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<title>XINKER &#45; Business and Income Tips &#45; : Game News</title>
<link>https://xinker.org/rss/category/game-news</link>
<description>XINKER &#45; Business and Income Tips &#45; : Game News</description>
<dc:language>en</dc:language>
<dc:rights>Copyright 2020&#45;2026 Axiox Media Technology Limited &#45; All Rights Reserved.</dc:rights>

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<title>Ubisoft Is Shutting Down One of Its Most Overlooked Games in October</title>
<link>https://xinker.org/ubisoft-is-shutting-down-one-of-its-most-overlooked-games-in-october</link>
<guid>https://xinker.org/ubisoft-is-shutting-down-one-of-its-most-overlooked-games-in-october</guid>
<description><![CDATA[  A Ubisoft game called Champions Tactics: Grimoria Chronicles is set to be sunset soon after a rough start and problematic performance since 2024. Ubisoft has had its share of game shutdowns in the past, but few fans seem to be grieving the end of support for ChampionsTactics for several understandable reasons. ]]></description>
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<pubDate>Sat, 01 Aug 2026 20:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ubisoft, Shutting, Down, One, Its, Most, Overlooked, Games, October</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/ubisoft-shut-down-tactics-champions-october-30-gamerant.jpg" crossorigin="anonymous"> A Ubisoft game called <i><b>Champions Tactics: Grimoria Chronicles</b></i> is set to be sunset soon after a rough start and problematic performance since 2024. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fubisoft%2F" target="_blank" rel=" noopener">Ubisoft</a> has had its share of game shutdowns in the past, but few fans seem to be grieving the end of support for <i>Champions</i><i>Tactics </i>for several understandable reasons.<br><br>]]> </content:encoded>
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<title>Destiny 2 is Officially Disabling Another Armor Set and Map Permanently</title>
<link>https://xinker.org/destiny-2-is-officially-disabling-another-armor-set-and-map-permanently</link>
<guid>https://xinker.org/destiny-2-is-officially-disabling-another-armor-set-and-map-permanently</guid>
<description><![CDATA[  Destiny 2 is now officially disabling yet another armor set and a whole map, and they won&#039;t be fixed. Destiny 2 is in such a state that developers don&#039;t have the resources to allocate to the game, and most of the original team for the game has been laid off. In a Twitter post a while back, Bungie Comms Manager dmg04 stated that after the final hotfix, any major issues with abilities, armor sets, bosses, and maps may result in parts of the game being permanently disabled because there would be no dedicated personnel to fix them. Minor issues are still being tended to where possible, though. ]]></description>
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<pubDate>Sat, 01 Aug 2026 19:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Destiny, Officially, Disabling, Another, Armor, Set, and, Map, Permanently</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/ap727pcleycyx6pynfpklc-1-1.jpg" crossorigin="anonymous"> <b><i>Destiny 2</i></b> is now officially disabling yet another armor set and a whole map, and they won't be fixed. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fdestiny-2%2F" target="_blank" rel=" noopener"><i>Destiny 2</i></a> is in such a state that developers don't have the resources to allocate to the game, and most of the original team for the game has been laid off. In a Twitter post a while back, Bungie Comms Manager dmg04 stated that after the final hotfix, any major issues with abilities, armor sets, bosses, and maps may result in parts of the game being permanently disabled because there would be no dedicated personnel to fix them. Minor issues are still being tended to where possible, though.<br><br>]]> </content:encoded>
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<title>I was excited for this Quake port of Half&#45;Life until I discovered the creator&amp;apos;s wild AI conspiracy theories</title>
<link>https://xinker.org/i-was-excited-for-this-quake-port-of-half-life-until-i-discovered-the-creators-wild-ai-conspiracy-theories</link>
<guid>https://xinker.org/i-was-excited-for-this-quake-port-of-half-life-until-i-discovered-the-creators-wild-ai-conspiracy-theories</guid>
<description><![CDATA[  Students of first-person shooter history will likely know that the technology Half-Life runs on—GoldSrc—is a heavily modified version of the Quake engine. It&#039;s one of many, many branches of id-tech&#039;s ancient technological tree. Indeed, you&#039;ll still find tiny fragments of Quake code in Valve&#039;s modern successor to GoldSrc—Source 2... Read more. ]]></description>
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<pubDate>Sat, 01 Aug 2026 19:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>was, excited, for, this, Quake, port, Half-Life, until, discovered, the, creators, wild, conspiracy, theories</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/f9pKKLbAELLRLizgvDRKMo-1280-80.png" crossorigin="anonymous"><br><br> Students of first-person shooter history will likely know that the technology<a class="bb_link" href="https://www.pcgamer.com/half-life/" target="_blank" rel=""> Half-Life</a> runs on—GoldSrc—is a heavily modified version of the<a class="bb_link" href="https://www.pcgamer.com/quake/" target="_blank" rel=""> Quake</a> engine. It's one of many, <i>many </i>branches of id-tech's ancient technological tree. Indeed, you'll still find tiny fragments of Quake code in Valve's modern successor to GoldSrc—Source 2... <a class="bb_link" href="https://www.pcgamer.com/games/fps/i-was-excited-for-this-quake-port-of-half-life-until-i-discovered-the-creators-wild-ai-conspiracy-theories/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Clair Obscur: Expedition 33 took inspiration from Attack on Titan and Bleach&amp;apos;s instantly recognizable characters: &amp;quot;It&amp;apos;s an absolute masterpiece for me&amp;quot;</title>
<link>https://xinker.org/clair-obscur-expedition-33-took-inspiration-from-attack-on-titan-and-bleachs-instantly-recognizable-characters-its-an-absolute-masterpiece-for-me</link>
<guid>https://xinker.org/clair-obscur-expedition-33-took-inspiration-from-attack-on-titan-and-bleachs-instantly-recognizable-characters-its-an-absolute-masterpiece-for-me</guid>
<description><![CDATA[  Much has been said about how Clair Obscur: Expedition 33 pulled heavily from classic JRPGs - Final Fantasy, Persona, Lost Odyssey, etc - but the hit game also drew lots of inspiration from some of the best anime shows around, including Attack on Titan and Bleach. Speaking to Automaton about the game&#039;s influences, Sandfall Interactive CEO Guillaume Broche says &quot;one of the anime that inspired me for Expedition 33&#039;s story was Attack on Titan.&quot; Both have pretty existential themes and a cast of characters who are almost constantly face-to-face with a life-ending threat that seems inevitable. &quot;I really like the idea of a group of heroes fighting together, and I especially love the uniform,&quot; Broche explains. &quot;When you see any character from Attack on Titan, you instantly know they&#039;re an Attack on Titan character because of the uniform. That&#039;s something I really wanted to bring over into Expedition 33, making the game recognizable just from its uniforms.&quot; Broche then mentions he&#039;s midway through a series rewatch, &quot;and really, it&#039;s an absolute masterpiece for me.&quot; Hear, hear.  Attack on Titan&#039;s instantly recognizable cast and sleek uniforms weren&#039;t the only anime-flavored well the team at Sandfall drew from. Lead character and concept artist, Alan Reynaud, shouts out Bleach as another important touchstone for the studio: &quot;I have to mention Bleach because the character designs in the series are spectacular. One of the things we took from it was designs that are super simple yet incredibly memorable. We wanted to have something like that, with a &#039;rule of cool&#039; approach. I&#039;d say that was a big inspiration for the character creation.&quot; Clair Obscur: Expedition 33 director prefers JPRGs to the likes of Skyrim, Fallout, and Baldur&#039;s Gate because their linear narratives allow for &quot;a stronger story&quot; and &quot;more memorable characters&quot; [/url] ]]></description>
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<pubDate>Sat, 01 Aug 2026 19:05:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Clair, Obscur:, Expedition, took, inspiration, from, Attack, Titan, and, Bleachs, instantly, recognizable, characters:, Its, absolute, masterpiece, for, me</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/LsAsujCMPNwi7uNrwiinNa-1280-80.jpg" crossorigin="anonymous"> Much has been said about how <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fclair-obscur-expedition-33%2F" target="_blank" rel=" noopener">Clair Obscur: Expedition 33</a> pulled heavily from classic JRPGs - Final Fantasy, Persona, Lost Odyssey, etc - but the hit game also drew lots of inspiration from some of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-anime%2F" target="_blank" rel=" noopener">best anime shows</a> around, including Attack on Titan and Bleach.<br><br> Speaking to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fautomaton-media.com%2Fen%2Finterviews%2Fclair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences%2F" target="_blank" rel=" noopener">Automaton </a>about the game's influences, Sandfall Interactive CEO Guillaume Broche says "one of the anime that inspired me for Expedition 33's story was Attack on Titan." Both have pretty existential themes and a cast of characters who are almost constantly face-to-face with a life-ending threat that seems inevitable.<br><br> "I really like the idea of a group of heroes fighting together, and I especially love the uniform," Broche explains. "When you see any character from Attack on Titan, you instantly know they're an Attack on Titan character because of the uniform. That's something I really wanted to bring over into Expedition 33, making the game recognizable just from its uniforms."<br><br> Broche then mentions he's midway through a series rewatch, "and really, it's an absolute masterpiece for me." Hear, hear. <br><br> Attack on Titan's instantly recognizable cast and sleek uniforms weren't the only anime-flavored well the team at Sandfall drew from. Lead character and concept artist, Alan Reynaud, shouts out Bleach as another important touchstone for the studio: "I have to mention Bleach because the character designs in the series are spectacular. One of the things we took from it was designs that are super simple yet incredibly memorable. We wanted to have something like that, with a 'rule of cool' approach. I'd say that was a big inspiration for the character creation."<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fclair-obscur-expedition-33-director-prefers-jprgs-to-the-likes-of-skyrim-fallout-and-baldurs-gate-because-their-linear-narratives-allow-for-a-stronger-story-and-more-memorable-characters%2F" target="_blank" rel=" noopener"><i>Clair Obscur: Expedition 33 director prefers JPRGs to the likes of Skyrim, Fallout, and Baldur's Gate because their linear narratives allow for "a stronger story" and "more memorable characters"</i></a><br><br> [/url]]]> </content:encoded>
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<title>Wehype Community Rewards</title>
<link>https://xinker.org/wehype-community-rewards</link>
<guid>https://xinker.org/wehype-community-rewards</guid>
<description><![CDATA[ The Wehype August Campaign is live! Until August 24, you can earn rewards like Premium, Scrolls of Fame, and Learning Points just by watching your favorite streamers.What are Wehype Community Rewards?Wehype Community Rewards allow streamers to reward their viewers. Creators sign up, and by reaching certain milestones they can unlock giveaways to raffle among their viewers. The more viewers participate, the more rewards become available for that creator&#039;s community.How Do I Earn Rewards?For viewers, you simply need to sign up and tune in. Signing up takes only a minute:	Visit your favorite participating streamer	Look for the Wehype link (e.g., https://albiononline.wehype.app/) and click it	Sign in with your Twitch account to connect to Wehype	Click Join Giveaway	Watch the stream and cheer on your favorite creator as they work towards the next milestone and earn more rewardsWhen a creator reaches a milestone, rewards are automatically raffled among participants at random. If you’re successful, you’ll receive a notification by email, on your Wehype profile, and on the creator’s rewards page.I’m a Creator, How Can I Participate?During the August Campaign, any active Albion Online streamer can participate, so long as you have at least 15 CCV. Simply sign up here and Wehype will reach out to you: https://wehype.typeform.com/to/s6JnO5VJFurthermore, if you are new to Albion Online or haven&#039;t streamed it for around a year, you’re eligible for a special 10-hour Starter Campaign, with extra rewards available for your community, including the Amethyst Unicorn mount skin. ]]></description>
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<pubDate>Sat, 01 Aug 2026 18:47:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Wehype, Community, Rewards</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.albiononline.com/uploads/media/default/media/b934f2c7d4308e1e0b9e0cea527bf3db7da40587.jpeg" crossorigin="anonymous"><br><br>The <b>Wehype</b> August Campaign is live! Until <b>August 24</b>, you can earn rewards like Premium, Scrolls of Fame, and Learning Points just by watching your favorite streamers.<br><br><div class="bb_h3">What are Wehype Community Rewards?</div><b>Wehype Community Rewards</b> allow streamers to reward their viewers. Creators sign up, and by reaching certain milestones they can unlock giveaways to raffle among their viewers. The more viewers participate, the more rewards become available for that creator's community.<br><br><div class="bb_h3">How Do I Earn Rewards?</div>For <b>viewers</b>, you simply need to sign up and tune in. Signing up takes only a minute:<br><ul class="bb_ul">	<li>Visit your favorite participating streamer</li>	<li>Look for the Wehype link (e.g., <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Falbiononline.wehype.app%2F" target="_blank" rel=" noopener">https://albiononline.wehype.app/</a>) and click it</li>	<li>Sign in with your Twitch account to connect to Wehype</li>	<li>Click <b>Join Giveaway</b></li>	<li>Watch the stream and cheer on your favorite creator as they work towards the next milestone and earn more rewards</li></ul>When a creator reaches a milestone, rewards are automatically raffled among participants at random. If you’re successful, you’ll receive a notification by email, on your Wehype profile, and on the creator’s rewards page.<br><br><img src="https://assets.albiononline.com/uploads/media/default/media/a2f2023c26bb59044047866a9523adbb33674d1e.jpeg" crossorigin="anonymous"><br><br><div class="bb_h3">I’m a Creator, How Can I Participate?</div>During the August Campaign, any active Albion Online streamer can participate, so long as you have at least 15 CCV. Simply sign up here and Wehype will reach out to you: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwehype.typeform.com%2Fto%2Fs6JnO5VJ" target="_blank" rel=" noopener">https://wehype.typeform.com/to/s6JnO5VJ</a><br><br>Furthermore, if you are new to Albion Online or haven't streamed it for around a year, you’re eligible for a special <b>10-hour Starter Campaign</b>, with extra rewards available for your community, including the <b>Amethyst Unicorn </b>mount skin.<br>]]> </content:encoded>
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<title>Cyberpunk 2077: All Is Lost Officially Announced</title>
<link>https://xinker.org/cyberpunk-2077-all-is-lost-officially-announced</link>
<guid>https://xinker.org/cyberpunk-2077-all-is-lost-officially-announced</guid>
<description><![CDATA[  Cyberpunk 2077&#039;s ongoing support beyond the base game is staggering, to say the least. The sheer number of projects, from the impressive crossover event with Wuthering Waves to the plethora of novel and comic book adaptations, is astounding, with each one faithfully capturing the spirit and tone of the TTRPG and video game while adding something new and genuinely transformative to the lore and overall experience.  ]]></description>
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<pubDate>Sat, 01 Aug 2026 18:41:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Cyberpunk, 2077:, All, Lost, Officially, Announced</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2023/09/cyberpunk-2077-phantom-liberty-solomon-reed.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fcyberpunk-2077%2F" target="_blank" rel=" noopener"><i><b>Cyberpunk 2077's</b></i></a> ongoing support beyond the base game is staggering, to say the least. The sheer number of projects, from the impressive crossover event with<i> Wuthering Waves </i>to the plethora of novel and comic book adaptations, is astounding, with each one faithfully capturing the spirit and tone of the TTRPG and video game while adding something new and genuinely transformative to the lore and overall experience. <br><br>]]> </content:encoded>
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<title>Crimson Desert update overhauls the game&amp;apos;s economy with 133 new trading posts and trade goods that change in price</title>
<link>https://xinker.org/crimson-desert-update-overhauls-the-games-economy-with-133-new-trading-posts-and-trade-goods-that-change-in-price</link>
<guid>https://xinker.org/crimson-desert-update-overhauls-the-games-economy-with-133-new-trading-posts-and-trade-goods-that-change-in-price</guid>
<description><![CDATA[  Yet another Crimson Desert update is rolling out across each platform in what&#039;s become an almost weekly tradition for developer Pearl Abyss. New week, new patch. This one overhauls the open-world game&#039;s economy with 133 new trading posts and more ways to fatten your pockets with the weight of endless gold. Those 133 trading posts will start popping up after progressing through quests, but what&#039;s more interesting is how players can now interact with the game&#039;s various traders. Harder-to-reach trading wagons will offer you higher prices for the same goods, for example, while royal posts offer you quadruple the price they used to for selling stuff.  Trading posts also stock a more diverse range of goods, wagons no longer disappear after delivering goods to a royal post, and &quot;trade good prices change when too many are sold at a single location.&quot; The basics of supply and demand, now in Crimson Desert. Essentially, there&#039;s more ways than ever to get rich quick and make the stonks shoot up. &quot;Added 24 new types of high-value trade goods and 4 new types of regular trade goods,&quot; Pearl Abyss&#039; patch notes explain. &quot;Packaged trade goods can now be stacked up to a maximum of 10 or 100, depending on their price.&quot; There&#039;s also now a &#039;Claim Bank Strongbox&#039; feature. &quot;Depositing 10 or more bonds allows you to start investing,&quot; the studio says. &quot;Bonds can be exchanged for 10 Gold Bars.&quot; And you can buy rare items with your bonds, too.  With so many new trading outposts and ways to engage in Crimson Desert&#039;s economy, the map will also let you use filters to find posts, royal posts, wagon workshops, and wagon routes. Heck, you can even filter the map to only show you trading posts that sell the items you&#039;re looking for, which is really handy for a game that now has over a 100 vendors.  I&#039;d recommend skimming the rest of the patch notes to get a gist of everything that&#039;s new, alongside all the bugs Pearl Abyss have squashed. While Crimson Desert continues to receive near-constant updates with free content, Pearl Abyss is also working on paid DLC that&#039;s &quot;substantively different&quot; at the same time.  See what else is on the horizon with our new games of 2026 guide. [/url] ]]></description>
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<pubDate>Sat, 01 Aug 2026 18:35:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Crimson, Desert, update, overhauls, the, games, economy, with, 133, new, trading, posts, and, trade, goods, that, change, price</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/JLomMtQi9xoCcR8a7C4baA-1280-80.jpg" crossorigin="anonymous"> Yet another <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fcrimson-desert-guide%2F" target="_blank" rel=" noopener">Crimson Desert</a> update is rolling out across each platform in what's become an <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fopen-world%2Fnew-crimson-desert-update-comes-with-39-pieces-of-equipment-and-boss-gear-plus-an-extra-crucial-feature-pets-will-now-snuggle-in-bed-with-you%2F" target="_blank" rel=" noopener">almost weekly tradition</a> for developer Pearl Abyss. New week, new patch. This one overhauls the open-world game's economy with 133 new trading posts and more ways to fatten your pockets with the weight of endless gold.<br><br> Those 133 trading posts will start popping up after progressing through quests, but what's more interesting is how players can now interact with the game's various traders. Harder-to-reach trading wagons will offer you higher prices for the same goods, for example, while royal posts offer you quadruple the price they used to for selling stuff. <br><br> Trading posts also stock a more diverse range of goods, wagons no longer disappear after delivering goods to a royal post, and "trade good prices change when too many are sold at a single location." The basics of supply and demand, now in Crimson Desert. Essentially, there's more ways than ever to get rich quick and make the stonks shoot up.<br><br> "Added 24 new types of high-value trade goods and 4 new types of regular trade goods," Pearl Abyss' <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2Fen-US%2FNews%2FNotice%2FDetail%3F_boardNo%3D110" target="_blank" rel=" noopener">patch notes</a> explain. "Packaged trade goods can now be stacked up to a maximum of 10 or 100, depending on their price."<br><br> There's also now a 'Claim Bank Strongbox' feature. "Depositing 10 or more bonds allows you to start investing," the studio says. "Bonds can be exchanged for 10 Gold Bars." And you can buy rare items with your bonds, too. <br><br> With so many new trading outposts and ways to engage in Crimson Desert's economy, the map will also let you use filters to find posts, royal posts, wagon workshops, and wagon routes. Heck, you can even filter the map to only show you trading posts that sell the items you're looking for, which is really handy for a game that now has over a 100 vendors. <br><br> I'd recommend skimming the rest of the patch notes to get a gist of everything that's new, alongside all the bugs Pearl Abyss have squashed.<br><br> While Crimson Desert continues to receive near-constant updates with free content, Pearl Abyss is also working on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fopen-world%2Fcrimson-desert-dlc-will-be-substantively-different-to-the-main-game-pearl-abyss-pr-lead-teases%2F" target="_blank" rel=" noopener">paid DLC that's "substantively different"</a> at the same time. <br><br> <i>See what else is on the horizon with our </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fvideo-game-release-dates%2F" target="_blank" rel=" noopener"><i>new games of 2026</i></a><i> guide.</i><br><br> [/url]]]> </content:encoded>
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<title>Age of Empires is doubling down on Vikings with a pair of new Norse expansions</title>
<link>https://xinker.org/age-of-empires-is-doubling-down-on-vikings-with-a-pair-of-new-norse-expansions</link>
<guid>https://xinker.org/age-of-empires-is-doubling-down-on-vikings-with-a-pair-of-new-norse-expansions</guid>
<description><![CDATA[  New Age of Empires 4 DLC Raiders of the North and AoE 2 DE expansion The Viking Sagas will bring fresh flavor to whichever RTS you prefer. Read the full story on PCGamesN: Age of Empires is doubling down on Vikings with a pair of new Norse expansions ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/age-of-empires-2-de-expansion-the-viking-sagas-aoe4-dlc-raiders-of-the-north-historical-rts-games.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 18:32:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Age, Empires, doubling, down, Vikings, with, pair, new, Norse, expansions</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/age-of-empires-2-de-expansion-the-viking-sagas-aoe4-dlc-raiders-of-the-north-historical-rts-games.jpg" crossorigin="anonymous"> New Age of Empires 4 DLC Raiders of the North and AoE 2 DE expansion The Viking Sagas will bring fresh flavor to whichever RTS you prefer.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fage-of-empires-ii-definitive-edition%2Fdlc-the-viking-sagas" target="_blank" rel=" noopener">Age of Empires is doubling down on Vikings with a pair of new Norse expansions</a><br><br>]]> </content:encoded>
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<title>&amp;quot;We will continue to make CRPGs because we love them&amp;quot; despite new BioWare&#45;style title, says OwlCat Games&amp;apos; senior lead</title>
<link>https://xinker.org/we-will-continue-to-make-crpgs-because-we-love-them-despite-new-bioware-style-title-says-owlcat-games-senior-lead</link>
<guid>https://xinker.org/we-will-continue-to-make-crpgs-because-we-love-them-despite-new-bioware-style-title-says-owlcat-games-senior-lead</guid>
<description><![CDATA[  For OwlCat Games&#039; 10th anniversary, creative director Alexander Mishulin reflects on a decade making classic CRPGs in this exclusive interview. Read the full story on PCGamesN: &quot;We will continue to make CRPGs because we love them&quot; despite new BioWare-style title, says OwlCat Games&#039; senior lead ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/Owlcat-10-Year-Anniversary-1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 18:32:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>We, will, continue, make, CRPGs, because, love, them, despite, new, BioWare-style, title, says, OwlCat, Games, senior, lead</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/Owlcat-10-Year-Anniversary-1.jpg" crossorigin="anonymous"> For OwlCat Games' 10th anniversary, creative director Alexander Mishulin reflects on a decade making classic CRPGs in this exclusive interview.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fthe-expanse-osiris-reborn%2Fowlcat-10-years-interview" target="_blank" rel=" noopener">"We will continue to make CRPGs because we love them" despite new BioWare-style title, says OwlCat Games' senior lead</a><br><br>]]> </content:encoded>
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<title>Weekend Highlights | 15.6 #3</title>
<link>https://xinker.org/weekend-highlights-156-3</link>
<guid>https://xinker.org/weekend-highlights-156-3</guid>
<description><![CDATA[ Guess Those Ships!A new quiz has hit the World of Warships website. Test your knowledge on the game&#039;s ships based on historical, visual, and gameplay-related cues, and don&#039;t be afraid to use the newly-overhauled World of Warships Wiki to discover the answers to these questions and more!Take the QuizSummer Festival: Second WaveThe second half of the Summer Festival has begun! Rhode Island, Cambridge, Tsurugi, Almirante Grau, and Royal Sovereign are now available, together with the Firepower IX, Distant Voyages, and Decals Premium containers. Check out the updated article below for all the latest offers:Browse OffersWin the Day in 1v1 DuelsThis weekend&#039;s Brawl session once again features the ultimate test of individual skill. Hop on your favorite Tier VIII battleship, cruiser, or destroyer, and face off against another player in a 1v1 battle!Good luck, Captain! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/31013613/58a0cb340228e26a2f7c7920ef21885400d55d1e.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 18:02:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Weekend, Highlights, 15.6</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">Guess Those Ships!</div><img src="https://clan.akamai.steamstatic.com/images/31013613/4a1ee79193c0303ff8b4dd93e651dd0b77483885.png"><br><br>A new quiz has hit the World of Warships website. Test your knowledge on the game's ships based on historical, visual, and gameplay-related cues, and don't be afraid to use the <b>newly-overhauled World of Warships Wiki</b> to discover the answers to these questions and more!<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldofwarships.eu%2Fen%2Fnews%2Fcommunity%2Fquiz-guess-those-ships%2F%20style%3Dbutton" target="_blank" rel=" noopener"><b>Take the Quiz</b></a><br><br><div class="bb_h2">Summer Festival: Second Wave</div><img src="https://clan.akamai.steamstatic.com/images/31013613/a235afb6c404967a30d97ad5c09f2383c9352db9.png"><br><br>The second half of the Summer Festival has begun! <b>Rhode Island</b>, <b>Cambridge</b>, <b>Tsurugi</b>, <b>Almirante Grau</b>, and <b>Royal Sovereign</b> are now available, together with the Firepower IX, Distant Voyages, and Decals Premium containers. Check out the updated article below for all the latest offers:<br><br><img src="https://clan.akamai.steamstatic.com/images/31013613/b04999cc332ecd67f8c93c6b8fa2eb6f9311e7ca.png"><br><img src="https://clan.akamai.steamstatic.com/images/31013613/671dce68933eb43e67e77641531465bc6bb2bbb5.png"><br><img src="https://clan.akamai.steamstatic.com/images/31013613/0850d386de15d7515ed087c0c88897551b7abb37.png"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldofwarships.eu%2Fen%2Fnews%2Fsales-and-events%2Fsummer-festival-2026%2F%20style%3Dbutton" target="_blank" rel=" noopener"><b>Browse Offers</b></a><br><br><div class="bb_h2">Win the Day in 1v1 Duels</div><img src="https://clan.akamai.steamstatic.com/images/31013613/f5c8ac5d70a59689793d0afd62eae957604c31f2.jpg"><br><br>This weekend's Brawl session once again features the ultimate test of individual skill. Hop on your favorite Tier VIII battleship, cruiser, or destroyer, and face off against another player in a 1v1 battle!<br><br>Good luck, Captain!<br>]]> </content:encoded>
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<title>Frictional Games готовится выпустить новое издание хоррора Amnesia: The Dark Descent</title>
<link>https://xinker.org/frictional-games-gotovitsya-vipustit-novoe-izdanie-khorrora-amnesia-the-dark-descent</link>
<guid>https://xinker.org/frictional-games-gotovitsya-vipustit-novoe-izdanie-khorrora-amnesia-the-dark-descent</guid>
<description><![CDATA[  До конца 2026 года студия Frictional Games планирует выпустить новую версию культового хоррора Amnesia: The Dark Descent, впервые вышедшего в 2010 году. Информация об этом напрямую упоминается в свежем финансовом отчете компании. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200516/28e30e80c0-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 17:13:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Frictional, Games, готовится, выпустить, новое, издание, хоррора, Amnesia:, The, Dark, Descent</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200516/28e30e80c0-2_1390x600.jpg" crossorigin="anonymous"> До конца 2026 года студия <b>Frictional Games</b> планирует выпустить новую версию культового хоррора <b>Amnesia: The Dark Descent</b>, впервые вышедшего в 2010 году. Информация об этом напрямую упоминается в свежем финансовом отчете компании.<br><br>]]> </content:encoded>
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<title>Кошмар в колготках: Tormented Souls получит экранизацию — разработчики участвуют в работе над фильмом</title>
<link>https://xinker.org/koshmar-v-kolgotkakh-tormented-souls-poluchit-ekranizatsiyu-razrabotchiki-uchastvuyut-v-rabote-nad-filmom</link>
<guid>https://xinker.org/koshmar-v-kolgotkakh-tormented-souls-poluchit-ekranizatsiyu-razrabotchiki-uchastvuyut-v-rabote-nad-filmom</guid>
<description><![CDATA[  Сурвайвал-хоррор Tormented Souls от независимой студии Dual Effect получит полноценную экранизацию. Права на создание проекта приобрели ZQ Entertainment, Prime Universe Films и Longevity Pictures. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200519/1649424f5f-3_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 17:13:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Кошмар, колготках:, Tormented, Souls, получит, экранизацию, —, разработчики, участвуют, работе, над, фильмом</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200519/1649424f5f-3_1390x600.jpg" crossorigin="anonymous"> Сурвайвал-хоррор<b> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamemag.ru%2Freviews%2Ftormented-souls-2-pc-review" target="_blank" rel=" noopener">Tormented Souls</a></b> от независимой студии <b>Dual Effect </b>получит полноценную экранизацию. Права на создание проекта приобрели <b>ZQ Entertainment</b>, <b>Prime Universe Films </b>и <b>Longevity Pictures</b>.<br><br>]]> </content:encoded>
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<title>Культовый платформер Croc 2: Kingdom of the Gobbos получит переиздание — выйдет на консолях и ПК</title>
<link>https://xinker.org/kultoviy-platformer-croc-2-kingdom-of-the-gobbos-poluchit-pereizdanie-viydet-na-konsolyakh-i-pk</link>
<guid>https://xinker.org/kultoviy-platformer-croc-2-kingdom-of-the-gobbos-poluchit-pereizdanie-viydet-na-konsolyakh-i-pk</guid>
<description><![CDATA[  Классический трехмерный платформер Croc 2: Kingdom of the Gobbos получит переиздание. Студия Argonaut Games объявила, что уже работает над адаптацией проекта для современных платформ — PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2 и PC (Steam, GOG). ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200518/ec18009e58-1_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 17:13:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Культовый, платформер, Croc, Kingdom, the, Gobbos, получит, переиздание, —, выйдет, на, консолях, ПК</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200518/ec18009e58-1_1390x600.jpg" crossorigin="anonymous"> Классический трехмерный платформер <b>Croc 2: Kingdom of the Gobbos </b>получит переиздание. Студия <b>Argonaut Games </b>объявила, что уже работает над адаптацией проекта для современных платформ —<b> PlayStation 5</b>, <b>Xbox Series X|S</b>, <b>Nintendo Switch</b>, <b>Nintendo Switch 2</b> и<b> PC</b> (<b>Steam</b>, <b>GOG</b>).<br><br>]]> </content:encoded>
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<title>&amp;quot;Работаем с 1986 года&amp;quot;: Bethesda Softworks празднует юбилей — компания обновила свой логотип</title>
<link>https://xinker.org/rabotaem-s-1986-goda-bethesda-softworks-prazdnuet-yubiley-kompaniya-obnovila-svoy-logotip</link>
<guid>https://xinker.org/rabotaem-s-1986-goda-bethesda-softworks-prazdnuet-yubiley-kompaniya-obnovila-svoy-logotip</guid>
<description><![CDATA[  Bethesda Softworks обновила свой официальный логотип. Ребрендинг приурочен к 40-летию компании и выполнен в ретро-стилистике с упоминанием 1986 года, подчеркивая богатую историю издательства. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200520/a3e9503ae9-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 17:13:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Работаем, 1986, года:, Bethesda, Softworks, празднует, юбилей, —, компания, обновила, свой, логотип</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200520/a3e9503ae9-2_1390x600.jpg" crossorigin="anonymous"> <b>Bethesda Softworks</b> обновила свой официальный логотип. Ребрендинг приурочен к 40-летию компании и выполнен в ретро-стилистике с упоминанием 1986 года, подчеркивая богатую историю издательства.<br><br>]]> </content:encoded>
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<title>Создатель Fallout: New Vegas Джош Сойер рассказал, как подходит к построению сюжета в своих играх</title>
<link>https://xinker.org/sozdatel-fallout-new-vegas-dzhosh-soyer-rasskazal-kak-podkhodit-k-postroeniyu-syuzheta-v-svoikh-igrakh</link>
<guid>https://xinker.org/sozdatel-fallout-new-vegas-dzhosh-soyer-rasskazal-kak-podkhodit-k-postroeniyu-syuzheta-v-svoikh-igrakh</guid>
<description><![CDATA[  Известный по Fallout: New Vegas, Pillars of Eternity и Pentiment геймдизайнер Джош Сойер считает, что повествование в ролевых играх не должно подстраиваться под ожидания игроков. По его мнению, разработчикам не стоит стремиться создавать сценарии, позволяющие всегда выбирать путь наименьшего сопротивления и избегать сложных моральных дилемм. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200371/296ec8d094-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 17:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Создатель, Fallout:, New, Vegas, Джош, Сойер, рассказал, как, подходит, построению, сюжета, своих, играх</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200371/296ec8d094-2_1390x600.jpg" crossorigin="anonymous"> Известный по <b>Fallout: New Vegas</b>, <b>Pillars of Eternity</b> и <b>Pentiment </b>геймдизайнер <b>Джош Сойер</b> считает, что повествование в ролевых играх не должно подстраиваться под ожидания игроков. <u>По его мнению, разработчикам не стоит стремиться создавать сценарии, позволяющие всегда выбирать путь наименьшего сопротивления и избегать сложных моральных дилемм</u>.<br><br>]]> </content:encoded>
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<title>Amazon прояснила судьбу продолжения 007 First Light — компания довольна партнерством с IO Interactive</title>
<link>https://xinker.org/amazon-proyasnila-sudbu-prodolzheniya-007-first-light-kompaniya-dovolna-partnerstvom-s-io-interactive</link>
<guid>https://xinker.org/amazon-proyasnila-sudbu-prodolzheniya-007-first-light-kompaniya-dovolna-partnerstvom-s-io-interactive</guid>
<description><![CDATA[  Несмотря на успешный запуск 007 First Light, некоторые игроки начали сомневаться, что приключенческий экшен от IO Interactive получит полноценное продолжение, хотя изначально разработчики планировали выпустить целую трилогию. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200410/f1c989f25d-1_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 17:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Amazon, прояснила, судьбу, продолжения, 007, First, Light, —, компания, довольна, партнерством, Interactive</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200410/f1c989f25d-1_1390x600.jpg" crossorigin="anonymous"> Несмотря на успешный запуск <b>007 First Light</b>, некоторые игроки начали сомневаться, что приключенческий экшен от <b>IO Interactive </b>получит полноценное продолжение, хотя изначально разработчики планировали выпустить целую трилогию.<br><br>]]> </content:encoded>
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<title>Game Of Thrones: Starshower Officially Unveiled</title>
<link>https://xinker.org/game-of-thrones-starshower-officially-unveiled</link>
<guid>https://xinker.org/game-of-thrones-starshower-officially-unveiled</guid>
<description><![CDATA[  There&#039;s no shortage of dragons in the Game of Thrones universe, with George R.R. Martin&#039;s Fire &amp; Blood introducing a massive lineage covering thousands of years of Targaryan history with the mystical beasts. HBO has brought many of those legendary dragons to life over the past several years through House of the Dragon, giving fans an actual visual representation of iconic creatures such as Vhagar, Caraxes, Syrax, Meleys, Sunfyre, Vermithor, Silverwing, and Dreamfyre. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/got-season-6-dragon-with-dany-in-foreground.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 14:13:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, Thrones:, Starshower, Officially, Unveiled</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/got-season-6-dragon-with-dany-in-foreground.jpg" crossorigin="anonymous"> There's no shortage of dragons in the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgame-of-thrones-franchise%2F" target="_blank" rel=" noopener"><i><b>Game of Thrones</b></i></a> universe, with George R.R. Martin's <i>Fire & Blood</i> introducing a massive lineage covering thousands of years of Targaryan history with the mystical beasts. HBO has brought many of those legendary dragons to life over the past several years through <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fevery-dragon-in-house-of-the-dragon%2F" target="_blank" rel=" noopener"><i>House of the Dragon</i></a>, giving fans an actual visual representation of iconic creatures such as Vhagar, Caraxes, Syrax, Meleys, Sunfyre, Vermithor, Silverwing, and Dreamfyre.<br><br>]]> </content:encoded>
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<title>August 2026 Video Game Releases: Full List And Highlights</title>
<link>https://xinker.org/august-2026-video-game-releases-full-list-and-highlights</link>
<guid>https://xinker.org/august-2026-video-game-releases-full-list-and-highlights</guid>
<description><![CDATA[  2026 has already been an absolutely stacked year for gaming so far, but on top of what we&#039;ve already gotten to enjoy for ourselves, the next few weeks are bringing even more releases from brand-new games like Beast of Reincarnation, long-awaited ports, and DLC for critically acclaimed releases. Although there aren&#039;t as many big-budget triple-A releases hitting us in August, that doesn&#039;t mean there aren&#039;t plenty of unique games that nobody is talking about enough on the horizon. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/674760862_1407948448038291_6674858287170657176_n.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 13:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>August, 2026, Video, Game, Releases:, Full, List, And, Highlights</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/674760862_1407948448038291_6674858287170657176_n.jpg" crossorigin="anonymous"> 2026 has already been an absolutely stacked year for gaming so far, but on top of what we've already gotten to enjoy for ourselves, the next few weeks are bringing even more releases from brand-new games like <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fvideo-game%2Fbeast-of-reincarnation%2F" target="_blank" rel=" noopener"><i><b>Beast of Reincarnation</b></i></a>, long-awaited ports, and DLC for critically acclaimed releases. Although there aren't as many big-budget triple-A releases hitting us in August, that doesn't mean there aren't plenty of unique games that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2F2026s-10-best-games-nobody-is-talking-about%2F" target="_blank" rel=" noopener">nobody is talking about enough</a> on the horizon.<br><br>]]> </content:encoded>
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<title>Screenshot Competition – Crowd Favorite!</title>
<link>https://xinker.org/screenshot-competition-crowd-favorite</link>
<guid>https://xinker.org/screenshot-competition-crowd-favorite</guid>
<description><![CDATA[ Welcome to the 235th War Thunder Steam Screenshot Competition!Thanks for all of your fantastic screenshots last week featuring amphibious vehicles! This week, the competition rules are open to any screenshot that features your vehicle. If you would like to capture an ambush with your tank, or the flaming end of a dogfight in the skies, we would love to see it! The three most popular and three selected by us will get 300 GE. See the winners down below!Let’s begin the 235th edition of our competition!Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen235. You have time until the 7th of August to submit your screenshot.After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.How to Participate!Terms: Your screenshot must include at least one player vehicle. You must add the #WTscreen235 tag (title cannot have any other text in it). Artists may only win by popular vote once per four screenshot competitions.[/b] Screenshots need to be compliant with the War Thunder rules. You need to be the author of the screenshot. Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions. We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters). You can use filters and settings built into War Thunder. You can use the replay functionality built into War Thunder. Rewards will be delivered to the author&#039;s account within 14 working days.[/list]And now, time for the winners of the competition’s 234th edition – Changing Tides!Winners selected via community votes:https://steamcommunity.com/sharedfiles/filedetails/?id=3771706080https://steamcommunity.com/sharedfiles/filedetails/?id=3772747753https://steamcommunity.com/sharedfiles/filedetails/?id=3772603095Winners selected by our judges:https://steamcommunity.com/sharedfiles/filedetails/?id=3773022731https://steamcommunity.com/sharedfiles/filedetails/?id=3772402497https://steamcommunity.com/sharedfiles/filedetails/?id=3771263774Each winner will get 300GE! Congratulations and see you next week! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4649813/d66fbf64694823ff8108572f51a5f97fb097c0db.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 12:32:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Screenshot, Competition, –, Crowd, Favorite</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/4649813/d66fbf64694823ff8108572f51a5f97fb097c0db.png"><br><br><div class="bb_h1">Welcome to the 235th War Thunder Steam Screenshot Competition!</div><br>Thanks for all of your fantastic screenshots last week featuring amphibious vehicles! This week, the competition rules are open to any screenshot that features your vehicle. If you would like to capture an ambush with your tank, or the flaming end of a dogfight in the skies, we would love to see it! The three most popular and three selected by us will get 300 GE. See the winners down below!<br><br><div class="bb_h2">Let’s begin the 235th edition of our competition!</div><br>Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag <b>#WTscreen235</b>. You have time until the <b>7th of August</b> to submit your screenshot.<br><br>After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.<br><br><div class="bb_h1"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsteamcommunity.com%2Fsharedfiles%2Ffiledetails%2F%3Fid%3D3439537726%20style%3Dbutton" target="_blank" rel=" noopener">How to Participate!</a></div><br><div class="bb_h3">Terms:</div><ul class="bb_ul"><b></b><li> Your screenshot must include at least one player vehicle.<br></li><li> You must add the #WTscreen235 tag (title cannot have any other text in it).<br></li><li> Artists may only win by popular vote once per four screenshot competitions.</li></ul>[/b]<br><li> Screenshots need to be compliant with the War Thunder rules.<br></li><li> You need to be the author of the screenshot.<br></li><li> Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.<br></li><li> We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).<br></li><li> You can use filters and settings built into War Thunder.<br></li><li> You can use the replay functionality built into War Thunder.<br></li><li> Rewards will be delivered to the author's account within 14 working days.</li>[/list]<br><br><div class="bb_h2">And now, time for the winners of the competition’s 234th edition – Changing Tides!</div><br><div class="bb_h3">Winners selected via community votes:</div><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3771706080" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3771706080</a><br><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3772747753" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3772747753</a><br><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3772603095" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3772603095</a><br><br><div class="bb_h3">Winners selected by our judges:</div><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3773022731" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3773022731</a><br><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3772402497" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3772402497</a><br><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3771263774" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3771263774</a><br><br>Each winner will get 300GE! Congratulations and see you next week!]]> </content:encoded>
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<title>Avatar&amp;apos;s Mad King Bumi Officially Returns In New Release</title>
<link>https://xinker.org/avatars-mad-king-bumi-officially-returns-in-new-release</link>
<guid>https://xinker.org/avatars-mad-king-bumi-officially-returns-in-new-release</guid>
<description><![CDATA[  Avatar: The Last Airbender has seen a refreshing resurgence in recent years after a long hiatus without much in the way of new content. While the live-action series is somewhat divisive among longtime fans, the recent release of Avatar Aang: The Last Airbender and the release date announcement for Avatar: Seven Havens have both sparked a fresh wave of excitement.  ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/avatar-bumi-menacing-face.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 12:11:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Avatars, Mad, King, Bumi, Officially, Returns, New, Release</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/avatar-bumi-menacing-face.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Favatar-the-last-airbender-franchise%2F" target="_blank" rel=" noopener"><b><i>Avatar: The Last Airbender</i></b></a> has seen a refreshing resurgence in recent years after a long hiatus without much in the way of new content. While the live-action series is somewhat divisive among longtime fans, the recent release of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Favatar-aang-last-airbender-redeems-korra%2F" target="_blank" rel=" noopener"><i>Avatar Aang: The Last Airbender</i></a> and the release date announcement for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Favatar-seven-havens-trailer-next-avatar-premiere-date%2F" target="_blank" rel=" noopener"><i>Avatar: Seven Havens</i></a> have both sparked a fresh wave of excitement. <br><br>]]> </content:encoded>
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<title>Patch Notes Version 1.16.00</title>
<link>https://xinker.org/patch-notes-version-11600</link>
<guid>https://xinker.org/patch-notes-version-11600</guid>
<description><![CDATA[ Fellow Greymanes,Here are the fixes and improvements that have been added this patch. Major UpdatesThis patch improves trading, and includes various bug fixes and stability improvements. Update ScheduleThe patch is rolling out across all platforms.Please refer to the Update section below to see the state of the patch for each platform. UpdateSteam (PC): Patch available nowSteam (Mac): Patch available now Patch Details New AdditionsImproved trading-related contents.Trading PostsAdded 133 new trading posts, including the merchant at the Pailune Trading Post.New trading posts will appear after progressing quests related toAdjusted the overall types and quantities of goods sold at trading posts.You can make higher profits by trading at a post that is hard to reach by wagon.Improved the trading system so that trade good prices change when too many are sold at a single location.Increased the overall amount of profit earned through trading.Wagons no longer disappear after delivering trade goods to a royal trading post.Quadrupled the prices of trade goods at royal trading posts.Trade GoodsAdded 24 new types of high-value trade goods and 4 new types of regular trade goods.Packaged trade goods can now be stacked up to a maximum of 10 or 100, depending on their price.Improved trade items stored in the inventory to be stacked up to 5 or 50 per slot, even when unpackaged.Improved the trading system so that even a single trade good can now be sold.Improved the trading system so that you can now move trade goods between your wagon and your horse.Increased the amount of trade goods lost when retrieving your horse or wagon, or when destroying your wagon.Wagon WorkshopsAdded 7 wagon workshops across Pywel that can serve as intermediate trading posts.Hernand, Demeniss, Delesyia, Pailune, Tommaso, Urdavah, VarniaYou can package and load trade goods at wagon workshops.Quality of Life ImprovementsWhen riding a wagon, wagon routes are now displayed on the minimap.Added a &quot;Trade&quot; tab to the map.You can see trading posts, royal trading posts, wagon workshops, and wagon routes from the Trade tab.You can use filters to find trading posts that sell the trade goods you want.You can check market prices of all goods by viewing the details of a trading post.The average buy price for trade goods is now displayed.Added a feature that allows you to register items to the map item filter when focusing on a packaged trade good in horse inventory, wagon inventory, trade shop buy/sell UI, or storage UI.Improved the map so that checking trade goods also displays their quantities on horses and wagons.A special marker is displayed in the Trade tab for merchants who buy or sell items affected by trade-related events.Improved bank-related contents.Adjusted the maximum number of gold bars gained or lost through bank interest to 40.Added the &quot;Claim Bank Strongbox.&quot;Depositing 10 or more bonds allows you to start investing.Bonds can be exchanged for 10 Gold Bars.Added the &quot;Bond Shop&quot;, where you can buy rare items with bonds. Main Improvements ContentFixed an issue where the challenge &quot;Back Alley Cleanup&quot; could not be completed if all outlaws had already been turned in.Fixed an issue where progress for the challenge &quot;Shield of Unchanging Will V&quot; was not tracked properly.Fixed an issue where progress for the challenge &quot;Harmonious Hooves VIII&quot; was not tracked properly.Fixed an issue where the challenge &quot;Overwhelming Slash II&quot; could not be completed.Fixed an issue where the Chief Monk of Jijeong Temple did not appear in certain situations.Fixed an issue where contribution points could exceed 100.Adjusted the quest &quot;Where Misery Gathers&quot; in Chapter 2 so that it can only be progressed after completing the quest &quot;Shadow Cast Over the River&quot;.Added and improved interaction animations for certain animals.PlatypusFeathered WeaselArmadilloPorcupineHedgehogFixed an issue where quest progression was blocked during the quest &quot;Assassinate Count Byron&quot; because Byron could not be killed.Fixed an issue where &quot;Nature&#039;s Grasp&quot; could be used during Unarmed Duels.Modified the names and descriptions of certain items.&quot;Vellua Pirates Banner Pike&quot; has been renamed &#039;&quot;The Dancing Catfish Pirates&#039; Banner Pike.&quot;Fixed an issue where the cube could not be operated after activating a laser switch using Blinding Flash in the Monolith Crown Abyss.Fixed an issue where the camera angle appeared unnatural when interacting with a door to operate the switch during the quest &quot;Help with Octavius&#039;s experiment&quot;.Fixed an issue where the Fallen Abyss would begin ascending even while its circuit was deactivated.Fixed an issue where attacking Giovanni the outlaw&#039;s mechanical tank was considered a crime.Fixed an issue where the Spirit&#039;s Judgment and Warden of Darkness Abyss Gears were not functioning.Fixed an issue where forfeiting the battle against Antumbra&#039;s Staff did not revive the player at a nearby Abyss Nexus.Fixed an issue where control for furniture placement became unstable when moving installa ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45343476/4bb42909847d8784d167a35f7cd7efab544f9cef.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 11:37:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, Notes, Version, 1.16.00</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Fellow Greymanes,<br>Here are the fixes and improvements that have been added this patch.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Major Updates</b></p><hr><p class="bb_paragraph">This patch improves trading, and includes various bug fixes and stability improvements.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Update Schedule</b></p><hr><p class="bb_paragraph">The patch is rolling out across all platforms.<br>Please refer to the Update section below to see the state of the patch for each platform.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Update</b></p><p class="bb_paragraph">Steam (PC): Patch available now<br>Steam (Mac): Patch available now</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Patch Details</b></p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>New Additions</b></p><hr><ul class="bb_ul"><li><p class="bb_paragraph">Improved trading-related contents.</p><ul class="bb_ul"><li><p class="bb_paragraph">Trading Posts</p><ul class="bb_ul"><li><p class="bb_paragraph">Added 133 new trading posts, including the merchant at the Pailune Trading Post.</p></li><li><p class="bb_paragraph">New trading posts will appear after progressing quests related to</p></li><li><p class="bb_paragraph">Adjusted the overall types and quantities of goods sold at trading posts.</p></li><li><p class="bb_paragraph">You can make higher profits by trading at a post that is hard to reach by wagon.</p></li><li><p class="bb_paragraph">Improved the trading system so that trade good prices change when too many are sold at a single location.</p></li><li><p class="bb_paragraph">Increased the overall amount of profit earned through trading.</p></li><li><p class="bb_paragraph">Wagons no longer disappear after delivering trade goods to a royal trading post.</p></li><li><p class="bb_paragraph">Quadrupled the prices of trade goods at royal trading posts.</p></li></ul></li><li><p class="bb_paragraph">Trade Goods</p><ul class="bb_ul"><li><p class="bb_paragraph">Added 24 new types of high-value trade goods and 4 new types of regular trade goods.</p></li><li><p class="bb_paragraph">Packaged trade goods can now be stacked up to a maximum of 10 or 100, depending on their price.</p></li><li><p class="bb_paragraph">Improved trade items stored in the inventory to be stacked up to 5 or 50 per slot, even when unpackaged.</p></li><li><p class="bb_paragraph">Improved the trading system so that even a single trade good can now be sold.</p></li><li><p class="bb_paragraph">Improved the trading system so that you can now move trade goods between your wagon and your horse.</p></li><li><p class="bb_paragraph">Increased the amount of trade goods lost when retrieving your horse or wagon, or when destroying your wagon.</p></li></ul></li><li><p class="bb_paragraph">Wagon Workshops</p><ul class="bb_ul"><li><p class="bb_paragraph">Added 7 wagon workshops across Pywel that can serve as intermediate trading posts.</p></li><li><p class="bb_paragraph">Hernand, Demeniss, Delesyia, Pailune, Tommaso, Urdavah, Varnia</p></li><li><p class="bb_paragraph">You can package and load trade goods at wagon workshops.</p></li></ul></li><li><p class="bb_paragraph">Quality of Life Improvements</p><ul class="bb_ul"><li><p class="bb_paragraph">When riding a wagon, wagon routes are now displayed on the minimap.</p></li><li><p class="bb_paragraph">Added a "Trade" tab to the map.</p></li><li><p class="bb_paragraph">You can see trading posts, royal trading posts, wagon workshops, and wagon routes from the Trade tab.</p></li><li><p class="bb_paragraph">You can use filters to find trading posts that sell the trade goods you want.</p></li><li><p class="bb_paragraph">You can check market prices of all goods by viewing the details of a trading post.</p></li><li><p class="bb_paragraph">The average buy price for trade goods is now displayed.</p></li><li><p class="bb_paragraph">Added a feature that allows you to register items to the map item filter when focusing on a packaged trade good in horse inventory, wagon inventory, trade shop buy/sell UI, or storage UI.</p></li><li><p class="bb_paragraph">Improved the map so that checking trade goods also displays their quantities on horses and wagons.</p></li><li><p class="bb_paragraph">A special marker is displayed in the Trade tab for merchants who buy or sell items affected by trade-related events.</p></li></ul></li></ul></li><li><p class="bb_paragraph">Improved bank-related contents.</p><ul class="bb_ul"><li><p class="bb_paragraph">Adjusted the maximum number of gold bars gained or lost through bank interest to 40.</p></li><li><p class="bb_paragraph">Added the "Claim Bank Strongbox."</p><ul class="bb_ul"><li><p class="bb_paragraph">Depositing 10 or more bonds allows you to start investing.</p></li><li><p class="bb_paragraph">Bonds can be exchanged for 10 Gold Bars.</p></li><li><p class="bb_paragraph">Added the "Bond Shop", where you can buy rare items with bonds.</p></li></ul></li></ul></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Main Improvements</b></p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Content</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the challenge "Back Alley Cleanup" could not be completed if all outlaws had already been turned in.</p></li><li><p class="bb_paragraph">Fixed an issue where progress for the challenge "Shield of Unchanging Will V" was not tracked properly.</p></li><li><p class="bb_paragraph">Fixed an issue where progress for the challenge "Harmonious Hooves VIII" was not tracked properly.</p></li><li><p class="bb_paragraph">Fixed an issue where the challenge "Overwhelming Slash II" could not be completed.</p></li><li><p class="bb_paragraph">Fixed an issue where the Chief Monk of Jijeong Temple did not appear in certain situations.</p></li><li><p class="bb_paragraph">Fixed an issue where contribution points could exceed 100.</p></li><li><p class="bb_paragraph">Adjusted the quest "Where Misery Gathers" in Chapter 2 so that it can only be progressed after completing the quest "Shadow Cast Over the River".</p></li><li><p class="bb_paragraph">Added and improved interaction animations for certain animals.</p><ul class="bb_ul"><li><p class="bb_paragraph">Platypus</p></li><li><p class="bb_paragraph">Feathered Weasel</p></li><li><p class="bb_paragraph">Armadillo</p></li><li><p class="bb_paragraph">Porcupine</p></li><li><p class="bb_paragraph">Hedgehog</p></li></ul></li><li><p class="bb_paragraph">Fixed an issue where quest progression was blocked during the quest "Assassinate Count Byron" because Byron could not be killed.</p></li><li><p class="bb_paragraph">Fixed an issue where "Nature's Grasp" could be used during Unarmed Duels.</p></li><li><p class="bb_paragraph">Modified the names and descriptions of certain items.</p><ul class="bb_ul"><li><p class="bb_paragraph">"Vellua Pirates Banner Pike" has been renamed '"The Dancing Catfish Pirates' Banner Pike."</p></li></ul></li><li><p class="bb_paragraph">Fixed an issue where the cube could not be operated after activating a laser switch using Blinding Flash in the Monolith Crown Abyss.</p></li><li><p class="bb_paragraph">Fixed an issue where the camera angle appeared unnatural when interacting with a door to operate the switch during the quest "Help with Octavius's experiment".</p></li><li><p class="bb_paragraph">Fixed an issue where the Fallen Abyss would begin ascending even while its circuit was deactivated.</p></li><li><p class="bb_paragraph">Fixed an issue where attacking Giovanni the outlaw's mechanical tank was considered a crime.</p></li><li><p class="bb_paragraph">Fixed an issue where the Spirit's Judgment and Warden of Darkness Abyss Gears were not functioning.</p></li><li><p class="bb_paragraph">Fixed an issue where forfeiting the battle against Antumbra's Staff did not revive the player at a nearby Abyss Nexus.</p></li><li><p class="bb_paragraph">Fixed an issue where control for furniture placement became unstable when moving installable items near walls.</p></li><li><p class="bb_paragraph">Improved the "Bared Fang" quest list to display the information learned during the investigation.</p></li><li><p class="bb_paragraph">Improved Marni's Laboratorium so that its doors remain open after liberating it.</p></li><li><p class="bb_paragraph">Fixed an issue where using the key would not open the gate at the Spire of the Stars.</p></li><li><p class="bb_paragraph">Adjusted the location where sacks must be moved during the quest "A Fresh Start".</p></li><li><p class="bb_paragraph">Improved the quest "Lawless Market" to allow mission progression even when stealing a single-horse wagon.</p></li><li><p class="bb_paragraph">Fixed an issue where elephants occasionally could not be sold at the Livestock Fence.</p></li><li><p class="bb_paragraph">Fixed an issue where the player was unaffected by attacks when approaching the Fleet of Archives Power Core.</p></li><li><p class="bb_paragraph">Updated the description of the Kuku Transmission 999K Pack to reflect how it is actually used.</p></li><li><p class="bb_paragraph">Fixed an issue where attempting to read a memory without first equipping a dyed Visione would automatically equip an undyed version of it.</p></li><li><p class="bb_paragraph">Improved the quest "Demonstrate unyielding will" so that all Spirit consumed to open the door is refunded.</p></li><li><p class="bb_paragraph">Fixed an issue where missions would occasionally not progress with the message "The NPC is currently on another mission." even when the NPC was not on another mission.</p></li><li><p class="bb_paragraph">Improved explosive items so that they stack in units of 10 in the inventory and can be assigned to quick slots.</p></li><li><p class="bb_paragraph">Fixed an issue where the actual location of the Tailor's Shop did not match its icon location on the Map.</p></li><li><p class="bb_paragraph">Squirrel-type animals can now be skinned.</p></li><li><p class="bb_paragraph">Improved the Martial Monk's outfit set so it can now be dyed.</p></li><li><p class="bb_paragraph">Fixed an issue where the dye on certain outfits appeared unnatural.</p></li><li><p class="bb_paragraph">Fixed an issue where the Sanctum of Transcendence Abyss could not be progressed in certain situations.</p></li><li><p class="bb_paragraph">Fixed an issue where certain quest-related knowledge entries did not appear in the list of knowledge. (421 entries in total)</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Controls</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where special equipment assigned to a quickslot could not be used immediately after loading into the game.</p></li><li><p class="bb_paragraph">Fixed an issue where food could not be consumed while on a mount on Hard difficulty.</p></li><li><p class="bb_paragraph">Fixed an issue where character controls became unresponsive when examining the spinning statue's dial in the Sunrise Plains Ancient Ruins and Golden Plains Ancient Ruins.</p></li><li><p class="bb_paragraph">Fixed an issue where unequipping the Visione while interacting with Marni's Transporter prevented the character from moving.</p></li><li><p class="bb_paragraph">Fixed an issue where controls became unresponsive when attempting to use 'Tackle' on a Comrade while mounted on a horse.</p></li><li><p class="bb_paragraph">Fixed an issue where the character would unintentionally stop running in certain situations.</p></li><li><p class="bb_paragraph">Fixed an issue where the mount interaction would not become available while a mace was equipped.</p></li><li><p class="bb_paragraph">\[Damiane] Fixed an issue where character controls became unresponsive when opening a specific wardrobe.</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Combat / Action</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the game would slow down when using Blinding Flash Finisher on multiple enemies with a Wind Spear.</p></li><li><p class="bb_paragraph">Fixed an issue where Medium Mecha Mk. XXI's sawblade charge attack traveled too far.</p></li><li><p class="bb_paragraph">\[Damiane] Fixed an issue where nearby enemies would stow and draw their weapons when using Storm Pillar.</p></li><li><p class="bb_paragraph">\[Damiane] Fixed an issue where the right-hand weapon disappeared when using shield-related skills while dual wielding.</p></li><li><p class="bb_paragraph">\[Damiane] Fixed an issue where the shield would fold and unfold again when stopping or entering Focus during Swift Flight.</p></li><li><p class="bb_paragraph">\[Damiane] Fixed an issue where Damiane responded more slowly than Kliff or Oongka when attempting to glide again after canceling a glide.</p></li><li><p class="bb_paragraph">\[Damiane] Fixed an issue where the platform spawned below the ground when using the "Skystep"  in certain situations.</p></li><li><p class="bb_paragraph">\[Oongka] Fixed an issue where using Vertical Flight immediately upon entering the water would trigger an awkward animation.</p></li><li><p class="bb_paragraph">\[Oongka] Fixed an issue where attacking with a weapon other than gloves equipped in the secondary weapon slot after enabling default controller customization options caused specific attacks to repeat.</p></li><li><p class="bb_paragraph">\[Oongka/Damiane] Fixed an issue where "Repulsion Field" could be used in certain situations.</p></li><li><p class="bb_paragraph">Fixed an issue where elemental skill combos were delayed in certain situations.</p></li><li><p class="bb_paragraph">Fixed an issue where successfully parrying certain attacks from the "Antumbra's Sword" did not interrupt its attack pattern.</p></li><li><p class="bb_paragraph">Fixed an issue where explosives from the Bleed Bandits' Alchemy Explosive Pack would deal damage to allies.</p></li><li><p class="bb_paragraph">Fixed an issue where grabbing certain enemies after stabbing them caused the character to clip through walls.</p></li><li><p class="bb_paragraph">Fixed an issue where the Wyvern could attack and evade at the same time.</p></li><li><p class="bb_paragraph">Fixed an issue where an abnormally large amount of bullets were consumed when using Charged Shot with a shotgun.</p></li><li><p class="bb_paragraph">Fixed an issue where the Axiom Bracelet immediately disappeared when using Nature's Retribution while flying.</p></li><li><p class="bb_paragraph">Fixed an issue where "Large Swing" could not be used while riding a bear.</p></li><li><p class="bb_paragraph">Fixed an issue where explosives thrown by enemies would not hit their targets.</p></li><li><p class="bb_paragraph">Fixed an issue where Spirit was consumed upon landing a successful hit with Focused Evasive Shot.</p></li><li><p class="bb_paragraph">Fixed an issue where using Focused Evasive Shot forward with a pistol or musket did not consume Stamina.</p></li><li><p class="bb_paragraph">Improved combo skill transitions after using 'Stab' with a one-handed sword, two-handed sword, or dagger.</p></li><li><p class="bb_paragraph">Improved "Charged Shot" so that it can be performed even while running, with a ranged weapon equipped.</p></li><li><p class="bb_paragraph">Fixed an issue where firing cannonballs while looking at the ground with the High-Mobility A.T.A.G. caused a specific action to repeat.</p></li><li><p class="bb_paragraph">Fixed an issue where enemies lifted with 'Nature's Grasp' while sliding did not take damage when thrown.</p></li><li><p class="bb_paragraph">Fixed an issue where Abyss Kutum would momentarily disappear and reappear when leaving the combat area while fighting it.</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Graphics / Settings</b></p><ul class="bb_ul"><li><p class="bb_paragraph">\[PC] Implemented AMD FSR SDK 2.3.0.</p><ul class="bb_ul"><li><p class="bb_paragraph">Added support for FSR Upscaling 4.1 on AMD Radeon RX 7000 Series (RDNA 3) GPUs.</p></li><li><p class="bb_paragraph">Updated Ray Regeneration to 1.2.0.</p></li></ul></li><li><p class="bb_paragraph">Reduced flickering around window frame edges and similar boundaries.</p></li><li><p class="bb_paragraph">Fixed an issue where some distant objects were not visible in certain areas.</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Localization</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed various localization errors and improved localization quality across all languages.</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Others</b></p><hr><ul class="bb_ul"><li><p class="bb_paragraph">\[Oongka/Damiane] Fixed an issue where using the stable also restored Kliff's horse's health.</p></li><li><p class="bb_paragraph">\[Oongka/Damiane] Fixed an issue where the silver acquisition boosting effects of Abyss Gear were not properly applied when using items such as copper pouches.</p></li><li><p class="bb_paragraph">\[Oongka] Fixed an issue where Oongka's right hand was not visible when saving and loading after equipping a hand cannon.</p></li><li><p class="bb_paragraph">Fixed an issue where the location of a memory fragment was not visible when using Blinding Flash.</p></li><li><p class="bb_paragraph">Fixed an issue where the visual effect for the enemies' weaknesses was difficult to see in certain situations.</p></li><li><p class="bb_paragraph">Fixed an issue where the bowstring pulled by the character shifted unnaturally during an archery contest.</p></li><li><p class="bb_paragraph">Fixed an issue where the weapon appeared as a sword even when the primary weapon equipped was not a sword, when using Blinding Flash.</p></li><li><p class="bb_paragraph">Fixed an issue where the weapon appeared as a sword even when the primary weapon equipped was not a sword, when riding a horse.</p></li><li><p class="bb_paragraph">Fixed an issue where the pickpocketing interaction was available for wild rodents.</p></li><li><p class="bb_paragraph">Fixed an issue where the character's motion appeared awkward when carrying certain dead animals.</p></li><li><p class="bb_paragraph">Fixed an issue where the Wyvern's neck would be locked in place when evading while aiming.</p></li><li><p class="bb_paragraph">Fixed an issue where certain outfits appeared unnatural depending on the character's movement.</p></li><li><p class="bb_paragraph">Fixed an issue where certain weapons would visually overlap with other weapons while in use.</p></li><li><p class="bb_paragraph">Fixed an issue where a lantern could illuminate the area beneath the surface of the mercury.</p></li><li><p class="bb_paragraph">Fixed an issue where the screen would remain black during transitions in certain situations.</p></li><li><p class="bb_paragraph">Fixed an issue where the game would occasionally crash when enhancing Health, Stamina, or Spirit.</p></li><li><p class="bb_paragraph">Fixed an issue where the visual effect of Axiom Force did not display properly when using Force Palm.</p></li><li><p class="bb_paragraph">Fixed an issue where changes to gear visibility settings were not applied immediately.</p></li><li><p class="bb_paragraph">Improved the rowboat pushing animation to look more natural.</p></li><li><p class="bb_paragraph">Improved the character-switching screen used to progress each character’s story so that it now displays the corresponding character’s portrait.</p></li><li><p class="bb_paragraph">Fixed an issue where weapons overlapped when taking off the Visione after reading a memory.</p></li><li><p class="bb_paragraph">Improved the revival system so that only the "Revive at Checkpoint" option is available when dying while reading a memory fragment.</p></li><li><p class="bb_paragraph">Fixed an issue where moving the camera with a left mouse click in housing mode occasionally caused the camera position to shift drastically.</p></li><li><p class="bb_paragraph">Fixed an issue where stabbing while hanging on a wall occasionally caused the dagger to disappear.</p></li><li><p class="bb_paragraph">Fixed an issue where occasional crashes occurred in the Map menu.</p></li><li><p class="bb_paragraph">Fixed an issue where information about a fish would occasionally not be displayed after catching it.</p></li><li><p class="bb_paragraph">Fixed an issue where switching characters while Damiane or Oongka was following the player would cause a crash.</p></li><li><p class="bb_paragraph">Fixed an issue where the character’s animation appeared abnormal when falling from a high place while riding the High-Mobility A.T.A.G.</p></li><li><p class="bb_paragraph">Fixed an issue where the game would occasionally crash during the battle against the Forgotten General.</p></li><li><p class="bb_paragraph">Improved the knowledge system so that you can now obtain the knowledge about harpies after defeating Karanda.</p></li><li><p class="bb_paragraph">Improved the knowledge system so that you can now obtain the knowledge about the Raging Tempest after defeating him.</p></li><li><p class="bb_paragraph">Fixed an issue where the Nazk Sword could be sold to shops for less than intended.</p></li><li><p class="bb_paragraph">Adjusted the item categories so that mushrooms are now classified as alchemy materials rather than cooking materials.</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Known Issues</b></p><ul class="bb_ul"><li><p class="bb_paragraph">For known issues, please check the notice below:</p><ul class="bb_ul"><li><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2FNews%2FNotice%2FDetail%3F_boardNo%3D68" target="_blank" rel=" noopener">\[Crimson Desert Known Issues]</a></p></li></ul></li></ul><hr><p class="bb_paragraph"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2FNews%2FNotice%2FDetail%3F_boardNo%3D63" target="_blank" rel=" noopener">FAQ</a> / <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpearlabyss.info%2Fcrimsondesertreport" target="_blank" rel=" noopener">Report an Issue</a></p><p class="bb_paragraph">We are truly rooting for the journey that awaits you in Pywel.<br>Thank you!</p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>Shinovi Nexus &#45; Senran Kagura launches for mobile and PC via DMM in Japan in 2026</title>
<link>https://xinker.org/shinovi-nexus-senran-kagura-launches-for-mobile-and-pc-via-dmm-in-japan-in-2026</link>
<guid>https://xinker.org/shinovi-nexus-senran-kagura-launches-for-mobile-and-pc-via-dmm-in-japan-in-2026</guid>
<description><![CDATA[  This new free-to-play game is set to take place 3 years after Shinovi Master New Link as its prequel. ]]></description>
<enclosure url="https://images.rpgsite.net/entities/thumbnail/da49c9a1/2879/original/Senran-Kagura-Shinovi-Nexus_S.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 10:30:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Shinovi, Nexus, Senran, Kagura, launches, for, mobile, and, via, DMM, Japan, 2026</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/entities/thumbnail/da49c9a1/2879/original/Senran-Kagura-Shinovi-Nexus_S.jpg" crossorigin="anonymous"> This new free-to-play game is set to take place 3 years after Shinovi Master New Link as its prequel.<br><br>]]> </content:encoded>
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<title>DevBlog #71</title>
<link>https://xinker.org/devblog-71</link>
<guid>https://xinker.org/devblog-71</guid>
<description><![CDATA[ Filipe - Lead ProgrammerI have been busy refactoring some stuff related to the game’s security and bug fixing but also some updates to mechanics:Migration system: Most of the system is being updated. The idea behind migrations are kept almost the same but the way they work both in code and for players is different. This will allow us to use the good parts of the current in-game system and remove what hasn’t been working. Also included are Patrol Zones which were always designed to be more than just another place to go for food.Footsteps VFX: This one is mostly code wise. We are updating the system that we have been using since working with Cascade. Niagara allows us to use one single master VFX and adapt scales and weights instead of having several per size, per animal.Entomb Save: This isn´t exactly a refactor, more like a new feature, though indeed it changes how saves work (a bit). Basically, this will allow players to keep a character stored after entombing in case you don´t want to play with the same animal again but also don´t want to lose your progress. So now you can keep that animal in a special save “slot” and play with a different animal. Keep in mind if you use the same species that you have in the entomb it will override it and you lose the non replicated animal (But you’ll get a warning first. No accidents!).Besides a lot of work in generic systems and bug fixes as always.See you!Director’s Commentary - Boyohboy do I know how all of you will misinterpret what he has said so I want to be extremely clear: ‘Entomb Save’ only works when you entomb an animal as you normally do now. This is not a RPG. This is not a MMO. It requires your current active creature’s life to end through either entombment or other means. You will not be able to “log out” in the middle of a creature’s life to pick a different one. Death is required.Also, the Migration System part is a little vague so I’ll throw a bit more here. Individual player migrations are added, moving players around the map on an individual level instead of a persistent species migration that calls everyone to a location. Herbivore/Omnivores have specific diets that are not dictated by the migration but being in your migration zone directly relates to your nutrition intake/conversion when consuming food on your diet. There are methods for groups to be able to have the same migration location as the groupleader so they aren’t forced apart by players’ individual migrations. More on that will be revealed after we fix up remaining exploits we can find with it.Wedge - Sound DesignerThis month the audio team have been working towards finalisation and polish of the Camarasaurus and Avaceratops call sound suites. In addition to these two creatures with Baryonyx’s outstanding subadult sounds complete, work has begun on the preliminary stages for Spinosaurus’ calls involving recording and sourcing material to work with to establish the beginning sound palette with early stages of drafting concepts.Camarasaurus has gone through numerous iterations of concepts and we have now landed on a finalised set of vocals which is going through final adjustments, clean up and polish now they have been propagated out into variations. The Broadcast and Attract rely on soothing song-like sounds using sources that have a similar sonic quality to the recognisable sound we expect from a sauropod but drawing from slightly different sounds; produced by both animal sounds and props. Its danger call is a short siren-like wail pulling from some interesting bird sounds maintaining some of the song like qualities but underpinned with a punchy deep grunt and structured as a ‘to the point’ call for alarm. Due to the size and subdued nature of this creature we landed on a threaten call that consists of a booming groan produced internally with harmonic overtones that have a unique tonal character – for this I found a combination of deep whale groans and processed prop source sounds generated from friction and a crow hunting call played through viscous liquid, creating bubbles that act as a resonating chamber.Finally, the generic call uses a similar sound palette to the Threaten utilising the crow call again; these groans and gurgles have some natural vowel movement which is accented with some complex filter movement that help the sound convey a sense of communication. These groans are given the addition of large purring rumbles from elephants to soften the threatening edge.I have also begun some WIP changes to vocal call reverb, delay and spatialisation effects to be more substantial in preparation for Camara’s eventual introduction as this will be a crucial element to the success of these calls, but will need to be evaluated on all creatures before it can be implemented.Avaceratops’ calls are nearing completion as well. The Threaten, Broadcast and Generic calls are all in the stage of final adjustments to polish, with the initial design and variations created they are undergoing some fina ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/10915315/29650991df66a3cd4c1e080df1ab42dd9988b967.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 09:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>DevBlog, 71</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2"><u><b>Filipe - Lead Programmer</b></u></div>I have been busy refactoring some stuff related to the game’s security and bug fixing but also some updates to mechanics:<br><br>Migration system: Most of the system is being updated. The idea behind migrations are kept almost the same but the way they work both in code and for players is different. This will allow us to use the good parts of the current in-game system and remove what hasn’t been working. Also included are Patrol Zones which were always designed to be more than just another place to go for food.<br><br>Footsteps VFX: This one is mostly code wise. We are updating the system that we have been using since working with Cascade. Niagara allows us to use one single master VFX and adapt scales and weights instead of having several per size, per animal.<br><br>Entomb Save: This isn´t exactly a refactor, more like a new feature, though indeed it changes how saves work (a bit). Basically, this will allow players to keep a character stored after entombing in case you don´t want to play with the same animal again but also don´t want to lose your progress. So now you can keep that animal in a special save “slot” and play with a different animal. Keep in mind if you use the same species that you have in the entomb it will override it and you lose the non replicated animal (But you’ll get a warning first. No accidents!).<br><br>Besides a lot of work in generic systems and bug fixes as always.<br><br>See you!<br><br><i>Director’s Commentary - Boyohboy do I know how all of you will misinterpret what he has said so I want to be extremely clear: ‘Entomb Save’ only works when you entomb an animal as you normally do now. This is not a RPG. This is not a MMO. It requires your current active creature’s life to end through either entombment or other means. You will not be able to “log out” in the middle of a creature’s life to pick a different one. Death is required.<br><br>Also, the Migration System part is a little vague so I’ll throw a bit more here. Individual player migrations are added, moving players around the map on an individual level instead of a persistent species migration that calls everyone to a location. Herbivore/Omnivores have specific diets that are not dictated by the migration but being in your migration zone directly relates to your nutrition intake/conversion when consuming food on your diet. There are methods for groups to be able to have the same migration location as the groupleader so they aren’t forced apart by players’ individual migrations. More on that will be revealed after we fix up remaining exploits we can find with it.</i><br><br><br><br><div class="bb_h2"><u><b>Wedge - Sound Designer</b></u></div>This month the audio team have been working towards finalisation and polish of the Camarasaurus and Avaceratops call sound suites. In addition to these two creatures with Baryonyx’s outstanding subadult sounds complete, work has begun on the preliminary stages for Spinosaurus’ calls involving recording and sourcing material to work with to establish the beginning sound palette with early stages of drafting concepts.<br><br>Camarasaurus has gone through numerous iterations of concepts and we have now landed on a finalised set of vocals which is going through final adjustments, clean up and polish now they have been propagated out into variations. The Broadcast and Attract rely on soothing song-like sounds using sources that have a similar sonic quality to the recognisable sound we expect from a sauropod but drawing from slightly different sounds; produced by both animal sounds and props. Its danger call is a short siren-like wail pulling from some interesting bird sounds maintaining some of the song like qualities but underpinned with a punchy deep grunt and structured as a ‘to the point’ call for alarm. Due to the size and subdued nature of this creature we landed on a threaten call that consists of a booming groan produced internally with harmonic overtones that have a unique tonal character – for this I found a combination of deep whale groans and processed prop source sounds generated from friction and a crow hunting call played through viscous liquid, creating bubbles that act as a resonating chamber.<br><br>Finally, the generic call uses a similar sound palette to the Threaten utilising the crow call again; these groans and gurgles have some natural vowel movement which is accented with some complex filter movement that help the sound convey a sense of communication. These groans are given the addition of large purring rumbles from elephants to soften the threatening edge.<br><br>I have also begun some WIP changes to vocal call reverb, delay and spatialisation effects to be more substantial in preparation for Camara’s eventual introduction as this will be a crucial element to the success of these calls, but will need to be evaluated on all creatures before it can be implemented.<br><br>Avaceratops’ calls are nearing completion as well. The Threaten, Broadcast and Generic calls are all in the stage of final adjustments to polish, with the initial design and variations created they are undergoing some final tweaks; ensuring the tuning across tonal elements are homogenous and the mix is well balanced. Its danger call has had the initial design created and will be propagated out into variations following the polish of the previous calls with the attract call to round out following not far behind it.<br><br><br><div class="bb_h2"><u><b>Fred - 2D Artist</b></u></div>As many of you have seen through Horde Test clips floating around online, we’ve been busy at work making a lot of skins. We’re bringing back many skins not seen since legacy that you can enjoy in our current skin system. Old classics like the Four-Eyed Triceratops and the Python Omniraptor are slowly making their way into the game.<br><br>I’m also working on making a set of “simpler” skins for each of our animals. These skins will be constructed slightly different from our typical defaults which will add a different flavor of skins to play with. Images are better than words<br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/bc6dfd5b7d4a0cea459f1fa80b3ed3e6134a4fd5.jpg"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/edec2b2cdbc1a07e13c7813567aa13631381338f.jpg"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/852f8799d7c7fc8106372c61640ae3f57988a044.jpg"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/c6a930e0dd8ad08bc14941b245f2c7a151032be3.jpg"><br><br><br><div class="bb_h2"><u><b>hypno - QA Lead</b></u></div>Over the past several weeks, a large part of our QA efforts has been focused on Austroraptor as it moves through Horde Testing.<br><br>Getting a new playable ready for release is much more than making sure the creature itself functions correctly. Every new addition has to be tested against a long list of existing mechanics to ensure it interacts properly with the rest of the game. Balancing, interacting with objects and carrying them, diets, new and existing abilities, mutations, how it feels in general to survive as, and countless edge cases all need to be verified before a creature is considered ready. Any one of these could have issues with new playables, with the worst case scenario being that they could cause clients or servers to crash and, as we introduce more mechanics, this list becomes ever larger.<br><br>Alongside gameplay, every required animation, sound, visual effect also needs to be implemented and validated. Even relatively small issues can become much more noticeable once hundreds of players begin using a creature in ways we may never have anticipated. Those of you that read a previous post of mine have seen what happens when we allow an Oviraptor to use the Omniraptor pounce - it’s not a pretty sight.<br><br>Austroraptor has also introduced entirely new mechanics that require their own dedicated testing. One example is its ability to jump from the surface of water, which opens up a range of new interactions and cases that simply haven't existed before. Mechanics like these don't just need to work in isolation - they need to behave consistently alongside every other gameplay system already in place. What happens if you use a Deinosuchus to lunge at a person mid-jump? You would expect this to simply grab them and work seamlessly out of the box, but unfortunately that’s not always the case.<br><br>We've also continued testing the new hill sliding mechanic. While the feature itself has been progressing well, testing has uncovered several unexpected interactions with existing systems. For example, we discovered situations where players could still activate certain abilities while sliding, creating unintended behaviour that needed to be addressed, such as resting or using charged abilities such as the Tyrannosaurus crush. These are exactly the kinds of issues Horde Testing is designed to uncover before a feature reaches the live branch.<br><br>While internal QA isn't always the most visible part of development, it's an important part of ensuring new content arrives in a stable and polished (enough) state for Horde Test. Every issue caught during QA testing is one less problem players have to encounter after release, and we'll continue refining these systems as testing progresses.<br><br>Speaking of which, I recently restructured QA and made changes to our testing workflow. With that, I am currently looking for more voluntary QA testers within EU and AU timezones. If you have any spare time to help contribute to the project and assist us in testing new characters and mechanics before they reach the Horde Testing branch, then please submit an application to the following form: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocs.google.com%2Fforms%2Fd%2Fe%2F1FAIpQLSe8xQmEpBtfthPoLD5EZrtsS8lnpUJyXuTY9vQby_lVy6lz_g%2Fviewform" target="_blank" rel=" noopener">QA Applications</a><br><br><br><div class="bb_h2"><u><b>KissenKitten - Animation Supervisor</b></u></div>The animation team is just about wrapping up on the avaceratops sparring so I’m looking forward to getting it in internal testing so I can make any adjustments it may need. The anim team is still working on the parasaurolophus, bringing it steadily closer to completion. <br><br>On an individual note, I’ve spent a lot of this month doing animation revisions and additions. Austroraptor can now jump out of the water to give it an easier time navigating water-based obstacles. It turns more smoothly on the waters’ surface and it can make more use of its killing claws with a few animations. <br><br>There are also revisions for oviraptor, general sliding and some new directional attack animations for the triceratops that should have them feeling more reactive which is something I’ve felt needed for awhile to allow for an easier time defending their rear. There are changes coming to diabloceratops’ attacks so they recover a bit faster as well. <br><br>We have many irons on the fire right now with so many creatures needing testing all at once. So next month, should things go according to my grand master plans, I’ll be reviewing in no particular order, oviraptor, baryonyx, camarasaurus, quetzalcoatylus and avaceratops as well. May even get into some more human animations. We’ll see. Lastly, I've started exploring spinosaurus since it’s the next playable after parasaurolophus. Running the rig through the motions so I can assure the newest rig has the additions needed to really allow it to perform on a scale worthy of its embodiment. I intend for it to be a very impressive specimen. That’s all for now. Catch you next time!    <br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/acc1e528b916b78947462d2e2f6566a62bba70e9.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/21c424e5dab470403b20fc2f3bab102f2891e301.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/66983699fb031c658778a4f004b7ef4d05eb17a6.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/56d3ea072a5c019a136a931673c7bffecf501c71.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/6d244e15278fcf9de99cd75ca28a05e0b34b3a6b.gif"><br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/d2da0134d290c7f013468e88360fdba5a79c4e21.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/2494f35e1740b6cb1cea6774d3b13fce552cd66f.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/826ae61a1fd8cb66fec3cc75cea27179e35b6205.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/90a42502d77d2b579c8d069e2d0947760b2d9067.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/2993104cb52b2ea1f575cf6887ef7b30b8bb9495.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/ae87446d8e17a9607b7d774250c3b12b7abccc23.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/c7dcd9dd4add6a5e1af3e3640c4fe403b94a32c8.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/9a49ab3d6091b1a3f077abd63934b6e4d287fb12.gif"><br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/9223f0493d94b500b73153ecdec1a9534e8cb239.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/f88fdb2bb5982c839a1870a4f591b66e7ec22e52.gif"><br> <img src="https://clan.fastly.steamstatic.com/images/10915315/6ae81b06eb449a23f86d34c719595766b1e05bd7.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/abb87ac0c983ce964e8d438fa4a156a97b902d36.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/4f4a22f87b8cf4931067c34e4d0c90c2f0ccf16c.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/de588407fb8a552a04541d251d4840618c133296.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/4ff6390907d36890eceb5cdb62c8d5373b2b48be.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/e0c543e7939ea16f59d0669138e0b00cb233b92f.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/ac958dbf50804a664bbd50c2e82e15ce7b3d20ee.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/553ad17b8c8c20ff230ead9c42cf22855da82131.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/81f1b3764699627dc9ea04a8f48cdfbae383f111.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/a054f25cfbd835135d9cba7a6d4870a66d8aae03.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/82636fdfae8f96e183377ba2a24e0b3222a91811.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/fbeb5e3340611feeeaed6e4b89d2a75031ad0c85.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/6a36649d76aae4a85974f99ce9e264f183d7b6d5.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/1efadc90cf0523c4b78ed6adf883d218af7c3e97.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/55e6ee0348ece535de61d8073b2719b7d666d170.gif"><br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/15d9d41051dfab2dc87558b54b50eb4b50d66f57.png"><br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/acb98518ec0e567a07692cecc405122e853d4e19.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/745fc8b8d971d94be747d85499647cbbc364b274.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/8498c64aeacaf1bbc003722d927f1f0d98fb44e2.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/1724571993ce3cfc247cd2e386bb164819da82a6.png"><br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/92ee70187549d7c542bd1c9ca3032ffa685c9381.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/5d69caa39f6fd10df920aab7de6b599bfc732b9d.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/1e7e95bff893fdaedd3fe06efaa7081d13144a25.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/d8a8d6b246a888e1152b776cefedf55cf34b52d3.png"><br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/5c94506a63559064720dc7b2e0446e9c3f7094cd.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/d3803012d20ad9c21955f0887db4f334fd197534.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/4215a59cc2b015e5dd2fdbe4cf39ae5296422817.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/3ee9658c2be8643a44abe73831f3742bcebde128.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/0bc9bbaa07025f57977b6f24d322a9f12cf5a0cf.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/5ac404d3f229a7edaff0105ae4eba24621e4985e.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/829b401aff69826022c369d802a9d08b0ef6b58a.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/19ba5dfbf6874bb677011d53bc7d985de046b4b9.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/41f9b9b57ac7af2e42ba3969f3f56d6780c331e5.png"><br><br><br>]]> </content:encoded>
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<title>Tencent cancels development of a mobile Story of Seasons game</title>
<link>https://xinker.org/tencent-cancels-development-of-a-mobile-story-of-seasons-game</link>
<guid>https://xinker.org/tencent-cancels-development-of-a-mobile-story-of-seasons-game</guid>
<description><![CDATA[  The Chinese company made the decision as their HK-based investment subsidiary plans to sell their Marvelous stocks. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21017/original/Story-of-Seasons_logo-s.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 09:13:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Tencent, cancels, development, mobile, Story, Seasons, game</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21017/original/Story-of-Seasons_logo-s.png" crossorigin="anonymous"> The Chinese company made the decision as their HK-based investment subsidiary plans to sell their Marvelous stocks.<br><br>]]> </content:encoded>
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<title>Palworld 1.0 review: A solid creature collector with a mild identity crisis</title>
<link>https://xinker.org/palworld-10-review-a-solid-creature-collector-with-a-mild-identity-crisis</link>
<guid>https://xinker.org/palworld-10-review-a-solid-creature-collector-with-a-mild-identity-crisis</guid>
<description><![CDATA[  s a child of the &#039;90s-era pocket monster craze, I had what I suspect historians will call Monster-Taming Madness. A not-so-terrible, but sort of annoying affliction that meant I always had a Tamagotchi in my pocket, a handful of Pokémon cards, and the entire Spice Girls discography on standby for summoning creatures from discs in Monster Rancher... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/SMrGHyDxt2vgD2pB3NMhuP-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 09:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Palworld, 1.0, review:, solid, creature, collector, with, mild, identity, crisis</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/SMrGHyDxt2vgD2pB3NMhuP-1280-80.jpg" crossorigin="anonymous"><br><br> s a child of the '90s-era pocket monster craze, I had what I suspect historians will call Monster-Taming Madness. A not-so-terrible, but sort of annoying affliction that meant I always had a Tamagotchi in my pocket, a handful of Pokémon cards, and the entire Spice Girls discography on standby for summoning creatures from discs in Monster Rancher... <a class="bb_link" href="https://www.pcgamer.com/games/survival-crafting/palworld-review/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Update 8.1 &#45; V1.0.479</title>
<link>https://xinker.org/update-81-v10479</link>
<guid>https://xinker.org/update-81-v10479</guid>
<description><![CDATA[ Balance Adjustments1.Blood Moon Necklace reworked.Updated Effect: When entering combat: your Bullet Attack increases by 20% every second until combat ends.Forbidden-Forged Blood Moon Necklace reworked.Updated effect: When entering combat: your Bullet Attack increases by 50% every second until combat ends.2.The effects of Lord&#039;s Mercy and Forged Lord&#039;s Mercy have been changed. Added: The additional Physical Battle Skill Damage is affected by \[Hemorrhage] damage bonuses.3.The effects of Ring of Suffering / Forbidden-Forged Ring of Suffering have been changed.Updated effect: Your Smite Chance additionally grants an equal amount of Physical Damage Bonus. (Unique Passive)4.The effect of Overload Coil has been changed.Updated effect: Your bonus Lightning Damage grants half of the \[Disruption] damage cap.The effect of Forged Overload Coil has been changed.Updated effect: Your bonus Lightning Damage grants an equal amount of \[Disruption] damage cap.5.The effect of Crown of Battle Fervor has been changed.Updated effect: 25% of Battle Skill Damage is converted into Final Damage.The effect of Forged Crown of Battle Fervor has been changed.Updated effect: 50% of Battle Skill Damage is converted into Final Damage.6.Shock Round reworked.Updated effect: On Ultimate: Permanently increase Lightning Damage by 5%. Your Lightning Damage bonus additionally grants you equal Final Damage. (Unique Passive) When you have 2 Shock Rounds, they will be automatically Forged.Forged Shock Round reworked.Updated effect: On Ultimate: Permanently increase Lightning Damage by 15%. Your Lightning Damage bonus additionally grants you equal Final Damage. (Unique Passive)7.The effect of Frost Fist has been changed.Updated effect: Smite and Critical Hit break armor, reducing all of the enemy&#039;s Resistances by 10%, stacks infinitely. Frost Resonance: For each Frost Relic you own, reduces Resistances by an extra 10%.The effect of Forged Frost Fist has been changed.Updated effect: Smite and Critical Hit break armor, reducing all of the enemy&#039;s Resistances by 25%, stacks infinitely. Frost Resonance: For each Frost Relic you own, reduces Resistances by an extra 25%.The Legendary-quality Flower Cannon has been changed: Each additional projectile increases the base damage of Flower Buds by 25%.FunctionsScreen shake and controller vibration settings have been separated.Added an Auto Dismantle feature in Settings. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45893627/efe2633cf98a767f4a40eeadabc768c418f55ca6.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 08:29:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, 8.1, V1.0.479</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2"><b>Balance Adjustments</b></div><p class="bb_paragraph">1.Blood Moon Necklace reworked.</p><p class="bb_paragraph">Updated Effect: When entering combat: your Bullet Attack increases by 20% every second until combat ends.</p><p class="bb_paragraph">Forbidden-Forged Blood Moon Necklace reworked.</p><p class="bb_paragraph">Updated effect: When entering combat: your Bullet Attack increases by 50% every second until combat ends.</p><p class="bb_paragraph">2.The effects of Lord's Mercy and Forged Lord's Mercy have been changed. </p><p class="bb_paragraph">Added: The additional Physical Battle Skill Damage is affected by \[Hemorrhage] damage bonuses.</p><p class="bb_paragraph">3.The effects of Ring of Suffering / Forbidden-Forged Ring of Suffering have been changed.</p><p class="bb_paragraph">Updated effect: Your Smite Chance additionally grants an equal amount of Physical Damage Bonus. (Unique Passive)</p><p class="bb_paragraph">4.The effect of Overload Coil has been changed.</p><p class="bb_paragraph">Updated effect: Your bonus Lightning Damage grants half of the \[Disruption] damage cap.</p><p class="bb_paragraph">The effect of Forged Overload Coil has been changed.</p><p class="bb_paragraph">Updated effect: Your bonus Lightning Damage grants an equal amount of \[Disruption] damage cap.</p><p class="bb_paragraph">5.The effect of Crown of Battle Fervor has been changed.</p><p class="bb_paragraph">Updated effect: 25% of Battle Skill Damage is converted into Final Damage.</p><p class="bb_paragraph">The effect of Forged Crown of Battle Fervor has been changed.</p><p class="bb_paragraph">Updated effect: 50% of Battle Skill Damage is converted into Final Damage.</p><p class="bb_paragraph">6.Shock Round reworked.</p><p class="bb_paragraph">Updated effect: On Ultimate: Permanently increase Lightning Damage by 5%. Your Lightning Damage bonus additionally grants you equal Final Damage. (Unique Passive) When you have 2 Shock Rounds, they will be automatically Forged.</p><p class="bb_paragraph">Forged Shock Round reworked.</p><p class="bb_paragraph">Updated effect: On Ultimate: Permanently increase Lightning Damage by 15%. Your Lightning Damage bonus additionally grants you equal Final Damage. (Unique Passive)</p><p class="bb_paragraph">7.The effect of Frost Fist has been changed.</p><p class="bb_paragraph">Updated effect: Smite and Critical Hit break armor, reducing all of the enemy's Resistances by 10%, stacks infinitely. Frost Resonance: For each <color>Frost Relic</color> you own, reduces Resistances by an extra 10%.</p><p class="bb_paragraph">The effect of Forged Frost Fist has been changed.</p><p class="bb_paragraph">Updated effect: Smite and Critical Hit break armor, reducing all of the enemy's Resistances by 25%, stacks infinitely. Frost Resonance: For each <color>Frost Relic</color> you own, reduces Resistances by an extra 25%.</p><p class="bb_paragraph">The Legendary-quality Flower Cannon has been changed: Each additional projectile increases the base damage of Flower Buds by 25%.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Functions</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Screen shake and controller vibration settings have been separated.</p></li><li><p class="bb_paragraph">Added an Auto Dismantle feature in Settings.</p></li></ul>]]> </content:encoded>
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<title>One of the best indie platformers of the year now has 8 player co&#45;op: &amp;quot;Tongue swing from other players&amp;quot;</title>
<link>https://xinker.org/one-of-the-best-indie-platformers-of-the-year-now-has-8-player-co-op-tongue-swing-from-other-players</link>
<guid>https://xinker.org/one-of-the-best-indie-platformers-of-the-year-now-has-8-player-co-op-tongue-swing-from-other-players</guid>
<description><![CDATA[  Big Hops, the extraordinarily cute indie platformer that released this year to widespread acclaim, now lets you hop, hop around with up to seven of your best amphibious friends. In case you haven&#039;t heard of Big Hops, you probably should, because there&#039;s a lot of stressful, awful things happening in the world and, like, none of them are happening in Big Hops. No, instead of AI and layoffs and war, Big Hops is all about tip-toeing around carefully... just kidding!  Big Hops is about tongue-grappling and air-diving and being shot out of cannons while traversing mountains, sweeping deserts, and perilous oceans. That&#039;s right, you get what it says on the box with Big Hops. And now the title is even more accurate: Big Hops implies all of the hops, so many hops, and now that plural tense extends to your pals as well, as Big Hops 8-player co-op is in open beta on Steam. There does seem to be one fairly major caveat to co-op Big Hops, in that it&#039;ll only be available on Steam at launch, leaving PS5 and Switch 2 players to bounce around by themselves, which seems a little unfair. Director Chris Wade tells Kotaku that&#039;s because it&#039;s &quot;easier to focus&quot; on just one platform.https://www.youtube-nocookie.com/embed/b_ej-83s8Bo Otherwise, Wade, under the banner of Luckshot Games, promises the full experience with Big Hops co-op. &quot;Up to 8 players can play together through the whole game,&quot; reads a Steam update. &quot;There are no concessions here, no single-player only content, no half baked version of the game you know and love. It&#039;s all there to play together.&quot; Big Hops Together, as the co-op mode is called, will fully launch on Steam on August 9, but you can try out multiplayer now by installing Big Hops if you haven&#039;t already and launching the game via the public &#039;Together&#039; branch. Here are all of the upcoming indie games we can&#039;t wait to play. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/DHbuGV5VV4J2TUy4kyABXQ-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 08:13:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>One, the, best, indie, platformers, the, year, now, has, player, co-op:, Tongue, swing, from, other, players</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/DHbuGV5VV4J2TUy4kyABXQ-1280-80.jpg" crossorigin="anonymous"> Big Hops, the extraordinarily cute indie platformer that released this year to widespread acclaim, now lets you hop, hop around with up to seven of your best amphibious friends.<br><br> In case you haven't heard of <a class="bb_link" href="https://store.steampowered.com/app/1221480/Big_Hops/" target="_blank" rel="">Big Hops</a>, you probably should, because there's a lot of stressful, awful things happening in the world and, like, none of them are happening in Big Hops. No, instead of AI and layoffs and war, Big Hops is all about tip-toeing around carefully... just kidding! <br><br> Big Hops is about tongue-grappling and air-diving and being shot out of cannons while traversing mountains, sweeping deserts, and perilous oceans. That's right, you get what it says on the box with Big Hops. And now the title is even more accurate: Big Hops implies all of the hops, so many hops, and now that plural tense extends to your pals as well, as Big Hops 8-player co-op is in open beta on Steam.<br><br> There does seem to be one fairly major caveat to co-op Big Hops, in that it'll only be available on Steam at launch, leaving PS5 and Switch 2 players to bounce around by themselves, which seems a little unfair. Director Chris Wade tells <a class="bb_link" href="https://store.steampowered.com/app/1221480/Big_Hops/" target="_blank" rel="">Kotaku </a>that's because it's "easier to focus" on just one platform.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2Fb_ej-83s8Bo" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/b_ej-83s8Bo</a> Otherwise, Wade, under the banner of Luckshot Games, promises the full experience with Big Hops co-op. "Up to 8 players can play together through the whole game," reads a Steam <a class="bb_link" href="https://store.steampowered.com/news/app/1221480/view/714534317091455823?l=english" target="_blank" rel="">update</a>. "There are no concessions here, no single-player only content, no half baked version of the game you know and love. It's all there to play together."<br><br> Big Hops Together, as the co-op mode is called, will fully launch on Steam on August 9, but you can try out multiplayer now by installing Big Hops if you haven't already and launching the game via the public 'Together' branch.<br><br> <i>Here are all of the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fupcoming-indie-games%2F" target="_blank" rel=" noopener"><i>upcoming indie games</i></a><i> we can't wait to play.</i><br><br> [/url]]]> </content:encoded>
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<title>Stardew Valley, Scream Collide In Farming Sim Where Your Date Could Be A Serial Killer</title>
<link>https://xinker.org/stardew-valley-scream-collide-in-farming-sim-where-your-date-could-be-a-serial-killer</link>
<guid>https://xinker.org/stardew-valley-scream-collide-in-farming-sim-where-your-date-could-be-a-serial-killer</guid>
<description><![CDATA[  Cozy games like Stardew Valley are a dime a dozen, with an abundance of imitators popping up practically every day. Of course, many of these turn out to be rather excellent, and there is nothing wrong with having a plethora of cozy experiences to help us get through a tough week. However, it is absolutely getting to the point where these games need to do something a little different, either by switching up the core gameplay, or even changing genres entirely. ]]></description>
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<pubDate>Sat, 01 Aug 2026 08:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Stardew, Valley, Scream, Collide, Farming, Sim, Where, Your, Date, Could, Serial, Killer</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/grave-seasons-key-art.jpg" crossorigin="anonymous"> Cozy games like <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fstardew-valley%2F" target="_blank" rel=" noopener"><b><i>Stardew Valley</i></b></a> are a dime a dozen, with an abundance of imitators popping up practically every day. Of course, many of these turn out to be rather excellent, and there is nothing wrong with having a plethora of cozy experiences to help us get through a tough week. However, it is absolutely getting to the point where these games need to do something a little different, either by switching up the core gameplay, or even changing genres entirely.<br><br>]]> </content:encoded>
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<title>Starsand Island full release date confirmed simultaneously worldwide on August 18</title>
<link>https://xinker.org/starsand-island-full-release-date-confirmed-simultaneously-worldwide-on-august-18</link>
<guid>https://xinker.org/starsand-island-full-release-date-confirmed-simultaneously-worldwide-on-august-18</guid>
<description><![CDATA[  The Early Access build has been available on PC and Xbox, but the upcoming full release is also coming to PS5 and Switch 2. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21016/original/Starsand-Island_Release-Date_s.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 07:53:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Starsand, Island, full, release, date, confirmed, simultaneously, worldwide, August</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21016/original/Starsand-Island_Release-Date_s.jpg" crossorigin="anonymous"> The Early Access build has been available on PC and Xbox, but the upcoming full release is also coming to PS5 and Switch 2.<br><br>]]> </content:encoded>
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<title>Community Crunch 517: Sharper Than Ever</title>
<link>https://xinker.org/community-crunch-517-sharper-than-ever</link>
<guid>https://xinker.org/community-crunch-517-sharper-than-ever</guid>
<description><![CDATA[ The Tickle Chicken is sharpening its claws.Thanks to your Extra Life vote, one of ARK&#039;s most iconic creatures is getting a fresh coat of feathers, all while staying true to the role Survivors have relied on for years. Rather than redefining the creature, this TLC focuses on improving combat responsiveness, controls, traversal, visual progression and expanding the creature’s personality.The Therizino has always had a reputation for turning an innocent stroll through the woods into a frantic sprint for your life, and that isn&#039;t changing anytime soon. Survivors will find that wild ones are a little more patient than they used to be. They now make their intentions crystal clear, fixing you with an unblinking stare, spreading those infamous claws, and giving you one last chance to reconsider your life choices. Whether you heed that warning is entirely up to you.Survivors will also notice that no two hardworking Therizinos look quite the same. A seasoned harvester proudly wears the marks of its trade, with claws and posture reflecting the work it does best, making every faithful companion more unique.We&#039;re also excited to reveal the brand-new Therizinosaurus dossier, offering a fresh look at this legendary creature and its place on the ARKs.[center][color=#27ae60]Download in full resolution[/color][/center]Species: Therizinosaurus multiensisTime: Late CretaceousDiet: HerbivoreTemperament: TerritorialLike several other creatures on the ARKs, Therizinosaurus multiensis seems to be adjusting to our presence. It will even give interlopers a courtesy warning before attacking. The beast’s newfound tolerance works both ways, as tribes no longer see its encroaching populations as an existential threat. That said, a provoked Therizino is more dangerous than ever.From a safe distance you&#039;ll notice a Therizino adapted to delicate foraging will flash longer, sharper claws, while the rippers of a power-harvester get worn and chipped. Get too close, and whichever style of claws it has will tear into you with the same vicious double-swipe attack.We&#039;re lucky that it&#039;s still easy to tame a Therizino. Sedate one into submission and feed it enough, and it&#039;ll eventually fall into line. A mounted Therizino turns out to be more clever and agile than you&#039;d expect, for such a big creature. It can turn on a dime, and hop onto or over obstacles that&#039;d stop an Allo or Rex in their tracks.You&#039;d be wise to enlist a Therzino&#039;s help in your tribe&#039;s fight for survival. It&#039;s a reliable and tireless harvester and those same reaping blades are formidable weapons. Saddle one up for the fierce protection it gives a rider from attackers and would-be predators.It is with wistful hearts that today we are announcing the Official Servers for &#039;ARK: Survival Evolved and ARK: Ultimate Survivor Edition&#039; on Nintendo Switch will sunset on August 31st, 2026. Over a million players have explored these servers since the original ARK Switch release in 2018 and the launch of Grove Street Games&#039; rebuilt Switch remaster in 2022. We want to thank everyone who has been a part of this journey.Please note that Unofficial Servers and Single Player modes will continue to remain fully playable after this date.Conquest, introduced to ARK: Survival Ascended by Snail Games, focuses on large-scale PvP, with increased rates, and other changes listed below. The increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely.The official Conquest servers are [color=#3498db]open for PC, Xbox and PlayStation[/color].If you need any support during the Conquest season, join the [color=#3498db]Conquest Enforcement&#039;s Discord[/color].Conquest Season 8 details:Total of 18 maps, all Genesis Part 1Cluster A: 12 servers that had transfers enabled with Classic before they shut down.Cluster B: 6 servers with transfers only enabled between those 6 servers for 2 weeks. Transfers between Cluster A and Cluster B will open on July 17th at 10 AM PT.5x RatesTek is enabled with the exception of:Tek GrenadeTapejara Tek SaddleMegalodon Tek SaddleRock Drake Tek SaddleMosasur Tek SaddleTek RailgunMap: all 18 maps will become Genesis Part 1Download in full resolutionStart: Friday, July 17, 2026End: Wednesday, August 5, 2026Check out all the fun details here!The Official Network will be receiving bonus rates! It will be active until [color=#3498db]Wednesday, August 5[/color].  [color=#3498db]PVP/PVE:[/color] 2x Harvesting, Taming, and Experience, and Breeding [color=#3498db]Small Tribes: [/color]4.5x Harvesting, Taming, and Experience + 4x Breeding [color=#3498db]ARKpocalypse:[/color] 5x Harvesting, Taming and Experience, and BreedingFan Art Gallery | Screenshot Gallery | Artist Feedback Form[color=#3498db]Creator[/color]: RaasclarkRaasclark embarks on a pirate adventure on the high seas with the help of the other Monarks!YOUTUBE URL[color=#3498db]Creator[/color]: The OutcastsOutcast shows you how to tame a Bloo ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44719856/94328adec5b39859e6336d25fc49ef90606b78bb.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 07:18:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Community, Crunch, 517:, Sharper, Than, Ever</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/44719856/c2760b099bfaffdb160c6bee4aa106c73fe3fe36.png"><br><br>The Tickle Chicken is sharpening its claws.<br><br>Thanks to your Extra Life vote, one of ARK's most iconic creatures is getting a fresh coat of feathers, all while staying true to the role Survivors have relied on for years. Rather than redefining the creature, this TLC focuses on improving combat responsiveness, controls, traversal, visual progression and expanding the creature’s personality.<br><br>The Therizino has always had a reputation for turning an innocent stroll through the woods into a frantic sprint for your life, and that isn't changing anytime soon. Survivors will find that wild ones are a little more patient than they used to be. They now make their intentions crystal clear, fixing you with an unblinking stare, spreading those infamous claws, and giving you one last chance to reconsider your life choices. Whether you heed that warning is entirely up to you.<br><br>Survivors will also notice that no two hardworking Therizinos look quite the same. A seasoned harvester proudly wears the marks of its trade, with claws and posture reflecting the work it does best, making every faithful companion more unique.<br><br>We're also excited to reveal the brand-new Therizinosaurus dossier, offering a fresh look at this legendary creature and its place on the ARKs.<br><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/fdf34dfb95618417fb70b396386b11dd70677fab.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/05bd2cf73b74fa93c8f7ee5e642b04b3694b06c5.jpg"><br>[center]<b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdrive.google.com%2Fdrive%2Ffolders%2F10eDgKXiqSbzhCXY-s1nG8lmC-3cxmIZl%3Fusp%3Ddrive_link" target="_blank" rel=" noopener">[color=#27ae60]Download in full resolution[/color]</a></b>[/center]<br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/76e7347d32938ccb305656713f88410a703c4f75.png"><br><b>Species:</b> <i>Therizinosaurus multiensis</i><br><b>Time:</b> Late Cretaceous<br><b>Diet:</b> Herbivore<br><b>Temperament:</b> Territorial<br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/ed1040ac0616ceea907aa82f57852e70c580db02.png"><br>Like several other creatures on the ARKs, Therizinosaurus multiensis seems to be adjusting to our presence. It will even give interlopers a courtesy warning before attacking. The beast’s newfound tolerance works both ways, as tribes no longer see its encroaching populations as an existential threat. That said, a provoked Therizino is more dangerous than ever.<br><br>From a safe distance you'll notice a Therizino adapted to delicate foraging will flash longer, sharper claws, while the rippers of a power-harvester get worn and chipped. Get too close, and whichever style of claws it has will tear into you with the same vicious double-swipe attack.<br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/b91bea5347a31819069d8673577741330ddf3a08.png"><br>We're lucky that it's still easy to tame a Therizino. Sedate one into submission and feed it enough, and it'll eventually fall into line. A mounted Therizino turns out to be more clever and agile than you'd expect, for such a big creature. It can turn on a dime, and hop onto or over obstacles that'd stop an Allo or Rex in their tracks.<br><br>You'd be wise to enlist a Therzino's help in your tribe's fight for survival. It's a reliable and tireless harvester and those same reaping blades are formidable weapons. Saddle one up for the fierce protection it gives a rider from attackers and would-be predators.<br><img src="https://clan.akamai.steamstatic.com/images/44719856/0b25cda896bf03188a5dddfe80fe3a6f99d24b9f.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/d86aea104e60ba5763afe199121afd42a1feb654.png"><br><br>It is with wistful hearts that today we are announcing the Official Servers for 'ARK: Survival Evolved and ARK: Ultimate Survivor Edition' on Nintendo Switch will sunset on August 31st, 2026. Over a million players have explored these servers since the original ARK Switch release in 2018 and the launch of Grove Street Games' rebuilt Switch remaster in 2022. We want to thank everyone who has been a part of this journey.<br><br>Please note that Unofficial Servers and Single Player modes will continue to remain fully playable after this date.<br><img src="https://clan.akamai.steamstatic.com/images/44719856/0b25cda896bf03188a5dddfe80fe3a6f99d24b9f.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/50b1de492cd171a7b385836bbd4d5c3d0a7aacc9.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/60ff4eead6c40a94f8c50e83ad668afbba9745b6.jpg"><br><br>Conquest, introduced to ARK: Survival Ascended by Snail Games, focuses on large-scale PvP, with increased rates, and other changes listed below. The increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely.<br><br>The official Conquest servers are [color=#3498db]<b>open for PC, Xbox and PlayStation</b>[/color].<br><br>If you need any support during the Conquest season, join the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F4SyXmfyxT6" target="_blank" rel=" noopener">[color=#3498db]Conquest Enforcement's Discord[/color]</a>.<br><ul class="bb_ul"><li><b>Conquest Season 8 details:</b><ul class="bb_ul"><li>Total of 18 maps, all Genesis Part 1<ul class="bb_ul"><li>Cluster A: 12 servers that had transfers enabled with Classic before they shut down.<br></li><li>Cluster B: 6 servers with transfers only enabled between those 6 servers for 2 weeks. <i>Transfers between Cluster A and Cluster B will open on <b>July 17th at 10 AM PT</b>.</i></li></ul></li><li>5x Rates<br></li><li>Tek is enabled with the exception of:<ul class="bb_ul"><li>Tek Grenade<br></li><li>Tapejara Tek Saddle<br></li><li>Megalodon Tek Saddle<br></li><li>Rock Drake Tek Saddle<br></li><li>Mosasur Tek Saddle<br></li><li>Tek Railgun<br></li><li>Map: all 18 maps will become Genesis Part 1</li></ul></li></ul></li></ul><img src="https://clan.akamai.steamstatic.com/images/44719856/0b25cda896bf03188a5dddfe80fe3a6f99d24b9f.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/398a0a61a83058f860fd6c4aa24a804aee9fc9e2.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/9f00f7fc8fd5dcac6e9ad631758a7cce89ff5fe5.jpg"><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdrive.google.com%2Fdrive%2Ffolders%2F1PS_dFxarZ-lQkybdJJTZk1w4JbMwNCAm%3Fusp%3Ddrive_link" target="_blank" rel=" noopener">Download in full resolution</a><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/80cf30a49c0d92b73416563207b06c382e9e67c5.png"><b>Start:</b> Friday, July 17, 2026<br><b>End:</b> Wednesday, August 5, 2026<br><br>Check out all the fun details <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsurvivetheark.com%2Findex.php%3F%2Farticles.html%2Fcommunity-crunch-515-bouncing-into-summer-r2549" target="_blank" rel=" noopener"><u>here</u></a></b>!<br><img src="https://clan.akamai.steamstatic.com/images/44719856/0b25cda896bf03188a5dddfe80fe3a6f99d24b9f.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/f2f07ac66d671a48af81af321daab674f9557048.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/70a87729783ec1b216d0c274d67987b81d6f37db.png"><br>The Official Network will be receiving bonus rates! It will be active until <b>[color=#3498db]Wednesday, August 5[/color]</b>.<br><ul class="bb_ul"> <li> <b>[color=#3498db]PVP/PVE:[/color] </b>2x Harvesting, Taming, and Experience, and Breeding<br></li><li> <b>[color=#3498db]Small Tribes: [/color]</b>4.5x Harvesting, Taming, and Experience + 4x Breeding<br></li><li> <b>[color=#3498db]ARKpocalypse:[/color]</b> 5x Harvesting, Taming and Experience, and Breeding</li></ul><img src="https://clan.akamai.steamstatic.com/images/44719856/0b25cda896bf03188a5dddfe80fe3a6f99d24b9f.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/b21b9db58331cf0e958a45a2ffaaa13eb7e0a212.png"><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsurvivetheark.com%2Findex.php%3F%2Fgallery%2Falbum%2F3617-featured-fan-art%2F" target="_blank" rel=" noopener">Fan Art Gallery</a> | <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsurvivetheark.com%2Findex.php%3F%2Fgallery%2Falbum%2F3623-featured-screenshots%2F" target="_blank" rel=" noopener">Screenshot Gallery</a> | <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocs.google.com%2Fforms%2Fd%2Fe%2F1FAIpQLSftQUqoYHb2QhG-rqeRMmL2r4-GVtW56tCdclH5sD-YQ_5HKw%2Fviewform" target="_blank" rel=" noopener">Artist Feedback Form</a><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/46d24fea64eeb673a206678c175f151fa321df92.png"><br><br>[color=#3498db]<b>Creator</b>[/color]: <b>Raasclark</b><br>Raasclark embarks on a pirate adventure on the high seas with the help of the other Monarks!<br><div data-youtube="_vDW5aIBW1g" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif">YOUTUBE URL</div><br><br>[color=#3498db]<b>Creator</b>[/color]: <b>The Outcasts</b><br>Outcast shows you how to tame a Bloodstalker and exactly what it can do once you have your own to ride!<br><div data-youtube="TFafz45RMZM" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif">YOUTUBE URL</div><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/c3ad5d049b9bd829abadb3b52033bfc832ff2d90.png"><br><br><ul class="bb_ul"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tumblr.com%2Fteaariz%2F821253508113317888%2Fart-ice-wyvern-from-the-game-ark" target="_blank" rel=" noopener">Ice Wyvern</a></b> [color=#3498db]by teaariz[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/6239db24e7ca18c139623b618cf937a1b6479a92.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F1512114369440252085%2F1529944661228261426" target="_blank" rel=" noopener">Listro</a></b> [color=#3498db]by apollosrockstar[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/f8594ddb84bffe06814fa56865d7475f802ca8a5.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F1512114369440252085%2F1531660543738249268" target="_blank" rel=" noopener">Managarmr</a></b> [color=#3498db]by rybcioszka[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/3d9aeb4e419163e5d7c2da6593e18bb92ecb9f71.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F1512114369440252085%2F1530054273554059436" target="_blank" rel=" noopener">My ark character and my fav argy</a></b> [color=#3498db]by superspicyburger[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/74188d7d72646c5df400c261b15ac3505e8de8a6.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F1512114369440252085%2F1529875715963486208" target="_blank" rel=" noopener">Comic</a></b> [color=#3498db]by oopsallstickmen[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/4f231a4e1ece0f0a2c2dfc6bbce34ac039ed24c4.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F1512114369440252085%2F1532051889330323577" target="_blank" rel=" noopener">GLOON ❤️</a></b> [color=#3498db]by golden_kivi[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/bbb92003fe9c507d320d67c134a7b71ec89551ef.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.deviantart.com%2Fwyvernadas%2Fart%2FArtfight-01-Fluffy-1352317486" target="_blank" rel=" noopener">Fluffy</a></b> [color=#3498db]by Wyvernadas[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/5cfb3d1850f42e38cdb1aaf37fb4b8fbdf0eeffd.png"><img src="https://clan.akamai.steamstatic.com/images/44719856/b1a30178a122434f86dafb731aeeb5f3b6ac626c.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1532033722642075738" target="_blank" rel=" noopener">Photo Mode</a></b> [color=#3498db]by hizamarukco[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/a5caa6627f21c6a4b1ae82d19c82b5599995e085.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1530563522931593367" target="_blank" rel=" noopener">Photo Mode</a></b> [color=#3498db]by lopes83br[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/5067500adad7d1492041c9f340a8cafba735f122.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1530851809411731546" target="_blank" rel=" noopener">Photo Mode</a></b> [color=#3498db]by yami_ger[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/79068a80079ceecc73466cba90dcc1a590ecb3e1.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1530074548886700082" target="_blank" rel=" noopener">Photo Mode</a></b> [color=#3498db]by frozen_soap[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/f51e3fc3ab9f1bc593c17dc757ed2f14e44671ef.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1530766710951641148" target="_blank" rel=" noopener">Why is this little robot so photogenic?</a></b> [color=#3498db]by magicsightoflegend_aeroponic[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/52d9289a1fa89199c452a4ed72736ee875e55889.png"><div class="bb_h3">Enjoy your weekend!<br>Studio Wildcard</div>Twitter: <a class="bb_link" href="http://twitter.com/survivetheark" target="_blank" rel="">twitter.com/survivetheark</a>Discord: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fdiscord.com%2Finvite%2Fplayark" target="_blank" rel=" noopener">discord.com/invite/playark</a>Reddit: <a class="bb_link" href="http://reddit.com/r/playark" target="_blank" rel="">reddit.com/r/playark</a>Instagram: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Finstagram.com%2Fsurvivetheark" target="_blank" rel=" noopener">instagram.com/survivetheark</a>Twitch: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Ftwitch.tv%2Fsurvivetheark" target="_blank" rel=" noopener">twitch.tv/survivetheark</a>Steam: <a class="bb_link" href="http://steamcommunity.com/app/346110" target="_blank" rel="">steamcommunity.com/app/346110</a>Youtube: <a class="bb_link" href="http://youtube.com/survivetheark" target="_blank" rel="">youtube.com/survivetheark</a>Facebook: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Ffacebook.com%2Fsurvivetheark" target="_blank" rel=" noopener">facebook.com/survivetheark</a>Threads: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fthreads.net%2F%40survivetheark" target="_blank" rel=" noopener">threads.net/@survivetheark</a>Official Wiki: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fark.wiki.gg%2Fwiki%2FARK_Survival_Evolved_Wiki" target="_blank" rel=" noopener">https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki</a></ul>]]> </content:encoded>
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<title>Brand&#45;New Soulslike Is Playable Now for Free</title>
<link>https://xinker.org/brand-new-soulslike-is-playable-now-for-free</link>
<guid>https://xinker.org/brand-new-soulslike-is-playable-now-for-free</guid>
<description><![CDATA[  Mortal Shell 2 has released its free beta for PlayStation 5 and Xbox Series X/S, letting players experience the new Soulslike title ahead of its full release on August 20. Anticipation for Mortal Shell 2 is high among fans, with the RPG promising plenty of gory and action-packed gameplay. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/mortal-shell-2-console-open-beta.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 06:53:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Brand-New, Soulslike, Playable, Now, for, Free</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/mortal-shell-2-console-open-beta.jpg" crossorigin="anonymous"> <b><i>Mortal Shell 2</i></b> has released its free beta for PlayStation 5 and Xbox Series X/S, letting players experience the new Soulslike title ahead of its full release on August 20. Anticipation for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fmortal-shell-ii%2F" target="_blank" rel=" noopener"><i>Mortal Shell 2</i></a> is high among fans, with the RPG promising plenty of gory and action-packed gameplay.<br><br>]]> </content:encoded>
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<title>Intel is giving a startup the keys to its x86 (Atom) CPU kingdom</title>
<link>https://xinker.org/intel-is-giving-a-startup-the-keys-to-its-x86-atom-cpu-kingdom</link>
<guid>https://xinker.org/intel-is-giving-a-startup-the-keys-to-its-x86-atom-cpu-kingdom</guid>
<description><![CDATA[ Reuters sources claim that Intel is entering into a secret agreement with RosaicLabs Inc., a company incorporated in Delaware just a couple of months ago. The agreement covers the register-transfer level (RTL) code for Intel&#039;s Atom CPUs, although we don&#039;t have any specific clues about which generation of Atom chips...Read Entire Article ]]></description>
<enclosure url="https://www.techspot.com/images2/news/ts3_thumbs/2025/10/2025-10-19-ts3_thumbs-620.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 05:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Intel, giving, startup, the, keys, its, x86, Atom, CPU, kingdom</media:keywords>
<content:encoded><![CDATA[<img src="https://www.techspot.com/images2/news/ts3_thumbs/2025/10/2025-10-19-ts3_thumbs-620.jpg" crossorigin="anonymous">Reuters sources claim that Intel is entering into a secret agreement with RosaicLabs Inc., a company incorporated in Delaware just a couple of months ago. The agreement covers the register-transfer level (RTL) code for Intel's Atom CPUs, although we don't have any specific clues about which generation of Atom chips...<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.techspot.com%2Fnews%2F113302-intel-giving-new-start-up-keys-x86-atom.html" target="_blank" rel=" noopener">Read Entire Article</a><br><br>]]> </content:encoded>
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<title>The Jugust merch caravan has arrived!</title>
<link>https://xinker.org/the-jugust-merch-caravan-has-arrived</link>
<guid>https://xinker.org/the-jugust-merch-caravan-has-arrived</guid>
<description><![CDATA[ Howdy, the traders are here! They&#039;ve brought a summer-y RimWorld merch collection with them. The caravan closes up shop on August 24, so get yours now.The new collection includes a plush warg to watch your back, a notebook for your travels, and colony-issued gear to bring along on your adventures. Wherever the road takes you this summer, travel in good company and style!You can browse the goods on the official RimWorld merch store: https://rimworld.store/☀️ RimWorld Summer Collection Warg plush: A ruthless predator... made huggable! Man in black t-shirt: The legend himself, now on a rugged tee.  Gunslinger tote bag: For hauling your supplies just like a colonist.  Colony-issued research notebook: Work on your projects here, no research bench required! Golden cube keychain: A perfect, wonderful cube in solid metal, ready to go with you everywhere. Worship the cube. brb showing off the glorious cube to everyone I know- Tia Website | X | BlueSky | Reddit | Facebook ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/25160263/6097695774f61228627e2938231aedf5df930103.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 05:37:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Jugust, merch, caravan, has, arrived</media:keywords>
<content:encoded><![CDATA[Howdy, the traders are here! <br><br>They've brought a summer-y <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Frimworld.store%2F" target="_blank" rel=" noopener">RimWorld merch collection</a> with them. The caravan closes up shop on August 24, so get yours now.<br><br>The new collection includes a plush warg to watch your back, a notebook for your travels, and colony-issued gear to bring along on your adventures. Wherever the road takes you this summer, travel in good company and style!<br><br>You can browse the goods on the official RimWorld merch store: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Frimworld.store%2F" target="_blank" rel=" noopener">https://rimworld.store/</a><br><br><img src="https://clan.fastly.steamstatic.com/images/25160263/f8100e0b658906088b66b0ee28ff9825f76de3d5.jpg"><br><div class="bb_h2">☀️ RimWorld Summer Collection</div><ul class="bb_ul"><li> Warg plush: A ruthless predator... made huggable!<br></li><li> Man in black t-shirt: The legend himself, now on a rugged tee. <br></li><li> Gunslinger tote bag: For hauling your supplies just like a colonist. <br></li><li> Colony-issued research notebook: Work on your projects here, no research bench required!<br></li><li> Golden cube keychain: A perfect, wonderful cube in solid metal, ready to go with you everywhere. <i>Worship the cube.</i></li></ul> brb showing off the glorious cube to everyone I know<br>- Tia <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fludeon.com%2Fblog%2F" target="_blank" rel=" noopener">Website</a> | <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FLudeonStudios" target="_blank" rel=" noopener">X</a> | <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fludeonstudios.bsky.social" target="_blank" rel=" noopener">BlueSky</a> | <a class="bb_link" href="https://www.reddit.com/r/RimWorld/" target="_blank" rel="">Reddit</a> | <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FLudeonStudios%2F" target="_blank" rel=" noopener">Facebook</a><img src="https://store.steampowered.com/news/app/294100/view/717912016810935927" crossorigin="anonymous">]]> </content:encoded>
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<title>Celebrate Bethesda’s 40th with a Free Reward and Sale</title>
<link>https://xinker.org/celebrate-bethesdas-40th-with-a-free-reward-and-sale</link>
<guid>https://xinker.org/celebrate-bethesdas-40th-with-a-free-reward-and-sale</guid>
<description><![CDATA[                                                                                      Bethesda Softworks is turning 40, and we’re celebrating with a new sale AND a code for free Trade Bars! Bethesda Turns 40! Happy Birthday to Bethesda! Congratulations for 40 years of developing and publishing amazing video games, including our beloved Elder Scrolls series. As part of the celebration, we invite all ESO players to redeem a unique, limited-time in-game code:  “Bethesda40”To claim this reward, redeem the code above via your ESO account page or via the Redeem Reward Code in-game option (within the Crown Store) before August 12, 2026. Note that there is a limit of one redemption per account, and total redemptions are limited.  Once redeemed, you will be awarded a whopping 2,000 Trade Bars, allowing you to pick from a host of rewards in Season One’s Gold Coast Bazaar. That’s enough Trade Bars to acquire items like the Alchemy houseguest or the Ascendant Lord Statue furnishing, so don’t miss out!                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             Use Trade Bars to choose your birthday rewards!  Anniversary Sale In addition to the reward code, both The Elder Scrolls Online Standard and Deluxe Editions are now on sale for select platforms. If you’ve yet to explore Tamriel’s Second Era, you can acquire the Standard Edition at up to 75% off. If you’d like to dive even deeper into the game’s many worlds, you can pick up the Deluxe Edition at up to 50% off (PC platforms only) instead!  The Elder Scrolls Online Standard Edition offers the full ESO base game, which includes five of the game’s classes (Sorcerer, Nightblade, Templar, Dragonknight, and Warden), 27 unique zones to explore, and access to ESO’s PvP game modes such as Battlegrounds and the Alliance War.  The Elder Scrolls Online Deluxe Edition includes everything from the Standard Edition as well as a collection of content from past Chapters and the 2025 Content Pass, unlocking 10 years of great stories all at once. Platform Sale Information Check out the dates listed below to know when the sale will be live on your platform of choice, including specific editions: Steam Store Standard Edition—July 30-August 13  Deluxe Edition—July 30-August 13 Elder Scrolls Online Store Standard Edition—July 30-August 13  Deluxe Edition—July 30-August 13 Visit our Buy Now page now and select your edition and platform to get started! Don’t forget, both the gift redemption window and the sale are available for a limited time only, so don’t hesitate to log in and explore Tamriel with us as we celebrate Bethesda Softworks’ incredible new milestone. Happy birthday, Bethesda!  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/6349516/3bcf405be835b107aaab1204194c73cc9e061c00.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 05:17:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Celebrate, Bethesda’s, 40th, with, Free, Reward, and, Sale</media:keywords>
<content:encoded><![CDATA[<img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/07/f8264729e2da278758f074bea4013f2d.jpg" crossorigin="anonymous">                                                                                     <br><i>Bethesda Softworks is turning 40, and we’re celebrating with a new sale AND a code for free Trade Bars!</i><br><br> <div class="bb_h2">Bethesda Turns 40!</div> Happy Birthday to Bethesda! Congratulations for 40 years of developing and publishing amazing video games, including our beloved <i>Elder Scrolls </i>series. As part of the celebration, we invite all <i>ESO</i> players to redeem a unique, limited-time in-game code: <br> <br><b>“Bethesda40”</b><br>To claim this reward, redeem the code above via your <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faccount.elderscrollsonline.com%2Fen-us%2Fredeem-code" target="_blank" rel=" noopener">ESO account page</a> or via the Redeem Reward Code in-game option (within the Crown Store) <b>before August 12, 2026</b>. Note that there is a limit of one redemption per account, and total redemptions are limited. <br> <br>Once redeemed, you will be awarded a <b>whopping 2,000 Trade Bars</b>, allowing you to pick from a host of rewards in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.elderscrollsonline.com%2Fnews%2Fpost%2F70123" target="_blank" rel=" noopener">Season One’s Gold Coast Bazaar</a>. That’s enough Trade Bars to acquire items like the Alchemy houseguest or the Ascendant Lord Statue furnishing, so don’t miss out!<br>                                                                                                                                                                                                                                                                                                                                                            <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fesosslfiles-a.akamaihd.net%2Fape%2Fuploads%2F2026%2F07%2F5f4931588029c51881994341892af61e.jpg" target="_blank" rel=" noopener">                                                                                                                  <img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/07/5f4931588029c51881994341892af61e.jpg" crossorigin="anonymous">                                                                                            </a>                                                                                                                                                                                                                                          <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fesosslfiles-a.akamaihd.net%2Fape%2Fuploads%2F2026%2F07%2F21115baccdc2c363cf0aaabae779b4b5.jpg" target="_blank" rel=" noopener">                                                                                                                  <img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/07/21115baccdc2c363cf0aaabae779b4b5.jpg" crossorigin="anonymous">                                                                                            </a>                                                                                                                                                                                                                                                                                                                                                                           <br><i>Use Trade Bars to choose your birthday rewards!</i> <br><br> <div class="bb_h2">Anniversary Sale</div> In addition to the reward code, both <i>The Elder Scrolls Online Standard</i> and <i>Deluxe Editions</i> are now on sale for select platforms. If you’ve yet to explore Tamriel’s Second Era, you can acquire the <b>Standard Edition at up to 75% off</b>. If you’d like to dive even deeper into the game’s many worlds, you can pick up the <b>Deluxe Edition at up to 50% off</b> (PC platforms only) instead! <br> <br><i>The Elder Scrolls Online Standard Edition</i> offers the full <i>ESO </i>base game, which includes five of the game’s classes (Sorcerer, Nightblade, Templar, Dragonknight, and Warden), 27 unique zones to explore, and access to <i>ESO</i>’s PvP game modes such as Battlegrounds and the Alliance War. <br> <br><i>The Elder Scrolls Online Deluxe Edition</i> includes everything from the <i>Standard Edition</i> as well as a collection of content from past Chapters and the <i>2025 Content Pass</i>, unlocking 10 years of great stories all at once.<br> <br><b>Platform Sale Information</b><br> <br>Check out the dates listed below to know when the sale will be live on your platform of choice, including specific editions:<br> <br><b>Steam Store</b><br> <ul class="bb_ul"><li><i>Standard Edition</i>—July 30-August 13</li>  <li><i>Deluxe Edition</i>—July 30-August 13</li> </ul><b>Elder Scrolls Online Store</b><br> <ul class="bb_ul"><li><i>Standard Edition</i>—July 30-August 13</li>  <li><i>Deluxe Edition</i>—July 30-August 13</li> </ul><br>Visit our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.elderscrollsonline.com%2Fjoinus" target="_blank" rel=" noopener">Buy Now page</a> now and select your edition and platform to get started!<br> <br>Don’t forget, both the gift redemption window and the sale are available for a limited time only, so don’t hesitate to log in and explore Tamriel with us as we celebrate Bethesda Softworks’ incredible new milestone. Happy birthday, Bethesda! <br>]]> </content:encoded>
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<title>An &amp;quot;extremely challenging&amp;quot; action game is spreading like fire on Steam, with nearly 1,800 reviews that are 92% positive after a week</title>
<link>https://xinker.org/an-extremely-challenging-action-game-is-spreading-like-fire-on-steam-with-nearly-1800-reviews-that-are-92-positive-after-a-week</link>
<guid>https://xinker.org/an-extremely-challenging-action-game-is-spreading-like-fire-on-steam-with-nearly-1800-reviews-that-are-92-positive-after-a-week</guid>
<description><![CDATA[  When Rubinite developer Cup Dog Games posted about the game&#039;s Steam launch on July 27, it had just crossed 1,000 user reviews averaging 91% positive. As of July 31, it&#039;s approaching 1,800 reviews that are 92% positive. I thought this game would be good when I played the demo last year, and it turns out it is really good.  &quot;We&#039;re truly grateful to every single player for your support and encouragement,&quot; Cup Dog Games says. &quot;Every review you leave and every recommendation you make fuels us to keep polishing and improving the game.&quot; Rubinite is described on Steam as &quot;an extremely challenging boss rush action game.&quot; I would compare it to Titan Souls (which is 90% off right now) – an isometric, arena-based gauntlet of boss fights with extremely tight core mechanics. The main difference is that Rubinite is a fair bit larger and more complex, not to mention melee-focused. Calling it indie Sekiro, as some people have, is a little reductive – and, given the focus on dodging over parrying, inaccurate – but it does give you a decent idea of the pacing. https://www.youtube-nocookie.com/embed/_XhDYcH3dgU You play as a young princess named Ruby, whose crimson eyes allow her to see the weak points of monstrous bosses. You can sneak in quick dagger attacks, but the name of the game is charging up attacks to deal lethal damage to exposed weaknesses.  Here&#039;s the fuel that makes this whole engine work: the closer you are to bosses, the faster your attacks charge up. Equally, the closer you are, the harder it is to dodge enemy attacks. This is the knife&#039;s edge that Rubinite walks, and it&#039;s ridden it straight to the hallowed lands of Steam acclaim.  Add in upgrade and skill systems that further elevate combat, render it in lovely pixel art, and pack it all into a mercifully short game (seemingly 10 - 12 hours) and you&#039;ve got yourself a stew. As of July 30, Rubinite is also Steam Deck verified, and it seems like a natural fit for a handheld PC.  Soulslike RPG Wuchang: Fallen Feathers is getting a sequel from its original director, who formed a new studio after his alleged firing following censorship backlash.  [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/n4kC6eAaW2H5TezDQhT2Cf-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 05:02:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>extremely, challenging, action, game, spreading, like, fire, Steam, with, nearly, 1, 800, reviews, that, are, 92, positive, after, week</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/n4kC6eAaW2H5TezDQhT2Cf-1280-80.jpg" crossorigin="anonymous"> When Rubinite developer Cup Dog Games <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fcupdog_games%2Fstatus%2F2081623851302375866" target="_blank" rel=" noopener">posted</a> about the game's Steam launch on July 27, it had just crossed 1,000 user reviews averaging 91% positive. As of July 31, it's approaching 1,800 reviews that are 92% positive. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fi-played-the-top-rated-soulslike-in-steam-next-fest-to-see-what-the-fuss-is-about-turns-out-its-not-a-soulslike-but-a-boss-rush-with-amazing-combat-and-i-see-what-the-fuss-is-about%2F" target="_blank" rel=" noopener">I thought this game would be good</a> when I played the demo last year, and it turns out it is <i>really good</i>. <br><br> "We're truly grateful to every single player for your support and encouragement," Cup Dog Games says. "Every review you leave and every recommendation you make fuels us to keep polishing and improving the game."<br><br> <a class="bb_link" href="https://store.steampowered.com/app/1845250/Rubinite/" target="_blank" rel="">Rubinite</a> is described on Steam as "an extremely challenging boss rush action game." I would compare it to Titan Souls (which is <a class="bb_link" href="https://store.steampowered.com/app/297130/Titan_Souls/" target="_blank" rel="">90% off right now</a>) – an isometric, arena-based gauntlet of boss fights with extremely tight core mechanics. The main difference is that Rubinite is a fair bit larger and more complex, not to mention melee-focused. Calling it indie Sekiro, as some people have, is a little reductive – and, given the focus on dodging over parrying, inaccurate – but it does give you a decent idea of the pacing. <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2F_XhDYcH3dgU" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/_XhDYcH3dgU</a> You play as a young princess named Ruby, whose crimson eyes allow her to see the weak points of monstrous bosses. You can sneak in quick dagger attacks, but the name of the game is charging up attacks to deal lethal damage to exposed weaknesses. <br><br> Here's the fuel that makes this whole engine work: the closer you are to bosses, the faster your attacks charge up. Equally, the closer you are, the harder it is to dodge enemy attacks. This is the knife's edge that Rubinite walks, and it's ridden it straight to the hallowed lands of Steam acclaim. <br><br> Add in upgrade and skill systems that further elevate combat, render it in lovely pixel art, and pack it all into a mercifully short game (seemingly 10 - 12 hours) and you've got yourself a stew. As of July 30, Rubinite is also Steam Deck <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fcupdog_games%2Fstatus%2F2082695028909264976" target="_blank" rel=" noopener">verified</a>, and it seems like a natural fit for a handheld PC. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction-rpg%2Fsoulslike-rpg-wuchang-fallen-feathers-is-getting-a-sequel-from-its-original-director-who-formed-a-new-studio-after-his-alleged-firing-following-censorship-backlash%2F" target="_blank" rel=" noopener"><i>Soulslike RPG Wuchang: Fallen Feathers is getting a sequel from its original director, who formed a new studio after his alleged firing following censorship backlash</i></a><i>. </i><br><br> [/url]]]> </content:encoded>
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<title>After a year and a half of rigorous testing, Path of Exile 2 devs finally convinced Nvidia to fix a driver bug by sending it an entire PC</title>
<link>https://xinker.org/after-a-year-and-a-half-of-rigorous-testing-path-of-exile-2-devs-finally-convinced-nvidia-to-fix-a-driver-bug-by-sending-it-an-entire-pc</link>
<guid>https://xinker.org/after-a-year-and-a-half-of-rigorous-testing-path-of-exile-2-devs-finally-convinced-nvidia-to-fix-a-driver-bug-by-sending-it-an-entire-pc</guid>
<description><![CDATA[  There was a point in the most recent Path of Exile 2 league that I thought I would have to quit playing the game. Every 20 minutes or so, the entire game would freeze. I&#039;d wait for a solid 30 seconds before everything came back to life, praying I wouldn&#039;t lose my character the second I had control again... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/ZgeDadj7mLc87uTPLwHcVM-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 04:58:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>After, year, and, half, rigorous, testing, Path, Exile, devs, finally, convinced, Nvidia, fix, driver, bug, sending, entire</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/ZgeDadj7mLc87uTPLwHcVM-1280-80.jpg" crossorigin="anonymous"><br><br> There was a point in the most recent <a class="bb_link" href="https://www.pcgamer.com/games/rpg/a-series-of-surprise-updates-has-polished-path-of-exile-2-into-a-juggernaut-thats-about-to-shake-up-the-action-rpg-genre-later-this-year/" target="_blank" rel="">Path of Exile 2</a> league that I thought I would have to quit playing the game. Every 20 minutes or so, the entire game would freeze. I'd wait for a solid 30 seconds before everything came back to life, praying I wouldn't lose my character the second I had control again... <a class="bb_link" href="https://www.pcgamer.com/games/rpg/after-a-year-and-a-half-of-rigorous-testing-path-of-exile-2-devs-finally-convinced-nvidia-to-fix-a-driver-bug-by-sending-it-an-entire-pc/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>We got some news!</title>
<link>https://xinker.org/we-got-some-news</link>
<guid>https://xinker.org/we-got-some-news</guid>
<description><![CDATA[  ????  we got some newssssssWe have made a lot of changes related with items, in order to make sure we don&#039;t do silly mistakes we created PTR, our testing server.PTR is NOT LIVE SERVER progression but has a version of your characters for testing. Progression can be reset/changed. There is no connection to live servers.PTR will be used to keep transparency for upcoming changes and what we been working on. It also helps us deliver more stable updates to the live servers.You can help us test AH, Trading, Guild storage and other fixes right now on PTR. We already caught few remaining issues but report anything you find in Discord When will PTR changes go to live server?While we have the final say, it will depend on PTR players, if most players are happy with the stability, we will push them live. Could be fast, could take a bit depending on what we find. The difference is you can check PTR on progress, we basically update it daily.How to join PTR testing-&gt; Right click Spirit vale in library-&gt; Properties-&gt; Game Versions &amp; Betas-&gt; Select publictest-&gt; Open game &amp; join test serverWe hope to have all sorted soon! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45704998/6dbf435c1fe39b139ca09326604843be2a5f9757.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 04:48:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>got, some, news</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"> ????  we got some newssssss</p><p class="bb_paragraph">We have made a lot of changes related with items, in order to make sure we don't do silly mistakes we created PTR, our testing server.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>PTR is NOT LIVE SERVER</b> progression but has a version of your characters for testing. Progression can be reset/changed. There is no connection to live servers.</p><p class="bb_paragraph"></p><p class="bb_paragraph">PTR will be used to keep transparency for upcoming changes and what we been working on. It also helps us deliver more stable updates to the live servers.</p><p class="bb_paragraph"></p><p class="bb_paragraph">You can help us test AH, Trading, Guild storage and other fixes right now on PTR. We already caught few remaining issues but report anything you find in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F1257586742865956875%2F1375368037573726338%2F1532844018046734336" target="_blank" rel=" noopener">Discord</a> </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>When will PTR changes go to live server?</b></p><p class="bb_paragraph">While we have the final say, it will depend on PTR players, if most players are happy with the stability, we will push them live. Could be fast, could take a bit depending on what we find. The difference is you can check PTR on progress, we basically update it daily.</p><p class="bb_paragraph"></p><p class="bb_paragraph">How to join PTR testing</p><p class="bb_paragraph">-> Right click Spirit vale in library</p><p class="bb_paragraph">-> Properties</p><p class="bb_paragraph">-> Game Versions & Betas</p><p class="bb_paragraph">-> Select publictest</p><p class="bb_paragraph">-> Open game & join test server</p><p class="bb_paragraph"></p><p class="bb_paragraph">We hope to have all sorted soon!</p>]]> </content:encoded>
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<title>Bulletstorm is the stupidest game ever made, and also one of the cleverest shooters ever</title>
<link>https://xinker.org/bulletstorm-is-the-stupidest-game-ever-made-and-also-one-of-the-cleverest-shooters-ever</link>
<guid>https://xinker.org/bulletstorm-is-the-stupidest-game-ever-made-and-also-one-of-the-cleverest-shooters-ever</guid>
<description><![CDATA[  From the archives: This article originally ran in PC Gamer #330 (UK, May 2019). You should still play Bullestorm, which is frequently 90% off on Steam... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/Zc9LiHdfWiTGh65Y6NhJ4P-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 04:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Bulletstorm, the, stupidest, game, ever, made, and, also, one, the, cleverest, shooters, ever</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/Zc9LiHdfWiTGh65Y6NhJ4P-1280-80.jpg" crossorigin="anonymous"><br><br> <i><b>From the archives: This article originally ran in PC Gamer #330 (UK, May 2019). </b></i><i>You should still play Bullestorm, which is frequently 90% off </i><a class="bb_link" href="https://store.steampowered.com/app/501590/Bulletstorm_Full_Clip_Edition/" target="_blank" rel=""><i>on Steam</i></a><i>.</i>.. <a class="bb_link" href="https://www.pcgamer.com/games/fps/bulletstorm-is-the-stupidest-game-ever-made-and-also-one-of-the-cleverest-shooters-ever/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Ancient Ys Vanished audio new drama CD based on Ys I &amp;amp; II releases on November 25 in Japan</title>
<link>https://xinker.org/ancient-ys-vanished-audio-new-drama-cd-based-on-ys-i-ii-releases-on-november-25-in-japan</link>
<guid>https://xinker.org/ancient-ys-vanished-audio-new-drama-cd-based-on-ys-i-ii-releases-on-november-25-in-japan</guid>
<description><![CDATA[  The new Ancient Ys Vanished drama CD will be available for 3,500 Yen excluding tax. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21015/original/ancient-ys-vanished-drama-cd-2026-release.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 03:52:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ancient, Vanished, audio, new, drama, based, releases, November, Japan</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21015/original/ancient-ys-vanished-drama-cd-2026-release.png" crossorigin="anonymous"> The new Ancient Ys Vanished drama CD will be available for 3,500 Yen excluding tax.<br><br>]]> </content:encoded>
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<title>Dev ports Half&#45;Life to the PS1, asks Valve if it&amp;apos;s cool with that, and says he&amp;apos;ll &amp;quot;make it public&amp;quot; if he doesn&amp;apos;t hear back in a month</title>
<link>https://xinker.org/dev-ports-half-life-to-the-ps1-asks-valve-if-its-cool-with-that-and-says-hell-make-it-public-if-he-doesnt-hear-back-in-a-month</link>
<guid>https://xinker.org/dev-ports-half-life-to-the-ps1-asks-valve-if-its-cool-with-that-and-says-hell-make-it-public-if-he-doesnt-hear-back-in-a-month</guid>
<description><![CDATA[  People are really out here porting Half-Life to the PlayStation 1.  Manny, of Bonnie Studios, is a self-described &quot;software engineer, guitarist, and game developer from Sicily.&quot; His debut YouTube video promises &quot;Half-Life on a Real PlayStation 1,&quot; and 14 minutes of glorious 1998 technology revisited with 2026 technology bears that promise out.  &quot;Not an emulator and not a demake: a renderer and game runtime written from scratch in Rust,&quot; Manny stresses. https://www.youtube-nocookie.com/embed/aEaa9CeCsbQ Manny is more broadly known for {LINK REMOVED}PSoXide, a PS1 development tech stack that, per his https://bonnie-studios.itch.io/ page, covers an &quot;emulator + Rust SDK + game engine + editor + asset pipeline.&quot; In this case, Half-Life was written fully for the Rust coding language without reliance on a traditional emulator, and is running on a proper PS1 console – in this case, &quot;direct capture&quot; off an SCPH-9002 model PS1.  &quot;This is the full Hazard Course, all seven maps, start to finish in one sitting with no cuts,&quot; Manny explains in the video description. The Hazard Course is basically the tutorial prologue for Half-Life – a good sandbox for a demonstration like this.  &quot;The deaths, the retries, the moment I get stuck inside a wall and die, and the audio glitches are all still in it,&quot; Manny asserts. &quot;It averages around 17fps, holding 20 most of the time and dropping to 10-16 in the widest areas. The capture chain adds about 100ms between the pad and the picture, so it plays tighter on the console than it looks here.&quot; As a quick refresher, the PS1 was released in North America by Sony in 1995, Valve dropped Half-Life in 1998, and the significantly more powerful PS2 arrived in 2000. Lauded for its advanced tech and physics, Half-Life launched on PC and only came to the PS2 in 2001. Getting the game running at all on a system that predates it by several years is pretty impressive work, even if artifact-like graphical distortions do make it look like protagonist Gordon Freeman pounded back a few benadryl cocktails garnished with melatonin gummies before work.   (Image credit: Valve) Manny lays out just &quot;some&quot; of the workarounds necessary to fit 10 pounds of game into a 5-pound console: &quot;BSP traversal doubling as painter&#039;s order for the ordering table, PVS culling, 16 colour CLUTs at 4 bits per pixel, LZ4 map chunks streamed into a static buffer, animation frames pre-posed at cook time because there is no FPU and no heap, SPU ADPCM audio and 27 Red Book CD tracks on the disc.&quot; Which is all to say: squeezing blood from stone.  This being a fan effort, Manny says he&#039;s reached out to Valve &quot;asking them to greenlight the project&quot; before releasing the source code. &quot;For legal reasons there will never be a downloadable disc image or a ready-to-play build,&quot; he adds. But if Valve miraculously gives him the thumbs up, or if he has &quot;not heard back in a month or so,&quot; he says &quot;I will take that as no objection and make it public.&quot; Manny is doing much better than the company that promised and sold a Portal-inspired Steam Machine Companion Cube case &quot;without ever asking Valve&quot; for permission.  &quot;Once released you will need your own lawfully obtained Steam copy of Half-Life: the converter reads it on your own machine and builds the disc from there,&quot; Manny adds. That, and you&#039;ll need a PS1.  On Twitter, Manny reveals that his next project hopes to get &quot;Minecraft-style worlds running natively on PlayStation 1 hardware.&quot; That&#039;s full &quot;chunk streaming, day/night, mobs and caves on a 33MHz CPU.&quot;  Earlier this month, a designer at Valve recreated Half-Life 2&#039;s Ravenholm in the company&#039;s new Source 2 engine, saying he was &quot;blown away at powerful these tools are.&quot;  The &quot;final game&quot; from Half-Life 2 and Dishonored&#039;s late art director has been revealed: &quot;The world&#039;s first Soulslike FPS,&quot; an apocalyptic Western at &quot;the end of America.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/y5Zg6AzhaMqQtPs5SWQri8-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 03:25:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dev, ports, Half-Life, the, PS1, asks, Valve, its, cool, with, that, and, says, hell, make, public, doesnt, hear, back, month</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/y5Zg6AzhaMqQtPs5SWQri8-1280-80.jpg" crossorigin="anonymous"> People are really out here porting Half-Life to the PlayStation 1. <br><br> Manny, of <a class="bb_link" href="https://www.youtube.com/@bonnie-studios-dev" target="_blank" rel=""><u>Bonnie Studios</u></a>, is a self-described "software engineer, guitarist, and game developer from Sicily." His debut YouTube video promises "Half-Life on a Real PlayStation 1," and 14 minutes of glorious 1998 technology revisited with 2026 technology bears that promise out. <br><br> "Not an emulator and not a demake: a renderer and game runtime written from scratch in Rust," Manny stresses. <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FaEaa9CeCsbQ" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/aEaa9CeCsbQ</a> Manny is more broadly known for <span class="bb_removedlink" data-community-tooltip="The URL that was linked here has been removed by our filters.  Usually this is done to prevent phishing and malware attacks.">{LINK REMOVED}</span><a href="https://store.steampowered.com/news/group/38509069/view/712282517277771556#" class="collapsed_link"><u>PSoXide</u></a>, a PS1 development tech stack that, per his <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbonnie-studios.itch.io%2F" target="_blank" rel=" noopener">https://bonnie-studios.itch.io/</a> page, covers an "emulator + Rust SDK + game engine + editor + asset pipeline." In this case, Half-Life was written fully for the Rust coding language without reliance on a traditional emulator, and is running on a proper PS1 console – in this case, "direct capture" off an SCPH-9002 model PS1. <br><br> "This is the full Hazard Course, all seven maps, start to finish in one sitting with no cuts," Manny explains in the video description. The Hazard Course is basically the tutorial prologue for Half-Life – a good sandbox for a demonstration like this. <br><br> "The deaths, the retries, the moment I get stuck inside a wall and die, and the audio glitches are all still in it," Manny asserts. "It averages around 17fps, holding 20 most of the time and dropping to 10-16 in the widest areas. The capture chain adds about 100ms between the pad and the picture, so it plays tighter on the console than it looks here."<br><br> As a quick refresher, the PS1 was released in North America by Sony in 1995, Valve dropped Half-Life in 1998, and the significantly more powerful PS2 arrived in 2000. Lauded for its advanced tech and physics, Half-Life launched on PC and only came to the PS2 in 2001.<br><br> Getting the game running <i>at all </i>on a system that predates it by several years is pretty impressive work, even if artifact-like graphical distortions do make it look like protagonist Gordon Freeman pounded back a few benadryl cocktails garnished with melatonin gummies before work. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/6KMkD6TBUDtbuAUSbQ9tAc.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Valve)</u> Manny lays out just "some" of the workarounds necessary to fit 10 pounds of game into a 5-pound console: "BSP traversal doubling as painter's order for the ordering table, PVS culling, 16 colour CLUTs at 4 bits per pixel, LZ4 map chunks streamed into a static buffer, animation frames pre-posed at cook time because there is no FPU and no heap, SPU ADPCM audio and 27 Red Book CD tracks on the disc."<br><br> Which is all to say: squeezing blood from stone. <br><br> This being a fan effort, Manny says he's reached out to Valve "asking them to greenlight the project" before releasing the source code. "For legal reasons there will never be a downloadable disc image or a ready-to-play build," he adds. But if Valve miraculously gives him the thumbs up, or if he has "not heard back in a month or so," he says "I will take that as no objection and make it public."<br><br> Manny is doing much better than the company that promised and sold a Portal-inspired Steam Machine Companion Cube case <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fdesktop-pc%2Fselling-a-portal-inspired-steam-machine-companion-cube-case-without-ever-asking-valve-was-pretty-stupid-admits-company-now-issuing-refunds%2F" target="_blank" rel=" noopener">"without ever asking Valve" for permission. </a><br><br> "Once released you will need your own lawfully obtained Steam copy of Half-Life: the converter reads it on your own machine and builds the disc from there," Manny adds. That, and you'll need a PS1. <br><br> On Twitter, Manny reveals that his next project hopes to get "Minecraft-style worlds running natively on PlayStation 1 hardware." That's full "chunk streaming, day/night, mobs and caves on a 33MHz CPU." <br><br> Earlier this month, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffps%2Fa-current-valve-designer-recreated-half-life-2s-ravenholm-in-the-source-2-engine-and-says-he-was-blown-away-at-how-powerful-these-tools-are%2F" target="_blank" rel=" noopener">a designer at Valve recreated Half-Life 2's Ravenholm</a> in the company's new Source 2 engine, saying he was "blown away at powerful these tools are." <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffps%2Fthe-final-game-from-half-life-2-and-dishonoreds-late-art-director-has-been-revealed-the-worlds-first-soulslike-fps-an-apocalyptic-western-at-the-end-of-america%2F" target="_blank" rel=" noopener"><i>The "final game" from Half-Life 2 and Dishonored's late art director has been revealed: "The world's first Soulslike FPS," an apocalyptic Western at "the end of America."</i></a><br><br> [/url]]]> </content:encoded>
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<title>Update 4.5.0</title>
<link>https://xinker.org/update-450</link>
<guid>https://xinker.org/update-450</guid>
<description><![CDATA[ Throne and Liberty update 4.5.0 downtime will begin at 10:30 p.m. PT (5:30 a.m. UTC) on July 29 and last approximately 3.5 hours.Pre-Announcement※ The following changes will not be applied during the July 29 maintenance. Instead, they will be applied on August 26th with the release of 4.9.0.A crafting recipe will be added to upgrade Talandre Ascended Archboss weapons into Snowsoul weapons.Talandre Snowsoul Weapon Crafting Recipes AddedAs previously announced, crafting recipes will be added that use new materials to upgrade Ascended Deluzhnoa and Ascended Giant Cordy weapons into Snowsoul weapons.New ContentThe new Archboss Ramux is now available.New Dimensional Trials and Guild Raids have been added.ArchbossPeace and Guild-type events for the Ramux Archboss have been added, and the Archboss schedule has been changed.Archboss schedules have been added on Tuesdays and Fridays at 7:00 PM and 10:00 PM.Ramux RewardsWeapons — The item level of each new Archboss weapon is fixed at 85.Last Dragon&#039;s Thunder Greatsword: Strength 17, Dexterity 13, Heavy Attack Damage +11.5%, Melee Heavy Attack Chance 210Weapon Skill – Dragon&#039;s Counterattack: On Valiant Brawl or Slash Wave hit, has an 80% chance to apply Weaken: Provoke to the target for 4s and grants the attacker an effect that has a 70% chance to deal counter damage equal to 75% of Base Damage when hit by a taunted target within 15m. Boosts Valiant Brawl, Cruel Smite, and Slash Wave damage by 35% and increases their cooldown by 3s.Scale Lord&#039;s Massacre Sword: Fortitude 17, Wisdom 12, Damage Reduction 69, Hit Chance 230Weapon Skill – Wall of Bitter Cold: Changes Stalwart Bastion to \[Wall of Bitter Cold] and decreases its cooldown by 30%. While the effect lasts, deals damage equal to 150% of Base Damage when attacked from within 1.3x Attack Range (4.3x for Ranged and Magic) and has a 30% chance to apply Weaken: Frost that decreases Movement Speed by 35% for 3s. Affected targets cannot receive Stalwart Bastion from another caster for 45s.Last Dragon&#039;s Thunder Daggers: Dexterity 17, Perception 12, Critical Damage +9.2%, Melee Critical Hit Chance 230Weapon Skill – Atirat&#039;s Claw: Changes the range of Mad Sword Dance to 10m. Deactivates all targets to self upon skill activation. Boosts Off-hand Weapon Attack Chance by 70% and makes all attacks back attacks for 2s. Ignores PvP target&#039;s Shield Health. With every damage dealt on PvP targets with Health at 50% or lower, ignores Defense by 2.5% of the target&#039;s Max Health. Boosts damage against monsters by up to 50% proportional to Frenzied Sword Dance&#039;s growth tier.Reverse Scale Tracker&#039;s Judgment Crossbows: Dexterity 17, Perception 12, Bonus Damage 69, Critical Damage +9.2%Weapon Skill – Atirat&#039;s Flame: Changes Wild Barrage to an instant cast skill and changes the Attack Range to a 60-degree cone. On hit, has an 80% chance to apply a Weaken effect to the target for 9s that deals Defense-ignoring damage equal to 30% of Base Damage + 6 damage per second and decreases all CC Resistances by 20. Stacks up to 25 times.Reverse Scale Destroyer&#039;s Execution Bow: Perception 17, Dexterity 12, Critical Damage +9.2%, Ranged Critical Hit Chance 230Weapon Skill – Ice Dragon Strike: Changes Flash Wave to Ice Dragon Strike. Depending on charging time, deals Frost Damage equal to Flash Wave boosted by 50% and applies the Frost effect. Frost effect has a 70% chance to apply Bind: Icebound for 3s. Deals bonus damage to Bound or Oppressed targets. When Specialization 3 \[Effect Time Increase] is applied, increases Bind: Icebound duration by 1s.Endless Winter&#039;s Lightning Staff: Wisdom 17, Perception 12, Heavy Attack Damage +11.5%, Cooldown Speed +11.5%Weapon Skill – Elemental Infusion: Changes the Elemental Awakening Passive Skill to \[Elemental Infusion] and activates Special Skills when conditions for 2 element types are met. When 5 Fire Elements and 2 Ice Elements are stacked, Frost Smokescreen and Burning Smokescreen Skills change to \[Lava Dust] (Fury Attack). Deals 250% of Base Damage per second to foes within range and applies Weaken: Lava Dust for 6s. When Weaken: Lava Dust reaches 4 stacks, applies Petrify for 4s. When 2 Ice Elements and 7 Lightning Elements are stacked, Ice Spear Bombardment and Detonator Bombardment Skills change to \[Magnetic Field]. Deals Lightning Damage equal to 1,100% of Base Damage to hit enemies and applies Weaken: Magnetic Field which decreases Movement Speed by 60% for 2.5s. Magnetic Field transfers to foes within 5m up to 2 times, with 1 additional transfer if the target is Wet or affected by your own Frost effect. When 7 Lightning Elements and 5 Fire Elements are stacked, Inferno Wave and Frenzied Lightning Wave skills change to \[Firestorm]. Firestorm follows the target for 4s and deals damage equal to 300% of Base Damage and applies Weaken: Burning.Winter Storm Wand: Wisdom 17, Fortitude 12, Healing +24%, Cooldown Speed +11%Weapon Skill – Dragon&#039;s Blessing: Fountain of Life follows the target and has a 60% ch ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44224534/eebb958fbf6712595056db64ee1bc91818c97755.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 02:39:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, 4.5.0</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Throne and Liberty update 4.5.0 downtime will begin at 10:30 p.m. PT (5:30 a.m. UTC) on July 29 and last approximately 3.5 hours.</p><div class="bb_h2">Pre-Announcement</div><p class="bb_paragraph">※ The following changes will not be applied during the July 29 maintenance. Instead, they will be applied on August 26th with the release of 4.9.0.</p><ul class="bb_ul"><li><p class="bb_paragraph">A crafting recipe will be added to upgrade Talandre Ascended Archboss weapons into Snowsoul weapons.</p></li></ul><div class="bb_h3">Talandre Snowsoul Weapon Crafting Recipes Added</div><ul class="bb_ul"><li><p class="bb_paragraph">As previously announced, crafting recipes will be added that use new materials to upgrade Ascended Deluzhnoa and Ascended Giant Cordy weapons into Snowsoul weapons.</p></li></ul><hr><div class="bb_h2">New Content</div><ul class="bb_ul"><li><p class="bb_paragraph">The new Archboss Ramux is now available.</p></li><li><p class="bb_paragraph">New Dimensional Trials and Guild Raids have been added.</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/093f5c771e70273221741e06250f5cfa9005268a.png"></p><div class="bb_h3">Archboss</div><ul class="bb_ul"><li><p class="bb_paragraph">Peace and Guild-type events for the Ramux Archboss have been added, and the Archboss schedule has been changed.</p><ul class="bb_ul"><li><p class="bb_paragraph">Archboss schedules have been added on Tuesdays and Fridays at 7:00 PM and 10:00 PM.</p></li></ul></li></ul><div class="bb_h3">Ramux Rewards</div><p class="bb_paragraph"><b>Weapons</b> — The item level of each new Archboss weapon is fixed at 85.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Last Dragon's Thunder Greatsword:</b> Strength 17, Dexterity 13, Heavy Attack Damage +11.5%, Melee Heavy Attack Chance 210</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Dragon's Counterattack:</b> On Valiant Brawl or Slash Wave hit, has an 80% chance to apply Weaken: Provoke to the target for 4s and grants the attacker an effect that has a 70% chance to deal counter damage equal to 75% of Base Damage when hit by a taunted target within 15m. Boosts Valiant Brawl, Cruel Smite, and Slash Wave damage by 35% and increases their cooldown by 3s.</p></li></ul></li><li><p class="bb_paragraph"><b>Scale Lord's Massacre Sword:</b> Fortitude 17, Wisdom 12, Damage Reduction 69, Hit Chance 230</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Wall of Bitter Cold:</b> Changes Stalwart Bastion to \[Wall of Bitter Cold] and decreases its cooldown by 30%. While the effect lasts, deals damage equal to 150% of Base Damage when attacked from within 1.3x Attack Range (4.3x for Ranged and Magic) and has a 30% chance to apply Weaken: Frost that decreases Movement Speed by 35% for 3s. Affected targets cannot receive Stalwart Bastion from another caster for 45s.</p></li></ul></li><li><p class="bb_paragraph"><b>Last Dragon's Thunder Daggers:</b> Dexterity 17, Perception 12, Critical Damage +9.2%, Melee Critical Hit Chance 230</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Atirat's Claw:</b> Changes the range of Mad Sword Dance to 10m. Deactivates all targets to self upon skill activation. Boosts Off-hand Weapon Attack Chance by 70% and makes all attacks back attacks for 2s. Ignores PvP target's Shield Health. With every damage dealt on PvP targets with Health at 50% or lower, ignores Defense by 2.5% of the target's Max Health. Boosts damage against monsters by up to 50% proportional to Frenzied Sword Dance's growth tier.</p></li></ul></li><li><p class="bb_paragraph"><b>Reverse Scale Tracker's Judgment Crossbows:</b> Dexterity 17, Perception 12, Bonus Damage 69, Critical Damage +9.2%</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Atirat's Flame:</b> Changes Wild Barrage to an instant cast skill and changes the Attack Range to a 60-degree cone. On hit, has an 80% chance to apply a Weaken effect to the target for 9s that deals Defense-ignoring damage equal to 30% of Base Damage + 6 damage per second and decreases all CC Resistances by 20. Stacks up to 25 times.</p></li></ul></li><li><p class="bb_paragraph"><b>Reverse Scale Destroyer's Execution Bow:</b> Perception 17, Dexterity 12, Critical Damage +9.2%, Ranged Critical Hit Chance 230</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Ice Dragon Strike:</b> Changes Flash Wave to Ice Dragon Strike. Depending on charging time, deals Frost Damage equal to Flash Wave boosted by 50% and applies the Frost effect. Frost effect has a 70% chance to apply Bind: Icebound for 3s. Deals bonus damage to Bound or Oppressed targets. When Specialization 3 \[Effect Time Increase] is applied, increases Bind: Icebound duration by 1s.</p></li></ul></li><li><p class="bb_paragraph"><b>Endless Winter's Lightning Staff:</b> Wisdom 17, Perception 12, Heavy Attack Damage +11.5%, Cooldown Speed +11.5%</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Elemental Infusion:</b> Changes the Elemental Awakening Passive Skill to \[Elemental Infusion] and activates Special Skills when conditions for 2 element types are met. When 5 Fire Elements and 2 Ice Elements are stacked, Frost Smokescreen and Burning Smokescreen Skills change to \[Lava Dust] (Fury Attack). Deals 250% of Base Damage per second to foes within range and applies Weaken: Lava Dust for 6s. When Weaken: Lava Dust reaches 4 stacks, applies Petrify for 4s. When 2 Ice Elements and 7 Lightning Elements are stacked, Ice Spear Bombardment and Detonator Bombardment Skills change to \[Magnetic Field]. Deals Lightning Damage equal to 1,100% of Base Damage to hit enemies and applies Weaken: Magnetic Field which decreases Movement Speed by 60% for 2.5s. Magnetic Field transfers to foes within 5m up to 2 times, with 1 additional transfer if the target is Wet or affected by your own Frost effect. When 7 Lightning Elements and 5 Fire Elements are stacked, Inferno Wave and Frenzied Lightning Wave skills change to \[Firestorm]. Firestorm follows the target for 4s and deals damage equal to 300% of Base Damage and applies Weaken: Burning.</p></li></ul></li><li><p class="bb_paragraph"><b>Winter Storm Wand:</b> Wisdom 17, Fortitude 12, Healing +24%, Cooldown Speed +11%</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Dragon's Blessing:</b> Fountain of Life follows the target and has a 60% chance to apply Fear to enemies within range for 3s.</p></li></ul></li><li><p class="bb_paragraph"><b>Storm Lord's Judgment Spear:</b> Strength 17, Perception 12, Attack Speed +15.3%, Range +23%</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Ramux's Judgment:</b> Constricting Tempest always hits and additionally triggers on 2 enemies within a 5m radius of the target. When the chain ends, has a 100% chance to apply Collision: Pull and decreases Heavy Attack Damage Resistance of pulled targets by 15% for 6s. Upon successfully pulling a target, your PvP damage taken decreases by 30% for 6s.</p></li></ul></li><li><p class="bb_paragraph"><b>Lightning Orb of Vengeance:</b> Wisdom 17, Perception 12, Cooldown Speed +12.5%, Attack Speed +13.9%</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Stellar Star Destroyer:</b> Boosts Star Destroyer damage by 30% and the Star Destroyer skill changes to \[Stellar Star Destroyer]. Summons 6 Stellar Star Destroyers on the target, each dealing 275% of Base Damage + 225. Damage increases up to 2x proportional to charge time.</p></li></ul></li><li><p class="bb_paragraph"><b>Snowfield Destroyer Lightning Gauntlets:</b> Dexterity 17, Strength 12, Cooldown Speed +12%, Melee Heavy Attack Chance 220</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Last Dragon's Blessing:</b> Increases Threat Boost's Block Chance Boost effect duration by 0.5s and increases Base Damage by 1 for 6s every time Weaken: Bleed is applied. Stacks up to 100 times.</p></li></ul></li></ul><p class="bb_paragraph"><b>Equipment</b> — Values shown are granted at Item Levels 51 and 80 respectively.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Heavenly Lightning Cloak of Flying:</b> Critical Damage +3.2%~+6.1%, Heavy Attack Damage +4%~+7.6%, Range +8%~+15.2%, Cooldown Speed +4%~+7.6%, Max Health 500~1,040</p></li></ul><div class="bb_h3">Dimensional Trial</div><ul class="bb_ul"><li><p class="bb_paragraph">Stone Grave Cradle has been added to Dimensional Trials.</p></li></ul><div class="bb_h3">New Guild Raids</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/b09db1bce53fb746a0a0948847a9c97df301a990.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">Two new Guild Raids have been added, available at Guild Level 30.</p><ul class="bb_ul"><li><p class="bb_paragraph">Thuban</p></li><li><p class="bb_paragraph">Porfos</p></li></ul></li></ul><div class="bb_h3">New Achievements</div><ul class="bb_ul"><li><p class="bb_paragraph">A new Life > Furniture achievement category has been added.</p></li></ul><hr><div class="bb_h2">New Archboss Weapon Crafting Recipes Added</div><ul class="bb_ul"><li><p class="bb_paragraph">Ten Ramux Archboss weapon crafting recipes requiring Thundercloud Scales as the main material have been added.</p></li><li><p class="bb_paragraph">Ten Ramux Archboss weapon crafting recipes requiring Skill Cores as materials have been added.</p></li><li><p class="bb_paragraph">Various other crafting recipes have also been added.</p></li></ul><div class="bb_h3">Ramux Archboss Weapons</div><p class="bb_paragraph">Each new Archboss Weapon shares the same material and Sollant costs:</p><ul class="bb_ul"><li><p class="bb_paragraph">Thundercloud Scale x90</p></li><li><p class="bb_paragraph">Precious Rubrix / Precious Rubrix Ore x260</p></li><li><p class="bb_paragraph">Precious Magic Powder x1,000</p></li><li><p class="bb_paragraph">Noble Polishing Crystal x576</p></li><li><p class="bb_paragraph">Fee: 17,387,846 Sollant</p></li></ul><div class="bb_h3">Ramux Archboss Weapons Using Skill Cores</div><ul class="bb_ul"><li><p class="bb_paragraph">Crafting the new Archboss Weapons using their respective Skill Cores has the following costs:</p><ul class="bb_ul"><li><p class="bb_paragraph">Thundercloud Scale x20</p></li><li><p class="bb_paragraph">5,163,600 Sollant</p></li></ul></li><li><p class="bb_paragraph">Note that Archboss Weapons crafted using Skill Cores do not have a chance to receive Potential Abilities.</p></li></ul><div class="bb_h3">Other Recipes</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Snow Flower:</b> Giant Cordy's Branch x2 — Fee: 10,000 Sollant</p></li><li><p class="bb_paragraph"><b>Giant Cordy's Branch:</b> Snow Flower x2 — Fee: 10,000 Sollant</p></li><li><p class="bb_paragraph"><b>Scorched Frostbloom:</b> Scorched Giant Tree Branch x2 — Fee: 20,000 Sollant</p></li><li><p class="bb_paragraph"><b>Scorched Giant Tree Branch:</b> Scorched Frostbloom x2 — Fee: 20,000 Sollant</p></li><li><p class="bb_paragraph"><b>Unlockstone Bundle: Fortitude:</b> Grants 5 Unlockstones when opened — Adventure Coin: Fortitude x10 — Fee: 10,000 Sollant</p></li></ul><div class="bb_h3">Talandre Ascended Archboss Weapon Level Change</div><ul class="bb_ul"><li><p class="bb_paragraph">Talandre Ascended Archboss Weapon levels have been increased from 70 to 80.</p><ul class="bb_ul"><li><p class="bb_paragraph">The level of weapons already owned will also be adjusted.</p></li></ul></li></ul><div class="bb_h3">Talandre Ascended Archboss Material Drop Increase</div><ul class="bb_ul"><li><p class="bb_paragraph">Crafting recipes and crafting materials used to upgrade Ascended Talandre Archboss weapons will be added on August 26.</p><ul class="bb_ul"><li><p class="bb_paragraph">Accordingly, the number of scorched materials provided from Deluzhnoa and Giant Cordy part destruction and drop rewards has been increased.</p></li></ul></li></ul><hr><div class="bb_h2">Weapon and Equipment Skill Fixes and Balance Adjustments</div><div class="bb_h3">Daggers</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Inject Venom:</b> Additional-use skill effect changed.</p><ul class="bb_ul"><li><p class="bb_paragraph">Previous: When an attack succeeds against a target with 20 Poison stacks, consumes 10 Poison stacks and increases Heavy Attack Damage by 20% for 6 seconds.</p></li><li><p class="bb_paragraph">Updated: When an attack hits a target with 20 Poison stacks, increases Heavy Attack Damage by 20% for 6 seconds.</p></li></ul></li><li><p class="bb_paragraph"><b>Inject Venom Specialization 1 \[Lightning Infusion]:</b> Additional-use skill effect changed.</p><ul class="bb_ul"><li><p class="bb_paragraph">Previous: When an attack succeeds against a target with 20 Thundercloud stacks, consumes 10 Thundercloud stacks and increases Critical Damage by 15% for 6 seconds.</p></li><li><p class="bb_paragraph">Updated: When an attack succeeds against a target with 20 Thundercloud stacks, increases Critical Damage by 15% for 6 sec.</p></li></ul></li><li><p class="bb_paragraph"><b>Weapon Mastery \[Venomous Edge]:</b> Fixed an issue where attack power increase effects equivalent to base damage were not applied to Venomous Edge skill damage.</p></li></ul><div class="bb_h3">Crossbows</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Skill Core: Support Fire:</b> The 30% PvP damage reduction effect has been removed from Quick Fire, Recoil Shot, Wave Shot, and Explosive Arrow.</p></li></ul><div class="bb_h3">Gauntlets</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Chain Strike - \[Smash Down]:</b> Hit range increased from 4m to 5m. An effect has been added so Chain Strike – Smash Down can be used while using the Earthquake skill.</p></li><li><p class="bb_paragraph"><b>Mobility Strike Specialization 2 \[Mobility Enchant]:</b> Specialization name changed to \[Range Increase]. Required points reduced from 5 to 3. The effect of the Specialization has been adjusted:</p><ul class="bb_ul"><li><p class="bb_paragraph">Previous: Mobility Strike - Can now charge while moving. Afterimage - Attack range increases by 20%.</p></li><li><p class="bb_paragraph">Updated: Afterimage - Attack range increases by 20%. Mobility Strike can now be charged while moving by default, without the need for a specific Specialization.</p></li></ul></li><li><p class="bb_paragraph"><b>Sweep Specialization 3 \[Movement Speed and Range Increase]:</b> Movement Speed bonus has increased from 25% to 50%.</p></li><li><p class="bb_paragraph"><b>Explosive Flurry:</b> New specialization \[Cooldown Reduction] has been added. Requires 5 points. Reduces Explosive Barrage skill cooldown by 15%, and each Explosive Flurry hit reduces One-Inch Punch's remaining cooldown by 5%.</p></li><li><p class="bb_paragraph"><b>Explosive Flurry Specialization 2 \[Range Increase]:</b> Required points reduced from 5 to 3.</p></li><li><p class="bb_paragraph"><b>Consecutive Claws:</b> Improved so the skill can be used while jumping.</p></li><li><p class="bb_paragraph"><b>Skill Core: Fear Erosion:</b> Fixed an issue where the movement speed and defense reduction values were applied incorrectly when Fear Erosion was active, and the values in the effect tooltip were incorrect.</p></li></ul><div class="bb_h3">Longbow</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Flash Arrow Specialization 1 \[Flash Wave]:</b> Fixed an issue where the effect was occasionally not applied to the caster when moving backwards or used from an elevated location.</p></li><li><p class="bb_paragraph"><b>Skill Core: Torrent, Eye of Ventius:</b> Monster Damage Amplification value now grows with the respective Skill level. Fixed an issue where the stated damage increase against Monsters was displayed as a sum which included the original skill's monster damage amplification.</p><ul class="bb_ul"><li><p class="bb_paragraph">Torrent: The damage increase value displayed has been reduced from 185% to 50%.</p></li><li><p class="bb_paragraph">Eye of Ventius: The damage increase value displayed has been reduced from 260% to 50%.</p></li></ul></li><li><p class="bb_paragraph"><b>Skill Core: Gale Arrow:</b> Fixed an issue causing Gale Arrow to share a cooldown with Flash Arrow.</p></li><li><p class="bb_paragraph"><b>Blitz Specialization 1 \[Limit Break]:</b> Fixed an issue causing the DoT effect from Decisive Sniping to ignore Defense and Evasion when enhanced with Limit Break.</p></li></ul><div class="bb_h3">Staff</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Inner Peace:</b> Fixed an issue where the description for Specialization 1 \[Thunder's Blessing] was incorrectly applied to \[Inner Peace].</p></li><li><p class="bb_paragraph"><b>Skill Core: Thunder's Shadow:</b> Damage increased from 60% to 120%.</p></li><li><p class="bb_paragraph"><b>Skill Core: Lightning Condensation:</b> Damage increased from 90% to 180%. Growth values per skill level have been adjusted to match \[Inner Peace].</p></li><li><p class="bb_paragraph"><b>Skill Core: Thunderclouds Explosion:</b> Damage increased from 60% to 120%. Fixed an issue where the stated PvP damage reduction effect was not applied. Monster Damage Amplification display changed from 50% to 150%. Growth values per skill level have been adjusted to match \[Inner Peace].</p></li><li><p class="bb_paragraph"><b>Skill Core: Absolute Zero:</b> Frost Smokescreen's cooldown is now properly reduced based on the skill's level while the Absolute Zero Skill Core is equipped.</p></li></ul><div class="bb_h3">Wand</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Mastery \[Nightmare]:</b> Description has been updated to include Nightmare Melody in the list of skills that trigger the effect.</p></li><li><p class="bb_paragraph"><b>Skill Core: Magic Circle Expansion:</b> Fixed an issue where the cooldown reduction value was displayed as seconds instead of a percentage.</p></li><li><p class="bb_paragraph"><b>Skill Core: Nightmare Melody:</b> Added sleep duration increase effect when leveling the respective skill.</p></li></ul><div class="bb_h3">Spear</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Rising Slash / Cross Cut Specialization 4 \[Slaughtering Slash]:</b> Fixed an issue where, when the final attack of \[Rising Slash] or an attack from \[Slaughtering Slash] hit a target with Weaken: Brand, the skill cooldown was reduced by up to 15 sec based on stacks of Weaken: Burst, Ignite, and Shock.</p></li></ul><div class="bb_h3">Items</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Crimson Snow Annihilation Greatsword, Azure Snow Dragon Greatsword - \[Judgment]:</b> Damage amplification of Guillotine Blade against monsters at 50% Health or lower increased from 50% to 80%.</p></li><li><p class="bb_paragraph"><b>Stone Grave Executioner's Greatsword - \[Battlefield Momentum]:</b> Fixed an issue where entering and leaving water reset the cooldown of Precision Dash.</p></li><li><p class="bb_paragraph"><b>Flash of Justice Crossbows - \[Disruption Shot]:</b> Fixed an issue where the Weaken effect duration shown in the tooltip differed from the actual duration.</p></li><li><p class="bb_paragraph"><b>Crimson Snow Tracking Crossbows, Azure Snow Crystal Crossbows - \[Double Trap]:</b> Fixed an issue where entering and leaving water reset the cooldown of the Explosive Trap skill.</p></li><li><p class="bb_paragraph"><b>Frozen Inferno Longbow, Frozen Comet Longbow - \[Purifying Cry]:</b> Skill effect has been adjusted.</p><ul class="bb_ul"><li><p class="bb_paragraph">Previous: Area of effect: 3m radius, number of targets: 6.</p></li><li><p class="bb_paragraph">Updated: Area of effect: Radius equal to 25% of the player's Range, number of targets: 3.</p></li><li><p class="bb_paragraph">Fixed an issue causing the effect to be applied to allies, instead of just party members.</p></li><li><p class="bb_paragraph">Updated the skill description to clarify that the effect applies to 3 party members, excluding the caster.</p></li></ul></li><li><p class="bb_paragraph"><b>Coldblooded Commander Magic Staff - \[Icebound Spike]:</b> Fixed an issue where the Icebound Spike effect was not properly applied. Adjusted so the charge gauge is displayed when using the skill.</p></li><li><p class="bb_paragraph"><b>Coldblooded Wand - \[Prismatic Beam]:</b> Fixed an issue where Prismatic Beam could be summoned without limit.</p></li><li><p class="bb_paragraph"><b>Frigid Melody 4-set effect:</b> Health recovery value when applying a shield changed from 160% of base damage + 600 to a flat value of 750.</p></li></ul><hr><div class="bb_h2">Equipment Growth Cost Adjustments</div><p class="bb_paragraph">Equipment growth costs have been reduced, and Resonance enhancement rates have been changed.</p><div class="bb_h3">Resonance Enhancement</div><ul class="bb_ul"><li><p class="bb_paragraph">Probabilities have been adjusted so attempting Resonance Enhancement will no longer result in a lower number than before.</p></li></ul><div class="bb_h3">Inheritance Cost Reduction</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/af97015530a1e69468083f444d7eb238a4745977.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">The number of gems required for Inheritance has been reduced to 50% of the previous amount.</p></li><li><p class="bb_paragraph">The difference in Gems already spent for previous Inheritance will be refunded via Mail within 48 hours of the update.</p></li></ul><div class="bb_h3">Unlockstone Crafting via Adventure Coins</div><ul class="bb_ul"><li><p class="bb_paragraph">The existing recipes that used Adventure Coin: Fortitude to craft previous Unlockstones have been removed, and new recipes that craft the new variant of Unlockstones have been added.</p></li><li><p class="bb_paragraph">The number of Adventure Coin: Fortitude required for the new recipes was set based on the conversion ratio from previous Unlockstones to new Unlockstones.</p></li></ul><div class="bb_h3">Heroic Gear Potential Abilities</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/0f4d21d990dafa457467c84e841fb4f8feda92f1.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">Heroic Equipment can now have Potential Abilities.</p><ul class="bb_ul"><li><p class="bb_paragraph">Upon being obtained, Heroic Equipment may have a Potential Ability available:</p></li><li><p class="bb_paragraph">Weapons have an 8.3% chance to receive a Potential Ability.</p></li><li><p class="bb_paragraph">Armor and Accessories have a 5% chance to receive a Potential Ability.</p></li></ul></li><li><p class="bb_paragraph">Potential Abilities can now be transferred onto and off of Heroic Equipment.</p></li></ul><hr><div class="bb_h2">Additional Revisions</div><div class="bb_h3">Calanthia Raid</div><ul class="bb_ul"><li><p class="bb_paragraph">Removed the shield pattern used by Dragaryle when reaching 50% HP on Normal difficulty.</p></li><li><p class="bb_paragraph">On Difficult/Nightmare difficulty, Dragaryle will no longer interrupt special patterns upon reaching 50% HP.</p></li></ul><div class="bb_h3">Battlegrounds Seal Battle: Frostbite Fortress</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where some floors and staircases were invisible while using low graphics settings.</p></li><li><p class="bb_paragraph">Movement skills can no longer be used while carrying a relic.</p><ul class="bb_ul"><li><p class="bb_paragraph">Exception: Players morphed into Air Raid or Blitz (Disruptor) can still use movement skills regardless of relic possession.</p></li></ul></li></ul><div class="bb_h3">Dimensional Circle: Frostbreath Cave</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the "Defeat Vulcanus without taking damage from Fury or Wrath attacks" Exploration quest was not achievable.</p></li></ul><div class="bb_h3">Dimensional Circle: Stone Grave Cradle</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where pillars would not collapse when a power source spawned at certain locations during the boss fight.</p></li></ul><div class="bb_h3">Gate of Infinity</div><ul class="bb_ul"><li><p class="bb_paragraph">Nightmare Conductor's attack power has been reduced.</p></li></ul><div class="bb_h3">Field Bosses</div><ul class="bb_ul"><li><p class="bb_paragraph">The minimum number of participants required for Guild Portals has been adjusted from 36 to 24.</p></li><li><p class="bb_paragraph"><b>Porfos:</b> Fixed an issue where the Ice Prison was instantly destroyed by player attacks, preventing players from responding to the follow-up attack. Fixed an issue where, if the Ice Prison was destroyed quickly, distant players were hit by the follow-up attack projectile. Some regional background elements have been adjusted.</p></li><li><p class="bb_paragraph"><b>Thuban:</b> Fixed an issue where Thuban did not attack players when they were positioned against outer structures.</p></li><li><p class="bb_paragraph"><b>Ascended Ahzreil: </b>Fixed an issue causing Ahzreil's Flying Strike Gauntlets to not appear in the Ahzreil Equipment Selection Chest.</p></li></ul><div class="bb_h3">Guild Raid</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the region name was displayed abnormally when entering Pakilo Naru's Guild Raid instance.</p></li></ul><div class="bb_h3">Elite Enemies</div><ul class="bb_ul"><li><p class="bb_paragraph">The display range for system messages when monsters appear has been changed.</p><ul class="bb_ul"><li><p class="bb_paragraph">When an event occurs in Laslan, Stonegard, or Talandre, a notification message will be displayed across the entire region.</p></li><li><p class="bb_paragraph">When an event occurs in Nix, a notification message will be displayed while inside Nix.</p></li></ul></li></ul><div class="bb_h3">Field Events</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue in Scarlet Dream where the boss soul did not use skills.</p></li><li><p class="bb_paragraph">Fixed an issue in Scarlet Dream where the boss could continue to be summoned even after the boss soul owner died.</p></li><li><p class="bb_paragraph">Fixed an issue causing reward availability cooldowns to be shared across characters on an account.</p></li></ul><div class="bb_h3">Nix</div><ul class="bb_ul"><li><p class="bb_paragraph">Pitons have been added in Stillreach and an entry pathway leading to Ramux has been opened.</p></li><li><p class="bb_paragraph">Removed a floating Piton in Tumgir Hollow.</p></li><li><p class="bb_paragraph">Fixed an issue causing some players to be stuck with no contracts being displayed at the Nix Contract Manager.</p></li></ul><div class="bb_h3">Milestones</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue in \[Eternal Tundra] - \[Guild Proclamation: Sinking] where the field boss event activation text for Porfos and Thuban was not displayed.</p></li></ul><div class="bb_h3">Console</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue preventing Remnants of Nix from being accessed on Enforcer, the PS5-only server.</p></li></ul><div class="bb_h3">Guild Distribution</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue causing some Guild Distribution settings to appear editable by players that did not have the respective permissions.</p></li><li><p class="bb_paragraph">Fixed an issue where, when using Guild Distribution, the guild member list did not refresh properly according to the sale method settings.</p></li><li><p class="bb_paragraph">Gems dropped by bosses can no longer be distributed through Guild Distribution.</p></li></ul><div class="bb_h3">Appearance Effects</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the red dot did not appear or did not disappear in Mirror Boutique when acquiring some items.</p></li></ul><div class="bb_h3">Equipment Appearance</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where some equipment appearance names were applied incorrectly.</p><ul class="bb_ul"><li><p class="bb_paragraph">Appearance: Northern Wind's Roaring Staff has been changed to Appearance: Coldblooded Commander Magic Staff.</p></li><li><p class="bb_paragraph">Appearance: Endless Winter's Lightning Staff has been changed to Appearance: Endless Winter's Lightning Staff.</p></li></ul></li></ul><div class="bb_h3">Costume</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where, when a female character equipped the Sunswell Drifter Headpiece together with certain outfits, the Sunswell Drifter Headpiece changed to a different appearance.</p></li></ul><div class="bb_h3">Skill Cores</div><ul class="bb_ul"><li><p class="bb_paragraph">Weapon icons related to a Skill Core's respective ability have been added to the Skill Core title.</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/883407e8b57be57e6d495a881f3bdf445027e2fd.png"></p><div class="bb_h3">Item Links</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where item level, stats, and Trait Resonance values were not reflected correctly when linking items in chat.</p></li><li><p class="bb_paragraph">Changed so the tooltip explaining acquisition rates is no longer displayed when linking an item with no Potential Ability assigned in chat.</p></li></ul><div class="bb_h3">Stats</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed damage that ignores Defense stats granted by monsters can no longer be reduced by the Species Damage Resistance stat.</p></li></ul><div class="bb_h3">Fishing Rewards</div><ul class="bb_ul"><li><p class="bb_paragraph">Unlockstones have been removed from Fishing Sacks, and the remaining rewards have had their drop rate adjusted respectively.</p></li><li><p class="bb_paragraph">Existing Fishing Sacks will no longer drop Unlockstones.</p></li></ul><div class="bb_h3">Expedition Rewards</div><ul class="bb_ul"><li><p class="bb_paragraph">Unlockstones have been removed from Expedition Pouches, and the remaining rewards have had their drop rate adjusted respectively.</p></li><li><p class="bb_paragraph">Existing Expedition Pouches will no longer drop Unlockstones.</p></li></ul><div class="bb_h3">Dissolving</div><ul class="bb_ul"><li><p class="bb_paragraph">The quantity of Magic Powder obtained when dissolving gear with Traits has been changed.</p></li></ul><div class="bb_h3">Extraction Stones</div><ul class="bb_ul"><li><p class="bb_paragraph">Extraction Stones can now be sold to shops as they are no longer used.</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/f434536a235c8c9ea500f471ba27a419c491a557.png"></p><div class="bb_h3">Redfrost Items</div><ul class="bb_ul"><li><p class="bb_paragraph">Changed so the auto-acquisition grade filter option for Redfrost items can be selected from All, Rare or Higher, and Epic or Higher.</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/66d244804b41cc33fbbd625281b2bc4a10d192c8.png"></p><hr><div class="bb_h2">Events</div><p class="bb_paragraph"><b>Ascended Archboss Grand Assault!</b></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/2fc072153d2cbc002360bd144cb74e35db914a8e.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">Available for 2 weeks, 4x Ascended Archbosses will spawn during each event instead of just 2.</p></li></ul><hr><div class="bb_h2">Promotions</div><p class="bb_paragraph"><b>Battle Pass: Scarlet Drift</b></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/ac863a605e4e03b7496f2fd2bbe4ae91dfdb43ba.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">Battle Pass: Scarlet Drift is now on sale.</p></li></ul>]]> </content:encoded>
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<title>Final Fantasy 7 Revelation director is happy people argue about the remake trilogy because when people &amp;quot;get heated,&amp;quot; it means &amp;quot;they see value in those elements&amp;quot;</title>
<link>https://xinker.org/final-fantasy-7-revelation-director-is-happy-people-argue-about-the-remake-trilogy-because-when-people-get-heated-it-means-they-see-value-in-those-elements</link>
<guid>https://xinker.org/final-fantasy-7-revelation-director-is-happy-people-argue-about-the-remake-trilogy-because-when-people-get-heated-it-means-they-see-value-in-those-elements</guid>
<description><![CDATA[  The 1997 RPG Final Fantasy 7 is one of the most beloved games of all time, so naturally this decade&#039;s remake trilogy has been received, although largely positively, under intense scrutiny. A remake in every sense of the word, three distinct games have been made out of the original one, and Square Enix has been liberal with changes and expansions to the story, combat, world, and minigames, which naturally means fans have been squabbling online about all of the differences for about six years now. Naoki Hamaguchi, director on Final Fantasy 7 Rebirth and Revelation, sees that as a good thing. Ahead of Final Fantasy 7 Revelation&#039;s release next year, Hamaguchi tells Automaton he&#039;s &quot;grateful&quot; for the remake trilogy&#039;s discourse because it means people care. &quot;Games are a medium, a community, and a culture. While a culture has certain unchanging aspects, I believe it only truly shapes into a culture when people discuss it from many different perspectives,&quot; says Hamaguchi. &quot;If everyone looked at something in exactly the same way, I think it might not leave a lasting impression and could fade into obscurity over time. The very fact that the community is so active, that conversations happen, and debates keep erupting, is a kind of entertainment in and of itself.&quot; I don&#039;t know about you, but I&#039;m tickled by the mental image of Hamaguchi browsing Final Fantasy-related subreddits, sipping a cup of coffee, and giggling as his diehard fans argue about impossibly hot fantasy characters with big hair. In more elegant words, Hamaguchi says those heated discussions are proof of passion, which is hard to argue with. &quot;When people discuss and get heated about the minigames, the story, or the relationships between characters in FFVII, I think that only happens because they see value in those elements,&quot; he says. &quot;I&#039;m proud that this series has enough depth and capacity to inspire those kinds of discussions.&quot; Even from game to game in the remake series, there&#039;s a lot of variation in terms of gameplay and structure, with the first 2020 entry being far more linear than the massive open world that is Final Fantasy 7 Rebirth. Hamaguchi told GamesRadar+ in a recent interview that people &quot;got a little bit tired&quot; of all the side quests in Rebirth and might have &quot;stepped away&quot; in exhaustion, which suggests Revelation could be a little more streamlined. Final Fantasy 7 Revelation director wants &quot;some kind of physical edition&quot; for the RPG, but he can&#039;t promise it as Sony becomes the latest to &quot;shift away&quot; toward digital [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/3mV3FHFfPKcMq2BRAAKX2Q-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 02:36:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Final, Fantasy, Revelation, director, happy, people, argue, about, the, remake, trilogy, because, when, people, get, heated, means, they, see, value, those, elements</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/3mV3FHFfPKcMq2BRAAKX2Q-1280-80.jpg" crossorigin="anonymous"> The 1997 RPG Final Fantasy 7 is one of the most beloved games of all time, so naturally this decade's remake trilogy has been received, although largely positively, under intense scrutiny. A remake in every sense of the word, three distinct games have been made out of the original one, and Square Enix has been liberal with changes and expansions to the story, combat, world, and minigames, which naturally means fans have been squabbling online about all of the differences for about six years now. Naoki Hamaguchi, director on Final Fantasy 7 Rebirth and Revelation, sees that as a good thing.<br><br> Ahead of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Ffinal-fantasy-7-revelation-guide%2F" target="_blank" rel=" noopener">Final Fantasy 7 Revelation</a>'s release next year, Hamaguchi tells <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fautomaton-media.com%2Fen%2Finterviews%2Fafter-final-fantasy-vii-revelations-reveal-the-trilogy-has-been-selling-extremely-well-director-naoki-hamaguchi-on-player-feedback-the-blessing-of-a-heated-fandom-and-physical-games%2F" target="_blank" rel=" noopener">Automaton</a> he's "grateful" for the remake trilogy's discourse because it means people care.<br><br> "Games are a medium, a community, and a culture. While a culture has certain unchanging aspects, I believe it only truly shapes into a culture when people discuss it from many different perspectives," says Hamaguchi. "If everyone looked at something in exactly the same way, I think it might not leave a lasting impression and could fade into obscurity over time. The very fact that the community is so active, that conversations happen, and debates keep erupting, is a kind of entertainment in and of itself."<br><br> I don't know about you, but I'm tickled by the mental image of Hamaguchi browsing Final Fantasy-related subreddits, sipping a cup of coffee, and giggling as his diehard fans argue about impossibly hot fantasy characters with big hair. In more elegant words, Hamaguchi says those heated discussions are proof of passion, which is hard to argue with.<br><br> "When people discuss and get heated about the minigames, the story, or the relationships between characters in FFVII, I think that only happens because they see value in those elements," he says. "I'm proud that this series has enough depth and capacity to inspire those kinds of discussions."<br><br> Even from game to game in the remake series, there's a lot of variation in terms of gameplay and structure, with the first 2020 entry being far more linear than the massive open world that is Final Fantasy 7 Rebirth. Hamaguchi told GamesRadar+ in a recent interview that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Ffinal-fantasy-7-rebirth-director-knows-players-got-a-little-bit-of-tired-of-side-quests-in-the-jrpgs-massive-open-world-and-might-have-stepped-away%2F" target="_blank" rel=" noopener">people "got a little bit tired" of all the side quests in Rebirth</a> and might have "stepped away" in exhaustion, which suggests Revelation could be a little more streamlined.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Ffinal-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital%2F" target="_blank" rel=" noopener"><i>Final Fantasy 7 Revelation director wants "some kind of physical edition" for the RPG, but he can't promise it as Sony becomes the latest to "shift away" toward digital</i></a><br><br> [/url]]]> </content:encoded>
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<title>Terraria 1.4.5.7 is almost here, with gassy greatswords and trick projectiles</title>
<link>https://xinker.org/terraria-1457-is-almost-here-with-gassy-greatswords-and-trick-projectiles</link>
<guid>https://xinker.org/terraria-1457-is-almost-here-with-gassy-greatswords-and-trick-projectiles</guid>
<description><![CDATA[  Re-Logic says Terraria update 1.4.5.7 is nearly complete, and gives us two spoilers as it prepares to roll into the crossplay launch next. Read the full story on PCGamesN: Terraria 1.4.5.7 is almost here, with gassy greatswords and trick projectiles ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/terraria-update-1-4-5-7-spoiler-state-of-the-game-july-2026-roundup.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 02:33:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Terraria, 1.4.5.7, almost, here, with, gassy, greatswords, and, trick, projectiles</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/terraria-update-1-4-5-7-spoiler-state-of-the-game-july-2026-roundup.jpg" crossorigin="anonymous"> Re-Logic says Terraria update 1.4.5.7 is nearly complete, and gives us two spoilers as it prepares to roll into the crossplay launch next.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fterraria%2Fstate-of-the-game-july-2026" target="_blank" rel=" noopener">Terraria 1.4.5.7 is almost here, with gassy greatswords and trick projectiles</a><br><br>]]> </content:encoded>
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<title>&amp;quot;I do hope that in the eyes of our players, Cyberpunk 2077 has earned its place, and I look at it now with pride and gratitude&amp;quot; &#45; Associate Game Director Paweł Sasko on Cyberpunk 2077&amp;apos;s launch, Edgerunners, quest design, music, and more</title>
<link>https://xinker.org/i-do-hope-that-in-the-eyes-of-our-players-cyberpunk-2077-has-earned-its-place-and-i-look-at-it-now-with-pride-and-gratitude-associate-game-director-pawel-sasko-on-cyberpunk-2077s-launch-edgerunners-quest-design-music-and-more</link>
<guid>https://xinker.org/i-do-hope-that-in-the-eyes-of-our-players-cyberpunk-2077-has-earned-its-place-and-i-look-at-it-now-with-pride-and-gratitude-associate-game-director-pawel-sasko-on-cyberpunk-2077s-launch-edgerunners-quest-design-music-and-more</guid>
<description><![CDATA[  We chat with CDPR&#039;s Associate Game Director Paweł Sasko about Cyberpunk 2077&#039;s launch, looking back at the support, Edgerunners, Wuthering Waves, quest design, characters, and much more. ]]></description>
<enclosure url="https://assets.rpgsite.net/articles/images/000/020/908/original/cyberpunk-2-pawel-sasko-associate-game-director-new-interview-2026-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 02:21:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>hope, that, the, eyes, our, players, Cyberpunk, 2077, has, earned, its, place, and, look, now, with, pride, and, gratitude, Associate, Game, Director, Paweł, Sasko, Cyberpunk, 2077s, launch, Edgerunners, quest, design, music, and, more</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.rpgsite.net/articles/images/000/020/908/original/cyberpunk-2-pawel-sasko-associate-game-director-new-interview-2026-thumb.png" crossorigin="anonymous"> We chat with CDPR's Associate Game Director Paweł Sasko about Cyberpunk 2077's launch, looking back at the support, Edgerunners, Wuthering Waves, quest design, characters, and much more.<br><br>]]> </content:encoded>
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<title>Dead by Daylight Giving Away Free Codes for Next Chapter</title>
<link>https://xinker.org/dead-by-daylight-giving-away-free-codes-for-next-chapter</link>
<guid>https://xinker.org/dead-by-daylight-giving-away-free-codes-for-next-chapter</guid>
<description><![CDATA[  Dead by Daylight is giving away free Early Access codes for a limited time, giving fans a chance to play the Chorus of Sin chapter before its official release on August 25. To obtain these Dead by Daylight codes, players have to follow a series of steps to enter a contest and be randomly selected. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/dead-by-daylight-chorus-of-sin-official-art-cropped.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 02:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dead, Daylight, Giving, Away, Free, Codes, for, Next, Chapter</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/dead-by-daylight-chorus-of-sin-official-art-cropped.jpg" crossorigin="anonymous"> <i><b>Dead by Daylight</b></i> is giving away free Early Access codes for a limited time, giving fans a chance to play the Chorus of Sin chapter before its official release on August 25. To obtain these <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fdead-by-daylight%2F" target="_blank" rel=" noopener"><i>Dead by Daylight</i></a> codes, players have to follow a series of steps to enter a contest and be randomly selected.<br><br>]]> </content:encoded>
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<title>The Odyssey release saw Assassin&amp;apos;s Creed: Odyssey player engagement jump 90%, analyst says Ubisoft can thank Christopher Nolan for its best week in years</title>
<link>https://xinker.org/the-odyssey-release-saw-assassins-creed-odyssey-player-engagement-jump-90-analyst-says-ubisoft-can-thank-christopher-nolan-for-its-best-week-in-years</link>
<guid>https://xinker.org/the-odyssey-release-saw-assassins-creed-odyssey-player-engagement-jump-90-analyst-says-ubisoft-can-thank-christopher-nolan-for-its-best-week-in-years</guid>
<description><![CDATA[  Assassin&#039;s Creed: Odyssey player count soared for the first time in years since Christopher Nolan&#039;s The Odyssey adaptation released earlier this month, according to data gathered by Alinea Analytics. Alinea head of market analysis Rhys Elliott explains in a new post on Substack that, once The Odyssey zapped onto IMAX screens on July 17, &quot;the cultural spillover into games was immediate.&quot; 10 days later, Ubisoft&#039;s 2018 ancient Greek adventure Assassin&#039;s Creed: Odyssey had nearly doubled its active player count, swelling from an approximate total of 122,000 players to 233,000 across platforms.  &quot;That&#039;s a 90% surge in engagement,&quot; says Elliott, &quot;at 1.8x the game&#039;s pre-film July baseline.&quot; But unlike the Greeks as they piled into their Trojan horse, most recent Assassin&#039;s Creed: Odyssey players are unwilling to risk more than a boring afternoon. Only 26% of the action RPG&#039;s new recruits came from Steam, while PlayStation players went off like a car alarm up 94% to 114,000 daily active users, and Xbox boomed plus-134% from 36,000 to 84,000 active users.  Probably, Assassin&#039;s Creed: Odyssey&#039;s luck on console came from PS Plus and Game Pass subscribers – even with Game Pass currently limping toward death. Elliott says, &quot;Lapsed fans jumped straight back in, while new players found a 60+ hour Greek epic waiting inside a subscription they already pay for.&quot; Though, Nolan&#039;s The Odyssey also blessed Ubisoft&#039;s Odyssey with some fresh sales. &quot;Software sales moved modestly at around 400K copies year-to-date,&quot; Elliott says, but the real news &quot;is pure player engagement. The film didn&#039;t make millions buy an eight-year-old game, but it got a massive cohort playing it again. That data gives Ubisoft great ammunition for an eventual AC Odyssey Resynced.&quot;  The developer&#039;s recent Black Flag Resynced has been a gargantuan financial success for Ubisoft, so I wouldn&#039;t be surprised to see it capitalize further on Nolan fever – if it stops laying off devs long enough to do so.  Ubisoft had a very on-brand problem with Assassin&#039;s Creed Odyssey: there weren&#039;t many tall buildings in Ancient Greece even though it&#039;s a &quot;climbing-frame game.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/itrCzfFfYUfJkTDv2gi9nh-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 02:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Odyssey, release, saw, Assassins, Creed:, Odyssey, player, engagement, jump, 90, analyst, says, Ubisoft, can, thank, Christopher, Nolan, for, its, best, week, years</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/itrCzfFfYUfJkTDv2gi9nh-1280-80.jpg" crossorigin="anonymous"> Assassin's Creed: Odyssey player count soared for the first time in years since Christopher Nolan's The Odyssey adaptation released earlier this month, according to data gathered by Alinea Analytics.<br><br> Alinea head of market analysis Rhys Elliott explains in a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Falineaanalytics.substack.com%2Fp%2Fplaystation-physical-shares-fc-27" target="_blank" rel=" noopener"><u>new post on Substack</u></a> that, once The Odyssey zapped onto <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fentertainment%2Faction-movies%2Fthe-odyssey-imax-70mm-screenings-are-being-extended-until-the-release-of-resident-evil-in-september-due-to-constant-sell-outs%2F" target="_blank" rel=" noopener"><u>IMAX screens</u></a> on July 17, "the cultural spillover into games was immediate." 10 days later, Ubisoft's 2018 ancient Greek adventure <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fassassins-creed-odyssey-guide%2F" target="_blank" rel=" noopener"><u>Assassin's Creed: Odyssey</u></a> had nearly doubled its active player count, swelling from an approximate total of 122,000 players to 233,000 across platforms. <br><br> "That's a 90% surge in engagement," says Elliott, "at 1.8x the game's pre-film July baseline." But unlike the Greeks as they piled into their Trojan horse, most recent Assassin's Creed: Odyssey players are unwilling to risk more than a boring afternoon. Only 26% of the action RPG's new recruits came from Steam, while PlayStation players went off like a car alarm up 94% to 114,000 daily active users, and Xbox boomed plus-134% from 36,000 to 84,000 active users. <br><br> Probably, Assassin's Creed: Odyssey's luck on console came from PS Plus and Game Pass subscribers – even with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fplatforms%2Fxbox%2Fxbox-game-pass-failed-to-hit-subscriber-targets-because-most-people-dont-play-lots-of-games-says-analyst-and-going-indie-wont-save-it-i-dont-see-a-solution%2F" target="_blank" rel=" noopener"><u>Game Pass currently limping toward death</u></a>. Elliott says, "Lapsed fans jumped straight back in, while new players found a 60+ hour Greek epic waiting inside a subscription they already pay for."<br><br> Though, Nolan's The Odyssey also blessed Ubisoft's Odyssey with some fresh sales. "Software sales moved modestly at around 400K copies year-to-date," Elliott says, but the real news "is pure player engagement. The film didn't make millions buy an eight-year-old game, but it got a massive cohort playing it again. That data gives Ubisoft great ammunition for an eventual AC Odyssey Resynced." <br><br> The developer's recent Black Flag Resynced has been a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fassassin-s-creed%2Fat-3-5-million-sales-assassins-creed-black-flag-resynced-beat-ubisofts-full-year-expectations-in-2-weeks-with-historical-pc-performance%2F" target="_blank" rel=" noopener"><u>gargantuan financial success</u></a> for Ubisoft, so I wouldn't be surprised to see it capitalize further on Nolan fever – if it stops <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fassassin-s-creed%2Fthis-is-not-how-i-imagined-it-would-end-ubisoft-to-lay-off-assassins-creed-black-flag-resynced-devs-at-its-barcelona-studio-with-one-calling-the-remakes-release-bittersweet%2F" target="_blank" rel=" noopener"><u>laying off devs</u></a> long enough to do so. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fassassin-s-creed%2Fubisoft-had-a-very-on-brand-problem-with-assassins-creed-odyssey-there-werent-many-tall-buildings-in-ancient-greece-even-though-its-a-climbing-frame-game%2F" target="_blank" rel=" noopener"><u><i>Ubisoft had a very on-brand problem with Assassin's Creed Odyssey: there weren't many tall buildings in Ancient Greece even though it's a "climbing-frame game."</i></u></a><br><br> [/url]]]> </content:encoded>
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<title>1.0 ПАТЧНОУТ</title>
<link>https://xinker.org/10-patchnout</link>
<guid>https://xinker.org/10-patchnout</guid>
<description><![CDATA[ Привет друзья, сегодня Quasimorph выходит в 1.0, а это значит что дефолтная версия игры наконец поглощает изменения которые мы тестировали на протяжении последних нескольких месяцев. Ниже вы можете увидеть полный список изменений.Информация по совместимости сейвов: Сейвы из дефолтного бранча не совместимы с 1.0 Сейвы из Unstable Beta совместимы Иными словами, если вы не играли в бету, то вам предстоит начать новую игру.НОВОЕДостижения Steam. Использование консольных команд делает сохранение нелегитимным для получения достижений.Обновление конфигов и очистка от старых предметов.Редактор карт. Функционал создания своих наборов карт.Внутриигровой менеджер модов. Он позволяет настраивать порядок загрузки модов, включать и выключать загружаемые моды, показывает коллизии наборов карт.Департамент Пактов для Магнума. Позволяет обменивать пакты низких тиров на пакты высоких тиров. Есть шанс получить пакт, который не падает с барона.Переработки торгового шаттла. Теперь он продает любые предметы, не принимаемые предметы продаются по заниженной цене. Три режима торговли: бартер с возможностью указать тип желаемых предметов для покупки, продажа предметов для поднятия репутации, грузоперевозки от станций прокси-компании.Сюжетная линия РеалВейр с 2 концовками.Сюжетная ветка АнКом с 2 концовками.29 новых пушек, 2 новых комбинированных типов урона, 2 устанавливаемых укрытия, 4 газовых гранаты, 10 пактов Олирны, доработаны старые пакты, переделаны квестовые пакты Тецктлана и Ксиомары - итого 142 пакта, 70 можно получить только через обряды.Обновление механик огня и жидкостей, добавление газов. Попробуйте поджечь лужи яда, будет весело.Метательное оружие было отделено от гранат и теперь имеет собственный тип. Оно получает бонусы как оружие ближнего боя и может ломаться при броске. Это не только метательные ножи, но и пилы, гвозди, пустые бутылки.Заряженные батареи теперь влияют на характеристики оружия. Тип урона задается самим оружием.Переработан виртуальный этаж миссии Маяк.Замороженные противники при смерти распадаются на осколки льда.Квазиморфные Данные теперь может понижать уровень накопленного проклятияС помощью Айди Сотрудника теперь можно разблокировать заблокированные двери.Добавлены обучающие сообщения для меню обряда, захвата корпорации, окна аугментов и имплантов, при получении пакта, встрече с газом, обновлено сообщение про торговый челнок.Новые случайные события - в брамфатурах враги с альтернативными пактами, сообщения в космосе от фракций с низкой репутацией.Настройка ограничения FPS.Экран загрузки в начале игры.Опция отключения шейдера черной дыры для тех, у кого была проблема с производительностью в Плероме.QUALITY of LIFEПри попытке войти в клетку, занятую союзником, с клавиатуры или контроллера союзники теперь уступают место игроку — как это уже работает при движении мышкой.Добавлена горячая клавиша, при удержании которой можно прокручивать камеру.Теперь можно нажать на любой апгрейд и посмотреть требуемые предметы, а не только на следующий в списке.Во вкладках Криокамеры и Разборщика теперь можно настраивать правила сортировки.В названия ран теперь добавлены типы урона, которыми они были нанесены.Новые настройки для включения смены освещения внутри миссии и включения анимации появления окон. По умолчанию включены.Решена проблема с падением FPS в меню крафта при большом количестве рецептов.УПРАВЛЕНИЕВсе: Горячие клавиши для перехода на предыдущую и следующую вкладки инвентаря.Все: Добавлена мультипликатор задержки удержания - сколько надо зажимать клавишу, чтобы это опозналось не как одно нажатие.Клавиатура/контроллер: При открытии контейнера или инвентаря трупа курсор будет там, а не в инвентаре игрока.Клавиатура/контроллер: Возможность использования альтернативного действия, теперь можно будет закрывать и блокировать двери.Клавиатура/контроллер: Некоторые действия вместо клавиши показывали прочерк.Контроллер: Можно метать оружие ближнего боя через режим стрельбы.Контроллер: При активации разгрузки показываются тултипы предметов в ней. При их активации тултип закрывается.Контроллер: Скролл правым стиком без активации скроллбара теперь доступен во всех окнах.ЛОКАЛИЗАЦИЯБольшое обновление для Английского, Немецкого, Испанского, Японского, Китайского языков.БАЛАНСОбновление характеристик всего оружия. Из главных заметных изменений - поднят урон огнеметов в зоне атаки; пересмотрены точности (в среднем слабое уменьшение) и крит. уроны (в целом немного уменьшено, но есть оружие с повышенным) оружия; облегчено легкое оружие; увеличено максимальное состояние; изменены цены оружия, в основном уменьшены, но у нескольких особо сильных повышены; в среднем немного уменьшено падение урона.Обновлены эффекты зависимостей, статусов и ран. У гибридных типов урона теперь свои эффекты. Более сильное отличие ран для человеческих, квазиморфных и кибернетических частей тела. Более реалистичное распределение ран между частями тела. Статус отравление теперь падает со временем, а не сначала растет и потом падает. Из примеров: у ро ]]></description>
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<pubDate>Sat, 01 Aug 2026 01:59:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>1.0, ПАТЧНОУТ</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">Привет друзья, </div><p class="bb_paragraph">сегодня Quasimorph выходит в 1.0, а это значит что дефолтная версия игры наконец поглощает изменения которые мы тестировали на протяжении последних нескольких месяцев. </p><p class="bb_paragraph">Ниже вы можете увидеть полный список изменений.</p><div class="bb_h3">Информация по совместимости сейвов: </div><ul class="bb_ul"><li><p class="bb_paragraph">Сейвы из дефолтного бранча не совместимы с 1.0 </p></li><li><p class="bb_paragraph">Сейвы из Unstable Beta совместимы </p></li><li><p class="bb_paragraph">Иными словами, если вы не играли в бету, то вам предстоит начать новую игру.</p></li></ul><div class="bb_h3">НОВОЕ</div><ul class="bb_ul"><li><p class="bb_paragraph">Достижения Steam. Использование консольных команд делает сохранение нелегитимным для получения достижений.</p></li><li><p class="bb_paragraph">Обновление конфигов и очистка от старых предметов.</p></li><li><p class="bb_paragraph">Редактор карт. Функционал создания своих наборов карт.</p></li><li><p class="bb_paragraph">Внутриигровой менеджер модов. Он позволяет настраивать порядок загрузки модов, включать и выключать загружаемые моды, показывает коллизии наборов карт.</p></li><li><p class="bb_paragraph">Департамент Пактов для Магнума. Позволяет обменивать пакты низких тиров на пакты высоких тиров. Есть шанс получить пакт, который не падает с барона.</p></li><li><p class="bb_paragraph">Переработки торгового шаттла. Теперь он продает любые предметы, не принимаемые предметы продаются по заниженной цене. Три режима торговли: бартер с возможностью указать тип желаемых предметов для покупки, продажа предметов для поднятия репутации, грузоперевозки от станций прокси-компании.</p></li><li><p class="bb_paragraph">Сюжетная линия РеалВейр с 2 концовками.</p></li><li><p class="bb_paragraph">Сюжетная ветка АнКом с 2 концовками.</p></li><li><p class="bb_paragraph">29 новых пушек, 2 новых комбинированных типов урона, 2 устанавливаемых укрытия, 4 газовых гранаты, 10 пактов Олирны, доработаны старые пакты, переделаны квестовые пакты Тецктлана и Ксиомары - итого 142 пакта, 70 можно получить только через обряды.</p></li><li><p class="bb_paragraph">Обновление механик огня и жидкостей, добавление газов. Попробуйте поджечь лужи яда, будет весело.</p></li><li><p class="bb_paragraph">Метательное оружие было отделено от гранат и теперь имеет собственный тип. Оно получает бонусы как оружие ближнего боя и может ломаться при броске. Это не только метательные ножи, но и пилы, гвозди, пустые бутылки.</p></li><li><p class="bb_paragraph">Заряженные батареи теперь влияют на характеристики оружия. Тип урона задается самим оружием.</p></li><li><p class="bb_paragraph">Переработан виртуальный этаж миссии Маяк.</p></li><li><p class="bb_paragraph">Замороженные противники при смерти распадаются на осколки льда.</p></li><li><p class="bb_paragraph">Квазиморфные Данные теперь может понижать уровень накопленного проклятия</p></li><li><p class="bb_paragraph">С помощью Айди Сотрудника теперь можно разблокировать заблокированные двери.</p></li><li><p class="bb_paragraph">Добавлены обучающие сообщения для меню обряда, захвата корпорации, окна аугментов и имплантов, при получении пакта, встрече с газом, обновлено сообщение про торговый челнок.</p></li><li><p class="bb_paragraph">Новые случайные события - в брамфатурах враги с альтернативными пактами, сообщения в космосе от фракций с низкой репутацией.</p></li><li><p class="bb_paragraph">Настройка ограничения FPS.</p></li><li><p class="bb_paragraph">Экран загрузки в начале игры.</p></li><li><p class="bb_paragraph">Опция отключения шейдера черной дыры для тех, у кого была проблема с производительностью в Плероме.</p></li></ul><div class="bb_h3">QUALITY of LIFE</div><ul class="bb_ul"><li><p class="bb_paragraph">При попытке войти в клетку, занятую союзником, с клавиатуры или контроллера союзники теперь уступают место игроку — как это уже работает при движении мышкой.</p></li><li><p class="bb_paragraph">Добавлена горячая клавиша, при удержании которой можно прокручивать камеру.</p></li><li><p class="bb_paragraph">Теперь можно нажать на любой апгрейд и посмотреть требуемые предметы, а не только на следующий в списке.</p></li><li><p class="bb_paragraph">Во вкладках Криокамеры и Разборщика теперь можно настраивать правила сортировки.</p></li><li><p class="bb_paragraph">В названия ран теперь добавлены типы урона, которыми они были нанесены.</p></li><li><p class="bb_paragraph">Новые настройки для включения смены освещения внутри миссии и включения анимации появления окон. По умолчанию включены.</p></li><li><p class="bb_paragraph">Решена проблема с падением FPS в меню крафта при большом количестве рецептов.</p></li></ul><div class="bb_h3">УПРАВЛЕНИЕ</div><ul class="bb_ul"><li><p class="bb_paragraph">Все: Горячие клавиши для перехода на предыдущую и следующую вкладки инвентаря.</p></li><li><p class="bb_paragraph">Все: Добавлена мультипликатор задержки удержания - сколько надо зажимать клавишу, чтобы это опозналось не как одно нажатие.</p></li><li><p class="bb_paragraph">Клавиатура/контроллер: При открытии контейнера или инвентаря трупа курсор будет там, а не в инвентаре игрока.</p></li><li><p class="bb_paragraph">Клавиатура/контроллер: Возможность использования альтернативного действия, теперь можно будет закрывать и блокировать двери.</p></li><li><p class="bb_paragraph">Клавиатура/контроллер: Некоторые действия вместо клавиши показывали прочерк.</p></li><li><p class="bb_paragraph">Контроллер: Можно метать оружие ближнего боя через режим стрельбы.</p></li><li><p class="bb_paragraph">Контроллер: При активации разгрузки показываются тултипы предметов в ней. При их активации тултип закрывается.</p></li><li><p class="bb_paragraph">Контроллер: Скролл правым стиком без активации скроллбара теперь доступен во всех окнах.</p></li></ul><div class="bb_h3">ЛОКАЛИЗАЦИЯ</div><p class="bb_paragraph">Большое обновление для Английского, Немецкого, Испанского, Японского, Китайского языков.</p><div class="bb_h3">БАЛАНС</div><ul class="bb_ul"><li><p class="bb_paragraph">Обновление характеристик всего оружия. Из главных заметных изменений - поднят урон огнеметов в зоне атаки; пересмотрены точности (в среднем слабое уменьшение) и крит. уроны (в целом немного уменьшено, но есть оружие с повышенным) оружия; облегчено легкое оружие; увеличено максимальное состояние; изменены цены оружия, в основном уменьшены, но у нескольких особо сильных повышены; в среднем немного уменьшено падение урона.</p></li><li><p class="bb_paragraph">Обновлены эффекты зависимостей, статусов и ран. У гибридных типов урона теперь свои эффекты. Более сильное отличие ран для человеческих, квазиморфных и кибернетических частей тела. Более реалистичное распределение ран между частями тела. Статус отравление теперь падает со временем, а не сначала растет и потом падает. Из примеров: у роботов теперь не будет получения урона в ход от ран, но штрафы будут сильнее.</p></li><li><p class="bb_paragraph">Обновлена медицина - усилена стабилизация через перевязки, немного ослаблены аптечки, увеличена продолжительность работы таблеток.</p></li><li><p class="bb_paragraph">Пересмотрены цены и прогрессии цен улучшения клонов, брони и оружия. У клонов главным ограничивающим фактором теперь выступают чипы, но на первых нескольких уровнях они не нужны. Количество нужных предметов для улучшения стало меньше, например для 100 уровня улучшений надо теперь 450 предметов, а не 3000. Ослаблено количество характеристик, даваемых за уровень улучшения. У оружия и брони выше доступность апгрейдов в целом, но ниже потолок. Теперь надо больше разных предметов. Рост стоимости уменьшен, но уменьшено и максимальное количество уровней. При этом количество получаемых за один уровень характеристик изменено с поправкой на их полезность. Разные элементы брони имеют разные шаги улучшения - шлем защищает хуже нагрудника, но и цена его улучшения ниже.</p></li><li><p class="bb_paragraph">Была проведена нормализация использования многоразовых предметов. Теперь при соединении двух предметов с 1 использованием всегда будет получен предмет с 2 использованиями.</p></li><li><p class="bb_paragraph">Перк Анатомия врага теперь работает и на взрывы, созданные игроком.</p></li><li><p class="bb_paragraph">Бонус к дальности броска оружия теперь распространяется и на дальность броска гранат.</p></li><li><p class="bb_paragraph">Ограничен пул предметов в миссиях типа “Грабеж” — теперь не придётся воровать дешевые ресурсы, только ценные бартерные предметы.</p></li><li><p class="bb_paragraph">Апгрейд Магнума Служба Безопасности теперь даёт отряд союзников только на первом этаже, а не на каждом. После убийства всех врагов на этаже они направятся к лифту и смогут перейти вместе с игроком дальше.</p></li><li><p class="bb_paragraph">Управляемые и нестационарные союзники игрока теперь могут переходить между этажами вместе с игроком.</p></li><li><p class="bb_paragraph">Если во время сюжетной линии Тецктлана игрок сделал Церковь Откровения или Солнечный Ковен своей прокси, то после того, как её у него отберут, он сможет захватить новую прокси.</p></li><li><p class="bb_paragraph">Уменьшено количество врагов в миссиях “Погружение”.</p></li><li><p class="bb_paragraph">В миссиях погружение в брамфатуру квазиморфы больше не будут сразу идти к клону.</p></li><li><p class="bb_paragraph">Перк Ритуализм теперь срабатывает от использования любых квазиморфных расходников, не только при поедании гавваха.</p></li><li><p class="bb_paragraph">Если включено завершение миссии при смерти клона или при эвакуации, то теперь она не проваливается, а происходит разрешение миссии как без участия игрока. То есть победившая сторона зависит от их сил.</p></li><li><p class="bb_paragraph">Обновлены влияния характеристик тела на используемое оружие. Теперь крит шанс и крит урон клона и НПЦ будут добавляться к их оружию ближнего боя. Уменьшены соответствующие показатели у оружия ближнего боя, чтобы итоговые характеристики остались на примерно прошлом уровне. Характеристики клона теперь влияют на метательное оружие.</p></li><li><p class="bb_paragraph">Рецепт фазовой бомбы теперь выдается в нескольких сюжетных ветках - Ксиомара, РеалВейр до развилки, АнКом в обоих ветках, Тецктлан.</p></li><li><p class="bb_paragraph">Шанс получения каждого предмета при разборе уменьшен с 50% до 33%.</p></li><li><p class="bb_paragraph">Увеличена разница в сложности между миссиями с разным количеством черепов. Уменьшена средняя продолжительность миссиями. Мощь фракций немного слабее влияет на сложность миссии. </p></li><li><p class="bb_paragraph">В доступные со старта рецепты крафта добавлены самодельные гранаты.</p></li><li><p class="bb_paragraph">Бонусы квазиморфоза указываются как аддитивные мультипликаторы.</p></li><li><p class="bb_paragraph">Обновлены списки предметов в чипах и их цены апгрейда в соответствие с их текущим уровнем технологий.</p></li><li><p class="bb_paragraph">У миссий Погружение новая прогрессия Тех Уровней. Теперь прогрессия не линейная, первый этаж имеет ТУ4, четвертый этаж - ТУ8, седьмой этаж - ТУ9, десятый этаж и далее - ТУ10.</p></li><li><p class="bb_paragraph">Разделены НПЦ для защиты ВИПов и СЕО/помощь от прокси. Теперь вам на помощь снова будут приходить элитные войска.</p></li><li><p class="bb_paragraph">Помимо стрельбы теперь по умолчанию звуки также издают открытие дверей и смерть врагов. Особенность Глушитель именно что убирает звук выстрела для НПЦ. Звук попадания пуль слабее, так что привлекать внимание врагов выстрелами будет сложнее. Но всегда можно использовать взрывные снаряды.</p></li><li><p class="bb_paragraph">Больше видов НПЦ теперь могут стать предателями - стать враждебными к другим НПЦ при случайном попадании.</p></li><li><p class="bb_paragraph">Обновлены рецепты крафта, разбора и ампутаций у миниганной и лазерной турелей. Теперь с ним можно получить Судью АБВ и ПВ-277, повышен шанс получить их через ампутацию. Можете попрощаться с Призмой.</p></li><li><p class="bb_paragraph">Ослаблены баффы прокси в апгрейдах Магнума.</p></li><li><p class="bb_paragraph">Обновлены ускорения времени в космосе, теперь выбор х1, х25, х100, х250.</p></li><li><p class="bb_paragraph">Особенность Коллиматор уменьшает падение урона 12% → 10%.</p></li><li><p class="bb_paragraph">Общая стоимость полного апгрейда корабля увеличена на 20%; увеличение сфокусировано на поздних и опциональных апгрейдах.</p></li><li><p class="bb_paragraph">Увеличено время восстановления Мониторинга.</p></li><li><p class="bb_paragraph">Обновлены шансы появления и стоимости отрядов врагов, сильнее всего должен был быть затронут мидгейм.</p></li><li><p class="bb_paragraph">Скорость роста фракций для разных уровней сложности была изменена: с 80% до 60% для уровня Легкий, со 120% до 150% для уровня Нечестный.</p></li><li><p class="bb_paragraph">В сюжетных миссиях эскорта и в миссии по защите сервера ГС - Манифест теперь можно эвакуировать клона, если ВИП был убит или сервер уничтожен.</p></li><li><p class="bb_paragraph">Ящики ремонта теперь менее доступны для крафта в начале (т.к. требуют не стартовых компонентов), но фабрикаторы их делают по упрощенному рецепту без продвинутых компонентов</p></li><li><p class="bb_paragraph">Сюжетная линия ГС - при появлении Богостроителей их первый шаг теперь всегда просто выполнить 3 миссии за них против Гражданского Единства</p></li><li><p class="bb_paragraph">Пассивные перки теперь получают опыт при 0 калорий.</p></li><li><p class="bb_paragraph">Актуализированы рецепты крафта и разбора оружия и брони.</p></li></ul><div class="bb_h3">ИСПРАВЛЕНИЯ</div><ul class="bb_ul"><li><p class="bb_paragraph">Расчеты попаданий на высоких скоростях анимации, при стрельбе по диагонали и в ситуациях, когда враги стояли у стен.</p></li><li><p class="bb_paragraph">Игра больше не ломается при использовании более 50 модов.</p></li><li><p class="bb_paragraph">При использовании двух оружий со свойством «Перегрев» перегрев делился между ними, вместо того чтобы считаться отдельно для каждого.</p></li><li><p class="bb_paragraph">Если пакт Кровавый угар Нанауацина использовал враг, он срабатывал на других врагов, а не на игрока.</p></li><li><p class="bb_paragraph">Неправильное сообщение об ампутированной части тела при использовании пакта Кровавый угар Нанауацина.</p></li><li><p class="bb_paragraph">Тултипы иконок интерактивных объектов не пропадали, если окно объекта закрывалось через Esc.</p></li><li><p class="bb_paragraph">СЕО и его охрана могли появляться не в своей комнате в миссиях “Устранение СЕО”, а в любой комнате этажа, включая лифт.</p></li><li><p class="bb_paragraph">Туман войны мог обновляться при загрузке и раскрывать предметы, которые игрок еще не видел, если этаж до этого был открыт Сканером.</p></li><li><p class="bb_paragraph">Враги активировали щиты после получения урона, а не при вступлении в бой.</p></li><li><p class="bb_paragraph">ЛЦУ показывал точность ниже реальных 95%.</p></li><li><p class="bb_paragraph">Талант Нико Медича давал бонус к точности всему оружию, а не только пистолетам.</p></li><li><p class="bb_paragraph">НПЦ мог войти в клетку игрока, если его движение прерывалось рвотой.</p></li><li><p class="bb_paragraph">Редкий случай, когда враги в режиме атаки не входили в обзор игрока.</p></li><li><p class="bb_paragraph">Если сохранить и загрузить игру в ход активации робота или турели, они могли зависнуть в режиме активации и перестать действовать.</p></li><li><p class="bb_paragraph">Возможная утечка памяти на больших разрешениях, когда не отображается клон в окне подготовки к миссии.</p></li><li><p class="bb_paragraph">У гранатомета “Встряска” можно было бесконечно уменьшать урон, что позволяло бесконечно бесплатно его прокачивать.</p></li><li><p class="bb_paragraph">Пакты 4 и 5 тиров не выпадали в брамфатурах.</p></li><li><p class="bb_paragraph">На планетах проигрывалась несоответствующая брамфатурам музыка.</p></li><li><p class="bb_paragraph">Кольца Сатурна иногда мигали.</p></li><li><p class="bb_paragraph">Ошибка при извлечении аугментов и имплантов.</p></li><li><p class="bb_paragraph">Не работало погружение в брамфатуру Дуггур.</p></li><li><p class="bb_paragraph">Ошибка при появлении барона Ганникса.</p></li><li><p class="bb_paragraph">Миссия Смех Тонатиу смерть Ксиомары не приводила к провалу миссии.</p></li><li><p class="bb_paragraph">Талант Оберона Лукаса не уменьшал урон от взрывов.</p></li><li><p class="bb_paragraph">НПЦ использовали некоторые импланты раньше настроенного. Теперь враги будут подбираться к вам ближе, прежде чем использовать кортексную бомбу.</p></li><li><p class="bb_paragraph">Не перезапускался этаж при включенной опции перезапуска этажа при смерти клона и при выполненной задачи миссии.</p></li><li><p class="bb_paragraph">Эффекты повышения скорострельности теперь будут увеличивать ее в тултипах оружия тоже.</p></li><li><p class="bb_paragraph">НПЦ пытались стрелять с пустым магазином и проигрывалась анимация стрельбы.</p></li><li><p class="bb_paragraph">Не отображались столбы Скривнуса и Рона в Плероме.</p></li><li><p class="bb_paragraph">При атаке типом урона, к которому у врага иммунитет, теперь показывается корректное количество наносимого урона.</p></li><li><p class="bb_paragraph">НПЦ пытались использовать импланты, у которых кончились заряды.</p></li><li><p class="bb_paragraph">Перк Безумие не сбрасывал бонус урона после завершения миссии.</p></li><li><p class="bb_paragraph">НПЦ не атаковали некоторые укрытия, которые они могли разрушить.</p></li><li><p class="bb_paragraph">Особенность ЛЦУ работала вне эффективной дальности.</p></li><li><p class="bb_paragraph">Не заканчивался дебафф на игроке от пакта Черное пламя Гибила, если убить барона до истечения времени дебаффа.</p></li><li><p class="bb_paragraph">Можно было тратить ресурсы на уже открытые апгрейды Магнума.</p></li><li><p class="bb_paragraph">Разделение стака в инвентаре не считалось действием.</p></li><li><p class="bb_paragraph">Если получить одновременно несколько попаданий или ран, то звуки от них накладывались и поэтому были громче нужного.</p></li><li><p class="bb_paragraph">Во время длительных перелетов Магнум мог пролетать через объекты в космосе.</p></li><li><p class="bb_paragraph">Прокачка перков через Отдел Тренировки не повышала показываемый общий уровень в окне класса.</p></li><li><p class="bb_paragraph">Можно было получить отрицательный вес через талант Френсиса и перк Облегченная экипировка.</p></li><li><p class="bb_paragraph">Звук уничтожения глушилок не учитывал расстояния до игрока.</p></li><li><p class="bb_paragraph">Несколько пактов (Омут Базина, Барабаны Заара, Пульс Фукабирны) нельзя было применять в космос и ямы.</p></li><li><p class="bb_paragraph">Мигание Магнума.</p></li><li><p class="bb_paragraph">Выключение V-Sync имело ограничение 60 FPS.</p></li><li><p class="bb_paragraph">Слот оружия ампутированной руки оставался недоступным после восстановления ампутаций в миссии.</p></li><li><p class="bb_paragraph">Восстановление ампутированных кистей и ступней не заменяло плечи и бедра.</p></li><li><p class="bb_paragraph">Не было всплывающего текста у атак по соседним врагам через особенность Рассекание.</p></li><li><p class="bb_paragraph">Через режим прицеливания можно было осматривать врагов вне поля зрения.</p></li><li><p class="bb_paragraph">Статус слепоты у игрока не имел дебаффа в верхней части экрана.</p></li><li><p class="bb_paragraph">Актуальная область взрывов была немного больше показываемой при прицеливании.</p></li><li><p class="bb_paragraph">Спрайты некоторых дверей не пропадали при уничтожении соседних стен.</p></li><li><p class="bb_paragraph">Из тяжелого оружия можно было стрелять, если шаг перед этим был сделан с другим оружием в руках.</p></li><li><p class="bb_paragraph">Ошибка при отражении пактом атаки из импланта.</p></li><li><p class="bb_paragraph">Неверная смена освещения в некоторых процедурных и сюжетных миссиях.</p></li><li><p class="bb_paragraph">Установленные роботы, у которых не прошел ход активации, не переходили с игроком по этажам.</p></li><li><p class="bb_paragraph">Освещение влияло на курсор выделения тайла.</p></li><li><p class="bb_paragraph">Нельзя было задавать поведения паукам, вылупившимся из коконов.</p></li><li><p class="bb_paragraph">Исправлены ошибки с дальностью привлечения внимания врагов звуками.</p></li><li><p class="bb_paragraph">Квестовые предметы теперь нельзя отправлять через челнок, класть в бартерные окна, переработчик, иначе игра может не учитывать их наличие у игрока.</p></li><li><p class="bb_paragraph">Если НПЦ применил стреляющий пакт или имплант и тут же подвигался после этого, он мог в себя попасть.</p></li><li><p class="bb_paragraph">Не сбрасывался бафф на дополнительные ОД при превращении в барона.</p></li><li><p class="bb_paragraph">Имплант Инъектор адреналина правильно работал только первый ход.</p></li><li><p class="bb_paragraph">На некоторых видеокартах AMD не отрисовывался клон в окне брифинга.</p></li><li><p class="bb_paragraph">Дробь из одного залпа тратилась вся на атаку одного врага, теперь лишняя дробь, которая была бы оверкиллом, будет лететь дальше.</p></li><li><p class="bb_paragraph">Призванные пактами союзники появлялись с запретом атаки.</p></li><li><p class="bb_paragraph">Перки, дающие бонусы устанавливаемым турелям и роботам, давали бонусы, когда их ставили НПЦ.</p></li><li><p class="bb_paragraph">Некоторые проклятия Ганникса и Олирны распространялись на всех.</p></li><li><p class="bb_paragraph">Многоразовые предметы давали мусор при каждом использовании.</p></li><li><p class="bb_paragraph">Пакты, ампутирующие части тела, не ампутировали жизненно-важные части тела.</p></li><li><p class="bb_paragraph">Трейты оружия Разгон и Перегрев заряжались при атаке прикладом.</p></li><li><p class="bb_paragraph">Перк Снайперская подготовка добавлял свою дальность при сравнении любого оружия со снайперским.</p></li><li><p class="bb_paragraph">Описание паучьего кокона не показывало сопротивления паука.</p></li><li><p class="bb_paragraph">Редкая ошибка при переходе на следующий этаж с активным баффом.</p></li><li><p class="bb_paragraph">Взрывы игнорировали стены.</p></li><li><p class="bb_paragraph">Удвоение бонуса тех уровня у ВИПов.</p></li><li><p class="bb_paragraph">Перк Мародер не совсем правильно работал на контейнеры, теперь каждые 100% - это плюс один предмет, неполные проценты - шанс на дополнительный предмет. Так же он не работал на некоторые контейнеры, в них добавлен список простых предметов, из которых перк будет выбирать.</p></li><li><p class="bb_paragraph">В космосе проигрывался неправильный звук употребление расходника.</p></li><li><p class="bb_paragraph">В миссиях типа Надзор если взять контроль над врагом, то он продолжал атаковать цель.</p></li><li><p class="bb_paragraph">В сюжетных миссиях проклятие Мираж (Шартмакхум 3) мог удалить нужный лифт.</p></li><li><p class="bb_paragraph">Если иметь слишком высокую репутацию с Гражданским Сопротивлением и пройти вторую миссию обучения, то для начала сюжетной ветки ГС требовалось иметь репутацию выше 100.</p></li><li><p class="bb_paragraph">Утечка памяти в окне брифинга.</p></li><li><p class="bb_paragraph">Неубиваемые враги рядом с границей карты.</p></li><li><p class="bb_paragraph">Ошибка при попытке принудительного движения за границу карты.</p></li><li><p class="bb_paragraph">Ошибка при появлении обучающего сообщения, когда враг кинул гранату за границу карты.</p></li><li><p class="bb_paragraph">Проклятие Резерв (Ур 5) работало на союзников.</p></li><li><p class="bb_paragraph">Адреналин мог дать ОД выше лимита.</p></li><li><p class="bb_paragraph">Адреналин мог закончить ход преждевременно</p></li><li><p class="bb_paragraph">В стратегиях фракций указывались типы миссий, которые они не могут выдавать.</p></li><li><p class="bb_paragraph">Неверный цвет текста у настроек сложности, когда они запрещены для изменения.</p></li><li><p class="bb_paragraph">Проблемы с локализацией в выпадающих меню.</p></li><li><p class="bb_paragraph">В сюжетных миссиях при переходе по лестнице союзники могли оказаться внутри закрытой двери.</p></li><li><p class="bb_paragraph">Если в миссии устранения СЕО лифт оказывался слишком близко к комнате СЕО, то СЕО или его охрана могли появиться в комнате лифта. </p></li><li><p class="bb_paragraph">Вне обзора НПЦ толкали турели. Сейчас они именно что меняются местами. Сделано, чтобы для НПЦ не было проблем застревания.</p></li><li><p class="bb_paragraph">Оружие, заряжаемое по 1 патрону, можно было перезаряжать бесконечно, если магазин был уже выше лимита.</p></li><li><p class="bb_paragraph">Если начать сюжетную ветку Ксиомары до прохождения второй миссии обучения, то после поглощения пакта не появлялись Пернатые Маски. Теперь сюжетную ветку Ксиомары можно начать только после прохождения второй миссии обучения.</p></li><li><p class="bb_paragraph">Особенность Удар в спину не увеличивала крит. шанс и крит. урон.</p></li><li><p class="bb_paragraph">Ошибка при получении урона с проклятием Сотрясение (Рон 4).</p></li><li><p class="bb_paragraph">Враги, у которых 2 стрелковых оружия без патронов или которые находятся в ярости без патронов, не шли атаковать в ближнем бою.</p></li><li><p class="bb_paragraph">Болевой стан заставлял НПЦ пропускать ход целиком.</p></li><li><p class="bb_paragraph">Эффект от пакта Черное пламя Гибила в иконке теперь показывает время действия, а наносимый урон - в описании эффекта.</p></li><li><p class="bb_paragraph">Можно было стрелять из оружия во время полета ракеты из импланта Встроенный ракетомет, что могло привести к софтлоку.</p></li><li><p class="bb_paragraph">Клон зависал в последней анимации после того, как НПЦ использовал Магнитный генератор.</p></li><li><p class="bb_paragraph">Если пактом Холодная хватка Фокермы выбить перезаряжающееся оружие, то оно продолжает перезаряжаться на полу. Теперь перезарядка будет останавливаться, а патроны из магазина возвращаться.</p></li><li><p class="bb_paragraph">Крит. урон клонов не добавлялся в тултипах холодного оружия.</p></li><li><p class="bb_paragraph">Ошибка, из-за которой у НПЦ были перепутаны бонусы крит. шанса и крит. урона. Ожидайте, что критических попаданий от врагов с оружием ближнего боя станет больше, но сам крит. урон будет немного меньше.</p></li><li><p class="bb_paragraph">У НПЦ с 1 ОД не проигрывалась анимация стана.</p></li><li><p class="bb_paragraph">Можно было действовать, пока летели снаряды пактов.</p></li><li><p class="bb_paragraph">Можно было атаковать одновременно с броском гранаты, на что тратилось бы 1 ОД вместо 2 ОД.</p></li><li><p class="bb_paragraph">Инвентарь переупорядочивался после превращения в барона и после завершения превращения.</p></li><li><p class="bb_paragraph">Гаввах и Сома восстанавливали ОЗ полностью, теперь только на указанное количество.</p></li><li><p class="bb_paragraph">Дверь могла закрыться, если в нее поставить портативное укрытие.</p></li><li><p class="bb_paragraph">Не проигрывался звук установки портативного укрытия.</p></li><li><p class="bb_paragraph">Тень игрока от проклятия Двоение (Рон 2) не шла сразу к игроку.</p></li><li><p class="bb_paragraph">Если пактом Темное отражение Базина создать копию цели миссии и убить ее, то игра считала это как убийство цели.</p></li><li><p class="bb_paragraph">Пакт Кровавый долг копья давал очков щита в зависимости от количества использований пакта в течение миссии. Сейчас дает по 40 за каждую смерть.</p></li><li><p class="bb_paragraph">Сюжет ГС и РеалВейр В Сознание Иссахара можно было перейти с союзниками.</p></li><li><p class="bb_paragraph">Сюжет РеалВейр и Освобожденного Пояса После устранения пиратов миссия Корабль Вурдалаков не пропадала.</p></li><li><p class="bb_paragraph">Убийства не засчитывались в продвижение ранга при 0 калорий.</p></li><li><p class="bb_paragraph">Если при активной способности пакта Кровавый долг копья убить кого-нибудь последним ОД, то очки щита за это убийство получались только в начале следующего хода.</p></li><li><p class="bb_paragraph">Ранги клонов можно было качать сверх открытого лимита.</p></li><li><p class="bb_paragraph">Станы от 4-ых стадий статусов Шок и Гипотермия длились больше 1 хода. Теперь эти станы длятся 1 ход, а после соответствующий статусы сбрасываются до 0% и 40%.</p></li></ul><div class="bb_h3">Спасибо всем, кто прошел этот путь с нами.</div><p class="bb_paragraph">Спасибо всем, кто был с нами во время раннего доступа.  </p><p class="bb_paragraph">Тем, кто играл с первых версий. Тем, кто возвращался после обновлений. Тем, кто писал отзывы, сообщал об ошибках, спорил о балансе, создавал руководства, видео и модификации, рассказывал об игре друзьям или просто однажды решил дать Quasimorph шанс.</p><p class="bb_paragraph">Правда, спасибо.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Удачной охоты, наемники </i></p><p class="bb_paragraph"><i>Magnum Scriptum</i> </p>]]> </content:encoded>
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<title>Quasimorph вышел в 1.0!</title>
<link>https://xinker.org/quasimorph-vishel-v-10</link>
<guid>https://xinker.org/quasimorph-vishel-v-10</guid>
<description><![CDATA[ Quasimorph вышел в 1.0!Привет, наёмники!Quasimorph официально покинул ранний доступ и вышел в версии 1.0.Следующие 2 недели игра будет доступна со скидкой в 33%https://store.steampowered.com/app/2059170/Quasimorph/#app_reviews_hashРелизный трейлерЧто вошло в версию 1.0Полный список изменений, исправлений и балансных правок можно найти в патчноуте:https://store.steampowered.com/news/app/2059170/view/667246521005114967Информация по совместимости сейвов: Сейвы из дефолтного бранча не совместимы с 1.0 Сейвы из Unstable Beta совместимы Иными словами, если вы не играли в бету, то вам предстоит начать новую игру.Supporter PackПоддержать Magnum Scriptum можно не только покупкой игры, но и приобретением Quasimorph Supporter Pack.https://store.steampowered.com/app/2522910/Quasimorph__Supporter_Pack/Он включает в себя саундтрек, уникальную версию ТМК Магнум, несколько старых билдов с уникальными сюжетами и геймплеем, а также арты игры/ Владельцы Quasimorph могут приобрести Supporter Pack с дополнительной скидкой через специальный бандл:https://store.steampowered.com/bundle/35370/Quasimorph__Supporter_Bundle/Релизные бандлыВ честь выхода мы также подготовили несколько наборов с другими играми:Quasimorph × Stoneshardhttps://store.steampowered.com/bundle/35260/Unforgiving_Roguelikes/Quasimorph × Cargo Hunters https://store.steampowered.com/bundle/81313/Quasimorph_x_Cargo_Hunters/Quasimorph × Intravenous 2 × Pathologic 3Hey hey people.https://store.steampowered.com/bundle/52550/Hey_Hey_People__Limited_Time/Спасибо всем, кто прошел этот путь с нами.Спасибо всем, кто был с нами во время раннего доступа.  Тем, кто играл с первых версий. Тем, кто возвращался после обновлений. Тем, кто писал отзывы, сообщал об ошибках, спорил о балансе, создавал руководства, видео и модификации, рассказывал об игре друзьям или просто однажды решил дать Quasimorph шанс.Правда, спасибо.Удачной охоты, наемники Magnum Scriptum  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/42894393/97d2aad096ae81e1b197cfb7afbc5b544fc87bbe.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 01:59:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Quasimorph, вышел, 1.0</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Quasimorph вышел в 1.0!</div><p class="bb_paragraph">Привет, наёмники!<br><br><b>Quasimorph официально покинул ранний доступ и вышел в версии 1.0.</b></p><p class="bb_paragraph">Следующие 2 недели игра будет доступна со скидкой в 33%</p><p class="bb_paragraph"></p><div class="bb_h2"><a class="bb_link" href="https://store.steampowered.com/app/2059170/Quasimorph/#app_reviews_hash" target="_blank" rel="">https://store.steampowered.com/app/2059170/Quasimorph/#app_reviews_hash</a>Релизный трейлер</div><div data-youtube='"w88iYceBaPU' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h2">Что вошло в версию 1.0</div><p class="bb_paragraph">Полный список изменений, исправлений и балансных правок можно найти в патчноуте:</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/news/app/2059170/view/667246521005114967" target="_blank" rel="">https://store.steampowered.com/news/app/2059170/view/667246521005114967</a></p><p class="bb_paragraph">Информация по совместимости сейвов: </p><p class="bb_paragraph">Сейвы из дефолтного бранча не совместимы с 1.0 </p><p class="bb_paragraph">Сейвы из Unstable Beta совместимы </p><p class="bb_paragraph">Иными словами, если вы не играли в бету, то вам предстоит начать новую игру.</p><div class="bb_h2">Supporter Pack</div><p class="bb_paragraph">Поддержать Magnum Scriptum можно не только покупкой игры, но и приобретением <b>Quasimorph Supporter Pack</b>.</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2522910/Quasimorph__Supporter_Pack/" target="_blank" rel="">https://store.steampowered.com/app/2522910/Quasimorph__Supporter_Pack/</a>Он включает в себя саундтрек, уникальную версию ТМК Магнум, несколько старых билдов с уникальными сюжетами и геймплеем, а также арты игры/ </p><p class="bb_paragraph">Владельцы Quasimorph могут приобрести Supporter Pack с дополнительной скидкой через специальный бандл:</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/35370/Quasimorph__Supporter_Bundle/" target="_blank" rel="">https://store.steampowered.com/bundle/35370/Quasimorph__Supporter_Bundle/</a></p><div class="bb_h2">Релизные бандлы</div><p class="bb_paragraph">В честь выхода мы также подготовили несколько наборов с другими играми:</p><div class="bb_h3"><a class="bb_link" href="https://store.steampowered.com/bundle/35260/Unforgiving_Roguelikes/" target="_blank" rel="">Quasimorph × Stoneshard</a></div><p class="bb_paragraph"></p><div class="bb_h3"><a class="bb_link" href="https://store.steampowered.com/bundle/35260/Unforgiving_Roguelikes/" target="_blank" rel="">https://store.steampowered.com/bundle/35260/Unforgiving_Roguelikes/</a></div><div class="bb_h3"><a class="bb_link" href="https://store.steampowered.com/bundle/81313/Quasimorph_x_Cargo_Hunters/" target="_blank" rel="">Quasimorph × Cargo Hunters</a> </div><p class="bb_paragraph"></p><div class="bb_h3"><a class="bb_link" href="https://store.steampowered.com/bundle/81313/Quasimorph_x_Cargo_Hunters/" target="_blank" rel="">https://store.steampowered.com/bundle/81313/Quasimorph_x_Cargo_Hunters/</a></div><div class="bb_h3"><a class="bb_link" href="https://store.steampowered.com/bundle/52550/Hey_Hey_People__Limited_Time/" target="_blank" rel="">Quasimorph × Intravenous 2 × Pathologic 3</a></div><p class="bb_paragraph">Hey hey people.</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/52550/Hey_Hey_People__Limited_Time/" target="_blank" rel="">https://store.steampowered.com/bundle/52550/Hey_Hey_People__Limited_Time/</a></p><div class="bb_h2">Спасибо всем, кто прошел этот путь с нами.</div><p class="bb_paragraph">Спасибо всем, кто был с нами во время раннего доступа.  </p><p class="bb_paragraph">Тем, кто играл с первых версий. Тем, кто возвращался после обновлений. Тем, кто писал отзывы, сообщал об ошибках, спорил о балансе, создавал руководства, видео и модификации, рассказывал об игре друзьям или просто однажды решил дать Quasimorph шанс.</p><p class="bb_paragraph">Правда, спасибо.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Удачной охоты, наемники </i></p><p class="bb_paragraph"><i>Magnum Scriptum</i> </p>]]> </content:encoded>
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<title>Blue Reflection Quartet is out now on Switch 2, PS5, Switch, and Steam</title>
<link>https://xinker.org/blue-reflection-quartet-is-out-now-on-switch-2-ps5-switch-and-steam</link>
<guid>https://xinker.org/blue-reflection-quartet-is-out-now-on-switch-2-ps5-switch-and-steam</guid>
<description><![CDATA[  Koei Tecmo has launched the Blue Reflection series compilation release worldwide digitally for consoles and Steam. ]]></description>
<enclosure url="https://assets.rpgsite.net/articles/images/000/021/014/original/blue-reflection-quartet-now-available-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 01:51:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Blue, Reflection, Quartet, out, now, Switch, PS5, Switch, and, Steam</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.rpgsite.net/articles/images/000/021/014/original/blue-reflection-quartet-now-available-thumb.png" crossorigin="anonymous"> Koei Tecmo has launched the Blue Reflection series compilation release worldwide digitally for consoles and Steam.<br><br>]]> </content:encoded>
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<title>Kuldra&amp;apos;s Saga &#45; An Update From Mod Dutch</title>
<link>https://xinker.org/kuldras-saga-an-update-from-mod-dutch</link>
<guid>https://xinker.org/kuldras-saga-an-update-from-mod-dutch</guid>
<description><![CDATA[ Hello Adventurers!It is I, Mod Dutch, come to you with a message about the future of Dragonwilds. Hold on, sheath that sword, ease your bowstring and pause casting that water spell, I assure you, it is good news!TL;DR: Our 1.0 release on September 15th is not the end of Dragonwilds. Far from it.Ever since it became clear that there was high enthusiasm for a survival game set in the RuneScape franchise, we’ve been diligently planning (oftentimes cackling with glee) what comes next. Mod Rook, our intrepid Creative Director, together with Mod Raven, envisioned a satisfying wrap-up to the story of the Dragon Queen Kuldra to coincide with our game exiting Early Access, so that RuneScape and survival fans who had been holding off until this point, could experience the complete story from beginning to end.At Jagex we look at our RuneScape titles as ongoing projects, always. They are never done, because they continuously evolve. That has been the way for twenty-five years of adventuring on Gielinor. Changes, fixes, overhauls, new content, amazing new sagas, new raids, new bosses, new quest areas – it’s a continuous flow of updates, informed by the players’ opinions and feedback. This is deeply ingrained in the DNA of Jagex.Given that we’re always adapting our plans and figuring out the best way to get great content into the hands of our fans and potential new players, we see development of Dragonwilds as a long voyage with many epic stages, many cycles, and many sagas. It is the one big thing that thrills us so much about this being a RuneScape game – there are always more new features to develop, more homages to pay, more stories to tell.I recently spoke about the future of Dragonwilds in the Runefest 2026 Preview Livestream. You can find it on Twitch, at the 1 hour and 28 minutes mark.Let me reiterate here (paraphrased), what I said there, because it is easy for a message to get lost in a livestream covering multiple games:Shipping into 1.0 is a major milestone for us because it concludes the Kuldra Saga with the players going into the Scorned Wilderness raid and defeating her.It is the end of her story but it’s not the end of the story of Ashenfall and how it is still hidden and unknowable to the rest of Gielinor. It could be a new frontier of civilization, but its ancient magics still block that. This is where we are going to develop our story further and it is going to be a multi-year journey.More information will be revealed closer to launch, with even more coming at Runefest in October.In short: yes, the game world will grow in the future, yes there will be more of everything coming (skills, quests, regions, bosses, enemies, rewards), as we continue into this unexplored stretch of the Sixth Age - and beyond. Stay tuned for more updates.Mod Dutch ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45564297/ba3471b927f43d633a5bd409f717e321aa296186.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 01:35:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Kuldras, Saga, Update, From, Mod, Dutch</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">Hello Adventurers!</div><p class="bb_paragraph">It is I, Mod Dutch, come to you with a message about the future of Dragonwilds. Hold on, sheath that sword, ease your bowstring and pause casting that water spell, I assure you, it is good news!</p><div class="bb_h2">TL;DR: Our 1.0 release on September 15th is not the end of Dragonwilds. Far from it.</div><p class="bb_paragraph">Ever since it became clear that there was high enthusiasm for a survival game set in the RuneScape franchise, we’ve been diligently planning (oftentimes cackling with glee) what comes next. Mod Rook, our intrepid Creative Director, together with Mod Raven, envisioned a satisfying wrap-up to the story of the Dragon Queen Kuldra to coincide with our game exiting Early Access, so that RuneScape and survival fans who had been holding off until this point, could experience the complete story from beginning to end.</p><p class="bb_paragraph">At Jagex we look at our RuneScape titles as ongoing projects, always. They are never done, because they continuously evolve. That has been the way for twenty-five years of adventuring on Gielinor. Changes, fixes, overhauls, new content, amazing new sagas, new raids, new bosses, new quest areas – it’s a continuous flow of updates, informed by the players’ opinions and feedback. This is deeply ingrained in the DNA of Jagex.</p><p class="bb_paragraph">Given that we’re always adapting our plans and figuring out the best way to get great content into the hands of our fans and potential new players, we see development of Dragonwilds as a long voyage with many epic stages, many cycles, and many sagas. It is the one big thing that thrills us so much about this being a RuneScape game – there are always more new features to develop, more homages to pay, more stories to tell.</p><p class="bb_paragraph">I recently spoke about the future of Dragonwilds in the Runefest 2026 Preview Livestream. You can find it on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fvideos%2F2826225990%3Ft%3D01h28m13s" target="_blank" rel=" noopener">Twitch</a>, at the 1 hour and 28 minutes mark.</p><p class="bb_paragraph">Let me reiterate here (paraphrased), what I said there, because it is easy for a message to get lost in a livestream covering multiple games:</p><p class="bb_paragraph">Shipping into 1.0 is a major milestone for us because it concludes the Kuldra Saga with the players going into the Scorned Wilderness raid and defeating her.</p><p class="bb_paragraph">It is the end of <b><i>her</i></b> story but it’s not the end of the story of Ashenfall and how it is <b><i>still</i></b> hidden and unknowable to the rest of Gielinor. It <b><i>could</i></b> be a new frontier of civilization, but its ancient magics still block that. This is where we are going to develop our story further and it is going to be a multi-year journey.</p><p class="bb_paragraph">More information will be revealed closer to launch, with even more coming at Runefest in October.</p><p class="bb_paragraph">In short: yes, the game world will grow in the future, yes there will be more of everything coming (skills, quests, regions, bosses, enemies, rewards), as we continue into this unexplored stretch of the Sixth Age - and beyond. </p><p class="bb_paragraph">Stay tuned for more updates.</p><div class="bb_h3">Mod Dutch</div>]]> </content:encoded>
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<title>Sony acknowledges backlash, “cautiously” moves ahead with end of PlayStation discs</title>
<link>https://xinker.org/sony-acknowledges-backlash-cautiously-moves-ahead-with-end-of-playstation-discs</link>
<guid>https://xinker.org/sony-acknowledges-backlash-cautiously-moves-ahead-with-end-of-playstation-discs</guid>
<description><![CDATA[ Sony is “cautiously” moving forward with plans to stop producing discs for PlayStation games as of January 2028, CFO Lin Tao said through an interpreter today. During an earnings call, Tao said there are “various reasons” for Sony&#039;s decision, with the biggest being that the “digitalization of [content] overall has been progressing.” “When we think about the future, and we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion. And we’re going to cautiously move this forward,” Tao said. Read full article Comments ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 01:32:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Sony, acknowledges, backlash, “cautiously”, moves, ahead, with, end, PlayStation, discs</media:keywords>
<content:encoded><![CDATA[Sony is “cautiously” moving forward with plans to stop producing discs for PlayStation games as of January 2028, CFO Lin Tao said through an interpreter today.<br><br> During an earnings call, Tao said there are “various reasons” for Sony's decision, with the biggest being that the “digitalization of [content] overall has been progressing.”<br><br> “When we think about the future, and we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion. And we’re going to cautiously move this forward,” Tao said.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2026%2F07%2Fsony-acknowledges-backlash-will-cautiously-move-forward-with-end-of-discs%2F" target="_blank" rel=" noopener">Read full article</a><br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2026%2F07%2Fsony-acknowledges-backlash-will-cautiously-move-forward-with-end-of-discs%2F%23comments" target="_blank" rel=" noopener">Comments</a><br><br>]]> </content:encoded>
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<title>Mortal Shell 2 Beta Free For Millions More After Massive Steam Success</title>
<link>https://xinker.org/mortal-shell-2-beta-free-for-millions-more-after-massive-steam-success</link>
<guid>https://xinker.org/mortal-shell-2-beta-free-for-millions-more-after-massive-steam-success</guid>
<description><![CDATA[  The release of Mortal Shell 2 is only a few weeks away, and now millions of console players are able to give the highly anticipated soulslike a try for free. The first game released in 2020, bearing the genre&#039;s signature difficulty, but has since been canonized as one of its more promising and inventive takes. Early impressions of the sequel have been quite strong, and it&#039;s already well on its way to becoming one of 2026&#039;s biggest sleeper hits. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/mortal-shell-2-key-art.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 01:32:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Mortal, Shell, Beta, Free, For, Millions, More, After, Massive, Steam, Success</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/mortal-shell-2-key-art.png" crossorigin="anonymous"> The release of <i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fmortal-shell%2F" target="_blank" rel=" noopener"><b>Mortal Shell 2</b></a></i> is only a few weeks away, and now millions of console players are able to give the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fsoulslike-gameplay-reveal-mortal-shell-2%2F" target="_blank" rel=" noopener">highly anticipated soulslike</a> a try for free. The first game released in 2020, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fmortal-shell-game-review%2F" target="_blank" rel=" noopener">bearing the genre's signature difficulty</a>, but has since been canonized as one of its more promising and inventive takes. Early impressions of the sequel have been quite strong, and it's already well on its way to becoming one of 2026's biggest sleeper hits.<br><br>]]> </content:encoded>
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<title>Как прошёл год в War Thunder: оцените нововведения</title>
<link>https://xinker.org/kak-proshyol-god-v-war-thunder-otsenite-novovvedeniya</link>
<guid>https://xinker.org/kak-proshyol-god-v-war-thunder-otsenite-novovvedeniya</guid>
<description><![CDATA[ Привет, танкисты, лётчики и капитаны! Последний год выдался для War Thunder насыщенным: шесть крупных обновлений, сотни новых машин, самолётов и кораблей, обновлённые карты и заметные изменения в геймплее и графике. Мы в команде разработки хотим понять, что из этого действительно зашло, а что оставило равнодушными или, наоборот, разочаровало — и услышать это напрямую от вас.Опрос охватывает период с «Левиафанов» (июнь 2025) по «Тяжёлую кавалерию» (июнь 2026) и разбит на части по различным нововведениям — от новой техники до графики и управления.Опрос займёт 5–10 минут. Ваши ответы помогут нам понять, в каком направлении двигаться дальше, — так что чем честнее, тем полезнее для игры.\[[u]ПРОЙТИ ОПРОС[/u]]Опрос доступен до 14 августа (15:00 UTC+3). ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4649813/fe6ebcc164f2d98684fed2039d0ea65fd81a9780.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 01:30:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Как, прошёл, год, War, Thunder:, оцените, нововведения</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/fe6ebcc164f2d98684fed2039d0ea65fd81a9780.png"></p><p class="bb_paragraph">Привет, танкисты, лётчики и капитаны! Последний год выдался для War Thunder насыщенным: шесть крупных обновлений, сотни новых машин, самолётов и кораблей, обновлённые карты и заметные изменения в геймплее и графике. Мы в команде разработки хотим понять, что из этого действительно зашло, а что оставило равнодушными или, наоборот, разочаровало — и услышать это напрямую от вас.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Опрос охватывает период с «Левиафанов» (июнь 2025) по «Тяжёлую кавалерию» (июнь 2026) и разбит на части по различным нововведениям — от новой техники до графики и управления.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Опрос займёт 5–10 минут. Ваши ответы помогут нам понять, в каком направлении двигаться дальше, — так что чем честнее, тем полезнее для игры.</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[[u]<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpoll.gaijin.net%2Fsurvey%2F135%2F" target="_blank" rel=" noopener">ПРОЙТИ ОПРОС</a>[/u]]</p><p class="bb_paragraph"></p><p class="bb_paragraph">Опрос доступен до 14 августа (15:00 UTC+3).</p>]]> </content:encoded>
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<title>Gothic 1 Remake — Patch 1.0.4 Is Live!</title>
<link>https://xinker.org/gothic-1-remake-patch-104-is-live</link>
<guid>https://xinker.org/gothic-1-remake-patch-104-is-live</guid>
<description><![CDATA[ Today, we&#039;re releasing Patch 1.0.4, which includes various fixes and improvements. See the patch notes (they are also now available in the game) - https://files.gothic-game.com/changelogs/G1R_Patch_1.0.4.txtThank you for your continuous support and feedback. We try to watch and read all of it! If you encounter any other issues, please send them using our bug-reporting system. After updating, please verify that your game version is CL 171261, which confirms that you are running the latest version of the game. You can find your version number in Settings, displayed in the bottom-right corner of the screen.Best regards, Alkimia Interactive ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/40085203/736fae5b54aa074b0413077648aafc7f7bc7d86e.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 01:16:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gothic, Remake, —, Patch, 1.0.4, Live</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40085203/736fae5b54aa074b0413077648aafc7f7bc7d86e.png"></p><p class="bb_paragraph">Today, we're releasing <b>Patch 1.0.4</b>, which includes various fixes and improvements. </p><p class="bb_paragraph">See the patch notes (they are also now available in the game) - <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ffiles.gothic-game.com%2Fchangelogs%2FG1R_Patch_1.0.4.txt" target="_blank" rel=" noopener">https://files.gothic-game.com/changelogs/G1R_Patch_1.0.4.txt</a></p><p class="bb_paragraph">Thank you for your continuous support and feedback. We try to watch and read all of it! </p><p class="bb_paragraph">If you encounter any other issues, please send them using our<b> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbugreporting.thqnordic.com%2F%23%2Fprojects%2F150%2Fgothic-1-remake-community%2Fadd-issue" target="_blank" rel=" noopener">bug-reporting system</a>. </b></p><p class="bb_paragraph">After updating, please verify that your game version is <b>CL 171261</b>, which confirms that you are running the latest version of the game. You can find your version number in Settings, displayed in the bottom-right corner of the screen.</p><p class="bb_paragraph"><b>Best regards, Alkimia Interactive</b></p>]]> </content:encoded>
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<title>Sony acknowledges backlash, will “cautiously” move forward with end of discs</title>
<link>https://xinker.org/sony-acknowledges-backlash-will-cautiously-move-forward-with-end-of-discs</link>
<guid>https://xinker.org/sony-acknowledges-backlash-will-cautiously-move-forward-with-end-of-discs</guid>
<description><![CDATA[ Sony is “cautiously” moving forward with plans to stop producing discs for PlayStation games as of January 2028, CFO Lin Tao said through an interpreter today. During an earnings call, Tao said there are “various reasons” for Sony&#039;s decision, with the biggest being that the “digitalization of [content] overall has been progressing.” “When we think about the future, and we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion. And we’re going to cautiously move this forward,” Tao said. Read full article Comments ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 01:15:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Sony, acknowledges, backlash, will, “cautiously”, move, forward, with, end, discs</media:keywords>
<content:encoded><![CDATA[Sony is “cautiously” moving forward with plans to stop producing discs for PlayStation games as of January 2028, CFO Lin Tao said through an interpreter today.<br><br> During an earnings call, Tao said there are “various reasons” for Sony's decision, with the biggest being that the “digitalization of [content] overall has been progressing.”<br><br> “When we think about the future, and we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion. And we’re going to cautiously move this forward,” Tao said.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2026%2F07%2Fsony-acknowledges-backlash-will-cautiously-move-forward-with-end-of-discs%2F" target="_blank" rel=" noopener">Read full article</a><br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2026%2F07%2Fsony-acknowledges-backlash-will-cautiously-move-forward-with-end-of-discs%2F%23comments" target="_blank" rel=" noopener">Comments</a><br><br>]]> </content:encoded>
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<title>Genshin Impact 7.0 livestream reveals nine more free 5&#45;star characters for the Constellation selector, and I&amp;apos;ve already got my next four picked out</title>
<link>https://xinker.org/genshin-impact-70-livestream-reveals-nine-more-free-5-star-characters-for-the-constellation-selector-and-ive-already-got-my-next-four-picked-out</link>
<guid>https://xinker.org/genshin-impact-70-livestream-reveals-nine-more-free-5-star-characters-for-the-constellation-selector-and-ive-already-got-my-next-four-picked-out</guid>
<description><![CDATA[  Today&#039;s Genshin Impact 7.0 livestream confirmed an expansion to the game&#039;s To Temper Thyself and Journey Far event, better known as the 5-star Constellation selector. With nine new characters added to the selectable roster, the free 5-star options have grown considerably as the event enters its fifth cycle.  Provided you already have the character themselves, as of update 7.0 you&#039;ll be able to claim one free Constellation for the following characters in addition to those already available in the selector:LyneyWriothesleyNaviaXianyunChioriSigewinneClorindeEmilieYumemizuki Mizuki As expected, the newly added characters are Fontaine-focused, though some players have also expressed their shock at seeing Sumeru characters like Al Haitham skipped over.  Wriothesley, who was recently buffed with the introduction of the Stellar Conduct reaction, is comfortably one of the strongest picks for an early Constellation.  Standard character Yumemizuki Mizuki, who seems to benefit from the addition of the Stellar Swirl reaction in update 7.0, is also surprisingly relevant. I&#039;ll probably end up snagging Wriothesley for power, Xianyun for exploration, and Chiori and Emilie to make them slightly stronger as off-field options.  The rules of the selector haven&#039;t changed from the first four cycles. As developer Hoyoverse reiterated on-stream, players &quot;can claim one Stella Fortuna [Constellation upgrade] for characters you own from the list above. Each character can only receive it once.&quot;  As ever, you can claim these freebies by completing daily tasks multiple times a week for eight weeks in a row, with miscellaneous bonus rewards to follow once you claim the Constellation for each cycle.  All Genshin Impact codes and how to redeem them. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/bKTCDTzjTXYnkoius9RTyi-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 01:15:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Genshin, Impact, 7.0, livestream, reveals, nine, more, free, 5-star, characters, for, the, Constellation, selector, and, Ive, already, got, next, four, picked, out</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/bKTCDTzjTXYnkoius9RTyi-1280-80.jpg" crossorigin="anonymous"> Today's Genshin Impact 7.0 livestream confirmed an expansion to the game's To Temper Thyself and Journey Far event, better known as the 5-star Constellation selector. With nine new characters added to the selectable roster, the free 5-star options have grown considerably as the event <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fopen-world%2Fgenshin-impact-confirms-next-wave-of-free-5-star-constellations-to-temper-thyself-and-journey-far-event-restarts-august-10-new-characters-added-if-were-lucky%2F" target="_blank" rel=" noopener">enters its fifth cycle</a>. <br><br> Provided you already have the character themselves, as of update 7.0 you'll be able to claim one free Constellation for the following characters in addition to those already available in the selector:<br><br><ul class="bb_ul"><li>Lyney</li><li>Wriothesley</li><li>Navia</li><li>Xianyun</li><li>Chiori</li><li>Sigewinne</li><li>Clorinde</li><li>Emilie</li><li>Yumemizuki Mizuki</li></ul> As expected, the newly added characters are Fontaine-focused, though some players have also expressed their shock at seeing Sumeru characters like Al Haitham skipped over. <br><br> Wriothesley, who was recently buffed with the introduction of the Stellar Conduct reaction, is comfortably one of the strongest picks for an early Constellation. <br><br> Standard character Yumemizuki Mizuki, who seems to benefit from the addition of the Stellar Swirl reaction in update 7.0, is also surprisingly relevant. I'll probably end up snagging Wriothesley for power, Xianyun for exploration, and Chiori and Emilie to make them slightly stronger as off-field options. <br><br> The rules of the selector haven't changed from the first four cycles. As developer Hoyoverse reiterated on-stream, players "can claim one Stella Fortuna [Constellation upgrade] for characters you own from the list above. Each character can only receive it once." <br><br> As ever, you can claim these freebies by completing daily tasks multiple times a week for eight weeks in a row, with miscellaneous bonus rewards to follow once you claim the Constellation for each cycle. <br><br> <i>All </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgenshin-impact-codes-redeem%2F" target="_blank" rel=" noopener"><u><i>Genshin Impact codes</i></u></a><i> and how to redeem them.</i><br><br> [/url]]]> </content:encoded>
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<title>Steal the show and ignite the crowd when Infinity: HexaDome Tactics brings the tabletop deckbuilder to the biggest screen in the house &#45; YOURS</title>
<link>https://xinker.org/steal-the-show-and-ignite-the-crowd-when-infinity-hexadome-tactics-brings-the-tabletop-deckbuilder-to-the-biggest-screen-in-the-house-yours</link>
<guid>https://xinker.org/steal-the-show-and-ignite-the-crowd-when-infinity-hexadome-tactics-brings-the-tabletop-deckbuilder-to-the-biggest-screen-in-the-house-yours</guid>
<description><![CDATA[  Welcome to Infinity: HexaDome Tactics - a bold and brutally bloody spectator sport-turned turn-based tactics deck builder that confines you to the neon-lit arenas of a fragile future that hasn&#039;t forgotten how to have a little fun. Test your skills in PvP matches against friends, face off against bots, or dive into the dedicated single-player campaign - the choice is always yours. And don&#039;t worry: the first few missions of the PVE mode serve as a gentle tutorial to get you warmed up. Stick around, though, and you&#039;ll feel the adrenaline kick in as it quickly evolves into a narrative-driven experience spread across several acts with multiple chapters. This story campaign immerses you into the wider Infinity universe through narrative-driven missions and character dialogues, with captivating visual novel segments bridging the gap between battles that help flesh out and deepen its lore. Each chapter pushes you further into the plot, offering unique tasks and dramatic gameplay twists. Struggling to imagine the vision? Here&#039;s a quick play-by-play to get you hyped: Read the full story on Wargamer: Steal the show and ignite the crowd when Infinity: HexaDome Tactics brings the tabletop deckbuilder to the biggest screen in the house - YOURS ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/infinity-hexadome-tactics-video-game-tabletop-logo-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Steal, the, show, and, ignite, the, crowd, when, Infinity:, HexaDome, Tactics, brings, the, tabletop, deckbuilder, the, biggest, screen, the, house, YOURS</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/infinity-hexadome-tactics-video-game-tabletop-logo-900x506.jpg" crossorigin="anonymous"> Welcome to Infinity: HexaDome Tactics - a bold and brutally bloody spectator sport-turned turn-based tactics deck builder that confines you to the neon-lit arenas of a fragile future that hasn't forgotten how to have a little fun. Test your skills in PvP matches against friends, face off against bots, or dive into the dedicated single-player campaign - the choice is always yours. And don't worry: the first few missions of the PVE mode serve as a gentle tutorial to get you warmed up. Stick around, though, and you'll feel the adrenaline kick in as it quickly evolves into a narrative-driven experience spread across several acts with multiple chapters. This story campaign immerses you into the wider Infinity universe through narrative-driven missions and character dialogues, with captivating visual novel segments bridging the gap between battles that help flesh out and deepen its lore. Each chapter pushes you further into the plot, offering unique tasks and dramatic gameplay twists. Struggling to imagine the vision? Here's a quick play-by-play to get you hyped:<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Finfinity-hexadome-tactics%2Fvideo-game-tabletop" target="_blank" rel=" noopener">Steal the show and ignite the crowd when Infinity: HexaDome Tactics brings the tabletop deckbuilder to the biggest screen in the house - YOURS</a><br><br>]]> </content:encoded>
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<title>HexaDome Legends has got its claws in me, and it&amp;apos;s debuting now at GenCon</title>
<link>https://xinker.org/hexadome-legends-has-got-its-claws-in-me-and-its-debuting-now-at-gencon</link>
<guid>https://xinker.org/hexadome-legends-has-got-its-claws-in-me-and-its-debuting-now-at-gencon</guid>
<description><![CDATA[  If you&#039;re at GenCon and you like two player strategy board games, I&#039;ve got a tip for you - find the Corvus Belli booth, and ask for a demo of HexaDome Legends. I&#039;ve had my hands on a review copy of this head to head arena battler for a couple of weeks now, and - while I haven&#039;t completed enough games to give it a full scored review yet - all the time I&#039;ve spent playing it has set neurons sparking in my brain. Read the full story on Wargamer: HexaDome Legends has got its claws in me, and it&#039;s debuting now at GenCon ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/hexadome-legends-maximus-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>HexaDome, Legends, has, got, its, claws, me, and, its, debuting, now, GenCon</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/hexadome-legends-maximus-900x506.jpg" crossorigin="anonymous"> If you're at GenCon and you like two player strategy board games, I've got a tip for you - find the Corvus Belli booth, and ask for a demo of HexaDome Legends. I've had my hands on a review copy of this head to head arena battler for a couple of weeks now, and - while I haven't completed enough games to give it a full scored review yet - all the time I've spent playing it has set neurons sparking in my brain.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fhexadome-legends%2Fgen-con" target="_blank" rel=" noopener">HexaDome Legends has got its claws in me, and it's debuting now at GenCon</a><br><br>]]> </content:encoded>
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<title>Final Fantasy 14 fans discover &amp;quot;Creepypasta Backrooms&amp;quot; area in Patch 7.55, and Square Enix is feeding into the horror: &amp;quot;If you&amp;apos;re not careful and you noclip out of reality...&amp;quot;</title>
<link>https://xinker.org/final-fantasy-14-fans-discover-creepypasta-backrooms-area-in-patch-755-and-square-enix-is-feeding-into-the-horror-if-youre-not-careful-and-you-noclip-out-of-reality</link>
<guid>https://xinker.org/final-fantasy-14-fans-discover-creepypasta-backrooms-area-in-patch-755-and-square-enix-is-feeding-into-the-horror-if-youre-not-careful-and-you-noclip-out-of-reality</guid>
<description><![CDATA[  Final Fantasy 14 is no horror game, standing as the MMORPG gem of Square Enix&#039;s beloved JRPG series – but it sure does have its spooky moments. If you know the lore behind the Palace of the Dead, you&#039;re probably familiar with how creepy Final Fantasy 14 can get – but its environments and atmosphere are arguably not very eerie, even in Deep Dungeons with heart-wrenching backstories like PotD… most of them, anyway. One Warrior of Light has discovered an area that almost feels like it should be out-of-bounds in the North Horn of the Occult Crescent, and it&#039;s spine-chilling. I think I found one of the creepiest place SE did in a while. [Spoiler:7.55] from r/ffxiv &quot;I think I found one of the creepiest places SE did in a while,&quot; they write, sharing screenshots of their discovery over on Reddit. The spot comes from the MMO&#039;s recent Patch 7.55, and appears after players go through a foggy Silent Hill-esque hole in the wall – yes, hole.&quot;Was wandering in Occult Crescent North Horn and found a hole in the wall and got a big chill in the spine seeing this,&quot; as the poster reports. &quot;Reminded me of some Creepypasta Backrooms shenanigans,&quot; they add – and, yeah, I can certainly see why. Everything is paint-white, floating against a pitch-black background. There are crawling arms reaching for nothing, forming freaky arches. Enemies prowl the strange area in the Occult Crescent, too, which commenters note are formidable foes. &quot;I visited there today too, and let&#039;s just say it&#039;s really risky,&quot; as one reply reads. &quot;All enemies are rank 40+,&quot; the person responding notes – but there are &quot;four silver chests and a survey point inside&quot; to make it worth it. If you&#039;re not careful and you noclip out of reality in the wrong areas, you&#039;ll end up in the… https://t.co/OwasiVpnS9July 29, 2026 Amusingly, Square Enix has chimed in with its own amusing comment on the matter as well, writing in its own post, &quot;If you&#039;re not careful and you noclip out of reality in the wrong areas, you&#039;ll end up in the…&quot; It&#039;s a silly little reference to the Backrooms, but I love it. Will I explore the area for myself? Honestly, I&#039;m not sure I can be bothered tackling the normal part of the Occult Crescent – but the new Phantom weapon does beckon…Final Fantasy 14 is great and all, but Yoshi-P would &quot;tackle completely new game designs and values&quot; if he were to make another MMO. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/5vfceEGP9W5xun5vyPWWaW-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:42:06 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Final, Fantasy, fans, discover, Creepypasta, Backrooms, area, Patch, 7.55, and, Square, Enix, feeding, into, the, horror:, If, youre, not, careful, and, you, noclip, out, reality...</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/5vfceEGP9W5xun5vyPWWaW-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Ffinal-fantasy-xiv%2F" target="_blank" rel=" noopener">Final Fantasy 14</a> is no horror game, standing as the MMORPG gem of Square Enix's beloved JRPG series – but it sure does have its spooky moments.<br><br> If you know the lore behind the Palace of the Dead, you're probably familiar with how creepy Final Fantasy 14 can get – but its environments and atmosphere are arguably not very eerie, even <i>in</i> Deep Dungeons with heart-wrenching backstories like PotD… most of them, anyway. <br><br>One Warrior of Light has discovered an area that almost feels like it should be out-of-bounds in the North Horn of the Occult Crescent, and it's spine-chilling.<br><br> <a class="bb_link" href="https://www.reddit.com/r/ffxiv/comments/1v97zbr/i_think_i_found_one_of_the_creepiest_place_se_did" target="_blank" rel="">I think I found one of the creepiest place SE did in a while. [Spoiler:7.55]</a> from <a class="bb_link" href="https://www.reddit.com/r/ffxiv" target="_blank" rel="">r/ffxiv</a> "I think I found one of the creepiest places SE did in a while," they write, sharing screenshots of their discovery over on <a class="bb_link" href="https://www.reddit.com/r/ffxiv/comments/1v97zbr/i_think_i_found_one_of_the_creepiest_place_se_did/?share_id=hnhYZZjGZhdtrSwYzHDdH&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank" rel="">Reddit</a>. The spot comes from the MMO's recent Patch 7.55, and appears after players go through a foggy Silent Hill-esque hole in the wall – yes, hole.<br><br>"Was wandering in Occult Crescent North Horn and found a hole in the wall and got a big chill in the spine seeing this," as the poster reports.<br><br> "Reminded me of some Creepypasta Backrooms shenanigans," they add – and, yeah, I can certainly see why. <br><br>Everything is paint-white, floating against a pitch-black background. There are crawling arms reaching for nothing, forming freaky arches. Enemies prowl the strange area in the Occult Crescent, too, which commenters note are formidable foes. <br><br>"I visited there today too, and let's just say it's really risky," as one reply reads. "All enemies are rank 40+," the person responding notes – but there <i>are</i> "four silver chests and a survey point inside" to make it worth it.<br><br> If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the… <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FOwasiVpnS9" target="_blank" rel=" noopener">https://t.co/OwasiVpnS9</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2082557063469977944" target="_blank" rel="">July 29, 2026</a><br><br> Amusingly, Square Enix has chimed in with its own amusing comment on the matter as well, writing in its own <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FFF_XIV_EN%2Fstatus%2F2082557063469977944%3Fs%3D20" target="_blank" rel=" noopener">post</a>, "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the…" <br><br>It's a silly little reference to the Backrooms, but I love it.<br><br> Will I explore the area for myself? Honestly, I'm not sure I can be bothered tackling the <i>normal</i> part of the Occult Crescent – but the new Phantom weapon does beckon…<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Ffinal-fantasy-14-is-great-and-all-but-yoshi-p-would-tackle-completely-new-game-designs-and-values-if-he-were-to-make-another-mmo%2F" target="_blank" rel=" noopener"><i>Final Fantasy 14 is great and all, but Yoshi-P would "tackle completely new game designs and values" if he were to make another MMO.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Cyberpunk TCG: Exclusive Reveal of Jackie Welles and Judy Alvarez Cards</title>
<link>https://xinker.org/cyberpunk-tcg-exclusive-reveal-of-jackie-welles-and-judy-alvarez-cards</link>
<guid>https://xinker.org/cyberpunk-tcg-exclusive-reveal-of-jackie-welles-and-judy-alvarez-cards</guid>
<description><![CDATA[  While we may still be months out from pulling off gigs in our local game stores, WeirdCo keeps cooking and revealing new cards for their highly anticipated Cyberpunk Trading Card Game.  This card game, which blew up on Kickstarter earlier this year, features cards based on places and beloved characters from the anime and the CD Projekt Red RPG Cyberpunk 2077.  A bunch of cards have already been shown and can be found over on the Cyberpunk TCG website, but IGN has a couple of brand-new cards to reveal that showcase new Legend and Unit cards in both their base and fancy Iconic versions. Jackie Welles / Mama’s Favorite Good ol’ Jackie Wells, your best bud from Cyberpunk 2077, is back with a brand new Legend with Jackie Wells - Mama’s Favorite. This time in green Leader with a RAM value of 2, Jackie’s got a high attack power of 8, making him easy to break through the 10 power threshold to steal additional gigs when he attacks, thanks to his “Go Solo” ability. Cyberware like “Sandevistan” would be a perfect choice for this since it would help keep Jackie safe by readying (untapping) him at the end of your turn! The real power of this new Legend doesn’t come from how hard he hits, though. Just like how Jackie looks out for V in the game, Jackie Welles: Mama’s Favorite, helps keep your other units safe. By spending 1 Eddy when a unit would be defeated, you can instead have Jackie get defeated instead and removed from the game. Great for keeping an important unit or one you’ve loaded up with gear, covered, and out of harm&#039;s way. At least against one fatal blow.Judy Alvarez / Nothing to Doubt Judy Alvarez: Nothing to Doubt looks to be positioning itself as a powerhouse in the first set. With a cost of 6 alongside a solid 6 power, her special ability allows you to tap her and pay a single Eddy to play the top card of your deck or add it to your hand, which is the real star. This will be the perfect card for decks running high-value cards and getting them out easily. Before you get too excited, though, the aspect of Judy that may make you pump your brakes is her 5-blue Ram requirement. As of the time of writing, there are no blue Legends that provide 3x Blue RAM to your pool, meaning Judy will only be playable if you are running a mono-blue Cyberpunk deck, which will take out some flexibility. With such a strong ability, too, she will need some blockers out to take some hits for her, because once she comes out, it’s a safe bet that she will jump to the top of your opponent’s hit list. Still, a really solid card!  Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/29/cyberpunk-tcg-official-card-reveal-jackie-welles-and-judy-alvarez-ign-exclusive-1785352006005.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:42:06 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Cyberpunk, TCG:, Exclusive, Reveal, Jackie, Welles, and, Judy, Alvarez, Cards</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/29/cyberpunk-tcg-official-card-reveal-jackie-welles-and-judy-alvarez-ign-exclusive-1785352006005.png" crossorigin="anonymous"> While we may still be months out from pulling off gigs in our local game stores, WeirdCo keeps cooking and revealing new cards for their highly anticipated <a class="bb_link" href="https://www.ign.com/games/cyberpunk-tcg" target="_blank" rel="">Cyberpunk Trading Card Game</a>. <br><br> This card game, which <a class="bb_link" href="https://www.ign.com/articles/cyberpunk-tcg-kickstarter-record-25-million" target="_blank" rel="">blew up on Kickstarter earlier this year</a>, features cards based on places and beloved characters from the anime and the CD Projekt Red RPG <a class="bb_link" href="https://www.ign.com/games/cyberpunk-2077" target="_blank" rel="">Cyberpunk 2077</a>. <br><br> A bunch of cards have already been shown and can be found over on the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcyberpunktcg.com%2Fcards" target="_blank" rel=" noopener"><u>Cyberpunk TCG website</u></a>, but IGN has a couple of brand-new cards to reveal that showcase new Legend and Unit cards in both their base and fancy Iconic versions. <br><br><div class="bb_h2"><b>Jackie Welles / Mama’s Favorite</b></div> Good ol’ Jackie Wells, your best bud from Cyberpunk 2077, is back with a brand new Legend with Jackie Wells - Mama’s Favorite. This time in green Leader with a RAM value of 2, Jackie’s got a high attack power of 8, making him easy to break through the 10 power threshold to steal additional gigs when he attacks, thanks to his “Go Solo” ability. Cyberware like “Sandevistan” would be a perfect choice for this since it would help keep Jackie safe by readying (untapping) him at the end of your turn!<br><br> The real power of this new Legend doesn’t come from how hard he hits, though. Just like how Jackie looks out for V in the game, Jackie Welles: Mama’s Favorite, helps keep your other units safe. By spending 1 Eddy when a unit would be defeated, you can instead have Jackie get defeated instead and removed from the game. Great for keeping an important unit or one you’ve loaded up with gear, covered, and out of harm's way. At least against one fatal blow.<br><br><div class="bb_h2"><b>Judy Alvarez / Nothing to Doubt</b></div> Judy Alvarez: Nothing to Doubt looks to be positioning itself as a powerhouse in the first set. With a cost of 6 alongside a solid 6 power, her special ability allows you to tap her and pay a single Eddy to play the top card of your deck or add it to your hand, which is the real star. This will be the perfect card for decks running high-value cards and getting them out easily.<br><br> Before you get too excited, though, the aspect of Judy that may make you pump your brakes is her 5-blue Ram requirement. As of the time of writing, there are no blue Legends that provide 3x Blue RAM to your pool, meaning Judy will only be playable if you are running a mono-blue Cyberpunk deck, which will take out some flexibility. With such a strong ability, too, she will need some blockers out to take some hits for her, because once she comes out, it’s a safe bet that she will jump to the top of your opponent’s hit list. Still, a really solid card!<br><br> <i> Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FProfessorRPG" target="_blank" rel=" noopener"><i>X/Twitter</i></a><i> or </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fprofessorrpg.bsky.social" target="_blank" rel=" noopener"><i>Bluesky</i></a><i>.</i><br><br>]]> </content:encoded>
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<title>Facepunch director Alistair McFarlane, who once offered to buy New World from Amazon and faked us out about Rust 2, has left the company</title>
<link>https://xinker.org/facepunch-director-alistair-mcfarlane-who-once-offered-to-buy-new-world-from-amazon-and-faked-us-out-about-rust-2-has-left-the-company</link>
<guid>https://xinker.org/facepunch-director-alistair-mcfarlane-who-once-offered-to-buy-new-world-from-amazon-and-faked-us-out-about-rust-2-has-left-the-company</guid>
<description><![CDATA[  listair McFarlane, chief operating officer and director of Facepunch Studios, has left the company. McFarlane said in a message posted on X that July 30 was his last day at the studio, bringing to an end an 11 year career that began with a QA role and led him to become the executive producer on Rust, and often the public face of the studio... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/WVFoRSbqqK6oKyhr5Cj2YP-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:36:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Facepunch, director, Alistair, McFarlane, who, once, offered, buy, New, World, from, Amazon, and, faked, out, about, Rust, has, left, the, company</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/WVFoRSbqqK6oKyhr5Cj2YP-1280-80.jpg" crossorigin="anonymous"><br><br> listair McFarlane, chief operating officer and director of Facepunch Studios, has left the company. McFarlane said in a message posted on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Falistair_mcf%2Fstatus%2F2082903283270615319%3Fs%3D46" target="_blank" rel=" noopener">X</a> that July 30 was his last day at the studio, bringing to an end an 11 year career that began with a QA role and led him to become the executive producer on <a class="bb_link" href="https://www.pcgamer.com/rust/" target="_blank" rel="">Rust</a>, and often the public face of the studio... <a class="bb_link" href="https://www.pcgamer.com/gaming-industry/facepunch-director-alistair-mcfarlane-who-once-offered-to-buy-new-world-from-amazon-and-faked-us-out-about-rust-2-has-left-the-company/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>The first Deadlock ranked season starts now, but you&amp;apos;ll need to prove yourself in its &amp;quot;lower&#45;stakes&amp;quot; mode first</title>
<link>https://xinker.org/the-first-deadlock-ranked-season-starts-now-but-youll-need-to-prove-yourself-in-its-lower-stakes-mode-first</link>
<guid>https://xinker.org/the-first-deadlock-ranked-season-starts-now-but-youll-need-to-prove-yourself-in-its-lower-stakes-mode-first</guid>
<description><![CDATA[  A new Deadlock update overhauls matchmaking to introduce its first ranked season, but you&#039;ll have to prove yourself in &#039;standard mode&#039; first. Read the full story on PCGamesN: The first Deadlock ranked season starts now, but you&#039;ll need to prove yourself in its &quot;lower-stakes&quot; mode first ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/deadlock-ranked-season-1-update-standard-play-role-restrictions-hero-swap.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, first, Deadlock, ranked, season, starts, now, but, youll, need, prove, yourself, its, lower-stakes, mode, first</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/deadlock-ranked-season-1-update-standard-play-role-restrictions-hero-swap.jpg" crossorigin="anonymous"> A new Deadlock update overhauls matchmaking to introduce its first ranked season, but you'll have to prove yourself in 'standard mode' first.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fdeadlock%2Flow-stakes-ranked-season-1" target="_blank" rel=" noopener">The first Deadlock ranked season starts now, but you'll need to prove yourself in its "lower-stakes" mode first</a><br><br>]]> </content:encoded>
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<title>Hit Stardew Valley&#45;like Starsand Island is already leaving Steam early access with update 1.0 out next month, adding &amp;quot;online multiplayer for up to 4 players&amp;quot;</title>
<link>https://xinker.org/hit-stardew-valley-like-starsand-island-is-already-leaving-steam-early-access-with-update-10-out-next-month-adding-online-multiplayer-for-up-to-4-players</link>
<guid>https://xinker.org/hit-stardew-valley-like-starsand-island-is-already-leaving-steam-early-access-with-update-10-out-next-month-adding-online-multiplayer-for-up-to-4-players</guid>
<description><![CDATA[  Just five months after entering early access, the 1.0 launch of Starsand Island is coming up soon. The more tropical take on Stardew Valley will be coming out fully in August, making the transition less than three weeks away. Developer Seed Sparkle Lab made the announcement today, July 31, on Steam. Starsand Island will go into 1.0 on August 18, with the biggest addition being four-player multiplayer, &quot;allowing you to farm, fish, build, explore, and enjoy island life together.&quot; The studio notes that community insight has been a major factor in getting this far. &quot;Thanks to your support, we&#039;ve added new content, refined existing features, and made island life even more enjoyable,&quot; the team writes.https://www.youtube-nocookie.com/embed/y9RCr7iVpBw &quot;To every islander who has joined us on this journey – thank you,&quot; the post continues. &quot;Your feedback, encouragement, and passion have helped shape Starsand Island into what it is today.&quot; Going from early access to the full version in six months is an impressive turnaround for any game. Projects often gestate for years before moving out, if they ever do. But 88% positive reviews suggests Seed Sparkle Lab is definitely doing something right. Looking more like Harvest Moon or Story of Seasons in aesthetic, Starsand Island takes a coastal perspective on farm life. While you&#039;re tending to your crops and animals, you can enjoy a bit of sunbathing on the beach, or even head out on a boat for a little cruise. It&#039;s all delightful and summery, making this the perfect time of year to put it out. There&#039;ll be a special launch discount, so if your interest is piqued, you can wait until the day of to buy a copy. &quot;Version 1.0 is just the beginning,&quot; the developers add. &quot;We&#039;ll continue bringing new content, improvements, and exciting updates to Starsand Island in the future.&quot; 8-year-old indie game on Steam goes from &quot;like 10 reviews&quot; to over 500 as players use it to play an Undertale multiplayer mod, and the dev behind it just thinks it&#039;s &quot;really cool.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/gcGxQ9YsYDL8JG7meD6dxG-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Hit, Stardew, Valley-like, Starsand, Island, already, leaving, Steam, early, access, with, update, 1.0, out, next, month, adding, online, multiplayer, for, players</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/gcGxQ9YsYDL8JG7meD6dxG-1280-80.jpg" crossorigin="anonymous"> Just five months after entering early access, the 1.0 launch of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsimulation%2Five-played-starsand-island-for-25-hours-and-this-is-the-most-invested-ive-been-in-a-cozy-game-for-years%2F" target="_blank" rel=" noopener">Starsand Island</a> is coming up soon. The more tropical take on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fstardew-valley%2F" target="_blank" rel=" noopener">Stardew Valley</a> will be coming out fully in August, making the transition less than three weeks away.<br><br> Developer Seed Sparkle Lab made the <a class="bb_link" href="https://store.steampowered.com/news/app/2966320/view/704401217928824522?l=english" target="_blank" rel="">announcement today,</a> July 31, on Steam. Starsand Island will go into 1.0 on August 18, with the biggest addition being four-player multiplayer, "allowing you to farm, fish, build, explore, and enjoy island life together."<br><br> The studio notes that community insight has been a major factor in getting this far. "Thanks to your support, we've added new content, refined existing features, and made island life even more enjoyable," the team writes.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2Fy9RCr7iVpBw" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/y9RCr7iVpBw</a> "To every islander who has joined us on this journey – thank you," the post continues. "Your feedback, encouragement, and passion have helped shape Starsand Island into what it is today."<br><br> Going from early access to the full version in six months is an impressive turnaround for any game. Projects often gestate for years before moving out, if they ever do. But 88% positive reviews suggests Seed Sparkle Lab is definitely doing something right.<br><br> Looking more like Harvest Moon or Story of Seasons in aesthetic, Starsand Island takes a coastal perspective on farm life. While you're tending to your crops and animals, you can enjoy a bit of sunbathing on the beach, or even head out on a boat for a little cruise. It's all delightful and summery, making this the perfect time of year to put it out.<br><br> There'll be a special launch discount, so if your interest is piqued, you can wait until the day of to buy a copy. "Version 1.0 is just the beginning," the developers add. "We'll continue bringing new content, improvements, and exciting updates to Starsand Island in the future."<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2F8-year-old-indie-game-on-steam-goes-from-like-10-reviews-to-over-500-as-players-use-it-to-play-an-undertale-multiplayer-mod-and-the-dev-behind-it-just-thinks-its-really-cool%2F" target="_blank" rel=" noopener"><i>8-year-old indie game on Steam goes from "like 10 reviews" to over 500 as players use it to play an Undertale multiplayer mod, and the dev behind it just thinks it's "really cool."</i></a><br><br> [/url]]]> </content:encoded>
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<title>How Was the Year in War Thunder: Rate the New Additions</title>
<link>https://xinker.org/how-was-the-year-in-war-thunder-rate-the-new-additions</link>
<guid>https://xinker.org/how-was-the-year-in-war-thunder-rate-the-new-additions</guid>
<description><![CDATA[ Hello, tankers, pilots and captains! The past year in War Thunder has been packed: six major updates, hundreds of new ground vehicles, aircraft and ships, reworked maps, and significant updates to gameplay and visuals. The development team wants to know what truly landed, what left you indifferent, and what disappointed you, we want to hear it directly from you.This survey covers the period from &quot;Leviathans&quot; (June 2025) to &quot;Heavy Cavalry&quot; (June 2026) and is divided into sections covering various additions, from new vehicles to graphics and controls.The survey takes 5–10 minutes. Your answers will help us understand which direction to move in next, so the more honest you are, the better it is for the future of the game.\[[url=&quot;https://poll.gaijin.net/survey/135/&quot;]TAKE THE SURVEY[/url]]The survey will be available until August 14th (12:00 UTC).Thank you for sharing your feedback! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4649813/fe6ebcc164f2d98684fed2039d0ea65fd81a9780.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>How, Was, the, Year, War, Thunder:, Rate, the, New, Additions</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/fe6ebcc164f2d98684fed2039d0ea65fd81a9780.png"></p><p class="bb_paragraph">Hello, tankers, pilots and captains! The past year in War Thunder has been packed: six major updates, hundreds of new ground vehicles, aircraft and ships, reworked maps, and significant updates to gameplay and visuals. The development team wants to know what truly landed, what left you indifferent, and what disappointed you, we want to hear it directly from you.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This survey covers the period from "Leviathans" (June 2025) to "Heavy Cavalry" (June 2026) and is divided into sections covering various additions, from new vehicles to graphics and controls.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The survey takes 5–10 minutes. Your answers will help us understand which direction to move in next, so the more honest you are, the better it is for the future of the game.</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpoll.gaijin.net%2Fsurvey%2F135%2F" target="_blank" rel=" noopener">https://poll.gaijin.net/survey/135/</a>"]<u>TAKE THE SURVEY</u>[/url]]</p><p class="bb_paragraph"></p><p class="bb_paragraph">The survey will be available until August 14th (12:00 UTC).</p><p class="bb_paragraph">Thank you for sharing your feedback!</p>]]> </content:encoded>
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<title>Dev Q&amp;amp;A #2 | Development Process &amp;amp; The Future</title>
<link>https://xinker.org/dev-qa-2-development-process-the-future</link>
<guid>https://xinker.org/dev-qa-2-development-process-the-future</guid>
<description><![CDATA[ Hell Let Loose: Vietnam Developer Q&amp;A: Development Process &amp; The FutureWelcome to the Command Post.In Part 1 of our Hell Let Loose: Vietnam Developer Q&amp;A, the team answered your questions about performance, gameplay and maps.For Part 2, we&#039;re going behind the scenes to explore how the team has developed a new Hell Let Loose experience, the ideas that were tested along the way, and how the Vietnam and World War II development teams work together, and also a look toward the future of the game, talking about the team’s long-term ambitions for Hell Let Loose: Vietnam.A huge thank you once again to everyone who submitted questions across Reddit, Discord and on socials.Full Summary of the Developer Q&amp;A: Part 2Video Running Order:Looking for a specific question? Use the timestamps below to jump to each section of the video.Behind the Development00:00 - What were the challenges of making a new HLL game?02:25 - How has the role of teamwork changed?03:46 - Which features were cut during development?08:00 - Misconceptions about HLL:V the team would like to touch on?09:58 - How do the Vietnam and WW2 teams work together?12:50 - Memorable moments from development13:46 - What are the team most excited for players to experience?18:27 - Topic: Looking to the FutureLooking to the Future18:27 - Future factions and uniforms20:04 - New helicopters and vehicles22:02 - Weather and environmental changes28:10 - Battalions and community support30:04 - Era-appropriate licensed music31:26 - How will we support streamers &amp; content creators?32:02 - The live-service roadmap33:00 - Long-term development goals36:28 - What are the developers most excited about ahead of launch?For those who prefer to read rather than watch, we have summarised the full discussion below, breaking down each question and the key points shared by the team.From the challenges of developing a new Hell Let Loose experience to future content, this Q&amp;A provides a closer look at both the journey towards launch and the team&#039;s long-term vision for the game.Featured in this Developer Q&amp;A from Expression Games are:Paul Rustchynsky - Game DirectorSam Warren - Development DirectorRyan Playle-Howard - Senior Art DirectorKieran D&#039;Archambaud - Studio Technical DirectorWe hope you enjoy the read, and as always, we&#039;d love to hear your thoughts in the comments.Topic: Behind the DevelopmentDeveloping Hell Let Loose: Vietnam has meant finding the right balance between familiarity and innovation. The team’s ultimate goal was to preserve the foundations that define Hell Let Loose, including 50v50 battles, the command structure and the importance of communication, while introducing new mechanics and tactical opportunities inspired by the Vietnam War.This approach has shaped every part of development, from the asymmetrical design of the US Forces and NVA to the introduction of helicopters, tunnels and more dynamic battlefields.How was the Hell Let Loose formula adapted for Vietnam?One of the greatest challenges when expanding an established franchise is introducing meaningful changes without losing what players already love. For Hell Let Loose: Vietnam, the team began by identifying the core principles that needed to remain unchanged. The game continues to centre around large-scale 50v50 battles, a structured chain of command and teamwork between Commanders, Officers and individual squads.From there, the focus shifted towards the Vietnam War and the unique equipment, environments and tactics used by its opposing forces. Rather than creating two mirrored factions, the US Forces and NVA have been designed around different strengths and capabilities. Helicopters, tunnels, faction-specific logistics and distinct weapons all create new tactical opportunities while remaining grounded in the wider Hell Let Loose formula.The goal is to provide an experience that feels immediately recognisable to existing players while offering a genuinely different battlefield for both returning veterans and those discovering the franchise for the first time.Which mechanics have changed the most?Tunnels and helicopters represent the biggest changes to the traditional Hell Let Loose experience.The NVA tunnel network introduces a new layer of strategy, allowing teams to establish routes across the battlefield and move soldiers between key positions. This changes both short-term tactical decisions and the wider strategy of an entire match, as tunnel placement and protection become central to the NVA&#039;s ability to maintain pressure.Helicopters on the other hand provide the US Forces with an equally significant mobility advantage. Their ability to rapidly transport troops and supplies means squads can respond to threats, reinforce objectives or establish positions behind enemy lines much faster than before.These systems are supported by smaller differences across weapons, vehicles and faction loadouts. Together, they create an asymmetrical battlefield where each side must understand and make effective use of its own ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45748053/bf5bc5df57b3cf1c85d0319d474b79386da4ea0c.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dev, Q&amp;A, Development, Process, The, Future</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Hell Let Loose: Vietnam Developer Q&A: Development Process & The Future</div><p class="bb_paragraph">Welcome to the Command Post.</p><p class="bb_paragraph"></p><p class="bb_paragraph">In <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.hellletloose.com%2Fblog%2Fdev-qna-1" target="_blank" rel=" noopener">Part 1 of our Hell Let Loose: Vietnam Developer Q&A</a>, the team answered your questions about performance, gameplay and maps.</p><p class="bb_paragraph"></p><p class="bb_paragraph">For Part 2, we're going behind the scenes to explore how the team has developed a new Hell Let Loose experience, the ideas that were tested along the way, and how the Vietnam and World War II development teams work together, and also a look toward the future of the game, talking about the team’s long-term ambitions for Hell Let Loose: Vietnam.</p><p class="bb_paragraph"></p><p class="bb_paragraph">A huge thank you once again to everyone who submitted questions across Reddit, Discord and on socials.</p><p class="bb_paragraph"></p><div data-youtube='"FiSWNxJxDQM' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h2">Full Summary of the Developer Q&A: Part 2</div><p class="bb_paragraph"></p><div class="bb_h3">Video Running Order:</div><p class="bb_paragraph">Looking for a specific question? Use the timestamps below to jump to each section of the video.</p><p class="bb_paragraph"></p><div class="bb_h3">Behind the Development</div><ul class="bb_ul"><li><p class="bb_paragraph">00:00 - What were the challenges of making a new HLL game?</p></li><li><p class="bb_paragraph">02:25 - How has the role of teamwork changed?</p></li><li><p class="bb_paragraph">03:46 - Which features were cut during development?</p></li><li><p class="bb_paragraph">08:00 - Misconceptions about HLL:V the team would like to touch on?</p></li><li><p class="bb_paragraph">09:58 - How do the Vietnam and WW2 teams work together?</p></li><li><p class="bb_paragraph">12:50 - Memorable moments from development</p></li><li><p class="bb_paragraph">13:46 - What are the team most excited for players to experience?</p></li><li><p class="bb_paragraph">18:27 - Topic: Looking to the Future</p></li></ul><div class="bb_h3">Looking to the Future</div><ul class="bb_ul"><li><p class="bb_paragraph">18:27 - Future factions and uniforms</p></li><li><p class="bb_paragraph">20:04 - New helicopters and vehicles</p></li><li><p class="bb_paragraph">22:02 - Weather and environmental changes</p></li><li><p class="bb_paragraph">28:10 - Battalions and community support</p></li><li><p class="bb_paragraph">30:04 - Era-appropriate licensed music</p></li><li><p class="bb_paragraph">31:26 - How will we support streamers & content creators?</p></li><li><p class="bb_paragraph">32:02 - The live-service roadmap</p></li><li><p class="bb_paragraph">33:00 - Long-term development goals</p></li><li><p class="bb_paragraph">36:28 - What are the developers most excited about ahead of launch?</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">For those who prefer to read rather than watch, we have summarised the full discussion below, breaking down each question and the key points shared by the team.</p><p class="bb_paragraph"></p><p class="bb_paragraph">From the challenges of developing a new Hell Let Loose experience to future content, this Q&A provides a closer look at both the journey towards launch and the team's long-term vision for the game.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Featured in this Developer Q&A from Expression Games are:</p><ul class="bb_ul"><li><p class="bb_paragraph">Paul Rustchynsky - Game Director</p></li><li><p class="bb_paragraph">Sam Warren - Development Director</p></li><li><p class="bb_paragraph">Ryan Playle-Howard - Senior Art Director</p></li><li><p class="bb_paragraph">Kieran D'Archambaud - Studio Technical Director</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">We hope you enjoy the read, and as always, we'd love to hear your thoughts in the comments.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45748053/b0d817417b5029abc9935f245a547f3d037f7e33.png"></p><p class="bb_paragraph"></p><div class="bb_h2">Topic: Behind the Development</div><p class="bb_paragraph">Developing Hell Let Loose: Vietnam has meant finding the right balance between familiarity and innovation. The team’s ultimate goal was to preserve the foundations that define Hell Let Loose, including 50v50 battles, the command structure and the importance of communication, while introducing new mechanics and tactical opportunities inspired by the Vietnam War.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This approach has shaped every part of development, from the asymmetrical design of the US Forces and NVA to the introduction of helicopters, tunnels and more dynamic battlefields.</p><p class="bb_paragraph"></p><div class="bb_h3">How was the Hell Let Loose formula adapted for Vietnam?</div><p class="bb_paragraph">One of the greatest challenges when expanding an established franchise is introducing meaningful changes without losing what players already love. For Hell Let Loose: Vietnam, the team began by identifying the core principles that needed to remain unchanged. The game continues to centre around large-scale 50v50 battles, a structured chain of command and teamwork between Commanders, Officers and individual squads.</p><p class="bb_paragraph"></p><p class="bb_paragraph">From there, the focus shifted towards the Vietnam War and the unique equipment, environments and tactics used by its opposing forces. Rather than creating two mirrored factions, the US Forces and NVA have been designed around different strengths and capabilities. Helicopters, tunnels, faction-specific logistics and distinct weapons all create new tactical opportunities while remaining grounded in the wider Hell Let Loose formula.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The goal is to provide an experience that feels immediately recognisable to existing players while offering a genuinely different battlefield for both returning veterans and those discovering the franchise for the first time.</p><p class="bb_paragraph"></p><div class="bb_h3">Which mechanics have changed the most?</div><p class="bb_paragraph">Tunnels and helicopters represent the biggest changes to the traditional Hell Let Loose experience.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The NVA tunnel network introduces a new layer of strategy, allowing teams to establish routes across the battlefield and move soldiers between key positions. This changes both short-term tactical decisions and the wider strategy of an entire match, as tunnel placement and protection become central to the NVA's ability to maintain pressure.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Helicopters on the other hand provide the US Forces with an equally significant mobility advantage. Their ability to rapidly transport troops and supplies means squads can respond to threats, reinforce objectives or establish positions behind enemy lines much faster than before.</p><p class="bb_paragraph"></p><p class="bb_paragraph">These systems are supported by smaller differences across weapons, vehicles and faction loadouts. Together, they create an asymmetrical battlefield where each side must understand and make effective use of its own capabilities.</p><p class="bb_paragraph"></p><div class="bb_h3">Has the role of teamwork changed?</div><p class="bb_paragraph">Teamwork remains at the heart of Hell Let Loose: Vietnam, but the amount of information teams must communicate has increased. Traditional Warfare and Offensive matches continue to feature recognisable frontlines, but the arrival of helicopters and tunnels means those frontlines can change much more quickly. A helicopter can transport a squad across the battlefield in seconds, whilst tunnels can allow NVA forces to emerge from unexpected positions.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The game will also introduce new game modes with more dynamic objectives, requiring teams to move across the map and respond to changing threats rather than concentrating exclusively on a single frontline. This makes clear communication throughout the command structure even more important. Squads must quickly identify enemy movement, relay information and coordinate their response as the battle develops around them.</p><p class="bb_paragraph"></p><p class="bb_paragraph">It is also one of the reasons communication remains limited to each force (NVA and U.S), rather than being able to hear the enemy as well. Players already need to process a significant amount of information from their own squad and command channels, and adding enemy communication would create further distractions while increasing opportunities for disruptive behaviour.</p><p class="bb_paragraph"></p><div class="bb_h3">Were any mechanics or features cut during development?</div><p class="bb_paragraph">As with any game, several ideas were tested during development before the team decided whether they supported the intended experience.</p><p class="bb_paragraph"></p><p class="bb_paragraph">One early experiment allowed soldiers to climb trees. Although a functional prototype was created, the team concluded that it encouraged players to remain hidden for long periods rather than actively contributing to the wider battle. Combined with the natural concealment already provided by Vietnam's dense vegetation, tree climbing risked creating frustrating encounters and was ultimately removed.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The team aimed to test new ideas as early as possible, allowing them to quickly establish whether a mechanic supports the core gameplay. However, because Hell Let Loose: Vietnam was developed by a focused team with an ambitious two-year production schedule, features getting added also needed to be carefully prioritised. However, not every feature left out of the launch version of Hell Let Loose: Vietnam has been permanently abandoned. Some ideas require additional development time, whilst others may become more suitable as the game evolves after release.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The team already has an extensive list of mechanics and improvements it would like to explore, and the game’s live-service model provides an opportunity to revisit them, alongside entirely new features shaped by player feedback.</p><p class="bb_paragraph"></p><div class="bb_h3">Do the developers play the game?</div><p class="bb_paragraph">A recurring discussion from within the community is whether the developers do or do not regularly play Hell Let Loose, and we can confirm that the team do indeed play both Hell Let Loose and Hell Let Loose: Vietnam.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Alongside joining the community in public matches, they also run full 100-player internal playtests of both games take place at least once or twice a week. This allows them to evaluate balance, map flow, stability and the interaction between different gameplay systems. These sessions are essential due to the size and complexity of the game. Every map includes numerous objectives, routes, vehicles and tactical possibilities, all of which need to be evaluated under realistic conditions.</p><p class="bb_paragraph"></p><p class="bb_paragraph">However, internal playtesting can only provide part of the picture, and members of the community are vital to demonstrate the different approaches to the game, bringing different skill levels, strategies and playstyles, enabling the team to discover tactics that would be difficult to reproduce solely within a development environment, and why community feedback is so valuable.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The asymmetrical nature of the two factions means strategies will continue evolving as the community spends more time with the game. The team will closely monitor those developments and make further balancing adjustments where required.</p><p class="bb_paragraph"></p><div class="bb_h3">How do the Vietnam and World War II teams work together?</div><p class="bb_paragraph">Although Hell Let Loose and Hell Let Loose: Vietnam have dedicated development teams, both groups work together closely within Expression Games.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Developers are primarily assigned to one project, but knowledge, feedback and technology are regularly shared between them. Designers discuss gameplay systems across both games, support each other's playtests and explore whether successful features from one title could benefit the other.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Some team members also contribute directly to both projects. This includes historical support from Matt White, whose research helps ensure the equipment, environments and wider presentation remain authentic to each conflict. Technical developers may also move between projects when additional support is required.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Hell Let Loose: Vietnam was rebuilt in Unreal Engine 5 using the original Hell Let Loose codebase as its foundation. This helped the team preserve the familiar feel of the franchise while upgrading its underlying technology and introducing new features. During development, this occasionally resulted in temporary World War II assets appearing in Vietnam. Some players may remember spotting a World War II aircraft during the Open Beta. This was a development placeholder rather than an intended part of the final experience and has since been replaced.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The shared foundation allows both teams to learn from one another while continuing to develop their respective games as distinct experiences.</p><p class="bb_paragraph"></p><div class="bb_h3">What were some of the most memorable development bugs?</div><p class="bb_paragraph">Not every moment during development has gone according to plan, and several unusual bugs have become memorable stories within the studio. One particularly dramatic issue caused a helicopter pilot to grow to an enormous size after falling from the aircraft. The character model became larger than Thanh Hóa Bridge, with every player in the session able to see the giant soldier dominating the skyline.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Before the final helicopter model was available, the team also needed a temporary vehicle to test its flight systems. This resulted in a fully functional flying World War II jeep being used as the earliest helicopter prototype.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Although neither example reflects the final game, these temporary assets and unexpected bugs are a natural part of development. They allow the team to test important systems before final animations, models and visual effects are complete.</p><p class="bb_paragraph"></p><div class="bb_h3">Which new modes will be available?</div><p class="bb_paragraph">Alongside the returning Warfare and Offensive modes, Hell Let Loose: Vietnam will introduce Conquest and Domination.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Conquest has previously been tested in Hell Let Loose, but Vietnam's tunnels, helicopters and asymmetrical factions significantly change how it plays. These systems create new opportunities for movement and reinforcement as teams compete across multiple areas of the battlefield.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Domination provides an even more free-form experience, featuring dynamic objectives and battles that can develop in every direction. Without a single clearly defined frontline, teams must communicate effectively, move quickly and respond to threats across the entire map. Domination is the game's most chaotic and demanding mode, and the team are particularly interested to see how the community approaches it after launch.</p><p class="bb_paragraph"></p><div class="bb_h3">What unseen maps are the team excited to reveal?</div><p class="bb_paragraph">While players experienced Thanh Hóa Bridge during the Open Beta and may recognise Vạn Tường from the tutorials, several full-scale launch maps have yet to be shown in detail. These maps introduce a range of distinctive environments, including bamboo forests, industrial interiors, fog-covered terrain and more open landscapes.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Quảng Ngãi includes areas with limited visibility and grounded fog, creating a very different atmosphere from the Open Beta environment. Other locations feature industrial spaces, docks and areas inspired by the outskirts of Huế.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The game's desert environment provides another significant contrast, with open terrain and different tactical considerations for infantry and vehicles.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Together, these maps demonstrate the variety the team wants to deliver at launch, moving beyond the dense jungle environment commonly associated with the Vietnam War.</p><p class="bb_paragraph"></p><div class="bb_h3">How will cross-platform play work?</div><p class="bb_paragraph">When rebuilding the game's online infrastructure, one of the team's priorities was providing the same core online experience across PC, PlayStation 5 and Xbox Series X and S.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Players will be able to form parties and play together regardless of their chosen platform. However, the team also understands that not everyone wants to participate in full cross-platform matches, particularly when considering the differences between mouse and keyboard and controller input. Both players and community server owners will therefore have control over their preferred experience.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Server owners will be able to configure which platforms can access their servers, including full crossplay, PC-only or console-only options. Players will also be able to filter their search based on whether they want to join cross-platform matches.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Community-run servers will remain an important part of Hell Let Loose: Vietnam, with server owners able to create the environment that best suits their players.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45748053/67d731930beb13ba7f2f90faab8f39c001e6e3d3.png"></p><div class="bb_h2">Topic: Looking to the Future</div><p class="bb_paragraph">The launch of the game represents the beginning of the team's plans for Hell Let Loose: Vietnam. Alongside additional maps, weapons, vehicles and uniforms, the developers want to introduce systems that evolve the core experience and give players new reasons to revisit existing content.</p><p class="bb_paragraph"></p><p class="bb_paragraph">While several ideas remain exploratory rather than confirmed additions, they provide an early look at the areas the team is interested in developing throughout the game's live service.</p><p class="bb_paragraph"></p><div class="bb_h3">What can players expect from the ANZAC content?</div><p class="bb_paragraph">Additional uniforms and helmets inspired by the Australian and New Zealand Army Corps are already planned for an update after launch. The Australian uniform features a distinctive silhouette, including the iconic Australian military slouch hat and equipment appropriate to the period.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The team are keen to this show this content directly, and more information and visual previews will be shared when they are ready to reveal it.</p><p class="bb_paragraph"></p><div class="bb_h3">Could more factions be introduced?</div><p class="bb_paragraph">The Vietnam War involved forces from several nations, creating many possibilities for future uniforms, equipment and factions. The team is considering opportunities to represent additional Australian and New Zealand forces, alongside the Army of the Republic of Vietnam, South Korean forces and others involved in the conflict.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The team want community feedback to help determine which forces should be prioritised, and whilst historical research provides a wide range of possibilities, the order in which they are developed will be influenced by what players are most interested in experiencing.</p><p class="bb_paragraph"></p><div class="bb_h3">Will additional helicopters be introduced?</div><p class="bb_paragraph">Attack helicopters are one of the vehicle types the team is most interested in adding after launch. However, introducing a powerful vehicle to one faction creates significant balancing considerations. The team need to ensure the NVA receives suitable equipment or tactical options to counter that advantage.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Unlike World War II, where opposing factions often had comparable categories of vehicles, Vietnam's asymmetrical design means balance cannot always be achieved by providing each faction with an equivalent vehicle. While attack helicopters are highly likely to be explored, their implementation will need to support the strengths and identity of both sides.</p><p class="bb_paragraph"></p><div class="bb_h3">What other vehicles could be added?</div><p class="bb_paragraph">Armoured personnel carriers are another major area of interest for the development team. Many vehicles used during the Vietnam War were amphibious, allowing them to travel across both land and water. Introducing these vehicles could create new tactical opportunities, particularly on future maps featuring larger waterways, islands or coastal environments.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The team is also interested in expanding the role of smaller vehicles such as jeeps. Rather than serving exclusively as transport, these vehicles could support additional equipment or functions, including mounted weapons and potentially spotlights designed for future night-time environments.</p><p class="bb_paragraph"></p><p class="bb_paragraph">As with every new vehicle, the aim is not simply to increase the amount of content available, and each addition should introduce a meaningful gameplay opportunity and complement the maps on which it appears.</p><p class="bb_paragraph"></p><div class="bb_h3">Will dynamic weather be introduced?</div><p class="bb_paragraph">Weather forms an important part of the atmosphere and identity of each battlefield, and some environmental changes are already present. During a match on Thanh Hóa Bridge, for example, the position and lighting of the sun gradually change as the battle progresses.</p><p class="bb_paragraph"></p><p class="bb_paragraph">However, the team prefers carefully orchestrated environmental experiences rather than applying a generic day-and-night or weather system to every map. Lighting, weather, audio and visibility are designed together to support the intended mood and gameplay of each location.</p><p class="bb_paragraph"></p><p class="bb_paragraph">A rain system was functional during development, but it did not reach the quality expected for launch and was postponed. The team has a roadmap for bringing weather back in the future, with monsoon conditions forming an important part of that ambition. Rather than functioning as a purely visual effect, heavy rain could significantly reduce visibility and change how players approach a battle. Snipers may need to relocate, vehicle routes could become more important and squads may be forced to adjust their tactics as conditions change.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The same philosophy applies to future night-time environments. Instead of simply darkening an existing map, the team wants to develop supporting mechanics such as flares, floodlights and changing visibility conditions.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The goal is to create memorable environmental events that meaningfully affect gameplay rather than providing minor visual variations of existing maps.</p><p class="bb_paragraph"></p><div class="bb_h3">Could maps change through seasons or water levels?</div><p class="bb_paragraph">The team is also exploring ways to remix existing battlefields through more substantial environmental changes. Seasonal vegetation, tidal systems and changing water levels could alter how players and vehicles move through familiar areas. A dried-out riverbed might create a new route for tanks, while deeper water could increase the importance of boats and infantry movement.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The team's procedural vegetation technology also creates opportunities to significantly change the density and height of foliage. An area containing short elephant grass in one version of a map could feature much taller vegetation in another, transforming sightlines, concealment and available routes.</p><p class="bb_paragraph"></p><p class="bb_paragraph">These ideas remain exploratory, but they demonstrate how future variants could offer more than a different time of day. The intention would be to change the strategy, atmosphere and flow of a map while building upon an environment players already know.</p><p class="bb_paragraph"></p><div class="bb_h3">How will communities and clans be supported?</div><p class="bb_paragraph">Hell Let Loose: Vietnam will introduce Battalions, an in-game system designed to provide greater support for clans and organised communities. Battalions will allow players to form persistent groups, track statistics, progress together, unlock content and join servers with other members. They are intended to provide a central hub around which communities can organise their players.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The system has already been in development for several months, but the team decided it required additional work before it could meet expectations. It is therefore planned for release after launch rather than being included on day one.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The first version will provide a strong foundation, but the developers want Battalions to continue evolving in response to community feedback. Because the feature is designed specifically for players and organised groups, their needs will play a major role in determining how it develops.</p><p class="bb_paragraph"></p><div class="bb_h3">Will era-appropriate music be introduced?</div><p class="bb_paragraph">The team is actively exploring the addition of licensed music from the Vietnam War era, and early internal tests allowed a helicopter co-pilot to switch on a radio, broadcasting music from the aircraft as it travelled across the battlefield. This created a powerful and distinctive atmosphere, particularly when players could hear an approaching helicopter through its music before seeing the aircraft itself.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Discussions with music rights holders are currently taking place. However, licensed tracks cannot be confirmed until the necessary agreements have been completed. Should licensed music be introduced, the game will also include appropriate options for content creators and streamers. Players would be able to disable protected music locally, helping them avoid copyright claims, demonetisation or restrictions on uploaded content.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The team remains hopeful that era-appropriate music can become part of the game, but further details will only be shared once licensing arrangements are finalised.</p><p class="bb_paragraph"></p><div class="bb_h3">When will the live-service roadmap be revealed?</div><p class="bb_paragraph">Planning for the Hell Let Loose: Vietnam live service is already well underway. Developing post-launch content requires work to begin far in advance, meaning the team is already discussing and producing updates that will arrive beyond release.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The current plan is to provide an early teaser around launch, followed by a more detailed roadmap reveal shortly afterwards. Final timing remains subject to the development and approval process, and confirmed dates will be shared through the official Hell Let Loose channels.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The roadmap will provide a clearer picture of the team's plans for future maps, weapons, vehicles, features and technical updates.</p><p class="bb_paragraph"></p><div class="bb_h3">What is the long-term vision for Hell Let Loose: Vietnam?</div><p class="bb_paragraph">Expanding the selection of maps, weapons, vehicles and factions will remain an important part of the game's live service, but the team's ambitions go beyond adding more content. The primary goal is to continue evolving the core gameplay.</p><p class="bb_paragraph"></p><p class="bb_paragraph">New systems such as weather could affect both future and existing maps, giving players new reasons to return to familiar battlefields. Other features may change how communities organise, how vehicles are used or how matches unfold across different environments.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The developers want each major update to make the game feel more refined, polished and responsive. Performance, stability and quality-of-life improvements will continue alongside new content throughout the game's life.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The technology used to gather crash information and diagnose online issues has also been expanded, allowing the team to identify edge cases and respond more effectively when problems arise.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Community feedback will remain central to this process. Players may identify options, settings and quality-of-life improvements that were not prioritised for launch, and the team intends to introduce those changes where they can meaningfully improve the experience.</p><p class="bb_paragraph"></p><p class="bb_paragraph">A live-service game cannot remain static. As the community develops new strategies and expectations, Hell Let Loose: Vietnam will continue evolving alongside it.</p><p class="bb_paragraph"></p><div class="bb_h3">What are the developers most excited for players to experience?</div><p class="bb_paragraph">For Studio Technical Director Kieran D'Archambaud, one of the most exciting developments is the game's cross-platform online infrastructure and the ability for players to join their friends regardless of platform, as well as the improvements made to helicopters and server performance since the Open Beta. A server-side issue previously caused regular desynchronisation under heavy load, making player and vehicle movement feel less responsive, particularly while flying. This issue has now been addressed, providing a much smoother experience.</p><p class="bb_paragraph"></p><p class="bb_paragraph">For Senior Art Director Ryan Howard, the most rewarding part will be seeing the stories that emerge naturally from each battle. These could include a squad reinforcing an objective at the last moment, a Commander turning the course of a match or a player rescuing teammates from an unexpected attack.</p><p class="bb_paragraph"></p><p class="bb_paragraph">For Game Director Paul Rustchynsky it’s also about the unscripted moments created when players combine the maps, weapons, vehicles and tactical systems in ways the developers could never completely predict.</p><p class="bb_paragraph"></p><p class="bb_paragraph">These experiences are at the heart of Hell Let Loose. The team provides the battlefield and its tools, but it is the decisions made by players that create the stories remembered and shared long after a match has ended.</p><p class="bb_paragraph"></p><div class="bb_h2">Looking Ahead</div><p class="bb_paragraph">That wraps up Part 2 of our Hell Let Loose: Vietnam Developer Q&A.</p><p class="bb_paragraph"></p><p class="bb_paragraph">A huge thank you once again to everyone who submitted questions across Reddit, Discord and through our War Correspondents. While it wasn't possible to answer every question across these two videos, the team will continue sharing more updates as we approach launch and throughout the game's live service.</p><p class="bb_paragraph"></p><p class="bb_paragraph">From cross-platform play and new modes, to future vehicles, weather and Battalions, the upcoming launch represents only the beginning of the team's plans for Hell Let Loose: Vietnam.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Community feedback will continue to shape the priorities that follow, helping determine which battlefields, forces, features and improvements are introduced next.</p><p class="bb_paragraph"></p><p class="bb_paragraph">As always, thank you for your continued support.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We'll see you in Vietnam.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://youtu.be/FiSWNxJxDQM" target="_blank" rel="">https://youtu.be/FiSWNxJxDQM</a></p>]]> </content:encoded>
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<title>Clair Obscur: Expedition 33 lead says you &amp;quot;can&amp;apos;t compare&amp;quot; turn&#45;based and action games, and he loves both &amp;quot;as long as the game is good&amp;quot;</title>
<link>https://xinker.org/clair-obscur-expedition-33-lead-says-you-cant-compare-turn-based-and-action-games-and-he-loves-both-as-long-as-the-game-is-good</link>
<guid>https://xinker.org/clair-obscur-expedition-33-lead-says-you-cant-compare-turn-based-and-action-games-and-he-loves-both-as-long-as-the-game-is-good</guid>
<description><![CDATA[  Despite finding massive success with a modern turn-based classic, the director of Clair Obscur: Expedition 33 doesn&#039;t have a preference between action combat and turn-based battles. In fact, he loves both, so long as the fighting itself is attached to a game that&#039;s, you know, actually good. Clair Obscur: Expedition 33 creative director and Sandfall Interactive CEO Guillaume Broche says as much in an interview with Automaton when asked about whether he has a preference when it comes to RPG combat styles. Having previously gushed over the sword-swinging Legend of Zelda: Breath of the Wild and overlooked turn-based gem Lost Odyssey, his answer probably won&#039;t surprise you. &quot;I don&#039;t have a preference, actually,&quot; he says. &quot;I think it really depends. Sometimes I can go for either genre as long as the game is good. Sometimes I just want to play a turn-based game, and other times, I just want to play an action game.&quot; What&#039;s really important isn&#039;t whether a game lets you freely hack and slash like a frenzied brute or makes you stop to consider your next move. What&#039;s important is how well any game executes the combat style it goes for, according to Broche.  &quot;When I start a game, I almost don&#039;t care if it&#039;s turn-based or action, as long as the combat system is tight and the surrounding aspects like the story and characters are good,&quot; he continues. &quot;For me, it&#039;s like being asked if I prefer pizza or sushi. You can&#039;t compare them. I love both.&quot; Clair Obscur: Expedition 33&#039;s battles definitely follow the classic turn-based mould, but it also requires snappy reflexes from the player to be able to parry enemy attacks or move out the way of a crushing blow. It&#039;s a pretty sweet marriage of both styles of gameplay that helped fuel Clair Obscur&#039;s historic awards haul. We don&#039;t know what route Sandfall Interactive&#039;s next game will take, but after Expedition 33&#039;s pretty lengthy development cycle, Broche said he wants to cut loose a little while making the team&#039;s second project. &quot;That&#039;s also why we want to let ourselves dream again and be creative again. We&#039;re going to go a bit crazy.&quot; Clair Obscur: Expedition 33 director prefers JPRGs to the likes of Skyrim, Fallout, and Baldur&#039;s Gate because their linear narratives allow for &quot;a stronger story&quot; and &quot;more memorable characters.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/2LYbMTJB7YK8jeFscNYSh-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:25:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Clair, Obscur:, Expedition, lead, says, you, cant, compare, turn-based, and, action, games, and, loves, both, as, long, the, game, good</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/2LYbMTJB7YK8jeFscNYSh-1280-80.jpg" crossorigin="anonymous"> Despite finding massive success with a modern turn-based classic, the director of Clair Obscur: Expedition 33 doesn't have a preference between action combat and turn-based battles. In fact, he loves both, so long as the fighting itself is attached to a game that's, you know, actually good.<br><br> Clair Obscur: Expedition 33 creative director and Sandfall Interactive CEO Guillaume Broche says as much in an interview with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fautomaton-media.com%2Fen%2Finterviews%2Fclair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences%2F" target="_blank" rel=" noopener">Automaton</a> when asked about whether he has a preference when it comes to RPG combat styles. Having previously <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-legend-of-zelda%2Fclair-obscur-expedition-33-lead-says-zelda-breath-of-the-wild-was-the-first-open-world-game-that-actually-delivered-on-the-promise-of-an-open-world%2F" target="_blank" rel=" noopener">gushed over the sword-swinging Legend of Zelda: Breath of the Wild</a> and overlooked <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fjrpg%2Fclair-obscur-expedition-33-is-sort-of-the-successor-to-final-fantasy-creators-overlooked-jrpg-lost-odyssey-lead-says-truly-one-of-the-most-powerful-emotional-experiences-of-my-life%2F" target="_blank" rel=" noopener">turn-based gem Lost Odyssey</a>, his answer probably won't surprise you.<br><br> "I don't have a preference, actually," he says. "I think it really depends. Sometimes I can go for either genre as long as the game is good. Sometimes I just want to play a turn-based game, and other times, I just want to play an action game."<br><br> What's really important isn't whether a game lets you freely hack and slash like a frenzied brute or makes you stop to consider your next move. What's important is how well any game executes the combat style it goes for, according to Broche. <br><br> "When I start a game, I almost don't care if it's turn-based or action, as long as the combat system is tight and the surrounding aspects like the story and characters are good," he continues. "For me, it's like being asked if I prefer pizza or sushi. You can't compare them. I love both."<br><br> Clair Obscur: Expedition 33's battles definitely follow the classic turn-based mould, but it also requires snappy reflexes from the player to be able to parry enemy attacks or move out the way of a crushing blow. It's a pretty sweet marriage of both styles of gameplay that helped fuel <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fclair-obscur-expedition-33-follows-baldurs-gate-3-to-become-the-second-game-ever-to-win-all-five-major-goty-awards%2F" target="_blank" rel=" noopener">Clair Obscur's historic awards haul.</a><br><br> We don't know what route Sandfall Interactive's next game will take, but after Expedition 33's pretty lengthy development cycle, Broche said <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fafter-clair-obscur-expedition-33-sandfall-interactive-is-going-to-go-a-bit-crazy-with-its-next-game-we-want-to-let-ourselves-dream-again-and-be-creative%2F" target="_blank" rel=" noopener">he wants to cut loose a little</a> while making the team's second project. "That's also why we want to let ourselves dream again and be creative again. We're going to go a bit crazy."<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fclair-obscur-expedition-33-director-prefers-jprgs-to-the-likes-of-skyrim-fallout-and-baldurs-gate-because-their-linear-narratives-allow-for-a-stronger-story-and-more-memorable-characters%2F" target="_blank" rel=" noopener"><i>Clair Obscur: Expedition 33 director prefers JPRGs to the likes of Skyrim, Fallout, and Baldur's Gate because their linear narratives allow for "a stronger story" and "more memorable characters."</i></a><br><br> [/url]]]> </content:encoded>
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<title>Dragon&amp;apos;s Dogma 2 devs confirm what everyone was asking about: &amp;quot;We&amp;apos;re working on a Hard Mode&amp;quot;</title>
<link>https://xinker.org/dragons-dogma-2-devs-confirm-what-everyone-was-asking-about-were-working-on-a-hard-mode</link>
<guid>https://xinker.org/dragons-dogma-2-devs-confirm-what-everyone-was-asking-about-were-working-on-a-hard-mode</guid>
<description><![CDATA[  The developers of Dragon&#039;s Dogma 2 have confirmed the game will be getting a hard mode focused on giving those who have hit the level cap a challenge.  In a Q&amp;A posted on the Dragon&#039;s Dogma 2 Steam Page, producer Naoto Oyama and returning Dragon&#039;s Dogma: Dark Arisen director Kento Kinoshita speak about the upcoming major update and the Dark Arisen expansion set to release in the coming months. The original Dark Arisen could be a bit of a nightmare depending on what point of the game you arrived at its content, and from the sounds of things, difficulty is part of the plan this time. &quot;Both the Forsaken Dominion and Lost Rites are expansion contents,&quot; Kinoshita explains, &quot;so we&#039;ve designed them to offer battles with an even greater sense of tension and challenge than the main game.&quot; Confusingly, Kinoshita makes it sound like there will be some level of level scaling involved in the expansion, saying, &quot;we&#039;re adjusting the balance so that everyone can enjoy the experience – whether they&#039;re just starting their adventure, still progressing through the game, or have already completed multiple playthroughs.&quot;  However, Oyama also adds that &quot;the recommended starting level for Forsaken Dominion is 40, while that of Lost Rites is 20,&quot; and that while you can start the DLC content whenever, &quot;ultimately, we&#039;d like players to use those recommendations as a reference and choose their own path based on how they want to experience the game.&quot; To me, that sounds like it won&#039;t be level scaling at all. Oyama says those levels aren&#039;t full-caps, either, as &quot;these recommendations apply only to the beginning of each content. As players progress, the challenge gradually ramps up, and both experiences become increasingly demanding.&quot; Speaking of more demanding, Kinoshita also confirms that a long-awaited feature is finally being added to the game, which should ease fears that the expansion content will be too easy: &quot;We&#039;re working on a Hard Mode that will provide a satisfying challenge for seasoned players whose stats have reached, or are approaching, the level cap.&quot;  Unfortunately, neither can say when this will be made available, with Oyama saying: &quot;Please stay tuned for further updates regarding the details of Hard Mode and its release window.&quot; Capcom returns to its divisive RPG with Dragon&#039;s Dogma 2: Dark Arisen, and the dev leading the expansion says its friction will be preserved – &quot;That is something that we offer so that players can make a decision on how to play.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/seA44DyFeoKsVMnTmDGMuL-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:25:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dragons, Dogma, devs, confirm, what, everyone, was, asking, about:, Were, working, Hard, Mode</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/seA44DyFeoKsVMnTmDGMuL-1280-80.jpg" crossorigin="anonymous"> The developers of Dragon's Dogma 2 have confirmed the game will be getting a hard mode focused on giving those who have hit the level cap a challenge. <br><br> In a Q&A posted on the <a class="bb_link" href="https://store.steampowered.com/news/app/2054970/view/705527117835665761" target="_blank" rel=""><u>Dragon's Dogma 2 Steam Page,</u></a> producer Naoto Oyama and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction-rpg%2Fdragons-dogma-2-dark-arisen-is-in-good-hands-as-capcom-veteran-who-turned-dragons-dogma-1-into-a-legendary-rpg-is-back-at-the-helm-for-the-new-expansion%2F" target="_blank" rel=" noopener"><u>returning Dragon's Dogma: Dark Arisen director Kento Kinoshita</u></a> speak about the upcoming major update and the Dark Arisen expansion set to release in the coming months. The original Dark Arisen could be a bit of a nightmare depending on what point of the game you arrived at its content, and from the sounds of things, difficulty is part of the plan this time.<br><br> "Both the Forsaken Dominion and Lost Rites are expansion contents," Kinoshita explains, "so we've designed them to offer battles with an even greater sense of tension and challenge than the main game."<br><br> Confusingly, Kinoshita makes it sound like there will be some level of level scaling involved in the expansion, saying, "we're adjusting the balance so that everyone can enjoy the experience – whether they're just starting their adventure, still progressing through the game, or have already completed multiple playthroughs." <br><br> However, Oyama also adds that "the recommended starting level for Forsaken Dominion is 40, while that of Lost Rites is 20," and that while you can start the DLC content whenever, "ultimately, we'd like players to use those recommendations as a reference and choose their own path based on how they want to experience the game." To me, that sounds like it won't be level scaling at all.<br><br> Oyama says those levels aren't full-caps, either, as "these recommendations apply only to the beginning of each content. As players progress, the challenge gradually ramps up, and both experiences become increasingly demanding."<br><br> Speaking of more demanding, Kinoshita also confirms that a long-awaited feature is finally being added to the game, which should ease fears that the expansion content will be too easy: "We're working on a Hard Mode that will provide a satisfying challenge for seasoned players whose stats have reached, or are approaching, the level cap." <br><br> Unfortunately, neither can say when this will be made available, with Oyama saying: "Please stay tuned for further updates regarding the details of Hard Mode and its release window."<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fcapcom-returns-to-its-divisive-rpg-with-dragons-dogma-2-dark-arisen-and-the-dev-leading-the-expansion-says-its-friction-will-be-preserved-that-is-something-that-we-offer-so-that-players-can-make-a-decision-on-how-to-play%2F" target="_blank" rel=" noopener"><i>Capcom returns to its divisive RPG with Dragon's Dogma 2: Dark Arisen, and the dev leading the expansion says its friction will be preserved – "That is something that we offer so that players can make a decision on how to play."</i></a><br><br> [/url]]]> </content:encoded>
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<title>Событие «Лето ограблений»: спланируйте идеальный побег</title>
<link>https://xinker.org/sobitie-leto-ogrableniy-splaniruyte-idealniy-pobeg</link>
<guid>https://xinker.org/sobitie-leto-ogrableniy-splaniruyte-idealniy-pobeg</guid>
<description><![CDATA[ В ближайшие две недели в каменных джунглях Южного Сан-Андреаса и на залитых солнцем берегах острова Кайо-Перико ожидается летний прилив гостей, а значит, у вас есть шанс сорвать неплохой куш в GTA Online, занимаясь различной криминальной деятельностью. Получите удвоенные выплаты в GTA $ за первое еженедельное прохождение «Налета на Fleeca» и «Ограбления Pacific Standard» в течение первой недели события «Лето ограблений» (30 июля – 5 августа). А уже 6 августа в хранилище Эль Рубио вернется статуя пантеры, которую вы сможете заполучить в ходе «Ограбления Кайо-Перико». Кроме того, в течение следующих двух недель вас ждет множество подарков за вход в игру и различных бонусов, включая летние аксессуары, удвоенные GTA $ и RP за задания из категории «Яхта» и особый бонус в размере 1 000 000 GTA $. НА ЭТОЙ НЕДЕЛЕ В ЦЕНТРЕ KORTZВ ходе ограбления центра Kortz вас ждут новые произведения искусства, включая картины «Галерея персонажей» С.П. Кэрролла, «Холодная расправа» Франческо Зоццоне и «Ближе к делу» Мины Мейджор. За первую главную цель, проданную на этой неделе, вас ждет новый еженедельный бонус, а уже 6 августа вы сможете вернуться в игру, чтобы похитить новые шедевры и либо продать их, либо украсить ими свой особняк.БОНУСЫ ЗА КЛАССИЧЕСКИЕ ОГРАБЛЕНИЯ И МНОГОЕ ДРУГОЕВспомните два классических ограбления в GTA Online: до 5 августа включительно вас ждут бонусы за первое еженедельное прохождение «Налета на Fleeca» и «Ограбления Pacific Standard», а также увеличенные выплаты за связанные с ними подготовительные задания и удвоенные GTA $ за их финалы. Если же вы ищете новых членов команды и опытных преступников, которые могли бы помочь вам в прохождении данных ограблений, обратите внимание на канал #the-heist-board на официальном сервере Rockstar Games в Discord. Завершите финал «Налета на Fleeca» до 5 августа включительно, чтобы заработать раскраску Fleeca Circuit для Übermacht Cypher (спорткар), которая будет доставлена в течение 72 часов после выполнения условий акции. Кроме того, войдите в GTA Online в тот же период, чтобы забрать свитер Pacific Standard. Также вплоть до 5 августа вы сможете сразиться не на жизнь, а на смерть в режиме «Транспортные войны (Кайо-Перико)» и обыскать затонувшие суда в поисках сокровищ за удвоенные GTA $ и RP. А с 6 по 12 августа попробуйте организовать атаку на райский остров Эль Рубио или защитить его, чтобы заработать вдвое больше GTA $ и RP, в «Нападении на Кайо-Перико». В период с 6 по 12 августа в игру вернутся «Выживания на Кайо-Перико»: переживите три волны врагов, чтобы выполнить условия второго еженедельного испытания в ходе события «Лето ограблений» и получить 100 000 GTA $ и старую футболку Rockstar с лого Noise.Подробности опубликованы в новостной ленте Rockstar. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45517848/384aca3eeec35dc0ea601ceb91c1d3888f131b48.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Событие, «Лето, ограблений»:, спланируйте, идеальный, побег</media:keywords>
<content:encoded><![CDATA[В ближайшие две недели в каменных джунглях Южного Сан-Андреаса и на залитых солнцем берегах острова Кайо-Перико ожидается летний прилив гостей, а значит, у вас есть шанс сорвать неплохой куш в GTA Online, занимаясь различной криминальной деятельностью. <br><br>Получите удвоенные выплаты в GTA $ за первое еженедельное прохождение «Налета на Fleeca» и «Ограбления Pacific Standard» в течение первой недели события «Лето ограблений» (30 июля – 5 августа). <br><br>А уже 6 августа в хранилище Эль Рубио вернется статуя пантеры, которую вы сможете заполучить в ходе «Ограбления Кайо-Перико». Кроме того, в течение следующих двух недель вас ждет множество подарков за вход в игру и различных бонусов, включая летние аксессуары, удвоенные GTA $ и RP за задания из категории «Яхта» и особый бонус в размере 1 000 000 GTA $. <br><br>НА ЭТОЙ НЕДЕЛЕ В ЦЕНТРЕ KORTZ<br><br>В ходе ограбления центра Kortz вас ждут новые произведения искусства, включая картины «Галерея персонажей» С.П. Кэрролла, «Холодная расправа» Франческо Зоццоне и «Ближе к делу» Мины Мейджор. <br><br>За первую главную цель, проданную на этой неделе, вас ждет новый еженедельный бонус, а уже 6 августа вы сможете вернуться в игру, чтобы похитить новые шедевры и либо продать их, либо украсить ими свой особняк.<br><br><img src="https://clan.fastly.steamstatic.com/images/45517848/742312e8b35bfd141dd560ea4453c9f8766df105.jpg"><br><br>БОНУСЫ ЗА КЛАССИЧЕСКИЕ ОГРАБЛЕНИЯ И МНОГОЕ ДРУГОЕ<br><br>Вспомните два классических ограбления в GTA Online: до 5 августа включительно вас ждут бонусы за первое еженедельное прохождение «Налета на Fleeca» и «Ограбления Pacific Standard», а также увеличенные выплаты за связанные с ними подготовительные задания и удвоенные GTA $ за их финалы. Если же вы ищете новых членов команды и опытных преступников, которые могли бы помочь вам в прохождении данных ограблений, обратите внимание на канал #the-heist-board на официальном сервере Rockstar Games в Discord. <br><br>Завершите финал «Налета на Fleeca» до 5 августа включительно, чтобы заработать раскраску Fleeca Circuit для Übermacht Cypher (спорткар), которая будет доставлена в течение 72 часов после выполнения условий акции. Кроме того, войдите в GTA Online в тот же период, чтобы забрать свитер Pacific Standard. <br><br>Также вплоть до 5 августа вы сможете сразиться не на жизнь, а на смерть в режиме «Транспортные войны (Кайо-Перико)» и обыскать затонувшие суда в поисках сокровищ за удвоенные GTA $ и RP. А с 6 по 12 августа попробуйте организовать атаку на райский остров Эль Рубио или защитить его, чтобы заработать вдвое больше GTA $ и RP, в «Нападении на Кайо-Перико». <br><br>В период с 6 по 12 августа в игру вернутся «Выживания на Кайо-Перико»: переживите три волны врагов, чтобы выполнить условия второго еженедельного испытания в ходе события «Лето ограблений» и получить 100 000 GTA $ и старую футболку Rockstar с лого Noise.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.rockstargames.com%2Fru%2Fnewswire%2Farticle%2F4k1k9k1581aa43%2Fplan-the-perfect-getaway-during-the-summer-heist-event%3Futm_source%3Dsteam-news-gtave%26utm_medium%3Do_promos%26utm_campaign%3D2026-sum1%26utm_content%3D509-lead" target="_blank" rel=" noopener">Подробности опубликованы в новостной ленте Rockstar.</a>]]> </content:encoded>
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<title>Scarlet Hollow Releases Last Major Content Update Before Full Release</title>
<link>https://xinker.org/scarlet-hollow-releases-last-major-content-update-before-full-release</link>
<guid>https://xinker.org/scarlet-hollow-releases-last-major-content-update-before-full-release</guid>
<description><![CDATA[ Episodic horror-mystery visual novel Scarlet Hollow’s developer, Black Tabby Studio, surprised fans with the release of an expansion to the game’s fifth ]]></description>
<enclosure url="https://gameobserver.com/wp-content/uploads/2026/07/scarlethollow-featureimage.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:08:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Scarlet, Hollow, Releases, Last, Major, Content, Update, Before, Full, Release</media:keywords>
<content:encoded><![CDATA[Episodic horror-mystery visual novel Scarlet Hollow’s developer, Black Tabby Studio, surprised fans with the release of an expansion to the game’s fifth<br><br><img src="https://gameobserver.com/wp-content/uploads/2026/07/scarlethollow-featureimage.jpg" crossorigin="anonymous">]]> </content:encoded>
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<title>This Month in Civ: July Update and News Recap</title>
<link>https://xinker.org/this-month-in-civ-july-update-and-news-recap</link>
<guid>https://xinker.org/this-month-in-civ-july-update-and-news-recap</guid>
<description><![CDATA[ Welcome Back!Hey Civ fans, welcome back to This Month in Civ! Summer marches along, as does our team, hard at work on the newest additions to Civilization VII! Although this is a bit of a quieter month as we gear up for some major announcements later this year, there is nonetheless some cool stuff to recap. We capped off the Brush and Blade Collection by launching a new leader, the famed admiral Yi Sun-sin, alongside new civilizations in Goryeo and Joseon.* We also released Update 1.4.2, which saw the introduction of some cool new ways to negotiate Peace Deals, more clarity and depth for Leader Agendas and Relationships, the return of individual Victory settings, and some new buffs to everyone’s favorite World Renouncer, Ashoka.Without further ado, let’s dive in!Update 1.4.2In June, we launched Update 1.4.1, which introduced the highly requested Hotseat multiplayer mode, a new Archipelago map, and a rework to Governments, Celebrations, and Happiness. Most recently, with Update 1.4.2, we went back to some of Civ VII’s fundamental Diplomacy systems to give them some development TLC. We expanded Peace Deals, so you can negotiate more creatively by offering Gold and Influence, in addition to trading Settlements. We’re also making some changes to the UI to make this system more intuitive. You’ll find that the Peace Deal screen appears more colorful and compact, and you can now dismiss a Peace Deal temporarily to survey the map before making a wise negotiation!This patch also brings updates to Leader Relationships that allow you to have a better grasp on where you stand with your rivals—whether friend or foe! The Leader Relationship panel now displays which Leader initiated an event that changed your relationship (for example, which of the two started an Endeavor), and we’re adding new, unique messages for each Leader when their Agenda causes a significant change in your relationship. Lastly, you can now Reconcile with Unfriendly leaders before things turn Hostile.There’s more! We’re bringing back the ability to turn on and off individual Victories, now compatible with Test of Time’s Victory overhaul. And to help spotlight our Happiness system rework from a previous update, we’re buffing Ashoka, World Renouncer! Give him a shot and lead your empire to victory!There’s more to dig into, so if you want to read about all of the new features coming in this update, make sure to check out our Game Update Notes page.Brush and Blade Part 2*This July, we also launched Part 2 of the Brush and Blade Collection*. After exploring Antiquity and Exploration Age Japan in Part 1, we’re taking a deep dive into the Korean history books in Part 2! If you already bought the collection last month, Part 2 content has automatically been added to your account. Otherwise, you can purchase and access the complete Brush and Blade Collection today.Carrying the banner is new leader Yi Sun-sin, alongside two new civs, Goryeo and Joseon. Yi Sun-sin, a Militaristic and Cultural leader, is a master of naval combat. His Unique Ability, Samdo Sugun Tongjesa, allows you to train Fleet Commanders as early as the Antiquity Age, and provides Science and Gold bonuses for using your Naval Units and Fleet Commanders wisely.Goryeo, a Cultural and Diplomatic civ whose Apex is in the Exploration Age, rewards you with increased Culture and Influence for your Unique Improvements, compounded with increased Culture from your Endeavors. It also comes with the Hwacha, a Unique Siege Unit that deals splash damage to units near the target. Joseon, a Cultural and Expansionist civ with an Apex in the Modern Age, increases your Specialist Limits and grants you access to the iconic Turtle Ship, a new Heavy Naval Unit!Try combining Yi Sun-sin with these civs in their Apex Ages, or pick one favorite to lead throughout your campaign. To learn more about Yi Sun-sin, Goryeo, and Joseon, check out their respective Game Guides. Or, for a refresher on the complete Brush and Blade Collection, check out this recap video.*Base game required. Each DLC will be delivered automatically in-game. Terms apply.Steam Sale From July 21 to August 4, Civilization VII is 50% off on Steam!* If you’ve been waiting to dive into Civ VII, now’s the time! We’re continuing to enhance the Civ VII experience with regular content and updates, and with some awesome new additions around the corner, there’s never been a better time to start your Civ VII journey.*Discount based on 2K’s SRP. Digital only. Offers end August 4, 2026. Terms apply.Community SpotlightPanels of La Caccia Al Tordo by Discord user KunkoloAlso, be sure to check out some of our collaborations with our incredible Civilization creators! Watch as SophieQuests explores what your favorite Civ VII leader says about you, find out how UrsaRyan builds an empire on the edge of the new Fractal Continents map, or dive into Alexander the Great’s legacy with WhiteAndNerdyTV.Looking Ahead! Now that Update 1.4.2 is in your hands, we’re eager to see ho ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45050851/9fcd6912e56d045d684441e7b0557addfe90bb33.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:08:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>This, Month, Civ:, July, Update, and, News, Recap</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Welcome Back!</div><p class="bb_paragraph">Hey <i>Civ</i> fans, welcome back to This Month in <i>Civ</i>! </p><p class="bb_paragraph">Summer marches along, as does our team, hard at work on the newest additions to <i>Civilization VII</i>! Although this is a bit of a quieter month as we gear up for some major announcements later this year, there is nonetheless some cool stuff to recap. We capped off the Brush and Blade Collection by launching a new leader, the famed admiral Yi Sun-sin, alongside new civilizations in Goryeo and Joseon.* We also released Update 1.4.2, which saw the introduction of some cool new ways to negotiate Peace Deals, more clarity and depth for Leader Agendas and Relationships, the return of individual Victory settings, and some new buffs to everyone’s favorite World Renouncer, Ashoka.</p><p class="bb_paragraph">Without further ado, let’s dive in!</p><p class="bb_paragraph"></p><div class="bb_h1">Update 1.4.2</div><p class="bb_paragraph">In June, we launched Update 1.4.1, which introduced the highly requested Hotseat multiplayer mode, a new Archipelago map, and a rework to Governments, Celebrations, and Happiness. </p><p class="bb_paragraph">Most recently, with Update 1.4.2, we went back to some of <i>Civ VII</i>’s fundamental Diplomacy systems to give them some development TLC. We expanded Peace Deals, so you can negotiate more creatively by offering Gold and Influence, in addition to trading Settlements. We’re also making some changes to the UI to make this system more intuitive. You’ll find that the Peace Deal screen appears more colorful and compact, and you can now dismiss a Peace Deal temporarily to survey the map before making a wise negotiation!</p><p class="bb_paragraph">This patch also brings updates to Leader Relationships that allow you to have a better grasp on where you stand with your rivals—whether friend or foe! The Leader Relationship panel now displays which Leader initiated an event that changed your relationship (for example, which of the two started an Endeavor), and we’re adding new, unique messages for each Leader when their Agenda causes a significant change in your relationship. Lastly, you can now Reconcile with Unfriendly leaders before things turn Hostile.</p><p class="bb_paragraph">There’s more! We’re bringing back the ability to turn on and off individual Victories, now compatible with Test of Time’s Victory overhaul. And to help spotlight our Happiness system rework from a previous update, we’re buffing Ashoka, World Renouncer! Give him a shot and lead your empire to victory!</p><p class="bb_paragraph">There’s more to dig into, so if you want to read about all of the new features coming in this update, make sure to check out our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-update-notes%2F" target="_blank" rel=" noopener">Game Update Notes</a></u> page.</p><p class="bb_paragraph"></p><div class="bb_h1">Brush and Blade Part 2*</div><p class="bb_paragraph">This July, we also launched Part 2 of the Brush and Blade Collection*. After exploring Antiquity and Exploration Age Japan in Part 1, we’re taking a deep dive into the Korean history books in Part 2! If you already bought the collection last month, Part 2 content has automatically been added to your account. Otherwise, you can purchase and access the complete Brush and Blade Collection today.</p><p class="bb_paragraph">Carrying the banner is new leader Yi Sun-sin, alongside two new civs, Goryeo and Joseon. Yi Sun-sin, a Militaristic and Cultural leader, is a master of naval combat. His Unique Ability, Samdo Sugun Tongjesa, allows you to train Fleet Commanders as early as the Antiquity Age, and provides Science and Gold bonuses for using your Naval Units and Fleet Commanders wisely.</p><p class="bb_paragraph">Goryeo, a Cultural and Diplomatic civ whose Apex is in the Exploration Age, rewards you with increased Culture and Influence for your Unique Improvements, compounded with increased Culture from your Endeavors. It also comes with the Hwacha, a Unique Siege Unit that deals splash damage to units near the target. Joseon, a Cultural and Expansionist civ with an Apex in the Modern Age, increases your Specialist Limits and grants you access to the iconic Turtle Ship, a new Heavy Naval Unit!</p><p class="bb_paragraph">Try combining Yi Sun-sin with these civs in their Apex Ages, or pick one favorite to lead throughout your campaign. To learn more about <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-guide%2Fleaders%2Fyi-sun-sin%2F" target="_blank" rel=" noopener">Yi Sun-sin</a></u>, <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-guide%2Fcivilizations%2Fgoryeo%2F" target="_blank" rel=" noopener">Goryeo</a></u>, and <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-guide%2Fcivilizations%2Fjoseon%2F" target="_blank" rel=" noopener">Joseon</a></u>, check out their respective Game Guides. Or, for a refresher on the complete Brush and Blade Collection, check out this <u><a class="bb_link" href="https://www.youtube.com/watch?v=HPMo7tUd2nI" target="_blank" rel="">recap video</a></u>.</p><p class="bb_paragraph"><i>*Base game required. Each DLC will be delivered automatically in-game. Terms apply.</i></p><p class="bb_paragraph"></p><div class="bb_h1">Steam Sale </div><p class="bb_paragraph">From July 21 to August 4, <i>Civilization VII </i>is 50% off on Steam!* If you’ve been waiting to dive into <i>Civ VII</i>, now’s the time! We’re continuing to enhance the <i>Civ VII</i> experience with regular content and updates, and with some awesome new additions around the corner, there’s never been a better time to start your <i>Civ VII </i>journey.</p><p class="bb_paragraph"><i>*Discount based on 2K’s SRP. Digital only. Offers end August 4, 2026. Terms apply.</i></p><p class="bb_paragraph"></p><div class="bb_h1">Community Spotlight</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/b90912167e7539a363c7b85fcb244c65b46be240.jpg"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/3279048286f07b0ee07522a8ea3576ab7df5815e.jpg"><img src="https://clan.akamai.steamstatic.com/images/45050851/dc70cc00ac90cdb5c698c74463fc2071ba6f9373.jpg"><img src="https://clan.akamai.steamstatic.com/images/45050851/e9a5185d47a4949796ab0bcf8204217f96b0aebf.jpg"><br><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F1307104947426295818%2F1334449096810823700%2F1525269236254118109" target="_blank" rel=" noopener">Panels of <i>La Caccia Al Tordo</i></a></u><i> </i>by Discord user Kunkolo</p><p class="bb_paragraph">Also, be sure to check out some of our collaborations with our incredible <i>Civilization </i>creators! Watch as SophieQuests explores <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FCivGame%2Fstatus%2F2079241684248912187%3Fs%3D20" target="_blank" rel=" noopener">what your favorite <i>Civ VII</i> leader says about you</a></u>, find out how UrsaRyan <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FCivGame%2Fstatus%2F2077511830650388505%3Fs%3D20" target="_blank" rel=" noopener">builds an empire on the edge of the new Fractal Continents map</a></u>, or dive into <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FCivGame%2Fstatus%2F2078181038220542050%3Fs%3D20" target="_blank" rel=" noopener">Alexander the Great’s legacy</a></u> with WhiteAndNerdyTV.</p><p class="bb_paragraph"></p><div class="bb_h1">Looking Ahead! </div><p class="bb_paragraph">Now that Update 1.4.2 is in your hands, we’re eager to see how you’ll use these new features to enhance your diplomatic strategy and build something you believe in. As always, thank you for your continued support and the millions of turns taken. For now, we’ll continue to improve and build on <i>Civ’s </i>core systems, and in the coming months, we’ll be back with some announcements that we think herald some giant leaps forward for the game.</p><p class="bb_paragraph">To stay connected, join us in our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Fcivilizationofficial" target="_blank" rel=" noopener">official Discord</a></u>, where you can keep up with the community and discuss every update, new and forthcoming content, and all your other <i>Civ </i>favorites! For more info about guides, feature requests, mods, and more, check out our Steam discussions. And to stay up-to-date on all things <i>Civ</i>, be sure to <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2F2k-account-benefits%2F%23newsletter" target="_blank" rel=" noopener">sign up</a></u> for our newsletter.</p><p class="bb_paragraph">See you here next month, <i>Civ </i>fans!</p>]]> </content:encoded>
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<title>Watch the EA SPORTS FC™ 27 Career Deep Dive</title>
<link>https://xinker.org/watch-the-ea-sports-fc-27-career-deep-dive</link>
<guid>https://xinker.org/watch-the-ea-sports-fc-27-career-deep-dive</guid>
<description><![CDATA[ EA SPORTS FC™ 27 introduces a rebuilt Transfer Market, Dynamic OVRs, Manager Live Creator Challenges, and more.Pre-purchase EA SPORTS FC™ 27 Ultimate Plus Edition by 31 August to get up to 10,000 FC Points across 5 months, Seasons 1 to 5 of the Premium Pass, and more.https://store.steampowered.com/app/4080220/EA_SPORTS_FC_27/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46226104/aa8226deeaa7eb950cd7939da32333fb2fc74d37.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:05:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Watch, the, SPORTS, FC™, Career, Deep, Dive</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">EA SPORTS FC™ 27 introduces a rebuilt Transfer Market, Dynamic OVRs, Manager Live Creator Challenges, and more.</p><p class="bb_paragraph"></p><div data-youtube='"xNCr8OTeMKM' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">Pre-purchase EA SPORTS FC™ 27 Ultimate Plus Edition by 31 August to get up to 10,000 FC Points across 5 months, Seasons 1 to 5 of the Premium Pass, and more.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4080220/EA_SPORTS_FC_27/" target="_blank" rel="">https://store.steampowered.com/app/4080220/EA_SPORTS_FC_27/</a></p>]]> </content:encoded>
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<title>8&#45;year&#45;old indie game on Steam goes from &amp;quot;like 10 reviews&amp;quot; to over 500 as players use it to play an Undertale multiplayer mod, and the dev behind it just thinks it&amp;apos;s &amp;quot;really cool&amp;quot;</title>
<link>https://xinker.org/8-year-old-indie-game-on-steam-goes-from-like-10-reviews-to-over-500-as-players-use-it-to-play-an-undertale-multiplayer-mod-and-the-dev-behind-it-just-thinks-its-really-cool</link>
<guid>https://xinker.org/8-year-old-indie-game-on-steam-goes-from-like-10-reviews-to-over-500-as-players-use-it-to-play-an-undertale-multiplayer-mod-and-the-dev-behind-it-just-thinks-its-really-cool</guid>
<description><![CDATA[  Downloads are downloads, even if it&#039;s technically to enjoy another game. The indie platformer Crashphalt was yanked out of obscurity in recent months, not because people discovered it&#039;s actually a hidden gem, but in order to avoid restrictions on a clever Undertale mod. The developer behind Crashphalt, RetroSpecter, explained what&#039;s going on in a Reddit post. Almost eight years ago, he put the multiplayer fighter on Valve&#039;s store for the low cost of nothing. It was his first project and he just wanted people to enjoy it. Playership fluctuated in single and double-figures and the game got a few positive reviews - cool, and on he went to make more games. &quot;While it didn&#039;t set the world on fire, it let me learn the ropes of game dev from start to finish, led me to make many friends that I still keep up and work with, and is one of the many stepping stones that led me to working on games full time,&quot; RetroSpecter says of the project.https://www.youtube-nocookie.com/embed/WrLFeVPcjuQ Then, earlier this year, he suddenly realized Crashphalt had over 500 Steam reviews - a massive increase on the previous amount - and they kept mentioning Undertale. &quot;I love Undertale,&quot; says one. &quot;Story of Undertale,&quot; says another. After a little bit of digging around, RetroSpecter found the remarkable reason: Crashphalt was serving as the catalyst for players using Undertale Together for remote multiplayer. The mod lets multiple people enjoy Toby Fox&#039;s RPG in the same session, but Steam only allows for it to be used locally. You achieve this by copying Crashphalt files into a directory for the Undertale mod, then rename Undertale&#039;s exe file to Crashphalt, and Valve&#039;s marketplace thinks you&#039;re booting up RetroSpecter&#039;s game instead and enables remote play. Simple! A video uploaded in 2022 outlining this method lines up with the initial spike in Crashphalt downloads and concurrent players, at least according to SteamDB. Then the numbers just kept going up. A similar mod for Deltarune has further grown the stats. Presumably, this can be done with other games, and RetroSpecter believes Crashphalt was simply chosen out of luck and convenience. &quot;The only requirement for the hack is that the game has Remote Play enabled, and I guess it does help that Crashphalt is free,&quot; he writes. He adds that it&#039;s &quot;really cool&quot; Crashphalt has gotten a &quot;second life,&quot; while he&#039;s since moved on in his game development ventures. Somehow, someway, I&#039;m sure Sans is involved. He usually is. Deltarune&#039;s &quot;last patch&quot; before Chapter 6 offers &quot;Nicer or Meaner&quot; modes for Chapter 5&#039;s Shadow Crystal boss, with a sweeter reward if you up the difficulty [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/xDn5GgsxsyMbuquA3YKUU8-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 00:05:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>8-year-old, indie, game, Steam, goes, from, like, reviews, over, 500, players, use, play, Undertale, multiplayer, mod, and, the, dev, behind, just, thinks, its, really, cool</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/xDn5GgsxsyMbuquA3YKUU8-1280-80.jpg" crossorigin="anonymous"> Downloads are downloads, even if it's technically to enjoy another game. The indie platformer Crashphalt was yanked out of obscurity in recent months, not because people discovered it's actually a hidden gem, but in order to avoid restrictions on a clever Undertale mod.<br><br> The developer behind Crashphalt, RetroSpecter, explained what's going on in a <a class="bb_link" href="https://www.reddit.com/r/IndieDev/comments/1v6r5tp/how_my_game_ended_up_being_taken_over_by/" target="_blank" rel="">Reddit post</a>. Almost eight years ago, he put the multiplayer fighter on Valve's store for the low cost of nothing. It was his first project and he just wanted people to enjoy it. Playership fluctuated in single and double-figures and the game got a few positive reviews - cool, and on he went to make more games.<br><br> "While it didn't set the world on fire, it let me learn the ropes of game dev from start to finish, led me to make many friends that I still keep up and work with, and is one of the many stepping stones that led me to working on games full time," RetroSpecter says of the project.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FWrLFeVPcjuQ" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/WrLFeVPcjuQ</a> Then, earlier this year, he suddenly realized Crashphalt had over 500 Steam reviews - a massive increase on the previous amount - and they kept mentioning Undertale. "I love Undertale," says one. "Story of Undertale," says another.<br><br> After a little bit of digging around, RetroSpecter found the remarkable reason: Crashphalt was serving as the catalyst for players using Undertale Together for remote multiplayer. The mod lets multiple people enjoy Toby Fox's RPG in the same session, but Steam only allows for it to be used locally.<br><br> You achieve this by copying Crashphalt files into a directory for the Undertale mod, then rename Undertale's exe file to Crashphalt, and Valve's marketplace thinks you're booting up RetroSpecter's game instead and enables remote play. Simple!<br><br> A video <a class="bb_link" href="https://www.youtube.com/watch?v=BlPe_5AV1nI" target="_blank" rel="">uploaded in 2022</a> outlining this method lines up with the initial spike in Crashphalt downloads and concurrent players, at least according to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsteamdb.info%2Fapp%2F921700%2Fcharts%2F%23max" target="_blank" rel=" noopener">SteamDB</a>. Then the numbers just kept going up. A similar mod for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fdeltarune%2F" target="_blank" rel=" noopener">Deltarune</a> has further grown the stats.<br><br> Presumably, this can be done with other games, and RetroSpecter believes Crashphalt was simply chosen out of luck and convenience. "The only requirement for the hack is that the game has Remote Play enabled, and I guess it does help that Crashphalt is free," he writes.<br><br> He adds that it's "really cool" Crashphalt has gotten a "second life," while he's since moved on in his game development ventures. Somehow, someway, I'm sure Sans is involved. He usually is.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fdeltarunes-last-patch-before-chapter-6-offers-nicer-or-meaner-modes-for-chapter-5s-shadow-crystal-boss-with-a-sweeter-reward-if-you-up-the-difficulty%2F" target="_blank" rel=" noopener"><i>Deltarune's "last patch" before Chapter 6 offers "Nicer or Meaner" modes for Chapter 5's Shadow Crystal boss, with a sweeter reward if you up the difficulty</i></a><br><br> [/url]]]> </content:encoded>
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<title>Plan the Perfect Getaway During the Summer Heist Event</title>
<link>https://xinker.org/plan-the-perfect-getaway-during-the-summer-heist-event</link>
<guid>https://xinker.org/plan-the-perfect-getaway-during-the-summer-heist-event</guid>
<description><![CDATA[ Bask in two weeks of highly profitable criminal activity in GTA Online, as summer crowds flock to Southern San Andreas and Cayo Perico in search of lucrative treasures across the asphalt jungle and the sun-soaked shores. Capitalize on doubled GTA$ payouts for your first weekly completion of both The Fleeca Heist and The Pacific Standard Heist — active for the first week of the GTA Online Summer Heist Event (July 30–August 5).  On August 6, the Panther Statue returns to El Rubio’s vault in The Cayo Perico Heist. There’s also a wide range of free login gifts and bonuses throughout the next two weeks, including summer-themed accessories, 2X GTA$ and RP on A Superyacht Life, and an extra-special GTA$1,000,000 bonus. THIS WEEK INSIDE THE KORTZ CENTERThe latest masterpieces featured in The Kortz Center Heist include S.P. Carroll’s A Cast of Characters, Francesco Zozzone’s Mi O Melee, and Mina Major’s To Beat About the Bush.  Leverage the new weekly bonus on your first Primary Target sold this week, and then return on August 6 to peruse a fresh selection of timeless works for you to pinch then sell or display inside your Mansion.ORIGINAL HEIST BONUSES AND MOREReturn to a pair of the original GTA Online Heists and take advantage of the new weekly first-time completion bonus along with increased payouts for Setup Missions — with an additional 2X GTA$ incentive for completing the Finales of The Fleeca Heist and The Pacific Standard Heist between now and August 5. If you’re searching for prospective teammates to help take down these Heists, #the-heist-board on the official Rockstar Games Discord is an excellent place to find compatible criminals. Complete The Fleeca Heist Finale anytime between now and August 5 to get the Fleeca Circuit livery for the Übermacht Cypher (Sports), delivered within 72 hours of completion. Log in anytime before August 5 to receive the Pacific Standard Sweater.  Also, fight for your life in the shrinking safe zones of Motor Wars (Cayo Perico) or trawl Shipwrecks for treasures to earn 2X GTA$ and RP between now and August 5. Then launch an attack or defend El Rubio’s island paradise in Assault on Cayo Perico to earn 2X GTA$ and RP from August 6–12.  Cayo Perico Survival returns from August 6–12. Survive three waves to complete the GTA Online Summer Heist Event’s second Weekly Challenge and earn GTA$100,000 along with the Noise Rockstar Logo Aged Tee.See full event details at the Rockstar Newswire. ]]></description>
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<pubDate>Fri, 31 Jul 2026 23:45:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Plan, the, Perfect, Getaway, During, the, Summer, Heist, Event</media:keywords>
<content:encoded><![CDATA[Bask in two weeks of highly profitable criminal activity in GTA Online, as summer crowds flock to Southern San Andreas and Cayo Perico in search of lucrative treasures across the asphalt jungle and the sun-soaked shores. <br><br>Capitalize on doubled GTA$ payouts for your first weekly completion of both The Fleeca Heist and The Pacific Standard Heist — active for the first week of the GTA Online Summer Heist Event (July 30–August 5).  <br><br>On August 6, the Panther Statue returns to El Rubio’s vault in The Cayo Perico Heist. There’s also a wide range of free login gifts and bonuses throughout the next two weeks, including summer-themed accessories, 2X GTA$ and RP on A Superyacht Life, and an extra-special GTA$1,000,000 bonus. <br><br>THIS WEEK INSIDE THE KORTZ CENTER<br><br>The latest masterpieces featured in The Kortz Center Heist include S.P. Carroll’s A Cast of Characters, Francesco Zozzone’s Mi O Melee, and Mina Major’s To Beat About the Bush.  <br><br>Leverage the new weekly bonus on your first Primary Target sold this week, and then return on August 6 to peruse a fresh selection of timeless works for you to pinch then sell or display inside your Mansion.<br><br><img src="https://clan.fastly.steamstatic.com/images/45517848/742312e8b35bfd141dd560ea4453c9f8766df105.jpg"><br><br>ORIGINAL HEIST BONUSES AND MORE<br><br>Return to a pair of the original GTA Online Heists and take advantage of the new weekly first-time completion bonus along with increased payouts for Setup Missions — with an additional 2X GTA$ incentive for completing the Finales of The Fleeca Heist and The Pacific Standard Heist between now and August 5. If you’re searching for prospective teammates to help take down these Heists, #the-heist-board on the official Rockstar Games Discord is an excellent place to find compatible criminals. <br><br>Complete The Fleeca Heist Finale anytime between now and August 5 to get the Fleeca Circuit livery for the Übermacht Cypher (Sports), delivered within 72 hours of completion. Log in anytime before August 5 to receive the Pacific Standard Sweater. <br> <br>Also, fight for your life in the shrinking safe zones of Motor Wars (Cayo Perico) or trawl Shipwrecks for treasures to earn 2X GTA$ and RP between now and August 5. Then launch an attack or defend El Rubio’s island paradise in Assault on Cayo Perico to earn 2X GTA$ and RP from August 6–12. <br> <br>Cayo Perico Survival returns from August 6–12. Survive three waves to complete the GTA Online Summer Heist Event’s second Weekly Challenge and earn GTA$100,000 along with the Noise Rockstar Logo Aged Tee.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.rockstargames.com%2Fnewswire%2Farticle%2F4k1k9k1581aa43%2Fplan-the-perfect-getaway-during-the-summer-heist-event%3Futm_source%3Dsteam-news-gtave%26utm_medium%3Do_promos%26utm_campaign%3D2026-sum1%26utm_content%3D509-lead" target="_blank" rel=" noopener">See full event details at the Rockstar Newswire.</a>]]> </content:encoded>
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<title>Countdown to GTA 6 with GamesRadar+</title>
<link>https://xinker.org/countdown-to-gta-6-with-gamesradar</link>
<guid>https://xinker.org/countdown-to-gta-6-with-gamesradar</guid>
<description><![CDATA[  The Countdown to GTA 6 has been activated. It&#039;s difficult to believe, but on November 19 you&#039;ll finally be able to leave Los Santos behind for a new sandbox to explore. Rockstar Games has booked you a ticket to the fictional US state of Leonida, the Florida-inspired region which also happens to include the neon-lit metropolis of Vice City. Mark the date on your calendars, because there&#039;s no stopping Grand Theft Auto 6 from landing this November now.  GamesRadar+ has launched Countdown to GTA 6 as a destination for all of the biggest news and updates on the upcoming PS5 and Xbox Series X release. We&#039;re also going to be celebrating the 13th anniversary of Grand Theft Auto 5, returning to the chaos simulator that is GTA Online, and looking back across the entire franchise – exploring the impact and legacy of a series which truly changed the world.  You&#039;ll find new Grand Theft Auto articles every week on GamesRadar+ as we countdown to what is undoubtedly the biggest entertainment release of the decade. This is a moment worth celebrating, and we want to do it together with you. So be sure to keep our Countdown to GTA 6 bookmarked and we&#039;ll see you out there on the road to release. Countdown to GTA 6https://www.tickcounter.com/widget/countdown/11058623 Rockstar Games is yet to confirm an official release time for GTA 6. Right now, we&#039;re assuming that it&#039;ll be available globally from midnight local time. So until we have more concrete information, our Countdown to GTA 6 timer is set to 00:00 EST on November 19. GTA 6: Essentials The Next 100 Days The next 100 days are going to be a critical time for GTA 6. Rockstar Games has entered into the final stretch of development, and it&#039;s likely that the marketing campaign is about to kick into high gear imminently. With all that in mind, here&#039;s my predictions for what GTA 6 related activations you should expect.  Catch Up Quick Need to get caught up on all things GTA 6 but don&#039;t know where to start? Here&#039;s your essential starter guide for the new GTA game, where we run you through everything we know so far on the story and characters, gameplay and evolutions, and of course the latest rumors and release day info.Secure Your Pre-Order   Rockstar Games GTA 6 (PS5)    Rockstar Games GTA 6 (Xbox)    Rockstar Games GTA 6 Ultimate Edition (Xbox)  The Latest GTA 6 Trailerhttps://content.jwplatform.com/players/yf2zWOwO.html Essential GTA 6 Guides Every car returning for GTA 6 Piecing together the GTA 6 map List of all known GTA 6 weapons Here&#039;s every major GTA 6 locationThe 10 Best GTA 6 Screenshots Rockstar  Rockstar  Rockstar Games  Rockstar Games  Rockstar  Rockstar Games  Rockstar  Rockstar  Rockstar  Rockstar Games Dive Deeper Into GTA 6 Sign up to our special GTA 6 newsletter for breaking news, insider info, and rumor analysis from the hosts of GTA 6 O&#039;clock. GTA 6 O&#039;clock is the world&#039;s most in-depth show dedicated to all things GTA. New episodes release weekly on Wednesday at 6pm GMT. GamesRadar+&#039;s Countdown to GTA 6 brings you new GTA 6, GTA Online, and Grand Theft Auto franchise coverage every week now that we&#039;re on the road to release. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/RWja8FWtZByoAbdqYrZSQ9-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 23:43:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Countdown, GTA, with, GamesRadar</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/RWja8FWtZByoAbdqYrZSQ9-1280-80.jpg" crossorigin="anonymous"> The Countdown to GTA 6 has been activated. It's difficult to believe, but on November 19 you'll finally be able to leave Los Santos behind for a new sandbox to explore. Rockstar Games has booked you a ticket to the fictional US state of Leonida, the Florida-inspired region which also happens to include the neon-lit metropolis of Vice City. Mark the date on your calendars, because there's no stopping <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgta-6-guide%2F" target="_blank" rel=" noopener">Grand Theft Auto 6</a> from landing this November now. <br><br> GamesRadar+ has launched Countdown to GTA 6 as a destination for all of the biggest news and updates on the upcoming PS5 and Xbox Series X release. We're also going to be celebrating the 13th anniversary of Grand Theft Auto 5, returning to the chaos simulator that is GTA Online, and looking back across the entire franchise – exploring the impact and legacy of a series which truly changed the world. <br><br> You'll find new Grand Theft Auto articles every week on GamesRadar+ as we countdown to what is undoubtedly the biggest entertainment release of the decade. This is a moment worth celebrating, and we want to do it together with you. So be sure to keep our Countdown to GTA 6 bookmarked and we'll see you out there on the road to release. <br><br><div class="bb_h2"><u>Countdown to GTA 6</u></div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tickcounter.com%2Fwidget%2Fcountdown%2F11058623" target="_blank" rel=" noopener">https://www.tickcounter.com/widget/countdown/11058623</a> Rockstar Games is yet to confirm an official release time for GTA 6. Right now, we're assuming that it'll be available globally from midnight local time. So until we have more concrete information, our <b>Countdown to GTA 6 timer is set to 00:00 EST on November 19</b>. <br><br><div class="bb_h3">GTA 6: Essentials</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fpredicting-the-5-biggest-gta-6-reveals-that-we-should-see-in-the-next-100-days" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/yNasCMyjoHKGwFrMXLrzVa.jpg" crossorigin="anonymous"><div class="bb_h3">The Next 100 Days</div> The next 100 days are going to be a critical time for GTA 6. Rockstar Games has entered into the final stretch of development, and it's likely that the marketing campaign is about to kick into high gear imminently. With all that in mind, here's my predictions for what GTA 6 related activations you should expect. </a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgta-6-guide%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/yYLjY28TZKgMSPhZGfedh6.jpg" crossorigin="anonymous"><div class="bb_h3">Catch Up Quick</div> Need to get caught up on all things GTA 6 but don't know where to start? Here's your essential starter guide for the new GTA game, where we run you through everything we know so far on the story and characters, gameplay and evolutions, and of course the latest rumors and release day info.</a><div class="bb_h3">Secure Your Pre-Order</div> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amazon.com%2FGrand-Theft-Auto-VI-PlayStation-Delivers%2Fdp%2FB0H6K928WL" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/D8DkKeQeCYBT8Px8owRdvG.jpg" crossorigin="anonymous"></a> Rockstar Games GTA 6 (PS5) <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amazon.com%2FGrand-Theft-Auto-VI-PlayStation-Delivers%2Fdp%2FB0H6K49W6Y" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/B7MXS97ba3M3j5BRsw7xxF.jpg" crossorigin="anonymous"></a> Rockstar Games GTA 6 (Xbox) <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.xbox.com%2Fen-us%2Fgames%2Fstore%2Fgrand-theft-auto-vi%2F9nl3wwnzlzzn" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/JJcRcaHzMrP2VkQzPDtzrX.jpg" crossorigin="anonymous"></a> Rockstar Games GTA 6 Ultimate Edition (Xbox) <br><br> <div class="bb_h3">The Latest GTA 6 Trailer</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcontent.jwplatform.com%2Fplayers%2Fyf2zWOwO.html" target="_blank" rel=" noopener">https://content.jwplatform.com/players/yf2zWOwO.html</a> <div class="bb_h3">Essential GTA 6 Guides</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgta-6-cars%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/GL4JgqgRUFV99HexTujeo8.jpg" crossorigin="anonymous"><div class="bb_h3">Every car returning for GTA 6</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgta-6-map%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/j5KSEoTEyL4WJAEEQUM35n.jpg" crossorigin="anonymous"><div class="bb_h3">Piecing together the GTA 6 map</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fgta-6-weapons%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/E5jRb2PaMaHuDU2KkdoUi8.jpg" crossorigin="anonymous"><div class="bb_h3">List of all known GTA 6 weapons</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fgta-6-locations%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/vnAKYkxKCZwxQwxzQE5Lzm.jpg" crossorigin="anonymous"><div class="bb_h3">Here's every major GTA 6 location</div></a><div class="bb_h3">The 10 Best GTA 6 Screenshots</div><img src="https://cdn.mos.cms.futurecdn.net/PixnZ8HAbsnXjaLBuw5Zy9.jpg" crossorigin="anonymous"> Rockstar <img src="https://cdn.mos.cms.futurecdn.net/vpa5sptMVRy5ZotQAiCQo9.jpg" crossorigin="anonymous"> Rockstar <img src="https://cdn.mos.cms.futurecdn.net/GCd8hcqg6HgcBnZgBPxaZ3.jpg" crossorigin="anonymous"> Rockstar Games <img src="https://cdn.mos.cms.futurecdn.net/QwAy32CnGrPYF6fzhbiS6n.jpg" crossorigin="anonymous"> Rockstar Games <img src="https://cdn.mos.cms.futurecdn.net/dXqjDh44dfmqFrdvTB5jk8.jpg" crossorigin="anonymous"> Rockstar <img src="https://cdn.mos.cms.futurecdn.net/nqNfjt6fka3GfAzJ2Hoe8n.jpg" crossorigin="anonymous"> Rockstar Games <img src="https://cdn.mos.cms.futurecdn.net/oYxijBDJQoQrzKiHikcJrA.jpg" crossorigin="anonymous"> Rockstar <img src="https://cdn.mos.cms.futurecdn.net/jNeGNC7zujdaZBAagBu4V9.jpg" crossorigin="anonymous"> Rockstar <img src="https://cdn.mos.cms.futurecdn.net/oDq8ZGYBPRRDCeJMrG6Cm8.jpg" crossorigin="anonymous"> Rockstar <img src="https://cdn.mos.cms.futurecdn.net/y5mKvmeFWDs9KnE4hWJhak.jpg" crossorigin="anonymous"> Rockstar Games <div class="bb_h3">Dive Deeper Into GTA 6</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fnewsletter%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/kkVdroESE3vqPGYUNzUcJ8.jpg" crossorigin="anonymous"><div class="bb_h3">Sign up to our special GTA 6 newsletter for breaking news, insider info, and rumor analysis from the hosts of GTA 6 O'clock.</div></a><a class="bb_link" href="https://www.youtube.com/@GTAVI-oclock/videos" target="_blank" rel=""> <img src="https://cdn.mos.cms.futurecdn.net/tKzNQAvgJem34Duxd2owJ8.jpg" crossorigin="anonymous"><div class="bb_h3">GTA 6 O'clock is the world's most in-depth show dedicated to all things GTA. New episodes release weekly on Wednesday at 6pm GMT.</div></a> <i><b>GamesRadar+'s Countdown to GTA 6 brings you new GTA 6, GTA Online, and Grand Theft Auto franchise coverage every week now that we're on the road to release.</b></i><br><br> [/url]]]> </content:encoded>
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<title>Ariana and the Elder Codex &amp;amp; Dungeons of Hinterberg are now available on the Crunchyroll Game Vault for mobile</title>
<link>https://xinker.org/ariana-and-the-elder-codex-dungeons-of-hinterberg-are-now-available-on-the-crunchyroll-game-vault-for-mobile</link>
<guid>https://xinker.org/ariana-and-the-elder-codex-dungeons-of-hinterberg-are-now-available-on-the-crunchyroll-game-vault-for-mobile</guid>
<description><![CDATA[  Crunchyroll has added both RPGs to its subscription service on iOS and Android. ]]></description>
<enclosure url="https://assets.rpgsite.net/articles/images/000/021/012/original/dungeons-of-hinterberg-mobile-release-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 23:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ariana, and, the, Elder, Codex, Dungeons, Hinterberg, are, now, available, the, Crunchyroll, Game, Vault, for, mobile</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.rpgsite.net/articles/images/000/021/012/original/dungeons-of-hinterberg-mobile-release-thumb.png" crossorigin="anonymous"> Crunchyroll has added both RPGs to its subscription service on iOS and Android.<br><br>]]> </content:encoded>
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<title>After 25 years, there’s so much to love and hate about Halo Campaign Evolved | The DeanBeat review</title>
<link>https://xinker.org/after-25-years-theres-so-much-to-love-and-hate-about-halo-campaign-evolved-the-deanbeat-review</link>
<guid>https://xinker.org/after-25-years-theres-so-much-to-love-and-hate-about-halo-campaign-evolved-the-deanbeat-review</guid>
<description><![CDATA[ I’ve completed the Halo: Campaign Evolved single-player game and collected my thoughts about it. But a little preamble first. I’ve been with Halo since 2001, when the first game came out. And it’s good to go back home again. Let me start that again. I’ve been with Halo since before 2001. I remember when it was Apple game being worked on at Bungie. When Microsoft bought that studio, I recall that Ed Fries, head of Microsoft Games Studios and one of the Xbox founders, got an angry call from Steve Jobs. I remember when Bungie first publicly showed off Halo, a first-person shooter played on a mysterious ringworld, with pulse-pounding music from Marty O’Donnell. I still feel alive when I hear that music. So I was there, not quite at the beginning, but almost. I’m an OG Halo fan. I’ve played every Halo campaign in the series and that has made me fall in love with and out of love with and back in love with the franchise a lot of times.  And yes you could say I was excited to play Halo Campaign Evolved, a remake of that first-person shooter game from so long ago. The game debuted for all in the galaxy on July 28 for the Xbox Series X/S, Xbox on PC, cloud and Xbox Game Pass. It’s also on Xbox Play Anywhere, Steam and PlayStation 5. And I would say it was worth my time, and I recommend it for anyone, from old timers like me to the young crowd that wants to understand what it’s all about.https://www.youtube.com/embed/G4sUx2nX5EQ?feature=oembed There’s some extra value here as the game comes with three new missions that are dubbed Operation: Meteorite, featuring Master Chief and Sgt. Johnson on a clandestine UNSC operation behind enemy lines. That leads into the 10 original missions of the first game, which turned into a franchise that sold tens of millions of copies — nobody knows because Microsoft hasn’t released the numbers. The game from Halo Studios was rebuilt from the ground up using Epic Games’ Unreal Engine 5. You’ll notice that the environments look beautiful, and you can thank UE5 for that. The details pop out and the experience feels so much more real. But you can also notice some of the bugs. My preview copy didn’t work great on the Xbox so I switched over to play co-op with my friend Mark Chandler on the PlayStation 5. We played crossplay, as he was on Xbox on the PC and we had to connect in order to play through the campaign in co-op mode. A charging Elite with an Energy Sword in Halo Campaign Evolved. Source: Xbox You can play it with two-player split-screen (console only) and up to four-player online co-op on consoles or the PC. It has crossplay and cross progression. I highly recommend playing with at least one other player, as Mark did the driving with the Warthog (a dune buggy) and I manned the gun. In a single-player experience, all you can do is drive the Warthog and hope that you can run over the occasional Covenant enemy. The game keeps all the tone, mystery, scale and sense of discovery of a new world that made the original so memorable. Now the visuals are modern, as are the gameplay, cinematics and audio. And it’s actually a great experience to play Halo continuously, where you can speed through the campaign without stopping to fight every single battle over and over and over because you’re outgunned. (I of course speak for myself here). We sped through the campaign in about three evenings and we rarely had to stop and backtrack on the missions.  The Halo remake still has the classic satisfying weapons, the smart enemies that dodge your bullets, crazy combat vehicles, stick and non-sticky grenades, and a sandbox. You can run right through the campaign quickly or collect a set of Skulls with 42 gameplay modifiers. You can tell your children about skewering enemies with an energy sword and whether it feels the same as the original. The skewered Elites still die with a sigh as they collapse to the ground. They still drop their precious grenades to the ground. But there’s still never a spot in the game where you can find a box full of grenades. Some things never change. The ice canyons of Halo. Source: Xbox Now this feels like it’s overdue because we haven’t had a new Halo game since Halo Infinite in 2021. But we have had lots of remakes. We had Halo: Combat Evolved Anniversary edition in 2011, about 10 years after the original. Then we had Halo again in the Master Chief Collection of 2014.  Despite the long wait since I last played, I decided to be brave and play it on Heroic Level when I started the solo game by myself on my Xbox Series X. I played as much of the campaign as I could on the Xbox and then switched to replay the whole thing on the PS 5. It was a bit harder than I remembered it being, or perhaps my skills have declined with age. Those damned Hunters were still hard to kill. You can sneak up behind them and shoot them or grenade them in the fleshy orange parts in the back that are not covered by armor. But good luck with that. The difficulty of Halo has not only been the great AI an ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 23:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>After, years, there’s, much, love, and, hate, about, Halo, Campaign, Evolved, The, DeanBeat, review</media:keywords>
<content:encoded><![CDATA[I’ve completed the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fmicrosoft-shows-halo-campaign-evolved-for-debut-on-july-28%2F" target="_blank" rel=" noopener">Halo: Campaign Evolved</a> single-player game and collected my thoughts about it. But a little preamble first. I’ve been with Halo since 2001, when the first game came out. And it’s good to go back home again.<br><br> Let me start that again. I’ve been with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fxbox.pxn.world%2Fapp%2Frelease-schedule%2F1%2F305%2F%28product-tab%3Ainfo%29" target="_blank" rel=" noopener">Halo</a> since before 2001. I remember when it was Apple game being worked on at Bungie. When Microsoft bought that studio, I recall that Ed Fries, head of Microsoft Games Studios and one of the Xbox founders, got an angry call from Steve Jobs. I remember when Bungie first publicly showed off Halo, a first-person shooter played on a mysterious ringworld, with pulse-pounding music from Marty O’Donnell. I still feel alive when I hear that music.<br><br> So I was there, not quite at the beginning, but almost. I’m an OG Halo fan. I’ve played every Halo campaign in the series and that has made me fall in love with and out of love with and back in love with the franchise a lot of times. <br><br> And yes you could say I was excited to play Halo Campaign Evolved, a remake of that first-person shooter game from so long ago. The game debuted for all in the galaxy on July 28 for the Xbox Series X/S, Xbox on PC, cloud and Xbox Game Pass. It’s also on Xbox Play Anywhere, Steam and PlayStation 5. And I would say it was worth my time, and I recommend it for anyone, from old timers like me to the young crowd that wants to understand what it’s all about.<br><br><a class="bb_link" href="https://www.youtube.com/embed/G4sUx2nX5EQ?feature=oembed" target="_blank" rel="">https://www.youtube.com/embed/G4sUx2nX5EQ?feature=oembed</a> There’s some extra value here as the game comes with three new missions that are dubbed Operation: Meteorite, featuring Master Chief and Sgt. Johnson on a clandestine UNSC operation behind enemy lines. That leads into the 10 original missions of the first game, which turned into a franchise that sold tens of millions of copies — nobody knows because Microsoft hasn’t released the numbers.<br><br> The game from Halo Studios was rebuilt from the ground up using Epic Games’ Unreal Engine 5. You’ll notice that the environments look beautiful, and you can thank UE5 for that. The details pop out and the experience feels so much more real. But you can also notice some of the bugs. My preview copy didn’t work great on the Xbox so I switched over to play co-op with my friend Mark Chandler on the PlayStation 5. We played crossplay, as he was on Xbox on the PC and we had to connect in order to play through the campaign in co-op mode.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/07/halo-3-1024x576.jpg" crossorigin="anonymous"> A charging Elite with an Energy Sword in Halo Campaign Evolved. Source: Xbox You can play it with two-player split-screen (console only) and up to four-player online co-op on consoles or the PC. It has crossplay and cross progression. I highly recommend playing with at least one other player, as Mark did the driving with the Warthog (a dune buggy) and I manned the gun. In a single-player experience, all you can do is drive the Warthog and hope that you can run over the occasional Covenant enemy.<br><br> The game keeps all the tone, mystery, scale and sense of discovery of a new world that made the original so memorable. Now the visuals are modern, as are the gameplay, cinematics and audio. And it’s actually a great experience to play Halo continuously, where you can speed through the campaign without stopping to fight every single battle over and over and over because you’re outgunned. (I of course speak for myself here). We sped through the campaign in about three evenings and we rarely had to stop and backtrack on the missions. <br><br> The Halo remake still has the classic satisfying weapons, the smart enemies that dodge your bullets, crazy combat vehicles, stick and non-sticky grenades, and a sandbox. You can run right through the campaign quickly or collect a set of Skulls with 42 gameplay modifiers. You can tell your children about skewering enemies with an energy sword and whether it feels the same as the original. The skewered Elites still die with a sigh as they collapse to the ground. They still drop their precious grenades to the ground. But there’s still never a spot in the game where you can find a box full of grenades. Some things never change.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/07/halo-1024x576.jpg" crossorigin="anonymous"> The ice canyons of Halo. Source: Xbox Now this feels like it’s overdue because we haven’t had a new Halo game since Halo Infinite in 2021. But we have had lots of remakes. We had Halo: Combat Evolved Anniversary edition in 2011, about 10 years after the original. Then we had Halo again in the Master Chief Collection of 2014. <br><br> Despite the long wait since I last played, I decided to be brave and play it on Heroic Level when I started the solo game by myself on my Xbox Series X. I played as much of the campaign as I could on the Xbox and then switched to replay the whole thing on the PS 5.<br><br> It was a bit harder than I remembered it being, or perhaps my skills have declined with age. Those damned Hunters were still hard to kill. You can sneak up behind them and shoot them or grenade them in the fleshy orange parts in the back that are not covered by armor. But good luck with that.<br><br> The difficulty of Halo has not only been the great AI and challenging nature of the enemies. It’s that the enemies, when bunched together, represent an almost impenetrable combat team when you’re fighting against them. The Grunts can peck away at your armor with small arms fire. The Elites can pin you down into a solo fight. The enemies can lob grenades at you if you concentrate your fire on just one enemy. And the tanks are just so hard to beat.<br><br> The brilliance of the game design is that there are a wide variety of enemies. Some require you to lob a grenade into a crowd, but grenades are scarce. You have to ration your ammo across multiple encounters. Some require shotgun blasts, but the ammo is also scarce. You have a lot of assault gun ammo, but the the damage is light and you have to pump a lot of bullets into the toughest Elites. But the simple Grunts and Jackals (snipers with shields fighting at longer ranges) are faster and can take you out if you’re careless. That means when you run into a clump of enemies, it won’t be an easy fight.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/07/halo-2-1024x576.jpg" crossorigin="anonymous"> Halo environments have a lot of variation. Source: Xbox And Master Chief was built for that. He’s more powerful than the average human and bigger too. He has some pretty awesome armor, but it can get damaged and that makes the chief vulnerable until the armor recovers. He can melee a lot of the smaller enemies, so long as they’re not shooting at you with good aim. He can wield a lot of weapons, and he can steal enemy equipment, get into tanks, hover around on a Ghost or fly in a Banshee. <br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/07/halo-5-hijacking-a-ghost-1024x576.jpg" crossorigin="anonymous"> Hijacking a Ghost in Halo. Source: Xbox This orchestra of weapons and combat, all tuned to make each firefight intense, is what makes Halo so good. And it’s why I still like it so much after all these years. You can do cool things like steal a Banshee from an Elite as it flies low overhead, or you can hop on a Ghost and toss its driver aside and take over the vehicle for yourself.<br><br> It’s particularly hard to fly solo in missions like the Silent Cartographer and Assault on the Control room where you have to face off against two Hunters who can watch each other’s backs. Sticky grenades help bring them down, but rocket launchers are the best. Of course, you only get as many as six rockets at a time and it’s easy to miss because the creatures dodge a lot.<br><br><div class="bb_h2">Some things to hate about Halo, a little</div><img src="https://gamesbeat.com/wp-content/uploads/2026/06/halo-sword-1024x576.jpg" crossorigin="anonymous"> Master Chief is back. But the Energy Sword was not so useful. Source: Microsoft The scarcity of ammunition was always a problem for me when I played the original. Back in the day, there were occasional piles of ammo sitting around in a level, but they were not easy to find. Usually, I’d be happy to take the sticky grenades off the Covenant enemies’ bodies. But their guns weren’t as good as the UNSC Marines’ guns. I would always be sad to be forced to drop the USNC assault rifle for lack of ammo (you can only carry two guns). There were many times when I wished I could carry three weapons. <br><br> I grew to hate the Wraiths, or mortar tanks, of the Covenant. They had such precise and deadly aim that I had to always stay on the move in order to avoid being pinpointed with the very next mortar shell. Those Wraiths were way overly precise. I also hated one moment where I was fighting the Covenant in a big canyon and I had to run over to a Warthog. I had to pick up a sniper rifle or a rocket launcher. But every time I went to pick it up off the ground, I would be unable to pick it up quickly. It was like it was stuck in the ground and I had to hold the button down for a while in order to actually pick up the weapon. By that time, I was dead. Other Covenant shot me, or the Wraith operator would target me with a mortar shell. I don’t know if that was the slowness of Unreal or just a bug. But it caused me a lot of replays. I kind of remember the same thing in the original campaign, but this is not something I was nostalgic for.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/07/cortana-1024x576.jpg" crossorigin="anonymous"> Cortana was back to her scantily clad self. I wasn’t a fan of this. Source: Xbox I still say The Flood deserves our disdain. I really hated the repetition of the combat, the zombie-like characters, and the repetitive levels of the Library where you encounter The Flood. But that hatred made it easier to just mow them down. And I was delighted to fight The Flood characters who came in the form of tanks, vomiting out smaller characters and succumbing to fire only after long and harrrowing chases through the Halo labyrinths.<br><br> I still love the relationship between Master Chief and Cortana that develops over time. But I could have done without the super scantily clad version of Cortana. And I do wish she would simply explain things a little more rationally to the Chief when he needs to get his butt in gear.<br><br> This time around, I always carried an assault rifle, but I favored the shotgun because it was great at taking out enemies at short range, like hard-to-kill Elites. And it made a big impact on the tougher tank form of the enemies like the combat Flood enemies. I figured out with enough shotgun blasts that I could more of them down. Rocket launchers and sniper rifles were also useful. And the most useful weapon of all was the main battle tank, which I used to mow down both the Covenant and Flood infantry as well as their vehicles. I love the last big run with the Warthog, but I’ll let folks discover that for themselves.<br><br><div class="bb_h2">Gotta love the new missions</div><img src="https://gamesbeat.com/wp-content/uploads/2026/07/halo-10-sarge-1024x576.jpg" crossorigin="anonymous"> Avery Junior Johnson is a sergeant in the UNSC Marines. Source: Xbox The three new missions are part of Operation: Meteorite, and they feature Master Chief and Sgt. Avery Johnson. They are separate from the 10 main original missions and can be played any time, in any order. In Boarding Action, the chief and Johnson infiltrate the Triumph of Tolerance, a Covenant agricultural ship orbiting the destroyed, or “glassed” colony of Promise. The combat takes place inside the ship, where you have to breach the interior and secure intel.<br><br> I loved playing this mission, and just when I thought it was over, it went on and on. It showcased a lot of diversity in the combat and environment, even though the fighting was contained to one ship. The Needle Rifle became our trusted best friend alongside a short-range weapon, as it had the power to take down the surprise enemies. The rifle is a great tool for sniping at long range and taking enemies out quickly at short range at the same time. <br><br> The Most Dangerous Game features Chief, Johnson, ODST Williams and UNSC Marines who push into the ship. And they uncover experiments. In Heavy Burden, you extract critical Covenant data and escape before the ship’s soldiers take out the strike team. This sets up Operation: Red Flag, the mission of the Pillar of Autumn at the start of Halo.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/07/halo-9-1024x576.jpg" crossorigin="anonymous"> Gotta love the tank. Source: Xbox I’m glad to see Halo come back fresh and new after all these years. It was a delight to play again and it reminded me of what enjoying a great game on an Xbox, or a PlayStation 5, was all about. I know that the old game was made by Bungie (sad to see what’s happened to them) but I honestly couldn’t tell that this was made by a different studio. Halo Studios, formerly 343 Industries, did a great job. It was also hard to find that many flaws in the Unreal Engine 5 version versus those made with older Bungie engines of the past. <br><br> Xbox is coming under fire almost weekly for some of its decisions. For sure, it’s not the same company that arose out of console innocence in 2001 with a surprisingly fun shooter game that gave it a reason to exist. But they did good with this game, and I am glad to play it again. I sure hope Microsoft has more Halo goodness up its sleeve for the future.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/07/halo-11-1024x576.jpg" crossorigin="anonymous"> The assault rifle is the staple weapon of Hal. Source: Xbox For sure, there are improvements in the graphics that blow away the older imagery. But the fact that this game that came out 25 years ago still sports some of the best gameplay is a testament to just how talented the team was back in 2001. <br><br> I give this game a 4.5 out of 5 stars. For those who don’t enjoy math, it’s a 9 out of 10, just like the original Halo.<br><br> <i>Disclosure: Xbox provided me and my friend with codes so we could play on the Xbox Series X, Xbox PC and PlayStation 5. The opinions here are my own.</i><br><br> <br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fafter-25-years-theres-so-much-to-love-and-hate-about-halo-campaign-evolved-the-deanbeat-review%2F" target="_blank" rel=" noopener">After 25 years, there’s so much to love and hate about Halo Campaign Evolved | The DeanBeat review</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Launch &amp;amp; Developer Update</title>
<link>https://xinker.org/launch-developer-update</link>
<guid>https://xinker.org/launch-developer-update</guid>
<description><![CDATA[ Launch &amp; Developer UpdateBehind The Relic: First Guardian is a small, passionate core team of around a dozen who have spent six years bringing this project to life. Following today’s launch, the team has been hard at work behind the scenes to ensure the best possible experience for every player in Arsilthus. Here is an update directly from the developers at Project Cloud Games:&quot;As a small, passionate team of developers, we are extremely proud of our first game, The Relic: First Guardian. Since its launch, we have been working round the clock to improve the game, with our current focus fully on fixing technical issues and performance. We have already released two patches, but we are not stopping there. The next patch is due to be released later this evening.&quot;The team is fully committed not just to immediate fixes, but to long-term polish, balancing, and support driven by your feedback:&quot;We are dedicated to ensuring that our work on The Relic: First Guardian will not stop at performance and technical fixes. We will continue listening to the media, content creators, and, most importantly, the public, with all of us at Project Cloud Games supporting every aspect of the title in the weeks and months ahead.This is just the start of our journey, and we are incredibly grateful for all the support we have been shown so far. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of that support.&quot;What We Are Doing Right NowPatches 1 &amp; 2 Live: Immediate fixes have already been pushed to address initial stability and critical bugs.Patch 3 Incoming Tonight: Our next major stability and performance patch will go live later today.Active Monitoring: We are actively reading the Steam Discussion boards, reviews, and bug reports to prioritise our next round of updates.We are fully committed to earning your trust and making The Relic: First Guardian the game it should be. Thank you for your honesty and your patience. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44992004/40de574d81d3ec4eb2fe3339372f56cf715ad999.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 23:21:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Launch, Developer, Update</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Launch & Developer Update</b></div><p class="bb_paragraph">Behind <i>The Relic: First Guardian</i> is a small, passionate core team of around a dozen who have spent six years bringing this project to life. </p><p class="bb_paragraph">Following today’s launch, the team has been hard at work behind the scenes to ensure the best possible experience for every player in Arsilthus. </p><p class="bb_paragraph">Here is an update directly from the developers at Project Cloud Games:</p><blockquote class="bb_blockquote"><p class="bb_paragraph"><i>"As a small, passionate team of developers, we are extremely proud of our first game, The Relic: First Guardian. Since its launch, we have been working round the clock to improve the game, with our current focus fully on fixing technical issues and performance. We have already released two patches, but we are not stopping there. The next patch is due to be released later this evening."</i></p></blockquote><p class="bb_paragraph">The team is fully committed not just to immediate fixes, but to long-term polish, balancing, and support driven by your feedback:</p><blockquote class="bb_blockquote"><p class="bb_paragraph"><i>"We are dedicated to ensuring that our work on The Relic: First Guardian will not stop at performance and technical fixes. We will continue listening to the media, content creators, and, most importantly, the public, with all of us at Project Cloud Games supporting every aspect of the title in the weeks and months ahead.</i></p><p class="bb_paragraph"><i>This is just the start of our journey, and we are incredibly grateful for all the support we have been shown so far. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of that support."</i></p></blockquote><div class="bb_h3"><b>What We Are Doing Right Now</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Patches 1 & 2 Live:</b> Immediate fixes have already been pushed to address initial stability and critical bugs.</p></li><li><p class="bb_paragraph"><b>Patch 3 Incoming Tonight:</b> Our next major stability and performance patch will go live later today.</p></li><li><p class="bb_paragraph"><b>Active Monitoring:</b> We are actively reading the Steam Discussion boards, reviews, and bug reports to prioritise our next round of updates.</p></li></ul><p class="bb_paragraph">We are fully committed to earning your trust and making <i>The Relic: First Guardian</i> the game it should be. Thank you for your honesty and your patience.</p>]]> </content:encoded>
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<title>Gamers Can Grab 100 Games For $10 To Help Laid Off Developers</title>
<link>https://xinker.org/gamers-can-grab-100-games-for-10-to-help-laid-off-developers</link>
<guid>https://xinker.org/gamers-can-grab-100-games-for-10-to-help-laid-off-developers</guid>
<description><![CDATA[  The past few years have been rough for the video game industry, with news about lay-offs and studio closures providing a constantly bleak backdrop to the steady stream of game releases and updates. While platforms like PChave continued to gain traction, plenty of talented developers have found themselves without jobs, sometimes right after shipping majorly successful titles. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/skatebird-pirate-hat.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 23:21:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gamers, Can, Grab, 100, Games, For, 10, Help, Laid, Off, Developers</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/skatebird-pirate-hat.jpg" crossorigin="anonymous"> The past few years have been rough for the video game industry, with news about lay-offs and studio closures providing a constantly bleak backdrop to the steady stream of game releases and updates. While platforms like <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fpc%2F" target="_blank" rel=" noopener"><b>PC</b></a><b></b>have continued to gain traction, plenty of talented <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fxbox-selling-four-studios-layoffs-july%2F" target="_blank" rel=" noopener">developers have found themselves without jobs</a>, sometimes right after shipping majorly successful titles.<br><br>]]> </content:encoded>
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<title>Corsair Cove is Released!</title>
<link>https://xinker.org/corsair-cove-is-released</link>
<guid>https://xinker.org/corsair-cove-is-released</guid>
<description><![CDATA[ Corsair Cove 1.0 is now live with a 25% launch discount.Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!Check out the launch trailer down below.Steam Reviews: Your Feedback MattersWe’d really like to hear what you think of Corsair Cove. If you’ve had a chance to play, please consider leaving a Steam review and sharing your thoughts.We read every review. They help us understand what players enjoy, what does not feel right, and what they would like to see next. That feedback is useful as we plan future patches and decide where to focus our attention.New Player ResourcesIf you&#039;re just getting started, be sure to check out the Corsair Cove Beginner&#039;s Guide, which covers the basics and helps you get your bearings. If you have questions, the FAQ answers many of the most common ones from the community. For more detailed information on mechanics, items, and systems, you can also visit the Official Wiki. These are all great resources to keep handy as you explore Corsair Cove.Join the Corsair Cove CommunityYou can find us on Discord, Reddit, Twitter, Facebook, Instagram, Threads, Bluesky, TikTok, and YouTube for discussions, updates, and feedback.  https://store.steampowered.com/app/1368140/Corsair_Cove/ ]]></description>
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<pubDate>Fri, 31 Jul 2026 23:16:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Corsair, Cove, Released</media:keywords>
<content:encoded><![CDATA[Corsair Cove 1.0 is now live with a 25% launch discount.<br><br>Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!<br><br>Check out the launch trailer down below.<br><br><div data-youtube='"g3mwsvO3sJk' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><div class="bb_h3">Steam Reviews: Your Feedback Matters</div><hr>We’d really like to hear what you think of Corsair Cove. If you’ve had a chance to play, please consider leaving a Steam review and sharing your thoughts.<br><br>We read every review. They help us understand what players enjoy, what does not feel right, and what they would like to see next. That feedback is useful as we plan future patches and decide where to focus our attention.<br><br><div class="bb_h3">New Player Resources</div><hr>If you're just getting started, be sure to check out the <a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3725819251" target="_blank" rel="">Corsair Cove Beginner's Guide</a>, which covers the basics and helps you get your bearings. If you have questions, the <a class="bb_link" href="https://steamcommunity.com/app/1368140/discussions/0/659359849665365626/" target="_blank" rel="">FAQ</a> answers many of the most common ones from the community. For more detailed information on mechanics, items, and systems, you can also visit the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwiki.hoodedhorse.com%2FCorsair_Cove%2FCorsair_Cove_Official_Wiki" target="_blank" rel=" noopener">Official Wiki</a>. These are all great resources to keep handy as you explore Corsair Cove.<br><br><div class="bb_h3">Join the Corsair Cove Community</div><hr>You can find us on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Ftz5jxS4yt9" target="_blank" rel=" noopener">Discord</a>, <a class="bb_link" href="http://reddit.com/r/corsaircove" target="_blank" rel="">Reddit</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Flimbicgames" target="_blank" rel=" noopener">Twitter</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FLimbicEntertainment" target="_blank" rel=" noopener">Facebook</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Flimbicentertainment" target="_blank" rel=" noopener">Instagram</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.threads.com%2F%40limbicentertainment" target="_blank" rel=" noopener">Threads</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Flimbicgames.bsky.social" target="_blank" rel=" noopener">Bluesky</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40limbicentertainment" target="_blank" rel=" noopener">TikTok</a>, and <a class="bb_link" href="https://www.youtube.com/@LimbicEntertainment" target="_blank" rel="">YouTube</a> for discussions, updates, and feedback.  <a class="bb_link" href="https://store.steampowered.com/app/1368140/Corsair_Cove/" target="_blank" rel="">https://store.steampowered.com/app/1368140/Corsair_Cove/</a>]]> </content:encoded>
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<title>The Animus Hub in Assassin&amp;apos;s Creed Black Flag Resynced</title>
<link>https://xinker.org/the-animus-hub-in-assassins-creed-black-flag-resynced</link>
<guid>https://xinker.org/the-animus-hub-in-assassins-creed-black-flag-resynced</guid>
<description><![CDATA[ The Animus Hub makes its return in the recently launched Assassin’s Creed Black Flag Resynced with a few updates and new features since its introduction with last year’s Assassin’s Creed Shadows. Whether you&#039;re chasing rewards, diving deep into lore, or looking for new challenges, the Hub expands how you experience Assassin’s Creed. Let’s take a closer look.What is the Animus Hub?First launching with Assassin’s Creed Shadows last year, the Animus Hub is your doorway into the world of Assassin’s Creed. Presented as a timeline when you launch the game, it brings together a number of key features in one place, whether you want to track your progress in the games, get exclusive rewards, take on additional challenges, or dive deeper into the story. It’s an ever-growing and evolving platform which promises to enhance your experience and get even more out of each game it appears in, whatever you love about the series.For the Lore LoversAssassin’s Creed first launched in 2007, and here we are almost 20 years later with 15 main title games and countless comics, movies, novels, animated shorts, and more. Lore and narrative are absolutely key to the series, and we know there are a lot of players who love to discover every morsel of story. The Animus Hub has plenty to offer if that’s you!Recapping the storyThe Animus Hub surfaces the latest events and story moments from the game you have launched, so you can quickly pick up where you left off and keep up with the plot. On opening the game you’ll boot into the Memories menu, a timeline overview of the games in the series. Clicking on each game will give you access to content like descriptions, trailers, and other overview materials for a quick reminder of a game’s story and setting without leaving the platform or loading a separate browser. Deeper Story ContentWith additional gameplay content like Rifts and Projects (more on those later) you’ll unlock rewards including lore and narrative content, from journal entries to messages and notes between characters, all available in the Vault. You’ll learn more about your favorite Assassins, their friends and enemies, the worlds in which they reside, and more and all of it is accessible right from the Animus Hub. You’ll also see encrypted files still waiting to be found and decrypted to aid you on your hunt for lore.RiftsRifts were introduced with Assassin’s Creed Shadows, where we encountered the mysterious AI known as “EGO” who has enormous control over the Animus. Starting with the launch of Black Flag Resynced, you’ll be able to discover a new kind of Rift, which are “what if?” scenarios, where EGO will show you alternate versions of genetic memories to explore different versions of the characters you’ll meet along the way. What if Edward had kept his promise and returned to Caroline instead of becoming a pirate and Assassin? What if Blackbeard had accepted the King’s pardon? You’ll have to play the Rifts to find out, but be careful, as EGO may have ulterior motives for showing these to you…For the ChallengersWhether it’s reaching your target without being spotted, completing a mission within a time limit, or getting every trophy and achievement, there are plenty of challenges and plenty of players eager to tackle them. The Animus Hub provides challenges of its own to put you and your skills to the test.SynchronizationKeep track of a variety of challenges, from character and story-based goals to unique Hub challenges, all of which offer rewards unlocked from the Hub screen. Check back often to get your rewards and see any new or pending challenges that you have yet to complete.Collections and rewardsProjects add an additional layer by grouping multiple challenges into a single objective, unlocking further rewards. Each project is made up of Anomalies, time-limited challenges which refresh each week, and they can be tracked in the Hub to be completed in-game. You’ll also find special Crossover Projects, new in the Hub, which are special projects that can be completed within multiple games which feature the Animus Hub rather than being tied to a single game like regular Projects. The very first Crossover Projects, named Riptides and Undertow, are available now in Shadows and Black Flag Resynced and will unlock rewards in both games.RiftsNot only do rifts provide a look at story and lore in new and interesting ways, but they also provide some distinct twists on gameplay. Traversing unique and glitched worlds, facing some of the most challenging boss fights, remixing environments you thought you knew, it’s all part of the Rifts and they’re well-worth exploring. See what’s available in the Animus Hub and challenge yourself to something new and different.For the CollectorsWe also know there are those of you who love to see a complete collection, and the Hub will help you both track what you’ve already got, and that which you have yet to collect. Whether it’s outfits, weapons, skins, or anything else that glitters, let’s take a lo ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46094181/dfe0b8c8d726dc132a2de80ca9e2a212737bfb60.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 23:05:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Animus, Hub, Assassins, Creed, Black, Flag, Resynced</media:keywords>
<content:encoded><![CDATA[The Animus Hub makes its return in the recently launched Assassin’s Creed Black Flag Resynced with a few updates and new features since its introduction with last year’s Assassin’s Creed Shadows. Whether you're chasing rewards, diving deep into lore, or looking for new challenges, the Hub expands how you experience Assassin’s Creed. Let’s take a closer look.<br><br><div data-youtube="kusRe0t9hgk" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><div class="bb_h2">What is the Animus Hub?</div>First launching with Assassin’s Creed Shadows last year, the Animus Hub is your doorway into the world of Assassin’s Creed. Presented as a timeline when you launch the game, it brings together a number of key features in one place, whether you want to track your progress in the games, get exclusive rewards, take on additional challenges, or dive deeper into the story. It’s an ever-growing and evolving platform which promises to enhance your experience and get even more out of each game it appears in, whatever you love about the series.<br><br><div class="bb_h2">For the Lore Lovers</div>Assassin’s Creed first launched in 2007, and here we are almost 20 years later with 15 main title games and countless comics, movies, novels, animated shorts, and more. Lore and narrative are absolutely key to the series, and we know there are a lot of players who love to discover every morsel of story. The Animus Hub has plenty to offer if that’s you!<br><br><div class="bb_h3">Recapping the story</div>The Animus Hub surfaces the latest events and story moments from the game you have launched, so you can quickly pick up where you left off and keep up with the plot. On opening the game you’ll boot into the Memories menu, a timeline overview of the games in the series. Clicking on each game will give you access to content like descriptions, trailers, and other overview materials for a quick reminder of a game’s story and setting without leaving the platform or loading a separate browser. <br><br><div class="bb_h3">Deeper Story Content</div>With additional gameplay content like Rifts and Projects (more on those later) you’ll unlock rewards including lore and narrative content, from journal entries to messages and notes between characters, all available in the Vault. You’ll learn more about your favorite Assassins, their friends and enemies, the worlds in which they reside, and more and all of it is accessible right from the Animus Hub. You’ll also see encrypted files still waiting to be found and decrypted to aid you on your hunt for lore.<br><br><div data-youtube="I_WgXM9_-m8" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><div class="bb_h3">Rifts</div>Rifts were introduced with Assassin’s Creed Shadows, where we encountered the mysterious AI known as “EGO” who has enormous control over the Animus. Starting with the launch of Black Flag Resynced, you’ll be able to discover a new kind of Rift, which are “what if?” scenarios, where EGO will show you alternate versions of genetic memories to explore different versions of the characters you’ll meet along the way. What if Edward had kept his promise and returned to Caroline instead of becoming a pirate and Assassin? What if Blackbeard had accepted the King’s pardon? You’ll have to play the Rifts to find out, but be careful, as EGO may have ulterior motives for showing these to you…<br><br><div data-youtube="LhOlUrqKej0" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><div class="bb_h2">For the Challengers</div>Whether it’s reaching your target without being spotted, completing a mission within a time limit, or getting every trophy and achievement, there are plenty of challenges and plenty of players eager to tackle them. The Animus Hub provides challenges of its own to put you and your skills to the test.<br><div class="bb_h3">Synchronization</div>Keep track of a variety of challenges, from character and story-based goals to unique Hub challenges, all of which offer rewards unlocked from the Hub screen. Check back often to get your rewards and see any new or pending challenges that you have yet to complete.<br><br><div data-youtube="lI6HC5si4HI" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><div class="bb_h3">Collections and rewards</div>Projects add an additional layer by grouping multiple challenges into a single objective, unlocking further rewards. Each project is made up of Anomalies, time-limited challenges which refresh each week, and they can be tracked in the Hub to be completed in-game. You’ll also find special Crossover Projects, new in the Hub, which are special projects that can be completed within multiple games which feature the Animus Hub rather than being tied to a single game like regular Projects. The very first Crossover Projects, named Riptides and Undertow, are available now in Shadows and Black Flag Resynced and will unlock rewards in both games.<br><br><div class="bb_h3">Rifts</div>Not only do rifts provide a look at story and lore in new and interesting ways, but they also provide some distinct twists on gameplay. Traversing unique and glitched worlds, facing some of the most challenging boss fights, remixing environments you thought you knew, it’s all part of the Rifts and they’re well-worth exploring. See what’s available in the Animus Hub and challenge yourself to something new and different.<br><br><div class="bb_h2">For the Collectors</div>We also know there are those of you who love to see a complete collection, and the Hub will help you both track what you’ve already got, and that which you have yet to collect. Whether it’s outfits, weapons, skins, or anything else that glitters, let’s take a look.<br><br><div class="bb_h3">Exclusive rewards</div>Rewards are earned through a variety of means and are often exclusive to the Animus Hub. You’ll also be rewarded with currency which cannot be purchased and is only earned through gameplay, to be spent in the Exchange. That means no paid rewards, just items that are earned through playing, and only available to the most dedicated players.<br><br><div class="bb_h3">Synchronizations</div>We already mentioned how synchronizations help you with challenges, but they also provide rewards for completion. See what progress you’ve made and collect rewards for challenges you’ve completed.<br><br><div class="bb_h3">Projects</div>Projects of course also offer exclusive rewards, and Crossover Projects not only connect the worlds and stories of different games, but also offer rewards inspired by each. Completing the latest Crossover Projects between Black Flag Resynced and Shadows unlocks exclusive rewards in both games, each inspired by the world and characters of the other title. Check back frequently to discover new Projects and Crossover Projects, as the rewards may not be available anywhere else.<br><br><div class="bb_h2">The Animus Hub in Brief</div>So, to recap everything that you’ll have access to in games where the Animus Hub is available:<br><ul class="bb_ul"><li> Get story recaps of recently played events <br></li><li> See a timeline of major games in the series and access quick content about each game (trailers, videos, etc.) without opening a browser<br></li><li> Access Rifts, additional story content with unique and interesting gameplay which offer rewards<br></li><li> Access Projects, sets of weekly challenges that offer rewards for completion<br></li><li> All-new Crossover Projects, which can be completed in more than one game and unlock rewards in each<br></li><li> Synchronization, which tracks progress across multiple challenges and offers rewards for progression<br></li><li> Exclusive rewards that can’t be purchased or earned elsewhere<br></li><li> An ever-expanding platform which grows with each new game</li></ul>Jump into the Animus Hub when you boot up Assassin’s Creed Black Flag Resynced, available now, to explore more story, take on new challenges, and complete your collection. And keep checking back for more updates in future. See you in the Hub, Assassins!<br>]]> </content:encoded>
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<title>Baldur&amp;apos;s Gate 3 hits its lowest price ever as Larian celebrates 3 years of RPG greatness: &amp;quot;This is the price of having a nice time with your friends&amp;quot;</title>
<link>https://xinker.org/baldurs-gate-3-hits-its-lowest-price-ever-as-larian-celebrates-3-years-of-rpg-greatness-this-is-the-price-of-having-a-nice-time-with-your-friends</link>
<guid>https://xinker.org/baldurs-gate-3-hits-its-lowest-price-ever-as-larian-celebrates-3-years-of-rpg-greatness-this-is-the-price-of-having-a-nice-time-with-your-friends</guid>
<description><![CDATA[  Baldur&#039;s Gate 3 has dominated the RPG sphere for a good three years now, altering the genre for good with its monumental 2023 release – and, to celebrate, developer Larian Studios is gracing us with the game&#039;s biggest sale yet. Since Baldur&#039;s Gate 3 launched some three summers ago, it&#039;s only gone on sale a few times – but it&#039;s only ever been discounted by about 20-25% max. This week, however, Larian is breaking the mold with a solid 30% price cut for Baldur&#039;s Gate 3 on all platforms aside from Xbox: GOG, Steam, and PlayStation 5. The studio reveals as much in a new online post, celebrating its now-beloved RPG&#039;s legacy so far. Gather your party and face off against world-ending threats, or end the world with your own two hands.Baldur’s Gate 3 is now 30% off this week as we celebrate three years of adventure ???? pic.twitter.com/v8bEaBWRPsJuly 30, 2026 &quot;Gather your party and face off against world-ending threats, or end the world with your own two hands,&quot; it reads. &quot;Baldur&#039;s Gate 3 is now 30% off this week as we celebrate three years of adventure.&quot; In response, the dev also shares an amusing edited screenshot of Withers talking to Shadowheart. The highlighted dialogue jests, &quot;This is the price of having a nice time with your friends.&quot; Honestly, it&#039;s not wrong – and &quot;nice time&quot; might just be an understatement. https://t.co/7egKeLZ0h7 pic.twitter.com/yCC3maSG4hJuly 30, 2026 To date, I&#039;ve managed to rack up nearly 2,000 hours in the RPG – and many of these were spent playing alongside my partner and friends… so, you know, at $41.99 and 30% off, it really might just be the price of having a great time with pals. I&#039;d wager it&#039;s worth it at its full price, so it must be doubly so now. Plus, a quick look over at SteamDB confirms what I said earlier – this is the lowest that Baldur&#039;s Gate 3 has ever been priced. Baldur&#039;s Gate 3 boss praises the RPG&#039;s most brutal run yet, as 2 players ruin their game to stuff every NPC inside a single crate: &quot;We should&#039;ve made that an achievement.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/sow2fANqZtsFXq8ec6AuGE-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 23:05:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Baldurs, Gate, hits, its, lowest, price, ever, Larian, celebrates, years, RPG, greatness:, This, the, price, having, nice, time, with, your, friends</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/sow2fANqZtsFXq8ec6AuGE-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbaldurs-gate-3-guide%2F" target="_blank" rel=" noopener">Baldur's Gate 3</a> has dominated the RPG sphere for a good three years now, altering the genre for good with its monumental 2023 release – and, to celebrate, developer Larian Studios is gracing us with the game's biggest sale yet.<br><br> Since Baldur's Gate 3 launched some three summers ago, it's only gone on sale a few times – but it's only ever been discounted by about 20-25% <i>max</i>. This week, however, Larian is breaking the mold with a solid 30% price cut for Baldur's Gate 3 on all platforms aside from Xbox: GOG, Steam, and PlayStation 5. <br><br>The studio reveals as much in a new online <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fbaldursgate3%2Fstatus%2F2082844475584377239" target="_blank" rel=" noopener">post</a>, celebrating its now-beloved RPG's legacy so far.<br><br> Gather your party and face off against world-ending threats, or end the world with your own two hands.Baldur’s Gate 3 is now 30% off this week as we celebrate three years of adventure ???? <a class="bb_link" href="http://pic.twitter.com/v8bEaBWRPs" target="_blank" rel="">pic.twitter.com/v8bEaBWRPs</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2082844475584377239" target="_blank" rel="">July 30, 2026</a><br><br> "Gather your party and face off against world-ending threats, or end the world with your own two hands," it reads. "Baldur's Gate 3 is now 30% off this week as we celebrate three years of adventure." <br><br>In <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Flarianstudios%2Fstatus%2F2082845785075368117%2Fphoto%2F1" target="_blank" rel=" noopener">response</a>, the dev also shares an amusing edited screenshot of Withers talking to Shadowheart. The highlighted dialogue jests, "This is the price of having a nice time with your friends." Honestly, it's not wrong – and "nice time" might just be an understatement.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2F7egKeLZ0h7" target="_blank" rel=" noopener">https://t.co/7egKeLZ0h7</a> <a class="bb_link" href="http://pic.twitter.com/yCC3maSG4h" target="_blank" rel="">pic.twitter.com/yCC3maSG4h</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2082845785075368117" target="_blank" rel="">July 30, 2026</a><br><br> To date, I've managed to rack up nearly 2,000 hours in the RPG – and <i>many</i> of these were spent playing alongside my partner and friends… so, you know, at $41.99 and 30% off, it really might just be the price of having a great time with pals. I'd wager it's worth it at its full price, so it must be doubly so now. <br><br>Plus, a quick look over at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsteamdb.info%2Fapp%2F1086940%2F" target="_blank" rel=" noopener">SteamDB</a> confirms what I said earlier – this is the lowest that Baldur's Gate 3 has ever been priced.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldur-s-gate%2Fbaldurs-gate-3-boss-praises-the-rpgs-most-brutal-run-yet-as-2-players-ruin-their-game-to-stuff-every-npc-inside-a-single-crate-we-shouldve-made-that-an-achievement%2F" target="_blank" rel=" noopener"><i>Baldur's Gate 3 boss praises the RPG's most brutal run yet, as 2 players ruin their game to stuff every NPC inside a single crate: "We should've made that an achievement."</i></a><br><br> [/url]]]> </content:encoded>
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<title>Game of the Week – Halo: Campaign Evolved is a legendary FPS reborn for a new generation of players</title>
<link>https://xinker.org/game-of-the-week-halo-campaign-evolved-is-a-legendary-fps-reborn-for-a-new-generation-of-players</link>
<guid>https://xinker.org/game-of-the-week-halo-campaign-evolved-is-a-legendary-fps-reborn-for-a-new-generation-of-players</guid>
<description><![CDATA[  Halo: Campaign Evolved is perfect if you want a well-paced FPS packed with memorable levels that can be comfortably completed in a single weekend, either solo or with friends. Let me give you a 60-second pitch for why you should play Halo: Campaign Evolved this weekend. I still remember the first time I played Halo, back when it was called Combat Evolved and the infamous &quot;Duke&quot; controller was too big for my little-kid hands – it was an extraordinary experience that set a new benchmark for first-person shooters on console.  Whether you&#039;re looking to indulge in a little nostalgia or looking to discover Halo for the very first time, Halo: Campaign Evolved is a must play; a well-crafted remake that retains the spirit of the 2001 original and introduces plenty of modern flourishes. Why play it today?  (Image credit: Xbox Game Studios) Halo: Combat Evolved changed the way a generation of players thought about first-person shooters.  Almost 25 years later, it&#039;s certainly true that there are elements of Halo: Campaign Evolved that are a little on the tired side – developer Halo Studios was intent on building a faithful remake, and didn&#039;t want to stray far from the foundations that plenty of other prominent shooters have expanded since. Elements of Halo&#039;s debut adventure that were once revolutionary are now quite perfunctory, such is its wide influence.  Still, Halo: Campaign Evolved is still an absolute riot for newcomers and returning players alike. There&#039;s a quality to its mission design, world scale, and enemy intelligence that&#039;s astounding. Seeing this game rebuilt so lovingly in Unreal Engine 5 is well worth the price of admission – and the introduction of console campaign-crossplay means there&#039;s more utility here than with Halo: The Master Chief Collection. Time commitment: If you&#039;re wondering how long it&#039;s going to take to beat Halo: Campaign Evolved, you&#039;re looking at around 10-14 hours for the main campaign. That means it&#039;s perfect for couch co-op sessions with a friend or online co-op with a group over either a long weekend or three evenings after work. Play Halo: Campaign Evolved if you love:   The snappy gunplay and reactive enemies in DOOM  The sandbox combat Bungie nailed in Destiny 2Skip Halo: Campaign Evolved if you want:   A PvP multiplayer shooter to play with friends  A wide open-world you can freely exploreOne thing to know: Halo: Campaign Evolved does actually contain some brand new content that is exclusive to this version of the original Master Chief adventure. Halo Studios has delivered three new prologue missions, set about a year before the events of Combat Evolved – a brand new adventure for Chief to go on alongside Sergeant Johnson. A moment you&#039;ll remember: There&#039;s a magic to the moment Master Chief steps onto Installation 04 for the first time. After evacuating the UNSC Pillar of Autumn, Chief is given a minute to breathe. Looking up at the curving Halo ring felt revolutionary back in 2001, and today it still generates a real feeling of genuine awe. The final verdict:  (Image credit: Xbox Game Studios) Read our full Halo: Campaign Evolved review to learn more. You should play Halo: Campaign Evolved because it remains a true masterclass in FPS level design, with gunplay and enemy AI that revolutionized a genre. A lot has changed in 25 years, but Master Chief&#039;s debut adventure has lost none of its power. Campaign Evolved is every bit as enjoyable as Combat Evolved was back in 2001. So, where can you play it?  Halo: Campaign Evolved is available now for for PC, PS5, and Xbox Series X. You can also download the game as part of Game Pass Ultimate.  If you don&#039;t have a Game Pass subscription, the Halo: Campaign Evolved standard edition costs $49.99, while the premium edition is $69.99.    Xbox Game Studios Halo: Campaign Evolved (PS5)    Xbox Game Studios Halo: Campaign Evolved (Xbox)  How to get started with Halo: Campaign Evolved: If you&#039;re looking to get a better sense of where to start with Halo: Campaign Evolved this weekend, here&#039;s four essential guides to assist with your journey onto Installation 04.  All Halo: Campaign Evolved Pillar of Autumn Skulls and Terminal locations The biggest changes and new features to be found in Halo: Campaign Evolved Here&#039;s every Terminal and where to find them in Halo: Campaign Evolved How to play the Halo games in order: chronologically and by release date If you&#039;re looking for a cheaper alternative to Halo: Campaign Evolved, both Titanfall 2 and Wolfenstein 2: The New Colossus feature in our best FPS games ranking and are regularly on sale across all major platforms. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/8VYHswT92HF7hv4K7F5yMR-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 23:05:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, the, Week, –, Halo:, Campaign, Evolved, legendary, FPS, reborn, for, new, generation, players</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/8VYHswT92HF7hv4K7F5yMR-1280-80.jpg" crossorigin="anonymous"> <ul class="bb_ul"><li><b>Halo: Campaign Evolved is perfect if you want</b> a well-paced FPS packed with memorable levels that can be comfortably completed in a single weekend, either solo or with friends.</li></ul> Let me give you a <b>60-second pitch</b> for why you should play Halo: Campaign Evolved this weekend. I still remember the first time I played Halo, back when it was called Combat Evolved and the infamous "Duke" controller was too big for my little-kid hands – it was an extraordinary experience that set a new benchmark for first-person shooters on console. <br><br> Whether you're looking to indulge in a little nostalgia or looking to discover Halo for the very first time, Halo: Campaign Evolved is a must play; a well-crafted remake that retains the spirit of the 2001 original and introduces plenty of modern flourishes. <br><br><div class="bb_h3">Why play it today?</div> <img src="https://cdn.mos.cms.futurecdn.net/nqJmGkGh2Tc8opk9dcQpUb.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Xbox Game Studios)</u> <ul class="bb_ul"><li><b>Halo: Combat Evolved changed </b>the way a generation of players thought about first-person shooters<b>. </b></li></ul> Almost 25 years later, it's certainly true that there are elements of Halo: Campaign Evolved that are a little on the tired side – developer Halo Studios was intent on building a faithful remake, and didn't want to stray far from the foundations that plenty of other prominent shooters have expanded since. Elements of Halo's debut adventure that were once revolutionary are now quite perfunctory, such is its wide influence. <br><br> Still, Halo: Campaign Evolved is still an absolute riot for newcomers and returning players alike. There's a quality to its mission design, world scale, and enemy intelligence that's astounding. Seeing this game rebuilt so lovingly in Unreal Engine 5 is well worth the price of admission – and the introduction of console campaign-crossplay means there's more utility here than with Halo: The Master Chief Collection. <br><br><div class="bb_h3">Time commitment:</div> If you're wondering <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhalo%2Fhalo-campaign-evolved-how-long-length%2F" target="_blank" rel=" noopener">how long it's going to take to beat Halo: Campaign Evolved</a>, you're looking at around 10-14 hours for the main campaign. That means it's perfect for couch co-op sessions with a friend or online co-op with a group over either a <b>long weekend</b> or <b>three evenings</b> after work. <br><br><div class="bb_h3">Play Halo: Campaign Evolved if you love: </div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fdoom%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/SqsWMrBpEjRvGsfdBZqRVm.jpg" crossorigin="anonymous"> <b>The snappy gunplay and reactive enemies in DOOM</b></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fdestiny-2%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/XqeMetZGMdzjzAEqccLA3G.jpg" crossorigin="anonymous"> <b>The sandbox combat Bungie nailed in Destiny 2</b></a><div class="bb_h3">Skip Halo: Campaign Evolved if you want: </div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fmarathon%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/u8TbA45KJ7HfiszYPguCR5.jpg" crossorigin="anonymous"> <b>A PvP multiplayer shooter to play with friends</b></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhalo-infinite%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/3vFZZsun5vMTAP2mfQqWd3.jpg" crossorigin="anonymous"> <b>A wide open-world you can freely explore</b></a><div class="bb_h3">One thing to know:</div> Halo: Campaign Evolved does actually contain some brand new content that is exclusive to this version of the original Master Chief adventure. Halo Studios has delivered three new prologue missions, set about a year before the events of Combat Evolved – a brand new adventure for Chief to go on alongside Sergeant Johnson. <br><br><div class="bb_h3">A moment you'll remember:</div> There's a magic to the moment Master Chief steps onto Installation 04 for the first time. After evacuating the UNSC Pillar of Autumn, Chief is given a minute to breathe. Looking up at the curving Halo ring felt revolutionary back in 2001, and today it still generates a real feeling of genuine awe. <br><br><div class="bb_h3">The final verdict:</div> <img src="https://cdn.mos.cms.futurecdn.net/y6SGeaHFhKoMoRQTn7YtZb.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Xbox Game Studios)</u> <ul class="bb_ul"><li>Read our full<b> </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhalo%2Fhalo-campaign-evolved-review%2F" target="_blank" rel=" noopener"><b>Halo: Campaign Evolved review</b></a><b> </b>to learn more.</li></ul> You should play Halo: Campaign Evolved because it remains a true masterclass in FPS level design, with gunplay and enemy AI that revolutionized a genre. A lot has changed in 25 years, but Master Chief's debut adventure has lost none of its power. Campaign Evolved is every bit as enjoyable as Combat Evolved was back in 2001. <br><br><div class="bb_h3">So, where can you play it? </div> Halo: Campaign Evolved is available now for for PC, PS5, and Xbox Series X. You can also download the game as part of Game Pass Ultimate. <br><br> If you don't have a Game Pass subscription, the Halo: Campaign Evolved standard edition costs $49.99, while the premium edition is $69.99. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amazon.com%2FHalo-Campaign-Evolved-Standard-PlayStation-5%2Fdp%2FB0H27DX7HP" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/WRGdnLi2EC5ntsmiKTUrGK.jpg" crossorigin="anonymous"></a> Xbox Game Studios Halo: Campaign Evolved (PS5) <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amazon.com%2FHalo-Campaign-Evolved-Standard-PlayStation-5%2Fdp%2FB0H4MQDGD1" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/rwMgrdccNHhmE5cv476THK.jpg" crossorigin="anonymous"></a> Xbox Game Studios Halo: Campaign Evolved (Xbox) <br><br> <div class="bb_h3">How to get started with Halo: Campaign Evolved:</div> If you're looking to get a better sense of <b>where to start with Halo: Campaign Evolved this weekend</b>, here's four essential guides to assist with your journey onto Installation 04. <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhalo%2Fhalo-campaign-evolved-pillar-of-autumn-skulls-terminal%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/zZHN9odFwbpUoVaPaThnk4.jpg" crossorigin="anonymous"><div class="bb_h3">All Halo: Campaign Evolved Pillar of Autumn Skulls and Terminal locations</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhalo%2Fhalo-campaign-evolved-all-changes%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/jpsxBn3kLGHArNFWykHZR4.jpg" crossorigin="anonymous"><div class="bb_h3">The biggest changes and new features to be found in Halo: Campaign Evolved</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhalo%2Fhalo-campaign-evolved-terminals" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/bcET9Yj7XBwCnw76jLiZU4.jpg" crossorigin="anonymous"><div class="bb_h3">Here's every Terminal and where to find them in Halo: Campaign Evolved</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhalo-games-in-order" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/JuNmAmGyswKnx8gsCzwdhP.jpg" crossorigin="anonymous"><div class="bb_h3">How to play the Halo games in order: chronologically and by release date</div></a> <b>If you're looking for a cheaper alternative to Halo: Campaign Evolved, both Titanfall 2 and Wolfenstein 2: The New Colossus feature in our </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-fps-games%2F" target="_blank" rel=" noopener"><b>best FPS games</b></a><b> ranking and are regularly on sale across all major platforms.</b><br><br> [/url]]]> </content:encoded>
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<title>Infestations Balance Adjustment &#45; July 31, 2026</title>
<link>https://xinker.org/infestations-balance-adjustment-july-31-2026</link>
<guid>https://xinker.org/infestations-balance-adjustment-july-31-2026</guid>
<description><![CDATA[ Last week we released our Mid-Season update which included some changes to Infestations. We were happy to see that many of you appreciated the more visible Server Message and the reduced search area. It’s clear though that we over tuned the boss’s health without increasing the rewards enough for the extra time/resources spent.We want to do what we can to make the experience more enjoyable for everyone today and also give you a heads-up about more changes we have coming in the Fall update.Happening NowDecreased Infestations Boss HealthWe are lightly decreasing boss HP. With this change we expect that the fights won’t feel as sluggish for most players while still allowing the boss to live long enough for more people to join in the fun and get rewarded for it.Coming this FallClear Out the Enemies Meta ObjectiveWhen the Fall update releases, you will have to find and kill Infestations enemies to summon the boss. This change works in conjunction with the HP decrease above.Updating RewardsWe’re planning a small refresh to the reward pool, including increases in ammo drops, guaranteeing legendary items from mobs, and a chance for the boss to drop mod boxes.Infestation Smoke VisualWe’ll be swapping out the green circle on the map and replacing it with a new smoke visual to indicate where an Infestation is in a more world accurate way.QOL: Infestations Visibility Setting and Free Fast TravelIf you’ve had your fill of Infestations, we’re adding a setting that allows you to turn off notifications as well as the visual overlays. Fast traveling to teammates already in an Infestation will become free as well.Thank you all for your feedback on this feature! Community feedback continues to be the guiding light for the team, and we’re excited to continue developing this Appalachian Wasteland alongside you all for years to come. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/36994189/8411931eb7c48e3040eb7b2d58601a09bd936df4.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 22:57:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Infestations, Balance, Adjustment, July, 31, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Last week we released our Mid-Season update which included some changes to Infestations. We were happy to see that many of you appreciated the more visible Server Message and the reduced search area. It’s clear though that we over tuned the boss’s health without increasing the rewards enough for the extra time/resources spent.</p><p class="bb_paragraph">We want to do what we can to make the experience more enjoyable for everyone today and also give you a heads-up about more changes we have coming in the Fall update.</p><div class="bb_h1"><b>Happening Now</b></div><p class="bb_paragraph"><b>Decreased Infestations Boss Health</b></p><p class="bb_paragraph">We are lightly decreasing boss HP. With this change we expect that the fights won’t feel as sluggish for most players while still allowing the boss to live long enough for more people to join in the fun and get rewarded for it.</p><div class="bb_h1"><b>Coming this Fall</b></div><p class="bb_paragraph"><b>Clear Out the Enemies Meta Objective</b></p><p class="bb_paragraph">When the Fall update releases, you will have to find and kill Infestations enemies to summon the boss. This change works in conjunction with the HP decrease above.</p><p class="bb_paragraph"><b>Updating Rewards</b></p><p class="bb_paragraph">We’re planning a small refresh to the reward pool, including increases in ammo drops, guaranteeing legendary items from mobs, and a chance for the boss to drop mod boxes.</p><p class="bb_paragraph"><b>Infestation Smoke Visual</b></p><p class="bb_paragraph">We’ll be swapping out the green circle on the map and replacing it with a new smoke visual to indicate where an Infestation is in a more world accurate way.</p><p class="bb_paragraph"><b>QOL: Infestations Visibility Setting and Free Fast Travel</b></p><p class="bb_paragraph">If you’ve had your fill of Infestations, we’re adding a setting that allows you to turn off notifications as well as the visual overlays. Fast traveling to teammates already in an Infestation will become free as well.</p><p class="bb_paragraph">Thank you all for your feedback on this feature! Community feedback continues to be the guiding light for the team, and we’re excited to continue developing this Appalachian Wasteland alongside you all for years to come.</p>]]> </content:encoded>
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<title>A Star Wars Magic: The Gathering release suddenly seems very likely</title>
<link>https://xinker.org/a-star-wars-magic-the-gathering-release-suddenly-seems-very-likely</link>
<guid>https://xinker.org/a-star-wars-magic-the-gathering-release-suddenly-seems-very-likely</guid>
<description><![CDATA[  At GenCon 2026, Wizards of the Coast announced that Dungeons and Dragons is going to Universes Beyond this year too, following in the footsteps of Magic: The Gathering&#039;s runaway success with crossover products. Read the full story on Wargamer: A Star Wars Magic: The Gathering release suddenly seems very likely ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/magic-the-gathering-star-wars-universes-beyond-possibility-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 22:50:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Star, Wars, Magic:, The, Gathering, release, suddenly, seems, very, likely</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/magic-the-gathering-star-wars-universes-beyond-possibility-900x506.jpg" crossorigin="anonymous"> At GenCon 2026, Wizards of the Coast announced that Dungeons and Dragons is going to Universes Beyond this year too, following in the footsteps of Magic: The Gathering's runaway success with crossover products.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fmagic-the-gathering%2Fstar-wars-universes-beyond-possibility" target="_blank" rel=" noopener">A Star Wars Magic: The Gathering release suddenly seems very likely</a><br><br>]]> </content:encoded>
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<title>Warhammer 40k spinoff Necromunda makes a swathe of rules free for players</title>
<link>https://xinker.org/warhammer-40k-spinoff-necromunda-makes-a-swathe-of-rules-free-for-players</link>
<guid>https://xinker.org/warhammer-40k-spinoff-necromunda-makes-a-swathe-of-rules-free-for-players</guid>
<description><![CDATA[  The new edition of Necromunda, the Warhammer 40k spin-off game of gang warfare in the grimy underbelly of a colossal hive city, goes up for pre-order this Saturday. While the bloated rules definitely need to be trimmed and rationalized, existing fans may not be thrilled to face a stack of rulebooks becoming obsolete. To sugar the pill somewhat, Games Workshop has announced plans to make the rules for 74 special characters, alliances, delegations, and hangers-on available via a free download called &#039;Necromunda&#039;s Most Wanted&#039;. Read the full story on Wargamer: Warhammer 40k spinoff Necromunda makes a swathe of rules free for players ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/necromunda-hangers-on-special-characters-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 22:50:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Warhammer, 40k, spinoff, Necromunda, makes, swathe, rules, free, for, players</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/necromunda-hangers-on-special-characters-900x506.jpg" crossorigin="anonymous"> The new edition of Necromunda, the Warhammer 40k spin-off game of gang warfare in the grimy underbelly of a colossal hive city, goes up for pre-order this Saturday. While the bloated rules definitely need to be trimmed and rationalized, existing fans may not be thrilled to face a stack of rulebooks becoming obsolete. To sugar the pill somewhat, Games Workshop has announced plans to make the rules for 74 special characters, alliances, delegations, and hangers-on available via a free download called 'Necromunda's Most Wanted'.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fwarhammer-40k-necromunda%2Fdramatis-personae" target="_blank" rel=" noopener">Warhammer 40k spinoff Necromunda makes a swathe of rules free for players</a><br><br>]]> </content:encoded>
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<title>The Witcher 3 Officially Leaving Millions of Players Behind in 2027</title>
<link>https://xinker.org/the-witcher-3-officially-leaving-millions-of-players-behind-in-2027</link>
<guid>https://xinker.org/the-witcher-3-officially-leaving-millions-of-players-behind-in-2027</guid>
<description><![CDATA[  CD Projekt Red has officially ended support for Windows 10 in The Witcher 3: Wild Hunt. The decision could leave millions of players behind when The Witcher 3&#039;s third expansion launches in 2027, although studio officials say the change may not be as final as it appears. ]]></description>
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<pubDate>Fri, 31 Jul 2026 22:41:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Witcher, Officially, Leaving, Millions, Players, Behind, 2027</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/07/the-witcher-3-wild-hunt-songs-of-the-past-key-art-2027-instead-of-dlc-logo-red-shadows-edit.jpg" crossorigin="anonymous"> CD Projekt Red has officially ended support for Windows 10 in <b><i>The Witcher 3: Wild Hunt</i></b>. The decision could leave millions of players behind when <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fthe-witcher-3-wild-hunt%2F" target="_blank" rel=" noopener"><i>The Witcher 3</i></a>'s third expansion launches in 2027, although studio officials say the change may not be as final as it appears.<br><br>]]> </content:encoded>
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<title>Grand Theft Auto – The Legacy Review</title>
<link>https://xinker.org/grand-theft-auto-the-legacy-review</link>
<guid>https://xinker.org/grand-theft-auto-the-legacy-review</guid>
<description><![CDATA[  Over the next few months, I’m going to be taking a look back at each of the core Grand Theft Auto games and replaying them in the lead-up to the arrival of Grand Theft Auto 6. What we’ll be putting together won’t be traditional re-reviews, and they won’t carry IGN’s typical score out of 10, because it really wouldn’t be at all fair to simply pick apart old games published multiple hardware generations ago and make them sweat under the harsher standards of 2026. What we will be doing, however, is re-examining what made each GTA remarkable upon the time of its release, digging into what they achieved and the legacies they established, and rediscovering how much fun each of them remain today. We’ll also be identifying both the parts of the GTA experience that have seen the most evolution and growth, as well as the parts that remain fascinating, commendable, and timelessly impressive. At the end of the project, using GTA’s previously six-star wanted level, you should be able to get an idea of where each of these games roughly sit in my long-term love for this series. First cab off the rank? The original Grand Theft Auto. When the original Grand Theft Auto arrived towards the end of the 1990s, it was like nothing I’d ever played before, but it somehow also felt like I’d been in training for it most of my life. On the one hand, it was essentially the digitisation of an entire childhood looming over a 2D toy car mat – my diecast collection scattered around me as I simulated countless car chases from above. On the other, it felt instantly familiar to play – like an intuitive yet anti-social distortion of the top-down delights of Codemasters’ Micro Machines. Grand Theft Auto was bold and brash. It was also brutally unforgiving, regularly frustrating, and cumbersome to control. But despite that, I was consistently drawn to it – like a moth to a flamethrower. Nearly 30 years later, I was more than a little curious about how I’d fare playing it all over again, but I’ve found myself with a largely unchanged opinion – continuously stumped by its absolutely unsympathetic difficulty, yet consistently charmed by its wanton silliness, varied vehicles, hilarious sound effects, and trendsetting original soundtrack.  It’s very easy to look back at the original GTA as a product of a different era, and that goes beyond its old school, top-down aesthetic. Its arcade-style approach to progression, which is baked around trying to maximise your overall score for each level while juggling a very limited set of lives, is nothing like the GTA series we’ve known since its complete reinvention at the dawn of the century. There’s no meaningful story here to speak of; just 90-odd seconds of cutscenes where a gallery of criminal stereotypes either pass on their thanks, or issue you direct threats related to putting unwanted things in your butt. However, GTA was already a product of a different era upon its initial release in European territories in 1997 – and even more so by its North American launch in 1998. The flat sprites of its vehicles and pedestrians give it that 2D-adjacent look, even if people often gloss over that the cities themselves are actually rendered in 3D. But GTA found itself sandwiched between stuff like the debut of Gran Turismo and the arrival of Half-Life, Unreal, and Metal Gear Solid. We’re talking Tekken 3, Thief, and The Legend of Zelda: Ocarina of Time. What I’m saying is that we knew where the cutting edge was in the late ’90s, and GTA didn’t really feel like it was on it. The three maps may not be enormous by modern standards, and the selection of weapons is admittedly slim, but GTA was unprecedented in terms of the open-world freedom it allowed. And yet it still works, and that’s really thanks to the high level of player agency it offers. The three maps may not be enormous by modern standards, and the selection of weapons is admittedly slim, but GTA was unprecedented in terms of the open-world freedom it allowed. It feels unlikely that anyone at developer DMA Design could’ve fully understood just how stealthily innovative GTA would ultimately be, but it nonetheless laid down the bedrock for sandbox action gaming as a whole. Complete tasks as clinically or as chaotically as you choose. Navigate Liberty City, Vice City, and San Andreas however you see fit. Take whatever vehicle you want, and take on objectives in whatever order works for you. Not interested in completing actual missions? GTA is engineered to allow you to ignore them entirely. You can simply steal cars, wreak havoc with pedestrians, and battle law enforcement. 5-George-K Make no mistake: GTA is a somewhat clunky game to play. This was true in 1997, and even more so now. To be clear, I don’t personally have major problems with the driving. Yes, it suffers a bit from the jerkiness of the camera zooming in and out. Yes, you’ll bump into other cars regularly as they appear on screen too late to avoid. Yes, some cars are too fast for their own good, wi ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/30/gta-1-legacy-review-1785397348373.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 22:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Grand, Theft, Auto, –, The, Legacy, Review</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/30/gta-1-legacy-review-1785397348373.jpg" crossorigin="anonymous"> <i>Over the next few months, I’m going to be taking a look back at each of the core Grand Theft Auto games and replaying them in the lead-up to the arrival of Grand Theft Auto 6. What we’ll be putting together won’t be traditional re-reviews, and they won’t carry IGN’s typical score out of 10, because it really wouldn’t be at all fair to simply pick apart old games published multiple hardware generations ago and make them sweat under the harsher standards of 2026. What we will be doing, however, is re-examining what made each GTA remarkable upon the time of its release, digging into what they achieved and the legacies they established, and rediscovering how much fun each of them remain today. We’ll also be identifying both the parts of the GTA experience that have seen the most evolution and growth, as well as the parts that remain fascinating, commendable, and timelessly impressive. At the end of the project, using GTA’s previously six-star wanted level, you should be able to get an idea of where each of these games roughly sit in my long-term love for this series. First cab off the rank? The original Grand Theft Auto.</i><br><br> When the original Grand Theft Auto arrived towards the end of the 1990s, it was like nothing I’d ever played before, but it somehow also felt like I’d been in training for it most of my life. On the one hand, it was essentially the digitisation of an entire childhood looming over a 2D toy car mat – my diecast collection scattered around me as I simulated countless car chases from above. On the other, it felt instantly familiar to play – like an intuitive yet anti-social distortion of the top-down delights of Codemasters’ Micro Machines. Grand Theft Auto was bold and brash. It was also brutally unforgiving, regularly frustrating, and cumbersome to control. But despite that, I was consistently drawn to it – like a moth to a flamethrower. Nearly 30 years later, I was more than a little curious about how I’d fare playing it all over again, but I’ve found myself with a largely unchanged opinion – continuously stumped by its absolutely unsympathetic difficulty, yet consistently charmed by its wanton silliness, varied vehicles, hilarious sound effects, and trendsetting original soundtrack. <br><br> It’s very easy to look back at the original GTA as a product of a different era, and that goes beyond its old school, top-down aesthetic. Its arcade-style approach to progression, which is baked around trying to maximise your overall score for each level while juggling a very limited set of lives, is nothing like the GTA series we’ve known since its complete reinvention at the dawn of the century. There’s no meaningful story here to speak of; just 90-odd seconds of cutscenes where a gallery of criminal stereotypes either pass on their thanks, or issue you direct threats related to putting unwanted things in your butt.<br><br> However, GTA was already a product of a different era upon its initial release in European territories in 1997 – and even more so by its North American launch in 1998. The flat sprites of its vehicles and pedestrians give it that 2D-adjacent look, even if people often gloss over that the cities themselves are actually rendered in 3D. But GTA found itself sandwiched between stuff like the debut of Gran Turismo and the arrival of Half-Life, Unreal, and Metal Gear Solid. We’re talking Tekken 3, Thief, and The Legend of Zelda: Ocarina of Time. What I’m saying is that we knew where the cutting edge was in the late ’90s, and GTA didn’t really feel like it was on it.<br><br> The three maps may not be enormous by modern standards, and the selection of weapons is admittedly slim, but GTA was unprecedented in terms of the open-world freedom it allowed. And yet it still works, and that’s really thanks to the high level of player agency it offers. The three maps may not be enormous by modern standards, and the selection of weapons is admittedly slim, but GTA was unprecedented in terms of the open-world freedom it allowed. It feels unlikely that anyone at developer DMA Design could’ve fully understood just how stealthily innovative GTA would ultimately be, but it nonetheless laid down the bedrock for sandbox action gaming as a whole. Complete tasks as clinically or as chaotically as you choose. Navigate Liberty City, Vice City, and San Andreas however you see fit. Take whatever vehicle you want, and take on objectives in whatever order works for you. Not interested in completing actual missions? GTA is engineered to allow you to ignore them entirely. You can simply steal cars, wreak havoc with pedestrians, and battle law enforcement. <br><br><div class="bb_h2"><b>5-George-K</b></div> Make no mistake: GTA is a somewhat clunky game to play. This was true in 1997, and even more so now. To be clear, I don’t personally have major problems with the driving. Yes, it suffers a bit from the jerkiness of the camera zooming in and out. Yes, you’ll bump into other cars regularly as they appear on screen too late to avoid. Yes, some cars are too fast for their own good, with the camera unable to zoom out fast enough (or far enough) to avert spearing into high-speed crashes. Yes, motorbikes are pretty pointless, and I spend more time getting back on them after wiping out than I do riding them in the first place.<br><br> Broadly, however, I believe the driving is quite fun – and I suspect a lot of that probably stems from my background with Codemasters’ Micro Machines series. For context, the Micro Machines series was one of the most-loved racers of its era – and certainly one of my own favourites as I grew out of rolling around on the floor making engine noises. Its top-down perspective was really the perfect training zone for a game like GTA, and I would suggest that – in the late ’90s – there’s an incredibly strong chance that a player of GTA would’ve had some kind of previous muscle memory from Micro Machines nestled somewhere in their fingertips.<br><br> [Micro Machines’] top-down perspective was really the perfect training zone for a game like GTA. I can appreciate that without that prior experience there are elements of GTA’s driving controls that may be a little hard to hurdle. For instance, when cars are headed down the screen, from top to bottom, the controls remain consistent. That is, stab left, and your car will turn to its left – and immediately head to the <i>right </i>of the screen. It’s ultimately a car, so it’s entirely logical that left is always left; it’d be untenable to have the controls flip mid-corner. But this kind of thing is printed into my brain. It’s second nature – if not from Micro Machines, then from an entirely analogue childhood of racing R/C cars and quickly learning everything is mirrored when they’re racing back towards you. However, I can anecdotally report this was initially a bit of a braintwister for some of my kids, so I can see how the controls might seem a little obtuse at first. I feel like they were initially treating the car’s direction like a cursor, rather than the car as a discrete object.<br><br> The lack of an in-game map spun them out a little, too. Luckily, I still have actual fold-out paper maps of these cityscapes, which are genuinely essential to complete certain missions (like quickly finding the nearest bomb shop before a strict timer runs out). They proved to be a neat novelty for kids from a generation who’ll never know what it’s like to navigate your way to an unknown location by leafing through a dog-eared street directory that smells like petrol and wet socks. My GTA maps are a little flimsy these days but, considering GTA 6 and future PlayStation games in general won’t even be getting a disc, they’re also a fun if now bittersweet footnote in the story of physical gaming media. <br><br> My GTA maps are a little flimsy these days but, considering GTA 6 and future PlayStation games in general won’t even be getting a disc, they’re also a fun if now bittersweet footnote in the story of physical gaming media. <div class="bb_h2"><b>Busted</b></div> It’s on foot where GTA falls down and, unsurprisingly, the same things that frustrated me about it in the late ’90s continue to do so today. For context, the tank-like on-foot controls are a side effect of the fact that this was a time before dual analogue controllers became the default. Whether you’re on PC with a keyboard or PlayStation with a controller, all you can do is turn left and right, and move forward or backwards. Don’t think of it like a primitive version of a modern, twin-stick shooter like Hotline Miami – you’re really just a tiny, slow car with legs. The Micro Machines-style controls make less sense on foot, and they’ve definitely dated.<br><br> The upshot is combat is harder than a $2 steak. It's tougher to deal with clunky controls when just one hit will kill your character. Body armour pickups are available, but they’ll only protect you from three hits. It’s also incredibly difficult to line up shots from long distances, and not much easier at close quarters. It’s particularly tricky to turn and shoot at pursuing police since, by the time you do manage to pivot 180 degrees, there’s typically only time to get one or two shots off. <br><br> The pistol is a mostly useless weapon overall, in this case. The machine gun is far more effective, since you can spray a burst in an arc and get at least one round to hit. The flamethrower is the most trusty option, but you won’t see a great deal of it without resorting to cheats. <br><br> I cheated like hell when I played GTA as a teenager, and I’d honestly be surprised if that wasn’t the case for most people of my vintage. The action is a lot more fun with 99 RPGs in your back pocket. Cheats are very much an integral part of GTA’s legacy. While cheats have become depressingly rare over the last several generations, the GTA series – up until GTA 5, at least – remains one of the last bastions of fun, silly, and useful cheats.<br><br> <div class="bb_h2"><b>Gouranga!</b> </div> While GTA invariably found familiar ways to frustrate me, there is still a pile of things about it that bring a grin to my face in 2026.<br><br> I appreciate the variety of cars, and I greatly admire the way they look. Sure, these 2D sprites are typically quite tiny on screen, but each car has been crafted with enough care that they’re not just blobs of pixels that look vaguely like cars. They have terrific depth, and the curves of an off-brand VW Beetle are noticeable and distinctly contrast the flat and angular lines of a boxy American sedan – despite the fact both are simple 2D images.<br><br> I also enjoy that the mix changes up between cities. Vice City has more exotic supercars that are unique to its beachside streets. San Andreas is the only place you’ll find the floral-painted Love Wagon. Each city has bespoke cop cars with different liveries and siren layouts. There’s effort to make each place distinct, and the cars are a big part of making that happen. The seeds the studio planted here in this regard would truly germinate in 2004’s GTA: San Andreas, though it’s crazy to think this happened just seven years later.<br><br> Moreover, I love the resemblance that many of the cars have to Matchbox cars of the ’80s, to the point where it’s entirely obvious the team were simply turning photos of actual models into in-game sprites, wholesale. Sure, it’s fair enough to argue that GTA’s F40, Diablo, 911, or Viper lookalikes could have been just as easily gleaned from photographs of the real things than toys, but then you spot stuff like the orange-roofed ambulance, which still sports an identical E on top from its equivalent Matchbox model. Hell, GTA’s Flamer has the whole livery from the Chevy they sourced it from – squint real hard and it still says 57 Chevy on the deck lid! <br><br> Even more than the cars, I hugely appreciate the soundtrack. So much effort was made to build a series of radio stations filled with credible-sounding music. Credible is actually an understatement considering how many of these tracks are genuine earworms. You could actually put GTA’s PlayStation disc into a standard CD player and simply play the music. This functionality wasn’t actually unique to GTA at the time, but it’s still nifty. Did I do that? Hell yes, I did. I even recorded it onto a cassette so I could play it in my car.<br><br> Beyond that, GTA’s completely silly brand of squelching hit-and-runs and over-the-top violence keenly reminded me of how successfully it weaponised controversy as a free marketing tool around the time of its launch. It certainly wasn’t the first game to cause a ruckus for gratuitous vehicular violence. In actual fact, that distinction is owned by an arcade game called Death Race, released way back in 1976, which caused a huge fuss in the mainstream press for allowing players to run over and kill crude-looking pedestrians on screen. But the hullabaloo around GTA was hefty at the time, even in the immediate wake of Carmageddon – which caused a large fuss of its own a few months before GTA’s launch. <br><br> [GTA] certainly wasn’t the first game to cause a ruckus for gratuitous vehicular violence. Now, even back in the late ’90s I did think the reaction was a little overblown. That is, 1996’s Die Hard Trilogy predated GTA by a year, and that featured pedestrians getting <i>absolutely splattered</i> left and right – complete with a wiper animation clearing the blood from the screen when driving in first-person. But, yes, there’s no denying the original GTA pushed the envelope in ways not even the modern series would attempt today, whether that’s mowing down a line of Hare Krishnas, blowing up a school bus, or indeed assassinating the ‘High Priest of Babylon’ – who turns out to be none other than the President of the United States himself. GTA’s low-fi aesthetic makes a lot of this stuff feel pretty goofy and harmless here, but certainly at least some of it would be a little too grim to sync with the satirical sensibilities of the modern series.<br><br> <div class="bb_h3"><b>Verdict</b></div> Like a Stone Age axe, Grand Theft Auto is hard, primitive, and – honestly – more than a little cumbersome. However, like said axe, it’s nonetheless a valuable artefact that maintains an effective edge to it. Fearless but flawed and endearing but unnecessarily difficult, the original Grand Theft Auto may be tricky to wholeheartedly recommend to anyone who didn’t previously play it during its moment back in the late ’90s, but I can’t deny how fascinating it’s been to re-experience its prehistoric brand of open-world freedom in the context of everything that’s come since. It just demands patience, precision, and a paper map by your side.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fassets-prd.ignimgs.com%2F2026%2F07%2F30%2Fgta1-wanted-stars-legacy-review-1785405258653.jpg" target="_blank" rel=" noopener"><img src="https://assets-prd.ignimgs.com/2026/07/30/gta1-wanted-stars-legacy-review-1785405258653.jpg" crossorigin="anonymous"></a> <i>Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.</i><br><br>]]> </content:encoded>
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<title>Final Fantasy 7 Rebirth director knows players &amp;quot;got a little bit of tired&amp;quot; of side quests in the JRPG&amp;apos;s massive open world and might have &amp;quot;stepped away&amp;quot;</title>
<link>https://xinker.org/final-fantasy-7-rebirth-director-knows-players-got-a-little-bit-of-tired-of-side-quests-in-the-jrpgs-massive-open-world-and-might-have-stepped-away</link>
<guid>https://xinker.org/final-fantasy-7-rebirth-director-knows-players-got-a-little-bit-of-tired-of-side-quests-in-the-jrpgs-massive-open-world-and-might-have-stepped-away</guid>
<description><![CDATA[  There was a lot to do in Final Fantasy 7 Rebirth, between the main story and all the myriad side-quests – perhaps an overwhelming amount, even, and trilogy head honcho Naoki Hamaguchi is distinctly aware of that issue while making Final Fantasy 7 Revelation. &quot;One of the things I think people got a little bit tired of – or maybe that&#039;s when they stepped away from the game – was on the world map, there is a lot of content,&quot; Hamaguchi tells GamesRadar+ during a recent interview. &quot;Sometimes you&#039;d get rewards like materia if you finish that content,&quot; he explains. &quot;But for those people who just wanted to get those materia or rewards, they might feel like they have to do certain mini-games, even if they don&#039;t really want to.&quot;https://www.youtube-nocookie.com/embed/PH3ox5krci8 This is the tricky balance of building out a world map. You want to give players things to do, reasons to explore every nook and cranny, but too much and suddenly it all looks like a mess of fairy lights, and you&#039;ve no idea where to start. Or, it just feels arbitrary, as is a hurdle I&#039;ve encountered in Assassin&#039;s Creed games as well as Skyrim and other such sprawling role-playing misadventures, where I noticed I was just ticking things off. Final Fantasy 7 Rebirth feels bigger than its predecessor Remake, leaning into the fact we&#039;re now away from Midgar, but even with unlocking new magic and abilities, I got a bit fatigued. His comments make it sound like Revelation will be more curated, perhaps with more variation, either in terms of mini-games and activities, or the things they provide, or both. Bigger isn&#039;t inherently better, and I&#039;m relieved to hear Hamaguchi&#039;s taken that mindset coming off of Rebirth. After 2 years, solo Final Fantasy 7 Rebirth modder says fine, I&#039;ll do it myself, fixing the JRPG&#039;s wonky lighting at long last [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/V4ZbvpyHTqsan35QZAAW5i-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 22:32:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Final, Fantasy, Rebirth, director, knows, players, got, little, bit, tired, side, quests, the, JRPGs, massive, open, world, and, might, have, stepped, away</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/V4ZbvpyHTqsan35QZAAW5i-1280-80.jpg" crossorigin="anonymous"> There was a lot to do in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Ffinal-fantasy-7-rebirth%2F" target="_blank" rel=" noopener">Final Fantasy 7 Rebirth</a>, between the main story and all the myriad side-quests – perhaps an overwhelming amount, even, and trilogy head honcho Naoki Hamaguchi is distinctly aware of that issue while making Final Fantasy 7 Revelation.<br><br> "One of the things I think people got a little bit tired of – or maybe that's when they stepped away from the game – was on the world map, there is a lot of content," Hamaguchi tells GamesRadar+ during a recent interview.<br><br> "Sometimes you'd get rewards like materia if you finish that content," he explains. "But for those people who just wanted to get those materia or rewards, they might feel like they have to do certain mini-games, even if they don't really want to."<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FPH3ox5krci8" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/PH3ox5krci8</a> This is the tricky balance of building out a world map. You want to give players things to do, reasons to explore every nook and cranny, but too much and suddenly it all looks like a mess of fairy lights, and you've no idea where to start.<br><br> Or, it just feels arbitrary, as is a hurdle I've encountered in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-assassins-creed-games%2F" target="_blank" rel=" noopener">Assassin's Creed games</a> as well as <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fthe-elder-scrolls-v-skyrim%2F" target="_blank" rel=" noopener">Skyrim</a> and other such sprawling role-playing misadventures, where I noticed I was just ticking things off. <br><br>Final Fantasy 7 Rebirth feels bigger than its predecessor Remake, leaning into the fact we're now away from Midgar, but even with unlocking new magic and abilities, I got a bit fatigued.<br><br> His comments make it sound like Revelation will be more curated, perhaps with more variation, either in terms of mini-games and activities, or the things they provide, or both. Bigger isn't inherently better, and I'm relieved to hear Hamaguchi's taken that mindset coming off of Rebirth.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Fafter-2-years-solo-final-fantasy-7-rebirth-modder-says-fine-ill-do-it-myself-fixing-the-jrpgs-wonky-lighting-at-long-last%2F" target="_blank" rel=" noopener"><i>After 2 years, solo Final Fantasy 7 Rebirth modder says fine, I'll do it myself, fixing the JRPG's wonky lighting at long last</i></a><br><br> [/url]]]> </content:encoded>
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<title>Another BioWare veteran steps forth to say a Dragon Age remaster isn&amp;apos;t impossible, but that doesn&amp;apos;t mean it will happen: &amp;quot;In no means a trivial exercise&amp;quot;</title>
<link>https://xinker.org/another-bioware-veteran-steps-forth-to-say-a-dragon-age-remaster-isnt-impossible-but-that-doesnt-mean-it-will-happen-in-no-means-a-trivial-exercise</link>
<guid>https://xinker.org/another-bioware-veteran-steps-forth-to-say-a-dragon-age-remaster-isnt-impossible-but-that-doesnt-mean-it-will-happen-in-no-means-a-trivial-exercise</guid>
<description><![CDATA[  After Dragon Age: The Veilguard, it&#039;s hard to imagine the series&#039; future – or a comeback of its past RPGs in the form of remakes. That doesn&#039;t mean a return of the original entries is entirely impossible, though. Trent Oster, BioWare co-founder and RPG veteran, believes as much, anyway. In a new online post, the industry legend, who now serves as the CEO of Beamdog, writes, &quot;I&#039;ve seen a fair bit of chatter about the impossibility of remastering Dragon Age. I like to think of myself as someone who talks a bit, but more often lets my work speak for me. In my opinion, it is possible, but in no means a trivial exercise.&quot; In other words, remasters or remakes could happen – but that doesn&#039;t mean that they will, or that they&#039;d be a simple feat for developers. Oster&#039;s opinion has quite the foundation, too. As he says, &quot;Having led the development of both of the engines that were smashed together to make DA:O and DA:2, I have a unique perspective on the tech under the hood.&quot; So, if any dev out there knows how possible it is (and if it&#039;s possible at all), it&#039;s probably him. I&#039;ve seen a fair bit of chatter about the impossibility of remastering Dragon Age. I like to think of myself as someone who talks a bit, but more often lets my work speak for me. In my opinion, it is possible, but in no means a trivial exercise.July 30, 2026 Not everyone agrees with Oster about the possibility, though – or, at the least, they&#039;re not sure that remakes or remasters are in the cards right now. Mark Darrah, who co-directed Dragon Age: Origins and directed its sequel, thinks we shouldn&#039;t expect a remaster of the original trilogy like Mass Effect&#039;s own even if one would sell &quot;super well.&quot; According to him, &quot;basically no one at BioWare&quot; now knows how Dragon Age and its engine work anymore. Darrah also isn&#039;t certain about a series comeback of any sort for Dragon Age, saying, &quot;I suspect that it wouldn&#039;t happen&quot; as publisher EA &quot;owns a frightening number of IPs that are dormant&quot; already. I suppose that checks out, considering the likes of American McGee&#039;s Alice, Mirror&#039;s Edge, SimCity, Spore, Titanfall, and… I could go on. It&#039;s sad to think about, of course, but it definitely doesn&#039;t inspire any hope for BioWare&#039;s RPGs. Although I would love to see Oster&#039;s thought that &quot;it is possible&quot; ring true and remasters or remakes come to light, I&#039;m not sure I&#039;ll hold my breath. Dragon Age and BioWare veteran says games could learn a thing or two from how the movie business makes money. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/W4CegHK7xLk3x7Yq5TwWFP-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 22:32:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Another, BioWare, veteran, steps, forth, say, Dragon, Age, remaster, isnt, impossible, but, that, doesnt, mean, will, happen:, In, means, trivial, exercise</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/W4CegHK7xLk3x7Yq5TwWFP-1280-80.jpg" crossorigin="anonymous"> After <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fdragon-age-4-confirmed-release-date-solas-wishlist-news%2F" target="_blank" rel=" noopener">Dragon Age: The Veilguard</a>, it's hard to imagine the series' future – or a comeback of its past RPGs in the form of remakes. That doesn't mean a return of the original entries is entirely impossible, though. Trent Oster, BioWare co-founder and RPG veteran, believes as much, anyway. <br><br>In a new online <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FTrentOster%2Fstatus%2F2082875691255923107%3Fs%3D20" target="_blank" rel=" noopener">post</a>, the industry legend, who now serves as the CEO of Beamdog, writes, "I've seen a fair bit of chatter about the impossibility of remastering Dragon Age. I like to think of myself as someone who talks a bit, but more often lets my work speak for me. In my opinion, it is possible, but in no means a trivial exercise."<br><br> In other words, remasters or remakes <i>could</i> happen – but that doesn't mean that they will, or that they'd be a simple feat for developers. Oster's opinion has quite the foundation, too. <br><br>As he says, "Having led the development of both of the engines that were smashed together to make DA:O and DA:2, I have a unique perspective on the tech under the hood." So, if any dev out there knows how possible it is (and if it's possible at all), it's probably him.<br><br> I've seen a fair bit of chatter about the impossibility of remastering Dragon Age. I like to think of myself as someone who talks a bit, but more often lets my work speak for me. In my opinion, it is possible, but in no means a trivial exercise.<a class="bb_link" href="https://twitter.com/cantworkitout/status/2082875691255923107" target="_blank" rel="">July 30, 2026</a><br><br> Not everyone agrees with Oster about the possibility, though – or, at the least, they're not sure that remakes or remasters are in the cards right now. <br><br>Mark Darrah, who co-directed Dragon Age: Origins and directed its sequel, thinks <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdragon-age%2Fbasically-no-one-at-bioware-knows-how-dragon-age-works-anymore-says-studio-veteran-so-dont-expect-a-remaster-like-mass-effects-even-if-one-would-sell-super-well%2F" target="_blank" rel=" noopener">we shouldn't expect a remaster</a> of the original trilogy like Mass Effect's own even if one would sell "super well." According to him, "basically no one at BioWare" now knows how Dragon Age and its engine work anymore.<br><br> Darrah also <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdragon-age%2Fdragon-age-veteran-says-a-series-comeback-would-be-difficult-with-eas-frightening-graveyard-of-dormant-ip-i-suspect-that-it-wouldnt-happen%2F" target="_blank" rel=" noopener">isn't certain about a series comeback of any sort for Dragon Age</a>, saying, "I suspect that it wouldn't happen" as publisher EA "owns a frightening number of IPs that are dormant" already. <br><br>I suppose that checks out, considering the likes of American McGee's Alice, Mirror's Edge, SimCity, Spore, Titanfall, and… I could go on. It's sad to think about, of course, but it definitely doesn't inspire any hope for BioWare's RPGs.<br><br> Although I <i>would</i> love to see Oster's thought that "it is possible" ring true and remasters or remakes come to light, I'm not sure I'll hold my breath.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdragon-age%2Fdragon-age-and-bioware-veteran-says-games-could-learn-a-thing-or-two-from-how-the-movie-business-makes-money%2F" target="_blank" rel=" noopener"><i>Dragon Age and BioWare veteran says games could learn a thing or two from how the movie business makes money.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Overwatch&amp;apos;s 6v6 experiments continue with a new test mode and a big healing buff</title>
<link>https://xinker.org/overwatchs-6v6-experiments-continue-with-a-new-test-mode-and-a-big-healing-buff</link>
<guid>https://xinker.org/overwatchs-6v6-experiments-continue-with-a-new-test-mode-and-a-big-healing-buff</guid>
<description><![CDATA[  The new Overwatch 6v6 Quick Play Hacked game mode will dynamically shift between compositions, and it&#039;s giving me flashbacks to 2016. Read the full story on PCGamesN: Overwatch&#039;s 6v6 experiments continue with a new test mode and a big healing buff ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/overwatch-update-july-31-2026-quick-play-hacked-patch-notes.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 22:31:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Overwatchs, 6v6, experiments, continue, with, new, test, mode, and, big, healing, buff</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/overwatch-update-july-31-2026-quick-play-hacked-patch-notes.jpg" crossorigin="anonymous"> The new Overwatch 6v6 Quick Play Hacked game mode will dynamically shift between compositions, and it's giving me flashbacks to 2016.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Foverwatch%2F6v6-quick-play-hacked-dynamic-queue" target="_blank" rel=" noopener">Overwatch's 6v6 experiments continue with a new test mode and a big healing buff</a><br><br>]]> </content:encoded>
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<title>Cyberpunk 2077 in 2026: still alive, and still iconic</title>
<link>https://xinker.org/cyberpunk-2077-in-2026-still-alive-and-still-iconic</link>
<guid>https://xinker.org/cyberpunk-2077-in-2026-still-alive-and-still-iconic</guid>
<description><![CDATA[  From a rocky launch to one of the most quintessential RPGs ever made: I asked CDPR why you should play the iconic Cyberpunk 2077 in 2026. Read the full story on PCGamesN: Cyberpunk 2077 in 2026: still alive, and still iconic ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/cyberpunk-2077-state-of-the-game-2026-cd-projekt-red-cdpr-interview.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 22:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Cyberpunk, 2077, 2026:, still, alive, and, still, iconic</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/cyberpunk-2077-state-of-the-game-2026-cd-projekt-red-cdpr-interview.jpg" crossorigin="anonymous"> From a rocky launch to one of the most quintessential RPGs ever made: I asked CDPR why you should play the iconic Cyberpunk 2077 in 2026.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fcyberpunk-2077%2Fstate-of-the-game-2026" target="_blank" rel=" noopener">Cyberpunk 2077 in 2026: still alive, and still iconic</a><br><br>]]> </content:encoded>
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<title>Stellar Blade: Blood Rain gets official music video full of AI slop, and fans aren&amp;apos;t happy: &amp;quot;It&amp;apos;s a slap in the face to your artists&amp;quot;</title>
<link>https://xinker.org/stellar-blade-blood-rain-gets-official-music-video-full-of-ai-slop-and-fans-arent-happy-its-a-slap-in-the-face-to-your-artists</link>
<guid>https://xinker.org/stellar-blade-blood-rain-gets-official-music-video-full-of-ai-slop-and-fans-arent-happy-its-a-slap-in-the-face-to-your-artists</guid>
<description><![CDATA[  Many fans are dragging Shift Up, the studio behind Stellar Blade and its upcoming sequel Stellar Blade: Blood Rain, through the mud for promoting its action game with an official music video generated by AI.  Hot off Stellar Blade: Blood Rain&#039;s reveal earlier this summer, the South Korean studio today released a music video for a song called Wanna Be in Love, featuring the star of the sequel, Evie, seen singing and dancing in a futuristic city. The uncanny tell-tale signs of AI generation are confirmed in the video&#039;s small print: &quot;This video was created using the Game resource from Stellar Blade: Blood Rain and regenerated with AI support.&quot;https://www.youtube-nocookie.com/embed/5Ncuote9ADo The ending also contains logos for Shift Up&#039;s Second Eve Studio and AI Labs, which fans were very quick to take note of. &quot;You have such talented artists and programmers at Shift Up, please stop using this AI nonsense to stifle their work and give it a bad rep. The series doesn&#039;t need this dragging it down because this is all people unfamiliar with your games will see,&quot; one fan writes on social media.  Another says, &quot;You guys have the models and everything to create this without the slop…&quot;  That&#039;s a sentiment echoed across the player base: &quot;You have all the in house resources and funds you could ever want to make this for real. It&#039;s a slap in the face to your artists and your fans to churn out lazy, ugly, subpar garbage when you employ some of the most talented people in the industry. No one wants this but you.&quot; Funnily enough, the music video concludes with outtakes of what looks like a real, human production crew &#039;filming&#039; and high fiving with an AI-generated Evie, though it can be quite hard to tell after it&#039;s been filtered through AI generation. By and large, at least on primarily English-speaking online forums, fans of the first game are seemingly upset with how the AI-assisted video devalues the work of Shift Up&#039;s otherwise talented team - not to mention the ethical questions that naturally stem from using the tech.  South Korea has reportedly adopted generative AI faster than most countries, and high-profile K-Pop music videos have been using AI generation together with real recorded footage with increasing regularity for a couple of years now. Stellar Blade: Blood Rain&#039;s Evie is more than just &quot;physical attractiveness,&quot; Shift Up insists, but devs are taking notes from infamously horny Goddess of Victory: Nikke regardless [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/GKFofUKuNiMcAzaxLJr2TE-1280-80.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 22:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Stellar, Blade:, Blood, Rain, gets, official, music, video, full, slop, and, fans, arent, happy:, Its, slap, the, face, your, artists</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/GKFofUKuNiMcAzaxLJr2TE-1280-80.png" crossorigin="anonymous"> Many fans are dragging Shift Up, the studio behind Stellar Blade and its upcoming sequel Stellar Blade: Blood Rain, through the mud for promoting its action game with an official music video generated by AI. <br><br> Hot off <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fstellar-blade-2-is-actually-stellar-blade-blood-rain-its-in-the-same-universe-but-looks-nothing-like-the-first-game-and-has-a-new-protagonist%2F" target="_blank" rel=" noopener">Stellar Blade: Blood Rain's reveal</a> earlier this summer, the South Korean studio today released a music video for a song called Wanna Be in Love, featuring the star of the sequel, Evie, seen singing and dancing in a futuristic city. The uncanny tell-tale signs of AI generation are confirmed in the video's small print: "This video was created using the Game resource from Stellar Blade: Blood Rain and regenerated with AI support."<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2F5Ncuote9ADo" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/5Ncuote9ADo</a> The ending also contains logos for Shift Up's Second Eve Studio and AI Labs, which fans were very quick to take note of.<br><br> "You have such talented artists and programmers at Shift Up, please stop using this AI nonsense to stifle their work and give it a bad rep. The series doesn't need this dragging it down because this is all people unfamiliar with your games will see," one fan <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FDeltaRedEXE%2Fstatus%2F2083074388115488885%3Fs%3D20" target="_blank" rel=" noopener">writes</a> on social media. <br><br> Another <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FArtemisLavitz%2Fstatus%2F2083022130594365885%3Fs%3D20" target="_blank" rel=" noopener">says</a>, "You guys have the models and everything to create this without the slop…" <br><br> That's a sentiment <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fgrimmsmodel%2Fstatus%2F2083036673408160165%3Fs%3D20" target="_blank" rel=" noopener">echoed</a> across the player base: "You have all the in house resources and funds you could ever want to make this for real. It's a slap in the face to your artists and your fans to churn out lazy, ugly, subpar garbage when you employ some of the most talented people in the industry. No one wants this but you."<br><br> Funnily enough, the music video concludes with outtakes of what looks like a real, human production crew 'filming' and high fiving with an AI-generated Evie, though it can be quite hard to tell after it's been filtered through AI generation.<br><br> By and large, at least on primarily English-speaking online forums, fans of the first game are seemingly upset with how the AI-assisted video devalues the work of Shift Up's otherwise talented team - not to mention the ethical questions that naturally stem from using the tech. <br><br> South Korea has <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fen.sedaily.com%2Ftechnology%2F2026%2F05%2F11%2Fkoreas-generative-ai-adoption-hits-317-percent-fastest" target="_blank" rel=" noopener">reportedly</a> adopted generative AI faster than most countries, and high-profile <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.dazeddigital.com%2Fmusic%2Farticle%2F70013%2F1%2Fk-pop-has-a-generative-ai-problem-glxe-suno" target="_blank" rel=" noopener">K-Pop music videos have been using AI</a> generation together with real recorded footage with increasing regularity for a couple of years now.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fstellar-blade-blood-rains-evie-is-more-than-just-physical-attractiveness-shift-up-insists-but-devs-are-taking-notes-from-infamously-horny-goddess-of-victory-nikke-regardless%2F" target="_blank" rel=" noopener"><i>Stellar Blade: Blood Rain's Evie is more than just "physical attractiveness," Shift Up insists, but devs are taking notes from infamously horny Goddess of Victory: Nikke regardless</i></a><br><br> [/url]]]> </content:encoded>
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<title>Fallout: New California mod for New Vegas is now available on GOG</title>
<link>https://xinker.org/fallout-new-california-mod-for-new-vegas-is-now-available-on-gog</link>
<guid>https://xinker.org/fallout-new-california-mod-for-new-vegas-is-now-available-on-gog</guid>
<description><![CDATA[  GOG releases the free Fallout: New California mod as a One-click Mod and free for New Vegas Ultimate Edition owners. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21011/original/fallout-new-california-mod-gog-download-free.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 22:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fallout:, New, California, mod, for, New, Vegas, now, available, GOG</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21011/original/fallout-new-california-mod-gog-download-free.png" crossorigin="anonymous"> GOG releases the free Fallout: New California mod as a One-click Mod and free for New Vegas Ultimate Edition owners.<br><br>]]> </content:encoded>
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<title>«Наступление» возвращается на высоких Боевых рейтингах!</title>
<link>https://xinker.org/nastuplenie-vozvrashchaetsya-na-visokikh-boevikh-reytingakh</link>
<guid>https://xinker.org/nastuplenie-vozvrashchaetsya-na-visokikh-boevikh-reytingakh</guid>
<description><![CDATA[ Месяц назад мы предложили вам попробовать асимметричный режим «Наступление». Отзывы оказались весьма тёплыми: игроки были рады испытать себя в необычном формате боёв и потребовали добавки. Рады услужить: режим «Наступление» возвращается снова — с более высокими Боевыми рейтингами по вашим просьбам!Мы также внесли изменения в распределение стран по командам для улучшения баланса. Попробуйте обновлённое «Наступление» — и делитесь мнениями!С 31 июля (14:00 UTC+3) до 3 августа (14:00 UTC+3) ищите «Наступление» во вкладке «События и Турниры».Как проходит событиеСобытие проходит в режиме РБ на локациях «Порт Новороссийск», «Линия Мажино» и «Волоколамск».Каждая точка в момент активации принадлежит обороняющейся команде.Точки активируются последовательно по одной: после захвата атакующими текущей точки, активируется следующая за ней.Точки захвата чередуются по своему функционалу: A, C и E (ключевые) — небольшого размера, но захватываются долго; B и D (промежуточные) полностью покрывают прошлую зону возрождения защитников, поэтому их размер намного больше ключевых, но их захват происходит существенно быстрее. После захвата промежуточной точки нападающим становится доступна новая точка возрождения для атаки на следующую ключевую точку, предыдущая точка возрождения при этом отключается.Захват последней ключевой точки (E) или уничтожение всех защитников приводит к победе нападающих.Удержание точек в течение времени миссии или уничтожение всех атакующих игроков приводит к победе команды защитников.Количество возрождений каждого игрока ограничено и различно для команд защитников и атакующих.Максимальное количество игроков в командах не одинаково.Возрождение на наземной технике в режиме РБ не требует Очков возрождения, но возрождение на авиации — требует.Доступны повторные возрождения, не требующие наличия дублёра на технике.Особенности событияСобытие доступно для наземной техники с Боевым рейтингом 9.7–10.7. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4649813/c81f1b51e4378be0b5b8baeb8a9ebce10aa88f9b.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 21:37:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>«Наступление», возвращается, на, высоких, Боевых, рейтингах</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/c81f1b51e4378be0b5b8baeb8a9ebce10aa88f9b.png"></p><p class="bb_paragraph">Месяц назад мы предложили вам попробовать асимметричный режим «Наступление». Отзывы оказались весьма тёплыми: игроки были рады испытать себя в необычном формате боёв и потребовали добавки. Рады услужить: режим «Наступление» возвращается снова — с более высокими Боевыми рейтингами по вашим просьбам!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Мы также внесли изменения в распределение стран по командам для улучшения баланса. Попробуйте обновлённое «Наступление» — и делитесь мнениями!</p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">С 31 июля (14:00 UTC+3) до 3 августа (14:00 UTC+3) ищите <b>«Наступление»</b> во вкладке «События и Турниры».</p></div></div></div><p class="bb_paragraph"></p><div class="bb_h3"><b>Как проходит событие</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Событие проходит в режиме РБ на локациях «Порт Новороссийск», «Линия Мажино» и «Волоколамск».</p></li><li><p class="bb_paragraph">Каждая точка в момент активации принадлежит обороняющейся команде.</p></li><li><p class="bb_paragraph">Точки активируются последовательно по одной: после захвата атакующими текущей точки, активируется следующая за ней.</p></li><li><p class="bb_paragraph">Точки захвата чередуются по своему функционалу: A, C и E (ключевые) — небольшого размера, но захватываются долго; B и D (промежуточные) полностью покрывают прошлую зону возрождения защитников, поэтому их размер намного больше ключевых, но их захват происходит существенно быстрее. После захвата промежуточной точки нападающим становится доступна новая точка возрождения для атаки на следующую ключевую точку, предыдущая точка возрождения при этом отключается.</p></li><li><p class="bb_paragraph">Захват последней ключевой точки (E) или уничтожение всех защитников приводит к победе нападающих.</p></li><li><p class="bb_paragraph">Удержание точек в течение времени миссии или уничтожение всех атакующих игроков приводит к победе команды защитников.</p></li><li><p class="bb_paragraph">Количество возрождений каждого игрока ограничено и различно для команд защитников и атакующих.</p></li><li><p class="bb_paragraph">Максимальное количество игроков в командах не одинаково.</p></li><li><p class="bb_paragraph">Возрождение на наземной технике в режиме РБ не требует Очков возрождения, но возрождение на авиации — требует.</p></li><li><p class="bb_paragraph">Доступны повторные возрождения, не требующие наличия дублёра на технике.</p></li></ul><div class="bb_h3"><b>Особенности события</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Событие доступно для наземной техники с Боевым рейтингом 9.7–10.7.</p></li></ul>]]> </content:encoded>
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<title>Total War: Warhammer 40k&amp;apos;s siege reset is one of the things I&amp;apos;m looking forward to most</title>
<link>https://xinker.org/total-war-warhammer-40ks-siege-reset-is-one-of-the-things-im-looking-forward-to-most</link>
<guid>https://xinker.org/total-war-warhammer-40ks-siege-reset-is-one-of-the-things-im-looking-forward-to-most</guid>
<description><![CDATA[  couple of months back I was playing Bhashiva for the first time in Total War: Warhammer 3, having a wild time mauling enemy armies with my tiger horde. But then I fought a siege battle. Not only had siege pathfinding somehow gotten even worse with the update, but despite having spent over 3,000 hours in this series, I was seeing a new gate bug, effectively bricking my unit by perma-freezing them in a destroyed gateway... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/sqLuduzAJSKGPmXZPhnkfj-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 21:27:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Total, War:, Warhammer, 40ks, siege, reset, one, the, things, Im, looking, forward, most</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/sqLuduzAJSKGPmXZPhnkfj-1280-80.jpg" crossorigin="anonymous"><br><br> couple of months back I was playing Bhashiva for the first time in <a class="bb_link" href="https://www.pcgamer.com/total-war-warhammer-3/" target="_blank" rel="">Total War: Warhammer 3</a>, having a wild time mauling enemy armies with my tiger horde. But then I fought a siege battle. Not only had siege pathfinding somehow gotten even worse with the update, but despite having spent over 3,000 hours in this series, I was seeing a <i>new</i> gate bug, effectively bricking my unit by perma-freezing them in a destroyed gateway... <a class="bb_link" href="https://www.pcgamer.com/games/strategy/total-war-warhammer-40ks-siege-reset-is-one-of-the-things-im-looking-forward-to-most/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<item>
<title>Pathogenic review: Damn, it feels good to be a virus</title>
<link>https://xinker.org/pathogenic-review-damn-it-feels-good-to-be-a-virus</link>
<guid>https://xinker.org/pathogenic-review-damn-it-feels-good-to-be-a-virus</guid>
<description><![CDATA[ Over the past couple of weeks, my immune system has been struggling to fight off a cold. It’s been unpleasant, as all colds are. But over the same period—in defiance of my plight—I’ve been waging my own war against immune systems, thanks to Pathogenic, a new roguelite twin-stick shooter from developer Aberrant Labs. As I&#039;ve downed endless shots of ineffective cough syrup, I’ve done little else with my free time than repeatedly taking on the role of a bodily invader. And let me tell you: Being on the enemy’s side is much more fun. Really fun, as it turns out. Action roguelites are a dime a dozen these days, and it takes something special to stand out. So as quiet Internet whispers turned into widespread cacophonous praise—the little indie game quickly racked up 100,000 sales and an “overwhelmingly positive” review score on Steam—I set aside my default skepticism and gave it a shot. Read full article Comments ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 21:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Pathogenic, review:, Damn, feels, good, virus</media:keywords>
<content:encoded><![CDATA[Over the past couple of weeks, my immune system has been struggling to fight off a cold. It’s been unpleasant, as all colds are. But over the same period—in defiance of my plight—I’ve been waging my own war against immune systems, thanks to <a class="bb_link" href="https://store.steampowered.com/app/3808690/Pathogenic/" target="_blank" rel=""><i>Pathogenic</i></a>, a new <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2025%2F12%2Fplease-send-help-i-cant-stop-playing-these-roguelikes%2F" target="_blank" rel=" noopener">roguelite</a> twin-stick shooter from developer Aberrant Labs.<br><br> As I've downed endless shots of ineffective cough syrup, I’ve done little else with my free time than repeatedly taking on the role of a bodily invader. And let me tell you: Being on the enemy’s side is much more fun. Really fun, as it turns out.<br><br> Action roguelites are a dime a dozen these days, and it takes something special to stand out. So as quiet Internet whispers turned into widespread cacophonous praise—the little indie game quickly racked up 100,000 sales and an “overwhelmingly positive” review score on Steam—I set aside my default skepticism and gave it a shot.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2026%2F07%2Fpathogenic-review-damn-it-feels-good-to-be-a-virus%2F" target="_blank" rel=" noopener">Read full article</a><br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2026%2F07%2Fpathogenic-review-damn-it-feels-good-to-be-a-virus%2F%23comments" target="_blank" rel=" noopener">Comments</a><br><br>]]> </content:encoded>
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<item>
<title>3D Stardew Valley&#45;Like Game Is Officially Getting 4&#45;Player Co&#45;Op</title>
<link>https://xinker.org/3d-stardew-valley-like-game-is-officially-getting-4-player-co-op</link>
<guid>https://xinker.org/3d-stardew-valley-like-game-is-officially-getting-4-player-co-op</guid>
<description><![CDATA[  Cozy farming sim Starsand Island is getting four-player co-op. The Stardew Valley-like game&#039;s multiplayer mode was officially confirmed via a new trailer, which also revealed Starsand Island&#039;s 1.0 release date. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/starsand-island-release-date-announcement-trailer-still-frame-0-sora-with-selfie-stick-waving.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 21:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Stardew, Valley-Like, Game, Officially, Getting, 4-Player, Co-Op</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/starsand-island-release-date-announcement-trailer-still-frame-0-sora-with-selfie-stick-waving.jpg" crossorigin="anonymous"> Cozy farming sim <i>Starsand Island</i> is getting four-player co-op. The <i>Stardew Valley</i>-like game's multiplayer mode was officially confirmed via a new trailer, which also revealed <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fstarsand-island%2F" target="_blank" rel=" noopener"><i>Starsand Island</i></a>'s 1.0 release date.<br><br>]]> </content:encoded>
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<title>WoT Monthly: August</title>
<link>https://xinker.org/wot-monthly-august</link>
<guid>https://xinker.org/wot-monthly-august</guid>
<description><![CDATA[ Commanders! August, as always, brings the anniversary of World of Tanks to the forefront, but that&#039;s not all! We&#039;ve got plenty to keep you occupied this month. Watch the video now.Here are some of this month&#039;s highlights:Sixteenth Anniversary. This anniversary features Journey, a new in-game event that invites you to progress through familiar locales and collect rewards along the way! Plus, you&#039;ll find bundles, discounts, the Anniversary Token Store, TikTok and Twitch Drops, and even a special gift for everyone celebrating this special occasion with us.Frontline. The popular game mode returns with huge battles sector-by-sector across enormous maps. Hop in your Tier VIII of choice and fight for rewards.AMD Onslaught Legends Cup #5. Eight teams have fought their way to the playoffs and now must clash in heated 7v7 knockout battles. Tune in live on Twitch to watch them compete for glory, fantastic prizes, and a ticket to this year&#039;s WCI in China.Onslaught Light. Jump into intense 7v7 battles in your Tier VIII vehicles (including Premiums) and enjoy a more relaxed competitive experience. No ranks, no pressure, just gameplay!AMD Clan Showdown. Assemble a team and fight for a chance to win gold, bonds, and a share of a prize pool worth €15,000. You don&#039;t need to sign up to catch all the action live on the official World of Tanks Twitch channel, with Drops enabled.WCI Wildcard Tournament. One last shot for one team to earn a spot at this year&#039;s WCI in China! Expect high-pressure matches, drama, and all-or-nothing stakes as one team rises to the top and grabs the golden ticket.Make sure to check out the video to see more of what&#039;s coming, then head to the full article for the August calendar, event dates, and more details on this month&#039;s highlights.EU NA ASIARoll Out! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/39263509/3d7cc17de3e9fac725de3d41a309ecbc6485263e.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 21:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>WoT, Monthly:, August</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Commanders! </p><p class="bb_paragraph">August, as always, brings the anniversary of World of Tanks to the forefront, but that's not all! We've got plenty to keep you occupied this month. Watch the video now.</p><p class="bb_paragraph"></p><div data-youtube='"xtcSvsQ_ZVs' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">Here are some of this month's highlights:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Sixteenth Anniversary.</b> This anniversary features Journey, a new in-game event that invites you to progress through familiar locales and collect rewards along the way! Plus, you'll find bundles, discounts, the Anniversary Token Store, TikTok and Twitch Drops, and even a special gift for everyone celebrating this special occasion with us.</p></li><li><p class="bb_paragraph"><b>Frontline.</b> The popular game mode returns with huge battles sector-by-sector across enormous maps. Hop in your Tier VIII of choice and fight for rewards.</p></li><li><p class="bb_paragraph"><b>AMD Onslaught Legends Cup #5.</b> Eight teams have fought their way to the playoffs and now must clash in heated 7v7 knockout battles. Tune in live on Twitch to watch them compete for glory, fantastic prizes, and a ticket to this year's WCI in China.</p></li><li><p class="bb_paragraph"><b>Onslaught Light.</b> Jump into intense 7v7 battles in your Tier VIII vehicles (including Premiums) and enjoy a more relaxed competitive experience. No ranks, no pressure, just gameplay!</p></li><li><p class="bb_paragraph"><b>AMD Clan Showdown.</b> Assemble a team and fight for a chance to win gold, bonds, and a share of a prize pool worth €15,000. You don't need to sign up to catch all the action live on the official World of Tanks Twitch channel, with Drops enabled.</p></li><li><p class="bb_paragraph"><b>WCI Wildcard Tournament.</b> One last shot for one team to earn a spot at this year's WCI in China! Expect high-pressure matches, drama, and all-or-nothing stakes as one team rises to the top and grabs the golden ticket.</p></li></ul><p class="bb_paragraph">Make sure to check out the video to see more of what's coming, then head to the full article for the August calendar, event dates, and more details on this month's highlights.</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldoftanks.eu%2Fnews%2Fgeneral-news%2Fwot-monthly-august-2026%2F%20style%3Dbutton" target="_blank" rel=" noopener">EU</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldoftanks.com%2Fnews%2Fgeneral-news%2Fwot-monthly-august-2026%2F%20style%3Dbutton" target="_blank" rel=" noopener">NA</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldoftanks.asia%2Fnews%2Fgeneral-news%2Fwot-monthly-august-2026%2F%20style%3Dbutton" target="_blank" rel=" noopener">ASIA</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Roll Out!</i></p>]]> </content:encoded>
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<title>Who said Disco’s Dead? Not Dead As Disco! Wait…</title>
<link>https://xinker.org/who-said-discos-dead-not-dead-as-disco-wait</link>
<guid>https://xinker.org/who-said-discos-dead-not-dead-as-disco-wait</guid>
<description><![CDATA[  Dead As Disco finds us in the extremely stylish shoes of Charlie Disco, the long dead drummer of a band who, for one night only, are reuniting — and giving you the perfect chance to bring the pain. Each boss has their own unique soundtrack and mechanics, and unlocks a special skill tree you can customise to your liking while you butt kick your way through the masses. ]]></description>
<enclosure url="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/05/19125233/20260507082641_1-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 21:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Who, said, Disco’s, Dead, Not, Dead, Disco, Wait…</media:keywords>
<content:encoded><![CDATA[<img src="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/05/19125233/20260507082641_1-1024x576.jpg" crossorigin="anonymous"><br> Dead As Disco finds us in the extremely stylish shoes of Charlie Disco, the long dead drummer of a band who, for one night only, are reuniting — and giving you the perfect chance to bring the pain. Each boss has their own unique soundtrack and mechanics, and unlocks a special skill tree you can customise to your liking while you butt kick your way through the masses.]]> </content:encoded>
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<title>Felicia Day and Wil Wheaton announce new board game show, a spiritual successor to Tabletop</title>
<link>https://xinker.org/felicia-day-and-wil-wheaton-announce-new-board-game-show-a-spiritual-successor-to-tabletop</link>
<guid>https://xinker.org/felicia-day-and-wil-wheaton-announce-new-board-game-show-a-spiritual-successor-to-tabletop</guid>
<description><![CDATA[  Nine years after Felicia Day and Wil Wheaton&#039;s board game show Tabletop came to an end, but now at GenCon, the pair have announced Conludo or &#039;Play Together&#039; which looks like it&#039;s going to do a great job of filling that void - though perhaps in a more casual, video podcast-y kind of way. Read the full story on Wargamer: Felicia Day and Wil Wheaton announce new board game show, a spiritual successor to Tabletop ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/board-games-felicia-day-wil-wheaton-conludo-tabletop-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 20:50:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Felicia, Day, and, Wil, Wheaton, announce, new, board, game, show, spiritual, successor, Tabletop</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/board-games-felicia-day-wil-wheaton-conludo-tabletop-900x506.jpg" crossorigin="anonymous"> Nine years after Felicia Day and Wil Wheaton's board game show Tabletop came to an end, but now at GenCon, the pair have announced Conludo or 'Play Together' which looks like it's going to do a great job of filling that void - though perhaps in a more casual, video podcast-y kind of way.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fboard-games%2Ffelicia-day-wil-wheaton-conludo-tabletop" target="_blank" rel=" noopener">Felicia Day and Wil Wheaton announce new board game show, a spiritual successor to Tabletop</a><br><br>]]> </content:encoded>
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<title>Inside Scottie Pippen’s new Fortnite game</title>
<link>https://xinker.org/inside-scottie-pippens-new-fortnite-game</link>
<guid>https://xinker.org/inside-scottie-pippens-new-fortnite-game</guid>
<description><![CDATA[ NBA legend Scottie Pippen is turning one of his most treasured pieces of sports history into a playable Fortnite experience.  Pippen’s new Unreal Editor for Fortnite game, titled, Don’t Drop the Ball, went live on Monday, July 27. Developed in-house by The Ball Foundation, the game is a 10-minute competitive chase built around the ball from the Chicago Bulls’ Game 5 win over the Los Angeles Lakers on June 12, 1991 — the night the team clinched its first championship, with Pippen in a starring role. The Ball Foundation is Pippen’s organization built around the Game 5 Ball, the actual basketball from the Bulls’ 1991 title-clinching win, which he held onto privately for more than three decades. Beyond the Fortnite game, the foundation has published a mobile game called Meme Ball, and has announced that it’s developing a documentary in collaboration with a major Hollywood studio, as well as a virtual museum where fans can explore the ball’s history. It’s also positioning itself within Web3 and has built an AI-driven social media personality modeled on the ball itself. Separately, the foundation runs a philanthropic arm, Ball Cares, focused on inner-city community development, education and scholarship programs, and youth sports funding. The premise of the Fortnite game is straightforward, with Pippen telling GamesBeat in a written interview that he wanted to keep gameplay “simple.” “Everybody starts in the city and races to the arena,” he said. “The ball is at half court. Once you grab it, everybody is coming after you. Hold it the longest, and you win.” The Game 5 Ball itself has personal significance for Pippen, who kept the physical object out of public view for more than three decades before deciding to digitize it for the Ball Foundation project. “That ball was there the night we won our first championship,” he said. “We scanned it so younger people could understand what that moment meant. Now they can compete for it instead of just hearing about it.” Pippen said he set the creative direction for Don’t Drop the Ball and left execution to his team at The Ball Foundation.  “I wanted the competition and the feeling of 1991 to be there,” he said. “I gave the team that direction, and they did exactly that. Now it’s in the players’ hands. They create the next moment.” Fortnite wasn’t necessarily the starting point. “My team brought Fortnite to me,” Pippen said. “It is one of the biggest platforms in the world, and it has the fun and competition we wanted. We’re not stopping there.” On timing, Pippen framed the launch as less about a specific trigger and more about handing the ball’s story to fans. He noted that the project has been roughly a year in the making, starting with the ball and growing into an ecosystem of games, tournaments, and live events.  “The time is always now,” he said. “I wanted to pass the ball to the community, and this was the right way to do it.” Asked about the underlying goal, Pippen pushed back on framing it purely as legacy preservation. “I don’t look at it as just preserving my legacy,” he said. “It’s about taking a real piece of sports history and sharing it with people around the world. Instead of leaving it in a case, we’re letting people compete for it.”  The Ball Foundation built the game entirely in-house, according to Pippen, who said he was “involved throughout” with the effort. On the business side, Pippen described a mix of revenue paths rather than a single model: brand partners, tournaments, in-game spaces, rewards, and live events.  “Web3 can be part of it, but it is not the whole thing,” he said. “The game and the community come first. I wanted people to do more than look at the ball. I wanted them to be part of it.” Don’t Drop the Ball is available now in Fortnite using island code 8996-5981-8979, or through the official https://www.BALLonFORTNITE.com site. The Ball Foundation is promoting the launch with social posts including tournament and game night announcements on its Game5Ball social channels. The post Inside Scottie Pippen’s new Fortnite game appeared first on GamesBeat. ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 20:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Inside, Scottie, Pippen’s, new, Fortnite, game</media:keywords>
<content:encoded><![CDATA[NBA legend Scottie Pippen is turning one of his most treasured pieces of sports history into a playable Fortnite experience. <br><br> Pippen’s new Unreal Editor for Fortnite game, titled, Don’t Drop the Ball, went live on Monday, July 27. Developed in-house by The Ball Foundation, the game is a 10-minute competitive chase built around the ball from the Chicago Bulls’ Game 5 win over the Los Angeles Lakers on June 12, 1991 — the night the team clinched its first championship, with Pippen in a starring role.<br><br> The Ball Foundation is Pippen’s organization built around the Game 5 Ball, the actual basketball from the Bulls’ 1991 title-clinching win, which he held onto privately for more than three decades. Beyond the Fortnite game, the foundation has published a mobile game called <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fplay.game5ball.com%2F" target="_blank" rel=" noopener">Meme Ball</a>, and has announced that it’s developing a documentary in collaboration with a major Hollywood studio, as well as a virtual museum where fans can explore the ball’s history. It’s also positioning itself within Web3 and has built an AI-driven social media personality modeled on the ball itself. Separately, the foundation runs a philanthropic arm, Ball Cares, focused on inner-city community development, education and scholarship programs, and youth sports funding.<br><br> The premise of the Fortnite game is straightforward, with Pippen telling GamesBeat in a written interview that he wanted to keep gameplay “simple.”<br><br> “Everybody starts in the city and races to the arena,” he said. “The ball is at half court. Once you grab it, everybody is coming after you. Hold it the longest, and you win.”<br><br> The Game 5 Ball itself has personal significance for Pippen, who kept the physical object out of public view for more than three decades before deciding to digitize it for the Ball Foundation project.<br><br> “That ball was there the night we won our first championship,” he said. “We scanned it so younger people could understand what that moment meant. Now they can compete for it instead of just hearing about it.”<br><br> Pippen said he set the creative direction for Don’t Drop the Ball and left execution to his team at The Ball Foundation. <br><br> “I wanted the competition and the feeling of 1991 to be there,” he said. “I gave the team that direction, and they did exactly that. Now it’s in the players’ hands. They create the next moment.”<br><br> Fortnite wasn’t necessarily the starting point. “My team brought Fortnite to me,” Pippen said. “It is one of the biggest platforms in the world, and it has the fun and competition we wanted. We’re not stopping there.”<br><br> On timing, Pippen framed the launch as less about a specific trigger and more about handing the ball’s story to fans. He noted that the project has been roughly a year in the making, starting with the ball and growing into an ecosystem of games, tournaments, and live events. <br><br> “The time is always now,” he said. “I wanted to pass the ball to the community, and this was the right way to do it.”<br><br> Asked about the underlying goal, Pippen pushed back on framing it purely as legacy preservation. “I don’t look at it as just preserving my legacy,” he said. “It’s about taking a real piece of sports history and sharing it with people around the world. Instead of leaving it in a case, we’re letting people compete for it.” <br><br> The Ball Foundation built the game entirely in-house, according to Pippen, who said he was “involved throughout” with the effort. On the business side, Pippen described a mix of revenue paths rather than a single model: brand partners, tournaments, in-game spaces, rewards, and live events. <br><br> “Web3 can be part of it, but it is not the whole thing,” he said. “The game and the community come first. I wanted people to do more than look at the ball. I wanted them to be part of it.”<br><br> Don’t Drop the Ball is available now in Fortnite using island code 8996-5981-8979, or through the official <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.BALLonFORTNITE.com" target="_blank" rel=" noopener">https://www.BALLonFORTNITE.com</a> site. The Ball Foundation is promoting the launch with social posts including tournament and game night announcements on its Game5Ball social channels.<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Finside-scottie-pippens-new-fortnite-game%2F" target="_blank" rel=" noopener">Inside Scottie Pippen’s new Fortnite game</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Diablo 4 Season 15 will let you grab its rarest items much earlier, and you can finally bring old characters along too</title>
<link>https://xinker.org/diablo-4-season-15-will-let-you-grab-its-rarest-items-much-earlier-and-you-can-finally-bring-old-characters-along-too</link>
<guid>https://xinker.org/diablo-4-season-15-will-let-you-grab-its-rarest-items-much-earlier-and-you-can-finally-bring-old-characters-along-too</guid>
<description><![CDATA[  Diablo 4 patch notes have arrived for the 3.2.0 PTR that will form the base for Season 15, and Blizzard is shaking up mythic rarity again. Read the full story on PCGamesN: Diablo 4 Season 15 will let you grab its rarest items much earlier, and you can finally bring old characters along too ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/diablo-4-season-15-ptr-patch-notes-new-features-character-rebirth-iconic-mythic-unique-rarity-changes.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 20:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Diablo, Season, will, let, you, grab, its, rarest, items, much, earlier, and, you, can, finally, bring, old, characters, along, too</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/diablo-4-season-15-ptr-patch-notes-new-features-character-rebirth-iconic-mythic-unique-rarity-changes.jpg" crossorigin="anonymous"> Diablo 4 patch notes have arrived for the 3.2.0 PTR that will form the base for Season 15, and Blizzard is shaking up mythic rarity again.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fdiablo-4%2Fseason-15-ptr-patch-notes" target="_blank" rel=" noopener">Diablo 4 Season 15 will let you grab its rarest items much earlier, and you can finally bring old characters along too</a><br><br>]]> </content:encoded>
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<title>Genshin Impact 7.0: Release Date, Livestream Codes, New Characters, Banners, Snezhnaya, Updates, &amp;amp; More</title>
<link>https://xinker.org/genshin-impact-70-release-date-livestream-codes-new-characters-banners-snezhnaya-updates-more</link>
<guid>https://xinker.org/genshin-impact-70-release-date-livestream-codes-new-characters-banners-snezhnaya-updates-more</guid>
<description><![CDATA[  Developer HoYoverse has officially revealed the content for Genshin Impact 7.0 via the latest update livestream, providing players with an official release date for the patch and the arrival of Snezhnaya, detailing the new characters and banner structure, and more. The popular action RPG is reaching the end of Version 6.7 and gearing up for the release of Snezhnaya, the Nation of Cryo, in August. This will kick off a new year of content with new Snezhnaya characters in Genshin Impact, as well as a new story arc to follow. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/genshin-impact-70-release-date-codes-characters-banners-tsaritsa.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 20:22:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Genshin, Impact, 7.0:, Release, Date, Livestream, Codes, New, Characters, Banners, Snezhnaya, Updates, More</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/genshin-impact-70-release-date-codes-characters-banners-tsaritsa.jpg" crossorigin="anonymous"> Developer HoYoverse has officially revealed the content for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgenshin-impact%2F" target="_blank" rel=" noopener"><b><i>Genshin Impact</i></b></a> 7.0 via the latest update livestream, providing players with an official release date for the patch and the arrival of Snezhnaya, detailing the new characters and banner structure, and more. The popular action RPG is reaching the end of Version 6.7 and gearing up for the release of Snezhnaya, the Nation of Cryo, in August. This will kick off a new year of content with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fgenshin-impact-all-snezhnaya-characters-reveal%2F" target="_blank" rel=" noopener">new Snezhnaya characters in <i>Genshin Impact</i></a>, as well as a new story arc to follow.<br><br>]]> </content:encoded>
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<title>Rumor: New Leaked Game From Wasteland Developer is &amp;apos;Fallout&#45;Adjacent&amp;apos;</title>
<link>https://xinker.org/rumor-new-leaked-game-from-wasteland-developer-is-fallout-adjacent</link>
<guid>https://xinker.org/rumor-new-leaked-game-from-wasteland-developer-is-fallout-adjacent</guid>
<description><![CDATA[  A new rumor has suggested that the next game from Wasteland developer inXile Entertainment could be adjacent to the Fallout series. While Wasteland is already similar to Falloutin many ways, it seems that Xbox Game Studios may be looking to bridge the gap even further with inXile&#039;s next title. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/new-fallout-games-leaks.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 20:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Rumor:, New, Leaked, Game, From, Wasteland, Developer, Fallout-Adjacent</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/new-fallout-games-leaks.jpg" crossorigin="anonymous"> A new rumor has suggested that the next game from <i>Wasteland </i>developer inXile Entertainment could be adjacent to the <i><b>Fallout </b></i>series. While <i>Wasteland </i>is already similar to <i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Ffallout%2F" target="_blank" rel=" noopener">Fallout</a></i>in many ways, it seems that Xbox Game Studios may be looking to bridge the gap even further with inXile's next title.<br><br>]]> </content:encoded>
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<title>Project Zomboid&amp;apos;s Latest Update Brings Major Changes for New and Veteran Players</title>
<link>https://xinker.org/project-zomboids-latest-update-brings-major-changes-for-new-and-veteran-players</link>
<guid>https://xinker.org/project-zomboids-latest-update-brings-major-changes-for-new-and-veteran-players</guid>
<description><![CDATA[  Developer The Indie Stone has finally released the long-awaited Build 42 update for Project Zomboid. This major Project Zomboidupdate has overhauled key areas of the map, implemented deeper crafting and building systems, revamped challenge mode, expanded the game&#039;s lore, and a whole lot more. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/project-zomboids-latest-update-brings-major-changes-for-new-and-veteran-players-feature.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 20:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Project, Zomboids, Latest, Update, Brings, Major, Changes, for, New, and, Veteran, Players</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/project-zomboids-latest-update-brings-major-changes-for-new-and-veteran-players-feature.jpg" crossorigin="anonymous"> Developer The Indie Stone has finally released the long-awaited Build 42 update for <i><b>Project Zomboid</b></i>. This major <i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fproject-zomboid%2F" target="_blank" rel=" noopener">Project Zomboid</a></i>update has overhauled key areas of the map, implemented deeper crafting and building systems, revamped challenge mode, expanded the game's lore, and a whole lot more.<br><br>]]> </content:encoded>
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<title>The best Mistfall Hunter class and starter options</title>
<link>https://xinker.org/the-best-mistfall-hunter-class-and-starter-options</link>
<guid>https://xinker.org/the-best-mistfall-hunter-class-and-starter-options</guid>
<description><![CDATA[  There are six Mistfall Hunter classes you can chose from, and the best really depends on how you want to play. There are clear contenders for a best starter to get you into the game, but whether you want direct combat, ranged options, or magic plays into your choice.  There&#039;s a recognizable mix of fighters, magic users, stealthy types, rogues, and tanks, each with their own quirks. To figure out what&#039;s going on with each takes a little experimenting. Fortunately I&#039;ve been trying them all out, so I can pass on my opinions of everything available to help you decide what might be best for you. This is all based on the starter loadouts for the time being, without any levelling up or extra skills. Obviously some of these characters will evolve as you develop them but you&#039;re not doing that until you get some experience under your belt with something that works for you off the bat. So here are your options. Mistfall Hunter best starter classes  (Image credit: Skystone Games) Like most of these games the best starter class is the basic fighter, the Mercenary. They have a good mix of mobility, offense, and defense, letting you learn the ropes with the most accommodating set of skills to help you stay alive. S TierMercenaryA tierBlackarrowSorcererB tierWithered KnightC TierShadowstrixSeer After the Mercenary, the Blackarrow and Sorcerer options are good, focusing on ranged attacks that keep you at a safe distance. Of the two I&#039;d say the Blackarrow archer is the best in terms of keeping up the pressure on your feet, although all their attacks are basically &#039;firing an arrow&#039; so it can get a bit samey. The Sorcerer on the other hand has a little more variety but takes a little longer with its charged attacks and cooldowns, and has a stamina draining dodge that can leave you exposed if you overuse it. The Withered Knight is a good option, as it can laydown some serious damage, but it&#039;s probably one of the tougher classes to master with slow, broad attacks that need patience and care to land. So, a good option if you&#039;re willing to put in the practice.  The Shadowstrix and Seer are at the bottom of my Mistfall class tier list because they either don&#039;t really stand out or need some work to realize their potential. The Shadowstrix is a stealthy, rogue-like option that feels a little flail-y once you&#039;ve blown cover. Meanwhile, the Seer has some interesting potential but requires a lot of strategy and planning to build up its abilities.   (Image credit: Skystone Games) If you want to change class, experiment, and try a few out, you can talk to Dew, and there&#039;s a practice ground to test things without any real risk. There&#039;s a minimal cooldown involved, but nothing that will stop you swapping around to see how some of the other options play. All Mistfall Hunter classes  Below are all of the Mistfall Hunter classes and my opinion on then. This isn&#039;t in order or preference, just how they appear in-game. Having played around with all of them, I&#039;ve gathered together some pros and cons, and what I think of them. Mercenary  (Image credit: Skystone Games) The Mercenary is fast and nimble fighter with a quick dodge and a shield to help avoid taking damage. As a class, it sacrifices a high damage output for speed and versatility - letting you dip and weave around enemies while landing a constant rain of blows. There&#039;s also a damaging shield dash to close distances. Attacking stacks a Sword Tip effect that then lets you use a Stacked Slash when you accumulate enough to do more damage. You also have the option to change to a giant hammer which swaps the speed and protection of the sword and shield for harder hitting attacks and has the chance to build a Super Armor effect that negates stagger. Sorcerer  (Image credit: Skystone Games) The sorcerer uses ranged attacks to deal damage and add elemental effects to enemies. Their main offense to start with is a fireball, and a windcraft spell that knocks enemies back and hurts them. They can also use a frost attack to damage and slow opponents. Because they are best at range, they also have a far reaching (but stamina sapping) teleport dodge that can get them well out of the reach of danger, although it runs out fast. As they&#039;re maybe not the best at charging into battle headfirst, there&#039;s also a Phantom Step spell that silences their footsteps and cancels fall damage, giving you some more options to get around. They&#039;re good if you&#039;re patient and can maintain distance. Blackarrow  (Image credit: Skystone Games) This is a fast paced, ranged archer that specialises in a constant flurry of arrows using distance and a diving roll to avoid taking any damage back. As well as firing basic arrows that can be charged for more damage and range, you can also use a full auto Volley to fire five arrows in quick succession, as well as a shotgun like Scattershot blast that fires seven arrows in a wide arc. You can also switch to a limited amount of Steel Arrows that pierce enemies, and Storm-imbued arrows tha ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/oeZRBPNxZdQusg2YXzLhHN-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 19:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, best, Mistfall, Hunter, class, and, starter, options</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/oeZRBPNxZdQusg2YXzLhHN-1280-80.jpg" crossorigin="anonymous"> There are six Mistfall Hunter classes you can chose from, and the best really depends on how you want to play. There are clear contenders for a best starter to get you into the game, but whether you want direct combat, ranged options, or magic plays into your choice. <br><br> There's a recognizable mix of fighters, magic users, stealthy types, rogues, and tanks, each with their own quirks. To figure out what's going on with each takes a little experimenting. Fortunately I've been trying them all out, so I can pass on my opinions of everything available to help you decide what might be best for you.<br><br> This is all based on the starter loadouts for the time being, without any levelling up or extra skills. Obviously some of these characters will evolve as you develop them but you're not doing that until you get some experience under your belt with something that works for you off the bat. So here are your options. <br><br><div class="bb_h2"><u>Mistfall Hunter best starter classes</u></div> <img src="https://cdn.mos.cms.futurecdn.net/dCWkjoANXtGHAfwRAmSdxM.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Skystone Games)</u> <b>Like most of these games the best starter class is the basic fighter, the Mercenary. </b>They have a good mix of mobility, offense, and defense, letting you learn the ropes with the most accommodating set of skills to help you stay alive. <br><br><ul class="bb_ul"><li><b>S Tier</b><ul class="bb_ul"><li>Mercenary</li></ul></li><li><b>A tier</b><ul class="bb_ul"><li>Blackarrow</li><li>Sorcerer</li></ul></li><li><b>B tier</b><ul class="bb_ul"><li>Withered Knight</li></ul></li><li><b>C Tier</b><ul class="bb_ul"><li>Shadowstrix</li><li>Seer</li></ul></li></ul> After the Mercenary, the Blackarrow and Sorcerer options are good, focusing on ranged attacks that keep you at a safe distance. Of the two I'd say the Blackarrow archer is the best in terms of keeping up the pressure on your feet, although all their attacks are basically 'firing an arrow' so it can get a bit samey. The Sorcerer on the other hand has a little more variety but takes a little longer with its charged attacks and cooldowns, and has a stamina draining dodge that can leave you exposed if you overuse it. <br><br>The Withered Knight <i>is </i>a good option, as it can laydown some serious damage, but it's probably one of the tougher classes to master with slow, broad attacks that need patience and care to land. So, a good option if you're willing to put in the practice. <br><br> The Shadowstrix and Seer are at the bottom of my Mistfall class tier list because they either don't really stand out or need some work to realize their potential. The Shadowstrix is a stealthy, rogue-like option that feels a little flail-y once you've blown cover. Meanwhile, the Seer has some interesting potential but requires a lot of strategy and planning to build up its abilities. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/Q6aPbNp37qJwtB7Bk5weWZ.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Skystone Games)</u> If you want to change class, experiment, and try a few out, you can talk to Dew, and there's a practice ground to test things without any real risk. There's a minimal cooldown involved, but nothing that will stop you swapping around to see how some of the other options play. <br><br><div class="bb_h2"><u>All Mistfall Hunter classes </u></div> Below are all of the Mistfall Hunter classes and my opinion on then. This isn't in order or preference, just how they appear in-game. Having played around with all of them, I've gathered together some pros and cons, and what I think of them. <br><br><div class="bb_h3"><u>Mercenary</u></div> <img src="https://cdn.mos.cms.futurecdn.net/jGV54hDUHPsPa72N3MzJ7N.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Skystone Games)</u> The Mercenary is fast and nimble fighter with a quick dodge and a shield to help avoid taking damage. As a class, it sacrifices a high damage output for speed and versatility - letting you dip and weave around enemies while landing a constant rain of blows. There's also a damaging shield dash to close distances. Attacking stacks a Sword Tip effect that then lets you use a Stacked Slash when you accumulate enough to do more damage. You also have the option to change to a giant hammer which swaps the speed and protection of the sword and shield for harder hitting attacks and has the chance to build a Super Armor effect that negates stagger. <br><br><div class="bb_h3"><u>Sorcerer</u></div> <img src="https://cdn.mos.cms.futurecdn.net/DPZUb35o7DKuFnvEHkJM3N.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Skystone Games)</u> The sorcerer uses ranged attacks to deal damage and add elemental effects to enemies. Their main offense to start with is a fireball, and a windcraft spell that knocks enemies back and hurts them. They can also use a frost attack to damage and slow opponents. Because they are best at range, they also have a far reaching (but stamina sapping) teleport dodge that can get them well out of the reach of danger, although it runs out fast. As they're maybe not the best at charging into battle headfirst, there's also a Phantom Step spell that silences their footsteps and cancels fall damage, giving you some more options to get around. They're good if you're patient and can maintain distance. <br><br><div class="bb_h3"><u>Blackarrow</u></div> <img src="https://cdn.mos.cms.futurecdn.net/M2X7i5PAb9T48EnkFqk7BN.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Skystone Games)</u> This is a fast paced, ranged archer that specialises in a constant flurry of arrows using distance and a diving roll to avoid taking any damage back. As well as firing basic arrows that can be charged for more damage and range, you can also use a full auto Volley to fire five arrows in quick succession, as well as a shotgun like Scattershot blast that fires seven arrows in a wide arc. You can also switch to a limited amount of Steel Arrows that pierce enemies, and Storm-imbued arrows that cause stagger and knock back effects. I found this option an easy and very safe class in terms of survivability, thanks to the range involved, but it is a little dull to play as all your attacks are basically just 'firing an arrow'. <br><br><div class="bb_h3"><u>Shadowstrix</u></div> <img src="https://cdn.mos.cms.futurecdn.net/32n7afgYixCii3owChgeDN.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Skystone Games)</u> The Shadowstrix can switch between a dagger and dual blades, focusing on a stealthy, backstabbing, poisoning style of play. With the dagger, you can access an invisibility skill to get close to an enemy as well as a poison attack that deals damage and reduces a target's dodge and movement. The single dagger is very much for opening up an attack from stealth, while the Dual Blades is more for the direct combat that follows, with a highly mobile range of dancing combos that string together multiple attacks, or launch them at a distance. You also have a Crow Storm attack that works like a ranged spell to slow and damage enemies. It's a fast character with longer attacks that take a little skill to master so that you're not waving your blades wildly into thing air. <br><br><div class="bb_h3"><u>Seer</u></div> <img src="https://cdn.mos.cms.futurecdn.net/Aqf2vxwyxnGg4Lv2jKnJGN.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Skystone Games)</u> The Seer is probably the hardest option to start with as it relies on casting runes to deal real damage, while using minor magic attacks to charge the power needed to do that. Their basic attack is a Psionic Orb that doesn't do a huge amount on its own and instead is more about building Psionic Energy you can then use to fire charged orbs and cast runes: there's a Punishment Rune that acts like a turret, firing at the enemy with the lowest health; and a Burst Rune that acts like a landmine - marking enemies that touch it and dealing damage after a delay when the mark 'bursts'. This is very tactical class that requires forward planning to get the most out of it. <br><br><div class="bb_h3"><u>Withered Knight</u></div> <img src="https://cdn.mos.cms.futurecdn.net/gdjhLK3Pc8KEkwN5xxeRLN.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Skystone Games)</u> The Withered Knight is a slow and heavy hitting option, with long, broadly animated attacks that can sail past enemies if you miss. They need precision and care to land blows but can stack that damage to build a 'Wither' finisher that can be detonated for even more damage. They can also switch to a polearm and shield combo that trades damage for protection but requires a great deal of precision to land its narrow attacks. This is very much a powerful, slow moving tank that can hit incredibly hard if you master its longer movement and attack wind ups, but probably not the best for beginners. <br><br> <b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<title>Palworld lead shrugs off &amp;quot;dead game&amp;quot; suggestions as Pocketpair&amp;apos;s survival hit continues to bring in half a million concurrent Steam players mid&#45;week, weeks after 1.0 launch</title>
<link>https://xinker.org/palworld-lead-shrugs-off-dead-game-suggestions-as-pocketpairs-survival-hit-continues-to-bring-in-half-a-million-concurrent-steam-players-mid-week-weeks-after-10-launch</link>
<guid>https://xinker.org/palworld-lead-shrugs-off-dead-game-suggestions-as-pocketpairs-survival-hit-continues-to-bring-in-half-a-million-concurrent-steam-players-mid-week-weeks-after-10-launch</guid>
<description><![CDATA[  Pocketpair&#039;s head of publishing and communications John &#039;Bucky&#039; Buckley has been teasing people that call Palworld a &quot;dead game&quot; on social media by pointing out that it still has a massive half a million concurrent players mid-week. Shortly after its 2024 early access launch on PC and Xbox, the creature-collecting, survival-crafting game hit a massive peak on Steam with over 2 million concurrent players. In the two years since, Palworld has also been ported to PS5, giving people even more ways to play. Palworld might not have seen the same number of concurrent players on Steam since that time, but the playerbase has been steadily growing. In fact, Pocketpair announced that Palworld surpassed 40 million players not long before its full release. It has truly gone from strength to strength. However, its concurrent Steam players have declined since its peak, which is natural given that it&#039;s now available on other platforms, and the new-game-hype has died down. That hasn&#039;t stopped people from pointing out that, at &#039;just&#039; half a million concurrents, Palworld has fallen to 25% of the concurrent players it had at its peak. Bucky, however, has clapped back at the haters on social media, pointing out that despite the natural dip in concurrent players, Palworld is still wildly successful. Noting that three weeks have passed since the game&#039;s 1.0 launch but it&#039;s &quot;still hitting half a mil [concurrent users] midweek,&quot; on Steam he describes its popularity as &quot;bonkers.&quot; It’s been 3 weeks since 1.0 dropped, and we’re still hitting half a mil ccu midweek?Bonkers. There’s people out there absolutely dying to post “Palworld lost X% of their players! Dead game!!”, and at this rate they’ll have to wait at least another week or two…???? pic.twitter.com/tmYuxBoms8July 30, 2026 He ends the message by joking that haters will have to wait a few more weeks before claiming Palworld is dead again. &quot;There’s people out there absolutely dying to post &#039;Palworld lost X% of their players! Dead game!!&#039;&quot; he says, &quot;and at this rate they&#039;ll have to wait at least another week or two…&quot; Following up on the post further down in the thread, he adds: &quot;Goofs aside, thanks again for making 1.0 such a success, gamers.&quot; Palworld dev Pocketpair demonstrates that it&#039;s pro mods, even those cursed NSFW ones, by releasing a patch to improve their stability. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/nBcynpWG8aUrV6uuTmmmd8-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 19:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Palworld, lead, shrugs, off, dead, game, suggestions, Pocketpairs, survival, hit, continues, bring, half, million, concurrent, Steam, players, mid-week, weeks, after, 1.0, launch</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/nBcynpWG8aUrV6uuTmmmd8-1280-80.jpg" crossorigin="anonymous"> Pocketpair's head of publishing and communications John 'Bucky' Buckley has been teasing people that call <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fpalworld-guide%2F" target="_blank" rel=" noopener">Palworld</a> a "dead game" on social media by pointing out that it still has a massive half a million concurrent players mid-week.<br><br> Shortly after its 2024 early access launch on PC and Xbox, the creature-collecting, survival-crafting game hit a massive peak on Steam with over <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fpalworld-sails-to-new-heights-as-it-becomes-the-second-ever-steam-game-to-hit-2-million-concurrent-players%2F" target="_blank" rel=" noopener"><u>2 million concurrent players</u></a>. In the two years since, Palworld has also been ported to PS5, giving people even more ways to play.<br><br> Palworld might not have seen the same number of concurrent players on Steam since that time, but the playerbase has been steadily growing. In fact, Pocketpair announced that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fover-2-years-since-launch-palworld-hits-40-million-players-right-before-its-1-0-release-and-now-has-over-8-million-more-players-than-pokemon-red-blue-and-green%2F" target="_blank" rel=" noopener"><u>Palworld surpassed 40 million players</u></a> not long before its full release. It has truly gone from strength to strength.<br><br> However, its concurrent Steam players have declined since its peak, which is natural given that it's now available on other platforms, and the new-game-hype has died down. That hasn't stopped people from pointing out that, at 'just' half a million concurrents, Palworld has fallen to 25% of the concurrent players it had at its peak.<br><br> Bucky, however, has clapped back at the haters on social media, pointing out that despite the natural dip in concurrent players, Palworld is still wildly successful. Noting that three weeks have passed since the game's 1.0 launch but it's "still hitting half a mil [concurrent users] midweek," on Steam he describes its popularity as "bonkers."<br><br> It’s been 3 weeks since 1.0 dropped, and we’re still hitting half a mil ccu midweek?Bonkers. There’s people out there absolutely dying to post “Palworld lost X% of their players! Dead game!!”, and at this rate they’ll have to wait at least another week or two…???? <a class="bb_link" href="http://pic.twitter.com/tmYuxBoms8" target="_blank" rel="">pic.twitter.com/tmYuxBoms8</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2082830399458410658" target="_blank" rel="">July 30, 2026</a><br><br> He ends the message by joking that haters will have to wait a few more weeks before claiming Palworld is dead again. "There’s people out there absolutely dying to post 'Palworld lost X% of their players! Dead game!!'" he says, "and at this rate they'll have to wait at least another week or two…"<br><br> Following up on the post further down in the thread, he adds: "Goofs aside, thanks again for making 1.0 such a success, gamers."<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fpalworld-dev-pocketpair-demonstrates-that-its-pro-mods-even-those-cursed-nsfw-ones-by-releasing-a-patch-to-improve-their-stability%2F" target="_blank" rel=" noopener"><u><i>Palworld dev Pocketpair demonstrates that it's pro mods, even those cursed NSFW ones, by releasing a patch to improve their stability.</i></u></a><i></i><br><br> [/url]]]> </content:encoded>
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<title>The Advance mode is back with higher Battle Ratings!</title>
<link>https://xinker.org/the-advance-mode-is-back-with-higher-battle-ratings</link>
<guid>https://xinker.org/the-advance-mode-is-back-with-higher-battle-ratings</guid>
<description><![CDATA[ We’d like to thank everyone for their feedback and participation in the previous Advance mode test, the feedback was overall positive, you wanted more, and we’re happy to oblige! This time we’re back with a higher BR range, as requested.We’ve also made some changes to the nation matchups to improve balance, so, please give the updated Advance mode a try and share your thoughts!From July 31st (11:00 GMT) until August 3rd (11:00 GMT), look for “Advance” in the “Events and Tournaments” tab.How the event worksThe event takes place in Realistic Battles mode on the Port Novorossiysk, Maginot Line and Volokolamsk maps.Each point belongs to the defending team at the time of activation.The points are activated sequentially, one at a time. After the attackers capture the current point, the next one is activated.The capture points alternate in their functionality: A, C, and E (key points) are small in size but take a long time to capture; B and D (intermediate points) completely cover the defenders&#039; previous spawn zone, making them much larger in size than the key points, but they are captured significantly faster. After capturing an intermediate point, a new spawn point becomes available for the attacking team to attack the next key point, while the previous spawn point is disabled.Capturing the last key point (E) or eliminating all defenders results in victory for the attackers.Holding the points for the duration of the mission or eliminating all attacking players results in victory for the defending team.The number of spawns per player is limited and differs between the defending and attacking teams.The maximum number of players per team is not the same.Spawning in ground vehicles in Realistic Battles does not require Spawn Points, however spawning in aircraft does.Repeated spawns are available, without requiring a backup vehicle.Event FeaturesThe event is available for ground vehicles with Battle Ratings between 9.7 and 10.7. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4649813/c81f1b51e4378be0b5b8baeb8a9ebce10aa88f9b.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 19:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Advance, mode, back, with, higher, Battle, Ratings</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/c81f1b51e4378be0b5b8baeb8a9ebce10aa88f9b.png"></p><p class="bb_paragraph">We’d like to thank everyone for their feedback and participation in the previous Advance mode test, the feedback was overall positive, you wanted more, and we’re happy to oblige! This time we’re back with a higher BR range, as requested.</p><p class="bb_paragraph">We’ve also made some changes to the nation matchups to improve balance, so, please give the updated Advance mode a try and share your thoughts!</p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">From July 31st (11:00 GMT) until August 3rd (11:00 GMT), look for “Advance” in the “Events and Tournaments” tab.</p></div></div></div><div class="bb_h3">How the event works</div><ul class="bb_ul"><li><p class="bb_paragraph">The event takes place in Realistic Battles mode on the Port Novorossiysk, Maginot Line and Volokolamsk maps.</p></li><li><p class="bb_paragraph">Each point belongs to the defending team at the time of activation.</p></li><li><p class="bb_paragraph">The points are activated sequentially, one at a time. After the attackers capture the current point, the next one is activated.</p></li><li><p class="bb_paragraph">The capture points alternate in their functionality: A, C, and E (key points) are small in size but take a long time to capture; B and D (intermediate points) completely cover the defenders' previous spawn zone, making them much larger in size than the key points, but they are captured significantly faster. After capturing an intermediate point, a new spawn point becomes available for the attacking team to attack the next key point, while the previous spawn point is disabled.</p></li><li><p class="bb_paragraph">Capturing the last key point (E) or eliminating all defenders results in victory for the attackers.</p></li><li><p class="bb_paragraph">Holding the points for the duration of the mission or eliminating all attacking players results in victory for the defending team.</p></li><li><p class="bb_paragraph">The number of spawns per player is limited and differs between the defending and attacking teams.</p></li><li><p class="bb_paragraph">The maximum number of players per team is not the same.</p></li><li><p class="bb_paragraph">Spawning in ground vehicles in Realistic Battles does not require Spawn Points, however spawning in aircraft does.</p></li><li><p class="bb_paragraph">Repeated spawns are available, without requiring a backup vehicle.</p></li></ul><div class="bb_h3">Event Features</div><ul class="bb_ul"><li><p class="bb_paragraph">The event is available for ground vehicles with Battle Ratings between 9.7 and 10.7.</p></li></ul>]]> </content:encoded>
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<item>
<title>Patch 2 Coming Later Today</title>
<link>https://xinker.org/patch-2-coming-later-today</link>
<guid>https://xinker.org/patch-2-coming-later-today</guid>
<description><![CDATA[ We are continuing to work hard on improving your journey through Arsilthus. Patch 2 for The Relic: First Guardian will be going live later today at 4 PM BST.This update brings another round of optimisations, bug fixes, and performance improvements based on community feedback.Thank you for your continued support and feedback - we&#039;re dedicated to making The Relic: First Guardian the absolute best experience it can be. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44992004/eb1a4312164f74676172f36b6fd2349e064e5e39.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 19:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, Coming, Later, Today</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">We are continuing to work hard on improving your journey through Arsilthus. <b>Patch 2</b> for The Relic: First Guardian will be going live later today at <b>4 PM BST</b>.</p><p class="bb_paragraph">This update brings another round of optimisations, bug fixes, and performance improvements based on community feedback.</p><p class="bb_paragraph">Thank you for your continued support and feedback - we're dedicated to making The Relic: First Guardian the absolute best experience it can be.</p>]]> </content:encoded>
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<title>How to complete the Forza Horizon 6 Hirosaki Castle photo challenge</title>
<link>https://xinker.org/how-to-complete-the-forza-horizon-6-hirosaki-castle-photo-challenge</link>
<guid>https://xinker.org/how-to-complete-the-forza-horizon-6-hirosaki-castle-photo-challenge</guid>
<description><![CDATA[  Hirosaki Castle in Forza Horizon 6 is in the Takashiro Region, and you need to take a photo with it for one of this week&#039;s winter challenges in the Italian Exotics Festival Playlist Series. While the castle grounds are quite easy to find on the map, you&#039;ve still got to find the castle, and be driving a Classic Sports Car to complete the photo challenge. With that, I&#039;ve explained everything you need to know to complete this Forza Horizon 6 challenge, including the location of Hirosaki Castle.Forza Horizon 6 Hirosaki Castle location https://cdn.mos.cms.futurecdn.net/mU68o9FWZ7cdtcsat7T4vW.jpg (Image credit: Xbox Game Studios) Hirosaki Castle is in the eastern half of the Takshiro Region of Forza Horizon 6, almost directly north of Soni Circuit. On the map, the castle grounds are quite easy to spot, appearing as a large grey-brown rectangle with an orange road and white road surrounding it. The Hirosaki Castle itself is the white square in the southeast corner of the grounds.To complete the photo challenge, you need to snap a photo of a Classic Sports Car with the castle itself. You can use Forza Horizon 6 fast travel to reach the road surrounding the castle, but then you need to find one of the ways into the grounds and make your way to the castle.You also need to be in a Classic Sports Car, so open the &#039;Change Car&#039; menu, press Y to bring up the Filters menu, then toggle on Classic Sports Cars under the Car Type header. Close the Filters menu and then choose an appropriate car from your garage. Obviously if you don&#039;t have any Classic Sports Cars, you&#039;ll need to buy one. You could also drive the 1971 Nissan Skyline 200GT-R, which is one of the Forza Horizon 6 Barn Finds.Once you&#039;ve got the right car and are in position, open Photo Mode and snap a quickshot with RB to complete the Photo Challenge. For your efforts, you&#039;ll get two Festival Playlist points for the winter season and a White Suit for your Drivatar. Remember, like the Forza Horizon 6 Hokubu Treasure Hunt for this winter season, you&#039;ve only got until 2:30pm UTC on August 6 to complete this challenge!© GamesRadar+. Not to be reproduced without permission. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/3Czhzu8R3cyNqk2wpxajnW-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 19:23:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>How, complete, the, Forza, Horizon, Hirosaki, Castle, photo, challenge</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/3Czhzu8R3cyNqk2wpxajnW-1280-80.jpg" crossorigin="anonymous"> Hirosaki Castle in Forza Horizon 6 is in the Takashiro Region, and you need to take a photo with it for one of this week's winter challenges in the Italian Exotics Festival Playlist Series. While the castle grounds are quite easy to find on the map, you've still got to find the castle, and be driving a Classic Sports Car to complete the photo challenge. With that, I've explained everything you need to know to complete this <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fforza-horizon-6-guide%2F" target="_blank" rel=" noopener">Forza Horizon 6</a> challenge, including the location of Hirosaki Castle.<br><br><div class="bb_h2"><u>Forza Horizon 6 Hirosaki Castle location</u></div> <img src="https://cdn.mos.cms.futurecdn.net/mU68o9FWZ7cdtcsat7T4vW.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FmU68o9FWZ7cdtcsat7T4vW.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/mU68o9FWZ7cdtcsat7T4vW.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> Hirosaki Castle is in the eastern half of the Takshiro Region of Forza Horizon 6, almost directly north of Soni Circuit. On the map, the castle grounds are quite easy to spot, appearing as a large grey-brown rectangle with an orange road and white road surrounding it. The Hirosaki Castle itself is the white square in the southeast corner of the grounds.<br><br>To complete the photo challenge, you need to snap a photo of a Classic Sports Car with the castle itself. You can use <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fforza-horizon%2Fforza-horizon-6-fast-travel%2F" target="_blank" rel=" noopener">Forza Horizon 6 fast travel</a> to reach the road surrounding the castle, but then you need to find one of the ways into the grounds and make your way to the castle.<br><br>You also need to be in a Classic Sports Car, so open the 'Change Car' menu, press Y to bring up the Filters menu, then toggle on Classic Sports Cars under the Car Type header. Close the Filters menu and then choose an appropriate car from your garage. Obviously if you don't have any Classic Sports Cars, you'll need to buy one. You could also drive the 1971 Nissan Skyline 200GT-R, which is one of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fforza-horizon%2Fforza-horizon-6-barn-finds%2F" target="_blank" rel=" noopener">Forza Horizon 6 Barn Finds</a>.<br><br>Once you've got the right car and are in position, open Photo Mode and snap a quickshot with RB to complete the Photo Challenge. For your efforts, you'll get two Festival Playlist points for the winter season and a White Suit for your Drivatar. Remember, like the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fforza-horizon%2Fforza-horizon-6-hokubu-treasure-hunt%2F" target="_blank" rel=" noopener">Forza Horizon 6 Hokubu Treasure Hunt</a> for this winter season, you've only got until <b>2:30pm UTC on August 6</b> to complete this challenge!<br><br><b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<title>Indies devs band together for 100&#45;game, $10 bundle aiming to help an &amp;quot;unprecedented number&amp;quot; of laid off developers</title>
<link>https://xinker.org/indies-devs-band-together-for-100-game-10-bundle-aiming-to-help-an-unprecedented-number-of-laid-off-developers</link>
<guid>https://xinker.org/indies-devs-band-together-for-100-game-10-bundle-aiming-to-help-an-unprecedented-number-of-laid-off-developers</guid>
<description><![CDATA[  Indie game makers have banded together to organize a $10 bundle containing well over 100 video games and other goodies, all in an effort to support the &quot;unprecedented number&quot; of developers who have suffered from layoffs this year. Necrosoft Games (the indie studio behind the effortlessly cool Persona-like RPG Demonschool) has been spearheading the launch of the new bundle that&#039;s aiming to help laid off devs while they find new work. &quot;In response to the unprecedented number of game developers laid off this year, we have created a bundle on itch to benefit a Game Industry Hardship Fund, managed by United Videogame Workers,&quot; Necrosoft director Brandon Sheffield writes on social media.  In response to the unprecedented number of game developers laid off this year, we have created a bundle on itch to benefit a Game Industry Hardship Fund, managed by @videogameworkers.bsky.social. More than 100 games for 10+ bucks! Please share widely and donate generously!itch.io/b/3802/game-...— @brandon.insertcredit.com (@brandon.insertcredit.com.bsky.social) 2026-07-31T11:09:29.563Z &quot;All money, minus processing fees for itch, goes to out of work game developers to pay for food, housing, healthcare, and whatever they need to make it through,&quot; Sheffield explains. &quot;Neither we as the organizers nor UVW take any of the money from the bundle.&quot; Affected game developers in the US and Canada can apply for the fund here. Right now, it&#039;s open to devs who have been impacted by sweeping game industry layoffs from January 2024 to the present. Whether you were laid off from an AAA studio or an indie, whether you were a contractor or a full-time veteran, you could be eligible.  The Itch.io bundle itself is absolutely packed to the brim with gems. The package includes 107 video games, eight physical games, six packs of game assets, three soundtracks, and more. Altogether, they&#039;d usually be worth around $1,023, making this a steal. Some real bangers are also a part of the line up. Mini-open-world explorathon A Short Hike, world-manipulating puzzler Arranger, feathered Tony Hawk-alike Skatebird, and low-poly horror platformer The Sirena Expedition are definitely highlights, but there&#039;s all sorts of hidden gems hiding in a list this vast, no matter if you&#039;re into queer dating sims, twin-stick shooters, bullet hell shooters and beyond.  It&#039;s a worthy cause, too. At the start of the year, it was reported that roughly one third of game industry developers had suffered from layoffs, and things haven&#039;t gotten less dire since then. Xbox recently laid off about 1,600 workers from its gaming division with another 1,600 layoffs planned, Bungie cut most of its Destiny 2 team after giving the game its final update, and even Fortnite&#039;s Epic Games shed 1,000 workers a few months back. Cyberpunk 2 lead says &quot;some days I feel our industry is imploding&quot; as Destiny 2 studio Bungie is hit with mass layoffs: &quot;Teams and game projects are getting slaughtered.&quot;  [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/VALmj9Zgh9vEKQFCVSAQjW-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 19:23:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Indies, devs, band, together, for, 100-game, 10, bundle, aiming, help, unprecedented, number, laid, off, developers</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/VALmj9Zgh9vEKQFCVSAQjW-1280-80.jpg" crossorigin="anonymous"> Indie game makers have banded together to organize a $10 bundle containing well over 100 video games and other goodies, all in an effort to support the "unprecedented number" of developers who have suffered from layoffs this year.<br><br> Necrosoft Games (the indie studio behind the effortlessly cool Persona-like RPG <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fdemonschool-review%2F" target="_blank" rel=" noopener">Demonschool</a>) has been spearheading the launch of the new bundle that's aiming to help laid off devs while they find new work.<br><br> "In response to the unprecedented number of game developers laid off this year, we have created a bundle on itch to benefit a Game Industry Hardship Fund, managed by United Videogame Workers," Necrosoft director Brandon Sheffield writes on social media. <br><br> In response to the unprecedented number of game developers laid off this year, we have created a bundle on itch to benefit a Game Industry Hardship Fund, managed by @videogameworkers.bsky.social. More than 100 games for 10+ bucks! Please share widely and donate <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgenerously%21itch.io%2Fb%2F3802%2Fgame-" target="_blank" rel=" noopener">generously!itch.io/b/3802/game-</a>...<br><br>— <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F%40brandon.insertcredit.com" target="_blank" rel=" noopener">@brandon.insertcredit.com</a> (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fdid%3Aplc%3Aqpbuxrel3f3njvjw5rakf532%3Fref_src%3Dembed" target="_blank" rel=" noopener"></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F%40brandon.insertcredit.com.bsky.social" target="_blank" rel=" noopener">@brandon.insertcredit.com.bsky.social</a>) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fbrandon.insertcredit.com%2Fpost%2F3mruw7y5bzc2z" target="_blank" rel=" noopener">2026-07-31T11:09:29.563Z</a> "All money, minus processing fees for itch, goes to out of work game developers to pay for food, housing, healthcare, and whatever they need to make it through," Sheffield explains. "Neither we as the organizers nor UVW take any of the money from the bundle."<br><br> Affected game developers in the US and Canada can <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fuvw-cwa.org%2Fhardship-fund-2026" target="_blank" rel=" noopener">apply for the fund here</a>. Right now, it's open to devs who have been impacted by sweeping game industry layoffs from January 2024 to the present. Whether you were laid off from an AAA studio or an indie, whether you were a contractor or a full-time veteran, you could be eligible. <br><br> The <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fitch.io%2Fb%2F3802%2Fgame-industry-hardship-fund" target="_blank" rel=" noopener">Itch.io bundle</a> itself is absolutely packed to the brim with gems. The package includes 107 video games, eight physical games, six packs of game assets, three soundtracks, and more. Altogether, they'd usually be worth around $1,023, making this a steal.<br><br> Some real bangers are also a part of the line up. Mini-open-world explorathon <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fa-short-hike-multiplayer-mod-isnt-an-april-fools-joke-and-supports-99-players%2F" target="_blank" rel=" noopener">A Short Hike</a>, world-manipulating puzzler Arranger, feathered Tony Hawk-alike Skatebird, and low-poly horror platformer The Sirena Expedition are definitely highlights, but there's all sorts of hidden gems hiding in a list this vast, no matter if you're into queer dating sims, twin-stick shooters, bullet hell shooters and beyond. <br><br> It's a worthy cause, too. At the start of the year, it <a class="bb_link" href="https://www.pcgamer.com/gaming-industry/one-third-of-us-games-industry-workers-were-laid-off-in-the-last-2-years-gdc-survey-says/" target="_blank" rel="">was reported</a> that roughly one third of game industry developers had suffered from layoffs, and things haven't gotten less dire since then. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fplatforms%2Fxbox%2Fbethesda-union-blasts-microsoft-as-xbox-layoffs-hit-the-fallout-and-elder-scrolls-studio-too-when-will-this-cycle-of-cuts-in-pursuit-of-ever-greater-profits-end%2F" target="_blank" rel=" noopener">Xbox recently laid off about 1,600 workers from its gaming division</a> with another 1,600 layoffs planned, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdestiny%2Fmost-of-the-destiny-2-team-is-being-laid-off-as-bungie-says-the-mmo-fell-short-of-expectations-these-past-several-years-some-marathon-devs-also-affected%2F" target="_blank" rel=" noopener">Bungie cut most of its Destiny 2 team</a> after giving the game its final update, and even <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffortnite%2Fepic-games-lays-off-over-1-000-people-ceo-tim-sweeney-says-im-sorry-were-here-again-and-blames-the-downturn-in-fortnite-engagement%2F" target="_blank" rel=" noopener">Fortnite's Epic Games shed 1,000 workers</a> a few months back.<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdestiny%2Fcyberpunk-2-lead-says-some-days-i-feel-our-industry-is-imploding-as-destiny-2-studio-bungie-is-hit-with-mass-layoffs-teams-and-game-projects-are-getting-slaughtered%2F" target="_blank" rel=" noopener"><i>Cyberpunk 2 lead says "some days I feel our industry is imploding" as Destiny 2 studio Bungie is hit with mass layoffs: "Teams and game projects are getting slaughtered." </i></a><br><br> [/url]]]> </content:encoded>
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<title>‘ESO is here to stay’: Elder Scrolls Online studio is working closer with Bethesda to ‘build the future’ following layoffs</title>
<link>https://xinker.org/eso-is-here-to-stay-elder-scrolls-online-studio-is-working-closer-with-bethesda-to-build-the-future-following-layoffs</link>
<guid>https://xinker.org/eso-is-here-to-stay-elder-scrolls-online-studio-is-working-closer-with-bethesda-to-build-the-future-following-layoffs</guid>
<description><![CDATA[  The director of Elder Scrolls Online has reassured players that the game is “here to stay”, following heavy layoffs. Earlier this month it was confirmed that Microsoft had laid off 379 employees at ZeniMax – comprising of 213 employees at ZeniMax Online and a further 166 employees at ZeniMax Media – as part of its wider cuts. The news sparked concern among Elder Scrolls Online players, especially when laid off developer Morgan Goin told the BBC that the game would no longer be able to release new content at “anything approaching” the speed it used to. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2026/07/elder-scrolls-online-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 19:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>‘ESO, here, stay’:, Elder, Scrolls, Online, studio, working, closer, with, Bethesda, ‘build, the, future’, following, layoffs</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/07/elder-scrolls-online-1024x576.jpg" crossorigin="anonymous"> The director of Elder Scrolls Online has reassured players that the game is “here to stay”, following heavy layoffs.<br><br> Earlier this month it was confirmed that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fhundreds-of-layoffs-confirmed-at-elder-scrolls-online-studio-as-devastating-xbox-cuts-continue%2F" target="_blank" rel=" noopener">Microsoft had laid off 379 employees at ZeniMax</a> – comprising of 213 employees at ZeniMax Online and a further 166 employees at ZeniMax Media – as part of its wider cuts.<br><br> The news sparked concern among Elder Scrolls Online players, especially when laid off developer Morgan Goin told <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bbc.co.uk%2Fnews%2Farticles%2Fc932eynvq1do" target="_blank" rel=" noopener">the BBC</a> that the game would no longer be able to release new content <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Flaid-off-elder-scrolls-online-dev-says-players-wont-get-new-content-at-anything-approaching-the-previous-rate%2F" target="_blank" rel=" noopener">at “anything approaching” the speed it used to</a>.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Feso-is-here-to-stay-elder-scrolls-online-studio-is-working-closer-with-bethesda-to-build-the-future-following-layoffs%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>DMA Guard</title>
<link>https://xinker.org/dma-guard</link>
<guid>https://xinker.org/dma-guard</guid>
<description><![CDATA[ Hi, there!Since the launch of Arena Breakout: Infinite, combating cheating has remained one of our team&#039;s highest priorities. We know that only a fair and competitive environment can ensure a great experience for every Operator.After extensive development and testing, we are officially announcing an important security upgrade to all Operators: DMA Guard. DMA Guard: System-Level Memory ProtectionAs our fight against DMA hacks continues, we have adopted dynamic encryption at the engine level to strengthen data protection. At the system level, we have also combined CPU virtualization with the DMA Guard solution to block DMA cheating at its source and force cheaters to leave detectable and verifiable cheating evidence.DMA Guard is now supported across both Intel and AMD platforms, helping maintain a secure and fair environment for all players.About DMA Guard &amp; How to Enable ItThis feature is primarily designed for accounts with unusual login environments or potential security risks. Enabling DMA Guard helps prevent your account from being exploited by cheaters and enhances your account&#039;s security.DMA Guard relies on built-in Windows security features. These protections are already enabled by default on most systems and will not impact your device&#039;s performance or compromise your privacy. DMA Guard is currently in active development and testing. We expect it to launch with the version update in August. The exact date will be announced later. Before launch, we will publish detailed system configuration instructions to help every Operator enable this protection successfully. B.D.C. will continue investing in anti-cheat technologies and security infrastructure. Our goal remains unchanged: every battle in Kamona should be decided by your skill and tactics, not by unauthorized third-party tools.Thank you to every Operator who fights fairly. Every fair match you play is worth every effort we make to protect it. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44984203/3cd4810a13aff03890ef5c505daf87920689a1b5.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 19:20:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>DMA, Guard</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hi, there!</p><p class="bb_paragraph">Since the launch of Arena Breakout: Infinite, combating cheating has remained one of our team's highest priorities. We know that only a fair and competitive environment can ensure a great experience for every Operator.</p><p class="bb_paragraph">After extensive development and testing, we are officially announcing an important security upgrade to all Operators: DMA Guard.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44984203/b3efb79ebcc98302a7aac2065a5e3da2fcd5a7cf.jpg"></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>DMA Guard: System-Level Memory Protection</b></p><p class="bb_paragraph">As our fight against DMA hacks continues, we have adopted dynamic encryption at the engine level to strengthen data protection. At the system level, we have also combined CPU virtualization with the DMA Guard solution to block DMA cheating at its source and force cheaters to leave detectable and verifiable cheating evidence.</p><p class="bb_paragraph">DMA Guard is now supported across both Intel and AMD platforms, helping maintain a secure and fair environment for all players.</p><p class="bb_paragraph"><b>About DMA Guard & How to Enable It</b></p><p class="bb_paragraph">This feature is primarily designed for accounts with unusual login environments or potential security risks. Enabling DMA Guard helps prevent your account from being exploited by cheaters and enhances your account's security.</p><p class="bb_paragraph">DMA Guard relies on built-in Windows security features. These protections are already enabled by default on most systems and will not impact your device's performance or compromise your privacy.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">DMA Guard is currently in active development and testing. We expect it to launch with the version update in August. The exact date will be announced later. Before launch, we will publish detailed system configuration instructions to help every Operator enable this protection successfully.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">B.D.C. will continue investing in anti-cheat technologies and security infrastructure. Our goal remains unchanged: every battle in Kamona should be decided by your skill and tactics, not by unauthorized third-party tools.</p><p class="bb_paragraph">Thank you to every Operator who fights fairly. Every fair match you play is worth every effort we make to protect it.</p>]]> </content:encoded>
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<title>PlayStation 5 Emulator Kyty Makes 3D Games Playable</title>
<link>https://xinker.org/playstation-5-emulator-kyty-makes-3d-games-playable</link>
<guid>https://xinker.org/playstation-5-emulator-kyty-makes-3d-games-playable</guid>
<description><![CDATA[  PS5 emulation was in its infancy just a few weeks ago, when the SharpEMU team shared clips of the Demon’s Souls remake launching to a black screen. But with competing emulators now locked in an open-source arms race, major strides are being made. Already, Kyty has managed to get 3D games like XIII and Teenage Mutant Ninja Turtles: Wrath of the Mutants playable, inching closer and closer to bringing flagship PlayStation exclusives to PC with complete parity.  ]]></description>
<enclosure url="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/07/tmnt-in-wrath-of-the-mutants-cover-art-leaping-towards-the-camera-over-a-splashed-paint-background.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 19:20:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PlayStation, Emulator, Kyty, Makes, Games, Playable</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/07/tmnt-in-wrath-of-the-mutants-cover-art-leaping-towards-the-camera-over-a-splashed-paint-background.jpg" crossorigin="anonymous"> PS5 emulation was in its infancy just a few weeks ago, when the SharpEMU team shared clips of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.thegamer.com%2Fplaystation-5-emulator%2F" target="_blank" rel=" noopener">the Demon’s Souls remake launching to a black screen</a>. But with competing emulators now locked in an open-source arms race, major strides are being made. Already, Kyty has managed to get 3D games like XIII and Teenage Mutant Ninja Turtles: Wrath of the Mutants playable, inching closer and closer to bringing flagship PlayStation exclusives to PC with complete parity. <br><br>]]> </content:encoded>
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<item>
<title>Version 3.0.2 Bug Fixes (July 31)</title>
<link>https://xinker.org/version-302-bug-fixes-july-31</link>
<guid>https://xinker.org/version-302-bug-fixes-july-31</guid>
<description><![CDATA[ Dear Metas,If you encounter any issues while playing, please contact us using the following methods:PC: ESC - Support &amp; Feedback - Submit SuggestionMobile: Map left-side menu - Headphones icon at bottom right - Suggestions - Submit SuggestionWe&#039;ve been gathering community feedback and actively addressing your concerns.The following issues have been fixed:July 31The following issues have been fixed:1. Fixed an issue where some material skin VFX were not displayed in Everlight Sea.The following issues are expected to be fixed by 05:00 PT. Actual completion time may vary:1. Fixed an issue where Colorful Badge Loot Crates could not be purchased in the Lightforge Shop.Once Human Development Team ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42949884/89d76d9aacf5bf977234accc7074aacfde14f51c.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 19:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Version, 3.0.2, Bug, Fixes, July, 31</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">Dear Metas,</div><p class="bb_paragraph">If you encounter any issues while playing, please contact us using the following methods:</p><p class="bb_paragraph">PC: <b>ESC - Support & Feedback - Submit Suggestion</b></p><p class="bb_paragraph">Mobile: <b>Map left-side menu - Headphones icon at bottom right - Suggestions - Submit Suggestion</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">We've been gathering community feedback and actively addressing your concerns.</p><div class="bb_h3">The following issues have been fixed:</div><p class="bb_paragraph">July 31<br>The following issues have been fixed:<br>1. Fixed an issue where some material skin VFX were not displayed in Everlight Sea.<br>The following issues are expected to be fixed by 05:00 PT. Actual completion time may vary:<br>1. Fixed an issue where Colorful Badge Loot Crates could not be purchased in the Lightforge Shop.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Once Human Development Team</p>]]> </content:encoded>
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<item>
<title>GeForce RTX 5070 Ti Buyer Gets an Awful Surprise Instead</title>
<link>https://xinker.org/geforce-rtx-5070-ti-buyer-gets-an-awful-surprise-instead</link>
<guid>https://xinker.org/geforce-rtx-5070-ti-buyer-gets-an-awful-surprise-instead</guid>
<description><![CDATA[  RTX video cards are extremely popular for the power they can give gaming PCs, but one gamer who paid a large sum for a Gigabyte RTX 5070 Ti got a lousy surprise instead of the card he ordered. Unfortunately, this isn&#039;t the first time that this has happened to a buyer of a graphics card, but on the plus side, this PC gamer was ready for the possibility. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/geforce-gigabyte-5070-ti.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 19:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>GeForce, RTX, 5070, Buyer, Gets, Awful, Surprise, Instead</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/geforce-gigabyte-5070-ti.jpg" crossorigin="anonymous"> RTX video cards are extremely popular for the power they can give gaming PCs, but one gamer who paid a large sum for a Gigabyte RTX 5070 Ti got a lousy surprise instead of the card he ordered. Unfortunately, this isn't the first time that this has happened to a buyer of a graphics card, but on the plus side, this <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgamerant.com%2Ftag%2Fpc%2F" target="_blank" rel=" noopener">PC</a> gamer was ready for the possibility.<br><br>]]> </content:encoded>
</item>

<item>
<title>Dev Note #13</title>
<link>https://xinker.org/dev-note-13</link>
<guid>https://xinker.org/dev-note-13</guid>
<description><![CDATA[ Hello, this is Taehyun Kim, director of Sudden Attack Zero Point.First, we would like to sincerely thank everyone who has been playing our game since the launch of Early Access and who took the time to share honest feedback through Steam reviews.We are reading the reviews you have left, and the development team is currently working out which items to prioritize.Today, we would like to share where we stand and how we plan to improve on the feedback we have heard most often since Early Access began.\[Feedback on the Service Environment]1. Improvements to Service Regions and EnvironmentSudden Attack Zero Point launched with servers in a limited number of regions,and because we are still in the early days of Early Access, we are building out our server infrastructure in stages so that the matchmaking pool does not become too thinly spread.The development team is currently preparing to open a Europe server as well, and we will do our best to provide a better server environment as quickly as we can.Once these improvements are confirmed, we will share the specific schedule in a separate announcement.2. The Absence of a Custom Match SystemWe fully share the view that playing the maps and modes of your choice with people you know, and gathering together as a clan or a community, has been an important part of what makes the Sudden Attack series fun.With that in mind, we are working to introduce a Custom Match system — one that lets players create their own room and set the map, mode, number of players, and more — in Season 2.\[Feedback on the Play Experience]1. Ghost WalkIn Dev Note #12, we explained the reasoning behind removing ghost walk, but since Early Access began, many of you have continued to tell us how much you miss having that movement available.That said, we consider that ghost walk created too large a gap in combat performance depending on player skill, and that it was never an intended feature. For now, we have no plans to restore it in its original form.Instead, we will keep looking for other ways to make up for the feel of the controls that longtime players have grown used to.2. Weapon BalanceWe are analyzing weapon performance in detail based on the actual gameplay data accumulated since Early Access began,and to prevent any single weapon from becoming overly dominant and to ensure that players can compete on fair terms regardless of their weapon choice, we will continue to adjust weapon balance.3. Concerns About Pay to WinIn Sudden Attack Zero Point, the grade of a part skin indicates its rarity and nothing more; there is no difference in performance or stats based on grade.Additional options are likewise designed to stay within a range that does not determine the outcome of combat, and through Mastery Crates you can obtain parts with the very same options without spending SP or Key Cards.We will continue monitoring part option balance throughout live service, and should we determine that anything has too much influence on combat outcomes, we will make adjustments.4. Feel of the ControlsWe have received a great deal of feedback about the feel of the controls, and based on what you have told us, we are planning improvements item by item.· Hit registration: We believe network compensation may be making some hit registration feel off. We will review the shape of the hitboxes together with the server-side registration logic.· Sniper rifle handling: We have seen some feedback that sniping feels different without quickscope.As explained in Dev Note #12, support for it depends on the scope part.Scope QS supports quickscope (a zoom with no animation), while Scope FS provides a faster weapon swap.If you equip a part that supports quickscope, you will find the handling closer to that of the original game. We will keep refining the overall feel of the controls going forward.\[Feedback on Stability and Content]1. Bugs and Client IssuesWe have received some reports from players who were unable to get into the game at all during startup or loading.We are treating these issues as our highest priority and are fixing them in order, beginning with the ones we have been able to reproduce. If you run into a problem, please report it to Support with a detailed description of the situation and your PC specifications, and we will review it as a priority.2. Limited ContentThe development team is aware that the number of modes and maps and the variety of weapons are limited in Early Access, and we understand that this can make the play experience feel repetitive.With that in mind, we are preparing a range of maps and weapons, including the Vampire Mode that so many of you asked for, and we will keep adding more over time. We hope you will look forward to the content in future updates.3. Concerns About Abnormal PlayOn the anti-cheat side, we are advancing the detection systems currently in place, and we are also preparing to strengthen our detection logic for abnormal play and to improve the reporting feature.Anti-cheat is a ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45551505/7ac3f3a536ed9f34d53f100b4af729819d6ee3ae.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 19:08:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dev, Note, 13</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, this is Taehyun Kim, director of Sudden Attack Zero Point.</p><p class="bb_paragraph">First, we would like to sincerely thank everyone who has been playing our game since the launch of Early Access and who took the time to share honest feedback through Steam reviews.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We are reading the reviews you have left, and the development team is currently working out which items to prioritize.<br>Today, we would like to share where we stand and how we plan to improve on the feedback we have heard most often since Early Access began.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>\[Feedback on the Service Environment]</b><br><br><b>1. Improvements to Service Regions and Environment</b><br>Sudden Attack Zero Point launched with servers in a limited number of regions,</p><p class="bb_paragraph">and because we are still in the early days of Early Access, we are building out our server infrastructure in stages so that the matchmaking pool does not become too thinly spread.</p><p class="bb_paragraph">The development team is currently preparing to open a Europe server as well, and we will do our best to provide a better server environment as quickly as we can.</p><p class="bb_paragraph">Once these improvements are confirmed, we will share the specific schedule in a separate announcement.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>2. The Absence of a Custom Match System</b></p><p class="bb_paragraph">We fully share the view that playing the maps and modes of your choice with people you know, and gathering together as a clan or a community, has been an important part of what makes the Sudden Attack series fun.</p><p class="bb_paragraph">With that in mind, we are working to introduce a Custom Match system — one that lets players create their own room and set the map, mode, number of players, and more — in Season 2.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>\[Feedback on the Play Experience]</b><br><br><b>1. Ghost Walk</b><br>In <b><a class="bb_link" href="https://store.steampowered.com/news/app/3576070/view/705526483146244842" target="_blank" rel="">Dev Note #12</a></b>, we explained the reasoning behind removing ghost walk, but since Early Access began, many of you have continued to tell us how much you miss having that movement available.</p><p class="bb_paragraph">That said, we consider that ghost walk created too large a gap in combat performance depending on player skill, and that it was never an intended feature. For now, we have no plans to restore it in its original form.<br><br>Instead, we will keep looking for other ways to make up for the feel of the controls that longtime players have grown used to.</p><p class="bb_paragraph"><b>2. Weapon Balance</b><br><br>We are analyzing weapon performance in detail based on the actual gameplay data accumulated since Early Access began,<br><br>and to prevent any single weapon from becoming overly dominant and to ensure that players can compete on fair terms regardless of their weapon choice, we will continue to adjust weapon balance.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>3. Concerns About Pay to Win</b></p><p class="bb_paragraph">In Sudden Attack Zero Point, the grade of a part skin indicates its rarity and nothing more; there is no difference in performance or stats based on grade.<br><br>Additional options are likewise designed to stay within a range that does not determine the outcome of combat, and through Mastery Crates you can obtain parts with the very same options without spending SP or Key Cards.<br><br>We will continue monitoring part option balance throughout live service, and should we determine that anything has too much influence on combat outcomes, we will make adjustments.</p><p class="bb_paragraph"><b>4. Feel of the Controls</b><br>We have received a great deal of feedback about the feel of the controls, and based on what you have told us, we are planning improvements item by item.</p><p class="bb_paragraph">· Hit registration: We believe network compensation may be making some hit registration feel off. We will review the shape of the hitboxes together with the server-side registration logic.<br><br>· Sniper rifle handling: We have seen some feedback that sniping feels different without quickscope.<br><br>As explained in <b><a class="bb_link" href="https://store.steampowered.com/news/app/3576070/view/705526483146244842" target="_blank" rel="">Dev Note #12</a></b>, support for it depends on the scope part.</p><p class="bb_paragraph">Scope QS supports quickscope (a zoom with no animation), while Scope FS provides a faster weapon swap.</p><p class="bb_paragraph">If you equip a part that supports quickscope, you will find the handling closer to that of the original game. We will keep refining the overall feel of the controls going forward.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>\[Feedback on Stability and Content]</b><br><br><b>1. Bugs and Client Issues</b><br>We have received some reports from players who were unable to get into the game at all during startup or loading.<br>We are treating these issues as our highest priority and are fixing them in order, beginning with the ones we have been able to reproduce. If you run into a problem, please report it to Support with a detailed description of the situation and your PC specifications, and we will review it as a priority.<br><br><b>2. Limited Content</b><br>The development team is aware that the number of modes and maps and the variety of weapons are limited in Early Access, and we understand that this can make the play experience feel repetitive.<br><br>With that in mind, we are preparing a range of maps and weapons, including the Vampire Mode that so many of you asked for, and we will keep adding more over time. We hope you will look forward to the content in future updates.<br><br><b>3. Concerns About Abnormal Play</b><br>On the anti-cheat side, we are advancing the detection systems currently in place, and we are also preparing to strengthen our detection logic for abnormal play and to improve the reporting feature.</p><p class="bb_paragraph">Anti-cheat is also running at all times, and we regularly detect and take action against players using unauthorized programs. We believe a fair competitive environment is fundamental to any FPS, so we will continue to respond without compromise.</p><p class="bb_paragraph">We see Early Access as a process of completing the game together with you.<br>We humbly accept the criticism you have given us where we have fallen short of your expectations,</p><p class="bb_paragraph">and we will look at the feedback you send us and prove ourselves through real improvements, one at a time.<br>We will continue to share our development progress with you on a regular basis.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you.</p>]]> </content:encoded>
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<title>Square Enix says that weird Kingdom Hearts Collection cover art wasn&amp;apos;t AI&#45;generated and &amp;quot;issues&amp;quot; like Donald Duck&amp;apos;s uneven number of fingers &amp;quot;resulted from human error&amp;quot;</title>
<link>https://xinker.org/square-enix-says-that-weird-kingdom-hearts-collection-cover-art-wasnt-ai-generated-and-issues-like-donald-ducks-uneven-number-of-fingers-resulted-from-human-error</link>
<guid>https://xinker.org/square-enix-says-that-weird-kingdom-hearts-collection-cover-art-wasnt-ai-generated-and-issues-like-donald-ducks-uneven-number-of-fingers-resulted-from-human-error</guid>
<description><![CDATA[  A finger on the monkey&#039;s paw curled with Nintendo fans wishing they could play the Kingdom Hearts games on Switch 2. A collection combining the mainline trilogy was announced in June, but it came with cover art that was immediately hit with AI accusations, a claim Square Enix is now wholeheartedly refuting. In a statement given to GameSpot, the company claims everything in that cover is manmade, and the problems people were highlighting came from human hands.  &quot;We’re aware of feedback regarding recent Kingdom Hearts visuals,&quot; a Square Enix PR representative said. &quot;These assets were created by our development team without the use of generative AI, and the issues resulted from human error.&quot; This would be fine and dandy if we were talking about one or two problems, but there&#039;s a long list when it comes to that visual. Donald Duck has three fingers on one hand and four on the other, the hands on the clock tower don&#039;t look straight and the details around the gears of the clock are muddy, the Keyblades have inconsistently sized keychains – I could go on. The Kingdom Hearts Collection [I~III] features KH 1.5+2.5, 2.8 and III + Re Mind (DLC)!Launching October 8 on Nintendo Switch 2, PlayStation 5, Xbox Series X|S and Xbox on PC. pic.twitter.com/fz7r1dtIbJJune 9, 2026 It&#039;s worth noting many of these things are tropes of gen-AI imagery, hence why fans were so quick to accuse Square Enix of using it in this instance. The software used to create AI imagery gets these facets a little bit wrong because what it puts out is a composite picture using other assets, made extremely quickly. Nonetheless, the statement points to the revised artwork. &quot;Quality is extremely important to us, and updated assets have been implemented where appropriate,&quot; finishes Square Enix&#039;s comment. Another cover has since been put out. Some things have been sorted, like Donald&#039;s hands, but other parts, like the zipper on Sora&#039;s jacket going nowhere, remain. Yet another version exists on YouTube, where characters have simply been moved around. The original is still easy to find on Square Enix&#039;s Twitter feed. The Kingdom Hearts Collection comes out on October 6, and maybe we&#039;ll see another draft of this art when it actually hits shelves. Further proving Kingdom Hearts&#039; existence is a miracle, ex-Disney CEO says he can&#039;t even remember why he greenlit the JRPG in the first place. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/D9ue3qyEoYupTgffoap5sQ-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 19:02:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Square, Enix, says, that, weird, Kingdom, Hearts, Collection, cover, art, wasnt, AI-generated, and, issues, like, Donald, Ducks, uneven, number, fingers, resulted, from, human, error</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/D9ue3qyEoYupTgffoap5sQ-1280-80.jpg" crossorigin="anonymous"> A finger on the monkey's paw curled with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fplatforms%2Fnintendo%2F" target="_blank" rel=" noopener">Nintendo</a> fans wishing they could play the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fgames%2Frpg%2Fkingdom-hearts%2F" target="_blank" rel=" noopener">Kingdom Hearts</a> games on Switch 2. A collection combining the mainline trilogy was announced in June, but it came with cover art that was <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fkingdom-hearts%2Fkingdom-hearts-ai-art-accusations-hit-square-enix-and-that-sure-looks-like-slop-to-me%2F" target="_blank" rel=" noopener">immediately hit with AI accusations</a>, a claim Square Enix is now wholeheartedly refuting.<br><br> In a statement <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fexclusive-disney-insists-that-cursed-kingdom-hearts-art-was-not-ai-generated%2F" target="_blank" rel=" noopener">given to GameSpot</a>, the company claims everything in that cover is manmade, and the problems people were highlighting came from human hands. <br><br> "We’re aware of feedback regarding recent Kingdom Hearts visuals," a Square Enix PR representative said. "These assets were created by our development team without the use of generative AI, and the issues resulted from human error."<br><br> This would be fine and dandy if we were talking about one or two problems, but there's a long list when it comes to that visual. Donald Duck has three fingers on one hand and four on the other, the hands on the clock tower don't look straight and the details around the gears of the clock are muddy, the Keyblades have inconsistently sized keychains – I could go on.<br><br> The Kingdom Hearts Collection [I~III] features KH 1.5+2.5, 2.8 and III + Re Mind (DLC)!Launching October 8 on Nintendo Switch 2, PlayStation 5, Xbox Series X|S and Xbox on PC. <a class="bb_link" href="http://pic.twitter.com/fz7r1dtIbJ" target="_blank" rel="">pic.twitter.com/fz7r1dtIbJ</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2064362651036369250" target="_blank" rel="">June 9, 2026</a><br><br> It's worth noting many of these things are tropes of gen-AI imagery, hence why fans were so quick to accuse Square Enix of using it in this instance. The software used to create AI imagery gets these facets a little bit wrong because what it puts out is a composite picture using other assets, made extremely quickly.<br><br> Nonetheless, the statement points to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fkingdom-hearts%2Fkingdom-hearts-collection-cover-art-quietly-changes-following-accusations-of-ai-generation%2F" target="_blank" rel=" noopener">the revised artwork</a>. "Quality is extremely important to us, and updated assets have been implemented where appropriate," finishes Square Enix's comment.<br><br> Another cover has since been put out. Some things have been sorted, like Donald's hands, but other parts, like the zipper on Sora's jacket going nowhere, remain. Yet another version exists on YouTube, where characters have simply been moved around.<br><br> The original is still easy to find on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FKINGDOMHEARTS%2Fstatus%2F2064362651036369250" target="_blank" rel=" noopener">Square Enix's Twitter feed</a>. The Kingdom Hearts Collection comes out on October 6, and maybe we'll see another draft of this art when it actually hits shelves.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fkingdom-hearts%2Ffurther-proving-kingdom-hearts-existence-is-a-miracle-ex-disney-ceo-says-he-cant-even-remember-why-he-greenlit-the-jrpg-in-the-first-place%2F" target="_blank" rel=" noopener"><i>Further proving Kingdom Hearts' existence is a miracle, ex-Disney CEO says he can't even remember why he greenlit the JRPG in the first place.</i></a><br><br> [/url]]]> </content:encoded>
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<title>The new Star Wars D&amp;amp;D RPG could be the best thing Wizards of the Coast does all decade</title>
<link>https://xinker.org/the-new-star-wars-dd-rpg-could-be-the-best-thing-wizards-of-the-coast-does-all-decade</link>
<guid>https://xinker.org/the-new-star-wars-dd-rpg-could-be-the-best-thing-wizards-of-the-coast-does-all-decade</guid>
<description><![CDATA[  Late on Thursday July 30, the final reveal of Wizards of the Coast&#039;s Dungeons and Dragons Vision Keynote at GenCon was an absolute showstopper - Star Wars D&amp;D. Due to arrive in the fall of 2027 as the key release in the &#039;Season of Rebellion&#039;, this will be the second major crossover project in a new Universe&#039;s Beyond initiative that pairs D&amp;D rules with other classic IPs, following on from an equally audacious World of Warcraft crossover this winter. Read the full story on Wargamer: The new Star Wars D&amp;D RPG could be the best thing Wizards of the Coast does all decade ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/dnd-star-wars-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 18:50:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, new, Star, Wars, D&amp;D, RPG, could, the, best, thing, Wizards, the, Coast, does, all, decade</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/dnd-star-wars-900x506.jpg" crossorigin="anonymous"> Late on Thursday July 30, the final reveal of Wizards of the Coast's Dungeons and Dragons Vision Keynote at GenCon was an absolute showstopper - Star Wars D&D. Due to arrive in the fall of 2027 as the key release in the 'Season of Rebellion', this will be the second major crossover project in a new Universe's Beyond initiative that pairs D&D rules with other classic IPs, following on from an equally audacious World of Warcraft crossover this winter.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fdnd%2Fstar-wars-rpg-great-news" target="_blank" rel=" noopener">The new Star Wars D&D RPG could be the best thing Wizards of the Coast does all decade</a><br><br>]]> </content:encoded>
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<title>Locating the DLC Quest</title>
<link>https://xinker.org/locating-the-dlc-quest</link>
<guid>https://xinker.org/locating-the-dlc-quest</guid>
<description><![CDATA[ Need help starting &#039;The Night of the Unextinguished Flame&#039; DLC in The Relic: First Guardian? Watch the video below to find the exact location, kick off your new questline, and unlock your exclusive rewards! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44992004/49edb1c763baa36534db6cbc043238b9091e335c.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 18:46:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Locating, the, DLC, Quest</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Need help starting 'The Night of the Unextinguished Flame' DLC in The Relic: First Guardian? Watch the video below to find the exact location, kick off your new questline, and unlock your exclusive rewards!</p><p class="bb_paragraph"></p><div data-youtube='"yzTzt15GEPA' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>Gears of War E&#45;Day beta dates, times, and how to get access</title>
<link>https://xinker.org/gears-of-war-e-day-beta-dates-times-and-how-to-get-access</link>
<guid>https://xinker.org/gears-of-war-e-day-beta-dates-times-and-how-to-get-access</guid>
<description><![CDATA[  The Gears of War E-Day multiplayer beta gives you a chance to try out the upcoming game for free while allowing the dev team at The Coalition a chance to see how it handles under stress. I&#039;d call that a win-win.If you want to join in and check out the multiplayer aspect of the upcoming game, here&#039;s how to gain access to the latest Gears of War beta, including the dates and times the server is open to all.Gears of War E-Day beta dates  (Image credit: The Coalition) The Gears of War: E-Day Multiplayer Beta goes live across two weekends: August 6 - 10, and August 13 - 17, 2026. The first is for players with early access, while the second weekend is open for everyone. The beta is focussed solely on the multiplayer aspect of the new Gears of War game, including the brand-new Horde Siege mode, which is &quot;an Evolution of Gears&#039; Iconic PvE Mode&quot;, featuring 12 players split into smaller squads, each playing cooperatively against the harsh and demanding environment.  You&#039;ll be able to try this and of course PvP in both weekends of the beta, so if you want to know how to get involved, read on.How to join the Gears of War E-Day beta  (Image credit: The Coalition) To get early access to the Gears of War E-Day beta, you must pre-order the game or have an active Game Pass Ultimate or PC subscription. This does mean that there is technically a cost to playing early, but if you already have Game Pass Ultimate, you&#039;re in. Unfortunately, this does mean that those on Game Pass Premium or Essential won&#039;t get early access, but you can upgrade your subscription level if you so wish. You can do this or purchase the game any time before the early access beta ends on August 10 to get in. If you&#039;d rather not make the commitment to the game or Game Pass Ultimate or PC just yet, then you can still participate in the beta during the second weekend, simply by downloading the beta on Xbox or PC nearer the time. If you&#039;re not on PC or Xbox and are wondering about those Gears of War PS5 rumors, we&#039;ve got a separate article for you. © GamesRadar+. Not to be reproduced without permission. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/gwHJqjwRwKTnj57tvek5Gj-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 18:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gears, War, E-Day, beta, dates, times, and, how, get, access</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/gwHJqjwRwKTnj57tvek5Gj-1280-80.jpg" crossorigin="anonymous"> The Gears of War E-Day multiplayer beta gives you a chance to try out the upcoming game for free while allowing the dev team at The Coalition a chance to see how it handles under stress. I'd call that a win-win.<br><br>If you want to join in and check out the multiplayer aspect of the upcoming game, here's how to gain access to the latest Gears of War beta, including the dates and times the server is open to all.<br><br><div class="bb_h2"><u>Gears of War E-Day beta dates</u></div> <img src="https://cdn.mos.cms.futurecdn.net/ATfFcxUJiB6vCjEoxbB8T.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: The Coalition)</u> <b>The Gears of War: E-Day Multiplayer Beta goes live across two weekends: August 6 - 10, and August 13 - 17, 2026. The first is for players with early access, while the second weekend is open for everyone.</b><br><br> The beta is focussed solely on the multiplayer aspect of the new Gears of War game, including the brand-new Horde Siege mode, which is "an Evolution of Gears' Iconic PvE Mode", featuring 12 players split into smaller squads, each playing <i>cooperatively</i> against the harsh and demanding environment. <br><br> You'll be able to try this and of course PvP in both weekends of the beta, so if you want to know how to get involved, read on.<br><br><div class="bb_h2"><u>How to join the Gears of War E-Day beta</u></div> <img src="https://cdn.mos.cms.futurecdn.net/eQZPfCWXK9njpMXeJisGnN.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: The Coalition)</u> <b>To get early access to the Gears of War E-Day beta, you must pre-order the game or have an active Game Pass Ultimate or PC subscription. This does mean that there is technically a cost to playing early, but if you already have Game Pass Ultimate, you're in.</b><br><br> Unfortunately, this does mean that those on Game Pass Premium or Essential won't get early access, but you can upgrade your subscription level if you so wish. You can do this or purchase the game any time before the early access beta ends on August 10 to get in.<br><br> If you'd rather not make the commitment to the game or Game Pass Ultimate or PC just yet, then you can still participate in the beta during the second weekend, simply by downloading the beta on Xbox or PC nearer the time.<br><br> <i>If you're not on PC or Xbox and are wondering about those </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgears-of-war%2Fgears-of-war-e-day-ps5" target="_blank" rel=" noopener"><i>Gears of War PS5</i></a><i> rumors, we've got a separate article for you.</i><br><br> <b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<title>Deltarune&amp;apos;s &amp;quot;last patch&amp;quot; before Chapter 6 offers &amp;quot;Nicer or Meaner&amp;quot; modes for Chapter 5&amp;apos;s Shadow Crystal boss, with a sweeter reward if you up the difficulty</title>
<link>https://xinker.org/deltarunes-last-patch-before-chapter-6-offers-nicer-or-meaner-modes-for-chapter-5s-shadow-crystal-boss-with-a-sweeter-reward-if-you-up-the-difficulty</link>
<guid>https://xinker.org/deltarunes-last-patch-before-chapter-6-offers-nicer-or-meaner-modes-for-chapter-5s-shadow-crystal-boss-with-a-sweeter-reward-if-you-up-the-difficulty</guid>
<description><![CDATA[  Deltarune just got its v0.0.253 patch, which is its final planned update before the release of Chapter 6. It includes a number of bug fixes, including softlocks, and the option to make one of Chapter 5&#039;s most challenging bosses easier or harder. The latest patch focuses on a number of bug fixes, particularly those related to softlocks that occur when you disconnect your headphones in certain parts of the game. Bugs where consumed items are no longer replenished and crashes when specific actions are performed have also been fixed.  However, the change that players are most excited – and angered – by is the change to Chapter 5&#039;s Shadow Crystal Boss. This is a challenging optional boss hidden within the chapter that now has three difficulty options. If they defeat you, then a Pink Bomb will spawn outside the arena and you can activate it to make the fight &quot;Nicer or Meaner.&quot; We have uploaded a new patch for DELTARUNE on Steam and Playstation. This one adds an optional toggle to a certain boss&#039;s bombs after you lose. This is the last patch we have planned for now. Thanks! pic.twitter.com/4xn4pPMgyyJuly 31, 2026 Choosing to make the fight Nicer will show you where certain attacks are targeting, and they will take a little longer before they hit, giving you more time to react. If you choose Meaner, then the boss will deal 25% more damage, and some attacks will be slightly faster. Minor spoilers for the Chapter 5 Shadow Crystal boss ahead. The patch notes include a cheeky line teasing that &quot;girls like it when you are better at dodging danmaku.&quot; This is actually a hint about the changes to the post-fight cutscene when you defeat Pink at the different difficulty settings. If you defeat her Meaner form, she will reward Kris with a flurry of kisses. However, if you choose the Nicer option, she&#039;ll taunt you by poking her tongue out. These differing cutscenes won&#039;t meaningfully change your playthrough, so choose the difficulty you&#039;re most comfortable with. However, if winning kisses from your pixel pink waifu are important to you, there&#039;s a challenging road ahead. Deltarune Chapter 5 update stops flirting from freezing the game and makes the final boss easier if you suck. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/QLEP2D5iwVTV6s8CeUo32Y-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 18:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Deltarunes, last, patch, before, Chapter, offers, Nicer, Meaner, modes, for, Chapter, 5s, Shadow, Crystal, boss, with, sweeter, reward, you, the, difficulty</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/QLEP2D5iwVTV6s8CeUo32Y-1280-80.jpg" crossorigin="anonymous"> Deltarune just got its v0.0.253 patch, which is its final planned update before the release of Chapter 6. It includes a number of bug fixes, including softlocks, and the option to make one of Chapter 5's most challenging bosses easier or harder.<br><br> The latest patch focuses on a number of bug fixes, particularly those related to softlocks that occur when you disconnect your headphones in certain parts of the game. Bugs where consumed items are no longer replenished and crashes when specific actions are performed have also been fixed. <br><br> However, the change that players are most excited – and angered – by is the change to Chapter 5's Shadow Crystal Boss. This is a challenging optional boss hidden within the chapter that now has three difficulty options. If they defeat you, then a Pink Bomb will spawn outside the arena and you can activate it to make the fight "Nicer or Meaner."<br><br> We have uploaded a new patch for DELTARUNE on Steam and Playstation. This one adds an optional toggle to a certain boss's bombs after you lose. This is the last patch we have planned for now. Thanks! <a class="bb_link" href="http://pic.twitter.com/4xn4pPMgyy" target="_blank" rel="">pic.twitter.com/4xn4pPMgyy</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2083010060876390484" target="_blank" rel="">July 31, 2026</a><br><br> Choosing to make the fight Nicer will show you where certain attacks are targeting, and they will take a little longer before they hit, giving you more time to react. If you choose Meaner, then the boss will deal 25% more damage, and some attacks will be slightly faster.<br><br> <i><b>Minor spoilers for the Chapter 5 Shadow Crystal boss ahead.</b></i><br><br> The patch notes include a cheeky line teasing that "girls like it when you are better at dodging danmaku." This is actually a hint about the changes to the post-fight cutscene when you defeat Pink at the different difficulty settings. If you defeat her Meaner form, she will reward Kris with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FRynTLDR%2Fstatus%2F2083023264608100604" target="_blank" rel=" noopener"><u>a flurry of kisses</u></a>. However, if you choose the Nicer option, she'll taunt you by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FREALPIPISPERSON%2Fstatus%2F2083092768642253139" target="_blank" rel=" noopener"><u>poking her tongue out</u></a>.<br><br> These differing cutscenes won't meaningfully change your playthrough, so choose the difficulty you're most comfortable with. However, if winning kisses from your pixel pink waifu are important to you, there's a challenging road ahead.<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fdeltarune-chapter-5-update-stops-flirting-from-freezing-the-game-and-makes-the-final-boss-easier-if-you-suck%2F" target="_blank" rel=" noopener"><u><i>Deltarune Chapter 5 update stops flirting from freezing the game and makes the final boss easier if you suck</i></u></a><i>.</i><br><br> [/url]]]> </content:encoded>
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<title>Dragon Ball: Sparking Zero Fans Are Really Struggling With DLC Episode Battles</title>
<link>https://xinker.org/dragon-ball-sparking-zero-fans-are-really-struggling-with-dlc-episode-battles</link>
<guid>https://xinker.org/dragon-ball-sparking-zero-fans-are-really-struggling-with-dlc-episode-battles</guid>
<description><![CDATA[  Dragon Ball: Sparking Zero Super Limit Breaking Neo’s new Episode Battles are somehow causing as much trouble for players as the infamous Great Ape Vegeta fight. ]]></description>
<enclosure url="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/07/dragonballsparkingzeroyamcha.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 18:32:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dragon, Ball:, Sparking, Zero, Fans, Are, Really, Struggling, With, DLC, Episode, Battles</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/07/dragonballsparkingzeroyamcha.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fthegamer.com%2Ftag%2Fdragon-ball-sparking-zero%2F" target="_blank" rel=" noopener">Dragon Ball: Sparking Zero</a> Super Limit Breaking Neo’s new Episode Battles are somehow causing as much trouble for players as the infamous Great Ape Vegeta fight.<br><br>]]> </content:encoded>
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<title>Slay the Spire 2 reverses card reworks in a new round of experimental balance changes</title>
<link>https://xinker.org/slay-the-spire-2-reverses-card-reworks-in-a-new-round-of-experimental-balance-changes</link>
<guid>https://xinker.org/slay-the-spire-2-reverses-card-reworks-in-a-new-round-of-experimental-balance-changes</guid>
<description><![CDATA[  New Slay the Spire 2 patch notes undo previous redesigns, while making fresh reworks and balance adjustments for the roguelike deckbuilder. Read the full story on PCGamesN: Slay the Spire 2 reverses card reworks in a new round of experimental balance changes ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/slay-the-spire-2-patch-notes-july-31-2026-balance-changes-card-reworks-mega-crit-roguelike-deckbuilder.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 18:32:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Slay, the, Spire, reverses, card, reworks, new, round, experimental, balance, changes</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/slay-the-spire-2-patch-notes-july-31-2026-balance-changes-card-reworks-mega-crit-roguelike-deckbuilder.jpg" crossorigin="anonymous"> New Slay the Spire 2 patch notes undo previous redesigns, while making fresh reworks and balance adjustments for the roguelike deckbuilder.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fslay-the-spire-2%2Fpatch-notes-july-31-2026" target="_blank" rel=" noopener">Slay the Spire 2 reverses card reworks in a new round of experimental balance changes</a><br><br>]]> </content:encoded>
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<title>How to find the Forza Horizon 6 winter Treasure Hunt in Hokubu</title>
<link>https://xinker.org/how-to-find-the-forza-horizon-6-winter-treasure-hunt-in-hokubu</link>
<guid>https://xinker.org/how-to-find-the-forza-horizon-6-winter-treasure-hunt-in-hokubu</guid>
<description><![CDATA[  The Forza Horizon 6 Hokubu Treasure Hunt for the winter season of the Italian Exotics Festival Playlist Series is in quite an obscure place on the map, with the photo clue giving you very little to go off. If you don&#039;t know where those big hay bale scarecrows can be found in Forza Horizon 6, then you&#039;re going to have a tough time scouring the region for this treasure chest. To help you find and smash it, I&#039;ve laid out the exact location of this Treasure Hunt in Forza Horizon 6 below.Forza Horizon 6 Hokubu Treasure Hunt location  (Image credit: Xbox Game Studios) The Forza Horizon 6 Treasure Hunt chest in the Hokubu is found on the northwestern side of the Shikisai-No-Aka flower fields, which is roughly in the middle of the region.  (Image credit: Xbox Game Studios) The treasure chest itself is in a car park between the highway road that goes around the north side of the flower fields and the white road that goes through them. There&#039;s a small garage building by this car park and the treasure chest is next to it, overlooking the snow-covered fields. It&#039;s a spot you can’t use Forza Horizon 6 fast travel to reach directly, but you can get close. Once you&#039;re there, smash into the treasure chest for an easy 100,000 Credits, making it a great way to get some Forza Horizon 6 money.This Treasure Hunt in FH6 isn&#039;t around for long as it&#039;s part of the limited-time Festival Playlist activities for the winter week. That means you&#039;ve got until 2:30pm UTC on August 6 to destroy the chest, otherwise the season will change to spring, and a new set of challenges will take its place time, including a new Treasure Hunt in Takashiro.© GamesRadar+. Not to be reproduced without permission. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/uHg8QMYCuhBEx6ptjLWS4K-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 18:24:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>How, find, the, Forza, Horizon, winter, Treasure, Hunt, Hokubu</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/uHg8QMYCuhBEx6ptjLWS4K-1280-80.jpg" crossorigin="anonymous"> The Forza Horizon 6 Hokubu Treasure Hunt for the winter season of the Italian Exotics Festival Playlist Series is in quite an obscure place on the map, with the photo clue giving you very little to go off. If you don't know where those big hay bale scarecrows can be found in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fforza-horizon-6-guide%2F" target="_blank" rel=" noopener">Forza Horizon 6</a>, then you're going to have a tough time scouring the region for this treasure chest. To help you find and smash it, I've laid out the exact location of this Treasure Hunt in Forza Horizon 6 below.<br><br><div class="bb_h2"><u>Forza Horizon 6 Hokubu Treasure Hunt location</u></div> <img src="https://cdn.mos.cms.futurecdn.net/so73pYJ25mTzgLF7TteE8K.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Xbox Game Studios)</u> The Forza Horizon 6 Treasure Hunt chest in the Hokubu is found on the <b>northwestern side of the Shikisai-No-Aka flower fields</b>, which is roughly in the middle of the region.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/W359A958ruHxC3XAmNUX2K.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Xbox Game Studios)</u> The treasure chest itself is in a car park between the highway road that goes around the north side of the flower fields and the white road that goes through them. There's a small garage building by this car park and the treasure chest is next to it, overlooking the snow-covered fields. It's a spot you can’t use <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fforza-horizon%2Fforza-horizon-6-fast-travel%2F" target="_blank" rel=" noopener">Forza Horizon 6 fast travel</a> to reach directly, but you can get close. Once you're there, smash into the treasure chest for an easy 100,000 Credits, making it a great way to get some <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fforza-horizon%2Fforza-horizon-6-money-farm%2F" target="_blank" rel=" noopener">Forza Horizon 6 money</a>.<br><br>This Treasure Hunt in FH6 isn't around for long as it's part of the limited-time Festival Playlist activities for the winter week. That means you've got until <b>2:30pm UTC on August 6</b> to destroy the chest, otherwise the season will change to spring, and a new set of challenges will take its place time, including a new Treasure Hunt in Takashiro.<br><br><b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<title>Is Gears of War E&#45;Day on PS5?</title>
<link>https://xinker.org/is-gears-of-war-e-day-on-ps5</link>
<guid>https://xinker.org/is-gears-of-war-e-day-on-ps5</guid>
<description><![CDATA[  Will Gears of War E-Day be on PS5 at launch, and if not, is that liable to change any time in the future? The new Gears of War prequel has captured attention since it was announced, but right now Xbox-owned games and their ports have a somewhat on-and-off relation with PlayStation 5, making it hard to know off-hand. Below I&#039;ll lay out the details and explain what you can play E-Day on.Will Gears of War E-Day be on PS5?  (Image credit: Xbox) No, there will NOT be a PS5 port of Gears of War E-Day, according to current information given to us by Microsoft. The current plan is for E-Day to be an Xbox exclusive, playable only on the Series X/S and PC. While at some point in the past it appeared as though Microsoft was considering a PlayStation port, that appears to have changed in the wake of variously changing business strategies at Xbox. This might come as a surprise to some, as recent Xbox games have had a habit of making it to PlayStation sooner or later, with recent years giving us PS5 ports of Starfield, Sea of Thieves, and the upcoming Fable game still planned for simultaneous releases on both consoles. However, Xbox appears to be reconsidering which games it makes ports of, at least when it comes to launch day. It&#039;s possible that we may see a later port of E-Day to PS5 in the future, but there&#039;s no guarantee of that, and it certainly won&#039;t be at launch day according to current information. If you&#039;re determined to see the historic moment where a chainsaw was duct-taped to a machine gun as soon as possible, you&#039;ll need access to an Xbox or Gaming PC. © GamesRadar+. Not to be reproduced without permission. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/Npi3KxYomoU8K74YxuEDc9-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 18:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gears, War, E-Day, PS5</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/Npi3KxYomoU8K74YxuEDc9-1280-80.jpg" crossorigin="anonymous"> Will Gears of War E-Day be on PS5 at launch, and if not, is that liable to change any time in the future? The new Gears of War prequel has captured attention since it was announced, but right now Xbox-owned games and their ports have a somewhat on-and-off relation with PlayStation 5, making it hard to know off-hand. Below I'll lay out the details and explain what you can play E-Day on.<br><br><div class="bb_h3"><u>Will Gears of War E-Day be on PS5?</u></div> <img src="https://cdn.mos.cms.futurecdn.net/Nu8NcTetF5xgrxb6Leyf49.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Xbox)</u> <b>No, there will NOT be a PS5 port of Gears of War E-Day, </b>according to current information given to us by Microsoft.<br><br> The current plan is for E-Day to be an Xbox exclusive, playable only on the Series X/S and PC. While at some point in the past it appeared as though Microsoft was considering a PlayStation port, that appears to have changed in the wake of variously changing business strategies at Xbox.<br><br> This might come as a surprise to some, as recent Xbox games have had a habit of making it to PlayStation sooner or later, with recent years giving us PS5 ports of Starfield, Sea of Thieves, and the upcoming Fable game still planned for simultaneous releases on both consoles. However, Xbox appears to be reconsidering which games it makes ports of, at least when it comes to launch day.<br><br> It's possible that we may see a later port of E-Day to PS5 in the future, but there's no guarantee of that, and it certainly won't be at launch day according to current information. If you're determined to see the historic moment where a chainsaw was duct-taped to a machine gun as soon as possible, you'll need access to an Xbox or Gaming PC.<br><br> <b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<title>Soundtrack Release and Theia Music Video</title>
<link>https://xinker.org/soundtrack-release-and-theia-music-video</link>
<guid>https://xinker.org/soundtrack-release-and-theia-music-video</guid>
<description><![CDATA[ * The original soundtrack DLC for Staffer Retro is now available.https://store.steampowered.com/app/4872130/Staffer_Retro__Original_Sound_Track/* Players who already own the base game can also purchase the soundtrack at a 5% discount through the bundle containing the base game and soundtrack.   * The music video for the main vocal track, Theia, has been released on Studio EIM&#039;s YouTube channel!   ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45700817/48332dd517a043377a2c9a8d70b8c3fef888fffb.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 18:06:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Soundtrack, Release, and, Theia, Music, Video</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><soundtrack dlc release></soundtrack></div><p class="bb_paragraph"></p><p class="bb_paragraph">* The original soundtrack DLC for Staffer Retro is now available.</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4872130/Staffer_Retro__Original_Sound_Track/" target="_blank" rel="">https://store.steampowered.com/app/4872130/Staffer_Retro__Original_Sound_Track/</a></p><p class="bb_paragraph">* Players who already own the base game can also purchase the soundtrack at a 5% discount through the bundle containing the base game and soundtrack.  </p><div data-youtube='"eRCkatI4--w' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"> * The music video for the main vocal track, Theia, has been released on Studio EIM's YouTube channel! </p><p class="bb_paragraph"> </p><div class="bb_h1"></div>]]> </content:encoded>
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<title>[New DLC] Summer Sea Set — Now Available</title>
<link>https://xinker.org/new-dlc-summer-sea-set-now-available</link>
<guid>https://xinker.org/new-dlc-summer-sea-set-now-available</guid>
<description><![CDATA[ Hello, this is the DragonSword : Awakening team.The new costume &amp; weapon skin collection [Summer Sea Set] is now available!Three heroes of Orbis return in summer attire inspired by the sun, the sea, and the moonlight on the night sea.■ Three New DLCsEach DLC includes a character costume and a matching weapon skin.DragonSword : Awakening - Costume : Coral Summer Mischief  Astria&#039;s swimsuit costume + Weapon skin [Sunshine Heartshot]DragonSword : Awakening - Costume : White Flower of the Blue Waves  Reina&#039;s swimsuit costume + Weapon skin [Petals at the Wave&#039;s Edge]DragonSword : Awakening - Costume : Moonlight on the Night Sea  Cerese&#039;s swimsuit costume + Weapon skin [Star upon the Waves]■ Bundle Package [Summer Sea Set]The bundle package DragonSword : Awakening - Summer Sea Set, containing all three DLCs, is also available.30% discount when purchasing the setIf you already own some of the individual DLCs, you can complete the set by purchasing only the remaining items (Complete the Set)■ Launch Discount10% discount on individual DLC purchases for 2 weeks from launch■ PricingEach DLC is priced at USD $7.99, with regional pricing based on Steam&#039;s purchasing power parity conversion. For the exact regional price, please check the store page.⚠️ Delayed Release Notice — [Moonlight on the Night Sea] DLCThe [Moonlight on the Night Sea] DLC (Cerese&#039;s costume + [Star upon the Waves] weapon skin) is currently in store page preparation.The items are visible in-game, but purchase is currently unavailable.Sales will begin once the store page preparation is complete.A separate notice will be posted when sales begin.???? Store Page: https://store.steampowered.com/app/4570720/Thank you.— The DragonSword : Awakening Team ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46066795/16e6b8eaa694fbb8f3aebc3bb1416d1b52415b6c.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 17:59:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, DLC, Summer, Sea, Set, —, Now, Available</media:keywords>
<content:encoded><![CDATA[<b>Hello, this is the DragonSword : Awakening team.</b><br><br>The new costume & weapon skin collection [Summer Sea Set] is now available!<br>Three heroes of Orbis return in summer attire inspired by the sun, the sea, and the moonlight on the night sea.<br><br><div data-youtube="PDV9hO3geEU" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br><hr><br><br><div class="bb_h3">■ Three New DLCs</div><br>Each DLC includes a character costume and a matching weapon skin.<br><br><ul class="bb_ul"><li><b>DragonSword : Awakening - Costume : Coral Summer Mischief</b><br>  Astria's swimsuit costume + Weapon skin [Sunshine Heartshot]<br></li><li><b>DragonSword : Awakening - Costume : White Flower of the Blue Waves</b><br>  Reina's swimsuit costume + Weapon skin [Petals at the Wave's Edge]<br></li><li><b>DragonSword : Awakening - Costume : Moonlight on the Night Sea</b><br>  Cerese's swimsuit costume + Weapon skin [Star upon the Waves]</li></ul><br><div class="bb_h3">■ Bundle Package [Summer Sea Set]</div><ul class="bb_ul"><li>The bundle package <b>DragonSword : Awakening - Summer Sea Set</b>, containing all three DLCs, is also available.<br></li><li><b>30% discount when purchasing the set</b><br></li><li>If you already own some of the individual DLCs, you can complete the set by purchasing only the remaining items (Complete the Set)</li></ul><br><div class="bb_h3">■ Launch Discount</div><ul class="bb_ul"><li><b>10% discount on individual DLC purchases for 2 weeks from launch</b></li></ul><br><div class="bb_h3">■ Pricing</div>Each DLC is priced at <b>USD $7.99, with regional pricing based on Steam's purchasing power parity conversion</b>. For the exact regional price, please check the store page.<br><br><hr><br><br><div class="bb_h3">⚠️ Delayed Release Notice — [Moonlight on the Night Sea] DLC</div><br><b>The [Moonlight on the Night Sea] DLC (Cerese's costume + [Star upon the Waves] weapon skin) is currently in store page preparation.</b><br><br><ul class="bb_ul"><li>The items are visible in-game, but purchase is currently unavailable.<br></li><li>Sales will begin once the store page preparation is complete.<br></li><li>A separate notice will be posted when sales begin.</li></ul><br><hr><br><br>???? Store Page: <a class="bb_link" href="https://store.steampowered.com/app/4570720/" target="_blank" rel="">https://store.steampowered.com/app/4570720/</a><br><br>Thank you.<br><br>— The DragonSword : Awakening Team]]> </content:encoded>
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<title>2026.08.06 (KST) New E.G.O Target Extraction</title>
<link>https://xinker.org/20260806-kst-new-ego-target-extraction</link>
<guid>https://xinker.org/20260806-kst-new-ego-target-extraction</guid>
<description><![CDATA[  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/43587230/b58eaa03412eb485febacb8394a6c6ce28cc30fe.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 17:56:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2026.08.06, KST, New, E.G.O, Target, Extraction</media:keywords>
<content:encoded><![CDATA[<div data-youtube="WHF8UsIT7Ts" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>Update Notes 1.0.6</title>
<link>https://xinker.org/update-notes-106</link>
<guid>https://xinker.org/update-notes-106</guid>
<description><![CDATA[ Hello, this is the DragonSword : Awakening team.Update 1.0.6 has been applied.Details of the update are as follows.■ New ContentNew costumes and weapon skins have been added for the following characters:  - Astria — Coral Summer Mischief  - Astria — Sunshine Heartshot  - Reina — White Flower of the Blue Waves  - Reina — Petals at the Wave&#039;s Edge  - Cerese — Moonlight on the Night Sea (Store page in preparation; will be available for sale once ready)  - Cerese — Star upon the Waves (Store page in preparation; will be available for sale once ready)Thank you.— The DragonSword : Awakening Team ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46066795/0307ed837b969cfadbe2f1e82c6d15f89f27663a.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 17:48:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, Notes, 1.0.6</media:keywords>
<content:encoded><![CDATA[<b>Hello, this is the DragonSword : Awakening team.</b><br><br>Update 1.0.6 has been applied.<br>Details of the update are as follows.<br><br><hr><br><br><div class="bb_h3">■ New Content</div><ul class="bb_ul"><li>New costumes and weapon skins have been added for the following characters:<br>  - Astria — Coral Summer Mischief<br>  - Astria — Sunshine Heartshot<br>  - Reina — White Flower of the Blue Waves<br>  - Reina — Petals at the Wave's Edge<br>  - Cerese — Moonlight on the Night Sea (Store page in preparation; will be available for sale once ready)<br>  - Cerese — Star upon the Waves (Store page in preparation; will be available for sale once ready)</li></ul><br><hr><br><br>Thank you.<br><br>— The DragonSword : Awakening Team]]> </content:encoded>
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<title>Бывший продюсер BioWare: Вероятность появления сборника Dragon Age на современных консолях сведена к нулю</title>
<link>https://xinker.org/bivshiy-prodyuser-bioware-veroyatnost-poyavleniya-sbornika-dragon-age-na-sovremennikh-konsolyakh-svedena-k-nulyu</link>
<guid>https://xinker.org/bivshiy-prodyuser-bioware-veroyatnost-poyavleniya-sbornika-dragon-age-na-sovremennikh-konsolyakh-svedena-k-nulyu</guid>
<description><![CDATA[  Несколько лет назад BioWare рассматривала возможность выпуска переиздания первых трех игр серии Dragon Age по аналогии с Mass Effect: Legendary Edition. Предполагалось, что сборник Dragon Age: Champion&#039;s Edition объединит Dragon Age: Origins (вместе с дополнением Awakening), Dragon Age II и Dragon Age: Inquisition в обновленном и улучшенном виде. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200481/8f4464d0a2-1_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 17:38:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Бывший, продюсер, BioWare:, Вероятность, появления, сборника, Dragon, Age, на, современных, консолях, сведена, нулю</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200481/8f4464d0a2-1_1390x600.jpg" crossorigin="anonymous"> Несколько лет назад <b>BioWare</b> рассматривала возможность выпуска переиздания первых трех игр серии <b>Dragon Age</b> по аналогии с <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamemag.ru%2Freviews%2Fmass-effect-legendary-edition" target="_blank" rel=" noopener"><b>Mass Effect: Legendary Edition</b></a>. Предполагалось, что сборник <b>Dragon Age: Champion's Edition</b> объединит <b>Dragon Age: Origins</b> (вместе с дополнением Awakening), <b>Dragon Age II </b>и <b>Dragon Age: Inquisition</b> в обновленном и улучшенном виде.<br><br>]]> </content:encoded>
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<title>Инсайдер: Halo Studios начала готовить ремейк Halo 2 и совершенно новую мультиплеерную Halo</title>
<link>https://xinker.org/insayder-halo-studios-nachala-gotovit-remeyk-halo-2-i-sovershenno-novuyu-multipleernuyu-halo</link>
<guid>https://xinker.org/insayder-halo-studios-nachala-gotovit-remeyk-halo-2-i-sovershenno-novuyu-multipleernuyu-halo</guid>
<description><![CDATA[  Выпустившая недавно Halo: Campaign Evolved команда Halo Studios приступила к работе над двумя новыми проектами, сообщил инсайдер Rebs Gaming. Речь идет о ремейке кампании оригинальной Halo 2 и следующем многопользовательском шутере во вселенной Halo.  ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200482/e1f18bc644-1_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 17:38:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Инсайдер:, Halo, Studios, начала, готовить, ремейк, Halo, совершенно, новую, мультиплеерную, Halo</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200482/e1f18bc644-1_1390x600.jpg" crossorigin="anonymous"> Выпустившая недавно <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamemag.ru%2Fnews%2F200474%2Fhalo-now-on-sale-ps5" target="_blank" rel=" noopener"><b>Halo: Campaign Evolved</b></a> команда <b>Halo Studios </b>приступила к работе над двумя новыми проектами, сообщил инсайдер <b>Rebs Gaming</b>. Речь идет о <b>ремейке кампании оригинальной Halo 2</b> и <b>следующем многопользовательском шутере во вселенной Halo</b>. <br><br>]]> </content:encoded>
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<title>Первый полёт Су&#45;17: немецкий Су&#45;22М4 возвращается со скидкой</title>
<link>https://xinker.org/perviy-polyot-su-17-nemetskiy-su-22m4-vozvrashchaetsya-so-skidkoy</link>
<guid>https://xinker.org/perviy-polyot-su-17-nemetskiy-su-22m4-vozvrashchaetsya-so-skidkoy</guid>
<description><![CDATA[ 2 августа 1966 года лётчик‑испытатель Владимир Ильюшин впервые поднял в воздух прототип истребителя-бомбардировщика Су-17 — первого в СССР самолёта с изменяемой стреловидностью крыла. Всего было произведено более 2800 единиц самолёта, включая экспортные модификации Су-20 и Су-22.С 31 июля (12:00 UTC+3) до 3 августа (12:00 UTC+3) ударный самолёт Su-22M4 WTD61 (Германия, VII ранг) можно приобрести со скидкой 30% за 6615 Золотых орлов.Самолёт возвращается в продажу и будет доступен после окончания акции за полную цену в 9450 Золотых орлов.[carousel autoadvance=&quot;true&quot;][/carousel]Су-22М4 поставлялись в ГДР в середине 1980-х, и часть из них после объединения Германии попала в Военно-технический испытательный центр бундесвера по авиационной технике (WTD 61). Эта версия Su-22M4 отличается от обычной уникальным камуфляжем. Su-22M4, как и его советский аналог Су-17М4, имеет хорошие ЛТХ, несёт большое количество средств противодействия, но при этом имеет доступ к ещё более широкому ассортименту подвесного вооружения, в числе которого УРВП с ТВ-наведением Х-29Т и всеракурсные УРВВ Р-60МК. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4649813/ceb472e641db538e12e45cf6606adc1ed5bd218c.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 17:38:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Первый, полёт, Су-17:, немецкий, Су-22М4, возвращается, со, скидкой</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/ceb472e641db538e12e45cf6606adc1ed5bd218c.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">2 августа 1966 года лётчик‑испытатель Владимир Ильюшин впервые поднял в воздух прототип истребителя-бомбардировщика Су-17 — первого в СССР самолёта с изменяемой стреловидностью крыла. Всего было произведено более 2800 единиц самолёта, включая экспортные модификации Су-20 и Су-22.</p><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph">С 31 июля (12:00 UTC+3) до 3 августа (12:00 UTC+3) ударный самолёт <b>Su-22M4 WTD61</b> (Германия, VII ранг) можно приобрести со скидкой 30% за 6615 Золотых орлов.</p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/d9f96a36533f7fb87c2f2788fa1133d87d0d6c38.png"></p><blockquote class="bb_blockquote"><p class="bb_paragraph">Самолёт возвращается в продажу и будет доступен после окончания акции за полную цену в 9450 Золотых орлов.</p></blockquote><p class="bb_paragraph"></p>[carousel autoadvance="true"]<img src="https://clan.fastly.steamstatic.com/images/4649813/716677e652b96bfbac46d1e7e83b3fe505b86f4a.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/0261684fca815f7cd79f87ab4e1202c8fbbda808.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/be6417f606b2b6513ab53f8a66004612c6a9fe82.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/9abce64c7c98f8f58e8682135b63e85153485751.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/fcd640e96e50eebffe92cd7af5dcff6f6cdf53d9.jpg">[/carousel]<p class="bb_paragraph">Су-22М4 поставлялись в ГДР в середине 1980-х, и часть из них после объединения Германии попала в Военно-технический испытательный центр бундесвера по авиационной технике (WTD 61). Эта версия Su-22M4 отличается от обычной уникальным камуфляжем. Su-22M4, как и его советский аналог Су-17М4, имеет хорошие ЛТХ, несёт большое количество средств противодействия, но при этом имеет доступ к ещё более широкому ассортименту подвесного вооружения, в числе которого УРВП с ТВ-наведением Х-29Т и всеракурсные УРВВ Р-60МК.</p>]]> </content:encoded>
</item>

<item>
<title>The Hot SUMMER BIG4 &amp;amp; BIG1 TEAL Lucky Capsule Open!!</title>
<link>https://xinker.org/the-hot-summer-big4-big1-teal-lucky-capsule-open</link>
<guid>https://xinker.org/the-hot-summer-big4-big1-teal-lucky-capsule-open</guid>
<description><![CDATA[ Mercenaries!!To welcome the summer, we have prepared a chance to acquire some hot items!!We have prepared various benefits for your purchase, so be sure to check them out!!Please refer to the announcement for details.1. The Hot SUMMER BIG4 Capsule\[Open Schedule]Time (UTC): 2026. 07. 31, 05:00 AM ~ 2026. 08. 06, 05:00 AM*Schedule may be subject to change.\[Purchase Bonus]We provide one bonus draw ticket for every 10 purchases.Special items are provided based on specific purchase points.You can obtain the special reward once per account.Each stage point refers to the points earned after completing the previous stage.The special bonus will be delivered to your mailbox.*Points are displayed starting from the stage clear points.Purchase Points &amp; ConditionsBonus RewardObtain Galil ACE 52 N.Penta(This specific item is a special bonus granted when obtained directly from a capsule, rather than as a special reward when purchasing a capsule.)M67 Green SignTOTAL 10PTNew Unique Box 1EATOTAL 40PTYager98K Glory ShooterTOTAL 50PTZ95R V.FuryTOTAL 60PTResolute 300 S.SlayerTOTAL 70PTGalil ACE 52 N.Penta\[Capsule Price]150 Medals per purchase\[Important Notes on Purchase]According to the terms and conditions and policy, this item cannot be withdrawn (canceled/refunded) upon purchase.When Purchasing capsules, each capsule machine will deliver 1 item based on the component rates.In total, you will receive 1 items.Hot SUMMER BIG4 Capsule contains Ultimate/Unique/Premium/Epic/Regular items.Special items are provided based on specific purchase points.Items for sale (including special items) may be sold as other items or in future events.In addition, we have modified the system so that pressing the immediate purchase button allows for quick repurchase.\[[u]Galil ACE 52 N.Penta[/u]]\[Z95R V.Fury]\[Custom Parts]BarrelOptionsTriggerOptionsGripOptions\[Resolute 300 S.Slayer]\[Custom Parts]BarrelOptionsScopeOptionsResolute 300 S. Slayer High0Magnification Scope\[Yager98K Glory Shooter]\[Rok-1 Mk.2 White Flare]This item is an Operation Grade weapon, providing 7 modification points compared to the Ultimate base model.\[Capsule Components]2. BIG1 TEAL Lucky Capsule\[Open Schedule]Time (UTC): 2026. 07. 31, 05:00 AM ~ 2026. 08. 06, 05:00 AM*Schedule may be subject to change.\[Purchase Bonus]We provide one bonus draw ticket for every 10 purchases.Special items are provided based on specific purchase points.You can obtain the special reward once per account.Each stage point refers to the points earned after completing the previous stage.The special bonus will be delivered to your mailbox.*Points are displayed starting from the stage clear points.Purchase Points &amp; ConditionsBonus RewardObtain Pavlovna Inspire(This specific item is a special bonus granted when obtained directly from a capsule, rather than as a special reward when purchasing a capsule.)CHK InspireTOTAL 15PTX93Ra InspireTOTAL 30PTUXP-45 InspireTOTAL 45PTMA-107 InspireTOTAL 60PTKCR InspireTOTAL 75PTBlack Moonblades\[Capsule Price]70 Medals per purchase\[Important Notes on Purchase]According to the terms and conditions and policy, this item cannot be withdrawn    (canceled/refunded) upon purchase.When Purchasing capsules, each capsule machine will deliver 1 item based on the component rates.In total, you will receive 1 items.BIG1 TEAL Lucky Capsule contains Primary/Secondary/Melee/Grenade/Character items.A special bonus will be given once based on the number of items purchased.For more information, please refer to our announcements.Items for sale (including special items) may be sold as other items or in future events.In addition, we have modified the system so that pressing the immediate purchase button allows for quick repurchase.\[Capsule Components]\[Black Moonblades]\[X93Ra Inspire]\[Pavlovna Inspire]\[UXP-45 Inspire]\[KCR Inspire]\[MA-107 Inspire]Sincerely,Your AVA Operations Team ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/39411000/38b3ed88ea6874450218b04915f6aff924c8d295.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 17:38:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Hot, SUMMER, BIG4, BIG1, TEAL, Lucky, Capsule, Open</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Mercenaries!!</p><p class="bb_paragraph"></p><p class="bb_paragraph">To welcome the summer, we have prepared a chance to acquire some hot items!!</p><p class="bb_paragraph">We have prepared various benefits for your purchase, so be sure to check them out!!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Please refer to the announcement for details.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>1. The Hot SUMMER BIG4 Capsule</b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/6334ae6a74151b63c6ba9d5b6267ba6edb263a82.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>\[Open Schedule]</b></p><blockquote class="bb_blockquote"><p class="bb_paragraph">Time (UTC): 2026. 07. 31, 05:00 AM ~ 2026. 08. 06, 05:00 AM</p><p class="bb_paragraph"><u>*Schedule may be subject to change.</u></p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph"><b>\[Purchase Bonus]</b></p><p class="bb_paragraph"><b><u>We provide one bonus draw ticket for every 10 purchases.</u></b></p><p class="bb_paragraph">Special items are provided based on specific purchase points.</p><p class="bb_paragraph">You can obtain the special reward once per account.</p><p class="bb_paragraph">Each stage point refers to the points earned after completing the previous stage.</p><p class="bb_paragraph">The special bonus will be delivered to your mailbox.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/9cfb5ca663c4fdafab32b0ca764725e2e7ac7193.png"></p><p class="bb_paragraph"><b><u>*Points are displayed starting from the stage clear points.</u></b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Purchase Points & Conditions</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Bonus Reward</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><u>Obtain Galil ACE 52 N.Penta</u></b></p><p class="bb_paragraph">(This specific item is a special bonus granted when obtained directly from a capsule, rather than as a special reward when purchasing a capsule.)</p></div><div class="bb_table_td"><p class="bb_paragraph">M67 Green Sign</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/756f300150911d8119b87bea1df79a71b63a80c1.jpg"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">TOTAL 10PT</p></div><div class="bb_table_td"><p class="bb_paragraph"><b><u>New Unique Box 1EA</u></b></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/8c7ed0490021bf5a13fe16629e29ee26c3cd6007.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">TOTAL 40PT</p></div><div class="bb_table_td"><p class="bb_paragraph"><b><u>Yager98K Glory Shooter</u></b></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/84271797c1905fcef0259a9c9023631c78e4af9a.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">TOTAL 50PT</p></div><div class="bb_table_td"><p class="bb_paragraph"><b><u>Z95R V.Fury</u></b></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/9fbd904368bcbd0f05a21289f2a843fc57d44081.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">TOTAL 60PT</p></div><div class="bb_table_td"><p class="bb_paragraph"><b><u>Resolute 300 S.Slayer</u></b></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/2c4057b0eac87ee9a483921f633153481f9ff87d.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">TOTAL 70PT</p></div><div class="bb_table_td"><p class="bb_paragraph"><b><u>Galil ACE 52 N.Penta</u></b></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/848058f0d8e65adca467b19b9fd2edb93ef2748e.png"></p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>\[Capsule Price]</b></p><p class="bb_paragraph"><u><b>150 Medals per purchase</b></u></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>\[Important Notes on Purchase]</b></p><ul class="bb_ul"><li><p class="bb_paragraph">According to the terms and conditions and policy, this item cannot be withdrawn</p><p class="bb_paragraph"> (canceled/refunded) upon purchase.</p></li><li><p class="bb_paragraph">When Purchasing capsules, each capsule machine will deliver 1 item based on the component rates.</p></li><li><p class="bb_paragraph">In total, you will receive 1 items.</p></li><li><p class="bb_paragraph"><b>Hot SUMMER BIG4 Capsule </b>contains Ultimate/Unique/Premium/Epic/Regular items.</p></li><li><p class="bb_paragraph">Special items are provided based on specific purchase points.</p></li><li><p class="bb_paragraph">Items for sale (including special items) may be sold as other items or in future events.</p></li><li><p class="bb_paragraph">In addition, we have modified the system so that pressing the immediate purchase button allows for quick repurchase.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>\[[u]Galil ACE 52 N.Penta[/u]]</b></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/b9c55297ade545776d9daff20738921f562e403b.png"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/ed42e4889d030e961362eb93bdcb6586deaf5a3c.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>\[Z95R V.Fury]</b></p><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/29a7546219cd2adc27a89f9f38327cf2c96523f0.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p><p class="bb_paragraph">\[Custom Parts]</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Barrel</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Options</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/9d8b6d5c98d151021e621248c38b95dbc309f29b.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/4b19d25153516af86172aa34fffc556a6f503c93.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/ca344e169500acf8f3e986f62eef4683a45eaf07.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/633e51bd30bc16be6ef7a98f65d634dc1bef7f4d.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Trigger</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Options</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/dfb3e68c2da2b6b9c415a080ceac50657e934af7.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/2dfd2ceeba0bdc8f22f8b261ed332e649018641d.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/3d2d1ef5fc8a71312aa9d7003848e5b8a5e4fe9c.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/4809005922e266525900fb5ad645c456dd0161a2.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Grip</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Options</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/845cbcc3c1da7574e47510cf2095510f89ac61bb.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/d338bce62fd496101325c654845ff1ad84f88228.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/7f1cf5cd17a5480249bccb086742095f579b4517.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/3be153614c2d98b0636d60ea4297bd62640c8427.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div></div></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/fb0b24b361e23bd00b02756028622a94ef85897f.png"></p><p class="bb_paragraph"><b>\[Resolute 300 S.Slayer]</b></p><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/c620a50a14b1b8689be79728247b2125bef00348.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p><p class="bb_paragraph">\[Custom Parts]</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Barrel</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Options</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/9d8b6d5c98d151021e621248c38b95dbc309f29b.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/c417d908352f8315cd2a2673e01ad48b99672527.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/ca344e169500acf8f3e986f62eef4683a45eaf07.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/b87f90e85393455d6d452d92f86614ffff963c4e.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/ca2f666268868e4f9b225fe908f5e9b4db3fb82c.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/2553bb22306d499e7cf43cad0cff054f94eec2d7.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div></div></div><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Scope</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Options</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/dac90c71867a8b3daa88df2b6d5bab577117bded.png%20style=-webkit-user-drag:%20none;%20max-width:%20100%25;"></p></div><div class="bb_table_td"><p class="bb_paragraph">Resolute 300 S. Slayer High0Magnification Scope</p></div></div></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/509d4890be112fbae53645af0637509dfeeb2ee7.png"></p><p class="bb_paragraph"><b>\[Yager98K Glory Shooter]</b></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/7606f4c8b52c9f8d7783440ce451282b7adfa1ba.png"></p><p class="bb_paragraph"><b>\[Rok-1 Mk.2 White Flare]</b></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/36d12a3ebdfa4e805442873e503415193e82b611.png"></p><p class="bb_paragraph"><b>This item is an Operation Grade weapon, providing 7 modification points compared to the Ultimate base model.</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>\[Capsule Components]</b></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/732cd23fabc66b3a24bf9674b2f15fea0e875c8d.png"></p><p class="bb_paragraph"></p><div class="bb_h1"><b>2. BIG1 TEAL Lucky Capsule</b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/0d0acb3091bb1e7a6656ad50d95029b91384a166.png"></p><p class="bb_paragraph"><b>\[Open Schedule]</b></p><blockquote class="bb_blockquote"><p class="bb_paragraph">Time (UTC): 2026. 07. 31, 05:00 AM ~ 2026. 08. 06, 05:00 AM</p><p class="bb_paragraph"><u>*Schedule may be subject to change.</u></p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph"><b>\[Purchase Bonus]</b></p><p class="bb_paragraph"><u><b>We provide one bonus draw ticket for every 10 purchases.</b></u></p><p class="bb_paragraph">Special items are provided based on specific purchase points.</p><p class="bb_paragraph">You can obtain the special reward once per account.</p><p class="bb_paragraph">Each stage point refers to the points earned after completing the previous stage.</p><p class="bb_paragraph">The special bonus will be delivered to your mailbox.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/bc43c7d6288e43584d025922632c07ee47768f00.png"></p><p class="bb_paragraph"><b><u>*Points are displayed starting from the stage clear points.</u></b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Purchase Points & Conditions</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Bonus Reward</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><u><b>Obtain Pavlovna Inspire</b></u></p><p class="bb_paragraph">(This specific item is a special bonus granted when obtained directly from a capsule, rather than as a special reward when purchasing a capsule.)</p></div><div class="bb_table_td"><p class="bb_paragraph"><u><b>CHK Inspire</b></u></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/0d9a631c82cf1a487acf503543d640f86dd71c7a.jpg"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">TOTAL 15PT</p></div><div class="bb_table_td"><p class="bb_paragraph"><u><b>X93Ra Inspire</b></u></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/1895c1e41a7f66408717f6e607db7c0c15ea2b1f.jpg"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">TOTAL 30PT</p></div><div class="bb_table_td"><p class="bb_paragraph"><u><b>UXP-45 Inspire</b></u></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/ae1a9ba15e2fdace928c40b4d716b2983e506974.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">TOTAL 45PT</p></div><div class="bb_table_td"><p class="bb_paragraph"><u><b>MA-107 Inspire</b></u></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/cc8afa76ece0a491f5b963bdc84b8da721eaa755.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">TOTAL 60PT</p></div><div class="bb_table_td"><p class="bb_paragraph"><u><b>KCR Inspire</b></u></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/79b0870cc0aa9b7b873808a76e7353136676ef7a.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">TOTAL 75PT</p></div><div class="bb_table_td"><p class="bb_paragraph"><u><b>Black Moonblades</b></u></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/aca922ae173e95ae693e08d00b32ce0790c06254.png"></p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>\[Capsule Price]</b></p><p class="bb_paragraph"><u><b>70 Medals per purchase</b></u></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>\[Important Notes on Purchase]</b></p><ul class="bb_ul"><li><p class="bb_paragraph">According to the terms and conditions and policy, this item cannot be withdrawn</p><p class="bb_paragraph">    (canceled/refunded) upon purchase.</p><p class="bb_paragraph">When Purchasing capsules, each capsule machine will deliver 1 item based on the component rates.</p><p class="bb_paragraph">In total, you will receive 1 items.</p><p class="bb_paragraph">BIG1 TEAL Lucky Capsule contains Primary/Secondary/Melee/Grenade/Character items.</p><p class="bb_paragraph">A special bonus will be given once based on the number of items purchased.</p><p class="bb_paragraph">For more information, please refer to our announcements.</p></li><li><p class="bb_paragraph">Items for sale (including special items) may be sold as other items or in future events.</p></li><li><p class="bb_paragraph">In addition, we have modified the system so that pressing the immediate purchase button allows for quick repurchase.</p></li></ul><p class="bb_paragraph"><b>\[Capsule Components]</b></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/7306f7a91ac69c7192f377c9bdfa4091dd8447fc.png"></p><p class="bb_paragraph">\[Black Moonblades]</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/aca922ae173e95ae693e08d00b32ce0790c06254.png"></p><p class="bb_paragraph">\[X93Ra Inspire]</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/1895c1e41a7f66408717f6e607db7c0c15ea2b1f.jpg"></p><p class="bb_paragraph">\[Pavlovna Inspire]</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/d12ad293993be481b4493be3927462be3be8182d.jpg"></p><p class="bb_paragraph">\[UXP-45 Inspire]</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/ae1a9ba15e2fdace928c40b4d716b2983e506974.png"></p><p class="bb_paragraph">\[KCR Inspire]</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/79b0870cc0aa9b7b873808a76e7353136676ef7a.png"></p><p class="bb_paragraph">\[MA-107 Inspire]</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/cc8afa76ece0a491f5b963bdc84b8da721eaa755.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Sincerely,</p><p class="bb_paragraph">Your AVA Operations Team</p>]]> </content:encoded>
</item>

<item>
<title>Grand Survival Play Event</title>
<link>https://xinker.org/grand-survival-play-event</link>
<guid>https://xinker.org/grand-survival-play-event</guid>
<description><![CDATA[ Mercenaries!The Grand Survival Event is back this weekend!!Please enjoy it casually!!Grand Survival Play EventPlay Grand Survival during the event period and claim your event rewards!!We look forward to your participation in this play event prepared for our 4th anniversary.The participation method is as follows.\[Event Schedule (UTC)]2026. 07. 31 05:00 AM~ 2026. 08. 03 05:00 AMIf the mode is not visible, it will appear after changing the region or reconnecting.Please join Grand Survival mode on the Quick Match server!!To join, you must uncheck the &quot;INSTRUSION&quot; option.We will provide the following rewards based on your gameplay history during the event period.Play countRewards3 times4th Anniversary Box 5EA5 times4th Anniversary Box 10EA10 times4th Anniversary Box 20EAWe will be giving away the 5 Infighter skins from the 4th Anniversary Box Jackpot to 4 lucky winners selected from all participants!!Dual Raven InfighterHealing Pistol InfighterAN X14 InfighterKatana InfighterLei Infighter - Pointman CharacterThe 4th Anniversary commemorative items are from the InFighter series.Additional Raffle Event!!We will randomly select 4 mercenaries who have played Grand Survival and award them 4,000 medals!!To celebrate our 4th anniversary, we have included a special raffle event, so we hope you become one of the lucky winners!!Rewards are scheduled to be announced and distributed within 3 days of the event&#039;s end.Thank you.Sincerely.Your AVA Global Operations Team ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/39411000/5e62068c4f452835837769c85972c1f9a9a61fdc.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 17:38:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Grand, Survival, Play, Event</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Mercenaries!</p><p class="bb_paragraph"></p><p class="bb_paragraph">The Grand Survival Event is back this weekend!!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Please enjoy it casually!!</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/5e62068c4f452835837769c85972c1f9a9a61fdc.png"></p><div class="bb_h1">Grand Survival Play Event</div><p class="bb_paragraph">Play Grand Survival during the event period and claim your event rewards!!</p><p class="bb_paragraph"></p><p class="bb_paragraph">We look forward to your participation in this play event prepared for our 4th anniversary.</p><p class="bb_paragraph">The participation method is as follows.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>\[Event Schedule (UTC)]</b></p><blockquote class="bb_blockquote"><p class="bb_paragraph">2026. 07. 31 05:00 AM~ 2026. 08. 03 05:00 AM</p></blockquote><p class="bb_paragraph">If the mode is not visible, it will appear after changing the region or reconnecting.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Please join Grand Survival mode on the Quick Match server!!</p><p class="bb_paragraph">To join, you must uncheck the "INSTRUSION" option.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39411000/d92010695e00a864ad7d47fbd875430a965aefc1.png"></p><p class="bb_paragraph">We will provide the following rewards based on your gameplay history during the event period.</p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph">Play count</p></div><div class="bb_table_th"><p class="bb_paragraph">Rewards</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">3 times</p></div><div class="bb_table_td"><p class="bb_paragraph">4th Anniversary Box 5EA</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">5 times</p></div><div class="bb_table_td"><p class="bb_paragraph">4th Anniversary Box 10EA</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">10 times</p></div><div class="bb_table_td"><p class="bb_paragraph">4th Anniversary Box 20EA</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph">We will be giving away the 5 Infighter skins from the 4th Anniversary Box Jackpot to 4 lucky winners selected from all participants!!</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Dual Raven Infighter</b></p><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/7b6c12e147b43fdfae6d958774993de5f56f7250.jpg"></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Healing Pistol Infighter</b></p><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/d35fe1d1c2076b4eb233d2fcd3da3df11726b6d6.jpg"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>AN X14 Infighter</b></p><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/41c3c3ae9de37cbb9d4dd068db4772e78d992f84.jpg"><b>Katana Infighter</b></p><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/3958651e030b6f08a4beea48b1a6c84c61dcb317.jpg"></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Lei Infighter - Pointman Character</b></p><p class="bb_paragraph"><img src="https://clan.steamstatic.com/images//39411000/4b28aeba8045b9188c3f84f5430c18ad817e5e42.jpg"></p></div></div></div><p class="bb_paragraph">The 4th Anniversary commemorative items are from the InFighter series.</p><p class="bb_paragraph"></p><div class="bb_h1">Additional Raffle Event!!</div><p class="bb_paragraph"><u><b>We will randomly select 4 mercenaries who have played Grand Survival and award them 4,000 medals!!</b></u></p><p class="bb_paragraph"></p><p class="bb_paragraph">To celebrate our 4th anniversary, we have included a special raffle event, so we hope you become one of the lucky winners!!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Rewards are scheduled to be announced and distributed within 3 days of the event's end.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Sincerely.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Your AVA Global Operations Team</p><p class="bb_paragraph"></p>]]> </content:encoded>
</item>

<item>
<title>A.V.A Global Banned Players List (July 2026) &amp;amp; Macro Usage Policy</title>
<link>https://xinker.org/ava-global-banned-players-list-july-2026-macro-usage-policy</link>
<guid>https://xinker.org/ava-global-banned-players-list-july-2026-macro-usage-policy</guid>
<description><![CDATA[ Mercenaries!We have identified and taken disciplinary action against players who used unauthorized third-party programs that disrupt fair gameplay.As part of our continuous effort to maintain a healthy and secure game environment, the A.V.A Global Operations Team strictly enforces our Code of Conduct and End User License Agreement (EULA).Any use of external software, modifications, or tools that alter game data or provide unfair advantages is strictly prohibited.1. Banned Player List&gt; Permanent game access restrictionBanned Player List****LAvri**frxup**iWho**fxc*C_Ronal**Jieemm***1448*As previously announced, we have taken disciplinary measures against accounts linked to those that engaged in misconduct.Please note that we have completed both the first and second internal analyses of the relevant logs, and adjustments have been made to the related areas.If you would like to confirm the related measures, please contact us via email and we will assist you.&gt; Mercenary with 30-day game access restriction for the first offense of macro usageBanned Player ListJy***Ville_V***XueAr***Yeaon***CEO***Ren***Detection Criteria: Detection of hardware memory macro usage and abnormal in-game click graph logs2.Macro Usage PolicyWith the May 26 update, a system has been implemented to identify abnormal click patterns.A.V.A Global does not recommend gameplay where firing speed is controlled via mechanical assistance rather than human intervention, and prioritizes fair play.I will explain the in-game click graph log.This graph generates real-time data regarding fire button clicks.It shows the interval between the first and second shots based on the number of times the fire button is pressed per second.In other words, if you press the fire button continuously at a rapid speed, that speed is displayed on the click graph.If you hold down the fire button for more than one second, the graph will not be displayed.This graph is designed to identify and detect patterns of rapidly clicking the fire button at a consistent speed. If a continuous pattern impossible for a human to perform is detected, it serves as grounds for suspecting and analyzing the use of macros.Generally, the fire rate graph log moves in accordance with the flow of motion when the character presses the fire button.The behavior may vary depending on the weapon handling style.If you execute shots through continuous clicking, there will be more instances where the graph is drawn.For 3- or 5-shot burst styles or full burst fire styles, no graph will be drawn.Given our game style, it is clear that firearms operated through rapid fire button clicks are appealing.However, we believe that macro functions create an unfair environment for players striving to master this play style.Even for professional-level players, such continuous movements are extremely difficult.The indiscriminate use of mechanical aids, such as macros, is considered an unfair practice, so please refrain from such behavior.We would like to warn you once again that regarding macros—that is, mechanical aids—this includes cases where settings are configured via hard memory through mouse software.Accordingly, if abnormal click speeds are maintained or a persistent pattern is detected in the graph, gameplay may be restricted in accordance with our operational policy.Furthermore, if logs are detected indicating that macro functions were enabled using mouse capabilities,it will be processed under the same standards as macro usage.The restriction policy is as follows:1. 1st offense - 30-day game access restriction2. 2nd offense - 90-day game access restriction3. 3rd offense - Permanent game access restrictionOur operations team will thoroughly verify and review reported matters before proceeding with processing. If no violation is detected:*However, this applies to physical functions equipped with macro capabilities.If abnormal macro software is used, a permanent game access restriction will be applied upon the first detection due to the restriction on cheat program usage.We appreciate your understanding and cooperation in maintaining a fair and competitive environment.We will continue our monitoring and enforcement efforts to ensure fair and enjoyable gameplay for all players.Thank you.Sincerely.Your AVA Global Operations Team ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/39411000/b6f21c6f48dd6b82597ecb8ef606297e766c0729.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 17:38:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>A.V.A, Global, Banned, Players, List, July, 2026, Macro, Usage, Policy</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Mercenaries!</p><p class="bb_paragraph"></p><p class="bb_paragraph">We have identified and taken disciplinary action against players who used <b>unauthorized third-party programs</b> that disrupt fair gameplay.</p><p class="bb_paragraph"></p><p class="bb_paragraph">As part of our continuous effort to maintain a healthy and secure game environment, the A.V.A Global Operations Team strictly enforces our <b>Code of Conduct</b> and <b>End User License Agreement (EULA).</b></p><p class="bb_paragraph">Any use of external software, modifications, or tools that alter game data or provide unfair advantages is <b>strictly prohibited.</b></p><p class="bb_paragraph"></p><div class="bb_h2">1. Banned Player List</div><p class="bb_paragraph">> Permanent game access restriction</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Banned Player List</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">****L</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Avri**</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">frxup**</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">iWho**</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">fxc*</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">C_Ronal**</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Jieemm***</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1448*</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph">As previously announced, we have taken disciplinary measures against accounts linked to those that engaged in misconduct.</p><p class="bb_paragraph">Please note that we have completed both the first and second internal analyses of the relevant logs, and adjustments have been made to the related areas.</p><p class="bb_paragraph">If you would like to confirm the related measures, please contact us via email and we will assist you.</p><p class="bb_paragraph"></p><p class="bb_paragraph">> Mercenary with 30-day game access restriction for the first offense of macro usage</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Banned Player List</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Jy***</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ville_V***</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">XueAr***</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Yeaon***</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">CEO***</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ren***</p></div></div></div><p class="bb_paragraph">Detection Criteria: Detection of hardware memory macro usage and abnormal in-game click graph logs</p><p class="bb_paragraph"></p><div class="bb_h2">2.Macro Usage Policy</div><p class="bb_paragraph">With the May 26 update, a system has been implemented to identify abnormal click patterns.</p><p class="bb_paragraph"></p><p class="bb_paragraph">A.V.A Global does not recommend gameplay where firing speed is controlled via mechanical assistance rather than human intervention, and prioritizes fair play.</p><p class="bb_paragraph"></p><p class="bb_paragraph">I will explain the in-game click graph log.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This graph generates real-time data regarding fire button clicks.</p><p class="bb_paragraph"></p><p class="bb_paragraph">It shows the interval between the first and second shots based on the number of times the fire button is pressed per second.</p><p class="bb_paragraph"></p><p class="bb_paragraph">In other words, if you press the fire button continuously at a rapid speed, that speed is displayed on the click graph.</p><p class="bb_paragraph"></p><p class="bb_paragraph">If you hold down the fire button for more than one second, the graph will not be displayed.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This graph is designed to identify and detect patterns of rapidly clicking the fire button at a consistent speed. If a continuous pattern impossible for a human to perform is detected, it serves as grounds for suspecting and analyzing the use of macros.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Generally, the fire rate graph log moves in accordance with the flow of motion when the character presses the fire button.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The behavior may vary depending on the weapon handling style.</p><p class="bb_paragraph"></p><p class="bb_paragraph">If you execute shots through continuous clicking, there will be more instances where the graph is drawn.</p><p class="bb_paragraph"></p><p class="bb_paragraph">For 3- or 5-shot burst styles or full burst fire styles, no graph will be drawn.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Given our game style, it is clear that firearms operated through rapid fire button clicks are appealing.</p><p class="bb_paragraph"></p><p class="bb_paragraph">However, we believe that macro functions create an unfair environment for players striving to master this play style.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Even for professional-level players, such continuous movements are extremely difficult.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The indiscriminate use of mechanical aids, such as macros, is considered an unfair practice, so please refrain from such behavior.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We would like to warn you once again that regarding macros—that is, mechanical aids—this includes cases where settings are configured via hard memory through mouse software.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Accordingly, if abnormal click speeds are maintained or a persistent pattern is detected in the graph, gameplay may be restricted in accordance with our operational policy.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Furthermore, if logs are detected indicating that macro functions were enabled using mouse capabilities,</p><p class="bb_paragraph">it will be processed under the same standards as macro usage.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The restriction policy is as follows:</p><p class="bb_paragraph">1. 1st offense - 30-day game access restriction</p><p class="bb_paragraph">2. 2nd offense - 90-day game access restriction</p><p class="bb_paragraph">3. 3rd offense - Permanent game access restriction</p><p class="bb_paragraph"></p><p class="bb_paragraph">Our operations team will thoroughly verify and review reported matters before proceeding with processing. If no violation is detected:</p><p class="bb_paragraph">*However, this applies to physical functions equipped with macro capabilities.</p><p class="bb_paragraph"></p><p class="bb_paragraph">If abnormal macro software is used, a permanent game access restriction will be applied upon the first detection due to the restriction on cheat program usage.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We appreciate your understanding and cooperation in maintaining a fair and competitive environment.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We will continue our monitoring and enforcement efforts to ensure fair and enjoyable gameplay for all players.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you.</p><div class="bb_h2"></div><p class="bb_paragraph">Sincerely.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Your AVA Global Operations Team</p>]]> </content:encoded>
</item>

<item>
<title>New Slay the Spire 2 patch adds keyboard&#45;only mode, lots of balance changes, and one major buff: &amp;quot;Finally I won&amp;apos;t be humiliated by Turn 1 Bowlbugs&amp;quot;</title>
<link>https://xinker.org/new-slay-the-spire-2-patch-adds-keyboard-only-mode-lots-of-balance-changes-and-one-major-buff-finally-i-wont-be-humiliated-by-turn-1-bowlbugs</link>
<guid>https://xinker.org/new-slay-the-spire-2-patch-adds-keyboard-only-mode-lots-of-balance-changes-and-one-major-buff-finally-i-wont-be-humiliated-by-turn-1-bowlbugs</guid>
<description><![CDATA[  A new Slay the Spire 2 patch has shuffled into the deckbuilding roguelike&#039;s beta branch, bringing with it your usual torrent of bug fixes and balance tweaks that are sure to reframe certain builds, alongside a quite nice keyboard-only mode.  Mega Crit rounds up the biggest changes in v0.110.0 pretty succinctly: &quot;Mirage and Pillar of Creation have been reverted back to their pre-0.109.0 versions and have also been slightly buffed and nerfed, respectively. We&#039;ve also implemented a brand new feature in this patch – a keyboard-only control option! So be sure to let us know what you think if you try it out. In terms of art, many cards have new, polished portrait art and, excitingly, characters now have VFX for their unique forms!&quot; But perhaps the handiest balance change is creeping silently in the new Slay the Spire 2 patch notes: &quot;Buffed Pael&#039;s Relax card: Block increased from 15(17) → 16(18).&quot; Fighting Bowlbugs should no longer serve as a big block-counting barrier in Act 2, at least, not as often, fingers crossed.  &quot;Relax buffed? Finally I won&#039;t be humiliated by Turn 1 Bowlbugs,&quot; one fan reacts over on Reddit. &quot;I think it&#039;s in a completely fine spot now, I don&#039;t want every relic to be busted,&quot; another says, &quot;I think people undervalue Relax by treating it like a block card instead of a delayed Offering, too.&quot; Elsewhere, skulking in the corners of the change notes, developer Mega Crit has tweaked Uncommon cards so they show up more often &quot;(as intended)&quot; and players will &quot;no longer discern the shuffle order of cards in certain scenarios.&quot; There&#039;s also now a Share button that screenshots the entire map, a bug fix that stops a monster egg from hatching in the Bestiary, and new art for a collection of cards. Slay the Spire 2 just got its biggest patch yet, with so many new relics, buffed cards, and massive nerfs that players barely know where to start. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/GjMogJMkiPgYce4L6nhBjB-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 17:32:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Slay, the, Spire, patch, adds, keyboard-only, mode, lots, balance, changes, and, one, major, buff:, Finally, wont, humiliated, Turn, Bowlbugs</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/GjMogJMkiPgYce4L6nhBjB-1280-80.jpg" crossorigin="anonymous"> A new <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fslay-the-spire-2%2F" target="_blank" rel=" noopener">Slay the Spire 2</a> patch has shuffled into the deckbuilding roguelike's beta branch, bringing with it your usual torrent of bug fixes and balance tweaks that are sure to reframe certain builds, alongside a quite nice keyboard-only mode. <br><br> Mega Crit rounds up the biggest changes in v0.110.0 pretty succinctly: "Mirage and Pillar of Creation have been reverted back to their pre-0.109.0 versions and have also been slightly buffed and nerfed, respectively. We've also implemented a brand new feature in this patch – a keyboard-only control option! So be sure to let us know what you think if you try it out. In terms of art, many cards have new, polished portrait art and, excitingly, characters now have VFX for their unique forms!"<br><br> But perhaps the handiest balance change is creeping silently in the new Slay the Spire 2 <a class="bb_link" href="https://store.steampowered.com/news/app/2868840/view/694268118771435039?l=english" target="_blank" rel="">patch notes</a>: "Buffed Pael's Relax card: Block increased from 15(17) → 16(18)." Fighting Bowlbugs should no longer serve as a big block-counting barrier in Act 2, at least, not as often, <i>fingers crossed</i>. <br><br> "Relax buffed? Finally I won't be humiliated by Turn 1 Bowlbugs," one fan <a class="bb_link" href="https://www.reddit.com/r/slaythespire/comments/1vbf6pg/comment/p0sz1ux/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank" rel="">reacts </a>over on Reddit. "I think it's in a completely fine spot now, I don't want every relic to be busted," another says, "I think people undervalue Relax by treating it like a block card instead of a delayed Offering, too."<br><br> Elsewhere, skulking in the corners of the change notes, developer Mega Crit has tweaked Uncommon cards so they show up more often "(as intended)" and players will "no longer discern the shuffle order of cards in certain scenarios." There's also now a Share button that screenshots the entire map, a bug fix that stops a monster egg from hatching in the Bestiary, and new art for a collection of cards.<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Froguelike%2Fslay-the-spire-2-just-got-its-biggest-patch-yet-with-so-many-new-relics-buffed-cards-and-massive-nerfs-that-players-barely-know-where-to-start%2F" target="_blank" rel=" noopener"><i>Slay the Spire 2 just got its biggest patch yet, with so many new relics, buffed cards, and massive nerfs that players barely know where to start.</i></a><br><br> [/url]]]> </content:encoded>
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<title>The German Su&#45;22M4 Returns at a Discount for the First Flight of the Su&#45;17!</title>
<link>https://xinker.org/the-german-su-22m4-returns-at-a-discount-for-the-first-flight-of-the-su-17</link>
<guid>https://xinker.org/the-german-su-22m4-returns-at-a-discount-for-the-first-flight-of-the-su-17</guid>
<description><![CDATA[ On August 2nd 1966, test pilot Vladimir Ilyushin made the first flight of the Su-17 fighter-bomber prototype. This was the USSR’s first aircraft with variable-sweep wings. In total, more than 2,800 units were produced, including the Su-20 and Su-22 export variants.The Su-22M4 WTD61 is temporarily available at a 30% discount for 6415 Golden Eagles!When: From July 31st (09:00 GMT) until August 3rd (09:00 GMT).Where: Germany &gt; Aviation &gt; Premium vehicles.The Su-22M4 WTD61 is returning as a GE premium, and will be available after the promotion ends at the full price of 9450 Golden Eagles.[carousel autoadvance=&quot;true&quot;][/carousel]About this aircraftSu-22M4s were delivered to East Germany in the mid-1980s, and following German reunification, some of them were transferred to the Bundeswehr’s military-technical test center for aviation (WTD61). This version of the Su-22M4 is distinguished from the standard model by its unique camouflage. Like its Soviet counterpart, the Su-17M4, the Su-22M4 boasts strong flight performance and carries an extensive array of countermeasures; however, it also has access to an even wider range of external weaponry, including TV-guided Kh-29T air-to-surface missiles and all-aspect R-60MK air-to-air missiles. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4649813/ceb472e641db538e12e45cf6606adc1ed5bd218c.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 17:22:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, German, Su-22M4, Returns, Discount, for, the, First, Flight, the, Su-17</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/ceb472e641db538e12e45cf6606adc1ed5bd218c.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">On August 2nd 1966, test pilot Vladimir Ilyushin made the first flight of the Su-17 fighter-bomber prototype. This was the USSR’s first aircraft with variable-sweep wings. In total, more than 2,800 units were produced, including the Su-20 and Su-22 export variants.</p><p class="bb_paragraph"></p><div class="bb_h2">The Su-22M4 WTD61 is temporarily available at a 30% discount for 6415 Golden Eagles!</div><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>When:</b> From July 31st (09:00 GMT) until August 3rd (09:00 GMT).</p><p class="bb_paragraph"><b>Where: </b>Germany > Aviation > Premium vehicles.</p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/d9f96a36533f7fb87c2f2788fa1133d87d0d6c38.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">The Su-22M4 WTD61 is returning as a GE premium, and will be available after the promotion ends at the full price of 9450 Golden Eagles.</p></li></ul><p class="bb_paragraph"></p>[carousel autoadvance="true"]<img src="https://clan.fastly.steamstatic.com/images/4649813/716677e652b96bfbac46d1e7e83b3fe505b86f4a.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/0261684fca815f7cd79f87ab4e1202c8fbbda808.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/be6417f606b2b6513ab53f8a66004612c6a9fe82.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/9abce64c7c98f8f58e8682135b63e85153485751.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/fcd640e96e50eebffe92cd7af5dcff6f6cdf53d9.jpg">[/carousel]<p class="bb_paragraph"><b>About this aircraft</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Su-22M4s were delivered to East Germany in the mid-1980s, and following German reunification, some of them were transferred to the Bundeswehr’s military-technical test center for aviation (WTD61). This version of the Su-22M4 is distinguished from the standard model by its unique camouflage. Like its Soviet counterpart, the Su-17M4, the Su-22M4 boasts strong flight performance and carries an extensive array of countermeasures; however, it also has access to an even wider range of external weaponry, including TV-guided Kh-29T air-to-surface missiles and all-aspect R-60MK air-to-air missiles.</p></li></ul>]]> </content:encoded>
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<title>Dead by Daylight&amp;apos;s Chorus of Sin Chapter to get first&#45;ever early access period, if you&amp;apos;re dedicated enough</title>
<link>https://xinker.org/dead-by-daylights-chorus-of-sin-chapter-to-get-first-ever-early-access-period-if-youre-dedicated-enough</link>
<guid>https://xinker.org/dead-by-daylights-chorus-of-sin-chapter-to-get-first-ever-early-access-period-if-youre-dedicated-enough</guid>
<description><![CDATA[  Dead by Daylight keeps shaking things up with the community-driven Chorus of Sin Chapter, providing a means for gamers to get early access. Read the full story on PCGamesN: Dead by Daylight&#039;s Chorus of Sin Chapter to get first-ever early access period, if you&#039;re dedicated enough ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/dead-by-daylight-chorus-of-sin-early-access-1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 16:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dead, Daylights, Chorus, Sin, Chapter, get, first-ever, early, access, period, youre, dedicated, enough</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/dead-by-daylight-chorus-of-sin-early-access-1.jpg" crossorigin="anonymous"> Dead by Daylight keeps shaking things up with the community-driven Chorus of Sin Chapter, providing a means for gamers to get early access.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fdead-by-daylight%2Fchorus-of-sin-chapter-early-access" target="_blank" rel=" noopener">Dead by Daylight's Chorus of Sin Chapter to get first-ever early access period, if you're dedicated enough</a><br><br>]]> </content:encoded>
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<title>Lord Of The Rings: The White Tower &amp;amp; Hall Of Gold Officially Announced</title>
<link>https://xinker.org/lord-of-the-rings-the-white-tower-hall-of-gold-officially-announced</link>
<guid>https://xinker.org/lord-of-the-rings-the-white-tower-hall-of-gold-officially-announced</guid>
<description><![CDATA[  It&#039;s been a massive year for Lord of the Rings fans already, with several huge announcements we&#039;ve been waiting on for ages, such as the reveal of Warhorse Studios&#039; upcoming Middle-Earth open-world RPG. The next months and years ahead are looking stacked when it comes to new releases, with Andy Serkis&#039;s The Hunt for Gollum on the way, Stephen Colbert&#039;s Shadow of the Past, and of course the upcoming launch of The Rings of Power Season 3.  ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/lotr-nazgul-frodo-attack-in-the-white-city.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 16:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Lord, The, Rings:, The, White, Tower, Hall, Gold, Officially, Announced</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/lotr-nazgul-frodo-attack-in-the-white-city.jpg" crossorigin="anonymous"> It's been a massive year for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Flord-of-the-rings%2F" target="_blank" rel=" noopener"><i><b>Lord of the Rings</b></i></a> fans already, with several huge announcements we've been waiting on for ages, such as the reveal of Warhorse Studios' upcoming <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fwarhorse-middle-earth-rpg-lotr-setting-third-age%2F" target="_blank" rel=" noopener">Middle-Earth open-world RPG</a>. The next months and years ahead are looking stacked when it comes to new releases, with Andy Serkis's <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Flord-of-the-rings-hunt-for-gollum-shire-filming-set-photo%2F" target="_blank" rel=" noopener"><i>The Hunt for Gollum</i></a> on the way, Stephen Colbert's <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Flord-of-the-rings-shadow-of-the-past-frodo-ending-more-brutal%2F" target="_blank" rel=" noopener"><i>Shadow of the Past</i></a>, and of course the upcoming launch of <i>The Rings of Power </i>Season 3. <br><br>]]> </content:encoded>
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<item>
<title>1.0 Update</title>
<link>https://xinker.org/10-update</link>
<guid>https://xinker.org/10-update</guid>
<description><![CDATA[ Sephiria has officially launched.Hello! This is TEAM HORAY.It&#039;s been eight years since we released our previous title, Dungreed.Sephiria began as a project at the end of 2021.The prototype, January 4, 2022Over 484 days of Early Access and 58 updates, Sephiria has grown into a far bigger game than it once was.6 chapters — a story that concludes with the final battle against QliphothSix weapon branches with over 200 upgradesAbout 300 Artifacts · about 70 Tablets · over 30 PotionsOver 20 costumes18 Hard Mode elementsSupport for 12 languages · online co-op for up to 4 playersAll of it was built on your feedback. ????You reported bugs with great care,pointed out mistranslations,made mods even though mod support didn&#039;t exist,gave us criticism without holding back,and helped one another in the community.Thank you to everyone who guided our team to the Sephiria we have today.A Tribute to Our Early Access PlayersAs a small token of our gratitude, everyone who purchased Sephiria before the official release will receive a badge shown in multiplayer.TEAM HORAY will keep monitoring the game and doing our best to fix issues so that Sephiria keeps improving.If you run into problems or have suggestions, please let us know through our Discord.----------1.0.19 Update???? marks changes made from community feedback. Thank you!1.0.19Content Additions • 3 new Miracles have been added. • 20 new Artifacts have been added. • 7 new Tablets have been added. • 1 new Combo has been added. • 12 new Potions have been added. • 1 new random object where you can purchase items has been added. • 1 new Costume has been added.[h5]New Chapter[/h5] • Chapter 6 has been added. • New cutscenes and quests for Chapter 6 have been added. • 2 new bosses and 1 new mini boss have been added. • 3 new BGM tracks for the chapter have been added. • 3 new achievements have been added. Mid-run save data from the Early Access version cannot be continued in the official version; the run will end and you will return to town.[h5]Ending Added[/h5] • A game ending has been added. You can now see the full ending, including its cutscene and the credits.[h5]New Weapon Upgrades[/h5] • 1 new upgrade has been added to the Great Sword. • 4 new upgrades have been added to the Dagger. • 4 new upgrades have been added to the Crossbow. • 4 new upgrades have been added to the Staff.[h5]???? Tutorial Section Added[/h5] • A &#039;Tutorial&#039; section has been added to Lore, where you can review tutorials you&#039;ve already seen.[h5]Side Bag[/h5] • A Side Bag feature for storing spare items has been added. Items in the Side Bag are inactive.The Side Bag can be unlocked through a Destiny Inscription.[h5]Fruit Skewer[/h5] • A Destiny Inscription quest for the Fruit Skewer has been added. It can be unlocked through a Destiny Inscription after starting the game.[h5]Mystic Pot[/h5] • The Mystic Pot now works differently. It now converts 1 Artifact into a different Artifact of the same rarity, or 2 Artifacts into one of a higher rarity.Combat Rules • Travelers in the dungeon now grow stronger as stage progress advances. • When you turn a Wanderer hostile, the message &#039;All Wanderers in this area are now hostile to you.&#039; is displayed.Boss • Askard: • Bullets from the floor tentacles can now be guarded from every direction. • Fixed an issue where the slam pattern showed no warning indicator in certain situations. • Fixed an issue where the Laser attack warning was not displayed in certain situations. • Spinning Staff Demon: Base patterns have been eased, and the previous patterns now apply in Hard Mode. • Qliphoth: Hitboxes for some patterns have been eased, and the number of projectiles has been reduced.ArtifactsImageChangesFrozen Egg • Follower damage Artifact effects now apply to it.White Planet • Fixed an issue where its image was not displayed correctly in certain situations.Devotion Insignia • Fixed an issue where its effect text was garbled in some languages.Eternal Winter • Effect changed. • Before- Physical Damage coefficient: 72/130/230 • After- Physical Damage coefficient: 40/75/125 (now based on 50% of Cold Damage)TabletsImageChangesNurture • Rarity changed. (Advanced → Common)Competition • Bonus values changed. (Downward +2 → +3)Wave • Bonus values changed. (Upper-right diagonal +2 → +3)Trick • Rarity changed. (Advanced → Common)Preparation • Bonus values changed. (Lower-right diagonal +1 → +2)Daydream • Effect changed. • Before- +1 in each of the 4 diagonal directions, +1 in each of the 4 cells beyond them • After- +2 in each of the 4 diagonal directionsWeaponsImageChangesGlacial Blade • Weapon effect changed. • Before- Artifact Scabbard of Exorcism charges 50% faster. • After- Artifact Scabbard of Exorcism&#039;s projectile becomes smaller, but it charges 50% faster. This effect is multiplicative with Frost Relic charge speed.Incendium • Weapon effect changed. • Before- Fire Damage increases by 5. • After- Weapon Attack damage is reduced by 15%, but it is now based on Fire Damage.Solis Miss ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44768384/5b9994f0ee46257eeea3c75ca4543b4392d0e6eb.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 15:26:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>1.0, Update</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Sephiria has officially launched.</div><br>Hello! This is TEAM HORAY.<br>It's been eight years since we released our previous title, Dungreed.<br><br><img src="https://i.ibb.co/BVXzQkSD/Kakao-Talk-20260731-133323928-02.jpg" crossorigin="anonymous"><br>Sephiria began as a project at the end of 2021.<br><br><img src="https://clan.fastly.steamstatic.com/images/44768384/77589a70315924969524f6731ae67a88523a347b.gif"><br><i>The prototype, January 4, 2022</i><br><br>Over 484 days of Early Access and 58 updates, Sephiria has grown into a far bigger game than it once was.<br><ul class="bb_ul"><li>6 chapters — a story that concludes with the final battle against Qliphoth<br></li><li>Six weapon branches with over 200 upgrades<br></li><li>About 300 Artifacts · about 70 Tablets · over 30 Potions<br></li><li>Over 20 costumes<br></li><li>18 Hard Mode elements<br></li><li>Support for 12 languages · online co-op for up to 4 players</li></ul>All of it was built on your feedback. ????<br><br>You reported bugs with great care,<br>pointed out mistranslations,<br>made mods even though mod support didn't exist,<br>gave us criticism without holding back,<br>and helped one another in the community.<br>Thank you to everyone who guided our team to the Sephiria we have today.<br><br><div class="bb_h2">A Tribute to Our Early Access Players</div>As a small token of our gratitude, everyone who purchased Sephiria before the official release will receive a badge shown in multiplayer.<br><br><img src="https://i.ibb.co/hFnXbm1t/patchnote-ea-badge.png" crossorigin="anonymous"><br><img src="https://i.ibb.co/fdzPFncQ/patchnote-ea-multi.png" crossorigin="anonymous"><br><br>TEAM HORAY will keep monitoring the game and doing our best to fix issues so that Sephiria keeps improving.<br>If you run into problems or have suggestions, please let us know through our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fg7AaeBuyMV" target="_blank" rel=" noopener">Discord</a>.<br><br>----------<br>1.0.19 Update<br>???? marks changes made from community feedback. Thank you!<br><br><br><div class="bb_h2">1.0.19</div><br><div class="bb_h2">Content Additions</div> • 3 new Miracles have been added.<br><img src="https://i.ibb.co/0RYQ5Tjs/miracle-Angler-png.png" crossorigin="anonymous"><img src="https://i.ibb.co/N2Z5pZbj/miracle-Electromancer-png.png" crossorigin="anonymous"><img src="https://i.ibb.co/RkHtRSW0/miracle-Flame-Sword-png.png" crossorigin="anonymous"><br><br> • 20 new Artifacts have been added.<br><img src="https://i.ibb.co/WN1h2Nzs/Patch-Note-Entity-1154-A-1154.png" crossorigin="anonymous"><img src="https://i.ibb.co/W4GqR1j7/A-1265.png" crossorigin="anonymous"><img src="https://i.ibb.co/4wd6nfkn/Patch-Note-Entity-1282-A-1282.png" crossorigin="anonymous"><img src="https://i.ibb.co/HDTNYGpX/Patch-Note-Entity-1283-A-1283.png" crossorigin="anonymous"><img src="https://i.ibb.co/chGmdqNP/Patch-Note-Entity-1296-A-1296.png" crossorigin="anonymous"><img src="https://i.ibb.co/wNZsXzxB/Patch-Note-Entity-1297-A-1297.png" crossorigin="anonymous"><img src="https://i.ibb.co/d0y4989q/Patch-Note-Entity-1298-A-1298.png" crossorigin="anonymous"><img src="https://i.ibb.co/svSggCKs/Patch-Note-Entity-1299-A-1299.png" crossorigin="anonymous"><img src="https://i.ibb.co/ynWBLSdw/Patch-Note-Entity-1300-A-1300.png" crossorigin="anonymous"><img src="https://i.ibb.co/KcLf186S/Patch-Note-Entity-1301-A-1301.png" crossorigin="anonymous"><img src="https://i.ibb.co/zhZF6SDp/Patch-Note-Entity-1302-A-1302.png" crossorigin="anonymous"><img src="https://i.ibb.co/yc4NHdrh/Patch-Note-Entity-1303-A-1303.png" crossorigin="anonymous"><img src="https://i.ibb.co/2YFH3R8V/Patch-Note-Entity-1305-A-1305.png" crossorigin="anonymous"><img src="https://i.ibb.co/4gnbSpGb/Patch-Note-Entity-1306-A-1306.png" crossorigin="anonymous"><img src="https://i.ibb.co/CK5L9L2g/A-1307.png" crossorigin="anonymous"><img src="https://i.ibb.co/fdd94jDz/A-1308.png" crossorigin="anonymous"><img src="https://i.ibb.co/908cc8z/A-1309.png" crossorigin="anonymous"><img src="https://i.ibb.co/vvgR6wYR/Patch-Note-Entity-1310-A-1310.png" crossorigin="anonymous"><img src="https://i.ibb.co/MkvRT6ZG/Patch-Note-Entity-1311-A-1311.png" crossorigin="anonymous"><br><br> • 7 new Tablets have been added.<br><img src="https://i.ibb.co/kRv4SYC/Patch-Note-Entity-2036-A-2036.png" crossorigin="anonymous"><img src="https://i.ibb.co/hQLfp9q/Patch-Note-Entity-2052-A-2052.png" crossorigin="anonymous"><img src="https://i.ibb.co/PzjLjHqd/Patch-Note-Entity-2053-A-2053.png" crossorigin="anonymous"><img src="https://i.ibb.co/dsL2wHvb/Patch-Note-Entity-2058-A-2058.png" crossorigin="anonymous"><img src="https://i.ibb.co/5gZPWN1m/Patch-Note-Entity-2059-A-2059.png" crossorigin="anonymous"><img src="https://i.ibb.co/Mx3DvVch/Patch-Note-Entity-2060-A-2060.png" crossorigin="anonymous"><img src="https://i.ibb.co/PZRz7gbk/Patch-Note-Entity-2061-A-2061.png" crossorigin="anonymous"><br><br> • 1 new Combo has been added.<br><img src="https://i.ibb.co/prnHjKMH/2026-07-30-190525.png" crossorigin="anonymous"><br><br> • 12 new Potions have been added.<br><img src="https://i.ibb.co/bjw2rsv2/Patch-Note-Entity-P-40.png" crossorigin="anonymous"><img src="https://i.ibb.co/hJfGgV3b/Patch-Note-Entity-P-41.png" crossorigin="anonymous"><img src="https://i.ibb.co/Mk2fxpwL/Patch-Note-Entity-P-42.png" crossorigin="anonymous"><img src="https://i.ibb.co/PGvm6kwq/Patch-Note-Entity-P-43.png" crossorigin="anonymous"><img src="https://i.ibb.co/LDM9txWG/Patch-Note-Entity-P-44.png" crossorigin="anonymous"><img src="https://i.ibb.co/8LynZxGT/Patch-Note-Entity-45-P-45.png" crossorigin="anonymous"><img src="https://i.ibb.co/Xk3VgP59/Patch-Note-Entity-47-P-47.png" crossorigin="anonymous"><img src="https://i.ibb.co/Fbm8PHN6/Patch-Note-Entity-48-P-48.png" crossorigin="anonymous"><img src="https://i.ibb.co/4n2DBw0s/Patch-Note-Entity-49-P-49.png" crossorigin="anonymous"><img src="https://i.ibb.co/99BbVDT5/Patch-Note-Entity-50-P-50.png" crossorigin="anonymous"><img src="https://i.ibb.co/rV11gcc/Patch-Note-Entity-51-P-51.png" crossorigin="anonymous"><img src="https://i.ibb.co/5XWbycvp/P-32.png" crossorigin="anonymous"><br><br> • 1 new random object where you can purchase items has been added.<br> • 1 new Costume has been added.<br><img src="https://i.ibb.co/LzPFjLHx/Patch-Note-Entity-32-C-32.png" crossorigin="anonymous"><br><br><br>[h5]New Chapter[/h5]<br> • Chapter 6 has been added.<br><blockquote class="bb_blockquote"> • New cutscenes and quests for Chapter 6 have been added.<br> • 2 new bosses and 1 new mini boss have been added.<br> • 3 new BGM tracks for the chapter have been added.<br> • 3 new achievements have been added.<br><blockquote class="bb_blockquote"> Mid-run save data from the Early Access version cannot be continued in the official version; the run will end and you will return to town.</blockquote></blockquote><br>[h5]Ending Added[/h5]<br> • A game ending has been added.<br><blockquote class="bb_blockquote"> You can now see the full ending, including its cutscene and the credits.</blockquote><br>[h5]New Weapon Upgrades[/h5]<br> • 1 new upgrade has been added to the Great Sword.<br><img src="https://i.ibb.co/Gv0fPF9v/Patch-Note-Entity-1111-W-1111.png" crossorigin="anonymous"><br><br> • 4 new upgrades have been added to the Dagger.<br><img src="https://i.ibb.co/tTYGGDs4/Patch-Note-Entity-1214-W-1214.png" crossorigin="anonymous"><img src="https://i.ibb.co/67SZ5dhz/Patch-Note-Entity-1215-W-1215.png" crossorigin="anonymous"><img src="https://i.ibb.co/CssG3ptK/Patch-Note-Entity-1216-W-1216.png" crossorigin="anonymous"><img src="https://i.ibb.co/tMtjkTWj/Patch-Note-Entity-1217-W-1217.png" crossorigin="anonymous"><br><br> • 4 new upgrades have been added to the Crossbow.<br><img src="https://i.ibb.co/WNnZZqC3/Patch-Note-Entity-124-W-124.png" crossorigin="anonymous"><img src="https://i.ibb.co/qLXhs5T9/Patch-Note-Entity-125-W-125.png" crossorigin="anonymous"><img src="https://i.ibb.co/8g2Hvrzg/Patch-Note-Entity-126-W-126.png" crossorigin="anonymous"><img src="https://i.ibb.co/h1t3bYhy/Patch-Note-Entity-127-W-127.png" crossorigin="anonymous"><br><br> • 4 new upgrades have been added to the Staff.<br><img src="https://i.ibb.co/0yyknMcY/Patch-Note-Entity-529-W-529.png" crossorigin="anonymous"><img src="https://i.ibb.co/tTnvWpgK/Patch-Note-Entity-530-W-530.png" crossorigin="anonymous"><img src="https://i.ibb.co/c45wfjS/Patch-Note-Entity-531-W-531.png" crossorigin="anonymous"><img src="https://i.ibb.co/HDv36q1C/Patch-Note-Entity-532-W-532.png" crossorigin="anonymous"><br><br><br>[h5]???? Tutorial Section Added[/h5]<br> • A 'Tutorial' section has been added to Lore, where you can review tutorials you've already seen.<br><img src="https://i.ibb.co/y9btNQw/2026-07-30-214944.png" crossorigin="anonymous"><br><br><br>[h5]Side Bag[/h5]<br> • A Side Bag feature for storing spare items has been added.<br><blockquote class="bb_blockquote"> Items in the Side Bag are inactive.<br>The Side Bag can be unlocked through a Destiny Inscription.</blockquote><img src="https://i.ibb.co/hrzYDmM/patchnote-subbag.png" crossorigin="anonymous"><br><br><br>[h5]Fruit Skewer[/h5]<br> • A Destiny Inscription quest for the Fruit Skewer has been added.<br><blockquote class="bb_blockquote"> It can be unlocked through a Destiny Inscription after starting the game.</blockquote><img src="https://i.ibb.co/yF3JSXfD/2026-07-30-174612.png" crossorigin="anonymous"><br><br><br>[h5]Mystic Pot[/h5]<br> • The Mystic Pot now works differently.<br><blockquote class="bb_blockquote"> It now converts 1 Artifact into a different Artifact of the same rarity, or 2 Artifacts into one of a higher rarity.</blockquote><img src="https://i.ibb.co/sprGcn3N/2026-07-31-161600.png" crossorigin="anonymous"><br><br><div class="bb_h2">Combat Rules</div> • Travelers in the dungeon now grow stronger as stage progress advances.<br> • When you turn a Wanderer hostile, the message 'All Wanderers in this area are now hostile to you.' is displayed.<br><br><div class="bb_h2">Boss</div> • Askard:<br><blockquote class="bb_blockquote"> • Bullets from the floor tentacles can now be guarded from every direction.<br> • Fixed an issue where the slam pattern showed no warning indicator in certain situations.<br> • Fixed an issue where the Laser attack warning was not displayed in certain situations.</blockquote> • Spinning Staff Demon: Base patterns have been eased, and the previous patterns now apply in Hard Mode.<br> • Qliphoth: Hitboxes for some patterns have been eased, and the number of projectiles has been reduced.<br><br><div class="bb_h2">Artifacts</div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th">Image</div><div class="bb_table_th">Changes</div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/0pNJ31hf/Patch-Note-Entity-1150-A-1150.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Frozen Egg</b><br> • Follower damage Artifact effects now apply to it.</div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/JF3F07yf/1220.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>White Planet</b><br> • Fixed an issue where its image was not displayed correctly in certain situations.</div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.imgur.com/cfTVZt7.png"></div><div class="bb_table_td"><b>Devotion Insignia</b><br> • Fixed an issue where its effect text was garbled in some languages.</div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.imgur.com/Nfg07uf.png"></div><div class="bb_table_td"><b>Eternal Winter</b><br> • Effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- Physical Damage coefficient: 72/130/230<br> • After<br>- Physical Damage coefficient: 40/75/125 (now based on 50% of Cold Damage)</blockquote></div></div></div><br><div class="bb_h2">Tablets</div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th">Image</div><div class="bb_table_th">Changes</div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/j29S539/Patch-Note-Entity-T-2015-slot.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Nurture</b><br> • Rarity changed. (Advanced → Common)</div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/rGYMkR1y/Patch-Note-Entity-T-2019-slot.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Competition</b><br> • Bonus values changed. (Downward +2 → +3)<br><img src="https://i.ibb.co/CKrTB2jT/Patch-Note-Stone-Tablet-T2019-query.png" crossorigin="anonymous"></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/0pDBLNK5/Patch-Note-Entity-T-2023-slot.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Wave</b><br> • Bonus values changed. (Upper-right diagonal +2 → +3)<br><img src="https://i.ibb.co/WN3xSP7M/Patch-Note-Stone-Tablet-T2023-query.png" crossorigin="anonymous"></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/DH2WVsp0/Patch-Note-Entity-T-2024-slot.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Trick</b><br> • Rarity changed. (Advanced → Common)</div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/jvJFGqcx/Patch-Note-Entity-T-2031-slot.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Preparation</b><br> • Bonus values changed. (Lower-right diagonal +1 → +2)<br><img src="https://i.ibb.co/C5Q8g6tQ/Patch-Note-Stone-Tablet-T2031-query.png" crossorigin="anonymous"></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/jvqy2H1P/Patch-Note-Entity-T-2033-slot.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Daydream</b><br> • Effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- +1 in each of the 4 diagonal directions, +1 in each of the 4 cells beyond them<br> • After<br>- +2 in each of the 4 diagonal directions</blockquote><img src="https://i.ibb.co/wh3fR84C/Patch-Note-Stone-Tablet-T2033-query.png" crossorigin="anonymous"></div></div></div><br><div class="bb_h2">Weapons</div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th">Image</div><div class="bb_table_th">Changes</div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/vxVrPVXb/Patch-Note-Entity-1014-W-1014.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Glacial Blade</b><br> • Weapon effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- Artifact Scabbard of Exorcism charges 50% faster.<br> • After<br>- Artifact Scabbard of Exorcism's projectile becomes smaller, but it charges 50% faster.<br><blockquote class="bb_blockquote"> This effect is multiplicative with Frost Relic charge speed.</blockquote></blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/hFz6VNHj/Patch-Note-Entity-1024-W-1024.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Incendium</b><br> • Weapon effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- Fire Damage increases by 5.<br> • After<br>- Weapon Attack damage is reduced by 15%, but it is now based on Fire Damage.</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/XTtc6Sm/Patch-Note-Entity-1025-W-1025.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Solis Missio</b><br> • 'Reignite' throws Solar Blades faster. (once per 0.2s → once per 0.12s)</div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.imgur.com/ddMpcyx.png"></div><div class="bb_table_td"><b>Flame Eater: Haetae</b><br> • Base Attack Speed increased.</div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/v4s149D6/Patch-Note-Entity-11-W-11.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Hypersensitivity</b><br> • Weapon effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- Special Attack Damage increases by 20%. Special Attack: Whirlwind charges 50% faster.<br> • After<br>- Special Attack: Whirlwind deals 20% more damage and charges 50% faster.</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.imgur.com/wdo3ERh.png"></div><div class="bb_table_td"><b>Lightning Greatsword "S3G"</b><br> • Weapon effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- On Weapon Attack, inflicts Electrocution on the target. Electrocution extra damage increases by 20%.<br> • After<br>- On Weapon Attack, inflicts Electrocution on the target. Electrocution extra damage increases by 33%.</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/KxHQb92Z/Patch-Note-Entity-1114-Patch-Note-Entity-W1114.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Greatsword of Exorcism</b><br> • Fixed an issue where some stats were applied incorrectly.</div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/KxDS4tjn/Patch-Note-Entity-1119-W-1119.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Mischievous Prank</b><br> • Weapon effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- On Weapon Attack, Critical Chance decreases by 20%, but Weapon Damage increases by 25%.<br> • After<br>- Special Attack changes to Special Attack: Leaf Explosion. Normal Attack Damage is added to Special Attack damage.</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/1t76dmJF/Patch-Note-Entity-1123-Patch-Note-Entity-W1123.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Red Snake Crush</b><br> • Weapon effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- Artifact Red Snake Eyes deals 20% more damage, and its cooldown is reduced on Normal Attack.<br> • After<br>- Artifact Red Snake Eyes deals 33% more damage, and its cooldown is reduced by 2.5 seconds on Normal Attack.</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.imgur.com/V6IiXij.png"></div><div class="bb_table_td"><b>Solis Cineris</b><br> • Weapon effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- On Weapon Attack, Solar Blade triggers 2 additional times. Solar Blade's Critical Damage increases by 33%.<br> • After<br>- On Weapon Attack, Solar Blade triggers 2 additional times. Solar Blade's Critical Damage increases by 36%.</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/v46GmqBs/Patch-Note-Entity-113-W-113.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Colossal Crossbow: Rapid Freeze Crystal</b><br> • Weapon effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- Arrows are not consumed while Frost Veil is active.<br> • After<br>- Frost Relic damage increases by 20%.</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.imgur.com/XJ0oJ1k.png"></div><div class="bb_table_td"><b>Lightning Dagger</b><br> • Weapon effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- On Weapon Attack, deals extra damage equal to 20% of Lightning Damage.<br> • After<br>- On Weapon Attack, deals extra damage equal to 25% of Lightning Damage.</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.imgur.com/1vj9yyW.png"></div><div class="bb_table_td"><b>Adonis</b><br> • Weapon effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- Critical Damage dealt by Weapon Attack increases by 30%.<br> • After<br>- Critical Damage dealt by Weapon Attack is amplified by 30%.<br><blockquote class="bb_blockquote"> An increase adds the value directly, while amplification raises the value you've already accumulated by that percentage.<br>If Physical Damage is 10, 'Physical Damage +5' makes it 15, while 'Physical Damage amplified by 30%' makes it 13.<br>When you have multiple amplification effects, they are not multiplied together; they are summed and applied at once.</blockquote></blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/wZV4K24h/Patch-Note-Entity-1212-W-1212.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Academy Enchanted Sword</b><br> • Weapon effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- Special Attack: Parry costs 0 MP, and a successful Special Attack: Parry restores 22% MP.<br> • After<br>- Special Attack: Parry costs 0 MP, and a successful Special Attack: Parry restores 30% MP.</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/B5MSpKqJ/Patch-Note-Entity-15-W-15.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Loving Gaze</b><br> • Weapon effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- Special Attack: Whirlwind's Critical Chance increases by 50%, and its cast speed is 50% faster.<br> • After<br>- Special Attack: Whirlwind's Critical Chance increases by 100%, and Special Attack Speed is 50% faster.</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.imgur.com/5vud37o.png"></div><div class="bb_table_td"><b>Harsh Trial</b><br> • Weapon effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- You can no longer use Special Attack: Parry, but Weapon Attack has a 20% chance to grant Trance. (Trance can be stacked up to 2 times)<br> • After<br>- You can no longer use Special Attack: Parry, but Weapon Attack has a 30% chance to grant Trance. (Trance can be stacked up to 4 times)</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/5XjKxptv/Patch-Note-Entity-402-W-402.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Famed Sword 'Muramasa'</b><br> • Fixed an issue where you could still attack after dying in multiplayer.</div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.imgur.com/oTLXmov.png"></div><div class="bb_table_td"><b>Heidi</b><br> • Weapon effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- When consuming Dash Count, gain 'Overheat' stacks. (1 by default, gain 2 when using Sheath, up to 6 times) Consumes stacks when using Normal Attack.<br> • After<br>- When consuming Dash Count, gain 'Overheat' stacks. (1 by default, gain 3 when using Sheath, up to 9 times) Consumes stacks when using Normal Attack.</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/PvjHPQk8/Patch-Note-Entity-405-W-405.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Lightning Flash</b><br> • Fixed an issue where Special Attack: Issen compared elements incorrectly.</div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/g8C3g20/Patch-Note-Entity-417-W-417.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Library Spectral Sealing Society Mark II</b><br> • Weapon effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- The spirit's Dash attack cooldown changes to 1 second.<br>Sheath invincibility duration increases by 50%, and on a successful block the spirit performs Dash attacks equal to your Dash Count.<br> • After<br>- The spirit's Dash attack cooldown changes to 1 second, decreasing by 10% per point of Dash Count.<br>Sheath invincibility duration increases by 50%, and on a successful block the spirit performs Dash attacks equal to your Dash Count.</blockquote></div></div></div><br><div class="bb_h2">Costumes</div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th">Image</div><div class="bb_table_th">Changes</div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/NdhpD6Hf/Patch-Note-Entity-10-C-10.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Orange Rabbit</b><br> • Effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- Max HP +10, Max MP -15<br> • After<br>- Debuff Damage +14%, Defense -8</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/twN7XQf4/Patch-Note-Entity-12-C-12.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>White Rabbit</b><br> • Effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- Normal Attack Damage +8%, Special Attack Damage -5%<br> • After<br>- Special Attack Damage +12%, Max MP +8, Evasion -15</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/gFccPn8Z/Patch-Note-Entity-14-C-14.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Red-Clothed Cat</b><br> • Effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- +5 to each elemental damage, -5 to opposing elemental damage<br> • After<br>- Each elemental damage amplified +15%, Physical Damage amplified -20%</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/zWD9dQym/Patch-Note-Entity-16-C-16.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Frog</b><br> • Effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- +5 to each elemental damage, -5 to opposing elemental damage<br> • After<br>- Each elemental damage amplified +15%, Physical Damage amplified -20%</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/35PZW2XH/Patch-Note-Entity-20-C-20.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Wizard Bunny</b><br> • Effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- +5 to each elemental damage, -5 to opposing elemental damage<br> • After<br>- Each elemental damage amplified +15%, Physical Damage amplified -20%</blockquote></div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://i.ibb.co/nqVrc3WC/Patch-Note-Entity-22-C-22.png" crossorigin="anonymous"></div><div class="bb_table_td"><b>Skeleton</b><br> • Effect changed.<br><blockquote class="bb_blockquote"> • Before<br>- Revive +2, Healing Curse 50%<br> • After<br>- Damage dealt amplified by 20%</blockquote></div></div></div><br><div class="bb_h2">Hard Mode</div> • Protective Armor's maximum level has been extended.<br><blockquote class="bb_blockquote"> • Before<br>- Up to level 2 (Defense up to +4)<br> • After<br>- Up to level 3 (Defense up to +6)</blockquote> • Ferocious Claws and Tenacious Body maximum levels have been extended.<br><blockquote class="bb_blockquote"> • Before<br>- Up to level 5 (Damage +40% / HP +55%)<br> • After<br>- Up to level 7 (Damage +56% / HP +75%), with the final level costing 2 points</blockquote> • 6 new Hard Mode elements have been added, and Hard Mode now extends up to level 60.<br><blockquote class="bb_blockquote"> [Demon] Festival of Blood — Enemies restore HP when they hit a player. (Mini bosses and bosses restore more)<br>[Demon] False Vanguard — Mini bosses become even stronger.<br>[Plan] Deterioration — Level Up Restoration values are reduced. (4 levels: -10/25/40/60%)<br>[Plan] Tension — You cannot use potions during boss fights.<br>[Plan] Heavy Heart — You start each run with a 'Heavy Heart' Artifact that has no effect and cannot be discarded.<br>[World] Proliferation — More Normal Enemies appear. (2 levels: +10/25%)</blockquote><div class="bb_h2">UI</div> • You can now rotate Tablets with a middle mouse click.<br> • The 'Special Attack Cost Reduction' stat has been renamed to 'Special Attack MP Cost Reduction'.<br> • Fixed an issue where keyword descriptions in Artifact tooltips were cut off vertically in certain situations.<br> • Adjusted the area where items can be dropped in the Inventory.<br> • Markers are now displayed so you can check locations in certain quests.<br> • Improved font size, line spacing, and controller glyph display in some UI.<br><br><br>[h5]Preset Slot Fixes[/h5]<br> • Applying the clipboard to a Preset now takes effect immediately.<br> • ???? Preset slots have been expanded from 5 to 7.<br> • ???? Added a button to immediately apply an edited Preset when saving in Preset edit mode.<br><br><br>[h5]Options[/h5]<br> • An option to increase font size has been added. (Enabled by default on Steam Deck)<br><br><div class="bb_h2">Bug Fixes</div> • ???? Fixed an issue where you could get stuck in a certain area of the Library.<br> • ???? Fixed an issue where presets could not be loaded correctly in certain situations.<br> • ???? Huge Skeleton Warrior: Fixed an issue where attack intervals differed between individual enemies.<br> • Spinning Staff Demon: Fixed an issue where it stayed in the air after jumping in certain situations.<br> • Default Sword and Shield: Fixed an issue where stagger was applied incorrectly when guarding a Normal Attack in certain situations.<br> • Fixed an issue where the 'Home Repairs' quest completed automatically in certain situations even when its conditions were not met.<br> • Fixed an issue where entries on the game over screen were listed in the wrong order in certain situations.<br><br><br>[h5]Chapter 5[/h5]<br> • Fixed an issue where the Tree portal would not open in certain Chapter 5 situations unless you rescued the heroes.<br> • Fixed an issue where the quest list was not displayed after dying and restarting in Chapter 5.<br><br><br>[h5]Chapter 4[/h5]<br> • Fixed an issue where Chapter 4 could fail to progress in certain situations.<br><br><div class="bb_h2">Multiplayer</div> • Fixed an issue where the game over screen appeared when leaving the lobby screen in certain situations.<br> • Players who have been kicked can no longer rejoin the same game.<br> • Clients now leave the lobby as well when the host's game ends.<br> • Slightly optimized multiplayer load during runs.<br> • Mitigated an issue where the game could close when selecting an item reward in certain situations.<br> • Fixed an issue where the Steam lobby disappeared when exploring separately in Chapter 3.<br> • Mitigated an issue where progress could stall while moving between locations in certain situations.<br><br><div class="bb_h2">Misc</div> • 5 new languages (Thai, German, French, Polish, Swedish) have been added.<br><blockquote class="bb_blockquote"> We are still refining translation quality — please report anything that reads awkwardly and we'll address it.</blockquote> • A photosensitive seizure warning is now shown when the game starts.<br><br><br>If you encounter a bug or have a suggestion, please let us know through our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fg7AaeBuyMV" target="_blank" rel=" noopener">Discord</a> channel.<br>If you run into a bug or crash, reporting it by email with the log from the path below is a great help.<br>Thank you.<br><blockquote class="bb_blockquote">Log file path<br>C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria<br>Player.log is the current session log.<br>Player-prev.log is the previous session log.<br><a href="mailto:team.horay.game@gmail.com">team.horay.game@gmail.com</a></blockquote>]]> </content:encoded>
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<title>Ver. 2.0.3 Update Information</title>
<link>https://xinker.org/ver-203-update-information</link>
<guid>https://xinker.org/ver-203-update-information</guid>
<description><![CDATA[ The following updates apply the various changes listed below. Backup CharactersFixed an intermittent bug where the network connection would hang while attempting to fetch the backup list.Fixed a bug where, if another player&#039;s captain had a character-unique sigil equipped and was set to the opposite appearance of your own captain, that captain wouldn&#039;t appear in the backup list.OnlineFixed an intermittent bug where, while playing online co-op, the game would become softlocked after repeating and clearing quests aboard the Grandcypher&#039;s deck and then traveling to Seedhollow.Fixed a bug where, if matchmaking had timed out and the party leader became disconnected while the &quot;Retry&quot; pop-up was displayed, the game would become softlocked for the remaining party members.Fixed a bug where, after linking with Cygames ID, attempting to claim link bonuses from the Knickknack Shack while playing co-op caused the game to crash.Improved the performance of network functionality, thereby reducing occurrences of network errors.Applies to the Steam platform.BattleFixed an intermittent bug where a non-player-controlled Sandalphon using Talviyö wouldn&#039;t join a link attack.Fixed an intermittent bug that caused The Not Forgotten Sky quest to softlock when the following foe abilities were executed under specific conditions:Vermillion Claw / Vivid FireAzure Eddy / Fatal AttractorGold Rockfall / Universal ParoxysmEmerald Beak / Exhaustive CollapseWhite Flare / Myribolt RefractionBlack Hex / Necrotic StormThe English voice line for Lucilius&#039;s Final Rebellion has now been properly implemented.Cinematics &amp; PresentationFixed a bug where, while playing online co-op and Quest Cutscene Auto-Skip was enabled, boss defeat cutscenes were skipped even for first-time clears.Unique voice lines that play after clearing a quest for the first time will now play every time that quest is cleared. This change applies to the following quests:DifficultyQuestCHAOS++A Reckoning for the ReckonerLet Chaos ReignA Prayer for Black Wings&#039; DemiseThe Not Forgotten SkyDefy InfinityAll questsSystemsFixed a rare bug that prevented players from obtaining Crewmate Card: Gallanza and Crewmate Card: Maglielle. If you&#039;re missing those crewmate cards and haven&#039;t unlocked Gallanza or Maglielle yet, a method to obtain those cards has been added as follows:Make sure you&#039;ve watched the cutscene &quot;New Allies,&quot; and then travel to Folca or Seedhollow to receive the missing crewmate cards.Fixed a bug where attempting to convert saved data for ver. 1.2.2 or lower caused the game to crash.Fixed an intermittent bug where the following trophies wouldn&#039;t unlock properly:Seventh HeavenSaber This MomentForever TweyentyPerfect ArcLightbringerEvangeliumUIFixed a bug that caused some main menu illustrations for Narmaya, Beatrix, and Id to display the wrong color scheme.Fixed an intermittent bug where HP, ATK, and M. Lvl wouldn&#039;t display properly when playing co-op with three or more players.Fixed an intermittent bug where quickly and repeatedly switching to and from the Weapon Collection Bonus screen caused the game to crash.The &quot;Show Once a Day, Then Skip&quot; option under Quest Cutscene Auto-Skip now displays the correct text in Korean.Other bug fixes.Bugs that are currently under investigation, as well as newly discovered bugs, will be assessed for future updates.Official Website｜Updateshttps://relink-ragnarok.granbluefantasy.com/en/updates/ ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44537978/050f253b73dc9a9ec2716e651662e9dfbb91b167.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 15:08:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ver., 2.0.3, Update, Information</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The following updates apply the various changes listed below. </p><p class="bb_paragraph"></p><div class="bb_h3">Backup Characters</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an intermittent bug where the network connection would hang while attempting to fetch the backup list.</p></li><li><p class="bb_paragraph">Fixed a bug where, if another player's captain had a character-unique sigil equipped and was set to the opposite appearance of your own captain, that captain wouldn't appear in the backup list.</p><p class="bb_paragraph"></p></li></ul><div class="bb_h3">Online</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an intermittent bug where, while playing online co-op, the game would become softlocked after repeating and clearing quests aboard the Grandcypher's deck and then traveling to Seedhollow.</p></li><li><p class="bb_paragraph">Fixed a bug where, if matchmaking had timed out and the party leader became disconnected while the "Retry" pop-up was displayed, the game would become softlocked for the remaining party members.</p></li><li><p class="bb_paragraph">Fixed a bug where, after linking with Cygames ID, attempting to claim link bonuses from the Knickknack Shack while playing co-op caused the game to crash.</p></li><li><p class="bb_paragraph">Improved the performance of network functionality, thereby reducing occurrences of network errors.</p><p class="bb_paragraph">Applies to the Steam platform.</p><p class="bb_paragraph"></p></li></ul><div class="bb_h3">Battle</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an intermittent bug where a non-player-controlled Sandalphon using Talviyö wouldn't join a link attack.</p></li><li><p class="bb_paragraph">Fixed an intermittent bug that caused The Not Forgotten Sky quest to softlock when the following foe abilities were executed under specific conditions:</p><ul class="bb_ul"><li><p class="bb_paragraph">Vermillion Claw / Vivid Fire</p></li><li><p class="bb_paragraph">Azure Eddy / Fatal Attractor</p></li><li><p class="bb_paragraph">Gold Rockfall / Universal Paroxysm</p></li><li><p class="bb_paragraph">Emerald Beak / Exhaustive Collapse</p></li><li><p class="bb_paragraph">White Flare / Myribolt Refraction</p></li><li><p class="bb_paragraph">Black Hex / Necrotic Storm</p></li></ul></li><li><p class="bb_paragraph">The English voice line for Lucilius's Final Rebellion has now been properly implemented.</p><p class="bb_paragraph"></p></li></ul><div class="bb_h3">Cinematics & Presentation</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a bug where, while playing online co-op and Quest Cutscene Auto-Skip was enabled, boss defeat cutscenes were skipped even for first-time clears.</p></li><li><p class="bb_paragraph">Unique voice lines that play after clearing a quest for the first time will now play every time that quest is cleared. This change applies to the following quests:</p></li></ul><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph">Difficulty</p></div><div class="bb_table_th"><p class="bb_paragraph">Quest</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">CHAOS++</p></div><div class="bb_table_td"><p class="bb_paragraph">A Reckoning for the Reckoner</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Let Chaos Reign</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">A Prayer for Black Wings' Demise</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Not Forgotten Sky</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Defy Infinity</p></div><div class="bb_table_td"><p class="bb_paragraph">All quests</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h3">Systems</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a rare bug that prevented players from obtaining Crewmate Card: Gallanza and Crewmate Card: Maglielle. If you're missing those crewmate cards and haven't unlocked Gallanza or Maglielle yet, a method to obtain those cards has been added as follows:</p><p class="bb_paragraph">Make sure you've watched the cutscene "New Allies," and then travel to Folca or Seedhollow to receive the missing crewmate cards.</p></li><li><p class="bb_paragraph">Fixed a bug where attempting to convert saved data for ver. 1.2.2 or lower caused the game to crash.</p></li><li><p class="bb_paragraph">Fixed an intermittent bug where the following trophies wouldn't unlock properly:</p><ul class="bb_ul"><li><p class="bb_paragraph">Seventh Heaven</p></li><li><p class="bb_paragraph">Saber This Moment</p></li><li><p class="bb_paragraph">Forever Tweyenty</p></li><li><p class="bb_paragraph">Perfect Arc</p></li><li><p class="bb_paragraph">Lightbringer</p></li><li><p class="bb_paragraph">Evangelium</p></li></ul></li></ul><div class="bb_h3">UI</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a bug that caused some main menu illustrations for Narmaya, Beatrix, and Id to display the wrong color scheme.</p></li><li><p class="bb_paragraph">Fixed an intermittent bug where HP, ATK, and M. Lvl wouldn't display properly when playing co-op with three or more players.</p></li><li><p class="bb_paragraph">Fixed an intermittent bug where quickly and repeatedly switching to and from the Weapon Collection Bonus screen caused the game to crash.</p></li><li><p class="bb_paragraph">The "Show Once a Day, Then Skip" option under Quest Cutscene Auto-Skip now displays the correct text in Korean.</p></li></ul><p class="bb_paragraph">Other bug fixes.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Bugs that are currently under investigation, as well as newly discovered bugs, will be assessed for future updates.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Official Website｜Updates</b></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Frelink-ragnarok.granbluefantasy.com%2Fen%2Fupdates%2F" target="_blank" rel=" noopener">https://relink-ragnarok.granbluefantasy.com/en/updates/</a></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>[Announcement] Ereb Character Preview</title>
<link>https://xinker.org/announcement-ereb-character-preview</link>
<guid>https://xinker.org/announcement-ereb-character-preview</guid>
<description><![CDATA[ Hello, Heroes of Bermesiah!Ereb will soon join the GrandChase.Before the update arrives, we&#039;ll be going over important details about Ereb.Ereb is a character that wields a shield to perform dynamic attacks and counterattacks.We have imbued Ereb&#039;s iron will to protect his friends with his shield in his combat style.Ereb&#039;s basic weapon is a shield. Ereb uses command attacks and skills to throw the shield and teleport around, displaying flexible and nimble actions.The shield isn&#039;t just used for defense. Ereb uses the shield in an offensive way to attack his enemies. - Ereb can use X command to guard against enemy&#039;s attacks. If the player successfully guards the attack on a perfect timing, Ereb can activate a counterattack. - Players can press directional keys while guarding to generate shields and increase HP for allies, or use evasion and other special commands. - Ereb can use powers of ruin due to the influence of [Forgotten One] taking over his body from [Path Shrouded by Darkness] in Solene. - Although Ereb is not fond of using the Powers of Ruin, there are moments where Ereb feels that it&#039;s necessary for him to resort to such powers to protect his friends. - Whenever Ereb successfully lands attacks or performs a counterattack, Ereb can quickly increase the Ruin Gauge. - When Ereb has full [Ruin Gauge], Ereb can summon [Ruin Blade] to use exclusive commands. - Ruin Blade is automatically activated by default. After Job Change, players can choose to activate it. - Players can quickly  gather Ruin Gauge with guard counterattack in combat, then tactically swap to Ruin Blade when damage is needed. - When players meet the blade command condition while in Blade Mode, players can activate [Apocalypse Blade], [Forgotten One]&#039;s attack.We are working on fine-tuning more details so that Ereb displays more appeal as GrandChase&#039;s new character.We will deliver additional information on Ereb including skills in near future.※ The content shown is currently under development and may differ from the final release.https://www.koggames.com/game/grandchaseclassic/event/ereb  - August 12, 2026 (Wed) After Maintenance - September 23, 2026 (Wed) Before Maintenance (UTC+0)  - How to Participate in the Event: Login Event Rewards will be sent by mail upon logging in during the event period.  - Log in during the event period to receive all the rewards!  - Special Login Reward ① [Event] Another TYPE1+ Coordi Outfit Box x1  - Special Login Reward ② [Event] Ereb Mini Doll Select Box x1  - Special Login Reward ③ [Event] Ereb Growth Support Box x1  - Special Login Reward ④ [Event] Seal Breaker Scroll x30  - Special Login Reward can be claimed from the ‘Mailbox’ after the maintenance on August 12, 2026 (Wed) (UTC+0).  - Special Login Event Reward mail will expire in 21 days. Make sure to check out the mail and receive all the rewards before it expires.We will strive to create the best experience possible.Thank you. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/40811643/b06031c751cceafe798dd86f066eecbed88f1e0f.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 14:17:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Announcement, Ereb, Character, Preview</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.fastly.steamstatic.com/images/40811643/b06031c751cceafe798dd86f066eecbed88f1e0f.png"><br><br>Hello, Heroes of Bermesiah!<br><br><b>Ereb</b> will soon join the GrandChase.<br>Before the update arrives, we'll be going over important details about Ereb.<br><br>Ereb is a character that <b>wields a shield to perform dynamic attacks and counterattacks.</b><br>We have imbued Ereb's iron will to protect his friends with his shield in his combat style.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/f9b5e3aa37535410a862f347a717843e71f018db.gif"><br><br>Ereb's basic weapon is a shield. Ereb uses command attacks and skills to throw the shield and teleport around, displaying flexible and nimble actions.<br>The shield isn't just used for defense. Ereb uses the shield in an offensive way to attack his enemies.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/495fe85448d4297163d8f10af824204a1ece19bc.gif"><br><br><b><shield guard special command></shield></b><br> - Ereb can use <b>X command</b> to guard against enemy's attacks. If the player successfully guards the attack on a perfect timing, Ereb can activate a counterattack.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/9de4c392afe3f4c18567b0c4e59280d32a87db0f.gif"><br><br> - Players can press directional keys while guarding to generate shields and increase HP for allies, or use evasion and other special commands.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/4089dd91a8104bf7e7d0164115ed17d03fc1f291.gif"><br><br><b><ruin gauge></ruin></b><br><img src="https://clan.fastly.steamstatic.com/images/40811643/9cea7b5c21687c723146a8ccfc7d2a529ce80dce.png"><br> - Ereb can use powers of ruin due to the influence of <b>[Forgotten One]</b> taking over his body from <b>[Path Shrouded by Darkness]</b> in Solene.<br> - Although Ereb is not fond of using the Powers of Ruin, there are moments where Ereb feels that it's necessary for him to resort to such powers to protect his friends.<br> - Whenever Ereb successfully lands attacks or performs a counterattack, Ereb can quickly increase the Ruin Gauge.<br><br><b><ruin blade mode></ruin></b><br> - When Ereb has full <b>[Ruin Gauge]</b>, Ereb can summon <b>[Ruin Blade]</b> to use exclusive commands.<br> - Ruin Blade is automatically activated by default. After Job Change, players can choose to activate it.<br> - Players can quickly  gather Ruin Gauge with guard counterattack in combat, then tactically swap to Ruin Blade when damage is needed.<br> - When players meet the blade command condition while in Blade Mode, players can activate <b>[Apocalypse Blade]</b>, <b>[Forgotten One]</b>'s attack.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/e4b56b3086c2f534b311955c56bc20fac5f668a5.gif"><br><br>We are working on fine-tuning more details so that Ereb displays more appeal as GrandChase's new character.<br>We will deliver additional information on Ereb including skills in near future.<br><br><i>※ The content shown is currently under development and may differ from the final release.</i><br><br><img src="https://clan.fastly.steamstatic.com/images/40811643/f6e2fed592e1b95a4fd1be4319469ec7b7ff442b.png"><br><br><b><go to ereb update celebration special login event guide></go></b><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.koggames.com%2Fgame%2Fgrandchaseclassic%2Fevent%2Fereb" target="_blank" rel=" noopener">https://www.koggames.com/game/grandchaseclassic/event/ereb</a><br><br>  - August 12, 2026 (Wed) After Maintenance - September 23, 2026 (Wed) Before Maintenance (UTC+0)<br>  - How to Participate in the Event: Login Event Rewards will be sent by mail upon logging in during the event period.<br><br><b><ereb update celebration special login reward></ereb></b><br>  - Log in during the event period to receive all the rewards!<br>  - Special Login Reward ① [Event] Another TYPE1+ Coordi Outfit Box x1<br>  - Special Login Reward ② [Event] Ereb Mini Doll Select Box x1<br>  - Special Login Reward ③ [Event] Ereb Growth Support Box x1<br>  - Special Login Reward ④ [Event] Seal Breaker Scroll x30<br>  - Special Login Reward can be claimed from the ‘Mailbox’ after the maintenance on August 12, 2026 (Wed) (UTC+0).<br>  - Special Login Event Reward mail will expire in 21 days. Make sure to check out the mail and receive all the rewards before it expires.<br><br>We will strive to create the best experience possible.<br>Thank you.]]> </content:encoded>
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<title>Game Of Thrones: The Peaceful King Officially Available Now</title>
<link>https://xinker.org/game-of-thrones-the-peaceful-king-officially-available-now</link>
<guid>https://xinker.org/game-of-thrones-the-peaceful-king-officially-available-now</guid>
<description><![CDATA[  Ever since House of the Dragon&#039;s first season debuted back in 2022, there have been countless controversial moments that completely divided the Game of Thrones fanbase. For example, the controversial adaptation of the infamous Blood and Cheese storyline became one of the show&#039;s most hotly debated moments, with many book readers arguing that it lacked the emotional weight of its literary counterpart. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/03/house-of-the-dragon_zpttop-1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 14:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, Thrones:, The, Peaceful, King, Officially, Available, Now</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/03/house-of-the-dragon_zpttop-1.jpg" crossorigin="anonymous"> Ever since <i>House of the Dragon</i>'s first season debuted back in 2022, there have been countless controversial moments that completely divided the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgame-of-thrones-franchise%2F" target="_blank" rel=" noopener"><b><i>Game of Thrones</i></b></a> fanbase. For example, the controversial adaptation of the infamous <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fhouse-of-the-dragon-season-2-blood-cheese-jaehaerys-death-explained%2F" target="_blank" rel=" noopener">Blood and Cheese storyline</a> became one of the show's most hotly debated moments, with many book readers arguing that it lacked the emotional weight of its literary counterpart.<br><br>]]> </content:encoded>
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<title>[Dev Notes] A Brief Update &#45; July 31 Mini Dev Notes</title>
<link>https://xinker.org/dev-notes-a-brief-update-july-31-mini-dev-notes</link>
<guid>https://xinker.org/dev-notes-a-brief-update-july-31-mini-dev-notes</guid>
<description><![CDATA[ Greetings, Captains.This is StarSavior Director Lee Sungwon.This is our first greeting since the Summer Developer Talk broadcast.The next Dev Notes were originally being prepared with a target release around mid-August.However, because we wanted to share news with Captains a little more often and a little more quickly, we are first reaching out through a new format called \[Mini Dev Notes].Rather than covering a large number of topics at once like the regular Dev Notes, we would like to use Mini Dev Notes as a channel to share matters that need to be announced quickly or the general direction of content currently in preparation at an earlier stage.We will continue making use of this Mini Dev Notes so that we can deliver even a little more of the information Captains may be curious about as quickly as possible.Today, we would like to talk about matters related to the August update.Details regarding the Main Story and events will be shared separately through the official Dev Notes at a later date. In this Mini Dev Notes, we would like to focus on other content currently in preparation and QoL improvements. Content Under Development1. Growth Enhancement via Star Link AmplificationIn the previous update, we adjusted the Combat Power calculation formula and increased the stat growth efficiency of Tactical Analysis.However, even after these improvements, we believe there are still sections in the Savior growth process where the sense of progress is not sufficient. Therefore, we are preparing additional improvements to address this.As mentioned during the broadcast, the growth effects of Saviors through Star Link Amplification are scheduled to be enhanced in the August 20 update.The goal of this improvement is to allow Captains to feel the results of growth more clearly in battle by adjusting Star Link Amplification so that stats increase significantly at certain amplification milestones.As with the previous improvements to the Combat Power calculation formula and Tactical Analysis, this adjustment will also be applied retroactively based on the current growth status of Captains who already have Star Links above Lv. 200. As a result, Combat Power is expected to increase further after the update.In line with these growth improvements, we are also planning to expand Operations and Corridors in the August 27 update.Our goal is to continue expanding them on a regular basis so that they can continue providing Captains with new objectives as they grow.However, if the pace of expansion is too fast, it may become burdensome to play. Therefore, we will continue monitoring Captains’ progress through the content and adjust the expansion schedule accordingly.2. More Detailed Difficulty Indicators Based on Combat PowerCurrently, even when there is a large difference between the recommended Combat Power for a battle and your current Combat Power, it is always displayed simply as “Insufficient Combat Power.”We recognize that this makes it difficult to intuitively gauge how difficult a battle is, or how much stronger you need to become before taking it on.To improve this experience, we plan to divide the difficulty display into multiple stages based on the Combat Power difference, with the goal of implementing this improvement in the August 20 update as well.In StarSavior, when your current Combat Power is lower than the recommended Combat Power, stat downscaling is applied once the difference exceeds certain thresholds.Therefore, this difficulty display improvement is designed not only to indicate the difficulty of the battle, but also to make it easier to identify the thresholds where the effects of stat downscaling become more significant.Through this update, we hope to provide a reference point that helps Captains decide how much Combat Power they should aim for before challenging the current battle, or when to make use of the Operation Retry Boost.Rather than simply feeling that their Combat Power is “not enough”, we want to help Captains better understand their current growth status and plan their next goals more clearly.3. Addition of Faded InvitationA new currency, \[Faded Invitation], that can be used for Journeys is scheduled to be added in the August 20 update.By using Faded Invitations, Captains will be able to proceed with a Journey without consuming Journey Invitations or Willpower. However, Journeys completed using Faded Invitations will not grant clear rewards, and can instead be used to create a Stellar Archive.We are also preparing to allow Faded Invitations to be used for reobserving Blessings after a Journey ends, and the number of times Reobserve Blessings can be used is also scheduled to be increased alongside this change.Faded Invitation will automatically replenish by a set amount each day. Through this, even when Captains do not have enough Journey Invitations or Willpower, Captains will be able to proceed with a certain number of Journeys each day to obtain Stellar Archives or reobserve Blessings.In addi ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45693889/58030059bdc5341c85d9e7c67467c6abf3762bcf.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 14:07:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dev, Notes, Brief, Update, July, Mini, Dev, Notes</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/f0ace34981557f3cfca4637d6318c3dd4c7e3930.png"></p><p class="bb_paragraph">Greetings, Captains.<br>This is StarSavior Director Lee Sungwon.<br><br>This is our first greeting since the Summer Developer Talk broadcast.<br>The next Dev Notes were originally being prepared with a target release around mid-August.<br>However, because we wanted to share news with Captains a little more often and a little more quickly, we are first reaching out through a new format called \[Mini Dev Notes].<br><br>Rather than covering a large number of topics at once like the regular Dev Notes, we would like to use Mini Dev Notes as a channel to share matters that need to be announced quickly or the general direction of content currently in preparation at an earlier stage.<br><br>We will continue making use of this Mini Dev Notes so that we can deliver even a little more of the information Captains may be curious about as quickly as possible.<br><br>Today, we would like to talk about matters related to the August update.<br><br>Details regarding the Main Story and events will be shared separately through the official Dev Notes at a later date. In this Mini Dev Notes, we would like to focus on other content currently in preparation and QoL improvements.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"></p><div class="bb_h3"><b>Content Under Development</b><br><b>1. Growth Enhancement via Star Link Amplification</b></div><p class="bb_paragraph">In the previous update, we adjusted the Combat Power calculation formula and increased the stat growth efficiency of Tactical Analysis.<br>However, even after these improvements, we believe there are still sections in the Savior growth process where the sense of progress is not sufficient. Therefore, we are preparing additional improvements to address this.<br><br>As mentioned during the broadcast, the growth effects of Saviors through Star Link Amplification are scheduled to be enhanced in the August 20 update.<br><br>The goal of this improvement is to allow Captains to feel the results of growth more clearly in battle by adjusting Star Link Amplification so that stats increase significantly at certain amplification milestones.<br><br>As with the previous improvements to the Combat Power calculation formula and Tactical Analysis, this adjustment will also be applied retroactively based on the current growth status of Captains who already have Star Links above Lv. 200. As a result, Combat Power is expected to increase further after the update.<br><br>In line with these growth improvements, we are also planning to expand Operations and Corridors in the August 27 update.<br><br>Our goal is to continue expanding them on a regular basis so that they can continue providing Captains with new objectives as they grow.<br><br>However, if the pace of expansion is too fast, it may become burdensome to play. Therefore, we will continue monitoring Captains’ progress through the content and adjust the expansion schedule accordingly.</p><div class="bb_h3"><b>2. More Detailed Difficulty Indicators Based on Combat Power</b></div><p class="bb_paragraph">Currently, even when there is a large difference between the recommended Combat Power for a battle and your current Combat Power, it is always displayed simply as “Insufficient Combat Power.”<br><br>We recognize that this makes it difficult to intuitively gauge how difficult a battle is, or how much stronger you need to become before taking it on.<br><br>To improve this experience, we plan to divide the difficulty display into multiple stages based on the Combat Power difference, with the goal of implementing this improvement in the August 20 update as well.<br><br>In StarSavior, when your current Combat Power is lower than the recommended Combat Power, stat downscaling is applied once the difference exceeds certain thresholds.<br><br>Therefore, this difficulty display improvement is designed not only to indicate the difficulty of the battle, but also to make it easier to identify the thresholds where the effects of stat downscaling become more significant.<br><br>Through this update, we hope to provide a reference point that helps Captains decide how much Combat Power they should aim for before challenging the current battle, or when to make use of the Operation Retry Boost.<br><br>Rather than simply feeling that their Combat Power is “not enough”, we want to help Captains better understand their current growth status and plan their next goals more clearly.</p><div class="bb_h3"><b>3. Addition of Faded Invitation</b></div><p class="bb_paragraph">A new currency, \[Faded Invitation], that can be used for Journeys is scheduled to be added in the August 20 update.<br><br>By using Faded Invitations, Captains will be able to proceed with a Journey without consuming Journey Invitations or Willpower. However, Journeys completed using Faded Invitations will not grant clear rewards, and can instead be used to create a Stellar Archive.<br><br>We are also preparing to allow Faded Invitations to be used for reobserving Blessings after a Journey ends, and the number of times Reobserve Blessings can be used is also scheduled to be increased alongside this change.<br><br>Faded Invitation will automatically replenish by a set amount each day. Through this, even when Captains do not have enough Journey Invitations or Willpower, Captains will be able to proceed with a certain number of Journeys each day to obtain Stellar Archives or reobserve Blessings.<br><br>In addition to its automatic daily recharge, we plan to continue adding more ways to obtain Faded Invitations in the future.<br><br>Faded Invitations are designed to be used only when Captains choose to do so. If you would like to use your existing Journey Invitations first, or if you already have enough Invitations, you do not need to use Faded Invitations.<br><br>Alongside this update, the small amount of Gold that was previously provided when deleting a Stellar Archive will be removed. Please keep this in mind.</p><div class="bb_h3"><b>4. Overload Cube Expansion</b></div><p class="bb_paragraph">Stage 3 of the Overload Cube was newly opened through the July 30 update.<br>We hope Captains will enjoy playing it.<br><br>Overload Cube is content with great potential for further development. Therefore, rather than leaving it in its current form, we are preparing additional expansions so that Captains can enjoy it in more varied ways.<br><br>We expect that strategies and research for the current Overload Cube will continue. However, due to its core design, we believe there is a possibility that efficient setups and strategies may become somewhat standardized.<br><br>To address this, we are expanding the system in a direction where each Captain can create and develop their own combination of Replica Codes.<br><br>Our goal is to provide an experience where Captains can challenge the Overload Cube in their own way by using the Replica Code combinations they have built and the Saviors they have grown, rather than simply following fixed Replica Codes and established strategies.<br><br>We are preparing the expanded system as quickly as possible, with the goal of introducing it in time for the next three-week event. We will make sure it delivers an experience that is clearly more evolved than the current version. We are also working together to move the schedule forward as much as possible, so we hope you will look forward to the expanded Overload Cube as well.</p><div class="bb_h3"><b>5. Challenge of the Stars EX</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">Currently, Challenge of the Stars in Cosmo Gate is structured so that Captains select the restrictions they want from the given list and apply them before entering.<br><br>However, we believe that the process of selecting restrictions significantly reduces the intuitiveness of the gameplay.<br><br>Captains with relatively less play experience may have difficulty deciding which restrictions to select, while Captains with more experience tend to settle into selecting roughly the same set of restrictions. As a result, we determined that the current method mainly adds unnecessary decision-making for Captains with less play experience. As such, Challenge of the Stars EX is scheduled to change from the existing restriction selection method to a simpler stage-based method.<br><br>In this structure, the boss’s ATK, HP, and DEF will increase in higher stages, and additional restrictions will also be applied starting from certain stages.<br><br>We also determined that this stage-based method better aligns with the new growth direction we are currently adjusting for Saviors. We are preparing it in a form where Captains can challenge higher stages as they grow and feel the difference more intuitively.<br><br>This change will not be applied to Flash Point, and is scheduled to be introduced during the Prism Season for Cosmo Gate.<br><br>Even after the change, we are adjusting the content so that the difficulty players experience within the existing score ranges remains as close as possible to what it is now. We will prepare it carefully and present it in an improved form.<br><br>We hope you will show interest in the updated Challenge of the Stars EX as well. We will continue to carefully review the feedback you send us and refine it so that it can grow into a high-quality game mode.</p><div class="bb_h3"><b>6. Other Convenience Improvements</b></div><p class="bb_paragraph">In addition, we are preparing several convenience improvements for the August 20 update.<br><br>First, as mentioned during the broadcast, the Arcana Lending feature will be expanded so that Captains can borrow Arcana set by guild members as well as friends when starting a Journey.<br><br>For gear, a new Gear Score will be displayed so that Captains can quickly check the overall state of its substats. This will make it easier to compare and evaluate gear based on its substat composition.<br><br>In Ranked Matches, we plan to add a feature that allows Captains to move to the Lobby and freely use other menus even while matchmaking is in progress.<br><br>The skip result screen for Strategy Battles will also be improved. After skipping a battle, the remaining HP of both you and your opponent will be displayed.<br><br>In addition, we are also making several smaller improvements that may feel inconvenient during gameplay. We hope you will look forward to the August update as well.<br><br>Finally, there is one more matter we would like to share.<br>This concerns the Apocalypse Support Pass.<br><br>The current Apocalypse Support Pass has already undergone one round of improvements. The biggest change was the removal of the Arcana Selection Box for Naru, Vera, and Annah, which was replaced with newly added profile items.<br><br>The usage rate of this Apocalypse Support Pass itself has been higher than before. However, we have received a great deal of feedback that removing one of the guaranteed ways of new and beginner Captains to obtain Arcana has made it more difficult for them to begin their Journeys. In the process of revising the Pass composition, we did not fully consider the impact these Arcana had on new and beginner Captains with their Journeys. This was my mistake. I failed to properly consider the overall play experience.<br><br>Therefore, starting with the next Apocalypse Support Pass, we plan to keep the previously provided Arcana Selection Box instead of removing it. In addition, we plan to expand the selection of Arcana that can be obtained from the Selection Box. Of course, all Captains who purchased the current Apocalypse Support Pass will also receive the updated Arcana Selection Box retroactively.<br><br>The list of Arcana included in the new Selection Box will be announced through next Thursday’s patch notes, so please refer to those notes for more details.<br><br>We sincerely apologize for the inconvenience caused by this change. Going forward, when making decisions or implementing changes, we will not base our judgments solely on specific metrics or segments. Instead, we will examine more carefully how they may affect Captains at different stages of progression.<br><br>That concludes the content currently in development. In addition to the matters discussed in this Mini Dev Notes, we are also preparing several other items, and we will share and present them sequentially through the regular Dev Notes once they have been organized into more concrete forms.<br><br>Next week, the Observation for Sunshine Cat: Smile, which many Captains have been waiting for, will begin, and Hunt Quest will also be expanded. In addition, some negative events within Journeys will be rebalanced, and minor Journey improvements will be made, such as reducing the chance of obtaining an Exhibit with the same number as one you have already acquired. We hope you will show interest in this update as well.<br><br>Take care, and we’ll see you again in our next regular Dev Notes.<br>Thank you.<br><br>StarSavior Director<br>Lee Sungwon </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/1c751b590e0d113a7ac6f5434f1bea5a24bc46b2.png"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Iron Lung Meets Stranger Things In Twisted New Horror</title>
<link>https://xinker.org/iron-lung-meets-stranger-things-in-twisted-new-horror</link>
<guid>https://xinker.org/iron-lung-meets-stranger-things-in-twisted-new-horror</guid>
<description><![CDATA[  Fans agree that the original Iron Lung is one of modern horror&#039;s most celebrated indie cult classics, and it isn&#039;t every day you find a game as twisted or unsettling. Developed almost entirely by David Szymanski, the game does away with traditional survival horror tropes and truly suffocates players, placing them inside a tiny submarine exploring a blood-filled ocean on a dead moon. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/02/mcdirlu_ec008.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 13:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Iron, Lung, Meets, Stranger, Things, Twisted, New, Horror</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/02/mcdirlu_ec008.jpg" crossorigin="anonymous"> Fans agree that the original <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fdb%2Fmovie%2Firon-lung%2F" target="_blank" rel=" noopener"><b><i>Iron Lung</i></b></a> is one of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fbest-horror-games-play-now%2F" target="_blank" rel=" noopener">modern horror's most celebrated</a> indie cult classics, and it isn't every day you find a game as twisted or unsettling. Developed almost entirely by David Szymanski, the game does away with traditional survival horror tropes and truly suffocates players, placing them inside a tiny submarine exploring a blood-filled ocean on a dead moon.<br><br>]]> </content:encoded>
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<title>24/7 (Fri) – 30/7 (Thu) Results of the Crackdown on Abusive Users</title>
<link>https://xinker.org/247-fri-307-thu-results-of-the-crackdown-on-abusive-users</link>
<guid>https://xinker.org/247-fri-307-thu-results-of-the-crackdown-on-abusive-users</guid>
<description><![CDATA[ Greetings, Descendants.Here are the results of the crackdown on abusive users carried out between 24/7 (Fri) – 30/7 (Thu).We&#039;re inspecting abusive gaming behavior to ensure that all Descendants can enjoy the game in a pleasant environment.If you notice any abnormal or abusive behavior while playing, please report it through the in-game report feature.Please see below for the detailed outcome of the crackdown.■ Crackdown status- Crackdown period: 2026.7.24(Fri) – 2026.7.30(Thu) PDT■ Creation, distribution, or use of unauthorized programs - Permanent game ban (5 users)- Actions have been taken for creating, distributing, or using unauthorized programs.Z ************92???????? *????#**67st********************11Cu**********54z#**01■ Exploitation of all processes related to the Open Store – Permanent game ban (7 users)- Actions were taken because of unfair gains by exploitation on store payment process.Kx************79Ko************68Mr********74Cr*************47AL***************97Sm**********52So***************46■ Abnormal Transaction - 7-Day Trading Restriction (1 users)- Actions have been taken as abnormal transaction records have been detected.My*******96■ Detection of Unusual Gameplay Activity- Unusual gameplay activity was detected, and actions have been taken in accordance with our operational policy.**3-day separate matchmaking penalty (285 users)ba********58I-************01Th***********58Fa****************48i-*******01Do*******64M3*******30ig*********63Ma**************15M.********86id********93为所*****79Hy************25rj******61TT***********11Wo**********35Ch*********07Sh***********04wa**************81半片****85KA***********63何必*******63Xo**********24JD********90Co***************96Br*******53Sh**************52KT***********66Oa***************08WO**********27St*****************80mu***************76JE******72Ga**********23机智*******15za************27La********56Mr***************02Ku*********5299***********50砕蜂***57sn***********12Ra*************12Re**************70si************94Op**************3513***********98乇山****17wp**********22rb**********53nu****************1664****89ma****************30Ar*************21Do****46拉我********25Ka*************94ja***********21de******40Bu**********21ja*********7155*****70pr***************07la*******23Lu*******42NT********42ed********91sh**********95ll******98Ae*****08j_************79Th**************10To***********16he***********95ro*******15lo**********83Ma**************97浅蓝*****18Th***************45Se****************70\[K************56[/p][/td]瑶歌***33Sl***********10$e*****59[/tr]Za************88Ar**********07Br**************61ne***********05Mc*******32NG********58Ni*************20Kp***25SL********47Az**********37Wa****************80Tr*************51Th**************72ya*********07It*************34Ly**************43ca************41Ph****************29搭不*******23Da*********83th**********26Yu*********34du********81Gh******91Sk***********63mr*********50W0**********30Ci*******68Bl************88oX************43Ni**********07pr***********89Ru***************27MO*********************17Na*******14X-*********63ja********31Im*******99CH***********80Ez******9951***13sa*********45XH**************89Ot************27ID***********11Pa*****91Mv*************78她还*******10Yo**********************94Ro*********56Ar****************00R ****************68Fr*********38iN*********09Gr*******92Sh************16Na***********08影子******15Ra**********92Ju***************56De**************13Ca********39An************04hn******28AH***********60ia*******************18Le*******98HU**********12Tr**************98vI************63lI*****************78AR*********71Gh***********27Mi*********20HI***************07Pr*******41CL*********67II********71es************32Mi******17W7*********69t2*****************11Ша********74ze*********66Co****************79In******************************73dz*********95As******39Te****************43ei**************98Xx*************43K8*********10Dr**********70Sh***************04Li*************34Ma****************40me**************95Ye***********22So*****40Ra**************53ro*********40An**********00Li**********07Le******3610***********44Ni*************32ne*************35PE*****************37yy*************61An***********79Ni**********85LU************96Sh**********43cr***********51Ba***********76Al************82Mi*************15H_**************67화이****03RL***********90R0*************10Zi*******60vk********06pr**********53AL**********97ak**************85嘟嘟****00Ju******14Zy*********44St**********0018************56Do*************18ri************52en********96Es*********72bi***************21Mo***********28Da**************06Me********57KA************81MF*******95ve*****************09Ai**********94co***********15JD***********27in***************08Bu*****************42啊哈***51xx****************71z_******07Nu***********61ki***********56bx****10我觉***********92wi**********8420*******80Th***************05Aw*******************46ob*********63Pr*********89第一****47RA**********37sh***********06rt******47Ju*** ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42627465/ff3aa58f4f1486b5d1cccf4058c31b2cc2f1f4f9.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 13:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>247, Fri, –, 307, Thu, Results, the, Crackdown, Abusive, Users</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Greetings, Descendants.</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">Here are the results of the crackdown on abusive users carried out between 24/7 (Fri) – 30/7 (Thu).</p><p class="bb_paragraph"></p><p class="bb_paragraph">We're inspecting abusive gaming behavior to ensure that all Descendants can enjoy the game in a pleasant environment.</p><p class="bb_paragraph">If you notice any abnormal or abusive behavior while playing, please report it through the in-game report feature.</p><p class="bb_paragraph">Please see below for the detailed outcome of the crackdown.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Crackdown status</b></p><p class="bb_paragraph">- Crackdown period: 2026.7.24(Fri) – 2026.7.30(Thu) PDT</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Creation, distribution, or use of unauthorized programs - Permanent game ban (5 users)</b></p><p class="bb_paragraph">- Actions have been taken for creating, distributing, or using unauthorized programs.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Z ************92</p></div><div class="bb_table_td"><p class="bb_paragraph">???????? *????#**67</p></div><div class="bb_table_td"><p class="bb_paragraph">st********************11</p></div><div class="bb_table_td"><p class="bb_paragraph">Cu**********54</p></div><div class="bb_table_td"><p class="bb_paragraph">z#**01</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Exploitation of all processes related to the Open Store – Permanent game ban (7 users)</b></p><p class="bb_paragraph">- Actions were taken because of unfair gains by exploitation on store payment process.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kx************79</p></div><div class="bb_table_td"><p class="bb_paragraph">Ko************68</p></div><div class="bb_table_td"><p class="bb_paragraph">Mr********74</p></div><div class="bb_table_td"><p class="bb_paragraph">Cr*************47</p></div><div class="bb_table_td"><p class="bb_paragraph">AL***************97</p></div><div class="bb_table_td"><p class="bb_paragraph">Sm**********52</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">So***************46</p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Abnormal Transaction - 7-Day Trading Restriction (1 users)</b></p><p class="bb_paragraph">- Actions have been taken as abnormal transaction records have been detected.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">My*******96</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Detection of Unusual Gameplay Activity</b></p><p class="bb_paragraph">- Unusual gameplay activity was detected, and actions have been taken in accordance with our operational policy.</p><p class="bb_paragraph"><b>**3-day separate matchmaking penalty (285 users)</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ba********58</p></div><div class="bb_table_td"><p class="bb_paragraph">I-************01</p></div><div class="bb_table_td"><p class="bb_paragraph">Th***********58</p></div><div class="bb_table_td"><p class="bb_paragraph">Fa****************48</p></div><div class="bb_table_td"><p class="bb_paragraph">i-*******01</p></div><div class="bb_table_td"><p class="bb_paragraph">Do*******64</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">M3*******30</p></div><div class="bb_table_td"><p class="bb_paragraph">ig*********63</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma**************15</p></div><div class="bb_table_td"><p class="bb_paragraph">M.********86</p></div><div class="bb_table_td"><p class="bb_paragraph">id********93</p></div><div class="bb_table_td"><p class="bb_paragraph">为所*****79</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hy************25</p></div><div class="bb_table_td"><p class="bb_paragraph">rj******61</p></div><div class="bb_table_td"><p class="bb_paragraph">TT***********11</p></div><div class="bb_table_td"><p class="bb_paragraph">Wo**********35</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch*********07</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh***********04</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">wa**************81</p></div><div class="bb_table_td"><p class="bb_paragraph">半片****85</p></div><div class="bb_table_td"><p class="bb_paragraph">KA***********63</p></div><div class="bb_table_td"><p class="bb_paragraph">何必*******63</p></div><div class="bb_table_td"><p class="bb_paragraph">Xo**********24</p></div><div class="bb_table_td"><p class="bb_paragraph">JD********90</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Co***************96</p></div><div class="bb_table_td"><p class="bb_paragraph">Br*******53</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh**************52</p></div><div class="bb_table_td"><p class="bb_paragraph">KT***********66</p></div><div class="bb_table_td"><p class="bb_paragraph">Oa***************08</p></div><div class="bb_table_td"><p class="bb_paragraph">WO**********27</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">St*****************80</p></div><div class="bb_table_td"><p class="bb_paragraph">mu***************76</p></div><div class="bb_table_td"><p class="bb_paragraph">JE******72</p></div><div class="bb_table_td"><p class="bb_paragraph">Ga**********23</p></div><div class="bb_table_td"><p class="bb_paragraph">机智*******15</p></div><div class="bb_table_td"><p class="bb_paragraph">za************27</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">La********56</p></div><div class="bb_table_td"><p class="bb_paragraph">Mr***************02</p></div><div class="bb_table_td"><p class="bb_paragraph">Ku*********52</p></div><div class="bb_table_td"><p class="bb_paragraph">99***********50</p></div><div class="bb_table_td"><p class="bb_paragraph">砕蜂***57</p></div><div class="bb_table_td"><p class="bb_paragraph">sn***********12</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ra*************12</p></div><div class="bb_table_td"><p class="bb_paragraph">Re**************70</p></div><div class="bb_table_td"><p class="bb_paragraph">si************94</p></div><div class="bb_table_td"><p class="bb_paragraph">Op**************35</p></div><div class="bb_table_td"><p class="bb_paragraph">13***********98</p></div><div class="bb_table_td"><p class="bb_paragraph">乇山****17</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">wp**********22</p></div><div class="bb_table_td"><p class="bb_paragraph">rb**********53</p></div><div class="bb_table_td"><p class="bb_paragraph">nu****************16</p></div><div class="bb_table_td"><p class="bb_paragraph">64****89</p></div><div class="bb_table_td"><p class="bb_paragraph">ma****************30</p></div><div class="bb_table_td"><p class="bb_paragraph">Ar*************21</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Do****46</p></div><div class="bb_table_td"><p class="bb_paragraph">拉我********25</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka*************94</p></div><div class="bb_table_td"><p class="bb_paragraph">ja***********21</p></div><div class="bb_table_td"><p class="bb_paragraph">de******40</p></div><div class="bb_table_td"><p class="bb_paragraph">Bu**********21</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ja*********71</p></div><div class="bb_table_td"><p class="bb_paragraph">55*****70</p></div><div class="bb_table_td"><p class="bb_paragraph">pr***************07</p></div><div class="bb_table_td"><p class="bb_paragraph">la*******23</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu*******42</p></div><div class="bb_table_td"><p class="bb_paragraph">NT********42</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ed********91</p></div><div class="bb_table_td"><p class="bb_paragraph">sh**********95</p></div><div class="bb_table_td"><p class="bb_paragraph">ll******98</p></div><div class="bb_table_td"><p class="bb_paragraph">Ae*****08</p></div><div class="bb_table_td"><p class="bb_paragraph">j_************79</p></div><div class="bb_table_td"><p class="bb_paragraph">Th**************10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">To***********16</p></div><div class="bb_table_td"><p class="bb_paragraph">he***********95</p></div><div class="bb_table_td"><p class="bb_paragraph">ro*******15</p></div><div class="bb_table_td"><p class="bb_paragraph">lo**********83</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma**************97</p></div><div class="bb_table_td"><p class="bb_paragraph">浅蓝*****18</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Th***************45</p></div><div class="bb_table_td"><p class="bb_paragraph">Se****************70</p></div><div class="bb_table_td"><p class="bb_paragraph">\[K************56[/p][/td]</p><div class="bb_table_td"><p class="bb_paragraph">瑶歌***33</p></div><div class="bb_table_td"><p class="bb_paragraph">Sl***********10</p></div><div class="bb_table_td"><p class="bb_paragraph">$e*****59</p></div>[/tr]<div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Za************88</p></div><div class="bb_table_td"><p class="bb_paragraph">Ar**********07</p></div><div class="bb_table_td"><p class="bb_paragraph">Br**************61</p></div><div class="bb_table_td"><p class="bb_paragraph">ne***********05</p></div><div class="bb_table_td"><p class="bb_paragraph">Mc*******32</p></div><div class="bb_table_td"><p class="bb_paragraph">NG********58</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ni*************20</p></div><div class="bb_table_td"><p class="bb_paragraph">Kp***25</p></div><div class="bb_table_td"><p class="bb_paragraph">SL********47</p></div><div class="bb_table_td"><p class="bb_paragraph">Az**********37</p></div><div class="bb_table_td"><p class="bb_paragraph">Wa****************80</p></div><div class="bb_table_td"><p class="bb_paragraph">Tr*************51</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Th**************72</p></div><div class="bb_table_td"><p class="bb_paragraph">ya*********07</p></div><div class="bb_table_td"><p class="bb_paragraph">It*************34</p></div><div class="bb_table_td"><p class="bb_paragraph">Ly**************43</p></div><div class="bb_table_td"><p class="bb_paragraph">ca************41</p></div><div class="bb_table_td"><p class="bb_paragraph">Ph****************29</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">搭不*******23</p></div><div class="bb_table_td"><p class="bb_paragraph">Da*********83</p></div><div class="bb_table_td"><p class="bb_paragraph">th**********26</p></div><div class="bb_table_td"><p class="bb_paragraph">Yu*********34</p></div><div class="bb_table_td"><p class="bb_paragraph">du********81</p></div><div class="bb_table_td"><p class="bb_paragraph">Gh******91</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sk***********63</p></div><div class="bb_table_td"><p class="bb_paragraph">mr*********50</p></div><div class="bb_table_td"><p class="bb_paragraph">W0**********30</p></div><div class="bb_table_td"><p class="bb_paragraph">Ci*******68</p></div><div class="bb_table_td"><p class="bb_paragraph">Bl************88</p></div><div class="bb_table_td"><p class="bb_paragraph">oX************43</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ni**********07</p></div><div class="bb_table_td"><p class="bb_paragraph">pr***********89</p></div><div class="bb_table_td"><p class="bb_paragraph">Ru***************27</p></div><div class="bb_table_td"><p class="bb_paragraph">MO*********************17</p></div><div class="bb_table_td"><p class="bb_paragraph">Na*******14</p></div><div class="bb_table_td"><p class="bb_paragraph">X-*********63</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ja********31</p></div><div class="bb_table_td"><p class="bb_paragraph">Im*******99</p></div><div class="bb_table_td"><p class="bb_paragraph">CH***********80</p></div><div class="bb_table_td"><p class="bb_paragraph">Ez******99</p></div><div class="bb_table_td"><p class="bb_paragraph">51***13</p></div><div class="bb_table_td"><p class="bb_paragraph">sa*********45</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">XH**************89</p></div><div class="bb_table_td"><p class="bb_paragraph">Ot************27</p></div><div class="bb_table_td"><p class="bb_paragraph">ID***********11</p></div><div class="bb_table_td"><p class="bb_paragraph">Pa*****91</p></div><div class="bb_table_td"><p class="bb_paragraph">Mv*************78</p></div><div class="bb_table_td"><p class="bb_paragraph">她还*******10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Yo**********************94</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro*********56</p></div><div class="bb_table_td"><p class="bb_paragraph">Ar****************00</p></div><div class="bb_table_td"><p class="bb_paragraph">R ****************68</p></div><div class="bb_table_td"><p class="bb_paragraph">Fr*********38</p></div><div class="bb_table_td"><p class="bb_paragraph">iN*********09</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gr*******92</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh************16</p></div><div class="bb_table_td"><p class="bb_paragraph">Na***********08</p></div><div class="bb_table_td"><p class="bb_paragraph">影子******15</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra**********92</p></div><div class="bb_table_td"><p class="bb_paragraph">Ju***************56</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">De**************13</p></div><div class="bb_table_td"><p class="bb_paragraph">Ca********39</p></div><div class="bb_table_td"><p class="bb_paragraph">An************04</p></div><div class="bb_table_td"><p class="bb_paragraph">hn******28</p></div><div class="bb_table_td"><p class="bb_paragraph">AH***********60</p></div><div class="bb_table_td"><p class="bb_paragraph">ia*******************18</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Le*******98</p></div><div class="bb_table_td"><p class="bb_paragraph">HU**********12</p></div><div class="bb_table_td"><p class="bb_paragraph">Tr**************98</p></div><div class="bb_table_td"><p class="bb_paragraph">vI************63</p></div><div class="bb_table_td"><p class="bb_paragraph">lI*****************78</p></div><div class="bb_table_td"><p class="bb_paragraph">AR*********71</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gh***********27</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi*********20</p></div><div class="bb_table_td"><p class="bb_paragraph">HI***************07</p></div><div class="bb_table_td"><p class="bb_paragraph">Pr*******41</p></div><div class="bb_table_td"><p class="bb_paragraph">CL*********67</p></div><div class="bb_table_td"><p class="bb_paragraph">II********71</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">es************32</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi******17</p></div><div class="bb_table_td"><p class="bb_paragraph">W7*********69</p></div><div class="bb_table_td"><p class="bb_paragraph">t2*****************11</p></div><div class="bb_table_td"><p class="bb_paragraph">Ша********74</p></div><div class="bb_table_td"><p class="bb_paragraph">ze*********66</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Co****************79</p></div><div class="bb_table_td"><p class="bb_paragraph">In******************************73</p></div><div class="bb_table_td"><p class="bb_paragraph">dz*********95</p></div><div class="bb_table_td"><p class="bb_paragraph">As******39</p></div><div class="bb_table_td"><p class="bb_paragraph">Te****************43</p></div><div class="bb_table_td"><p class="bb_paragraph">ei**************98</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Xx*************43</p></div><div class="bb_table_td"><p class="bb_paragraph">K8*********10</p></div><div class="bb_table_td"><p class="bb_paragraph">Dr**********70</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh***************04</p></div><div class="bb_table_td"><p class="bb_paragraph">Li*************34</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma****************40</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">me**************95</p></div><div class="bb_table_td"><p class="bb_paragraph">Ye***********22</p></div><div class="bb_table_td"><p class="bb_paragraph">So*****40</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra**************53</p></div><div class="bb_table_td"><p class="bb_paragraph">ro*********40</p></div><div class="bb_table_td"><p class="bb_paragraph">An**********00</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Li**********07</p></div><div class="bb_table_td"><p class="bb_paragraph">Le******36</p></div><div class="bb_table_td"><p class="bb_paragraph">10***********44</p></div><div class="bb_table_td"><p class="bb_paragraph">Ni*************32</p></div><div class="bb_table_td"><p class="bb_paragraph">ne*************35</p></div><div class="bb_table_td"><p class="bb_paragraph">PE*****************37</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">yy*************61</p></div><div class="bb_table_td"><p class="bb_paragraph">An***********79</p></div><div class="bb_table_td"><p class="bb_paragraph">Ni**********85</p></div><div class="bb_table_td"><p class="bb_paragraph">LU************96</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh**********43</p></div><div class="bb_table_td"><p class="bb_paragraph">cr***********51</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ba***********76</p></div><div class="bb_table_td"><p class="bb_paragraph">Al************82</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi*************15</p></div><div class="bb_table_td"><p class="bb_paragraph">H_**************67</p></div><div class="bb_table_td"><p class="bb_paragraph">화이****03</p></div><div class="bb_table_td"><p class="bb_paragraph">RL***********90</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">R0*************10</p></div><div class="bb_table_td"><p class="bb_paragraph">Zi*******60</p></div><div class="bb_table_td"><p class="bb_paragraph">vk********06</p></div><div class="bb_table_td"><p class="bb_paragraph">pr**********53</p></div><div class="bb_table_td"><p class="bb_paragraph">AL**********97</p></div><div class="bb_table_td"><p class="bb_paragraph">ak**************85</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">嘟嘟****00</p></div><div class="bb_table_td"><p class="bb_paragraph">Ju******14</p></div><div class="bb_table_td"><p class="bb_paragraph">Zy*********44</p></div><div class="bb_table_td"><p class="bb_paragraph">St**********00</p></div><div class="bb_table_td"><p class="bb_paragraph">18************56</p></div><div class="bb_table_td"><p class="bb_paragraph">Do*************18</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ri************52</p></div><div class="bb_table_td"><p class="bb_paragraph">en********96</p></div><div class="bb_table_td"><p class="bb_paragraph">Es*********72</p></div><div class="bb_table_td"><p class="bb_paragraph">bi***************21</p></div><div class="bb_table_td"><p class="bb_paragraph">Mo***********28</p></div><div class="bb_table_td"><p class="bb_paragraph">Da**************06</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Me********57</p></div><div class="bb_table_td"><p class="bb_paragraph">KA************81</p></div><div class="bb_table_td"><p class="bb_paragraph">MF*******95</p></div><div class="bb_table_td"><p class="bb_paragraph">ve*****************09</p></div><div class="bb_table_td"><p class="bb_paragraph">Ai**********94</p></div><div class="bb_table_td"><p class="bb_paragraph">co***********15</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">JD***********27</p></div><div class="bb_table_td"><p class="bb_paragraph">in***************08</p></div><div class="bb_table_td"><p class="bb_paragraph">Bu*****************42</p></div><div class="bb_table_td"><p class="bb_paragraph">啊哈***51</p></div><div class="bb_table_td"><p class="bb_paragraph">xx****************71</p></div><div class="bb_table_td"><p class="bb_paragraph">z_******07</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Nu***********61</p></div><div class="bb_table_td"><p class="bb_paragraph">ki***********56</p></div><div class="bb_table_td"><p class="bb_paragraph">bx****10</p></div><div class="bb_table_td"><p class="bb_paragraph">我觉***********92</p></div><div class="bb_table_td"><p class="bb_paragraph">wi**********84</p></div><div class="bb_table_td"><p class="bb_paragraph">20*******80</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Th***************05</p></div><div class="bb_table_td"><p class="bb_paragraph">Aw*******************46</p></div><div class="bb_table_td"><p class="bb_paragraph">ob*********63</p></div><div class="bb_table_td"><p class="bb_paragraph">Pr*********89</p></div><div class="bb_table_td"><p class="bb_paragraph">第一****47</p></div><div class="bb_table_td"><p class="bb_paragraph">RA**********37</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">sh***********06</p></div><div class="bb_table_td"><p class="bb_paragraph">rt******47</p></div><div class="bb_table_td"><p class="bb_paragraph">Ju********96</p></div><div class="bb_table_td"><p class="bb_paragraph">Jo**********03</p></div><div class="bb_table_td"><p class="bb_paragraph">Sk*********01</p></div><div class="bb_table_td"><p class="bb_paragraph">SW***************42</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">DA***********08</p></div><div class="bb_table_td"><p class="bb_paragraph">He*******53</p></div><div class="bb_table_td"><p class="bb_paragraph">ヘロ********13</p></div><div class="bb_table_td"><p class="bb_paragraph">パイ**********32</p></div><div class="bb_table_td"><p class="bb_paragraph">Sy*******92</p></div><div class="bb_table_td"><p class="bb_paragraph">奈落***71</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ma***************20</p></div><div class="bb_table_td"><p class="bb_paragraph">BT******14</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka*******26</p></div><div class="bb_table_td"><p class="bb_paragraph">lo**********34</p></div><div class="bb_table_td"><p class="bb_paragraph">na*********************99</p></div><div class="bb_table_td"><p class="bb_paragraph">si***************26</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ka************04</p></div><div class="bb_table_td"><p class="bb_paragraph">oP***************65</p></div><div class="bb_table_td"><p class="bb_paragraph">EL*****************87</p></div><div class="bb_table_td"><p class="bb_paragraph">KI****************53</p></div><div class="bb_table_td"><p class="bb_paragraph">su*************38</p></div><div class="bb_table_td"><p class="bb_paragraph">Fo******58</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Zz************87</p></div><div class="bb_table_td"><p class="bb_paragraph">bi***********85</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra**********48</p></div><div class="bb_table_td"><p class="bb_paragraph">My*********************75</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi****************20</p></div><div class="bb_table_td"><p class="bb_paragraph">Je****************10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">xA************88</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch***************16</p></div><div class="bb_table_td"><p class="bb_paragraph">SP*********18</p></div><div class="bb_table_td"><p class="bb_paragraph">Th*******70</p></div><div class="bb_table_td"><p class="bb_paragraph">vi***********78</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma*************13</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ja**********03</p></div><div class="bb_table_td"><p class="bb_paragraph">Ĩ丂********64</p></div><div class="bb_table_td"><p class="bb_paragraph">tk*********67</p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div>[/table]<p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Notes</b></p><p class="bb_paragraph">- The outcome of the crackdown on abusive users includes enforcement actions taken based on Descendant’s reports and monitoring.</p><p class="bb_paragraph">- If you would like to vindicate yourself in relation to a claim on the exploitation of the Open Store's payment process, please visit our official website > Customer Service > 1:1 Support and make your inquiry.</p><p class="bb_paragraph">- If you would like to vindicate yourself in relation to a claim on the exploitation of the payment process through chargebacks, please contact the platform store where you made the payment.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We will continue to strive to ensure that all Descendants can enjoy the game in a pleasant environment.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you.</p></div></div></div>]]> </content:encoded>
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<title>George R.R. Martin&#45;Approved Cancelled Sci&#45;Fi Show Is Getting A Mass Effect&#45;Style Video Game</title>
<link>https://xinker.org/george-rr-martin-approved-cancelled-sci-fi-show-is-getting-a-mass-effect-style-video-game</link>
<guid>https://xinker.org/george-rr-martin-approved-cancelled-sci-fi-show-is-getting-a-mass-effect-style-video-game</guid>
<description><![CDATA[  It&#039;s no secret that George R.R. Martin is a massive sci-fi fan, with a career that extends well beyond the A Song of Ice and Firefantasy universe that catapulted him into mega-stardom. Long before Game of Thrones, Martin built a reputation through acclaimed science fiction works like Nightflyers, Sandkings, Tuf Voyaging, and The Armageddon Rag, while also co-creating the long-running Wild Cards shared universe and serving as a producer on science fiction adaptations, including the Nightflyers series on Syfy. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/expanse-osiris-reborn-cover-image-george-martin-favorite-cancelled.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 12:51:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>George, R.R., Martin-Approved, Cancelled, Sci-Fi, Show, Getting, Mass, Effect-Style, Video, Game</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/expanse-osiris-reborn-cover-image-george-martin-favorite-cancelled.jpg" crossorigin="anonymous"> It's no secret that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fperson%2Fgeorge-r-r-martin%2F" target="_blank" rel=" noopener"><b>George R.R. Martin</b></a> is a massive sci-fi fan, with a career that extends well beyond the <i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fa-song-of-ice-and-fire%2F" target="_blank" rel=" noopener">A Song of Ice and Fire</a></i>fantasy universe that catapulted him into mega-stardom. Long before <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fgame-of-thrones-conquest-children-of-the-forest-july-29%2F" target="_blank" rel=" noopener"><i>Game of Thrones</i></a>, Martin built a reputation through acclaimed science fiction works like <i>Nightflyers, Sandkings, Tuf Voyaging</i>, and <i>The Armageddon Rag</i>, while also co-creating the long-running <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fwild-cards-tv-show-characters%2F" target="_blank" rel=" noopener"><i>Wild Cards</i> shared universe</a> and serving as a producer on science fiction adaptations, including the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fgeorge-rr-martin-nightflyers-sci-fi-horror-more-seasons%2F" target="_blank" rel=" noopener"><i>Nightflyers </i>series on Syfy</a>.<br><br>]]> </content:encoded>
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<title>S3 Preview #2 | Shattered Isles Revealed – A First Look at the New Gameplay Map</title>
<link>https://xinker.org/s3-preview-2-shattered-isles-revealed-a-first-look-at-the-new-gameplay-map</link>
<guid>https://xinker.org/s3-preview-2-shattered-isles-revealed-a-first-look-at-the-new-gameplay-map</guid>
<description><![CDATA[ Following the reveal of the Skyshaker Cannon and the upgraded Battleship Building Rules, even more content from Myth of Empires: Throne Season 3, Era of the Shattered Seas, is ready to be unveiled. In this latest preview, we&#039;re officially introducing Shattered Isles, the brand-new gameplay map coming to Season 3. Designed as a new cross-server battlefield, Shattered Isles combines Boss encounters, Altar Summoning, regional gameplay mechanics, and more. Exploration, challenging powerful enemies, and competing for strategic objectives across the islands will create fresh opportunities for Guild cooperation and tactical decision-making.New Gameplay Map – Shattered IslesShattered Isles primarily consists of one main island and three medium-sized islands, along with several surrounding outer islands. Players can enter the map across servers after reaching Level 50.. Unlike the open world, Shattered Isles is a standalone gameplay map focused on exploration, competition, and objective-based encounters. All NPC enemies found on the islands are Dragon-Patterns creatures and cannot be tamed. To overcome the challenges awaiting on the islands, players must rely not only on their own strength, but also on close cooperation with their Guild members. Boss Battles – Compete for Rewards and Season PointsDuring designated opening periods, a World Boss will spawn simultaneously on all four islands at a random time. When this happens, the system will issue a global announcement, giving Guilds time to assemble their members and contest the Boss. Defeating a World Boss grants generous rewards, while participating Guilds can also earn Season Points based on the event rules. If multiple Guilds participate in the same Boss encounter, Season Points will be awarded to the top three Guilds ranked by their share of total Boss damage. The greater a Guild&#039;s damage contribution, the more Season Points it will receive. As World Bosses appear, the battles between Guilds for rewards and Season Points will become one of the defining conflicts on Shattered Isles. Altar Summoning – Challenge Bosses on Your Own TermsIn addition to regularly spawning World Bosses, Shattered Isles introduces a new Altar Summoning system. During designated time windows, Guilds can consume the required summoning items to summon a Boss directly through an Altar. Once a summon is completed, the Altar enters a cooldown period. This system allows Guilds to choose when to initiate Boss encounters, giving them greater control over their own progression. Deciding the best time to summon, organizing participants, and planning follow-up actions will all become important strategic considerations. Regional Mechanics – Strategy Matters More Than EverTo deliver a more focused gameplay experience, Shattered Isles features several adjustments to regional mechanics and building rules. The central area of the map is designated as a PvP zone, while the outer islands serve as PvE zones. Players may construct buildings in the PvE areas, but Boundary Markers and Territory Banners cannot be placed there, and structures will deteriorate more quickly. When not actively participating in combat, large vehicles can also be safely stationed within the outer PvE regions. At the same time, Shattered Isles supports a larger player population than before, creating more opportunities for large-scale Guild conflicts and coordinated operations. With building restrictions and increased player participation, Guilds will need to carefully consider base placement, movement routes, and troop deployment. Whether choosing defensive positions, planning travel routes, or organizing forces for Boss encounters, success will depend on a Guild&#039;s ability to coordinate battlefield positioning and overall strategic planning. A Gameplay Experience Focused on Objective ControlShattered Isles will also feature the Magistrate gameplay. Four seals required to craft the Magistrate Official Seal will be obtained by defeating the World Bosses found across the islands. After crafting the Magistrate Official Seal, players can participate in the subsequent County Battles. To keep players focused on the core Shattered Isles experience, several standard gameplay systems will not be available on this map, including Monster Sieges, Treasure Maps, Warrior Dispatch, Mineral Veins, and Mining Hut gathering structures. Once players enter Shattered Isles, their focus will shift toward exploration, Boss encounters, reward acquisition, and Guild cooperation, creating a more concentrated gameplay loop centered around competing for strategic objectives. New Map, New ChallengesThe arrival of Shattered Isles introduces an entirely new direction for Season 3 gameplay. From scheduled World Boss spawns and Altar Summoning to regional mechanics and updated building rules, Shattered Isles brings a diverse range of new systems that create deeper strategic gameplay and more intense competition between Guilds. Participating in Shattered Isles not o ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46062407/9574db605ad9d685a698567afcebd21b54875e2d.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 12:44:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Preview, Shattered, Isles, Revealed, –, First, Look, the, New, Gameplay, Map</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Following the reveal of the Skyshaker Cannon and the upgraded Battleship Building Rules, even more content from Myth of Empires: Throne Season 3, Era of the Shattered Seas, is ready to be unveiled.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">In this latest preview, we're officially introducing Shattered Isles, the brand-new gameplay map coming to Season 3.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Designed as a new cross-server battlefield, Shattered Isles combines Boss encounters, Altar Summoning, regional gameplay mechanics, and more. Exploration, challenging powerful enemies, and competing for strategic objectives across the islands will create fresh opportunities for Guild cooperation and tactical decision-making.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46062407/13f1524f0e84b7d7988fcaf5b5db69991886fc5f.jpg"></p><div class="bb_h2"><b>New Gameplay Map – Shattered Isles</b></div><p class="bb_paragraph">Shattered Isles primarily consists of one main island and three medium-sized islands, along with several surrounding outer islands. Players can enter the map across servers after reaching Level 50..</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Unlike the open world, Shattered Isles is a standalone gameplay map focused on exploration, competition, and objective-based encounters.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">All NPC enemies found on the islands are Dragon-Patterns creatures and cannot be tamed. To overcome the challenges awaiting on the islands, players must rely not only on their own strength, but also on close cooperation with their Guild members.</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>Boss Battles – Compete for Rewards and Season Points</b></div><p class="bb_paragraph">During designated opening periods, a World Boss will spawn simultaneously on all four islands at a random time. When this happens, the system will issue a global announcement, giving Guilds time to assemble their members and contest the Boss.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Defeating a World Boss grants generous rewards, while participating Guilds can also earn Season Points based on the event rules.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">If multiple Guilds participate in the same Boss encounter, Season Points will be awarded to the top three Guilds ranked by their share of total Boss damage. The greater a Guild's damage contribution, the more Season Points it will receive.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">As World Bosses appear, the battles between Guilds for rewards and Season Points will become one of the defining conflicts on Shattered Isles.</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>Altar Summoning – Challenge Bosses on Your Own Terms</b></div><p class="bb_paragraph">In addition to regularly spawning World Bosses, Shattered Isles introduces a new Altar Summoning system.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">During designated time windows, Guilds can consume the required summoning items to summon a Boss directly through an Altar. Once a summon is completed, the Altar enters a cooldown period.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">This system allows Guilds to choose when to initiate Boss encounters, giving them greater control over their own progression. Deciding the best time to summon, organizing participants, and planning follow-up actions will all become important strategic considerations.</p><p class="bb_paragraph"><b> </b></p><div class="bb_h2"><b>Regional Mechanics – Strategy Matters More Than Ever</b></div><p class="bb_paragraph">To deliver a more focused gameplay experience, Shattered Isles features several adjustments to regional mechanics and building rules.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">The central area of the map is designated as a PvP zone, while the outer islands serve as PvE zones. Players may construct buildings in the PvE areas, but Boundary Markers and Territory Banners cannot be placed there, and structures will deteriorate more quickly. When not actively participating in combat, large vehicles can also be safely stationed within the outer PvE regions.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">At the same time, Shattered Isles supports a larger player population than before, creating more opportunities for large-scale Guild conflicts and coordinated operations. With building restrictions and increased player participation, Guilds will need to carefully consider base placement, movement routes, and troop deployment.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Whether choosing defensive positions, planning travel routes, or organizing forces for Boss encounters, success will depend on a Guild's ability to coordinate battlefield positioning and overall strategic planning.</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>A Gameplay Experience Focused on Objective Control</b></div><p class="bb_paragraph">Shattered Isles will also feature the Magistrate gameplay. Four seals required to craft the Magistrate Official Seal will be obtained by defeating the World Bosses found across the islands. After crafting the Magistrate Official Seal, players can participate in the subsequent County Battles.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">To keep players focused on the core Shattered Isles experience, several standard gameplay systems will not be available on this map, including Monster Sieges, Treasure Maps, Warrior Dispatch, Mineral Veins, and Mining Hut gathering structures.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Once players enter Shattered Isles, their focus will shift toward exploration, Boss encounters, reward acquisition, and Guild cooperation, creating a more concentrated gameplay loop centered around competing for strategic objectives.</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>New Map, New Challenges</b></div><p class="bb_paragraph">The arrival of Shattered Isles introduces an entirely new direction for Season 3 gameplay.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">From scheduled World Boss spawns and Altar Summoning to regional mechanics and updated building rules, Shattered Isles brings a diverse range of new systems that create deeper strategic gameplay and more intense competition between Guilds.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Participating in Shattered Isles not only provides valuable rewards, but also offers opportunities to earn Season Points through Boss encounters, helping Guilds gain an advantage throughout the season.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">That concludes S3 Preview #2.</p><p class="bb_paragraph">As Myth of Empires: Throne Season 3, Era of the Shattered Seas, approaches, we'll continue unveiling more seasonal gameplay features, new systems, maps, and optimization updates. Stay tuned!</p>]]> </content:encoded>
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<item>
<title>Addition of European Servers</title>
<link>https://xinker.org/addition-of-european-servers</link>
<guid>https://xinker.org/addition-of-european-servers</guid>
<description><![CDATA[ Hello, everyone. This is Sudden Attack Zero Point. Since the start of Early Access, we&#039;ve received a wide range of feedback requesting the addition of European servers.We are well aware that players in the European region, in particular, have been experiencing difficulties enjoying smooth gameplay due to high ping.In the early stages of Early Access, we prepared our server infrastructure in phases in order to secure the matching pool. We ask for your understanding regarding the inconvenience this caused to our users in Europe, and we sincerely thank you for taking the time to share your valuable feedback.Our development team is currently preparing to open the European servers, and we are doing our best to make them available as soon as possible. We will provide another update on the specific schedule once it has been confirmed.We will continue to listen closely to your feedback and do our utmost to deliver an even better service.Thank you. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45551505/4a25a5ac503bfbcde581ed0a928c5a1cd62b5d08.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 12:39:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Addition, European, Servers</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, everyone. This is Sudden Attack Zero Point. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Since the start of Early Access, we've received a wide range of feedback requesting the addition of European servers.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We are well aware that players in the European region, in particular, have been experiencing difficulties enjoying smooth gameplay due to high ping.</p><p class="bb_paragraph"></p><p class="bb_paragraph">In the early stages of Early Access, we prepared our server infrastructure in phases in order to secure the matching pool. We ask for your understanding regarding the inconvenience this caused to our users in Europe, and we sincerely thank you for taking the time to share your valuable feedback.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Our development team is currently preparing to open the European servers, and we are doing our best to make them available as soon as possible. We will provide another update on the specific schedule once it has been confirmed.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We will continue to listen closely to your feedback and do our utmost to deliver an even better service.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you.</p>]]> </content:encoded>
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<title>The Owl House Meets Stardew Valley In 2026 GOTY Contender</title>
<link>https://xinker.org/the-owl-house-meets-stardew-valley-in-2026-goty-contender</link>
<guid>https://xinker.org/the-owl-house-meets-stardew-valley-in-2026-goty-contender</guid>
<description><![CDATA[  Stardew Valley and The Owl House may seem like they have nothing in common, but one game has managed to combine elements of both into the perfect cozy witchy experience. Stardew Valley—abeloved pixel farming and life simulator with combat and exploration—already has quite a bit of magic flowing through it. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/witchbrook-title-image.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 12:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Owl, House, Meets, Stardew, Valley, 2026, GOTY, Contender</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/witchbrook-title-image.jpg" crossorigin="anonymous"> <b><i>Stardew Valley</i></b> and <i>The Owl House </i>may seem like they have nothing in common, but one game has managed to combine elements of both into the perfect cozy witchy experience. <i>Stardew Valley—</i>a<i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fbest-games-like-stardew-valley-list%2F" target="_blank" rel=" noopener">beloved pixel farming and life simulator</a> with combat and exploration—already has quite a bit of magic flowing through it.<br><br>]]> </content:encoded>
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<title>Missing Rewards and Re&#45;distribution: Final CBT Black Market Raffle Ticket Event</title>
<link>https://xinker.org/missing-rewards-and-re-distribution-final-cbt-black-market-raffle-ticket-event</link>
<guid>https://xinker.org/missing-rewards-and-re-distribution-final-cbt-black-market-raffle-ticket-event</guid>
<description><![CDATA[ Hello, everyone. This is Sudden Attack Zero Point.An error has been identified in the distribution of the Event Crates that were exchanged using 10 raffle tickets among the rewards of the Final CBT Black Market Raffle Ticket Event, where fewer Crates were distributed than the quantity players had actually reserved.▣ Confirmed IssueAll eligible players who selected two or more Crates of the same type received only one Event Crate each.▣ Re-distribution NoticeWe have additionally distributed the shortfall, excluding the one Crate that had already been distributed from the reserved quantity.You can check the distributed rewards in the notification list when you log in to the game.We sincerely apologize once again for the inconvenience caused, and we will repay you with an even more stable service.Thank you. ]]></description>
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<pubDate>Fri, 31 Jul 2026 11:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Missing, Rewards, and, Re-distribution:, Final, CBT, Black, Market, Raffle, Ticket, Event</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, everyone. This is Sudden Attack Zero Point.</p><p class="bb_paragraph"></p><p class="bb_paragraph">An error has been identified in the distribution of the Event Crates that were exchanged using 10 raffle tickets among the rewards of the Final CBT Black Market Raffle Ticket Event, where fewer Crates were distributed than the quantity players had actually reserved.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>▣ Confirmed Issue</b></p><ul class="bb_ul"><li><p class="bb_paragraph">All eligible players who selected two or more Crates of the same type received only one Event Crate each.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>▣ Re-distribution Notice</b></p><ul class="bb_ul"><li><p class="bb_paragraph">We have additionally distributed the shortfall, excluding the one Crate that had already been distributed from the reserved quantity.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">You can check the distributed rewards in the notification list when you log in to the game.</p></li></ul><p class="bb_paragraph">We sincerely apologize once again for the inconvenience caused, and we will repay you with an even more stable service.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you.</p>]]> </content:encoded>
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<title>Blue Reflection Quartet Review</title>
<link>https://xinker.org/blue-reflection-quartet-review</link>
<guid>https://xinker.org/blue-reflection-quartet-review</guid>
<description><![CDATA[  Blue Reflection Quartet offers tremendous value and a great way to start the series, but some parts of the collection leave a lot to be desired. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20992/original/202607270406361.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 11:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Blue, Reflection, Quartet, Review</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20992/original/202607270406361.jpg" crossorigin="anonymous"> Blue Reflection Quartet offers tremendous value and a great way to start the series, but some parts of the collection leave a lot to be desired.<br><br>]]> </content:encoded>
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<title>[July 31] Server Patch</title>
<link>https://xinker.org/july-31-server-patch</link>
<guid>https://xinker.org/july-31-server-patch</guid>
<description><![CDATA[ Guide your Star-kissed Saviors, StarSavior!Greetings, Captain! This is your Liaison Officer, GM Lisa.A server patch is scheduled for July 31.Temporary disconnections may occur during the patch.Please refer to the details below to avoid any inconvenience while using the game.????️ Data Patch Notice■ Schedule: July 31, 3:20 - 3:30 UTC■ Patch Details1. Fixed an issue where the cutscene immediately after the battle in the \[Lost in Summer! Fated Paradise] story Fate&#039;s End  does not play in the PC and iOS environments.2. Server stabilization\[Notes]- The schedule may change depending on patch conditions. Any changes will be announced through this notice.- Additional data may be required when downloading the patch upon re-login. We recommend using Wi-Fi.- Gameplay will not be affected even if the patch is not applied.- For a stable connection, please close and restart the client. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45693889/4a10341e7ed8c6a2bee8f8229524fcbb0a7634d2.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 10:53:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>July, 31, Server, Patch</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/84805ba7c068fdc05015f04dd31582e2c1476702.png"></p><p class="bb_paragraph"><b>Guide your Star-kissed Saviors, StarSavior!</b><br>Greetings, Captain! This is your Liaison Officer, <b>GM Lisa.</b><br><br>A server patch is scheduled for July 31.<br>Temporary disconnections may occur during the patch.<br>Please refer to the details below to avoid any inconvenience while using the game.<br><br><b>????️ Data Patch Notice</b><br><b>■ Schedule:</b> July 31, 3:20 - 3:30 UTC<br><b>■ Patch Details</b><br>1. Fixed an issue where the cutscene immediately after the battle in the \[Lost in Summer! Fated Paradise] story Fate's End  does not play in the PC and iOS environments.<br>2. Server stabilization<br><br><b>\[Notes]</b><br>- The schedule may change depending on patch conditions. Any changes will be announced through this notice.<br>- Additional data may be required when downloading the patch upon re-login. We recommend using Wi-Fi.<br>- Gameplay will not be affected even if the patch is not applied.<br>- For a stable connection, please close and restart the client.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/1c751b590e0d113a7ac6f5434f1bea5a24bc46b2.png"></p>]]> </content:encoded>
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<title>Wargamer Direct Exclusive: StarCraft Miniatures Game reveals 5 huge new models</title>
<link>https://xinker.org/wargamer-direct-exclusive-starcraft-miniatures-game-reveals-5-huge-new-models</link>
<guid>https://xinker.org/wargamer-direct-exclusive-starcraft-miniatures-game-reveals-5-huge-new-models</guid>
<description><![CDATA[  With the StarCraft Tabletop Miniatures Game&#039;s initial wave of starter sets now landing on doorsteps worldwide, fans&#039; thoughts turn to what comes next for the new smash hit wargame that&#039;s Zerg rushed the scene these past few months. Well, we&#039;re thrilled beyond words to exclusively reveal the future to you, on video, right here, right now! Read the full story on Wargamer: Wargamer Direct Exclusive: StarCraft Miniatures Game reveals 5 huge new models ]]></description>
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<pubDate>Fri, 31 Jul 2026 10:52:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Wargamer, Direct, Exclusive:, StarCraft, Miniatures, Game, reveals, huge, new, models</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/starcraft-miniature-game-wargamer-direct-900x506.jpg" crossorigin="anonymous"> With the StarCraft Tabletop Miniatures Game's initial wave of starter sets now landing on doorsteps worldwide, fans' thoughts turn to what comes next for the new smash hit wargame that's Zerg rushed the scene these past few months. Well, we're thrilled beyond words to exclusively reveal the future to you, on video, right here, right now!<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fstarcraft-tabletop-miniatures-game%2Fwargamer-direct-deep-dive" target="_blank" rel=" noopener">Wargamer Direct Exclusive: StarCraft Miniatures Game reveals 5 huge new models</a><br><br>]]> </content:encoded>
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<title>Pathfinder promises alien invasions, awakened oozes, and dungeons, dungeons, dungeons in 2027</title>
<link>https://xinker.org/pathfinder-promises-alien-invasions-awakened-oozes-and-dungeons-dungeons-dungeons-in-2027</link>
<guid>https://xinker.org/pathfinder-promises-alien-invasions-awakened-oozes-and-dungeons-dungeons-dungeons-in-2027</guid>
<description><![CDATA[  Pathfinder publisher Paizo has announced its 2027 release slate, and things are about to get weird in all the right ways. A Gen Con keynote on July 30 confirmed details of the three upcoming books. Read the full story on Wargamer: Pathfinder promises alien invasions, awakened oozes, and dungeons, dungeons, dungeons in 2027 ]]></description>
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<pubDate>Fri, 31 Jul 2026 10:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Pathfinder, promises, alien, invasions, awakened, oozes, and, dungeons, dungeons, dungeons, 2027</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/pathfinder-2027-releases-900x506.jpg" crossorigin="anonymous"> Pathfinder publisher Paizo has announced its 2027 release slate, and things are about to get weird in all the right ways. A Gen Con keynote on July 30 confirmed details of the three upcoming books.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fpathfinder%2F2027-release-schedule" target="_blank" rel=" noopener">Pathfinder promises alien invasions, awakened oozes, and dungeons, dungeons, dungeons in 2027</a><br><br>]]> </content:encoded>
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<title>Wargamer Direct: Unbox &amp;quot;Labyrinth Chronicles&amp;quot; &#45; a board game 40 years in the making!</title>
<link>https://xinker.org/wargamer-direct-unbox-labyrinth-chronicles-a-board-game-40-years-in-the-making</link>
<guid>https://xinker.org/wargamer-direct-unbox-labyrinth-chronicles-a-board-game-40-years-in-the-making</guid>
<description><![CDATA[  A rather extraordinary new fantasy board game is soon to hit shelves, and we&#039;re about to reveal it to you on video, right here, in all its glory! This year, tabletop titan Ravensburger marks the 40th birthday of its most popular series, Labyrinth. And, as part of the first Wargamer Direct tabletop showcase, we&#039;re proud to be joining the party with an incredible, in-depth video journey through Labyrinth Chronicles! Read the full story on Wargamer: Wargamer Direct: Unbox &quot;Labyrinth Chronicles&quot; - a board game 40 years in the making! ]]></description>
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<pubDate>Fri, 31 Jul 2026 10:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Wargamer, Direct:, Unbox, Labyrinth, Chronicles, board, game, years, the, making</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/ooh-900x506.jpg" crossorigin="anonymous"> A rather extraordinary new fantasy board game is soon to hit shelves, and we're about to reveal it to you on video, right here, in all its glory! This year, tabletop titan Ravensburger marks the 40th birthday of its most popular series, Labyrinth. And, as part of the first Wargamer Direct tabletop showcase, we're proud to be joining the party with an incredible, in-depth video journey through Labyrinth Chronicles!<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Flabyrinth-chronicles%2Fwargamer-direct-feature" target="_blank" rel=" noopener">Wargamer Direct: Unbox "Labyrinth Chronicles" - a board game 40 years in the making!</a><br><br>]]> </content:encoded>
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<title>Demons&amp;apos; Night Fever releases simultaneously worldwide on October 22, pre&#45;orders available now</title>
<link>https://xinker.org/demons-night-fever-releases-simultaneously-worldwide-on-october-22-pre-orders-available-now</link>
<guid>https://xinker.org/demons-night-fever-releases-simultaneously-worldwide-on-october-22-pre-orders-available-now</guid>
<description><![CDATA[  Arc System Works has also published a new trailer for the game with Japanese and English voiceover versions. ]]></description>
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<pubDate>Fri, 31 Jul 2026 10:42:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Demons, Night, Fever, releases, simultaneously, worldwide, October, 22, pre-orders, available, now</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21009/original/Demons-Night-Fever-s11b.png" crossorigin="anonymous"> Arc System Works has also published a new trailer for the game with Japanese and English voiceover versions.<br><br>]]> </content:encoded>
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<title>New dungeon crawler RPG Dverghold launches for PC via Early Access</title>
<link>https://xinker.org/new-dungeon-crawler-rpg-dverghold-launches-for-pc-via-early-access</link>
<guid>https://xinker.org/new-dungeon-crawler-rpg-dverghold-launches-for-pc-via-early-access</guid>
<description><![CDATA[  You can recruit mercenaries to help you explore dungeons in this game. ]]></description>
<enclosure url="https://images.rpgsite.net/entities/thumbnail/da49c9a1/2878/original/Dverghold_S.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 09:40:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, dungeon, crawler, RPG, Dverghold, launches, for, via, Early, Access</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/entities/thumbnail/da49c9a1/2878/original/Dverghold_S.jpg" crossorigin="anonymous"> You can recruit mercenaries to help you explore dungeons in this game.<br><br>]]> </content:encoded>
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<title>Patch 1 Incoming for The Relic</title>
<link>https://xinker.org/patch-1-incoming-for-the-relic</link>
<guid>https://xinker.org/patch-1-incoming-for-the-relic</guid>
<description><![CDATA[ Patch 1 for The Relic: First Guardian goes live July 31st at 4pm BST! Enjoy enhanced field quality, richer exploration, plus key fixes for combat, voice-overs, and performance. Project Cloud Games continues to polish your journey - head to our website for full details. ]]></description>
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<pubDate>Fri, 31 Jul 2026 09:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, Incoming, for, The, Relic</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>Patch 1 for The Relic: First Guardian goes live July 31st at 4pm BST!</b> </p><p class="bb_paragraph">Enjoy enhanced field quality, richer exploration, plus key fixes for combat, voice-overs, and performance. </p><p class="bb_paragraph">Project Cloud Games continues to polish your journey - <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fperpgames.com%2F2026%2F07%2F30%2Fpatch-number-1-the-relic%2F" target="_blank" rel=" noopener">head to our website for full details.</a></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Logicalbeat also worked on the 4K 60fps support in Xenoblade Chronicles 2 Switch 2 Edition like Xenoblade 1 DE</title>
<link>https://xinker.org/logicalbeat-also-worked-on-the-4k-60fps-support-in-xenoblade-chronicles-2-switch-2-edition-like-xenoblade-1-de</link>
<guid>https://xinker.org/logicalbeat-also-worked-on-the-4k-60fps-support-in-xenoblade-chronicles-2-switch-2-edition-like-xenoblade-1-de</guid>
<description><![CDATA[  Baten Kaitos remaster developer Logicalbeat confirms it handled the 4K 60fps support in Xenoblade 2&#039;s Switch 2 Edition as well as Xenoblade Definitive Edition for Switch 2. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21006/original/xenoblade-chronicles-2-switch-2-edition-developer-name.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 09:00:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Logicalbeat, also, worked, the, 60fps, support, Xenoblade, Chronicles, Switch, Edition, like, Xenoblade</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21006/original/xenoblade-chronicles-2-switch-2-edition-developer-name.png" crossorigin="anonymous"> Baten Kaitos remaster developer Logicalbeat confirms it handled the 4K 60fps support in Xenoblade 2's Switch 2 Edition as well as Xenoblade Definitive Edition for Switch 2.<br><br>]]> </content:encoded>
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<title>Brigandine Abyss demo is now available on PlayStation 5, Xbox Series, and Switch 2</title>
<link>https://xinker.org/brigandine-abyss-demo-is-now-available-on-playstation-5-xbox-series-and-switch-2</link>
<guid>https://xinker.org/brigandine-abyss-demo-is-now-available-on-playstation-5-xbox-series-and-switch-2</guid>
<description><![CDATA[  The demo is now accessible on consoles around 2 months after it came out first for PC. ]]></description>
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<pubDate>Fri, 31 Jul 2026 09:00:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Brigandine, Abyss, demo, now, available, PlayStation, Xbox, Series, and, Switch</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21007/original/Brigandine-Abyss_2bs.png" crossorigin="anonymous"> The demo is now accessible on consoles around 2 months after it came out first for PC.<br><br>]]> </content:encoded>
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<title>After 12 years and heavy layoffs, new Elder Scrolls Online lead says the MMO is &amp;quot;here to stay&amp;quot; with extra help from Bethesda proper and &amp;quot;all&#45;new experiences in Skyrim&amp;quot; on the way</title>
<link>https://xinker.org/after-12-years-and-heavy-layoffs-new-elder-scrolls-online-lead-says-the-mmo-is-here-to-stay-with-extra-help-from-bethesda-proper-and-all-new-experiences-in-skyrim-on-the-way</link>
<guid>https://xinker.org/after-12-years-and-heavy-layoffs-new-elder-scrolls-online-lead-says-the-mmo-is-here-to-stay-with-extra-help-from-bethesda-proper-and-all-new-experiences-in-skyrim-on-the-way</guid>
<description><![CDATA[  The Elder Scrolls Online developer Zenimax Online got hit hard by the unprecedented Xbox restructuring from earlier this month, with a Microsoft filing confirming the studio lost more than 200 developers. Still, it insists its flagship title isn&#039;t going anywhere any time soon. In a new community letter from Elder Scrolls Online&#039;s new game director, Nick Giacomini, who replaced longtime lead Rich Lambert, Giacomini lays out an optimistic future for the game while acknowledging &quot;a number of organizational changes and departures of teammates who helped shape The Elder Scrolls Online.&quot; Despite messaging that indicates Zenimax Online is struggling with &quot;team bandwidth,&quot; as well as concern from a laid off senior developer about the studio&#039;s ability to push out content at the same cadence as before, Giacomini says there&#039;s still a bright future ahead for Elder Scrolls Online, thanks in part to &quot;a new chapter of collaboration across Bethesda. &quot;By working more closely with Bethesda Game Studios across The Elder Scrolls, we have new opportunities to share ideas, align our efforts, and create even better experiences for players, all while continuing to build the future of ESO.&quot; Giacomini couches his optimism with some less than great news. &quot;With the recent changes to our studio, trying to hit our previously announced deadlines would mean sacrificing the quality you deserve,&quot; he says. &quot;Therefore, we are establishing a clear principle for how we build and ship content and features moving forward: quality experiences over calendar dates.&quot; You know what means: delays. Specifically, the new Crimson Veldt trial is being delayed to January 2027 alongside Update 52, which will also include the new Jerall Pass PvP zone and Skyrim&#039;s Dynamic Encounters: Rimegales. The long-anticipated refresh to classes and combat is also being moved to 2027, but Zenimax Online is looking at &quot;some interim options&quot; for classes in the meantime.  (Image credit: Bethesda) &quot;We know it&#039;s disappointing to see some features move out, and believe me, we want to get these into your hands as soon as possible, too. But we believe this is the right move for the long-term health of the game,&quot; says Giacomini. Giacomini lays out the main highlights of this year&#039;s two seasons in his writeup, and there&#039;s definitely a good amount of new stuff still coming this year, but his focus returns to the long-term vision. &quot;We&#039;ve had bumps in the road over our 12-year history that we&#039;ve always faced together,&quot; he says. &quot;As our studio evolves, we are not looking to just &#039;maintain&#039; the game. We are looking to grow it. You, our community, are the reason we have grown over the years, and we want to keep growing with you.  &quot;Moving forward, our principles are simple: we will continue to build fun and rewarding experiences through our Seasonal model, deliver long-standing player-requested features and changes that make Tamriel more fulfilling, and find new ways to provide you with features and content to keep your adventures fresh.&quot; Giacomini says plans for Elder Scrolls Online in 2027 are still being finalized, but he teases some &quot;never before seen,&quot; &quot;all-new experiences in Skyrim&quot; as part of the roadmap. I&#039;ve been playing Elder Scrolls Online on-and-off for almost a decade, and I&#039;m cautiously excited to see what&#039;s next for a studio navigating dramatic leadership changes, a tighter budget, and a smaller team. &quot;There&#039;s really no one left&quot;: Former Elder Scrolls Online dev says the MMO &quot;basically funded other failing projects&quot; as Microsoft guts the studio [/url] ]]></description>
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<pubDate>Fri, 31 Jul 2026 08:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>After, years, and, heavy, layoffs, new, Elder, Scrolls, Online, lead, says, the, MMO, here, stay, with, extra, help, from, Bethesda, proper, and, all-new, experiences, Skyrim, the, way</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/eRYB4ATiykyhQzQVFQtAwH-1280-80.jpg" crossorigin="anonymous"> The Elder Scrolls Online developer Zenimax Online got hit hard by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmicrosoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history%2F" target="_blank" rel=" noopener">the unprecedented Xbox restructuring</a> from earlier this month, with a Microsoft filing confirming the studio lost more than 200 developers. Still, it insists its flagship title isn't going anywhere any time soon.<br><br> In a new community letter from Elder Scrolls Online's new game director, Nick Giacomini, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-elder-scrolls%2Fxbox-layoffs-claim-leadership-of-elder-scrolls-online-studio-zenimax-including-a-14-year-veteran-who-was-only-appointed-to-run-the-studio-last-july%2F" target="_blank" rel=" noopener">who replaced longtime lead Rich Lambert</a>, Giacomini lays out an optimistic future for the game while acknowledging "a number of organizational changes and departures of teammates who helped shape The Elder Scrolls Online."<br><br> Despite messaging<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-elder-scrolls%2Fthe-elder-scrolls-online-is-struggling-with-team-bandwidth-after-xbox-layoffs-hit-bethesda-and-zenimax-leading-devs-to-limit-a-store-for-in-game-items%2F" target="_blank" rel=" noopener"> that indicates </a>Zenimax Online is struggling with "team bandwidth," as well as <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-elder-scrolls%2Felder-scrolls-online-is-not-going-to-be-able-to-put-out-the-amount-of-content-at-the-speed-it-was-former-dev-says-following-xbox-layoffs%2F" target="_blank" rel=" noopener">concern from a laid off senior developer about the studio's ability to push out content at the same cadence as before</a>, Giacomini says there's still a bright future ahead for Elder Scrolls Online, thanks in part to "a new chapter of collaboration across Bethesda.<br><br> "By working more closely with Bethesda Game Studios across The Elder Scrolls, we have new opportunities to share ideas, align our efforts, and create even better experiences for players, all while continuing to build the future of ESO."<br><br> Giacomini couches his optimism with some less than great news. "With the recent changes to our studio, trying to hit our previously announced deadlines would mean sacrificing the quality you deserve," he says. "Therefore, we are establishing a clear principle for how we build and ship content and features moving forward: quality experiences over calendar dates."<br><br> You know what means: delays. Specifically, the new Crimson Veldt trial is being delayed to January 2027 alongside Update 52, which will also include the new Jerall Pass PvP zone and Skyrim's Dynamic Encounters: Rimegales. The long-anticipated refresh to classes and combat is also being moved to 2027, but Zenimax Online is looking at "some interim options" for classes in the meantime.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/Y6wy6Fbr4AXGrpsgHAMT5G.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Bethesda)</u> "We know it's disappointing to see some features move out, and believe me, we want to get these into your hands as soon as possible, too. But we believe this is the right move for the long-term health of the game," says Giacomini.<br><br> Giacomini lays out the main highlights of this year's two seasons in his writeup, and there's definitely a good amount of new stuff still coming this year, but his focus returns to the long-term vision.<br><br> "We've had bumps in the road over our 12-year history that we've always faced together," he says. "As our studio evolves, we are not looking to just 'maintain' the game. We are looking to grow it. You, our community, are the reason we have grown over the years, and we want to keep growing with you. <br><br> "Moving forward, our principles are simple: we will continue to build fun and rewarding experiences through our Seasonal model, deliver long-standing player-requested features and changes that make Tamriel more fulfilling, and find new ways to provide you with features and content to keep your adventures fresh."<br><br> Giacomini says plans for Elder Scrolls Online in 2027 are still being finalized, but he teases some "never before seen," "all-new experiences in Skyrim" as part of the roadmap. I've been playing Elder Scrolls Online on-and-off for almost a decade, and I'm cautiously excited to see what's next for a studio navigating dramatic leadership changes, a tighter budget, and a smaller team.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-elder-scrolls%2Ftheres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio%2F" target="_blank" rel=" noopener"><i>"There's really no one left": Former Elder Scrolls Online dev says the MMO "basically funded other failing projects" as Microsoft guts the studio</i></a><br><br> [/url]]]> </content:encoded>
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<title>The mod we called &amp;apos;the best Fallout game you&amp;apos;ll play this year&amp;apos; back in 2018 just launched on GOG</title>
<link>https://xinker.org/the-mod-we-called-the-best-fallout-game-youll-play-this-year-back-in-2018-just-launched-on-gog</link>
<guid>https://xinker.org/the-mod-we-called-the-best-fallout-game-youll-play-this-year-back-in-2018-just-launched-on-gog</guid>
<description><![CDATA[  Fallout 4 remaster, Fallout: New Vegas remaster, Fallout 5, Fallout 3 prequel for Fallout 76, Fallout (the TV series) Season 3, and whatever Fallout game Obsidian is now working on… there&#039;s a whoooooole lotta Fallout coming your way if you&#039;re a Fallout fan... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/wBzzfYtzzzSRoX2EwdQfxH-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 08:27:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, mod, called, the, best, Fallout, game, youll, play, this, year, back, 2018, just, launched, GOG</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/wBzzfYtzzzSRoX2EwdQfxH-1280-80.jpg" crossorigin="anonymous"><br><br> Fallout 4 remaster, Fallout: New Vegas remaster, Fallout 5, Fallout 3 prequel for Fallout 76, Fallout (the TV series) Season 3, and whatever Fallout game <a class="bb_link" href="https://www.pcgamer.com/games/fallout/bethesda-confirms-fallout-3-and-new-vegas-remasters-makes-obsidian-collaboration-official-and-says-fallout-5-is-in-pre-production/" target="_blank" rel="">Obsidian is now working on</a>… there's a whoooooole lotta Fallout coming your way if you're a Fallout fan... <a class="bb_link" href="https://www.pcgamer.com/games/rpg/the-mod-we-called-the-best-fallout-game-youll-play-this-year-back-in-2018-just-launched-on-gog/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Cave Crave Adds Tham Luang Location On Quest, With PlayStation VR2 &amp;amp; PC VR Coming Soon</title>
<link>https://xinker.org/cave-crave-adds-tham-luang-location-on-quest-with-playstation-vr2-pc-vr-coming-soon</link>
<guid>https://xinker.org/cave-crave-adds-tham-luang-location-on-quest-with-playstation-vr2-pc-vr-coming-soon</guid>
<description><![CDATA[  VR spelunking adventure Cave Crave adds Tham Luang DLC today on Meta Quest. The Thailand cave became infamous in 2018 when a youth football team was trapped in it by rising flood water. The new location is part of developer 3R Games&#039; &#039;Real Caves in VR&#039; initiative, following Utah&#039;s Nutty Putty Cave. The 2018 incident was previously covered in National Geographic’s documentary The Rescue, filmmaker Ron Howard’s Thirteen Lives, and the Netflix series Thai Cave Rescue. 3R was joined by several real life experts in Tham Luang&#039;s production, including British cave divers John Volanthen and Vern Unsworth, and cave-scanning expert Richard Walters. Volanthen was one of the first divers to locate the missing team and helped execute the rescue operation. As part of his involvement with Cave Crave, Volanthen recorded a voice-over and guides players through the underwater section. Unsworth shared his extensive knowledge of Tham Luang&#039;s topography and also narrates the experience, specifically the non-submerged sections of the cave. Walters helped 3R to interpret the survey data and transfer the real geometry, scale, and layout of Tham Luang into VR. Being that part of Tham Luang is fully submerged in water, the new update introduces diving and swimming mechanics to Cave Crave. Players explore underwater passages with limited visibility and at times near-total darkness while being led by Volanthen&#039;s aforementioned guidance.  Tham Luang is available now in Cave Crave on Meta Quest. The new cave will release &#039;soon&#039; on PlayStation VR2 and Steam. ]]></description>
<enclosure url="https://storage.ghost.io/c/2a/2f/2a2f38f0-4b71-407a-9c7e-18a9e2541980/content/images/2026/07/Cave-Crave-main-banner-2560-1440.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 08:21:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Cave, Crave, Adds, Tham, Luang, Location, Quest, With, PlayStation, VR2, Coming, Soon</media:keywords>
<content:encoded><![CDATA[<img src="https://storage.ghost.io/c/2a/2f/2a2f38f0-4b71-407a-9c7e-18a9e2541980/content/images/2026/07/Cave-Crave-main-banner-2560-1440.png" crossorigin="anonymous"><br> VR spelunking adventure Cave Crave adds Tham Luang DLC today on Meta Quest. The Thailand cave became infamous in 2018 when a youth football team was trapped in it by rising flood water.<br><br> The new location is part of developer 3R Games' <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fcave-crave-is-adding-tham-luang-cave%2F" target="_blank" rel=" noopener">'Real Caves in VR'</a> initiative, following Utah's Nutty Putty Cave. The 2018 incident was previously covered in National Geographic’s documentary <i>The Rescue</i>, filmmaker Ron Howard’s <i>Thirteen Lives</i>, and the Netflix series <i>Thai Cave Rescue</i>.<br><br> 3R was joined by several real life experts in Tham Luang's production, including British cave divers John Volanthen and Vern Unsworth, and cave-scanning expert Richard Walters. Volanthen was one of the first divers to locate the missing team and helped execute the rescue operation. As part of his involvement with Cave Crave, Volanthen recorded a voice-over and guides players through the underwater section. Unsworth shared his extensive knowledge of Tham Luang's topography and also narrates the experience, specifically the non-submerged sections of the cave. Walters helped 3R to interpret the survey data and transfer the real geometry, scale, and layout of Tham Luang into VR.<br><br> Being that part of Tham Luang is fully submerged in water, the new update introduces diving and swimming mechanics to Cave Crave. Players explore underwater passages with limited visibility and at times near-total darkness while being led by Volanthen's aforementioned guidance. <br><br> Tham Luang is available now in Cave Crave on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.meta.com%2Fen-us%2Fexperiences%2Fcave-crave%2F7527722310622065%2F%3Fref%3Duploadvr.com" target="_blank" rel=" noopener">Meta Quest</a>. The new cave will release 'soon' on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstore.playstation.com%2Fen-us%2Fconcept%2F10013706%2F%3Fref%3Duploadvr.com" target="_blank" rel=" noopener">PlayStation VR2</a> and <a class="bb_link" href="https://store.steampowered.com/app/3929970/Cave_Crave_VR/?ref=uploadvr.com" target="_blank" rel="">Steam</a>.<br><br>]]> </content:encoded>
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<title>Stardew Valley Just Got An Incredible 3D Remake</title>
<link>https://xinker.org/stardew-valley-just-got-an-incredible-3d-remake</link>
<guid>https://xinker.org/stardew-valley-just-got-an-incredible-3d-remake</guid>
<description><![CDATA[  Now you can immerse yourself in Stardew Valley like you&#039;ve never done before. The cozy farming game is known for its immersive gameplay and cute pixel graphics, but thanks to one dedicated fan, you can experience the title in a completely different way. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2025/04/stardew-valley-passive-income-sample-farm.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 08:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Stardew, Valley, Just, Got, Incredible, Remake</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2025/04/stardew-valley-passive-income-sample-farm.jpg" crossorigin="anonymous"> Now you can immerse yourself in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fstardew-valley%2F" target="_blank" rel=" noopener"><b><i>Stardew Valley</i></b></a> like you've never done before. The cozy farming game is known for its immersive gameplay and cute pixel graphics, but thanks to one dedicated fan, you can experience the title in a completely different way.<br><br>]]> </content:encoded>
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<title>Brand&#45;New PC Game Deal Features 100 Games for $10 Bucks to Help Laid Off Game Developers</title>
<link>https://xinker.org/brand-new-pc-game-deal-features-100-games-for-10-bucks-to-help-laid-off-game-developers</link>
<guid>https://xinker.org/brand-new-pc-game-deal-features-100-games-for-10-bucks-to-help-laid-off-game-developers</guid>
<description><![CDATA[  A new PC game deal can net gamers more than 100 games for just $10, and best of all, the proceeds go to a good cause: supporting laid off game developers. The game collection is only available for a limited time, so those who are interested in picking up a ton of PC games for cheap or helping those impacted by layoffs in the industry should make sure to act quickly. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/07/gaming-pc-coolkidkody.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 08:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Brand-New, Game, Deal, Features, 100, Games, for, 10, Bucks, Help, Laid, Off, Game, Developers</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/07/gaming-pc-coolkidkody.jpg" crossorigin="anonymous"> A new PC game deal can net gamers more than 100 games for just $10, and best of all, the proceeds go to a good cause: supporting laid off game developers. The game collection is only available for a limited time, so those who are interested in picking up a ton of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgamerant.com%2Ftag%2Fpc%2F" target="_blank" rel=" noopener">PC</a> games for cheap or helping those impacted by layoffs in the industry should make sure to act quickly.<br><br>]]> </content:encoded>
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<title>Gameplay Patch 7.41e and Summer Scrub</title>
<link>https://xinker.org/gameplay-patch-741e-and-summer-scrub</link>
<guid>https://xinker.org/gameplay-patch-741e-and-summer-scrub</guid>
<description><![CDATA[ The International approaches and we&#039;ve just released an update that includes predictions, fantasy, supporter bundles, and a chance to prove your skills and win new Immortals and unlock terrains.But that&#039;s not all. Today we&#039;re also releasing patch 7.41e. Even that&#039;s not everything, though. Dota is a complicated game, and while we greatly enjoy the creativity and diligence of the dedicated players who find intricate and absurd bugs, we also like *fixing* those bugs. So today we&#039;re also releasing the Summer Scrub, a huge collection of new features as well as fixes for gameplay and content bugs, ranging from Abaddon&#039;s taunt to Zeus&#039;s Dota Plus challenge.The list is too long for this post, so we made a whole page just to list all the changes. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/3703047/5179a724ee3987b0b0dab399b9ef2eaba7b2abf4.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 08:00:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gameplay, Patch, 7.41e, and, Summer, Scrub</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.fastly.steamstatic.com/images/3703047/5179a724ee3987b0b0dab399b9ef2eaba7b2abf4/english.png"><br><br>The International approaches and we've just released an update that includes <a class="bb_link" href="https://www.dota2.com/newsentry/678505520073540063" target="_blank" rel="">predictions, fantasy, supporter bundles</a>, and a chance to prove your skills and win new Immortals and unlock terrains.<br><br>But that's not all. Today we're also releasing <a class="bb_link" href="https://dota2.com/summerscrub2026" target="_blank" rel="">patch 7.41e</a>. Even that's not everything, though. Dota is a complicated game, and while we greatly enjoy the creativity and diligence of the dedicated players who find intricate and absurd bugs, we also like *fixing* those bugs. So today we're also releasing the Summer Scrub, a huge collection of new features as well as fixes for gameplay and content bugs, ranging from Abaddon's taunt to Zeus's Dota Plus challenge.<br><br>The list is too long for this post, so we made a whole page just to <a class="bb_link" href="https://dota2.com/summerscrub2026" target="_blank" rel="">list all the changes</a>.]]> </content:encoded>
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<title>The International: Predictions, Fantasy, and Supporter Bundles</title>
<link>https://xinker.org/the-international-predictions-fantasy-and-supporter-bundles</link>
<guid>https://xinker.org/the-international-predictions-fantasy-and-supporter-bundles</guid>
<description><![CDATA[ Nearly a year has passed since Team Falcons hoisted the Aegis of Champions as the final team standing in Hamburg. But that was last year&#039;s story, and the time has come to turn our thoughts to Shanghai and the crop of competitors who vie to write the tale of this year. All of their battles have brought them to the precipice. The International is just two weeks away.After a decisive month of intense qualifiers, dominant performances from prior champions, and upset victories from up-and-comers, all sixteen teams have earned their invitations to this year&#039;s International.Now it&#039;s time for us to extend an invitation to you.We&#039;ve just released an update featuring this year&#039;s TI-themed activities and item bundles. Not sure what that means? Keep reading for a handy guide to all the different ways to participate so you can find the content that&#039;s most interesting to you.I want to directly support my favorite teams and personalities.With supporter bundles for all sixteen teams and more than a hundred participating event talent, there&#039;s never been a better time to support your favorites. In addition to the four primary event languages, this year we&#039;re also offering community bundles for WXC Co. (Filipino), NS_ART (Brazilian Portuguese), and Maincast (Ukrainian). 50% of sales from supporter bundles (teams, talent, and community broadcasts) goes directly to the team or talent and 30% goes to the tournament prize pool.I want to show off that I supported my favorite team.Purchasing team supporter bundles of various levels will grant all kinds of things: custom sprays, a special badge for your health bar, custom team emoticons, custom chat wheel lines, and — new this year as a part of the Gold tier — a global effigy. This new building will replace your regular effigy through the end of September, allowing you to show your team support right in your base. Not supportive enough? You can purchase additional supporter levels that will upgrade the appearance of your effigy, including custom effects.I&#039;m right about everything. Help me prove it.Predictions are back: How will the Swiss matches shake out? What about the bracket? Fun fact: Exactly zero have ever gotten the full Swiss stage results correct. Will you be the first this year? Not if you don&#039;t get your guesses in before the first match starts (10am CST, Thursday 8/13).I&#039;m a huge fan of my favorite team but also I dislike all of their choices and wish I was in charge.We&#039;ve got a new take on fantasy this year. We&#039;ve introduced a new customization point: You. You&#039;re the coach, and can now assign custom modifiers to yourself that influence your whole team. We&#039;ve also updated prefixes, suffixes, and the player drafting rules. You&#039;ll draft your perfect team in (mostly) pairs: both supports from one team, the safelaner and offlaner from one team, and then your favorite midlaner. I am a Dota player and I&#039;m already assuming I&#039;ll be the best at everything. What do I win?Like last year, awards will be granted to participating players based on their performance relative to everyone else. The Tyrian Regalia treasure is making a royal return with five refashioned Immortal items, exclusively available to the top performing players. New this year is the Terrain Token, which will allow winners to choose one of six returning custom terrains, including Reef&#039;s Edge and Immortal Gardens. Look for more information, including reward tiers and lots of details, in the Rewards section of the main Dota 2 menu.All of this is great but I did my predictions and my fantasy and supported the teams and talent already. What do I do now?Good news for you: We also just shipped a new gameplay patch along with a ton of content fixes. Check out the Summer Scrub 2026 page for more details. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/3703047/5c825b3d35627bfc4276c013745aa6fd4de935ea.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 08:00:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, International:, Predictions, Fantasy, and, Supporter, Bundles</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.fastly.steamstatic.com/images/3703047/5c825b3d35627bfc4276c013745aa6fd4de935ea/english.png"><br><br>Nearly a year has passed since Team Falcons hoisted the Aegis of Champions as the final team standing in Hamburg. But that was last year's story, and the time has come to turn our thoughts to Shanghai and the crop of competitors who vie to write the tale of <i>this</i> year. All of their battles have brought them to the precipice. The International is just two weeks away.<br><br>After a decisive month of intense qualifiers, dominant performances from prior champions, and upset victories from up-and-comers, all sixteen teams have earned their invitations to this year's International.<br><br>Now it's time for us to extend an invitation to you.<br><br>We've just released an update featuring this year's TI-themed activities and item bundles. Not sure what that means? Keep reading for a handy guide to all the different ways to participate so you can find the content that's most interesting to you.<br><br><ul class="bb_ul"><li><b>I want to directly support my favorite teams and personalities.</b></li></ul>With supporter bundles for all sixteen teams and more than a hundred participating event talent, there's never been a better time to support your favorites. In addition to the four primary event languages, this year we're also offering community bundles for WXC Co. (Filipino), NS_ART (Brazilian Portuguese), and Maincast (Ukrainian). 50% of sales from supporter bundles (teams, talent, and community broadcasts) goes directly to the team or talent and 30% goes to the tournament prize pool.<br><br><ul class="bb_ul"><li><b>I want to show off that I supported my favorite team.</b></li></ul>Purchasing team supporter bundles of various levels will grant all kinds of things: custom sprays, a special badge for your health bar, custom team emoticons, custom chat wheel lines, and — new this year as a part of the Gold tier — a global effigy. This new building will replace your regular effigy through the end of September, allowing you to show your team support right in your base. Not supportive enough? You can purchase additional supporter levels that will upgrade the appearance of your effigy, including custom effects.<br><br><ul class="bb_ul"><li><b>I'm right about everything. Help me prove it.</b></li></ul>Predictions are back: How will the Swiss matches shake out? What about the bracket? Fun fact: Exactly zero have ever gotten the full Swiss stage results correct. Will you be the first this year? Not if you don't get your guesses in before the first match starts (10am CST, Thursday 8/13).<br><br><ul class="bb_ul"><li><b>I'm a huge fan of my favorite team but also I dislike all of their choices and wish I was in charge.</b></li></ul>We've got a new take on fantasy this year. We've introduced a new customization point: You. You're the coach, and can now assign custom modifiers to yourself that influence your whole team. We've also updated prefixes, suffixes, and the player drafting rules. You'll draft your perfect team in (mostly) pairs: both supports from one team, the safelaner and offlaner from one team, and then your favorite midlaner. <br><br><ul class="bb_ul"><li><b>I am a Dota player and I'm already assuming I'll be the best at everything. What do I win?</b></li></ul>Like last year, awards will be granted to participating players based on their performance relative to everyone else. The Tyrian Regalia treasure is making a royal return with five refashioned Immortal items, exclusively available to the top performing players. New this year is the Terrain Token, which will allow winners to choose one of six returning custom terrains, including Reef's Edge and Immortal Gardens. Look for more information, including reward tiers and lots of details, in the Rewards section of the main Dota 2 menu.<br><br><ul class="bb_ul"><li><b>All of this is great but I did my predictions and my fantasy and supported the teams and talent already. What do I do <i>now</i>?</b></li></ul>Good news for you: We also just shipped a new gameplay patch along with a ton of content fixes. Check out the <a class="bb_link" href="https://dota2.com/summerscrub2026" target="_blank" rel="">Summer Scrub 2026</a> page for more details.]]> </content:encoded>
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<title>Aeruta will also be available on PlayStation 5 &amp;amp; 4 and Nintendo Switch</title>
<link>https://xinker.org/aeruta-will-also-be-available-on-playstation-5-4-and-nintendo-switch</link>
<guid>https://xinker.org/aeruta-will-also-be-available-on-playstation-5-4-and-nintendo-switch</guid>
<description><![CDATA[  The initial PC release on Steam will still receive more updates and DLC as well. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21005/original/Aeruta-consoles-s.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 07:50:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Aeruta, will, also, available, PlayStation, and, Nintendo, Switch</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21005/original/Aeruta-consoles-s.png" crossorigin="anonymous"> The initial PC release on Steam will still receive more updates and DLC as well.<br><br>]]> </content:encoded>
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<item>
<title>Icarus Week 243 Update | Livewire Revamp</title>
<link>https://xinker.org/icarus-week-243-update-livewire-revamp</link>
<guid>https://xinker.org/icarus-week-243-update-livewire-revamp</guid>
<description><![CDATA[ Welcome to Week 243.This week we&#039;re revamping one of the very first missions ever created for the game: Livewire on Olympus. Our goal is to continue revisiting older missions like this, bringing them in line with the quality and design standards of our more recent content.We&#039;re also giving you a small preview of what&#039;s coming next week: in-world fish and a new fishing rod. These additions are designed to make the world feel more alive, with fish of that location now naturally inhabiting rivers and lakes across Icarus.Notable Improvements: Fixed cases where Mission Rewards (Blueprints, Workshop Items, Legendary Weapons) were not always unlocking correctly, causing players to lose their rewards when leaving the active session The Lava Hunter will no longer attack random creatures or endlessly chase players across the map Optimized Prebuilt Structure loading to reduce stuttering during missions Fixed Prebuilt Structures incorrectly connecting to existing resource networks Fixed Clay, Scoria, and Obsidian Sledgehammer Attachment recipes requiring incorrect item inputs Metal Grate Building Pieces now have destructible meshes and will break apart like other buildings Disabled Beast Scanner scans on Mounts due to incorrect damage modifier behaviour Fixed Snow Wolf carcass material being set on the alive mesh character BP Fixed held item not charging correctly when wearing Solar BackpackThis Week: Livewire Revamp This week brings our largest entry in the Olympus Operation Update yet, featuring a major revamp to Livewire. This is the first combat and defense Operation players undertake and because it was made early in development, it did not benefit from the tools and experience we have today. Our newer Operations excel at framing why you are undertaking each task. They guide you with clear hints, detailed scene setting, and active NPCs for greater depth and immersion. We are excited to bring that same magic back to where your journey began.While our earlier updates smoothed out mission steps and added hints, Livewire gives a proper taste of the larger changes coming over the next few months. It features a fresh flow, new tactical challenges, and a heightened level of excitement throughout. We will keep making these Olympus Operation Updates as long as they deliver real value to you. Expect a mix of balance changes, bug fixes, helpful hints, and heavily revamped Operations.#Discussions_QuoteBlock_Author Someone in our Discord recently asked about the end goal of the Olympus Operations Update. My career in design has always been to improve the player experience iteratively so I did not have a specific end goal in mind, but the question prompted some reflection. Revamping Missions is a complex task because we want to preserve that sense of struggle and achievement that makes victory feel earned. While we know gameplay cannot always be smooth sailing, our team has learned a great deal about how to refine our work so that we don’t get in the way of your fun.Many of you explore the game through the Open World, which already provides a fantastic and immersive experience. To ensure we are on the right track, our mission design must complement that fun rather than stand in its way.In the past, some of our early missions lacked sufficient functional context. We often failed to provide enough information about the tasks at hand, which occasionally led to unnecessary backtracking or frustration. While overcoming challenges is part of the fun, some hurdles felt like a waste of your time. Further,  Missions frequently introduce new concepts and our previous ability to explain those ideas was quite limited. We now liberally use hint tips to better point out areas of interest or to save you from scrolling through the extensive tech trees.I may not have a singular end goal, but my commitment is to provide greater clarity, utilize our current technology to create smoother Missions, and gradually elevate the quality of our older Missions to match the high standards of our latest content.John Frank - Senior DesignerNext Week: In-World Fish &amp; Carbon Rod Coming up next week is an exciting change to the slightly wetter parts of Icarus. Since release, we&#039;ve had Fish which swim around in water bodies and can be killed and harvested for Fish Chunks. Up until now, the selection of those Fish has been limited to the 3 types known as Fish01, Fish02, and the little poisonous Piranha known as Fish03. Since then, we&#039;ve added an entire Fishing system with dozens of unique Fish for you to catch, and now all of those variations will be represented in-world and the areas they spawn in will match the areas they can be fished from, so you get a true matching in-world representation of all the different varieties of Fish you can find on Icarus.To celebrate this we&#039;re also introducing the Carbon Fishing Rod, a very sleek and stylish carbon fiber Fishing Rod. Crafted on the Fishing Bench, you&#039;ll find this upgraded Rod has increased stats to make fishing a ]]></description>
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<pubDate>Fri, 31 Jul 2026 07:49:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Icarus, Week, 243, Update, Livewire, Revamp</media:keywords>
<content:encoded><![CDATA[Welcome to Week 243.<br><br>This week we're revamping one of the very first missions ever created for the game: Livewire on Olympus. Our goal is to continue revisiting older missions like this, bringing them in line with the quality and design standards of our more recent content.<br><br>We're also giving you a small preview of what's coming next week: in-world fish and a new fishing rod. These additions are designed to make the world feel more alive, with fish of that location now naturally inhabiting rivers and lakes across Icarus.<br><br><div class="bb_h1">Notable Improvements:</div><ul class="bb_ul"><li> Fixed cases where Mission Rewards (Blueprints, Workshop Items, Legendary Weapons) were not always unlocking correctly, causing players to lose their rewards when leaving the active session<br></li><li> The Lava Hunter will no longer attack random creatures or endlessly chase players across the map<br></li><li> Optimized Prebuilt Structure loading to reduce stuttering during missions<br></li><li> Fixed Prebuilt Structures incorrectly connecting to existing resource networks<br></li><li> Fixed Clay, Scoria, and Obsidian Sledgehammer Attachment recipes requiring incorrect item inputs<br></li><li> Metal Grate Building Pieces now have destructible meshes and will break apart like other buildings<br></li><li> Disabled Beast Scanner scans on Mounts due to incorrect damage modifier behaviour<br></li><li> Fixed Snow Wolf carcass material being set on the alive mesh character BP<br></li><li> Fixed held item not charging correctly when wearing Solar Backpack</li></ul><img src="https://clan.fastly.steamstatic.com/images/38036764/2fc86c9daaafabe79fff604887c25b55cd4d52f1.png"><br><hr><div class="bb_h1">This Week: Livewire Revamp </div><br>This week brings our largest entry in the Olympus Operation Update yet, featuring a major revamp to Livewire. This is the first combat and defense Operation players undertake and because it was made early in development, it did not benefit from the tools and experience we have today. Our newer Operations excel at framing why you are undertaking each task. They guide you with clear hints, detailed scene setting, and active NPCs for greater depth and immersion. We are excited to bring that same magic back to where your journey began.<br><br>While our earlier updates smoothed out mission steps and added hints, Livewire gives a proper taste of the larger changes coming over the next few months. It features a fresh flow, new tactical challenges, and a heightened level of excitement throughout. We will keep making these Olympus Operation Updates as long as they deliver real value to you. Expect a mix of balance changes, bug fixes, helpful hints, and heavily revamped Operations.<br><br><img src="https://clan.fastly.steamstatic.com/images/38036764/447035170f776478fdb2f98298ba68d3b6737b04.png"><br><br><blockquote class="bb_blockquote with_author"><div class="bb_quoteauthor">#Discussions_QuoteBlock_Author</div> Someone in our Discord recently asked about the end goal of the Olympus Operations Update. My career in design has always been to improve the player experience iteratively so I did not have a specific end goal in mind, but the question prompted some reflection. Revamping Missions is a complex task because we want to preserve that sense of struggle and achievement that makes victory feel earned. While we know gameplay cannot always be smooth sailing, our team has learned a great deal about how to refine our work so that we don’t get in the way of your fun.<br><br>Many of you explore the game through the Open World, which already provides a fantastic and immersive experience. To ensure we are on the right track, our mission design must complement that fun rather than stand in its way.<br><br>In the past, some of our early missions lacked sufficient functional context. We often failed to provide enough information about the tasks at hand, which occasionally led to unnecessary backtracking or frustration. While overcoming challenges is part of the fun, some hurdles felt like a waste of your time. Further,  Missions frequently introduce new concepts and our previous ability to explain those ideas was quite limited. We now liberally use hint tips to better point out areas of interest or to save you from scrolling through the extensive tech trees.<br><br>I may not have a singular end goal, but my commitment is to provide greater clarity, utilize our current technology to create smoother Missions, and gradually elevate the quality of our older Missions to match the high standards of our latest content.<br><br><b>John Frank</b> - <i><b>Senior Designer</b></i></blockquote><img src="https://clan.fastly.steamstatic.com/images/38036764/cf7cff83431d7bea9e66b673ebd612b01bbd2fe1.png"><br><hr><div class="bb_h1">Next Week: In-World Fish & Carbon Rod </div><br>Coming up next week is an exciting change to the slightly wetter parts of Icarus. Since release, we've had Fish which swim around in water bodies and can be killed and harvested for Fish Chunks. Up until now, the selection of those Fish has been limited to the 3 types known as Fish01, Fish02, and the little poisonous Piranha known as Fish03. <br><br>Since then, we've added an entire Fishing system with dozens of unique Fish for you to catch, and now all of those variations will be represented in-world and the areas they spawn in will match the areas they can be fished from, so you get a true matching in-world representation of all the different varieties of Fish you can find on Icarus.<br><br><img src="https://clan.fastly.steamstatic.com/images/38036764/fdedde437346704a9c32880d7d14630befd04f12.png"><br><br>To celebrate this we're also introducing the Carbon Fishing Rod, a very sleek and stylish carbon fiber Fishing Rod. Crafted on the Fishing Bench, you'll find this upgraded Rod has increased stats to make fishing a breeze on a cool sunny afternoon, on the porch of your lakeside cabin.<br><br><img src="https://clan.fastly.steamstatic.com/images/38036764/843d76445d3045916a23b34dfc2ec3cf3da74ab0.png"><br><hr><div class="bb_h2">Your support makes these updates possible.</div><br><a class="bb_link" href="https://store.steampowered.com/app/1648533/Icarus_Dangerous_Horizons_Expansion/" target="_blank" rel="">https://store.steampowered.com/app/1648533/Icarus_Dangerous_Horizons_Expansion/</a><br><a class="bb_link" href="https://store.steampowered.com/bundle/81998/Icarus_Free_Weekend_Bundle/" target="_blank" rel="">https://store.steampowered.com/bundle/81998/Icarus_Free_Weekend_Bundle/</a><br><div class="bb_h2">Changelog 3.0.21.155201-rel-DangerousHorizons</div><div class="bb_h3">New Content</div>[expand type=details expanded=false]<br><ul class="bb_ul">  <li> Livewire - removing DNT tag from tooltip for fallen wolf corpse<br></li><li> Livewire - undevlocking epic Terrenus<br></li><li> Livewire logic clean-up; no longer has to reference a function in wolf's BP<br></li><li> Livewire - improved logic around radar disabling at loc1 to be less repetitive<br></li><li> Livewire - Mission Briefing step re-added, Prebuilt undevlocked<br></li><li> Removing Double XP Event & Banner<br></li><li> Adding custom function when ensuring a structure so that it can pass in a specific structure class<br></li><li> Adjusting quests so that prebuilt structures now much finish building before quests kick off as they are now async and need to be guaranteed before the quest continues<br></li><li> Updating all quests with prebuilt structures so that they can now be loaded async and the quests will not progress or try to use them until required to<br></li><li> Exposing bypass settings to cleanup structure BP node so its easier to cleanup structures where needed<br></li><li> Livewire - fixing typo in quest name and deleting some redirectors<br></li><li> Livewire - updating mission briefing screen<br></li><li> Livewire - reduced loc2 wolf spawns for no difficulty (testing), cleaned up unused tag, reduced wolf kill requirement down to 3 to match lowest potential spawn<br></li><li> Dialogue delay adjustments<br></li><li> Accumulation initial quest files (should have gone in with previous CL)<br></li><li> Accumulation quest added preparation stage (knife, sickle, basic water purifier) and a number of hint tips throughout<br></li><li> Livewire Spawnblocker at location 1<br></li><li> Livewire fixing extra quest in table, undevlocking, and fixed on tooltip referencing crate in backpack (it's on floor)<br></li><li> Livewire - Prebuilt<br></li><li> Balance pass of all new dialogue in livewire<br></li><li> Updating new livewire npc to use updated help and thanks lines to match other new line when healed<br></li><li> Livewire DNTs removed from tooltips, some tooltip clean-up, wolves at loc 2 are fewer on easier mode and scale up<br></li><li> More audio file optimizations<br></li><li> Livewire - Adjusting Locations of initial quest setup, added 2 new world objects, lootable radar and backpack, new quest queries and markers where required<br></li><li> Livewire clean-up of initial setup logic<br></li><li> Livewire - loot set dressing improved. Crate smaller and rotated, hedgehogs pre-damaged<br></li><li> Livewire per player scaling and difficulty scaling improved for second loc<br></li><li> Livewire - Hedgehog crafting subquest turned into a collect hedgehog part at a later stage<br></li><li> Livewire hint tips added, some small tooltip changes elsewhere<br></li><li> Livewire - dead wolves have fur now, and there're 3<br></li><li> Livewire staged bigger scene at equipment location with hedgehogs and crates<br></li><li> Livewire added new Wounds modifier that doesn't escalate so the quest doesn't require more advanced doctoring<br></li><li> Livewire updated highlightable text for NPC<br></li><li> Livewire new NPC outfit, rename (it's still Griff, but before she's a medic) <br></li><li> Livewire fixed replication of one search area and radar interactable. Redirectors cleaned up and some logic polish<br></li><li> Livewire - Terrenus Elite no longer uses bespoke skeletal mesh<br></li><li> Livewire rename dev temp named files with final names<br></li><li> Livewire - Alpha Terrenus now uses the horsie v2 skeleton, mesh, and fur to be distinguishable<br></li><li> Livewire - removing 2 VO events that were duplicates when I started using original Livewire quest flow<br></li><li> Livewire- Updating quest tooltips to be more consistent, refer to radar station when activating/deploying/picking up instead of radar or station separately<br></li><li> Livewire - updating fallen wolf highlightable tooltip<br></li><li> Livewire now runs the new version of the quest<br></li><li> Wolf body now has lots more blood around it for effect<br></li><li> Cleaned up tooltips<br></li><li> Added some more items into wolf body<br></li><li> Livewire tooltip updates, making second loc travel area bigger so it can't be snuck around, making cave not despawn immediately (300s lifespan at end)<br></li><li> Livewire updates<br></li><li> Moved updates to Olympus so it can now run there (still use faction johntest to start)<br></li><li> Tidied up cave set dressing (added surrounding stone so it fits better into waterfall)<br></li><li> Created new spawn locations for wolfpack and cave wolf spawns so I can offset them safely<br></li><li> Repositioned area triggers so wolfpack triggers earlier since you can see them when you crest first cliff<br></li><li> Livewire file moves and renames to their final intended structure<br></li><li> Livewire updates<br></li><li> New wolf corpse at site of fallen NPC which holds radar<br></li><li> Location 2 wolf logic made more exciting and ambushy<br></li><li> Location 2 now has persistent spawns from cave while radar is running<br></li><li> Location 1 flow correction so you deploy before activating radar, and radar is disabled up until then<br></li><li> Bit more setdressing for loc1 and 2<br></li><li> Livewire Improvements SearchAreas on minimaps changed to be more visible and tightening up logic to ensure they disappear on time<br></li><li> Livewire: Logic improved for radar icon cleanup at each step<br></li><li> Livewire Improvements<br></li><li> Fixed location spawns on Olympus<br></li><li> Boars spawn at loc 1 instead of wolves<br></li><li> Wolves now mostly stay up on the cliffside before the player gets there<br></li><li> Epic now causes deep wound instead of blunt trauma<br></li><li> Hedgehog crafting is now on start of quest<br></li><li> Final subquest with Radar into retrieval pod<br></li><li> Reduce size and take away giant rock backing of wolf cave so it fits better<br></li><li> Prebuilt structures now load over time instead on instantly removing hitching from their load process<br></li><li> Adding new hardening and logic around how prebuilt structures are used in quests<br></li><li> Livewire wolves at cave loc reduced again to account for the additional 2 spawned in per player</li></ul>[/expand]<br><br><div class="bb_h3">Fixed</div>[expand type=details expanded=false]<br><ul class="bb_ul"> <li> Fixing issue with all faction mission spawners - they where set to destroyed by default - this has been fixed, the destroyed states now persist upon reload as well<br></li><li> Fixed an issue where clients sometimes wouldn't get mission NPC dialogue speakers registered correctly, causing some lines to not play at all<br></li><li> Fixed issues with stale actor pointers still existing within TrySpawnAdditionalAI on successive runs<br></li><li> Optimizing a bunch of overly long looping events for better audio performance<br></li><li> Moved Alert location on Bluebacks to be positioned over head better<br></li><li> Fixed cooked-build GC fatal (VerifyGCAssumptions) from time-sliced prebuilt loads<br></li><li> UID reservation map (UIcarusActorUIDLibrary::DesiredUIDs) now keyed by non-GC FObjectKey instead of a UPROPERTY UObject* map - the singleton is a disregard-for-GC pool CDO in cooked builds and must never hold GC-visible references to runtime objects<br></li><li> Reservations held across frames (and dead owners) are now safe; no API or caller changes<br></li><li> Added spec covering reservations outliving a destroyed owner<br></li><li> Fixed Clay, Scoria and Obsidian Sledgehammer attachments requiring the wrong item input<br></li><li> Fixed capitalization of Trap for Garganutan Fishing Trap item<br></li><li> Adding lots of griff dialogue lines and into quest step to play when healed<br></li><li> Fixed Snow Wolf carcass material being set on the alive mesh character BP<br></li><li> Added DM's for Metal Grate build pieces and updated Blueprints<br></li><li> Updated UV's for some Brick buildable pieces<br></li><li> Fixed Juvi Blueback montage setup trying to play Moa montages. Fixed experience component pointing to invalid row handle. Removed static mesh from Gfur component<br></li><li> Lava Hunter - Fixed bug where he would play his phase transition animation after every attack when he can't find a nearby source of lava. Will now fallback to his anchor location/spawn position which should already be in lava<br></li><li> Fixed spawned broodlings sometimes attacking the spawned egg due to mixed AI relationships<br></li><li> Lava hunter - Should no longer attack random creatures and added an anchor to itself so it won't chase the player forever (currently set to 250 meters as that's the length of the prom lava arena you find him in)<br></li><li> Mission rewards Hardening: fix account flags never granted / lost after relog. Flags were the only reward with no persistence at grant - they relied on an async round trip that was acked as collected before anything was durable<br></li><li> Mission rewards Hardening: GiveAccountFlags: additive local profile write at grant, before the server round trip; RPC only sent for new flags; invalid indices skipped loudly instead of persisting -1<br></li><li> Mission rewards Hardening: Flag sync handler: union-merge instead of replace; no more silent  drop on UserID mismatch or unchecked load<br></li><li> Mission rewards Hardening: Proxy_UnlockAccountFlags: resolve via controller, not pawn (works while dead/extracted); pawn cache now GC-safe<br></li><li> Mission rewards Hardening: Grant flags first; rewarded talents force-unlock on failure and bad data rows skip loudly instead of wedging the reward retry loop<br></li><li> Mission rewards Hardening: Server also sets flags directly on the PlayerState at the grant site<br></li><li> Buildblocker_PromptForRecovery no longer counts actors with the unobtainable modifier as valid player objects<br></li><li> Fixed arrow ammo icon appearing on energy powered weapons due to it being set to display by default and not being told to hide for energy items<br></li><li> Disable ability to use Beast scanner on Mounts because the UI says it takes extra damage when it doesn't because we don't apply the debuff modifier, which also prevents successive scans, allowing for XP/bestiary spam. Remove unused variables and tidy on Beast scanner BP. Disable tooltip for Creature highlightable row that is only shown when using the Beast scanner<br></li><li> Fixed divide by zero error with Solar backpack due to incorrect array being used. Fixed focus item charge logic not taking slot number into account meaning focused items not in slot 1 weren't being charged properly. Tidied BP logic<br></li><li> Removed LODs and Collision from building SHA meshes. Removed Support SHA meshes that aren't supported highlightables<br></li><li> Added Voxel_Ice surface type. Updated VR ice wall material to use correct surface type. Changed existing Ice surface type to use new Ice particle instead of Rocks. Updated LC and SW voxel cave blocker materials to use correct Voxel surface types<br></li><li> Fixed Lantern flame being incorrectly offset due to lack of panini support in VFX material. Updated VFX to use Niagara instead of Cascade. Remove 'fill' light that was intended to light inside of lantern mesh but can't be supported due to panini mesh adjustments. Increased Lantern texture resolution to 1k. Adjusted LODs and flame attachment position<br></li><li> Added description text to PreventRadiationSpread stat so that it shows up on tooltips.<br></li><li> Irradiated Mutation (Wraith) and Prospector (Spectre) now fade their appropriate spec light setup when switching to corpse. Material Emissive is also scaled down to 0. Reduced Irradiated Mutation texture memory cost by 21MB</li></ul>[/expand]<br><br><div class="bb_h3">Future Content</div>[expand type=details expanded=false]<br><ul class="bb_ul"> <li> Large Dino - First implementation as a raptor<br></li><li> RadBoss can no longer be trapped by its own webs<br></li><li> Added Trees, Cliffs, Lakes and Landscape Sculpting in the Jungle, Green Quad<br></li><li> Removed temp debug logic from UpdateRadBossCombatState<br></li><li> Fixed an issue where RadBoss' minhealthpercent threshold was being updated before the boss even began its next phase logic<br></li><li> Added a time limit to a RadBoss face-actor node<br></li><li> Increased the spawn distance on RadBoss manualAIspawner<br></li><li> Increased RadBoss base health<br></li><li> Fixed issue where RadBoss adds were attacking the RadBoss<br></li><li> Added half height concrete fortification platform as devlocked variation. Updated LODs and collision<br></li><li> ARK - mesh placement, foliage placement and landscape sculpting in geothermal, purple quad<br></li><li> Adjustment to pitching of speeder bike event with rian on it to ensure voice doesn't also pitch with speed. Lowering volume of woohoos<br></li><li> Fixed a number of typos, updated description and flavour text for GH RAD boss items<br></li><li> WIP drone companion item/AI setup<br></li><li> Mounted AnimBP now supports non-playercharacter owners (for mission)<br></li><li> Mounts can now override hand IK target location and filter by input<br></li><li> Dual Speeder bike now supports two players with correct animations<br></li><li> Fixed dual speeder highlight being incorrectly deactivated when there was a passenger seat still available<br></li><li> Added temp dual speeder materials<br></li><li> Livewire removing devlock on Terrenus elite<br></li><li> Lots of dialogue tweaks and fixes for livewire. Ensuring all the new dialogue lines are played not mismatching old and new. Adding played to prospector to ensure mission audio plays over healed. </li><li> Correcting quest on arrive audio<br></li><li> Removed icons/bestiary rows that aren't related to the creatures for future implementation<br></li><li> Coastal Bird - Initial Implementation as kea<br></li><li> Attempt to fix fmod tantrum<br></li><li> Moved Radboss Crossbow anims to correct folder<br></li><li> Dummy change to help fix fmod banks<br></li><li> Lots of audio file optimisations. Particularly for rain, storms and internal cabin audio<br></li><li> Optimising all drone loops for more variation at shorter loops for better audio performance<br></li><li> Updated animations for Radboss Crossbow<br></li><li> Fixing issue where the houses in the colony where not spawning during RAD_A<br></li><li> Added Trees, Cliffs, Lakes and Landscape Sculpting in the Jungle, Green Quad<br></li><li> Turtle Duck - Added initial setup as temp kiwi<br></li><li> More setup of Radboss Crossbow, animations, durability, locked constraints, etc<br></li><li> Coastal Crabs - Fixed parent crab from 'seeking company' from random creatures e.g. bears. Added new rows for parent crab for things like names<br></li><li> Fixing feature level and dummy fmod change to fix banks<br></li><li> Added Double seater speeder bike art assets to the project with WIP textures<br></li><li> Rad_B - Avoid attempt to RandGet on empty array<br></li><li> Added logging in Building Base for faulty SM/DM material mapping with unsupported slot count difference<br></li><li> Added Prototype glasses for character customization<br></li><li> Adjusted subtitles to match dialogue for GH RAD missions D - END<br></li><li> Dialogue subtitle adjustments<br></li><li> character customization added rebreather toggle<br></li><li> ARK - added sticks, stones and generic voxels to coastal, yellow quad<br></li><li> Adding rian react audio to riding the hoverframe. Adding rian mission end dialogue audio, event and dialogue and quest setup<br></li><li> Adding rians dialogue line when he gets on the hoverframe<br></li><li> Updating blueprints which where references old outdated functions<br></li><li> Converting unobtainable, cleanup and find deployable function to be native c++<br></li><li> Converting Elysium & Elysium GH missions to use new prebuilt structure loading flow<br></li><li> Coastal Crabs - Added missing experience row<br></li><li> Added DT validation for ModifierStates text fields trailing whitespace and fixed up entries<br></li><li> Setup Caveworm Interactable/Inventory data on components to animal corpse. Even though they're unused, they're causing errors for invalid trait fetching on spawn<br></li><li> Added support for passenger saddles, starting with dual speeder setup<br></li><li> Added Trees, Cliffs, Lakes and Landscape Sculpting in the Jungle, Green Quad<br></li><li> Coastal Crabs - Male/Female Initial Implementation<br></li><li> Fixed caveworm spit effect light not turning on. Restricted the component to only be on High effects quality<br></li><li> Adding dummy crevasse event in to BP<br></li><li> Added new Radiation Icon to source File<br></li><li> Updated Radboss envirosuit description<br></li><li> ARK - mesh placement, foliage placement and landscape sculpting in geothermal, purple quad<br></li><li> Added initial voxel data and assets for T022<br></li><li> Lots of adjustments to various early mission dialogue events to sharpen up responses and make more sense within mission<br></li><li> Removing cheers bro from pool to accommodate for male and female players - keeping it more generic<br></li><li> Fixing validation error I broke build with by deleting test quest but not the test faction_mission<br></li><li> Added Trees, Cliffs, Lakes and Landscape Sculpting in the Jungle, Green Quad<br></li><li> Fixed hitch-metric noise floor on Perf-nightly, added Slack failure cause callout and TeamCity/URL fixes<br></li><li> Adjustment to sound size of rian, also rians audio location and spatializing when returned<br></li><li> ARK - updated biome heat map<br></li><li> Fixed collision for Prop sign mesh. Changed to affect navigation in DeployableSetup. Changed DT validation Warning to Error and clarified requirements<br></li><li> Updated Mounts DT Validation to just look for Speederbike Saddles for ignoring validation on<br></li><li> Removed unused Enzyme Cannon Arm data<br></li><li> Setting up the Dual Hoverframe, Swapping Over the Heavy Hoverframe with the Dual Hoverframe in RAD_B<br></li><li> Allowing Heavy Hoverframe and Dual Hoverframe to be able to be picked up<br></li><li> Adjusting Great Hunt Rewards so each path grants another hoverframe<br></li><li> RAD_B - Adjusting Quest Objective Names to take into account new Hoverframe name<br></li><li> Removed unnecessary duplicate Book itemable data and FG blacklist<br></li><li> Deleted unused Curtain_PlatinumWeave ItemsStatic data that was erroneously added under unrelated ticket (CL 133539)<br></li><li> Removed old dev locked collision damage projectile data<br></li><li> Added Colony Prop Books, Corkboards, Posters, Pamphlets Item Icons<br></li><li> Added Ely Colony Sign item icon<br></li><li> Quick Setup of Arcade Machine and shuffling GH rewards to make it fit in the tree<br></li><li> Added ReBreather prototype for character head customization<br></li><li> Added remaining beard SKs from PHX to ICARUS<br></li><li> Adding new dialogue for new steps in mission a. Adjusting existing events to make more sense with changes. Adjusting rad colony and anim bp to fix odd roar behavior<br></li><li> Adding Colony Pamphlets, Books, Laptop, Posters, Sign and Corkboard Props<br></li><li> Various fixes related to Field Guide warnings, mainly around duplicate names resulting in mixed entries. Removed Durability row from Speederbike carcass causing validation issues<br></li><li> ARK - mesh placement and landscape sculpting in geothermal, purple quad<br></li><li> Delete unused subquest<br></li><li> Adding Colony Sign Prop<br></li><li> RAD_B2 - Reducing Number of Spawns with Johnson and Making Johnson more difficult<br></li><li> RAD_A - Fixing so you can now play the complete mission again<br></li><li> Fixed Field Guide cheat item function attempting to access fillable data on objects without fillable<br></li><li> RAD_A - Updating Boss Animations in the Colony<br></li><li> RAD_A - Adjusted Mission steps so you have to interact with the pillar to collect something before the boss spawns, the deliver step has been shifted untill you leave the colony and will end the quest drawing the player away<br></li><li> Sulfur Auto Spawner - Spawn blockers prevent sulfur worm spawn<br></li><li> Updated Radboss Spire to use LOD as collision to correct collision inaccuracy. Adjusted final LODs to blend better<br></li><li> Correcting end of C dialogue to have the updated line<br></li><li> Updated dialogue subtitles for GH rad missions A-D<br></li><li> Adding rian dialogue when bike is fixed and he hops on the bike.Event, and data table setup<br></li><li> RAD_A - Adjusted Syringe objective text to specify medical cabinets<br></li><li> Fixed divide by zero error spam when looking at energy storage devices<br></li><li> Removing injured and healed audio rows from rian bike BP so they don't stomp the mission dialogue triggering. Adjustments to spatial of rian returned. Added updated subtitles<br></li><li> Added DEP_Arcade_Machine for GH<br></li><li> Dialogue adjustments for mission B. Adjusting Rian to talk automatically upon healed. also adjusting length of healed stand up audio to account for faster animation plays<br></li><li> Updated lead lined crate recipes to also require electronics and powerbank. Updated small version for naming consistency. FG Blacklist prop crate<br></li><li> Fixed nullptr AtmoController issue on Weatherman. Validate WeatherManager before attempting to pull data in Atmosphere controller<br></li><li> ABaseLevelCaveRecorderActor::RetrieveRecorders now correctly sets desired UIDs before restoring recorders to prevent unnecessary UID collisions<br></li><li> Updated a stale UID collision comment<br></li><li> Fixed issue where a new prebuilt structure whos spline network collided on load would sometimes merge with another existing network instead of being assigned a non-colliding unique network ID<br></li><li> RAD_B2 - Johnson has more resistance and more health<br></li><li> RAD_B2 - Reduced Level of Creatures which spawn<br></li><li> RAD_B2 - Adjusting Power Ordering<br></li><li> Removing Fallback spawning from scuttler code as it wasn't respecting spawn blockers<br></li><li> Updated recipe and description for Radboss saddle<br></li><li> Updated Mounts tooling to output saddle stats<br></li><li> Updated stats for Radiation Saddle (primary feature is it now protects from irradiated items like lead crates), increased saddle weight to 15kg, updated name to Malformation Saddle<br></li><li> Added Trees, Cliffs, Lakes and Landscape Sculpting in the Jungle, Green Quad<br></li><li> RAD_B - Slightly adjusting rock position near the colony<br></li><li> RAD_B - Adjusting Dukes Deliver Location and adjusting prebuilt structure to have an area outside for mounts<br></li><li> Updating rians dialogue to match updated quest steps<br></li><li> Weapon Rack - Removed unused inventory container from base class<br></li><li> RAD_C - Adding Spawn Blocker to the Farm Area so enemies should not spawn<br></li><li> RAD_B - Rian now rides on the back of the hoverframe, also adding new quest steps and markers, Rian now appears in the base when delivered and you need to talk to him to complete the quest<br></li><li> ARK - mesh placement and landscape sculpting in geothermal, purple quad<br></li><li> Creating npc version of the pistol event to be used for npc's in missions. Much more simplified event, tighter distancing etc. Small adjustments to various dialogue events<br></li><li> More dialogue adjustments. Removing agent from rian dialogue event as it was weird. Adding miles take these items line for better mission clarity. Delay of dialogue line when entering cave b2<br></li><li> Updated stomper bones without fleshy hands and feet. Created BPs for Volcanic stomper and carcass<br></li><li> RAD_C - Fixing issue where the farm was lootable<br></li><li> Fixing mis-type in questfunctionlibrary<br></li><li> Added box collision to aerial on Radboss saddle PAs to they didn't get culled too early<br></li><li> RAD_B - Adding Steps for collecting the hoverframe parts and adjusting quest description to account for destroying the hoverframe<br></li><li> Fixed eyesocket rotations for LavaBroodling and RoatLava<br></li><li> Conifer Wolf bugfix that I recently introduced that by default turned off their ledgewalking<br></li><li> Added and updated bestiary entries for radboss, wraiths, and broodlings<br></li><li> Updated item text for GH RAD boss items<br></li><li> RAD_B - Shifted Bomber Spawn Locations so they are further away from the player, they don't auto target they will wander before finding target<br></li><li> RAD_A/C2 - Fixing Rad Spawners Cleaning up after 60s when they where not meant to<br></li><li> Spawners now save active state and destroyed state on save / reload<br></li><li> RAD_B - Quest Step Now Updates if the Hoverframe is destroyed prompting the player to head back to collect another<br></li><li> Better audible clarity on mission scanner to help user know its status<br></li><li> RAD_A - Fixing Reload issue with manual spawning of Mutated Prospector at Delta<br></li><li> RAD_A - Fixed Rad Spawner audio not updating for clients on destroy due to running off a server-only function. More RAD_A dialog subtitle updates<br></li><li> Dialog subtitle updates for RAD_A<br></li><li> Hedgehogs are now placed after radar activation to improve flow<br></li><li> Cow Milk Bug - Added dev locked potential fix for testing on dev dedi<br></li><li> Added textures and materials for a volcanic version of the stomper. Updated stomper mesh to have a second UVset on the feathers for colour blending<br></li><li> Added Trees, Cliffs, Lakes and Landscape Sculpting in the Jungle, Green Quad<br></li><li> Adding jungle light ambience base audio, event, and data table setup<br></li><li> ARK - mesh placement and landscape sculpting in geothermal, purple quad<br></li><li> RAD_C - Fixing Up Objectives<br></li><li> Adding Objectives to the Elysium Great Hunt Mission Preview<br></li><li> RAD_E - Removing DNT from mission names, adding mission types<br></li><li> Updating soldier fire montage to match settler fire montage<br></li><li> RAD_E - Creature Levels are 80-120 not 80-150<br></li><li> Item Popup - Removed feature lock on moving afflictions to outside of the popup menu<br></li><li> Cleaning up several events used in missions where spacing and timing was far to laggy. Sped up and more to the point. Also slight increase to scanner distancing<br></li><li> RAD_E - Adding objective hint text<br></li><li> Removing DNT from Mission Objectives<br></li><li> Added T5 Planetary item icon<br></li><li> Added T4 Planetary backpack item icon<br></li><li> Adding unique Radboss submerge event that's more fitting and less transient<br></li><li> Mission adjustments to dialogue placement and redoing some lines for E<br></li><li> character customization helmet and hood toggle, simplified body animBP<br></li><li> Mission E dialogue adjustments and placements<br></li><li> Added Jungle and Arctic kangaroo material and textures<br></li><li> Adding coastal music track 2 audio track and data table setup<br></li><li> Added the carbon fiber fishing rod art assets to the project<br></li><li> ARK - mesh placement, foliage placement and landscape sculpting in geothermal, purple quad</li></ul>[/expand]]]> </content:encoded>
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<title>Spider&#45;Man Star Tom Holland Wants Symbiote Suit That&amp;apos;s as Good as the Games</title>
<link>https://xinker.org/spider-man-star-tom-holland-wants-symbiote-suit-thats-as-good-as-the-games</link>
<guid>https://xinker.org/spider-man-star-tom-holland-wants-symbiote-suit-thats-as-good-as-the-games</guid>
<description><![CDATA[  Tom Holland thinks that Marvel&#039;s Spider-Man 2 game did the symbiote suit so well that he&#039;s unsure if they could pull it off in live-action. Speaking on the Happy Sad Confused podcast, Tom Holland had high praise for Tobey Maguire&#039;s black symbiote suit in Spider-Man 3. However, he is unsure how they&#039;d pull such a thing off in the MCU, especially following the Insomniac games. &quot;I think if we ever got to do a black suit in Spider-Man, I don&#039;t know how we would tackle that challenge,&quot; said Holland. &quot;They did it so well in [Marvel&#039;s Spider-Man 2], and I don&#039;t know how you make a suit that&#039;s similar to the one in the game without having a CG component. I don&#039;t know how you would do that.&quot; There is a lot of contention over how the symbiote suit should be depicted in Spider-Man media. Some believe it should be more cloth-like, while others think it should be more gooey and slimy, which is largely the direction Insomniac took in their games. If the MCU wanted to take the latter approach, it&#039;s understandable why Tom Holland would have some hesitation. It&#039;s hard to get that look down without the use of heavy CG, something that fans generally aren&#039;t always big fans of. Tom Holland&#039;s suits have been CGed to oblivion in previous films, largely to smooth out flaws and imperfections, but it also took away a lot of their character. Spider-Man: Brand New Day, however, embraces those flaws with wrinkles that flap as Spidey swings around, showing the outline of Peter&#039;s ears through the suit material, and even gives a close-up of his eyes through the mask&#039;s lenses.  Of course, Tobey Maguire&#039;s black suit was practical, so it is possible to achieve in live-action unless you want to give it a much more alien look. There&#039;s no telling if or when the symbiote will be introduced into the MCU, but the seed has already been planted. At the end of No Way Home, Tom Hardy&#039;s Venom is transported to the MCU and he leaves a piece of his symbiote behind. Whether or not it will ever make its way to Peter remains to be seen, though. He could also get it in Avengers: Secret Wars, as that is famously the storyline where he gets the black suit in the comics. However, Marvel plays fast and loose with its adaptations, so not everything that happens in the books will make its way on screen. Cade Onder is a freelancer for IGN&#039;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/30/spider-man-2-black-suit-1785450699184.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 07:44:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Spider-Man, Star, Tom, Holland, Wants, Symbiote, Suit, Thats, Good, the, Games</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/30/spider-man-2-black-suit-1785450699184.jpg" crossorigin="anonymous"> Tom Holland thinks that <a class="bb_link" href="https://www.ign.com/games/spider-man-2" target="_blank" rel="">Marvel's Spider-Man 2</a> game did the symbiote suit so well that he's unsure if they could pull it off in live-action.<br><br> Speaking on the <a class="bb_link" href="https://youtu.be/9DvB4G2FZ_o?si=pu3Hg3BcguTb0PeK" target="_blank" rel="">Happy Sad Confused podcast</a>, Tom Holland had high praise for Tobey Maguire's black symbiote suit in Spider-Man 3. However, he is unsure how they'd pull such a thing off in the MCU, especially following the Insomniac games.<br><br> "I think if we ever got to do a black suit in Spider-Man, I don't know how we would tackle that challenge," said Holland. "They did it so well in [Marvel's Spider-Man 2], and I don't know how you make a suit that's similar to the one in the game without having a CG component. I don't know how you would do that."<br><br> There is a lot of contention over how the symbiote suit should be depicted in Spider-Man media. Some believe it should be more cloth-like, while others think it should be more gooey and slimy, which is largely the direction Insomniac took in their games. If the MCU wanted to take the latter approach, it's understandable why Tom Holland would have some hesitation. It's hard to get that look down without the use of heavy CG, something that fans generally aren't always big fans of.<br><br> Tom Holland's suits have been CGed to oblivion in previous films, largely to smooth out flaws and imperfections, but it also took away a lot of their character. <a class="bb_link" href="https://www.ign.com/articles/spider-man-brand-new-day-review" target="_blank" rel="">Spider-Man: Brand New Day</a>, however, embraces those flaws with wrinkles that flap as Spidey swings around, showing the outline of Peter's ears through the suit material, and even gives a close-up of his eyes through the mask's lenses. <br><br> Of course, Tobey Maguire's black suit was practical, so it is possible to achieve in live-action unless you want to give it a much more alien look. There's no telling if or when the symbiote will be introduced into the MCU, but the seed has already been planted. At the end of <a class="bb_link" href="https://www.ign.com/movies/spider-man-no-way-home" target="_blank" rel="">No Way Home</a>, Tom Hardy's Venom is transported to the MCU and he leaves a piece of his symbiote behind. Whether or not it will ever make its way to Peter remains to be seen, though.<br><br> He could also get it in <a class="bb_link" href="https://www.ign.com/movies/avengers-secret-wars" target="_blank" rel="">Avengers: Secret Wars</a>, as that is famously the storyline where he gets the black suit in the comics. However, Marvel plays fast and loose with its adaptations, so not everything that happens in the books will make its way on screen.<br><br> <i>Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</i><br><br>]]> </content:encoded>
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<title>Dungeons &amp;amp; Dragons 2027 Roadmap Features Mature&#45;Rated Expansion That Comes Shrink&#45;Wrapped With a Warning For Its Violence, Sex and Nudity</title>
<link>https://xinker.org/dungeons-dragons-2027-roadmap-features-mature-rated-expansion-that-comes-shrink-wrapped-with-a-warning-for-its-violence-sex-and-nudity</link>
<guid>https://xinker.org/dungeons-dragons-2027-roadmap-features-mature-rated-expansion-that-comes-shrink-wrapped-with-a-warning-for-its-violence-sex-and-nudity</guid>
<description><![CDATA[  Dungeons &amp; Dragons will soon include a mature-rated expansion that&#039;ll come shrink-wrapped to protect minors from seeing its pages containing &quot;violence, bloodshed, nudity and sexuality.&quot; Wizards of the Coast laid out its D&amp;D roadmap for the next 12 months this evening at Gen Con 2026, detailing a series of expansions, its World of Warcraft crossover, and adventures based in a variety of campaign settings — including the mature-rated Dark Sun. The action begins in this year&#039;s Season of Magic which contains the Arcana Unleashed expansion. This adds a further eight subclasses, 10 backgrounds, 29 feats, 33 spells, six magical group patrons, nine magical factions, 47 magical items, rules for evolving magical items, 19 magical creatures and a short adventure for 1st level characters. You can then delve further via Deadfall, described as a high-stakes magical espionage campaign that offers a deep dive into Thay, with details about the ruling Red Wizards and a gazetteer of Thay&#039;s tharchs, or provinces. This adventure is designed for characters at levels 11-20. Later this year will see D&amp;D transition to its Season of Champions, headlined by its big Dungeons and Dragons crossover — the brand&#039;s first Universes Beyond release that we have a detailed look at right here. Future seasons in 2027 include the Season of Survival (including that adult-only return to Dark Sun), the Season of Sword &amp; Sorcery (featuring a return to Greyhawk with a new Crown of the Witch Queen expansion) and then the Season of Rebellion. Set on the blood-soaked desert world of Arthas, Dark Sun has long offered a darker take on D&amp;D than the typical Forgotten Realms adventure. Indeed, a teaser shown today began with someone&#039;s head and spine being ripped out of their body by someone gouging fingers into their eye sockets. A range of products featuring the Dark Sun setting are on the way next year, though will come with an advisory for their &quot;mature content&quot; for which reader discretion is strongly advised. &quot;Contains depictions of violence, bloodshed, nudity and sexuality, inspired by the brutal world of Athas,&quot; reads a label we saw. Darksun&#039;s Blood and Power gameplay expansion will be paired with the Edge of Oblivion setting expansion featuring the Psion class. Other announcements this evening include D&amp;D Icons, a new creative program that promises future content from D&amp;D luminaries, run by writer and actor Joe Manganiello. This offering will include a new Dragonlance product from Margaret Weis and Tracy Hickman, plus a fresh addition from Luke Gygax that includes unfinished content created by his father, the legendary Gary Gygax. Author RA Salvator is also contributing, working on a project centering on legendary Drow, Drizzt Do Urden. The panel even featured a brief mention of the upcoming Warlock: Dungeons &amp; Dragons, the third-person action-adventure video game announced back at December&#039;s The Game Awards. A first look at gameplay will be shown during Gamescom&#039;s Opening Night Live, with Resident Evil voice actress Maggie Robertson as Tasha (yes, she of the cauldron) and Tricia Helfer as lead character Kaatri. D&amp;D fans have plenty to look forward to, then. Tom Phillips is IGN&#039;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/30/dnd-darksun-full-art-blood-and-power-gameplay-expansion-nestor-ossandon-leal-1785422535662.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 07:44:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dungeons, Dragons, 2027, Roadmap, Features, Mature-Rated, Expansion, That, Comes, Shrink-Wrapped, With, Warning, For, Its, Violence, Sex, and, Nudity</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/30/dnd-darksun-full-art-blood-and-power-gameplay-expansion-nestor-ossandon-leal-1785422535662.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://www.ign.com/games/dungeons-dragons" target="_blank" rel="">Dungeons & Dragons</a> will soon include a mature-rated expansion that'll come shrink-wrapped to protect minors from seeing its pages containing "violence, bloodshed, nudity and sexuality."<br><br> Wizards of the Coast laid out its D&D roadmap for the next 12 months this evening at Gen Con 2026, detailing a series of expansions, its World of Warcraft crossover, and adventures based in a variety of campaign settings — including the mature-rated Dark Sun.<br><br> The action begins in this year's Season of Magic which contains the Arcana Unleashed expansion. This adds a further eight subclasses, 10 backgrounds, 29 feats, 33 spells, six magical group patrons, nine magical factions, 47 magical items, rules for evolving magical items, 19 magical creatures and a short adventure for 1st level characters.<br><br> You can then delve further via Deadfall, described as a high-stakes magical espionage campaign that offers a deep dive into Thay, with details about the ruling Red Wizards and a gazetteer of Thay's tharchs, or provinces. This adventure is designed for characters at levels 11-20.<br><br> Later this year will see D&D transition to its Season of Champions, headlined by its <a class="bb_link" href="https://www.ign.com/articles/dungeons-dragons-world-of-warcraft-revealed-includes-every-playable-wow-species-and-class" target="_blank" rel="">big Dungeons and Dragons crossover — the brand's first Universes Beyond release that we have a detailed look at right here</a>.<br><br> Future seasons in 2027 include the Season of Survival (including that adult-only return to Dark Sun), the Season of Sword & Sorcery (featuring a return to Greyhawk with a new Crown of the Witch Queen expansion) and then the Season of Rebellion.<br><br> Set on the blood-soaked desert world of Arthas, Dark Sun has long offered a darker take on D&D than the typical Forgotten Realms adventure. Indeed, a teaser shown today began with someone's head and spine being ripped out of their body by someone gouging fingers into their eye sockets.<br><br> A range of products featuring the Dark Sun setting are on the way next year, though will come with an advisory for their "mature content" for which reader discretion is strongly advised. "Contains depictions of violence, bloodshed, nudity and sexuality, inspired by the brutal world of Athas," reads a label we saw. Darksun's Blood and Power gameplay expansion will be paired with the Edge of Oblivion setting expansion featuring the Psion class.<br><br> Other announcements this evening include D&D Icons, a new creative program that promises future content from D&D luminaries, run by writer and actor Joe Manganiello. This offering will include a new Dragonlance product from Margaret Weis and Tracy Hickman, plus a fresh addition from Luke Gygax that includes unfinished content created by his father, the legendary Gary Gygax. Author RA Salvator is also contributing, working on a project centering on legendary Drow, Drizzt Do Urden.<br><br> The panel even featured a brief mention of the upcoming <a class="bb_link" href="https://www.ign.com/games/warlock-dungeons-dragons" target="_blank" rel="">Warlock: Dungeons & Dragons</a>, the third-person action-adventure video game <a class="bb_link" href="https://www.ign.com/articles/warlock-dungeons-and-dragons-is-a-new-single-player-rpg-that-leans-into-expressive-magic-the-game-awards-2025" target="_blank" rel="">announced back at December's The Game Awards</a>. A first look at gameplay will be shown during Gamescom's Opening Night Live, with Resident Evil voice actress Maggie Robertson as Tasha (yes, she of the cauldron) and Tricia Helfer as lead character Kaatri. D&D fans have plenty to look forward to, then.<br><br> <i>Tom Phillips is IGN's News Editor. You can reach Tom at <a href="mailto:tom_phillips@ign.com">tom_phillips@ign.com</a> or find him on Bluesky </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Ftomphillipseg.bsky.social" target="_blank" rel=" noopener">@tomphillipseg.bsky.social</a><br><br>]]> </content:encoded>
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<title>Culdcept The First is now available on PC Steam worldwide</title>
<link>https://xinker.org/culdcept-the-first-is-now-available-on-pc-steam-worldwide</link>
<guid>https://xinker.org/culdcept-the-first-is-now-available-on-pc-steam-worldwide</guid>
<description><![CDATA[  Culdcept The First will launch on consoles on September 8. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21004/original/culdcept-the-first-download-now-steam.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 07:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Culdcept, The, First, now, available, Steam, worldwide</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21004/original/culdcept-the-first-download-now-steam.png" crossorigin="anonymous"> Culdcept The First will launch on consoles on September 8.<br><br>]]> </content:encoded>
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<title>Open&#45;world D&amp;amp;D game Warlock casts iconic Baldur&amp;apos;s Gate 3 and Resident Evil Village actor as an evil archmage, and after Orin and Lady Dimitrescu I couldn&amp;apos;t be more excited</title>
<link>https://xinker.org/open-world-dd-game-warlock-casts-iconic-baldurs-gate-3-and-resident-evil-village-actor-as-an-evil-archmage-and-after-orin-and-lady-dimitrescu-i-couldnt-be-more-excited</link>
<guid>https://xinker.org/open-world-dd-game-warlock-casts-iconic-baldurs-gate-3-and-resident-evil-village-actor-as-an-evil-archmage-and-after-orin-and-lady-dimitrescu-i-couldnt-be-more-excited</guid>
<description><![CDATA[  Late last year, Dungeons &amp; Dragons publisher Wizards of the Coast revealed that it&#039;s working on a new open-world game, the ever-mysterious Warlock, and its cast has now added a well-known games star. The Hasbro company didn&#039;t unveil too much about the exciting title, aside from the fact that it is not, in fact, a turn-based game like Baldur&#039;s Gate 3 (much to many fans&#039; disappointment, I&#039;d say) – no dice rolls, and a less &quot;tabletop&quot; vibe. It&#039;s also evidently magic-heavy, if the name didn&#039;t give it away, and an entirely single-player experience. Warlock almost strikes me as a mashup of Skyrim and D&amp;D so far, but it&#039;s difficult to tell… yet. What we do now know, however, is that Tasha – the archmage and demonologist you might recognize from various adventures in the Forgotten Realms – is featured in Warlock, and she&#039;s voiced by none other than Lady Dimitrescu actor Maggie Robertson.https://www.youtube-nocookie.com/embed/ayW7oCXggoE Yes, the very same Maggie Robertson who plays Orin the Red in Baldur&#039;s Gate 3. She&#039;ll be taking care of Tasha&#039;s motion performance capture as well, if her voice wasn&#039;t exciting enough. Kaatri, the protagonist of Warlock, also has quite the star backing her voice: Tricia Helfer of Battlestar Galactica and Lucifer. It&#039;s shaping up to be one heck of a cast, that&#039;s for certain – and if other D&amp;D games like Baldur&#039;s Gate 3 taught us anything, it&#039;s that the cast can shine very brightly in such titles. Something tells me that Warlock will serve as a great example of this, too, when it arrives sometime in 2027. I&#039;m excited to see how Tasha fits into Warlock and what the dynamic is like between Kaatri and the historically chaotic evil mage – there&#039;s a lot that Wizards of the Coast and developer Invoke Studios could do here lore-wise, but they&#039;re not being too open with what we can expect to see just yet.  Searching for other new games to hop into? Here are the best tabletop games you and your pals can enjoy this year – there&#039;s more than D&amp;D out there, after all. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/HQpJXMYTJY3RncATzewjkZ-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 07:14:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Open-world, D&amp;D, game, Warlock, casts, iconic, Baldurs, Gate, and, Resident, Evil, Village, actor, evil, archmage, and, after, Orin, and, Lady, Dimitrescu, couldnt, more, excited</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/HQpJXMYTJY3RncATzewjkZ-1280-80.jpg" crossorigin="anonymous"> Late last year, Dungeons & Dragons publisher Wizards of the Coast revealed that it's <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fopen-world%2Fd-and-d-unveils-new-open-world-adventure-game-warlock-but-its-definitely-not-a-turn-based-rpg-like-baldurs-gate-3%2F" target="_blank" rel=" noopener">working on a new open-world game</a>, the ever-mysterious Warlock, and its cast has now added a well-known games star.<br><br> The Hasbro company didn't unveil <i>too</i> much about the exciting title, aside from the fact that it is not, in fact, a turn-based game like <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbaldurs-gate-3-guide%2F" target="_blank" rel=" noopener">Baldur's Gate 3</a> (much to many fans' disappointment, I'd say) – no dice rolls, and a less "tabletop" vibe. It's also evidently magic-heavy, if the name didn't give it away, and an entirely single-player experience. <br><br>Warlock almost strikes me as a mashup of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fskyrim-guide%2F" target="_blank" rel=" noopener">Skyrim</a> and D&D so far, but it's difficult to tell… yet.<br><br> What we <i>do</i> now know, however, is that Tasha – the archmage and demonologist you might recognize from various adventures in the Forgotten Realms – is featured in Warlock, and she's voiced by none other than Lady Dimitrescu actor Maggie Robertson.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FayW7oCXggoE" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/ayW7oCXggoE</a> Yes, the very same Maggie Robertson who plays Orin the Red in Baldur's Gate 3. She'll be taking care of Tasha's motion performance capture as well, if her voice wasn't exciting enough.<br><br> Kaatri, the protagonist of Warlock, also has quite the star backing her voice: Tricia Helfer of Battlestar Galactica and Lucifer. <br><br>It's shaping up to be one heck of a cast, that's for certain – and if other D&D games like Baldur's Gate 3 taught us anything, it's that the cast can shine <i>very</i> brightly in such titles. Something tells me that Warlock will serve as a great example of this, too, when it arrives sometime in 2027.<br><br> I'm excited to see how Tasha fits into Warlock and what the dynamic is like between Kaatri and the historically chaotic evil mage – there's a lot that Wizards of the Coast and developer Invoke Studios could do here lore-wise, but they're not being too open with what we can expect to see just yet. <br><br> <i>Searching for other </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fvideo-game-release-dates%2F" target="_blank" rel=" noopener"><i>new games</i></a><i> to hop into? Here are the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-tabletop-rpgs%2F" target="_blank" rel=" noopener"><i>best tabletop games</i></a><i> you and your pals can enjoy this year – there's more than D&D out there, after all.</i><br><br> [/url]]]> </content:encoded>
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<title>Shadow of the Colossus vinyl soundtrack re&#45;release and Team ICO Trilogy Soundtrack Bundle announced by iam8bit</title>
<link>https://xinker.org/shadow-of-the-colossus-vinyl-soundtrack-re-release-and-team-ico-trilogy-soundtrack-bundle-announced-by-iam8bit</link>
<guid>https://xinker.org/shadow-of-the-colossus-vinyl-soundtrack-re-release-and-team-ico-trilogy-soundtrack-bundle-announced-by-iam8bit</guid>
<description><![CDATA[  The Shadow of the Colossus vinyl soundtrack is finally getting a repress with pre-orders now live. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21000/original/shadow-of-the-colossus-vinyl-2026-new-release-preorder-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 07:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Shadow, the, Colossus, vinyl, soundtrack, re-release, and, Team, ICO, Trilogy, Soundtrack, Bundle, announced, iam8bit</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21000/original/shadow-of-the-colossus-vinyl-2026-new-release-preorder-thumb.png" crossorigin="anonymous"> The Shadow of the Colossus vinyl soundtrack is finally getting a repress with pre-orders now live.<br><br>]]> </content:encoded>
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<title>Action RPG Stupid Never Dies Will Launch This Year</title>
<link>https://xinker.org/action-rpg-stupid-never-dies-will-launch-this-year</link>
<guid>https://xinker.org/action-rpg-stupid-never-dies-will-launch-this-year</guid>
<description><![CDATA[ 3D action RPG Stupid Never Dies caught gamers’ attention from the moment it was announced. Slick and stylish, this offbeat title is ]]></description>
<enclosure url="https://gameobserver.com/wp-content/uploads/2026/07/stupid-never-dies-feature-image.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 07:05:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Action, RPG, Stupid, Never, Dies, Will, Launch, This, Year</media:keywords>
<content:encoded><![CDATA[3D action RPG Stupid Never Dies caught gamers’ attention from the moment it was announced. Slick and stylish, this offbeat title is<br><br><img src="https://gameobserver.com/wp-content/uploads/2026/07/stupid-never-dies-feature-image.jpg" crossorigin="anonymous">]]> </content:encoded>
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<title>EA is poised to close $55B sale to Saudi&#45;led group</title>
<link>https://xinker.org/ea-is-poised-to-close-55b-sale-to-saudi-led-group</link>
<guid>https://xinker.org/ea-is-poised-to-close-55b-sale-to-saudi-led-group</guid>
<description><![CDATA[ Electronic Arts said it is poised to close its deal to be purchased for $55 billion by a group led by Saudi Arabia’s Public Investment Fund. As of July 30, 2026, all regulatory approvals required to complete the Merger have been obtained, the company said in a filing with the Securities and Exchange Commission. EA currently expects the merger to close on or about the close of trading on August 4, 2026.  The completion of the merger remains subject to the satisfaction or waiver of the remaining customary closing conditions. The buyers are an investor consortium comprised of the PIF, private investment funds affiliated with Silver Lake Group and private investment funds affiliated with Jared Kushner’s Affinity Partners.  The deal received relatively swift approval, despite its size, as the Saudi’s and its partners don’t currently control huge stakes in gaming. EA announced the deal in late September, and so the deal was approved in 10 months. Compare that to Microsoft’s 21 months for its $68.7 billion acquisition of Activision Blizzard.  The PIF’s investments include Savvy Games Group, which owns ESL-FaceIt, Niantic and Scopely. But that doesn’t give it a near-monopoly in any category, and so regulators have not challenged the deal on antitrust grounds. The post EA is poised to close $55B sale to Saudi-led group appeared first on GamesBeat. ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 06:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>poised, close, 55B, sale, Saudi-led, group</media:keywords>
<content:encoded><![CDATA[<a class="bb_link" href="https://ea.com/" target="_blank" rel="">Electronic Arts</a> said it is poised to close its deal to be purchased for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fea-announces-55b-deal-to-go-private%2F" target="_blank" rel=" noopener">$55 billion</a> by a group led by Saudi Arabia’s Public Investment Fund.<br><br> As of July 30, 2026, all regulatory approvals required to complete the Merger have been obtained, the company said in a filing with the Securities and Exchange Commission. EA currently expects the merger to close on or about the close of trading on August 4, 2026. <br><br> The completion of the merger remains subject to the satisfaction or waiver of the remaining customary closing conditions.<br><br> The buyers are an investor consortium comprised of the PIF, private investment funds affiliated with Silver Lake Group and private investment funds affiliated with Jared Kushner’s Affinity Partners. <br><br> The deal received relatively swift approval, despite its size, as the Saudi’s and its partners don’t currently control huge stakes in gaming. EA announced the deal in late September, and so the deal was approved in 10 months. Compare that to Microsoft’s 21 months for its $68.7 billion acquisition of Activision Blizzard. <br><br> The PIF’s investments include Savvy Games Group, which owns ESL-FaceIt, Niantic and Scopely. But that doesn’t give it a near-monopoly in any category, and so regulators have not challenged the deal on antitrust grounds.<br><br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fea-is-poised-to-close-55b-sale-to-saudi-led-group%2F" target="_blank" rel=" noopener">EA is poised to close $55B sale to Saudi-led group</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Blizzard &amp;quot;heard your feedback&amp;quot; on Diablo 4 Mythics and is completely changing how they work again: &amp;quot;The random factors are gone&amp;quot;</title>
<link>https://xinker.org/blizzard-heard-your-feedback-on-diablo-4-mythics-and-is-completely-changing-how-they-work-again-the-random-factors-are-gone</link>
<guid>https://xinker.org/blizzard-heard-your-feedback-on-diablo-4-mythics-and-is-completely-changing-how-they-work-again-the-random-factors-are-gone</guid>
<description><![CDATA[  The controversy around Mythic items has emerged as the defining issue of Diablo 4&#039;s fourteenth season, and Blizzard is back yet again with another foundational change to how the game&#039;s rarest loot works. Diablo 4&#039;s Season of Death Awakening launched last month with a big compromise for players who were upset about the big Mythic rework previewed in the PTR. Instead of completely removing a Mythic Unique&#039;s special powers and leaving the item&#039;s identity up to the RNG gods, Blizzard made it so that a Mythic Unique will always drop with two guaranteed stats, with the other two being random. Well, it appears that wasn&#039;t enough to win over the Diablo 4 player base, as PTR 3.2.0, which will be available August 4 to 11, is doing away with Mythic RNG entirely. &quot;We&#039;ve heard your feedback, and we&#039;re making further improvements to Mythic Uniques and Iconic Mythics,&quot; says Blizzard in a new breakdown of PTR 3.2.0. &quot;Changes will make the system simpler, offering more crafting choices and giving you far more control over that one major piece you&#039;ll need to carry your build into the highest levels.&quot; Unsurprisingly, Blizzard isn&#039;t completely reversing course on Mythics 3.0, meaning Mythic items are still a type of Unique rather than their own distinct category, but whereas previous changes made for items with 50% RNG, the new versions will be &quot;far more deterministic,&quot; which is pretty much what players have been asking for this whole time. The Horadric Cube will now have a new &quot;Upgrade Direct&quot; recipe that&#039;ll let you do exactly what it sounds like. Instead of the old upgrade recipe that spat out a completely random Mythic item of the same slot when you put in a Unique, which was causing lots of players to mistakenly trash some of their best items, this new and more &quot;direct&quot; recipe gives you the exact same item but of Mythic quality.  &quot;As the name implies, this is a direct transfer to a Mythic state: the random factors are gone,&quot; confirms Blizzard. &quot;Put in a Tibault&#039;s Will with ideal affixes and dialed-in Tempering and Masterworking, and you&#039;ll get a Mythic-ized version of that Tibault&#039;s Will with all affixes and modifications retained. &quot;The only restriction is that you cannot use this recipe on an Unmodifiable item, so beware of Transfiguring your precious Mythic Unique candidate!&quot; There is one more pretty crucial caveat here. Any Mythic created using the Cube will have a Crafted tag on it, and you&#039;ll only be able to equip one Crafted Mythic at a time. You can have as many Mythics equipped as you want so long as they&#039;re all made at the Jeweler, but just one Cube-crafted Mythic. Hopefully, this latest change to Mythics is the one that satisfies Blizzard and the Diablo 4 community, as frankly, keeping track of what&#039;s what has become a full-time job for me. Although, I suppose the Diablo 4 Mythic beat isn&#039;t the worst career trajectory I could&#039;ve thought of. Diablo 4 lead says &quot;there&#039;s often no ideal solution&quot; when it comes to doing anything in the action-RPG: &quot;Often, we just have to pick a thing&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/bCUBHgyC8gVdCruuLo5FoD-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 06:23:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Blizzard, heard, your, feedback, Diablo, Mythics, and, completely, changing, how, they, work, again:, The, random, factors, are, gone</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/bCUBHgyC8gVdCruuLo5FoD-1280-80.jpg" crossorigin="anonymous"> The controversy around Mythic items has emerged as the defining issue of Diablo 4's fourteenth season, and Blizzard is back yet again with another foundational change to how the game's rarest loot works.<br><br> Diablo 4's Season of Death Awakening launched last month with a big compromise for players who were upset about <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdiablo%2Fdiablo-4-season-14-brings-controversial-mythic-unique-changes-and-heavy-nerfs-but-hey-at-least-blizzard-is-finally-introducing-one-long-requested-mode%2F" target="_blank" rel=" noopener">the big Mythic rework</a> previewed in the PTR. Instead of completely removing a Mythic Unique's special powers and leaving the item's identity up to the RNG gods, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdiablo%2Fblizzard-says-fine-itll-split-the-difference-with-diablo-4-players-outraged-over-mythics-keeps-core-changes-in-tact-to-ensure-the-arpgs-long-term-health%2F" target="_blank" rel=" noopener">Blizzard made it so that a Mythic Unique will always drop with two guaranteed stats</a>, with the other two being random. Well, it appears that wasn't enough to win over the Diablo 4 player base, as PTR 3.2.0, which will be available August 4 to 11, is doing away with Mythic RNG entirely.<br><br> "We've heard your feedback, and we're making further improvements to Mythic Uniques and Iconic Mythics," says Blizzard in a new <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fnews.blizzard.com%2Fen-us%2Farticle%2F24292852%2Fthe-3-2-0-ptr-what-you-need-to-know%23Mythic" target="_blank" rel=" noopener">breakdown</a> of PTR 3.2.0. "Changes will make the system simpler, offering more crafting choices and giving you far more control over that one major piece you'll need to carry your build into the highest levels."<br><br> Unsurprisingly, Blizzard isn't completely reversing course on Mythics 3.0, meaning Mythic items are still a type of Unique rather than their own distinct category, but whereas previous changes made for items with 50% RNG, the new versions will be "far more deterministic," which is pretty much what players have been asking for this whole time.<br><br> The Horadric Cube will now have a new "Upgrade Direct" recipe that'll let you do exactly what it sounds like. Instead of the old upgrade recipe that spat out a completely random Mythic item of the same slot when you put in a Unique, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdiablo%2Fdiablo-4-players-are-accidentally-trashing-their-best-items-due-to-an-objectively-misleading-recipe-and-its-the-best-argument-ive-seen-for-yellow-paint-in-games%2F" target="_blank" rel=" noopener">which was causing lots of players to mistakenly trash some of their best items</a>, this new and more "direct" recipe gives you the exact same item but of Mythic quality. <br><br> "As the name implies, this is a direct transfer to a Mythic state: the random factors are gone," confirms Blizzard. "Put in a Tibault's Will with ideal affixes and dialed-in Tempering and Masterworking, and you'll get a Mythic-ized version of that Tibault's Will with all affixes and modifications retained.<br><br> "The only restriction is that you cannot use this recipe on an Unmodifiable item, so beware of Transfiguring your precious Mythic Unique candidate!"<br><br> There is one more pretty crucial caveat here. Any Mythic created using the Cube will have a Crafted tag on it, and you'll only be able to equip one Crafted Mythic at a time. You can have as many Mythics equipped as you want so long as they're all made at the Jeweler, but just one Cube-crafted Mythic.<br><br> Hopefully, this latest change to Mythics is the one that satisfies Blizzard and the Diablo 4 community, as frankly, keeping track of what's what has become a full-time job for me. Although, I suppose the Diablo 4 Mythic beat isn't the worst career trajectory I could've thought of.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdiablo%2Fdiablo-4-lead-says-theres-often-no-ideal-solution-when-it-comes-to-doing-anything-in-the-action-rpg-often-we-just-have-to-pick-a-thing%2F" target="_blank" rel=" noopener"><i>Diablo 4 lead says "there's often no ideal solution" when it comes to doing anything in the action-RPG: "Often, we just have to pick a thing"</i></a><br><br> [/url]]]> </content:encoded>
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<title>Valve finally gives Deadlock a proper ranked mode, warns that matches will be &amp;apos;very rocky&amp;apos; to start</title>
<link>https://xinker.org/valve-finally-gives-deadlock-a-proper-ranked-mode-warns-that-matches-will-be-very-rocky-to-start</link>
<guid>https://xinker.org/valve-finally-gives-deadlock-a-proper-ranked-mode-warns-that-matches-will-be-very-rocky-to-start</guid>
<description><![CDATA[  fter much anticipation, Valve has finally given Deadlock a proper ranked mode, and with it comes a major overhaul to how the game balances each match—a substantial enough change that might make playing it a little chaotic for the next few weeks... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/XFnqAtHstrJ9QLE3QPyBR-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 05:55:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Valve, finally, gives, Deadlock, proper, ranked, mode, warns, that, matches, will, very, rocky, start</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/XFnqAtHstrJ9QLE3QPyBR-1280-80.jpg" crossorigin="anonymous"><br><br> fter much anticipation, Valve has finally given Deadlock a <a class="bb_link" href="https://store.steampowered.com/news/app/1422450/view/680756685198854910" target="_blank" rel="">proper ranked mode</a>, and with it comes a major overhaul to how the game balances each match—a substantial enough change that might make playing it a little chaotic for the next few weeks... <a class="bb_link" href="https://www.pcgamer.com/games/moba/valve-finally-gives-deadlock-a-proper-ranked-mode-warns-that-matches-will-be-very-rocky-to-start/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Fantasy Maiden Wars &#45; Dream of the Stray Dreamer is now available on Nintendo Switch digitally</title>
<link>https://xinker.org/fantasy-maiden-wars-dream-of-the-stray-dreamer-is-now-available-on-nintendo-switch-digitally</link>
<guid>https://xinker.org/fantasy-maiden-wars-dream-of-the-stray-dreamer-is-now-available-on-nintendo-switch-digitally</guid>
<description><![CDATA[  Fantasy Maiden Wars - Dream of the Stray Dreamer launches for Switch following its worldwide PC release. ]]></description>
<enclosure url="https://assets.rpgsite.net/articles/images/000/021/001/original/fantasy-maiden-wars-switch-release-touhou.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 05:42:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fantasy, Maiden, Wars, Dream, the, Stray, Dreamer, now, available, Nintendo, Switch, digitally</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.rpgsite.net/articles/images/000/021/001/original/fantasy-maiden-wars-switch-release-touhou.png" crossorigin="anonymous"> Fantasy Maiden Wars - Dream of the Stray Dreamer launches for Switch following its worldwide PC release.<br><br>]]> </content:encoded>
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<title>Road To Launch Update | Crossplay Playtest Review</title>
<link>https://xinker.org/road-to-launch-update-crossplay-playtest-review</link>
<guid>https://xinker.org/road-to-launch-update-crossplay-playtest-review</guid>
<description><![CDATA[ The Road to Launch Post-PlaytestFirst of all, a huge thank you to the hundreds of thousands of players who joined us over the course of last weekend&#039;s Crossplay Playtest. It was fantastic to see so many players across Steam, PlayStation and XBOX taking to the battlefield together, as well as all the incredible clips, screenshots and feedback shared by the community.With launch on 13 August fast approaching, we cannot wait for you to experience the full game, including all of the maps that weren&#039;t available during the playtest.Since the playtest concluded, the team has been reviewing thousands of responses to the feedback survey, alongside reports and discussions across Discord, Reddit, Steam and our other community channels. This feedback has been invaluable in helping us prioritise the areas that matter most ahead of launch, while reinforcing and shaping the improvements we had already planned for release.Today, we want to share what we&#039;ve been working on since the Crossplay Playtest, including improvements that weren&#039;t ready in time for the playtest, the changes coming at launch, and what we&#039;ll continue refining after release.What we’re doing to prepare for launchAlongside continued bug fixing, optimisation and polish, the team has been focused on addressing feedback from the recent playtest. While we&#039;ll continue improving the game after launch through regular updates, here are some of the key improvements players can expect on day one:VOIP ImprovementsThe team has made significant progress in addressing the known VOIP issues encountered during the playtest.Players should no longer experience the robotic voice effect in Command Chat or Squad Chat. While the issue can still occur in Proximity Chat, it should happen much less frequently.The remaining Proximity Chat issue requires an update to the Epic Online Services (EOS) voice chat system. As soon as a fix is made available by Epic, we&#039;ll work to integrate it into the game as quickly as possible.Audio FeedbackThe team has reviewed all audio feedback from the playtest and has made a wide range of improvements ahead of launch. Audio will continue to be refined through future patches and updates, but players can expect the following changes at release:Adjustments to helicopter SFX, including changes over distance.Reduction in volume of front end musicIncreased readability in the sonic soundscape to improve player navigation in the battlefield, including:Pings - Raised within the mix to support improvements with spatial audioFoliage - Increased in volume to support improvements with spatial audioAll Weapons - Improved pin-pointing and adjustments to support improvements with spatial audioImprovements to headshot and hit confirmation sounds.Decrease in volume to water wading.Underwater swimming audio bug resolved.Adjustments and improvements to character foley.Commander abilities and explosions have received further adjustments and improvements.All vehicles and vehicle types have had an audio balancing pass.Wider improvements and changes made within the mix.XP ProgressionBased on playtest feedback, we&#039;ve made several adjustments to improve early player progression and better support the new weighted loadout system:Faster player progression through earlier role levelsImproved starting weight for selected rolesReduced the weight of selected weapons to make them available earlier in progressionBalancing &amp; NVA TunnelsWe have been continually reviewing player feedback alongside gameplay analytics to ensure the battlefield remains as balanced as possible.As players continue to develop new tactics and strategies with both US Helicopters and NVA Tunnels, we&#039;ll continue to monitor their performance after launch and make balance adjustments where necessary.Following the Crossplay Playtest, we&#039;ve already identified several changes we&#039;d like to make to the tunnel system, with a particular focus on tunnel travel speed and the Emergency Tunnel Commander ability.For launch, we&#039;re planning the following changes:Reduce the maximum tunnel connection limit from 5 to 4Reduce tunnel travel speed to make rapid redeployment less effectiveRemove the Emergency Tunnel Commander ability. We believe this mechanic requires a more comprehensive redesign before it returns to the game, and we&#039;ll continue exploring how it could be implemented in the future.As always, we&#039;ll continue monitoring feedback and gameplay data after launch and make further balance adjustments where needed.AMD Crashes &amp; StabilityThe team are continuing work investigating the AMD GPU crashes experienced by some users during the playtest. While most issues appear to be caused by known AMD Windows driver issues outside our control, we have identified some fixes that may lessen crashes and improve stability overall for AMD users.Console VisualsBased on findings and feedback from the playtest, we’ve been investigating shadows and foliage on console platforms with the goal of reducing issues with flickering and popping duri ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45748053/e639218e51f67943589f0035e269fe247ec7343a.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 05:42:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Road, Launch, Update, Crossplay, Playtest, Review</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45748053/84cb84ca9b2d9e1474f911cef0f3c112426d5758.png"></p><p class="bb_paragraph"></p><div class="bb_h1">The Road to Launch Post-Playtest</div><p class="bb_paragraph">First of all, a huge thank you to the hundreds of thousands of players who joined us over the course of last weekend's Crossplay Playtest. It was fantastic to see so many players across Steam, PlayStation and XBOX taking to the battlefield together, as well as all the incredible clips, screenshots and feedback shared by the community.</p><p class="bb_paragraph"></p><p class="bb_paragraph">With launch on 13 August fast approaching, we cannot wait for you to experience the full game, including all of the maps that weren't available during the playtest.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Since the playtest concluded, the team has been reviewing thousands of responses to the feedback survey, alongside reports and discussions across Discord, Reddit, Steam and our other community channels. This feedback has been invaluable in helping us prioritise the areas that matter most ahead of launch, while reinforcing and shaping the improvements we had already planned for release.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Today, we want to share what we've been working on since the Crossplay Playtest, including improvements that weren't ready in time for the playtest, the changes coming at launch, and what we'll continue refining after release.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45748053/65ff1c498a52118fd3e1bfd7ed4de3e278f5fc77.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2">What we’re doing to prepare for launch</div><p class="bb_paragraph">Alongside continued bug fixing, optimisation and polish, the team has been focused on addressing feedback from the recent playtest. While we'll continue improving the game after launch through regular updates, here are some of the key improvements players can expect on day one:</p><p class="bb_paragraph"></p><div class="bb_h3">VOIP Improvements</div><p class="bb_paragraph">The team has made significant progress in addressing the known VOIP issues encountered during the playtest.</p><p class="bb_paragraph">Players should no longer experience the robotic voice effect in Command Chat or Squad Chat. While the issue can still occur in Proximity Chat, it should happen much less frequently.</p><p class="bb_paragraph">The remaining Proximity Chat issue requires an update to the Epic Online Services (EOS) voice chat system. As soon as a fix is made available by Epic, we'll work to integrate it into the game as quickly as possible.</p><p class="bb_paragraph"></p><div class="bb_h3">Audio Feedback</div><p class="bb_paragraph">The team has reviewed all audio feedback from the playtest and has made a wide range of improvements ahead of launch. Audio will continue to be refined through future patches and updates, but players can expect the following changes at release:</p><ul class="bb_ul"><li><p class="bb_paragraph">Adjustments to helicopter SFX, including changes over distance.</p></li><li><p class="bb_paragraph">Reduction in volume of front end music</p></li><li><p class="bb_paragraph">Increased readability in the sonic soundscape to improve player navigation in the battlefield, including:</p><ul class="bb_ul"><li><p class="bb_paragraph">Pings - Raised within the mix to support improvements with spatial audio</p></li><li><p class="bb_paragraph">Foliage - Increased in volume to support improvements with spatial audio</p></li><li><p class="bb_paragraph">All Weapons - Improved pin-pointing and adjustments to support improvements with spatial audio</p></li></ul></li><li><p class="bb_paragraph">Improvements to headshot and hit confirmation sounds.</p></li><li><p class="bb_paragraph">Decrease in volume to water wading.</p></li><li><p class="bb_paragraph">Underwater swimming audio bug resolved.</p></li><li><p class="bb_paragraph">Adjustments and improvements to character foley.</p></li><li><p class="bb_paragraph">Commander abilities and explosions have received further adjustments and improvements.</p></li><li><p class="bb_paragraph">All vehicles and vehicle types have had an audio balancing pass.</p></li><li><p class="bb_paragraph">Wider improvements and changes made within the mix.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">XP Progression</div><p class="bb_paragraph">Based on playtest feedback, we've made several adjustments to improve early player progression and better support the new weighted loadout system:</p><ul class="bb_ul"><li><p class="bb_paragraph">Faster player progression through earlier role levels</p></li><li><p class="bb_paragraph">Improved starting weight for selected roles</p></li><li><p class="bb_paragraph">Reduced the weight of selected weapons to make them available earlier in progression</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Balancing & NVA Tunnels</div><p class="bb_paragraph">We have been continually reviewing player feedback alongside gameplay analytics to ensure the battlefield remains as balanced as possible.</p><p class="bb_paragraph">As players continue to develop new tactics and strategies with both US Helicopters and NVA Tunnels, we'll continue to monitor their performance after launch and make balance adjustments where necessary.</p><p class="bb_paragraph">Following the Crossplay Playtest, we've already identified several changes we'd like to make to the tunnel system, with a particular focus on tunnel travel speed and the Emergency Tunnel Commander ability.</p><p class="bb_paragraph">For launch, we're planning the following changes:</p><ul class="bb_ul"><li><p class="bb_paragraph">Reduce the maximum tunnel connection limit from 5 to 4</p></li><li><p class="bb_paragraph">Reduce tunnel travel speed to make rapid redeployment less effective</p></li><li><p class="bb_paragraph">Remove the Emergency Tunnel Commander ability. We believe this mechanic requires a more comprehensive redesign before it returns to the game, and we'll continue exploring how it could be implemented in the future.</p></li></ul><p class="bb_paragraph">As always, we'll continue monitoring feedback and gameplay data after launch and make further balance adjustments where needed.</p><p class="bb_paragraph"></p><div class="bb_h3">AMD Crashes & Stability</div><p class="bb_paragraph">The team are continuing work investigating the AMD GPU crashes experienced by some users during the playtest. While most issues appear to be caused by known AMD Windows driver issues outside our control, we have identified some fixes that may lessen crashes and improve stability overall for AMD users.</p><p class="bb_paragraph"></p><div class="bb_h3">Console Visuals</div><p class="bb_paragraph">Based on findings and feedback from the playtest, we’ve been investigating shadows and foliage on console platforms with the goal of reducing issues with flickering and popping during gameplay. While this will remain a balance between visual fidelity and performance, we’re continuing to work hard to find the right balance ahead of launch.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45748053/2ff537f3250807b942cb5132904be0168a3bb6f0.jpg"></p><div class="bb_h2">Post-Launch Updates</div><p class="bb_paragraph">We know there are still plenty of features, improvements and fixes that both the community and the team want to see added after launch. Alongside regular patches to address bugs and player feedback, we'll also be bringing new content to Hell Let Loose: Vietnam in future updates.</p><p class="bb_paragraph">If you're interested in what lies beyond launch, keep an eye out for <a class="bb_link" href="https://youtu.be/FiSWNxJxDQM" target="_blank" rel="">Part 2 of our Developer Q&A.</a></p><p class="bb_paragraph"></p><div class="bb_h2">Developer Q&A: Part 2</div><p class="bb_paragraph">Tomorrow, 31 July, we will be releasing Part 2 of the Developer Q&A where the team will be going behind the scenes to explore how the team has developed a new Hell Let Loose experience, the ideas that were tested along the way, and how the Vietnam and World War II development teams work together, and also a look toward the future of the game, talking about the team’s long-term ambitions for Hell Let Loose: Vietnam.</p><div data-youtube='"FiSWNxJxDQM' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"> </p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Some Halo: Campaign Evolved Players Have Limited Time to Get Special Freebie</title>
<link>https://xinker.org/some-halo-campaign-evolved-players-have-limited-time-to-get-special-freebie</link>
<guid>https://xinker.org/some-halo-campaign-evolved-players-have-limited-time-to-get-special-freebie</guid>
<description><![CDATA[  Some Halo: Campaign Evolved players have until August 16 to claim a free skin to add to their collections. However, the new skin for Halo: Campaign Evolved will not be available to every player, as some specific requirements must be met beforehand. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/halo-campaign-evolved-uniways-code-gives-eligible-users-free-master-chief-skin.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 05:42:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Some, Halo:, Campaign, Evolved, Players, Have, Limited, Time, Get, Special, Freebie</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/halo-campaign-evolved-uniways-code-gives-eligible-users-free-master-chief-skin.jpg" crossorigin="anonymous"> Some <b><i>Halo: Campaign Evolved</i></b> players have until August 16 to claim a free skin to add to their collections. However, the new skin for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fhalo-campaign-evolved%2F" target="_blank" rel=" noopener"><i>Halo: Campaign Evolved</i></a> will not be available to every player, as some specific requirements must be met beforehand.<br><br>]]> </content:encoded>
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<title>Thimbleweed Park 2 Announced for PC, Mac, and Linux by Monkey Island Creator</title>
<link>https://xinker.org/thimbleweed-park-2-announced-for-pc-mac-and-linux-by-monkey-island-creator</link>
<guid>https://xinker.org/thimbleweed-park-2-announced-for-pc-mac-and-linux-by-monkey-island-creator</guid>
<description><![CDATA[  Legendary adventure game designer Ron Gilbert has announced Thimbleweed Park 2, a sequel to his 2017 pixel-art point-and-click adventure game about two Mulder and Scully-like characters (not to mention a host of other playable heroes) solving a murder mystery, including hundreds of puzzles along the way. It&#039;s in development for PC (on Steam and GoG), Mac, and Linux, and it&#039;s due out in early 2028. &quot;I have good news and bad news,&quot; Gilbert posted on his GrumpyGamer blog. &quot;First the good news. The good news is that we just started production on Thimbleweed Park 2, due out in early 2028. We will self-publish with the help of a private investor. Mark Ferrari, Gary Winnick, David Fox, Octavi Navarro, Robert Megone, and others from the original team will be back!&quot; He then invited fans to wishlist the sequel on Steam before adding, &quot;Now the bad news. There is no bad news, it’s all good news.&quot; IGN (and specifically me) gave Thimbleweed Park an 8.5 out of 10, praising its pixel art and smart puzzles. Since then, Gilbert returned to the Monkey Island series he created with 2022&#039;s Return to Monkey Island, a completely unexpected project (in fact, it was soft-announced on April Fool&#039;s Day that year before being formally revealed a few days later) that proved you can go home again, with Gilbert and his team delivering a near-perfect conclusion to Guybrush Threepwood&#039;s story; I gave it a 9 out of 10 in IGN&#039;s review. Ryan McCaffrey is IGN&#039;s executive editor of previews and host of both IGN&#039;s weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He&#039;s a North Jersey guy, so it&#039;s &quot;Taylor ham,&quot; not &quot;pork roll.&quot; Debate it with him on Twitter at @DMC_Ryan. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/30/twp2-1785444140393.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 05:42:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Thimbleweed, Park, Announced, for, PC, Mac, and, Linux, Monkey, Island, Creator</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/30/twp2-1785444140393.jpg" crossorigin="anonymous"> Legendary adventure game designer Ron Gilbert has announced Thimbleweed Park 2, a sequel to his 2017 pixel-art point-and-click adventure game about two Mulder and Scully-like characters (not to mention a host of other playable heroes) solving a murder mystery, including hundreds of puzzles along the way. It's in development for PC (on Steam and GoG), Mac, and Linux, and it's due out in early 2028.<br><br> "I have good news and bad news," Gilbert posted on his <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.grumpygamer.com%2Ftwp2_announce%2F" target="_blank" rel=" noopener">GrumpyGamer blog</a>. "First the good news. The good news is that we just started production on Thimbleweed Park 2, due out in early 2028. We will self-publish with the help of a private investor. Mark Ferrari, Gary Winnick, David Fox, Octavi Navarro, Robert Megone, and others from the original team will be back!"<br><br> He then invited fans to <a class="bb_link" href="https://store.steampowered.com/app/4932120/Thimbleweed_Park_2/" target="_blank" rel="">wishlist</a> the sequel on Steam before adding, "Now the bad news. There is no bad news, it’s all good news."<br><br> IGN (and specifically me) gave Thimbleweed Park an <a class="bb_link" href="https://www.ign.com/articles/2017/03/30/thimbleweed-park-review" target="_blank" rel="">8.5 out of 10</a>, praising its pixel art and smart puzzles. Since then, Gilbert returned to the Monkey Island series he created with 2022's Return to Monkey Island, a completely unexpected project (in fact, it was soft-announced on April Fool's Day that year before being <a class="bb_link" href="https://www.ign.com/articles/return-to-monkey-island-ron-gilbert-original-creator-sequel-release-date-2022" target="_blank" rel="">formally revealed</a> a few days later) that proved you can go home again, with Gilbert and his team delivering a near-perfect conclusion to Guybrush Threepwood's story; I gave it a 9 out of 10 in IGN's <a class="bb_link" href="https://www.ign.com/articles/return-to-monkey-island-review" target="_blank" rel="">review</a>.<br><br> <i>Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, </i><a class="bb_link" href="https://www.ign.com/watch/unlocked" target="_blank" rel="">Podcast Unlocked</a><i>, as well as our semi-retired interview show, </i><a class="bb_link" href="https://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever" target="_blank" rel="">IGN Unfiltered</a><i>. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at </i><a class="bb_link" href="https://twitter.com/DMC_Ryan" target="_blank" rel=""><i>@DMC_Ryan</i></a><i>.</i><br><br>]]> </content:encoded>
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<title>Xbox app rolls out to more smart TVs from Hisense</title>
<link>https://xinker.org/xbox-app-rolls-out-to-more-smart-tvs-from-hisense</link>
<guid>https://xinker.org/xbox-app-rolls-out-to-more-smart-tvs-from-hisense</guid>
<description><![CDATA[ Microsoft announced that it is rolling out the Xbox app to millions more people via Hisense smart TV models.  The aim is to bring Xbox to more devices players already own, giving them more ways to jump into their favorite games, especially those who may not be able to afford or justify buying dedicated gaming hardware. Over the past month, Microsoft started rolling out the XBOX app to millions of VIDAA OS-powered Smart TVs from 2024-2026, including supported Hisense models. With a compatible TV and controller, this gives fans another way to enjoy your favorite games with Xbox. Xbox Game Pass subscribers can stream hundreds of games directly to their TVs (game library varies over time, by region, device, and Game Pass plan). Whether you’re exploring Forza Horizon 6, Halo: Campaign Evolved, or discovering a new favorite, your progress moves with you, so it’s easy to pick up and play across devices. XBOX Game Pass subscribers can also stream supported games they already own, even outside the Game Pass catalog. Xbox CEO Asha Sharma said this means the Xbox app now reaches more than 150 million people via connected TVs. With this Xbox cloud gaming solution, there is no additional console required in addition to a consumer’s existing connected TV. To use the Xbox app, players will need to have a subscription to Xbox Game Pass. Xbox has begun testing an ad-supported version of Xbox Cloud Gaming, but it is limited only two Xbox Insiders. Overall, this is a pretty good solution for players who can’t afford new machines, especially at a time of rising memory chip prices due to heavy AI demand. This summer we&#039;ve expanded XBOX streaming to more than 150 million TVs and devices around the world because not everyone can afford dedicated gaming hardware. Today we&#039;re adding millions more through VIDAA OS and Hisense, so more people can play on the hardware they already own. https://t.co/5A1BlAvG3w— ASHA (@asha_shar) July 30, 2026 Microsoft said it will continue rolling out the Xbox app to compatible VIDAA OS TVs over time, with availability expanding gradually as updates reach additional devices and regions. How to Get Started To start playing, you’ll need:A VIDAA OS-powered Smart TV or supported Hisense TV running on VIDAA OS 9.6 or higher. For more information on compatible models, contact VIDAA support.An XBOX Game Pass subscription – Ultimate, Premium, or Essential.A supported Bluetooth enabled wireless controller, like the XBOX Wireless Controller.A reliable high-speed internet connection.How to Get the Xbox app on Your TV To get started, make sure your TV is updated to VIDAA OS 9.6 and the XBOX app will appear on your Home Page. Here’s how:Check your TV for a VIDAA OS 9.6 update (please note that the update may not be available on all supported TVs at launch). For more information, contact VIDAA support.Once updated, access the Xbox app from the Home Page or “Games” section of the menu bar of your TV.Sign into or create your Xbox account.Connect a compatible Bluetooth-enabled wireless controller. Controllers like the XBOX Wireless Controller, Xbox Adaptive Controller, Xbox Elite Wireless Controller Series 2, PlayStation DualSense, or PlayStation DualShock 4 controller are all compatible.Choose a game and start playing! To learn more about how you can play across TVs and browsers on supported devices like smartphones, Windows PCs, and tablets, check out https://xbox.com/cloudgaming. The post Xbox app rolls out to more smart TVs from Hisense appeared first on GamesBeat. ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 05:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Xbox, app, rolls, out, more, smart, TVs, from, Hisense</media:keywords>
<content:encoded><![CDATA[Microsoft announced that it is rolling out the Xbox app to millions more people via Hisense smart TV models. <br><br> The aim is to bring Xbox to more devices players already own, giving them more ways to jump into their favorite games, especially those who may not be able to afford or justify buying dedicated gaming hardware.<br><br> Over the past month, Microsoft started rolling out the XBOX app to millions of VIDAA OS-powered Smart TVs from 2024-2026, including supported Hisense models. With a compatible TV and controller, this gives fans another way to enjoy your favorite games with Xbox.<br><br> Xbox Game Pass subscribers can stream hundreds of games directly to their TVs (game library varies over time, by region, device, and Game Pass plan). Whether you’re exploring Forza Horizon 6, Halo: Campaign Evolved<i>,</i> or discovering a new favorite, your progress moves with you, so it’s easy to pick up and play across devices. XBOX Game Pass subscribers can also stream supported games they already own, even outside the Game Pass catalog.<br><br> Xbox CEO Asha Sharma said this means the Xbox app now reaches more than 150 million people via connected TVs. With this Xbox cloud gaming solution, there is no additional console required in addition to a consumer’s existing connected TV. To use the Xbox app, players will need to have a subscription to Xbox Game Pass. Xbox has begun testing an ad-supported version of Xbox Cloud Gaming, but it is limited only two Xbox Insiders. Overall, this is a pretty good solution for players who can’t afford new machines, especially at a time of rising memory chip prices due to heavy AI demand.<br><br> This summer we've expanded XBOX streaming to more than 150 million TVs and devices around the world because not everyone can afford dedicated gaming hardware. Today we're adding millions more through VIDAA OS and Hisense, so more people can play on the hardware they already own. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2F5A1BlAvG3w" target="_blank" rel=" noopener">https://t.co/5A1BlAvG3w</a><br><br>— ASHA (@asha_shar) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fasha_shar%2Fstatus%2F2082873983389802782%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">July 30, 2026</a> Microsoft said it will continue rolling out the Xbox app to compatible VIDAA OS TVs over time, with availability expanding gradually as updates reach additional devices and regions. <br><br><div class="bb_h3"><b>How to Get Started</b></div> To start playing, you’ll need:<br><br><ul class="bb_ul"><li>A VIDAA OS-powered Smart TV or supported Hisense TV running on VIDAA OS 9.6 or higher. For more information on compatible models, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fv-home.com%2Fcontact-us%2F" target="_blank" rel=" noopener">contact VIDAA support</a>.</li><li>An <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.xbox.com%2Fen-US%2Fxbox-game-pass" target="_blank" rel=" noopener">XBOX Game Pass subscription</a> – Ultimate, Premium, or Essential.</li><li><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.xbox.com%2Fen-US%2Fhelp%2Fgames-apps%2Fcloud-gaming%2Fverified-devices-for-xbox-cloud-gaming" target="_blank" rel=" noopener">A supported Bluetooth enabled wireless controller</a>, like the XBOX Wireless Controller.</li><li>A reliable high-speed internet connection.</li></ul><div class="bb_h3"><b>How to Get the Xbox app on Your TV</b></div> To get started, make sure your TV is updated to VIDAA OS 9.6 and the XBOX app will appear on your Home Page. Here’s how:<br><br><ol><li>Check your TV for a VIDAA OS 9.6 update (please note that the update may not be available on all supported TVs at launch). For more information, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fv-home.com%2Fcontact-us%2F" target="_blank" rel=" noopener">contact VIDAA support</a>.</li><li>Once updated, access the Xbox app from the Home Page or “Games” section of the menu bar of your TV.</li><li>Sign into or create your Xbox account.</li><li>Connect a compatible Bluetooth-enabled wireless controller. Controllers like the XBOX Wireless Controller, Xbox Adaptive Controller, Xbox Elite Wireless Controller Series 2, PlayStation DualSense, or PlayStation DualShock 4 controller are all compatible.</li><li>Choose a game and start playing!</li></ol> To learn more about how you can play across TVs and browsers on supported devices like smartphones, Windows PCs, and tablets, check out <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fxbox.com%2Fcloudgaming" target="_blank" rel=" noopener">https://xbox.com/cloudgaming</a>.<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fxbox-app-rolls-out-to-more-smart-tvs-from-hisense%2F" target="_blank" rel=" noopener">Xbox app rolls out to more smart TVs from Hisense</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>How a Ghost of Yotei developer spent years making his own hit Steam game under the eye of Sony at Sucker Punch: &amp;quot;Most game studios don&amp;apos;t let you do that&amp;quot;</title>
<link>https://xinker.org/how-a-ghost-of-yotei-developer-spent-years-making-his-own-hit-steam-game-under-the-eye-of-sony-at-sucker-punch-most-game-studios-dont-let-you-do-that</link>
<guid>https://xinker.org/how-a-ghost-of-yotei-developer-spent-years-making-his-own-hit-steam-game-under-the-eye-of-sony-at-sucker-punch-most-game-studios-dont-let-you-do-that</guid>
<description><![CDATA[  Ghost of Yotei animator Jean Nguyen says Sony studio Sucker Punch was &quot;very supportive&quot; of him making his own game, the hit Steam release Dinoblade, at a time when &quot;most game studios don&#039;t let you do that.&quot;  Dinoblade, a dinosaur action RPG, is the work of Nguyen and a few supporters, including his own brother. Nguyen still works at Sucker Punch – and he still really likes working there – so it was a little surprising that he was allowed to make his own game at all.  &quot;I had to go through legal, just make sure that I got approval to work on my side project. And I still own the IP 100%,&quot; Nguyen tells me. &quot;They&#039;re very supportive, and they have supported other employees before. It&#039;s a really good position I was in, because most game studios don&#039;t let you do that. So I was very lucky to be there and to have Sucker Punch&#039;s support.&quot;  Just this week, Game Developer published a report on how side work clauses in game dev contracts, which restrict or prohibit what projects employees are allowed to make on their own time, can create &quot;undue burden&quot; on devs and deny them creative outlets that often lead to better performance in their main job.  &quot;As long as I&#039;m doing well and you can see that I&#039;m not slacking off on the quality of work,&quot; Nguyen says Sucker Punch doesn&#039;t mind at all.  In his case, learning to make a whole game largely on his own was a big shift that taught him a lot about game dev, even after years in the industry. He started with animation work in mobile games at Glu Mobile, later working on some bizarre Britney Spears and Nicki Minaj games, and eventually went to larger studios before winding up at Sucker Punch about three years ago. https://www.youtube-nocookie.com/embed/ncZbS1DfY2A &quot;With a big studio, it&#039;s important to work with the team, to have everyone come together and have a vision,&quot; he explains. But as an indie, he was suddenly flooded with freedom. &quot;I don&#039;t have to do a lot of meetings with people,&quot; he continues. &quot;I kind of just go in and do what I want. I have the vision myself. I get to go as unique or crazy as I want without worrying about what my teammate thinks, so I get to try new things and unique things that are more risky that could have a good reward.  &quot;And that&#039;s important because it&#039;s a way to differentiate Dinoblade from AAA games. What can I do to have players want to play my game when it&#039;s, like, low quality? What&#039;s unique about it? They could play a high-polish AAA game, so I&#039;m trying out risky stuff, anything I could think of that&#039;s fun that I could put in the game. I get that freedom.&quot;  Shifting from an animation focus to an everything focus meant, you guessed it, watching a bunch of Unreal Engine tutorials. Over roughly three years, putting in 5 to 15 hours a week, Nguyen slowly cobbled together a real, breathing game based on the viral sword-wielding spinosaurus animation demo that not only put a lot of eyes on the project, but also pushed Nguyen to make this game at all.  The maker of Combat Fury, an Unreal Engine combat system framework, was hugely helpful early on, Nguyen says. He also hired contractors to make models for some of Dinoblade&#039;s key story bosses so they&#039;d stand out from the ready-made assets available on the Unreal shop, and he commissioned some music to round things out. But the majority of the work boiled down to his nights and weekends, with some animation and QA help from his brother.  With 83,000 copies sold in a week and a 90% positive score across 1,700 Steam user reviews, Dinoblade is a certified success. Encouraged by its launch, Nguyen plans to continue supporting the game. He says he&#039;ll also consider a direct sequel or indirect follow-up once things have calmed down a bit.  &quot;Maybe in the future there&#039;s potential that I would like to start my own studio, go full-time on it,&quot; he explains. &quot;I want to dream big. I enjoy seeing people play my game. It&#039;s really rewarding, so I just want to keep doing that. But it&#039;s more of a hobby to me than a career, I would say.&quot;  Two devs made a game in 4 months, now it&#039;s made $360,000 in 24 hours as Steam&#039;s 15th best-selling game: &quot;Still a bit unbelievable.&quot;  [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/dhRTmtuytV2GDJidemxZLQ-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 05:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>How, Ghost, Yotei, developer, spent, years, making, his, own, hit, Steam, game, under, the, eye, Sony, Sucker, Punch:, Most, game, studios, dont, let, you, that</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/dhRTmtuytV2GDJidemxZLQ-1280-80.jpg" crossorigin="anonymous"> Ghost of Yotei animator Jean Nguyen says Sony studio Sucker Punch was "very supportive" of him making his own game, the hit Steam release Dinoblade, at a time when "most game studios don't let you do that." <br><br> <a class="bb_link" href="https://store.steampowered.com/app/3440070/Dinoblade/" target="_blank" rel="">Dinoblade</a>, a dinosaur action RPG, is the work of Nguyen and a few supporters, including his own brother. Nguyen still works at Sucker Punch – and he still really likes working there – so it was a little surprising that he was allowed to make his own game at all. <br><br> "I had to go through legal, just make sure that I got approval to work on my side project. And I still own the IP 100%," Nguyen tells me. "They're very supportive, and they have supported other employees before. It's a really good position I was in, because most game studios don't let you do that. So I was very lucky to be there and to have Sucker Punch's support." <br><br> Just this week, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamedeveloper.com%2Fproduction%2F-i-have-been-hunted-down-by-hr-reps-lawyers-and-comms-people-developers-discuss-the-pain-and-prevalence-of-side-work-clauses" target="_blank" rel=" noopener"><u>Game Developer</u></a> published a report on how side work clauses in game dev contracts, which restrict or prohibit what projects employees are allowed to make on their own time, can create "undue burden" on devs and deny them creative outlets that often lead to better performance in their main job. <br><br> "As long as I'm doing well and you can see that I'm not slacking off on the quality of work," Nguyen says Sucker Punch doesn't mind at all. <br><br> In his case, learning to make a whole game largely on his own was a big shift that taught him a lot about game dev, even after years in the industry. He started with animation work in mobile games at Glu Mobile, later working on some bizarre Britney Spears and Nicki Minaj games, and eventually went to larger studios before winding up at Sucker Punch about three years ago. <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FncZbS1DfY2A" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/ncZbS1DfY2A</a> "With a big studio, it's important to work with the team, to have everyone come together and have a vision," he explains. But as an indie, he was suddenly flooded with freedom.<br><br> "I don't have to do a lot of meetings with people," he continues. "I kind of just go in and do what I want. I have the vision myself. I get to go as unique or crazy as I want without worrying about what my teammate thinks, so I get to try new things and unique things that are more risky that could have a good reward. <br><br> "And that's important because it's a way to differentiate Dinoblade from AAA games. What can I do to have players want to play my game when it's, like, low quality? What's unique about it? They could play a high-polish AAA game, so I'm trying out risky stuff, anything I could think of that's fun that I could put in the game. I get that freedom." <br><br> Shifting from an animation focus to an <i>everything</i> focus meant, you guessed it, watching a bunch of Unreal Engine tutorials. Over roughly three years, putting in 5 to 15 hours a week, Nguyen slowly cobbled together a real, breathing game <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction-rpg%2Fyou-can-finally-play-the-ghost-of-yotei-animators-dinosaur-soulslike-where-you-carve-through-dinos-with-a-giant-sword-between-your-teeth-thanks-to-a-steam-demo-i-cant-believe-im-recommending%2F" target="_blank" rel=" noopener"><u>based on the viral</u></a> sword-wielding spinosaurus animation demo that not only put a lot of eyes on the project, but also pushed Nguyen to make this game at all. <br><br> The maker of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.fab.com%2Flistings%2F0650782c-d86f-40a5-a35d-0432f4dc4b5a%3Flang%3Den" target="_blank" rel=" noopener"><u>Combat Fury</u></a>, an Unreal Engine combat system framework, was hugely helpful early on, Nguyen says. He also hired contractors to make models for some of Dinoblade's key story bosses so they'd stand out from the ready-made assets available on the Unreal shop, and he commissioned some music to round things out. But the majority of the work boiled down to his nights and weekends, with some animation and QA help from his brother. <br><br> With <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FJeanAnimate%2Fstatus%2F2082857917410394608" target="_blank" rel=" noopener"><u>83,000 copies sold</u></a> in a week and a 90% positive score across 1,700 Steam user reviews, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction-rpg%2Fan-animator-at-ghost-of-yotei-studio-sucker-punch-just-released-his-own-action-rpg-on-steam-and-he-cant-believe-its-success-36-000-copies-sold-in-24-hours%2F" target="_blank" rel=" noopener"><u>Dinoblade is a certified success</u></a>. Encouraged by its launch, Nguyen plans to continue supporting the game. He says he'll also consider a direct sequel or indirect follow-up once things have calmed down a bit. <br><br> "Maybe in the future there's potential that I would like to start my own studio, go full-time on it," he explains. "I want to dream big. I enjoy seeing people play my game. It's really rewarding, so I just want to keep doing that. But it's more of a hobby to me than a career, I would say." <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fstrategy%2Ftwo-devs-made-a-game-in-4-months-now-its-made-usd360-000-in-24-hours-as-steams-15th-best-selling-game-still-a-bit-unbelievable%2F" target="_blank" rel=" noopener"><u><i>Two devs made a game in 4 months, now it's made $360,000 in 24 hours as Steam's 15th best-selling game: "Still a bit unbelievable."</i></u></a><i> </i><br><br> [/url]]]> </content:encoded>
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<title>Brand&#45;New Lord of the Rings: War in the North Release Leaked</title>
<link>https://xinker.org/brand-new-lord-of-the-rings-war-in-the-north-release-leaked</link>
<guid>https://xinker.org/brand-new-lord-of-the-rings-war-in-the-north-release-leaked</guid>
<description><![CDATA[  A brand-new Lord of the Rings: War in the North release appears to be happening, with a new leak indicating its existence. Lord of the Rings: War in the North originally launched back in 2011, giving gamers a co-op hack-and-slash experience in the world of Middle-earth. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/lord-of-the-rings-war-of-the-ring-battle-orc.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 05:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Brand-New, Lord, the, Rings:, War, the, North, Release, Leaked</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/lord-of-the-rings-war-of-the-ring-battle-orc.jpg" crossorigin="anonymous"> A brand-new <i><b>Lord of the Rings: War in the North</b></i> release appears to be happening, with a new leak indicating its existence. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fthe-lord-of-the-rings-war-in-the-north%2F" target="_blank" rel=" noopener"><i>Lord of the Rings: War in the North</i></a> originally launched back in 2011, giving gamers a co-op hack-and-slash experience in the world of Middle-earth.<br><br>]]> </content:encoded>
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<title>Path of Exile 2 ExileCon Qualifiers Begin Next Week</title>
<link>https://xinker.org/path-of-exile-2-exilecon-qualifiers-begin-next-week</link>
<guid>https://xinker.org/path-of-exile-2-exilecon-qualifiers-begin-next-week</guid>
<description><![CDATA[ It&#039;s finally happening! The ExileCon Path of Exile 2 Qualifiers kick off next week, culminating in a live final where the top racers from all four qualifier events will compete for the championship title in New Zealand.The competition will take place on the following dates, with ZiggyD and Raiz serving as your hosts throughout the event:Path of Exile 2 Qualifier Event Times and Dates Qualifier One - August 6 2PM PDT Qualifier Two - August 13 2PM PDT Qualifier Three - August 20 2PM PDT Qualifier Four - August 27 2PM PDTIf you&#039;re participating in the event, please make sure that your Path of Exile account is linked to your Twitch account. You can do this by logging into your account on the website, then clicking here.To join a qualifier event, click the &quot;Join&quot; button for the race on the Character Select screen. You&#039;ll then be prompted to create a character. Once you&#039;ve entered the game, your character will remain stationary until the race officially begins.In each Path of Exile 2 qualifier event, players will race to become the first to defeat Tavakai in Act Four within a Solo Self-Found Runes of Aldur event featuring a fixed layout. While this is not a Hardcore event, dying carries a significant penalty: after each death, you won&#039;t be able to move your character for two and a half minutes before continuing the race.The qualifier events are open to both PC and console players. However, the live finale at ExileCon will be played on PC. Competitors will be able to bring their .build files along with their preferred gaming peripherals with them to ExileCon for use during the finale.You can find the full ruleset here.PrizesThe first player to kill Tavakai in each event will receive the following: Flights to Auckland, New Zealand for the weekend of ExileCon Accommodation in Auckland for the weekend of ExileCon Entrance into the ExileCon Path of Exile 2 Race Finale An Ultra VIP ExileCon ticket A Demigod&#039;s Virtue Unique HelmetBe sure to join us at http://twitch.tv/pathofexile to check out all the action!Good luck, Exiles! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44770983/ab965a4e9e5e8483eb82e5246d0ba32f8dd301fc.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 04:47:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Path, Exile, ExileCon, Qualifiers, Begin, Next, Week</media:keywords>
<content:encoded><![CDATA[It's finally happening! The ExileCon Path of Exile 2 Qualifiers kick off next week, culminating in a live final where the top racers from all four qualifier events will compete for the championship title in New Zealand.<br><br>The competition will take place on the following dates, with ZiggyD and Raiz serving as your hosts throughout the event:<br><br><b>Path of Exile 2 Qualifier Event Times and Dates</b><br><ul class="bb_ul"><li> Qualifier One - August 6 2PM PDT<br></li><li> Qualifier Two - August 13 2PM PDT<br></li><li> Qualifier Three - August 20 2PM PDT<br></li><li> Qualifier Four - August 27 2PM PDT</li></ul>If you're participating in the event, please make sure that your Path of Exile account is linked to your Twitch account. You can do this by logging into your account on the website, then clicking <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pathofexile.com%2Fmy-account%2Fconnections" target="_blank" rel=" noopener">here</a>.<br><br>To join a qualifier event, click the "Join" button for the race on the Character Select screen. You'll then be prompted to create a character. Once you've entered the game, your character will remain stationary until the race officially begins.<br><br>In each Path of Exile 2 qualifier event, players will race to become the first to defeat Tavakai in Act Four within a Solo Self-Found Runes of Aldur event featuring a fixed layout. While this is not a Hardcore event, dying carries a significant penalty: after each death, you won't be able to move your character for two and a half minutes before continuing the race.<br><br>The qualifier events are open to both PC and console players. However, the live finale at ExileCon will be played on PC. Competitors will be able to bring their .build files along with their preferred gaming peripherals with them to ExileCon for use during the finale.<br><br>You can find the full ruleset <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pathofexile.com%2Fforum%2Fview-thread%2F3976136" target="_blank" rel=" noopener">here</a>.<br><br><b>Prizes</b><br>The first player to kill Tavakai in each event will receive the following:<br><ul class="bb_ul"><li> Flights to Auckland, New Zealand for the weekend of ExileCon<br></li><li> Accommodation in Auckland for the weekend of ExileCon<br></li><li> Entrance into the ExileCon Path of Exile 2 Race Finale<br></li><li> An Ultra VIP ExileCon ticket<br></li><li> A Demigod's Virtue Unique Helmet</li></ul><br>Be sure to join us at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Ftwitch.tv%2Fpathofexile" target="_blank" rel=" noopener">http://twitch.tv/pathofexile</a> to check out all the action!<br><br>Good luck, Exiles!]]> </content:encoded>
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<title>Preload Now Available &amp;amp; More</title>
<link>https://xinker.org/preload-now-available-more</link>
<guid>https://xinker.org/preload-now-available-more</guid>
<description><![CDATA[ Hello! Beast of Reincarnation&#039;s launch is now less than 5 days away, so we want to provide a few small updates:For those of you who have pre-ordered the game on Steam or purchased a key elsewhere, preload is now available.Some of you may have noticed that minimum and recommended specs were added to the store page recently. The specs that were initially posted had some mistakes and the new specs listed on the page are correct. Of course, testing cannot cover every possible hardware configuration, but this should generally be good guidance for players.Several people have asked about launch timing due to the release date being listed as August 3rd on Steam, so we want to confirm that the game will be available at 00:00 UTC on August 4th. In terms of local release timing, this means that the game will unlock Monday evening in the Americas, overnight for Europe, Africa, West Asia, and Central Asia, and Tuesday morning for East Asia, Southeast Asia, and Oceania.Standard and deluxe edition pre-orders are open and we&#039;re excited for the game to be in everyone&#039;s hands early next week! Please feel free to ask questions here or in the forums.-Fictions &amp; Game Freakhttps://store.steampowered.com/app/2001760/Beast_of_Reincarnation/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45651814/bd46f0a339e6207deff0227080d4a0d940f8124f.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 04:46:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Preload, Now, Available, More</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello! Beast of Reincarnation's launch is now less than 5 days away, so we want to provide a few small updates:</p><ul class="bb_ul"><li><p class="bb_paragraph">For those of you who have pre-ordered the game on Steam or purchased a key elsewhere, preload is now available.</p></li><li><p class="bb_paragraph">Some of you may have noticed that minimum and recommended specs were added to the store page recently. The specs that were initially posted had some mistakes and the new specs listed on the page are correct. Of course, testing cannot cover every possible hardware configuration, but this should generally be good guidance for players.</p></li><li><p class="bb_paragraph">Several people have asked about launch timing due to the release date being listed as August 3rd on Steam, so we want to confirm that the game will be available at 00:00 UTC on August 4th. </p></li><li><p class="bb_paragraph">In terms of local release timing, this means that the game will unlock Monday evening in the Americas, overnight for Europe, Africa, West Asia, and Central Asia, and Tuesday morning for East Asia, Southeast Asia, and Oceania.</p></li></ul><p class="bb_paragraph">Standard and deluxe edition pre-orders are open and we're excited for the game to be in everyone's hands early next week! Please feel free to ask questions here or in the forums.</p><p class="bb_paragraph">-Fictions & Game Freak</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2001760/Beast_of_Reincarnation/" target="_blank" rel="">https://store.steampowered.com/app/2001760/Beast_of_Reincarnation/</a><img src="https://clan.akamai.steamstatic.com/images/45651814/b8bfbd9f6c9284ca0e117da0eebfc3bdca9157a3.png"></p>]]> </content:encoded>
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<title>Just because a game is on disc doesn’t mean it will work in the future</title>
<link>https://xinker.org/just-because-a-game-is-on-disc-doesnt-mean-it-will-work-in-the-future</link>
<guid>https://xinker.org/just-because-a-game-is-on-disc-doesnt-mean-it-will-work-in-the-future</guid>
<description><![CDATA[ Sony’s recent decision to stop producing physical PlayStation games in the near future has naturally led to a renewed focus and appreciation for physical games that can be played just by sticking a cartridge or disc in a console. But an increasing number of those “physical” games these days still require additional downloads from a centralized server to function as intended. For years now, the testers at DoesItPlay have been documenting this trend, testing thousands of physical game releases to see which ones live up to the promise of full “plug and play” functionality without an Internet connection. Thus far, a full 27 percent of the physical releases they’ve tested require some sort of download to fix game-breaking bugs or obtain core game content that is not stored on the physical release itself. That ratio balloons to 34 percent for tested PS5 games and 50 percent for those on the Xbox Series X. “There is a clear trend that physical releases are increasingly treated with ignorance from larger companies,” DoesItPlay owner and head admin Clemens Itsel told Ars recently. “There is no reason physical games would ever die unless someone like Sony deliberately kills them.” Read full article Comments ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 04:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Just, because, game, disc, doesn’t, mean, will, work, the, future</media:keywords>
<content:encoded><![CDATA[Sony’s <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2026%2F07%2Fsony-will-stop-making-physical-copies-of-playstation-games-in-2028%2F" target="_blank" rel=" noopener">recent decision to stop producing physical PlayStation games in the near future</a> has naturally led to a renewed focus and appreciation for physical games that can be played just by sticking a cartridge or disc in a console. But an increasing number of those “physical” games these days still require additional downloads from a centralized server to function as intended.<br><br> For years now, the testers at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.doesitplay.org%2F" target="_blank" rel=" noopener">DoesItPlay</a> have been documenting this trend, testing thousands of physical game releases to see which ones live up to the promise of full “plug and play” functionality without an Internet connection. Thus far, a full 27 percent of the physical releases they’ve tested require some sort of download to fix game-breaking bugs or obtain core game content that is not stored on the physical release itself. That ratio balloons to 34 percent for tested PS5 games and 50 percent for those on the Xbox Series X.<br><br> “There is a clear trend that physical releases are increasingly treated with ignorance from larger companies,” DoesItPlay owner and head admin Clemens Itsel told Ars recently. “There is no reason physical games would ever die unless someone like Sony deliberately kills them.”<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2026%2F07%2Fthe-disc-is-not-the-game-physical-releases-increasingly-require-extra-downloads%2F" target="_blank" rel=" noopener">Read full article</a><br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2026%2F07%2Fthe-disc-is-not-the-game-physical-releases-increasingly-require-extra-downloads%2F%23comments" target="_blank" rel=" noopener">Comments</a><br><br>]]> </content:encoded>
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<title>The disc is not the game: Physical releases increasingly require extra downloads</title>
<link>https://xinker.org/the-disc-is-not-the-game-physical-releases-increasingly-require-extra-downloads</link>
<guid>https://xinker.org/the-disc-is-not-the-game-physical-releases-increasingly-require-extra-downloads</guid>
<description><![CDATA[ Sony’s recent decision to stop producing physical PlayStation games in the near future has naturally led to a renewed focus and appreciation for physical games that can be played just by sticking a cartridge or disc in a console. But an increasing number of those “physical” games these days still require additional downloads from a centralized server to function as intended. For years now, the testers at DoesItPlay have been documenting this trend, testing thousands of physical game releases to see which ones live up to the promise of full “plug and play” functionality without an Internet connection. Thus far, a full 27 percent of the physical releases they’ve tested require some sort of download to fix game-breaking bugs or obtain core game content that is not stored on the physical release itself. That ratio balloons to 34 percent for tested PS5 games and 50 percent for those on the Xbox Series X. “There is a clear trend that physical releases are increasingly treated with ignorance from larger companies,” DoesItPlay owner and head admin Clemens Itsel told Ars recently. “There is no reason physical games would ever die unless someone like Sony deliberately kills them.” Read full article Comments ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 04:21:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, disc, not, the, game:, Physical, releases, increasingly, require, extra, downloads</media:keywords>
<content:encoded><![CDATA[Sony’s <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2026%2F07%2Fsony-will-stop-making-physical-copies-of-playstation-games-in-2028%2F" target="_blank" rel=" noopener">recent decision to stop producing physical PlayStation games in the near future</a> has naturally led to a renewed focus and appreciation for physical games that can be played just by sticking a cartridge or disc in a console. But an increasing number of those “physical” games these days still require additional downloads from a centralized server to function as intended.<br><br> For years now, the testers at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.doesitplay.org%2F" target="_blank" rel=" noopener">DoesItPlay</a> have been documenting this trend, testing thousands of physical game releases to see which ones live up to the promise of full “plug and play” functionality without an Internet connection. Thus far, a full 27 percent of the physical releases they’ve tested require some sort of download to fix game-breaking bugs or obtain core game content that is not stored on the physical release itself. That ratio balloons to 34 percent for tested PS5 games and 50 percent for those on the Xbox Series X.<br><br> “There is a clear trend that physical releases are increasingly treated with ignorance from larger companies,” DoesItPlay owner and head admin Clemens Itsel told Ars recently. “There is no reason physical games would ever die unless someone like Sony deliberately kills them.”<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2026%2F07%2Fthe-disc-is-not-the-game-physical-releases-increasingly-require-extra-downloads%2F" target="_blank" rel=" noopener">Read full article</a><br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2026%2F07%2Fthe-disc-is-not-the-game-physical-releases-increasingly-require-extra-downloads%2F%23comments" target="_blank" rel=" noopener">Comments</a><br><br>]]> </content:encoded>
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<title>Skyrim&amp;apos;s Massive 700&#45;Player Mod Is Breathtaking And Ridiculous</title>
<link>https://xinker.org/skyrims-massive-700-player-mod-is-breathtaking-and-ridiculous</link>
<guid>https://xinker.org/skyrims-massive-700-player-mod-is-breathtaking-and-ridiculous</guid>
<description><![CDATA[  The fact that The Elder Scrolls V: Skyrim, a 15-year-old game, continues to be supported both officially and unofficially through fan-made mods and expansions not only legitimately astounds me, but fills me with a delightfully fuzzy sensation. There&#039;s a beauty to just how much the world loves Skyrim and how, after all these years, fans can find a new way to engage with it, despite its foundations feeling a little rocky by today&#039;s standards. ]]></description>
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<pubDate>Fri, 31 Jul 2026 04:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Skyrims, Massive, 700-Player, Mod, Breathtaking, And, Ridiculous</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/skyrim-dragonborn-gameplay.jpg" crossorigin="anonymous"> The fact that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fthe-elder-scrolls%2F" target="_blank" rel=" noopener"><b><i>The Elder Scrolls V: Skyrim</i></b></a>, a 15-year-old game, continues to be supported both officially and unofficially through fan-made mods and expansions not only legitimately astounds me, but fills me with a delightfully fuzzy sensation. There's a beauty to just how much the world loves <i>Skyrim </i>and how, after all these years, fans can find a new way to engage with it, despite its foundations feeling a little rocky by today's standards.<br><br>]]> </content:encoded>
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<title>Marvel Tokon: Fighting Souls Trophy List Has Leaked Online</title>
<link>https://xinker.org/marvel-tokon-fighting-souls-trophy-list-has-leaked-online</link>
<guid>https://xinker.org/marvel-tokon-fighting-souls-trophy-list-has-leaked-online</guid>
<description><![CDATA[  The complete trophy list for Marvel Tokon: Fighting Souls leaks ahead of the game&#039;s launch on August 6, giving players a heads-up on how to earn the game&#039;s Platinum Trophy. It&#039;s been an exciting couple of weeks for Marvel Tokon: Fighting Souls, having not only revealed the final launch team and announcing the first DLC character in Phoenix Cyclops, but the game just wrapped up a popular open beta test as well. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/marvel-tokon-trophy-leak.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 04:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Marvel, Tokon:, Fighting, Souls, Trophy, List, Has, Leaked, Online</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/marvel-tokon-trophy-leak.jpg" crossorigin="anonymous"> The complete trophy list for <b><i>Marvel Tokon: Fighting Souls</i></b> leaks ahead of the game's launch on August 6, giving players a heads-up on how to earn the game's Platinum Trophy. It's been an exciting couple of weeks for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fmarvel-tokon-fighting-souls%2F" target="_blank" rel=" noopener"><i>Marvel Tokon: Fighting Souls</i></a>, having not only revealed the final launch team and announcing the first DLC character in Phoenix Cyclops, but the game just wrapped up a popular open beta test as well.<br><br>]]> </content:encoded>
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<title>Classic PS1 Platformer Making a Comeback After 27 Years</title>
<link>https://xinker.org/classic-ps1-platformer-making-a-comeback-after-27-years</link>
<guid>https://xinker.org/classic-ps1-platformer-making-a-comeback-after-27-years</guid>
<description><![CDATA[  A classic platformer from the original PlayStation is making a comeback on modern consoles, with developer Argonaut Games bringing back Croc 2: Kingdom of the Gobbos. The rerelease of the PS1Croc sequel is set to officially launch later in 2026. ]]></description>
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<pubDate>Fri, 31 Jul 2026 03:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Classic, PS1, Platformer, Making, Comeback, After, Years</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/07/croc-2-remaster-modern-consoles-ps1.jpg" crossorigin="anonymous"> A classic platformer from the original <b>PlayStation</b> is making a comeback on modern consoles, with developer Argonaut Games bringing back <i>Croc 2: Kingdom of the Gobbos</i>. The rerelease of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fps1%2F" target="_blank" rel=" noopener">PS1</a><i>Croc</i> sequel is set to officially launch later in 2026.<br><br>]]> </content:encoded>
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<title>Vol. 90 — Ready or Not Development Briefing</title>
<link>https://xinker.org/vol-90-ready-or-not-development-briefing</link>
<guid>https://xinker.org/vol-90-ready-or-not-development-briefing</guid>
<description><![CDATA[ Attention Officers, Welcome to the 90th edition of our Ready or Not Development Briefing, Thursday July 30th, 2026. In this briefing we are introducing the Mission Editor, a new feature allowing granular tweaking of gameplay variables within an existing mission, with a particular focus on customizing non-playable characters.  The Mission Editor will be releasing for free along with bug fixes to all platforms in the coming weeks as part of the v1.5 Update for Ready or Not. This is our initial introduction launch for the Mission Editor feature; be on the lookout for improvements to Mission Editor in the future, along with more bug fixes and content for the game. Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not. However, the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change. Mission Editor The Mission Editor is a precise modification tool that allows you to custom tailor Suspect, Civilian, SWAT AI, and player along with some other gameplay related variables for a given mission. This feature is arriving in the coming weeks to all platforms in the free v1.5 update for Ready or Not. Suspect AI Modifiers Suspect AI modifiers make up the brunt of the content in Mission Editor. These modifiers allow you to fine tune behaviors and combat effectiveness of suspects. Appearance presets from other missions can also be selected, including their associated voice-over sets. Note that mission-specific characters who are objectives, named, or otherwise required may remain. \[Image below: Body of a paramilitary suspect spotted by the flashlight of a SWAT officer on Thank You, Come Again] For players that want more elusive encounters, suspects can be assigned the cowardly archetype so that they are more likely to hide behind or under objects in missions. If you want to go against a more coordinated threat, assign the ‘tactical’ archetype to suspects. If multiple archetypes are included within a mission’s archetype pool, the mission will randomly use archetypes from that pool for eligible AI— subject to mission-specific rules and required characters. The same archetype pooling approach is present in Civilian AI customization too. \[Image below: Suspect from the Carriers of the Vine mission surrendering on Buy Cheap, Buy Twice] Choose the pool of primary weapons that your suspects are using from an M249 to a bolt action rifle, and which backup weapon they may have. If you’re comfortable maintaining a 21-foot distance, assign your suspects knives, bomb vests (the total number of which in a mission can be changed), irrational archetype, and no primary weapons. \[Image below: Suspect from Sinuous Trail seen on the Leviathan mission with an M249 light machinegun and explosive vest]  Perhaps you only want one suspect on 23 Megabytes A Second, you can do that too. Or on another level you might like a manhunt by setting maximum civilians, but just one suspect that is also using the cowardly archetype with a concealed weapon. SWAT AI Modifiers SWAT AI modifiers are geared toward modifying the combat effectiveness of your SWAT NPC officers, although containing less variables than Suspect AI. These modifiers include SWAT visual stimulus reaction time, Morale Damage by SWAT Activity, and Morale Damage by SWAT Activity Multiplier. Examples of SWAT activities that cause morale damage include compliance commands, less lethal weapons, kicking in doors, gunfire, and ordinance usage. Civilian AI Modifiers Civilians share a subset of the modifiers available for suspects, without the same emphasis on combat. These modifiers will let you change how compliant civilians are and adjust their civilian behavior archetypes.For example, the prisoner archetype will result in civilians being pre-restrained upon entering a level. This can be used as a quality of life measure for players who want runs with less civilians to restrain, or to emulate hostage-type scenarios. Player Modifiers The amount of player health can be modified, as can the max number of bandages. With this setup, players can choose to enhance how hardcore a given mission is. With only 50hp, any shot that defeats armor could be immediately lethal to a player. With only one bandage, players only have one opportunity to stem a bleeding wound. Miscellaneous Modifiers A select number of miscellaneous mission-related modifiers can be changed too, which affect how the mission presents itself or how much complexity is offered. The length of bomb timers in a bomb threat mission, multi-selectable door trap types, enabling/disabling default character spawns, max locked doors percentage, max open door percentage, and chance of suspect suicide can be modified. Being able to change the maximum amount of doors open can create an increased challenge due to suspects having increased sightlines t ]]></description>
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<pubDate>Fri, 31 Jul 2026 03:24:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Vol., —, Ready, Not, Development, Briefing</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Attention Officers, </div><p class="bb_paragraph">Welcome to the 90th edition of our Ready or Not Development Briefing, Thursday July 30th, 2026. </p><p class="bb_paragraph">In this briefing we are introducing the Mission Editor, a new feature allowing granular tweaking of gameplay variables within an existing mission, with a particular focus on customizing non-playable characters.  </p><p class="bb_paragraph">The Mission Editor will be releasing for free along with bug fixes to all platforms in the coming weeks as part of the v1.5 Update for Ready or Not. </p><p class="bb_paragraph">This is our initial introduction launch for the Mission Editor feature; be on the lookout for improvements to Mission Editor in the future, along with more bug fixes and content for the game. </p><p class="bb_paragraph"><i>Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not. However, the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.</i> </p><p class="bb_paragraph"></p><div class="bb_h2"><u><i><b>Mission Editor</b></i></u> </div><p class="bb_paragraph">The Mission Editor is a precise modification tool that allows you to custom tailor Suspect, Civilian, SWAT AI, and player along with some other gameplay related variables for a given mission. This feature is arriving in the coming weeks to all platforms in the free v1.5 update for Ready or Not. </p><p class="bb_paragraph"></p><div class="bb_h2"><u><i><b>Suspect AI Modifiers</b></i></u> </div><p class="bb_paragraph">Suspect AI modifiers make up the brunt of the content in Mission Editor. These modifiers allow you to fine tune behaviors and combat effectiveness of suspects. Appearance presets from other missions can also be selected, including their associated voice-over sets. Note that mission-specific characters who are objectives, named, or otherwise required may remain. </p><p class="bb_paragraph"><u><i>\[Image below: Body of a paramilitary suspect spotted by the flashlight of a SWAT officer on Thank You, Come Again]</i></u> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/36750080/b6423ee6100f629f33178a484d48f42008c995f2.png"></p><p class="bb_paragraph">For players that want more elusive encounters, suspects can be assigned the cowardly archetype so that they are more likely to hide behind or under objects in missions. If you want to go against a more coordinated threat, assign the ‘tactical’ archetype to suspects. </p><p class="bb_paragraph">If multiple archetypes are included within a mission’s archetype pool, the mission will randomly use archetypes from that pool for eligible AI— subject to mission-specific rules and required characters. The same archetype pooling approach is present in Civilian AI customization too. </p><p class="bb_paragraph"><u><i>\[Image below: Suspect from the Carriers of the Vine mission surrendering on Buy Cheap, Buy Twice]</i></u> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/36750080/451c0db144a49ed1e23a858828feeee5feb299bf.png"></p><p class="bb_paragraph">Choose the pool of primary weapons that your suspects are using from an M249 to a bolt action rifle, and which backup weapon they may have. If you’re comfortable maintaining a 21-foot distance, assign your suspects knives, bomb vests (the total number of which in a mission can be changed), irrational archetype, and no primary weapons. </p><p class="bb_paragraph"><i><u>\[Image below: Suspect from Sinuous Trail seen on the Leviathan mission with an M249 light machinegun and explosive vest]</u></i>  <img src="https://clan.akamai.steamstatic.com/images/36750080/150cd7c0340a1e9c77a78ef3e01418a5102c943e.jpg">Perhaps you only want one suspect on 23 Megabytes A Second, you can do that too. Or on another level you might like a manhunt by setting maximum civilians, but just one suspect that is also using the cowardly archetype with a concealed weapon. </p><p class="bb_paragraph"></p><div class="bb_h2"><u><i><b>SWAT AI Modifiers</b></i></u> </div><p class="bb_paragraph">SWAT AI modifiers are geared toward modifying the combat effectiveness of your SWAT NPC officers, although containing less variables than Suspect AI. These modifiers include SWAT visual stimulus reaction time, Morale Damage by SWAT Activity, and Morale Damage by SWAT Activity Multiplier. Examples of SWAT activities that cause morale damage include compliance commands, less lethal weapons, kicking in doors, gunfire, and ordinance usage. </p><p class="bb_paragraph"></p><div class="bb_h2"><u><i><b>Civilian AI Modifiers</b></i></u> </div><p class="bb_paragraph">Civilians share a subset of the modifiers available for suspects, without the same emphasis on combat. These modifiers will let you change how compliant civilians are and adjust their civilian behavior archetypes.</p><p class="bb_paragraph">For example, the prisoner archetype will result in civilians being pre-restrained upon entering a level. This can be used as a quality of life measure for players who want runs with less civilians to restrain, or to emulate hostage-type scenarios. </p><div class="bb_h2"><u><i><b>Player Modifiers</b></i></u> </div><p class="bb_paragraph">The amount of player health can be modified, as can the max number of bandages. With this setup, players can choose to enhance how hardcore a given mission is. With only 50hp, any shot that defeats armor could be immediately lethal to a player. With only one bandage, players only have one opportunity to stem a bleeding wound. </p><p class="bb_paragraph"></p><div class="bb_h2"><u><i><b>Miscellaneous Modifiers</b></i></u> </div><p class="bb_paragraph">A select number of miscellaneous mission-related modifiers can be changed too, which affect how the mission presents itself or how much complexity is offered. </p><p class="bb_paragraph">The length of bomb timers in a bomb threat mission, multi-selectable door trap types, enabling/disabling default character spawns, max locked doors percentage, max open door percentage, and chance of suspect suicide can be modified. </p><p class="bb_paragraph">Being able to change the maximum amount of doors open can create an increased challenge due to suspects having increased sightlines throughout the level. This contrasts with the max locked doors, which generally can be a quality of life change since you won’t need to make as many forced entries. </p><p class="bb_paragraph"></p><div class="bb_h2"><b><i><u>Short Patch Preview</u></i></b></div><p class="bb_paragraph">A video containing a short preview of some of the fixes coming in v1.5/1.5.1 went up on our YouTube channel today. This video only contains a handful of the fixes that will be included in the full changelog:  </p><div data-youtube='"7oxRVhm70DY' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"> </p><div class="bb_h1">Conclusion </div><p class="bb_paragraph">The Mission Editor affords you increased replayability and unique gameplay situations through its deep modifier suite for AI characters and gameplay variables.  </p><p class="bb_paragraph">From swapping appearance of suspects of one level with another, giving all suspects knives or M249s, tweaking the behavior of civilians, to giving yourself only 50hp, there are countless new ways to engage with missions with this feature. </p><p class="bb_paragraph">Get ready to create, save, and share edited missions with your squad mates and the community in the v1.5 update for RoN, arriving in the coming weeks.  </p><p class="bb_paragraph">Once again, this is our initial introduction launch for the Mission Editor feature; be on the lookout for improvements to Mission Editor in the future, along with more bug fixes and content for the game. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/36750080/90eea2aeb7449fef24bf55b66fe1bc4c923c6b69.jpg"></p><p class="bb_paragraph"><b>Follow Ready or Not on Steam<a class="bb_link" href="https://store.steampowered.com/app/1144200/Ready_or_Not/" target="_blank" rel=""><u> here</u></a>.</b>  <br><b>Find Ready or Not Merch <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fna.merch.voidinteractive.net%2F%3Fsrsltid%3DAfmBOoo5loESX7_qdH37hwvl37DPBH_IiiM9USykbLy6zjQlBR6zFZi3" target="_blank" rel=" noopener"><u>here</u></a>. </b> <br><b>Our other links:<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Freadyornot" target="_blank" rel=" noopener"><u> Discord</u></a>,<a class="bb_link" href="https://twitter.com/voidinteractive" target="_blank" rel=""><u> X</u></a>,<a class="bb_link" href="https://www.youtube.com/channel/UCj3qNoOLkzHJ60vxG6xQvlA" target="_blank" rel=""><u> YouTube</u></a>,<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fvoid_interactive%2F" target="_blank" rel=" noopener"><u> Instagram</u></a>,<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FVOIDInteractive%2F" target="_blank" rel=" noopener"><u> Facebook</u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fopen.spotify.com%2Fartist%2F45BAMXfGgTZxfbf6GpKwX7%3Fsi%3DsdHNYMFxRYeLAZp6yr0ryQ" target="_blank" rel=" noopener"><u>Spotify</u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40voidinteractive" target="_blank" rel=" noopener"><u>TikTok</u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FWuxD6EOOYp" target="_blank" rel=" noopener"><u>Bluesky</u></a>.</b> </p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Stack up and clear out.</b>  <br><i>VOID Interactive</i> </div>]]> </content:encoded>
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<title>We won&amp;apos;t get &amp;quot;the next FromSoftware&amp;quot; or &amp;quot;another Remedy or Larian&amp;quot; at this rate, warns veteran dev: &amp;quot;We have to change that&amp;quot;</title>
<link>https://xinker.org/we-wont-get-the-next-fromsoftware-or-another-remedy-or-larian-at-this-rate-warns-veteran-dev-we-have-to-change-that</link>
<guid>https://xinker.org/we-wont-get-the-next-fromsoftware-or-another-remedy-or-larian-at-this-rate-warns-veteran-dev-we-have-to-change-that</guid>
<description><![CDATA[  The rampant contraction, consolidation, and uncertainty in the games industry risks boxing out creators and denying opportunities for teams to develop and master their craft. A new generation of household names like Larian, Remedy, FromSoftware, CD Projekt Red, or Respawn may never be allowed to bloom today. At least, that&#039;s the concern of veteran game developer Xalavier Nelson Jr. of (mostly) Strange Scaffold fame. Originally, I spoke to Nelson Jr. about how, in his view, generative AI won&#039;t solve the games industry&#039;s budget problems – one of many reasons a lot of game developers don&#039;t want to use gen AI. In short, AI didn&#039;t cause the unsustainable approach to game development afflicting many publishers, and worse games made cheaper with AI won&#039;t fix it. As Nelson Jr. puts it: &quot;We are spending an unknown amount of money in an unknown amount of time to make a game of unknown quality to reach an unknown amount of people.&quot; And so far, AI has only added another budget problem: the AI-driven RAM drought has seen console (and Steam Machine) prices rise so high that these machines are no longer accessible to many.  Taking another step back, Nelson Jr. raises an increasingly evergreen point about the confounding combination of industry-wide disasters and endless good games, and it touches on how the effects of the past few years will linger.Good games in bad conditions   (Image credit: Bandai Namco) &quot;That&#039;s part of why everyone seems like they&#039;re losing their minds. It&#039;s because, every day, a game is coming from an unexpected place and having an impact on the industry and on players,&quot; observes Nelson Jr. &quot;It seems like, without even trying, great games will continue to emerge.&quot; Just this week, I wrote about how two devs made a game in four months and watched in awe as it earned over $360,000 in 24 hours.  &quot;The invisible damage of investors, executives, publishers, and even players waiting for great games to emerge from the ether is that the voices that could be producing those projects and refining their craft and making your next favorite game will never have the ability to practice their art such that they can bring that to you,&quot; he adds.  A huge problem, Nelson Jr. reasons, is that more and more successful games are coming from unexpected places. Now, this sounds like a good thing. People are finding success and good games are coming out. The actual problem is that the expected places, the bedrock of the industry and the spaces that once represented stability and legacy, are shrinking or dying. This contributes to that uncertainty, making a career in games more dangerous and stunting studios.  You don&#039;t get the next FromSoftware without having a group of people, individually and together, exercise their craft. Xalavier Nelson Jr. &quot;We regularly celebrate the studios and the individual artists that have had a chance to refine their craft for decades at a time, not just in games, but beyond,&quot; Nelson Jr. argues. &quot;When an artist gets that much time to figure out what they&#039;re doing and why and how to make it meaningful, great things occur. And it happens over and over again. We look at Remedy, we look at Larian. Every single time these studios talk about what they do and how they do it, people get excited. Then simultaneously, we create none of the conditions for another Remedy or Larian to occur. &quot;If you look at FromSoftware before [its] modern era, they would put out like three or four video games a year minimum. If you look at their time between releases, Dark Souls 3 to Sekiro to Elden Ring was three years each time. How fucking crazy is that? And how much of that is built on a team which has shipped dozens of games beforehand? You don&#039;t get the next FromSoftware without having a group of people, individually and together, exercise their craft.&quot; Your first game   (Image credit: Remedy Entertainment) Likewise, CD Projekt Red didn&#039;t start with The Witcher 3. Larian didn&#039;t start with Baldur&#039;s Gate 3. But if any of these studios were just sprouting today, they&#039;d be hard-pressed to ever get the chance to make their Elden Ring, Witcher 3, or Baldur&#039;s Gate 3. That might require a debut on the level of Clair Obscur: Expedition 33, which is a huge outlier. Which is not to reduce the scope of the games industry&#039;s culling to, horror of horrors, fewer games to play. The actual problem is that more people will not have the means or opportunity to build and sustain careers that enable games like that. Because games don&#039;t emerge from the ether. Ask Amazon, Xbox, Hasbro, or Embracer what happens when all you have is a bunch of money, control of some IP, and people who are worried about their livelihood.  For all the deserved concern in the air, video games are not going to up and vanish. But plenty of people will be forced out of game development, or forced to accept misery to stay in it. In Nelson Jr.&#039;s view, an approach to games that is decidedly focused on people is probably the best way to help those people.  &quot;I mourn the w ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/K4gTmihsRTzKMN5WRPv7e5-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 03:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>wont, get, the, next, FromSoftware, another, Remedy, Larian, this, rate, warns, veteran, dev:, We, have, change, that</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/K4gTmihsRTzKMN5WRPv7e5-1280-80.jpg" crossorigin="anonymous"> The rampant <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmicrosoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history%2F" target="_blank" rel=" noopener"><u>contraction</u></a>, consolidation, and uncertainty in the games industry risks boxing out creators and denying opportunities for teams to develop and master their craft. A new generation of household names like Larian, Remedy, FromSoftware, CD Projekt Red, or Respawn may never be allowed to bloom today. At least, that's the concern of veteran game developer Xalavier Nelson Jr. of (mostly) Strange Scaffold fame.<br><br> Originally, I spoke to Nelson Jr. about how, in his view, generative AI won't solve the games industry's budget problems – one of many reasons <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fwhy-so-many-game-developers-dont-want-to-use-generative-ai%2F" target="_blank" rel=" noopener"><u>a lot of game developers don't want to use gen AI</u></a>. In short, AI didn't cause the unsustainable approach to game development afflicting many publishers, and worse games made cheaper with AI won't fix it. As Nelson Jr. puts it: "We are spending an unknown amount of money in an unknown amount of time to make a game of unknown quality to reach an unknown amount of people." And so far, AI has only added another budget problem: the AI-driven RAM drought has seen console (and Steam Machine) prices <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fxbox-prices-will-jump-again-this-weekend-but-please-dont-buy-a-brand-new-console-today%2F" target="_blank" rel=" noopener"><u>rise so high</u></a> that these machines are <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fplatforms%2Fplaystation%2Fthreats-of-a-usd1-000-ps6-have-ex-sony-president-just-as-scared-as-you-are-how-much-more-ray-tracing-can-you-put-in-there%2F" target="_blank" rel=" noopener"><u>no longer accessible</u></a> to many. <br><br> Taking another step back, Nelson Jr. raises an increasingly evergreen point about the confounding combination of industry-wide disasters and endless good games, and it touches on how the effects of the past few years will linger.<br><br><div class="bb_h2">Good games in bad conditions </div> <img src="https://cdn.mos.cms.futurecdn.net/vqa8EtGLMqHDT7Z6RiCebe.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Bandai Namco)</u> "That's part of why everyone seems like they're losing their minds. It's because, every day, a game is coming from an unexpected place and having an impact on the industry and on players," observes Nelson Jr. "It seems like, without even trying, great games will continue to emerge." Just this week, I wrote about how two devs made a game in four months and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fstrategy%2Ftwo-devs-made-a-game-in-4-months-now-its-made-usd360-000-in-24-hours-as-steams-15th-best-selling-game-still-a-bit-unbelievable%2F" target="_blank" rel=" noopener"><u>watched in awe</u></a> as it earned over $360,000 in 24 hours. <br><br> "The invisible damage of investors, executives, publishers, and even players waiting for great games to emerge from the ether is that the voices that could be producing those projects and refining their craft and making your next favorite game will never have the ability to practice their art such that they can bring that to you," he adds. <br><br> A huge problem, Nelson Jr. reasons, is that more and more successful games are coming from unexpected places. Now, this sounds like a good thing. People are finding success and good games are coming out. The actual problem is that the <i>expected</i> places, the bedrock of the industry and the spaces that once represented stability and legacy, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffps%2Flaid-off-id-software-devs-cannot-imagine-a-path-forward-where-they-make-another-game-in-id-tech-despite-the-doom-studios-claims%2F" target="_blank" rel=" noopener"><u>are shrinking</u></a> or <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Flatest-microsoft-victim-reportedly-being-closed-after-releasing-one-game-since-xbox-acquisition%2F" target="_blank" rel=" noopener"><u>dying</u></a>. This contributes to that uncertainty, making a career in games more dangerous and stunting studios. <br><br> You don't get the next FromSoftware without having a group of people, individually and together, exercise their craft.<br><br> Xalavier Nelson Jr.<br><br> "We regularly celebrate the studios and the individual artists that have had a chance to refine their craft for decades at a time, not just in games, but beyond," Nelson Jr. argues. "When an artist gets that much time to figure out what they're doing and why and how to make it meaningful, great things occur. And it happens over and over again. We look at Remedy, we look at Larian. Every single time these studios talk about what they do and how they do it, people get excited. Then simultaneously, we create none of the conditions for another Remedy or Larian to occur.<br><br> "If you look at FromSoftware before [its] modern era, they would put out like three or four video games a year minimum. If you look at their time between releases, Dark Souls 3 to Sekiro to Elden Ring was three years each time. How fucking crazy is that? And how much of that is built on a team which has shipped dozens of games beforehand? You don't get the next FromSoftware without having a group of people, individually and together, exercise their craft." <br><br><div class="bb_h2">Your first game </div> <img src="https://cdn.mos.cms.futurecdn.net/uYMyWmpPdcx95spnfvJbjk.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Remedy Entertainment)</u> Likewise, CD Projekt Red didn't start with The Witcher 3. Larian didn't start with Baldur's Gate 3. But if any of these studios were just sprouting today, they'd be hard-pressed to ever get the chance to make their Elden Ring, Witcher 3, or Baldur's Gate 3. That might require a debut on the level of Clair Obscur: Expedition 33, which is a huge outlier. Which is not to reduce the scope of the games industry's culling to, horror of horrors, fewer games to play. The actual problem is that more people will not have the means or opportunity to build and sustain careers that enable games like that. Because games don't emerge from the ether. Ask <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmmo%2Famazon-games-gutted-amid-14-000-layoffs-work-on-first-party-games-and-mmos-in-particular-scaled-back-casual-and-ai-focused-games-a-continued-focus%2F" target="_blank" rel=" noopener"><u>Amazon</u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fxbox-just-had-its-worst-quarter-in-years%2F" target="_blank" rel=" noopener"><u>Xbox</u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldurs-gate-and-d-and-d-owner-hasbro-is-down-usd56-million-as-its-strategy-of-canceling-almost-everything-surprisingly-fails-to-yield-games%2F" target="_blank" rel=" noopener"><u>Hasbro</u></a>, or <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fafter-a-usd2-billion-mess-that-saw-thousands-of-layoffs-with-many-studios-and-games-shut-down-new-embracer-ceo-hopes-trust-in-the-company-is-improving%2F" target="_blank" rel=" noopener"><u>Embracer</u></a> what happens when <i>all you have</i> is a bunch of money, control of some IP, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Flayoffs-might-offer-better-short-term-financial-results-late-nintendo-president-satoru-iwata-admitted-in-2013-but-employees-who-fear-that-they-may-be-laid-off-will-never-produce-the-same-results%2F" target="_blank" rel=" noopener"><u>people who are worried about their livelihood</u></a>. <br><br> For all the deserved concern in the air, video games are not going to up and vanish. But plenty of people will be forced out of game development, or forced to accept misery to stay in it. In Nelson Jr.'s view, an approach to games that is decidedly focused on people is probably the best way to help those people. <br><br> "I mourn the world where we are waiting for more studios like that to emerge because we haven't created the conditions for it to happen," he concludes. "It's like waiting at the door for a package you've never ordered. That's what the games industry has created in terms of not consistently supporting creators, and one of the only ways we can reverse that is by audiences paying attention to who makes the games that they are loving right now, and showing up for them as often as possible, and evangelizing those projects so that they can keep making them."<br><br> "I like finding a new, special, best-selling game on Steam that takes a hold of the zeitgeist as much as anyone. But when that story comes out of nowhere and I can't especially identify with a journey that the developer has gone on to build it, there is something missing. And I also know, because of the patterns in the games industry, I might not see them ever make a game again, and we have to change that." <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fopen-world%2Four-bosses-would-have-stopped-us-if-ps2s-spider-man-was-made-today-says-director-there-were-several-months-of-us-telling-our-bosses-dont-look-at-it-yet-dont-look-at-it-yet%2F" target="_blank" rel=" noopener"><i>"Our bosses would have stopped us," if PS2's Spider-Man was made today, says director: "There were several months of us telling our bosses 'Don't look at it yet! Don't look at it yet!'"</i></a><br><br> [/url]]]> </content:encoded>
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<title>&amp;apos;A new version of Amnesia: The Dark Descent&amp;apos; may be coming later this year</title>
<link>https://xinker.org/a-new-version-of-amnesia-the-dark-descent-may-be-coming-later-this-year</link>
<guid>https://xinker.org/a-new-version-of-amnesia-the-dark-descent-may-be-coming-later-this-year</guid>
<description><![CDATA[  I feel a little bad about spoiling this, but the word is already out and besides, it&#039;s kind of my job: It looks like Frictional Games is working on a new version of its horror masterpiece Amnesia: The Dark Descent, and it might be out later this year... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/YwakmY6rRUYPraxAgqGzng-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 03:05:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>new, version, Amnesia:, The, Dark, Descent, may, coming, later, this, year</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/YwakmY6rRUYPraxAgqGzng-1280-80.jpg" crossorigin="anonymous"><br><br> I feel a little bad about spoiling this, but the word is already out and besides, it's kind of my job: It looks like Frictional Games is working on a new version of its horror masterpiece Amnesia: The Dark Descent, and it might be out later this year... <a class="bb_link" href="https://www.pcgamer.com/games/horror/a-new-version-of-amnesia-the-dark-descent-may-be-coming-later-this-year/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Call of Duty: Black Ops 2 Has a Hacker That&amp;apos;s Making the Game Unplayable for Some</title>
<link>https://xinker.org/call-of-duty-black-ops-2-has-a-hacker-thats-making-the-game-unplayable-for-some</link>
<guid>https://xinker.org/call-of-duty-black-ops-2-has-a-hacker-thats-making-the-game-unplayable-for-some</guid>
<description><![CDATA[  Call of Duty: Black Ops 2&#039;s new PS4 and PS5 port has been compromised by a hacker who&#039;s making the game unplayable for some. Reports are spreading that a player known as &#039;C Isn&#039;t Sharp&#039; is going around lobbies in Black Ops 2 and making everyone present &quot;Prestige 16,&quot; which doesn&#039;t technically exist. There are 10 normal prestige levels and an 11th one for &quot;Master Prestige,&quot; but this essentially sends you far past that. The hacker also modifies your classes before booting you from the lobby with an unfinished custom message that just reads, &quot;You&#039;ve.&quot; Please save Black Ops 2 @CallOfDuty https://t.co/4Uh5imedH5— timthetatman???? (@timthetatman) July 30, 2026 Video proving C Isn’t Sharp is going around the Black Ops 2 port and bricking people’s accounts, resetting their stats and more. If you see “Who isn’t sharp” in bright letters join your BO2 lobby, LEAVE IMMEDIATELY!!! https://t.co/7hAU2DUuR4— ModernWarzone (@ModernWarzone) July 30, 2026 Some players have claimed that this exploit is now preventing them from actually playing the game, as they can&#039;t matchmake lobbies afterwards. Others have also claimed that weapon camo and attachment progression is also completely busted after this occurs. The community has warned others to completely close and restart their games if they see a user going by &#039;Who Isn&#039;t Sharp?&#039; with bright letters. If you shut the game down fast enough, you may be able to avoid having your account modified. Earlier this month, Activision released ports of Black Ops 1 and 2 on PS4 and PS5, much to fans&#039; enthusiasm. Unfortunately, since week one, the games have been suffering from exploits and modded lobbies. The situation doesn&#039;t appear to be getting any better, but fans are hoping that Activision and port developer Iron Galaxy will resolve the issues. On a less negative side, players uncovered a cut Zombies tower defense mode in the first Black Ops game thanks to these ports. While it isn&#039;t anything revolutionary, it is a fun piece of Call of Duty history for fans to enjoy and it doesn&#039;t ruin anyone else&#039;s experience! Cade Onder is a freelancer for IGN&#039;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/06/08/black-ops-2-key-art-1780955021839.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 02:40:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Call, Duty:, Black, Ops, Has, Hacker, Thats, Making, the, Game, Unplayable, for, Some</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/06/08/black-ops-2-key-art-1780955021839.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://www.ign.com/games/call-of-duty-black-ops-ii" target="_blank" rel="">Call of Duty: Black Ops 2's</a> new PS4 and PS5 port has been compromised by a hacker who's making the game unplayable for some.<br><br> Reports are spreading that a player known as 'C Isn't Sharp' is going around lobbies in Black Ops 2 and making everyone present "Prestige 16," which doesn't technically exist. There are 10 normal prestige levels and an 11th one for "Master Prestige," but this essentially sends you far past that. The hacker also modifies your classes before booting you from the lobby with an unfinished custom message that just reads, "You've."<br><br> Please save Black Ops 2 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FCallofDuty%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">@CallOfDuty</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2F4Uh5imedH5" target="_blank" rel=" noopener">https://t.co/4Uh5imedH5</a><br><br>— timthetatman???? (@timthetatman) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Ftimthetatman%2Fstatus%2F2082846483888418940%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">July 30, 2026</a> Video proving C Isn’t Sharp is going around the Black Ops 2 port and bricking people’s accounts, resetting their stats and more. <br><br>If you see “Who isn’t sharp” in bright letters join your BO2 lobby, LEAVE IMMEDIATELY!!! <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2F7hAU2DUuR4" target="_blank" rel=" noopener">https://t.co/7hAU2DUuR4</a><br><br>— ModernWarzone (@ModernWarzone) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FModernWarzone%2Fstatus%2F2082848571812896876%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">July 30, 2026</a> Some players have claimed that this exploit is now preventing them from actually playing the game, as they can't matchmake lobbies afterwards. Others have also claimed that weapon camo and attachment progression is also completely busted after this occurs. The community has warned others to completely close and restart their games if they see a user going by 'Who Isn't Sharp?' with bright letters. If you shut the game down fast enough, you may be able to avoid having your account modified.<br><br> Earlier this month, Activision <a class="bb_link" href="https://www.ign.com/articles/call-of-duty-black-ops-1-and-2-ports-out-now-on-ps5-but-they-come-at-a-high-cost" target="_blank" rel="">released ports of Black Ops 1 and 2 on PS4 and PS5</a>, much to fans' enthusiasm. Unfortunately, since week one, the games have been <a class="bb_link" href="https://www.ign.com/articles/call-of-duty-black-ops-port-deemed-unplayable-as-lobbies-are-filled-with-exploiters" target="_blank" rel="">suffering from exploits and modded lobbies</a>. The situation doesn't appear to be getting any better, but fans are hoping that Activision and port developer Iron Galaxy will resolve the issues.<br><br> On a less negative side, players <a class="bb_link" href="https://www.ign.com/articles/call-of-duty-black-ops-fans-discover-cut-zombies-content-over-15-years-after-release" target="_blank" rel="">uncovered a cut Zombies tower defense mode in the first Black Ops</a> game thanks to these ports. While it isn't anything revolutionary, it is a fun piece of Call of Duty history for fans to enjoy and it doesn't ruin anyone else's experience!<br><br> <i>Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</i><br><br>]]> </content:encoded>
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<title>Dead Cells Developer Motion Twin Responds after Guillermo del Toro Begs for Version Without Respawns</title>
<link>https://xinker.org/dead-cells-developer-motion-twin-responds-after-guillermo-del-toro-begs-for-version-without-respawns</link>
<guid>https://xinker.org/dead-cells-developer-motion-twin-responds-after-guillermo-del-toro-begs-for-version-without-respawns</guid>
<description><![CDATA[   Dead Cells developer Motion Twin has responded to acclaimed filmmaker Guillermo del Toro’s thoughts on the game — specifically, his request for a mode without respawns. Dead Cells is one of the better known roguelite games out there. Released in 2018, it helped popularize the roguelite-metrovania genre and continues to see support from Motion Twin, receiving consistent updates, crossovers, and content years later. It’s also a critically-acclaimed title, with IGN giving it a 9.5 out of 10. It’s so well-loved that even Pan’s Labyrinth creator Guillermo del Toro can’t get enough of it… though he did have some requests for its developer. Speaking with IGN as part of our IGN30 Icon Series, del Toro spoke about how “interesting” the game is to him, but urged Motion Twin to make a version without respawning.“I just hate respawning, because you only get about 35 levels and then you start again. You get faster, but please, do a version without respawning for the older, for the elderly players. I’m available. Contact me and send it to me, please. I beg you!” he joked. Well, Motion Twin has answered. In a statement shared with IGN, the Dead Cells developer thanked the filmmaker for his high praise and informed him of the game’s Assist Mode, which allows players to tweak certain settings to make their runs a bit easier. &quot;We&#039;d like to officially add this moment into our own personal Cabinet of Curiosities,” Motion Twin said. &quot;We are surprised and truly honored to see that Mr. del Toro is a Dead Cells player, and we can even help him right now: there is an Assist mode in the game! This mode lets you resurrect at the start of the current biome or closest checkpoint, rather than restarting the entire run. &quot;Thank you very much Guillermo for your kind words and your time on the game. We hope this little message will help you!” Introduced in version 2.9, Dead Cells’ Assist Mode lets players customize settings to their liking, allowing them to resurrect from their last save point rather than restarting an entire run. Additionally, players can choose to make traps activate more slowly, lengthen the time of parry windows, engage an auto-hit mode (which does exactly what you think it does), and much more. Our conversation with Guillermo del Toro is just a small snippet of our full IGN30 Icon Series interview, which drops later this year. In the meantime, you can check out our previous Icon Series chat with Ken Levine, creator of famed games like System Shock 2 and its spiritual successor, Bioshock. Image Credits: Motion Twin Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.  ]]></description>
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<pubDate>Fri, 31 Jul 2026 02:40:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dead, Cells, Developer, Motion, Twin, Responds, after, Guillermo, del, Toro, Begs, for, Version, Without, Respawns</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/30/gdt-dead-cells-motion-twin-reponse-1785434386235.jpg" crossorigin="anonymous"> <br><br> Dead Cells developer Motion Twin has responded to acclaimed filmmaker Guillermo del Toro’s thoughts on the game — specifically, his request for a mode without respawns.<br><br> <a class="bb_link" href="https://www.ign.com/games/dead-cells" target="_blank" rel="">Dead Cells</a> is one of the better known roguelite games out there. Released in 2018, it helped popularize the roguelite-metrovania genre and continues to see support from Motion Twin, receiving consistent updates, <a class="bb_link" href="https://www.ign.com/articles/dead-cells-return-to-castlevania-dlc-review" target="_blank" rel="">crossovers</a>, and content years later.<br><br> It’s also a critically-acclaimed title, with IGN giving it a <a class="bb_link" href="https://www.ign.com/articles/2018/08/11/dead-cells-review" target="_blank" rel=""><u>9.5 out of 10</u></a>. It’s so well-loved that even Pan’s Labyrinth creator Guillermo del Toro can’t get enough of it… though he did have some requests for its developer.<br><br> <a class="bb_link" href="https://www.ign.com/articles/guillermo-del-toro-says-he-plays-angry-birds-every-day-of-his-life?_cache=pass" target="_blank" rel="">Speaking with IGN</a> as part of our IGN30 Icon Series, del Toro spoke about how “interesting” the game is to him, but urged Motion Twin to make a version without respawning.“I just hate respawning, because you only get about 35 levels and then you start again. You get faster, but please, do a version without respawning for the older, for the elderly players. I’m available. Contact me and send it to me, please. I beg you!” he joked.<br><br> Well, Motion Twin has answered. In a statement shared with IGN, the Dead Cells developer thanked the filmmaker for his high praise and informed him of the game’s Assist Mode, which allows players to tweak certain settings to make their runs a bit easier.<br><br> "We'd like to officially add this moment into our own personal Cabinet of Curiosities,” Motion Twin said.<br><br> "We are surprised and truly honored to see that Mr. del Toro is a Dead Cells player, and we can even help him right now: there is an Assist mode in the game! This mode lets you resurrect at the start of the current biome or closest checkpoint, rather than restarting the entire run.<br><br> "Thank you very much Guillermo for your kind words and your time on the game. We hope this little message will help you!”<br><br> Introduced in version 2.9, Dead Cells’ Assist Mode lets players customize settings to their liking, allowing them to resurrect from their last save point rather than restarting an entire run. Additionally, players can choose to make traps activate more slowly, lengthen the time of parry windows, engage an auto-hit mode (which does exactly what you think it does), and much more.<br><br> Our conversation with Guillermo del Toro is just a small snippet of our full IGN30 Icon Series interview, which drops later this year. In the meantime, you can check out our previous Icon Series <a class="bb_link" href="https://www.ign.com/videos/ken-levine-on-bioshock-judas-and-the-evolution-of-game-design-ign-30-icons" target="_blank" rel="">chat with Ken Levine,</a> creator of famed games like <a class="bb_link" href="https://www.ign.com/articles/1999/08/21/system-shock-2-2" target="_blank" rel="">System Shock 2</a> and its spiritual successor, <a class="bb_link" href="https://www.ign.com/games/bioshock" target="_blank" rel="">Bioshock.</a><br><br> <i>Image Credits: Motion Twin</i><br><br> <i>Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FTheeMissGlaze" target="_blank" rel=" noopener"><i>@TheeMissGlaze</i></a><i>. </i><br><br>]]> </content:encoded>
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<title>All Halo Campaign Evolved Skull locations</title>
<link>https://xinker.org/all-halo-campaign-evolved-skull-locations</link>
<guid>https://xinker.org/all-halo-campaign-evolved-skull-locations</guid>
<description><![CDATA[  Halo Campaign Evolved Skulls can be quite tough to find as they&#039;re often nestled off the beaten path or in utterly obscure places. It also doesn’t help that there are so many of them, with there being in three in each of the game&#039;s 13 levels and an additional three to unlock for the Campaign Remix mode, so getting them all takes quite a while. One slightly helpful thing about the Skulls is that they make an ominous, ghostly breathing-like sound when you&#039;re nearby, so sometimes you can home in on their position by listening out. But some of them are impossible to just stumble upon requiring specific conditions to be met and puzzles to be solved, so I&#039;ve explained how to unlock every Skull in Halo Campaign Evolved. Make sure you also look out for the Halo Campaign Evolved Terminals as you explore every level!Halo Campaign Evolved Pillar of Autumn Skull 1 https://cdn.mos.cms.futurecdn.net/87i64apetTwpuhcBC4qCWb.jpg (Image credit: Xbox Game Studios) From Rally Point Alpha, the start of the level. As soon as soon as you have control of Master Chief, turn around and go to the two large, round containers on the left side of the back of the room. Climb onto these containers, then jump across to the nearby upper walkway. Walk to the other end and you&#039;ll find the Speed Limit Skull. Speed Limit: Disables sprint.Halo Campaign Evolved Pillar of Autumn Skull 2 https://cdn.mos.cms.futurecdn.net/4KL9YTHRhjZKHoPqLRDaYb.jpg (Image credit: Xbox Game Studios) From Rally Point Alpha, as soon as the marine says Cortana needs you at the bridge. The next room the marine leads you into is an armory, and the Magnified Skull is on top of the weapon rack near the middle of the room. Magnified: The assault rifle now has a 60-round magazine, just like the original.Halo Campaign Evolved Pillar of Autumn Skull 3 https://cdn.mos.cms.futurecdn.net/KyL4sR8xx2nCkDGxSnahXb.jpg (Image credit: Xbox Game Studios) From Rally Point Bravo, after the cutscene where Master Chief meets Keyes at the bridge. Turn around and go back into the bridge. Head over to the main control area with the glass canopy and the two pilots in their chairs and drop down into the floorspace below them to find the Perspective Skull. Perspective: Switches to a third-person, over-the-shoulder view.Halo Campaign Evolved Halo Skull 1 https://cdn.mos.cms.futurecdn.net/mb4mM2zc4mzFUkK8WRM9yk.jpg (Image credit: Xbox Game Studios) From Rally Point Charlie, at the lifeboat crash site near the cliff edge where the marines are holed up underground. Before getting into the details for this Skull, it&#039;s worth mentioning that it&#039;s much easier to get if you play this mission with the Acrophobia Skull active. Otherwise, make sure you DO NOT use any frag grenades while you rescue the marines. Clear out the Covenant as normal, then head to the upper platform of the main Forerunner spire structure in the middle of the area. Jump onto the small lip on either side of the spire, then walk up the ramp – this will get you into a small nook in the middle of the spire where you can see a hole that leads down into the basement where the marines were hiding. Standing in this nook, look at one of the corners opposite the hole where the ramp meets part of the spire and chuck a frag grenade into it. As you do, turn around to face the narrow ledge you need to get on top of, then jump just before the grenade explodes. The explosion should then boost you up enough to get on top of the ledge. You can also crouch in mid-air to tuck Chief&#039;s legs and help you get up. Walk up the narrow ledge to find the Grunt Funeral Skull at the top. https://cdn.mos.cms.futurecdn.net/cNzo9DEm9x7CTcEVQUbayk.jpg (Image credit: Xbox Game Studios) If you run out of frag grenades, quickly reload to the last checkpoint and you should be able to attempt again. It is possible to do this grenade jump with a plasma grenade, but their more powerful short-range explosion means you&#039;ll probably just blow yourself up. Otherwise, if you have the Acrophobia Skull active, you can fly up to the Skull very easily. Grunt Funeral: When grunts die, they explode like a plasma grenade.Halo Campaign Evolved Halo Skull 2 https://cdn.mos.cms.futurecdn.net/kBxLwd7vMvdNyeqj8Pmqyk.jpg (Image credit: Xbox Game Studios) From Rally Point Charlie, at the lifeboat crash site near the rockslide. After rescuing the marines in this area, go to the top of the rockslide area and stand on the largest of the rock formations (this is usually where a marine with a sniper rifle perches). Hop across to the large, grass-covered rock on your right, then jump down to the smaller rock ahead and below. The Floor Is Lava Skull is on this rock. Floor Is Lava: Take continuous damage whenever you&#039;re touching the ground.Halo Campaign Evolved Halo Skull 3 https://cdn.mos.cms.futurecdn.net/pEFghNpYvebUzyfWv4Dgnk.jpg (Image credit: Xbox Game Studios) From Rally Point Charlie, along the river from the final lifeboat crash site in the hills. Find the river and follow it uphill to until y ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/NFHaR7WCNYNQMLB8RtP2zk-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 02:26:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>All, Halo, Campaign, Evolved, Skull, locations</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/NFHaR7WCNYNQMLB8RtP2zk-1280-80.jpg" crossorigin="anonymous"> Halo Campaign Evolved Skulls can be quite tough to find as they're often nestled off the beaten path or in utterly obscure places. It also doesn’t help that there are so many of them, with there being in three in each of the game's 13 levels and an additional three to unlock for the Campaign Remix mode, so getting them all takes quite a while.<br><br> One slightly helpful thing about the Skulls is that they make an ominous, ghostly breathing-like sound when you're nearby, so sometimes you can home in on their position by listening out. But some of them are impossible to just stumble upon requiring specific conditions to be met and puzzles to be solved, so I've explained how to unlock every Skull in Halo Campaign Evolved.<br><br> <i><b>Make sure you also look out for the </b></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhalo%2Fhalo-campaign-evolved-terminals%2F" target="_blank" rel=" noopener"><i><b>Halo Campaign Evolved Terminals</b></i></a><i><b> as you explore every level!</b></i><br><br><div class="bb_h2"><u>Halo Campaign Evolved Pillar of Autumn Skull 1</u></div> <img src="https://cdn.mos.cms.futurecdn.net/87i64apetTwpuhcBC4qCWb.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2F87i64apetTwpuhcBC4qCWb.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/87i64apetTwpuhcBC4qCWb.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Alpha, the start of the level.</b><br><br> As soon as soon as you have control of Master Chief, turn around and go to the two large, round containers on the left side of the back of the room. Climb onto these containers, then jump across to the nearby upper walkway. Walk to the other end and you'll find the <b>Speed Limit Skull</b>.<br><br> <b>Speed Limit</b>: Disables sprint.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Pillar of Autumn Skull 2</u></div> <img src="https://cdn.mos.cms.futurecdn.net/4KL9YTHRhjZKHoPqLRDaYb.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2F4KL9YTHRhjZKHoPqLRDaYb.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/4KL9YTHRhjZKHoPqLRDaYb.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Alpha, as soon as the marine says Cortana needs you at the bridge.</b><br><br> The next room the marine leads you into is an armory, and the <b>Magnified Skull</b> is on top of the weapon rack near the middle of the room.<br><br> <b>Magnified:</b> The assault rifle now has a 60-round magazine, just like the original.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Pillar of Autumn Skull 3</u></div> <img src="https://cdn.mos.cms.futurecdn.net/KyL4sR8xx2nCkDGxSnahXb.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FKyL4sR8xx2nCkDGxSnahXb.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/KyL4sR8xx2nCkDGxSnahXb.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Bravo, after the cutscene where Master Chief meets Keyes at the bridge.</b><br><br> Turn around and go back into the bridge. Head over to the main control area with the glass canopy and the two pilots in their chairs and drop down into the floorspace below them to find the <b>Perspective Skull</b>.<br><br> <b>Perspective:</b> Switches to a third-person, over-the-shoulder view.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Halo Skull 1</u></div> <img src="https://cdn.mos.cms.futurecdn.net/mb4mM2zc4mzFUkK8WRM9yk.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2Fmb4mM2zc4mzFUkK8WRM9yk.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/mb4mM2zc4mzFUkK8WRM9yk.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Charlie, at the lifeboat crash site near the cliff edge where the marines are holed up underground.</b><br><br> Before getting into the details for this Skull, it's worth mentioning that it's much easier to get if you play this mission with the Acrophobia Skull active. Otherwise, make sure you <b>DO NOT</b><i><b> </b></i><b>use any frag grenades</b> while you rescue the marines.<br><br> Clear out the Covenant as normal, then head to the upper platform of the main Forerunner spire structure in the middle of the area. Jump onto the small lip on either side of the spire, then walk up the ramp – this will get you into a small nook in the middle of the spire where you can see a hole that leads down into the basement where the marines were hiding.<br><br> Standing in this nook, look at one of the corners opposite the hole where the ramp meets part of the spire and chuck a frag grenade into it. As you do, turn around to face the narrow ledge you need to get on top of, then jump just before the grenade explodes. The explosion should then boost you up enough to get on top of the ledge. You can also crouch in mid-air to tuck Chief's legs and help you get up. Walk up the narrow ledge to find the <b>Grunt Funeral Skull</b> at the top.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/cNzo9DEm9x7CTcEVQUbayk.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FcNzo9DEm9x7CTcEVQUbayk.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/cNzo9DEm9x7CTcEVQUbayk.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> If you run out of frag grenades, quickly reload to the last checkpoint and you should be able to attempt again. It is possible to do this grenade jump with a plasma grenade, but their more powerful short-range explosion means you'll probably just blow yourself up. Otherwise, <b>if you have the Acrophobia Skull active, you can fly up to the Skull</b> very easily.<br><br> <b>Grunt Funeral:</b> When grunts die, they explode like a plasma grenade.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Halo Skull 2</u></div> <img src="https://cdn.mos.cms.futurecdn.net/kBxLwd7vMvdNyeqj8Pmqyk.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FkBxLwd7vMvdNyeqj8Pmqyk.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/kBxLwd7vMvdNyeqj8Pmqyk.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Charlie, at the lifeboat crash site near the rockslide.</b><br><br> After rescuing the marines in this area, go to the top of the rockslide area and stand on the largest of the rock formations (this is usually where a marine with a sniper rifle perches). Hop across to the large, grass-covered rock on your right, then jump down to the smaller rock ahead and below. The <b>Floor Is Lava Skull</b> is on this rock.<br><br> <b>Floor Is Lava:</b> Take continuous damage whenever you're touching the ground.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Halo Skull 3</u></div> <img src="https://cdn.mos.cms.futurecdn.net/pEFghNpYvebUzyfWv4Dgnk.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FpEFghNpYvebUzyfWv4Dgnk.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/pEFghNpYvebUzyfWv4Dgnk.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Charlie, along the river from the final lifeboat crash site in the hills.</b><br><br> Find the river and follow it uphill to until you reach the tall tunnel. Go inside the tunnel and on your left there will be some large rocks. Check next to the largest rock and you'll find the <b>Give & Take Skull</b> floating ominously. <br><br> <b>Give & Take:</b> Firing your weapon drains your shield, but damaging enemies recharges your shield.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Truth and Reconciliation Skull 1</u></div> <img src="https://cdn.mos.cms.futurecdn.net/iqXQbzhXnZ9iaB4LctZgkF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FiqXQbzhXnZ9iaB4LctZgkF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/iqXQbzhXnZ9iaB4LctZgkF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Alpha, just before using the gravity lift to get inside the ship.</b><br><br> From the grav lift, head up the hill towards the cliff and look for a small tree right on the cliff edge and to the left of a bushier shrub and a much taller tree.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/EFAHsx3F8Bz37zVy3r4bLE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FEFAHsx3F8Bz37zVy3r4bLE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/EFAHsx3F8Bz37zVy3r4bLE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> Walk over to this small tree and then look down the cliff and you'll spot the <b>Iron Skull</b> on a tiny ledge. Carefully drop down to collect it. As far as I can tell, there's no way back up, so you have to die or reload your checkpoint.<br><br> <b>Iron: </b>Dying while playing solo restart the level. Dying in co-op resets to your last checkpoint.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Truth and Reconciliation Skull 2</u></div> <img src="https://cdn.mos.cms.futurecdn.net/HhAQeBRJecskDD9jjuLsVE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FHhAQeBRJecskDD9jjuLsVE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/HhAQeBRJecskDD9jjuLsVE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Bravo, after entering the vehicle bay with some Wraiths lying around.</b><br><br> Run along the upper walkway but rather than going through the door into the corridors leading down, keep going right until you find a Covenant barrel-looking object near the edge of the walkway next to a purple column – this column is the first in a row of three. The <b>Endurance Spec Skull </b>itself is on the furthest column.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/7pMbtUeggs8sHmF3EfpkFF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2F7pMbtUeggs8sHmF3EfpkFF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/7pMbtUeggs8sHmF3EfpkFF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> To reach this Skull, you need to leap across the columns using the steep bulbous parts as jumping points. Be warned that this can be quite difficult as it's very easy to bounce or slip off the columns. But when you eventually reach the third one, start holding Square/X so that you grab the Skull without having to land on the column properly.<br><br> <b>Endurance Spec:</b> UNSC vehicles can't be damaged.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Truth and Reconciliation Skull 3</u></div> <img src="https://cdn.mos.cms.futurecdn.net/qUDf9uDyqbdbuJGnUnb7RE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FqUDf9uDyqbdbuJGnUnb7RE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/qUDf9uDyqbdbuJGnUnb7RE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Bravo, after entering the shuttle bay.</b><br><br> Immediately head right to a door which will occasionally open to let Covenant enemies join the fight. When the door opens, run inside and follow the corridor all the way to the other end. You'll find the <b>Foreign Skull</b> on the floor in a corner next to a round, purple hologram.<br><br> <b>Foreign:</b> You cannot use Covenant weapons.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Silent Cartographer Skull 1</u></div> <img src="https://cdn.mos.cms.futurecdn.net/HdQBtQQ5LTxng8UKDmdajF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FHdQBtQQ5LTxng8UKDmdajF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/HdQBtQQ5LTxng8UKDmdajF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Alpha or Bravo, where the two Hunters are that guard the way to the security system.</b><br><br> The area where you find the Hunter pair features a Forerunner structure in the middle. Walk up the inclined part of this structure and you'll find the <b>Acrophobia Skull</b> at the end near the cliff wall.<br><br> <b>Acrophobia:</b> While in mid-air hold the jump button to fly.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Silent Cartographer Skull 2</u></div> <img src="https://cdn.mos.cms.futurecdn.net/3HrunVoQ8CEMYenaJf6jjF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2F3HrunVoQ8CEMYenaJf6jjF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/3HrunVoQ8CEMYenaJf6jjF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Alpha or Bravo, outside the entrance structure to the Silent Cartographer.</b><br><br> Standing on the platform outside the main entranceway and facing the entrance, look to your right for a hole in the cliff. Head inside to find a small cave tunnel and the <b>Bandana Skull</b> lying in the middle of a patch of light.<br><br> <b>Bandana: </b>Gain infinite ammo and grenades (also disables the ability to earn certain achievements).<br><br><div class="bb_h2"><u>Halo Campaign Evolved Silent Cartographer Skull 3</u></div> <img src="https://cdn.mos.cms.futurecdn.net/oTYx3UrGAjrGMusMnBxijF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FoTYx3UrGAjrGMusMnBxijF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/oTYx3UrGAjrGMusMnBxijF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Charlie, after going through the previously locked door. </b><br><br> Follow the main objective through the Forerunner facility, including going down to the next floor. You'll then be directed to another stairwell that leads downward with a blue hologram in the gap. Look down this gap and you'll just about be able to spot the <b>Hip Fire Skull</b> on a small corner ledge. Jump down and collect the Skull.<br><br> <b>Hip Fire: </b>Disables aiming and scope zoom for all weapons.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Assault on the Control Room Skull 1</u></div> <img src="https://cdn.mos.cms.futurecdn.net/AkTxd799398aEothdWaMmE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FAkTxd799398aEothdWaMmE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/AkTxd799398aEothdWaMmE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Bravo, after driving the Scorpion tank across the bridge in the chasm.</b><br><br> Once on the other side of the bridge, turn left and drive the tank to the ice wall at the end of the platform. You'll notice a tall, narrow gap on the right side of this ice wall which is where the <b>IWHBYD Skull</b> (I Would Have Been Your Daddy, in case you're curious) is.<br><br> To reach it, turn the tank around and reverse so that the turret is close to the gap. Then get out the tank, climb on top of the turret, and jump to the Skull.<br><br> <b>IWHBYD: </b>Rare dialogue becomes more common.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Assault on the Control Room Skull 2</u></div> <img src="https://cdn.mos.cms.futurecdn.net/X65Td8sArQtgbXTr4pphkF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FX65Td8sArQtgbXTr4pphkF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/X65Td8sArQtgbXTr4pphkF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Charlie, after reaching the snowy clearing with three large arches but before going through the door to to find the Control Center Ziggurat.</b><br><br> From this door, turn around to look at the three arch structures. Walk up the one on the right and you'll find the <b>Angry Skull</b> right in the middle.<br><br> <b>Angry: </b>Enemies fire their weapons faster and more frequently.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Assault on the Control Room Skull 3</u></div> <img src="https://cdn.mos.cms.futurecdn.net/xEDP8VQtc2KYuXtXfjnhjF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FxEDP8VQtc2KYuXtXfjnhjF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/xEDP8VQtc2KYuXtXfjnhjF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Echo, upon reaching the bridge next to the Control Center Ziggurat with the Banshees on it.</b><br><br> Walk up to the middle of the bridge and stand on the left where the slope of the ziggurat almost touches the bridge. Jump down this slope and walk down and under the bridge to find the <b>Cowbell Skull</b> perched on a rock. <br><br> <b>Cowbell: </b>Objects are more easily moved by physics effects, such as explosions.<br><br><div class="bb_h2"><u>Halo Campaign Evolved 343 Guilty Spark Skull 1</u></div> <img src="https://cdn.mos.cms.futurecdn.net/psniFK7czUfNjMVDNZWZ2E.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FpsniFK7czUfNjMVDNZWZ2E.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/psniFK7czUfNjMVDNZWZ2E.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Alpha, just after you pass the crashed Spirit dropship.</b><br><br> Follow the path left and up the hill. When you pass the large tree on your left and get to the purple light, start climbing up the rock and dirt bank on the left. The <b>Fog Skull</b> is on top of a small dirt mound on this bank.<br><br> <b>Fog: </b>Motion Tracker is disabled.<br><br><div class="bb_h2"><u>Halo Campaign Evolved 343 Guilty Spark Skull 2</u></div> <img src="https://cdn.mos.cms.futurecdn.net/SvvRjgTahSAKjYQ7xxjqkE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FSvvRjgTahSAKjYQ7xxjqkE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/SvvRjgTahSAKjYQ7xxjqkE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Bravo, upon finding the insane marine in the Forerunner facility who tries to shoot you.</b><br><br> Kill him. He'll drop the <b>That's Just… Wrong Skull</b> for that. <br><br> <b>That's Just… Wrong: </b>Enemies have increased awareness of your presence.<br><br><div class="bb_h2"><u>Halo Campaign Evolved 343 Guilty Spark Skull 3</u></div> <img src="https://cdn.mos.cms.futurecdn.net/degbeQjhGWgzXxwSjkrsTE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FdegbeQjhGWgzXxwSjkrsTE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/degbeQjhGWgzXxwSjkrsTE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Charlie, at the end of the level where you have to kill the Flood while you wait for evac next to a large Forerunner structure.</b><br><br> Obviously don't kill everything otherwise you'll end the mission. From the Forerunner structure, facing the oncoming Flood, turn left and go around the back of the structure into the dark forest. Keep going until you find a thin felled tree next to a much larger tree.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/dHZZs5QbndFf4mTQkryVEE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FdHZZs5QbndFf4mTQkryVEE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/dHZZs5QbndFf4mTQkryVEE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> Climb up to and walk along the felled tree until you can see a large rock formation below. Look down and to your left and you'll spot the <b>They Come Back Skull</b> on this rock. <br><br> <b>They Come Back: </b>Flood Combat Forms reanimated by Infection Forms are much more dangerous.<br><br><div class="bb_h2"><u>Halo Campaign Evolved The Library Skull 1</u></div> <img src="https://cdn.mos.cms.futurecdn.net/egdvLGpiVFu9fM5pfurCPF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FegdvLGpiVFu9fM5pfurCPF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/egdvLGpiVFu9fM5pfurCPF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Alpha, after going through the service tunnel (when you come out the other side, 343 Guilty Spark will remark on how you survived and Sentinels will arrive to kill the Flood).</b><br><br> From the service tunnel exit, walk forward, then turn around and you'll spot large slopes on either side. Climb up to the one on your left to find the <b>Tilt Skull</b>.<br><br> <b>Tilt: </b>Positive and negative damage multipliers are increased (for example, plasma weapons deal even more damage against shields, but even less against health).<br><br><div class="bb_h2"><u>Halo Campaign Evolved The Library Skull 2</u></div> <img src="https://cdn.mos.cms.futurecdn.net/QizmeQhs8NsrBptCKx7tPF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FQizmeQhs8NsrBptCKx7tPF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/QizmeQhs8NsrBptCKx7tPF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Bravo, upon reaching the first large door that 343 Guilty Spark must open.</b><br><br> Opposite the door is an area with two large pillars and a small ledge against the wall with a light shining upwards. The <b>Pop Skull</b> is on this ledge. To get to it, climb up one of the slopes near either of the pillars, jump onto a pillar, then jump across to the ledge.<br><br> <b>Pop: </b>Shooting Flood enemies in their weakspot causes them to explode.<br><br><div class="bb_h2"><u>Halo Campaign Evolved The Library Skull 3</u></div> <img src="https://cdn.mos.cms.futurecdn.net/Swch6p3TseJhV5vRGbgyJE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FSwch6p3TseJhV5vRGbgyJE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/Swch6p3TseJhV5vRGbgyJE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Charlie, after taking the elevator down to the Flood-infested final floor.</b><br><br> Go straight ahead from the lift, down the incline, and through the doorway into some Flood goop-filled corridors. Take the next left, and you'll find the <b>Famine Skull</b> on the floor near a wall of goop.<br><br> <b>Famine: </b>Weapons dropped by enemies contain half the ammo.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Two Betrayals Skull 1</u></div> <img src="https://cdn.mos.cms.futurecdn.net/NRKCwquwqMvWCLXMELhqSE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FNRKCwquwqMvWCLXMELhqSE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/NRKCwquwqMvWCLXMELhqSE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Alpha, upon grabbing a Banshee after leaving the Control Center.</b><br><br> Fly the Banshee to the top of the Control Center spire, land on it, then grab the <b>Tough Luck Skull </b>near the edge. Be aware that there's no way to get down without dying unless you've expertly landed your Banshee, so you'll have to reload a checkpoint or restart the level.<br><br> <b>Tough Luck: </b>Enemies always go berserk, constantly dive out the way, and rarely flee a fight.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Two Betrayals Skull 2</u></div> <img src="https://cdn.mos.cms.futurecdn.net/i3wwfZf9Yz5vPdwKKeuJXE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2Fi3wwfZf9Yz5vPdwKKeuJXE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/i3wwfZf9Yz5vPdwKKeuJXE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Charlie, upon reaching the area with the three arches – the same snowy area where the Angry Skull was in Assault on the Control Room.</b><br><br> This time, walk across the middle arch then bear right into the small dead end of Flood growths. The Black Eye Skull is on a small pile of snow in this area.<br><br> <b>Black Eye: </b>Your shields only recharge when you melee enemies.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Two Betrayals Skull 3</u></div> <img src="https://cdn.mos.cms.futurecdn.net/SLLR99Q55gXAqX2eu6cVuE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FSLLR99Q55gXAqX2eu6cVuE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/SLLR99Q55gXAqX2eu6cVuE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Charlie, once you reach the snow canyon where you need to commandeer another Banshee.</b><br><br> Fly to the top of the massive tower in the middle of the canyon and land your Banshee on the top. Activate the Forerunner console in the middle to open a door, then fly your Banshee to the landing area in front of the console – <i>not</i> the landing area the objective marker is telling you to go to.<br><br> Pass through the now unlocked door here to reach a room full of enemies. Kill everything inside (Flood, stealth Elites and Fuel Rod Gun Grunts), then go to the opposite side of the room to find another console which you can activate to open the nearby door. This leads into a Flood-infested corridor and you need to kill everything in here too so that you can activate another console, letting you into the final room.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/X4hU38sb8ShDCj5S33HkjF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FX4hU38sb8ShDCj5S33HkjF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/X4hU38sb8ShDCj5S33HkjF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> Kill everything in this last room (lots of Flood, including Tank Forms), and then collect the <b>Mythic Skull</b> from the enclosure in the middle.<br><br> <b>Mythic: </b>Enemies have more health.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Keyes Skull 1</u></div> <img src="https://cdn.mos.cms.futurecdn.net/hUCyNZZcAxjmM72L8X43kF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FhUCyNZZcAxjmM72L8X43kF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/hUCyNZZcAxjmM72L8X43kF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Alpha on Heroic difficulty or higher, at the very start of the mission. </b><i><b>Fair warning: this is by far the hardest Halo Campaign Evolved Skull to get.</b></i><b> </b><br><br> The <b>Catch Skull</b> itself is at the highest point of the gravity lift that takes you into the Truth and Reconciliation ship, but it will disappear if you take too long to reach it. <br><br> To get this Skull, you need to <b>speedrun through the opening section of Keyes, sprinting and jumping past every enemy</b>, to get to the grav lift area as quickly as possible (Tip: look up slightly to prevent aim assist from dragging your aim around as you run past enemies!).<br><br> Once there, focus on killing the Covenant enemies, most of which will be marked with red icons. I recommend grabbing the Overshield, fighting your way to the grav lift itself, and then standing in it while chucking grenades and shooting at anything that approaches.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/VtMCVBQupha3Tv3bZKxkFE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FVtMCVBQupha3Tv3bZKxkFE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/VtMCVBQupha3Tv3bZKxkFE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> Eventually, <b>the gravity lift will pull you up, at which point you need to hold Square/X</b>. Doing so should guarantee that you collect the Skull as soon as you reach the highest point of the lift. To give you an idea of how quick you need to be, I grabbed the Skull in just under three minutes, but it is thankfully still obtainable even if you die and reload at a checkpoint midway through your speedrun.<br><br> <b>Catch: </b>Enemies throw and drop more grenades.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Keyes Skull 2</u></div> <img src="https://cdn.mos.cms.futurecdn.net/VteVDdKRdFW8dbkt3SUZMF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FVteVDdKRdFW8dbkt3SUZMF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/VteVDdKRdFW8dbkt3SUZMF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Bravo, once you're inside the vehicle bay.</b><br><br> Get down to the main floor of the vehicle bay and head to the open doorway past the Wraiths. Down this corridor, you'll notice a destroyed Wraith and several Covenant containers blocking the way but stick to the left wall and you can crouch-walk under the Wraith. Go to the end of the corridor and you'll find the <b>Blind Skull</b> on the ground next to the locked door. <br><br> <b>Blind: </b>HUD and weapons are invisible.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Keyes Skull 3</u></div> <img src="https://cdn.mos.cms.futurecdn.net/WbP8yNcxrxTL8dG89k27kF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FWbP8yNcxrxTL8dG89k27kF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/WbP8yNcxrxTL8dG89k27kF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Charlie, after the cutscene where Master Chief removes Flood Keyes' neural lace.</b><br><br> Keep punching Keyes' Flood form until it drops the appropriately named <b>Piñata Skull</b>.<br><br> <b>Piñata: </b>Punching enemies makes them drop inert grenades.<br><br><div class="bb_h2"><u>Halo Campaign Evolved The Maw Skull 1</u></div> <img src="https://cdn.mos.cms.futurecdn.net/JSjTyHc5YvZVNQN6Bbp3fE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FJSjTyHc5YvZVNQN6Bbp3fE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/JSjTyHc5YvZVNQN6Bbp3fE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Bravo, in the burning cryo storage room.</b><br><br> Head to the far-left corner of the room where the fire, walk up the collapsed walkway, then turn around and jump onto the far support pillar against the wall. The <b>Stowed Reload Skull</b> is on top of this pillar.<br><br> <b>Stowed Reload: </b>Weapons reload while stowed.<br><br><div class="bb_h2"><u>Halo Campaign Evolved The Maw Skull 2</u></div> <img src="https://cdn.mos.cms.futurecdn.net/JbsLapbJNXcjokQGF9APFF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FJbsLapbJNXcjokQGF9APFF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/JbsLapbJNXcjokQGF9APFF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Bravo, just after destroying the four cores in Engineering.</b><br><br> From the far control panel on the right side of the room as you entered (this is the one that controls Core F), jump down on to the small platform with a box on it that's just below the wide doorway you can leave through. Then drop down to the left onto the narrow walkway, where you'll find the <b>Boom Skull</b> tucked away.<br><br> <b>Boom: </b>Explosion radius is doubled.<br><br><div class="bb_h2"><u>Halo Campaign Evolved The Maw Skull 3</u></div> <img src="https://cdn.mos.cms.futurecdn.net/upXtZHdL7sfwMWV2q3gjmF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FupXtZHdL7sfwMWV2q3gjmF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/upXtZHdL7sfwMWV2q3gjmF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Charlie, towards the beginning of the Warthog run.</b><br><br> Begin the Warthog run as normal until you reach the first tunnel section. On your right, you'll spot a smaller tunnel with red lights you can drive through as a shortcut. Go through and then keep driving until you find a second tunnel like this, also on your right. Drive halfway through this one, get out the Warthog, then walk over to the scorched wall on your right. The <b>Thunderstorm Skull</b> is on the floor next to this wall.<br><br> <b>Thunderstorm: </b>Upgrades the ranks of most enemies.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Boarding Action Skull 1</u></div> <img src="https://cdn.mos.cms.futurecdn.net/KN8EXkmYbm4kRRdxwtqkaE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FKN8EXkmYbm4kRRdxwtqkaE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/KN8EXkmYbm4kRRdxwtqkaE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Alpha, after defeating the two Hunters on the upper floor (you can hear this Skull from the very start of the mission but need to make it past this point to collect it).</b><br><br> Instead of going up to where the objective marker directs, go right and follow the walkway and corridors down to the Seraph (the purple spaceship) launch bay.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/ySs9fuuXyS3duAhfLvgvaE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FySs9fuuXyS3duAhfLvgvaE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/ySs9fuuXyS3duAhfLvgvaE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> Go through the door beyond the Seraph and head towards the path with the orange lights on it past the Shade turret and to your right. The <b>Malfunction Skull</b> is on this path.<br><br> <b>Malfunction: </b>When you respawn, a random HUD element is disabled.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Boarding Action Skull 2</u></div> <img src="https://cdn.mos.cms.futurecdn.net/VReRAzkQb6dKE5imj47GwE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FVReRAzkQb6dKE5imj47GwE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/VReRAzkQb6dKE5imj47GwE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Bravo, after reaching the Elite training room area with the purple tube above.</b><br><br> Rather than going through the purple tube as the objective marker directs, head left along the upper floor towards two open doors. Go through the one on your left and follow the corridor to emerge onto the upper floor of the room before the training room – there will also be a squad of Elites ahead, so make sure you kill them first.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/NJeCAVhjjBhUh9FTajCYjF.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FNJeCAVhjjBhUh9FTajCYjF.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/NJeCAVhjjBhUh9FTajCYjF.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> Next, go straight ahead to the curved pathway that goes around a rock spire, and you'll find the <b>Johnny Ammo Seed Skull</b> there.<br><br> <b>Johnny Ammo Seed: </b>When reloading, any remaining ammo in the discarded magazine is lost.<br><br><div class="bb_h2"><u>Halo Campaign Evolved Boarding Action Skull 3</u></div> <img src="https://cdn.mos.cms.futurecdn.net/EckCzbTfmn9pUKHpm46yyE.jpg" crossorigin="anonymous"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FEckCzbTfmn9pUKHpm46yyE.jpg" target="_blank" rel=" noopener">https://cdn.mos.cms.futurecdn.net/EckCzbTfmn9pUKHpm46yyE.jpg</a><br><br> <u>(Image credit: Xbox Game Studios)</u> <b>From Rally Point Delta, after fighting through the room with the central gravity lift.</b><br><br> Before riding the grav lift up, go through the door to the left of it and follow the corridor to the end to find the <b>Leadhead Skull</b>.<br><br> <b>Leadhead: </b>Headshots no longer provide extra damage or instant]]> </content:encoded>
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<title>События в августе 2026 года</title>
<link>https://xinker.org/sobitiya-v-avguste-2026-goda</link>
<guid>https://xinker.org/sobitiya-v-avguste-2026-goda</guid>
<description><![CDATA[ Берите себе стакан лимонада и наслаждайтесь солнечным стилем Изначальной системы, следя за всеми событиями Warframe в этом месяце! Вас ждут возвращение Знойных Дней, новый сигнал Ночной Волны от Амира — «Ударная волна», миниатюрное сюжетное приключение «Предания и Просторы: Опоздание», новые творения ТэнноГена и многое другое!Обязательно ознакомьтесь с информацией ниже, чтобы узнать, чего ожидать в течение августа.Знойные дни 2026Когда: 4 августаВы знаете старую поговорку: Солнце светит — пушки наголо. Мы рады сообщить, что любимая всеми пляжная заварушка под названием «Знойные Дни» возвращается этим летом! Готовьтесь к нашей ежегодной пляжной вечеринке, полной постоянных Сигналов Тревог, еженедельных Сигналов Тревог «Плавучая ярость» и выходных удвоенного синтеза, которые могут принести вам крутые новые (и уже знакомые) награды, такие как сандана «Дакс — Рассвет», глифы сообщества «Знойные Дни» и многое другое.Ударная Волна АмираКогда: 12 августаХакер из Гекса берет на себя обязанности ведущего в «Миксе Ночной Волны: Ударная волна Амира». Приготовьтесь к потрясающей трансляции, полной новых наград в стиле 1999, таких как сандана «Глобакк», регалии мотоцикла «Кэйншел», окуляры «Тейзац» и не только! Предания и Просторы: ОпозданиеКогда: 12 августаСовершенно новые истории ждут вас в «Преданиях и Просторах: Опоздание». В этом небольшом сюжетном приключении в KIM вас проведёт не кто иной, как сам Амир, погружая в подобие настольной игры «Предания и Просторы» из Warframe: 1999, где вы сможете заработать новые награды, такие как сугатра «Ключи Атомицикла», глифы «Предания и Просторы» и многое другое!ТэнноГен: Предания и ПросторыКогда: 12 августаВ ТэнноГен: Предания и Просторы вас ждёт потрясающая серия новых кастомизаций, созданных сообществом. Вы можете приобрести такие новые элементы, как скин Куллерво «Аскофилия», маску «Хэмадис», шлем Ораксии Агамва» и многое другое!Новая песня от On-lyne: ОпозданиеКогда: август 2026 годаПарни снова работают слаженно, а пути назад нет. On-lyne возвращается с треком «Running Late» — ещё одним настоящим хитом от композиторов Кита Пауэра и Мэтью Чалмерса, который наверняка станет летним хитом. Трек для Сомакорда будет доступен в игре в у торговца (Амира) в обновлении «Предания и Просторы: Опоздание». Информация о платформах, на которых будет доступен трек «Running Late», появится в ближайшие дни. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4437469/e72b23bc94cbaaf05cdfc0d9c99eadf3c0d433d7.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 02:24:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>События, августе, 2026, года</media:keywords>
<content:encoded><![CDATA[Берите себе стакан лимонада и наслаждайтесь солнечным стилем Изначальной системы, следя за всеми событиями Warframe в этом месяце! Вас ждут возвращение Знойных Дней, новый сигнал Ночной Волны от Амира — «Ударная волна», миниатюрное сюжетное приключение «Предания и Просторы: Опоздание», новые творения ТэнноГена и многое другое!<br><br>Обязательно ознакомьтесь с информацией ниже, чтобы узнать, чего ожидать в течение августа.<br><br><div class="bb_h3">Знойные дни 2026</div><br><img src="https://clan.fastly.steamstatic.com/images/4437469/23428596a62faf1db7b32db1a07643150ea2a321.png"><br><b>Когда:</b> 4 августа<br><br>Вы знаете старую поговорку: Солнце светит — пушки наголо. Мы рады сообщить, что любимая всеми пляжная заварушка под названием «Знойные Дни» возвращается этим летом! Готовьтесь к нашей ежегодной пляжной вечеринке, полной постоянных Сигналов Тревог, еженедельных Сигналов Тревог «Плавучая ярость» и выходных удвоенного синтеза, которые могут принести вам крутые новые (и уже знакомые) награды, такие как сандана «Дакс — Рассвет», глифы сообщества «Знойные Дни» и многое другое.<br><br><hr><br><div class="bb_h3">Ударная Волна Амира</div><br><img src="https://clan.fastly.steamstatic.com/images/4437469/d565be2c088945b0640291011a81f4b26ff26514.png"><br><b>Когда:</b> 12 августа<br><br>Хакер из Гекса берет на себя обязанности ведущего в «Миксе Ночной Волны: Ударная волна Амира». Приготовьтесь к потрясающей трансляции, полной новых наград в стиле 1999, таких как сандана «Глобакк», регалии мотоцикла «Кэйншел», окуляры «Тейзац» и не только! <br><br><hr><br><div class="bb_h3">Предания и Просторы: Опоздание</div><br><img src="https://clan.fastly.steamstatic.com/images/4437469/ffa3c455eacb449bb029589d2c0c7a10f832279c.png"><br><b>Когда:</b> 12 августа<br><br>Совершенно новые истории ждут вас в «Преданиях и Просторах: Опоздание». В этом небольшом сюжетном приключении в KIM вас проведёт не кто иной, как сам Амир, погружая в подобие настольной игры «Предания и Просторы» из Warframe: 1999, где вы сможете заработать новые награды, такие как сугатра «Ключи Атомицикла», глифы «Предания и Просторы» и многое другое!<br><br><hr><br><div class="bb_h3">ТэнноГен: Предания и Просторы</div><br><img src="https://clan.fastly.steamstatic.com/images/4437469/09aef59108edd702e95641b344b06690c0826069.png"><br><b>Когда:</b> 12 августа<br><br>В ТэнноГен: Предания и Просторы вас ждёт потрясающая серия новых кастомизаций, созданных сообществом. Вы можете приобрести такие новые элементы, как скин Куллерво «Аскофилия», маску «Хэмадис», шлем Ораксии Агамва» и многое другое!<br><br><hr><br><div class="bb_h3">Новая песня от On-lyne: Опоздание</div><br><img src="https://clan.fastly.steamstatic.com/images/4437469/479598709b54f949a97e636ad633ac14ac97c5c5.jpg"><br><b>Когда:</b> август 2026 года<br><br>Парни снова работают слаженно, а пути назад нет. On-lyne возвращается с треком «Running Late» — ещё одним настоящим хитом от композиторов Кита Пауэра и Мэтью Чалмерса, который наверняка станет летним хитом. Трек для Сомакорда будет доступен в игре в у торговца (Амира) в обновлении «Предания и Просторы: Опоздание». <br><br>Информация о платформах, на которых будет доступен трек «Running Late», появится в ближайшие дни.]]> </content:encoded>
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<title>Nvidia Graphics Card Prices May Have Yet Another Price Hike Coming</title>
<link>https://xinker.org/nvidia-graphics-card-prices-may-have-yet-another-price-hike-coming</link>
<guid>https://xinker.org/nvidia-graphics-card-prices-may-have-yet-another-price-hike-coming</guid>
<description><![CDATA[  Graphics card prices could be increasing once again, with a new report claiming Nvidia is preparing another round of price hikes across its GeForce RTX lineup. Nvidia remains one of the dominant companies in the graphics card market, supplying GPUs to manufacturers across the PC hardware industry. ]]></description>
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<pubDate>Fri, 31 Jul 2026 02:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Nvidia, Graphics, Card, Prices, May, Have, Yet, Another, Price, Hike, Coming</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/07/nvidia-graphics-card-prices-may-have-yet-another-price-hike-coming-gamerant-feature.jpg" crossorigin="anonymous"> Graphics card prices could be increasing once again, with a new report claiming <b>Nvidia </b>is preparing another round of price hikes across its GeForce RTX lineup. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fnvidia%2F" target="_blank" rel=" noopener">Nvidia</a> remains one of the dominant companies in the graphics card market, supplying GPUs to manufacturers across the PC hardware industry.<br><br>]]> </content:encoded>
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<title>Scrap Mechanic has officially sold over 3,000,000 copies!</title>
<link>https://xinker.org/scrap-mechanic-has-officially-sold-over-3000000-copies</link>
<guid>https://xinker.org/scrap-mechanic-has-officially-sold-over-3000000-copies</guid>
<description><![CDATA[ Hi Mechanics!We are thrilled to announce that Scrap Mechanic has officially sold over 3,000,000 copies!It has been an incredible journey, and we want to express our deepest gratitude to every single mechanic who built incredible creations, smashed bots, and accidentally removed the driver&#039;s seat by mistake over the years. When we first started working on Scrap Mechanic, we were just a small team with a big dream about physics and creativity. We hoped a few people would enjoy building weird creations, but we never could have imagined a community this passionate, patient, and endlessly creative. You are constantly building things we never even thought were possible!To everyone who has stuck with us through thick and thin, tested the limits of our game engine and physics, and shared awesome creations on the Workshop: thank you for believing in our journey and pushing through the long Early Access years.We hope you enjoy Drilling Thunder! Thank you so much!Want to know what&#039;s next?Make sure to follow Axolot Games on Instagram ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/11471984/590ec1178850c5442ce1040d2c295d4749b776b6.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 02:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Scrap, Mechanic, has, officially, sold, over, 3, 000, 000, copies</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/11471984/a6c779da266eaf9ba61fed98c3ded37cc7fb2429.png"><br><br><div class="bb_h1">Hi Mechanics!</div><br><b>We are thrilled to announce that Scrap Mechanic has officially sold over 3,000,000 copies!</b><br><br>It has been an incredible journey, and we want to express our deepest gratitude to every single mechanic who built incredible creations, smashed bots, and accidentally removed the driver's seat by mistake over the years. <br><br>When we first started working on Scrap Mechanic, we were just a small team with a big dream about physics and creativity. We hoped a few people would enjoy building weird creations, but we never could have imagined a community this passionate, patient, and endlessly creative. You are constantly building things we never even thought were possible!<br><br>To everyone who has stuck with us through thick and thin, tested the limits of our game engine and physics, and shared awesome creations on the Workshop: thank you for believing in our journey and pushing through the long Early Access years.<br><br>We hope you enjoy Drilling Thunder! <br><br><b>Thank you so much!</b><br><br><br><b>Want to know what's next?</b><br>Make sure to follow Axolot Games on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Faxolotgames%2F" target="_blank" rel=" noopener">Instagram</a>]]> </content:encoded>
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<title>August 2026 Events</title>
<link>https://xinker.org/august-2026-events</link>
<guid>https://xinker.org/august-2026-events</guid>
<description><![CDATA[ Grab yourself a cool drink and soak up the sun Origin System-style with everything happening in Warframe this month! We’ve got the return of Dog Days, a new Nightwave signal with Amir’s Shockwave, a miniature narrative adventure in Fables &amp; Frontiers: Running Late, fresh TennoGen creations and so much more!Be sure to look over the sections below for what you can expect throughout August.Dog Days 2026When: August 4You know the old saying: sun’s out, guns out. We’re happy to share that everyone’s favorite seaside slobberknocker that is Dog Days returns this summer! Get ready for our annual beach party rife with continuous Event Alerts, weekly Floaty of Fury Alerts and Affinity Booster Weekends that can net you some sick new (and returning) Rewards like the Daybreak Dax Syandana, Community Dog Days Glyphs and plenty more.Amir&#039;s ShockwaveWhen: August 12The Hex hacker is taking up hosting duties with Nightwave Mix: Amir’s Shockwave. Prepare yourself for an absolutely electrifying broadcast, rife with new 1999-themed Rewards like the Globakk Syandana, Kaneshell Atomicycle Regalia, Teisatz Oculus and so much more! Fables &amp; Frontiers: Running LateWhen: August 12All-new tales await in Fables &amp; Frontiers: Running Late. This small-scale KIM narrative adventure will have none other than Amir guide you through an approximation of the Fables &amp; Frontiers tabletop game from Warframe: 1999 where you can earn new Rewards like Atomicycle Key Sugatra, Fables &amp; Frontiers Glyphs and plenty more!TennoGen: Fables &amp; FrontiersWhen: August 12An altogether striking series of new community-made Customizations await with TennoGen: Fables &amp; Frontiers. You can pick up fresh fits like the Kullervo Ascophilia Skin, Haemadys Mask, Oraxia Agamva Helmet and more!New On-lyne Song: Running LateWhen: August 12The boys are once again in sync and there’s no turning back. On-lyne returns with “Running Late” — another certifiable banger by composers Keith Power and Matthew Chalmers that’s sure to be a summertime hit. The track will be available in-game as an unlockable Somachord via Fables &amp; Frontiers: Running Late vendor (Amir). We will have streaming platform details for “Running Late” available in the days to come. ]]></description>
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<pubDate>Fri, 31 Jul 2026 02:09:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>August, 2026, Events</media:keywords>
<content:encoded><![CDATA[Grab yourself a cool drink and soak up the sun Origin System-style with everything happening in Warframe this month! We’ve got the return of Dog Days, a new Nightwave signal with Amir’s Shockwave, a miniature narrative adventure in Fables & Frontiers: Running Late, fresh TennoGen creations and so much more!<br><br>Be sure to look over the sections below for what you can expect throughout August.<br><br><div class="bb_h3">Dog Days 2026</div><br><img src="https://clan.akamai.steamstatic.com/images/4437469/23428596a62faf1db7b32db1a07643150ea2a321.png"><br><b>When:</b> August 4<br><br>You know the old saying: sun’s out, guns out. We’re happy to share that everyone’s favorite seaside slobberknocker that is Dog Days returns this summer! Get ready for our annual beach party rife with continuous Event Alerts, weekly Floaty of Fury Alerts and Affinity Booster Weekends that can net you some sick new (and returning) Rewards like the Daybreak Dax Syandana, Community Dog Days Glyphs and plenty more.<br><br><hr><br><div class="bb_h3">Amir's Shockwave</div><br><img src="https://clan.akamai.steamstatic.com/images/4437469/d565be2c088945b0640291011a81f4b26ff26514.png"><br><b>When:</b> August 12<br><br>The Hex hacker is taking up hosting duties with Nightwave Mix: Amir’s Shockwave. Prepare yourself for an absolutely electrifying broadcast, rife with new 1999-themed Rewards like the Globakk Syandana, Kaneshell Atomicycle Regalia, Teisatz Oculus and so much more! <br><br><hr><br><div class="bb_h3">Fables & Frontiers: Running Late</div><br><img src="https://clan.akamai.steamstatic.com/images/4437469/ffa3c455eacb449bb029589d2c0c7a10f832279c.png"><br><b>When:</b> August 12<br><br>All-new tales await in Fables & Frontiers: Running Late. This small-scale KIM narrative adventure will have none other than Amir guide you through an approximation of the Fables & Frontiers tabletop game from Warframe: 1999 where you can earn new Rewards like Atomicycle Key Sugatra, Fables & Frontiers Glyphs and plenty more!<br><br><hr><br><div class="bb_h3">TennoGen: Fables & Frontiers</div><br><img src="https://clan.akamai.steamstatic.com/images/4437469/09aef59108edd702e95641b344b06690c0826069.png"><br><b>When:</b> August 12<br><br>An altogether striking series of new community-made Customizations await with TennoGen: Fables & Frontiers. You can pick up fresh fits like the Kullervo Ascophilia Skin, Haemadys Mask, Oraxia Agamva Helmet and more!<br><br><hr><br><div class="bb_h3">New On-lyne Song: Running Late</div><br><img src="https://clan.akamai.steamstatic.com/images/4437469/479598709b54f949a97e636ad633ac14ac97c5c5.jpg"><br><b>When:</b> August 12<br><br>The boys are once again in sync and there’s no turning back. On-lyne returns with “Running Late” — another certifiable banger by composers Keith Power and Matthew Chalmers that’s sure to be a summertime hit. The track will be available in-game as an unlockable Somachord via Fables & Frontiers: Running Late vendor (Amir). <br><br>We will have streaming platform details for “Running Late” available in the days to come.]]> </content:encoded>
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<title>Steam Officially Makes 4 Games 100% Free Until August 3</title>
<link>https://xinker.org/steam-officially-makes-4-games-100-free-until-august-3</link>
<guid>https://xinker.org/steam-officially-makes-4-games-100-free-until-august-3</guid>
<description><![CDATA[  Steam&#039;s Free Weekend Promotion is here and has made four (4) games completely free of charge to download and play through August 3 at 10am PT/1pm ET. As is the case with this promotion, users can play these Steam games to their heart&#039;s content (even beating them in some cases), but will lose access to them once the promotional period is up. ]]></description>
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<pubDate>Fri, 31 Jul 2026 01:52:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Steam, Officially, Makes, Games, 100, Free, Until, August</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/steam-add-to-account-free-lightning-game-rant-33.jpg" crossorigin="anonymous"> <b>Steam'</b>s Free Weekend Promotion is here and has made four (4) games completely free of charge to download and play through August 3 at 10am PT/1pm ET. As is the case with this promotion, users can play these <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fsteam%2F" target="_blank" rel=" noopener">Steam</a> games to their heart's content (even beating them in some cases), but will lose access to them once the promotional period is up.<br><br>]]> </content:encoded>
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<title>The Best Horror Game Of 2010 Returns Later This Year</title>
<link>https://xinker.org/the-best-horror-game-of-2010-returns-later-this-year</link>
<guid>https://xinker.org/the-best-horror-game-of-2010-returns-later-this-year</guid>
<description><![CDATA[  16 years later, the best horror game of 2010 may be making a comeback. Frictional Games&#039; Amnesia series has become a staple of the survival horror genre, with its most recent entry, 2023&#039;s Amnesia: The Bunker, attempting to revitalize its now influential formula. But it arguably hasn&#039;t topped its original outing in 2010, Amnesia: The Dark Descent, and now a new version of the modern classic appears to be on the horizon. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/amnesia-the-dark-descent-rose.jpeg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 01:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Best, Horror, Game, 2010, Returns, Later, This, Year</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/amnesia-the-dark-descent-rose.jpeg" crossorigin="anonymous"> 16 years later, the best horror game of 2010 may be making a comeback. Frictional Games' <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fscreenrant.com%2Ftag%2Famnesia%2F" target="_blank" rel=" noopener"><i><b>Amnesia</b></i></a> series has become a staple of the survival horror genre, with its most recent entry, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Famnesia-bunker-pc-review%2F" target="_blank" rel=" noopener">2023's <i>Amnesia: The Bunker</i></a>, attempting to revitalize its now influential formula. But it arguably hasn't topped its original outing in 2010, <i>Amnesia: The Dark Descent</i>, and now a new version of the modern classic appears to be on the horizon.<br><br>]]> </content:encoded>
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<title>Update 0.1.30 &#45; Quick Order List &amp;amp; Bug Fixes</title>
<link>https://xinker.org/update-0130-quick-order-list-bug-fixes</link>
<guid>https://xinker.org/update-0130-quick-order-list-bug-fixes</guid>
<description><![CDATA[ Hello Everyone,First, we know there are bugs about workers and we are working non-stop to fix these bugs. We&#039;ve completed Botanists (weed workers), Gunsmiths (gun workers) and Lab Operators (LSD workers) rework and it is available on our closed beta now. You can join our beta tests on our Discord server. Quick Active Order List:You can now see the Accepted Orders (Active Orders) by holding &quot;V&quot; key without interrupting your gameplay or interacting with a tablet.Don&#039;t forget that you can rebind this key to whatever you want from the settings.     Bug FixesInventory interaction text sometimes causing other issues problem fixed.Worker assignments tutorial sometimes not starting properly after the worker being fired issue fixed.Each Covert Delivery Operations order can now request a maximum of 4 different item types.Room editing not working for the third room problem fixed.Dealers now bring in correct amount of money according to their selling location.What is Next:Rework for Botanists (weed workers). Assigning tasks for tree/plant/pot count not buds.Rework for LSD worker (Lab operator). Especially packing count problem.Rework for Gun worker (Gunsmith). Especially packing count problem.Got feedbacks or suggestions? Head over to our Steam Discussions or join our Discord to stay in touch:Join Our Discord Server -https://discord.gg/fkqUw8msw3 ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46033921/8e7102402d523f5a7c688db694fbb4ce8d6dd3cf.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 01:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, 0.1.30, Quick, Order, List, Bug, Fixes</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">Hello Everyone,</div><p class="bb_paragraph"><b>First</b>, we know there are bugs about workers and we are working non-stop to fix these bugs. We've completed Botanists (weed workers), Gunsmiths (gun workers) and Lab Operators (LSD workers) rework and it is available on our closed beta now. You can join our beta tests on our Discord server. </p><p class="bb_paragraph"></p><div class="bb_h3"><b>Quick Active Order List:</b></div><p class="bb_paragraph">You can now see the Accepted Orders (Active Orders) by <u><b>holding "V" key</b></u> without interrupting your gameplay or interacting with a tablet.</p><p class="bb_paragraph"><u><b>Don't forget that you can rebind this key to whatever you want from the settings.</b></u></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46033921/ad21bd229427eae29737644c63a662f376a11fc1.png"></p><p class="bb_paragraph">     </p><div class="bb_h3"><b>Bug Fixes</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Inventory interaction text sometimes causing other issues problem fixed.</p></li><li><p class="bb_paragraph">Worker assignments tutorial sometimes not starting properly after the worker being fired issue fixed.</p></li><li><p class="bb_paragraph">Each Covert Delivery Operations order can now request a maximum of 4 different item types.</p></li><li><p class="bb_paragraph">Room editing not working for the third room problem fixed.</p></li><li><p class="bb_paragraph">Dealers now bring in correct amount of money according to their selling location.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>What is Next:</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Rework for Botanists (weed workers). Assigning tasks for tree/plant/pot count not buds.</p></li><li><p class="bb_paragraph">Rework for LSD worker (Lab operator). Especially packing count problem.</p></li><li><p class="bb_paragraph">Rework for Gun worker (Gunsmith). Especially packing count problem.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Got feedbacks or suggestions? Head over to our <b>Steam Discussions</b> or <b>join our Discord</b> to stay in touch:</div><p class="bb_paragraph">Join Our Discord Server -</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FfkqUw8msw3" target="_blank" rel=" noopener">https://discord.gg/fkqUw8msw3</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46033921/1664299be11c75dcf6233d7f10051aa6ad914a66.png"></p>]]> </content:encoded>
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<title>Terra Invicta Build 1.0.51 + Dark Skies DLC update</title>
<link>https://xinker.org/terra-invicta-build-1051-dark-skies-dlc-update</link>
<guid>https://xinker.org/terra-invicta-build-1051-dark-skies-dlc-update</guid>
<description><![CDATA[ Greetings Terrans!This is a patch to fix some base-game bugs and DLC issues. There are more fixes and DLC adjustments in the pipeline but this will cover several issues reported by players. A- Fixed bug where factionless army could crash the game by occupying the alien capital. Guess that&#039;s never happened before- 6315 Update army IsMoving flag after operation removal. Also adds a Count &gt; 0 guard to NationPeriodicUpdate where it was possible for an out of date IsMoving flag to allow indexing into an empty operations list.- 6306 - Fixed crash when modding TIOrgTemplate when DLC is installed. Note this won&#039;t resolve all mod issues that have been reported.- Fix a crash when the unrest tooltip is opened as the AA loses all its regions- 6075: Attempt fix a rare, non-reproducible crash that seems to be the AI using stale data to consider targets for STO fightersB- Add some missing config commas that break some mods- Previously ongoing 2022 campaigns no longer have their CP maintenance costs increased due to recent changes- TINationState : Fixed bug where nations could acquire new regions, unlocking the MC priority with pips pre-assigned, but not update the control point weights. The results in the wrong number of IPs being produced per day.Dark Skies DLC fixes- Fixed bug where Project Exodus&#039;s special project didn&#039;t enable them to probe/colonize asteroids- &quot;Sensing Weakness&quot; project now correctly requires Zabaykal to exist instead of GreeceContent- Localization update- add some flagsSteam Reviews: Your Feedback MattersIf you’ve been playing Terra Invicta and have thoughts to share, leaving a Steam review is a great way to support the game. Reviews help other players understand what the experience is like and give the team a valuable perspective on what’s working well and where things could improve.It doesn’t need to be long or detailed. Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.Join the Terra Invicta CommunityYou can find the Terra Invicta community on Discord and Reddit for discussion, updates, and feedback. We also post detailed patch notes on Discord and our forums for those who want to follow changes closely, and there is a community-run wiki available if you are looking for reference material or answers to common questions. https://store.steampowered.com/app/1176470/Terra_Invicta/ ]]></description>
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<pubDate>Fri, 31 Jul 2026 01:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Terra, Invicta, Build, 1.0.51, Dark, Skies, DLC, update</media:keywords>
<content:encoded><![CDATA[Greetings Terrans!<br><br>This is a patch to fix some base-game bugs and DLC issues. There are more fixes and DLC adjustments in the pipeline but this will cover several issues reported by players. <br><br>A<br>- Fixed bug where factionless army could crash the game by occupying the alien capital. Guess that's never happened before<br>- 6315 Update army IsMoving flag after operation removal. Also adds a Count > 0 guard to NationPeriodicUpdate where it was possible for an out of date IsMoving flag to allow indexing into an empty operations list.<br>- 6306 - Fixed crash when modding TIOrgTemplate when DLC is installed. Note this won't resolve all mod issues that have been reported.<br>- Fix a crash when the unrest tooltip is opened as the AA loses all its regions<br>- 6075: Attempt fix a rare, non-reproducible crash that seems to be the AI using stale data to consider targets for STO fighters<br><br>B<br>- Add some missing config commas that break some mods<br>- Previously ongoing 2022 campaigns no longer have their CP maintenance costs increased due to recent changes<br>- TINationState : Fixed bug where nations could acquire new regions, unlocking the MC priority with pips pre-assigned, but not update the control point weights. The results in the wrong number of IPs being produced per day.<br><br>Dark Skies DLC fixes<br><br>- Fixed bug where Project Exodus's special project didn't enable them to probe/colonize asteroids<br>- "Sensing Weakness" project now correctly requires Zabaykal to exist instead of Greece<br><br>Content<br>- Localization update<br>- add some flags<br><br><div class="bb_h3"><b>Steam Reviews: Your Feedback Matters</b></div><hr>If you’ve been playing Terra Invicta and have thoughts to share, leaving a Steam review is a great way to support the game. Reviews help other players understand what the experience is like and give the team a valuable perspective on what’s working well and where things could improve.It doesn’t need to be long or detailed. Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.<br><br><div class="bb_h3"><b>Join the Terra Invicta Community</b></div><hr>You can find the Terra Invicta community on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FHscsDuy" target="_blank" rel=" noopener">Discord</a> and <a class="bb_link" href="https://www.reddit.com/r/TerraInvicta/" target="_blank" rel="">Reddit</a> for discussion, updates, and feedback. We also post detailed patch notes on Discord and our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pavonisinteractive.com%2FphpBB3%2Fviewforum.php%3Ff%3D26" target="_blank" rel=" noopener">forums</a> for those who want to follow changes closely, and there is a community-run <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwiki.hoodedhorse.com%2FTerra_Invicta%2FTerra_Invicta_Official_Wiki" target="_blank" rel=" noopener">wiki</a> available if you are looking for reference material or answers to common questions. <br><br><a class="bb_link" href="https://store.steampowered.com/app/1176470/Terra_Invicta/" target="_blank" rel="">https://store.steampowered.com/app/1176470/Terra_Invicta/</a>]]> </content:encoded>
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<title>???? The Ranchers Is Available Now on Steam!</title>
<link>https://xinker.org/the-ranchers-is-available-now-on-steam</link>
<guid>https://xinker.org/the-ranchers-is-available-now-on-steam</guid>
<description><![CDATA[ Hello Ranchers! ????????Today is finally here!???? The Ranchers has officially launched in Early Access!The Ranchers is available to purchase now on Steam! ????????????Reaching this milestone means more to me than I can put into words. From the bottom of my heart, thank you for supporting The Ranchers and for being part of this incredible journey.Your patience, encouragement, feedback, and belief in the game have helped bring us this far. I’m truly grateful to have you with us as we begin this new chapter together. ❤️❤️❤️???? Once you’ve had a chance to play, please consider leaving us a review on Steam. It helps the game enormously and makes a real difference during the Early Access launch. ????The Ranchers is also available in a special bundle with Solarpunk, offering an additional discount when purchasing both games.???? This is only the beginning!Early Access is only the beginning. We still have many exciting features, improvements, and major updates planned for The Ranchers, including: ⛏️ Mines, Combat &amp; Monsters ???? Wildlife &amp; Hunting And much more!Thank you once again for believing in this project and helping make this moment possible.The Ranchers is available now. See you in Harvest Hills! ????????????https://store.steampowered.com/app/1501310/The_Ranchers/ ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/39397151/97effae888debcce9dbfeb255572631eadb83169.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 01:22:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, The, Ranchers, Available, Now, Steam</media:keywords>
<content:encoded><![CDATA[Hello Ranchers! ????????<br><br>Today is finally here!<br><br><div class="bb_h1">???? The Ranchers has officially launched in Early Access!</div><br><b>The Ranchers is available to purchase now on Steam! ????????????</b><br><br>Reaching this milestone means more to me than I can put into words. From the bottom of my heart, thank you for supporting <i>The Ranchers</i> and for being part of this incredible journey.<br><br>Your patience, encouragement, feedback, and belief in the game have helped bring us this far. I’m truly grateful to have you with us as we begin this new chapter together. ❤️❤️❤️<br><br>???? <b>Once you’ve had a chance to play, please consider leaving us a review on Steam. It helps the game enormously and makes a real difference during the Early Access launch.</b> ????<br><br><i>The Ranchers</i> is also available in a special bundle with <i>Solarpunk</i>, offering an additional discount when purchasing both games.<br><br><div class="bb_h1">???? This is only the beginning!</div><br>Early Access is only the beginning. We still have many exciting features, improvements, and major updates planned for <i>The Ranchers</i>, including:<br><br><ul class="bb_ul"><li> ⛏️ Mines, Combat & Monsters<br></li><li> ???? Wildlife & Hunting<br></li><li> And much more!</li></ul>Thank you once again for believing in this project and helping make this moment possible.<br><br><b>The Ranchers is available now. See you in Harvest Hills! ????????????</b><br><br><a class="bb_link" href="https://store.steampowered.com/app/1501310/The_Ranchers/" target="_blank" rel="">https://store.steampowered.com/app/1501310/The_Ranchers/</a><br>]]> </content:encoded>
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<title>Награды за запуск и обновление от 30 июля</title>
<link>https://xinker.org/nagradi-za-zapusk-i-obnovlenie-ot-30-iyulya</link>
<guid>https://xinker.org/nagradi-za-zapusk-i-obnovlenie-ot-30-iyulya</guid>
<description><![CDATA[ Благодаря вашей огромной поддержке и терпению — всего за 8 часов после официального запуска к нам присоединились более 100 000 охотников за золотом! В знак благодарности мы дарим вам Жест: Палец вверх и 500 Монет души. Войдите в игру до 2026-09-01 00:00 UTC+0, чтобы получить награды через внутриигровую почту. Пусть удача сопутствует вашему пути охотника за золотом!Сборка, отправленная на проверку в магазин, была одобрена. Обновление без отключения серверов запланировано на 2026-07-30 16:00 UTC+0. После обновления вам потребуется обновить игровой клиент через ваш магазин приложений. Список изменений:Баланс классовОпустошённый рыцарь — Копьё и щит:- Заряженный рывок: расход энергии при удержании щита во время зарядки слегка снижен, а маневренность рывка с зарядкой 1-го уровня слегка улучшена.- Обычная атака: урон 1-го и 3-го ударов копьём слегка увеличен.- Шквал копий: множитель урона слегка увеличен.- Радужный пронзатель: расход энергии слегка снижен, перезарядка слегка сокращена.- Блок: расход энергии снижен.Ключевые исправления- Исправлена ошибка с подсказками клавиш в обучении заклинаниям колдуна в руководстве для новичков для некоторых языков.- Исправлено несоответствие между областью визуального эффекта и областью фактического урона Пламенного клинка колдуна.- Исправлена ошибка, при которой повторный вход и выход из области вокруг Дерева душ во время призыва точки эвакуации приводил к ошибочному расходу дополнительной души возвращения.- Исправлена ошибка, при которой предметы нельзя было разделить через дополнительное меню.- Исправлена ошибка, из-за которой в некоторых матчах на консольных платформах не удавалось переподключиться после разрыва соединения.- Исправлена периодически возникавшая непроходимая зона в испытании «генерал Харальд».- Исправлена ошибка, при которой некоторые клавиши периодически переставали реагировать при очень быстром закрытии интерфейса руководства.- Исправлено падение игры, вызванное перемещением курсора стиком в определённые области экрана сезонного рейтинга при использовании контроллера.- Исправлена ошибка, при которой не удавалось снять снаряжение в системе сборки при использовании контроллера.- Исправлена ошибка, при которой не удавалось выбрать определённые слоты для камней с помощью крестовины на аукционе при использовании контроллера.- Исправлено ошибочное всплывающее уведомление, появлявшееся при выходе из игры на платформе Xbox PC.- Исправлено периодическое отображение экрана колоды на PS5 — проблема решается перезапуском игры.- Исправлена ошибка, при которой не удавалось открыть настройки публичной тренировочной комнаты при использовании контроллера.- Исправлен отсутствующий звуковой эффект для анимации казни: Казнь — Реквием пустотного пламени.- Исправлено некорректное описание таланта колдуна «Защита произнесения». Корректное описание: Увеличивает скорость произнесения заклинаний Звёздной пыли. Первая полученная атака не прерывает произнесение заклинаний Звёздной пыли (эффект также действует на фазу применения «Потока звёздной пыли»). У этого эффекта есть перезарядка.Сегодня мы получили от вас огромное количество сообщений об ошибках и предложений. В настоящее время мы проверяем и исправляем их одно за другим. Пожалуйста, дайте нам немного больше времени — мы постараемся выпустить следующее обновление с оптимизациями как можно скорее! Вы также можете присоединиться к нашим сообществам, чтобы первыми получать свежие новости! ]]></description>
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<pubDate>Fri, 31 Jul 2026 01:22:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Награды, за, запуск, обновление, от, июля</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Благодаря вашей огромной поддержке и терпению — всего за 8 часов после официального запуска к нам присоединились более 100 000 охотников за золотом! В знак благодарности мы дарим вам <b>Жест: Палец вверх</b> и <b>500 Монет души</b>. Войдите в игру до 2026-09-01 00:00 UTC+0, чтобы получить награды через внутриигровую почту. Пусть удача сопутствует вашему пути охотника за золотом!</p><p class="bb_paragraph">Сборка, отправленная на проверку в магазин, была одобрена. Обновление без отключения серверов запланировано на 2026-07-30 16:00 UTC+0. После обновления вам потребуется обновить игровой клиент через ваш магазин приложений. Список изменений:</p><p class="bb_paragraph"><b>Баланс классов</b></p><p class="bb_paragraph">Опустошённый рыцарь — Копьё и щит:</p><p class="bb_paragraph">- Заряженный рывок: расход энергии при удержании щита во время зарядки слегка снижен, а маневренность рывка с зарядкой 1-го уровня слегка улучшена.</p><p class="bb_paragraph">- Обычная атака: урон 1-го и 3-го ударов копьём слегка увеличен.</p><p class="bb_paragraph">- Шквал копий: множитель урона слегка увеличен.</p><p class="bb_paragraph">- Радужный пронзатель: расход энергии слегка снижен, перезарядка слегка сокращена.</p><p class="bb_paragraph">- Блок: расход энергии снижен.</p><p class="bb_paragraph"><b>Ключевые исправления</b></p><p class="bb_paragraph">- Исправлена ошибка с подсказками клавиш в обучении заклинаниям колдуна в руководстве для новичков для некоторых языков.</p><p class="bb_paragraph">- Исправлено несоответствие между областью визуального эффекта и областью фактического урона Пламенного клинка колдуна.</p><p class="bb_paragraph">- Исправлена ошибка, при которой повторный вход и выход из области вокруг Дерева душ во время призыва точки эвакуации приводил к ошибочному расходу дополнительной души возвращения.</p><p class="bb_paragraph">- Исправлена ошибка, при которой предметы нельзя было разделить через дополнительное меню.</p><p class="bb_paragraph">- Исправлена ошибка, из-за которой в некоторых матчах на консольных платформах не удавалось переподключиться после разрыва соединения.</p><p class="bb_paragraph">- Исправлена периодически возникавшая непроходимая зона в испытании «генерал Харальд».</p><p class="bb_paragraph">- Исправлена ошибка, при которой некоторые клавиши периодически переставали реагировать при очень быстром закрытии интерфейса руководства.</p><p class="bb_paragraph">- Исправлено падение игры, вызванное перемещением курсора стиком в определённые области экрана сезонного рейтинга при использовании контроллера.</p><p class="bb_paragraph">- Исправлена ошибка, при которой не удавалось снять снаряжение в системе сборки при использовании контроллера.</p><p class="bb_paragraph">- Исправлена ошибка, при которой не удавалось выбрать определённые слоты для камней с помощью крестовины на аукционе при использовании контроллера.</p><p class="bb_paragraph">- Исправлено ошибочное всплывающее уведомление, появлявшееся при выходе из игры на платформе Xbox PC.</p><p class="bb_paragraph">- Исправлено периодическое отображение экрана колоды на PS5 — проблема решается перезапуском игры.</p><p class="bb_paragraph">- Исправлена ошибка, при которой не удавалось открыть настройки публичной тренировочной комнаты при использовании контроллера.</p><p class="bb_paragraph">- Исправлен отсутствующий звуковой эффект для анимации казни: Казнь — Реквием пустотного пламени.</p><p class="bb_paragraph">- Исправлено некорректное описание таланта колдуна «Защита произнесения». Корректное описание: Увеличивает скорость произнесения заклинаний Звёздной пыли. Первая полученная атака не прерывает произнесение заклинаний Звёздной пыли (эффект также действует на фазу применения «Потока звёздной пыли»). У этого эффекта есть перезарядка.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Сегодня мы получили от вас огромное количество сообщений об ошибках и предложений. В настоящее время мы проверяем и исправляем их одно за другим. Пожалуйста, дайте нам немного больше времени — мы постараемся выпустить следующее обновление с оптимизациями как можно скорее! Вы также можете присоединиться к нашим сообществам, чтобы первыми получать свежие новости!</p>]]> </content:encoded>
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<title>Гендиректор Microsoft Сатья Наделла рассчитывает вернуть Xbox к росту в 2027 финансовом году — пока выручка продолжает падать</title>
<link>https://xinker.org/gendirektor-microsoft-satya-nadella-rasschitivaet-vernut-xbox-k-rostu-v-2027-finansovom-godu-poka-viruchka-prodolzhaet-padat</link>
<guid>https://xinker.org/gendirektor-microsoft-satya-nadella-rasschitivaet-vernut-xbox-k-rostu-v-2027-finansovom-godu-poka-viruchka-prodolzhaet-padat</guid>
<description><![CDATA[  Гендиректор Microsoft Сатья Наделла рассчитывает вернуть игровой бизнес компании к росту в течение 2027 финансового года. Однако последний квартальный отчёт показывает, что перед новым руководством Xbox стоит непростая задача — выручка подразделения продолжает сокращаться, а производство консолей, по данным источников, остаётся убыточным даже после повышения цен. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200498/bb08e4dbe5-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 01:22:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Гендиректор, Microsoft, Сатья, Наделла, рассчитывает, вернуть, Xbox, росту, 2027, финансовом, году, —, пока, выручка, продолжает, падать</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200498/bb08e4dbe5-2_1390x600.jpg" crossorigin="anonymous"> Гендиректор <b>Microsoft Сатья Наделла</b> рассчитывает вернуть игровой бизнес компании к росту в течение 2027 финансового года. Однако последний квартальный отчёт показывает, что перед новым руководством <b>Xbox</b> стоит непростая задача — выручка подразделения продолжает сокращаться, а производство консолей, по данным источников, <b>остаётся убыточным даже после повышения цен</b>.<br><br>]]> </content:encoded>
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<title>&amp;apos;We are not looking to just maintain&amp;apos; Elder Scrolls Online, new ZeniMax boss says, but a bunch of updates have been delayed into 2027 and possibly beyond</title>
<link>https://xinker.org/we-are-not-looking-to-just-maintain-elder-scrolls-online-new-zenimax-boss-says-but-a-bunch-of-updates-have-been-delayed-into-2027-and-possibly-beyond</link>
<guid>https://xinker.org/we-are-not-looking-to-just-maintain-elder-scrolls-online-new-zenimax-boss-says-but-a-bunch-of-updates-have-been-delayed-into-2027-and-possibly-beyond</guid>
<description><![CDATA[  New ZeniMax Online Studios co-head Nick Giacomini says that despite deep cuts at the studio as part of the most recent round of Xbox layoffs, The Elder Scrolls Online &quot;is here to stay.&quot; But those layoffs, which saw more than 200 people let go including Giacomini&#039;s predecessor Joseph Burba, mean that previously announced timelines are no longer workable, and things are being moved... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/MLDTCsjG9MTRC6dRuq4rKm-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 01:15:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>We, are, not, looking, just, maintain, Elder, Scrolls, Online, new, ZeniMax, boss, says, but, bunch, updates, have, been, delayed, into, 2027, and, possibly, beyond</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/MLDTCsjG9MTRC6dRuq4rKm-1280-80.jpg" crossorigin="anonymous"><br><br> New ZeniMax Online Studios co-head Nick Giacomini says that despite deep cuts at the studio as part of the most recent round of Xbox layoffs, The Elder Scrolls Online "is here to stay." But those layoffs, which saw more than 200 people let go including Giacomini's predecessor Joseph Burba, mean that previously announced timelines are no longer workable, and things are being moved... <a class="bb_link" href="https://www.pcgamer.com/games/the-elder-scrolls/we-are-not-looking-to-just-maintain-elder-scrolls-online-new-zenimax-boss-says-but-a-bunch-of-updates-have-been-delayed-into-2027-and-possibly-beyond/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Launch Rewards &amp;amp; July 30 Update</title>
<link>https://xinker.org/launch-rewards-july-30-update</link>
<guid>https://xinker.org/launch-rewards-july-30-update</guid>
<description><![CDATA[ Thanks to everyone&#039;s overwhelming support and patience — within just 8 hours of our official launch, over 100,000 Gyldhunters have joined us! As a small token of our gratitude, we&#039;re gifting a Gesture: Thumbs Up and 500 Soul Coins. Log in before 2026-09-01 00:00 UTC+0 to claim the rewards via in-game mail. May fortune favor your Gyldhunt!The build submitted for storefront review has been approved. We&#039;re planning an update at 2026-07-30 16:00 UTC+0. After the update, you&#039;ll need to update the game client through your app store. Update contents are as follows:Class Balance AdjustmentsWithered Knight — Polearm and Shield:- Charged Dash: Energy drain during the shield-raising charge phase has been slightly reduced, and the turning performance of a Tier-1 charged dash has been slightly improved.- Basic Attack: Damage of the 1st and 3rd thrust hits has been slightly increased.- Spear Barrage: Damage multiplier slightly increased.- Rainbow Piercer: Energy cost slightly reduced, and cooldown slightly reduced.- Block: Energy cost reduced.Key Bug Fixes- Fixed incorrect key prompts in the Sorcerer&#039;s spellcasting tutorial in the beginner guide for certain languages.- Fixed a mismatch between the visual effect range and actual damage range of the Sorcerer&#039;s Flameblade.- Fixed an issue where repeatedly entering and exiting the area around a Soul Tree while summoning an extraction point would incorrectly consume an extra Soul of Return.- Fixed an issue where items could not be split via the secondary menu.- Fixed an issue where some matches on console platforms could not reconnect after a disconnect.- Fixed an occasional impassable-area anomaly in the &quot;General Harald&quot; challenge.- Fixed an issue where some keys would occasionally become unresponsive when the guide UI was closed very quickly.- Fixed a game crash caused by moving the cursor to specific regions with the stick on the Seasonal Leaderboard screen while using a controller.- Fixed an issue where equipment could not be unequipped from the Loadout system while using a controller.- Fixed an issue where certain gem slots could not be selected via the D-pad in the Auction House while using a controller.- Fixed an incorrect popup shown when exiting the game on the Xbox PC platform.- Fixed an occasional display anomaly on the deck screen on PS5 — the issue can be resolved by restarting the game.- Fixed an issue where the public Training Room settings could not be opened while using a controller.- Fixed missing audio for the Execution Animation: Execute - Voidflame Requiem.- Fixed an incorrect description for the Sorcerer talent Chant Guard. The correct description reads: Increases Chanting Speed for Stardust spells. When chanting Stardust spells, the first attack received will not interrupt chanting (Stardust Torrent&#039;s casting phase also benefits from this effect). This effect has a cooldown.Today we&#039;ve received a huge amount of bug reports and suggestions from all of you, and our team is working through them one by one. Please give us a little more time — we&#039;ll roll out the next optimization update as soon as possible! You&#039;re also warmly welcome to join our various communities to catch the latest news firsthand! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45259576/1760713394aa80655603976ba4bdfce095737f52.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 01:06:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Launch, Rewards, July, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Thanks to everyone's overwhelming support and patience — within just 8 hours of our official launch, over 100,000 Gyldhunters have joined us! As a small token of our gratitude, we're gifting a <b>Gesture: Thumbs Up</b> and <b>500 Soul Coins</b>. Log in before 2026-09-01 00:00 UTC+0 to claim the rewards via in-game mail. May fortune favor your Gyldhunt!</p><p class="bb_paragraph">The build submitted for storefront review has been approved. We're planning an update at 2026-07-30 16:00 UTC+0. After the update, you'll need to update the game client through your app store. Update contents are as follows:</p><p class="bb_paragraph"><b>Class Balance Adjustments</b></p><p class="bb_paragraph">Withered Knight — Polearm and Shield:</p><p class="bb_paragraph">- Charged Dash: Energy drain during the shield-raising charge phase has been slightly reduced, and the turning performance of a Tier-1 charged dash has been slightly improved.</p><p class="bb_paragraph">- Basic Attack: Damage of the 1st and 3rd thrust hits has been slightly increased.</p><p class="bb_paragraph">- Spear Barrage: Damage multiplier slightly increased.</p><p class="bb_paragraph">- Rainbow Piercer: Energy cost slightly reduced, and cooldown slightly reduced.</p><p class="bb_paragraph">- Block: Energy cost reduced.</p><p class="bb_paragraph"><b>Key Bug Fixes</b></p><p class="bb_paragraph">- Fixed incorrect key prompts in the Sorcerer's spellcasting tutorial in the beginner guide for certain languages.</p><p class="bb_paragraph">- Fixed a mismatch between the visual effect range and actual damage range of the Sorcerer's Flameblade.</p><p class="bb_paragraph">- Fixed an issue where repeatedly entering and exiting the area around a Soul Tree while summoning an extraction point would incorrectly consume an extra Soul of Return.</p><p class="bb_paragraph">- Fixed an issue where items could not be split via the secondary menu.</p><p class="bb_paragraph">- Fixed an issue where some matches on console platforms could not reconnect after a disconnect.</p><p class="bb_paragraph">- Fixed an occasional impassable-area anomaly in the "General Harald" challenge.</p><p class="bb_paragraph">- Fixed an issue where some keys would occasionally become unresponsive when the guide UI was closed very quickly.</p><p class="bb_paragraph">- Fixed a game crash caused by moving the cursor to specific regions with the stick on the Seasonal Leaderboard screen while using a controller.</p><p class="bb_paragraph">- Fixed an issue where equipment could not be unequipped from the Loadout system while using a controller.</p><p class="bb_paragraph">- Fixed an issue where certain gem slots could not be selected via the D-pad in the Auction House while using a controller.</p><p class="bb_paragraph">- Fixed an incorrect popup shown when exiting the game on the Xbox PC platform.</p><p class="bb_paragraph">- Fixed an occasional display anomaly on the deck screen on PS5 — the issue can be resolved by restarting the game.</p><p class="bb_paragraph">- Fixed an issue where the public Training Room settings could not be opened while using a controller.</p><p class="bb_paragraph">- Fixed missing audio for the Execution Animation: Execute - Voidflame Requiem.</p><p class="bb_paragraph">- Fixed an incorrect description for the Sorcerer talent Chant Guard. The correct description reads: Increases Chanting Speed for Stardust spells. When chanting Stardust spells, the first attack received will not interrupt chanting (Stardust Torrent's casting phase also benefits from this effect). This effect has a cooldown.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Today we've received a huge amount of bug reports and suggestions from all of you, and our team is working through them one by one. Please give us a little more time — we'll roll out the next optimization update as soon as possible! You're also warmly welcome to join our various communities to catch the latest news firsthand!</p>]]> </content:encoded>
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<title>Придётся подождать: Инсайдер рассказал, когда выйдет Assassin&amp;apos;s Creed Hexe — следующая крупная часть серии Ubisoft</title>
<link>https://xinker.org/pridyotsya-podozhdat-insayder-rasskazal-kogda-viydet-assassins-creed-hexe-sleduyushchaya-krupnaya-chast-serii-ubisoft</link>
<guid>https://xinker.org/pridyotsya-podozhdat-insayder-rasskazal-kogda-viydet-assassins-creed-hexe-sleduyushchaya-krupnaya-chast-serii-ubisoft</guid>
<description><![CDATA[  Релиз исторического экшена Assassin&#039;s Creed Hexe от французского издательства Ubisoft состоится не раньше второй половины 2027 года. Именно поэтому разработчики пока не спешат делиться официальными подробностями проекта — до его выхода остается еще достаточно много времени. Об этом сообщил авторитетный инсайдер NateTheHate в своем личном блоге. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200483/220c7f21d6-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 01:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Придётся, подождать:, Инсайдер, рассказал, когда, выйдет, Assassins, Creed, Hexe, —, следующая, крупная, часть, серии, Ubisoft</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200483/220c7f21d6-2_1390x600.jpg" crossorigin="anonymous"> Релиз исторического экшена <b>Assassin's Creed Hexe </b>от французского издательства <b>Ubisoft </b>состоится <b>не раньше второй половины 2027 года</b>. Именно поэтому разработчики пока не спешат делиться официальными подробностями проекта — до его выхода остается еще достаточно много времени. Об этом сообщил авторитетный инсайдер <b>NateTheHate</b> в своем личном блоге.<br><br>]]> </content:encoded>
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<title>Сооснователь Rockstar Games Дэн Хаузер назвал Bully одной из самых уникальных игр в индустрии</title>
<link>https://xinker.org/soosnovatel-rockstar-games-den-khauzer-nazval-bully-odnoy-iz-samikh-unikalnikh-igr-v-industrii</link>
<guid>https://xinker.org/soosnovatel-rockstar-games-den-khauzer-nazval-bully-odnoy-iz-samikh-unikalnikh-igr-v-industrii</guid>
<description><![CDATA[  Сооснователь студии Rockstar Games и сценарист Дэн Хаузер считает вышедшую в 2006 году Bully (также известную как Canis Canem Edit) одной из самых интересных игр в своей карьере. Об этом ветеран индустрии рассказал в интервью изданию IGN. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200484/dc7be5ed7a-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 01:03:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Сооснователь, Rockstar, Games, Дэн, Хаузер, назвал, Bully, одной, из, самых, уникальных, игр, индустрии</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200484/dc7be5ed7a-2_1390x600.jpg" crossorigin="anonymous"> Сооснователь студии <b>Rockstar Games</b> и сценарист <b>Дэн Хаузер </b>считает вышедшую в 2006 году <b>Bully </b>(также известную как <b>Canis Canem Edit</b>) одной из самых интересных игр в своей карьере. Об этом ветеран индустрии рассказал в интервью изданию <b>IGN</b>.<br><br>]]> </content:encoded>
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<title>Solutions for launch error affecting non&#45;English users</title>
<link>https://xinker.org/solutions-for-launch-error-affecting-non-english-users</link>
<guid>https://xinker.org/solutions-for-launch-error-affecting-non-english-users</guid>
<description><![CDATA[ We have seen reports of launch error with the above prompt for non-English users. The solution is to turn off Windows 11 Smart App Control.You can follow these steps:Open Windows SettingsGo to &quot;Privacy &amp; Security&quot;.Click &quot;Windows Security&quot;.Select &quot;App &amp; browser control&quot;.Click &quot;Smart App Control settings&quot;.Choose &quot;Off&quot;. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45730959/423882b6e2e96acbdbaa1d6134415de4fb777766.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 00:59:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Solutions, for, launch, error, affecting, non-English, users</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45730959/4c7d2013daa622c21783b62d5fb74947aac7409f.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">We have seen reports of launch error with the above prompt for non-English users. The solution is to turn off Windows 11 <b>Smart App Control.</b></p><p class="bb_paragraph">You can follow these steps:</p><ol><li><p class="bb_paragraph">Open Windows Settings</p></li><li><p class="bb_paragraph">Go to "Privacy & Security".</p></li><li><p class="bb_paragraph">Click "Windows Security".</p></li><li><p class="bb_paragraph">Select "App & browser control".</p></li><li><p class="bb_paragraph">Click "Smart App Control settings".</p></li><li><p class="bb_paragraph">Choose "Off".</p></li></ol>]]> </content:encoded>
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<title>Gears Of War E&#45;Day Promises An Evolution To The Series Multiplayer</title>
<link>https://xinker.org/gears-of-war-e-day-promises-an-evolution-to-the-series-multiplayer</link>
<guid>https://xinker.org/gears-of-war-e-day-promises-an-evolution-to-the-series-multiplayer</guid>
<description><![CDATA[ At the 2024 Xbox Game Showcase, The Coalition revealed its next step in the Gears franchise, Gears of War E-Day. ]]></description>
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<pubDate>Fri, 31 Jul 2026 00:55:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gears, War, E-Day, Promises, Evolution, The, Series, Multiplayer</media:keywords>
<content:encoded><![CDATA[At the 2024 Xbox Game Showcase, The Coalition revealed its next step in the Gears franchise, Gears of War E-Day.<br><br><img src="https://gameobserver.com/wp-content/uploads/2026/07/MixCollage-30-Jul-2026-12-42-PM-8236.jpg" crossorigin="anonymous">]]> </content:encoded>
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<title>Razer launches the Hall effect Huntsman V3 HE and is that... a half decent price I see?</title>
<link>https://xinker.org/razer-launches-the-hall-effect-huntsman-v3-he-and-is-that-a-half-decent-price-i-see</link>
<guid>https://xinker.org/razer-launches-the-hall-effect-huntsman-v3-he-and-is-that-a-half-decent-price-i-see</guid>
<description><![CDATA[  Razer kicked off its adjustable switch operations with analog clackers in its Huntsman keyboard line; now it&#039;s gone full Hall effect. The new Razer Huntsman V3 HE ditches the analog optical in favor of the trendier HE moniker, but while it&#039;s not quite at the TMR forefront, those prices are certainly a sight for sore eyes.  If you&#039;ve been perusing the world of the best gaming keyboards over the last couple of years, you&#039;ll notice a rising cost associated with newer magnetic switches. As mainstream brands like Corsair, Logitech, and SteelSeries have jumped on the adjustable actuation bandwagon, costs have soared to the $400s in some cases (looking at you, Asus). While most Hall effect keyboards now land in the $150 to $250 range, though, the new Huntsman V3 HE line starts life at $119.99.   Razer Razer Huntsman V3 HE 65%    Razer Razer Huntsman V3 HE TKL  I know! Razer, of all brands, coming in cheaper than the rest of the industry? What in the 2026?  Well, Hall effect isn&#039;t the buzzword it used to be. The cool kids are all about TMR with its improved power efficiency and (this is a personal take) better feel overall. It&#039;s why Corsair managed to impress with the Clipper Pro Mini 60 at just $99.99 earlier this month. Contrary to the way most of the industry seems to be going, those HE clackers are getting cheaper surprisingly quickly, and new releases are proving it.  That&#039;s not to rain on Razer&#039;s parade. Corsair&#039;s cheaper option comes in a 60% form factor, whereas you&#039;re paying just $20 more for Sneki&#039;s 65%-er and $139.99 all in for the TKL. That&#039;s undercutting the mid-range market (populated by the Logitech G Pro X TKL Rapid and, funnily enough, Razer Huntsman V3 Pro Mini) quite considerably.  So what do you get for your cash?  Barrie Ooi, Head of PC Gaming at Razer, states that &quot;while our analog optical keyboards remain the benchmark for players seeking the absolute best in esports performance, the Huntsman V3 HE Magnetic 8KHz line is designed for competitive players looking for the best magnetic keyboard.&quot; If you can parse the difference between those two players there, be sure to let me know.   (Image credit: Razer) Regardless of who it&#039;s for, the latest Huntsman offers all the usual features you&#039;d expect: &#039;Snap Flex&#039; for assigning two inputs to a single key and &quot;Dynamic Keystroke&quot; for packing four actions based on the depth of your keypress. But we&#039;ve also got &quot;Instant Cancel Control&quot; that allows you to halt that sequence of actions immediately.  Switches can be configured for actuation between the usual 0.1-4mm, with the usual suspects Rapid Trigger, adjustable actuation and Snap Tap (SOCD when it&#039;s at home) all invited to the party as well.  There are a few newbies here that I look forward to testing out, between that instant cancel and the Dual-Keypress system ensuring directional priority is assigned as quickly as possible. Perhaps more notably for most of us, though, Razer&#039;s boasting that its Huntsman V3 HE comes with thick foam dampening and individually lubricated switches. With the rattle and echo of the Huntsman V3 Pro Mini still ringing in my ears, Sneki&#039;s new sound profile better live up to its hype. See all gaming keyboards at Amazon I&#039;m also hunting down all the best hot-swappable keyboards and the best wireless gaming keyboards on the market.  [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/dNBCAh293SVfXHwpCbc7Gf-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 00:51:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Razer, launches, the, Hall, effect, Huntsman, and, that..., half, decent, price, see</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/dNBCAh293SVfXHwpCbc7Gf-1280-80.jpg" crossorigin="anonymous"> Razer kicked off its adjustable switch operations with analog clackers in its Huntsman keyboard line; now it's gone full Hall effect. The new Razer Huntsman V3 HE ditches the analog optical in favor of the trendier HE moniker, but while it's not quite at the TMR forefront, those prices are certainly a sight for sore eyes. <br><br> If you've been perusing the world of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fgaming-keyboards%2Fbest-gaming-keyboard-tested%2F" target="_blank" rel=" noopener">best gaming keyboards</a> over the last couple of years, you'll notice a rising cost associated with newer magnetic switches. As mainstream brands like Corsair, Logitech, and SteelSeries have jumped on the adjustable actuation bandwagon, costs have soared to the $400s in some cases (looking at you, Asus). While most <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fgaming-keyboards%2Fbest-hall-effect-keyboard%2F" target="_blank" rel=" noopener">Hall effect keyboards</a> now land in the $150 to $250 range, though, the new Huntsman V3 HE line starts life at $119.99.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.razer.com%2Fgaming-keyboards%2Frazer-huntsman-v3-he-magnetic-8khz%2FRZ03-05930200-R3U1" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/RTKXWxRwpmfa5gEhiFD4F4.jpg" crossorigin="anonymous"></a> Razer Razer Huntsman V3 HE 65% <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.razer.com%2Fgaming-keyboards%2Frazer-huntsman-v3-he-magnetic-8khz%2FRZ03-05920200-R3U1" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/o5x8zHPKVoKg6WAPmBemW6.jpg" crossorigin="anonymous"></a> Razer Razer Huntsman V3 HE TKL <br><br> <i>I know! </i>Razer, of all brands, coming in cheaper than the rest of the industry? What in the 2026? <br><br> Well, Hall effect isn't the buzzword it used to be. The cool kids are all about TMR with its improved power efficiency and (this is a personal take) better feel overall. It's why Corsair managed to impress with the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fgaming-keyboards%2Fcorsair-clipper-pro-mini-60-review%2F" target="_blank" rel=" noopener">Clipper Pro Mini 60</a> at just $99.99 earlier this month. Contrary to the way most of the industry seems to be going, those HE clackers are getting cheaper surprisingly quickly, and new releases are proving it. <br><br> That's not to rain on Razer's parade. Corsair's cheaper option comes in a 60% form factor, whereas you're paying just $20 more for Sneki's 65%-er and $139.99 all in for the TKL. That's undercutting the mid-range market (populated by the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fgaming-keyboards%2Flogitech-g-pro-x-tkl-rapid-review%2F" target="_blank" rel=" noopener">Logitech G Pro X TKL Rapid</a> and, funnily enough, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fgaming-keyboards%2Frazer-huntsman-v3-pro-mini-review%2F" target="_blank" rel=" noopener">Razer Huntsman V3 Pro Mini</a>) quite considerably. <br><br> So what do you get for your cash? <br><br> Barrie Ooi, Head of PC Gaming at Razer, states that "while our analog optical keyboards remain the benchmark for players seeking the absolute best in esports performance, the Huntsman V3 HE Magnetic 8KHz line is designed for competitive players looking for the best magnetic keyboard." If you can parse the difference between those two players there, be sure to let me know. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/mgpPcZHcUcgBosmYjfce4n.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Razer)</u> Regardless of who it's for, the latest Huntsman offers all the usual features you'd expect: 'Snap Flex' for assigning two inputs to a single key and "Dynamic Keystroke" for packing four actions based on the depth of your keypress. But we've also got "Instant Cancel Control" that allows you to halt that sequence of actions immediately. <br><br> Switches can be configured for actuation between the usual 0.1-4mm, with the usual suspects Rapid Trigger, adjustable actuation and Snap Tap (SOCD when it's at home) all invited to the party as well. <br><br> There are a few newbies here that I look forward to testing out, between that instant cancel and the Dual-Keypress system ensuring directional priority is assigned as quickly as possible. Perhaps more notably for most of us, though, Razer's boasting that its Huntsman V3 HE comes with thick foam dampening and individually lubricated switches. With the rattle and echo of the Huntsman V3 Pro Mini still ringing in my ears, Sneki's new sound profile better live up to its hype. <br><br><ul class="bb_ul"><li><b>See all gaming keyboards </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amazon.com%2Fs%3Fk%3Dgaming%2Bkeyboard%26crid%3D2Z0BL76GIP2AA%26sprefix%3Dgaming%2Bkeyboar%252Caps%252C229%26ref%3Dnb_sb_noss_2" target="_blank" rel=" noopener"><b>at Amazon</b></a></li></ul> <i>I'm also hunting down all the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fthe-best-hot-swappable-keyboard%2F" target="_blank" rel=" noopener"><i>best hot-swappable keyboards</i></a><i> and the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-wireless-gaming-keyboard%2F" target="_blank" rel=" noopener"><i>best wireless gaming keyboards</i></a><i> on the market. </i><br><br> [/url]]]> </content:encoded>
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<title>Chaotic Cyberpunk 2077 mod makes every car move at &amp;quot;super sonic speeds,&amp;quot; and it&amp;apos;s terrifying: &amp;quot;It&amp;apos;s now a horror game&amp;quot;</title>
<link>https://xinker.org/chaotic-cyberpunk-2077-mod-makes-every-car-move-at-super-sonic-speeds-and-its-terrifying-its-now-a-horror-game</link>
<guid>https://xinker.org/chaotic-cyberpunk-2077-mod-makes-every-car-move-at-super-sonic-speeds-and-its-terrifying-its-now-a-horror-game</guid>
<description><![CDATA[  The future of Cyberpunk 2077 was scary enough without thinking about being mowed down by cars moving like they&#039;ve been shot out of a cannon. And yet, a modder has made this a reality, completely changing the experience of walking around Night City. This particular exercise in absurdity comes from Blurbs, a streamer who specializes in making ridiculous mods. For a session with CD Projekt&#039;s dystopian RPG, he decided to dial up the speed on every car to be &quot;super sonic,&quot; and carnage ensued. Now, whenever he tries to walk anywhere, the danger of a car just plowing itself into a building or a wall it&#039;s going too fast to dodge is omnipresent. Silence is immediately filled by the tension of wondering where the next vehicle is going to appear from, often hearing it first, before seeing it then flipping through the air after hitting an obstacle. I modded Cyberpunk 2077 so that all cars travel at super sonic speeds.It&#039;s now a horror game. pic.twitter.com/6IUDS57t10July 28, 2026 &quot;It&#039;s now a horror game,&quot; he writes on Twitter, with a compilation of antics his changes wrought up the city. Intersections are now even bigger death traps before, as vehicles just slam into each other with aplomb. At one point, he decides to get into a car himself, only to find he can&#039;t get out of the parking lot. The physics turns him into a pinball, bouncing around the walls and corners of the concrete prison of his own making, while every touch of the accelerator just makes it worse. While yes, this is scary, it&#039;s also hilarious. Seeing the amount of pile ups takes me back to roving through Grand Theft Auto 3 in a tank on maximum wanted level, just enjoying the chaos. Maybe that could be what Blurbs does next? Cyberpunk 2077 quest designer says Villa Eurodyne is still full of secrets: &quot;I have hidden a lot in this space&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/zruTYDkY3fVFrVi4faFcMM-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 00:51:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Chaotic, Cyberpunk, 2077, mod, makes, every, car, move, super, sonic, speeds, and, its, terrifying:, Its, now, horror, game</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/zruTYDkY3fVFrVi4faFcMM-1280-80.jpg" crossorigin="anonymous"> The future of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fcyberpunk-2077%2F" target="_blank" rel=" noopener">Cyberpunk 2077</a> was scary enough without thinking about being mowed down by cars moving like they've been shot out of a cannon. And yet, a modder has made this a reality, completely changing the experience of walking around Night City.<br><br> This particular exercise in absurdity comes from Blurbs, a streamer who specializes in making ridiculous mods. For a session with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Ftag%2Fcd-projekt-red%2F" target="_blank" rel=" noopener">CD Projekt</a>'s dystopian RPG, he decided to dial up the speed on every car to be "super sonic," and carnage ensued.<br><br> Now, whenever he tries to walk anywhere, the danger of a car just plowing itself into a building or a wall it's going too fast to dodge is omnipresent. Silence is immediately filled by the tension of wondering where the next vehicle is going to appear from, often hearing it first, before seeing it then flipping through the air after hitting an obstacle.<br><br> I modded Cyberpunk 2077 so that all cars travel at super sonic speeds.It's now a horror game. <a class="bb_link" href="http://pic.twitter.com/6IUDS57t10" target="_blank" rel="">pic.twitter.com/6IUDS57t10</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2082153129525612699" target="_blank" rel="">July 28, 2026</a><br><br> "It's now a horror game," he writes on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FBlurbstv%2Fstatus%2F2082153129525612699" target="_blank" rel=" noopener">Twitter</a>, with a compilation of antics his changes wrought up the city. Intersections are now even bigger death traps before, as vehicles just slam into each other with aplomb.<br><br> At one point, he decides to get into a car himself, only to find he can't get out of the parking lot. The physics turns him into a pinball, bouncing around the walls and corners of the concrete prison of his own making, while every touch of the accelerator just makes it worse.<br><br> While yes, this is scary, it's also hilarious. Seeing the amount of pile ups takes me back to roving through <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fgames%2Faction%2Fgrand-theft-auto%2F" target="_blank" rel=" noopener">Grand Theft Auto</a> 3 in a tank on maximum wanted level, just enjoying the chaos. Maybe that could be what Blurbs does next?<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fopen-world%2Fcyberpunk-2077-quest-designer-says-villa-eurodyne-is-still-full-of-secrets-i-have-hidden-a-lot-in-this-space%2F" target="_blank" rel=" noopener"><i>Cyberpunk 2077 quest designer says Villa Eurodyne is still full of secrets: "I have hidden a lot in this space"</i></a><br><br> [/url]]]> </content:encoded>
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<title>Xenoblade Chronicles 2: Torna The Golden Country&amp;apos;s free Switch 2 patch is now available for standalone owners</title>
<link>https://xinker.org/xenoblade-chronicles-2-torna-the-golden-countrys-free-switch-2-patch-is-now-available-for-standalone-owners</link>
<guid>https://xinker.org/xenoblade-chronicles-2-torna-the-golden-countrys-free-switch-2-patch-is-now-available-for-standalone-owners</guid>
<description><![CDATA[  Nintendo has pushed out the Xenoblade Chronicles 2: Torna - The Golden Country version 2.0.0 update adding free Switch 2 enhancements.  ]]></description>
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<pubDate>Fri, 31 Jul 2026 00:41:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Xenoblade, Chronicles, Torna, The, Golden, Countrys, free, Switch, patch, now, available, for, standalone, owners</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21003/original/xenoblade-2-torna-switch-2-patch-free-upgrade-now-available-download-size-thumb.png" crossorigin="anonymous"> Nintendo has pushed out the Xenoblade Chronicles 2: Torna - The Golden Country version 2.0.0 update adding free Switch 2 enhancements. <br><br>]]> </content:encoded>
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<title>The Elder Scrolls Online Content Delayed to 2027 Following Xbox Layoffs</title>
<link>https://xinker.org/the-elder-scrolls-online-content-delayed-to-2027-following-xbox-layoffs</link>
<guid>https://xinker.org/the-elder-scrolls-online-content-delayed-to-2027-following-xbox-layoffs</guid>
<description><![CDATA[  The Elder Scrolls Online is undergoing some setbacks as a result of Xbox&#039;s recent reset and associated layoffs. There has been a lot of speculation over the future of ESO for about a month now, and the team behind the game has stepped forward to clear the air. In a new blog post from game director Nick Giacomini, it is made clear that Elder Scrolls Online will continue and isn&#039;t on the verge of being shut down.  &quot;Recently, we&#039;ve been through a number of organizational changes and departures of teammates who helped shape The Elder Scrolls Online,&quot; he wrote. &quot;We are profoundly grateful for everything they&#039;ve contributed to the game and the community we&#039;ve built together. &quot;At the same time, we&#039;ve seen a lot of questions about what these changes mean for ESO. So let me be clear: ESO is here to stay, and our team is dedicated to the future of this game. Our focus hasn&#039;t changed. It is continuing to grow The Elder Scrolls Online and build upon the world millions of players call home.&quot; Giacomini also outlined the team&#039;s plans to support the game going forward. He reaffirmed the recent news that ZeniMax Online Studios will be closely collaborating with Bethesda Game Studios on the future of The Elder Scrolls and stated that will give the team &quot;new opportunities to share ideas&quot; and create better experiences for players. Unfortunately, the team is also delaying some content. Due to the recent restructuring at all Xbox-owned studios, the team has had to delay content in order to make sure it meets a level of quality that everyone can be satisfied with. So, the new Crimson Veldt trial, class and combat refreshes, and update 52 are all being pushed back to 2027. &quot;Instead of rushing to hit a previously announced deadline, we are giving our teams the runway they need to do things right,&quot; said the game director. &quot;Some of our upcoming additions, like the Class and Combat Refresh and our new Trial, are highly complex, and we want to ensure they hit the mark before we put them in your hands.&quot; There will still be plenty of content coming to Elder Scrolls Online in 2026, though. New stories, quests, and events are coming throughout the fall in addition to a new rumor system and quality of life upgrades. These pieces of content will roll out across September and October as part of Season 1 and Season 2. As already noted, ZOS is also working closely with Bethesda Game Studio on the future of the IP. It&#039;s believed the studio will be assisting on the development of The Elder Scrolls 6, arguably the most important game that Xbox has on the horizon. The stakes are pretty high given the state of Xbox and the fact Starfield failed to meet expectations for many players. Bethesda will likely need all the help it can get to give something that justifies the long wait for this game. Bethesda is also continuing to support its other big IP, Fallout. Remasters of Fallout 3 and New Vegas are in the works in addition to a new Fallout game from Obsidian Entertainment. Bethesda has also entered pre-production on Fallout 5, likely to ensure the team can make the jump to it after The Elder Scrolls 6 is finished. Cade Onder is a freelancer for IGN&#039;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. ]]></description>
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<pubDate>Fri, 31 Jul 2026 00:41:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Elder, Scrolls, Online, Content, Delayed, 2027, Following, Xbox, Layoffs</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2025/07/09/blogroll-esov2-1752053529913.png" crossorigin="anonymous"> <a class="bb_link" href="https://www.ign.com/games/the-elder-scrolls-online" target="_blank" rel="">The Elder Scrolls Online</a> is undergoing some setbacks as a result of <a class="bb_link" href="https://www.ign.com/articles/xbox-reset-halo-elder-scrolls-fallout-opinion" target="_blank" rel="">Xbox's recent reset</a> and associated layoffs.<br><br> There has been a lot of speculation over <a class="bb_link" href="https://www.ign.com/articles/the-elder-scrolls-online-has-reportedly-lost-as-much-as-half-of-its-development-team-as-its-roadmap-is-being-re-evaluated" target="_blank" rel="">the future of ESO</a> for about a month now, and the team behind the game has stepped forward to clear the air. In <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.elderscrollsonline.com%2Fen-us%2Fnews%2Fpost%2F70213" target="_blank" rel=" noopener">a new blog post</a> from game director Nick Giacomini, it is made clear that Elder Scrolls Online will continue and isn't on the verge of being shut down. <br><br> "Recently, we've been through a number of organizational changes and departures of teammates who helped shape The Elder Scrolls Online," he wrote. "We are profoundly grateful for everything they've contributed to the game and the community we've built together.<br><br> "At the same time, we've seen a lot of questions about what these changes mean for ESO. So let me be clear: ESO is here to stay, and our team is dedicated to the future of this game. Our focus hasn't changed. It is continuing to grow The Elder Scrolls Online and build upon the world millions of players call home."<br><br> Giacomini also outlined the team's plans to support the game going forward. He reaffirmed the recent news that ZeniMax Online Studios will be closely collaborating with Bethesda Game Studios on the future of The Elder Scrolls and stated that will give the team "new opportunities to share ideas" and create better experiences for players.<br><br> Unfortunately, the team is also delaying some content. Due to the recent restructuring at all Xbox-owned studios, the team has had to delay content in order to make sure it meets a level of quality that everyone can be satisfied with. So, the new Crimson Veldt trial, class and combat refreshes, and update 52 are all being pushed back to 2027.<br><br> "Instead of rushing to hit a previously announced deadline, we are giving our teams the runway they need to do things right," said the game director. "Some of our upcoming additions, like the Class and Combat Refresh and our new Trial, are highly complex, and we want to ensure they hit the mark before we put them in your hands."<br><br> There will still be plenty of content coming to Elder Scrolls Online in 2026, though. New stories, quests, and events are coming throughout the fall in addition to a new rumor system and quality of life upgrades. These pieces of content will roll out across September and October as part of Season 1 and Season 2.<br><br> As already noted, ZOS is also working closely with Bethesda Game Studio on the future of the IP. It's believed the studio will be assisting <a class="bb_link" href="https://www.ign.com/articles/bethesda-reveals-roadmap-the-elder-scrolls-6-fallout-5-obsidians-new-fallout-game-several-remaster-projects-and-more-all-confirmed" target="_blank" rel="">on the development of The Elder Scrolls 6</a>, arguably the most important game that Xbox has on the horizon. The stakes are pretty high given the state of Xbox and the fact Starfield failed to meet expectations for many players. Bethesda will likely need all the help it can get to give something that justifies the long wait for this game.<br><br> Bethesda is also continuing to support its other big IP, Fallout. Remasters of Fallout 3 and New Vegas are in the works in addition to a new Fallout game from Obsidian Entertainment. Bethesda has also <a class="bb_link" href="https://www.ign.com/articles/fallout-5-everything-todd-howard-has-said-about-bethesdas-new-game" target="_blank" rel="">entered pre-production on Fallout 5</a>, likely to ensure the team can make the jump to it after The Elder Scrolls 6 is finished.<br><br> <i>Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</i><br><br>]]> </content:encoded>
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<title>Valve Says Steam Machine Reservations Will Be Filled By End of 2026</title>
<link>https://xinker.org/valve-says-steam-machine-reservations-will-be-filled-by-end-of-2026</link>
<guid>https://xinker.org/valve-says-steam-machine-reservations-will-be-filled-by-end-of-2026</guid>
<description><![CDATA[  The Steam Machine has been out for about a month, but despite the eye-watering price, the console-PC hybrid has quite an extensive reservation list. And now Valve has come out with a blog post, saying anyone currently with a reservation list email will be able to buy the Steam Machine by the end of the year.  When the Steam Machine first came out, Valve put up a page allowing people to reserve the Steam Machine. Then, accounts were chosen at random and either placed on a reservation list or a waitlist. It&#039;s not clear how many people signed up for a Steam Machine, but it was apparently enough that it&#039;s going to take Valve the rest of the year to fulfill the orders.  It doesn&#039;t seem like every region has the same level of demand, though. Valve said in its blog that some people might move off of the waitlist and onto the reservation list depending on the region. In some regions, even, Valve has fulfilled its reservation list.  Valve told me in June that it expected to struggle to fulfill demand for the Steam Machine due to the ongoing RAM crisis. I don&#039;t know how much demand is there, but at least in my region, the Steam Machine is at the top of the Top Sellers list. Valve will probably never reveal exactly how many units it sells.  The company also took the opportunity to release the CAD files for the Steam Machine&#039;s exterior, so you can finally 3D print your own skins and face plates. Valve has also released FSR 4.1 support onto the experimental fork of Proton, for games that support FSR upgrade.  The Steam Machine has had a bit of a rocky launch. Not only did the RAM crisis – which is getting worse – force Valve to release the mini PC for a much higher price than it originally planned, but the company has had to https://www.ign.com/articles/valve-now-claims-steam-machine-is-capable-of-up-to-4k. It doesn&#039;t help that the Steam Machine is only about as powerful as the base PS5, but you can easily build a PC with SteamOS and better performance, if you don&#039;t mind a bigger machine.  Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/06/18/steam-machine-3-1781800160250.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 00:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Valve, Says, Steam, Machine, Reservations, Will, Filled, End, 2026</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/06/18/steam-machine-3-1781800160250.jpg" crossorigin="anonymous"> The <a class="bb_link" href="https://www.ign.com/articles/steam-machine-review" target="_blank" rel="">Steam Machine</a> has been out for about a month, but despite the eye-watering price, the console-PC hybrid has quite an extensive reservation list. And now Valve has come out with a <a class="bb_link" href="https://store.steampowered.com/news/group/45479024?emclan=103582791475000432&emgid=698770449667981836" target="_blank" rel="">blog post</a>, saying anyone currently with a reservation list email will be able to buy the Steam Machine by the end of the year. <br><br> When the Steam Machine first came out, Valve put up a page allowing people to reserve the Steam Machine. Then, accounts were chosen at random and either placed on a reservation list or a waitlist. It's not clear how many people signed up for a Steam Machine, but it was apparently enough that it's going to take Valve the rest of the year to fulfill the orders. <br><br> It doesn't seem like every region has the same level of demand, though. Valve said in its blog that some people might move off of the waitlist and onto the reservation list depending on the region. In some regions, even, Valve has fulfilled its reservation list. <br><br> Valve told me in June that <a class="bb_link" href="https://www.ign.com/articles/steam-machine-interview" target="_blank" rel="">it expected to struggle to fulfill demand for the Steam Machine</a> due to the ongoing RAM crisis. I don't know how much demand is there, but at least in my region, the Steam Machine is at the top of the Top Sellers list. Valve will probably never reveal exactly how many units it sells. <br><br> The company also took the opportunity to release the CAD files for the Steam Machine's exterior, so you can finally 3D print your own skins and face plates. Valve has also released FSR 4.1 support onto the experimental fork of Proton, for games that support FSR upgrade. <br><br> The Steam Machine has had a bit of a rocky launch. Not only did the RAM crisis – <a class="bb_link" href="https://www.ign.com/articles/steam-machine-engineers-at-valve-signal-grim-future-as-memory-crisis-is-still-getting-worse" target="_blank" rel="">which is getting worse</a> – force Valve to release the mini PC for a <a class="bb_link" href="https://www.ign.com/articles/the-steam-machine-was-originally-meant-to-cost-about-750" target="_blank" rel="">much higher price than it originally planned</a>, but the company has had to <a class="bb_link" href="https://www.ign.com/articles/valve-now-claims-steam-machine-is-capable-of-up-to-4k" target="_blank" rel="">https://www.ign.com/articles/valve-now-claims-steam-machine-is-capable-of-up-to-4k</a>. It doesn't help that the <a class="bb_link" href="https://www.ign.com/articles/steam-machine-vs-ps5-how-does-valves-new-mini-pc-stack-up" target="_blank" rel="">Steam Machine is only about as powerful as the base PS5</a>, but you can easily <a class="bb_link" href="https://www.ign.com/articles/how-to-build-a-better-steam-machine-for-slightly-less" target="_blank" rel="">build a PC with SteamOS and better performance</a>, if you don't mind a bigger machine. <br><br> <i>Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her </i><a class="bb_link" href="https://twitter.com/jackiecobra" target="_blank" rel=""><i>@Jackiecobra</i></a><br><br>]]> </content:encoded>
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<title>How a Skyrim Username Error Left an Innocent Man to Serve 18 Months in Jail</title>
<link>https://xinker.org/how-a-skyrim-username-error-left-an-innocent-man-to-serve-18-months-in-jail</link>
<guid>https://xinker.org/how-a-skyrim-username-error-left-an-innocent-man-to-serve-18-months-in-jail</guid>
<description><![CDATA[  An innocent Canadian wrongly served 18 months in prison after Wisconsin police misspelled his Skyrim-inspired internet username. Brandon Klayme from Halifax, Nova Scotia, was arrested in 2020 on charges of child luring and possession of child sex abuse imagery, after his username on chat app Kik was tracked down by U.S. cops.  But police made an error when identifying that Elder Scrolls IV: Skyrim username, Klayme&#039;s lawyers have now proven, finally securing their client&#039;s innocence six years later — and long after he served 18 months behind bars for crimes that someone else committed. The case&#039;s 12-year-old victim identified the man talking to them on Kik as operating under the username &quot;fus__ro_dah,&quot; a reference to Skyrim&#039;s infamous dragon language shout. Klayme, meanwhile, used the username &quot;fus_ro_dah,&quot; a difference of one underscore. In an affidavit submitted for his appeal seen by CBC News, Klayme said this difference had been &quot;a subtle mistake that changed the course of my life.&quot; &quot;We noticed the problem when we were working on the appeal arguments this spring,&quot; Klayme&#039;s defence lawyer Zeb Brown told CBC News. &quot;We were trying to figure out why the digital forensic evidence pointed at him given his denial of any involvement.&quot; &quot;If the correct username had been used at the start of the investigation, the subsequent steps in the investigation would not have led to Mr. Klayme,&quot; a subsequent appeal board declared. &quot;In these circumstances, Mr. Klayme is factually innocent of the offences. He should never have been charged, let alone convicted.&quot; As yet, there&#039;s no word on whether Klayme will pursue any further claim for damages after it&#039;s now been shown that he was falsely imprisoned. For now, however, his name has been cleared.  Earlier this month, Skyrim publisher Bethesda announced that its beloved RPG had now officially crossed the 65 million units sold milestone, joining fellow fantasy role-playing game The Witcher 3 as one of the top 10 best-selling games of all time. Confirmation came from Bethesda boss Todd Howard, who outlined the company’s lineup of games following Xbox’s latest round of layoffs, with The Elder Scrolls 6 now a priority. Tom Phillips is IGN&#039;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social ]]></description>
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<pubDate>Fri, 31 Jul 2026 00:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>How, Skyrim, Username, Error, Left, Innocent, Man, Serve, Months, Jail</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2023/05/01/skyrimspecialedition-1280-1510795773755-1626181651526-1682920471357.jpg" crossorigin="anonymous"> An innocent Canadian wrongly served 18 months in prison after Wisconsin police misspelled his Skyrim-inspired internet username.<br><br> Brandon Klayme from Halifax, Nova Scotia, was arrested in 2020 on charges of child luring and possession of child sex abuse imagery, after his username on chat app Kik was tracked down by U.S. cops. <br><br> But police made an error when identifying that <a class="bb_link" href="https://www.ign.com/games/the-elder-scrolls-v-skyrim" target="_blank" rel="">Elder Scrolls IV: Skyrim</a> username, Klayme's lawyers have now proven, finally securing their client's innocence six years later — and long after he served 18 months behind bars for crimes that someone else committed.<br><br> The case's 12-year-old victim identified the man talking to them on Kik as operating under the username "fus__ro_dah," a reference to Skyrim's infamous dragon language shout. Klayme, meanwhile, used the username "fus_ro_dah," a difference of one underscore.<br><br> In an affidavit submitted for his appeal seen by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fca.news.yahoo.com%2Fsubtle-mistake-single-underscore-led-004333201.html" target="_blank" rel=" noopener">CBC News</a>, Klayme said this difference had been "a subtle mistake that changed the course of my life."<br><br> "We noticed the problem when we were working on the appeal arguments this spring," Klayme's defence lawyer Zeb Brown told CBC News. "We were trying to figure out why the digital forensic evidence pointed at him given his denial of any involvement."<br><br> "If the correct username had been used at the start of the investigation, the subsequent steps in the investigation would not have led to Mr. Klayme," a subsequent appeal board declared. "In these circumstances, Mr. Klayme is factually innocent of the offences. He should never have been charged, let alone convicted."<br><br> As yet, there's no word on whether Klayme will pursue any further claim for damages after it's now been shown that he was falsely imprisoned. For now, however, his name has been cleared. <br><br> Earlier this month, Skyrim publisher Bethesda announced that its beloved RPG had now officially crossed the 65 million units sold milestone, joining fellow fantasy role-playing game The Witcher 3 as one of the top 10 best-selling games of all time. Confirmation came from Bethesda boss Todd Howard, who <a class="bb_link" href="https://www.ign.com/articles/bethesda-reveals-roadmap-the-elder-scrolls-6-fallout-5-obsidians-new-fallout-game-several-remaster-projects-and-more-all-confirmed" target="_blank" rel="">outlined the company’s lineup of games following Xbox’s latest round of layoffs</a>, with <a class="bb_link" href="https://www.ign.com/games/the-elder-scrolls-vi" target="_blank" rel="">The Elder Scrolls 6</a> now a priority.<br><br> <i>Tom Phillips is IGN's News Editor. You can reach Tom at <a href="mailto:tom_phillips@ign.com">tom_phillips@ign.com</a> or find him on Bluesky </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Ftomphillipseg.bsky.social" target="_blank" rel=" noopener">@tomphillipseg.bsky.social</a><br><br>]]> </content:encoded>
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<title>2026/07/31 (Fri) Patty&amp;apos;s Birthday! New “Birthday Outfit” arrives!</title>
<link>https://xinker.org/20260731-fri-pattys-birthday-new-birthday-outfit-arrives</link>
<guid>https://xinker.org/20260731-fri-pattys-birthday-new-birthday-outfit-arrives</guid>
<description><![CDATA[ Thanks for playing “DEAD OR ALIVE Xtreme Venus Vacation!”The following will be held from 2026/07/30 (Thu) 16:00 UTC.   “Patty&#039;s Birthday Gacha” starts!  Commemorative SSR Swimsuit “Nocturne Romanza (Patty)” arrives!  “Patty&#039;s Birthday Fest” also starts!   “Patty&#039;s Birthday Commemorative V Stone Pack” and “Patty&#039;s Birthday Present Set”  now on sale! Click the links above to jump to their corresponding notification.Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!” ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/34774052/8a423883e25889abeb647ff2be26368070d296ef.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 00:35:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>20260731, Fri, Pattys, Birthday, New, “Birthday, Outfit”, arrives</media:keywords>
<content:encoded><![CDATA[Thanks for playing “DEAD OR ALIVE Xtreme Venus Vacation!”<br><br>The following will be held from 2026/07/30 (Thu) 16:00 UTC. <ul class="bb_ul"><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fbirthday_gl_0818_260730_1_0_f9c9ddbe7078b18b15c9059f3acc980c926554e4150db17a367d525633427600_en.html%3FGameView%3DN" target="_blank" rel=" noopener"> “Patty's Birthday Gacha” </a>starts! <b> Commemorative SSR Swimsuit “Nocturne Romanza (Patty)” arrives! </b><br><br><b> “Patty's Birthday Fest” also starts! </b><br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Finfo_gl_0818_260730_1_0_86f9c34861974458143d0d6c683fc602ad380860f5cd946c12abfa31b6092e8b_en.html%3FGameView%3DN" target="_blank" rel=" noopener"> “Patty's Birthday Commemorative V Stone Pack” and “Patty's Birthday Present Set” </a> now on sale! </li></ul>Click the links above to jump to their corresponding notification.<br><br><br>Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”<br><br><div data-youtube="0oGQl93snrY" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>Space Marine 2 now has Steam Workshop support &#45; here&amp;apos;s what we want to see first</title>
<link>https://xinker.org/space-marine-2-now-has-steam-workshop-support-heres-what-we-want-to-see-first</link>
<guid>https://xinker.org/space-marine-2-now-has-steam-workshop-support-heres-what-we-want-to-see-first</guid>
<description><![CDATA[  The addition of Steam Workshop support for Warhammer 40k Space Marine 2 opens up the potential for all manner of easily accessible mods. Read the full story on PCGamesN: Space Marine 2 now has Steam Workshop support - here&#039;s what we want to see first ]]></description>
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<pubDate>Fri, 31 Jul 2026 00:32:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Space, Marine, now, has, Steam, Workshop, support, heres, what, want, see, first</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/warhammer-40k-space-marine-2-steam-workshop-support-astartes-overhaul.jpg" crossorigin="anonymous"> The addition of Steam Workshop support for Warhammer 40k Space Marine 2 opens up the potential for all manner of easily accessible mods.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fwarhammer-40k-space-marine-2%2Fsteam-workshop-update" target="_blank" rel=" noopener">Space Marine 2 now has Steam Workshop support - here's what we want to see first</a><br><br>]]> </content:encoded>
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<title>The Last of Us Part 2 multiplayer mod finishing what Naughty Dog started now supports 4v4 matches after &amp;quot;big milestone&amp;quot; update</title>
<link>https://xinker.org/the-last-of-us-part-2-multiplayer-mod-finishing-what-naughty-dog-started-now-supports-4v4-matches-after-big-milestone-update</link>
<guid>https://xinker.org/the-last-of-us-part-2-multiplayer-mod-finishing-what-naughty-dog-started-now-supports-4v4-matches-after-big-milestone-update</guid>
<description><![CDATA[  The Last of Us Part 2 modders are looking to do what Naughty Dog sadly couldn&#039;t and finally come out with a worthy successor to The Last of Us Factions, the first game&#039;s surprisingly thrilling multiplayer mode.  The Last of Us Factions launched in an era where single-player games regularly came out with supplementary online modes that mostly felt like afterthoughts, but Factions&#039; tense scrambles and meta progression made it a fan-favorite regardless – so much so that Naughty Dog eventually started working on a standalone follow-up called The Last of Us Online, which fell victim to PlayStation&#039;s flailing live-service plans.  Modder Speclizer isn&#039;t letting the dream of The Last of Us Online die so easily, though. Work on a multiplayer mod for The Last of Us Part 2 began at the start of the year, and the team recently &quot;hit quite a big milestone&quot; to get competitive 4v4 matches working ahead of the project&#039;s planned launch in September (thanks, PC Gamer). The mod previously only supported 1v1 and then 2v2 games.  Today we hit quite a big milestone in the development of the TLOU 2 Multiplayer mod, we can now have matches up to 4v4, previously we were limited to 1v1s only. Here&#039;s some highlights from a few of our 2v2 matches!#TheLastofUsMultiplayer pic.twitter.com/Kwj3Ry1o1QJuly 28, 2026 The modder has been pretty open about the mod&#039;s progress for months now. As recently as last week, they were &quot;looking to implement Naughty Dog level animation sync&quot; and were exploring how the studio pulled it off in Uncharted 4 and The Last of Us Factions.  There&#039;s no telling how feature-full or beefed up the mod will be come September, but it&#039;s shaping up to be a really ambitious fan-made outing based on the info that&#039;s already public. Leaderboards are in, there&#039;s a map based on the sequel&#039;s Seraphite Forest area, the mod&#039;s pause menu is a replica of the original Factions one, and there&#039;s even a matchmaking system.https://www.youtube-nocookie.com/embed/uYoB2mxUTZ0 Basically, the mod has a couple months to go and already looks like it&#039;s a full-fledged, competent online translation of a famously single-player series, using the basic bones and assets and animations from The Last of Us Part 2. We might never find out what Naughty Dog had in store with The Last of Us Online, but PC players can get finally get a taste of the series&#039; multiplayer action, at least. The Last of Us Online was &quot;the best multiplayer game&quot; many Naughty Dog devs had &quot;ever played,&quot; ex game director says. [/url] ]]></description>
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<pubDate>Fri, 31 Jul 2026 00:32:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Last, Part, multiplayer, mod, finishing, what, Naughty, Dog, started, now, supports, 4v4, matches, after, big, milestone, update</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/me6RxmJ2A77xZ5Uwd6oDRJ-1280-80.jpg" crossorigin="anonymous"> The Last of Us Part 2 modders are looking to do what <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fnaughty-dog-cancels-the-last-of-us-multiplayer-game-after-nearly-four-years-of-work%2F" target="_blank" rel=" noopener">Naughty Dog sadly couldn't</a> and finally come out with a worthy successor to The Last of Us Factions, the first game's surprisingly thrilling multiplayer mode. <br><br> The Last of Us Factions launched in an era where single-player games regularly came out with supplementary online modes that mostly felt like afterthoughts, but Factions' tense scrambles and meta progression made it a fan-favorite regardless – so much so that Naughty Dog eventually started working on a standalone follow-up called <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-last-of-us%2Fcancelled-the-last-of-us-online-game-was-great-but-former-playstation-exec-says-naughty-dog-had-to-scrap-it-after-bungie-told-them-how-much-work-it-would-be%2F" target="_blank" rel=" noopener">The Last of Us Online</a>, which fell victim to PlayStation's <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffps%2Famid-marathons-ongoing-struggles-and-concords-closure-after-just-2-weeks-sony-admits-the-whole-playstation-live-service-strategy-thing-isnt-entirely-going-smoothly%2F" target="_blank" rel=" noopener">flailing live-service plans</a>. <br><br> Modder Speclizer isn't letting the dream of The Last of Us Online die so easily, though. Work on a multiplayer mod for The Last of Us Part 2 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-last-of-us%2Fthe-last-of-us-2-multiplayer-might-still-be-possible-thanks-to-modding-efforts-2-years-after-naughty-dog-officially-canceled-its-online-spin-off%2F" target="_blank" rel=" noopener">began at the start of the year</a>, and the team recently "hit quite a big milestone" to get competitive 4v4 matches working ahead of the project's planned launch in September (<a class="bb_link" href="https://www.pcgamer.com/games/action/the-last-of-us-multiplayer-mod-has-hit-a-big-milestone-as-it-prepares-for-launch-in-september/" target="_blank" rel="">thanks, PC Gamer</a>). The mod previously only supported 1v1 and then 2v2 games. <br><br> Today we hit quite a big milestone in the development of the TLOU 2 Multiplayer mod, we can now have matches up to 4v4, previously we were limited to 1v1s only. Here's some highlights from a few of our 2v2 matches!#TheLastofUsMultiplayer <a class="bb_link" href="http://pic.twitter.com/Kwj3Ry1o1Q" target="_blank" rel="">pic.twitter.com/Kwj3Ry1o1Q</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2082168785704792309" target="_blank" rel="">July 28, 2026</a><br><br> The modder has been pretty open about the mod's progress for months now. As recently as <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FSpeclizer_%2Fstatus%2F2079999160770502863" target="_blank" rel=" noopener">last week</a>, they were "looking to implement Naughty Dog level animation sync" and were exploring how the studio pulled it off in Uncharted 4 and The Last of Us Factions. <br><br> There's no telling how feature-full or beefed up the mod will be come September, but it's shaping up to be a really ambitious fan-made outing based on the info that's already public. Leaderboards are in, there's a map based on the sequel's <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FSpeclizer_%2Fstatus%2F2077445668507939232" target="_blank" rel=" noopener">Seraphite Forest area</a>, the mod's pause menu is <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FSpeclizer_%2Fstatus%2F2071639835392041031%3Fs%3D20" target="_blank" rel=" noopener">a replica of the original Factions</a> one, and there's even a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FSpeclizer_%2Fstatus%2F2066958769657966646" target="_blank" rel=" noopener">matchmaking system</a>.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FuYoB2mxUTZ0" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/uYoB2mxUTZ0</a> Basically, the mod has a couple months to go and already looks like it's a full-fledged, competent online translation of a famously single-player series, using the basic bones and assets and animations from The Last of Us Part 2. We might never find out what Naughty Dog had in store with The Last of Us Online, but PC players can get finally get a taste of the series' multiplayer action, at least.<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-last-of-us%2Fthe-last-of-us-online-was-the-best-multiplayer-game-many-naughty-dog-devs-had-ever-played-ex-game-director-says%2F" target="_blank" rel=" noopener"><i>The Last of Us Online was "the best multiplayer game" many Naughty Dog devs had "ever played," ex game director says.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Dawn of War 4&amp;apos;s Necrons bring back a classic Warcraft 3 and Starcraft mechanic</title>
<link>https://xinker.org/dawn-of-war-4s-necrons-bring-back-a-classic-warcraft-3-and-starcraft-mechanic</link>
<guid>https://xinker.org/dawn-of-war-4s-necrons-bring-back-a-classic-warcraft-3-and-starcraft-mechanic</guid>
<description><![CDATA[  The undead androids want to spread their Dominion to the stars, and across DoW4&#039;s map, with an economy that riffs on classic RTS game designs. Read the full story on PCGamesN: Dawn of War 4&#039;s Necrons bring back a classic Warcraft 3 and Starcraft mechanic ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/warhammer-40k-dawn-of-war-4-necron-faction-deep-dive.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 00:32:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dawn, War, 4s, Necrons, bring, back, classic, Warcraft, and, Starcraft, mechanic</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/warhammer-40k-dawn-of-war-4-necron-faction-deep-dive.jpg" crossorigin="anonymous"> The undead androids want to spread their Dominion to the stars, and across DoW4's map, with an economy that riffs on classic RTS game designs.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fwarhammer-40k-dawn-of-war-4%2Fnecron-deep-dive" target="_blank" rel=" noopener">Dawn of War 4's Necrons bring back a classic Warcraft 3 and Starcraft mechanic</a><br><br>]]> </content:encoded>
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<title>Valve assures everyone on the Steam Machine reservation list they &amp;quot;will have the option to purchase by the end of this year&amp;quot;</title>
<link>https://xinker.org/valve-assures-everyone-on-the-steam-machine-reservation-list-they-will-have-the-option-to-purchase-by-the-end-of-this-year</link>
<guid>https://xinker.org/valve-assures-everyone-on-the-steam-machine-reservation-list-they-will-have-the-option-to-purchase-by-the-end-of-this-year</guid>
<description><![CDATA[  Despite the high demand for its hardware, the lengthy delays for its launch, and a shortage of computing parts to manufacture them with, Valve is reassuring us that it&#039;s staying on pace with Steam Machine orders. In fact, the brand says anyone currently on the reserve list for the best gaming PC alternative will have the option to buy before the year is out. Conversely, Valve previously said that the Steam Controller is in such high demand that it will be running late until 2027. The brand issued an update via blog post to report its progress on Steam Machine supply and demand. &quot;We’re fulfilling orders on a daily basis, sending out emails to reservation holders with the option to purchase in the order in which they landed on the list post-randomization&quot;, it reads.  &quot;We expect everyone in the reservation queue will have the option to purchase by the end of this year.&quot; Of course, the caveat here is that this changes per region, and per SKU/bundle of the Steam Machine you&#039;ve reserved. Numbers of all of these configurations will vary from region to region, and so comparing to the pace of orders in different territories probably isn&#039;t an accurate marker of how long you&#039;ll need to wait.   (Image credit: Valve) There&#039;s also the waitlist to think about, as not everyone was able to reserve the mini-PC/console right away. &quot;Importantly, no one on the waitlist is leapfrogging over anyone currently holding a reservation;&quot; Valve said on the matter. &quot;We&#039;re only dipping into waitlists if and when we reach the end of the reservation queue for that product and region.&quot; Valve says folks on the reservation list should expect an email to offer a chance to purchase, and if they still plan to buy the Machine, they need to act on it within 72 hours or risk being left to the side: &quot;If you have a reservation, you can expect an email offering you the chance to purchase by the end of the year. If you have a spot on one of the waitlists, there is a chance you could be moved into reservations depending on which product you&#039;re on the list for; in those instances we will email you about your new reservation status first, with a purchase email to follow once your spot in that queue comes up.&quot;  (Image credit: Valve) Elsewhere in the blog post, Valve also said there had been updates to the performance of the Steam Machine, specifically that FSR4.1 is now available on Proton Experimental for titles supporting the FSR upgrade. Moreover, the CAD file for Steam Machine external geometry is available for download. Valve making optimistic statements about its progress with Steam Machine orders could be a sign of hope for those eagerly awaiting an announcement about the Steam Frame. Although we haven&#039;t heard about the new VR headset&#039;s price and launch date, we&#039;ve been seeing similar signposting to that of before the Steam Machine and Steam Controller&#039;s launch. If Valve is making progress with the demand of the Machine, maybe its new VR headset isn&#039;t too far off. If you&#039;re looking to build your own rig instead, you&#039;ll need to know more about the best CPU for gaming, the best graphics card, and the best RAM for gaming. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/CzYELuUqL9J66h6vwn7gmM-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 00:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Valve, assures, everyone, the, Steam, Machine, reservation, list, they, will, have, the, option, purchase, the, end, this, year</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/CzYELuUqL9J66h6vwn7gmM-1280-80.jpg" crossorigin="anonymous"> Despite the high demand for its hardware, the lengthy delays for its launch, and a shortage of computing parts to manufacture them with, Valve is reassuring us that it's staying on pace with Steam Machine orders. In fact, the brand says anyone currently on the reserve list for the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-gaming-pc-pre-builds" target="_blank" rel=" noopener">best gaming PC</a> alternative will have the option to buy before the year is out.<br><br> Conversely, Valve previously said that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fgaming-controllers%2Fvalve-seems-to-have-a-steam-controller-backlog-on-its-hands-so-youll-want-to-grab-the-steam-machine-bundle-to-dodge-waiting-until-next-year" target="_blank" rel=" noopener">the Steam Controller is in such high demand that it will be running late until 2027</a>. The brand issued an update via <a class="bb_link" href="https://steamcommunity.com/groups/steam_hardware/announcements/detail/698770449667981837" target="_blank" rel="">blog post</a> to report its progress on Steam Machine supply and demand.<br><br> "We’re fulfilling orders on a daily basis, sending out emails to reservation holders with the option to purchase in the order in which they landed on the list post-randomization", it reads. <br><br> "We expect everyone in the reservation queue will have the option to purchase by the end of this year."<br><br> Of course, the caveat here is that this changes per region, and per SKU/bundle of the Steam Machine you've reserved. Numbers of all of these configurations will vary from region to region, and so comparing to the pace of orders in different territories probably isn't an accurate marker of how long you'll need to wait. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/f4apAGuPrKz64XtkQrhTfV.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Valve)</u> There's also the waitlist to think about, as not everyone was able to reserve the mini-PC/console right away. "Importantly, no one on the waitlist is leapfrogging over anyone currently holding a reservation;" Valve said on the matter. "We're only dipping into waitlists if and when we reach the end of the reservation queue for that product and region."<br><br> Valve says folks on the reservation list should expect an email to offer a chance to purchase, and if they still plan to buy the Machine, they need to act on it within 72 hours or risk being left to the side:<br><br> "If you have a reservation, you can expect an email offering you the chance to purchase by the end of the year. If you have a spot on one of the waitlists, there is a chance you could be moved into reservations depending on which product you're on the list for; in those instances we will email you about your new reservation status first, with a purchase email to follow once your spot in that queue comes up."<br><br> <img src="https://cdn.mos.cms.futurecdn.net/QQRGeHu35LYdh4kvzaSNtj.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Valve)</u> Elsewhere in the blog post, Valve also said there had been updates to the performance of the Steam Machine, specifically that FSR4.1 is now available on Proton Experimental for titles supporting the FSR upgrade. Moreover, the CAD file for Steam Machine external geometry is available for download.<br><br> Valve making optimistic statements about its progress with Steam Machine orders could be a sign of hope for those eagerly awaiting an announcement about the Steam Frame. Although we haven't heard about the new <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fthe-best-vr-headset" target="_blank" rel=" noopener">VR headset</a>'s price and launch date, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fvr%2Fthe-stage-seems-set-for-the-steam-frames-arrival-as-vr-headset-shipments-are-sitting-in-warehouses-but-valve-is-apparently-still-working-on-its-gamepad-mode" target="_blank" rel=" noopener">we've been seeing similar signposting to that of before the Steam Machine and Steam Controller's launch</a>. If Valve is making progress with the demand of the Machine, maybe its new VR headset isn't too far off.<br><br> <i>If you're looking to build your own rig instead, you'll need to know more about the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-cpu-for-gaming-pc" target="_blank" rel=" noopener"><i>best CPU for gaming</i></a><i>, the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-pc-graphics-cards" target="_blank" rel=" noopener"><i>best graphics card</i></a><i>, and the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-ram-for-gaming" target="_blank" rel=" noopener"><i>best RAM for gaming</i></a><i>.</i><br><br> [/url]]]> </content:encoded>
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<title>Helldivers 2&amp;apos;s Warhammer crossover arrives next month, bringing the Bolt Pistol and other 40K weapons as well as some extremely appropriate armor</title>
<link>https://xinker.org/helldivers-2s-warhammer-crossover-arrives-next-month-bringing-the-bolt-pistol-and-other-40k-weapons-as-well-as-some-extremely-appropriate-armor</link>
<guid>https://xinker.org/helldivers-2s-warhammer-crossover-arrives-next-month-bringing-the-bolt-pistol-and-other-40k-weapons-as-well-as-some-extremely-appropriate-armor</guid>
<description><![CDATA[  The crossover we&#039;ve been waiting for is finally about to arrive. Warhammer 40,000 is coming to Helldivers 2 in the form of new weapons, armor, stratagems and more, to make destroying the bugs and robots even easier than before. Developer Arrowhead Game Studios has shared a trailer revealing everything in the Helldivers 2 Warhammer 40K Warbond, and there&#039;s plenty to dig into. Right off the bat, and I think we all expected this, the Bolt Pistol is being added to the armory. A safe, sturdy piece of kit that&#039;ll reduce any insect to flailing limbs. Then you&#039;ve the Meltamine, used against Automatons in the video to demonstrate its usefulness against metal and heavy armor. Anything that gives robot scum and even worse day is perfectly fine by me. Preferable, even.https://www.youtube-nocookie.com/embed/h-j-SpRxhHo The Hot Shot Marksman Rifle rounds out the standard weapons, a semi-automatic sniper made for picking out headshots when faced with a maelstrom of enemies. Ideal for giving cover, or staving off a wave of insects from a distance. While these can be used for your loadouts, the Meltagun is a new stratagem. I gawked at first at the notion of this not being something I can lock and load as soon as I drop in, but then seeing it in action, I get it. Melting things by pulling a trigger is a power you should earn, and only for a limited time. Two sets of armor accompany these, inspired by the Astra Militarum&#039;s Kasrkin, which are certainly far more appropriate for Super Earth&#039;s loyal army of death-prone soldiers than the more robust, superhuman Space Marines of the 40K universe, for example. Otherwise, there&#039;s a smattering of other minor changes that&#039;ll come in tow. It all looks like a lot of fun, especially if you like war, and boy howdy, do I like war.  The Warhammer 40,000 collaboration kicks off on August 12. Helldivers 2 targets Super Credit cheaters with &quot;radically improved&quot; tools, but not everyone&#039;s on board with Arrowhead&#039;s announcement. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/DJTYczzN6yfSVHJhNtCFzk-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 00:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Helldivers, 2s, Warhammer, crossover, arrives, next, month, bringing, the, Bolt, Pistol, and, other, 40K, weapons, well, some, extremely, appropriate, armor</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/DJTYczzN6yfSVHJhNtCFzk-1280-80.jpg" crossorigin="anonymous"> The crossover we've been waiting for is finally about to arrive. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fwarhammer-40-000%2F" target="_blank" rel=" noopener">Warhammer 40,000</a> is coming to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fhelldivers-2%2F" target="_blank" rel=" noopener">Helldivers 2</a> in the form of new weapons, armor, stratagems and more, to make destroying the bugs and robots even easier than before.<br><br> Developer Arrowhead Game Studios has shared a trailer revealing everything in the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthird-person-shooter%2Fhelldivers-2-warhammer-40k-warbond%2F" target="_blank" rel=" noopener">Helldivers 2 Warhammer 40K Warbond</a>, and there's plenty to dig into. Right off the bat, and I think we all expected this, the Bolt Pistol is being added to the armory. A safe, sturdy piece of kit that'll reduce any insect to flailing limbs.<br><br> Then you've the Meltamine, used against Automatons in the video to demonstrate its usefulness against metal and heavy armor. Anything that gives robot scum and even worse day is perfectly fine by me. Preferable, even.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2Fh-j-SpRxhHo" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/h-j-SpRxhHo</a> The Hot Shot Marksman Rifle rounds out the standard weapons, a semi-automatic sniper made for picking out headshots when faced with a maelstrom of enemies. Ideal for giving cover, or staving off a wave of insects from a distance.<br><br> While these can be used for your loadouts, the Meltagun is a new stratagem. I gawked at first at the notion of this not being something I can lock and load as soon as I drop in, but then seeing it in action, I get it. Melting things by pulling a trigger is a power you should earn, and only for a limited time.<br><br> Two sets of armor accompany these, inspired by the Astra Militarum's Kasrkin, which are certainly far more appropriate for Super Earth's loyal army of death-prone soldiers than the more robust, superhuman Space Marines of the 40K universe, for example. Otherwise, there's a smattering of other minor changes that'll come in tow. It all looks like a lot of fun, especially if you like war, and boy howdy, do I like war. <br><br> The Warhammer 40,000 collaboration kicks off on August 12.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthird-person-shooter%2Fhelldivers-2-targets-super-credit-cheaters-with-radically-improved-tools-but-not-everyones-on-board-with-arrowheads-announcement%2F" target="_blank" rel=" noopener"><i>Helldivers 2 targets Super Credit cheaters with "radically improved" tools, but not everyone's on board with Arrowhead's announcement.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Final Fantasy 14 is great and all, but Yoshi&#45;P would &amp;quot;tackle completely new game designs and values&amp;quot; if he were to make another MMO</title>
<link>https://xinker.org/final-fantasy-14-is-great-and-all-but-yoshi-p-would-tackle-completely-new-game-designs-and-values-if-he-were-to-make-another-mmo</link>
<guid>https://xinker.org/final-fantasy-14-is-great-and-all-but-yoshi-p-would-tackle-completely-new-game-designs-and-values-if-he-were-to-make-another-mmo</guid>
<description><![CDATA[  Final Fantasy 14 director Naoki &quot;Yoshi-P&quot; Yoshida has big plans for the MMO with its new expansion Evercold – but if he were to work on a separate online game, he might take a bit of a different path than he has with the Square Enix gem. The beloved lead reveals as much in a new interview with GamesRadar+, first explaining how, for Evercold, he &quot;chose to steer FF14 towards &#039;change&#039; in pursuit of creating even more enjoyment and evolving further. I felt that, in terms of mindset and time, we were prepared to update the gaming experience to be more enjoyable and comfortable for our players and their lifestyles.&quot; That aligns well with what&#039;s to come. After all, there are job changes and tweaks to years-old systems underway with the expansion – changes that I personally can&#039;t wait to give a go myself (begone, tomestone hell). It&#039;s not easy to make said changes, though. &quot;Making sudden changes to try and keep up with that pace can be harmful to our operations, like how making sharp turns while driving fast tends to lead to accidents,&quot; as Yoshi-P puts it. &quot;Making these judgment calls is a constant part of overseeing FF14.&quot; That&#039;s not to say he&#039;d be making the same calls if he started from the ground up on a brand-new MMO, however. &quot;Incidentally,&quot; the Final Fantasy 14 head admits, &quot;if I were to develop a new online live service title from scratch, I&#039;d be challenging myself to tackle completely new game designs and values.&quot; That&#039;s certainly got me interested, to say the least. Now, this obviously isn&#039;t an admission of any huge new project or anything like that – but I do wonder what Yoshi-P means here. After all, we&#039;re talking about the man who managed to pick the original Final Fantasy 14&#039;s pieces out of the ashes and transform them into a rebirth for the MMO with A Realm Reborn. It&#039;s not as though that&#039;s a small feat, and the game is still pressing on as one of the genre&#039;s greatest to date. I suppose it&#039;ll all remain speculation… unless Yoshi-P ever does give something new a go – although judging by what he&#039;s said before regarding working on Final Fantasy for at least another decade, I doubt it&#039;s something we&#039;d see anytime soon. But, hey, I&#039;m not complaining. Final Fantasy 14, Monster Hunter, and Animal Crossing top new survey of games Japanese players have spent the most time on and I can&#039;t say I&#039;m surprised. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/WMRj97Kg3Kx9YVVDTvX5Kn-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 31 Jul 2026 00:05:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Final, Fantasy, great, and, all, but, Yoshi-P, would, tackle, completely, new, game, designs, and, values, were, make, another, MMO</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/WMRj97Kg3Kx9YVVDTvX5Kn-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Ffinal-fantasy-xiv%2F" target="_blank" rel=" noopener">Final Fantasy 14</a> director Naoki "Yoshi-P" Yoshida has big plans for the MMO with its new expansion <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Ffinal-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year%2F" target="_blank" rel=" noopener">Evercold</a> – but if he were to work on a separate online game, he might take a bit of a different path than he has with the Square Enix gem.<br><br> The beloved lead reveals as much in a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmmo%2Fhow-mmos-are-finding-new-ways-to-flourish-in-2026%2F" target="_blank" rel=" noopener">new interview with GamesRadar+</a>, first explaining how, for Evercold, he "chose to steer FF14 towards 'change' in pursuit of creating even more enjoyment and evolving further. I felt that, in terms of mindset and time, we were prepared to update the gaming experience to be more enjoyable and comfortable for our players and their lifestyles." <br><br>That aligns well with what's to come. After all, there are <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Fafter-13-years-final-fantasy-14-is-finally-letting-healers-be-healers-by-removing-cast-times-for-attack-spells-and-changing-gcd-heals-we-want-healing-to-be-a-healers-main-priority%2F" target="_blank" rel=" noopener">job changes</a> and tweaks to years-old systems underway with the expansion – changes that I personally can't wait to give a go myself (begone, tomestone hell). <br><br>It's not easy to make said changes, though. <br><br>"Making sudden changes to try and keep up with that pace can be harmful to our operations, like how making sharp turns while driving fast tends to lead to accidents," as Yoshi-P puts it. "Making these judgment calls is a constant part of overseeing FF14." <br><br>That's not to say he'd be making the same calls if he started from the ground up on a brand-new MMO, however. "Incidentally," the Final Fantasy 14 head admits, "if I were to develop a new online live service title from scratch, I'd be challenging myself to tackle completely new game designs and values." <br><br>That's certainly got me interested, to say the least.<br><br> Now, this obviously isn't an admission of any huge new project or anything like that – but I <i>do</i> wonder what Yoshi-P means here. After all, we're talking about the man who managed to pick the original Final Fantasy 14's pieces out of the ashes and transform them into a rebirth for the MMO with A Realm Reborn. <br><br>It's not as though that's a small feat, and the game is still pressing on as one of the genre's greatest to date.<br><br> I suppose it'll all remain speculation… unless Yoshi-P ever <i>does</i> give something new a go – although judging by what he's said before regarding working on Final Fantasy <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Ffinal-fantasy-14-boss-yoshi-p-cant-really-imagine-the-mmo-coming-to-an-end-hopes-in-10-years-time-theres-a-conclusion-that-rivals-endwalker%2F" target="_blank" rel=" noopener">for at least another decade</a>, I doubt it's something we'd see anytime soon. But, hey, I'm not complaining.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Ffinal-fantasy-14-monster-hunter-and-animal-crossing-top-new-survey-of-games-japanese-players-have-spent-the-most-time-on-and-i-cant-say-im-surprised%2F" target="_blank" rel=" noopener"><i>Final Fantasy 14, Monster Hunter, and Animal Crossing top new survey of games Japanese players have spent the most time on and I can't say I'm surprised.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Update 7.30 &#45; V1.0.466</title>
<link>https://xinker.org/update-730-v10466</link>
<guid>https://xinker.org/update-730-v10466</guid>
<description><![CDATA[ Dear players,The reason there was no update yesterday is that the dev team has been planning tuning changes based on recent feedback. Today, we are prioritizing a major performance optimization update and a major balance adjustment update.Unlike many other games, the core of Pass the Fear&#039;s combat thrill comes from the fact that every bullet is calculated independently, and most of our triggers do not have hard limits. As players spend more time with the game, unlock higher difficulties, obtain stronger Relics, and reach the Secret Realm, more and more &quot;absurd&quot; builds have started to appear. We are very happy that players are experiencing the full range of our game design.However, the problems have also become clear. Recently, we have seen more and more players reporting stuttering, freezes, crashes, and lost saves in our community, on forums, and in review sections. This has made us take the issue extremely seriously, and it has corrected one of our mistaken assumptions: that infinite stacking would always bring infinite satisfaction. In reality, we overlooked the performance pressure created by extreme builds.For this, we sincerely apologize to all players for the design mistakes we made.We will carry out multiple rounds of performance and balance optimizations while preserving the actual gameplay experience as much as possible.This round of performance adjustments mainly focuses on reducing extremely high-frequency item triggers.We have observed that in builds that generate items endlessly, players carrying Reversed Fool may experience crashes when changing maps. The likely reason is that Reversed Fool multiplying with The Devil creates extremely frequent Embarkation triggers, causing heavy calculation pressure. Therefore, The Devil/Reversed Devil will now trigger at most 100 times per stage, and Reversed Fool will now trigger at most 10 times per stage.In infinite Ultimate builds, players can easily generate a huge number of trigger events, completely filling the trigger queue and causing stuttering or even freezes. To preserve the gameplay feel while making the experience smoother, we have made the following changes:1.Optimized the visual effects for gaining Ember and Growth.2.All characters&#039; Ultimates now have a 1-second cast cooldown. This is to prevent a large number of events from being added to the event queue in an extremely short time.3.Book of Pilgrimage changed to:On Ultimate: Unleashes Blood Curse on the nearest enemy, dealing 600% Physical Damage.After Blood Curse deals damage, triggers all of your Embarkation effects. (Unique Passive)Forged Book of Pilgrimage changed to:On Ultimate: Unleashes Blood Curse on the nearest enemy, dealing 600% Physical Damage.After Blood Curse deals damage, triggers all of your Embarkation effects. (Unique Passive)Blood Curse triggers an additional time. (Unique Passive)4.Eye of Deep Winter changed to:On Ultimate: Launches 1 Giant Glacier at the nearest enemy, dealing 600% Frost Damage.After Giant Glacier deals damage, triggers all of your \[Destination] effects. (Unique Passive)Forged Eye of Deep Winter changed to:On Ultimate: Launches a Giant Glacier at the nearest enemy, dealing 600% Frost Damage. After Giant Glacier deals damage, triggers all of your \[Destination] effects. (Unique Passive)Giant Glacier fires an additional time. (Unique Passive)5.The Hidden effect of World Stone has been adjusted to:When you have \[Tarot Card · The World], \[World Stone] triggers 1 additional time.6.Five-Color Crystal, Forged Five-Color Crystal, Five-Color Supreme Ring, and Forged Five-Color Supreme Ring:Their Transmutation Damage has been increased, and their effects have been changed to Unique Passive, because having multiple Five-Color Supreme Rings could cause them to repeatedly trigger each other, resulting in infinite recursion.At the same time, we found that Physical builds currently lack their own damage multiplier category, so we are strengthening the following Physical Relics:1.War Horn changed from:Embarkation: After entering combat, Fire Rate and Reload Speed +45% for 20 seconds.To:Embarkation: Permanent 5% increase to maximum bullet attack damage.Forged War Horn changed from:Embarkation: After entering combat, Fire Rate and Reload Speed +100% for 20 seconds.To:Embarkation: Permanent 12% increase to maximum bullet attack damage.2.Executioner&#039;s Axe changed from:Embarkation: Physical Damage permanently +3%.To:Embarkation: Physical Damage permanently +6%.Forged Executioner&#039;s Axe changed from:Embarkation: Physical Damage permanently +8%.To:Embarkation: Physical Damage permanently +15%.3.Ripper&#039;s Blade changed from:On triggering \[Hemorrhage]: Reduces all Resistances of the target by 2%, stacks infinitely.To:On triggering \[Hemorrhage]: Increases your physical damage by 5%, stacks infinitely until the end of combat.Forged Ripper&#039;s Blade changed from:On triggering \[Hemorrhage]: Reduces all Resistances of the target by 2%, stacks infinitely.To:On triggering \[Hemorrhag ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45893627/efe2633cf98a767f4a40eeadabc768c418f55ca6.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 23:57:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, 7.30, V1.0.466</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear players,</p><p class="bb_paragraph">The reason there was no update yesterday is that the dev team has been planning tuning changes based on recent feedback. Today, we are prioritizing a major performance optimization update and a major balance adjustment update.</p><p class="bb_paragraph">Unlike many other games, the core of Pass the Fear's combat thrill comes from the fact that every bullet is calculated independently, and most of our triggers do not have hard limits. As players spend more time with the game, unlock higher difficulties, obtain stronger Relics, and reach the Secret Realm, more and more "absurd" builds have started to appear. We are very happy that players are experiencing the full range of our game design.</p><p class="bb_paragraph">However, the problems have also become clear. Recently, we have seen more and more players reporting stuttering, freezes, crashes, and lost saves in our community, on forums, and in review sections. This has made us take the issue extremely seriously, and it has corrected one of our mistaken assumptions: that infinite stacking would always bring infinite satisfaction. In reality, we overlooked the performance pressure created by extreme builds.</p><p class="bb_paragraph">For this, we sincerely apologize to all players for the design mistakes we made.</p><p class="bb_paragraph">We will carry out multiple rounds of performance and balance optimizations while preserving the actual gameplay experience as much as possible.</p><p class="bb_paragraph">This round of performance adjustments mainly focuses on reducing extremely high-frequency item triggers.</p><p class="bb_paragraph">We have observed that in builds that generate items endlessly, players carrying Reversed Fool may experience crashes when changing maps. The likely reason is that Reversed Fool multiplying with The Devil creates extremely frequent Embarkation triggers, causing heavy calculation pressure. Therefore, The Devil/Reversed Devil will now trigger at most 100 times per stage, and Reversed Fool will now trigger at most 10 times per stage.</p><p class="bb_paragraph">In infinite Ultimate builds, players can easily generate a huge number of trigger events, completely filling the trigger queue and causing stuttering or even freezes. To preserve the gameplay feel while making the experience smoother, we have made the following changes:</p><p class="bb_paragraph">1.Optimized the visual effects for gaining Ember and Growth.</p><p class="bb_paragraph">2.All characters' Ultimates now have a 1-second cast cooldown. This is to prevent a large number of events from being added to the event queue in an extremely short time.</p><p class="bb_paragraph">3.Book of Pilgrimage changed to:</p><p class="bb_paragraph">On Ultimate: Unleashes Blood Curse on the nearest enemy, dealing 600% Physical Damage.</p><p class="bb_paragraph">After Blood Curse deals damage, triggers all of your Embarkation effects. (Unique Passive)</p><p class="bb_paragraph">Forged Book of Pilgrimage changed to:</p><p class="bb_paragraph">On Ultimate: Unleashes Blood Curse on the nearest enemy, dealing 600% Physical Damage.</p><p class="bb_paragraph">After Blood Curse deals damage, triggers all of your Embarkation effects. (Unique Passive)</p><p class="bb_paragraph">Blood Curse triggers an additional time. (Unique Passive)</p><p class="bb_paragraph">4.Eye of Deep Winter changed to:</p><p class="bb_paragraph">On Ultimate: Launches 1 Giant Glacier at the nearest enemy, dealing 600% Frost Damage.</p><p class="bb_paragraph">After Giant Glacier deals damage, triggers all of your \[Destination] effects. (Unique Passive)</p><p class="bb_paragraph">Forged Eye of Deep Winter changed to:</p><p class="bb_paragraph">On Ultimate: Launches a Giant Glacier at the nearest enemy, dealing 600% Frost Damage. </p><p class="bb_paragraph">After Giant Glacier deals damage, triggers all of your \[Destination] effects. (Unique Passive)</p><p class="bb_paragraph">Giant Glacier fires an additional time. (Unique Passive)</p><p class="bb_paragraph">5.The Hidden effect of World Stone has been adjusted to:</p><p class="bb_paragraph">When you have \[Tarot Card · The World], \[World Stone] triggers 1 additional time.</p><p class="bb_paragraph">6.Five-Color Crystal, Forged Five-Color Crystal, Five-Color Supreme Ring, and Forged Five-Color Supreme Ring:</p><p class="bb_paragraph">Their Transmutation Damage has been increased, and their effects have been changed to Unique Passive, because having multiple Five-Color Supreme Rings could cause them to repeatedly trigger each other, resulting in infinite recursion.</p><p class="bb_paragraph">At the same time, we found that Physical builds currently lack their own damage multiplier category, so we are strengthening the following Physical Relics:</p><p class="bb_paragraph">1.War Horn changed from:</p><p class="bb_paragraph">Embarkation: After entering combat, Fire Rate and Reload Speed +45% for 20 seconds.</p><p class="bb_paragraph">To:</p><p class="bb_paragraph">Embarkation: Permanent 5% increase to maximum bullet attack damage.</p><p class="bb_paragraph">Forged War Horn changed from:</p><p class="bb_paragraph">Embarkation: After entering combat, Fire Rate and Reload Speed +100% for 20 seconds.</p><p class="bb_paragraph">To:</p><p class="bb_paragraph">Embarkation: Permanent 12% increase to maximum bullet attack damage.</p><p class="bb_paragraph">2.Executioner's Axe changed from:</p><p class="bb_paragraph">Embarkation: Physical Damage permanently +3%.</p><p class="bb_paragraph">To:</p><p class="bb_paragraph">Embarkation: Physical Damage permanently +6%.</p><p class="bb_paragraph">Forged Executioner's Axe changed from:</p><p class="bb_paragraph">Embarkation: Physical Damage permanently +8%.</p><p class="bb_paragraph">To:</p><p class="bb_paragraph">Embarkation: Physical Damage permanently +15%.</p><p class="bb_paragraph">3.Ripper's Blade changed from:</p><p class="bb_paragraph">On triggering \[Hemorrhage]: Reduces all Resistances of the target by 2%, stacks infinitely.</p><p class="bb_paragraph">To:</p><p class="bb_paragraph">On triggering \[Hemorrhage]: Increases your physical damage by 5%, stacks infinitely until the end of combat.</p><p class="bb_paragraph">Forged Ripper's Blade changed from:</p><p class="bb_paragraph">On triggering \[Hemorrhage]: Reduces all Resistances of the target by 2%, stacks infinitely.</p><p class="bb_paragraph">To:</p><p class="bb_paragraph">On triggering \[Hemorrhage]: Increase your Physical Damage by 12%, stacks infinitely until the end of combat.</p><p class="bb_paragraph">Finally, thank you all for your support and patience. We truly appreciate it.</p>]]> </content:encoded>
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<title>Игра «How Many Dudes?» УЖЕ ДОСТУПНА!</title>
<link>https://xinker.org/igra-how-many-dudes-uzhe-dostupna</link>
<guid>https://xinker.org/igra-how-many-dudes-uzhe-dostupna</guid>
<description><![CDATA[ Справитесь ли вы с 42 челами?«How Many Dudes?» уже доступна со скидкой 35% в честь выхода, поэтому самое время это выяснить!https://store.steampowered.com/app/3934270/How_Many_Dudes/Мы, трое братьев, начали создавать игры вместе 14 лет назад, и работа над «How Many Dudes?» (или «HMD») подарила нам больше всего радости и веселья. С тех пор много воды утекло, но HMD — это всё то, что нам всегда нравилось в совместной разработке игр. Она странная, забавная и дурацкая… но в то же время на удивление глубоко проработанная.После выхода игры мы не перестанем работать над «How Many Dudes?»Как и в случае с другими нашими играми, вас ждёт море улучшений и оптимизаций в течение следующих недель, так как мы будем изучать ваши отзывы и составлять план развития HMD. Мы пока не знаем, что в него войдёт! Всё зависит от того, что скажете вы и другие наши игроки. Как только мы разберёмся с хаосом после выхода игры, мы начнём планирование и поделимся мыслями с вами, когда всё устаканится.А пока вы можете присоединиться к другим Игрочелам на нашем дружелюбном сервере в Discord, чтобы обсудить стратегию игры или поделиться своими лучшими заходами. А может, вы просто захотите выразить немного ❤️ к Разрабочелам? Чтобы сообщить о баге или найти ответ на распространённый вопрос, ознакомьтесь с FAQ.Пожалуй, на этом мы закончим и вернёмся к работе над «How Many Dudes?». А вы возвращайтесь в игру: всё-таки без вас карапузов никто не отмутузит!С любовью,Адам, Сет, Сэм и остальные члены команды Butterscotch Shenanigans ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45730959/8111a5d5c92a216a9355806ce87d892c12420d57.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 23:44:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Игра, «How, Many, Dudes», УЖЕ, ДОСТУПНА</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Справитесь ли вы с 42 челами?</div><p class="bb_paragraph"></p><p class="bb_paragraph">«How Many Dudes?» уже доступна со <b>скидкой 35% в честь выхода</b>, поэтому самое время это выяснить!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3934270/How_Many_Dudes/" target="_blank" rel="">https://store.steampowered.com/app/3934270/How_Many_Dudes/</a></p><p class="bb_paragraph">Мы, трое братьев, начали создавать игры вместе 14 лет назад, и работа над «How Many Dudes?» (или «HMD») подарила нам больше всего радости и веселья. С тех пор много воды утекло, но HMD — это всё то, что нам всегда нравилось в совместной разработке игр. Она странная, забавная и дурацкая… но в то же время на удивление глубоко проработанная.</p><p class="bb_paragraph"></p><div class="bb_h2">После выхода игры мы не перестанем работать над «How Many Dudes?»</div><p class="bb_paragraph">Как и в случае с <a class="bb_link" href="https://store.steampowered.com/developer/bscotch/" target="_blank" rel="">другими нашими играми</a>, вас ждёт море улучшений и оптимизаций в течение следующих недель, так как мы будем изучать ваши отзывы и составлять план развития HMD. Мы пока не знаем, что в него войдёт! Всё зависит от того, что скажете вы и другие наши игроки. Как только мы разберёмся с хаосом после выхода игры, мы начнём планирование и поделимся мыслями с вами, когда всё устаканится.</p><p class="bb_paragraph"></p><p class="bb_paragraph">А пока вы можете присоединиться к другим Игрочелам на нашем дружелюбном сервере в <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fbscotch" target="_blank" rel=" noopener">Discord</a>, чтобы обсудить стратегию игры или поделиться своими лучшими заходами. А может, вы просто захотите выразить немного ❤️ к Разрабочелам? Чтобы сообщить о баге или найти ответ на распространённый вопрос, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bscotch.net%2Fsupport%2Fhow-many-dudes%23report-bug" target="_blank" rel=" noopener">ознакомьтесь с FAQ</a>.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Пожалуй, на этом мы закончим и вернёмся к работе над «How Many Dudes?». А вы возвращайтесь в игру: всё-таки без вас карапузов никто не отмутузит!</p><p class="bb_paragraph"></p><div class="bb_h3">С любовью,</div><p class="bb_paragraph">Адам, Сет, Сэм и остальные члены команды Butterscotch Shenanigans</p>]]> </content:encoded>
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<title>Machine Party is out now!</title>
<link>https://xinker.org/machine-party-is-out-now</link>
<guid>https://xinker.org/machine-party-is-out-now</guid>
<description><![CDATA[ Hello everyone, Machine Party is now available for you to play right here on Steam! If you haven&#039;t seen the release trailer already, check it out here Thank you to everyone who has supported us along the way, we hope you enjoy this package of delightful and violent minigames. A quick note regarding local co-op: Machine Party unfortunately won&#039;t launch with local co-op, but it will be added as an update in late August. At the time of announcing the game back in April there were no plans for it, but since we saw a lot of requests for it, we decided to start working on it. It&#039;s coming together super nicely, and just needs a bit more work before it&#039;s stable and ready to go.Until next time!  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46076057/7be7247edc995d44b212c5904e76eea24cdfcb2c.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 23:44:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Machine, Party, out, now</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello everyone, </p><p class="bb_paragraph"></p><p class="bb_paragraph">Machine Party is now available for you to play right here on Steam! </p><p class="bb_paragraph"></p><p class="bb_paragraph">If you haven't seen the release trailer already, check it out here </p><div data-youtube='"MbcdgAZPSzA' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you to everyone who has supported us along the way, we hope you enjoy this package of delightful and violent minigames. </p><p class="bb_paragraph"></p><p class="bb_paragraph">A quick note regarding local co-op: Machine Party unfortunately won't launch with local co-op, but it will be added as an update in late August. At the time of announcing the game back in April there were no plans for it, but since we saw a lot of requests for it, we decided to start working on it. It's coming together super nicely, and just needs a bit more work before it's stable and ready to go.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Until next time! </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46076057/a662c9530f4a5579027b3924f96a268158cfcba0.jpg"><img src="https://clan.fastly.steamstatic.com/images/46076057/5d5606ffafad20ced311f0403317ade4192fec9d.jpg"><img src="https://clan.fastly.steamstatic.com/images/46076057/464755ef39872ec1f49a8b2690cd2c423e4adc71.jpg"><img src="https://clan.fastly.steamstatic.com/images/46076057/89a75bf220c86c33480708a10b5096e144ae3eed.jpg"></p>]]> </content:encoded>
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<title>Thimbleweed Park 2 is &amp;apos;not really a sequel, not really a prequel,&amp;apos; but it is finally happening</title>
<link>https://xinker.org/thimbleweed-park-2-is-not-really-a-sequel-not-really-a-prequel-but-it-is-finally-happening</link>
<guid>https://xinker.org/thimbleweed-park-2-is-not-really-a-sequel-not-really-a-prequel-but-it-is-finally-happening</guid>
<description><![CDATA[  Released in 2017, Thimbleweed Park is a LucasArts-style point-and-click adventure about murder in a small town, headed up by LucasArts veterans Ron Gilbert and Gary Winnick. All that LucasArts pedigree added up to an 84% score in our review, on the strength of &quot;challenging puzzles, oddball characters, and an intriguing, mystery-laden plot&quot;—and of course the familiar visual style that immediately conjures thoughts of Monkey Island, Day of the Tentacle, and Zak McCracken... Read more. ]]></description>
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<pubDate>Thu, 30 Jul 2026 23:42:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Thimbleweed, Park, not, really, sequel, not, really, prequel, but, finally, happening</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/spENAfrP7mW2E4E6thZQeN-1280-80.jpg" crossorigin="anonymous"><br><br> Released in 2017, <a class="bb_link" href="https://www.pcgamer.com/thimbleweed-park/" target="_blank" rel="">Thimbleweed Park</a> is a LucasArts-style point-and-click adventure about murder in a small town, headed up by LucasArts veterans Ron Gilbert and Gary Winnick. All that LucasArts pedigree added up to an 84% score in our <a class="bb_link" href="https://www.pcgamer.com/thimbleweed-park-review/" target="_blank" rel="">review</a>, on the strength of "challenging puzzles, oddball characters, and an intriguing, mystery-laden plot"—and of course the familiar visual style that immediately conjures thoughts of Monkey Island, Day of the Tentacle, and Zak McCracken... <a class="bb_link" href="https://www.pcgamer.com/games/adventure/thimbleweed-park-2-is-not-really-a-sequel-not-really-a-prequel-but-it-is-finally-happening/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>The Skyrim&#45;inspired username &amp;quot;fus_ro_dah&amp;quot; was used as evidence to imprison an innocent man while an actual criminal seemingly roamed free for 6 years</title>
<link>https://xinker.org/the-skyrim-inspired-username-fus_ro_dah-was-used-as-evidence-to-imprison-an-innocent-man-while-an-actual-criminal-seemingly-roamed-free-for-6-years</link>
<guid>https://xinker.org/the-skyrim-inspired-username-fus_ro_dah-was-used-as-evidence-to-imprison-an-innocent-man-while-an-actual-criminal-seemingly-roamed-free-for-6-years</guid>
<description><![CDATA[  A man from Halifax, Nova Scotia has been found &quot;factually innocent&quot; after 18 months in prison after it was determined that someone had misread his Skyrim-inspired username during an investigation. In February 2020, Canada police arrested Halifax resident Brandon Klayme on charges that included possession of child pornography and child luring. In April 2023, he was found guilty in court and, in January 2024, sentenced to 18 months in prison, with an 18-month probation period to follow. This month, not long after his release, an appeal court ruled that Klayme is innocent, and it turns out he was only caught up in this whole mess because, during an investigation found inadequate, somebody misread a single underscore in his Skyrim-inspired username on the messaging app Kik: &quot;fus_ro_dah.&quot; A CBC report (thanks, Polygon) notes that the actual suspect in the case, accused of exchanging sexually explicit messages with a 12-year-old child, was operating under the username &quot;fus__ro_dah,&quot; with two underscores.  In the appeal (thanks, Gizmodo), Klayme writes in his affidavit, &quot;In the latter stages of preparing my appeal arguments, it was discovered that the subpoena contained a subtle mistake that changed the course of my life.&quot; &quot;The police officer did not notice that the perpetrator&#039;s Kik username &#039;fus__ro_dah&#039; contains a double underscore,&quot; Klayme continues. &quot;This discrepancy went completely unnoticed at the trial. It was never brought to the attention of the trial judge.&quot;  The appeal background notes, &quot;The Wisconsin police identified Mr. Klayme as the offender using an incorrect username. His conviction rested on the internet username being attributed to him.&quot;  The appeal also reiterates that a search of the bedroom believed to have been used by Klayme in his parents&#039; house found &quot;no evidence&quot; linking him to the conversations or images in question, &quot;nor was there evidence found of any Kik account activity by Mr. Klayme during the time frame of the offences.&quot;  To really hammer home the point, the appeals court suggests &quot;the correct username likely would have led [sic] identified someone in California&quot; – someone thousands of miles away who has seemingly roamed free, or at least free of this specific charge, throughout this six-year process.  &quot;Mr. Klayme should not have been convicted of these offences,&quot; the decision concludes. &quot;This is not a situation where an acquittal is entered because the Crown has failed to prove beyond a reasonable doubt the essential elements of an offence or an error during the trial made the verdict unsafe. In these circumstances, Mr. Klayme is factually innocent of the offences. He should never have been charged, let alone convicted.&quot;  Bethesda&#039;s last Skyrim concept artist has been laid off after &quot;almost 18 years of dedication to The Elder Scrolls, Fallout, and Starfield&quot; amid Xbox cuts: &quot;It has been my honor.&quot; [/url] ]]></description>
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<pubDate>Thu, 30 Jul 2026 23:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Skyrim-inspired, username, fus_ro_dah, was, used, evidence, imprison, innocent, man, while, actual, criminal, seemingly, roamed, free, for, years</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/a3rMSP6PXCBqjTuL6eevG6-1280-80.jpg" crossorigin="anonymous"> A man from Halifax, Nova Scotia has been found "factually innocent" after 18 months in prison after it was determined that someone had misread his Skyrim-inspired username during an investigation.<br><br> In February 2020, Canada police arrested Halifax resident Brandon Klayme on charges that included possession of child pornography and child luring. In April 2023, he was found guilty in court and, in January 2024, sentenced to 18 months in prison, with an 18-month probation period to follow. This month, not long after his release, an appeal court ruled that Klayme is innocent, and it turns out he was only caught up in this whole mess because, during an investigation found inadequate, somebody misread a single underscore in his Skyrim-inspired username on the messaging app Kik: "fus_ro_dah."<br><br> A <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cbc.ca%2Fnews%2Fcanada%2Fnova-scotia%2Fhow-a-single-underscore-led-to-an-innocent-halifax-man-s-conviction-9.7283149" target="_blank" rel=" noopener"><u>CBC</u></a> report (thanks, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.polygon.com%2Fskyrim-fus-ro-dah-username-prison-mistake-police-case%2F%3Ftaid%3D6a6a607571891d00011429b2%26utm_campaign%3Dtrueanthem%26utm_medium%3Dsocial%26utm_source%3Dtwitter" target="_blank" rel=" noopener"><u>Polygon</u></a>) notes that the actual suspect in the case, accused of exchanging sexually explicit messages with a 12-year-old child, was operating under the username "fus__ro_dah," with <i>two</i> underscores. <br><br> In <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdecisions.courts.ns.ca%2Fnsc%2Fnsca%2Fen%2Fitem%2F523839%2Findex.do" target="_blank" rel=" noopener"><u>the appeal</u></a> (thanks, <a class="bb_link" href="https://gizmodo.com/how-a-single-typo-in-a-username-cost-an-innocent-man-18-months-of-his-life-2000792325" target="_blank" rel=""><u>Gizmodo</u></a>), Klayme writes in his affidavit, "In the latter stages of preparing my appeal arguments, it was discovered that the subpoena contained a subtle mistake that changed the course of my life."<br><br> "The police officer did not notice that the perpetrator's Kik username 'fus__ro_dah' contains a double underscore," Klayme continues. "This discrepancy went completely unnoticed at the trial. It was never brought to the attention of the trial judge." <br><br> The appeal background notes, "The Wisconsin police identified Mr. Klayme as the offender using an incorrect username. His conviction rested on the internet username being attributed to him." <br><br> The appeal also reiterates that a search of the bedroom believed to have been used by Klayme in his parents' house found "no evidence" linking him to the conversations or images in question, "nor was there evidence found of any Kik account activity by Mr. Klayme during the time frame of the offences." <br><br> To really hammer home the point, the appeals court suggests "the correct username likely would have led [sic] identified someone in California" – someone thousands of miles away who has seemingly roamed free, or at least free of this specific charge, throughout this six-year process. <br><br> "Mr. Klayme should not have been convicted of these offences," the decision concludes. "This is not a situation where an acquittal is entered because the Crown has failed to prove beyond a reasonable doubt the essential elements of an offence or an error during the trial made the verdict unsafe. In these circumstances, Mr. Klayme is factually innocent of the offences. He should never have been charged, let alone convicted." <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbethesdas-last-skyrim-concept-artist-has-been-laid-off-after-almost-18-years-of-dedication-to-the-elder-scrolls-fallout-and-starfield-amid-xbox-cuts-it-has-been-my-honor%2F" target="_blank" rel=" noopener"><i>Bethesda's last Skyrim concept artist has been laid off after "almost 18 years of dedication to The Elder Scrolls, Fallout, and Starfield" amid Xbox cuts: "It has been my honor."</i></a><br><br> [/url]]]> </content:encoded>
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<title>Subway Surfers launches in&#45;game event featuring viral raccoon Jimothy</title>
<link>https://xinker.org/subway-surfers-launches-in-game-event-featuring-viral-raccoon-jimothy</link>
<guid>https://xinker.org/subway-surfers-launches-in-game-event-featuring-viral-raccoon-jimothy</guid>
<description><![CDATA[ Subway Surfers is the latest game to jump on the Jimothy the Raccoon phenomenon, with developer Sybo launching a limited-time event built around the viral animal starting yesterday, July 29. Jimothy will appear in Subway Surfers City as an earnable in-game avatar through a new “Jimothy Rush” event, which is slated to run between July 29 and Aug. 6. The event marks the first time the prominent mobile game franchise has folded a viral internet meme directly into its game content. Jimothy’s rise to stardom began earlier this month in Seattle, Washington, where a raccoon with short spine syndrome — a rare condition that shortens the body and has also been documented in dogs — was first captured on video on July 14 by a local resident. The clip spread quickly, and within days Jimothy had become the subject of dozens of pieces of fan art, memes and videos, along with his own dedicated subreddit and even a mascot race at a Major League Baseball game. The raccoon’s viral moment grew fast enough that the city of Seattle moved to issue an official proclamation in his honor within about two weeks of the original video. His unusual, rounded shape became instantly recognizable online, turning an ordinary wildlife encounter into one of the summer’s biggest internet moments. That momentum quickly reached the gaming industry. Blizzard Entertainment was among the first to respond, sharing a render of what Jimothy might look like in World of Warcraft, with Old School RuneScape following shortly after with its own mock-up. Fan demand for the designs to become real in-game content followed almost immediately, and studios began delivering: Blizzard confirmed that its version of Jimothy would actually be added to World of Warcraft as a companion pet, tied to the game’s upcoming Patch 12.1, dubbed Curse of Ula’tek.  Sybo’s Jimothy Rush event brings that same trend into the endless-runner space, giving Subway Surfers City players a way to unlock a Jimothy-themed avatar during the roughly week-long window. The studio has also released original fan art tied to the event, according to details shared with GamesBeat. The Subway Surfers franchise has leaned into internet culture and viral trends in the past, with Sybo chief executive officer Mathias Gredal Nørvig taking the stage at GamesBeat Summit in May 2026 to discuss the popular mobile game’s prominent involvement in online culture through social media and short-form video content. Subway Surfers’ Jimothy integration represents a more direct crossover, importing an existing meme character wholesale rather than referencing a broader trend. It also places Sybo alongside a growing list of studios responding to the raccoon’s popularity, following earlier mock-ups and pet announcements from MMO developers. Assets and additional details for the Jimothy Rush event were provided to GamesBeat ahead of the announcement. The post Subway Surfers launches in-game event featuring viral raccoon Jimothy appeared first on GamesBeat. ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 23:32:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Subway, Surfers, launches, in-game, event, featuring, viral, raccoon, Jimothy</media:keywords>
<content:encoded><![CDATA[Subway Surfers is the latest game to jump on the Jimothy the Raccoon phenomenon, with developer Sybo launching a limited-time event built around the viral animal starting yesterday, July 29.<br><br> Jimothy will appear in Subway Surfers City as an earnable in-game avatar through a new “Jimothy Rush” event, which is slated to run between July 29 and Aug. 6. The event marks the first time the prominent mobile game franchise has folded a viral internet meme directly into its game content.<br><br> Jimothy’s rise to stardom began earlier this month in Seattle, Washington, where a raccoon with short spine syndrome — a rare condition that shortens the body and has also been documented in dogs — was first captured on video on July 14 by a local resident. The clip spread quickly, and within days Jimothy had become the subject of dozens of pieces of fan art, memes and videos, along with his own dedicated subreddit and even a mascot race at a Major League Baseball game. The raccoon’s viral moment grew fast enough that the city of Seattle moved to issue an official proclamation in his honor within about two weeks of the original video. His unusual, rounded shape became instantly recognizable online, turning an ordinary wildlife encounter into one of the summer’s biggest internet moments.<br><br> That momentum quickly reached the gaming industry. Blizzard Entertainment was among the first to respond, sharing a render of what Jimothy might look like in World of Warcraft, with Old School RuneScape following shortly after with its own mock-up. Fan demand for the designs to become real in-game content followed almost immediately, and studios began delivering: Blizzard confirmed that its version of Jimothy would actually be added to World of Warcraft as a companion pet, tied to the game’s upcoming Patch 12.1, dubbed Curse of Ula’tek. <br><br> Sybo’s Jimothy Rush event brings that same trend into the endless-runner space, giving Subway Surfers City players a way to unlock a Jimothy-themed avatar during the roughly week-long window. The studio has also released original fan art tied to the event, according to details shared with GamesBeat.<br><br> The Subway Surfers franchise has leaned into internet culture and viral trends in the past, with Sybo chief executive officer Mathias Gredal Nørvig taking the stage at GamesBeat Summit in May 2026 to discuss the popular mobile game’s prominent involvement in online culture through social media and short-form video content. Subway Surfers’ Jimothy integration represents a more direct crossover, importing an existing meme character wholesale rather than referencing a broader trend. It also places Sybo alongside a growing list of studios responding to the raccoon’s popularity, following earlier mock-ups and pet announcements from MMO developers.<br><br> Assets and additional details for the Jimothy Rush event were provided to GamesBeat ahead of the announcement.<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fsubway-surfers-launches-in-game-event-featuring-viral-raccoon-jimothy%2F" target="_blank" rel=" noopener">Subway Surfers launches in-game event featuring viral raccoon Jimothy</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Civilization Meets Pirates Of The Caribbean In New Pirate RPG You Can Play Free Now</title>
<link>https://xinker.org/civilization-meets-pirates-of-the-caribbean-in-new-pirate-rpg-you-can-play-free-now</link>
<guid>https://xinker.org/civilization-meets-pirates-of-the-caribbean-in-new-pirate-rpg-you-can-play-free-now</guid>
<description><![CDATA[  It continues to astound me that Pirates of the Caribbean hasn&#039;t gotten the full, Ubisoft-esque open-world game or RPG treatment. The movies were enormous financial successes, got the expected movie tie-in games, the LEGO treatment, and even influenced other pirate-themed adventures for a few years after the original trilogy concluded. With Black Flag and its enduring legacy further helping to popularize pirates and their swashbuckling ways, it seems like a no-brainer that Pirates of the Caribbean would be turned into a AAA title. ]]></description>
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<pubDate>Thu, 30 Jul 2026 23:29:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Civilization, Meets, Pirates, The, Caribbean, New, Pirate, RPG, You, Can, Play, Free, Now</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/03/pirates-of-the-caribbean-the-curse-of-the-black-pearl.jpg" crossorigin="anonymous"> It continues to astound me that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Ffranchise%2Fpirates-of-the-caribbean%2F" target="_blank" rel=" noopener"><i><b>Pirates of the Caribbean</b></i></a> hasn't gotten the full, Ubisoft-esque open-world game or RPG treatment. The movies were enormous financial successes, got the expected movie tie-in games, the LEGO treatment, and even influenced other pirate-themed adventures for a few years after the original trilogy concluded. With <i>Black Flag</i> and its enduring legacy further helping to popularize pirates and their swashbuckling ways, it seems like a no-brainer that <i>Pirates of the Caribbean</i> would be turned into a AAA title.<br><br>]]> </content:encoded>
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<title>Driver&amp;apos;s Diary of July</title>
<link>https://xinker.org/drivers-diary-of-july</link>
<guid>https://xinker.org/drivers-diary-of-july</guid>
<description><![CDATA[ Hi Runners ????July was on the quieter side for our truck sim games, so today we&#039;re focusing on what&#039;s ahead! Let&#039;s dive into the upcoming content updates. NEW VP CONTEST - SUMMER EDITION ☀️A brand-new VP Contest is live on Discord! ????Summer is in full swing, and we want to see it through your lens! Capture your best summer-themed screenshots from SnowRunner or RoadCraft, whether it&#039;s sunny landscapes, RoadCraft’s golden lighting, or Season 18’s vibrant Mexican scenery, it&#039;s time to get creative.Submit your entry by August 20 for a chance to win a SnowRunner or RoadCraft key on the platform of your choice. If you already own the games, no worries. We&#039;ll send you a DLC key or Season Pass instead. ????A few quick rules:Edited screenshots are welcome (AI-generated content is not).You can include multiple screenshots.Please submit them all in ONE single entry.We can&#039;t wait to see your most beautiful summer moments! ????Join here !SNOWRUNNERA FEW WORDS ON THE MERCEDES–BENZ TRUCKS DUAL PACK 2 ????We wanted to let you know that the Mercedes-Benz Trucks Dual Pack 2 will no longer release in August as previously announced. Instead, it&#039;s now scheduled for early September. We&#039;ll share the exact release date later in August, so stay tuned!In the meantime, here&#039;s a closer look at the two powerful trucks joining this DLC:Mercedes-Benz NG3850: A heavy-duty powerhouse built for the toughest jobs. With its powerful engine, rugged chassis, and proven reliability, this time-tested workhorse is made to haul massive loads and tackle demanding terrain.Mercedes-Benz LG1519 6x6 &quot;Mamute&quot;: A rugged off-road truck built for the harshest environments. Equipped with a special suspension system, outstanding pulling power, and a durable transmission, the Mamute delivers exceptional stability and thrives where other machines struggle. As a reminder, this DLC is not included in the Year 5 Pass.ROADCRAFT ABOUT THE MOD EDITOR ????️We&#039;ve seen some of you asking for a more detailed guide on how to use the RoadCraft Mod Editor. Good news: a comprehensive guide is currently being prepared by the devs and will be shared soon. We&#039;re also aware of a few issues affecting the import of 3D files into the Mod Editor. The team is actively investigating these bugs and working on fixes. Thanks for your patience while we improve the experience!NEXT STOP: EXPANSION 3 ????As announced in our latest roadmap, Expansion 3 is set to arrive this autumn!While it&#039;s still a bit early to reveal all the details, you can expect plenty of new content, including two new maps, new vehicles, and fresh gameplay features. We&#039;ll have more to share as we get closer to release, so stay tuned. WHERE TO FIND US?????Whether you’re into SnowRunner, RoadCraft, or Expeditions, our Discord is the place to be for all things community!???? Join us here!You can find us on our truck sim games’ socials too!See you in August!https://store.steampowered.com/app/1465360/SnowRunner/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/40423242/82cf356b8a60640a7840c4d1de80143f0154779a.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 23:13:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Drivers, Diary, July</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">Hi Runners ????</div><p class="bb_paragraph"></p><p class="bb_paragraph">July was on the quieter side for our truck sim games, so today we're focusing on what's ahead! Let's dive into the upcoming content updates. </p><div class="bb_h2"><b>NEW VP CONTEST - SUMMER EDITION ☀️</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>A brand-new VP Contest is live on Discord! ????</b></p><p class="bb_paragraph">Summer is in full swing, and we want to see it through your lens! Capture your best summer-themed screenshots from SnowRunner or RoadCraft, whether it's sunny landscapes, RoadCraft’s golden lighting, or Season 18’s vibrant Mexican scenery, it's time to get creative.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Submit your entry by August 20 for a chance to win a SnowRunner or RoadCraft key on the platform of your choice. If you already own the games, no worries. </p><p class="bb_paragraph"></p><p class="bb_paragraph">We'll send you a DLC key or Season Pass instead. ????</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40423242/4a9049a917e788802a49dd0accd34628da03cae5.png"></p><p class="bb_paragraph"><u>A few quick rules</u>:</p><ul class="bb_ul"><li><p class="bb_paragraph">Edited screenshots are welcome (AI-generated content is not).</p></li><li><p class="bb_paragraph">You can include multiple screenshots.</p></li><li><p class="bb_paragraph">Please submit them all in ONE single entry.</p></li></ul><p class="bb_paragraph">We can't wait to see your most beautiful summer moments! ????</p><p class="bb_paragraph">Join <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FVkZkcjKGmy" target="_blank" rel=" noopener">here</a></u> !</p><p class="bb_paragraph"></p><div class="bb_h1"><img src="https://clan.akamai.steamstatic.com/images/40423242/44d8f9e6739875db4c0d663f7685e8bba4232bf6.jpg"></div><div class="bb_h1"><b>SNOWRUNNER</b></div><p class="bb_paragraph"></p><div class="bb_h3"><b>A FEW WORDS ON THE MERCEDES–BENZ TRUCKS DUAL PACK 2 ????</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">We wanted to let you know that the Mercedes-Benz Trucks Dual Pack 2 will no longer release in August as previously announced. Instead, it's now scheduled for early September. </p><p class="bb_paragraph">We'll share the exact release date later in August, so stay tuned!</p><p class="bb_paragraph">In the meantime, here's a closer look at the two powerful trucks joining this DLC:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Mercedes-Benz NG3850:</b> A heavy-duty powerhouse built for the toughest jobs. With its powerful engine, rugged chassis, and proven reliability, this time-tested workhorse is made to haul massive loads and tackle demanding terrain.</p></li><li><p class="bb_paragraph"><b>Mercedes-Benz LG1519 6x6 "Mamute":</b> A rugged off-road truck built for the harshest environments. Equipped with a special suspension system, outstanding pulling power, and a durable transmission, the Mamute delivers exceptional stability and thrives where other machines struggle. </p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40423242/56fd84993b0ccc2955bf3bd88985fbf731e8931d.png"></p><p class="bb_paragraph"><i>As a reminder, this DLC is not included in the Year 5 Pass.</i></p><p class="bb_paragraph"></p><div class="bb_h1"><img src="https://clan.akamai.steamstatic.com/images/40423242/6ab4826194530b9a9ae1a9fd2d76b7f629df1a7d.jpg"></div><div class="bb_h1"><b>ROADCRAFT </b></div><p class="bb_paragraph"></p><div class="bb_h3"><b>ABOUT THE MOD EDITOR ????️</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">We've seen some of you asking for a more detailed guide on how to use the RoadCraft Mod Editor. Good news: a comprehensive guide is currently being prepared by the devs and will be shared soon. </p><p class="bb_paragraph">We're also aware of a few issues affecting the import of 3D files into the Mod Editor. The team is actively investigating these bugs and working on fixes. </p><p class="bb_paragraph">Thanks for your patience while we improve the experience!</p><p class="bb_paragraph"></p><div class="bb_h3"><b>NEXT STOP: EXPANSION 3 ????</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">As announced in our latest roadmap, Expansion 3 is set to arrive this autumn!</p><p class="bb_paragraph">While it's still a bit early to reveal all the details, you can expect plenty of new content, including two new maps, new vehicles, and fresh gameplay features. We'll have more to share as we get closer to release, so stay tuned. </p><div class="bb_h1"><b>WHERE TO FIND US?????</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">Whether you’re into SnowRunner, RoadCraft, or Expeditions, our Discord is the place to be for all things community!</p><p class="bb_paragraph">???? Join us<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fsnowrunner" target="_blank" rel=" noopener"> <u>here</u></a>!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40423242/2932ce8eb31deddec6da9e86aeec2040c020d876.png"></p><div class="bb_h3"><b>You can find us on our truck sim games’<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flinktr.ee%2Ffocus.entmt%3Futm_source%3Dlinktree_profile_share%26ltsid%3Dbfaf08ad-eb39-4834-9ead-6387c6ebe349" target="_blank" rel=" noopener"> <u>socials</u></a> too!</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>See you in August!</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1465360/SnowRunner/" target="_blank" rel="">https://store.steampowered.com/app/1465360/SnowRunner/</a></p>]]> </content:encoded>
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<title>Epic Games Store Officially Reveals Its 2 Free Games for August 6</title>
<link>https://xinker.org/epic-games-store-officially-reveals-its-2-free-games-for-august-6</link>
<guid>https://xinker.org/epic-games-store-officially-reveals-its-2-free-games-for-august-6</guid>
<description><![CDATA[  The Epic Games Store has formally announced two new freebies for August 6. One of them is the critically acclaimed adventure Beacon Pines, while the other is a returning title that was already offered to Epic Games Store users in 2025. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/07/epic-games-store-white-logo-over-blue-sea-background.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 23:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Epic, Games, Store, Officially, Reveals, Its, Free, Games, for, August</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/07/epic-games-store-white-logo-over-blue-sea-background.jpg" crossorigin="anonymous"> The <b>Epic Games Store</b> has formally announced two new freebies for August 6. One of them is the critically acclaimed adventure <i>Beacon Pines</i>, while the other is a returning title that was already offered to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fepic-games-store%2F" target="_blank" rel=" noopener">Epic Games Store</a> users in 2025.<br><br>]]> </content:encoded>
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<title>Battlefield 6 &#45; Community Update &#45; New Maps, Features, and More</title>
<link>https://xinker.org/battlefield-6-community-update-new-maps-features-and-more</link>
<guid>https://xinker.org/battlefield-6-community-update-new-maps-features-and-more</guid>
<description><![CDATA[ What’s Next for Battlefield 6Custom Lobbies and Spectator ModeProximity ChatMaps in Season 5Server Browser and MatchmakingPlatoonsMultiplayer LeaderboardsMultiplayer RankedWeapon, Vehicle, and Gadget BalanceMore from the Discord Q&amp;AContinuing the WorkHey everyone,Season 4 is now underway, bringing Naval Warfare, Tsuru Reef, and a new chapter for Battlefield 6. Since our last roadmap update in June, several features and improvements have moved closer to release, and with more arriving throughout the season, we want to share the latest on what players can expect next.August - Season 4 Phase 2: Custom Lobbies, Spectator Mode, Wake IslandSeptember - Season 4 Phase 3: Proximity ChatWinter - Season 5: Platoons, Server Browser, Multiplayer Leaderboards, three new mapsWe also recently brought developers from across Battlefield Studios together for another Battlefield Discord Live Q&amp;A \[[url=&quot;https://discord.gg/battlefield&quot;]discord.gg/battlefield[/url]]. Over the course of the scheduled 60-minute Q&amp;A session, the team answered 50 questions on Season 4 and beyond.What’s Next for Battlefield 6There is plenty more ahead for Battlefield 6, from features arriving later in Season 4 to new maps, social tools, and other updates planned for Season 5. Below is a closer look at what is coming next, including new testing milestones and ways players will help shape these experiences through Battlefield Labs.Custom Lobbies and Spectator ModeCustom Lobbies and Spectator Mode are arriving with Season 4 Phase 2: Top Gun on August 18 through Battlefield Labs in Live.Building on the foundations of Portal, Custom Lobbies will give hosts more direct control when setting up and running a match. Hosts will be able to assign players to specific teams, adjust select match settings, and organize private sessions or community tournaments, with Spectator Mode providing ways to follow the action.Initial support will include Battle Royale Quads and Conquest, with additional modes planned as the feature expands. More information on these features will be shared in a future article before the Top Gun update launches.Proximity ChatThe first iteration of Proximity Chat is coming with Season 4 Phase 3: Tidal Strike on September 15 through Battlefield Labs in Live.It will initially be available in Battle Royale, creating new opportunities for coordination and unexpected interactions between nearby players and squads.Launching the feature through Battlefield Labs in Live will help us evaluate audio range and clarity, player controls, moderation tools, and the feature’s broader effect on the flow of a round. Player feedback and live-game data will shape the adjustments we make before bringing Proximity Chat to Multiplayer at a later date.Maps in Season 5Look beyond Season 4, Season 5 will introduce three new maps, as outlined in our 2026 roadmap. Testing on these maps is already underway in Battlefield Labs, giving us an early opportunity to gather feedback and refine each experience ahead of release.We are not ready to reveal where these new battles will take place just yet, but we can share more about the experiences they are being designed to deliver. One will focus more closely on infantry combat, while the other two will support the larger-scale, combined-arms warfare at the heart of Battlefield.In addition to those three new maps, reworks of Blackwell Fields and New Sobek City are currently planned to launch later in Season 5.Before those updates reach the live game, we will begin testing them through Battlefield Labs. This will give players an opportunity to experience the changes early and help us evaluate the updated layouts, objective flow, traversal, and balance between infantry and vehicles.Server Browser and MatchmakingServer Browser will enter Battlefield Labs testing ahead of its planned release in Season 5 as part of Phase 3, giving players an early opportunity to try the feature and help us refine the experience.We are also exploring how the Server Browser can support a more persistent match flow, make it easier to remain with other players between rounds, and complement the existing matchmaking experience.We will share a closer look at the Server Browser interface and the options available for finding servers as Battlefield Labs testing approaches. For now, here’s what we can share with you on our progress.Server Browser will provide another way to find matches, but it is not intended to replace the work underway on matchmaking itself.Matchmaking remains one of the most frequently discussed areas within the community, particularly around match quality and consistency. Our teams are investigating concerns such as matches starting or backfilling with too many bots, significant differences in ticket counts, and players being placed in high-ping matches.These concerns involve several interconnected systems. Once we have clear findings to share, we plan to publish a dedicated update outlining what our investigation has identified and how we ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45712411/590a084346c81f722f91ac587ee198a79a722861.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 23:07:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Battlefield, Community, Update, New, Maps, Features, and, More</media:keywords>
<content:encoded><![CDATA[<ul class="bb_ul"><li><p class="bb_paragraph">What’s Next for Battlefield 6</p><ul class="bb_ul"><li><p class="bb_paragraph">Custom Lobbies and Spectator Mode</p></li><li><p class="bb_paragraph">Proximity Chat</p></li><li><p class="bb_paragraph">Maps in Season 5</p></li><li><p class="bb_paragraph">Server Browser and Matchmaking</p></li><li><p class="bb_paragraph">Platoons</p></li><li><p class="bb_paragraph">Multiplayer Leaderboards</p></li><li><p class="bb_paragraph">Multiplayer Ranked</p></li><li><p class="bb_paragraph">Weapon, Vehicle, and Gadget Balance</p></li></ul></li><li><p class="bb_paragraph">More from the Discord Q&A</p></li><li><p class="bb_paragraph">Continuing the Work</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">Hey everyone,</p><p class="bb_paragraph">Season 4 is now underway, bringing Naval Warfare, Tsuru Reef, and a new chapter for Battlefield 6. Since our <u><a class="bb_link" href="https://www.ea.com/games/battlefield/battlefield-6/news/community-update-2026-roadmap-updates-and-season-4" target="_blank" rel="">last roadmap update in June</a></u>, several features and improvements have moved closer to release, and with more arriving throughout the season, we want to share the latest on what players can expect next.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>August - Season 4 Phase 2</b>: Custom Lobbies, Spectator Mode, Wake Island</p></li><li><p class="bb_paragraph"><b>September - Season 4 Phase 3</b>: Proximity Chat</p></li><li><p class="bb_paragraph"><b>Winter - Season 5</b>: Platoons, Server Browser, Multiplayer Leaderboards, three new maps</p></li></ul><p class="bb_paragraph">We also recently brought developers from across Battlefield Studios together for another Battlefield Discord Live Q&A \[[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fbattlefield" target="_blank" rel=" noopener">https://discord.gg/battlefield</a>"]<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fdiscord.gg%2Fbattlefield" target="_blank" rel=" noopener">discord.gg/battlefield</a>[/url]]. Over the course of the scheduled 60-minute Q&A session, the team answered 50 questions on Season 4 and beyond.</p><p class="bb_paragraph"></p><div class="bb_h1">What’s Next for Battlefield 6</div><p class="bb_paragraph">There is plenty more ahead for Battlefield 6, from features arriving later in Season 4 to new maps, social tools, and other updates planned for Season 5. Below is a closer look at what is coming next, including new testing milestones and ways players will help shape these experiences through Battlefield Labs.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45712411/933cc6d82113ab1987506a4bd5ef10bac265e581.png"></p><div class="bb_h2">Custom Lobbies and Spectator Mode</div><p class="bb_paragraph">Custom Lobbies and Spectator Mode are arriving with Season 4 Phase 2: Top Gun on August 18 through Battlefield Labs in Live.</p><p class="bb_paragraph">Building on the foundations of Portal, Custom Lobbies will give hosts more direct control when setting up and running a match. Hosts will be able to assign players to specific teams, adjust select match settings, and organize private sessions or community tournaments, with Spectator Mode providing ways to follow the action.</p><p class="bb_paragraph">Initial support will include Battle Royale Quads and Conquest, with additional modes planned as the feature expands. More information on these features will be shared in a future article before the Top Gun update launches.</p><div class="bb_h2">Proximity Chat</div><p class="bb_paragraph">The first iteration of Proximity Chat is coming with Season 4 Phase 3: Tidal Strike on September 15 through Battlefield Labs in Live.</p><p class="bb_paragraph">It will initially be available in Battle Royale, creating new opportunities for coordination and unexpected interactions between nearby players and squads.</p><p class="bb_paragraph">Launching the feature through Battlefield Labs in Live will help us evaluate audio range and clarity, player controls, moderation tools, and the feature’s broader effect on the flow of a round. Player feedback and live-game data will shape the adjustments we make before bringing Proximity Chat to Multiplayer at a later date.</p><div class="bb_h2">Maps in Season 5</div><p class="bb_paragraph">Look beyond Season 4, Season 5 will introduce three new maps, as outlined in our 2026 roadmap. Testing on these maps is already underway in Battlefield Labs, giving us an early opportunity to gather feedback and refine each experience ahead of release.</p><p class="bb_paragraph">We are not ready to reveal where these new battles will take place just yet, but we can share more about the experiences they are being designed to deliver. One will focus more closely on infantry combat, while the other two will support the larger-scale, combined-arms warfare at the heart of Battlefield.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45712411/ba819427ab6e3c04776f74d9df2d5cb2a475ab83.png"></p><p class="bb_paragraph">In addition to those three new maps, reworks of Blackwell Fields and New Sobek City are currently planned to launch later in Season 5.</p><p class="bb_paragraph">Before those updates reach the live game, we will begin testing them through Battlefield Labs. This will give players an opportunity to experience the changes early and help us evaluate the updated layouts, objective flow, traversal, and balance between infantry and vehicles.</p><div class="bb_h2">Server Browser and Matchmaking</div><p class="bb_paragraph">Server Browser will enter Battlefield Labs testing ahead of its planned release in Season 5 as part of Phase 3, giving players an early opportunity to try the feature and help us refine the experience.</p><p class="bb_paragraph">We are also exploring how the Server Browser can support a more persistent match flow, make it easier to remain with other players between rounds, and complement the existing matchmaking experience.</p><p class="bb_paragraph">We will share a closer look at the Server Browser interface and the options available for finding servers as Battlefield Labs testing approaches. For now, here’s what we can share with you on our progress.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45712411/38b994eb64ac499fc6000b2f6184ce11510d14d4.jpg"></p><p class="bb_paragraph">Server Browser will provide another way to find matches, but it is not intended to replace the work underway on matchmaking itself.</p><p class="bb_paragraph">Matchmaking remains one of the most frequently discussed areas within the community, particularly around match quality and consistency. Our teams are investigating concerns such as matches starting or backfilling with too many bots, significant differences in ticket counts, and players being placed in high-ping matches.</p><p class="bb_paragraph">These concerns involve several interconnected systems. Once we have clear findings to share, we plan to publish a dedicated update outlining what our investigation has identified and how we intend to improve the experience.</p><div class="bb_h2">Platoons</div><p class="bb_paragraph">Platoons also remain on track for Season 5 Phase 3.</p><p class="bb_paragraph">At launch, players will be able to create or join a Platoon and use new tools to represent and organize their group in-game. This initial release will establish the foundation for Platoons in Battlefield 6, with more opportunities to expand its social and community features over time.</p><div class="bb_h2">Multiplayer Leaderboards</div><p class="bb_paragraph">Multiplayer Leaderboards remain on track for the launch of Season 5.</p><p class="bb_paragraph">Building on the systems introduced with Ranked Battle Royale, this feature will give players new ways to track performance and compare their progress across Multiplayer. We will share more details on the available categories and how the system will work closer to release.</p><div class="bb_h2">Multiplayer Ranked</div><p class="bb_paragraph">Development of Multiplayer Ranked is progressing, informed by what we learned from the launch of Ranked Battle Royale in Season 3 and how players continue to engage with the ranked experience throughout the seasons. The team is evaluating the rules and supporting systems needed to create a competitive experience that works at Battlefield’s scale.</p><p class="bb_paragraph">While we don’t have a firm release window just yet, the team is continuing to evaluate the right time to introduce Multiplayer Ranked. We will provide another update as development progresses.</p><div class="bb_h2">Weapon, Vehicle, and Gadget Balance</div><p class="bb_paragraph">Recent gunplay changes in Season 3 have landed positively overall. In our Community Survey, sentiment around Weapon Balance increased by 23 points from June to July, turning from a negative to a positive feature.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45712411/f98312e3540cd272e3a970933af1ecfaa4e7e0ac.png"></p><p class="bb_paragraph">We are also reviewing gameplay data to better understand how those changes are affecting combat. Early indicators suggest that average time-to-kill has increased and that players who win engagements are taking more damage than before, giving opponents more opportunity to respond.</p><p class="bb_paragraph">These are encouraging signals, but they do not tell the full story. Performance can vary considerably between weapons, engagement ranges, and different parts of the player base, so we are continuing to monitor the data and player feedback before drawing broader conclusions or making further changes.</p><p class="bb_paragraph">Our balance work also extends beyond weapons. We are reviewing vehicle combat and the effectiveness of gadgets, including how these systems interact with infantry play and with one another across different modes.</p><p class="bb_paragraph">We're actively monitoring the balance of these areas alongside the new content planned for the remainder of Season 4 and into Season 5. We want the combat experience to continue to evolve based on your feedback and will share details along with in-depth Battlefield Combat articles once decisions are finalized.</p><div class="bb_h1">More from the Discord Q&A</div><p class="bb_paragraph">During our recent Battlefield Discord Live Q&A, developers from across Battlefield Studios answered as many community questions as possible. Thank you to everyone who joined us and submitted questions.</p><p class="bb_paragraph">Below, we have included all of the questions answered during the live discussion. We are also reviewing the questions we did not have time to reach and will look for opportunities to address more of those topics through future Community Updates, Update Notes, and other Battlefield channels.</p><p class="bb_paragraph">Some questions have been edited or combined from their original Discord posts for brevity and readability.</p><p class="bb_paragraph"><b>Question</b>: Are there any plans to add actual glow to weapon sights similar to BFV?<br><b>Answer: </b>We are currently working on improvements to our reticle system that should improve their visibility against different environments. We are currently in testing phase and we hope to get the changes out as soon as the changes are ready.</p><p class="bb_paragraph"><b>Question</b>: What is the progress of New Sobek City and Blackwell Fields map reworks? Will these be available to play in Labs in the near future?<br><b>Answer: </b>These are on track to be released later in Season 5. We’ll be testing both in Battlefield Labs imminently and will be telling you more about the evolution and changes we’re bringing later in Season 4.</p><p class="bb_paragraph"><b>Question</b>: About the upcoming Phantom Program event in Season 4, are we going to complete a set of challenges, or do we have to find or complete some Easter Eggs like in the past?<br><b>Answer</b>: It’s a mix of both! The system is built around challenges, but to unlock or complete them, you’ll need to track down and solve Easter eggs across Fort Lyndon</p><p class="bb_paragraph"><b>Question</b>: With air radar fixed and server browser coming, two hot features are now accounted for in the game. What's the next hot feature that players can start getting excited for?<br><b>Answer</b>: Custom Lobbies are an evolution of Portal. When the feature goes live in Phase 2 on August 18, players will be able to enable an interface that lets hosts assign players to specific teams and customize some match settings live. This will allow players to host their own tournaments and private matches, including Spectator Mode capabilities. The support for the modes will be rolling out gradually, and in the initial release, we are supporting Battle Royale Quads and Conquest in Battlefield Labs in Live.</p><p class="bb_paragraph"><b>Question</b>: Is there a chance that we may see levolution added to the game that’s akin to Battlefield 4 and why wasn’t it in BF6?<br><b>Answer</b>: Our vision is targeted set-piece destruction. We want to deliver massive, tactical destruction events that reshape combat zones and sightlines, without changing the fundamental identity or flow of the map. Keep an eye out in Season 5!</p><p class="bb_paragraph"><b>Question</b>: I noticed in the roadmap it said proximity chat for REDSEC was going to be tested. Is it also coming to regular Battlefield? I think this is what most of us were hoping for with prox chat.<br><b>Answer</b>: Yes. So proximity chat is coming with Phase 3 of Season 4 for Battle Royale in REDSEC. The current plan is to then bring proximity chat to Multiplayer at a later date. From there, we'll monitor how it's behaving during live REDSEC gameplay matches to help inform future iterations.</p><p class="bb_paragraph"><b>Question</b>: Can you tell us more about platoons?<br><b>Answer</b>: Platoons is a great feature that we will be introducing in Season 5. We will be talking about it later in Season 4 </p><p class="bb_paragraph"><b>Question</b>: When will we get a new REDSEC map and what kind of features will the developers add to it? Are you more interested in adding water gameplay to REDSEC or will it be more centred around land warfare?<br><b>Answer</b>: We are looking to continue to update the current Fort Lydon Map with fun and interesting new POIs. Continued evolution of the new water focused gameplay elements will land in REDSEC full force with the new Carrier POI in Phase 2 of Season 4.</p><p class="bb_paragraph"><b>Question</b>: What content will be coming to Portal throughout Season 4? Will aircraft carriers become an asset available for creators to use? And will there be new tools coming to Portal?<br><b>Answer</b>: We'll be bringing all the Season 4 maps to both verified and custom modes. As for new features, keep an eye on the community update blogs, where we'll announce these when they're ready to launch.</p><p class="bb_paragraph"><b>Question</b>: Is there a plan to put Elite 250 and higher end Master ranks in their own matches so they aren’t in the mix with lower ranks trying to progress but can’t due to fighting these players?<br><b>Answer</b>: This is something we do want to improve in the future, but we don't have a specific timeline yet to address this.<br>Time to matchmake in matches is something that is impacted by this and we are working to find the proper solution.</p><p class="bb_paragraph"><b>Question</b>: Many players seem to want more atmospheric weather and night maps rather than just large scale events. Is this something the team is actively considering?<br><b>Answer</b>: We definitely hear the feedback on dynamic weather and night maps! While we continue to explore options for new maps, you can dive into great night combat right now in Battlefield Portal. Check out Night Ops Conquest, created by ViperStudioAndy (Experience code: 1XVU6)!</p><p class="bb_paragraph"><b>Question</b>: With the implementation of free diving, is there any plans for the Portal map editor to give a tool to set a water level which would allow map creators to flood maps?<br><b>Answer</b>: For our new maps focused on naval gameplay, we are working on adding the ability to modify the water level. Our target release date is later in Season 4. Extending that to all other maps would be a new feature that we're considering adding in future seasons.</p><p class="bb_paragraph"><b>Question</b>: Are there any updates on the main battle tank, and adding more weapon options to it or bringing back canister shell?<br><b>Answer</b>: We have a specific fix for the Anti-Personnel Shell exploit coming later in Season 4 and a longer-term solution for the underlying issue in a future update. We are also looking at the mix of ammo types and weapons for the MBT and IVF for future balance and possible new types.</p><p class="bb_paragraph"><b>Question</b>: Are battlefield pick ups supposed to exist? Are they coming back? Are we getting more of them? Can we get clear and direct communication about them? I got a mini gun on Eastwood once last season and never saw it there again.<br><b>Answer</b>: There were some balance and quality issues when these were first released, but we've taken a tuning and improvement pass on these and will be re-introducing them in existing and future maps.</p><p class="bb_paragraph"><b>Question</b>: As the team plans future content, would you consider prioritizing more substantial releases like we used to get in prior games, such as Battlefield 3 and 4 Premium edition, rather than spreading limited number of maps, vehicles, and features across multiple seasons? We used to get up to 4 large maps, multiple guns and vehicles and other gameplay features, within every update/package release.<br>Receiving only one brand new map this season that has no dynamic weather, with a limited number of weapons and vehicles, is very lacking compared to what we used to get.<br><b>Answer</b>: There's plenty of content coming in Season 4 - Wake Island as another new map, Carrier Strike, Fighter Sweep, Custom Lobbies, Spectator mode, Prox Chat... and our massive Top Gun collaboration coming in Phase 2 on August 18. <br>We'll follow this up with a huge Season 5 coming later in the year, with 3 new maps and our reworks of Blackwell Fields and New Sobek City too, Platoons and more surprises. <br>There's so much more to come!</p><p class="bb_paragraph"><b>Question</b>: Will Commander Mode ever be a thing again in BF6?<br><b>Answer</b>: No plans to bring Commander Mode into Battlefield 6 at this moment in time, though the community has been crafting away within Battlefield Portal and you could get hands-on with it via Experience Code: 1ZXUU by Nodone.</p><p class="bb_paragraph"><b>Question</b>: My question is regarding the two new modes coming in the second phase, Carrier Strike and the new Gauntlet mode, will they be permanent?<br><b>Answer</b>: Carrier Strike will launch alongside Season 4, Phase 2 - Top Gun, and Fighter Sweep will be a new mission added to Gauntlet during that time as well. <br>Our new modes are not immediately planned to be permanent modes so we can first review how these modes resonate with our players. Beyond that, we have the option to rotate modes in and out and add them to more maps based on player feedback.</p><p class="bb_paragraph"><b>Question</b>: Is there a possibility that Portal could see all building materials/ blank slates in Portal?<br><b>Answer</b>: Technical limitations of our engines prevent us from offering a true "blank slate" where builders have access to every asset on a single map. Over time, we hope to release multiple builder-centric maps that offer a good option for builders who want a clean slate to build on, but each of these will be limited to a specific biome-limited set of assets. As we're able, we are strategically adding a few assets to the core set, which makes them available across all maps. That set has a very limited size, though, so we have to carefully vet the asset selection to make sure each one is valuable across many experiences.</p><p class="bb_paragraph"><b>Question</b>: Do you have any kind of timeframe to fix the netcode? Currently, the netcode is in far more awful condition than that of Battlefield V, and it is making the game unplayable. We have been given multiple assurances before, but a concrete timeframe would be nice.<br><b>Answer</b>: We are constantly evaluating and working to improve the netode in Battlefield 6 and REDSEC. We have made many tweaks and improvements since Season 2, and are always looking to make further improvements based on player feedback and gameplay data from live matches to ensure the game is as fair as it can be.</p><p class="bb_paragraph"><b>Question</b>: Will there be jet loadouts and improvements in Season 4? With the new jets coming and the Top Gun collab, I think it would be appropriate to finally improve the overall jet experience.<br><b>Answer</b>: The F/A-81F Super Spectre is the new 2 Seater Jet for Season 4, Phase 2 and will have a fully customizable loadout. We have plans for the other jets but can't give a timeline quite yet, we'll share more when we get closer to the time.</p><p class="bb_paragraph"><b>Question</b>: Any update on Strikepoint?<br><b>Answer</b>: We are working on improving the mode and are planning to update it in a future season!</p><p class="bb_paragraph"><b>Question</b>: I love how the new Portal allows for so many possibilities and keeps expanding with new content, such as maps and vehicles. I can’t wait to see how the carriers might be used! Unfortunately, every time I join one of the featured experiences, network issues like rubber-banding severely degrade the gameplay experience. Is there any outlook as to when this might be improved?<br><b>Answer</b>: With the range of options available to our builders, there are many reasons a given experience might not perform well at scale. It could be that the creator has added more vehicles than the physics system can keep up with, or maybe they're doing something very complicated with the UI that starts to bog down the script execution on the server. We've been happy to see that the builder community has helped one another find and share with one another what the limits are for creating experiences that perform well. <br>While we test experiences internally before featuring them, some of these performance issues only emerge when we massively scale up the number of players on a given experience. We've improved our internal testing and selection processes to make sure we're only featuring experiences that offer the gameplay performance you expect from Battlefield, and we're constantly trying to help the builder community understand how they can improve their creation practices to make more performant, feature-worthy experiences.</p><p class="bb_paragraph"><b>Question</b>: Could you share the dates and format for the REDSEC Open and Elite Series? Also, how do you see the overall future of Battle Royale as an esports discipline?<br><b>Answer</b>: We cannot share the exact dates just yet, but we hope to be announcing when these events will be kicking off in the near future. Stay tuned!</p><p class="bb_paragraph"><b>Question</b>: Operations, from what I can tell, was insanely popular in Season 2 and players seem to want that mode back. It didn't come back for Season 3, is it going to come back soon? Are there any changes in the works for it? Since Breakthrough and Operations are so similar, would you consider replacing Breakthrough with Operations?<br><b>Answer</b>: Operation Augur will continue returning on a regular basis as part of our featured playlist rotation. Beyond that, we hear the enthusiasm for the mode and have bigger plans for Operations coming in future seasons!</p><p class="bb_paragraph"><b>Question</b>: Are there plans to do another balance pass on air vehicles, jets, attack heli and littlebird especially? As one example, the Littlebird, especially the light rockets on it seem far too effective in the current live game. <br>On Tsuru reef, the littlebird can kill everything extremely fast.<br><b>Answer</b>: Balance across our hardware such as vehicles, gadgets and weapons is ongoing throughout the Seasons of Battlefield 6 and REDSEC. Some changes coming in Season 4 improve the survivability of the RCB-90 and Armored Transport vehicles vs the Scout Helicopter.  We'll continue to update you throughout our Community Updates and Game Update Notes when we get closer to these changes going live.</p><p class="bb_paragraph"><b>Question</b>: Is there more content planned for after Season 5? You guys have been putting out fire with the last couple seasons, I'd hate to see it cut short.<br><b>Answer</b>: With Season 4, Phase 2 - Top Gun on the horizon, and our biggest season yet in Battlefield 6 and REDSEC coming in Season 5, we feel we are just getting started! More seasons will follow with new and exciting content beyond Season 5.</p><p class="bb_paragraph"><b>Question</b>: Are Spectator Mode and Custom Lobbies going to be available for Custom modes in Portal or only for Verified ones?<br><b>Answer</b>: We are trying to add support for both Spectator mode and Custom Lobbies to work in conjunction with our new Custom Lobby feature. Custom Lobbies and Spectator mode were developed with our core modes in mind, so they don't always work smoothly with all the aspects of what builders can build in Portal Custom experiences. As a result, using these features together may create some hiccups or unpredictable results.<br>As with all things Portal, though, we want to let the community experiment and figure out the level of quality you're satisfied with. That way we can be strategic about adding more support for the things you like best in future seasons.</p><p class="bb_paragraph"><b>Question</b>: Any chance the TTK/TTD will get a change in the future along with footstep audio being fixed/improved? Currently the TTK is too fast and the audio for footsteps are very inconsistent and its hard to identify where enemies come from.<br><b>Answer</b>: We continue to test and iterate across different areas of gunplay and movement as well as balancing to get the TTK/TTD to a sweet spot. We're continuing to look at player feedback around audio. We'll continue to make further refinements as all of these are high focus areas for us.</p><p class="bb_paragraph"><b>Question</b>: Is there a chance that you are going to make something similar to the 2026 Roadmap for 2027 too?<br><b>Answer</b>: We are committed to Battlefield 6 and REDSEC continuing after Season 5, and we look forward to sharing more about the future towards the end of the year.</p><p class="bb_paragraph"><b>Question</b>: Will the supression return to what it was like in previous games?<br><b>Answer</b>: Suppression is a polarizing mechanic, and while it is something we are evaluating, any changes will be thoroughly tested in BFLabs before it lands on the main game. I don't have a timeline to give now, but it is being looked at.</p><p class="bb_paragraph"><b>Question</b>: Are there any plans to bring ranked in Multiplayer instead of just REDSEC?<br><b>Answer</b>: Competitive is an important part for Battlefield.<br>We are always looking at ways to expand our offering on this front and are working on what would be best for our Ranked MP experience.</p><p class="bb_paragraph"><b>Question</b>: Is there any planned weapon tunning specific to RESEC? The meta (SVDM,KTS, SCW) has been stale for months and we definitely need a refreshment for meta guns.<br><b>Answer</b>: Yes, we are looking at the longer range weapons specifically and we have some changes related to recoil, ammo reserve, availability of weapons in loot and damange vs armor that we're currently evaluating.</p><p class="bb_paragraph"><b>Question</b>: What, if any, are the plans to expand naval combat? The patch notes had mentioned amphibious vehicles but we currently have none.<br><b>Answer</b>: Right now, our main focus is to get the new content and gameplay for the remaining phases of Season 4 into your hands. From there, we'll evaluate to how naval combat impacts overall gameplay before making long-term expansion plans. However, players won't have to wait long for major content: the next phase of Season 4 brings big additions, including 2 new two-seater jets and operational aircraft carriers as part of our massive Top Gun collaboration!</p><p class="bb_paragraph"><b>Question</b>: Will larger vehicles or battlefield support units be added in the future, such as targeted artillery strikes or electronic jamming aircraft? I think these bigger toys would add more unpredictability to the battlefield.<br><b>Answer</b>: We have some really exciting vehicles coming in future content that I think will scratch that itch!</p><p class="bb_paragraph"><b>Question</b>: I understand that Battlefield 6 features various game modes and plans to add more in the future. However, there are currently too many modes that have effectively been abandoned. This creates a situation where both new and existing players face an overwhelming number of choices, often resulting in a gameplay experience populated entirely by bots. Is there no plan to address this issue?<br><b>Answer</b>: We recognize that having too many split playlists fragment the player base and lead to bot-heavy lobbies. To ensure fast queue times and full human lobbies, we are consolidating official matchmaking into fewer, high-traffic playlists that feature active mode rotations. Additionally, in Season 5 we will be bringing the improved Server Browser to the game, allowing players to easily locate or host dedicated matches for specific modes whenever they want.</p><p class="bb_paragraph"><b>Question</b>: Is there any possibility to make a change that missile from 9K38 IGLA don’t bypass flares? The reasoning behind that is that pilots of air vehicles don't have any option to counter that except being behind a solid cover that's on course of the missile additionally there isn't any distinction between a missile shot from 9K38 IGLA and SLM-93A SPIRE after it leaves the launcher.<br><b>Answer</b>: We have a number of fixes to the Air and AA loop that will be coming later in Season 4 and we are evaluating the role of the IGLA and looking at the fundamentals of the gadget. We don't have a targeted release for those changes but keep an eye out!</p><p class="bb_paragraph"><b>Question</b>: Are there any possibilities for "collabs" with other IPs (basically adding patches related to them) that are from other studios that are part of EA example being: Dragon Age, Mass Effect, Apex Legends, Dead Space etc. or any other IP that might be somewhat fitting into the game?<br><b>Answer</b>: Future collaborations are in the works, but it's essential that any partner IP fits the identity of Battlefield. We'd love to hear player feedback on what crossovers excite you! Up first: our Top Gun collaboration kicking off in Phase 2 of Season 4, bringing full-scale land, air, and sea combat back to the franchise.</p><p class="bb_paragraph"><b>Question</b>: Are there any plans to make changes to the Attack Boats? They feel a little under-tuned survivability-wise and aren't particularly maneuverable. I also believe the new lock-on TOW is quite overpowered and often doesn't give aircraft a fair shot.<br>It'd be also great to see more transport vehicles added to Tsuru Reef, especially at the deployments ????<br><b>Answer</b>: The RCB-90 is a new vehicle for Season 4 and we're currently absorbing and evaluating all the data coming in now that it's live. We're looking at all the aspects of this vehicle when it comes to tuning but there are a couple areas we're confident need an update.<br>They tend to flip too easily, so we have a fix coming in Season 4 to make them more stable and they are too vulnerable to the Scout Helicopter, so we're increasing their durability to that vehicle's weapons.<br>We also have some tweaks to the handling coming up as well.</p><p class="bb_paragraph"><b>Question</b>: Related Topic in 2026 Roadmap (Matchmaking): Besides Server Browser, would you consider Persistent Lobbies in official servers with team reshuffling after each match, both to further address the bot issue — especially in Minority Regions (Asia, South America, etc.) — and to give mid-match joiners a reason to stay instead of getting dropped into a new bot-filled lobby afterward?<br><b>Answer</b>: We are always looking for ways to improve matchmaking and team construction experience for our players looking to balance speed to match and quality of the match across all the regions we support.</p><p class="bb_paragraph"><b>Question</b>: Would it be possible to bring back movement mechanics similar to the beta or Battlefield V? That would allow for smoother gameplay and ensure that duels are won through skill.<br><b>Answer</b>: With S4 we focused on bringing improvements to our movement mechanics which were mainly centered around our soldier in water combat states such as diving, wading, drowning and underwater swimming to name a few. With the new mechanics rolled out and the polish we also brought up with our ground combat movement mechanics we will now evaluate the player feedback and data and continue to polish movement in the future.</p><p class="bb_paragraph"><b>Question</b>: Any chance the sweet spot mechanic for snipers will be removed? Feels more frustrating to die by one shot body hits than it helps sniper gameplay to be fun<br><b>Answer</b>: There were some balance adjustments to this mechanic that landed in Season 3 but did not move the needle the way we hoped. Sniper Rifles and DMRs are a key focus area and we'll continue to monitor and iterate on the balance for these weapons. We don't have a specific timeline yet but these changes will be evaluated in BFLabs before going live.</p><p class="bb_paragraph"><b>Question</b>: Where’s Megalodon?<br><b>Answer</b>: Lurking.........</p><p class="bb_paragraph"><b>Question</b>: You guys talked about a seperate stats page for Portal showing in the player profile. Right now the Portal stats have been removed. Are Portal stats still coming?<br><b>Answer</b>: Portal-specific stats represent a very significant development effort to deliver. So far, we've been focused on adding features that expand the types of gameplay available for Portal builders to make sure the variety and quality of custom experiences keep improving. We've heard a strong desire from our player community for better handling of progression and stats in our UGX experiences; we are investigating this, but have nothing to share at this time. Please keep an eye on our Community Update blogs, where we will share more when we're ready!</p><p class="bb_paragraph"><b>Question</b>: Will it be possible to rent your own Battlefield servers through certified third-party providers in the future, once the server browser has been released?<br><b>Answer</b>: We don't have plans for that at this time. Our current priority is delivering the Server Browser in Season 5. In our next Community Update blog, we will be sharing more, so be sure to check it out!</p><p class="bb_paragraph"><b>Question</b>: Can we expect some stability for Portal any time soon? It feels like every patch breaks multiple major things and changes things around. It's sapping a lot of the will to actually develop stuff for Portal.<br>Can we also maybe get some love for the pure transport vehicles like the quad, dirtbike, golfcart and get some skins for them? If I run someone over with the golfcart I want it to look stylish.<br><b>Answer</b>: We understand that when experiences break after an update, it is a frustrating process, and something we are constantly investigating to improve to ensure a more seamless experience for our builders. As part of a live service game, though, even if we added nothing to Portal, the new features in the main game would require occasional updates from builders. As we develop new features and support new seasons, we prioritize making fewer & larger changes rather than constant small changes to make things more predictable for builders and keep experiences functional for long stretches of time rather than constantly breaking them.</p><p class="bb_paragraph"><b>Question</b>: Are there any plans to allow experience creators to cause damage to assets/scenery with new API mod functions? Destruction is not possible currently.<br>And also to detect whether a spawned SpatialObject is destroyed or not?<br><b>Answer</b>: Experience builders can currently damage players and vehicles in this way; adding similar support for environmental destruction is on our backlog. We've done an initial investigation, and it's a pretty challenging feature to develop, but we'd still like to bring it to a future season if we're able to fit it into the schedule.</p><p class="bb_paragraph"><b>Question</b>: Are there any works on controller gameplay? Specifically on Labs, controller gameplay felt very snappy and responsive. However in the live game, it feels like sensitivity feels different from update to update or session to session. Could it be that aim assist and controller latency is influenced by netcode and server issues?<br><b>Answer</b>: We are always looking to continue improving responsiveness of both inputs. A lot of things can affect the feeling of responsiveness of gameplay, from server issues to network jitter. We added a stick debug overlay toggle in the options menu recently (at the bottom of where you can tune deadzones) that gives real-time controller info that may be helpful here to help diagnose any settings-based or double deadzone issues that could cause sensitivity feeling different between sessions.</p><p class="bb_paragraph"><b>Question</b>: When will verified Portal creators have the option to disable thermal sights and split the settings for vehicle and infantry crosshairs (I.e. Infantry crosshairs off, vehicle crosshairs on)?<br><b>Answer</b>: This isn't currently part of our plans. That said, our priorities can change based on community feedback. We know this is a requested feature, and we'll continue to assess its feasibility in a future update.</p><p class="bb_paragraph"><b>Question</b>: Are you considering adding factional counterparts to the Blackhawk and the newly added Patrol Boat?<br><b>Answer</b>: We're reviewing other vehicles that will be added in the future, but no specifics right now that we can share.</p><p class="bb_paragraph"></p><div class="bb_h1">Continuing the Work</div><p class="bb_paragraph">Season 5 is not the end of our plans for Battlefield 6 and REDSEC.</p><p class="bb_paragraph">Teams across Battlefield Studios are already working on what comes after Season 5, and we will share more when those plans are ready.</p><p class="bb_paragraph">Battlefield Labs, including Battlefield Labs in Live, will remain an important part of that work, helping us test and refine new experiences alongside players as development moves forward. What we learn through your feedback and participation will help shape what comes next.</p><p class="bb_paragraph">Please continue reporting issues through our <u><a class="bb_link" href="https://forums.ea.com/category/battlefield-en" target="_blank" rel="">EA Forums</a></u>. You can also join the community on the <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Fbattlefield" target="_blank" rel=" noopener">Battlefield Discord</a></u> and join discussions and events like giveaways. You can also visit our <u><a class="bb_link" href="https://www.ea.com/games/battlefield/battlefield-6" target="_blank" rel="">website</a></u> for the latest Battlefield news and seasonal updates.</p><p class="bb_paragraph">See you on the Battlefield.</p><p class="bb_paragraph"><i>//The Battlefield Team</i></p><p class="bb_paragraph"><i>This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible</i>.</p>]]> </content:encoded>
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<title>A Message from ESO&amp;apos;s Game Director</title>
<link>https://xinker.org/a-message-from-esos-game-director</link>
<guid>https://xinker.org/a-message-from-esos-game-director</guid>
<description><![CDATA[                                                                                     Read a community letter from Nick Giacomini about upcoming adjustments, Season updates, and our commitment to the future of ESO.When we announced Seasons in January, we promised you a new era of transparency. Part of that promise is being open with you as our studio evolves.Recently, we&#039;ve been through a number of organizational changes and departures of teammates who helped shape The Elder Scrolls Online. We are profoundly grateful for everything they&#039;ve contributed to the game and the community we&#039;ve built together. At the same time, we&#039;ve seen a lot of questions about what these changes mean for ESO. So let me be clear: ESO is here to stay, and our team is dedicated to the future of this game. Our focus hasn&#039;t changed. It is continuing to grow The Elder Scrolls Online and build upon the world millions of players call home. Moving forward, I&#039;ll be leading the studio alongside longtime ZOS veteran Josh Henderson. You&#039;ll hear more from Josh soon, but I want you to know that our shared passion for ESO remains as strong as ever. We love this world, we love this community, and the fire in our team to continue building it burns just as fiercely today as it always has. We&#039;re also entering a new chapter of collaboration across Bethesda. By working more closely with Bethesda Game Studios across The Elder Scrolls, we have new opportunities to share ideas, align our efforts, and create even better experiences for players, all while continuing to build the future of ESO. EVOLVING OUR PLANSWe’ve said this before: a core part of our philosophy is ensuring that the time you invest in ESO always feels rewarding. And with the recent changes to our studio, trying to hit our previously announced deadlines would mean sacrificing the quality you deserve. Therefore, we are establishing a clear principle for how we build and ship content and features moving forward: quality experiences over calendar dates. Instead of rushing to hit a previously announced deadline, we are giving our teams the runway they need to do things right. Some of our upcoming additions, like the Class and Combat Refresh and our new Trial, are highly complex, and we want to ensure they hit the mark before we put them in your hands. Because of this, we have had to make the decision to move the following features into 2027:  The new trial, Crimson Veldt. We’re pushing boundaries with this trial, including mounted combat that we think you’ll love, and we simply need more time to ensure the experience exceeds your expectations. Update 52 will move to January of 2027. We expect this to include the launch of the Jerall Pass PvP zone and Skyrim’s Dynamic Encounters: Rimegales.  For the Class and Combat refresh, we are targeting 2027 for the next refresh. However, we are discussing some interim options for the classes still awaiting their full refresh to improve your player experience in the meantime.  We know it’s disappointing to see some features move out, and believe me, we want to get these into your hands as soon as possible, too. But we believe this is the right move for the long-term health of the game. WHAT TO EXPECT IN 2026While those specific features are shifting, the rest of our 2026 roadmap remains packed. Here is what you can expect from our upcoming Seasons. Season One Update 51 will now launch one week later, on September 28, and it will include: A new challenge: The Nowhere Vault  A new game system: Rumors  Player experience improvements: Achievement pinning, Customizable HUD (on keyboard platforms), Hybridization, Antiquities improvements, Transmute Stations in Cyrodiil, and multiple quality-of-life updates like Housing Tab Sorter, Quest Starter Language, and Eidetic Memory improvements Everything else in Season One will run as planned, along with a few additions to thank you for your patience:  Live now: New Sheogorath story quests and Golden Pursuit August 5-12: Whitestrake’s Mayhem eventAugust 20-September 17: A brand-new Golden Pursuit campaign called “Straight to the Crate,” where you can earn up to 20 free Crown Crates  September 30-October 14: The new High Seas of Tamriel event  And three-sided Battlegrounds will return permanently on September 28, with Update 51                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/6349516/cf7c4335caebe2f88306adceb0e69a1d4ae2675c.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 23:05:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Message, from, ESOs, Game, Director</media:keywords>
<content:encoded><![CDATA[<img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/07/46c6670bc212de7375a467e21c4ae754.jpg" crossorigin="anonymous">                                                                                    <br><i>Read a community letter from Nick Giacomini about upcoming adjustments, Season updates, and our commitment to the future of ESO.</i><br><br><br>When we announced Seasons in January, we promised you a new era of transparency. Part of that promise is being open with you as our studio evolves.<br><br>Recently, we've been through a number of organizational changes and departures of teammates who helped shape <i>The Elder Scrolls Online</i>. We are profoundly grateful for everything they've contributed to the game and the community we've built together. <br><br>At the same time, we've seen a lot of questions about what these changes mean for <i>ESO</i>. So let me be clear: <i>ESO </i>is here to stay, and our team is dedicated to the future of this game. Our focus hasn't changed. It is continuing to grow <i>The Elder Scrolls Online</i> and build upon the world millions of players call home. <br><br>Moving forward, I'll be leading the studio alongside longtime ZOS veteran Josh Henderson. You'll hear more from Josh soon, but I want you to know that our shared passion for <i>ESO </i>remains as strong as ever. We love this world, we love this community, and the fire in our team to continue building it burns just as fiercely today as it always has. <br><br>We're also entering a new chapter of collaboration across Bethesda. By working more closely with Bethesda Game Studios across <i>The Elder Scrolls</i>, we have new opportunities to share ideas, align our efforts, and create even better experiences for players, all while continuing to build the future of <i>ESO</i>. <br><br><div class="bb_h2">EVOLVING OUR PLANS</div>We’ve said this before: a core part of our philosophy is ensuring that the time you invest in ESO always feels rewarding. And with the recent changes to our studio, trying to hit our previously announced deadlines would mean sacrificing the quality you deserve. Therefore, we are establishing a clear principle for how we build and ship content and features moving forward: quality experiences over calendar dates. <br><br>Instead of rushing to hit a previously announced deadline, we are giving our teams the runway they need to do things right. Some of our upcoming additions, like the Class and Combat Refresh and our new Trial, are highly complex, and we want to ensure they hit the mark before we put them in your hands. <br><br>Because of this, we have had to make the decision to move the following features into 2027:  <br><ul class="bb_ul"><li>The new trial, Crimson Veldt. We’re pushing boundaries with this trial, including mounted combat that we think you’ll love, and we simply need more time to ensure the experience exceeds your expectations. </li><li>Update 52 will move to January of 2027. We expect this to include the launch of the Jerall Pass PvP zone and Skyrim’s Dynamic Encounters: Rimegales.  </li><li>For the Class and Combat refresh, we are targeting 2027 for the next refresh. However, we are discussing some interim options for the classes still awaiting their full refresh to improve your player experience in the meantime.  </li></ul>We know it’s disappointing to see some features move out, and believe me, we want to get these into your hands as soon as possible, too. But we believe this is the right move for the long-term health of the game. <br><br><div class="bb_h2">WHAT TO EXPECT IN 2026</div>While those specific features are shifting, the rest of our 2026 roadmap remains packed. Here is what you can expect from our upcoming Seasons. <br><br><b>Season One </b><br>Update 51 will now launch one week later, on September 28, and it will include: <br><ul class="bb_ul"><li>A new challenge: The Nowhere Vault  </li><li>A new game system: Rumors  </li><li>Player experience improvements: Achievement pinning, Customizable HUD (on keyboard platforms), Hybridization, Antiquities improvements, Transmute Stations in Cyrodiil, and multiple quality-of-life updates like Housing Tab Sorter, Quest Starter Language, and Eidetic Memory improvements </li></ul>Everything else in Season One will run as planned, along with a few additions to thank you for your patience:  <br><ul class="bb_ul"><li>Live now: New Sheogorath story quests and Golden Pursuit </li><li>August 5-12: Whitestrake’s Mayhem event</li><li>August 20-September 17: A brand-new Golden Pursuit campaign called “Straight to the Crate,” where you can earn up to 20 free Crown Crates  </li><li>September 30-October 14: The new High Seas of Tamriel event  </li><li>And three-sided Battlegrounds will return permanently on September 28, with Update 51   </li></ul>                                                                                                                                                                                                                                                                                                                                              <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fesosslfiles-a.akamaihd.net%2Fape%2Fuploads%2F2026%2F07%2Febfd58e7600549a8eeaa811ec67ebf21.jpg" target="_blank" rel=" noopener">                                                                                                                  <img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/07/ebfd58e7600549a8eeaa811ec67ebf21.jpg" crossorigin="anonymous">                                                                                            </a>                                                                                                                                                                                                                                                                                                                                                                                                  <br><br><b>Season Two </b><br>Launching October 21, 2026, Season Two will feature:  <br><ul class="bb_ul"><li>Solo Dungeons: Moon Hunter Keep and March of Sacrifices. </li><li>To celebrate the launch of Solo Dungeons, we’ve decided to make the group versions of these dungeons  free for all players on October 12, 2026. </li><li>The Greymoor Chapter and Markarth DLC will become free for all players on November 9, 2026.   </li><li>We’re adding a new Golden Pursuit to highlight Skyrim and the (now available to everyone) Antiquities system from November 9 to December 2. </li><li>Improvements to the Tamriel Tome, including expanded Challenges for broader playstyles, higher Tome Point rollover cap, and more. </li><li>Frost Atronach crate rewards will be available in the Gold Coast Bazaar. </li><li>Witches Festival and the New Life Festival events will return as usual. </li></ul>                                                                                                                                                                                                                                                                                                                                              <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fesosslfiles-a.akamaihd.net%2Fape%2Fuploads%2F2026%2F07%2Fe708e0d593dbc1be0c5a0a6519cb797a.jpg" target="_blank" rel=" noopener">                                                                                                                  <img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/07/e708e0d593dbc1be0c5a0a6519cb797a.jpg" crossorigin="anonymous">                                                                                            </a>    <br>                                                                                                                                                                                                                                                                                                                                                                                              <div class="bb_h2">CONTINUING TO GROW ESO WITH YOU</div>We’ve had bumps in the road over our 12-year history that we’ve always faced together. As our studio evolves, we are not looking to just “maintain” the game. We are looking to grow it. You, our community, are the reason we have grown over the years, and we want to keep growing with you.  <br><br>Moving forward, our principles are simple: we will continue to build fun and rewarding experiences through our Seasonal model, deliver long-standing player-requested features and changes that make Tamriel more fulfilling, and find new ways to provide you with features and content to keep your adventures fresh. <br><br>As we finalize our plans through 2027 and beyond, we’re still hard at work bringing you all-new experiences in Skyrim, never before seen in <i>The Elder Scrolls Online</i>. We’ll be showing you more of this content over the coming months. <br><br>I’ve said it before, but I’ll say it again: <i>ESO </i>is nothing without you, our community. Thank you for your continued dedication, your feedback, and your support.<br><br>Let’s continue to build our Tamriel together. <br><br><br><br><br><i>Nick G, ESO Game Director</i>]]> </content:encoded>
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<title>Multiplayer Hotfix #1</title>
<link>https://xinker.org/multiplayer-hotfix-1</link>
<guid>https://xinker.org/multiplayer-hotfix-1</guid>
<description><![CDATA[ Ossu Drifters!We are back with another update for JDM: Japanese Drift Master! Following our recent releases and community feedback, our team has been hard at work polishing the gameplay experience, tackling edge-case bugs, and squashing issues with controllers and stability.Here is the breakdown of what&#039;s fixed in today’s patch:VehiclesS13 QS: Fixed asymmetrical rear axle alignment.GameplayPira Park: Fixed a drift race controller issue causing input block during events and tracks.System &amp; StabilityMap Loading: Fixed a crash occurring after post-event voting.Multiplayer &amp; UIMultiplayer Widget: Fixed localization issues and updated widget functionality.World Logic: Fixed a global logic issue affecting landmarks across the map.Thank you all for continuously sending us your bug reports, feedback, and logs! Your support helps us make Guntama a better place to drift every day.If you encounter any further issues, feel free to drop them in our dedicated channels on the official JDM Discord Server.Let&#039;s Drift! The Gaming Factory Team ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44021335/c0c0794bb8671279d8e92a286aad2ff860afaa53.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 23:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Multiplayer, Hotfix</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><b>Ossu Drifters!</b></div><p class="bb_paragraph">We are back with another update for <b>JDM: Japanese Drift Master</b>! Following our recent releases and community feedback, our team has been hard at work polishing the gameplay experience, tackling edge-case bugs, and squashing issues with controllers and stability.</p><p class="bb_paragraph">Here is the breakdown of what's fixed in today’s patch:</p><p class="bb_paragraph"></p><div class="bb_h2">Vehicles</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>S13 QS:</b> Fixed asymmetrical rear axle alignment.</p></li></ul><div class="bb_h2">Gameplay</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Pira Park:</b> Fixed a drift race controller issue causing input block during events and tracks.</p></li></ul><div class="bb_h2">System & Stability</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Map Loading:</b> Fixed a crash occurring after post-event voting.</p></li></ul><div class="bb_h2">Multiplayer & UI</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Multiplayer Widget:</b> Fixed localization issues and updated widget functionality.</p></li><li><p class="bb_paragraph"><b>World Logic:</b> Fixed a global logic issue affecting landmarks across the map.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you all for continuously sending us your bug reports, feedback, and logs! Your support helps us make Guntama a better place to drift every day.</p><p class="bb_paragraph">If you encounter any further issues, feel free to drop them in our dedicated channels on the official <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FcuDtBWDwFF" target="_blank" rel=" noopener">JDM Discord Server</a>.</p><p class="bb_paragraph"><b>Let's Drift!</b> <i>The Gaming Factory Team</i></p>]]> </content:encoded>
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<title>Burying EA, Gears of War: E&#45;Day devs say there&amp;apos;s no &amp;quot;pride and accomplishment&amp;quot; grind, just &amp;quot;old&#45;school&amp;quot; unlocks from playing the game</title>
<link>https://xinker.org/burying-ea-gears-of-war-e-day-devs-say-theres-no-pride-and-accomplishment-grind-just-old-school-unlocks-from-playing-the-game</link>
<guid>https://xinker.org/burying-ea-gears-of-war-e-day-devs-say-theres-no-pride-and-accomplishment-grind-just-old-school-unlocks-from-playing-the-game</guid>
<description><![CDATA[  Gears of War: E-Day remembers the golden years of multiplayer shooters that didn&#039;t double as undercover cosmetic storefronts, and it&#039;s promising a throwback experience where almost every piece of customization will be earnable by playing online matches. What an idea! But don&#039;t worry about grinding endlessly for in-game currency, the devs apparently aren&#039;t going down EA&#039;s &quot;pride and accomplishment&quot; route. The Coalition today dived deep into Gears of War: E-Day&#039;s multiplayer portions – the Horde mode that pits 12 players against waves of subterranean beasties and the Versus mode that includes sweaty 4v4 PvP matches. While the multiplayer looked great, what really got my chainsaw-guns revved up was the talk of how The Coalition is ditching the seedier parts of modern online shooters. https://www.youtube-nocookie.com/embed/cmawSe1PkPg &quot;Remember the good ol&#039; days when you bought a game and you could unlock all the customization items just by playing because you already bought the game? Us too! So, when it comes to growing your own collection of customization items in E-Day, we&#039;ve taken a more old-school inspired approach,&quot; the devs write in a lengthy new blog post. &quot;Nearly every single item in Gears of War: E-Day can be earned by simply playing the game. That means no battle pass, no tour of duty, no gimmicks, no bullshit. Whether it&#039;s a Legendary Character Skin, an Epic Weapon Skin Set or a Rare Pose, almost all of it can be earned through gameplay,&quot; it adds. According to the studio, the only exceptions to this rule are items included in the Premium Edition of the game, pay-only bundles that raise money for charity, and collaboration content like an incoming weapon skin set inspired by Metallica. That aside, you&#039;ll be able to earn in-game coins after online matches, by levelling up, or by &quot;unlocking many of the medals from our Gears 3-inspired medal system.&quot; The Coalition seems keen to avoid a Star Wars: Battlefront 2 type of disaster, though: &quot;Now to address the Brumak in the room, earning coins is not intended to be painstaking or provide the player with a sense of pride and accomplishment. Earning Coins shouldn&#039;t be an arduous grind. Chasing your favorite skin and unlocking new items should be fun. As such, we&#039;ve carefully tuned the rate you earn Coins with this principle in-mind and we&#039;ll pay close attention to player feedback to adjust as necessary in post-launch.&quot; In case you&#039;ve forgotten about the almost decade-old controversy, EA found itself in hot water when Star Wars Battlefront 2 fans complained about how unlocking certain characters could take upwards of 40 hours. EA&#039;s response? They wanted to give folks a &quot;sense of pride and accomplishment&quot; in having spent literal days to play as Darth Vader. It&#039;s still Reddit&#039;s most downvoted comment. Here&#039;s hoping The Coalition&#039;s promises land true when Gears of War: E-Day comes to PC and Xbox Series X|S on October 6. A multiplayer open beta kicks off for pre-orderers and Game Pass Ultimate subscribers between August 6-10, before opening up to everyone between August 13-17. In the meantime, check out the best co-op games to play right now. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/BDvuGT76naHc7BmRwsdd6E-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 22:51:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Burying, EA, Gears, War:, E-Day, devs, say, theres, pride, and, accomplishment, grind, just, old-school, unlocks, from, playing, the, game</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/BDvuGT76naHc7BmRwsdd6E-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgears-of-war-e-day-guide%2F" target="_blank" rel=" noopener">Gears of War: E-Day</a> remembers the golden years of multiplayer shooters that didn't double as undercover cosmetic storefronts, and it's promising a throwback experience where almost every piece of customization will be earnable by playing online matches. <i>What an idea!</i> But don't worry about grinding endlessly for in-game currency, the devs apparently aren't going down EA's "pride and accomplishment" route.<br><br> The Coalition today dived deep into Gears of War: E-Day's multiplayer portions – the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgears-of-war%2Fgears-of-war-e-days-horde-siege-shines-when-squads-collide-in-its-dense-city-but-sags-when-theyre-apart%2F" target="_blank" rel=" noopener">Horde mode that pits 12 players against waves of subterranean beasties</a> and the Versus mode that includes sweaty 4v4 PvP matches. While the multiplayer looked great, what really got my chainsaw-guns revved up was the talk of how The Coalition is ditching the seedier parts of modern online shooters. <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FcmawSe1PkPg" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/cmawSe1PkPg</a> "Remember the good ol' days when you bought a game and you could unlock all the customization items just by playing because you <i>already bought</i> the game? Us too! So, when it comes to growing your own collection of customization items in E-Day, we've taken a more old-school inspired approach," the devs write in a lengthy new <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gearsofwar.com%2Fen-us%2Fnews%2Fmultiplayer%2F" target="_blank" rel=" noopener">blog post</a>.<br><br> "Nearly every single item in Gears of War: E-Day can be earned by simply playing the game. That means no battle pass, no tour of duty, no gimmicks, no bullshit. Whether it's a Legendary Character Skin, an Epic Weapon Skin Set or a Rare Pose, almost all of it can be earned through gameplay," it adds.<br><br> According to the studio, the only exceptions to this rule are items included in the Premium Edition of the game, pay-only bundles that raise money for charity, and collaboration content like an incoming weapon skin set inspired by Metallica. That aside, you'll be able to earn in-game coins after online matches, by levelling up, or by "unlocking many of the medals from our Gears 3-inspired medal system."<br><br> The Coalition seems keen to avoid a Star Wars: Battlefront 2 type of disaster, though: "Now to address the Brumak in the room, earning coins is not intended to be painstaking or provide the player with a <i>sense of pride and accomplishment</i>. Earning Coins shouldn't be an arduous grind. Chasing your favorite skin and unlocking new items should be fun. As such, we've carefully tuned the rate you earn Coins with this principle in-mind and we'll pay close attention to player feedback to adjust as necessary in post-launch."<br><br> In case you've forgotten about the almost decade-old controversy, EA found itself in hot water when Star Wars Battlefront 2 fans complained about how unlocking certain characters could take upwards of 40 hours. EA's response? They wanted to give folks a "sense of pride and accomplishment" in having spent literal days to play as Darth Vader. It's still Reddit's <a class="bb_link" href="https://www.reddit.com/r/StarWarsBattlefront/comments/7cff0b/comment/dppum98/?st=JH2MUORV&sh=5997c5a5" target="_blank" rel="">most downvoted comment</a>.<br><br> Here's hoping The Coalition's promises land true when Gears of War: E-Day comes to PC and Xbox Series X|S on October 6. A multiplayer open beta kicks off for pre-orderers and Game Pass Ultimate subscribers between August 6-10, before opening up to everyone between August 13-17.<br><br> <i>In the meantime, check out the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-co-op-games%2F" target="_blank" rel=" noopener"><i>best co-op games</i></a><i> to play right now.</i><br><br> [/url]]]> </content:encoded>
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<title>MTG Hobbit has a great green wizard and an elf annoyingly locked to collector boosters</title>
<link>https://xinker.org/mtg-hobbit-has-a-great-green-wizard-and-an-elf-annoyingly-locked-to-collector-boosters</link>
<guid>https://xinker.org/mtg-hobbit-has-a-great-green-wizard-and-an-elf-annoyingly-locked-to-collector-boosters</guid>
<description><![CDATA[  Radagast of Rhosgobel is looking like one of the MTG Hobbit set&#039;s finest commanders. The brown wizard is actually green, and a great leader of a creature-based green deck. He not only lets you play one green creature each turn as though they had flash, he also gives them a significant two mana discount. Read the full story on Wargamer: MTG Hobbit has a great green wizard and an elf annoyingly locked to collector boosters ]]></description>
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<pubDate>Thu, 30 Jul 2026 22:49:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>MTG, Hobbit, has, great, green, wizard, and, elf, annoyingly, locked, collector, boosters</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/magic-the-gathering-mtg-hobbit-radagast-thranduil-900x506.jpg" crossorigin="anonymous"> Radagast of Rhosgobel is looking like one of the MTG Hobbit set's finest commanders. The brown wizard is actually green, and a great leader of a creature-based green deck. He not only lets you play one green creature each turn as though they had flash, he also gives them a significant two mana discount.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fmagic-the-gathering%2Fmtg-hobbit-radagast-thranduil" target="_blank" rel=" noopener">MTG Hobbit has a great green wizard and an elf annoyingly locked to collector boosters</a><br><br>]]> </content:encoded>
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<title>Guillermo del Toro is asking for a slightly more forgiving Dead Cells, checkpoints and all, &amp;apos;for the elderly players&amp;apos;</title>
<link>https://xinker.org/guillermo-del-toro-is-asking-for-a-slightly-more-forgiving-dead-cells-checkpoints-and-all-for-the-elderly-players</link>
<guid>https://xinker.org/guillermo-del-toro-is-asking-for-a-slightly-more-forgiving-dead-cells-checkpoints-and-all-for-the-elderly-players</guid>
<description><![CDATA[  I drip-feed roguelikes into my gaming schedule: one too many total resets and my brain could break beyond repair. I always knew this wasn&#039;t an unusual approach but I didn&#039;t ever think it would be an opinion I&#039;d share with one of my favourite filmmakers, Guillermo del Toro. But the world is a strange place... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/WtqSekoiN7zpqvKs29HwXn-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 22:43:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Guillermo, del, Toro, asking, for, slightly, more, forgiving, Dead, Cells, checkpoints, and, all, for, the, elderly, players</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/WtqSekoiN7zpqvKs29HwXn-1280-80.jpg" crossorigin="anonymous"><br><br> I drip-feed roguelikes into my gaming schedule: one too many total resets and my brain could break beyond repair. I always knew this wasn't an unusual approach but I didn't ever think it would be an opinion I'd share with one of my favourite filmmakers, Guillermo del Toro. But the world is a strange place... <a class="bb_link" href="https://www.pcgamer.com/games/roguelike/guillermo-del-toro-is-asking-for-a-slightly-more-forgiving-dead-cells-checkpoints-and-all-for-the-elderly-players/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>I have FOMO for the worst era of Cyberpunk 2077</title>
<link>https://xinker.org/i-have-fomo-for-the-worst-era-of-cyberpunk-2077</link>
<guid>https://xinker.org/i-have-fomo-for-the-worst-era-of-cyberpunk-2077</guid>
<description><![CDATA[  A few months after Cyberpunk 2077: Phantom Liberty launched alongside v2.0, I stepped into Night City for the very first time. The experience was baffling. If I wasn&#039;t puzzling over the different kinds of operating systems and playstyles, I was getting an eyeful of every townie&#039;s butt cheeks as they strutted about Watson looking like randomized Sims. I powered through the weirdness and learned to embrace it, going on to complete it three times in less than six months. Anything I didn&#039;t understand was chalked up to being a newbie. The lack of handholding or mechanic explanations confounded me at first, but I reminded myself that I was playing a three-year-old RPG for the first time. Maybe developer CD Projekt Red saw no need to tutorialize it too much for the hordes of returning fans, I wondered?  Only now, on my fifth playthrough, has curiosity finally gotten the better of me. One YouTube rabbit hole later thanks to videos like this, I&#039;ve been confronted with how incredibly different this game was at launch. Not just in terms of being far more stable and less prone to bugs and crashes these days, but in the evolution of some pretty interesting mechanics and systems that I honestly wish I&#039;d gotten to experience for myself. Cyberpunk 2, take note please.Threaddy to rock  (Image credit: CD Projekt Red) Role Playing Genius  (Image credit: CDPR) I bounced off of Cyberpunk 2077 for 2 months when I first played it, and that makes it perfect for Xbox Game Pass I adore games that let me diva out. I want to be the most dripped-out baddie in the Badlands, so it makes sense that one of my biggest draws into the world of Cyberpunk 2077 was V&#039;s impressive wardrobe. I made it my mission from day-one to traverse every nook and cranny of Night City in search of the coolest threads V could lay her chromed-out hands on, and for the most part, I succeeded. One thing I shrugged off on my hunt for sartorial supremacy was the fact that clothing items, much like weapons or cyberware, are color-coded into tier grades. In the end I&#039;d just assumed it was a Night City classist thing; grey tier-one gear was simply the cheap bargain bin stuff I&#039;d start out with, while orange tier 5 pieces might run me a few more eddies in exchange for looking like street punk royalty. It wasn&#039;t until I finally took it upon myself to research why clothing items are tiered despite only being cosmetics that I started to feel left out. Surprise, surprise: the color-coded tier levels clothing items in Cyberpunk 2077 are a vestige from a time when they did serve a greater purpose. Once upon a time, gear could be crafted out of tiered parts just like quickhands, weapons, and grenades, granting V different buffs and armor values depending on its tier level. They even had mod slots!  (Image credit: CD Projekt Red) This resulted in some truly, uh, interesting fashion choices as players sought to min-max the hell out of their gear (as you can see from the vintage screenshot above, circa-2021). Transmog didn&#039;t exist at all, so it was perfectly acceptable to slink into a stealthy thief gig dressed to the nines in stilettos, a polka dot bra, and a hideous fluorescent beanie. Suddenly, it all made sense. I feel highly privileged to be playing a version of the game that looks and feels fantastic, but there&#039;s something fittingly absurd about mercs cutting about Corpo Plaza like a half-dressed Barbie doll found in a dumpster. Sometimes I feel bad for being the only fashionable person in Night City as it is; how could these commoners possibly compete with Queen V&#039;s perfectly coordinated red, black, and gold outfits? But in another life, I, too, was meant to be clad in mesh vests and office slacks. Maybe I&#039;m the weird one for sticking out like a sore thumb after all. This is not me championing for CDPR to bring back a transmog-less world in Cyberpunk 2077. I&#039;d sooner zero myself than let Judy see me in stained sneakers. But I do wonder how it would have felt to play the game relying on my gear to actually power me up rather than adding yet more weight and importance to the ever-grindy path of cyberware leveling instead.Chop shop  (Image credit: Ben Bayliss Cyberpunk 2077 photo mode) It&#039;s too easy to be the most chromed out queen this side of the Blackwall, let alone the best-dressed merc. While I&#039;m at it, why did nobody tell me that cyberware used to come with added steps, too? Higher-level tech could only be attained at specific ripperdocs in a pre-2.0 Night City, incentivizing players to travel far and wide in search of unique ways to buff their builds.Much as I love being faithful to V&#039;s pseudo-pops Vik Vector, it makes so much sense to me now that this is how cyberware was supposed to work, considering how districts used to be level-locked. Watson, being the pre-Heist mission &quot;tutorial town&quot;, is the perfect low-level training ground to get familiar with the games&#039; mechanics before nudging the difficulty level up. You can still only buy or craft tier-appropriate items  ]]></description>
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<pubDate>Thu, 30 Jul 2026 22:42:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>have, FOMO, for, the, worst, era, Cyberpunk, 2077</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/TKGUkMGTiH47ZtsssDVp87-1280-80.jpg" crossorigin="anonymous"> A few months after <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fcyberpunk-2077-phantom-liberty-guide%2F" target="_blank" rel=" noopener"><u>Cyberpunk 2077: Phantom Liberty</u></a> launched alongside v2.0, I stepped into Night City for the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fcyberpunk%2Fim-playing-cyberpunk-2077-for-the-very-first-time-and-its-making-me-question-everything-i-knew-about-how-an-rpg-should-look-and-feel%2F" target="_blank" rel=" noopener"><u>very first time</u></a>. The experience was baffling. If I wasn't puzzling over the different kinds of operating systems and playstyles, I was getting an eyeful of every townie's butt cheeks as they strutted about Watson looking like randomized Sims. I powered through the weirdness and learned to embrace it, going on to complete it three times in less than six months.<br><br> Anything I didn't understand was chalked up to being a newbie. The lack of handholding or mechanic explanations confounded me at first, but I reminded myself that I was playing a three-year-old RPG for the first time. Maybe developer CD Projekt Red saw no need to tutorialize it too much for the hordes of returning fans, I wondered? <br><br> Only now, on my fifth playthrough, has curiosity finally gotten the better of me. One YouTube rabbit hole later thanks to videos like <a class="bb_link" href="https://youtu.be/TYyEunKjSqY?si=FUA83AStoMr_jmOS&t=169" target="_blank" rel=""><u>this</u></a>, I've been confronted with how <i>incredibly </i>different this game was at launch. Not just in terms of being far more stable and less prone to bugs and crashes these days, but in the evolution of some pretty interesting mechanics and systems that I honestly wish I'd gotten to experience for myself. Cyberpunk 2, take note please.<br><br><div class="bb_h2">Threaddy to rock</div> <img src="https://cdn.mos.cms.futurecdn.net/aMHPgDLadEwMwUYNjEd4D7.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CD Projekt Red)</u> Role Playing Genius <img src="https://cdn.mos.cms.futurecdn.net/phUWP6jUumTrSX2rko9GwV.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CDPR)</u> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fcyberpunk%2Fi-bounced-off-of-cyberpunk-2077-for-2-months-when-i-first-played-it-and-that-makes-it-perfect-for-xbox-game-pass%2F" target="_blank" rel=" noopener"><b>I bounced off of Cyberpunk 2077 for 2 months when I first played it, and that makes it perfect for Xbox Game Pass</b></a><br><br> I adore games that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fassassin-s-creed%2Fassassins-creed-shadows-has-the-opportunity-to-right-valhallas-most-offensive-rpg-wrong-eivors-inability-to-serve%2F" target="_blank" rel=" noopener"><u>let me diva out</u></a>. I want to be the most dripped-out baddie in the Badlands, so it makes sense that one of my biggest draws into the world of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fcyberpunk-2077-guide%2F" target="_blank" rel=" noopener"><u>Cyberpunk 2077</u></a> was V's impressive wardrobe. <br><br>I made it my mission from day-one to traverse every nook and cranny of Night City in search of the coolest threads V could lay her chromed-out hands on, and for the most part, I succeeded. One thing I shrugged off on my hunt for sartorial supremacy was the fact that clothing items, much like weapons or cyberware, are color-coded into tier grades. In the end I'd just assumed it was a Night City classist thing; grey tier-one gear was simply the cheap bargain bin stuff I'd start out with, while orange tier 5 pieces might run me a few more eddies in exchange for looking like street punk royalty. It wasn't until I finally took it upon myself to research <i>why </i>clothing items are tiered despite only being cosmetics that I started to feel left out.<br><br> Surprise, surprise: the color-coded tier levels clothing items in Cyberpunk 2077 are a vestige from a time when they <i>did </i>serve a greater purpose. Once upon a time, gear could be crafted out of tiered parts just like quickhands, weapons, and grenades, granting V different buffs and armor values depending on its tier level. They even had mod slots!<br><br> <img src="https://cdn.mos.cms.futurecdn.net/t8Gx7FmKvA9xkuYqsoRKe8.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CD Projekt Red)</u> This resulted in some truly, uh, <i>interesting </i>fashion choices as players sought to min-max the hell out of their gear (as you can see from the vintage screenshot above, circa-2021). Transmog didn't exist at all, so it was perfectly acceptable to slink into a stealthy thief gig dressed to the nines in stilettos, a polka dot bra, and a hideous fluorescent beanie.<br><br> Suddenly, it all made sense. I feel highly privileged to be playing a version of the game that looks and feels fantastic, but there's something fittingly absurd about mercs cutting about Corpo Plaza like a half-dressed Barbie doll found in a dumpster. Sometimes I feel bad for being the only fashionable person in Night City as it is; how could these commoners possibly compete with Queen V's perfectly coordinated red, black, and gold outfits? But in another life, I, too, was meant to be clad in mesh vests and office slacks. Maybe I'm the weird one for sticking out like a sore thumb after all.<br><br> This is not me championing for CDPR to bring back a transmog-less world in Cyberpunk 2077. I'd sooner zero myself than let Judy see me in stained sneakers. But I do wonder how it would have felt to play the game relying on my gear to actually power me up rather than adding yet more weight and importance to the ever-grindy path of cyberware leveling instead.<br><br><div class="bb_h2">Chop shop</div> <img src="https://cdn.mos.cms.futurecdn.net/CP94Vi76tNivh5EdB7eFsM.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Ben Bayliss Cyberpunk 2077 photo mode)</u> It's too easy to be the most chromed out queen this side of the Blackwall, let alone the best-dressed merc.<br><br> While I'm at it, why did nobody tell me that cyberware used to come with added steps, too? Higher-level tech could only be attained at specific ripperdocs in a pre-2.0 Night City, incentivizing players to travel far and wide in search of unique ways to buff their builds.<br><br>Much as I love being faithful to V's pseudo-pops Vik Vector, it makes so much sense to me now that this is how cyberware was supposed to work, considering how districts used to be level-locked. Watson, being the pre-Heist mission "tutorial town", is the perfect low-level training ground to get familiar with the games' mechanics before nudging the difficulty level up. You can still only buy or craft tier-appropriate items tied to your character level these days – with the exception of clothing of course – but once your V is strong enough, they can get any bit of cyberware et al from any ripper closest to them.<br><br> Removing the gated difficulty settings makes for a more realistic RPG experience, with varying enemy toughness largely a surprise that keeps you on your toes until you see a quadruple-segmented health bar, but it does take away some of the signposting that helps players know exactly how they are progressing. One of my biggest difficulties with Cyberpunk 2077 when I first started playing was having literally no idea how crafting worked, or what a Sandevistan was, or which of the many, <i>many </i>mission pop-ups I should be tackling first.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/zkgJRqQNVu9WMxD3hq4Y37.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CD Projekt Red)</u> I understand why that sense of overwhelm is part and parcel of the overall experience, but I do think CDPR missed a trick by cutting the ripperdoc stock exclusivity factor alongside the zoned difficulties. Imagine getting a call from that one doc across town who has something awesome in stock – he can't talk about it on the phone, and can only hold it for you for a few in-game hours. Or what if specific rippers specialized in different areas, offering a huge range of skeleton or appendage upgrades that grant you an extra special bonus in return for seeing a true connoisseur? Some of the lore of the ripperdocs has been lost in the homogenization of their craft, and it's something I would love to see rectified in the sequel.<br><br> I tell you all this as I dig deeper into my fifth playthrough. I'm a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fcyberpunk%2Fcyberpunk-2077-has-finally-made-me-the-corpo-baddie-of-my-dreams-even-if-this-rpg-makes-me-think-hard-about-being-selfish%2F" target="_blank" rel=" noopener"><u>stone-cold corpo</u></a> with a chip on her shoulder to match the one in her neck, both tucked beneath layers of plush nanoweave and velvet, as she searches for fair competition in the game of threads. It's too easy to be the most chromed out queen this side of the Blackwall, let alone the best-dressed merc. Please, Cyberpunk 2: look to your past to give me a challenge. I'll be waiting at Embers with Hanako until then. <i>She, </i>at least, knows how to dress.<br><br> <i>Wake up, samurai, there are plenty of other </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames-like-cyberpunk%2F" target="_blank" rel=" noopener"><i>games like Cyberpunk 2077</i></a><i> for a dose of dystopian RPG mayhem!</i><br><br> [/url]]]> </content:encoded>
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<title>Final Fantasy 7 Revelation&amp;apos;s endgame fights may involve some minigames, but its director is more interested in using your levelled&#45;up characters to &amp;quot;overcome difficult situations&amp;quot;</title>
<link>https://xinker.org/final-fantasy-7-revelations-endgame-fights-may-involve-some-minigames-but-its-director-is-more-interested-in-using-your-levelled-up-characters-to-overcome-difficult-situations</link>
<guid>https://xinker.org/final-fantasy-7-revelations-endgame-fights-may-involve-some-minigames-but-its-director-is-more-interested-in-using-your-levelled-up-characters-to-overcome-difficult-situations</guid>
<description><![CDATA[  As exciting as the fight with Sephiroth will be in Final Fantasy 7 Revelation, it&#039;s the Weapon battles that I&#039;m most looking forward to. They&#039;re going to be glorious spectacles, and according to Naoki Hamaguchi, overseer of the remake trilogy, a true challenge of your skills – with the occasional curveball for good measure. &quot;Obviously, what we&#039;re making is an RPG,&quot; Hamaguchi tells GamesRadar+ in a new interview. &quot;One of the things that&#039;s fun about RPGs is having the characters you&#039;ve leveled, you&#039;ve customized, and you&#039;ve brought them up where they are, and using them to overcome difficult situations.&quot; For the endgame, the devs wanted to find balance between injecting novelty into the fights against Sapphire, Diamond and the other Weapons, and making them straight-ahead slobberknockers. &quot;Say you had this fight against a Weapon, a giant enemy, or something that&#039;s really exciting or cool,&quot; he begins.https://www.youtube-nocookie.com/embed/PH3ox5krci8 &quot;And you go into it, and it&#039;s just a completely new mechanic or minigame,&quot; he continues. &quot;I think there are quite a few players who would come away from that feeling quite disappointed that it wasn&#039;t a reflection of the effort that they put into building something up to that point.&quot; I would agree. This will be three games into the re-telling of Final Fantasy 7, and as someone who loves tinkering with his materia and equipment, I like feeling my build succeed over any and every kind of adversity. Sometimes to my own detriment – I have forced myself to complete Darks Souls runs with less than optimal characters because I felt I had something to prove. I digress. Hamaguchi says the devs &quot;want to have the Final Fantasy 7 Remake series combat system at the base,&quot; regardless of what other bells and whistles might be attached to a Weapon encounter. &quot;There may be some minigames involved in parts of them, say at the beginning of one of the fights or something like that, to mix things up a little bit,&quot; he comments. &quot;But the core battle is really focused on the characters that you have come through the rest of the game with as an RPG.&quot; Final Fantasy 7 Revelation director wants &quot;some kind of physical edition&quot; for the RPG, but he can&#039;t promise it as Sony becomes the latest to &quot;shift away&quot; toward digital. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/SGNe952ZKm6TCWC9qmqi5S-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 22:42:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Final, Fantasy, Revelations, endgame, fights, may, involve, some, minigames, but, its, director, more, interested, using, your, levelled-up, characters, overcome, difficult, situations</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/SGNe952ZKm6TCWC9qmqi5S-1280-80.jpg" crossorigin="anonymous"> As exciting as the fight with Sephiroth will be in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Ffinal-fantasy-7-revelation-guide%2F" target="_blank" rel=" noopener">Final Fantasy 7 Revelation</a>, it's the Weapon battles that I'm most looking forward to. They're going to be glorious spectacles, and according to Naoki Hamaguchi, overseer of the remake trilogy, a true challenge of your skills – with the occasional curveball for good measure.<br><br> "Obviously, what we're making is an RPG," <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Fnaoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that%2F" target="_blank" rel=" noopener">Hamaguchi tells GamesRadar+ in a new interview</a>. "One of the things that's fun about RPGs is having the characters <i>you've </i>leveled, <i>you've </i>customized, and <i>you've </i>brought them up where they are, and using them to overcome difficult situations."<br><br> For the endgame, the devs wanted to find balance between injecting novelty into the fights against Sapphire, Diamond and the other Weapons, and making them straight-ahead slobberknockers. "Say you had this fight against a Weapon, a giant enemy, or something that's really exciting or cool," he begins.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FPH3ox5krci8" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/PH3ox5krci8</a> "And you go into it, and it's just a completely new mechanic or minigame," he continues. "I think there are quite a few players who would come away from that feeling quite disappointed that it wasn't a reflection of the effort that they put into building something up to that point."<br><br> I would agree. This will be three games into the re-telling of Final Fantasy 7, and as someone who loves tinkering with his materia and equipment, I like feeling my build succeed over any and every kind of adversity. Sometimes to my own detriment – I have forced myself to complete Darks Souls runs with less than optimal characters because I felt I had something to prove.<br><br> I digress. Hamaguchi says the devs "want to have the Final Fantasy 7 Remake series combat system at the base," regardless of what other bells and whistles might be attached to a Weapon encounter. "There may be some minigames involved in parts of them, say at the beginning of one of the fights or something like that, to mix things up a little bit," he comments.<br><br> "But the core battle is really focused on the characters that you have come through the rest of the game with as an RPG."<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Ffinal-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital%2F" target="_blank" rel=" noopener"><i>Final Fantasy 7 Revelation director wants "some kind of physical edition" for the RPG, but he can't promise it as Sony becomes the latest to "shift away" toward digital.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Unlock Classic and Modern Italian Exotics this Week!</title>
<link>https://xinker.org/unlock-classic-and-modern-italian-exotics-this-week</link>
<guid>https://xinker.org/unlock-classic-and-modern-italian-exotics-this-week</guid>
<description><![CDATA[ Horizon Japan’s roads are proud to welcome the 1982 Lancia 037 Stradale! This car is remembered as the last rear-wheel drive vehicle to win a World Rally Championship. To get the gold, the 037 Stradale was fitted with a 2.0-liter supercharged engine built by Abarth. Its agility comes from the Kevlar and fiberglass body that makes it light enough to cruise around corners. Take this car to the shop and start building your own version with the bumpers, wings, side skirt, and hoods included when you unlock it! Add a piece of Lancia’s unforgettable racing legacy to your garage by earning 20 PTS on the Festival Playlist until August 6. Don’t forget, we are always looking forward to reading your feedback! Head over to our Forza Feeback Portal to submit your ideas, report your bugs, and get assistance from our team.  SERIES REWARDS 80PTS: 2024 Lamborghini Temerario  160 PTS: 2022 Ferrari 296 GTB WINTER REWARDS 20 PTS: 1982 Lancia 037 Stradale    40 PTS: 2020 Ferrari Roma   Plug into Ferrari’s 80th anniversary celebration with the 2025 Ferrari F80. The F80’s design and construction are filled with achievements for the Italian brand: its braking system was made in collaboration with Brembo, the electric engines were all developed in-house exclusively for this car, and with 1200 bhp, this is the most powerful Ferrari road car ever made.  Get a hold of the Prancing Horse’s bright future with the 2025 Ferrari F80 included with the Italian Passion Car Pack, now available for purchase! Find all available rewards and challenges for this week below:  ]]></description>
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<pubDate>Thu, 30 Jul 2026 22:32:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Unlock, Classic, and, Modern, Italian, Exotics, this, Week</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Horizon Japan’s roads are proud to welcome the 1982 Lancia 037 Stradale! This car is remembered as the last rear-wheel drive vehicle to win a World Rally Championship. </p><p class="bb_paragraph">To get the gold, the 037 Stradale was fitted with a 2.0-liter supercharged engine built by Abarth. Its agility comes from the Kevlar and fiberglass body that makes it light enough to cruise around corners. </p><p class="bb_paragraph">Take this car to the shop and start building your own version with the bumpers, wings, side skirt, and hoods included when you unlock it! </p><p class="bb_paragraph">Add a piece of Lancia’s unforgettable racing legacy to your garage by earning 20 PTS on the Festival Playlist until August 6. </p><p class="bb_paragraph">Don’t forget, we are always looking forward to reading your feedback! Head over to our Forza Feeback Portal to submit your ideas, report your bugs, and get assistance from our team. </p><p class="bb_paragraph"> <img src="https://clan.fastly.steamstatic.com/images/45792852/c8084a9d5c49bee47f6eeb471d179683d89cf531.png"></p><p class="bb_paragraph"><b>SERIES REWARDS </b></p><ul class="bb_ul"><li><p class="bb_paragraph">80PTS: 2024 Lamborghini Temerario  </p></li><li><p class="bb_paragraph">160 PTS: 2022 Ferrari 296 GTB </p></li></ul><p class="bb_paragraph"><b>WINTER REWARDS </b></p><ul class="bb_ul"><li><p class="bb_paragraph">20 PTS: 1982 Lancia 037 Stradale    </p></li><li><p class="bb_paragraph">40 PTS: 2020 Ferrari Roma  </p></li></ul><p class="bb_paragraph"> <img src="https://clan.fastly.steamstatic.com/images/45792852/e25ed0a0034feb786293fea2e25ed964fc28fd83.jpg"></p><p class="bb_paragraph">Plug into Ferrari’s 80th anniversary celebration with the 2025 Ferrari F80. </p><p class="bb_paragraph">The F80’s design and construction are filled with achievements for the Italian brand: its braking system was made in collaboration with Brembo, the electric engines were all developed in-house exclusively for this car, and with 1200 bhp, this is the most powerful Ferrari road car ever made.  </p><p class="bb_paragraph">Get a hold of the Prancing Horse’s bright future with the 2025 Ferrari F80 included with the Italian Passion Car Pack, now available for purchase! </p><p class="bb_paragraph">Find all available rewards and challenges for this week below: </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45792852/ab616eea4c6cff4a1ee7a9c2cc8d405719a6df28.png"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Crimson Desert player tags along with a flying clay pot to the end of the world</title>
<link>https://xinker.org/crimson-desert-player-tags-along-with-a-flying-clay-pot-to-the-end-of-the-world</link>
<guid>https://xinker.org/crimson-desert-player-tags-along-with-a-flying-clay-pot-to-the-end-of-the-world</guid>
<description><![CDATA[  It seems like inanimate objects like to do their own thing in Crimson Desert, as one user shares their experience of flying pottery. Read the full story on PCGamesN: Crimson Desert player tags along with a flying clay pot to the end of the world ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/crimson-desert-flying-clay-pot.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 22:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Crimson, Desert, player, tags, along, with, flying, clay, pot, the, end, the, world</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/crimson-desert-flying-clay-pot.jpg" crossorigin="anonymous"> It seems like inanimate objects like to do their own thing in Crimson Desert, as one user shares their experience of flying pottery.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fcrimson-desert%2Fflying-clay-pot" target="_blank" rel=" noopener">Crimson Desert player tags along with a flying clay pot to the end of the world</a><br><br>]]> </content:encoded>
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<title>New VR Games &amp;amp; Releases August 2026: Meta Quest, PS VR2, PC VR &amp;amp; More</title>
<link>https://xinker.org/new-vr-games-releases-august-2026-meta-quest-ps-vr2-pc-vr-more</link>
<guid>https://xinker.org/new-vr-games-releases-august-2026-meta-quest-ps-vr2-pc-vr-more</guid>
<description><![CDATA[  Looking for a list of all the new VR games and DLCs coming to Quest, Steam, PlayStation VR2, and other platforms in August? We&#039;ve got you covered. As summer starts to wind down and fall approaches, expect to see a lot of the upcoming games featured at showcases like our own UploadVR Summer Showcase, the VR Games Showcase, and the Ruff Talk VR Showcase earlier this year either release or confirm their expected dates. Add in Steam Frame&#039;s imminent release with developers already getting their games certified for Valve&#039;s standalone headset and the ingredients are there for a healthy VR gaming autumn. August is typically the last &quot;slow&quot; month of the year before the gaming industry ramps back up with new releases to build hype for the holiday season. As such, this list of confirmed release dates is relatively brief. Titles like Discovery: Rogue Planet, Cards of Destiny, and the Quest port of BattlegroupVR2 are also slated for August, but do not have a firm date attached yet.  We will update this article if any of those or other release dates for August are confirmed. For now, here&#039;s our list: Games marked with an asterisk (*) are slated to release in Early Access.SlipVector - August 1 (PS VR2) SlipVector is a neon-lit retro arcade shooter coming exclusively to PlayStation 5 with PlayStation VR2 support. Players control a spaceship sliding left and right on a defined plane shooting incoming enemies and acquiring power ups.Store Link(s) - PS VR2Korea. IL-2 Series* - August 4 (PC VR) Korea. IL-2 Series has been a long time coming. We have known about this 1950s flight simulator at least since 2024. After missing its originally planned 2025 release, it popped up back at VR Games Showcase in June.  The game is actually available now on the game&#039;s website for a regular price of a whopping $100 ($150 for the founder&#039;s edition). At that price, we&#039;re inclined to wait for the Steam version. Developer 1C Game Studios&#039; previous work includes the well reviewed IL-2 Sturmovik: Battle of Stalingrad.  Store Link(s)  - SteamPuzzles of the World 1.0 Release - August 6 (Quest 3) Puzzles of the World is a cozy wooden miniature building set in seven locations around the world. It was originally scheduled to leave Early Access in late July before a two-week delay for further polish. Store Link(s) - QuestIronforged - August 7 (PS VR2, PC VR) Ironforged is a slow-paced tactical shooter with an emphasis on accuracy and ammo conservation as the game provides players with limited resources to survive its twelve levels.  Store Link(s) - Steam, PS VR2Isle of Food - August 11 (Quest) This island-based cooking and foraging game first hit Steam in Early Access in April after a demo featured in Steam Next Fest months before. The demo had a lot of rough edges, so hopefully the time between the Steam and Quest releases has allowed developer Svaiy Art Industries to polish the experience.  Store Link(s) - QuestBattle Beyond The Wall - August 15 (Quest) Battle Beyond the Wall, from developer Globiss Interactive (Titanic: A Space Between), is a multiplayer sandbox action-strategy set in an open world environment. Store Link(s) - QuestCubed - August 21 (PC VR) Cubed is a multiplayer hybrid block puzzle game with flatscreen and VR support. Frankly, it resembles a 3D rendition of Tetris, but that is not a bad thing at all.  Store Link(s) - SteamStreets of Miami - August 28 (PC VR, Quest) Clearly drawing inspiration from Grand Theft Auto and in the shadow of that juggernaut of a franchise&#039;s latest entry this November, Streets of Miami is a gritty action-drama set in an open-world Miami in the 1980s. There is a demo available for both SteamVR and Meta Quest. Note: The Steam listing shows the August 28 release date while the Quest listing simply says &#039;August 2026.&#039; We are listing both for now and will update later if the Quest version is delayed. Store Link(s) - Steam, QuestBomb the Hill - August 31 (Quest) Bomb the Hill is a cinematic VR downhill skateboarding game inspired by the &#039;outlaw spirit of 1970s freeride culture.&#039; Originally slated for Spring, it releases in August on Meta Quest with a SteamVR version to come later. Store Link(s) - Quest ]]></description>
<enclosure url="https://storage.ghost.io/c/2a/2f/2a2f38f0-4b71-407a-9c7e-18a9e2541980/content/images/2026/07/uvr-August26-releases.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 22:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Games, Releases, August, 2026:, Meta, Quest, VR2, More</media:keywords>
<content:encoded><![CDATA[<img src="https://storage.ghost.io/c/2a/2f/2a2f38f0-4b71-407a-9c7e-18a9e2541980/content/images/2026/07/uvr-August26-releases.png" crossorigin="anonymous"><br> Looking for a list of all the new VR games and DLCs coming to Quest, Steam, PlayStation VR2, and other platforms in August? We've got you covered.<br><br> As summer starts to wind down and fall approaches, expect to see a lot of the upcoming games featured at showcases like our own <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Feverything-announced-at-the-uploadvr-showcase-summer-2026%2F" target="_blank" rel=" noopener">UploadVR Summer Showcase</a>, the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fvr-games-showcase-roundup-everything-shown-at-todays-event%2F" target="_blank" rel=" noopener">VR Games Showcase</a>, and the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Feverything-announced-at-the-ruff-talk-vr-showcase-today%2F" target="_blank" rel=" noopener">Ruff Talk VR Showcase</a> earlier this year either release or confirm their expected dates. Add in Steam Frame's imminent release with developers already <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fgreat-on-steam-frame-vr-games-valve%2F" target="_blank" rel=" noopener">getting their games certified</a> for Valve's standalone headset and the ingredients are there for a healthy VR gaming autumn.<br><br> August is typically the last "slow" month of the year before the gaming industry ramps back up with new releases to build hype for the holiday season. As such, this list of confirmed release dates is relatively brief. Titles like <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fdiscovery-rogue-planet-sci-fi-shooter-coming-to-pc-vr-and-quest-3%2F" target="_blank" rel=" noopener">Discovery: Rogue Planet</a>, Cards of Destiny, and the Quest port of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fbattlegroupvr2-announcement-demo%2F" target="_blank" rel=" noopener">BattlegroupVR2</a> are also slated for August, but do not have a firm date attached yet. <br><br> We will update this article if any of those or other release dates for August are confirmed. For now, here's our list:<br><br> <i>Games marked with an asterisk (*) are slated to release in Early Access.</i><br><br><hr><div class="bb_h3">SlipVector - August 1 (PS VR2)</div> SlipVector is a neon-lit retro arcade shooter coming exclusively to PlayStation 5 with PlayStation VR2 support. Players control a spaceship sliding left and right on a defined plane shooting incoming enemies and acquiring power ups.<br><br><ul class="bb_ul"><li><b>Store Link(s) - </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstore.playstation.com%2Fen-us%2Fconcept%2F10019740" target="_blank" rel=" noopener">PS VR2</a></li></ul><hr><div class="bb_h3">Korea. IL-2 Series* - August 4 (PC VR)</div> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fkorea-il-2-series-pc-vr-support%2F" target="_blank" rel=" noopener">Korea. IL-2 Series</a> has been a long time coming. We have known about this 1950s flight simulator at least since 2024. After missing its originally planned 2025 release, it popped up back at VR Games Showcase in June. <br><br> The game is actually available now on the game's <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fil2-series.com%2Fen%2Fstore%2Fitem%2Fkorea-preorder%2F" target="_blank" rel=" noopener">website</a> for a regular price of a whopping $100 ($150 for the founder's edition). At that price, we're inclined to wait for the Steam version. Developer 1C Game Studios' previous work includes the well reviewed <a class="bb_link" href="https://store.steampowered.com/app/307960/IL2_Sturmovik_Battle_of_Stalingrad/" target="_blank" rel="">IL-2 Sturmovik: Battle of Stalingrad</a>. <br><br> <b>Store Link(s) </b> - <a class="bb_link" href="https://store.steampowered.com/app/247970/Korea_IL2_Series/" target="_blank" rel="">Steam</a><br><br><hr><div class="bb_h3">Puzzles of the World 1.0 Release - August 6 (Quest 3)</div> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fpuzzles-of-the-world-leaves-early-access-in-july-with-a-generous-pre-order-discount%2F" target="_blank" rel=" noopener">Puzzles of the World</a> is a cozy wooden miniature building set in seven locations around the world. It was originally scheduled to leave Early Access in late July before a two-week delay for further polish.<br><br> <b>Store Link(s) - </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.meta.com%2Fexperiences%2Fpuzzles-of-the-world%2F1481842563625131%2F" target="_blank" rel=" noopener">Quest</a><br><br><hr><div class="bb_h3">Ironforged - August 7 (PS VR2, PC VR)</div> Ironforged is a slow-paced tactical shooter with an emphasis on accuracy and ammo conservation as the game provides players with limited resources to survive its twelve levels. <br><br> <b>Store Link(s)</b> - <a class="bb_link" href="https://store.steampowered.com/app/3855660/Ironforged/" target="_blank" rel="">Steam</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstore.playstation.com%2Fen-us%2Fconcept%2F10019155" target="_blank" rel=" noopener">PS VR2</a><br><br><hr><div class="bb_h3">Isle of Food - August 11 (Quest)</div> This island-based cooking and foraging game first hit <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fcozy-cooking-sim-isle-of-food-hits-quest-and-pc-vr-in-april%2F" target="_blank" rel=" noopener">Steam in Early Access</a> in April after a demo featured in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fsteam-next-fest-february-2026-list-of-games%2F" target="_blank" rel=" noopener">Steam Next Fest</a> months before. The demo had a lot of rough edges, so hopefully the time between the Steam and Quest releases has allowed developer Svaiy Art Industries to polish the experience. <br><br> <b>Store Link(s)</b> - <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.meta.com%2Fexperiences%2Fisle-of-food%2F31091861580461807%2F" target="_blank" rel=" noopener">Quest</a><br><br><hr><div class="bb_h3">Battle Beyond The Wall - August 15 (Quest)</div> Battle Beyond the Wall, from developer Globiss Interactive (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Ftitanic-a-space-between-reveal%2F" target="_blank" rel=" noopener">Titanic: A Space Between</a>), is a multiplayer sandbox action-strategy set in an open world environment.<br><br> <b>Store Link(s)</b> - <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.meta.com%2Fexperiences%2Fbattle-beyond-the-wall%2F25701188709518355%2F" target="_blank" rel=" noopener">Quest</a><br><br><hr><div class="bb_h3">Cubed - August 21 (PC VR)</div> Cubed is a multiplayer hybrid block puzzle game with flatscreen and VR support. Frankly, it resembles a 3D rendition of Tetris, but that is not a bad thing at all. <br><br> <b>Store Link(s)</b> - <a class="bb_link" href="https://store.steampowered.com/app/4931880/Cubed/" target="_blank" rel="">Steam</a><br><br><hr><div class="bb_h3">Streets of Miami - August 28 (PC VR, Quest)</div> Clearly drawing inspiration from Grand Theft Auto and in the shadow of that juggernaut of a franchise's latest entry this November, Streets of Miami is a gritty action-drama set in an open-world Miami in the 1980s. There is a demo available for both SteamVR and Meta Quest.<br><br> <b>Note: </b><i>The Steam listing shows the August 28 release date while the Quest listing simply says 'August 2026.' We are listing both for now and will update later if the Quest version is delayed.</i><br><br> <b>Store Link(s)</b> - <a class="bb_link" href="https://store.steampowered.com/app/4309460/Streets_of_Miami_VR/" target="_blank" rel="">Steam</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.meta.com%2Fexperiences%2Fstreets-of-miami%2F8317448311697011%2F" target="_blank" rel=" noopener">Quest</a><br><br><hr><div class="bb_h3">Bomb the Hill - August 31 (Quest)</div> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fbomb-the-hill-speeds-on-to-quest-this-spring%2F" target="_blank" rel=" noopener">Bomb the Hill</a> is a cinematic VR downhill skateboarding game inspired by the 'outlaw spirit of 1970s freeride culture.' Originally slated for Spring, it releases in August on Meta Quest with a <a class="bb_link" href="https://store.steampowered.com/app/4787310/BOMB_THE_HILL/" target="_blank" rel="">SteamVR</a> version to come later.<br><br> <b>Store Link(s)</b> - <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.meta.com%2Fexperiences%2Fbomb-the-hill-extreme-skateboarding%2F26974030992211215%2F" target="_blank" rel=" noopener">Quest</a><br><br>]]> </content:encoded>
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<title>Why the Palworld OCG is worth picking up at launch</title>
<link>https://xinker.org/why-the-palworld-ocg-is-worth-picking-up-at-launch</link>
<guid>https://xinker.org/why-the-palworld-ocg-is-worth-picking-up-at-launch</guid>
<description><![CDATA[  The all-new Palworld Official Card Game shows plenty of promise, with interesting combos and stunning cards galore based on the hit game. Read the full story on PCGamesN: Why the Palworld OCG is worth picking up at launch ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/1000012149-1-scaled.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 22:31:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Why, the, Palworld, OCG, worth, picking, launch</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/1000012149-1-scaled.jpg" crossorigin="anonymous"> The all-new Palworld Official Card Game shows plenty of promise, with interesting combos and stunning cards galore based on the hit game.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fwhy-the-palworld-ocg-is-worth-picking-up-at-launch" target="_blank" rel=" noopener">Why the Palworld OCG is worth picking up at launch</a><br><br>]]> </content:encoded>
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<title>Fallout veteran&amp;apos;s new BioShock&#45;esque RPG is &amp;quot;first and foremost a dialogue and conversation&#45;rich&amp;quot; game – and devs say if you don&amp;apos;t like that, &amp;quot;might we recommend Doom?&amp;quot;</title>
<link>https://xinker.org/fallout-veterans-new-bioshock-esque-rpg-is-first-and-foremost-a-dialogue-and-conversation-rich-game-and-devs-say-if-you-dont-like-that-might-we-recommend-doom</link>
<guid>https://xinker.org/fallout-veterans-new-bioshock-esque-rpg-is-first-and-foremost-a-dialogue-and-conversation-rich-game-and-devs-say-if-you-dont-like-that-might-we-recommend-doom</guid>
<description><![CDATA[  Clockwork Revolution, the BioShock-esque RPG underway from Fallout veterans like Brian Fargo over at inXile, is not merely a shooter – and if that&#039;s what you&#039;re hoping to get out of it, then look elsewhere. Or, at least, that&#039;s what inXile says in response to folks who want a more action-packed time out of Clockwork Revolution than a story-led experience. The developer makes this clear in a new online post, responding to a fan critical of the RPG&#039;s… well, RPG-ness. Heck, the team even goes as far as suggesting that anyone unhappy with Clockwork Revolution leaning into its genre&#039;s narrative elements play shooters like Doom instead. Clockwork is a deep RPG with crunchy systems; mature and intertwining narrative; far-reaching reactivity to your choices; interesting characters; great music; insane world building; and YES with great gunplay and awesome time powersbut if you want a pure run and gun shooter,… pic.twitter.com/lmnNEq4T8PJuly 29, 2026 &quot;Clockwork is a deep RPG with crunchy systems; mature and intertwining narrative; far-reaching reactivity to your choices; interesting characters; great music; insane world building; and YES, with great gunplay and awesome time powers,&quot; the studio writes. &quot;But if you want a pure run and gun shooter, might we recommend Doom? Hear great things.&quot; In the comments, inXile alludes to Gears of War: E-Day as an option, too. &quot;Ooh, or the new Gears that looks real good too,&quot; the dev adds. &quot;Lots of options.&quot; As for what inXile was responding to in the first place, it all stems from a discussion over on Steam, in which it outlined how &quot;Clockwork is a deep, narrative RPG, with complex character creation, skill trees, perks, traits, weapon customization, inventory systems, gear, etc.&quot; and is &quot;first and foremost a dialogue and conversation-rich roleplaying game.&quot; ooh or the new Gears that looks real good toolots of optionsJuly 29, 2026 That&#039;s where a prospective fan replied that they were disappointed to learn that. &quot;Forgive me, but what you describe just sounds like a bunch of endless number twiddling followed by a lot of talk-talk-talk-talk-talk (and if modern gaming convention follows, we can expect about 8 minutes of unskippable cutscenes for every 3 mouse clicks),&quot; their comment reads. &quot;I&#039;ll wait and see how it comes out, but I&#039;m certainly less enthusiastic about it now.&quot; Honestly, it sounds like inXile might be right here – they&#039;d probably be better off playing something like Doom if they&#039;re more fond of fast-paced, blood-pumping gameplay than story. That&#039;s not to say that Clockwork Revolution won&#039;t have any combat, of course. Much like BioShock, there&#039;s first-person shooting involved. It just won&#039;t take center stage, as it&#039;s still an RPG at its core… and quite frankly, I&#039;m good with that. Fallout veteran Brian Fargo says &quot;I LOATHE companions that point out the obvious,&quot; and that&#039;s why his new RPG won&#039;t feature an annoying sidekick. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/WgfthvRdQoiycrcd7ukvkT-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 22:31:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fallout, veterans, new, BioShock-esque, RPG, first, and, foremost, dialogue, and, conversation-rich, game, –, and, devs, say, you, dont, like, that, might, recommend, Doom</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/WgfthvRdQoiycrcd7ukvkT-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fclockwork-revolution-guide%2F" target="_blank" rel=" noopener">Clockwork Revolution</a>, the BioShock-esque RPG underway from Fallout veterans like Brian Fargo over at inXile, is <i>not</i> merely a shooter – and if that's what you're hoping to get out of it, then look elsewhere.<br><br> Or, at least, that's what inXile says in response to folks who want a more action-packed time out of Clockwork Revolution than a story-led experience. <br><br>The developer makes this clear in a new online <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FinXile%2Fstatus%2F2082517853874614286%3Fs%3D20" target="_blank" rel=" noopener">post</a>, responding to a fan critical of the RPG's… well, RPG-ness. Heck, the team even goes as far as suggesting that anyone unhappy with Clockwork Revolution leaning into its genre's narrative elements play shooters like Doom instead.<br><br> Clockwork is a deep RPG with crunchy systems; mature and intertwining narrative; far-reaching reactivity to your choices; interesting characters; great music; insane world building; and YES with great gunplay and awesome time powersbut if you want a pure run and gun shooter,… <a class="bb_link" href="http://pic.twitter.com/lmnNEq4T8P" target="_blank" rel="">pic.twitter.com/lmnNEq4T8P</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2082517853874614286" target="_blank" rel="">July 29, 2026</a><br><br> "Clockwork is a deep RPG with crunchy systems; mature and intertwining narrative; far-reaching reactivity to your choices; interesting characters; great music; insane world building; and YES, with great gunplay and awesome time powers," the studio writes. <br><br>"But if you want a pure run and gun shooter, might we recommend Doom? Hear great things." In the comments, inXile alludes to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgears-of-war-e-day-guide%2F" target="_blank" rel=" noopener">Gears of War: E-Day</a> as an option, too. "Ooh, or the new Gears that looks real good too," the dev adds. "Lots of options." <br><br>As for what inXile was responding to in the first place, it all stems from a discussion over on <a class="bb_link" href="https://steamcommunity.com/app/2439280/discussions/0/801219096906898034/#c587307353321519296" target="_blank" rel="">Steam</a>, in which it outlined how "Clockwork is a deep, narrative RPG, with complex character creation, skill trees, perks, traits, weapon customization, inventory systems, gear, etc." and is "first and foremost a dialogue and conversation-rich roleplaying game."<br><br> ooh or the new Gears that looks real good toolots of options<a class="bb_link" href="https://twitter.com/cantworkitout/status/2082611908553949676" target="_blank" rel="">July 29, 2026</a><br><br> That's where a prospective fan replied that they were disappointed to learn that. <br><br>"Forgive me, but what you describe just sounds like a bunch of endless number twiddling followed by a lot of talk-talk-talk-talk-talk (and if modern gaming convention follows, we can expect about 8 minutes of unskippable cutscenes for every 3 mouse clicks)," their comment reads. "I'll wait and see how it comes out, but I'm certainly less enthusiastic about it now."<br><br> Honestly, it sounds like inXile might be right here – they'd probably be better off playing something like Doom if they're more fond of fast-paced, blood-pumping gameplay than story. <br><br>That's not to say that Clockwork Revolution won't have <i>any</i> combat, of course. Much like BioShock, there's first-person shooting involved. It just won't take center stage, as it's still an RPG at its core… and quite frankly, I'm good with that.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Ffallout-veteran-brian-fargo-says-i-loathe-companions-that-point-out-the-obvious-and-thats-why-his-new-rpg-wont-feature-an-annoying-sidekick%2F" target="_blank" rel=" noopener"><i>Fallout veteran Brian Fargo says "I LOATHE companions that point out the obvious," and that's why his new RPG won't feature an annoying sidekick.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Matchmaking Survey</title>
<link>https://xinker.org/matchmaking-survey</link>
<guid>https://xinker.org/matchmaking-survey</guid>
<description><![CDATA[ Raiders!  We want to hear your feedback about the recent matchmaking changes since the 1.36.0 update (solo, duo and trio matchmaking separation and matchmaking optimization).Please take a few minutes to fill out our survey: LINK Note: the survey is capped at 10,000 responses. Your feedback is incredibly valuable and helps shape the future updates of ARC Raiders.See you Topside, //Ossen ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/41624047/e10a215da80e9205ebb9d5d8925b582d7d012a0a.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 22:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Matchmaking, Survey</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Raiders!  </p><p class="bb_paragraph">We want to hear your feedback about the recent matchmaking changes since the 1.36.0 update (solo, duo and trio matchmaking separation and matchmaking optimization).</p><p class="bb_paragraph">Please take a few minutes to fill out our survey: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fid.embark.games%2Fid%2Farc-raiders%2Fsurvey" target="_blank" rel=" noopener">LINK</a> <br>Note: the survey is capped at 10,000 responses. </p><p class="bb_paragraph">Your feedback is incredibly valuable and helps shape the future updates of ARC Raiders.</p><p class="bb_paragraph">See you Topside, </p><p class="bb_paragraph">//Ossen</p>]]> </content:encoded>
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<title>Everything in the Helldivers 2 Warhammer 40K Warbond</title>
<link>https://xinker.org/everything-in-the-helldivers-2-warhammer-40k-warbond</link>
<guid>https://xinker.org/everything-in-the-helldivers-2-warhammer-40k-warbond</guid>
<description><![CDATA[  The long-awaited Helldivers 2 Warhammer 40K Warbond is finally on the horizon, letting Super Earth&#039;s finest bring Kasrkin-inspired wargear to bear. You&#039;ll be able to deploy into the grim darkness of Helldivers 2 missions with a Hot-Shot Marksman Rifle and iconic Bolt Pistol. And heavier firepower in the form of superhot melta weaponry is also up for grabs and looks rather powerful from what has been shown so far. With that, here&#039;s everything you need to know about the upcoming Helldivers 2 x Warhammer 40K Legendary Warbond, including when it comes out and what&#039;s in it.Helldivers 2 Warhammer 40K Warbond release date  (Image credit: Sony) The Warhammer 40K Warbond is due to arrive in the Superstore on August 12. The exact release time isn&#039;t known but expect it to get added at around 12pm UTC. Since this Warhammer 40K crossover is a Legendary Warbond like the Helldivers 2 Halo Warbond, it will cost 1,500 Helldivers 2 Super Credits instead of the usual 1,000 – you&#039;ve still got time to farm enough! And remember that because this is a Legendary Warbond, you can&#039;t use Helldivers 2 Warbond Tokens to unlock it instead.All Helldivers 2 Warhammer 40K Warbond gear  (Image credit: Sony) The Warhammer Warbond will contain 18 individual items, including three loadout weapons, two armor sets, and several cosmetics. Currently, not a whole lot is known about the specific functions of each weapon, but I can make some educated guesses based on the Warbond trailer and the tabletop counterparts of the Astra Militarum weapons you&#039;ll be able to unlock in-game with your Helldivers 2 Medals thanks to this Warbond. Here are all the items that will be in the Helldivers 2 Warhammer 40K Warbond:Weapons:R/40-K Hot-Shot Marksman Rifle: This is a sniper-style configuration of the Hot-Shot Lasgun, so expect this weapon to be a punchy semi-automatic energy weapon with great range.P/40-K Bolt Pistol: This isn&#039;t quite the full-fat bolt pistol that Space Marines use, but it should still be quite powerful, hopefully with decent armor penetration but likely hefty recoil.G/40-K Meltamine: A powerful thermal explosive that looks like it&#039;ll serve as a throwable anti-tank mine.Stratagems:40-K Meltagun: Fires a short-range thermal beam with significant armor penetration power. Armor:TG-8 Sharpshooter armor and helmet: Medium armor with the True Grit passive, which improves handling for all weapons and increases the reload speed of Helldivers 2 Support Weapons by 30%. This armor set resembles the standard uniform of Kasrkin troopers with a green camouflage pattern.TG-122 Demo-Trooper armor and helmet: Heavy armor also with the True Grit passive. This armor set is made to look like the mine-lobbing Kasrkin demo-trooper in an urban camo scheme.Cosmetics:Castellan&#039;s Green pattern for all five vehicle types (Hellpods, Shuttle, Exosuits, FRVs, and the Bastion), which appears to be inspired by the dark green camo pattern with off-white and red bars seen on Cadian Rogal Dorn tanks.Camo Cloak CapeCamo Cloak Player CardCity Fighter&#039;s Resolve CapeCity Fighter&#039;s Resolve Player CardStill Standing Title [/url] Helldivers 2 Exo Experts: Prepare for TitanfallHelldivers 2 Entrenched Division: Over the top!Helldivers 2 Siege Breakers: Breach and clearHelldivers 2 Redacted Regiment: Kriegers approveHelldivers 2 Python Commandos: Catachan callsHelldivers 2 Dust Devils: For Tallarn raiders © GamesRadar+. Not to be reproduced without permission. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/uQEYM6ULwtWU2kx9amAv55-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 22:02:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Everything, the, Helldivers, Warhammer, 40K, Warbond</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/uQEYM6ULwtWU2kx9amAv55-1280-80.jpg" crossorigin="anonymous"> The long-awaited Helldivers 2 Warhammer 40K Warbond is finally on the horizon, letting Super Earth's finest bring Kasrkin-inspired wargear to bear. You'll be able to deploy into the grim darkness of Helldivers 2 missions with a Hot-Shot Marksman Rifle and iconic Bolt Pistol. And heavier firepower in the form of superhot melta weaponry is also up for grabs and looks rather powerful from what has been shown so far. With that, here's everything you need to know about the upcoming Helldivers 2 x Warhammer 40K Legendary Warbond, including when it comes out and what's in it.<br><br><div class="bb_h2"><u>Helldivers 2 Warhammer 40K Warbond release date</u></div> <img src="https://cdn.mos.cms.futurecdn.net/MQubPmatCWGgF5uTewQt45.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Sony)</u> The Warhammer 40K Warbond is due to arrive in the Superstore on <b>August 12</b>. The exact release time isn't known but expect it to get added at around 12pm UTC.<br><br> Since this Warhammer 40K crossover is a Legendary Warbond like the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthird-person-shooter%2Fhelldivers-2-halo-odst-crossover-warbond%2F" target="_blank" rel=" noopener">Helldivers 2 Halo Warbond</a>, it will cost 1,500 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhelldivers-2-super-credits-farm%2F" target="_blank" rel=" noopener">Helldivers 2 Super Credits</a> instead of the usual 1,000 – you've still got time to farm enough! And remember that because this is a Legendary Warbond, you can't use <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthird-person-shooter%2Fhelldivers-2-warbond-token-purple-pink-skull%2F" target="_blank" rel=" noopener">Helldivers 2 Warbond Tokens</a> to unlock it instead.<br><br><div class="bb_h2"><u>All Helldivers 2 Warhammer 40K Warbond gear</u></div> <img src="https://cdn.mos.cms.futurecdn.net/TEudQBiVveDkY4zpt3ov25.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Sony)</u> The Warhammer Warbond will contain 18 individual items, including three loadout weapons, two armor sets, and several cosmetics. Currently, not a whole lot is known about the specific functions of each weapon, but I can make some educated guesses based on the Warbond trailer and the tabletop counterparts of the Astra Militarum weapons you'll be able to unlock in-game with your <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthird-person-shooter%2Fhelldivers-2-medals%2F" target="_blank" rel=" noopener">Helldivers 2 Medals</a> thanks to this Warbond.<br><br> Here are all the items that will be in the Helldivers 2 Warhammer 40K Warbond:<br><br><ul class="bb_ul"><li><b>Weapons:</b><ul class="bb_ul"><li><b>R/40-K Hot-Shot Marksman Rifle: </b>This is a sniper-style configuration of the Hot-Shot Lasgun, so expect this weapon to be a punchy semi-automatic energy weapon with great range.</li><li><b>P/40-K Bolt Pistol: </b>This isn't quite the full-fat bolt pistol that Space Marines use, but it should still be quite powerful, hopefully with decent armor penetration but likely hefty recoil.</li><li><b>G/40-K Meltamine: </b>A powerful thermal explosive that looks like it'll serve as a throwable anti-tank mine.</li></ul></li><li><b>Stratagems:</b><ul class="bb_ul"><li><b>40-K Meltagun: </b>Fires a short-range thermal beam with significant armor penetration power. </li></ul></li><li><b>Armor:</b><ul class="bb_ul"><li><b>TG-8 Sharpshooter armor and helmet:</b> Medium armor with the <b>True Grit</b> passive, which improves handling for all weapons and increases the reload speed of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthird-person-shooter%2Fhelldivers-2-support-weapons%2F" target="_blank" rel=" noopener">Helldivers 2 Support Weapons</a> by 30%. This armor set resembles the standard uniform of Kasrkin troopers with a green camouflage pattern.</li><li><b>TG-122 Demo-Trooper armor and helmet: </b>Heavy armor also with the <b>True Grit</b> passive. This armor set is made to look like the mine-lobbing Kasrkin demo-trooper in an urban camo scheme.</li></ul></li><li><b>Cosmetics:</b><ul class="bb_ul"><li><b>Castellan's Green pattern for all five vehicle types</b> (Hellpods, Shuttle, Exosuits, FRVs, and the Bastion), which appears to be inspired by the dark green camo pattern with off-white and red bars seen on Cadian Rogal Dorn tanks.</li><li><b>Camo Cloak Cape</b></li><li><b>Camo Cloak Player Card</b></li><li><b>City Fighter's Resolve Cape</b></li><li><b>City Fighter's Resolve Player Card</b></li><li><b>Still Standing Title</b></li></ul></li></ul> <img src="https://cdn.mos.cms.futurecdn.net/Pj92gdCqi4nCE43k4YrVr5.jpg" crossorigin="anonymous"><br><br>[/url] <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthird-person-shooter%2Fhelldivers-2-exo-experts-warbond%2F" target="_blank" rel=" noopener"><b>Helldivers 2 Exo Experts</b></a><b>:</b> Prepare for Titanfall<br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthird-person-shooter%2Fhelldivers-2-entrenched-division-warbond%2F" target="_blank" rel=" noopener"><b>Helldivers 2 Entrenched Division</b></a>: Over the top!<br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthird-person-shooter%2Fhelldivers-2-siege-breakers-warbond%2F" target="_blank" rel=" noopener"><b>Helldivers 2 Siege Breakers</b></a>: Breach and clear<br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthird-person-shooter%2Fhelldivers-2-redacted-regiment-warbond%2F" target="_blank" rel=" noopener"><b>Helldivers 2 Redacted Regiment</b></a>: Kriegers approve<br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthird-person-shooter%2Fhelldivers-2-python-commandos-warbond%2F" target="_blank" rel=" noopener"><b>Helldivers 2 Python Commandos</b></a>: Catachan calls<br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fall-helldivers-2-dust-devils-warbond%2F" target="_blank" rel=" noopener"><b>Helldivers 2 Dust Devils</b></a>: For Tallarn raiders<br><br> <b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<title>Avatar Legends: The Fighting Game Releases Patch Notes For First Major Update</title>
<link>https://xinker.org/avatar-legends-the-fighting-game-releases-patch-notes-for-first-major-update</link>
<guid>https://xinker.org/avatar-legends-the-fighting-game-releases-patch-notes-for-first-major-update</guid>
<description><![CDATA[  The first major update for Avatar Legends: The Fighting Game has arrived, bringing with it new content, including the pre-order bonuses, as well as some much-needed fixes and quality of life boosts. Despite facing some stiff competition at the start of August, Avatar Legends: The Fighting Game has already become a hit with players thanks to its hand-drawn animation and visual style, which mirrors the classic animated show. ]]></description>
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<pubDate>Thu, 30 Jul 2026 22:01:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Avatar, Legends:, The, Fighting, Game, Releases, Patch, Notes, For, First, Major, Update</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/avatar-legends-update-patch-notes-1.jpg" crossorigin="anonymous"> The first major update for <b><i>Avatar Legends: The Fighting Game</i></b> has arrived, bringing with it new content, including the pre-order bonuses, as well as some much-needed fixes and quality of life boosts. Despite facing some stiff competition at the start of August, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Favatar-legends-the-fighting-game%2F" target="_blank" rel=" noopener"><i>Avatar Legends: The Fighting Game</i></a> has already become a hit with players thanks to its hand-drawn animation and visual style, which mirrors the classic animated show.<br><br>]]> </content:encoded>
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<title>Old School RuneScape players are getting their boats stuck Suez Canal&#45;style thanks to a narrow river in its new island: &amp;apos;Helmp mee&amp;apos;</title>
<link>https://xinker.org/old-school-runescape-players-are-getting-their-boats-stuck-suez-canal-style-thanks-to-a-narrow-river-in-its-new-island-helmp-mee</link>
<guid>https://xinker.org/old-school-runescape-players-are-getting-their-boats-stuck-suez-canal-style-thanks-to-a-narrow-river-in-its-new-island-helmp-mee</guid>
<description><![CDATA[  Old School RuneScape&#039;s had a content update this week—Wyrmscraig, an island designed by a player that has a new quest, a repeatable boss, a cool sword, and so on. All the neat little additions you&#039;d expect out of a patch. But some players have been running into an obstacle. Or rather, getting stuck between two obstacles. And by obstacles I mean shorelines... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/jkSbpUGUarCjWsiQsDySYh-1280-80.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 21:54:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Old, School, RuneScape, players, are, getting, their, boats, stuck, Suez, Canal-style, thanks, narrow, river, its, new, island:, Helmp, mee</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/jkSbpUGUarCjWsiQsDySYh-1280-80.png" crossorigin="anonymous"><br><br> <a class="bb_link" href="https://www.pcgamer.com/old-school-runescape/" target="_blank" rel="">Old School RuneScape</a>'s had a content update this week—<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsecure.runescape.com%2Fm%3Dnews%2Fwyrmscraig-is-out-today" target="_blank" rel=" noopener">Wyrmscraig</a>, an island designed by a player that has a new quest, a repeatable boss, a cool sword, and so on. All the neat little additions you'd expect out of a patch. But some players have been running into an obstacle. Or rather, getting stuck between two obstacles. And by obstacles I mean shorelines... <a class="bb_link" href="https://www.pcgamer.com/games/mmo/old-school-runescape-players-are-getting-their-boats-stuck-suez-canal-style-thanks-to-a-narrow-river-in-its-new-island-helmp-mee/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Final Fantasy 14, Monster Hunter, and Animal Crossing top new survey of games Japanese players have spent the most time on and I can&amp;apos;t say I&amp;apos;m surprised</title>
<link>https://xinker.org/final-fantasy-14-monster-hunter-and-animal-crossing-top-new-survey-of-games-japanese-players-have-spent-the-most-time-on-and-i-cant-say-im-surprised</link>
<guid>https://xinker.org/final-fantasy-14-monster-hunter-and-animal-crossing-top-new-survey-of-games-japanese-players-have-spent-the-most-time-on-and-i-cant-say-im-surprised</guid>
<description><![CDATA[  A nationwide survey asking Japanese players which games they&#039;ve spent the most time in is both super surprising and exactly what you&#039;d expect. Massive evergreen giants such as Final Fantasy 14 and Animal Crossing New Horizons topping the list was definitely predictable, but I&#039;m also kind of stunned to see a rogue PSP Monster Hunter game come dangerously close to the top spot. A new survey of 5,400 people published in Famitsu magazine (shared online by Genki) has now revealed a list of the 20 most time-consuming games people in Japan have lost hours, days, or even months to. Most of the list won&#039;t surprise you – heck, there&#039;s a good chance you&#039;ve also enjoyed some of them for ages – but there&#039;s also a few strays that&#039;ll definitely make you blink too hard.  Here&#039;s the full list in order:Final Fantasy 14Monster Hunter Portable 2nd GFinal Fantasy 11Animal Crossing New HorizonsDragon Quest 10 OnlineMinecraftApex LegendsFinal Fantasy 7Splatoon 2Super Smash Bros. UltimateGenshin ImpactMonster Hunter WorldFortniteThe Legend of Zelda: Breath of the WildSplatoon 3Ragnarok OnlineFate/ Grand OrderGranblue FantasyThe Elder Scrolls 5: SkyrimDragon Quest 3 Three Final Fantasies, a bunch of gachas, a handful of open-world RPGs, and a couple live-service shooters? Yeah, that checks out pretty perfectly.  In particular, critically acclaimed MMORPG Final Fantasy 14 coming out on top is perhaps the most predictable outcome of all. You could squash a couple already-mammoth single-player RPGs together, and they still wouldn&#039;t match up to the quality content on offer in Square Enix&#039;s seemingly immortal online world, which is only gearing up to get even bigger with next year&#039;s Evercold expansion.  What&#039;s more interesting are the few surprises here. Take Monster Hunter Portable 2nd G, a PSP game that&#039;s far from the series&#039; most popular entry but still managed to secure a second place finish. Curiously, there&#039;s no Pokemon representation here at all, and only four games on the list come from publishers based in the USA: Fortnite, Minecraft, Apex Legends, and good old Skyrim.  Final Fantasy 14 Evercold changes housing for the better, Yoshi-P says, and World of Warcraft&#039;s &quot;amazing&quot; take on the MMO staple has &quot;been a good source of research.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/SRAqg4KdTAny8BSPqkC4Hc-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 21:54:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Final, Fantasy, 14, Monster, Hunter, and, Animal, Crossing, top, new, survey, games, Japanese, players, have, spent, the, most, time, and, cant, say, Im, surprised</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/SRAqg4KdTAny8BSPqkC4Hc-1280-80.jpg" crossorigin="anonymous"> A nationwide survey asking Japanese players which games they've spent the most time in is both super surprising and exactly what you'd expect. Massive evergreen giants such as <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Ffinal-fantasy-xiv%2F" target="_blank" rel=" noopener">Final Fantasy 14</a> and Animal Crossing New Horizons topping the list was definitely predictable, but I'm also kind of stunned to see a rogue PSP Monster Hunter game come dangerously close to the top spot.<br><br> A new survey of 5,400 people published in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.famitsu.com%2F" target="_blank" rel=" noopener">Famitsu </a>magazine (shared online by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FGenki_JPN%2Fstatus%2F2082451075450478732%3Fs%3D20" target="_blank" rel=" noopener">Genki</a>) has now revealed a list of the 20 most time-consuming games people in Japan have lost hours, days, or even months to. Most of the list won't surprise you – <i>heck, there's a good chance you've also enjoyed some of them for ages</i> – but there's also a few strays that'll definitely make you blink too hard. <br><br> Here's the full list in order:<br><br><ol><li>Final Fantasy 14</li><li>Monster Hunter Portable 2nd G</li><li>Final Fantasy 11</li><li>Animal Crossing New Horizons</li><li>Dragon Quest 10 Online</li><li>Minecraft</li><li>Apex Legends</li><li>Final Fantasy 7</li><li>Splatoon 2</li><li>Super Smash Bros. Ultimate</li><li>Genshin Impact</li><li>Monster Hunter World</li><li>Fortnite</li><li>The Legend of Zelda: Breath of the Wild</li><li>Splatoon 3</li><li>Ragnarok Online</li><li>Fate/ Grand Order</li><li>Granblue Fantasy</li><li>The Elder Scrolls 5: Skyrim</li><li>Dragon Quest 3</li></ol> Three Final Fantasies, a bunch of gachas, a handful of open-world RPGs, and a couple live-service shooters? Yeah, that checks out pretty perfectly. <br><br> In particular, critically acclaimed MMORPG Final Fantasy 14 coming out on top is perhaps the most predictable outcome of all. You could squash a couple already-mammoth single-player RPGs together, and they still wouldn't match up to the quality content on offer in Square Enix's seemingly immortal online world, which is only gearing up to get even bigger with next year's <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Fthe-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm%2F" target="_blank" rel=" noopener">Evercold expansion</a>. <br><br> What's more interesting are the few surprises here. Take Monster Hunter Portable 2nd G, a PSP game that's far from the series' most popular entry but still managed to secure a second place finish. Curiously, there's no Pokemon representation here at all, and only four games on the list come from publishers based in the USA: Fortnite, Minecraft, Apex Legends, and good old Skyrim. <br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Ffinal-fantasy-14-evercold-changes-housing-for-the-better-yoshi-p-says-and-world-of-warcrafts-amazing-take-on-the-mmo-staple-has-been-a-good-source-of-research%2F" target="_blank" rel=" noopener"><i>Final Fantasy 14 Evercold changes housing for the better, Yoshi-P says, and World of Warcraft's "amazing" take on the MMO staple has "been a good source of research."</i></a><br><br> [/url]]]> </content:encoded>
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<title>Gears of War: E&#45;Day Multiplayer – The First Preview</title>
<link>https://xinker.org/gears-of-war-e-day-multiplayer-the-first-preview</link>
<guid>https://xinker.org/gears-of-war-e-day-multiplayer-the-first-preview</guid>
<description><![CDATA[  It&#039;s almost hard to believe it&#039;s been seven years since the last new mainline Gears of War game, and as one of Xbox&#039;s marquee franchises, it seems a lot is riding on the upcoming Gears of War: E-Day. I recently played about 10 hours of its revamped multiplayer, and yup, it sure is Gears of War. Even with that long gap, it feels both extremely familiar and refreshing for reasons you may not exactly anticipate. The meaningful changes I&#039;ve noticed so far are perhaps more subtle – specifically, the refined control scheme which shined in both the Versus and new Horde Siege modes I played. There&#039;s a lot to dig into, so gear up for my breakdown on how the big, chunky COG boys are back. I&#039;m going to mostly dive into Horde Siege mode, since that&#039;s where I spent most of my time – and it&#039;s also the most exciting thing that&#039;ll carry Gears E-Day&#039;s multiplayer component. But first thing&#039;s first, Gears E-Day features some important changes to how the series has traditionally controlled. The A button is fully dedicated to taking cover and moving around cover now, while sprinting (aka The Artist Formerly Known as Roadie Run) is now mapped to a left-stick click (LS) by default, and the Y button is dedicated to vaulting – and you can actually jump in this game! It took quite some time for me to rewire my brain since we&#039;ve all been so used to the A button controlling all of these actions depending on the context you press it. But once I acclimated with the new controls, I couldn&#039;t really go back. The Gnastiest of Gnashers The PvP Versus portion of the beta was pretty standard fare with two modes on two maps. Team deathmatch works like it usually does in Gears games, where two teams of four (COG vs. Locust) have 15 cumulative lives to live, and once a team hits zero, their respawn gets disabled as each player gets one more life before elimination in that round. Conquest is the normal control point-style mode where two teams battle for marked territory that moves across the map as each point gets held down until one team holds it for long enough. The two maps in the beta, Market and Outpost, reflect the traditional symmetrical map design with close quarters shootouts dictated by lanes, sightlines, and cover spots to take advantage of and flank opponents. Playing your angles and corners and exploiting the stickiness of the cover system is still very much the bread and butter of Versus, as is the usual shotgun meta – basically, sprint then go into a slide as you hip-fire a Gnasher into opponents before dodge-rolling out of danger. It&#039;s not exactly interesting anymore, and hasn&#039;t been for a while, but it&#039;s still decent fun to give a whirl for a bit, and let’s be honest: it wouldn&#039;t be Gears PvP without it, huh? Once I acclimated with the new controls, I couldn&#039;t really go back. However, what my time with PvP highlighted is that despite still feeling like you&#039;re controlling big-ass dudes slamming into cover, you&#039;re a lot more nimble thanks to the new movement system. I can pop in and out of cover quicker, vault over cover spots easily, and get into a sprint without much friction, loosening up the flow of Gears without losing its identity. Whereas before, I found myself fighting the control scheme itself where the A button would too often not do the thing I intended to do, especially in tense firefights and panic-induced situations where split-second decisions matter. There&#039;s also a bigger emphasis on verticality since you have a dedicated jump and mantle action with the Y button; it may not sound like much, but in a game all about positioning and angles, it adds a dimension to the Gears combat formula for both what you can do as a player and how maps are designed when they don&#039;t have to be as flat.Horde Siege Carries the Multiplayer Okay, now let&#039;s get into the star of the show: the brand-new Horde Siege mode. The series pioneered the wave-based PvE multiplayer formula with its Horde mode back in Gears of War 2 and it’s been a staple ever since. But instead of loading into a confined singular level specifically built for a Horde mode, Horde Siege matches spread objectives and enemy waves across a much bigger map where everything happens at once. This is the city of Kalona where Gears E-Day&#039;s story takes place, and these are the ruins left in the wake of Emergence Day when the Locust attacked. So, right off the bat, there&#039;s a thematic coherence between the campaign&#039;s story and the multiplayer mode itself. Your team isn&#039;t alone, either; three teams of four queue into a Horde Siege match, and each team is given their own starting point and objective locations. The main task seems to always be defending a R.I.G. from waves of Locust, but teams have optional side objectives they can complete beforehand. These usually involve destroying a set of Locust assets as they spawn into the area surrounding it, and you&#039;ll get additional rewards and in-match currency for gear and defenses. For the main objective, your team will decide when to init ]]></description>
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<pubDate>Thu, 30 Jul 2026 21:49:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gears, War:, E-Day, Multiplayer, –, The, First, Preview</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/30/gearsofwar-e-day-multiplayer-preview-blogroll-01-1785402954729.jpg" crossorigin="anonymous"> It's almost hard to believe it's been seven years since the last new mainline Gears of War game, and as one of Xbox's marquee franchises, it seems a lot is riding on the upcoming Gears of War: E-Day. I recently played about 10 hours of its revamped multiplayer, and yup, it sure is Gears of War. Even with that long gap, it feels both extremely familiar and refreshing for reasons you may not exactly anticipate. The meaningful changes I've noticed so far are perhaps more subtle – specifically, the refined control scheme which shined in both the Versus and new Horde Siege modes I played. There's a lot to dig into, so gear up for my breakdown on how the big, chunky COG boys are back.<br><br> I'm going to mostly dive into Horde Siege mode, since that's where I spent most of my time – and it's also the most exciting thing that'll carry Gears E-Day's multiplayer component. But first thing's first, Gears E-Day features some important changes to how the series has traditionally controlled. The A button is fully dedicated to taking cover and moving around cover now, while sprinting (aka The Artist Formerly Known as Roadie Run) is now mapped to a left-stick click (LS) by default, and the Y button is dedicated to vaulting – and you can actually jump in this game! It took quite some time for me to rewire my brain since we've all been so used to the A button controlling all of these actions depending on the context you press it. But once I acclimated with the new controls, I couldn't really go back.<br><br> <div class="bb_h2">The Gnastiest of Gnashers</div> The PvP Versus portion of the beta was pretty standard fare with two modes on two maps. Team deathmatch works like it usually does in Gears games, where two teams of four (COG vs. Locust) have 15 cumulative lives to live, and once a team hits zero, their respawn gets disabled as each player gets one more life before elimination in that round. Conquest is the normal control point-style mode where two teams battle for marked territory that moves across the map as each point gets held down until one team holds it for long enough. The two maps in the beta, Market and Outpost, reflect the traditional symmetrical map design with close quarters shootouts dictated by lanes, sightlines, and cover spots to take advantage of and flank opponents.<br><br> Playing your angles and corners and exploiting the stickiness of the cover system is still very much the bread and butter of Versus, as is the usual shotgun meta – basically, sprint then go into a slide as you hip-fire a Gnasher into opponents before dodge-rolling out of danger. It's not exactly interesting anymore, and hasn't been for a while, but it's still decent fun to give a whirl for a bit, and let’s be honest: it wouldn't be Gears PvP without it, huh?<br><br> Once I acclimated with the new controls, I couldn't really go back. However, what my time with PvP highlighted is that despite still feeling like you're controlling big-ass dudes slamming into cover, you're a lot more nimble thanks to the new movement system. I can pop in and out of cover quicker, vault over cover spots easily, and get into a sprint without much friction, loosening up the flow of Gears without losing its identity. Whereas before, I found myself fighting the control scheme itself where the A button would too often not do the thing I intended to do, especially in tense firefights and panic-induced situations where split-second decisions matter. There's also a bigger emphasis on verticality since you have a dedicated jump and mantle action with the Y button; it may not sound like much, but in a game all about positioning and angles, it adds a dimension to the Gears combat formula for both what you can do as a player and how maps are designed when they don't have to be as flat.<br><br><div class="bb_h2">Horde Siege Carries the Multiplayer</div> Okay, now let's get into the star of the show: the brand-new Horde Siege mode. The series pioneered the wave-based PvE multiplayer formula with its Horde mode back in Gears of War 2 and it’s been a staple ever since. But instead of loading into a confined singular level specifically built for a Horde mode, Horde Siege matches spread objectives and enemy waves across a <i>much </i>bigger map where everything happens at once. This is the city of Kalona where Gears E-Day's story takes place, and these are the ruins left in the wake of Emergence Day when the Locust attacked. So, right off the bat, there's a thematic coherence between the campaign's story and the multiplayer mode itself.<br><br> Your team isn't alone, either; three teams of four queue into a Horde Siege match, and each team is given their own starting point and objective locations. The main task seems to always be defending a R.I.G. from waves of Locust, but teams have optional side objectives they can complete beforehand. These usually involve destroying a set of Locust assets as they spawn into the area surrounding it, and you'll get additional rewards and in-match currency for gear and defenses. For the main objective, your team will decide when to initiate the fight, and once you do, you're locked into defending the position until you fend off all waves. <br><br> You have three types of Horde Siege missions to pick from – Blitz gives you one main objective against three waves, normal Siege gives you three objectives against three waves each, and standard Horde gives you one objective against a full 10 waves. Regardless of mission type, you'll need to extract after the final wave to get the full set of match rewards – a helicopter will fly-in and land at different locations while you try to survive an indefinite wave of even more Locust, which heightens the stakes and keeps you fighting until the very end of the match.<br><br> It's almost open-world-ish, and has the slight vibe of a persistent world as multiple teams are playing in any given instance in parallel. While you don't necessarily share objectives, you'll often see them fighting off their own waves of Locust in the distance or next door. It's cool to see, but it can be a nuisance when they drag their set of enemies toward you, especially when you're in between waves trying to prepare for the next one. In a pinch, though, you can naturally get some assistance if another team wants to help mow down your Locust, lest they become targets themselves.<br><br> That also plays into an element of emergent gameplay, if you will, since you never really know what positions you'll have to defend when queuing into a match, forcing you to adapt to the surroundings of each key area around Kalona as objectives get assigned. I played about six hours of Horde Siege specifically and I eventually got some of the same tasks, but it still felt fresh – especially in the normal Siege mission type, since part of the deal is running across Kalona as you're fighting to survive each moment. I imagine some folks will prefer the mechanical, clear-cut nature and defined space of the traditional Horde mode, but so far I feel like this is a more dynamic take that really complements what Gears has historically done well.<br><br> This is a more dynamic take that really complements what Gears has historically done well. As for the action itself, it's the tried-and-true Gears gameplay with my usual combo of Gnasher and Longshot working as well as I've always remembered. And tossing a frag into a Locust hole to nip the wave in the bud is as satisfying as it's always been. The aforementioned quality of the new movement system. The way you play Horde as opposed to Versus is very different due to the chaotic movement patterns of actual players. But for the purposes of PvE, repositioning and getting between cover feels smoother than ever, which is important because Locust hordes seem to barrel down on you at an alarming rate in each wave – and in a way I don't remember being a problem in previous Gears games. Handling fast-moving Wretches and normal Drones backed by the occasional Boomer isn't too challenging. But when multiple Berserkers and those new hulking tanks five times the size of a Boomer pile on at once, it's tough to manage. Frantically repositioning and making extra effort to revive downed squadmates seemed to be the remedy, and once I came to grips with this, I was able to get through a full 10 waves consistently.<br><br> Currently, it's not quite as intricate as Gears 5's Horde mode in terms of character classes and the more strategy-focused gameplay elements like building barricades and turrets for defense. You still earn currency based on performance, but so far, it's mainly for building turrets in predefined positions or restocking ammo at supply caches. As a reminder, it's an early beta so the progression system, unlocks, and rewards aren't exactly final. The class system seems to be simplified for now with Assault, Breacher, Marksman, and Medic having a tactical cooldown related to their specialty. But I am looking forward to the attachment and upgrade system for specific weapons as I get deeper into it when the full game comes out.<br><br> Despite putting in about 10 hours in the beta, there's still plenty more I want to see and do, which isn't something I would have necessarily said about a Gears game in the past. This has been the longest gap between major entries, so hopefully the wait results in a multiplayer suite that has the legs to sustain the series for the long-term. We won't have to wait long since Gears of War: E-Day fully emerges on October 6 for Xbox Series X/S and PC.<br><br> <i>Michael Higham is an editor at IGN who regularly contributes with reviews, previews, features, and news in written and video form. He's usually entrusted with covering long RPGs and tech products, but he's got range when it comes to games. You'll also catch him at events and hosting video content, including </i><a class="bb_link" href="https://youtube.com/playlist?list=PL99PCYdTX-vcBZW5aQAHlTHZr08eO4Vnj&si=pKiQPXYM7V9j1CXJ" target="_blank" rel=""><i>IGN's weekly podcast Unlocked</i></a><i>.</i><br><br>]]> </content:encoded>
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<title>EXCLUSIVE: How The Expanse: Osiris Reborn&amp;apos;s Progression System Works, Plus Brand New Screenshots</title>
<link>https://xinker.org/exclusive-how-the-expanse-osiris-reborns-progression-system-works-plus-brand-new-screenshots</link>
<guid>https://xinker.org/exclusive-how-the-expanse-osiris-reborns-progression-system-works-plus-brand-new-screenshots</guid>
<description><![CDATA[  The Expanse: Osiris Reborn is a third-person action RPG that has major Mass Effect vibes. But what’s different with this game is that your gear, not your class, defines the way you fight — and we’ve got exclusive details and screenshots to tell you how it all works. In Osiris Reborn, your origin shapes your captain&#039;s journey and mechanically defines where you find yourself starting, but it doesn’t define how you have to play. That is to say, character creation does not lock you into an RPG class. So, instead of choosing a fixed role, you develop your captain across four skill trees, but the weapons and gadgets you equip and upgrade ultimately define how you fight. At the start of the game, you pick a specialization that sets your captain&#039;s initial skills and gear. For example, a cyber warfare specialist starts the game with decent gadget expertise, and their playstyle leans toward using abilities more than firearms. A firearms specialist, meanwhile, starts with better shooting and leadership skills, relying both on their own aim and on issuing orders to companions in combat. But specializations do not restrict your progression or lock you into a particular role. For example, you can begin as a cyber warfare specialist, invest in weapon skills as you level up, and gradually turn your captain into a hybrid of a cyber warfare and firearms specialist. All four combat skill trees — Marksmanship, Gadgets, Survivalist, and Leader — remain open, so you are free to combine them and develop your captain in the direction that suits you.The Expanse: Osiris Reborn combat skill treesThe marksmanship skill tree focuses on your mastery of various weapons and unlocks bonuses to critical damage, accuracy, and other combat modifiers.The gadgets skill tree focuses on making your gadget-related abilities more powerful, increasing damage and duration, reducing the cooldown of abilities, etc.The survivalist skills ensure your survival in combat by increasing your health, armor, armor regeneration capabilities, as well as providing unique bonuses that make you more lethal to your enemies while you are exposed or engage in melee. The leader skill tree represents your ability to work with your crew. It provides various bonuses to your companions, such as weapon and ability damage, increased armor and damage reduction, and buffs for your own captain while companions are nearby. While you can mix and match as you like, you can’t take everything. But you could lean into two directions at once. If you change your mind you can respec on your ship for a price (increases each time). This means you can&#039;t change your whole approach in the heat of battle, so you&#039;ll have to choose respecs carefully. Gear then helps define your combat playstyle, and you can upgrade weapons and gadgets via the workbench. Every weapon and gadget you find can be upgraded at the workbench, shaping your abilities, your combat rhythm, and the way your captain fights. Some upgrades are straightforward stat boosts: more damage, a wider radius, a shorter cooldown. Others are triggered effects, like a damage bonus that stacks with every kill. And a few rarer upgrades can unlock entirely new abilities for your gear.  Even gadgets like a simple frag grenade are upgradable, from a simple radius increase to emitting three extra projectiles that will explode and deal extra damage when you shoot them. At each tier, you&#039;ll make an exclusive choice between two or three upgrade paths, pushing your gear toward your desired playstyle, until reaching the final tier, where the item can be upgraded with a powerful final perk. How far you can take an item depends on its quality. While you can&#039;t upgrade quality directly, you can find a higher-quality variation of the same weapon or gadget, which allows you to unlock further upgrade depth the original item lacked. Helpfully, you can reset gear upgrades, so you don’t lose the resources you invested in one item when you replace it with something better. A limited consumable lets you recover the upgrade resources, ensuring nothing is set in stone. The image below shows the Kovach M46 rifle before and after a couple of upgrades. There&#039;s a bigger magazine, harder-hitting headshots, five-round bursts instead of three, and a scope for increased range. Your companions have skill trees and signature gadgets with their own unique upgrade paths, too. Take Zafar, for example, an engineer who joins your team early in the game. With no upgrades, he installs a portable turret to hold a position. From there, you can substantially boost its rate of fire and enhance its targeting systems until it can actively intercept incoming enemy projectiles. Or, you can equip a heavy-caliber module to maximize its raw power, allowing it to deal heavy area-of-effect damage. Every companion you recruit brings their own gear, which you can customize to synergize with your playstyle. Developer Owlcat says that it didn’t want to lock players into a fixed way of playing T ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/29/screen-8-1785365776147.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 21:49:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>EXCLUSIVE:, How, The, Expanse:, Osiris, Reborns, Progression, System, Works, Plus, Brand, New, Screenshots</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/29/screen-8-1785365776147.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://www.ign.com/games/the-expanse-osiris-reborn" target="_blank" rel="">The Expanse: Osiris Reborn</a> is a third-person action RPG that has major Mass Effect vibes. But what’s different with this game is that your gear, not your class, defines the way you fight — and we’ve got exclusive details and screenshots to tell you how it all works.<br><br> In Osiris Reborn, your origin shapes your captain's journey and mechanically defines where you find yourself starting, but it doesn’t define how you have to play. That is to say, character creation does not lock you into an RPG class. So, instead of choosing a fixed role, you develop your captain across four skill trees, but the weapons and gadgets you equip and upgrade ultimately define how you fight.<br><br> At the start of the game, you pick a specialization that sets your captain's initial skills and gear. For example, a cyber warfare specialist starts the game with decent gadget expertise, and their playstyle leans toward using abilities more than firearms. A firearms specialist, meanwhile, starts with better shooting and leadership skills, relying both on their own aim and on issuing orders to companions in combat.<br><br> But specializations do not restrict your progression or lock you into a particular role. For example, you can begin as a cyber warfare specialist, invest in weapon skills as you level up, and gradually turn your captain into a hybrid of a cyber warfare and firearms specialist. All four combat skill trees — Marksmanship, Gadgets, Survivalist, and Leader — remain open, so you are free to combine them and develop your captain in the direction that suits you.<br><br><div class="bb_h2">The Expanse: Osiris Reborn combat skill trees</div><ul class="bb_ul"><li>The marksmanship skill tree focuses on your mastery of various weapons and unlocks bonuses to critical damage, accuracy, and other combat modifiers.</li><li>The gadgets skill tree focuses on making your gadget-related abilities more powerful, increasing damage and duration, reducing the cooldown of abilities, etc.</li><li>The survivalist skills ensure your survival in combat by increasing your health, armor, armor regeneration capabilities, as well as providing unique bonuses that make you more lethal to your enemies while you are exposed or engage in melee. </li><li>The leader skill tree represents your ability to work with your crew. It provides various bonuses to your companions, such as weapon and ability damage, increased armor and damage reduction, and buffs for your own captain while companions are nearby.</li></ul> While you can mix and match as you like, you can’t take everything. But you could lean into two directions at once. If you change your mind you can respec on your ship for a price (increases each time). This means you can't change your whole approach in the heat of battle, so you'll have to choose respecs carefully.<br><br> Gear then helps define your combat playstyle, and you can upgrade weapons and gadgets via the workbench. Every weapon and gadget you find can be upgraded at the workbench, shaping your abilities, your combat rhythm, and the way your captain fights.<br><br> Some upgrades are straightforward stat boosts: more damage, a wider radius, a shorter cooldown. Others are triggered effects, like a damage bonus that stacks with every kill. And a few rarer upgrades can unlock entirely new abilities for your gear. <br><br> Even gadgets like a simple frag grenade are upgradable, from a simple radius increase to emitting three extra projectiles that will explode and deal extra damage when you shoot them.<br><br> At each tier, you'll make an exclusive choice between two or three upgrade paths, pushing your gear toward your desired playstyle, until reaching the final tier, where the item can be upgraded with a powerful final perk. How far you can take an item depends on its quality. While you can't upgrade quality directly, you can find a higher-quality variation of the same weapon or gadget, which allows you to unlock further upgrade depth the original item lacked. Helpfully, you can reset gear upgrades, so you don’t lose the resources you invested in one item when you replace it with something better. A limited consumable lets you recover the upgrade resources, ensuring nothing is set in stone.<br><br> The image below shows the Kovach M46 rifle before and after a couple of upgrades. There's a bigger magazine, harder-hitting headshots, five-round bursts instead of three, and a scope for increased range.<br><br> Your companions have skill trees and signature gadgets with their own unique upgrade paths, too. Take Zafar, for example, an engineer who joins your team early in the game. With no upgrades, he installs a portable turret to hold a position. From there, you can substantially boost its rate of fire and enhance its targeting systems until it can actively intercept incoming enemy projectiles. Or, you can equip a heavy-caliber module to maximize its raw power, allowing it to deal heavy area-of-effect damage. Every companion you recruit brings their own gear, which you can customize to synergize with your playstyle.<br><br> Developer Owlcat says that it didn’t want to lock players into a fixed way of playing The Expanse: Osiris Reborn. “Instead of fixed classes, you are free to experiment with different playstyles until you find what you enjoy the most,” the studio said. “Your captain's arsenal and your companions’ skills and equipment are designed to adapt to your chosen playstyle.”<br><br> We’ve got much more on Owlcat, including an <a class="bb_link" href="https://www.ign.com/articles/after-pathfinder-and-one-of-the-best-warhammer-40000-games-ever-made-owlcats-next-step-is-to-top-them-all-and-its-grown-to-600-people-to-do-it" target="_blank" rel="">in-depth interview about the developer’s impressive journey from Pathfinder to Warhammer 40,000 and now The Expanse</a>, as well as <a class="bb_link" href="https://www.ign.com/articles/we-are-a-little-bit-masochistic-developers-are-running-scared-of-baldurs-gate-4-but-warhammer-40000-rogue-trader-studio-owlcat-would-consider-it-a-great-challenge" target="_blank" rel="">the studio’s response to calls from fans for it to make Baldur’s Gate 4</a>.<br><br> <i>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at wyp100@proton.me.</i><br><br>]]> </content:encoded>
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<title>Official New Satisfactory Release Confirmed for Late 2026</title>
<link>https://xinker.org/official-new-satisfactory-release-confirmed-for-late-2026</link>
<guid>https://xinker.org/official-new-satisfactory-release-confirmed-for-late-2026</guid>
<description><![CDATA[  Satisfactory is to automation/factory building games what Stardew Valley is to farming simulation games, and fans will get to see more of the 10/10 factory building game in action later this year. Satisfactory is no doubt one of the best IP to come out of Coffee Stain Studios and Coffee Stain Publishing, so it&#039;s no surprise to see the company expanding its domain.  ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2025/11/satisfactory-press-image-3.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 21:40:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Official, New, Satisfactory, Release, Confirmed, for, Late, 2026</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2025/11/satisfactory-press-image-3.jpg" crossorigin="anonymous"> <b><i>Satisfactory</i></b> is to automation/factory building games what <i>Stardew Valley</i> is to farming simulation games, and fans will get to see more of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fbest-factory-simulation-games%2F" target="_blank" rel=" noopener">10/10 factory building game</a> in action later this year. <i>Satisfactory</i> is no doubt one of the best IP to come out of Coffee Stain Studios and Coffee Stain Publishing, so it's no surprise to see the company expanding its domain. <br><br>]]> </content:encoded>
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<title>Study Reveals How Many People Would Pay $150 for GTA 6</title>
<link>https://xinker.org/study-reveals-how-many-people-would-pay-150-for-gta-6</link>
<guid>https://xinker.org/study-reveals-how-many-people-would-pay-150-for-gta-6</guid>
<description><![CDATA[  A study on a sample of US consumers revealed that millions of prospective buyers would indeed purchase Grand Theft Auto 6 at $149.99, which is a surprising finding for several reasons. Of course, most major franchises have &quot;superfans&quot; who would willingly pay higher prices for new installments, and Grand Theft Auto 6 is no exception. ]]></description>
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<pubDate>Thu, 30 Jul 2026 21:40:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Study, Reveals, How, Many, People, Would, Pay, 150, for, GTA</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/07/gta-6-survey-price-150-dollars-buyers-gamerant.jpg" crossorigin="anonymous"> A study on a sample of US consumers revealed that millions of prospective buyers would indeed purchase <b><i>Grand Theft Auto 6</i></b> at $149.99, which is a surprising finding for several reasons. Of course, most major franchises have "superfans" who would willingly pay higher prices for new installments, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fgrand-theft-auto-6%2F" target="_blank" rel=" noopener"><i>Grand Theft Auto 6</i></a> is no exception.<br><br>]]> </content:encoded>
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<title>Devsisters’ new adventure CookieRun: Crumble launches globally</title>
<link>https://xinker.org/devsisters-new-adventure-cookierun-crumble-launches-globally</link>
<guid>https://xinker.org/devsisters-new-adventure-cookierun-crumble-launches-globally</guid>
<description><![CDATA[ {LINK REMOVED}Devsisters, the developer behind the popular {LINK REMOVED}CookieRun franchise, launched {LINK REMOVED}CookieRun: Crumble, a new deck-building auto-battler RPG. The game is available on {LINK REMOVED}iOS, {LINK REMOVED}Android, and PC through Google Play Games.  Arriving with more than two million pre-registrations, CookieRun: Crumble puts players in charge of a growing Cookie army, blending collectible character progression, deck-building strategy, and quick auto-battler combat. Players choose which Cookies and Pets to bring into battle, build around their roles and abilities, and watch their carefully assembled teams charge into the chaos. Today’s releases give fans two new parts of the CookieRun universe to dig into, with CookieRun: Crumble introducing a brand-new deck-building auto-battler.CookieRun: Crumble Crumble mercenaries. Source: Devsisters CookieRun: Crumble sends players into the Dessert World as part of the Crumble Mercenary Guild, a group taking on everything from small errands to messy fights across the kingdom. Between scraping together enough bounty money to get by, their biggest headache comes from the Implant Order, a villainous faction digging for Crystals across the kingdom to bankroll their mysterious ambitions. Players begin with the three members of the Crumble Mercenary Guild: Dark Cherry Cookie, Grapevine Cookie, and Berry Yogurt Cookie. From there, they can build and command teams of up to 12 Cookies, strategizing the best possible lineup before each battle. Cookie roles, character skills, Pets, and team chemistry all shape how a lineup performs, giving players plenty of room to experiment without slowing down the game’s quick, playful pace. Key features of CookieRun: Crumble include: CookieRun has more than 300 million fans. Source: Devsisters Cookie and Pet team-building: Build teams of up to 12 Cookies and combine their roles, skills, and abilities. Pets add Companion Effects that can change the course of a fight, along with Ownership Effects that provide permanent stat boosts.Alternate takes on familiar Cookies: Meet dimensional versions of CookieRun favorites, including Oven Wanderer Cookie, Brightseeker Cookie, and ReadyBerry Cookie.Crumble Dungeon: Send every Cookie in your collection into one large-scale battle against the Holy Golden Drop and compete for rankings based on total damage dealt.Daily Dungeons: Take on different stages to earn the resources needed to grow Cookies and strengthen teams, with bigger rewards available at higher levels.Plaque Tower: Climb the tower one floor at a time, with special gimmick stages that require players to rethink their decks instead of relying on stats alone.Arena: Compete against other players by building teams around strong Cookie combinations, climbing the rankings, and earning rewards along the way. Since 2007, Devsisters has built the globally beloved CookieRun universe, enjoyed by more than 300 million players worldwide. The series began with OvenBreak in 2009 and expanded with CookieRun for Kakao (2013), Line CookieRun (2014), the RPG CookieRun: Kingdom (2021), and CookieRun: OvenSmash (2026). The franchise has generated over $1 billion in lifetime revenue. Devsisters continues to broaden the IP with new genres, including CookieRun: Braverse TCG and upcoming releases such as CookieRun: Crumble.   The post Devsisters’ new adventure CookieRun: Crumble launches globally appeared first on GamesBeat. ]]></description>
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<pubDate>Thu, 30 Jul 2026 21:30:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Devsisters’, new, adventure, CookieRun:, Crumble, launches, globally</media:keywords>
<content:encoded><![CDATA[<span class="bb_removedlink" data-community-tooltip="The URL that was linked here has been removed by our filters.  Usually this is done to prevent phishing and malware attacks.">{LINK REMOVED}</span><a href="https://store.steampowered.com/news/group/6858187/view/705527117835666200#" class="collapsed_link">Devsisters</a>, the developer behind the popular <span class="bb_removedlink" data-community-tooltip="The URL that was linked here has been removed by our filters.  Usually this is done to prevent phishing and malware attacks.">{LINK REMOVED}</span><a href="https://store.steampowered.com/news/group/6858187/view/705527117835666200#" class="collapsed_link">CookieRun franchise</a>, launched <span class="bb_removedlink" data-community-tooltip="The URL that was linked here has been removed by our filters.  Usually this is done to prevent phishing and malware attacks.">{LINK REMOVED}</span><a href="https://store.steampowered.com/news/group/6858187/view/705527117835666200#" class="collapsed_link">CookieRun: Crumble</a>, a new deck-building auto-battler RPG.<br><br> The game is available on <span class="bb_removedlink" data-community-tooltip="The URL that was linked here has been removed by our filters.  Usually this is done to prevent phishing and malware attacks.">{LINK REMOVED}</span><a href="https://store.steampowered.com/news/group/6858187/view/705527117835666200#" class="collapsed_link">iOS</a>, <span class="bb_removedlink" data-community-tooltip="The URL that was linked here has been removed by our filters.  Usually this is done to prevent phishing and malware attacks.">{LINK REMOVED}</span><a href="https://store.steampowered.com/news/group/6858187/view/705527117835666200#" class="collapsed_link">Android</a>, and PC through Google Play Games. <br><br> Arriving with more than two million pre-registrations, CookieRun: Crumble puts players in charge of a growing Cookie army, blending collectible character progression, deck-building strategy, and quick auto-battler combat. Players choose which Cookies and Pets to bring into battle, build around their roles and abilities, and watch their carefully assembled teams charge into the chaos.<br><br> Today’s releases give fans two new parts of the CookieRun universe to dig into, with CookieRun: Crumble introducing a brand-new deck-building auto-battler.<br><br><div class="bb_h2">CookieRun: Crumble</div><img src="https://gamesbeat.com/wp-content/uploads/2026/07/CookieRun-Crumble-Crumble-Mercenaries-2-1024x819.jpg" crossorigin="anonymous"> Crumble mercenaries. Source: Devsisters CookieRun: Crumble sends players into the Dessert World as part of the Crumble Mercenary Guild, a group taking on everything from small errands to messy fights across the kingdom. Between scraping together enough bounty money to get by, their biggest headache comes from the Implant Order, a villainous faction digging for Crystals across the kingdom to bankroll their mysterious ambitions.<br><br> Players begin with the three members of the Crumble Mercenary Guild: Dark Cherry Cookie, Grapevine Cookie, and Berry Yogurt Cookie. From there, they can build and command teams of up to 12 Cookies, strategizing the best possible lineup before each battle. Cookie roles, character skills, Pets, and team chemistry all shape how a lineup performs, giving players plenty of room to experiment without slowing down the game’s quick, playful pace.<br><br> Key features of CookieRun: Crumble include:<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/07/CookieRun-Crumble-Crumble-Mercenaries-1-1024x576.jpg" crossorigin="anonymous"> CookieRun has more than 300 million fans. Source: Devsisters <ul class="bb_ul"><li><b>Cookie and Pet team-building:</b> Build teams of up to 12 Cookies and combine their roles, skills, and abilities. Pets add Companion Effects that can change the course of a fight, along with Ownership Effects that provide permanent stat boosts.</li><li><b>Alternate takes on familiar Cookies:</b> Meet dimensional versions of CookieRun favorites, including Oven Wanderer Cookie, Brightseeker Cookie, and ReadyBerry Cookie.</li><li><b>Crumble Dungeon:</b> Send every Cookie in your collection into one large-scale battle against the Holy Golden Drop and compete for rankings based on total damage dealt.</li><li><b>Daily Dungeons:</b> Take on different stages to earn the resources needed to grow Cookies and strengthen teams, with bigger rewards available at higher levels.</li><li><b>Plaque Tower:</b> Climb the tower one floor at a time, with special gimmick stages that require players to rethink their decks instead of relying on stats alone.</li><li><b>Arena:</b> Compete against other players by building teams around strong Cookie combinations, climbing the rankings, and earning rewards along the way.</li></ul> Since 2007, Devsisters has built the globally beloved CookieRun universe, enjoyed by more than 300 million players worldwide. The series began with OvenBreak in 2009 and expanded with CookieRun for Kakao (2013), Line CookieRun (2014), the RPG CookieRun: Kingdom (2021), and CookieRun: OvenSmash (2026). The franchise has generated over $1 billion in lifetime revenue. Devsisters continues to broaden the IP with new genres, including CookieRun: Braverse TCG and upcoming releases such as CookieRun: Crumble. <br><br> <br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fdevsisters-new-adventure-cookierun-crumble-launches-globally%2F" target="_blank" rel=" noopener">Devsisters’ new adventure CookieRun: Crumble launches globally</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Gears of War: E&#45;Day multiplayer is a familiar experience | hands&#45;on preview</title>
<link>https://xinker.org/gears-of-war-e-day-multiplayer-is-a-familiar-experience-hands-on-preview</link>
<guid>https://xinker.org/gears-of-war-e-day-multiplayer-is-a-familiar-experience-hands-on-preview</guid>
<description><![CDATA[ Xbox’s upcoming Gears of War: E-Day has made a big impression with hardcore fans because it takes us all back to Emergence Day, when the Locust horde ambushed humanity. The game will have a fresh campaign and a familiar multiplayer experience. It’s a tragic day for human history on the planet of Sera, as Locust attackers emerged from underground and attacked the entire world. But the game will also be coming with a multiplayer mode, and I got to play it in a sneak preview. For fans, it will be a familiar experience. It has none of the overwhelming sadness of humanity’s losing fight that you feel with a sense of dread in games like Halo and Gears. Multiplayer is just fun combat, and fans will be treated to a viewing of that combat starting today here.https://www.youtube.com/embed/cmawSe1PkPg?feature=oembed It’s a big deal for Microsoft, which has had a mix of great news and sad news — the saddest being layoffs that will affect 3,200 members of the Xbox team. Microsoft is struggling to recapture a strong relationship with its most dedicated fans, and it’s also trying to grow beyond its traditional audience.  Multiplayer Gears of War, if pulled off right, will go a long way toward earning back the respect of longtime fans. Xbox is showing off 25 major games at Gamescom in August, and Gears of War: E-Day, coming on October 6, is a big one. The game franchise is one of Microsoft’s most valuable properties, with tens of millions of copies sold to date for the first five mainline games. And E-Day will make it six with its debut this fall in what looks to be an awesome single-player campaign. The added treat is multiplayer. I’ve been a fan of Gears of War since the first one came out in 2006, and I’ve known some dedicated Gears fans, but mostly for single player. But this experience reminded me of familiar online combat from years ago. I played it a bit during a press preview, and players will soon get to enjoy the multiplayer beta. I’ve never been very good at Gears multiplayer, but it has its delights and I have occasionally glimpsed greatness in other players as they use their chainsaw bayonets on me. The Gears of War: E‑Day multiplayer beta begins on August 6, 2026 and the first test runs through August 10, 2026. After that, a second open beta weekend will happen but the date isn’t set yet.  In the playtest, we had the option of playing it on a PC or the console, and I chose the Xbox Series X/S. I just got a small taste of the multiplayer game but it felt like an old friend.Horde Siege Emergence is terrifying in Gears of War: E-Day. Source: The Coalition. Horde Siege is the newest and biggest multiplayer addition that introduces a 12-player player-versus-environment (PvE) mode where three squads defend Kalona, each pursuing their own objectives while crisscrossing large, immersive city maps as they battle relentless Locust forces.  Horde Siege expands the franchise’s iconic co-op survival experience with larger-scale encounters, squad-based coordination, and escalating threats that challenge teams to adapt, defend, and survive together. In this mode, you start out easy with a couple of teammates and an area to defend against the Locust horde in a defensible area underneath a road bridge.  You have one big gun that you can man to attack Locust soldiers from a distance, but inexplicably you cannot turn around and face the other direction in case the attack comes from behind your back. At first, the attackers are easy and they come at you in a kind of turkey shoot. But inevitably, some of them will come up close and make you earn your keep. They can close in fast and tear at you with gnashing teeth or shoot you with their weapons. You have to react fast and fire off a Gnasher shotgun blast at close range or a Lancer Assault rifle. When you reload the latter, the gun still has a mini-game where you actively reload and try to hit your bumper at the right time to make the reload go smooth and fast. If you fail, the reload is slow. The games move fast and you can use your heavy weapons, but it’s pretty rare that you get enough time to whip out a grenade and blow up a bunch of them at once. They’re often just too fast for that. The maps are sprinkled with obstacles that you can use as cover and you can press one button to shift from cover to cover, but if you do that near an enemy, they’re take your head off. The environment looked good and there were good places to camp, but once the action starts, it feels like it’s just you against one enemy over and over again, until the horde gangs up on you and overwhelms you from all directions. Versus mode Gears can finally jump in Gears of War: E-Day Gears of War: E-Day also brings back the classic 4v4 Gears PvP to all-new maps set in locations in and around the war-torn city of Kalona. Versus combines classic Gears symmetrical PvP map design with new traversal opportunities.  I enjoyed playing in a city marketplace where there were lots of long sight lines as well as rows of  ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 21:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gears, War:, E-Day, multiplayer, familiar, experience, hands-on, preview</media:keywords>
<content:encoded><![CDATA[Xbox’s upcoming <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gearsofwar.com%2Fen-us%2F" target="_blank" rel=" noopener">Gears of War: E-Day</a> has made a big impression with hardcore fans because it takes us all back to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fgears-of-war-e-day-a-deep-dive-with-the-devs%2F" target="_blank" rel=" noopener">Emergence Day</a>, when the Locust horde ambushed humanity. The game will have a fresh campaign and a familiar multiplayer experience.<br><br> It’s a tragic day for human history on the planet of Sera, as Locust attackers emerged from underground and attacked the entire world. But the game will also be coming with a multiplayer mode, and I got to play it in a sneak preview. For fans, it will be a familiar experience. It has none of the overwhelming sadness of humanity’s losing fight that you feel with a sense of dread in games like Halo and Gears. Multiplayer is just fun combat, and fans will be treated to a viewing of that combat <a class="bb_link" href="https://www.youtube.com/watch?v=cmawSe1PkPg" target="_blank" rel="">starting today here</a>.<br><br><a class="bb_link" href="https://www.youtube.com/embed/cmawSe1PkPg?feature=oembed" target="_blank" rel="">https://www.youtube.com/embed/cmawSe1PkPg?feature=oembed</a> It’s a big deal for Microsoft, which has had a mix of great news and sad news — the saddest being layoffs that will affect 3,200 members of the Xbox team. Microsoft is struggling to recapture a strong relationship with its most dedicated fans, and it’s also trying to grow beyond its traditional audience. <br><br> Multiplayer Gears of War, if pulled off right, will go a long way toward earning back the respect of longtime fans. Xbox is showing off 25 major games at Gamescom in August, and Gears of War: E-Day, coming on October 6, is a big one.<br><br> The game franchise is one of Microsoft’s most valuable properties, with tens of millions of copies sold to date for the first five mainline games. And E-Day will make it six with its debut this fall in what looks to be an awesome single-player campaign. The added treat is multiplayer.<br><br> I’ve been a fan of Gears of War since the first one came out in 2006, and I’ve known some dedicated Gears fans, but mostly for single player. But this experience reminded me of familiar online combat from years ago. I played it a bit during a press preview, and players will soon get to enjoy the multiplayer beta. I’ve never been very good at Gears multiplayer, but it has its delights and I have occasionally glimpsed greatness in other players as they use their chainsaw bayonets on me.<br><br> The Gears of War: E‑Day multiplayer beta begins on August 6, 2026 and the first test runs through August 10, 2026. After that, a second open beta weekend will happen but the date isn’t set yet. <br><br> In the playtest, we had the option of playing it on a PC or the console, and I chose the Xbox Series X/S. I just got a small taste of the multiplayer game but it felt like an old friend.<br><br><div class="bb_h2">Horde Siege</div><img src="https://gamesbeat.com/wp-content/uploads/2026/06/emergence-1024x576.jpg" crossorigin="anonymous"> Emergence is terrifying in Gears of War: E-Day. Source: The Coalition. Horde Siege is the newest and biggest multiplayer addition that introduces a 12-player player-versus-environment (PvE) mode where three squads defend Kalona, each pursuing their own objectives while crisscrossing large, immersive city maps as they battle relentless Locust forces. <br><br> Horde Siege expands the franchise’s iconic co-op survival experience with larger-scale encounters, squad-based coordination, and escalating threats that challenge teams to adapt, defend, and survive together. In this mode, you start out easy with a couple of teammates and an area to defend against the Locust horde in a defensible area underneath a road bridge. <br><br> You have one big gun that you can man to attack Locust soldiers from a distance, but inexplicably you cannot turn around and face the other direction in case the attack comes from behind your back. At first, the attackers are easy and they come at you in a kind of turkey shoot. But inevitably, some of them will come up close and make you earn your keep. They can close in fast and tear at you with gnashing teeth or shoot you with their weapons. You have to react fast and fire off a Gnasher shotgun blast at close range or a Lancer Assault rifle. When you reload the latter, the gun still has a mini-game where you actively reload and try to hit your bumper at the right time to make the reload go smooth and fast. If you fail, the reload is slow.<br><br> The games move fast and you can use your heavy weapons, but it’s pretty rare that you get enough time to whip out a grenade and blow up a bunch of them at once. They’re often just too fast for that. The maps are sprinkled with obstacles that you can use as cover and you can press one button to shift from cover to cover, but if you do that near an enemy, they’re take your head off. The environment looked good and there were good places to camp, but once the action starts, it feels like it’s just you against one enemy over and over again, until the horde gangs up on you and overwhelms you from all directions. <br><br><div class="bb_h2">Versus mode</div><img src="https://gamesbeat.com/wp-content/uploads/2026/06/assets_2026_06_1780855022_05_GoW_EDAY_PlaysLikeNew_4K-1024x576.jpg" crossorigin="anonymous"> Gears can finally jump in Gears of War: E-Day Gears of War: E-Day also brings back the classic 4v4 Gears PvP to all-new maps set in locations in and around the war-torn city of Kalona. Versus combines classic Gears symmetrical PvP map design with new traversal opportunities. <br><br> I enjoyed playing in a city marketplace where there were lots of long sight lines as well as rows of vegetable tables for cover. I had bots to fill out my team at one point and they did reasonably good against human opponents. That was a pleasant surprise. I often had to switch from the long-range but less damaging assault rifle to get targets on the other side of the building, but I also had to be ready to whip out the shotgun at close range. <br><br> With Gears multiplayer, it’s not lightning fast. It takes you time to change weapons or commit to a jump or grab cover or even raise your gunsights. During this time you are moving, you have to anticipate where your enemy is going to move. That’s easy if they are on a linear route. But if they are so close and they turn a corner, you may find your shotgun blast goes to where they were, not where they are. It’s almost like your movement has to be fast enough to head off the enemy, and you must judge when you are in gun range accurately.<br><br> In this way, Gears multiplayer is unique compared to Halo or Call of Duty. You have to get used to that slower pace and deal with enemies one at a time. When you’re really close, you can pull out the chainsaw bayonet. And it’s very satisfying when you are not on the receiving end. <br><br> <i>Disclosure: Microsoft provided me with access to the multiplayer demo for Gears of War: E-Day on the Xbox Series X.</i><br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fgears-of-war-e-day-multiplayer-is-a-familiar-experience-hands-on-preview%2F" target="_blank" rel=" noopener">Gears of War: E-Day multiplayer is a familiar experience | hands-on preview</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Playable Worlds launches Stars Reach on Steam early access in August | hands&#45;on preview and interview</title>
<link>https://xinker.org/playable-worlds-launches-stars-reach-on-steam-early-access-in-august-hands-on-preview-and-interview</link>
<guid>https://xinker.org/playable-worlds-launches-stars-reach-on-steam-early-access-in-august-hands-on-preview-and-interview</guid>
<description><![CDATA[ Developer Playable Worlds announced that its years-in-the-making sci-fi online game, Stars Reach, will launch on PC via Steam Early Access on August 18. Stars Reach is a sandbox massively multiplayer online role-playing game (MMORPG) where players leave a lasting mark on a galaxy. Powered by cloud-native technology, every asteroid, planet, and settlement exists in a persistent world that evolves through player actions. I got to play a version of the game in early June during the Summer Game Fest. Reshape mountains, reroute rivers, burn forests, and permanently transform ecosystems. With a classless, open-ended progression system, players can become an explorer, journalist, crafter, politician, warrior — or multiple at once. Build influential governments, defend homesteads from hostile threats, craft powerful equipment, battle dangerous creatures, and define civilizations for years to come. Early Access brings players into the experience to help shape what it becomes. Founded by industry veterans Raph Koster and Eric Goldberg, Playable Worlds has continuously refined Stars Reach ahead of its Early Access debut. Recent updates introduced an expanded character creator, combat improvements, and more dynamic wildlife migration that grows increasingly dangerous if left unchecked. In an interview with GamesBeat in June, Koster said the game has been in the works since 2018 and it is the game he always dreamed of making. At home in Stars Reach. Source: Playable Worlds Playable Worlds will be collecting feedback from players and shaping the experience alongside the community. At the Early Access launch, players can explore multiple planets, craft equipment, engage in combat, and trade with others throughout the galaxy. Future updates will include a galaxy-spanning hive mind capable of consuming entire planets. PvP and factions will arrive in 1.0 at a later date. Stars Reach will arrive to Early Access on PC via Steam with three paid tiers: the Firstlight Pack ($30), the Voyager Pack ($50), and the Cosmonaut Pack ($80), each offering increasing rewards and cosmetics. Hands-on preview A town in Stars Reach. Source: Playable Worlds I played the game with Raph Koster at the recent Summer Game Fest in June. He gave me a guided tour and I was able to play alongside him in the same world.  Armed with a PC with a mouse and keyboard, we started out at the same place where all players do at the outset. It’s a space station with a Hall of Heroes — a place called Haven. It was a colorful but not too cute sci-fi setting. It was a detailed world, but not one that seemed massive like World of Warcraft. It was more a smaller space, but with enough room to explore. Koster showed me you can switch your camera view, whether in MMO style where the camera is loose and you use the right mouse button to drag around the camera. There’s a tutorial, but we didn’t bother with that as Koster was driving. With Stars Reach, there are a ton of worlds that you can explore in a single giant galaxy. In the space station, you’re part of the Transplanetary League and you get to choose where to go. First, he took me into space on a spaceship. The galaxy various space zones and planets that are all connected via wormholes so you can travel between them fast. What’s unique is that the environments can be stable and familiar, like your own home.  Or they can be generated on the fly. We made our way to an asteroid and jumped around on it in low gravity. I floated across the space and crash landed on the asteroid. Koster explained that everything was simulated. In space, they simulate low gravity. You can dig tunnels and mine for resources. Then you can use those for crafting. Raph Koster is cofounder of Playable Worlds. “All of that ties into the gameplay economy because every world has something different to offer,” Koster said. You can fly spaceships around and engage in space combat. We headed down to the surface to see a generated landscape. We played in a world that was set up for the demo, so we could carve it up without messing up anything that belonged to real players testing the game. “Every tree you see grew here from a sapling. Every plant is dynamic. Every cubic meter of the world can be affected and changed. So everything is modifiable. Everything is simulated. We don’t think there’s another game on the planet that does that,” Koster said. On the right edge of the screen, there was a toolbar and I pressed the No. 2, swapping so that I was holding my gun. You can swap to a tool that helps you dig. You can play with a chronophaser that erodes the ground or melts it into lava. So I started creating lava pits. I was able to aim the chronophaser at the ground and watch it deform in real time into a liquid. Koster warned that if I went into the newly created pit, I would catch fire. We pulled out a pistol and aimed at a tree. We also killed some bunnies. When you hit them, they drop health powerups. It’s arcade-like action.  A town in Stars Reach. A ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 21:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Playable, Worlds, launches, Stars, Reach, Steam, early, access, August, hands-on, preview, and, interview</media:keywords>
<content:encoded><![CDATA[Developer <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftarabrunopr-dot-yamm-track.appspot.com%2F2hVE5E8qDWG5__mVDG1h9XPMya_VjlcVgQyNFoy4YmJ-9OtaunwHHDgCjxTDHmKNSNHzBFnbS_OhHBTogx3TNua3qgR7qfzzwfSd0605taXWeIGrx86ueLEcU6ZceOCvbwf5IqOA9j7uvDXYnry-cDcHakvSDOaI2jH7ha9NaaYFbUemhJMjw" target="_blank" rel=" noopener">Playable Worlds</a> announced that its years-in-the-making sci-fi online game, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftarabrunopr-dot-yamm-track.appspot.com%2F2TJnm5v1u-XNCLZokKJ6c00cJECSkFzeLxNyQS3MQj5HEOtaunwFYRQXqwpRCyFZUsMnpzKOGDB-RB7KVcY69R5FLh_EAE6M5NSQmu-KdY4prz4vOwUcDb4C8geWxpGfnT6i-THYgcO1KY-hvm67BHSt93jUgsuINa7Phh5r9otpc4w5v1Xrkb_g2Dkbv3i9MwOLTgUUOlXJzasKw" target="_blank" rel=" noopener">Stars Reach</a>, will launch on PC via Steam Early Access on August 18.<br><br> Stars Reach is a sandbox massively multiplayer online role-playing game (MMORPG) where players leave a lasting mark on a galaxy. Powered by cloud-native technology, every asteroid, planet, and settlement exists in a persistent world that evolves through player actions. I got to play a version of the game in early June during the Summer Game Fest.<br><br> Reshape mountains, reroute rivers, burn forests, and permanently transform ecosystems. With a classless, open-ended progression system, players can become an explorer, journalist, crafter, politician, warrior — or multiple at once. Build influential governments, defend homesteads from hostile threats, craft powerful equipment, battle dangerous creatures, and define civilizations for years to come.<br><br> Early Access brings players into the experience to help shape what it becomes. Founded by industry veterans Raph Koster and Eric Goldberg, Playable Worlds has continuously refined Stars Reach ahead of its Early Access debut. Recent updates introduced an expanded character creator, combat improvements, and more dynamic wildlife migration that grows increasingly dangerous if left unchecked.<br><br> In an interview with GamesBeat in June, Koster said the game has been in the works since 2018 and it is the game he always dreamed of making.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/07/sr-4-1024x576.jpg" crossorigin="anonymous"> At home in Stars Reach. Source: Playable Worlds <br><br>Playable Worlds will be collecting feedback from players and shaping the experience alongside the community. At the Early Access launch, players can explore multiple planets, craft equipment, engage in combat, and trade with others throughout the galaxy. Future updates will include a galaxy-spanning hive mind capable of consuming entire planets. PvP and factions will arrive in 1.0 at a later date.<br><br> Stars Reach will arrive to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftarabrunopr-dot-yamm-track.appspot.com%2F2zXGXtapo8DlfuhwrrzOnie9aZAXPra7MOvRJBrQ8SPjKOtaunwFRzegsMS5YMfxwsTkxUOnZnHcrQW6_DxAo6dPStyxs6-bpm-wtxDPebrIeL9DwUL-6t7l5D1fqFNuD6uJFsWFOxQPnuj--3VQgLIXkWxhrRU4H4lFlBnP0QSjxvOj83riIVazsldCJ7a1Fa8v2vWcVbaWlD9wI" target="_blank" rel=" noopener">Early Access on PC via Steam</a> with three paid tiers: the Firstlight Pack ($30), the Voyager Pack ($50), and the Cosmonaut Pack ($80), each offering increasing rewards and cosmetics. <br><br><div class="bb_h2">Hands-on preview</div><img src="https://gamesbeat.com/wp-content/uploads/2026/07/sr-2-1024x576.jpg" crossorigin="anonymous"> A town in Stars Reach. Source: Playable Worlds I played the game with Raph Koster at the recent Summer Game Fest in June. He gave me a guided tour and I was able to play alongside him in the same world. <br><br> Armed with a PC with a mouse and keyboard, we started out at the same place where all players do at the outset. It’s a space station with a Hall of Heroes — a place called Haven. It was a colorful but not too cute sci-fi setting. It was a detailed world, but not one that seemed massive like World of Warcraft. It was more a smaller space, but with enough room to explore.<br><br> Koster showed me you can switch your camera view, whether in MMO style where the camera is loose and you use the right mouse button to drag around the camera. There’s a tutorial, but we didn’t bother with that as Koster was driving.<br><br> With Stars Reach, there are a ton of worlds that you can explore in a single giant galaxy. In the space station, you’re part of the Transplanetary League and you get to choose where to go. First, he took me into space on a spaceship. The galaxy various space zones and planets that are all connected via wormholes so you can travel between them fast. What’s unique is that the environments can be stable and familiar, like your own home. <br><br> Or they can be generated on the fly. We made our way to an asteroid and jumped around on it in low gravity. I floated across the space and crash landed on the asteroid. Koster explained that everything was simulated. In space, they simulate low gravity. You can dig tunnels and mine for resources. Then you can use those for crafting.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/06/Raph_Koster.jpg" crossorigin="anonymous"> Raph Koster is cofounder of Playable Worlds. “All of that ties into the gameplay economy because every world has something different to offer,” Koster said.<br><br> You can fly spaceships around and engage in space combat. We headed down to the surface to see a generated landscape. We played in a world that was set up for the demo, so we could carve it up without messing up anything that belonged to real players testing the game.<br><br> “Every tree you see grew here from a sapling. Every plant is dynamic. Every cubic meter of the world can be affected and changed. So everything is modifiable. Everything is simulated. We don’t think there’s another game on the planet that does that,” Koster said.<br><br> On the right edge of the screen, there was a toolbar and I pressed the No. 2, swapping so that I was holding my gun. You can swap to a tool that helps you dig. You can play with a chronophaser that erodes the ground or melts it into lava. So I started creating lava pits.<br><br> I was able to aim the chronophaser at the ground and watch it deform in real time into a liquid. Koster warned that if I went into the newly created pit, I would catch fire. We pulled out a pistol and aimed at a tree. We also killed some bunnies. When you hit them, they drop health powerups. It’s arcade-like action. <br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/07/sr-3-1024x576.jpg" crossorigin="anonymous"> A town in Stars Reach. About 200 players can inhabit a planet. Source: Playable Worlds If you hold down the trigger button, it will charge up over time, and will slow down your movement, and then it will let loose a bigger bolt for higher damage. You don’t need to hold steady, so you can just do it while you’re moving, even to get the charge shot.<br><br> You can learn more and more moves, and put them in those slots on your keyboard. So it’s really up to you how you build and how you set up your loadout. All loot is shared, so if somebody else helped you with that fight, you all get the benefit together. <br><br> So the lava and ground are all part of the same terrain system, and all of it is modifiable. Materials can evaporate into gas, heat up water, and turn it into steam that floats away. This stuff is not hard-coded to do that. Rather, it’s part of a simulated world with proper physics that follow the cause-and-effect of the world.<br><br> If you change the landscape with your digging tool, all of these changes are permanent and persistent for everybody, Koster said. They don’t reset like No Man’s Sky. It is all 100% persistent. <br><br> With your chronophaser, you can actually accelerate time on the rock or rewind time on it, so you can turn it into dirt. And then there’s even a dozen kinds of dirt with different pH, and that affects what kinds of plants can grow in it.<br><br> “So it allows the player to truly modify their environment in all these ways that play into gameplay,” Koster said. “Farmers, for example, may need specific kinds of dirt for different kinds of crops.”<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/07/PoisonGirl-Stars_Reach-1024x576.jpg" crossorigin="anonymous"> A girl amid poisons. Source: Playable Worlds We were interrupted by creatures who had fire attacks and were tougher than the bunnies. I had to get out my shield and use charged shots while I dodged their attacks. You can do a dodge roll and evade an incoming attack. The creatures’ stray shots caught the trees on fire.<br><br> Players are able to grow trees, stunt trees, prune them, or plant them to bring them back. You can use a trailblazer tool to cool down a fire and put it out. Everything reacts to what you do in the environment. Every planet is simulated to this degree.<br><br> All the minerals can be mined out. You can even drive creatures extinct, Koster said.<br><br> We popped open a camp since we were in a safe area. We obtained a grav mesh from our team demo guy Rod and he traded it to me. It appeared in my inventory and I equipped it. Then I could fly. I tapped a key once to jump, then tapped a second time to fly. It eventually runs out of battery power. But Koster figured this would be safer to head down the cliff because if you trip and fall, you get fall damage. I landed with a gentle landing.<br><br> “All of this simulation isn’t just for funsies, right? It all affects gameplay. I mentioned the connections to farming. You saw the connections to combat, the connections to crafting, all of that. But it does lead to lots of random fun kinds of things,” Koster said.<br><br> The beam we used to cool things down can also be used to freeze water. So we froze a stream. The physics apples to water. If water meets dirt, it turns into mud and you can get stuck in it. In winter, a lake will freeze over and plants will lose their leaves. So there are seasons. <br><br> Other players have actually built ski jumps and ice rinks for fun. <br><br> “The things in the world act the way that you would expect, and that then opens up all of the subsidiary gameplay that you would expect from from that because it cascades into the crafting,” Koster said.<br><br> You can climb hills or rocks or trees. We went to the water at the edge of a cliff. Then we drilled a hole in the cliff and made a waterfall. You could flood someone else’s place, but you can’t destroy it if players have claimed ownership of a given piece of land.<br><br> The game uses a hybrid model of private servers and open public places. Players can take ownership of pieces of the game and treat them like private servers, where no one else can come in unless they allow it. They can change the PvP rules in that place. And you can decide who has permission to dig. In that way, you can build your own little haven.<br><br> If a place becomes more like a town, the players can actually elect a government and set laws for that planet and run a private server the way that they want. But it is inside the larger game, so they can still explore the whole galaxy and trade with other planets. When you step across a wormhole border, you move from the private place to the public place.<br><br> Going back to the waterfall, Koster showed what the water was doing. It was eroding the ground, turning the gras into mud. That would soon become a lake bed, and Koster said you could dig a ditch and irrigate a desert and then see things bloom.<br><br> “If players wanted to take this planet, chop down every tree, kill every monster, and turn it into Trantor or Coruscant, they could do that,” he said. “You can literally pave over the planet and build a shopping mall if you want. And it is all persistent. It all saves. All of this has changed permanently.”<br><br> He added, “Players leave their mark. We generate new planets on the fly, and that allows us to throw away planets too. If people don’t go to them, the wormholes stay open because they’re being transited regularly. If people are not going through them, the planets, the wormhole may be lost.”<br><br> When we went into some of the buildings, you could stop at a station and view the skill system. You can click on a button to learn skills. There are over 1,000 such skills organized into a bunch of professions. If you pursue a profession, you can learn all of the skills.<br><br> “You earn XP in the professions separately. You do not need to be a combatant if you don’t want to be. If you want to just be a botanist and collect plants, you can do that. You can learn all of these skills,” Koster said. “We don’t lock you into only learning some of them. However, you have to keep them in practice, so you can only have so many of them in practice at a time, and that way, if players want to change their builds, they can rearrange it.”<br><br> It’s like playing a game of Magic: The Gathering. You can buy all the cards, but you can only have so many in your deck while you’re playing, he said.<br><br> You can become a medical expert or be a weapons expert. You can also earn leadership points if you do something like rescue a person in combat. That leadership skill unlocks party systems, guild leadership, the politician skill track and so on. <br><br> The game encourages pro-social play and lets people help one another in different ways even if they are pursuing a selfish strategy. It’s a full role-playing game in this respect with an extensive progression system. You can do things like study the composition of the planet and learn about its minerals or creatures. Some unique resources may not last forever.<br><br> The worlds are more than just sandboxes, Koster said. <br><br> “Dynamic events can occur on planets. A meteor could land here and blow 100-meter crater in the ground and leave some diamonds behind, but also leave a serious scar,” Koster said. “Other kinds of events can happen, like finding abandoned alien laboratories or crashed spaceships or things like that.”<br><br> There’s lore where ancient aliens created something called a cornucopia, a biological hive mind. The mother plant in this case can breed more spores and infest the planet. That may give you a mission to do, like saving the planet or escaping from it. <br><br> Then we ran into some aliens and they started ganging up on us and killing us. We took some of them out, but Koster took us out and healed Rod and we saw one more thing. He said every player will start with a gun and a single flying saucer that you can use to get around in space. You can engage in space combat, space mining and more. <br><br> “We really see it as a reinvention of MMOs. This is gameplay that I don’t think you can get anywhere else,” Koster said.<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fplayable-worlds-launches-stars-reach-on-steam-early-access-in-august-hands-on-preview-and-interview%2F" target="_blank" rel=" noopener">Playable Worlds launches Stars Reach on Steam early access in August | hands-on preview and interview</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Gears of War: E&#45;Day Multiplayer Deep Dive</title>
<link>https://xinker.org/gears-of-war-e-day-multiplayer-deep-dive</link>
<guid>https://xinker.org/gears-of-war-e-day-multiplayer-deep-dive</guid>
<description><![CDATA[ The squad has always been at the heart of Gears of War. Whether you’re holding the line with your friends in Horde Siege or battling against another team in Versus – multiplayer in Gears of War: E-Day is built around fighting together.Go deeper into today’s Multiplayer Reveal to find out everything you need to know for launch across modes, progression, and customization. Horde Siege: An Evolution of Gears&#039; Iconic PvE ModeHorde Siege is our new 12-player evolution of the iconic Gears wave-based survival mode. For the first time ever, multiple squads fight together on all new maps set within the city of Kalona.Each squad deploys with their own mission, joining a battle in progress, crisscrossing with other squads and tackling emergent challenges before facing an intense final fight and extraction.The combination of three COG squads, larger Horde maps and a mix of mission types create a more dynamic PvE experience where threats, objectives, and opportunities are constantly shifting. The core objective of Horde Siege is still fundamentally Gears: survive the Locust, support your squad, and use every bit of firepower you can to come out on top. Siege Maps: A Bigger Battlefield Built for SquadsIn Horde Siege, the map itself is part of the battle- providing depth and variety mission after mission. Built within the sprawling districts of Kalona, each map features multiple city blocks, with more detail, more space, and more combat opportunities than any Horde map we’ve ever made.These larger maps allow for more movement and freedom in how you and your squad decide to tackle your mission. Squads move across the battlefield, respond to changing objectives, collect Energy, and make tactical decisions as a team about where to invest, and how to approach each fight. That means every match, even when played on the same map, can play differently depending on mission, difficulty, modifiers, and how other squads are shaping the battle around you.That last point is important: Horde Siege is not just about surviving a single encounter. It is about fighting through a rolling, persistent battleground where the aftermath of one squad’s last stand can become another squad’s opportunity. You may come across equipment or fortifications left behind by other squads who have extracted, then use those remains to help turn the tide in your own fight. The Gears of War: E-Day Multiplayer Beta will feature the “Golden Quarter” Horde Siege map, set in the aftermath of the battle for Kalona’s historic district, featuring iconic landmarks and architecture inspired by classic Gears of War locations. At launch, we’ll offer three Horde Siege maps in total, showcasing other districts from across the city, with more coming in post-launch.Choose your Siege ClassBefore every mission, you’ll need to pick your preferred class. Horde Siege features distinct classes, each defined by its own unique starting loadout, combat bonus, unlock progression, and Tactical Gear - a powerful piece of combat equipment with a timed cooldown. Classes can be combined with any skin you want, so you’re able to combine your favorite character and playstyle. During the beta and at launch, we’ll have four classes with more coming in our seasonal updates:Assault: Focused on midrange weapons and flexibility in many situations, the Assault Class can deploy a Sonic Disruptor to stun waves of incoming enemies, particularly useful when defending an objective. This class also receives a damage boost when in cover.Breacher: Built to push hard into the frontline, the Breacher’s loadout focuses on close-range damage, paired with an Adrenaline Injector to refill health and reduce damage, allowing them to rush into high-risk areas for a clutch play. The Breacher Class also gets improved resistance to status effects and melee damage.Marksman: Able to take advantage of Horde Siege’s longer sightlines, this class is built around precision damage, using a Pulse Drone to tag Locust units for you and your squad. The Marksman Class also gets improved damage on critical hits.Medic: A mid-range revive specialist, the Medic Class is versatile and can hold its own in a fight, while deploying a Stim Vaporizer to heal and revive any Gear within range, even downed soldiers from other squads. This class also benefits from a faster health regen.While our classes are meant to complement one another; there is no “right” way to set up a squad. If you want to drop into a mission with four Breachers… that’s up to you! Mix, match and experiment mission-to-mission to find the class build and squad composition that matches your style of play.Siege Missions &amp; Objective TypesOnce you’ve selected your class, it’s time to choose your mission type. Horde Siege missions are organized into three main playlists that offer matches of differing lengths and objectives:Blitz: Short, intense missions that feature 1-2 objectives, perfect for when you only have time for a quick run, usually around 15 – 20 minutes in lengthSie ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45053572/dffe9177ab8243478743b779a6af3c1024f00ea4.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 21:16:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gears, War:, E-Day, Multiplayer, Deep, Dive</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The squad has always been at the heart of Gears of War. Whether you’re holding the line with your friends in Horde Siege or battling against another team in Versus – multiplayer in Gears of War: E-Day is built around fighting together.</p><p class="bb_paragraph">Go deeper into today’s <a class="bb_link" href="https://youtu.be/cmawSe1PkPg" target="_blank" rel="">Multiplayer Reveal</a> to find out everything you need to know for launch across modes, progression, and customization. </p><p class="bb_paragraph"></p><div data-youtube='"cmawSe1PkPg' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h2">Horde Siege: An Evolution of Gears' Iconic PvE Mode</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/c0b3ee312dbe09080492a4a109b98c5eb83b8dfe.png"></p><p class="bb_paragraph">Horde Siege is our new 12-player evolution of the iconic Gears wave-based survival mode. For the first time ever, multiple squads fight together on all new maps set within the city of Kalona.</p><p class="bb_paragraph">Each squad deploys with their own mission, joining a battle in progress, crisscrossing with other squads and tackling emergent challenges before facing an intense final fight and extraction.</p><p class="bb_paragraph">The combination of three COG squads, larger Horde maps and a mix of mission types create a more dynamic PvE experience where threats, objectives, and opportunities are constantly shifting. The core objective of Horde Siege is still fundamentally Gears: survive the Locust, support your squad, and use every bit of firepower you can to come out on top. </p><p class="bb_paragraph"></p><div class="bb_h3">Siege Maps: A Bigger Battlefield Built for Squads</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/01ad98aeadb0f34f0bb542b909ca86ee7e51b7ff.png"></p><p class="bb_paragraph">In Horde Siege, the map itself is part of the battle- providing depth and variety mission after mission. Built within the sprawling districts of Kalona, each map features multiple city blocks, with more detail, more space, and more combat opportunities than any Horde map we’ve ever made.</p><p class="bb_paragraph">These larger maps allow for more movement and freedom in how you and your squad decide to tackle your mission. Squads move across the battlefield, respond to changing objectives, collect Energy, and make tactical decisions as a team about where to invest, and how to approach each fight. That means every match, even when played on the same map, can play differently depending on mission, difficulty, modifiers, and how other squads are shaping the battle around you.</p><p class="bb_paragraph">That last point is important: Horde Siege is not just about surviving a single encounter. It is about fighting through a rolling, persistent battleground where the aftermath of one squad’s last stand can become another squad’s opportunity. You may come across equipment or fortifications left behind by other squads who have extracted, then use those remains to help turn the tide in your own fight. </p><p class="bb_paragraph">The Gears of War: E-Day Multiplayer Beta will feature the “Golden Quarter” Horde Siege map, set in the aftermath of the battle for Kalona’s historic district, featuring iconic landmarks and architecture inspired by classic Gears of War locations. At launch, we’ll offer three Horde Siege maps in total, showcasing other districts from across the city, with more coming in post-launch.</p><p class="bb_paragraph"></p><div class="bb_h3">Choose your Siege Class</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/8ef55ba578b148eac80c052b1ac51b10e92a3cae.png"></p><p class="bb_paragraph">Before every mission, you’ll need to pick your preferred class. Horde Siege features distinct classes, each defined by its own unique starting loadout, combat bonus, unlock progression, and Tactical Gear - a powerful piece of combat equipment with a timed cooldown. Classes can be combined with any skin you want, so you’re able to combine your favorite character and playstyle. During the beta and at launch, we’ll have four classes with more coming in our seasonal updates:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Assault: </b>Focused on midrange weapons and flexibility in many situations, the Assault Class can deploy a Sonic Disruptor to stun waves of incoming enemies, particularly useful when defending an objective. This class also receives a damage boost when in cover.</p></li><li><p class="bb_paragraph"><b>Breacher: </b>Built to push hard into the frontline, the Breacher’s loadout focuses on close-range damage, paired with an Adrenaline Injector to refill health and reduce damage, allowing them to rush into high-risk areas for a clutch play. The Breacher Class also gets improved resistance to status effects and melee damage.</p></li><li><p class="bb_paragraph"><b>Marksman: </b>Able to take advantage of Horde Siege’s longer sightlines, this class is built around precision damage, using a Pulse Drone to tag Locust units for you and your squad. The Marksman Class also gets improved damage on critical hits.</p></li><li><p class="bb_paragraph"><b>Medic: </b>A mid-range revive specialist, the Medic Class is versatile and can hold its own in a fight, while deploying a Stim Vaporizer to heal and revive any Gear within range, even downed soldiers from other squads. This class also benefits from a faster health regen.</p></li></ul><p class="bb_paragraph">While our classes are meant to complement one another; there is no “right” way to set up a squad. If you want to drop into a mission with four Breachers… that’s up to you! Mix, match and experiment mission-to-mission to find the class build and squad composition that matches your style of play.</p><p class="bb_paragraph"></p><div class="bb_h3">Siege Missions & Objective Types</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/f0a786b405d75da486d4403593778c6fdaa5ff0f.png"></p><p class="bb_paragraph">Once you’ve selected your class, it’s time to choose your mission type. Horde Siege missions are organized into three main playlists that offer matches of differing lengths and objectives:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Blitz</b>: Short, intense missions that feature 1-2 objectives, perfect for when you only have time for a quick run, usually around 15 – 20 minutes in length</p></li><li><p class="bb_paragraph"><b>Siege</b>: Standard-length missions that can contain multiple objectives with more opportunity to traverse across the map. Missions range from 20 – 40 minutes</p></li><li><p class="bb_paragraph"><b>Horde</b>: For when you want a tougher grind, these missions will ask your squad to hunker down in one spot, setting up defenses against 10 grueling waves with limited support. These missions can last up to 50 - 60 minutes</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Siege Difficulty</div><p class="bb_paragraph">When you select a mission playlist, you’ll also need to choose your difficulty level. Horde Siege difficulty levels work a bit differently than in the Campaign since they scale with your class level; the higher your class level, the higher level of difficulty you’ll be able to take on. As you tackle more difficult missions, you’ll earn increased rewards. Horde Siege will always suggest a difficulty based on your class level, but the final choice is up to you and your squad:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Rookie</b>: Intended for players who are familiar with the Campaign or fighting the Locust Horde. Recommended for Class levels 1 -10.</p></li><li><p class="bb_paragraph"><b>Infantry</b>: Meant for experienced players who are ready for a challenge. Recommended for Class levels 10 – 20.</p></li><li><p class="bb_paragraph"><b>Commander</b>: Reserved for the most elite combatants with many successful completed missions. Recommended for Class levels 20 – 30.</p></li><li><p class="bb_paragraph"><b>Allfather</b>: Missions with a slim chance of survival, regardless of your combat record. Recommended for max level classes only.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">R.I.G.’s & Mission Objectives</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/20d4672c4ea185a99b4b33f3fd0c11fcece3b71a.png"></p><p class="bb_paragraph">No matter what playlist and difficulty you choose, most missions center around R.I.G.s (short for <i>Resonation Imaging Geographer</i>); COG scanning equipment originally used by mining companies for locating underground pockets of Imulsion, now repurposed for short-range mapping of the Locust tunnels beneath the streets of Kalona. These devices are critical to the defense of the city and the mission objectives you are assigned:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Secure: </b>Locust forces are occupying an area critical to the COG’s defense of Kalona; push into the enemy’s position and drive them out.</p></li><li><p class="bb_paragraph"><b>Calibrate: </b>A R.I.G. requires calibration before it can be used; defend a series of zones near the R.I.G. so it can accurately map Locust territory.</p></li><li><p class="bb_paragraph"><b>Repair: </b>The Locust have attacked a R.I.G., scattering key components; collect and reinstall all the parts to get the R.I.G. back online.</p></li><li><p class="bb_paragraph"><b>Defend: </b>An active R.I.G. is attracting the attention of nearby Locust; defend the R.I.G. until it finishes its mapping sequence.</p></li><li><p class="bb_paragraph"><b>Horde: </b>Get ready to dig-in and defend; survive 10 waves of incoming Locust with increasing difficulty as they try to destroy a single R.I.G.</p></li></ul><p class="bb_paragraph">Missions combine these objective archetypes with difficulty, modifiers, and in-match events to ensure you and your squad have a thrilling, unique match experience every time. We’ll have five objective types available at launch with more coming in post-launch.</p><p class="bb_paragraph"></p><div class="bb_h3">Secondary Objectives & Rewards</div><p class="bb_paragraph">As you navigate the map completing your mission’s main objectives, you’ll come across Secondary Objectives. These are shorter, optional tasks your squad can attempt to earn bonus rewards such as Weapon Parts, free equipment, and Squad Perks- shared, in-session squad buffs that can be upgraded at Supply Caches. </p><p class="bb_paragraph">While Squad Perks expire at the end of a mission, any Weapon Parts you collect during the match can be used to unlock new Weapon Mods for your loadout. However, to keep any Weapon Parts you earn, at least one player in your squad must successfully extract to complete your mission. </p><p class="bb_paragraph">Secondary Objectives will ask your squad to go the extra mile, completing critical tasks such as defusing Locust explosives, eliminating High Value Targets, collecting vital COG intel, or even delivering a Power Core to another Squad’s R.I.G. for a mid-wave boost.</p><p class="bb_paragraph"></p><div class="bb_h3">Save n’ Pay: Energy</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/7053f54fda3c34e4b7894341c6ee4f112a4e85d1.png"></p><p class="bb_paragraph">As you complete objectives and defeat enemies in Horde Siege, you and your squad will collect a shared pool of Energy.</p><p class="bb_paragraph">Energy can be used at Supply Caches, scattered across the map, to buy equipment, upgrade Squad Perks, or purchase a new weapon on the fly. While energy <i>collection</i> is shared across the squad, <i>spending</i> is individualized. While earning is easy, deciding what each player invests in is where squad strategy gets interesting.</p><p class="bb_paragraph">When you open a Supply Cache, you’ll see your own personal options based on your class and progression. Equipment and Grenades now occupy the same inventory slot. You can pocket defensive equipment like a sentry or decoy to carry with you or choose to go offensive with a variety of grenade types like Frags and Incendiaries. What appears for purchase grows over time as your class progresses and reflects any mods or upgrades you’ve invested in.</p><p class="bb_paragraph">In addition to the Supply Cache, Energy can also be used at specific defensive positions to purchase and upgrade turret installations. Plus, since turrets can now be detached, it’s a great way to get your hands on a Heavy Weapon that might be a critical tool.</p><p class="bb_paragraph">Energy provides your squad with the means to determine the direction of the fight: do you build up a defensible position, shift your loadout for the next objective, or scavenge what another squad left behind and use it to survive the next wave? The more Energy you earn the more options you have, and all the Energy you earn contributes to your mission score, so tackling a few secondary objectives and events is often worth the effort as long as it doesn’t get you KIA!</p><p class="bb_paragraph"></p><div class="bb_h3">Modifiers & In-Match Events</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/6a5b7e67e903d768eb4d1e39d43520276462ced9.png"></p><p class="bb_paragraph">Every match can be augmented by a mix of gameplay conditions like Mission Modifiers, Poisons, Invasion Events, and more. These variables combine to create unexpected challenges, keeping your squad on its toes and ensuring that no mission ever plays exactly the same.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Mission Modifiers: </b>Depending on the mission difficulty you’ve selected, your mission may feature modifiers that put an additional twist on combat. Mission Modifiers augment your combat experience with things like only Perfect Active Reloads, regenerating health only when you’re in cover, or even enemies exploding on their death!</p></li><li><p class="bb_paragraph"><b>Poisons: </b>Poisons are back! Whenever you complete a boss wave in your main objectives, the Locust get stronger as their health and damage increase. Poisons are squad-specific, so only the enemies you face are affected. This means deciding to tackle an extra Secondary Objective to build investment in energy and Squad Perks becomes an important strategic discussion.</p></li><li><p class="bb_paragraph"><b>Invasion Events: </b>When an Invasion Event starts, all squads on the map are notified about impending arrival of large Locust units. These are iconic Gears bosses; like a Corpser erupting out of the ground, or a Brumak crushing its way onto the battlefield. While an Invasion Event is active, all squads are affected by a temporary modifier. These have major impacts on the entire match, blocking extractions or disabling Supply Caches. These enemies also come with their own supporting units, presenting a tough challenge best taken-on when all three squads are working together to bring them down and secure the area. Of course, any squad that joins the fight gets a portion of the rewards.</p></li></ul><p class="bb_paragraph"><b>COG Resupply:</b> COG Resupplies are free rewards that occasionally pop up on the map. They come in three different varieties: Supply Drops, Perk Caches, and Weapon Part Stockpiles.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Supply Drops</b> contain free equipment and modded weapons that any player can grab.</p></li><li><p class="bb_paragraph"><b>Perk Caches</b> have three squad perks with the best perk going to the squad that interacts with it first.</p></li><li><p class="bb_paragraph"><b>Weapon Part Stockpiles</b> will reward various amounts of weapon parts, but only if you can coordinate with other squads.</p></li></ul><p class="bb_paragraph">All COG Resupplies have the negative side effect of attracting Locust forces, so approach with caution and watch your squad’s back.</p><p class="bb_paragraph"><b>Extraction: </b>One thing that <i>doesn’t</i> change with each mission is your squad’s final objective: get out alive. After you’ve completed your mission’s main objectives, you’ll be asked to clear a landing zone and survive until your Raven arrives. While it’s always best to get everyone out together, <i>technically</i> only one member of your squad needs to make it out alive to complete the mission. So, stay on your feet, and watch the clock. If you fail to clear the area and board the chopper in time, you’ll lose your ride!</p><p class="bb_paragraph"></p><div class="bb_h3">Memento Mori: Life, Death and Squad Lives</div><p class="bb_paragraph">In Horde Siege, death isn’t always the end. If you’re killed in action, you’ll drop your COG tags. Your tags can then be collected by your squadmates and delivered to any Supply Cache to revive you. Players from other squads can even pick up your COG tags to instantly revive you in a clutch!  </p><p class="bb_paragraph">However, if your entire squad is killed, you’ll lose a squad life. If your squad consumes all its Squad Lives, then you’ll fail the mission (with partial XP) and be returned to the Horde Siege lobby to try again.</p><p class="bb_paragraph">When you hit a particularly hard objective, it’s always a good idea to regroup and talk strategy. There may be a solution in changing tactics or even building some squad power through Secondary Objectives or COG Resupplies.</p><p class="bb_paragraph"></p><div class="bb_h3">Mods, Weapon Parts & Progression</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/e554f1664e0a7694e29580d832d7e578e937ec06.png"></p><p class="bb_paragraph">Every completed mission will earn you Class XP, advancing your Class’s level. At launch, each class features 30 levels of progression. Advancing through each level unlocks new loadout weapons and equipment, Armor Mods, Tactical Gear Mods and unique Weapon Mods. At key milestones, your class will also receive base health and damage increases.</p><p class="bb_paragraph">Armor Mods upgrade your soldier- tweaking things like; health, ammo reserves or weapon swap speeds, or adding unique benefits like gaining Perfect Active ammo from executions.</p><p class="bb_paragraph">Tactical Gear mods improve your class’s unique equipment, decreasing cooldowns, increasing range and adding additional effects.</p><p class="bb_paragraph">Through Weapon Mods, for the first time in a mainline Gears game, you can modify our iconic guns to suit your playstyle. Some mods are subtle, gently nudging the weapon in a tactical direction, while other mods can change its functionality. If you want to go nuts, you can even attach a bayonet to your Gnasher!  </p><p class="bb_paragraph">Once unlocked on your class’s level track, each Weapon Mod must be purchased with Weapon Parts before it can be equipped. While you’ll earn <i>some</i> Weapon Parts by simply progressing your Class level, the best way to earn Weapon Parts and unlock new mods is through earning and extracting with them in Horde Siege missions. But, to keep any Weapon Parts you’ve collected during a mission, your squad must successfully extract and complete the mission.</p><p class="bb_paragraph">In Horde Siege, weapon customization is shared across all classes. In other words, if you customize a Prototype Lancer for your Assault class, those same mods and cosmetics will be used if you equip the Prototype Lancer to another class.</p><p class="bb_paragraph">The combination of Armor Mods, Tactical Gear Mods and Weapon Mods creates a deep range of opportunities to customize your gameplay. Finding the connections between them to maximize your impact in the heat of battle is key to your success at higher difficulty levels.</p><p class="bb_paragraph"></p><div class="bb_h3">Launch and Beyond</div><p class="bb_paragraph">After launch, Horde Siege will be updated with new classes, maps, missions, modifiers, and seasonal content, like limited time events, as part of our broader E-Day post-launch support. We’ll have more to share on our entire seasonal roadmap as we get closer to launch, but needless to say, we’re just getting started.</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><div class="bb_h2">Versus: Classic Recipe, New Ingredients</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/12d71fd0dd78c39cb14033c159c4b2b99a881687.png"></p><p class="bb_paragraph">Versus returns in Gears of War: E-Day, refined and rebuilt from the ground-up. Our goal with Versus was to preserve the tension, skill, and teamplay that define Gears PvP while delivering a new experience through E-Day’s new movement mechanics and updated combat sandbox.</p><p class="bb_paragraph">All of our Versus modes are 4 v 4, designed around fair starts and balanced gameplay. All players begin each match with the same loadout weapons and equipment, keeping the focus on skill, teamwork and decision-making. There are no weapon mods in Versus, so every weapon and player starts on the same playing field.</p><p class="bb_paragraph">Teams vie for a competitive edge by grabbing on-map Power Weapons. Each mode requires a different combination of individual player skill and team strategy around Power Weapons and map locations to lock in a win.</p><p class="bb_paragraph"></p><div class="bb_h3">Versus Launch Modes</div><p class="bb_paragraph">At launch, Versus will feature four core modes accompanied by rotating, featured experiences. Some modes will be familiar experiences for Gears fans, with some great new tweaks and updates, while other modes are all-new, but still distinctly and unmistakably Gears:<br><img src="https://clan.akamai.steamstatic.com/images/45053572/c839f838031d4718ca47062b9126c79ea4d4dc22.png"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Team Deathmatch:</b> In E-Day, Team Deathmatch returns with some improvements, including a dynamic respawn system to move spawn locations in response to where the fight is playing out. As in previous iterations, TDM centers around eliminating enemy lives as opposed to hitting a winning score, setting the stage for classic clutch Gears PvP moments, like watching one last player hold the line against the enemy team.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/2d7aa9ac0b8839ad897be42112cbec42834dc1b7.png"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Conquest</b>: This mode offers an exciting twist on the classic King of the Hill experience. The main objective of the mode still hinges on occupying and defending specified zones around the map. However, rather than rotating on a set interval like in King of the Hill, zones in Conquest stay active until one team successfully accrues enough time spent in the zone to score. With close coordination and effective teamwork, your squad can turn the tide and snatch victory from the jaws of defeat at the last possible second.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/d22e30ab8a65628df1f3d578978d8c109ad17ba3.png"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Demolition: </b>In Demolition, teams battle for control of a neutral bomb that must be delivered and planted at one of two enemy bombsites. Once armed, the planting team must defend the bomb until it detonates while fighting without respawns. Three successful detonations wins the match, so the combat and tactics around where to plant and how to defend get intense! </p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/d87d77932f4800520d5e1ec4798ceb46945b0972.png"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Crucible: </b>Debuting as a new Versus mode, Crucible centers around the Power Core, a heavy piece of COG equipment that can be picked up and carried. If your team holds the Power Core inside the zone, you’ll accrue progress toward scoring, but as the round progresses the zone will move and shrink. Inside the zone, you’ll need to fend off attackers from the opposing team trying to claim the Power Core for themselves. Thankfully, the Power Core also stores an electrical charge that can blast the enemy’s flesh right off their bones- giving you and your team one last line of defense to hold the zone and win. </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Limited Time Modes: </b>After launch, we'll also feature regular additions of limited time modes. Sometimes, they will be supporting an in-game seasonal event, like our Trick or Treat mode during our Halloween Event. Other times, we’ll feature limited time modes to keep things fresh throughout a season, including the return of some favorite modes from Gears’ past, updated for E-Day.</p><p class="bb_paragraph"></p><div class="bb_h3">Versus Maps</div><p class="bb_paragraph">We’re launching with six brand-new Versus maps, set in and around the war-torn city of Kalona. They are rooted in classic Gears map design, with symmetrical structure and a focus on cover positions, fronts and lanes. Of course, our maps are also built around E-Day’s new gameplay sandbox, and each layout includes a variety of risk-reward opportunities that use our new movement mechanics.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/bc1a112c49085698e9201ca796328282e7f18c58.png"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Outpost</b> - An abandoned military camp overlooking Downtown Kalona, featuring bunkers, rolling terrain and an elevated bridge that connects a well‑trodden training facility. Multiple traversal routes, shifting elevation and long sightlines create opportunities for both aggressive pushes and tactical positioning.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/94db57fe55ca143b2c512e2f560e726100e83fef.png"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Battleship</b> - A colossal wartime vessel in the middle of post‑war deconstruction. Fight across the ship's exposed decks, contested bridge crossings and smoldering docks, where control of key pathways can dictate the pace of battle.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/03a5c199e966a5c4e69eb2bcf31daa1a98e9a9f7.png"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Park</b> - Nestled along the coast of Downtown Kalona, battle in the bloody ruins of a zoo gone feral. Open sightlines converge on the iconic central fountain while winding pathways and surrounding exhibits offer alternative routes through the battlefield.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/7d7c9c46dadb103eaff5baef285cca727d1a5ec8.png"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Precinct</b> - Prepare to clash in the close confines of the Kalona Police Department the day after it was decimated. Tight interiors, breached walls and improvised cover create constant opportunities for flanks and close-quarters engagements.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/4aec787cc514f0e4a3acfe1fe77e5b4c10126a97.png"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Market</b> - Battle through a once‑thriving seaside market now shattered by invasion. Long streets, elevated balconies and densely packed interiors create layered engagements across every corner of the marketplace.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/e7166ba0c974d56e138beae9207a91ff6b75ae5f.png"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Skyward</b> - Fight on interconnected rooftops linked by perilous jumps and narrow pathways. Verticality, exposed crossings and commanding overlook positions reward players willing to risk the high ground.</p></li></ul><p class="bb_paragraph">Each map was designed with our 4 v 4 modes in mind, with Power Weapon and equipment placements, strategic areas and sightlines that require tactical teamwork and skillful execution to master.</p><p class="bb_paragraph"></p><div class="bb_h3">Ranked, Rewards, and Practice</div><p class="bb_paragraph">In Versus, playlists are divided into Ranked and Social.</p><p class="bb_paragraph">Ranked focuses on competitive structure and progression. Each mode-specific playlist features its own rank and skill rating system, while tight matchmaking and strict penalties for quitting help ensure every match is fought on even footing.</p><p class="bb_paragraph">After completing your placement matches, you'll be assigned a Skill Division and Rank. Your Skill Division is based on the skill-based rating used for matchmaking and reflects your perceived skill relative to the other players on the playlist. Since it's relative, it can fluctuate over time regardless of how you're playing.</p><p class="bb_paragraph">Your rank is based on your Rank Rating and tracks your progression through that playlist's ladder. While your Skill Division reflects the competition you're expected to face, your rank reflects the progress you've earned. Rank Rating is earned and lost through match outcomes and performance - you can only gain points in victory and only lose points in defeat. The amount of points you stand to win or lose is based on your Skill Division, with the stakes increasing as the competition elevates.</p><p class="bb_paragraph">Social playlists offer the widest range of Versus experiences. From 4v4 Quickplay and Player vs Bot playlists to limited-time modes and special events. At the end of each match, players vote on what they'll play next, allowing lobbies to stay together and keep the action going.</p><p class="bb_paragraph">Player vs Bot playlists are set up based on bot difficulty and provide a great, accessible way to get comfortable with E-day's maps and modes while practicing tactics and honing your skills.</p><p class="bb_paragraph">Before you jump into any mode, E-Day offers two great places to start. Our Boot Camp is a short training course, set in a COG military facility where new and returning Gears players can get familiar with our new controls and mechanics.</p><p class="bb_paragraph">If you want to spend more time getting comfortable, the Combat Training mode expands the training space to include a Multiplayer map with varying opportunities to try out weapons and even spawn some short Locust encounters. Combat Training also supports 4 player co-op so you and your squad can take as long as you want finding your favorite control scheme and weapon combinations.</p><p class="bb_paragraph"></p><hr><div class="bb_h2"><b></b>Skins & Customization Items</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/91960f1160249dfc0449caa38a0ea40bb3792835.jpg"></p><p class="bb_paragraph">Cosmetic items in E-Day are designed to feel gritty, grounded or inspired by the spirit and vibe of our brand. We love this universe and wanted to expand on it in exciting ways, so we skipped promotional cross-overs and IP partnerships for skins to focus on our own characters, world elements, and design. In the rare cases where we have partnered with another brand or artist, we’ve tried to be thoughtful and consider what would be the coolest way to experience that brand in-game. While our multiplayer cosmetics are not always considered canon, a lot of our character skins are inspired by the lore, themes, and events of the Gears universe. Our Legendary tier of skins can be a bit more over-the-top and imaginative, occasionally pushing into designs that build on the imagery and symbolism surrounding the Gears franchise. </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Characters</b>: At launch, E-Day will feature over 60 character skins across an array of COG and Locust Characters. What’s more, every major character and skin that appears in Campaign is available to unlock on day 1, with new characters and additional skins added every season.</p></li><li><p class="bb_paragraph"><b>Weapon Skin Sets: </b>In E-Day, every weapon skin you unlock or purchase includes the full set. In other words, you’ll never have to re-acquire the same skin for each individual weapon. Once you’ve added a skin to your inventory, you can apply it to any customizable weapon that you like.</p></li><li><p class="bb_paragraph"><b>Poses</b>: Poses are stances you can apply to your character and are featured in the Horde Siege and Versus lobbies, as well as match into and outro screens.  Note that poses are not emotes, meaning they are not able to be triggered or used in gameplay.</p></li><li><p class="bb_paragraph"><b>Banners</b>: Banners return, but with a twist. While they are still featured alongside your character in match intro and outro screens, they also appear in-game during Horde Siege missions, marking the location where you and your squad have completed an objective and claimed a reward.</p></li><li><p class="bb_paragraph"><b>Emblems</b>: Emblems are the background graphic that appear behind your gamertag or Steam name in multiplayer lobbies, intros/outros and scoreboards</p></li><li><p class="bb_paragraph"><b>Icons</b>: Icons are simple, unicolor graphics that appear in two key places. First, in multiplayer lobbies displayed on top of your player emblem. Second, whatever Icon you have equipped also serves as the icon displayed when you mark an enemy or object in multiplayer.</p></li><li><p class="bb_paragraph"><b>Titles</b>: Titles are equippable, short text strings that appear below your gamertag or Steam name on your player emblem in multiplayer lobbies. Titles are earn-only and a great way to show off the completion of difficult challenges.</p></li><li><p class="bb_paragraph"><b>Menu Music</b>: As the name suggests, these are equippable tracks or playlists that change the music you’ll hear in the main menu as well as in Horde Siege and Versus lobbies. We’ll have four pieces of Menu Music for you to choose from at launch, including a special instrumental version of Metallica’s <i>For Whom the Bell Tolls</i>, with more coming in post-launch.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Earning Cosmetics in E-Day</div><p class="bb_paragraph">Remember the good ol’ days when you bought a game and you could unlock all the customization items just by playing because you <i>already bought</i> the game? Us too! So, when it comes to growing your own collection of customization items in E-Day, we’ve taken a more old-school inspired approach. <br><br>Nearly every single item in Gears of War: E-Day can be earned by simply playing the game.<b> </b>That means no battle pass, no tour of duty, no gimmicks, no bullshit. Whether it’s a Legendary Character Skin, an Epic Weapon Skin Set or a Rare Pose, almost all of it can be earned through gameplay. There are two primary paths to acquiring new customization items:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Direct</b>: You can unlock new items directly through completing seasonal and event challenges, unlocking achievements and by earning medals from our Gears 3-inspired medals system.</p></li><li><p class="bb_paragraph"><b>Indirect</b>: Everything else can be obtained by completing matches and earning Coins, which can then be spent to unlock specific items of your choosing in the Barracks.</p></li></ul><p class="bb_paragraph">Now, there are a few exceptions where an item is pay-only, but those are limited to three types of items:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Premium Edition Content:</b> Items included in the Premium Edition or Premium Edition Upgrade, including the contents of all five Seasonal Customization Packs, must be purchased.</p></li><li><p class="bb_paragraph"><b>Charity Offers:</b> E-Day will feature pay-only Charity bundles in our in-game shop, like our upcoming 2026 Never Fight Alone bundle. All proceeds from these offers go directly to our charity partner Crisis Text Line to aid in their suicide prevention efforts.</p></li><li><p class="bb_paragraph"><b>Partnership Items:</b> We’ll have more to share as we get closer to launch, but we’ve collaborated with a couple of brands we think are rad to make a handful of exclusive partnership items that must either be acquired through the partnership or purchased, like our Legendary Ride the Lightning Weapon Skin Set we’ve made in partnership with Metallica.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/b64aeaa7de844a086a4523bce3bce013e28dbe91.png"></p><div class="bb_h3">Respect the Grind</div><p class="bb_paragraph">Crucially, items that can be obtained directly via a challenge or achievement can <i><u>only</u></i> be earned through that acquisition method so long as the challenge is active. In other words, you can’t bypass an achievement or challenge by opening your wallet. You also can’t bypass an active challenge with Coins. We respect the time and skill it takes for players to earn those items. </p><p class="bb_paragraph">Don’t worry though, if you miss a <i>limited time</i> reward you’ll have another opportunity to earn it! Once a limited time moment like a Seasonal or Event challenge expires, the corresponding reward will enter the Barracks after a cooldown period where it can be acquired for Coins or Iron. This allows the players who successfully completed the challenge in-time to flaunt their rewards while still allowing players who miss out an opportunity to earn the rewards at a later date.</p><p class="bb_paragraph"></p><div class="bb_h3">But not too much grind… Coins</div><p class="bb_paragraph">Coins are E-Day’s free to earn grind currency that can be spent in the Barracks on specific, individual items. There are three ways to earn Coins:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Playing: </b>You’ll earn Coins by playing your preferred multiplayer modes in Versus or  Horde Siege. At the end of the match, you’ll receive Coins based off your performance and score.</p></li><li><p class="bb_paragraph"><b>Leveling Up: </b>Every ten Player Levels, we’ll award you a batch of Coins to commemorate your progression milestone.</p></li><li><p class="bb_paragraph"><b>Earning Medals: </b>Unlocking many of the medals from our Gears 3-inspired medal system will award you with Coins. As you progress and unlock higher level medals, we’ll reward you with more Coins. <b> </b></p></li></ul><p class="bb_paragraph">While Coins earned from match completion do include a weekly cap, the cap is more than enough to acquire a Legendary Character skin with Coins to spare. In addition, Coins earned from medals or Player Level are <i>not</i> subject to the weekly cap.</p><p class="bb_paragraph">Now to address the Brumak in the room, earning Coins is not intended to be painstaking or provide the player with a <i>sense of pride and accomplishment</i>. Earning Coins shouldn’t be an arduous grind. Chasing your favorite skin and unlocking new items should be fun. As such, we’ve carefully tuned the rate you earn Coins with this principle in-mind and we’ll pay close attention to player feedback to adjust as necessary in post-launch.</p><p class="bb_paragraph"></p><div class="bb_h3">Iron</div><p class="bb_paragraph">While nearly every single item can be earned through direct unlocks or purchased with our grind currency, Coins, instant gratification isn’t a bad thing either. That’s where Iron, E-Day’s premium currency, comes in. </p><p class="bb_paragraph">Iron can be purchased and spent on individual items in the Barracks or on featured offers in the shop. Purchasing and spending Iron is an optional, expedited way to quickly acquire specific customization items, allowing you to bank and save your Coins for another purchase. </p><p class="bb_paragraph"></p><div class="bb_h3">In-Game Shop</div><p class="bb_paragraph">E-Day’s shop features weekly, rotating offers. Each week, we’ll showcase a high-value bundle alongside a handful of individual discounted items. </p><p class="bb_paragraph">Because items are available at a discount, offers featured in the shop are available for Iron-only. However, our shop includes two unique features meant to better respect the player’s time and investment in E-Day:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>No Shop Exclusives:</b> Unlike other games, we don’t use our shop to introduce exclusive, limited time offers that disappear only to be brought back months or years later. Rather, our weekly shop deals “feature” discounted items that are already individually available in the Barracks for Coins or Iron. Once a bundle rotates out of the shop, its contents remain available for you to acquire in the Barracks.</p></li><li><p class="bb_paragraph"><b>Complete-the-Set Pricing:</b> If you already own one or more items that are featured in a weekly shop bundle, we’ll dynamically reduce the price of the bundle based on how many items you own. In E-Day, we respect your time investment and won’t charge you twice. </p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Player Level, Medals and Progression</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053572/58c8beda6cfd91919266fc6c0367f86e12510cbe.jpg"></p><p class="bb_paragraph">We’ve extended our “return to old school” approach to our progression in E-Day, blending elements of classic Gears systems with thoughtful improvements to create an experience that feels comfortably familiar while still being fresh and new.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Medals</b>: Inspired by the iconic system from Gears of War 3, medals are back in E-Day. Medals are earned for mastering specific aspects of the game, with progressive tiers for completing harder versions of each challenge. At launch, we’ll feature over 80 unique medal series with more coming each season. As you unlock each medal, you’ll earn additional rewards such as Coins as well as exclusive banners and emblems. While medals still feature the original Bronze, Silver, Gold and Onyx hierarchy, we’ve also added a “Diamond” level that awards an exclusive Player Title to cap each medal series. Once you earn a medal, you can equip it to your Emblem where you can highlight up to three medals of your choosing.</p></li><li><p class="bb_paragraph"><b>Player Level:</b> You’ll earn Player XP by playing multiplayer matches and completing weekly challenges in Horde Siege and Versus. Earning Player XP advances your level, capping at level 100. Once you hit level 100, you’ll have the option to Re-Up, earning you an exclusive reward and resetting your Player Level to 1.  Players can Re-Up a total of four times, representing 500 total levels of player progression. Once you reach level 100 on your last Re-Up, we’ll award you with a set of Gears 2 inspired “wings” that are displayed alongside your gamertag or Steam name in multiplayer lobbies.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Challenges & Achievements</div><p class="bb_paragraph">E-Day features a set of permanent and updating challenges.  Completing these specific gameplay tasks will reward you with customization items and accelerate your progression. The scope and scale of the challenge, as well as its corresponding reward, varies depending on the challenge type:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weekly Challenges</b>: Every week, you’ll receive 12 challenges; half of them must be completed in Horde Siege while the other half must be completed in Versus. These challenges expire at the end of every week and award Player XP. Weekly Challenges are meant to help boost your progression <i>without</i> making players feel like they’re falling behind if they miss a week or don’t want to play a certain mode.</p></li><li><p class="bb_paragraph"><b>Seasonal Challenges</b>: Each Season, we’ll drop 20 seasonal challenges that span across Versus and Horde Siege. Once completed, these challenges unlock customization items such as poses, weapon skin sets, banners, emblems, icons and even new base characters. While these challenges expire at the end of a season, their associated rewards will eventually re-enter the Barracks to be unlocked with Coins or Iron.</p></li><li><p class="bb_paragraph"><b>Event Challenges</b>: During limited time events, we’ll offer a set of five challenges that award unique, themed customization items tying to the event.</p></li><li><p class="bb_paragraph"><b>Foundations Challenges:</b> A handful of non-expiring tutorial challenges to teach players the basics of multiplayer combat in E-Day. These challenges mainly award base characters.</p></li><li><p class="bb_paragraph"><b>Achievements:</b> In E-Day, all of our achievements unlock Player Titles for use in multiplayer. Some achievements also award additional customization items, such as our achievements for completing parts of the Campaign. Each of those achievements unlock base characters. Most notably, E-Day features four Mastery achievements that each award a Legendary Character Skin, including an updated version of Gears’ most notorious achievement; Seriously? (which we’ve called <i>Dead Serious</i> for E-Day).</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Post-Launch</div><p class="bb_paragraph">We’re committed to delivering 5 themed post-launch multiplayer seasons, kicking off with our launch season, <b>Season 1: Emergence</b>.  These updates are packed with kick-ass content including new maps, modes, characters, skins, Horde Siege classes, limited time events and so much more.</p><p class="bb_paragraph">We’ll share more detail on our entire roadmap, including the theme of each season, as we get closer to launch. Stay tuned!</p><p class="bb_paragraph"></p><hr><div class="bb_h2">LFG</div><p class="bb_paragraph">Whether you are holding the line in Horde Siege, or honing your skills in Versus, E-Day offers a brand-new way to experience the intensity combat and unique camaraderie that Gears of War is known for. It’s time grab your favorite Gears character, squad up and join the fight!</p><p class="bb_paragraph"><i>Pre-purchase now to get Early Access to the Open Beta on August 6th and be among the first to get your hands on Gears of War: E-Day multiplayer.</i></p>]]> </content:encoded>
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<title>The Space Marine 2 Steam Workshop is open!</title>
<link>https://xinker.org/the-space-marine-2-steam-workshop-is-open</link>
<guid>https://xinker.org/the-space-marine-2-steam-workshop-is-open</guid>
<description><![CDATA[ ​Hello everyone!We&#039;re happy to announce that the official Space Marine 2 Steam Workshop is now open! ???? Learn more right hereWhen playing with mods, you’ll be disconnected from the public matchmaking and placed in a private lobby. You can invite other players to your session using either an invite or a code. In a modded session, a watermark will be displayed at the top right corner of your screen.Additionally, your game progression will be separated from the official game.????️ Want to create a mod?Certain conditions and restrictions apply, so make sure to read our modder&#039;s guidelines and the legal noticeWhen you have, you’ll find a complete guide explaining how to start modding! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/43315296/65e9bf76c6e096ebf8c1a9685ea340107d74b79d.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 21:15:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Space, Marine, Steam, Workshop, open</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2"><b>​Hello everyone!</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">We're happy to announce that the official Space Marine 2 Steam Workshop is now open! </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???? Learn more right <u><a class="bb_link" href="https://steamcommunity.com/app/2183900/workshop/" target="_blank" rel="">here</a></u></b></p><p class="bb_paragraph"></p><p class="bb_paragraph">When playing with mods, you’ll be disconnected from the public matchmaking and placed in a private lobby. You can invite other players to your session using either an invite or a code. In a modded session, a watermark will be displayed at the top right corner of your screen.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Additionally, your game progression will be separated from the official game.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>????️ Want to create a mod?</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">Certain conditions and restrictions apply, so make sure to read our modder's guidelines and the <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fspacemarine2-modding.prismray.io%2F" target="_blank" rel=" noopener">legal notice</a></u></p><p class="bb_paragraph"></p><p class="bb_paragraph">When you have, you’ll find a complete guide explaining how to start modding!</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>The Last Of Us Meets Fallout In New RPG You Can Play Free</title>
<link>https://xinker.org/the-last-of-us-meets-fallout-in-new-rpg-you-can-play-free</link>
<guid>https://xinker.org/the-last-of-us-meets-fallout-in-new-rpg-you-can-play-free</guid>
<description><![CDATA[  The Last of Us, for its various minor faults and understandable backlash, remains a triumph in both game design, storytelling, and art direction. The engrossing saga it weaves between its bouts of brutally visceral combat and stealth encounters remains one of gaming&#039;s greats, its cast of characters still utterly memorable, over a decade later. Suffice it to say, The Last of Us is incredible, and remains one of the few great post-apocalyptic titles on the market. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/04/3676216-the-last-of-us-2-multiplayer-original.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 21:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Last, Meets, Fallout, New, RPG, You, Can, Play, Free</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/04/3676216-the-last-of-us-2-multiplayer-original.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Ffranchise%2Fthe-last-of-us%2F" target="_blank" rel=" noopener"><i><b>The Last of Us</b></i></a>, for its various minor faults and understandable backlash, remains a triumph in both game design, storytelling, and art direction. The engrossing saga it weaves between its bouts of brutally visceral combat and stealth encounters remains one of gaming's greats, its cast of characters still utterly memorable, over a decade later. Suffice it to say, <i>The Last of Us</i> is incredible, and remains one of the few great post-apocalyptic titles on the market.<br><br>]]> </content:encoded>
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<title>Gears of War E&#45;Day&amp;apos;s Horde Siege shines when squads collide in its dense city, but sags when they&amp;apos;re apart</title>
<link>https://xinker.org/gears-of-war-e-days-horde-siege-shines-when-squads-collide-in-its-dense-city-but-sags-when-theyre-apart</link>
<guid>https://xinker.org/gears-of-war-e-days-horde-siege-shines-when-squads-collide-in-its-dense-city-but-sags-when-theyre-apart</guid>
<description><![CDATA[  Even the best online multiplayer games aren&#039;t firing on all cylinders all the time. In fact, I&#039;d argue that&#039;s what makes their best moments standout – the clutch sniper nest you establish to help your team make a comeback in Black Ops 7, finally clawing back some rounds in Tekken 8 from a random player who for that evening has become your absolute nemesis, the (for some of us) rare, glittering Victory Royale in Fortnite. The same holds true for Gears of War: E-Day&#039;s newest mode – Horde Siege – which I&#039;ve been playing in early access, which at times feels like Gears as you&#039;ve never played it before. At others, the same old. But, the attempt to craft these moments across large-scale player-versus-environment co-operative play is ambitious enough to be worth a respectful hat tip. Three squads of four players battle locusts across a stonking massive district of Kalona City while clearing a checklist of activities before battling to safely extract.City boy  (Image credit: Xbox) Key info Developer: The CoalitionPublisher: Xbox Game StudiosPlatform(s): PC, Xbox Series X/SRelease date: October 6, 2026 Gears of War E-Day&#039;s Horde Siege vision comes together when these squads collide, interacting across their different objectives to make it really feel like the city has burst into war. A few of your squad&#039;s goals may have you circling the edge of the district, before all at once lines moving through the city intersect with those of other players, bullets fly, and hulking groups of locusts all converge as well. Kalona City, even as it&#039;s being reduced to rubble, is gorgeous – bringing to life the mix of brutalism and futurism that so characterizes what remains of civilization in the Gears games set after this prequel (E-Day, &#039;Emergence Day&#039;, is when the world is rocked by a locust invasion from beneath the earth). Gears of War: E-Day&#039;s single-player campaign is set entirely within Kalona City, aiming to ground this disastrous first incursion with a real sense of place. The same seems to be true of Horde Siege, maps centering on districts so large it&#039;s easy to barely see players not in your squad during large chunks of play. (There&#039;s one district in my hands-on, but there will be three maps at launch). All this is to say that the map design is incredibly open, and the unpredictable nature of how other squads are moving through it means battle lines can feel like they emerge anywhere. If the match was only catering for to squad, you&#039;d have a good idea of how to move through, say, a courtyard, while making effective use of cover. But when another squad is coming from a different direction with the same idea, things can get messy. Yet, thanks to the overall co-operative nature, alliances come naturally, firefights ebbing and flowing between units all driven by the same goal to wipe out locusts and get out of there intact in order to do it all over again.  (Image credit: Xbox) Gears of War: E-Day marks a rare case where I&#039;m more curious about the multiplayer than the campaign. I remain a bit grumpy about fleshing out the titular E-Day, as I think the still-incredible first Gears of War handles its gritty, sci-fi worldbuilding almost immaculately. But, I&#039;m not so cold-hearted that the prospect of a back-to-fundamentals approach to Gears doesn&#039;t appeal (I vastly prefer the original trilogy to the later games), and I can rock more with the idea of E-Day being a backdrop to multiplayer scenarios than I really need to have my &#039;Solo explaining Han Solo&#039;s name&#039; moment with Marcus Fenix and the iconic lancer chainsaw rifle. Which doesn&#039;t mean Gears of War E-Day&#039;s Horde Siege multiplayer is without flaw (for clarity, I only played this mode – not Versus). For all the moments where Kalona City comes alive with converging squads, there are many more when it doesn&#039;t, and I&#039;m left with just my squad defending a point from oncoming Locusts, and the action doesn&#039;t feel all that evolved from my recent replay of Gears of War Reloaded.Shifting gears  (Image credit: Xbox) Gunplay, once meaty, feels sedate in these more modest encounters, with bullets glancing off enemies like they don&#039;t feel it as they plod directly for cover, almost ignoring I&#039;m there. (Executions, though, are delightfully brutal). I&#039;m not sure if this is a consequence of Horde Siege&#039;s sheer scale – combat looked more tactile in the campaign footage I&#039;ve seen. After all, even when two other squads are duking it out on the other side of the map to me, they&#039;re still there. Gears has more meathead gore-blasting competition now than it did back in the day. Some of this is also the case in Reloaded, but there I can excuse it because it&#039;s a remaster of a game from 2006, and constant splurges of gore to cap off kills are frequent. Here, draining whole clips into locusts, I&#039;m conscious of the fact I&#039;m not seeing the chunks of them flying I&#039;d like to see. Perhaps, also, I&#039;m spoiled by the excellent Warhammer 40K Space Marine 2, where co-op encounters felt considerably meatier – thoug ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/oqQaNDw53ZHHNAB3gBKWce-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 21:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gears, War, E-Days, Horde, Siege, shines, when, squads, collide, its, dense, city, but, sags, when, theyre, apart</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/oqQaNDw53ZHHNAB3gBKWce-1280-80.jpg" crossorigin="anonymous"> Even the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-online-games%2F" target="_blank" rel=" noopener"><u>best online multiplayer games</u></a> aren't firing on all cylinders all the time. In fact, I'd argue that's what makes their best moments standout – the clutch sniper nest you establish to help your team make a comeback in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fcall-of-duty-black-ops-7-guide%2F" target="_blank" rel=" noopener"><u>Black Ops 7</u></a>, finally clawing back some rounds in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Ftekken-8%2F" target="_blank" rel=" noopener"><u>Tekken 8</u></a> from a random player who for that evening has become your absolute nemesis, the (for some of us) rare, glittering Victory Royale in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Ffortnite-guide%2F" target="_blank" rel=" noopener"><u>Fortnite</u></a>.<br><br> The same holds true for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgears-of-war-e-day-guide%2F" target="_blank" rel=" noopener"><u>Gears of War: E-Day</u></a>'s newest mode – Horde Siege – which I've been playing in early access, which at times feels like Gears as you've never played it before. At others, the same old. But, the attempt to craft these moments across large-scale player-versus-environment co-operative play is ambitious enough to be worth a respectful hat tip. Three squads of four players battle locusts across a stonking massive district of Kalona City while clearing a checklist of activities before battling to safely extract.<br><br><div class="bb_h2">City boy</div> <img src="https://cdn.mos.cms.futurecdn.net/Nu8NcTetF5xgrxb6Leyf49.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Xbox)</u> Key info <b>Developer:</b> The Coalition<br><b>Publisher:</b> Xbox Game Studios<br><b>Platform(s):</b> PC, Xbox Series X/S<br><b>Release date:</b> October 6, 2026<br><br> Gears of War E-Day's Horde Siege vision comes together when these squads collide, interacting across their different objectives to make it really feel like the city has burst into war. A few of your squad's goals may have you circling the edge of the district, before all at once lines moving through the city intersect with those of other players, bullets fly, and hulking groups of locusts all converge as well.<br><br> Kalona City, even as it's being reduced to rubble, is gorgeous – bringing to life the mix of brutalism and futurism that so characterizes what remains of civilization in the Gears games set after this prequel (E-Day, 'Emergence Day', is when the world is rocked by a locust invasion from beneath the earth). Gears of War: E-Day's single-player campaign is set entirely within Kalona City, aiming to ground this disastrous first incursion with a real sense of place. The same seems to be true of Horde Siege, maps centering on districts so large it's easy to barely see players not in your squad during large chunks of play. (There's one district in my hands-on, but there will be three maps at launch).<br><br> All this is to say that the map design is incredibly open, and the unpredictable nature of how other squads are moving through it means battle lines can feel like they emerge anywhere. If the match was only catering for to squad, you'd have a good idea of how to move through, say, a courtyard, while making effective use of cover. But when another squad is coming from a different direction with the same idea, things can get messy. Yet, thanks to the overall co-operative nature, alliances come naturally, firefights ebbing and flowing between units all driven by the same goal to wipe out locusts and get out of there intact in order to do it all over again.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/YpPZyhghruJcjywpyquksM.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Xbox)</u> Gears of War: E-Day marks a rare case where I'm more curious about the multiplayer than the campaign. I remain a bit grumpy about fleshing out the titular E-Day, as <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgears-of-war%2Fif-playing-gears-of-war-while-feeling-the-thrum-of-the-ps5s-dualsense-is-wrong-i-dont-want-to-be-right-this-is-still-a-genre-masterpiece-19-years-on%2F" target="_blank" rel=" noopener"><u>I think the still-incredible first Gears of War handles its gritty, sci-fi worldbuilding almost immaculately</u></a>.<br><br> But, I'm not so cold-hearted that the prospect of a back-to-fundamentals approach to Gears doesn't appeal (I vastly prefer the original trilogy to the later games), and I can rock more with the idea of E-Day being a backdrop to multiplayer scenarios than I really need to have my <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhold-up-han-solos-real-name-might-not-actually-be-han-solo%2F" target="_blank" rel=" noopener"><u>'Solo explaining Han Solo's name' moment</u></a> with Marcus Fenix and the iconic lancer chainsaw rifle.<br><br> Which doesn't mean Gears of War E-Day's Horde Siege multiplayer is without flaw (for clarity, I only played this mode – not Versus). For all the moments where Kalona City comes alive with converging squads, there are many more when it doesn't, and I'm left with just my squad defending a point from oncoming Locusts, and the action doesn't feel all that evolved from my recent replay of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgears-of-war-reloaded-guide%2F" target="_blank" rel=" noopener"><u>Gears of War Reloaded</u></a>.<br><br><div class="bb_h2">Shifting gears</div> <img src="https://cdn.mos.cms.futurecdn.net/8F47MddyFmjByd7AXgRbHG.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Xbox)</u> Gunplay, once meaty, feels sedate in these more modest encounters, with bullets glancing off enemies like they don't feel it as they plod directly for cover, almost ignoring I'm there. (Executions, though, are delightfully brutal). I'm not sure if this is a consequence of Horde Siege's sheer scale – combat looked more tactile in the campaign footage I've seen. After all, even when two other squads are duking it out on the other side of the map to me, they're still there.<br><br> Gears has more meathead gore-blasting competition now than it did back in the day.<br><br> Some of this is also the case in Reloaded, but there I can excuse it because it's a remaster of a game from 2006, and constant splurges of gore to cap off kills are frequent. Here, draining whole clips into locusts, I'm conscious of the fact I'm not seeing the chunks of them flying I'd like to see. Perhaps, also, I'm spoiled by the excellent <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthird-person-shooter%2Fspace-marine-2-tips%2F" target="_blank" rel=" noopener"><u>Warhammer 40K Space Marine 2</u></a>, where co-op encounters felt considerably meatier – though I understand that Space Marine 2's encounters are more tightly crafted than the sprawling scale of E-Day's Horde Siege. Whatever the case, it's true that Gears has more meathead gore-blasting competition now than it did back in the day.<br><br> I'm not sure what the solution is other than to see how Gears of War E-Day's Horde Siege mode performs once it's out in the wild. There's a chance squads run into each other more frequently than in my experience, and it feels more electric as a result. As it stands, those moments where Horde Siege shine are few and far between, and rather than feeling like exemplar moments that make the build-up worth it, I'm left soaking enemies with whole clips while I wish it was happening more often.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/8aX479KdeNX8wcpMB8vB4N.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Xbox)</u> There's definitely solid craft within what I've played of Gears of War E-Day so far, but I'm struggling to really get a sense of overall intention. Did I mention you can jump at any point now? No, I didn't, because it seems – at least here – relatively pointless. You can slide constantly now as well, which I can see getting annoying much as it did in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fcall-of-duty-modern-warfare-3-guide%2F" target="_blank" rel=" noopener"><u>Modern Warfare 3</u></a>. The variable cover size is a nice touch, the tutorial having me crawl along small bits of rubble on my back. But, in what I play in Horde Siege, it's still all waist high cover still rules the day.<br><br> Alongside <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhalo-campaign-evolved%2F" target="_blank" rel=" noopener">Halo: Campaign Evolved</a>, Gears of War: E-Day is yearning for the past, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fwhats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future%2F" target="_blank" rel=" noopener"><u>much as I'm sure Xbox is as it enacts thousands of lay-offs across some of its best-in-class development studios</u></a>, has become the target of boycotts, and is staring down the barrel of massively inflated hardware prices thanks to the component crisis. But, I'm not yet convinced E-Day or Xbox fully understand what made its historic moments work. The same old can never be entirely new, and while Horde Siege <i>can </i>feel special, too much of the time I'm left grasping for reasons to play another match, especially when Versus mode is right there.<br><br> But what about you? Looking forwards to returning to Gears' online offerings when E-Day launches? Let us know in the comments!<br><br> <i>Take a look at our </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-co-op-games%2F" target="_blank" rel=" noopener"><i>best co-op games</i></a><i> ranking for more!</i><br><br> [/url]]]> </content:encoded>
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<title>Animal Spotlight: Indo&#45;Pacific Leopard Shark</title>
<link>https://xinker.org/animal-spotlight-indo-pacific-leopard-shark</link>
<guid>https://xinker.org/animal-spotlight-indo-pacific-leopard-shark</guid>
<description><![CDATA[ Hayo Zookeepers,It&#039;s time for another Animal Spotlight video! This time we&#039;re giving you an extended look at the Indo-Pacific Leopard Shark coming to Planet Zoo 2.Planet Zoo 2 launches October 13. Pre-purchase to get your hands on the Bonus Content Pack on launch day!https://store.steampowered.com/app/3219030/Planet_Zoo_2/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46141241/fc6253d8d08631e449b58836affce910ed68ba79.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 21:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Animal, Spotlight:, Indo-Pacific, Leopard, Shark</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hayo Zookeepers,</p><p class="bb_paragraph"></p><p class="bb_paragraph">It's time for another Animal Spotlight video! This time we're giving you an extended look at the Indo-Pacific Leopard Shark coming to Planet Zoo 2.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div data-youtube='"_hAziPqt_bo' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b><i>Planet Zoo 2 launches October 13. Pre-purchase to get your hands on the Bonus Content Pack on launch day!</i></b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3219030/Planet_Zoo_2/" target="_blank" rel="">https://store.steampowered.com/app/3219030/Planet_Zoo_2/</a></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Video: Here’s 19 minutes of Gears of War: E&#45;Day Horde Siege mode gameplay running on the ‘Ludicrous’ PC preset</title>
<link>https://xinker.org/video-heres-19-minutes-of-gears-of-war-e-day-horde-siege-mode-gameplay-running-on-the-ludicrous-pc-preset</link>
<guid>https://xinker.org/video-heres-19-minutes-of-gears-of-war-e-day-horde-siege-mode-gameplay-running-on-the-ludicrous-pc-preset</guid>
<description><![CDATA[  Gears of War: E-Day is two months away, and we’ve got gameplay footage from one of its most interesting new modes. Xbox asked us to take part in a preview multiplayer session, where we got to try out Horde Siege mode. This is a variation on the traditional Horde mode in previous Gears of War games, where this time 12 players are split into three separate squads. All three squads share the same map and each squad has its own separate objectives. This means for the most part each team of four is doing its own thing, occasionally seeing other squads in the background. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2026/07/gear-of-war-e-day-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 21:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Video:, Here’s, minutes, Gears, War:, E-Day, Horde, Siege, mode, gameplay, running, the, ‘Ludicrous’, preset</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/07/gear-of-war-e-day-1024x576.jpg" crossorigin="anonymous"> Gears of War: E-Day is two months away, and we’ve got gameplay footage from one of its most interesting new modes.<br><br> Xbox asked us to take part in a preview multiplayer session, where we got to try out Horde Siege mode. This is a variation on the traditional Horde mode in previous Gears of War games, where this time 12 players are split into three separate squads.<br><br> All three squads share the same map and each squad has its own separate objectives. This means for the most part each team of four is doing its own thing, occasionally seeing other squads in the background.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fvideo-heres-19-minutes-of-gears-of-war-e-day-horde-siege-mode-gameplay-running-on-the-ludicrous-pc-preset%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>Narrative adventure Pluarlys is a game built to test patience</title>
<link>https://xinker.org/narrative-adventure-pluarlys-is-a-game-built-to-test-patience</link>
<guid>https://xinker.org/narrative-adventure-pluarlys-is-a-game-built-to-test-patience</guid>
<description><![CDATA[  Games have evolved since ‘getting a high score’ or ‘completing levels in record-time’ was the be-all-and-end-all. For me, Freebird Games’ To The Moon set a precedent for modern (Huh? To The Moon was 15 years ago…?) narrative adventures — dialogue and minigames take center stage while the music, direction and design create a brilliant game […] ]]></description>
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<pubDate>Thu, 30 Jul 2026 21:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Narrative, adventure, Pluarlys, game, built, test, patience</media:keywords>
<content:encoded><![CDATA[<img src="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/05/19163602/Pluralys_Featured.jpg" crossorigin="anonymous"><br> Games have evolved since ‘getting a high score’ or ‘completing levels in record-time’ was the be-all-and-end-all. For me, Freebird Games’ To The Moon set a precedent for modern (Huh? To The Moon was 15 years ago…?) narrative adventures — dialogue and minigames take center stage while the music, direction and design create a brilliant game […]]]> </content:encoded>
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<title>Share your Dying Light 2: Stay Human &#45; The Breach feedback!</title>
<link>https://xinker.org/share-your-dying-light-2-stay-human-the-breach-feedback</link>
<guid>https://xinker.org/share-your-dying-light-2-stay-human-the-breach-feedback</guid>
<description><![CDATA[ Survivors!Since The Breach update launched, we&#039;ve been excited to see the UGC community expand. We want your input on what&#039;s going well, what needs improvement, and your thoughts on the current UGC experience.Please take this brief survey (∼7 minutes) covering maps, mods, rewards, and more. Your candid feedback is invaluable in helping us understand your gameplay experience and priorities: SURVEYThank you for sharing your feedback! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/35210443/e90db205c698f1337a63363aa5ef962fe647a1aa.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 20:54:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Share, your, Dying, Light, Stay, Human, The, Breach, feedback</media:keywords>
<content:encoded><![CDATA[Survivors!<br><br>Since The Breach update launched, we've been excited to see the UGC community expand. We want your input on what's going well, what needs improvement, and your thoughts on the current UGC experience.<br><br>Please take this brief survey (∼7 minutes) covering maps, mods, rewards, and more. Your candid feedback is invaluable in helping us understand your gameplay experience and priorities: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.surveymonkey.com%2Fr%2FDL2-UGC" target="_blank" rel=" noopener">SURVEY</a><br><br>Thank you for sharing your feedback!]]> </content:encoded>
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<title>Is the Pokémon TCG&amp;apos;s incredible art becoming too repetitive?</title>
<link>https://xinker.org/is-the-pokemon-tcgs-incredible-art-becoming-too-repetitive</link>
<guid>https://xinker.org/is-the-pokemon-tcgs-incredible-art-becoming-too-repetitive</guid>
<description><![CDATA[  On its face, this question seems like madness. The Pokémon TCG has never had so much fantastic artwork or been so adept at showing it off. The introduction of the Illustration Rares and Special Illustration Rares approach a few years ago allows us to see tons of full art treatments, and there have even been sets like Black Bolt and White Flare last year, where every single Pokémon in a generation gets its own full art. It&#039;s not as if all these cards have similar treatments either. There&#039;s a wide range of styles on display. Read the full story on Wargamer: Is the Pokémon TCG&#039;s incredible art becoming too repetitive? ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/pokemon-trading-card-game-art-deleta-reign-pitch-black-full-arts-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 20:50:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>the, Pokémon, TCGs, incredible, art, becoming, too, repetitive</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/pokemon-trading-card-game-art-deleta-reign-pitch-black-full-arts-900x506.jpg" crossorigin="anonymous"> On its face, this question seems like madness. The Pokémon TCG has never had so much fantastic artwork or been so adept at showing it off. The introduction of the Illustration Rares and Special Illustration Rares approach a few years ago allows us to see tons of full art treatments, and there have even been sets like Black Bolt and White Flare last year, where every single Pokémon in a generation gets its own full art. It's not as if all these cards have similar treatments either. There's a wide range of styles on display.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fpokemon-trading-card-game%2Fart-deleta-reign-pitch-black-full-arts" target="_blank" rel=" noopener">Is the Pokémon TCG's incredible art becoming too repetitive?</a><br><br>]]> </content:encoded>
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<title>Helldivers 2 x Warhammer 40,000 Castellan&amp;apos;s Creed Legendary Warbond Fully Revealed, Weapons and Armor Shown Off, Release Date Confirmed</title>
<link>https://xinker.org/helldivers-2-x-warhammer-40000-castellans-creed-legendary-warbond-fully-revealed-weapons-and-armor-shown-off-release-date-confirmed</link>
<guid>https://xinker.org/helldivers-2-x-warhammer-40000-castellans-creed-legendary-warbond-fully-revealed-weapons-and-armor-shown-off-release-date-confirmed</guid>
<description><![CDATA[  As promised, we have the full reveal of the Helldivers 2 x Warhammer 40,000 Legendary Warbond today, a first look at the weapons and armor it will include, and a release date. “Roll the dice to break the traitorous enemies of Super Earth in this historic crossover Legendary Warbond,” developer Arrowhead said. “Fight for Liberty without measuring distance, line-of-sight or your target’s chances of survival with potent weapons, formidable armor, and so much more.” In a post on Steam, Arrowhead said the Warbond is inspired by the Astra Militarum regiment, the Cadian Kasrkin, which most fans had predicted. “This deployment of advanced firearms, armor, patterns and more, has been recreated in honor of the valiant Helldivers who gave their lives in a heroic last stand to defend the peaceful world of Chara during the First Galactic War,” Arrowhead continued, referencing Warhammer 40,000’s most famous destroyed world, Cadia. “Now you have the opportunity to unleash a devastating new type of Freedom on the battlefield in their eternal memory. “Dive in. Deploy out. Spread Managed Democracy all about.” You can see all the items in the slideshow of images, below. The warbond includes the R/40-K Hot-Shot Marksman Rifle: Primary - This weapon is a testament to Charan craftsmanship, deadly at close range, deadlier at long range. Engineered for precision on the battlefield, every shot fired is a declaration of intent. This will make a worthy addition to any Helldiver&#039;s arsenal.The P/40-K Bolt Pistol (this was teased last week): Sidearm - A sidearm which has withstood the test of time. Known for its versatility and raw stopping power, it causes even the most hardened enemies to quiver in its presence. Never leave your Super Destroyer without one.The 40-K Meltagun stratagem: Stratagem- Firing a short-ranged, superheated beam of thermal energy capable of reducing steel to slag. Effective at melting away any traces of undemocratic values from even the toughest of foes.And the G/40-K Meltamine: Throwable - A proximity activated burst mine that is dangerous to friend and foe alike, said to burn brighter than the sun itself. Place wisely, Helldiver. Mind your step.Armor wise, we have the TG-8 Sharpshooter: Medium Armor - For the soldier who does what needs to be done, no matter the cost. The TG-8 is not armor for survival, it is armor for obedience. Spread Managed Democracy at any cost. Armor Passive - True Grit +20 weapon handling, +30% reload speed for support weaponsAnd the TG-122 Demo-Trooper: Heavy Armor - The Ministry of Defense has faithfully recreated this storied Charan armor for a new wave of Helldivers. Built to endure the harshest warzones known to mankind. Wear the history, carry on the legacy, and champion Freedom. Armor Passive - True Grit +20 weapon handling, +30% reload speed for support weaponsOther items include:Cape/Player Card: Camo CloakCape/Player Card: City Fighter&#039;s ResolveTitle: Still StandingPattern: Castellan’s Green The Helldivers 2 x Warhammer 40,000 Castellan’s Creed Legendary Warbond launched August 12. It’s worth noting that you will not be able to claim the warbond with a Premium Warbond token. Even before the Warhammer 40,000 crossover was announced, fans had spoken about how it would be the perfect fit for Helldivers 2, which sees groups of four soldiers essentially play the role of cannon fodder in the endless galactic war against horrible alien monsters. You can quite easily equate Helldivers’ alien bug race, the Terminids, to Warhammer 40,000’s Tyranids, for example. The Automatons aren’t a million miles away from the mindless mechanical Necrons, either. Warhammer 40,000 is something Arrowhead was often asked about in interviews, and by that I mean that I had asked the team about it in interviews because I love this stuff. In April last year, I asked Alex Bolle, production director on Helldivers 2, about a potential Warhammer 40,000 collab, and he said discussions were being had. &quot;Obviously Warhammer 40,000 is something that a lot of guys internally love to death,&quot; he said at the time. &quot;So the devs are discussing, the devs are proposing stuff, and the hype is building. So these are discussions internally that we are having. Warhammer 40,000, I can&#039;t really tell you. Maybe. Who knows? We&#039;ll see!&quot; Indeed, in 2024, Arrowhead&#039;s Johan Pilestedt published an extended list of IPs he “really would love to do a take on,&quot; and Warhammer 40,000 was right up there alongside the likes of Aliens, Starship Troopers, and Terminator. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/30/hd2-main-1785414311162.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 20:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Helldivers, Warhammer, 40, 000, Castellans, Creed, Legendary, Warbond, Fully, Revealed, Weapons, and, Armor, Shown, Off, Release, Date, Confirmed</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/30/hd2-main-1785414311162.jpg" crossorigin="anonymous"> As promised, we have the full reveal of the Helldivers 2 x Warhammer 40,000 Legendary Warbond today, a first look at the weapons and armor it will include, and a release date.<br><br> “Roll the dice to break the traitorous enemies of Super Earth in this historic crossover Legendary Warbond,” developer Arrowhead said. “Fight for Liberty without measuring distance, line-of-sight or your target’s chances of survival with potent weapons, formidable armor, and so much more.”<br><br> In a post on <a class="bb_link" href="https://store.steampowered.com/news/app/553850/view/714533682400987750" target="_blank" rel="">Steam</a>, Arrowhead said the Warbond is inspired by the Astra Militarum regiment, the Cadian Kasrkin, which <a class="bb_link" href="https://www.ign.com/articles/okay-so-we-now-know-1-weapon-coming-to-helldivers-2-as-part-of-the-warhammer-40000-warbond-and-i-think-we-can-guess-a-few-others" target="_blank" rel="">most fans had predicted</a>.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fassets-prd.ignimgs.com%2F2026%2F07%2F30%2Fwarbond-1785413953551.jpg" target="_blank" rel=" noopener"><img src="https://assets-prd.ignimgs.com/2026/07/30/warbond-1785413953551.jpg" crossorigin="anonymous"></a> “This deployment of advanced firearms, armor, patterns and more, has been recreated in honor of the valiant Helldivers who gave their lives in a heroic last stand to defend the peaceful world of Chara during the First Galactic War,” Arrowhead continued, referencing Warhammer 40,000’s most famous destroyed world, Cadia.<br><br> “Now you have the opportunity to unleash a devastating new type of Freedom on the battlefield in their eternal memory.<br><br> “Dive in. Deploy out. Spread Managed Democracy all about.”<br><br> You can see all the items in the slideshow of images, below.<br><br> <div class="bb_h2">The warbond includes the R/40-K Hot-Shot Marksman Rifle:</div> Primary - This weapon is a testament to Charan craftsmanship, deadly at close range, deadlier at long range. Engineered for precision on the battlefield, every shot fired is a declaration of intent. This will make a worthy addition to any Helldiver's arsenal.<br><br><div class="bb_h2">The P/40-K Bolt Pistol (this was teased last week):</div> Sidearm - A sidearm which has withstood the test of time. Known for its versatility and raw stopping power, it causes even the most hardened enemies to quiver in its presence. Never leave your Super Destroyer without one.<br><br><div class="bb_h2">The 40-K Meltagun stratagem:</div> Stratagem- Firing a short-ranged, superheated beam of thermal energy capable of reducing steel to slag. Effective at melting away any traces of undemocratic values from even the toughest of foes.<br><br><div class="bb_h2">And the G/40-K Meltamine:</div> Throwable - A proximity activated burst mine that is dangerous to friend and foe alike, said to burn brighter than the sun itself. Place wisely, Helldiver. Mind your step.<br><br><div class="bb_h2">Armor wise, we have the TG-8 Sharpshooter:</div> Medium Armor - For the soldier who does what needs to be done, no matter the cost. The TG-8 is not armor for survival, it is armor for obedience. Spread Managed Democracy at any cost.<br><br> Armor Passive - True Grit<br><br> +20 weapon handling, +30% reload speed for support weapons<br><br><div class="bb_h2">And the TG-122 Demo-Trooper:</div> Heavy Armor - The Ministry of Defense has faithfully recreated this storied Charan armor for a new wave of Helldivers. Built to endure the harshest warzones known to mankind. Wear the history, carry on the legacy, and champion Freedom.<br><br> Armor Passive - True Grit<br><br> +20 weapon handling, +30% reload speed for support weapons<br><br><div class="bb_h2">Other items include:</div><ul class="bb_ul"><li>Cape/Player Card: Camo Cloak</li><li>Cape/Player Card: City Fighter's Resolve</li><li>Title: Still Standing</li><li>Pattern: Castellan’s Green</li></ul> The Helldivers 2 x Warhammer 40,000 Castellan’s Creed Legendary Warbond launched August 12. It’s worth noting that you will not be able to claim the warbond with a Premium Warbond token.<br><br> Even before the Warhammer 40,000 crossover was announced, fans had spoken about how it would be the perfect fit for Helldivers 2, which sees groups of four soldiers essentially play the role of cannon fodder in the endless galactic war against horrible alien monsters. You can quite easily equate Helldivers’ alien bug race, the Terminids, to Warhammer 40,000’s Tyranids, for example. The Automatons aren’t a million miles away from the mindless mechanical Necrons, either.<br><br> Warhammer 40,000 is something Arrowhead was often asked about in interviews, and by that I mean that I had asked the team about it in interviews because I love this stuff. In April last year, I asked Alex Bolle, production director on Helldivers 2, <a class="bb_link" href="https://www.ign.com/articles/arrowhead-wants-helldivers-2-to-be-around-for-years-and-years-and-years-to-come-and-what-about-a-warhammer-40000-collab" target="_blank" rel="">about a potential Warhammer 40,000 collab</a>, and he said discussions were being had. "Obviously Warhammer 40,000 is something that a lot of guys internally love to death," he said at the time. "So the devs are discussing, the devs are proposing stuff, and the hype is building. So these are discussions internally that we are having. Warhammer 40,000, I can't really tell you. Maybe. Who knows? We'll see!"<br><br> Indeed, in 2024, <a class="bb_link" href="https://www.ign.com/articles/starship-troopers-terminator-warhammer-40000-helldivers-2-creative-director-reveals-his-dream-crossovers" target="_blank" rel="">Arrowhead's Johan Pilestedt published an extended list of IPs</a> he “really would love to do a take on," and Warhammer 40,000 was right up there alongside the likes of Aliens, Starship Troopers, and Terminator.<br><br> <i>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at wyp100@proton.me.</i><br><br>]]> </content:encoded>
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<title>Square Enix Officially Reveals New Changes Coming to Final Fantasy 7 Revelation</title>
<link>https://xinker.org/square-enix-officially-reveals-new-changes-coming-to-final-fantasy-7-revelation</link>
<guid>https://xinker.org/square-enix-officially-reveals-new-changes-coming-to-final-fantasy-7-revelation</guid>
<description><![CDATA[  Final Fantasy 7 Revelation expands the world players explore in FF7 Rebirth, but they won&#039;t find familiar areas the exact same way as before. Indeed, while new areas of the world are perhaps the most exciting, these changes coming to Final Fantasy 7 Revelation are important for the overall quality of life for the game. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/ff7_revelation_meteor_1920x1080.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 20:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Square, Enix, Officially, Reveals, New, Changes, Coming, Final, Fantasy, Revelation</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/ff7_revelation_meteor_1920x1080.jpg" crossorigin="anonymous"> <i><b>Final Fantasy 7 Revelation</b></i> expands the world players explore in <i>FF7 Rebirth</i>, but they won't find familiar areas the exact same way as before. Indeed, while new areas of the world are perhaps the most exciting, these changes coming to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Ffinal-fantasy-7-revelation%2F" target="_blank" rel=" noopener"><i>Final Fantasy 7 Revelation</i></a> are important for the overall quality of life for the game.<br><br>]]> </content:encoded>
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<title>Maingear refreshes its &amp;quot;Zero&amp;quot; PC range, taking cable&#45;free gaming rigs to the next level: &amp;quot;It had to look just as good powered off as it does turned on&amp;quot;</title>
<link>https://xinker.org/maingear-refreshes-its-zero-pc-range-taking-cable-free-gaming-rigs-to-the-next-level-it-had-to-look-just-as-good-powered-off-as-it-does-turned-on</link>
<guid>https://xinker.org/maingear-refreshes-its-zero-pc-range-taking-cable-free-gaming-rigs-to-the-next-level-it-had-to-look-just-as-good-powered-off-as-it-does-turned-on</guid>
<description><![CDATA[  After reinventing its flagship MG-1 gaming PC range earlier in the year, Maingear is today announcing the re-launch of its Zero product selection. The original Maingear Zero Ruby has sat atop our best gaming PC list since I tested it, so I&#039;ve been heavily anticipating the arrival of a refreshed version. But let&#039;s back up: what is the Zero range? Born out of the arrival of Project Zero motherboards a few years back, these PCs route all of their motherboard cabling around the backside of your case, keeping cable clutter to an absolute minimum, and allowing the PC&#039;s components and lighting to do all the talking.  The new family of Maingear Zero PCs takes that even further, opting for a chassis with full panoramic tempered glass (4mm thick) panelling with a seamless curve to allow all your PC&#039;s components to be visible from all angles.   (Image credit: Maingear) “At MAINGEAR we design every PC from the inside out, and with the Zero we asked &#039;what if we let the hardware speak for itself?&#039;&quot; said Wallace Santos, founder and CEO of Maingear. &quot;That&#039;s what Zero is about... zero distractions. We&#039;ve hid the motherboard cables, removed obstructions by upgrading to fully panoramic glass, and focused on making every component and your collectibles feel like they belong in a display case. It had to look just as good powered off as it does turned on, regardless of the specs&quot;, he said. As is expected in the current PC market, however, these new Zero PCs don&#039;t come cheap. In fact, the Maingear Zero Ruby has been retired as a mid-range option, giving way to new class names filled with current-gen CPU and GPU pairings.Zero | Emerald: Intel Core Ultra 5 250K Plus paired with NVIDIA GeForce RTX 5070. Starting at $2,799.Zero | Platinum: AMD Ryzen 7 7800X3D paired with NVIDIA GeForce RTX 5070. Starting at $2,999.Zero | Sapphire: Intel Core Ultra 7 270K Plus paired with NVIDIA GeForce RTX 5080. Starting at $3,799.Zero | Elite: AMD Ryzen 7 9850X3D paired with NVIDIA GeForce RTX 5080. Starting at $4,099.Zero | Amethyst: Intel Core Ultra 7 270K Plus paired with NVIDIA GeForce RTX 5090. Starting at $6,199.Zero | Champion: AMD Ryzen 7 9850X3D paired with NVIDIA GeForce RTX 5090. Starting at $6,499.  (Image credit: Maingear) If that fine-dining menu of component pairings doesn&#039;t work for you, full custom configurations are available for gamers who want ultimate control. The revamped Zero range could also be huge for anyone who wants to show off their favourite collectibles inside their PC. The launch edition of the Zero will come with two custom Maingear display stands, a figurine stand and a brick stand that snap into the chassis floor without screws or tools, placing collectibles inside the chassis alongside the hardware. The Zero’s active airflow keeps everything inside cool and dust-free. Display stands will also be sold separately if you miss out on one of the launch versions.  (Image credit: Future / Duncan Robertson) Those launch editions may be extra alluring since they come with a curved panoramic OLED screen thanks to the inclusion of a TRYX Panorama SE AIO cooler. This screen is obviously fully programmable for you to set whatever looping video, GIF, images, or stats you want. If those prices above seem steep, you can also pay flexibly, thanks to Maingear&#039;s financing program, which fittingly comes with zero interest. Before my review of the original Maingear Zero Ruby, the brand&#039;s marketing director told me that Maingear&#039;s CEO, Santos, had pitched the concept of reverse cable motherboards to manufacturers years prior to MSI&#039;s Project Zero boards hitting the shelves, but the idea didn&#039;t seem possible at the time, and thus didn&#039;t take.  In light of that, I&#039;m glad to see Maingear doubling down on cable-free prebuilt machines, because it provides a premium look that&#039;s seldom seen. In fact, I can&#039;t think of any other brands that are willing to go to this kind of length to provide that premium look to customers, and Zero motherboards are hard to come by in prebuilt markets outside of custom configurators.  For more on PCs and components, check out the best CPUs for gaming, the best graphics cards, and the best RAM for gaming. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/fJRx3YmrLPZsR5N6KCy5v7-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 20:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Maingear, refreshes, its, Zero, range, taking, cable-free, gaming, rigs, the, next, level:, It, had, look, just, good, powered, off, does, turned, on</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/fJRx3YmrLPZsR5N6KCy5v7-1280-80.jpg" crossorigin="anonymous"> After reinventing its flagship MG-1 gaming PC range earlier in the year, Maingear is today announcing the re-launch of its Zero product selection. The original Maingear Zero Ruby has sat atop our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-gaming-pc-pre-builds" target="_blank" rel=" noopener">best gaming PC</a> list since I tested it, so I've been heavily anticipating the arrival of a refreshed version.<br><br> But let's back up: what is the Zero range? Born out of the arrival of Project Zero motherboards a few years back, these PCs route all of their motherboard cabling around the backside of your case, keeping cable clutter to an absolute minimum, and allowing the PC's components and lighting to do all the talking. <br><br> The new family of Maingear Zero PCs takes that even further, opting for a chassis with full panoramic tempered glass (4mm thick) panelling with a seamless curve to allow all your PC's components to be visible from all angles. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/tdoUX9YXyQsVk3gMgJ4gF8.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Maingear)</u> “At MAINGEAR we design every PC from the inside out, and with the Zero we asked 'what if we let the hardware speak for itself?'" said Wallace Santos, founder and CEO of Maingear.<br><br> "That's what Zero is about... zero distractions. We've hid the motherboard cables, removed obstructions by upgrading to fully panoramic glass, and focused on making every component and your collectibles feel like they belong in a display case. It had to look just as good powered off as it does turned on, regardless of the specs", he said.<br><br> As is expected in the current PC market, however, these new Zero PCs don't come cheap. In fact, the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fdesktop-pc%2Fmaingear-zero-ruby-review" target="_blank" rel=" noopener">Maingear Zero Ruby</a> has been retired as a mid-range option, giving way to new class names filled with current-gen CPU and GPU pairings.<br><br><ul class="bb_ul"><li><b>Zero | Emerald: </b>Intel Core Ultra 5 250K Plus paired with NVIDIA GeForce RTX 5070. Starting at $2,799.</li><li><b>Zero | Platinum: </b>AMD Ryzen 7 7800X3D paired with NVIDIA GeForce RTX 5070. Starting at $2,999.</li><li><b>Zero | Sapphire: </b>Intel Core Ultra 7 270K Plus paired with NVIDIA GeForce RTX 5080. Starting at $3,799.</li><li><b>Zero | Elite: </b>AMD Ryzen 7 9850X3D paired with NVIDIA GeForce RTX 5080. Starting at $4,099.</li><li><b>Zero | Amethyst: </b>Intel Core Ultra 7 270K Plus paired with NVIDIA GeForce RTX 5090. Starting at $6,199.</li><li><b>Zero | Champion: </b>AMD Ryzen 7 9850X3D paired with NVIDIA GeForce RTX 5090. Starting at $6,499.</li></ul> <img src="https://cdn.mos.cms.futurecdn.net/M7Ghbe69HaXwGSnFxxwDQ8.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Maingear)</u> If that fine-dining menu of component pairings doesn't work for you, full custom configurations are available for gamers who want ultimate control.<br><br> The revamped Zero range could also be huge for anyone who wants to show off their favourite collectibles inside their PC. The launch edition of the Zero will come with two custom Maingear display stands, a figurine stand and a brick stand that snap into the chassis floor without screws or tools, placing collectibles inside the chassis alongside the hardware. The Zero’s active airflow keeps everything inside cool and dust-free. Display stands will also be sold separately if you miss out on one of the launch versions.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/6KxZXYRDVTA8gEENvSkJ9g.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future / Duncan Robertson)</u> Those launch editions may be extra alluring since they come with a curved panoramic OLED screen thanks to the inclusion of a TRYX Panorama SE AIO cooler. This screen is obviously fully programmable for you to set whatever looping video, GIF, images, or stats you want.<br><br> If those prices above seem steep, you can also pay flexibly, thanks to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fmaingear.com%2Ffinance" target="_blank" rel=" noopener">Maingear's financing program</a>, which fittingly comes with <i>zero </i>interest.<br><br> Before my review of the original Maingear Zero Ruby, the brand's marketing director told me that Maingear's CEO, Santos, had pitched the concept of reverse cable motherboards to manufacturers years prior to MSI's Project Zero boards hitting the shelves, but the idea didn't seem possible at the time, and thus didn't take. <br><br> In light of that, I'm glad to see Maingear doubling down on cable-free prebuilt machines, because it provides a premium look that's seldom seen. In fact, I can't think of any other brands that are willing to go to this kind of length to provide that premium look to customers, and Zero motherboards are hard to come by in prebuilt markets outside of custom configurators. <br><br> <i>For more on PCs and components, check out the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-cpu-for-gaming-pc" target="_blank" rel=" noopener"><i>best CPUs for gaming</i></a><i>, the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-pc-graphics-cards" target="_blank" rel=" noopener"><i>best graphics cards</i></a><i>, and the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-ram-for-gaming" target="_blank" rel=" noopener"><i>best RAM for gaming</i></a><i>.</i><br><br> [/url]]]> </content:encoded>
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<title>Mid&#45;Season: Free Legendary Appearance &amp;amp; Balance Adjustments!</title>
<link>https://xinker.org/mid-season-free-legendary-appearance-balance-adjustments</link>
<guid>https://xinker.org/mid-season-free-legendary-appearance-balance-adjustments</guid>
<description><![CDATA[ Dear Operators,We&#039;ll be rolling out an update on 7/30 with no downtime. Gameplay and matchmaking will not be affected. If you encounter any issues after the update, please restart the game to complete the update. If your game client is out of date, you&#039;ll need to update to the latest version to log in.The main content of this update includes:【Cross-Mode Events】● Free Legendary BundleEvent Time:7/31 - 8/27Event Details:As the frost melts away, pick up the morning blossoms! Traditional porcelain artistry comes to Delta Force in the limited-time Jingdezhen collaboration event. During the event, play matches in both modes to earn Event EXP and unlock the collab-limited Morning Blossom Bundle and Armament Vouchers for free! Experience the beautiful collision between traditional Eastern craftsmanship and a hardcore tactical firearm, then jump into the game and add this appearance to your collection!● Delta Ticket Giveaway / 2,600 Delta TicketsEvent Time:8/8 - 8/28Event Details:Complete missions and reach the milestones to earn Limited-Time Delta Tickets! Log in on August 8 to claim the special Treasure Hunt Limited Delta Ticket Supply Pack, guaranteed to contain at least 1,000 Limited-Time Delta Tickets!Limited-Time Delta Tickets are valid until 23:59:59 UTC on September 4, 2026. Please use them before they expire!【Operations Events】● Mid-Season UpdateEvent Time: 7/31–9/7Details: Operations (Hazard Operations) welcomes a major mid-season update, with the Restricted Zone crisis escalating across the board! During the event, complete regular missions and in-match challenges to earn Season EXP, which you can exchange for the \[Retro Waves] series limited firearm appearances (VSS, AUG, M1911, Vityaz), a limited Calling Card, Spray Paint, and Armament Vouchers.● Boss RotationEvent Time: 7/31–8/6Details: During the event, Raven leads Reis and Ahsarah squad in an invasion of Nuclear Plant. Proceed with caution!● Ready for Treasure Hunt!Event Time: 7/31–9/7Details: Treasure Hunt kicks off on August 8! Every map in Operations is stocked with rich rewards waiting for you. Ready to go hunting?● Ahsarah CardEvent Time: 7/31–9/7Details: Loot in-match supplies to collect Ahsarah playing cards and the limited card box. Once you&#039;ve collected a full set, bring them into matches for a fun card-playing interactive experience!● Treasure Map GiveawayEvent Time:7/31 - 8/7Event Details:Get ready for Treasure Hunt in advance and unlock your treasure map early! Treasure Hunt begins on August 8. In the days leading up to it, log in on multiple days to claim aTreasure Map Supply Selection Pack.【Warfare Events】● Mid-Season UpdateEvent Time: 7/31–9/7Details: The Warfare mid-season update is live! During the event, complete mid-season challenges and stay active in matches to earn Season EXP, redeemable for the \[Retro Waves] series firearm appearances (VSS, AUG, M1911, Vityaz), limited Spray Paint, and a ton of Tactical Supplies! Also launching simultaneously: the &quot;Faction War&quot; online tournament, the all-aerial 8v8 &quot;Ace Hunt,&quot; and the all-new limited-time &quot;Wild Mystery Box&quot; mode. Every mode&#039;s gotten an upgrade. Join the fight and claim your mid-season rewards!● Mid-Season ManiaEvent Time: 7/31–9/7Details: During the event, play matches in Warfare to build up your playtime and earn generous event rewards!● Faction WarEvent Time: 7/31–8/26Details: Faction showdown, the battle begins now! The dual-mode &quot;Faction War&quot; online tournament is live. Head to the Event screen to join and earn generous rewards.● 4v4 Race to VictoryEvent Time: 7/31–8/20Details: Fight for victory, climb to the top! The season-limited &quot;4v4 Tactical Team Deathmatch&quot; showdown is live for a limited time. During the event, form your four-person tactical squad and head into Warfare to join the limited-time Team Deathmatch mode. Show off your top-tier aim and teamwork, rack up net victory points and match wins, and gradually unlock tiered honor rewards including the CAR-15 - Purr Baby, Calling Card - Delta Force Brawl, Season Merit Protection Card, and a ton of Armament Vouchers! Fast-paced clashes, victory decided in an instant. Dominate the battlefield with pure skill!【Weekly Events】● Warfare Weekly SupplyEvent Time: 7/31–8/6Event details: Simple matches to claim rewards!Event Rewards: Simple matches to get Premium Weapon EXP Token, Intermediate Weapon EXP Token, Warfare EXP Multiplier Card (1-time).● Weekend Merit BoostEvent Time: 8/1–8/2Description: During the event, your first three Ranked matches grant double Merit.● Expert ChoiceEvent Time: 7/31–8/6Event Rules: Complete missions using designated weapons (M249、AKM) to claim rewards!Rewards: Intermediate Weapon EXP Token, Premium Weapon EXP Token, Armament Voucher.● Tekniq Alloy ShopEvent Time: 7/31–8/6Details: Limited-Time Tekniq Alloy Store.Rewards: Spend Tekniq Alloy on Quantum Keys, Armament Vouchers, and Advanced Safe Box 7-Day Access Card.● Final ScoreEvent Time: 7/31–8/6Event Rules: Redeem in-match scores from Warfare  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45050610/89923322182e730620d55dd7372303b9411391f9.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 20:36:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Mid-Season:, Free, Legendary, Appearance, Balance, Adjustments</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050610/89923322182e730620d55dd7372303b9411391f9.jpg">Dear Operators,<br>We'll be rolling out an update on 7/30 with no downtime. Gameplay and matchmaking will not be affected. If you encounter any issues after the update, please restart the game to complete the update. If your game client is out of date, you'll need to update to the latest version to log in.<br><br>The main content of this update includes:<br><b>【Cross-Mode Events】</b><br>● Free Legendary Bundle<br><img src="https://clan.akamai.steamstatic.com/images/45050610/e24ceaf878e3b916463ad96e5a0fe6819317a088.png">Event Time:7/31 - 8/27<br>Event Details:As the frost melts away, pick up the morning blossoms! Traditional porcelain artistry comes to Delta Force in the limited-time Jingdezhen collaboration event. During the event, play matches in both modes to earn Event EXP and unlock the collab-limited Morning Blossom Bundle and Armament Vouchers for free! <br><br>Experience the beautiful collision between traditional Eastern craftsmanship and a hardcore tactical firearm, then jump into the game and add this appearance to your collection!<br><br>● Delta Ticket Giveaway / 2,600 Delta Tickets<br><img src="https://clan.akamai.steamstatic.com/images/45050610/2742acc6c6e1249fd8384278e8183a707569b0e6.png">Event Time:8/8 - 8/28<br>Event Details:Complete missions and reach the milestones to earn Limited-Time Delta Tickets! Log in on August 8 to claim the special Treasure Hunt Limited Delta Ticket Supply Pack, guaranteed to contain at least 1,000 Limited-Time Delta Tickets!<br>Limited-Time Delta Tickets are valid until 23:59:59 UTC on September 4, 2026. Please use them before they expire!<br><br><b>【Operations Events】</b><br>● Mid-Season Update<br><img src="https://clan.akamai.steamstatic.com/images/45050610/d737ad04d55e10967bb30431885ecd8a86114c68.jpg">Event Time: 7/31–9/7<br>Details: Operations (Hazard Operations) welcomes a major mid-season update, with the Restricted Zone crisis escalating across the board! During the event, complete regular missions and in-match challenges to earn Season EXP, which you can exchange for the \[Retro Waves] series limited firearm appearances (VSS, AUG, M1911, Vityaz), a limited Calling Card, Spray Paint, and Armament Vouchers.<br><br>● Boss Rotation<br><img src="https://clan.akamai.steamstatic.com/images/45050610/f7c16d67348c79d9fc0b494c98bc876d84b5c275.jpg">Event Time: 7/31–8/6<br>Details: During the event, Raven leads Reis and Ahsarah squad in an invasion of Nuclear Plant. Proceed with caution!<br><br>● Ready for Treasure Hunt!<br><img src="https://clan.akamai.steamstatic.com/images/45050610/126ada062b24770a81358857dcab04a3167d6c90.png">Event Time: 7/31–9/7<br>Details: Treasure Hunt kicks off on August 8! Every map in Operations is stocked with rich rewards waiting for you. Ready to go hunting?<br><br>● Ahsarah Card<br><img src="https://clan.akamai.steamstatic.com/images/45050610/278afa42f5a19cff37d67c41e7274c28c36cf78b.jpg">Event Time: 7/31–9/7<br>Details: Loot in-match supplies to collect Ahsarah playing cards and the limited card box. Once you've collected a full set, bring them into matches for a fun card-playing interactive experience!<br><br>● Treasure Map Giveaway<br><img src="https://clan.akamai.steamstatic.com/images/45050610/126ada062b24770a81358857dcab04a3167d6c90.png">Event Time:7/31 - 8/7<br>Event Details:Get ready for Treasure Hunt in advance and unlock your treasure map early! Treasure Hunt begins on August 8. In the days leading up to it, log in on multiple days to claim aTreasure Map Supply Selection Pack.<br><br><b>【Warfare Events】</b><br>● Mid-Season Update<br><img src="https://clan.akamai.steamstatic.com/images/45050610/d737ad04d55e10967bb30431885ecd8a86114c68.jpg">Event Time: 7/31–9/7<br>Details: The Warfare mid-season update is live! During the event, complete mid-season challenges and stay active in matches to earn Season EXP, redeemable for the \[Retro Waves] series firearm appearances (VSS, AUG, M1911, Vityaz), limited Spray Paint, and a ton of Tactical Supplies! Also launching simultaneously: the "Faction War" online tournament, the all-aerial 8v8 "Ace Hunt," and the all-new limited-time "Wild Mystery Box" mode. Every mode's gotten an upgrade. Join the fight and claim your mid-season rewards!<br><br>● Mid-Season Mania<br><img src="https://clan.akamai.steamstatic.com/images/45050610/ed592dba3cced89fc4adc2359113e5750deb3e61.jpg">Event Time: 7/31–9/7<br>Details: During the event, play matches in Warfare to build up your playtime and earn generous event rewards!<br><br>● Faction War<br><img src="https://clan.akamai.steamstatic.com/images/45050610/52f6a4579bf83f6fc21ac2a9b27c49b1eddfd8b8.jpg">Event Time: 7/31–8/26<br>Details: Faction showdown, the battle begins now! The dual-mode "Faction War" online tournament is live. Head to the Event screen to join and earn generous rewards.<br><br>● 4v4 Race to Victory<br><img src="https://clan.akamai.steamstatic.com/images/45050610/a8ec5445e53d60746961b034f6866b5646602202.png">Event Time: 7/31–8/20<br>Details: Fight for victory, climb to the top! The season-limited "4v4 Tactical Team Deathmatch" showdown is live for a limited time. During the event, form your four-person tactical squad and head into Warfare to join the limited-time Team Deathmatch mode. Show off your top-tier aim and teamwork, rack up net victory points and match wins, and gradually unlock tiered honor rewards including the CAR-15 - Purr Baby, Calling Card - Delta Force Brawl, Season Merit Protection Card, and a ton of Armament Vouchers! Fast-paced clashes, victory decided in an instant. Dominate the battlefield with pure skill!<br><br><b>【Weekly Events】</b><br>● Warfare Weekly Supply<br><img src="https://clan.akamai.steamstatic.com/images/45050610/1e0bf09570aa8edd85e717bba8cd24cce61dfacd.png">Event Time: 7/31–8/6<br>Event details: Simple matches to claim rewards!<br>Event Rewards: Simple matches to get Premium Weapon EXP Token, Intermediate Weapon EXP Token, Warfare EXP Multiplier Card (1-time).<br><br>● Weekend Merit Boost<br><img src="https://clan.akamai.steamstatic.com/images/45050610/9e55b7851f952b820fdf68fedf402287d4821ce3.png">Event Time: 8/1–8/2<br>Description: During the event, your first three Ranked matches grant double Merit.<br><br>● Expert Choice<br><img src="https://clan.akamai.steamstatic.com/images/45050610/7121462f309c816b42b197a9d8b86965b49ad9aa.png">Event Time: 7/31–8/6<br>Event Rules: Complete missions using designated weapons (M249、AKM) to claim rewards!<br>Rewards: Intermediate Weapon EXP Token, Premium Weapon EXP Token, Armament Voucher.<br><br>● Tekniq Alloy Shop<br><img src="https://clan.akamai.steamstatic.com/images/45050610/6d3a2ade9a0f542bd811d338fed6112e4b7f7e90.png">Event Time: 7/31–8/6<br>Details: Limited-Time Tekniq Alloy Store.<br>Rewards: Spend Tekniq Alloy on Quantum Keys, Armament Vouchers, and Advanced Safe Box 7-Day Access Card.<br><br>● Final Score<br><img src="https://clan.akamai.steamstatic.com/images/45050610/6d3a2ade9a0f542bd811d338fed6112e4b7f7e90.png">Event Time: 7/31–8/6<br>Event Rules: Redeem in-match scores from Warfare mode for specific rewards.<br>Rewards: Accumulate in-match scores from Warfare mode to earn Quantum Keys and Armament Vouchers.<br><br><b>Store Updates</b><br>● Mechanical Awakening Appearance Draw<br><img src="https://clan.akamai.steamstatic.com/images/45050610/c3c351af539b4b27130e920d0fd6fc57fc5cdecc.png">Event Time: 7/31–8/29<br>Event Entry: \[Store] - \[Top Pick] - \[Mechanical Awakening]<br>Event Details:<br>During the event, you can head to the designated entry to participate in a non-replacement draw. The first draw costs only 10 Delta Coins/Delta Tickets.<br>There are no duplicate rewards in the prize pool. After obtaining all rewards in a single round, the next round draw qualification will automatically unlock.<br>When you hit the grand prize in any round, you're guaranteed to receive one of the Mechanical Awakening series appearances, randomly selected. Plus, you'll also get all the other rewards from that round that you hadn't collected yet!<br>Reward Overview: Mechanical Awakening series weapon appearances (QCQ171 Submachine Gun, SCAR-H Battle Rifle, SVD Sniper Rifle), series Avatar, Calling Card, Charm, Spray Paint, TurBrick - The Law of Time, Premium Weapon EXP Token.<br><br>● 7-Day Premium Rewards (PC/Mobile)<br><img src="https://clan.akamai.steamstatic.com/images/45050610/d7a6578ac391deaa01284bb59332bf39aa4f5d1f.jpg">Event Opens: 7/31–8/20<br>Reward Collection Time: 7/31-8/27<br>Event Entry: \[Store] - \[Top Pick] - \[7-Day Premium Rewards].<br>Event Details:<br>During the activation period, log in for a total of 7 days and purchase eligibility on the event page to claim rewards.<br>During the activation period, login days before purchasing eligibility will be counted retroactively.<br>Rewards must be claimed on the event page and will be sent via mail. Unclaimed rewards will expire after the event ends. Be sure to claim them promptly.<br>Reward Overview: SG552 Assault Rifle - Pioneer or Helicopter - Horizon (choose one), Delta Coin, Draw Ticket (can be used in this season's firearm appearance draw event), TurBrick, Premium Weapon EXP Token, Armament Voucher, and other rewards<br><br><b>Mid-Season Weapon Balance Adjustments</b><br>Operations<br>MK4 Submachine Gun<br>-Increased the benefit provided by the attachment's Accuracy attribute; ↑<br>MK4 Fencer Barrel<br>-Armor Penetration: 30 → 35; ↑<br>MK4 Deep Space Chrome Barrel<br>-Firing Damage: 32 → 34; ↑<br>-Armor Penetration: 27 → 30; ↑<br>-Hip Fire Accuracy: +4 → -8; ↓<br>-Increased hip fire spread while firing continuously; ↓<br>SCAR-H Battle Rifle<br>-Limb damage multiplier: 0.4x → 0.5x; ↑<br>Compound Bow - HVK Speed Magazine<br>-Fire Rate: 227 rounds/min → 260 rounds/min; ↑<br>-Added Effective Range and Muzzle Velocity attributes; ↑<br>-Headshot damage multiplier: 1.7x → 2.0x; ↑<br><br>Warfare<br>MK4 Submachine Gun Buff<br>-Increased the benefit provided by the attachment's Accuracy attribute; ↑<br>SVCH Marksman Rifle Buff<br>-Reserve ammo: 60 → 180; ↑<br><br><b>Mid-Season Warfare Balance Adjustments</b><br>A/D - Coliseum<br>-Adjusted the combat area in Area B;<br>-Adjusted the location of Objective B1;<br>-Added a Zipline to Area B in Attack and Defend;<br>-Adjusted the capture area of Objective D1 in Attack and Defend;<br>-Replaced attacking-side vehicles with Wheeled Tank Destroyers;<br>-Adjusted the locations of some Vehicle Supply Stations;<br>King of the Hill - Coliseum<br>-Adjusted the capture areas of Objectives B, D, E, and F;<br>-Adjusted the locations of some Vehicle Supply Stations;<br>-Split Objective C into Objectives C1 and C2;<br>-Increased the maximum firing angle of the LAV-AA.<br><br><b>Optimization & Bug Fixes</b><br>-Fixed some unbalanced positions in the Old Academy of Sciences in AZ3;<br>-Fixed an issue that could cause Operators to get stuck while parachuting during Emergency Shutdown in AZ3;<br>-Fixed an issue where the Decontamination Vehicle could occasionally lose its sound effects;<br>-Fixed an issue where N-Two's Operator Profile image displayed abnormally on mobile versions;<br>-Fixed an issue where the sound from playing Ahsarah Cards could travel an abnormal distance in some situations.<br><br>The main update contents are listed above. Thank you for your attention and support, Operators. Enjoy the game!<br><br>Delta Force Team</p>]]> </content:encoded>
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<title>Pokémon Arceus Redesign Is A Huge Hit With Fans</title>
<link>https://xinker.org/pokemon-arceus-redesign-is-a-huge-hit-with-fans</link>
<guid>https://xinker.org/pokemon-arceus-redesign-is-a-huge-hit-with-fans</guid>
<description><![CDATA[  Since debuting inPokémon Diamond and Pearl back in 2006, Arceus still remains one of the franchise&#039;s most unique Pokémon, standing as a fan-favorite after all these years as the true creator deity. Said to have emerged from an egg before the universe existed, Arceus is credited with shaping the Pokémon world and creating legendary beings such as Dialga, Palkia, and Giratina. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/pokemon-legends-arceus-25th-anniversary-key-art-image.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 20:30:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Pokémon, Arceus, Redesign, Huge, Hit, With, Fans</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/pokemon-legends-arceus-25th-anniversary-key-art-image.jpg" crossorigin="anonymous"> Since debuting in<i><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fpokemon-diamond-pearl%2F" target="_blank" rel=" noopener">Pokémon Diamond and Pearl</a></b></i> back in 2006, Arceus still remains one of the franchise's <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fpokemon-franchise-history-most-unique-weirdest%2F" target="_blank" rel=" noopener">most unique Pokémon</a>, standing as a fan-favorite after all these years as the true creator deity. Said to have emerged from an egg before the universe existed, Arceus is credited with shaping the <i>Pokémon </i>world and creating legendary beings such as Dialga, Palkia, and Giratina.<br><br>]]> </content:encoded>
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<title>John Wick Officially Returns With A Wild New Look</title>
<link>https://xinker.org/john-wick-officially-returns-with-a-wild-new-look</link>
<guid>https://xinker.org/john-wick-officially-returns-with-a-wild-new-look</guid>
<description><![CDATA[  John Wick is making an official return, and the legendary assassin is coming back with an insane new look. The action franchise is still thriving, even after the release of Chapter 4 in 2023. Since then, the IP has seen the release of Ballerina, starring Ana de Armas, in 2025, and Lionsgate has officially confirmed the production of John Wick 5, with the return of Keanu Reeves to star in the titular role. For now, there isn’t an official release window for the next big core movie in the series, but the hitman is making a return sooner than expected. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/john-wick-simpsons-fortnite.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 20:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>John, Wick, Officially, Returns, With, Wild, New, Look</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/john-wick-simpsons-fortnite.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fjohn-wick%2F" target="_blank" rel=" noopener"><b><i>John Wick</i></b></a> is making an official return, and the legendary assassin is coming back with an insane new look. The action franchise is still thriving, even after the release of <i>Chapter 4</i> in 2023. Since then, the IP has seen the release of <i>Ballerina</i>, starring Ana de Armas, in 2025, and Lionsgate has officially <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fjohn-wick-5-release-timeline-lionsgate-exec%2F" target="_blank" rel=" noopener">confirmed the production of <i>John Wick 5</i></a>, with the return of Keanu Reeves to star in the titular role. For now, there isn’t an official release window for the next big core movie in the series, but the hitman is making a return sooner than expected.<br><br>]]> </content:encoded>
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<title>Studio Reset reveals supernatural mystery game The Eventide</title>
<link>https://xinker.org/studio-reset-reveals-supernatural-mystery-game-the-eventide-29907</link>
<guid>https://xinker.org/studio-reset-reveals-supernatural-mystery-game-the-eventide-29907</guid>
<description><![CDATA[ Studio Reset, the newly formed studio by veteran developers Kaelin Lavallee, Kris Schoneberg, and Francis Lacuna, today revealed its first game: The Eventide, a single-player supernatural mystery adventure in early development for Steam. Set in a neon-noir Canadian cityscape, The Eventide puts players in control of a covert team of paranormal investigators tasked with monitoring, studying, and intervening in strange cases that most people will never know existed. Players can watch the teaser trailer now and wishlist the game on Steam. According to a press release, the game’s story involves “Planes of existence adjacent to our own. Unknown to most, but not to The Eventide Agency. As the unseen hand guiding the agency’s operations, players will assign investigators to a growing backlog of unexplained incidents scattered across the city. Each agent brings their own background, beliefs, expertise, and way of seeing the world.” Studio Reset calls this system Parallax Deduction: a perspective-driven approach to investigation where the agents assigned to each case shape what players discover, how clues are interpreted, and how the final case report comes together.https://www.youtube.com/embed/9_BV5YG1Ozk?feature=oembed According to the press release, in The Eventide, solving a case is not just about finding clues. It is about deciding which combination of agents is best for understanding the clues in each case. The choice matters. From a growing roster, players assign two agents which changes what they may uncover. One investigator may read a scene through science and biology. Another may understand the human contradictions behind a witness statement. Another may sense emotional or psychic traces no one else can perceive. “We see the world as we need to; not as it is,” said Kaelin Lavallee, producer and creative director at Studio Reset, in the press release. “With The Eventide, we wanted to build a mystery game where solving a case is not just about finding clues. It is about experiencing the cases through the characters’ perspective to understand what those clues mean. ” The Eventide’s neon-noir city is stylish, strange, and deeply unsettled. Beneath its lights, apartment blocks, back rooms, offices, alleys, underground bars, and forgotten corners, something is pushing through from unseen places. The Eventide Agency specializes in making the unseen seen: a spirit anchored to a mundane object, an apparition that doesn’t know what it is, an entity pulled from folklore, a hidden signal in the noise of the city. The game aims to blend supernatural mystery, mature narrative themes, fixed-camera 3D exploration, agent-driven investigation, and a word-based deduction system to create a detective fantasy around case files, redacted truths, and the uncomfortable space between what happened and what people are able to understand. The Eventide is being built in Unreal Engine 5 by a team with experience in narrative-driven games, worldbuilding, systems design, and production. Studio Reset is formed by developers whose work spans major studios including BioWare, Timbre Games, Hinterland, and Inflexion Games. With The Eventide, the team is building an original world with long-term creative potential: strange, thoughtful, mature, and rooted in mystery. The Eventide is currently in early development for PC on Steam. Players can wishlist the game on Steam now to support the devs and receive future updates.  The post Studio Reset reveals supernatural mystery game The Eventide appeared first on GamesBeat. ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 20:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Studio, Reset, reveals, supernatural, mystery, game, The, Eventide</media:keywords>
<content:encoded><![CDATA[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fformer-bioware-developers-launch-studio-reset%2F" target="_blank" rel=" noopener">Studio Reset</a>, the newly formed studio by veteran developers Kaelin Lavallee, Kris Schoneberg, and Francis Lacuna, today revealed its first game: The Eventide, a single-player supernatural mystery adventure in early development for Steam.<br><br> Set in a neon-noir Canadian cityscape, The Eventide puts players in control of a covert team of paranormal investigators tasked with monitoring, studying, and intervening in strange cases that most people will never know existed. Players can watch the teaser trailer now and wishlist the game on Steam.<br><br> According to a press release, the game’s story involves “Planes of existence adjacent to our own. Unknown to most, but not to The Eventide Agency. As the unseen hand guiding the agency’s operations, players will assign investigators to a growing backlog of unexplained incidents scattered across the city. Each agent brings their own background, beliefs, expertise, and way of seeing the world.”<br><br> Studio Reset calls this system Parallax Deduction: a perspective-driven approach to investigation where the agents assigned to each case shape what players discover, how clues are interpreted, and how the final case report comes together.<br><br><a class="bb_link" href="https://www.youtube.com/embed/9_BV5YG1Ozk?feature=oembed" target="_blank" rel="">https://www.youtube.com/embed/9_BV5YG1Ozk?feature=oembed</a> According to the press release, in The Eventide, solving a case is not just about finding clues. It is about deciding which combination of agents is best for understanding the clues in each case.<br><br> The choice matters. From a growing roster, players assign two agents which changes what they may uncover. One investigator may read a scene through science and biology. Another may understand the human contradictions behind a witness statement. Another may sense emotional or psychic traces no one else can perceive.<br><br> “We see the world as we need to; not as it is,” said Kaelin Lavallee, producer and creative director at Studio Reset, in the press release. “With The Eventide, we wanted to build a mystery game where solving a case is not just about finding clues. It is about experiencing the cases through the characters’ perspective to understand what those clues mean. ”<br><br> The Eventide’s neon-noir city is stylish, strange, and deeply unsettled. Beneath its lights, apartment blocks, back rooms, offices, alleys, underground bars, and forgotten corners, something is pushing through from unseen places.<br><br> The Eventide Agency specializes in making the unseen seen: a spirit anchored to a mundane object, an apparition that doesn’t know what it is, an entity pulled from folklore, a hidden signal in the noise of the city.<br><br> The game aims to blend supernatural mystery, mature narrative themes, fixed-camera 3D exploration, agent-driven investigation, and a word-based deduction system to create a detective fantasy around case files, redacted truths, and the uncomfortable space between what happened and what people are able to understand.<br><br> The Eventide is being built in Unreal Engine 5 by a team with experience in narrative-driven games, worldbuilding, systems design, and production.<br><br> Studio Reset is formed by developers whose work spans major studios including BioWare, Timbre Games, Hinterland, and Inflexion Games. With The Eventide, the team is building an original world with long-term creative potential: strange, thoughtful, mature, and rooted in mystery.<br><br> The Eventide is currently in early development for PC on <a class="bb_link" href="https://store.steampowered.com/app/4038610/The_Eventide/" target="_blank" rel="">Steam</a>. Players can wishlist the game on Steam now to support the devs and receive future updates.<br><br> <br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fstudio-reset-reveals-supernatural-mystery-game-the-eventide%2F" target="_blank" rel=" noopener">Studio Reset reveals supernatural mystery game The Eventide</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>A Discount for the P&#45;16 to Mark the Swiss Air Force’s Founding Day!</title>
<link>https://xinker.org/a-discount-for-the-p-16-to-mark-the-swiss-air-forces-founding-day</link>
<guid>https://xinker.org/a-discount-for-the-p-16-to-mark-the-swiss-air-forces-founding-day</guid>
<description><![CDATA[ The history of the Swiss Air Force began on July 31st 1914, with the First World War. Switzerland remained neutral throughout all of its neighbors’ conflicts. During the Second World War, its aircraft repeatedly intercepted violators of its airspace, both from the Axis and the Allies. Today, the Swiss Air Force remains relatively small but well-equipped. The FFA P-16 is available at a 30% discount for 6,363 Golden Eagles!When: From July 30th (11:00 GMT) until August 3rd (11:00 GMT).Where: Germany &gt; Aviation &gt; Premium vehicles.After the promotion ends, the FFA P-16 will remain available at the full price of 9,090 Golden Eagles. [carousel autoadvance=&quot;true&quot;][/carousel]About this aircraftThe P-16 (rank VI) is a typical mid-1950s fighter with no significant flaws. Its strengths include powerful 30 mm nose-mounted cannons and the possibility of using Flz Lwf 63 air-to-air missiles (the Swiss designation for the AIM-9 Sidewinder) in its armament loadout. It also features strong ground strike ability with an internal rocket bay! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4649813/9474ffd5fd58c80301462579349003ab4111935e.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 20:16:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Discount, for, the, P-16, Mark, the, Swiss, Air, Force’s, Founding, Day</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/9474ffd5fd58c80301462579349003ab4111935e.png"></p><p class="bb_paragraph">The history of the Swiss Air Force began on July 31st 1914, with the First World War. Switzerland remained neutral throughout all of its neighbors’ conflicts. During the Second World War, its aircraft repeatedly intercepted violators of its airspace, both from the Axis and the Allies. Today, the Swiss Air Force remains relatively small but well-equipped.</p><p class="bb_paragraph"> </p><div class="bb_h2">The FFA P-16 is available at a 30% discount for 6,363 Golden Eagles!</div><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>When:</b> From July 30th (11:00 GMT) until August 3rd (11:00 GMT).</p><p class="bb_paragraph"><b>Where: </b>Germany > Aviation > Premium vehicles.</p></blockquote><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">After the promotion ends, the FFA P-16 will remain available at the full price of 9,090 Golden Eagles.</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"></p>[carousel autoadvance="true"]<img src="https://clan.fastly.steamstatic.com/images/4649813/3d9b01f5c5325af452cb2720c17f46faafd8c40a.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/b9c0cd20912bf99d66bd2502ca7eebc52ea97310.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/634e6637df4880cfe4f2c2fde1d2037c8a9491ef.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/887c377ecfbdbcd0171a9652a5fab8050d26fe26.jpg">[/carousel]<p class="bb_paragraph"><b>About this aircraft</b></p><ul class="bb_ul"><li><p class="bb_paragraph">The <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwiki.warthunder.com%2Funit%2Fffa_p16" target="_blank" rel=" noopener">P-16</a></u> (rank VI) is a typical mid-1950s fighter with no significant flaws. Its strengths include powerful 30 mm nose-mounted cannons and the possibility of using Flz Lwf 63 air-to-air missiles (the Swiss designation for the AIM-9 Sidewinder) in its armament loadout. It also features strong ground strike ability with an internal rocket bay!</p></li></ul>]]> </content:encoded>
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<title>The Witcher 3 voice actor Doug Cockle shares photo of himself recording dialogue for Songs of the Past expansion</title>
<link>https://xinker.org/the-witcher-3-voice-actor-doug-cockle-shares-photo-of-himself-recording-dialogue-for-songs-of-the-past-expansion</link>
<guid>https://xinker.org/the-witcher-3-voice-actor-doug-cockle-shares-photo-of-himself-recording-dialogue-for-songs-of-the-past-expansion</guid>
<description><![CDATA[  The Witcher 3 voice actor Doug Cockle has posted a photo of himself recording dialogue for the game’s upcoming expansion. CD Projekt Red announced in May that The Witcher 3 would be getting a third expansion titled Songs of the Past, which is due for release next year. Cockle, who has voiced protagonist Geralt of Rivia in all three main Witcher games as well as The Witcher: Sirens of the Deep animated film on Netflix, posted a photo of himself X, confirming that he will be returning for the game’s upcoming DLC. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2026/07/doug-cockle-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 20:13:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Witcher, voice, actor, Doug, Cockle, shares, photo, himself, recording, dialogue, for, Songs, the, Past, expansion</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/07/doug-cockle-1024x576.jpg" crossorigin="anonymous"> The Witcher 3 voice actor Doug Cockle has posted a photo of himself recording dialogue for the game’s upcoming expansion.<br><br> CD Projekt Red announced in May that The Witcher 3 would be getting a third expansion titled Songs of the Past, which is due for release next year.<br><br> Cockle, who has voiced protagonist Geralt of Rivia in all three main Witcher games as well as The Witcher: Sirens of the Deep animated film on Netflix, posted a photo of himself X, confirming that he will be returning for the game’s upcoming DLC.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fthe-witcher-3-voice-actor-doug-cockle-shares-photo-of-himself-recording-dialogue-for-songs-of-the-past-expansion%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>HELLDIVERS™ 2 x Warhammer 40,000 Legendary Warbond arrives August 12th</title>
<link>https://xinker.org/helldivers-2-x-warhammer-40000-legendary-warbond-arrives-august-12th</link>
<guid>https://xinker.org/helldivers-2-x-warhammer-40000-legendary-warbond-arrives-august-12th</guid>
<description><![CDATA[ The wait is over.Today, the Ministry of Defense Research &amp; Development has unveiled the latest tactical solutions and implements of Freedom for Super Earth’s finest to repel hostile entities from across the galaxy.Helldivers, High Command is delighted to invite you to access the new HELLDIVERS™ 2 x Warhammer 40,000: Castellan’s Creed Legendary Warbond.*Inspired by one of the Astra Militarum’s most elite regiments – the Cadian Kasrkin – this deployment of advanced firearms, armor, patterns and more, has been recreated in honor of the valiant Helldivers who gave their lives in a heroic last stand to defend the peaceful world of Chara during the First Galactic War.Now you have the opportunity to unleash a devastating new type of Freedom on the battlefield in their eternal memory.Dive in. Deploy out. Spread Managed Democracy all about.ArmamentsR/40-K Hot-Shot Marksman Rifle Primary - This weapon is a testament to Charan craftsmanship, deadly at close range, deadlier at long range. Engineered for precision on the battlefield, every shot fired is a declaration of intent. This will make a worthy addition to any Helldiver&#039;s arsenal.P/40-K Bolt Pistol Sidearm - A sidearm which has withstood the test of time. Known for its versatility and raw stopping power, it causes even the most hardened enemies to quiver in its presence. Never leave your Super Destroyer without one.Stratagems &amp; Throwables40-K Meltagun Stratagem- Firing a short-ranged, superheated beam of thermal energy capable of reducing steel to slag. Effective at melting away any traces of undemocratic values from even the toughest of foes.G/40-K Meltamine Throwable - A proximity activated burst mine that is dangerous to friend and foe alike, said to burn brighter than the sun itself. Place wisely, Helldiver. Mind your step.ArmorTG-8 Sharpshooter Medium Armor - For the soldier who does what needs to be done, no matter the cost. The TG-8 is not armor for survival, it is armor for obedience. Spread Managed Democracy at any cost.Armor Passive - True Grit +20 weapon handling, +30% reload speed for support weaponsTG-122 Demo-Trooper Heavy Armor - The Ministry of Defense has faithfully recreated this storied Charan armor for a new wave of Helldivers. Built to endure the harshest warzones known to mankind. Wear the history, carry on the legacy, and champion Freedom.Armor Passive - True Grit +20 weapon handling, +30% reload speed for support weaponsCosmetics &amp; Titles No Warbond would be complete without new cosmetics, titles and patterns to round it out. Wear them with pride, Helldiver.Cape/Player Card: Camo CloakCape/Player Card: City Fighter&#039;s ResolveTitle: Still StandingPattern: Castellan’s GreenSo, prepare to don the armor and carry the legacy of this elite unit in the HELLDIVERS™ 2 x Warhammer 40,000: Castellan’s Creed Legendary Warbond, coming August 12th to your local Super Destroyer.***Requires base game, Super Credits, and game progression to unlock.**Requires internet access and paid-for subscription on console (sold separately).Please note you will not be able to claim the HELLDIVERS™ 2 x Warhammer 40,000: Castellan’s Creed Legendary Warbond with a Premium Warbond token. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44156989/a8cb72640f8e41b5b5be324f543dba965615ecf1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 20:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>HELLDIVERS™, Warhammer, 40, 000, Legendary, Warbond, arrives, August, 12th</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The wait is over.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Today, the Ministry of Defense Research & Development has unveiled the latest tactical solutions and implements of Freedom for Super Earth’s finest to repel hostile entities from across the galaxy.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Helldivers, High Command is delighted to invite you to access the new HELLDIVERS™ 2 x Warhammer 40,000: Castellan’s Creed Legendary Warbond.*</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44156989/eb34042b0c87e6f8a947ced3cb2e4d535fdef78b.jpg"></p><p class="bb_paragraph">Inspired by one of the Astra Militarum’s most elite regiments – the Cadian Kasrkin – this deployment of advanced firearms, armor, patterns and more, has been recreated in honor of the valiant Helldivers who gave their lives in a heroic last stand to defend the peaceful world of Chara during the First Galactic War.</p><p class="bb_paragraph">Now you have the opportunity to unleash a devastating new type of Freedom on the battlefield in their eternal memory.</p><p class="bb_paragraph">Dive in. Deploy out. Spread Managed Democracy all about.</p><div class="bb_h3"><b>Armaments</b><br><br><img src="https://clan.akamai.steamstatic.com/images/44156989/0b206552c090a10ab452e93265c1555be03f57e1.jpg"></div><p class="bb_paragraph"><b>R/40-K Hot-Shot Marksman Rifle</b><br> <b>Primary</b> - This weapon is a testament to Charan craftsmanship, deadly at close range, deadlier at long range. Engineered for precision on the battlefield, every shot fired is a declaration of intent. This will make a worthy addition to any Helldiver's arsenal.<br><br><img src="https://clan.akamai.steamstatic.com/images/44156989/81b301bf5e3d77261ae46d8654c1edb122310870.jpg"></p><p class="bb_paragraph"><b>P/40-K Bolt Pistol</b><br><b> Sidearm</b> - A sidearm which has withstood the test of time. Known for its versatility and raw stopping power, it causes even the most hardened enemies to quiver in its presence. Never leave your Super Destroyer without one.</p><div class="bb_h3"><b>Stratagems & Throwables</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44156989/68f986ce6e22c713d9958604ce97c2b46b7bfe19.jpg"></p><p class="bb_paragraph"><b>40-K Meltagun</b><br> <b>Stratagem</b>- Firing a short-ranged, superheated beam of thermal energy capable of reducing steel to slag. Effective at melting away any traces of undemocratic values from even the toughest of foes.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44156989/cea5a4a1666239207e23eee4acf5a5faa3a994e2.jpg"><br><b>G/40-K Meltamine</b><br><b> Throwable</b> - A proximity activated burst mine that is dangerous to friend and foe alike, said to burn brighter than the sun itself. Place wisely, Helldiver. Mind your step.</p><div class="bb_h3"><b>Armor</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44156989/4d31c317a9d81c6e64a99424df6173672417083a.jpg"><br><b>TG-8 Sharpshooter</b><br> <b>Medium Armor -</b> For the soldier who does what needs to be done, no matter the cost. The TG-8 is not armor for survival, it is armor for obedience. Spread Managed Democracy at any cost.</p><p class="bb_paragraph">Armor Passive - True Grit<br> +20 weapon handling, +30% reload speed for support weapons</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44156989/1916f0951f8ce3b3eb807da38f2626d6fb08666f.jpg"><br><b>TG-122 Demo-Trooper</b><br><b> Heavy Armor</b> - The Ministry of Defense has faithfully recreated this storied Charan armor for a new wave of Helldivers. Built to endure the harshest warzones known to mankind. Wear the history, carry on the legacy, and champion Freedom.</p><p class="bb_paragraph">Armor Passive - True Grit<br> +20 weapon handling, +30% reload speed for support weapons</p><p class="bb_paragraph"><b>Cosmetics & Titles</b><br> No Warbond would be complete without new cosmetics, titles and patterns to round it out. Wear them with pride, Helldiver.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44156989/cb8d49083664b205ae68f4b6369de66480cdac67.jpg"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Cape/Player Card:</b> Camo Cloak</p></li><li><p class="bb_paragraph"><b>Cape/Player Card:</b> City Fighter's Resolve</p></li><li><p class="bb_paragraph"><b>Title:</b> Still Standing</p></li><li><p class="bb_paragraph"><b>Pattern:</b> Castellan’s Green</p></li></ul><p class="bb_paragraph">So, prepare to don the armor and carry the legacy of this elite unit in the HELLDIVERS™ 2 x Warhammer 40,000: Castellan’s Creed Legendary Warbond, coming August 12th to your local Super Destroyer.**</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44156989/95cbcc1b7771d2dfea392583512f6114d48cd73a.jpg"></p><p class="bb_paragraph">*Requires base game, Super Credits, and game progression to unlock.</p><p class="bb_paragraph">**Requires internet access and paid-for subscription on console (sold separately).</p><p class="bb_paragraph"><i>Please note you will not be able to claim the HELLDIVERS™ 2 x Warhammer 40,000: Castellan’s Creed Legendary Warbond with a Premium Warbond token.</i></p>]]> </content:encoded>
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<title>Exstetra HD Remaster is now available on Steam, console versions launch on September 3</title>
<link>https://xinker.org/exstetra-hd-remaster-is-now-available-on-steam-console-versions-launch-on-september-3</link>
<guid>https://xinker.org/exstetra-hd-remaster-is-now-available-on-steam-console-versions-launch-on-september-3</guid>
<description><![CDATA[  Exstetra has a launch discount until August 12 as well. ]]></description>
<enclosure url="https://assets.rpgsite.net/articles/images/000/021/002/original/exstetra-out-now-pc-worldwide-download.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 19:59:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Exstetra, Remaster, now, available, Steam, console, versions, launch, September</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.rpgsite.net/articles/images/000/021/002/original/exstetra-out-now-pc-worldwide-download.png" crossorigin="anonymous"> Exstetra has a launch discount until August 12 as well.<br><br>]]> </content:encoded>
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<title>Resident Evil 4 and Dragon&amp;apos;s Dogma lead&amp;apos;s stylish new action RPG gets an October release date, steering clear of the GTA 6 rush</title>
<link>https://xinker.org/resident-evil-4-and-dragons-dogma-leads-stylish-new-action-rpg-gets-an-october-release-date-steering-clear-of-the-gta-6-rush</link>
<guid>https://xinker.org/resident-evil-4-and-dragons-dogma-leads-stylish-new-action-rpg-gets-an-october-release-date-steering-clear-of-the-gta-6-rush</guid>
<description><![CDATA[  Stupid Never Dies has had its release date confirmed, with the Dragon&#039;s Dogma and Devil May Cry veterans&#039; new action RPG releasing on October 21, 2026.  As GamesRadar+&#039;s resident Devil May Cry and Dragon&#039;s Dogma sicko, it&#039;s no big surprise that Stupid Never Dies, the punk rock action game developed by GPTRACK50 – a new studio founded by Capcom veteran Hiroyuki Kobayashi, who served as a producer on Resident Evil 4, Dragon&#039;s Dogma, Devil May Cry, and more – is right up there in terms of the games I&#039;m most looking forward to this year. Especially when there&#039;s a nice helping of Suda 51 inspiration in there.  Well, thankfully, it&#039;s not releasing in the GTA 6-avoiding mosh pit that is September 2026.https://www.youtube-nocookie.com/embed/U_iwVrIIo6E This release date was confirmed in a brand new trailer for the game, which features a new character, Phoenix Zaza Hotfeathers, as he dances for about 30 seconds while revealing the October 21, 2026 date… and that&#039;s about everything shown. Over on the game&#039;s website, Phoenix Zaza Hotfeathers is described as &quot;a cosmic custodian whose allegiances are anyone’s guess&quot; so presumably this rhythmic fella will be a big deal in the full game.  On top of that, the website has also confirmed that Stupid Never Dies will be co-published by Sega worldwide. The game is getting a PS5 physical release, alongside the &quot;Glorious Idiot Edition&quot; which features the &quot;TickTock Teddies: Nonsense Overload Pack&quot; which includes 5 TickTock Teddies. From what I gather, these are modifiers that give you different animations, music, and effects, such as a big head mode.  While the game is releasing on October 21, that&#039;ll work out as being October 22 in some regions – be sure to check your storefront so you know exactly when you can get your hands on it. Capcom expects 95% of its game sales to be digital in the next year, and it&#039;s pretty much already there thanks largely to PC gaming. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/SoyQcbx6XvXs8eRwrMP28D-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 19:52:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Resident, Evil, and, Dragons, Dogma, leads, stylish, new, action, RPG, gets, October, release, date, steering, clear, the, GTA, rush</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/SoyQcbx6XvXs8eRwrMP28D-1280-80.jpg" crossorigin="anonymous"> Stupid Never Dies has had its release date confirmed, with the Dragon's Dogma and Devil May Cry veterans' new action RPG releasing on October 21, 2026. <br><br> As GamesRadar+'s resident Devil May Cry and Dragon's Dogma sicko, it's no big surprise that Stupid Never Dies, the punk rock action game developed by GPTRACK50 – a new studio founded by Capcom veteran Hiroyuki Kobayashi, who served as a producer on Resident Evil 4, Dragon's Dogma, Devil May Cry, and more – is right up there in terms of the games I'm most looking forward to this year. <i>Especially </i>when there's a nice helping of Suda 51 inspiration in there. <br><br> Well, thankfully, it's not releasing in the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgta-6-guide%2F" target="_blank" rel=" noopener">GTA 6</a>-avoiding mosh pit that is September 2026.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FU_iwVrIIo6E" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/U_iwVrIIo6E</a> This release date was confirmed in a brand new trailer for the game, which features a new character, Phoenix Zaza Hotfeathers, as he dances for about 30 seconds while revealing the October 21, 2026 date… and that's about everything shown. Over on the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gptrack50.com%2Fen%2Fnews%2Freleasedateannouncement-en%2F" target="_blank" rel=" noopener"><u>game's website</u></a>, Phoenix Zaza Hotfeathers is described as "a cosmic custodian whose allegiances are anyone’s guess" so presumably this rhythmic fella will be a big deal in the full game. <br><br> On top of that, the website has also confirmed that Stupid Never Dies will be co-published by Sega worldwide. The game is getting a PS5 physical release, alongside the "Glorious Idiot Edition" which features the "TickTock Teddies: Nonsense Overload Pack" which includes 5 TickTock Teddies. From what I gather, these are modifiers that give you different animations, music, and effects, such as a big head mode. <br><br> While the game is releasing on October 21, that'll work out as being October 22 in some regions – be sure to check your storefront so you know exactly when you can get your hands on it.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fcapcom-expects-95-percent-of-its-game-sales-to-be-digital-in-the-next-year-and-its-pretty-much-already-there-thanks-largely-to-pc-gaming%2F" target="_blank" rel=" noopener"><i>Capcom expects 95% of its game sales to be digital in the next year, and it's pretty much already there thanks largely to PC gaming.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Stranger Things Officially Changes Genre For New Spinoff</title>
<link>https://xinker.org/stranger-things-officially-changes-genre-for-new-spinoff</link>
<guid>https://xinker.org/stranger-things-officially-changes-genre-for-new-spinoff</guid>
<description><![CDATA[  Stranger Things may not have quite stuck the landing, at least how fans had hoped, but that doesn&#039;t mean the rest of the show isn&#039;t worth watching. In fact, Stranger Things remains one of the best shows on Netflix, and a genuinely great sci-fi show that easily ranks among some of the best. It is due to the show&#039;s phenomenal early seasons that its legacy endures, that fans continue to rewatch it, that newcomers eagerly hop onboard the Hopper bandwagon, and that new entries and spin-offs continue to be made. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/eleven-scared-in-stranger-things-season-1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 19:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Stranger, Things, Officially, Changes, Genre, For, New, Spinoff</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/eleven-scared-in-stranger-things-season-1.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Ffranchise%2Fstranger-things%2F" target="_blank" rel=" noopener"><i><b>Stranger Things</b></i></a> may not have quite stuck the landing, at least how fans had hoped, but that doesn't mean the rest of the show isn't worth watching. In fact, <i>Stranger Things</i> remains one of the best shows on Netflix, and a genuinely great sci-fi show that easily ranks among some of the best. It is due to the show's phenomenal early seasons that its legacy endures, that fans continue to rewatch it, that newcomers eagerly hop onboard the Hopper bandwagon, and that new entries and spin-offs continue to be made.<br><br>]]> </content:encoded>
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<title>Expeditions: Samurai gets a new gameplay trailer going over the core features</title>
<link>https://xinker.org/expeditions-samurai-gets-a-new-gameplay-trailer-going-over-the-core-features</link>
<guid>https://xinker.org/expeditions-samurai-gets-a-new-gameplay-trailer-going-over-the-core-features</guid>
<description><![CDATA[  Expeditions: Samurai gets another trailer ahead of its launch on August 7 via early access on PC. ]]></description>
<enclosure url="https://assets.rpgsite.net/articles/images/000/020/998/original/expeditions-samurai-gameplay-features-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 19:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Expeditions:, Samurai, gets, new, gameplay, trailer, going, over, the, core, features</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.rpgsite.net/articles/images/000/020/998/original/expeditions-samurai-gameplay-features-thumb.png" crossorigin="anonymous"> Expeditions: Samurai gets another trailer ahead of its launch on August 7 via early access on PC.<br><br>]]> </content:encoded>
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<title>Gothic Classic is now available for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series</title>
<link>https://xinker.org/gothic-classic-is-now-available-for-playstation-4-playstation-5-xbox-one-and-xbox-series</link>
<guid>https://xinker.org/gothic-classic-is-now-available-for-playstation-4-playstation-5-xbox-one-and-xbox-series</guid>
<description><![CDATA[  Gothic Classic arrives on all home consoles following its Switch debut a few years ago. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20999/original/gothic-classic-available-now.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 19:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gothic, Classic, now, available, for, PlayStation, PlayStation, Xbox, One, and, Xbox, Series</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20999/original/gothic-classic-available-now.png" crossorigin="anonymous"> Gothic Classic arrives on all home consoles following its Switch debut a few years ago.<br><br>]]> </content:encoded>
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<title>Christopher Nolan&amp;apos;s The Odyssey Sparks Assassin&amp;apos;s Creed: Odyssey Player Count Spike, Gives Ubisoft &amp;apos;Great Ammunition&amp;apos; for a Remake</title>
<link>https://xinker.org/christopher-nolans-the-odyssey-sparks-assassins-creed-odyssey-player-count-spike-gives-ubisoft-great-ammunition-for-a-remake</link>
<guid>https://xinker.org/christopher-nolans-the-odyssey-sparks-assassins-creed-odyssey-player-count-spike-gives-ubisoft-great-ammunition-for-a-remake</guid>
<description><![CDATA[  Ubisoft&#039;s excellent Assassin&#039;s Creed Odyssey is enjoying a big spike in active players, following the launch of Christopher Nolan&#039;s The Odyssey. Nolan&#039;s Ancient Greek blockbuster is on track to make a billion dollars at the box office, and has clearly sparked further interest in its setting. Indeed, engagement statistics published by Alinea Analytics analyst Rhys Elliot show that the film&#039;s launch has also driven thousands of players back to Ubisoft&#039;s 2018 epic. Assassin&#039;s Creed Odyssey has nearly doubled its active userbase over the past week across a combination of PlayStation, Xbox and PC via Steam. Xbox engagement was particularly strong, up from 36,000 to 84,000 daily active users, a leap of 134%. In what seems to be a canny move, Ubisoft currently has Assassin&#039;s Creed Odyssey available via Xbox Game Pass and PlayStation Plus — allowing The Odyssey fans who own a console subscription to boot up the game without any additional charge. &quot;Software sales moved modestly at around 400,000 copies year-to-date, but the real [benefit] here is pure player engagement,&quot; Elliot wrote, going on to suggest the figures bode well for a future Odyssey remake akin to the recently-launched Assassin&#039;s Creed Black Flag Resynced.  &quot;The film didn&#039;t make millions buy an eight-year-old game, but it got a massive cohort playing it again,&quot; Elliot continued. &quot;That data gives Ubisoft great ammunition for an eventual AC Odyssey Resynced. &quot;Credit to Ubisoft for leaning into the momentum. They ran timed social campaigns alongside Nolan’s release and resurfaced Discovery Tour (the guided, combat-free educational mode), positioning it as an interactive companion piece for anyone falling down a history rabbit hole after leaving the cinema.&quot; Ancient Greece awaits, misthios.Time to begin an Odyssey (again). https://t.co/VKFlTOJrVq— Assassin&#039;s Creed (@assassinscreed) July 15, 2026 Assassin&#039;s Creed Odyssey is an epic, standout entry in Ubisoft&#039;s long-lived historical adventure series, and one that&#039;s well worth experiencing (or revisiting, if you played it back in the day). It features an enormous world to explore, filled with a sprawling set of stories taking in the setting&#039;s historical characters, myths and legends. Odyssey also saw the series leaning its furthest into full RPG territory, to the delight of many (though the chagrin of others who preferred the franchise in its more humbler rooftop-set origins). With more than 10 million copies sold during its first two years, Odyssey remains one of the most successful entries in the Assassin&#039;s Creed series, while its protagonist Kassandra continues to be one of its most popular, and one of the few to pop up again in subsequent games.  Just don&#039;t expect the events of either The Odyssey or Assassin&#039;s Creed Odyssey to overlap. While some elements will be familiar, the former is set around 800 years before — although it clearly inspired Ubisoft&#039;s game. Both stories follow an outcast navigating the Greek islands on a ship, battling armies and other monstrous forces as they attempt to reclaim their family. Not played Assassin&#039;s Creed Odyssey yet? Now&#039;s the time. Tom Phillips is IGN&#039;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social ]]></description>
<enclosure url="https://assets1.ignimgs.com/2019/10/10/ac-odyssey-1570745477824.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 19:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Christopher, Nolans, The, Odyssey, Sparks, Assassins, Creed:, Odyssey, Player, Count, Spike, Gives, Ubisoft, Great, Ammunition, for, Remake</media:keywords>
<content:encoded><![CDATA[<img src="https://assets1.ignimgs.com/2019/10/10/ac-odyssey-1570745477824.jpg" crossorigin="anonymous"> Ubisoft's excellent <a class="bb_link" href="https://www.ign.com/games/assassins-creed-odyssey" target="_blank" rel="">Assassin's Creed Odyssey</a> is enjoying a big spike in active players, following the launch of Christopher Nolan's <a class="bb_link" href="https://www.ign.com/movies/the-odyssey-2026" target="_blank" rel="">The Odyssey</a>.<br><br> Nolan's Ancient Greek blockbuster is on track to make a billion dollars at the box office, and has clearly sparked further interest in its setting. Indeed, engagement statistics published by Alinea Analytics analyst Rhys Elliot show that the film's launch has also driven thousands of players back to Ubisoft's 2018 epic.<br><br> Assassin's Creed Odyssey has nearly doubled its active userbase over the past week across a combination of PlayStation, Xbox and PC via Steam. Xbox engagement was particularly strong, up from 36,000 to 84,000 daily active users, a leap of 134%.<br><br> In what seems to be a canny move, Ubisoft currently has Assassin's Creed Odyssey available via Xbox Game Pass and PlayStation Plus — allowing The Odyssey fans who own a console subscription to boot up the game without any additional charge.<br><br> "Software sales moved modestly at around 400,000 copies year-to-date, but the real [benefit] here is pure player engagement," Elliot <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fsuperhys%2Fstatus%2F2082590376905539687" target="_blank" rel=" noopener">wrote</a>, going on to suggest the figures bode well for a future Odyssey remake akin to the recently-launched Assassin's Creed Black Flag Resynced. <br><br> "The film didn't make millions buy an eight-year-old game, but it got a massive cohort playing it again," Elliot continued. "That data gives Ubisoft great ammunition for an eventual AC Odyssey Resynced.<br><br> "Credit to Ubisoft for leaning into the momentum. They ran timed social campaigns alongside Nolan’s release and resurfaced Discovery Tour (the guided, combat-free educational mode), positioning it as an interactive companion piece for anyone falling down a history rabbit hole after leaving the cinema."<br><br> Ancient Greece awaits, misthios.<br>Time to begin an Odyssey (again). <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FVKFlTOJrVq" target="_blank" rel=" noopener">https://t.co/VKFlTOJrVq</a><br><br>— Assassin's Creed (@assassinscreed) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fassassinscreed%2Fstatus%2F2077377641267490984%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">July 15, 2026</a> Assassin's Creed Odyssey is an epic, standout entry in Ubisoft's long-lived historical adventure series, and one that's well worth experiencing (or revisiting, if you played it back in the day). It features an enormous world to explore, filled with a sprawling set of stories taking in the setting's historical characters, myths and legends. Odyssey also saw the series leaning its furthest into full RPG territory, to the delight of many (though the chagrin of others who preferred the franchise in its more humbler rooftop-set origins).<br><br> With more than 10 million copies sold during its first two years, Odyssey remains one of the most successful entries in the Assassin's Creed series, while its protagonist Kassandra continues to be one of its most popular, and one of the few to pop up again in subsequent games. <br><br> Just don't expect the events of either The Odyssey or Assassin's Creed Odyssey to overlap. While some elements will be familiar, the former is set around 800 years before — although it clearly inspired Ubisoft's game. Both stories follow an outcast navigating the Greek islands on a ship, battling armies and other monstrous forces as they attempt to reclaim their family. Not played Assassin's Creed Odyssey yet? Now's the time.<br><br> <i>Tom Phillips is IGN's News Editor. You can reach Tom at <a href="mailto:tom_phillips@ign.com">tom_phillips@ign.com</a> or find him on Bluesky </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Ftomphillipseg.bsky.social" target="_blank" rel=" noopener">@tomphillipseg.bsky.social</a><br><br>]]> </content:encoded>
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<title>Cyberpunk 2077 Quest The Hunt, With Its Creepy Cartoon and Disturbing Braindance, Was Meant to Feel Like True Detective</title>
<link>https://xinker.org/cyberpunk-2077-quest-the-hunt-with-its-creepy-cartoon-and-disturbing-braindance-was-meant-to-feel-like-true-detective</link>
<guid>https://xinker.org/cyberpunk-2077-quest-the-hunt-with-its-creepy-cartoon-and-disturbing-braindance-was-meant-to-feel-like-true-detective</guid>
<description><![CDATA[  Cyberpunk 2077 is nearly six years old, but fans are still reminiscing about some of its best parts, and its developers are still revealing fresh insights into its creation. Warning! Spoilers for Cyberpunk 2077 follow… The Hunt is a side quest where you join forces with River Ward to investigate a serial killer called Anthony Harris, who River believes has kidnapped his nephew, Randy. Fans have praised The Hunt for how it reveals the serial killer, who at the start of the quest is in a coma in hospital having been apprehended by police. The player picks up snippets of insight into Harris’ character as they search for clues as to Randy&#039;s whereabouts. You learn how Harris grew up and delve deep into his psychology through detective work, with little to no combat involved. During a search of Randy&#039;s room, V and River log onto his computer to view his activity on the net. At this point you discover Harris and Randy were exchanging messages, and there’s a, well, a very creepy cartoon saved onto his computer. This cartoon is used to unlock Harris’ mind for a braindance and, well, it&#039;s pretty messed up in there. After learning more about what makes Harris tick, you eventually track down where he was keeping his victims and rescue Randy before it’s too late. It turns out Harris was &quot;farming&quot; teenage boys, like the cow depicted in the cartoon, to try to &quot;fix&quot; them. For Harris, that meant pumping them full of drugs. Responding to praise for The Hunt on social media, Paweł Sasko, associate game director on Cyberpunk 2, explained what CD Projekt was going for with the quest. “The Hunt quest is a psychological thriller, violence is almost never shown on the screen, its delivery is through deliberate and quite low key narrative tools, such as files, emails, while the major discovery is hidden inside a BD. Shocking revelation comes as a result of performing authentic police work, intentionally not an action sequence.” “It was meant to feel like True Detective, cop drama in cyberpunk setting, entangled with the storyline of River Ward,” Sasko continued. “Creepy cartoon points towards the abuse villain experienced as a child, every slap feels uncomfortable and wrong, discovering cow in feeders makes the skin crawl. “That’s what I love about cyberpunk setting: we can juggle genres and themes to spice things up, surprise and delight the player.” Cyberpunk 2077 is full of quests like this (the Sinnerman and They Won&#039;t Go When I Go side jobs spring to mind), where the game doubles down on disturbing elements. You’d imagine Cyberpunk 2 will have more of the same, too. Speaking of which, Cyberpunk 2 had 163 people working on it of the end of April. While we know little about it, Cyberpunk creator Mike Pondsmith teased some details when he was asked about the scope of his involvement with what was then known as Project Orion, back at the Digital Dragons 2025 conference. It sounds like we&#039;ll have to wait some time to find out more. CD Projekt is of course focusing on The Witcher 4, and CD Projekt has suggested Cyberpunk 2 won’t be out until at least 2030. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/30/the-hunt-1785407561813.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 19:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Cyberpunk, 2077, Quest, The, Hunt, With, Its, Creepy, Cartoon, and, Disturbing, Braindance, Was, Meant, Feel, Like, True, Detective</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/30/the-hunt-1785407561813.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://www.ign.com/games/cyberpunk-2077" target="_blank" rel="">Cyberpunk 2077</a> is nearly six years old, but fans are still reminiscing about some of its best parts, and its developers are still revealing fresh insights into its creation.<br><br> <i><b>Warning!</b></i><i> Spoilers for Cyberpunk 2077 follow…</i><br><br> <a class="bb_link" href="https://www.ign.com/wikis/cyberpunk-2077/The_Hunt" target="_blank" rel="">The Hunt</a> is a side quest where you join forces with River Ward to investigate a serial killer called Anthony Harris, who River believes has kidnapped his nephew, Randy. Fans have praised The Hunt for how it reveals the serial killer, who at the start of the quest is in a coma in hospital having been apprehended by police.<br><br> The player picks up snippets of insight into Harris’ character as they search for clues as to Randy's whereabouts. You learn how Harris grew up and delve deep into his psychology through detective work, with little to no combat involved.<br><br> During a search of Randy's room, V and River log onto his computer to view his activity on the net. At this point you discover Harris and Randy were exchanging messages, and there’s a, well, a very creepy cartoon saved onto his computer.<br><br> This cartoon is used to unlock Harris’ mind for a braindance and, well, it's pretty messed up in there. After learning more about what makes Harris tick, you eventually track down where he was keeping his victims and rescue Randy before it’s too late. It turns out Harris was "farming" teenage boys, like the cow depicted in the cartoon, to try to "fix" them. For Harris, that meant pumping them full of drugs.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FPaweSasko%2Fstatus%2F2082570710824919218" target="_blank" rel=" noopener">Responding to praise for The Hunt on social media</a>, Paweł Sasko, associate game director on Cyberpunk 2, explained what CD Projekt was going for with the quest.<br><br> “The Hunt quest is a psychological thriller, violence is almost never shown on the screen, its delivery is through deliberate and quite low key narrative tools, such as files, emails, while the major discovery is hidden inside a BD. Shocking revelation comes as a result of performing authentic police work, intentionally not an action sequence.”<br><br> “It was meant to feel like True Detective, cop drama in cyberpunk setting, entangled with the storyline of River Ward,” Sasko continued. “Creepy cartoon points towards the abuse villain experienced as a child, every slap feels uncomfortable and wrong, discovering cow in feeders makes the skin crawl.<br><br> “That’s what I love about cyberpunk setting: we can juggle genres and themes to spice things up, surprise and delight the player.”<br><br> Cyberpunk 2077 is full of quests like this (the <a class="bb_link" href="https://www.ign.com/wikis/cyberpunk-2077/Sinnerman" target="_blank" rel="">Sinnerman</a> and <a class="bb_link" href="https://www.ign.com/wikis/cyberpunk-2077/They_Won%27t_Go_When_I_Go" target="_blank" rel="">They Won't Go When I Go</a> side jobs spring to mind), where the game doubles down on disturbing elements. You’d imagine Cyberpunk 2 will have more of the same, too.<br><br> Speaking of which, <a class="bb_link" href="https://www.ign.com/games/cyberpunk-2" target="_blank" rel=""><u>Cyberpunk 2</u></a> had 163 people working on it of the end of April. While we know little about it, Cyberpunk creator <a class="bb_link" href="https://www.ign.com/articles/cyberpunk-2077-sequel-project-orion-has-night-city-and-another-city-that-feels-like-chicago-gone-wrong-mike-pondsmith-teases" target="_blank" rel=""><u>Mike Pondsmith teased some details</u></a> when he was asked about the scope of his involvement with what was then known as Project Orion, back at the Digital Dragons 2025 conference. It sounds like we'll have to wait some time to find out more. CD Projekt is of course focusing on The Witcher 4, and CD Projekt has suggested Cyberpunk 2 won’t be out until at least 2030.<br><br> <i>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at wyp100@proton.me.</i><br><br>]]> </content:encoded>
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<title>Pragmata devs almost gave Diana a bob cut to save on the time and money it would take to animate her hair</title>
<link>https://xinker.org/pragmata-devs-almost-gave-diana-a-bob-cut-to-save-on-the-time-and-money-it-would-take-to-animate-her-hair</link>
<guid>https://xinker.org/pragmata-devs-almost-gave-diana-a-bob-cut-to-save-on-the-time-and-money-it-would-take-to-animate-her-hair</guid>
<description><![CDATA[  Pragmata&#039;s supporting hero Diana has hair that&#039;s almost as tall as her body and apparently took a huge amount of effort to animate properly. In fact, Diana&#039;s head of hair was so demanding that developers working on this year&#039;s breakout action game actually considered giving her the cost-cutting, hair-cutting treatment. As reported on by Famitsu and translated by Automaton, character artist Kenji Irie and animator Serina Ohara spoke about the game&#039;s various bad hair days during the Computer Entertainment Developers Conference 2026.  The duo reportedly explained how most games use something called hair cards, which are flatter hair textures where the individual strands aren&#039;t animated separately. For Diana, flat hair wouldn&#039;t suffice. The devs apparently animated each strand individually and had to work on 430,000 animation points to make her mane move properly.  To save on the exorbitant money and time it would take to produce, process, and animate Diana&#039;s hair, the developers toyed around with the idea of a makeover. A makeover in the form of a bob cut, I should add, right smack in the middle of production. The Pragmata team apparently even made a model to test her new bob. In the end, Pragmata didn&#039;t launch with a blond Edna Mode following players around. Capcom&#039;s team felt that a longer and wilder hairstyle suited Diana&#039;s personality more, and a girl who&#039;s spent her whole life on the moon likely wouldn&#039;t be getting regular haircuts anyway. Short hair or no, Pragmata&#039;s become a big success in just a few short months. Capcom recently hinted that chances of a potential Pragmata 2 are high, and it&#039;s all thanks to the game selling over 2.5 million copies without any brand recognition.  Bayonetta creator says Capcom might be thriving thanks to a constant push to create new IP like Pragmata. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/BKTjMzbyWTFJnAs8x55bvQ-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 19:21:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Pragmata, devs, almost, gave, Diana, bob, cut, save, the, time, and, money, would, take, animate, her, hair</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/BKTjMzbyWTFJnAs8x55bvQ-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fpragmata-guide%2F" target="_blank" rel=" noopener">Pragmata</a>'s supporting hero Diana has hair that's almost as tall as her body and apparently took a huge amount of effort to animate properly. In fact, Diana's head of hair was so demanding that developers working on this year's breakout action game actually considered giving her the cost-cutting, hair-cutting treatment.<br><br> As reported on by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.famitsu.com%2Farticle%2F202607%2F82539" target="_blank" rel=" noopener">Famitsu </a>and translated by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fautomaton-media.com%2Fen%2Fnews%2Fpragmata-developers-considered-giving-diana-a-bob-cut-to-reduce-rendering-costs-but-scrapped-the-idea-in-favor-of-a-more-character-appropriate-hairstyle%2F" target="_blank" rel=" noopener">Automaton</a>, character artist Kenji Irie and animator Serina Ohara spoke about the game's various bad hair days during the Computer Entertainment Developers Conference 2026. <br><br> The duo reportedly explained how most games use something called hair cards, which are flatter hair textures where the individual strands aren't animated separately. For Diana, flat hair wouldn't suffice. The devs apparently animated each strand individually and had to work on 430,000 animation points to make her mane move properly. <br><br> To save on the exorbitant money and time it would take to produce, process, and animate Diana's hair, the developers toyed around with the idea of a makeover. A makeover in the form of a bob cut, I should add, right smack in the middle of production. The Pragmata team apparently even made a model to test her new bob.<br><br> In the end, Pragmata didn't launch with a blond Edna Mode following players around. Capcom's team felt that a longer and wilder hairstyle suited Diana's personality more, and a girl who's spent her whole life on the moon likely wouldn't be getting regular haircuts anyway.<br><br> Short hair or no, Pragmata's become a big success in just a few short months. Capcom recently hinted that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fpragmatas-chances-of-getting-a-sequel-are-high-capcom-exec-says-as-the-new-action-hit-exceeds-expectations-with-2-5-million-copies-sold-and-counting%2F" target="_blank" rel=" noopener">chances of a potential Pragmata 2 are high</a>, and it's all thanks to the game selling over <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fcapcom-cant-stop-winning-pointing-to-pragmatas-2-5-million-copies-sold-as-it-records-a-huge-increase-in-year-on-year-profits%2F" target="_blank" rel=" noopener">2.5 million copies</a> without any brand recognition. <br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fbayonetta-creator-says-capcom-might-be-thriving-thanks-to-a-constant-push-to-create-new-ip-like-pragmata%2F" target="_blank" rel=" noopener"><i>Bayonetta creator says Capcom might be thriving thanks to a constant push to create new IP like Pragmata.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Clair Obscur: Expedition 33 on Switch 2 is a &amp;quot;big technical challenge&amp;quot; because many Unreal Engine features &amp;quot;don&amp;apos;t work,&amp;quot; leads say, but Sandfall is &amp;quot;interested&amp;quot; in pulling it off</title>
<link>https://xinker.org/clair-obscur-expedition-33-on-switch-2-is-a-big-technical-challenge-because-many-unreal-engine-features-dont-work-leads-say-but-sandfall-is-interested-in-pulling-it-off</link>
<guid>https://xinker.org/clair-obscur-expedition-33-on-switch-2-is-a-big-technical-challenge-because-many-unreal-engine-features-dont-work-leads-say-but-sandfall-is-interested-in-pulling-it-off</guid>
<description><![CDATA[  If you&#039;re holding out for the Nintendo Switch 2 port of Clair Obscur: Expedition 33, sadly you might be waiting a while still. Developer Sandfall Interactive has confirmed it&#039;s still tinkering with putting the massive RPG on the console, due to technical constraints compared to other modern systems. Automaton took the time to ask Sandfall about the Switch 2 version in a new interview. &quot;We are interested in looking for a way to do it, but it&#039;s too early for us to announce anything at this point,&quot; Guillaume Broche, creative director of Clair Obscur, says. &quot;It&#039;s a big technical challenge because we tried to do something beautiful with the game, but of course, the Switch 2 is not as powerful as the PlayStation [5] or the Xbox Series X,&quot; Tom Guillermin, CTO and co-founder of Sandfall Interactive, adds. &quot;So, it&#039;s an important thing for us to consider, especially given the size of our studio.&quot;https://www.youtube-nocookie.com/embed/2VaLOc1FpSo This is an unfortunate reality. Nintendo&#039;s hardware requires particular attention because it doesn&#039;t boast the raw capabilities of the PS5 or Xbox Series X, and that&#039;s not always feasible in busy studios like Sandfall. Between supporting Clair Obscur and working on whatever the team&#039;s next project is, there probably isn&#039;t much time left for figuring out how to fit the gigantic, gorgeous adventure onto the platform. It doesn&#039;t help that the engine isn&#039;t ideal, either. &quot;A lot of features don&#039;t work on Switch 2,&quot; Broche says, flatly, on how Unreal Engine 5 complicates things. &quot;They&#039;re introducing features like Lumen Lite now, which is easier to run than the standard Lumen, but these things take time to roll out,&quot; Alan Reynaud, lead character and concept artist, adds. Hopefully Switch 2 players will get a more positive update soon. In the meantime, PC, PS5 and Xbox Series X are what you need to go save Lumiére. Clair Obscur: Expedition 33 director prefers JPRGs to the likes of Skyrim, Fallout, and Baldur&#039;s Gate because their linear narratives allow for &quot;a stronger story&quot; and &quot;more memorable characters. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/3aCr9eb4N4Mgo8ig9L6Qb6-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 19:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Clair, Obscur:, Expedition, Switch, big, technical, challenge, because, many, Unreal, Engine, features, dont, work, leads, say, but, Sandfall, interested, pulling, off</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/3aCr9eb4N4Mgo8ig9L6Qb6-1280-80.jpg" crossorigin="anonymous"> If you're holding out for the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fplatforms%2Fnintendo%2F" target="_blank" rel=" noopener">Nintendo</a> Switch 2 port of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fclair-obscur-expedition-33%2F" target="_blank" rel=" noopener">Clair Obscur: Expedition 33</a>, sadly you might be waiting a while still. Developer Sandfall Interactive has confirmed it's still tinkering with putting the massive RPG on the console, due to technical constraints compared to other modern systems.<br><br> Automaton took the time to ask Sandfall about the Switch 2 version in a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fautomaton-media.com%2Fen%2Finterviews%2Fclair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences%2F" target="_blank" rel=" noopener">new interview</a>. "We are interested in looking for a way to do it, but it's too early for us to announce anything at this point," Guillaume Broche, creative director of Clair Obscur, says.<br><br> "It's a big technical challenge because we tried to do something beautiful with the game, but of course, the Switch 2 is not as powerful as the PlayStation [5] or the Xbox Series X," Tom Guillermin, CTO and co-founder of Sandfall Interactive, adds. "So, it's an important thing for us to consider, especially given the size of our studio."<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2F2VaLOc1FpSo" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/2VaLOc1FpSo</a> This is an unfortunate reality. Nintendo's hardware requires particular attention because it doesn't boast the raw capabilities of the PS5 or Xbox Series X, and that's not always feasible in busy studios like Sandfall.<br><br> Between supporting Clair Obscur and working on whatever the team's next project is, there probably isn't much time left for figuring out how to fit the gigantic, gorgeous adventure onto the platform. It doesn't help that the engine isn't ideal, either.<br><br> "A lot of features don't work on Switch 2," Broche says, flatly, on how Unreal Engine 5 complicates things. "They're introducing features like Lumen Lite now, which is easier to run than the standard Lumen, but these things take time to roll out," Alan Reynaud, lead character and concept artist, adds.<br><br> Hopefully Switch 2 players will get a more positive update soon. In the meantime, PC, PS5 and Xbox Series X are what you need to go save Lumiére.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fclair-obscur-expedition-33-director-prefers-jprgs-to-the-likes-of-skyrim-fallout-and-baldurs-gate-because-their-linear-narratives-allow-for-a-stronger-story-and-more-memorable-characters%2F" target="_blank" rel=" noopener"><i>Clair Obscur: Expedition 33 director prefers JPRGs to the likes of Skyrim, Fallout, and Baldur's Gate because their linear narratives allow for "a stronger story" and "more memorable characters.</i></a><br><br> [/url]]]> </content:encoded>
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<title>New Co&#45;Op FPS Game Is Like Gunfire Reborn Meets Monster Hunter</title>
<link>https://xinker.org/new-co-op-fps-game-is-like-gunfire-reborn-meets-monster-hunter</link>
<guid>https://xinker.org/new-co-op-fps-game-is-like-gunfire-reborn-meets-monster-hunter</guid>
<description><![CDATA[  An upcoming co-op FPS game on Steam called Guns and Dragons has been described by many fans as &quot;Gunfire Reborn with base-building,&quot; but it also appears to incorporate some Monster Hunter-like gameplay elements. Gunfire Reborn is one of the most successful examples of an FPS Steam game with dungeon-crawler mechanics, and Guns and Dragons seems poised to achieve similar success with its own unique spin on the subgenre. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/guns-and-dragons-gameplay-2.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 19:09:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Co-Op, FPS, Game, Like, Gunfire, Reborn, Meets, Monster, Hunter</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/guns-and-dragons-gameplay-2.jpg" crossorigin="anonymous"> An upcoming co-op FPS game on <b>Steam</b> called <i>Guns and Dragons</i> has been described by many fans as "<i>Gunfire Reborn</i> with base-building," but it also appears to incorporate some <i>Monster Hunter</i>-like gameplay elements. <i>Gunfire Reborn </i>is one of the most successful examples of an FPS <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fsteam%2F" target="_blank" rel=" noopener">Steam</a> game with dungeon-crawler mechanics, and <i>Guns and Dragons</i> seems poised to achieve similar success with its own unique spin on the subgenre.<br><br>]]> </content:encoded>
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<title>The new Satisfactory board game drops a key feature from the videogame &#45; and that&amp;apos;s a great sign</title>
<link>https://xinker.org/the-new-satisfactory-board-game-drops-a-key-feature-from-the-videogame-and-thats-a-great-sign</link>
<guid>https://xinker.org/the-new-satisfactory-board-game-drops-a-key-feature-from-the-videogame-and-thats-a-great-sign</guid>
<description><![CDATA[  Satisfactory, the sprawling 3D factory optimization videogame, is getting turned into a decidedly more compact board game, thanks to a new Gamefound campaign launching later this year. One to four players will race to be the first to complete an all-important space elevator while extracting resources from an alien world, and compete to earn the coveted title of &#039;Employee of the Month&#039;. Read the full story on Wargamer: The new Satisfactory board game drops a key feature from the videogame - and that&#039;s a great sign ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/satisfactory-the-board-game-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 18:51:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, new, Satisfactory, board, game, drops, key, feature, from, the, videogame, and, thats, great, sign</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/satisfactory-the-board-game-900x506.jpg" crossorigin="anonymous"> Satisfactory, the sprawling 3D factory optimization videogame, is getting turned into a decidedly more compact board game, thanks to a new Gamefound campaign launching later this year. One to four players will race to be the first to complete an all-important space elevator while extracting resources from an alien world, and compete to earn the coveted title of 'Employee of the Month'.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fsatisfactory-the-board-game%2Fadaptation-announced" target="_blank" rel=" noopener">The new Satisfactory board game drops a key feature from the videogame - and that's a great sign</a><br><br>]]> </content:encoded>
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<title>Ver. 4.6 Update Information（5★ Phantom Thief: Wavecatcher Miyu）</title>
<link>https://xinker.org/ver-46-update-information5-phantom-thief-wavecatcher-miyu</link>
<guid>https://xinker.org/ver-46-update-information5-phantom-thief-wavecatcher-miyu</guid>
<description><![CDATA[ Event Content• Event: Haunted Beach Shack: Menacing Maw from the Murky MarineDuration: Until 1:59 AM Aug 13, 2026 (UTC)*More details will be shared in a future announcement.• 5★ Phantom Thief: Wavecatcher Miyu is coming to Most Wanted Phantom Idol Contracts!Duration: Until 1:59 AM Aug 13, 2026 (UTC)*More details will be shared in a future announcement.• Event: Bonus in a BottleDuration: Until 1:59 AM Aug 13, 2026 (UTC)During the event, you can choose to receive one reward each from a Seashell Bottle and a Pearl Bottle.The Seashell Bottle will reward you with a set of gifts including items related to Revelations.The Pearl Bottle will reward you with items you can use for Contracts.*Check in-game for more details.• Login BonusDuration: Until 1:59 AM Aug 13, 2026 (UTC)Log in for 6 days during the event period to earn up to 7 Platinum Milicoins!• Removal of Unlock Conditions for the Realm of RepressionUnder the Training Materials menu, the requirements to unlock Shadows in Recollections will be removed, and you will be able to opt to unlock them even if you haven&#039;t finished the corresponding Main Story section.• New feature added to Gates of the Nightmare CatcherA new Life Sustainment feature has been added to Devourer of Dreams in Gates of the Nightmare Catcher.When Life Sustainment is turned on, the boss&#039;s HP will not fall below 1%.Life Sustainment settings can be freely switched on and off during any player turn (as long as Auto-Battle is turned off). You can use this to help control when you apply Weakened to a boss.• New Item: Crystal CognigemOnce you have drawn the same 5★ Phantom Thief 8 times, you can now receive Crystal Cognigems as specified below.*A 5★ Phantom Thief&#039;s Cognitite also counts toward this total.You can exchange Crystal Cognigems for valuable rewards at the Exchange Shop.▽ For 5★ Phantom Thieves available in Phantom Idol Draft X:└ For every time drawn after the 7th, receive Crystal Cognigems x4▽ For 5★ Phantom Thieves not available in Phantom Idol Draft X:└ For every time drawn after the 7th, receive Crystal Cognigems x10• Crystal Cognigems for Users who have Already Drawn the Same 5★ Phantom Thief 8+ timesWith the addition of this new item, following the maintenance on Jul 30, 2026, we will begin distributing Crystal Cognigems to users who already have the qualifying number of 5★ Phantom Thieves via the in-game Mail.*Please note that we may require up to 10 days to process distributions.Eligible Users:Players who have drawn the same 5★ Phantom Thief 8 times or more prior to the beginning of maintenance on Jul 30, 2026.*A 5★ Phantom Thief&#039;s Cognitite also counts toward this total.Distribution Details:Players will receive Crystal Cognigems for each time they have drawn the same 5★ Phantom Thief beyond the 7th time.Please refer to &quot;New Item: Crystal Cognigem&quot; above for details on the amount of Crystal Cognigems earned per draw.*If qualifying for Crystal Cognigems from both Draft X and non-Draft X Thieves, you will receive the sum of both.*Distribution amounts will be calculated based on Phantom Idol Draft X records as of Jul 30, 2026.• New additions to the Cognition ShopCrystal Cognigems have been added to the Cognigem Exchange Shop.Crystal Cognigems can be exchanged for valuable rewards like Thief&#039;s Cognitite Shards, Elysian Ink or other Inks usable for customization, plus Orange Fortune Revelations, Everlasting Incense, and more.Elysian Ink and Prophetic Ink have also been added to the lineup for exchanging Prism Cognigems.*Check in-game for more details.• New Additions to the Joy Medal ExchangeAdded the Wonder-exclusive weapon Ice Age and Ice Age Shards, the special crystals used to forge it, to the Joy Medal Exchange.• Notice: Salamander Coin Exchange Lineup SchedulingThe addition of Limited 5★ Weapons and Artisan&#039;s Mod Orders to the lineup of items you can exchange Salamander Coins for, as announced during Persona X-Stream Ver. 4.5 &amp; 4.6, has been rescheduled to a later update in September.There will be no additions to the lineup for Salamander Coins in Ver. 4.6. We appreciate your understanding.• New Additions to the Tycoon Points Exchange　▽ New Items:　└ Yukimi&#039;s Invite　└ Shiratori&#039;s Invite　└ Igor ♠2　└ Yui ♦9　└ Haruna ♦10• Limited-Time Maid for the Beach Capsule Toys in Akihabara!Duration: Until Sep 24, 2026 at 1:59 AM (UTC)Fill your Display Case with these limited-time capsule toys to enjoy your collection of bikini maids anytime!• New BondsDuration: Until 1:59 AM Aug 27, 2026 (UTC)　▽ New Side Story:　┗ Ichigo Shikano• Phantom Pass UpdateSeason Duration: Until 1:59 AM Sep 9, 2026 (UTC)Complete the new seasonal missions to earn rewards.*The EXP and level of the currently active pass will be reset when the season changes at 1:59 AM on Jul 30, 2026 (UTC).*Important Notes*• The event content and duration are subject to change without prior notice. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45621326/0ae7226a697e495bbfd567dd94096594d5823cb6.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 18:42:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ver., 4.6, Update, Information（5★, Phantom, Thief:, Wavecatcher, Miyu）</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">Event Content<br><img src="https://clan.fastly.steamstatic.com/images/45621326/69c4060ef04884e533aff5f78964d90f5e142f92.png">• Event: Haunted Beach Shack: Menacing Maw from the Murky Marine</div><p class="bb_paragraph">Duration: Until 1:59 AM Aug 13, 2026 (UTC)</p><p class="bb_paragraph">*More details will be shared in a future announcement.</p><div class="bb_h3"><img src="https://clan.fastly.steamstatic.com/images/45621326/676d1742cc97fcdddb7a5405799ced7ff0213ecc.png"><br>• 5★ Phantom Thief: Wavecatcher Miyu is coming to Most Wanted Phantom Idol Contracts!</div><p class="bb_paragraph">Duration: Until 1:59 AM Aug 13, 2026 (UTC)</p><p class="bb_paragraph">*More details will be shared in a future announcement.</p><div class="bb_h3">• Event: Bonus in a Bottle</div><p class="bb_paragraph">Duration: Until 1:59 AM Aug 13, 2026 (UTC)</p><p class="bb_paragraph">During the event, you can choose to receive one reward each from a Seashell Bottle and a Pearl Bottle.</p><p class="bb_paragraph">The Seashell Bottle will reward you with a set of gifts including items related to Revelations.</p><p class="bb_paragraph">The Pearl Bottle will reward you with items you can use for Contracts.</p><p class="bb_paragraph">*Check in-game for more details.</p><div class="bb_h3">• Login Bonus</div><p class="bb_paragraph">Duration: Until 1:59 AM Aug 13, 2026 (UTC)</p><p class="bb_paragraph">Log in for 6 days during the event period to earn up to 7 Platinum Milicoins!</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45621326/961e277ce03916a3d0658336780b853284c11882.png"></p><div class="bb_h3">• Removal of Unlock Conditions for the Realm of Repression</div><p class="bb_paragraph">Under the Training Materials menu, the requirements to unlock Shadows in Recollections will be removed, and you will be able to opt to unlock them even if you haven't finished the corresponding Main Story section.</p><div class="bb_h3">• New feature added to Gates of the Nightmare Catcher</div><p class="bb_paragraph">A new Life Sustainment feature has been added to Devourer of Dreams in Gates of the Nightmare Catcher.</p><p class="bb_paragraph">When Life Sustainment is turned on, the boss's HP will not fall below 1%.</p><p class="bb_paragraph">Life Sustainment settings can be freely switched on and off during any player turn (as long as Auto-Battle is turned off). You can use this to help control when you apply Weakened to a boss.</p><div class="bb_h3">• New Item: Crystal Cognigem</div><p class="bb_paragraph">Once you have drawn the same 5★ Phantom Thief 8 times, you can now receive Crystal Cognigems as specified below.</p><p class="bb_paragraph">*A 5★ Phantom Thief's Cognitite also counts toward this total.</p><p class="bb_paragraph">You can exchange Crystal Cognigems for valuable rewards at the Exchange Shop.</p><p class="bb_paragraph">▽ For 5★ Phantom Thieves available in Phantom Idol Draft X:</p><p class="bb_paragraph">└ For every time drawn after the 7th, receive Crystal Cognigems x4</p><p class="bb_paragraph">▽ For 5★ Phantom Thieves not available in Phantom Idol Draft X:</p><p class="bb_paragraph">└ For every time drawn after the 7th, receive Crystal Cognigems x10</p><p class="bb_paragraph">• Crystal Cognigems for Users who have Already Drawn the Same 5★ Phantom Thief 8+ times</p><p class="bb_paragraph">With the addition of this new item, following the maintenance on Jul 30, 2026, we will begin distributing Crystal Cognigems to users who already have the qualifying number of 5★ Phantom Thieves via the in-game Mail.</p><p class="bb_paragraph">*Please note that we may require up to 10 days to process distributions.</p><p class="bb_paragraph">Eligible Users:</p><p class="bb_paragraph">Players who have drawn the same 5★ Phantom Thief 8 times or more prior to the beginning of maintenance on Jul 30, 2026.</p><p class="bb_paragraph">*A 5★ Phantom Thief's Cognitite also counts toward this total.</p><p class="bb_paragraph">Distribution Details:</p><p class="bb_paragraph">Players will receive Crystal Cognigems for each time they have drawn the same 5★ Phantom Thief beyond the 7th time.</p><p class="bb_paragraph">Please refer to "New Item: Crystal Cognigem" above for details on the amount of Crystal Cognigems earned per draw.</p><p class="bb_paragraph">*If qualifying for Crystal Cognigems from both Draft X and non-Draft X Thieves, you will receive the sum of both.</p><p class="bb_paragraph">*Distribution amounts will be calculated based on Phantom Idol Draft X records as of Jul 30, 2026.</p><div class="bb_h3">• New additions to the Cognition Shop</div><p class="bb_paragraph">Crystal Cognigems have been added to the Cognigem Exchange Shop.</p><p class="bb_paragraph">Crystal Cognigems can be exchanged for valuable rewards like Thief's Cognitite Shards, Elysian Ink or other Inks usable for customization, plus Orange Fortune Revelations, Everlasting Incense, and more.</p><p class="bb_paragraph">Elysian Ink and Prophetic Ink have also been added to the lineup for exchanging Prism Cognigems.</p><p class="bb_paragraph">*Check in-game for more details.</p><div class="bb_h3">• New Additions to the Joy Medal Exchange</div><p class="bb_paragraph">Added the Wonder-exclusive weapon Ice Age and Ice Age Shards, the special crystals used to forge it, to the Joy Medal Exchange.</p><div class="bb_h3">• Notice: Salamander Coin Exchange Lineup Scheduling</div><p class="bb_paragraph">The addition of Limited 5★ Weapons and Artisan's Mod Orders to the lineup of items you can exchange Salamander Coins for, as announced during Persona X-Stream Ver. 4.5 & 4.6, has been rescheduled to a later update in September.</p><p class="bb_paragraph">There will be no additions to the lineup for Salamander Coins in Ver. 4.6. We appreciate your understanding.</p><div class="bb_h3">• New Additions to the Tycoon Points Exchange</div><p class="bb_paragraph">　▽ New Items:</p><p class="bb_paragraph">　└ Yukimi's Invite</p><p class="bb_paragraph">　└ Shiratori's Invite</p><p class="bb_paragraph">　└ Igor ♠2</p><p class="bb_paragraph">　└ Yui ♦9</p><p class="bb_paragraph">　└ Haruna ♦10</p><div class="bb_h3"><img src="https://clan.fastly.steamstatic.com/images/45621326/ca822dc6ae9032b0afe4c8f6cfe48b13f1dd1579.png"><br>• Limited-Time Maid for the Beach Capsule Toys in Akihabara!</div><p class="bb_paragraph">Duration: Until Sep 24, 2026 at 1:59 AM (UTC)</p><p class="bb_paragraph">Fill your Display Case with these limited-time capsule toys to enjoy your collection of bikini maids anytime!</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45621326/48885c9785f10ae413abc58ad6cb3877a173a9fd.png"></p><div class="bb_h3">• New Bonds</div><p class="bb_paragraph">Duration: Until 1:59 AM Aug 27, 2026 (UTC)</p><p class="bb_paragraph">　▽ New Side Story:</p><p class="bb_paragraph">　┗ Ichigo Shikano</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45621326/a984f82097ed8189cf3e9e12e71652b469175533.png"></p><div class="bb_h3">• Phantom Pass Update</div><p class="bb_paragraph">Season Duration: Until 1:59 AM Sep 9, 2026 (UTC)</p><p class="bb_paragraph">Complete the new seasonal missions to earn rewards.</p><p class="bb_paragraph">*The EXP and level of the currently active pass will be reset when the season changes at 1:59 AM on Jul 30, 2026 (UTC).</p><p class="bb_paragraph">*Important Notes*</p><p class="bb_paragraph">• The event content and duration are subject to change without prior notice.</p>]]> </content:encoded>
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<item>
<title>Developer Notes #17</title>
<link>https://xinker.org/developer-notes-17</link>
<guid>https://xinker.org/developer-notes-17</guid>
<description><![CDATA[ Greetings, Star Guardians.This is PD Koo of . With the Version 1.8 update just around the corner, we’re happy to greet you once again. With each update bringing a new version, we’ve already made it all the way to Version 1.8. The Version 1.8 update will introduce a variety of improvements, new content, and updates to our seasonal content. At the same time, our development team has been hard at work preparing for the upcoming Half-Anniversary update. As many of you have likely already guessed, we’re preparing for the upcoming Half-Anniversary update to mark a fresh new beginning for Origin as Version 2.0. Above all, what we consider most important is creating an environment where, beginning with the Half-Anniversary, even more Star Guardians can discover Britannia and choose to stay with us for the long run. With this in mind, the Version 1.8 update has been prepared as groundwork for the Half-Anniversary update, and in this Developer Notes, we&#039;d like to give you a brief look at what we&#039;re currently working on. ■ Key Content in the Version 1.8 Update1. New Content: Hunting EventWith this update, we’re introducing a new content type where up to 15 players team up to take down a boss together: the Hunting Event. Until now, we’ve primarily offered combat content centered around small-party gameplay. However, our development team wanted to provide Star Guardians with a new kind of combat experience by bringing a large group of players together to take on a single boss. The event is designed to allow parties of up to five players to queue together through matchmaking, with up to 15 players entering the same battlefield and fighting simultaneously. Rather than being permanent content, the Hunting Event will be available as a limited-time event. We also plan to bring it back periodically in the future. 2. New Content: Memory of Dimensions (Original Story Quest)The Original Story Quest we introduced in a previous Developer Notes is finally here. With the Version 1.8 update, we’re excited to bring you its very first chapter. &#039;Memory of Dimensions&#039; is new content designed to let you relive memorable stories and iconic scenes from the original anime by experiencing them firsthand within . Rather than simply revisiting past events, we’ve put great care into creating an experience that lets Star Guardians step into those unforgettable moments themselves and relive the emotion of the original story. In this first chapter, you’ll revisit the bond between Meliodas and Elizabeth, a story cherished by so many Star Guardians. Future chapters will go on to retrace the journey shared by the members of \[The Seven Deadly Sins]. For those who experienced the original series, we hope this serves as a nostalgic reunion. For Star Guardians who have yet to experience it, we hope it becomes an opportunity to discover the world of \[The Seven Deadly Sins] for the very first time. Our goal is to deliver a different kind of experience from battling powerful bosses or exploring new regions — one that draws you in through the story itself and the emotions it brings. That said, given the sheer scale of the original series, it’s simply not possible to recreate every story all at once. As a result, ‘Memory of Dimensions’ will focus on the most memorable events and iconic moments that have remained in the hearts of fans. That said, given the sheer scale of the original series, it&#039;s simply not realistic to capture every story all at once. As a result, &#039;Memory of Dimensions&#039; will focus on the key events and scenes that have stayed with fans most deeply. We&#039;ll continue preparing additional chapters so that you can experience even more of these unforgettable moments from the original story in future updates. 3. In-Game Information Display and Quality-of-Life ImprovementsWith the Version 1.8 update, we’ll be enhancing in-game information that has been lacking while introducing improvements to reduce downtime during repetitive gameplay. These changes are designed to make important information easier to access and provide a smoother, more convenient gameplay experience. ✦ Set Item Information AddedA new feature will allow you to view additional information about Set Items directly in-game. ✦ Codex Acquisition Source AddedA new feature will allow you to directly check where specific entries in the Codex and Special Codex can be obtained. ✦ Fishing Spot Locations DisplayedPreviously hidden Point Fishing Spots will now be displayed on the map, allowing you to easily check both their locations and related Fishing Spot Info. ✦ Content Retry Feature AddedA new feature will allow you to immediately retry Dungeons, Boss Challenges, and Raids after clearing them without first leaving the field. In particular, Boss Challenges can now be retried even while combat is still in progress, making it easier for Star Guardians competing for rankings to jump right back into another attempt. 4. ‘Path of the Hero’ and ‘Challenge Missions’ Renewal‘Path of the Hero’, which  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45639227/43c9e28b820c972a0f2df7182f03fe89b9b32ace.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 18:42:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Developer, Notes, 17</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Greetings, Star Guardians.</p><p class="bb_paragraph">This is <b>PD Koo of <the seven deadly sins: origin></the></b>.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">With the Version 1.8 update just around the corner, we’re happy to greet you once again. With each update bringing a new version, we’ve already made it all the way to Version 1.8.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">The Version 1.8 update will introduce a variety of improvements, new content, and updates to our seasonal content. At the same time, our development team has been hard at work preparing for the upcoming Half-Anniversary update.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">As many of you have likely already guessed, we’re preparing for the upcoming Half-Anniversary update to mark a fresh new beginning for Origin as Version 2.0.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Above all, what we consider most important is creating an environment where, beginning with the Half-Anniversary, even more Star Guardians can discover Britannia and choose to stay with us for the long run.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">With this in mind, the Version 1.8 update has been prepared as groundwork for the Half-Anniversary update, and in this Developer Notes, we'd like to give you a brief look at what we're currently working on.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Key Content in the Version 1.8 Update</b></p><p class="bb_paragraph"><b>1. New Content: Hunting Event</b></p><p class="bb_paragraph">With this update, we’re introducing a new content type where up to 15 players team up to take down a boss together: the Hunting Event.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Until now, we’ve primarily offered combat content centered around small-party gameplay. However, our development team wanted to provide Star Guardians with a new kind of combat experience by bringing a large group of players together to take on a single boss.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">The event is designed to allow parties of up to five players to queue together through matchmaking, with up to 15 players entering the same battlefield and fighting simultaneously.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Rather than being permanent content, the Hunting Event will be available as a limited-time event. We also plan to bring it back periodically in the future.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>2. New Content: Memory of Dimensions (Original Story Quest)</b></p><p class="bb_paragraph">The Original Story Quest we introduced in a previous Developer Notes is finally here. With the Version 1.8 update, we’re excited to bring you its very first chapter.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">'Memory of Dimensions' is new content designed to let you relive memorable stories and iconic scenes from the original anime by experiencing them firsthand within <the seven deadly sins: origin>.</the></p><p class="bb_paragraph"> </p><p class="bb_paragraph">Rather than simply revisiting past events, we’ve put great care into creating an experience that lets Star Guardians step into those unforgettable moments themselves and relive the emotion of the original story.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">In this first chapter, you’ll revisit the bond between Meliodas and Elizabeth, a story cherished by so many Star Guardians. Future chapters will go on to retrace the journey shared by the members of \[The Seven Deadly Sins].</p><p class="bb_paragraph"> </p><p class="bb_paragraph">For those who experienced the original series, we hope this serves as a nostalgic reunion. For Star Guardians who have yet to experience it, we hope it becomes an opportunity to discover the world of \[The Seven Deadly Sins] for the very first time.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Our goal is to deliver a different kind of experience from battling powerful bosses or exploring new regions — one that draws you in through the story itself and the emotions it brings.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">That said, given the sheer scale of the original series, it’s simply not possible to recreate every story all at once. As a result, ‘Memory of Dimensions’ will focus on the most memorable events and iconic moments that have remained in the hearts of fans.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">That said, given the sheer scale of the original series, it's simply not realistic to capture every story all at once. As a result, 'Memory of Dimensions' will focus on the key events and scenes that have stayed with fans most deeply.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">We'll continue preparing additional chapters so that you can experience even more of these unforgettable moments from the original story in future updates.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>3. In-Game Information Display and Quality-of-Life Improvements</b></p><p class="bb_paragraph">With the Version 1.8 update, we’ll be enhancing in-game information that has been lacking while introducing improvements to reduce downtime during repetitive gameplay.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">These changes are designed to make important information easier to access and provide a smoother, more convenient gameplay experience.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>✦ Set Item Information Added</b></p><p class="bb_paragraph">A new feature will allow you to view additional information about Set Items directly in-game.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>✦ Codex Acquisition Source Added</b></p><p class="bb_paragraph">A new feature will allow you to directly check where specific entries in the Codex and Special Codex can be obtained.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>✦ Fishing Spot Locations Displayed</b></p><p class="bb_paragraph">Previously hidden Point Fishing Spots will now be displayed on the map, allowing you to easily check both their locations and related Fishing Spot Info.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>✦ Content Retry Feature Added</b></p><p class="bb_paragraph">A new feature will allow you to immediately retry Dungeons, Boss Challenges, and Raids after clearing them without first leaving the field.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">In particular, Boss Challenges can now be retried even while combat is still in progress, making it easier for Star Guardians competing for rankings to jump right back into another attempt.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>4. ‘Path of the Hero’ and ‘Challenge Missions’ Renewal</b></p><p class="bb_paragraph">‘Path of the Hero’, which many Star Guardians have already completed, along with the ongoing event ‘Challenge Missions I - III’, will be renewed with this update.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">To help new Star Guardians beginning their adventure in Britannia grow more quickly early on and catch up with existing players, we will be enhancing the rewards available through these missions and ongoing events.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">For Star Guardians who have not yet claimed all of their rewards or completed these missions, the renewed rewards will be applied based on your current progress after the update. We hope you’ll keep this in mind as you continue your adventure.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">In line with these improvements to 'Path of the Hero' and the ongoing events for new Star Guardians, we'd also like to give a small gift to all Star Guardians currently enjoying <the seven deadly sins: origin>.</the></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>◆ Path of the Hero & Ongoing Event Support Reward</b></p><p class="bb_paragraph">- Regular Hero Draw Ticket x10</p><p class="bb_paragraph"><i>* Over the next 5 weeks, a total of 50 ‘Regular Hero Draw Tickets’ will be distributed via the in-game mailbox every Monday at 09:00 (UTC).</i></p><p class="bb_paragraph"><i>* Mailbox rewards will be available to claim within 7 days upon delivery.</i></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>◆ Version 1.8 Update Appreciation Reward</b><br>- Radiant Potion of Charm x3<br>- Remnants of the Rift x3<br>- Tailor's Stitching Needle x5<br>- Element Spell Bead Selection Chest x3</p><p class="bb_paragraph"><i>* Following the Version 1.8 update, the rewards can be claimed from your in-game mailbox until August 26 (Wed) 14:59 (UTC).</i></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>5. Timespace Junction - Season I Final Sector Update</b></p><p class="bb_paragraph">The Version 1.8 update will mark the end of ‘Timespace Junction Season I’.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Timespace Junction will conclude with its 12th and final Sector before resetting, and ‘Timespace Junction Season II’ will begin alongside the Half-Anniversary update. When Season II opens, all existing Sectors will be reset, and Timespace Junction will once again begin from Sector 1.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Since Timespace Junction Sectors are unlocked sequentially each week, the final Sector 12 is scheduled to open one week before the Half-Anniversary update. However, since this would leave Star Guardians with only one week to clear Sector 12, we’ve decided to keep Timespace Junction Season I available for two weeks after Sector 12 becomes available.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>6. Early-Game Navigation and Combat Improvements</b></p><p class="bb_paragraph"><b>✦ Early Tutorial Skip Feature Added</b></p><p class="bb_paragraph">We’re adding a Skip feature that lets you bypass the early cave tutorial and jump straight into the game.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>✦ Increased World Level 3 Rewards</b></p><p class="bb_paragraph">We plan to add Hero’s Token drops and increase the amount of Mastery growth materials obtainable at World Level 3.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>✦ Tag Skill Activation Rule Improvements</b></p><p class="bb_paragraph">We’re adjusting the activation rules for Tag Skills during combat against multiple enemies to minimize situations where Tag Skills unintentionally activate against unintended targets.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">With these improvements, the Version 1.8 update has been prepared to provide Star Guardians who begin their adventure in Britannia before the Half-Anniversary with a smoother introduction to the game, while also addressing areas that existing Star Guardians have found inconvenient.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">This direction will continue into the Half-Anniversary update as well, as we work toward creating an environment where even more Star Guardians can more easily settle into the game and continue their journey with us.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">As mentioned earlier, the Version 1.8 update has been prepared to help Star Guardians beginning their adventure in Britannia ahead of the Half-Anniversary settle into the game more easily, while also addressing long-standing areas of inconvenience based on the feedback you’ve shared with us over time.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">This direction will continue beyond the Version 1.8 update and into the upcoming Half-Anniversary update as well. As we approach this milestone, our development team is preparing a variety of events and updates to welcome more Star Guardians to Britannia, while also ensuring that those who have been with us from the beginning can continue enjoying their journey with us for a long time to come.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">We hope you'll continue looking forward to the Half-Anniversary update following Version 1.8.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">While we know there's still room for improvement, we're sincerely grateful to every Star Guardian who continues to help us shape Britannia through your passion, support, and valuable feedback.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">We'll continue doing our best to build an even better <the seven deadly sins: origin> together with all of you, our Star Guardians.</the></p><p class="bb_paragraph"> </p><p class="bb_paragraph">Thank you.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Sincerely,</p><p class="bb_paragraph">PD Koo</p>]]> </content:encoded>
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<title>[July 31, 2026] Myth of Empires: Throne Update &amp;amp; Maintenance Notice</title>
<link>https://xinker.org/july-31-2026-myth-of-empires-throne-update-maintenance-notice</link>
<guid>https://xinker.org/july-31-2026-myth-of-empires-throne-update-maintenance-notice</guid>
<description><![CDATA[ Dear Generals, To improve gameplay experience, fix known issues, and ensure server stability, a full-server maintenance will be performed. The game will be inaccessible during maintenance. Please plan your time accordingly to avoid item loss, progress errors, or other issues. The server reopening time may be adjusted based on maintenance progress. Any changes will be announced through official channels. Thank you for your understanding and support. Maintenance Schedule6:00 – 7:00, July 31, 2026 UTC (Estimated duration: 1 hour) Patch Notes1. Fixed an issue where items inside a dropped loot bag would not be displayed when it was opened for the second time. We will continue to monitor player feedback and improve the overall game experience. If you encounter any issues after the update, please submit a support ticket in-game (Press ESC → Customer Support). Join our official Discord server to get the latest season news, event rewards, and future update information first: https://discord.gg/3MzqbQ3RMH The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more! Thank you for your support. We wish you an enjoyable journey! May your forces prosper, expand your territory in this chaotic age, and claim the throne among all rivals! Myth of Empires: Throne Operations TeamJuly 30, 2026 ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46062407/6d344e43e11e6886096cb9bcd112aa4c9b4d616f.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 18:42:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>July, 31, 2026, Myth, Empires:, Throne, Update, Maintenance, Notice</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear Generals,</p><p class="bb_paragraph"> </p><p class="bb_paragraph">To improve gameplay experience, fix known issues, and ensure server stability, a full-server maintenance will be performed. <b>The game will be inaccessible during maintenance.</b> Please plan your time accordingly to avoid item loss, progress errors, or other issues.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">The server reopening time may be adjusted based on maintenance progress. Any changes will be announced through official channels. Thank you for your understanding and support.</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>Maintenance Schedule</b></div><p class="bb_paragraph">6:00 – 7:00, July 31, 2026 UTC (Estimated duration: 1 hour)</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>Patch Notes</b></div><p class="bb_paragraph">1. Fixed an issue where items inside a dropped loot bag would not be displayed when it was opened for the second time.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">We will continue to monitor player feedback and improve the overall game experience. If you encounter any issues after the update, please submit a support ticket in-game (Press ESC → Customer Support).</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Join our official Discord server to get the latest season news, event rewards, and future update information first: </p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F3MzqbQ3RMH" target="_blank" rel=" noopener">https://discord.gg/3MzqbQ3RMH</a></p><p class="bb_paragraph"> </p><p class="bb_paragraph">The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Thank you for your support. We wish you an enjoyable journey! May your forces prosper, expand your territory in this chaotic age, and claim the throne among all rivals!</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><i>Myth of Empires: Throne Operations Team</i></p><p class="bb_paragraph">July 30, 2026</p>]]> </content:encoded>
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<item>
<title>Unplanned Technical Maintenance</title>
<link>https://xinker.org/unplanned-technical-maintenance</link>
<guid>https://xinker.org/unplanned-technical-maintenance</guid>
<description><![CDATA[ Dear players.The game may not be available at the moment as we are experiencing some technical issues on our servers. We are endeavouring to fix these issues as quickly as possible.Thank you for your understanding. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4649813/e4303c69c4d11851febab2f8a754818919cdfd4b.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 18:30:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Unplanned, Technical, Maintenance</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/e4303c69c4d11851febab2f8a754818919cdfd4b.png"></p><p class="bb_paragraph">Dear players.</p><p class="bb_paragraph">The game may not be available at the moment as we are experiencing some technical issues on our servers. We are endeavouring to fix these issues as quickly as possible.</p><p class="bb_paragraph">Thank you for your understanding.</p>]]> </content:encoded>
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<title>A new Path of Exile 2 patch finally fixes the frustrating freezes that have plagued players since day one</title>
<link>https://xinker.org/a-new-path-of-exile-2-patch-finally-fixes-the-frustrating-freezes-that-have-plagued-players-since-day-one</link>
<guid>https://xinker.org/a-new-path-of-exile-2-patch-finally-fixes-the-frustrating-freezes-that-have-plagued-players-since-day-one</guid>
<description><![CDATA[  Grinding Gear Games has finally fixed its Path of Exile 2 shader bugs and &#039;device removed&#039; issues, solving a major endgame frustration. Read the full story on PCGamesN: A new Path of Exile 2 patch finally fixes the frustrating freezes that have plagued players since day one ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/path-of-exile-2-shader-issues-device-removed-crash-fixed-ggg-poe2-arpg.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 18:29:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>new, Path, Exile, patch, finally, fixes, the, frustrating, freezes, that, have, plagued, players, since, day, one</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/path-of-exile-2-shader-issues-device-removed-crash-fixed-ggg-poe2-arpg.jpg" crossorigin="anonymous"> Grinding Gear Games has finally fixed its Path of Exile 2 shader bugs and 'device removed' issues, solving a major endgame frustration.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fpath-of-exile-2%2Fpatch-shader-cache-device-removed-bug-fixed" target="_blank" rel=" noopener">A new Path of Exile 2 patch finally fixes the frustrating freezes that have plagued players since day one</a><br><br>]]> </content:encoded>
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<title>Microsoft CEO says Xbox has &amp;quot;the best IP&amp;quot; and &amp;quot;talented studios around the world,&amp;quot; is confident it&amp;apos;ll &amp;quot;return&amp;quot; to growth after its worst quarter in years amid mass layoffs</title>
<link>https://xinker.org/microsoft-ceo-says-xbox-has-the-best-ip-and-talented-studios-around-the-world-is-confident-itll-return-to-growth-after-its-worst-quarter-in-years-amid-mass-layoffs</link>
<guid>https://xinker.org/microsoft-ceo-says-xbox-has-the-best-ip-and-talented-studios-around-the-world-is-confident-itll-return-to-growth-after-its-worst-quarter-in-years-amid-mass-layoffs</guid>
<description><![CDATA[  Following Microsoft&#039;s plans to cut 3,200 employees at Xbox coming to light, it&#039;s been hard to imagine just how the company&#039;s – and, more specifically, its gaming branch&#039;s – future looks. According to CEO Satya Nadella, however, the future is bright.  During an earnings call following a quarterly financial report, one that notably shows Xbox having had its worst quarter in terms of profits in years, the Microsoft lead shares as much. &quot;When it comes to Xbox,&quot; he explains, &quot;we are making the necessary decisions required across our content portfolio, platform, and operations to reset the business for long-term growth.&quot; This echoes what Xbox head Asha Sharma has been saying about Xbox having a &quot;reset&quot; – although she has also admitted the company is &quot;unhealthy&quot; in its current state. Nadella goes on to assure, &quot;We have the best IP in the industry, and talented studios around the world, and believe we can bring these strengths together and expect to return the business to growth in fiscal 2027.&quot; This feels like a lot, given, well, everything. Nadella discusses Windows as a whole, and its other brands like Bing and Edge, concluding that, &quot;In closing, I am energized about the opportunities ahead. I have never been more confident in Microsoft&#039;s opportunity to drive durable, long-term growth and ensure the benefits of AI flow broadly.&quot; It&#039;s certainly a notable bout of confidence, all things considered – but it does leave me wondering: which IP is the CEO alluding to? The Elder Scrolls and Bethesda&#039;s other RPG giants immediately spring to mind, as does Gears of War with its upcoming entry, Gears of War: E-Day. It&#039;s difficult to fathom a healthy, thriving Xbox, however, amid all of the layoffs and shuffling about – &quot;best IP in the industry&quot; or not. I suppose only time will tell what the future holds for Microsoft&#039;s gaming branch, though. There are a good few months left until the next quarterly financial report. 200 million new Xbox players weren&#039;t enough to offset falling revenue in its latest fiscal year, CEO says: &quot;We need to close that gap.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/EaWCoiqfSPnESFFAHLUfr9-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 18:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Microsoft, CEO, says, Xbox, has, the, best, IP, and, talented, studios, around, the, world, confident, itll, return, growth, after, its, worst, quarter, years, amid, mass, layoffs</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/EaWCoiqfSPnESFFAHLUfr9-1280-80.jpg" crossorigin="anonymous"> Following <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmicrosoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history%2F" target="_blank" rel=" noopener">Microsoft's plans to cut 3,200 employees at Xbox</a> coming to light, it's been hard to imagine just how the company's – and, more specifically, its gaming branch's – future looks. According to CEO Satya Nadella, however, the future is bright. <br><br> During an <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Finvestor%2Fevents%2Ffy-2026%2Fearnings-fy-2026-q4" target="_blank" rel=" noopener">earnings call</a> following a quarterly financial report, one that notably shows Xbox having had its <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fxbox-just-had-its-worst-quarter-in-years%2F" target="_blank" rel=" noopener">worst quarter</a> in terms of profits in years, the Microsoft lead shares as much. <br><br>"When it comes to Xbox," he explains, "we are making the necessary decisions required across our content portfolio, platform, and operations to reset the business for long-term growth."<br><br> This echoes what Xbox head Asha Sharma has been saying about Xbox having a "reset" – although she has also admitted the company is <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fxbox-ceo-asha-sharma-says-a-healthy-xbox-could-weather-the-current-storm-but-microsofts-gaming-brand-is-anything-but-our-core-has-to-be-healthy%2F" target="_blank" rel=" noopener">"unhealthy"</a> in its current state. <br><br>Nadella goes on to assure, "We have the best IP in the industry, and talented studios around the world, and believe we can bring these strengths together and expect to return the business to growth in fiscal 2027." This feels like a <i>lot</i>, given, well, everything.<br><br> Nadella discusses Windows as a whole, and its other brands like Bing and Edge, concluding that, "In closing, I am energized about the opportunities ahead. I have never been more confident in Microsoft's opportunity to drive durable, long-term growth and ensure the benefits of AI flow broadly." <br><br>It's certainly a notable bout of confidence, all things considered – but it does leave me wondering: <i>which</i> IP is the CEO alluding to?<br><br> The Elder Scrolls and Bethesda's other RPG giants immediately spring to mind, as does Gears of War with its upcoming entry, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgears-of-war-e-day-guide%2F" target="_blank" rel=" noopener">Gears of War: E-Day</a>. It's difficult to fathom a healthy, thriving Xbox, however, amid all of the layoffs and shuffling about – "best IP in the industry" or not. <br><br>I suppose only time will tell <i>what</i> the future holds for Microsoft's gaming branch, though. There are a good few months left until the next quarterly financial report.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2F200-million-new-xbox-players-werent-enough-to-offset-falling-revenue-in-its-latest-fiscal-year-ceo-says-we-need-to-close-that-gap%2F" target="_blank" rel=" noopener"><i>200 million new Xbox players weren't enough to offset falling revenue in its latest fiscal year, CEO says: "We need to close that gap."</i></a><br><br> [/url]]]> </content:encoded>
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<title>The Asus ROG NUC is a Steam Machine for the big kids, with their big wallets</title>
<link>https://xinker.org/the-asus-rog-nuc-is-a-steam-machine-for-the-big-kids-with-their-big-wallets</link>
<guid>https://xinker.org/the-asus-rog-nuc-is-a-steam-machine-for-the-big-kids-with-their-big-wallets</guid>
<description><![CDATA[  The decision to investigate the Asus ROG NUC won&#039;t be made on value. After all, this compact mini system is never going to compete with the best gaming PCs for cooling, upgradeability, or price-performance ratios. It&#039;s playing in a slightly different arena, one that purveyors of gaming laptops are more likely to spectate.  Mini PCs are rapidly growing in popularity, and it&#039;s got nothing to do with the Steam Machine. These rigs are seeing upticks everywhere, from productivity to creative workflows, and now gaming. Those who don&#039;t want to dedicate a filing cabinet&#039;s worth of space to a loud, hot, finnicky tower are turning to something a little more versatile, already configured with everything you need, but ultimately more expensive for the privilege.  While everyday mini PCs can represent excellent value for the more casual productivity user, though, gaming systems are a different beast entirely. Valve&#039;s rig runs on its own custom AMD chip, the Asus ROG NUC uses a full set of up-to-date (though, this being the 2025 model, not the latest in the CPU world) mobile AMD, Intel, and Nvidia components. It&#039;s a laptop, without the lap. That adds some zeroes to the final price tag, but is that comfortable form factor ultimately worth it? I&#039;ve ditched my hunt for the best gaming laptops for two weeks to find out.  Specs  Tested Also Available Price $2,800 $2,399 - $5,299 CPU AMD Ryzen 9 9955HX3D AMD Ryzen 9 8940HX | AMD Ryzen 9 9955HX | Intel Core Ultra 9 275HX | Intel Core Ultra7 255HX GPU RTX 5070 RTX 5060 | RTX 5070 Ti | RTX 5080 RAM 64GB DDR5-6400 16GB | 32GB SSD 2TB M.2 2280 NVMe PCle 4.0 1TB Ports FRONT: 2x USB 3.4 Gen 2 Type-A, 1x USB 3.2 Gen 2 Type-C, 1x 3.5mm audio  REAR: 1x USB 4 Type-C, 4x USB 3.2 Gen 2 Type-A, 2x HDMI 2.1, 2x DisplayPort 2.1, 1x RJ45 Swap rear 1x USB 4 Type-C for 1x Thunderbolt 4 Type-C Connectivity WiFi 7, Bluetooth 5.4 - Dimensions 282.4 x 187.7 x 56.5mm -Asus ROG NUC configurations  (Image credit: Future) The Asus ROG NUC takes an expansive aim across the market, utilizing mobile parts starting from mid-range RTX 5060 / Intel Core Ultra 7 255HX options and moving to the upper heights of the RTX 5080 and AMD Ryzen 9 99HX3D. Will you find pre-builts with desktop pieces for less? Yes, but this rig isn&#039;t designed for those choosing between and mini and a full sized PC.  Those numbers climb pretty quickly. An RTX 5080 model will set you back well over $5,000 with all the trimmings, that&#039;s top-spec Alienware cash. At its cheapest, you&#039;re looking at $2,399 for an RTX 5060, Intel Core Ultra 7, and 16GB RAM. That&#039;s not only more than double the price of the Steam Machine, it&#039;s double what you&#039;d usually pay for a full prebuilt with similar specs. You&#039;re not paying for component value in these configurations, then, but those intrigued by the Asus ROG NUC&#039;s compact form factor are well served by a breadth of options. Asus ROG NUC performance In true RTX 5070 fashion, the cheaper configuration I&#039;ve been testing manages to hit everything thrown at it in both FHD and QHD, only ever wavering below that 60fps threshold in more demanding top-resolution runs like Horizon Zero Dawn Remastered and Cyberpunk 2077.  This is a system designed to accommodate QHD resolutions, so cranking things up to 4K will hurt a little. However, for everyday runs of demanding, modern titles, it&#039;s impressive that this little fella can keep up. https://flo.uri.sh/visualisation/29829285/embed This being a mobile RTX 5070, we&#039;re a little behind the kinds of results we&#039;ve seen from full desktop configurations. Still, the Asus ROG NUC manages to keep a decent pace with these larger builds, even if more demanding runs take a hit. While the numbers won&#039;t impress anyone coming from a full tower, a solid set of 60fps+ at High settings holds down the fort nicely.  Synthetic benchmarks reveal the sacrifice of that mobile GPU a little more clearly. When comparing the desktop card to AMD&#039;s Radeon RX 7900, we found it pulled in 4929 in Steel Nomad tests; here it&#039;s sitting at 3280. Just as physical size is erring on the side of the laptop rather than the desktop, our synthetic benchmark scores show performance leaning in the same direction.  Still, comparing those components like-for-like in more portable machines paints a slightly brighter picture. Putting those numbers up alongside the Razer Blade 14 and Acer Predator Triton 14 AI (two similarly premium, compact gaming machines) reveals a slight uptick across Steel Nomad, Time Spy, and Fire Strike. Even if the Asus ROG Strix G16 manages to slide in above it in one run. https://flo.uri.sh/visualisation/29829751/embed On the CPU side of things, the AMD Ryzen 9 9955HX3D scored 2,912 in its single-core tests and 24,371 in its multi-core outings across Geekbench 7. That&#039;s about right for the mobile CPU, suggesting there&#039;s nothing untoward happening that could limit it in this form factor. Asus ROG NUC benefits  (Image credit: Future) A far more manageable PC experience Desktop towers are hot,  ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/FXMUY5PTRZnFEt3AAzHALc-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 18:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Asus, ROG, NUC, Steam, Machine, for, the, big, kids, with, their, big, wallets</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/FXMUY5PTRZnFEt3AAzHALc-1280-80.jpg" crossorigin="anonymous"> The decision to investigate the Asus ROG NUC won't be made on value. After all, this compact mini system is never going to compete with the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-gaming-pc-pre-builds%2F" target="_blank" rel=" noopener">best gaming PCs</a> for cooling, upgradeability, or price-performance ratios. It's playing in a slightly different arena, one that purveyors of gaming laptops are more likely to spectate. <br><br> Mini PCs are rapidly growing in popularity, and it's got nothing to do with the Steam Machine. These rigs are seeing upticks everywhere, from productivity to creative workflows, and now gaming. Those who don't want to dedicate a filing cabinet's worth of space to a loud, hot, finnicky tower are turning to something a little more versatile, already configured with everything you need, but ultimately more expensive for the privilege. <br><br> While everyday mini PCs can represent excellent value for the more casual productivity user, though, gaming systems are a different beast entirely. Valve's rig runs on its own custom AMD chip, the Asus ROG NUC uses a full set of up-to-date (though, this being the 2025 model, not the latest in the CPU world) mobile AMD, Intel, and Nvidia components. It's a laptop, without the lap. That adds some zeroes to the final price tag, but is that comfortable form factor ultimately worth it? I've ditched my hunt for the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Flaptops%2Fthe-best-gaming-laptops-tested-by-experts%2F" target="_blank" rel=" noopener">best gaming laptops</a> for two weeks to find out. <br><br><div class="bb_table"> Specs <div class="bb_table_tr"><div class="bb_table_th"></div><div class="bb_table_th"> Tested</div><div class="bb_table_th"> Also Available</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Price</b></div><div class="bb_table_td"> $2,800</div><div class="bb_table_td"> $2,399 - $5,299</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>CPU</b></div><div class="bb_table_td"> AMD Ryzen 9 9955HX3D</div><div class="bb_table_td"> AMD Ryzen 9 8940HX | AMD Ryzen 9 9955HX | Intel Core Ultra 9 275HX | Intel Core Ultra7 255HX</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>GPU</b></div><div class="bb_table_td"> RTX 5070</div><div class="bb_table_td"> RTX 5060 | RTX 5070 Ti | RTX 5080</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>RAM</b></div><div class="bb_table_td"> 64GB DDR5-6400</div><div class="bb_table_td"> 16GB | 32GB</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>SSD</b></div><div class="bb_table_td"> 2TB M.2 2280 NVMe PCle 4.0</div><div class="bb_table_td"> 1TB</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Ports</b></div><div class="bb_table_td"> FRONT: 2x USB 3.4 Gen 2 Type-A, 1x USB 3.2 Gen 2 Type-C, 1x 3.5mm audio <br><br> REAR: 1x USB 4 Type-C, 4x USB 3.2 Gen 2 Type-A, 2x HDMI 2.1, 2x DisplayPort 2.1, 1x RJ45</div><div class="bb_table_td"> Swap rear 1x USB 4 Type-C for 1x Thunderbolt 4 Type-C</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Connectivity</b></div><div class="bb_table_td"> WiFi 7, Bluetooth 5.4</div><div class="bb_table_td"> -</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Dimensions</b></div><div class="bb_table_td"> 282.4 x 187.7 x 56.5mm</div><div class="bb_table_td"> -</div></div></div><div class="bb_h2"><u>Asus ROG NUC configurations</u></div> <img src="https://cdn.mos.cms.futurecdn.net/AB4kWx8fgcJZSygyLnuSph.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future)</u> The Asus ROG NUC takes an expansive aim across the market, utilizing mobile parts starting from mid-range RTX 5060 / Intel Core Ultra 7 255HX options and moving to the upper heights of the RTX 5080 and AMD Ryzen 9 99HX3D. Will you find pre-builts with desktop pieces for less? Yes, but this rig isn't designed for those choosing between and mini and a full sized PC. <br><br> Those numbers climb pretty quickly. An RTX 5080 model will set you back well over $5,000 with all the trimmings, that's top-spec Alienware cash. At its cheapest, you're looking at $2,399 for an RTX 5060, Intel Core Ultra 7, and 16GB RAM. That's not only more than double the price of the Steam Machine, it's double what you'd usually pay for a full prebuilt with similar specs.<br><br> You're not paying for component value in these configurations, then, but those intrigued by the Asus ROG NUC's compact form factor are well served by a breadth of options. <br><br><div class="bb_h2"><u>Asus ROG NUC performance</u></div> In true RTX 5070 fashion, the cheaper configuration I've been testing manages to hit everything thrown at it in both FHD and QHD, only ever wavering below that 60fps threshold in more demanding top-resolution runs like Horizon Zero Dawn Remastered and Cyberpunk 2077. <br><br> This is a system designed to accommodate QHD resolutions, so cranking things up to 4K will hurt a little. However, for everyday runs of demanding, modern titles, it's impressive that this little fella can keep up. <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fflo.uri.sh%2Fvisualisation%2F29829285%2Fembed" target="_blank" rel=" noopener">https://flo.uri.sh/visualisation/29829285/embed</a> This being a mobile RTX 5070, we're a little behind the kinds of results we've seen from full desktop configurations. Still, the Asus ROG NUC manages to keep a decent pace with these larger builds, even if more demanding runs take a hit. While the numbers won't impress anyone coming from a full tower, a solid set of 60fps+ at High settings holds down the fort nicely. <br><br> Synthetic benchmarks reveal the sacrifice of that mobile GPU a little more clearly. When <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fdesktop-pc%2Fi-still-have-a-soft-spot-for-the-radeon-rx-7900-xtx-in-2026-but-does-this-last-gen-flagship-hold-its-own-against-nvidias-younger-dlss-obsessed-rivals%2F" target="_blank" rel=" noopener">comparing the desktop card to AMD's Radeon RX 7900</a>, we found it pulled in 4929 in Steel Nomad tests; here it's sitting at 3280. Just as physical size is erring on the side of the laptop rather than the desktop, our synthetic benchmark scores show performance leaning in the same direction. <br><br> Still, comparing those components like-for-like in more portable machines paints a slightly brighter picture. Putting those numbers up alongside the Razer Blade 14 and Acer Predator Triton 14 AI (two similarly premium, compact gaming machines) reveals a slight uptick across Steel Nomad, Time Spy, and Fire Strike. Even if the Asus ROG Strix G16 manages to slide in above it in one run. <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fflo.uri.sh%2Fvisualisation%2F29829751%2Fembed" target="_blank" rel=" noopener">https://flo.uri.sh/visualisation/29829751/embed</a> On the CPU side of things, the AMD Ryzen 9 9955HX3D scored 2,912 in its single-core tests and 24,371 in its multi-core outings across Geekbench 7. That's about right for the mobile CPU, suggesting there's nothing untoward happening that could limit it in this form factor. <br><br><div class="bb_h2"><u>Asus ROG NUC benefits</u></div> <img src="https://cdn.mos.cms.futurecdn.net/uwPEQLrfipe23eQQBnYc47.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future)</u> <div class="bb_h2">A far more manageable PC experience</div> Desktop towers are hot, power hungry, chunky beasts. Anyone without the space to dedicate to a 60 litre tank will be grateful for the Asus ROG NUC's slimline form factor. This thing sits calmly in the corner, not even the size of a PS5 Slim. <br><br> That's a compelling use-case, albeit one that very few players will likely be willing to fork out this amount of cash for. Asus doesn't exactly have a captive audience here, most desks will accommodate a PC case underneath and most players are going to side with the less expensive option. There are only a few of us who truly <i>need </i>the kind of space saving alternative Asus has provided. <br><br> That said, the ROG NUC does look fantastic, with its clean angular lines, bold RGB side lighting (customizable, of course). Coming from the world of gaming laptops there are more benefits to that design than PC builders may first consider. <br><br><div class="bb_h2">More expansive port selection than a laptop</div> Whenever I'm not testing a laptop directly on the machine itself, it's connected to an external monitor, keyboard, mouse, chair, Stream Deck, speaker, controller and whatever other accessories have made their way onto my desk on any given day. That means I need to rely on the extra USB-A ports on my Razer Laptop Cooling Pad, as well as an external USB-4 dock. Some day (and it will be soon), I'll run out of space. <br><br> I didn't expect to find the ports on the Asus ROG NUC to be one of the biggest benefits to swapping laptop life for mini PC life. Two USB-As and a USB-C on the front take care of the gadgets I'm regularly swapping out. Meanwhile, the rear side takes care of all my more permanent USB cables, with an abundance of display connections that would have made my multi-monitor days a lot more enjoyable (and probably last longer). <br><br><div class="bb_h2">Boosted performance over Steam Machine</div> Yes, the Asus ROG NUC costs more than double the Steam Machine, but you're getting performance you just won't find in Valve's rig. They've got different plans, sure. Valve wants its box next to a TV, running in 1080p. Asus is parking its NUC on your desk, pushing 1440p and, in more expensive configurations, 4K resolutions on demanding games. <br><br> The Steam Machine won't get near 60fps in RT: Ultra at 1440p, by all accounts you'll be lucky to see 20fps at the end of that benchmark. Without that workhorse architecture, Valve's competitor has to take aim at a more casual 1080p market and that's fair enough - but the Asus ROG NUC still offers a more compelling set of specs for those sourcing a QHD rig rather than picking up a living room console equivalent. <br><br><div class="bb_h2"><u>Asus ROG NUC drawbacks</u></div> <img src="https://cdn.mos.cms.futurecdn.net/NzKnzW6BWWR6unmdQrkbE.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future)</u> <div class="bb_h2">Not as living-room-worthy as Steam Machine</div> As you'd expect a mini PC to, the Asus ROG NUC runs on Windows... which isn't great news for those hunting down a more powerful Steam Machine alternative. It means no easy waking from a controller, a few more steps before hitting Steam, and fewer automatic driver updates. It's certainly possible to keep this box next to your TV, but you'll need to keep a mouse and keyboard handy as well. It's missing those quality of life features baked into Valve's console replacement, by virtue of the fact it's been designed as a different device entirely. <br><br><div class="bb_h2">Component value struggles to stack up</div> That's not as big a problem as the ultimate value of the cost you're paying here. An RTX 5070 gaming laptop like this would likely run you between $1,800 and $2,400 when the sales align right now. A desktop PC sits at around $1,600 to $2,300. The Asus ROG NUC carries its compact premium to the tune of between $1,000 and $400 more than you'll pay for similar specs in a different form factor.<br><br> It's not just the figures either. Those desktop rates are for full-fat desktop components, seated in a chassis that can handle bigger power better with more space and cooling tech. There's no getting around the fact that a tower will likely cost you less while giving more from a performance standpoint. <br><br><div class="bb_h2"><u>Should you buy the Asus ROG NUC?</u></div> <img src="https://cdn.mos.cms.futurecdn.net/WMhBB2WtDjtRb6yQWoEiJB.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future)</u> All that boils down to one question, should you actually be buying Asus's baby PC? When I first looked at those costs shortly after unboxing this rig, I thought I knew the answer. $2,800 for a mobile RTX 5070 without the portability of a gaming laptop or the engineering of a tower seemed laughable two weeks ago. After kicking the foldables to the curb, 90% of me still agrees. But that 10% fits a very specific user. <br><br> I'd recommend the Asus ROG NUC as an alternative to anyone looking to invest in an 18-inch desktop replacement gaming laptop, specifically because they lack the desk space for a full tower. If you're buying a rig like that you likely have a fair whack of budget behind you and you're not going to be taking your machine on the road with you so much anyway. <br><br> In that scenario, the connection, layout, and form factor benefits of the Asus ROG NUC shine their brightest. In any other, there are better options out there. <br><br><div class="bb_h2"><u>How I tested the Asus ROG NUC</u></div> I swapped out my laptop setup for the Asus ROG NUC for two weeks, running all my daily work and play through the device. During everyday play, the NUC was running Doom: The Dark Ages, Farming Simulator 25, and Planet Coaster 2 with more dedicated benchmarking across Shadow of the Tomb Raider, Total War: Three Kingdoms, Horizon Zero Dawn Remastered, and Cyberpunk 2077. <br><br> Each test was run at both 1080p and 1440p at each game's high and highest graphical settings, repeated three times with a final average taken as the result. The system was also tested across 3D Mark Time Spy, Fire Strike, and Steel Nomad as well as Geekbench 7, again with three runs per benchmark and a final result taken as an average. All tests were run in the 'Turbo' power setting. <br><br> For more information on how we make our recommendations, check out the full <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgamesradar-hardware-policy%2F" target="_blank" rel=" noopener">GamesRadar+ Hardware Policy</a>.<br><br> <i>For an even more compact form factor, check out the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-gaming-handheld%2F" target="_blank" rel=" noopener"><i>best gaming handhelds</i></a><i> on the market. Or take a look at the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fthe-best-asus-gaming-laptops%2F" target="_blank" rel=" noopener"><i>best Asus gaming laptops</i></a><i> for more ROG.</i><br><br> [/url]]]> </content:encoded>
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<item>
<title>Update 11.3.0</title>
<link>https://xinker.org/update-1130</link>
<guid>https://xinker.org/update-1130</guid>
<description><![CDATA[ DANCE OFFGet your dancing shoes on! This week, we’re bringing Strike a Pose back, a fresh new Store Update, alongside new Twitch drops, balance changes, and a bunch of bug fixes.   See you in the Arena!STORE | MARSHAL METEORIt’s time to pick up your shift and patrol the streets of GALAXY ESTATES with the Marshal Meteor Set. No matter how far, no matter which system you aim for, justice will find its way. Safety beyond the stars.EVENT | STRIKE A POSEThere’s never been a better moment than now to party up with that one friend who won’t stop emoting! That’s right, Strike a Pose is back, this time in Team Deathmatch. Eliminating an opponent will now spawn a small dance floor for you to bust your best moves in the Arena for some extra cash.ESPORTS | TWO SHOWS, ONE SATURDAYCycle 3 gets greedy this Saturday: two broadcasts in one day. AMERICAS plays its Top 8, with a cycle title and real series points on the line. EMEA plays its Top 16, where sixteen teams walk in and eight walk back out. We managed to get a hold of Scotty to hear his quick words of wisdom about the upcoming weekend:“TWO shows in one day!? I’ve blocked out the whole afternoon… and most of June’s!”AMERICAS.Unphased won Cycle 2 and lead the region, so they arrive with everybody’s homework done on them. ENVY are through again, Luminon (prev Team ED) are back after taking 3rd last time out, and Kansas City Pioneers, who missed the Top 8 completely in Cycle 2, are finally back in the running.EMEA.Five Fears still sit top of Europe on 175 points, a full 75 clear of anyone else, and everybody chasing them has to survive the Top 16 first. Europe has already shown what that stage does to a favorite: Cycle 1 champion team Teiko went out and scored nothing!APAC.HIBOO once again won another cycle and knocked KZ from the top spot, who had led the leaderboard since May, off the top of the region by five points. It is 230 to 225 with one cycle to play, and DRG on 200 are close enough to make it a three-way scrap!Then, Cycle 4, the last one of the season. Whoever holds the most points at the end of it takes their region’s golden ticket, a direct invite to The Grand Major 2026, everyone else has to go the long way round! Sign-ups are open in all three regions right now, so this is the last time to ask. Galaxy Estates joins the map pool for it too!Every contestant on those broadcasts started in the Open Qualifiers, taking the same kind of shot anyone can take, including you! Build your team, and claim your spot:APAC Sign Up | Qualifiers begin August 8thAMERICAS Sign Up | Qualifiers begin August 15thEMEA Sign Up | Qualifiers begin August 22ndCome along and watch the Top 8 for AMERICAS to find out if Unphased can take home the Golden Ticket, or if another team shocks the area!Live at 18:00 UTC+2 // 18:00 CET // 12PM EST on  https://www.twitch.tv/thefinalsClear your Saturday, pick a team to root for (or to beat?) and ask yourself the big question:CAN YOU REACH THE FINALS?ARC x TF | AZIMUTH SETDo you have what it takes to venture Topside?Starting today, play ARC Raiders, face the ARC and unlock the Azimuth Set in THE FINALS!While you already know who your teammates are in the Arena, keep an eye out for other Raiders, you might meet your next best friend or an unfortunate early demise.Expect an up to 24 hour delay in rewards being delivered.TWITCH | SHOWTIME BLUE SETFor the next couple weeks, earn the Showtime Blue Set for absolutely free by simply watching anyone playing THE FINALS with Drops Enabled on Twitch!Watch 1 hour to get the Showtime Blue SpearWatch 2 hours to get the Showtime Blue Dual BladesWatch 4 hours to get Showtime Blue SwordAvailable now until August 13, 2026. Terms and conditions on http://twitch.tv/GAME UPDATE | BALANCE CHANGESGadgets C4 Increased cooldown from 30s to 45sDev Note: The C4 has been an outlier in terms of win rate and usage for Heavy for quite some time, and the archetype in general performs very well compared to Mediums and Lights. The ability to use C4 for 2-3 drops per Cashout fight is part of that power, so this change is aimed to reduce that slightly and bring the C4 more inline with some of the other Heavy GadgetsSpecializationsGrappling HookDecreased cooldown from 7s to 6sDev Note: The Grappling Hook struggles to get the same attention from players as the Light’s other Specializations and it’s something we’d like to address, but it can be difficult to do so as a lot of the options that exist to buff the Grapple Hook also risk breaking map pacing (travel time between objectives for example) and could split teams. This change is a small nudge to see if we can help the Grapple Hook without needing to consider more fundamental reworks of it  Weapons BFRIncreased damage from 88 to 90Dev Note: The BFR lags quite a bit behind the bulk of the other Heavy weapons at present, on various efficacy metrics. This change is to hopefully nudge it back into relevance slightlyDaggerIncreased lunge distance on primary and secondary attacks from 4.5 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42849803/e65a4f4a06d97f3330531182006d97746958e425.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 18:16:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, 11.3.0</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://images.squarespace-cdn.com/content/v1/62d66fa29e72c560f8efc020/9fa2ea8b-f066-4126-9033-9384f5685a90/S11_STORE_UPDATE_11.3_BANNER_WIDE.png%20style=border:%200px;%20position:%20absolute;%20width:%20961.122px;%20display:%20block;%20object-fit:%20cover;%20height:%20350.4px;%20object-position:%2050%25%2050%25;" crossorigin="anonymous"></p><p class="bb_paragraph"><b>DANCE OFF</b></p><p class="bb_paragraph">Get your dancing shoes on! This week, we’re bringing Strike a Pose back, a fresh new Store Update, alongside new Twitch drops, balance changes, and a bunch of bug fixes.   <i>See you in the Arena!</i></p><hr><div class="bb_h2"><b>STORE </b>| MARSHAL METEOR</div><div data-youtube='"FBWFwugPVXQ' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">It’s time to pick up your shift and patrol the streets of GALAXY ESTATES with the Marshal Meteor Set. No matter how far, no matter which system you aim for, justice will find its way. Safety beyond the stars.</p><hr><div class="bb_h2"><b>EVENT </b>| STRIKE A POSE</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42849803/3d3c39e6b34bd065c92ce121cd74c812ee0d44a4.png"></p><p class="bb_paragraph">There’s never been a better moment than now to party up with that one friend who won’t stop emoting! That’s right, Strike a Pose is back, this time in Team Deathmatch. Eliminating an opponent will now spawn a small dance floor for you to bust your best moves in the Arena for some extra cash.</p><hr><div class="bb_h2"><b>ESPORTS </b>| TWO SHOWS, ONE SATURDAY</div><p class="bb_paragraph"><img src="https://images.squarespace-cdn.com/content/v1/62d66fa29e72c560f8efc020/ced3a2ac-83d1-4186-b62a-f78598dfb9f1/S11_TGM26_SCOREBOARD_11.3_BANNER_WIDE_UPDATED.png%20style=border:%200px;%20position:%20absolute;%20width:%20961.122px;%20display:%20block;%20object-fit:%20cover;%20height:%20350.4px;%20object-position:%2050%25%2050%25;" crossorigin="anonymous"></p><p class="bb_paragraph">Cycle 3 gets greedy this Saturday: two broadcasts in one day. AMERICAS plays its Top 8, with a cycle title and real series points on the line. EMEA plays its Top 16, where sixteen teams walk in and eight walk back out. We managed to get a hold of Scotty to hear his quick words of wisdom about the upcoming weekend:<br><br><i>“TWO shows in one day!? I’ve blocked out the whole afternoon… and most of June’s!”</i></p><p class="bb_paragraph"><b>AMERICAS.</b></p><p class="bb_paragraph"><b>Unphased </b>won Cycle 2 and lead the region, so they arrive with everybody’s homework done on them. <b>ENVY </b>are through again,<b> Luminon (prev Team ED) </b>are back after taking 3rd last time out, and <b>Kansas City Pioneers</b>, who missed the Top 8 completely in Cycle 2, are finally back in the running.</p><p class="bb_paragraph"><b>EMEA.</b></p><p class="bb_paragraph"><b>Five Fears</b> still sit top of Europe on 175 points, a full 75 clear of anyone else, and everybody chasing them has to survive the Top 16 first. Europe has already shown what that stage does to a favorite: Cycle 1 champion team <b>Teiko</b> went out and scored nothing!</p><p class="bb_paragraph"><b>APAC.</b></p><p class="bb_paragraph"><b>HIBOO</b> once again won another cycle and knocked <b>KZ </b>from the top spot, who had led the leaderboard since May, off the top of the region by five points. It is 230 to 225 with one cycle to play, and <b>DRG </b>on 200 are close enough to make it a three-way scrap!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Then, Cycle 4, the last one of the season. Whoever holds the most points at the end of it takes their region’s golden ticket, <b>a direct invite to The Grand Major 2026</b>, everyone else has to go the long way round! Sign-ups are open in all three regions right now, so this is the last time to ask. <b>Galaxy Estates joins the map pool for it too!</b><br><br>Every contestant on those broadcasts started in the Open Qualifiers, taking the same kind of shot anyone can take, including you! Build your team, and claim your spot:</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fembark.link%2FAPAC-Cycle-4" target="_blank" rel=" noopener"><b>APAC Sign Up</b></a> | Qualifiers begin August 8th<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fembark.link%2FAMER-Cycle-4" target="_blank" rel=" noopener"><b>AMERICAS Sign Up</b></a> | Qualifiers begin August 15th<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fembark.link%2FEMEA-Cycle-4" target="_blank" rel=" noopener"><b>EMEA Sign Up</b></a> | Qualifiers begin August 22nd</p><p class="bb_paragraph">Come along and <b>watch the Top 8 for AMERICAS</b> to find out if <b>Unphased </b>can take home the Golden Ticket, or if another team shocks the area!</p><p class="bb_paragraph"><b>Live at 18:00 UTC+2 // 18:00 CET // 12PM EST</b> on  <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fthefinals" target="_blank" rel=" noopener">https://www.twitch.tv/thefinals</a></p><p class="bb_paragraph"></p><p class="bb_paragraph">Clear your Saturday, pick a team to root for (or to beat?) and ask yourself the big question:<br><br><b>CAN YOU REACH THE FINALS?</b></p><hr><div class="bb_h2"><b>ARC x TF </b>| AZIMUTH SET</div><p class="bb_paragraph"><img src="https://images.squarespace-cdn.com/content/v1/62d66fa29e72c560f8efc020/76055485-a713-4cc1-a3ec-eb05a1ccd5b9/TheFinals_Bundle_MailBanner+%281%29.png%20style=border:%200px;%20position:%20absolute;%20width:%20961.122px;%20display:%20block;%20object-fit:%20cover;%20height:%20312.613px;%20object-position:%2050%25%2050%25;" crossorigin="anonymous"></p><p class="bb_paragraph"><b>Do you have what it takes to venture Topside?</b><br><br>Starting today, play ARC Raiders, face the ARC and <b>unlock the Azimuth Set in THE FINALS!</b><br>While you already know who your teammates are in the Arena, keep an eye out for other Raiders, you might meet your next best friend or an unfortunate early demise.</p><p class="bb_paragraph"><i>Expect an up to 24 hour delay in rewards being delivered.</i></p><hr><div class="bb_h2"><b>TWITCH </b>| SHOWTIME BLUE SET</div><p class="bb_paragraph"><img src="https://images.squarespace-cdn.com/content/v1/62d66fa29e72c560f8efc020/f524cb2a-7c1c-46d1-87c3-4a87740792e2/S11_TWITCH_DROPS_11.1_B.jpg%20style=border:%200px;%20position:%20absolute;%20width:%20961.122px;%20display:%20block;%20object-fit:%20cover;%20height:%20312.678px;%20object-position:%2050%25%2050%25;" crossorigin="anonymous"></p><p class="bb_paragraph">For the next couple weeks, earn the Showtime Blue Set for absolutely free by simply watching anyone playing THE FINALS with Drops Enabled on Twitch!</p><ul class="bb_ul"><li><p class="bb_paragraph">Watch <b>1 hour</b> to get the <b>Showtime Blue Spear</b></p></li><li><p class="bb_paragraph">Watch <b>2 hours</b> to get the <b>Showtime Blue Dual Blades</b></p></li><li><p class="bb_paragraph">Watch <b>4 hours</b> to get <b>Showtime Blue Sword</b></p></li></ul><p class="bb_paragraph"><i>Available now until August 13, 2026. Terms and conditions on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Ftwitch.tv%2F" target="_blank" rel=" noopener">http://twitch.tv/</a></i></p><hr><div class="bb_h2"><b>GAME UPDATE </b>| BALANCE CHANGES</div><div class="bb_h3"><b>Gadgets </b></div><p class="bb_paragraph"><b>C4 </b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased cooldown from 30s to 45s</p></li></ul><p class="bb_paragraph"><i>Dev Note: The C4 has been an outlier in terms of win rate and usage for Heavy for quite some time, and the archetype in general performs very well compared to Mediums and Lights. The ability to use C4 for 2-3 drops per Cashout fight is part of that power, so this change is aimed to reduce that slightly and bring the C4 more inline with some of the other Heavy Gadgets</i></p><div class="bb_h3"><b>Specializations</b></div><p class="bb_paragraph"><b>Grappling Hook</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Decreased cooldown from 7s to 6s</p></li></ul><p class="bb_paragraph"><i><b>Dev Note: </b>The Grappling Hook struggles to get the same attention from players as the Light’s other Specializations and it’s something we’d like to address, but it can be difficult to do so as a lot of the options that exist to buff the Grapple Hook also risk breaking map pacing (travel time between objectives for example) and could split teams. This change is a small nudge to see if we can help the Grapple Hook without needing to consider more fundamental reworks of it  </i></p><div class="bb_h3"><b>Weapons </b></div><p class="bb_paragraph"><b>BFR</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased damage from 88 to 90</p></li></ul><p class="bb_paragraph"><i><b>Dev Note: </b>The BFR lags quite a bit behind the bulk of the other Heavy weapons at present, on various efficacy metrics. This change is to hopefully nudge it back into relevance slightly</i></p><p class="bb_paragraph"><b>Dagger</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased lunge distance on primary and secondary attacks from 4.5m to 5m</p></li><li><p class="bb_paragraph">Increased max lunge speed slightly to support the increased lunge distance</p></li><li><p class="bb_paragraph">Increased the secondary attack’s sweep time slightly, to help ensure that backstabs can more reliably hit targets at max lung distance</p></li></ul><p class="bb_paragraph"><i><b>Dev Note:</b>  As expected, following the 11.0 melee re-work a bunch of the melee weapons needed additional tweaks and changes once we saw how they performed in the real world. In the case of the Dagger, one of the initial issues we saw were issues pertaining to getting onto targets and being able to hit them reliably, these changes aim to address that </i></p><p class="bb_paragraph"><b>Dual Blades</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased Precision zone angle from 8 to 9 degrees, making it slightly easier to land precise strikes</p></li><li><p class="bb_paragraph">Increased lunge distance on primary attacks from 4.5m to 5m</p></li><li><p class="bb_paragraph">Increased max lunge speed slightly to support the increased lunge distance</p></li><li><p class="bb_paragraph">Updated the Cross Slash attack to always lunge forwards when at full stamina, even when stationary. Previously the attack required some forward input to trigger the lunge</p></li><li><p class="bb_paragraph">Increased player movement speed when using the Deflect stance by 25%</p></li></ul><p class="bb_paragraph"><i><b>Dev Note:</b> Our previous changes to the Dual Blades lunge distances were a little too aggressive, so we’ve nudged the lunge distances back up again as well as giving the Blades a slightly more generous Precision Angle. The 11.0 reduction to movement speed while Deflecting, of 50%, was also too aggressive so we’ve dialed that back with these changes. There is also a quality of life change here how the Cross Slash attack’s lunge works to make it slightly more reliable </i></p><p class="bb_paragraph"><b>FAMAS</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased damage from 23 to 24</p></li></ul><p class="bb_paragraph"><i>Dev Note: Similar to the BFR, the FAMAS lags a little behind a fairly tight cluster of Medium weapons in terms of effectiveness. This change is a nudge to try and close that gap</i></p><p class="bb_paragraph"><b>KS-23</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced damage from 110 to 104</p></li><li><p class="bb_paragraph">Increased damage falloff multiplier from 0.64 to 0.675, to keep the weapon’s damage at max range consistent despite the damage reduction</p></li></ul><p class="bb_paragraph"><i><b>Dev Note: </b>Prior to 11.0, and despite its high utility, the KS-23 lagged behind a lot of other Heavy weapons and we wanted to address that. There were worries that the weapon was being ‘slept on’, but we felt it was time for a change to try and help the weapon regardless. Sometimes, making a change is the only way to find ‘the truth’ of why it performs as it does across all the different modes, skill tiers and so on. We can see from the last few weeks on live that the increase to 110 damage was too much, so we’re reducing it to 104 with this update to break some of the attack combo breakpoints and lower DPS. We do still think the pre-11.0 KS-23 needed a small buff, hence not returning to 100 damage per shot immediately, but we’ll continue to monitor how it plays at 104 damage and will adjust it again in later updates if we feel it’s needed   </i></p><p class="bb_paragraph"><b>Riot Shield</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased Precision zone angle from 9 to 10 degrees, making it slightly easier to land precise strikes</p></li><li><p class="bb_paragraph">Increased lunge distance on primary attacks from 4.25m to 5m</p></li><li><p class="bb_paragraph">Increased primary attack damage from 82 to 83</p></li><li><p class="bb_paragraph">Updated the Shield Bash attack to always lunge forwards when at full stamina, even when stationary. Previously the attack required some forward input to trigger the lunge</p></li></ul><p class="bb_paragraph"><i><b>Dev Note: </b>We’ve seen feedback from some players who feel the Riot Shield has lost a lot of its power with the 11.0 update and the changes here to the Precision angle, lunge distance and damage are to address that to some extent. That said, we want to state that the changes made to Riot Shield in 11.0 were very deliberately aimed at giving it a new style of play and role, one that more reliably allows tanking of damage as well as acting as an ‘anchor’ for team fights and objective defense. On Medium, we want Dual Blades to be the more aggressive push-forwards brawling melee weapon, while the Riot Shield is more defensive and about stalling opposing players or anchoring fights, and we think the Riot Shield is definitely able to fill that role more now than it could prior to 11.0. We’ll continue to monitor how it performs as the season goes on and will adjust as we need to </i></p><p class="bb_paragraph"><b>Spear</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased precise hit damage of primary attacks from 74 to 82</p></li><li><p class="bb_paragraph">Increased base damage of primary attacks 55 to 57</p></li><li><p class="bb_paragraph">Increased the damage of the three swing secondary attack sequence from 75/100/125 to 75/125/150</p></li></ul><p class="bb_paragraph"><i><b>Dev Note: </b>The damage adjustments made to the Spear with 11.0 have proven to be more severe than we intended. The changes made here aim to address that</i></p><hr><div class="bb_h2"><b>GAME UPDATE </b>| BUG FIXES</div><div class="bb_h3"><b>Animation</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where aiming down sights could be slower than intended immediately after a Quick Melee kick</p></li><li><p class="bb_paragraph">Fixed animation blending when inspecting or reloading after deploying or on first spawn</p></li><li><p class="bb_paragraph">Fixed an issue where Quick Melee sometimes failed to play immediately after a kick</p></li><li><p class="bb_paragraph">Improved hand placement on the Riot Shield during swipe attacks to polish animation visuals</p></li></ul><div class="bb_h3">Audio</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the audio on Bot weapons could get stuck when firing in short bursts</p></li><li><p class="bb_paragraph">Updated the Data Reshaper sound to be more audible for the user</p></li><li><p class="bb_paragraph">Fixed missing audio for the Dual Blades Tractor Beam inspect animation</p></li></ul><div class="bb_h3">Cosmetic</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Signature Stickers not displaying on the Cashbox during insertion at the Cashout Station</p></li><li><p class="bb_paragraph">Fixed an issue where the Weapon in the Ready the Steel Emote could disappear at long range</p></li><li><p class="bb_paragraph">Fixed an issue where using "Equip to All" after purchasing or equipping a bundle could result in only some Contestants being equipped</p></li><li><p class="bb_paragraph">Fixed The Hawk Commander hair clipping through headwear</p></li><li><p class="bb_paragraph">Fixed an issue where the Key Change Emote’s music could briefly loop after the animation ended</p></li><li><p class="bb_paragraph">Fixed clipping on some face mask cosmetics so they no longer intersect with the face</p></li><li><p class="bb_paragraph">Fixed an issue where the Countdown Companion watch face could appear distorted or fail to display the time in certain lighting conditions</p></li><li><p class="bb_paragraph">Fixed misalignment of the Series 2000 Lenses eyes when used with the Alien Complexion face</p></li><li><p class="bb_paragraph">Fixed a visible seam between the neck and body when using The Observer’s Mirage Face</p></li><li><p class="bb_paragraph">Fixed an issue where the Lava Luster heating effect could transfer between Weapons and vanish after the first shot</p></li><li><p class="bb_paragraph">Resolved an issue that caused excessive glowing when previewing skins</p></li><li><p class="bb_paragraph">Fixed texture stretching and sticker clipping on the YinYang Bang skin for AKM and Healing Beam</p></li><li><p class="bb_paragraph">Corrected visual issues on Magnetic Mirage</p></li><li><p class="bb_paragraph">Adjusted Retro Robot visuals to better match Light and Heavy Archetypes</p></li><li><p class="bb_paragraph">Fixed an issue where the Sledgehammer could appear too close to its spikes in menus and Loadout preview, causing hand clipping</p></li><li><p class="bb_paragraph">Fixed an issue where the card and decals on the Throwing Knives skin could appear blank</p></li><li><p class="bb_paragraph">Fixed iron sight alignment on the R .357 for a Rain City Special </p></li><li><p class="bb_paragraph">Fixed an issue where the Weapon was missing when previewing Deploy or Inspect animations for the Fizzkick Brawler Set in the Store</p></li></ul><div class="bb_h3">Gadgets</div><p class="bb_paragraph"><b>Dome Shield</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where friendly melee attacks could damage your Dome Shield</p></li></ul><div class="bb_h3">Game Modes</div><p class="bb_paragraph"><b>Power Shift</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where some member of the team could spawn in a different location at the start of the round</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><b>Point Break</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Rounds that reach the time limit now conclude with a defender win rather than ending abruptly</p></li></ul><div class="bb_h3">Gameplay</div><ul class="bb_ul"><li><p class="bb_paragraph">Bots now gain awareness when taking damage, improving their responsiveness to attackers</p></li><li><p class="bb_paragraph">Improved bot movement to navigate more smoothly around targets and maintain avoidance behavior even when idle</p></li><li><p class="bb_paragraph">Fixed a bug where throwing, catching and dropping a barrel would cause it to break instantly</p></li><li><p class="bb_paragraph">Bots now coordinate to avoid crowding the same objective or interactable, spreading out across targets instead of stacking together</p></li><li><p class="bb_paragraph">Bots no longer get stuck firing at Explosive Mines and will switch targets if they can’t destroy them</p></li><li><p class="bb_paragraph">Fixed an issue where the Quick Melee kick wouldn’t trigger when Melee Aim Assist was disabled</p></li><li><p class="bb_paragraph">Fixed an issue where normal quick melee also caused knockback</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fix issue with goo walls sometimes not spawning properly</p></li><li><p class="bb_paragraph">Added a progress bar when remotely picking up objects using a controller</p><p class="bb_paragraph"></p></li></ul><div class="bb_h3">Maps</div><p class="bb_paragraph"><b>Seoul</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where damaging a stairwell in the Apartments could cause the building to collapse excessively</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><b>FANGWAI CITY</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a collision on a backdrop building that could cause a Cashbox to get stuck</p></li><li><p class="bb_paragraph">Fixed floating bushes appearing after destroying planters</p></li><li><p class="bb_paragraph">Fixed an indestructible pipe </p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><b>KYOTO</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Updated destruction by increasing the sturdiness of most buildings for more consistent gameplay</p></li></ul><p class="bb_paragraph"><b>Las Vegas</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed visual z-fighting/texture flickering near the western casino entrance </p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><b>Nozomi/Citadel</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where Contestants could get stuck under the water slide</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><b>Monaco</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a floating tree</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><b>Practice Range</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added Season 10 and Season 11 trophies </p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><b>Galaxy Estates</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased the mass of the oxygen pods in the Cosmo Physique building so their physics behave more appropriately for their size</p></li><li><p class="bb_paragraph">Fixed an issue where you would detach unexpectedly from a Zipline if you interacted with it through a gap in the fence between Orbital Homes and Cosmo Physique</p></li><li><p class="bb_paragraph">Slightly adjusted the height of some tables to prevent getting snagged on them</p></li><li><p class="bb_paragraph">Flipped the direction a set of doors open in the upper Nova Villa building to create more comfortable flow to-and-from the staircase in the glass corner</p></li><li><p class="bb_paragraph">Slightly reduced the depth of the pools around the center Eden Dome building and Nova Villas, so gadgets can be seen better in the water</p></li><li><p class="bb_paragraph">Fixed an issue where the meteors of the Meteor Shower game show event would hit the out-of-bounds ceiling</p></li><li><p class="bb_paragraph">Fix for carriables falling into the Centre Dome planter</p></li><li><p class="bb_paragraph">Fixed missing input prompt for slowing down in the anti-gravity columns when only having Crouch Toggle assigned</p></li></ul><div class="bb_h3">Social</div><p class="bb_paragraph"><b>Clubs</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where Contestants couldn’t join a same-club member’s party when they had Open to Join enabled</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><b>General</b></p><ul class="bb_ul"><li><p class="bb_paragraph">When set to Show as Offline, party size is no longer shown and the status no longer flickers when toggling Open to Join</p></li><li><p class="bb_paragraph">Kicked teammates now leave squad voice chat immediately</p></li><li><p class="bb_paragraph">Party invites and Join Their Party are now disabled when a match has been found, and invites to players already in a match or queue appear unavailable, preventing players from entering sessions solo or splitting from their party</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><b>Voice Chat</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Improved reliability and responsiveness of voice chat indicators across Friends, Team, and Squad screens</p></li><li><p class="bb_paragraph">Improved voice chat speaking indicators to update accurately across the HUD and social screens</p></li></ul><div class="bb_h3">UI</div><p class="bb_paragraph"><b>General</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Selecting the Music Player widget now opens the Music tab in Settings instead of General</p></li><li><p class="bb_paragraph">Fixed an issue where team wipe entries in the kill feed could display the wrong or duplicated team name</p></li><li><p class="bb_paragraph">Fixed an issue where opening the Equipment Wheel together with the Ping Wheel could gray out the UI and prevent using Weapons or Gadgets when using a controller</p></li><li><p class="bb_paragraph">Fixed an issue with the loading screen having an overlapping video playing in the background when returning to the main menu from the end of round</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the Player Card preview could appear in the Contestants menu when backing out and opening options at the same time</p></li><li><p class="bb_paragraph">Corrected the 93R’s ammo count in the weapon stats to show 27, matching the in-game value</p></li><li><p class="bb_paragraph">Corrected the Pike-556 headshot multiplier shown in the equipment overview to display 1.75x instead of 1.5x</p></li></ul><div class="bb_h3">VFX</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where bullet traces could be fired from the wrong location</p></li></ul><hr><div class="bb_h2"><b>GAME UPDATE</b> |<b> </b>ANTI-CHEAT</div><p class="bb_paragraph">You may have spotted references to <b>Elytra</b>, our new in-house anti-cheat solution built by VAIIYA Corp.</p><p class="bb_paragraph"><b>Elytra is in a limited testing phase.</b> We're running it with a small group of selected players alongside our technology partners, including NVIDIA GeForce NOW and Microsoft, to validate compatibility, stability, and performance across the range of hardware and platforms our players use.</p><p class="bb_paragraph">For most players right now, Elytra is installed and may be running in the background, <b>but it is not yet enforcing anti-cheat protections.</b> That's caused some understandable confusion. A future update will change how the service reports its status so players can see clearly whether it's active for them.</p><p class="bb_paragraph">Once testing wraps and we've worked through the issues it surfaces, we'll begin a gradual rollout to a broader audience. We're targeting the 11.6 update to start expanding availability, though testing results may move that date.</p><p class="bb_paragraph">Expect more details as Elytra gets closer to full deployment. Thanks to everyone who's been testing and sending feedback.</p><p class="bb_paragraph"><i>Tom and the Anti-cheat Team at Embark</i></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42849803/da406966235d9324d929c81b1f4aabcb3db79f80.png"> <i>--  ---  -..  ..-  .-..  .   .-..  ---  .-  -..  .  -..</i> </p>]]> </content:encoded>
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<title>Palworld dev Pocketpair demonstrates that it&amp;apos;s pro mods, even those cursed NSFW ones, by releasing a patch to improve their stability</title>
<link>https://xinker.org/palworld-dev-pocketpair-demonstrates-that-its-pro-mods-even-those-cursed-nsfw-ones-by-releasing-a-patch-to-improve-their-stability</link>
<guid>https://xinker.org/palworld-dev-pocketpair-demonstrates-that-its-pro-mods-even-those-cursed-nsfw-ones-by-releasing-a-patch-to-improve-their-stability</guid>
<description><![CDATA[  Palworld developer Pocketpair has launched a patch to improve mod stability less than 24 hours since its last patch. While the last patch focused on general bug fixes, this new update is specifically for the PC version of the game, and comes days after a studio lead acknowledged two NSFW mods on social media, so make of that what you will. The creature-collecting, survival-crafting game has supported mods since its early access release in 2024. However, the number of mods created for Palworld has dramatically increased this month thanks to the game&#039;s full 1.0 release. This has inspired mod developers to create even more additions for this stable version of the game. The recent Palworld v1.0.2 patch launched for all platforms and was focused on bug fixes, particularly ones that occurred during certain boss fights. This new patch, v1.0.2.100993, has been released for PC players only, and focuses solely on increasing the stability for mods, so you should run into less issues while using them. The patch notes also claim that the update shouldn&#039;t affect crossplay with other versions, so you can catch Pals with your pals in peace. https://t.co/QEQ0OKTxKXJuly 30, 2026 While the mod stability patch was likely in development before Palworld lead John &#039;Bucky&#039; Buckley cheekily responded to those NSFW mods on social media, players found the timing suspiciously hilarious. Coincidence or not, feel free to take advantage of the patch by creating and downloading Palworld mods to your heart&#039;s content. Yes, the Palworld devs see your cursed NSFW mods: &quot;I don&#039;t think this is official.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/B5gfu2i7dWiWnYzDTv6W8C-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 18:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Palworld, dev, Pocketpair, demonstrates, that, its, pro, mods, even, those, cursed, NSFW, ones, releasing, patch, improve, their, stability</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/B5gfu2i7dWiWnYzDTv6W8C-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fpalworld-guide%2F" target="_blank" rel=" noopener">Palworld</a> developer Pocketpair has launched a patch to improve mod stability less than 24 hours since its last patch. While the last patch focused on general bug fixes, this new update is specifically for the PC version of the game, and comes days after a studio lead acknowledged two NSFW mods on social media, so make of that what you will.<br><br> The creature-collecting, survival-crafting game has supported mods since its early access release in 2024. However, the number of mods created for Palworld has dramatically increased this month thanks to the game's full 1.0 release. This has inspired mod developers to create even more additions for this stable version of the game.<br><br> The recent <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fpalworld-patch-fixes-broken-missions-achievements-and-more-as-pocketpair-stops-panthalus-from-sending-you-and-your-friends-into-the-shadow-realm%2F" target="_blank" rel=" noopener"><u>Palworld v1.0.2 patch</u></a> launched for all platforms and was focused on bug fixes, particularly ones that occurred during certain boss fights. This new patch, v1.0.2.100993, has been released for PC players only, and focuses solely on increasing the stability for mods, so you should run into less issues while using them. The patch notes also claim that the update shouldn't affect crossplay with other versions, so you can catch Pals with your pals in peace.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FQEQ0OKTxKX" target="_blank" rel=" noopener">https://t.co/QEQ0OKTxKX</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2082664034047049862" target="_blank" rel="">July 30, 2026</a><br><br> While the mod stability patch was likely in development before Palworld lead John 'Bucky' Buckley cheekily responded to those NSFW mods on social media, players found the timing <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Ftunafan68%2Fstatus%2F2082710581891748119%3Fs%3D20" target="_blank" rel=" noopener">suspiciously hilarious</a>. Coincidence or not, feel free to take advantage of the patch by creating and downloading Palworld mods to your heart's content.<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fyes-the-palworld-devs-see-your-cursed-nsfw-mods-i-dont-think-this-is-official%2F" target="_blank" rel=" noopener"><u><i>Yes, the Palworld devs see your cursed NSFW mods: "I don't think this is official."</i></u></a><i></i><br><br> [/url]]]> </content:encoded>
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<title>&amp;quot;Going, Going, Gone!&amp;quot; Gameplay Guide</title>
<link>https://xinker.org/going-going-gone-gameplay-guide</link>
<guid>https://xinker.org/going-going-gone-gameplay-guide</guid>
<description><![CDATA[ The brand-new auction mini-game &quot;Going, Going, Gone!&quot; is now available. Your goal: build a fortune on sharp, savvy calls. The Treasure Ship Auction starts now!Event DurationJuly 29 (after update) – August 19, 05:59 (UTC+8)Event Rules1. This mode uses a special auction currency: Gold Shells.2. Before entering an auction, you can freely choose your Auction Assistant and Device Set. There are 3 auction tiers, each with different lots and entry requirements.3. After the auction begins, you will have 5 rounds to place bids. In each round, estimate the total value of the lots within the time limit and submit your bid. Your selected Auction Assistant and items can provide intel to help you appraise the lots.4. If you meet one of the following conditions, you can immediately win all current lots and end the auction:- Round 1: Bid more than 2× the 2nd-highest bid.- Round 2: Bid more than 1.6× the 2nd-highest bid.- Round 3: Bid more than 1.3× the 2nd-highest bid.- Round 4: Bid more than 1.1× the 2nd-highest bid.- Round 5: The highest bidder wins all lots.5. If players are tied in Round 5, the auction enters Round 6. Only the players tied in Round 5 may bid again, and the highest bidder wins all lots. If players are tied again in Round 6, the auction ends with no sale.6. If the winning bidder ends the settlement phase at a loss, each of the other three players receives a bonus equal to 10% of the loss.7. Any collectibles you win are automatically added to your Collection. You can either sell them or put them on display. Displayed collectibles generate income over time.Event RewardsComplete event quests and fill out your Item Index to earn the &quot;Highest Bidder Wins&quot; title, the &quot;Choice&quot; avatar frame, the &quot;Deal!&quot; namecard, Annulith, Fons, and more. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46134382/da6482ba279705723d275fc480e580758d3735bd.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 18:08:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Going, Going, Gone, Gameplay, Guide</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The brand-new auction mini-game "Going, Going, Gone!" is now available. Your goal: build a fortune on sharp, savvy calls. The Treasure Ship Auction starts now!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Event Duration</p><p class="bb_paragraph">July 29 (after update) – August 19, 05:59 (UTC+8)</p><p class="bb_paragraph"></p><p class="bb_paragraph">Event Rules</p><p class="bb_paragraph">1. This mode uses a special auction currency: Gold Shells.</p><p class="bb_paragraph">2. Before entering an auction, you can freely choose your Auction Assistant and Device Set. There are 3 auction tiers, each with different lots and entry requirements.</p><p class="bb_paragraph">3. After the auction begins, you will have 5 rounds to place bids. In each round, estimate the total value of the lots within the time limit and submit your bid. Your selected Auction Assistant and items can provide intel to help you appraise the lots.</p><p class="bb_paragraph">4. If you meet one of the following conditions, you can immediately win all current lots and end the auction:</p><p class="bb_paragraph">- Round 1: Bid more than 2× the 2nd-highest bid.</p><p class="bb_paragraph">- Round 2: Bid more than 1.6× the 2nd-highest bid.</p><p class="bb_paragraph">- Round 3: Bid more than 1.3× the 2nd-highest bid.</p><p class="bb_paragraph">- Round 4: Bid more than 1.1× the 2nd-highest bid.</p><p class="bb_paragraph">- Round 5: The highest bidder wins all lots.</p><p class="bb_paragraph">5. If players are tied in Round 5, the auction enters Round 6. Only the players tied in Round 5 may bid again, and the highest bidder wins all lots. If players are tied again in Round 6, the auction ends with no sale.</p><p class="bb_paragraph">6. If the winning bidder ends the settlement phase at a loss, each of the other three players receives a bonus equal to 10% of the loss.</p><p class="bb_paragraph">7. Any collectibles you win are automatically added to your Collection. You can either sell them or put them on display. Displayed collectibles generate income over time.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Event Rewards</p><p class="bb_paragraph">Complete event quests and fill out your Item Index to earn the "Highest Bidder Wins" title, the "Choice" avatar frame, the "Deal!" namecard, Annulith, Fons, and more.</p>]]> </content:encoded>
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<title>A Decal and Discounts on the ZTZ96B and Type 69&#45;IIa for PLA Day!</title>
<link>https://xinker.org/a-decal-and-discounts-on-the-ztz96b-and-type-69-iia-for-pla-day</link>
<guid>https://xinker.org/a-decal-and-discounts-on-the-ztz96b-and-type-69-iia-for-pla-day</guid>
<description><![CDATA[ The modern Chinese army traces its history back to August 1st 1927. With the proclamation of the People’s Republic of China in 1949, the People’s Liberation Army (PLA) became the nation’s official military force. Even then, the PLA had over four million soldiers in its ranks, more than any other country in the world. While the PLA has remained the largest army throughout its existence, large-scale modernization over the past decade has also transformed it into one of the most technologically advanced as well. The Type 69-IIa is temporarily available at a 30% discount for 5,866 Golden Eagles!When: From July 30th (09:00 GMT) until August 3rd (09:00 GMT).Where: China &gt; Army &gt; Premium vehicles.The Type 69-IIa can only be purchased during the promotion. [carousel autoadvance=&quot;true&quot;][/carousel]About this tankIn the early 1980s, China developed a specialized export version of its Type 69 tank, which was supplied to the armies of Iraq, Pakistan, and Sudan. In total, more than 3,500 units of this improved variant were produced; it featured a more powerful gun, an upgraded fire-control system, smoke grenade launchers, slat armor around the turret, and numerous other enhancements. The result was a truly versatile tank capable of holding its own in both long-range engagements and intense urban combat. Discount on the ZTZ96B Pack in the Gaijin Store!From July 30th (09:00 GMT) until August 3rd (09:00 GMT) the ZTZ96B pack (China, Rank VII) is available with a 30% discount in the Gaijin.Net store.ZTZ96B Pack69.99 48.99 This pack includesZTZ96B (Rank VII, China)Premium account for 20 days2500 Golden Eagles [carousel autoadvance=&quot;true&quot;][/carousel]This upgraded version of the ZTZ96 tank features an improved transmission, resulting in noticeably better mobility. Its 125 mm gun has access to strong HE rounds, high penetration APFSDS, and tandem warhead ATGMs for dealing with vehicles equipped with ERA. The tank is also equipped with a clear thermal imager, laser warning receiver, and a laser rangefinder! “PLA Flag” DecalWhen: From July 30th (09:00 GMT) until August 3rd (09:00 GMT).Task: Earn 3,000 mission points in battles where you used Chinese vehicles at rank III or higher to receive the “PLA Flag” decal!“PLA Flag” DecalOnce unlocked, the decal can be found in the “China → Tanks” section of the decals menu.Please note: After finishing the task, you need to collect the reward manually. Additional details:You can complete the task in random battles, except for \[Assault] mode.Track your progress in the hangar by clicking Nickname → Achievements → Holidays → PLA Day. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4649813/3e67cc11f694a02fcb8892e764432cb8d08b8a82.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 18:00:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Decal, and, Discounts, the, ZTZ96B, and, Type, 69-IIa, for, PLA, Day</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/d6f0af611b8e4bfeb02a460c28a2884c7de42999.jpg"></p><p class="bb_paragraph">The modern Chinese army traces its history back to August 1st 1927. With the proclamation of the People’s Republic of China in 1949, the People’s Liberation Army (PLA) became the nation’s official military force. Even then, the PLA had over four million soldiers in its ranks, more than any other country in the world. While the PLA has remained the largest army throughout its existence, large-scale modernization over the past decade has also transformed it into one of the most technologically advanced as well.</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>The Type 69-IIa is temporarily available at a 30% discount for 5,866 Golden Eagles!</b></div><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>When: </b>From July 30th (09:00 GMT) until August 3rd (09:00 GMT).</p><p class="bb_paragraph"><b>Where: </b>China > Army > Premium vehicles.</p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/69acce033a6cbb5569a278ac2b58be4386f59573.jpg"></p><ul class="bb_ul"><li><p class="bb_paragraph">The Type 69-IIa can only be purchased during the promotion.</p></li></ul><p class="bb_paragraph"> </p>[carousel autoadvance="true"]<img src="https://clan.fastly.steamstatic.com/images/4649813/aa3eb1ff6204409211148b144b7cfb1f3af76897.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/6ab74fc42ee8c0ca4fb19cb1a0ef51efe9fa05e9.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/e2fc2a5376112af5b40bb1765caf21dabf2e4dde.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/65f3c93c26663916a4e530d94915e9eb2858848a.jpg">[/carousel]<p class="bb_paragraph"><b>About this tank</b></p><ul class="bb_ul"><li><p class="bb_paragraph">In the early 1980s, China developed a specialized export version of its Type 69 tank, which was supplied to the armies of Iraq, Pakistan, and Sudan. In total, more than 3,500 units of this improved variant were produced; it featured a more powerful gun, an upgraded fire-control system, smoke grenade launchers, slat armor around the turret, and numerous other enhancements. The result was a truly versatile tank capable of holding its own in both long-range engagements and intense urban combat.</p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2"><b>Discount on the ZTZ96B Pack in the Gaijin Store!</b></div><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph">From July 30th (09:00 GMT) until August 3rd (09:00 GMT) the ZTZ96B pack (China, Rank VII) is available with a 30% discount in the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FGaijin.Net" target="_blank" rel=" noopener">Gaijin.Net</a> store.</p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/99fd2146ffc5ba46d29b5d053be50bbaa72ce74c.jpg"></p><p class="bb_paragraph"></p><div class="bb_h3"><b>ZTZ96B Pack</b></div><p class="bb_paragraph"><b><span class="bb_strike">69.99</span> 48.99</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">This pack includes</p><ul class="bb_ul"><li><p class="bb_paragraph">ZTZ96B (Rank VII, China)</p></li><li><p class="bb_paragraph">Premium account for 20 days</p></li><li><p class="bb_paragraph">2500 Golden Eagles</p></li></ul><p class="bb_paragraph"> </p>[carousel autoadvance="true"]<img src="https://clan.fastly.steamstatic.com/images/4649813/a7c53f087eba112e13c282029ad37d72a0490b87.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/ceac4c8edf816633721a16118046fba59b1e43a0.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/4b21a1f7e384a98910642eeea48862f16a5a1f11.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/eecbec02a468784c3923615807f959ee25a44648.jpg">[/carousel]<p class="bb_paragraph"></p><p class="bb_paragraph">This upgraded version of the ZTZ96 tank features an improved transmission, resulting in noticeably better mobility. Its 125 mm gun has access to strong HE rounds, high penetration APFSDS, and tandem warhead ATGMs for dealing with vehicles equipped with ERA. The tank is also equipped with a clear thermal imager, laser warning receiver, and a laser rangefinder!</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>“PLA Flag” Decal</b></div><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>When: </b>From July 30th (09:00 GMT) until August 3rd (09:00 GMT).</p><p class="bb_paragraph"><b>Task: </b>Earn 3,000 mission points in battles where you used Chinese vehicles at rank III or higher to receive the “PLA Flag” decal!</p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/65cd8aaed620848a757d6340b3b0a05dd95dc9f3.png"></p><p class="bb_paragraph">“PLA Flag” Decal</p><p class="bb_paragraph"></p><p class="bb_paragraph">Once unlocked, the decal can be found in the “China → Tanks” section of the decals menu.</p><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>Please note:</b> After finishing the task, you need to collect the reward manually.</p></blockquote><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Additional details:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">You can complete the task in random battles, except for \[Assault] mode.</p></li><li><p class="bb_paragraph">Track your progress in the hangar by clicking Nickname → Achievements → Holidays → PLA Day.</p></li></ul>]]> </content:encoded>
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<title>200 million new Xbox players weren&amp;apos;t enough to offset falling revenue in its latest fiscal year, CEO says: &amp;quot;We need to close that gap&amp;quot;</title>
<link>https://xinker.org/200-million-new-xbox-players-werent-enough-to-offset-falling-revenue-in-its-latest-fiscal-year-ceo-says-we-need-to-close-that-gap</link>
<guid>https://xinker.org/200-million-new-xbox-players-werent-enough-to-offset-falling-revenue-in-its-latest-fiscal-year-ceo-says-we-need-to-close-that-gap</guid>
<description><![CDATA[  200 million new players coming to Xbox and its games weren&#039;t enough to drive growth in the company&#039;s business, according to CEO Asha Sharma.  Xbox just had its worst quarter in years, no thanks to a 10% fall off in revenue from &quot;content and services&quot; and a 13% drop in hardware revenue over the last few months of Microsoft&#039;s 2026 fiscal year. Despite all of those flailing stats, Sharma says a ton of new people checked out the gaming division&#039;s stuff, actually. &quot;In [fiscal year 2026], over 200 million new players came to XBOX and our games, but our business did not grow with our audience,&quot; Sharma notes over on social media. &quot;We need to close that gap by investing in what players value. That will take time, but we expect to return to growth by the end of [fiscal year 2027].&quot; Over the last fiscal year, Xbox put out a good chunk of games between Call of Duty: Black Ops 7, Forza Horizon 6, The Outer Worlds 2, Ninja Gaiden 4, and more. The company&#039;s numerous evergreen hits (your Minecrafts and Candy Crushes) and multiplatform ports (Starfield) likely also drove growth in the company&#039;s player numbers. But, regardless, there&#039;s a pretty dramatic gulf between the amount of people checking out games owned by Xbox and the money Xbox is actually making. Earlier this month, Sharma took some dramatic steps to reorient the company. That included sweeping layoffs across the Xbox division. Four first-party studios were also spun out – Double Fine and Compulsion Games are now independent developers, while Undead Labs and Ninja Theory are in the process of joining new ownership.  As for its current fiscal year – the one we&#039;re in for the next 12 months or so – Xbox is betting that its messy return to exclusives could help right the ship. We&#039;ll see how the launch of Gears of War: E-Day goes later this year. Despite Battlefield 6 layoffs, EA paid its CEO 305x more than its average employee last year thanks to an $8 million bonus increase — and he could net another $125 million in severance as buyout looms. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/bAEkNBYZcf3GQGNXk2yLbh-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 17:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>200, million, new, Xbox, players, werent, enough, offset, falling, revenue, its, latest, fiscal, year, CEO, says:, We, need, close, that, gap</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/bAEkNBYZcf3GQGNXk2yLbh-1280-80.jpg" crossorigin="anonymous"> 200 million new players coming to Xbox and its games weren't enough to drive growth in the company's business, according to CEO Asha Sharma. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fxbox-just-had-its-worst-quarter-in-years%2F" target="_blank" rel=" noopener">Xbox just had its worst quarter in years</a>, no thanks to a 10% fall off in revenue from "content and services" and a 13% drop in hardware revenue over the last few months of Microsoft's 2026 fiscal year. Despite all of those flailing stats, Sharma says a ton of new people checked out the gaming division's stuff, actually.<br><br> "In [fiscal year 2026], over 200 million new players came to XBOX and our games, but our business did not grow with our audience," Sharma <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fasha_shar%2Fstatus%2F2082595819648373220" target="_blank" rel=" noopener">notes </a>over on social media. "We need to close that gap by investing in what players value. That will take time, but we expect to return to growth by the end of [fiscal year 2027]."<br><br> Over the last fiscal year, Xbox put out a good chunk of games between Call of Duty: Black Ops 7, Forza Horizon 6, The Outer Worlds 2, Ninja Gaiden 4, and more. The company's numerous evergreen hits (your Minecrafts and Candy Crushes) and multiplatform ports (Starfield) likely also drove growth in the company's player numbers. But, regardless, there's a pretty dramatic gulf between the amount of people checking out games owned by Xbox and the money Xbox is actually making.<br><br> Earlier this month, Sharma took some dramatic steps to reorient the company. That included <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmicrosoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history%2F" target="_blank" rel=" noopener">sweeping layoffs</a> across the Xbox division. Four first-party studios were also spun out – Double Fine and Compulsion Games are now independent developers, while Undead Labs and Ninja Theory are in the process of joining new ownership. <br><br> As for its current fiscal year – the one we're in for the next 12 months or so – Xbox is betting that its <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fxbox-return-to-console-exclusivity-report%2F" target="_blank" rel=" noopener">messy return to exclusives</a> could help right the ship. We'll see how the launch of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgears-of-war-e-day-guide%2F" target="_blank" rel=" noopener">Gears of War: E-Day</a> goes later this year.<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbattlefield%2Fdespite-battlefield-6-layoffs-ea-paid-its-ceo-305x-more-than-its-average-employee-last-year-thanks-to-an-usd8-million-bonus-increase-and-he-could-net-another-usd125-million-in-severance-as-buyout-looms%2F" target="_blank" rel=" noopener"><i>Despite Battlefield 6 layoffs, EA paid its CEO 305x more than its average employee last year thanks to an $8 million bonus increase — and he could net another $125 million in severance as buyout looms.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Update Notes 1.0.5</title>
<link>https://xinker.org/update-notes-105</link>
<guid>https://xinker.org/update-notes-105</guid>
<description><![CDATA[ Hello, this is the DragonSword : Awakening team.Update 1.0.5 has been applied.Details of the update are as follows.■ QuestsFixed an issue where progression was blocked at the &quot;Talk to Ornette&quot; step during the following Adventure Quests:  - Adventure Quest 15. Ornette&#039;s Request  - Adventure Quest 16. Preparing for the Funeral  - Adventure Quest 17. Experience as a Special Diplomatic Envoy  - Adventure Quest 18. Despair and HopeThank you.— The DragonSword : Awakening Team ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46066795/0307ed837b969cfadbe2f1e82c6d15f89f27663a.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 16:45:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, Notes, 1.0.5</media:keywords>
<content:encoded><![CDATA[<b>Hello, this is the DragonSword : Awakening team.</b><br><br>Update 1.0.5 has been applied.<br>Details of the update are as follows.<br><br><hr><br><br><div class="bb_h3">■ Quests</div><ul class="bb_ul"><li>Fixed an issue where progression was blocked at the "Talk to Ornette" step during the following Adventure Quests:<br>  - Adventure Quest 15. Ornette's Request<br>  - Adventure Quest 16. Preparing for the Funeral<br>  - Adventure Quest 17. Experience as a Special Diplomatic Envoy<br>  - Adventure Quest 18. Despair and Hope</li></ul><br><hr><br><br>Thank you.<br><br>— The DragonSword : Awakening Team]]> </content:encoded>
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<title>SUPER LIMIT&#45;BREAKING NEO is now available in DRAGON BALL: Sparking! ZERO!</title>
<link>https://xinker.org/super-limit-breaking-neo-is-now-available-in-dragon-ball-sparking-zero</link>
<guid>https://xinker.org/super-limit-breaking-neo-is-now-available-in-dragon-ball-sparking-zero</guid>
<description><![CDATA[ DRAGON BALL: Sparking! Zero is receiving a wealth of new content today, introducing a new mode, characters, episode battles and maps!The new mode “Limit Breaker Journey” will let players pick their favourite character and strengthen them over time by battling increasingly powerful opponents. As they progress, players can enhance their fighter&#039;s stats and customise their growth to match their preferred playstyle, creating a unique combat experience with every run.33 new characters and 4 stages are also included, from across the DRAGON BALL universe including:From DRAGON BALL, characters such as Mercenary Tao, Grandpa Gohan, General Blue, Ma Junior, Chi-Chi, Demon King Picolo or Goku (World Tournament) are availableFrom DRAGON BALL Z, players can now play with Mighty Mask, Supreme Kai, or Uub (Kid), Zangya, Bardock (Super Saiyan), Chilled among othersFrom DRAGON BALL GT, Super 17, Vegeta (GT), Trunks (GT), Nuova Shenron (GT) and Hell Fighter 17 get added to the rosterFrom DRAGON BALL SUPER, Champa, Jaco, Cheelai and others join the rosterAlongside the new content, a free update brings a range of gameplay improvements, including two brand-new mechanics and three additional stage variants!Unleash new power and take on the fight!https://store.steampowered.com/app/4433900/DRAGON_BALL_Sparking_ZERO__Super_LimitBreaking_NEO/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44781351/03934d916ff1d282caf4b693b81235c8a8781952.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 16:40:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>SUPER, LIMIT-BREAKING, NEO, now, available, DRAGON, BALL:, Sparking, ZERO</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2"><b>DRAGON BALL: Sparking! Zero</b> is receiving a wealth of new content today, introducing a <b>new mode</b>, <b>characters</b>, <b>episode battles</b> and <b>maps</b>!</div><p class="bb_paragraph"></p><p class="bb_paragraph">The new mode <b>“Limit Breaker Journey”</b> will let players pick their favourite character and strengthen them over time by <b>battling increasingly powerful opponents</b>. As they progress, players can enhance their fighter's stats and customise their growth to match their preferred playstyle, <b>creating a unique combat experience with every run</b>.</p><p class="bb_paragraph"></p><div data-youtube='"h03KRzBcyRM' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h3"><b>33 new characters</b> and <b>4 stages</b> are also included, from across the DRAGON BALL universe including:</div><ul class="bb_ul"><li><p class="bb_paragraph">From DRAGON BALL, characters such as <b>Mercenary Tao</b>, <b>Grandpa Gohan</b>, <b>General Blue</b>, <b>Ma Junior</b>, <b>Chi-Chi</b>, <b>Demon King Picolo</b> or <b>Goku (World Tournament)</b> are available</p></li><li><p class="bb_paragraph">From DRAGON BALL Z, players can now play with <b>Mighty Mask</b>, <b>Supreme Kai</b>, or <b>Uub (Kid)</b>, <b>Zangya</b>, <b>Bardock (Super Saiyan)</b>, <b>Chilled</b> among others</p></li><li><p class="bb_paragraph">From DRAGON BALL GT, <b>Super 17</b>, <b>Vegeta (GT)</b>, <b>Trunks (GT)</b>, <b>Nuova Shenron (GT)</b> and <b>Hell Fighter 17</b> get added to the roster</p></li><li><p class="bb_paragraph">From DRAGON BALL SUPER, <b>Champa</b>, <b>Jaco</b>, <b>Cheelai</b> and others join the roster</p></li></ul><div class="bb_h3">Alongside the new content, a free update brings a range of gameplay improvements, including <b>two brand-new mechanics</b> and <b>three additional stage variants</b>!</div><p class="bb_paragraph"></p><div class="bb_h1"><b>Unleash new power and take on the fight!</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4433900/DRAGON_BALL_Sparking_ZERO__Super_LimitBreaking_NEO/" target="_blank" rel="">https://store.steampowered.com/app/4433900/DRAGON_BALL_Sparking_ZERO__Super_LimitBreaking_NEO/</a></p>]]> </content:encoded>
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<title>End of Final CBT Challenge Campaign and Outstanding Content Winners</title>
<link>https://xinker.org/end-of-final-cbt-challenge-campaign-and-outstanding-content-winners</link>
<guid>https://xinker.org/end-of-final-cbt-challenge-campaign-and-outstanding-content-winners</guid>
<description><![CDATA[ Hello, everyone. This is Sudden Attack Zero Point.Thank you for your interest and participation in the Final CBT Challenge Campaign.Following an internal review, we are pleased to announce the creators selected as Outstanding Content winners.▣ Final CBT Challenge Campaign Winners\[Campaign Period]Jul. 9, 2026 (Thu) 05:00 - Jul. 29, 2026 (Wed) 23:59 (UTC)\[Outstanding Content &amp; Creators]Outstanding Campaign Reward: 125,000 SAZ PointsNo.CreatorPlatformType of Content1chikaniero\[YouTube]\[Long-Form]2GHOST 7\[YouTube]\[Live Stream]3Hidan7\[YouTube]\[Short-Form]4HYPERNOVAFPS\[YouTube]\[Long-Form]5JuanseGm\[Twitch]\[Live Stream]6ruhvex\[Twitch]\[Live Stream]7Taek\[YouTube]\[Long-Form]8ThuRamFPS\[YouTube]\[Long-Form]9TriLoco!\[YouTube]\[Short-Form]10YUNO\[YouTube]\[Live Stream]11あかちゃんぷれいch\[YouTube]\[Short-Form]12ぷくちゃん\[YouTube]\[Long-Form]13やっさんのゲーム部屋\[YouTube]\[Live Stream]14鬼嫁いりおto駄目夫のゲーム部屋\[YouTube]\[Short-Form]15風間ごろう\[Twitch]\[Live Stream]16枢木リツ\[Twitch]\[Live Stream]17ИМЕТАТОР\[YouTube]\[Long-Form]* Names are listed based on creators&#039; registered names.\[Reward Distribution]Reward: 125,000 SAZ PointsDistribution: Outstanding content winners can claim rewards on studio page* SAZ Points can be redeemed for cash once you have accumulated 100,000P (100 USD). Please refer to our FAQ for more details.\[Important Notes]If you deregister as a creator or violate our operation policy after the result announcement, your Outstanding Content award and related benefits may be revoked.All Sudden Attack Zero Point creator activities and operations are subject to the Sudden Attack Zero Point CREATORS Operation Policy.We&#039;d like to thank all creators for participating in this campaign, and we look forward to your continued interest and support for Sudden Attack Zero Point creators.Thank you. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45551505/4a25a5ac503bfbcde581ed0a928c5a1cd62b5d08.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 16:32:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>End, Final, CBT, Challenge, Campaign, and, Outstanding, Content, Winners</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, everyone. This is Sudden Attack Zero Point.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you for your interest and participation in the Final CBT Challenge Campaign.</p><p class="bb_paragraph">Following an internal review, we are pleased to announce the creators selected as Outstanding Content winners.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>▣ Final CBT Challenge Campaign Winners</b></div><p class="bb_paragraph"></p><div class="bb_h3"><b>\[Campaign Period]</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Jul. 9, 2026 (Thu) 05:00 - Jul. 29, 2026 (Wed) 23:59 (UTC)</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>\[Outstanding Content & Creators]</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Outstanding Campaign Reward: 125,000 SAZ Points</p></li></ul><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>No.</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Creator</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Platform</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Type of Content</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">chikaniero</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Long-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2</p></div><div class="bb_table_td"><p class="bb_paragraph">GHOST 7</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Live Stream]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">3</p></div><div class="bb_table_td"><p class="bb_paragraph">Hidan7</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Short-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">4</p></div><div class="bb_table_td"><p class="bb_paragraph">HYPERNOVAFPS</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Long-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">5</p></div><div class="bb_table_td"><p class="bb_paragraph">JuanseGm</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Twitch]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Live Stream]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">6</p></div><div class="bb_table_td"><p class="bb_paragraph">ruhvex</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Twitch]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Live Stream]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">7</p></div><div class="bb_table_td"><p class="bb_paragraph">Taek</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Long-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">8</p></div><div class="bb_table_td"><p class="bb_paragraph">ThuRamFPS</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Long-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">9</p></div><div class="bb_table_td"><p class="bb_paragraph">TriLoco!</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Short-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">10</p></div><div class="bb_table_td"><p class="bb_paragraph">YUNO</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Live Stream]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">11</p></div><div class="bb_table_td"><p class="bb_paragraph">あかちゃんぷれいch</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Short-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">12</p></div><div class="bb_table_td"><p class="bb_paragraph">ぷくちゃん</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Long-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">13</p></div><div class="bb_table_td"><p class="bb_paragraph">やっさんのゲーム部屋</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Live Stream]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">14</p></div><div class="bb_table_td"><p class="bb_paragraph">鬼嫁いりおto駄目夫のゲーム部屋</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Short-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">15</p></div><div class="bb_table_td"><p class="bb_paragraph">風間ごろう</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Twitch]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Live Stream]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">16</p></div><div class="bb_table_td"><p class="bb_paragraph">枢木リツ</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Twitch]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Live Stream]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">17</p></div><div class="bb_table_td"><p class="bb_paragraph">ИМЕТАТОР</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Long-Form]</p></div></div></div><p class="bb_paragraph">* Names are listed based on creators' registered names.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>\[Reward Distribution]</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Reward: 125,000 SAZ Points</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Distribution: Outstanding content winners can claim rewards on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreators.nexon.com%2Fglobal%2Fstudio" target="_blank" rel=" noopener">studio page</a></p></li><li><p class="bb_paragraph">* SAZ Points can be redeemed for cash once you have accumulated 100,000P (100 USD). Please refer to our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fguide.nexon.com%2Fen%2Fgame%2Frp%2Fguides%2Fglobal%2Fpages%2F201" target="_blank" rel=" noopener">FAQ</a> for more details.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>\[Important Notes]</b></div><ul class="bb_ul"><li><p class="bb_paragraph">If you deregister as a creator or violate our operation policy after the result announcement, your Outstanding Content award and related benefits may be revoked.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">All Sudden Attack Zero Point creator activities and operations are subject to the Sudden Attack Zero Point CREATORS Operation Policy.</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph">We'd like to thank all creators for participating in this campaign, and we look forward to your continued interest and support for Sudden Attack Zero Point creators.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you.</p>]]> </content:encoded>
</item>

<item>
<title>[July 30] Server Patch</title>
<link>https://xinker.org/july-30-server-patch</link>
<guid>https://xinker.org/july-30-server-patch</guid>
<description><![CDATA[ Guide your Star-kissed Saviors, StarSavior! Greetings, Captain! This is your Liaison Officer, GM Lisa.  A server patch is scheduled for July 30, 08:30 UTC.Temporary disconnections may occur during the patch.Please refer to the details below to avoid any inconvenience while using the game.????️ Server Patch Notice■ Schedule: July 30, 08:30 UTC■ Impact: Disconnections may occur during the patch.For a stable connection, please close and restart the client.■ Patch Details 1. Temporary measures have been applied for an issue where Operation progress was not displayed correctly in the Profile Details popup under \[Overload Cube &gt; Ranking Guide].※ This issue is scheduled to be fixed in a future update.2. Temporary measures have been applied for an issue where “Guild Supply Create” could not be purchased from \[Guild Shop &gt; Manager Shop].※ As this issue requires a client/app update, the menu will be temporarily removed through a server patch.We sincerely apologize for the inconvenience caused by this issue. The items that could not be purchased will be sent to all Captains by mail, with a total of 2 items provided for July and August.\[Notes]- The schedule may change depending on maintenance conditions. Any changes will be announced through this notice.- Additional data may be required when downloading patches upon re-login. We recommend using Wi-Fi. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45693889/4a10341e7ed8c6a2bee8f8229524fcbb0a7634d2.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 16:32:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>July, 30, Server, Patch</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45693889/84805ba7c068fdc05015f04dd31582e2c1476702.png"></p><p class="bb_paragraph"><b>Guide your Star-kissed Saviors, StarSavior!</b> <br>Greetings, Captain! This is your Liaison Officer, <b>GM Lisa.</b>  <br><br>A server patch is scheduled for July 30, 08:30 UTC.<br>Temporary disconnections may occur during the patch.<br>Please refer to the details below to avoid any inconvenience while using the game.<br><br><b>????️ Server Patch Notice</b><br><b>■ Schedule:</b> July 30, 08:30 UTC<br><b>■ Impact:</b> <br>Disconnections may occur during the patch.<br>For a stable connection, please close and restart the client.<br><br><b>■ Patch Details</b> <br>1. Temporary measures have been applied for an issue where Operation progress was not displayed correctly in the Profile Details popup under \[Overload Cube > Ranking Guide].<br>※ This issue is scheduled to be fixed in a future update.</p><p class="bb_paragraph">2. Temporary measures have been applied for an issue where “Guild Supply Create” could not be purchased from \[Guild Shop > Manager Shop].<br>※ As this issue requires a client/app update, the menu will be temporarily removed through a server patch.</p><p class="bb_paragraph">We sincerely apologize for the inconvenience caused by this issue. The items that could not be purchased will be sent to all Captains by mail, with a total of 2 items provided for July and August.<br><br><b>\[Notes]</b><br>- The schedule may change depending on maintenance conditions. Any changes will be announced through this notice.<br>- Additional data may be required when downloading patches upon re-login. We recommend using Wi-Fi.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45693889/1c751b590e0d113a7ac6f5434f1bea5a24bc46b2.png"></p>]]> </content:encoded>
</item>

<item>
<title>Ver 1.34.0 Update</title>
<link>https://xinker.org/ver-1340-update</link>
<guid>https://xinker.org/ver-1340-update</guid>
<description><![CDATA[ Thank you for playing Wizardry Variants Daphne.The game has been updated to Ver 1.34.0.--------------------------------------------------------◆Man Scavenging Bones◆--------------------------------------------------------During the event period, an eerie man carrying Remains and Moldy Scrolls of special origins will appear on B1F of the Beginning Abyss. He might just be carrying some exceptionally valuable Remains and Scrolls...He might just be carrying some exceptionally valuable Remains and Scrolls...\[Event Period] 7/30/2026 (17:00) - 9/10/2026 (12:59) JST*This event will become available in the Royal Capital of Luknalia after progressing to a certain point in the Beginning Abyss, and you can select one from a lineup of adventurers, including The Abhorrent One of Tavnazia, Prishe, Singer of the Rhapsodies, Iroha, and Darksteel Hurricane, Zeid, to join you as an ally.--------------------------------------------------------◆Fantasy Castle of Deepest Dark Special Supplies◆--------------------------------------------------------By logging in during the event period, you can claim 2 each of Moldy Scroll: Darksteel Hurricane, Moldy Scroll: Singer of the Rhapsodies, and Moldy Scroll: The Abhorrent One of Tavnazia, a total of 32,000 gil, and more.\[Event Period]7/30/2026 (17:00) - 8/26/2026 (12:59) JST\[How to Claim]Rewards can be claimed from Adventurer&#039;s Guild &gt; Supplies &gt; Special Supplies.*You can claim up to 7 days&#039; worth of unclaimed rewards at once during the event period.--------------------------------------------------------◆Fantasy Castle of Deepest Dark Missions◆--------------------------------------------------------These are limited-time missions in which you can obtain 1 each of Moldy Scroll: Darksteel Hurricane, Moldy Scroll: Singer of the Rhapsodies, and Moldy Scroll: The Abhorrent One of Tavnazia, a total of 186,000 Gil, and more, by completing designated missions and earning a set number of points during the event period.\[What are Moldy Scrolls?]Moldy scrolls have what seems to be teleportation magic inscribed on them. By using the Right Hand of Reversal at the ruins, one adventurer will become an ally.*Please refer to the Drop Rates for more details on each Scroll.\[What is Gil?]An Otherworld currency that can be obtained in the Ghost Castle of the Northcleft. They can be exchanged for items at the Fantasy Castle of Deepest Dark Jeweler Exchange.\[Event Period]7/30/2026 (17:00) - 9/10/2026 (12:59) JST\[Fantasy Castle of Deepest Dark Mission Pass Introduction]In conjunction with Fantasy Castle of Deepest Dark Missions, a Fantasy Castle of Deepest Dark Mission Pass will be available for purchase.By purchasing the pass, you can obtain additional completion rewards, including 2 each of Moldy Scroll: Darksteel Hurricane (with bonus), Moldy Scroll: Singer of the Rhapsodies (with bonus), and Moldy Scroll: The Abhorrent One of Tavnazia (with bonus), a total of 93,000 gil, and a total of 1,000 Gems of Org.\[Event Period]7/30/2026 (17:00) - 9/9/2026 (12:59) JST*For reward details, please see the treasure chest icon on the Fantasy Castle of Deepest Dark Mission screen.*The Fantasy Castle of Deepest Dark Mission Pass can be purchased from the Jeweler under Adventurer&#039;s Passport.*Even if you purchase the Fantasy Castle of Deepest Dark Mission Pass, you must complete the missions during the event period and claim the rewards from the mission screen.--------------------------------------------------------◆Limited Time Items◆--------------------------------------------------------\[Fantasy Moldy Scroll Set]The special Fantasy Moldy Scroll Set, which includes the following items and more, will be available under Limited Time Offer at the Jeweler:- Moldy Scroll That Calls Forth the Adventurers of Fantasy x1(*)- Moldy Scroll: The Abhorrent One of Tavnazia (with bonus) x10- Moldy Scroll: Singer of the Rhapsodies (with bonus) x10- Moldy Scroll: Darksteel Hurricane (with bonus) x10(*)\[Moldy Scroll That Calls Forth the Adventurers of Fantasy]A moldy scroll that seems to have teleportation magic inscribed on it.By using the Right Hand of Reversal at the ruins, one of the Adventurers of Fantasy, Prishe, Iroha, or Zeid, will become your ally, with each adventurer having an equal probability.*These adventurers do not come with a bonus.\[Sale Period]7/30/2026 (17:00) - 9/10/2026 (12:59) JST*For more details of each item, please check the Limited Time Offer tab at the Jeweler.\[Vana&#039;diel Trade Coupon]Two types of Vana&#039;diel Trade Coupons with different durations will be available for a limited time under Adventurer&#039;s Passport at the Jeweler.While a Vana&#039;diel Trade Coupon is active, the amount of gil obtained from Delivery Support in the Village of Northern Hollow will be increased to 1.5 times the normal amount.- Vana&#039;diel Trade Coupon (7-Day)Gem of Erin x120Adventurer&#039;s Remains I x1\[Sale Period]7/30/2026 (17:00) - 9/3/2026 (12:59) JST- Vana&#039;diel Trade Coupon (14-Day)Gem of Erin x200Adventurer&#039;s Remains I x2\[Sale Perio ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45488637/e61ad0bc3d3c4df639d453a20c58270771e22519.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 16:32:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ver, 1.34.0, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45488637/17e19fff7474ffffc350980874534088fd1f4ec3.png"></p><p class="bb_paragraph">Thank you for playing Wizardry Variants Daphne.</p><p class="bb_paragraph">The game has been updated to Ver 1.34.0.</p><p class="bb_paragraph">--------------------------------------------------------<br>◆Man Scavenging Bones◆<br>--------------------------------------------------------<br>During the event period, an eerie man carrying Remains and Moldy Scrolls of special origins will appear on B1F of the Beginning Abyss. He might just be carrying some exceptionally valuable Remains and Scrolls...</p><p class="bb_paragraph">He might just be carrying some exceptionally valuable Remains and Scrolls...</p><p class="bb_paragraph">\[Event Period] 7/30/2026 (17:00) - 9/10/2026 (12:59) JST</p><p class="bb_paragraph">*This event will become available in the Royal Capital of Luknalia after progressing to a certain point in the Beginning Abyss, and you can select one from a lineup of adventurers, including The Abhorrent One of Tavnazia, Prishe, Singer of the Rhapsodies, Iroha, and Darksteel Hurricane, Zeid, to join you as an ally.</p><p class="bb_paragraph">--------------------------------------------------------<br>◆Fantasy Castle of Deepest Dark Special Supplies◆<br>--------------------------------------------------------<br>By logging in during the event period, you can claim 2 each of Moldy Scroll: Darksteel Hurricane, Moldy Scroll: Singer of the Rhapsodies, and Moldy Scroll: The Abhorrent One of Tavnazia, a total of 32,000 gil, and more.</p><p class="bb_paragraph">\[Event Period]<br>7/30/2026 (17:00) - 8/26/2026 (12:59) JST</p><p class="bb_paragraph">\[How to Claim]<br>Rewards can be claimed from Adventurer's Guild > Supplies > Special Supplies.</p><p class="bb_paragraph">*You can claim up to 7 days' worth of unclaimed rewards at once during the event period.</p><p class="bb_paragraph">--------------------------------------------------------<br>◆Fantasy Castle of Deepest Dark Missions◆<br>--------------------------------------------------------<br>These are limited-time missions in which you can obtain 1 each of Moldy Scroll: Darksteel Hurricane, Moldy Scroll: Singer of the Rhapsodies, and Moldy Scroll: The Abhorrent One of Tavnazia, a total of 186,000 Gil, and more, by completing designated missions and earning a set number of points during the event period.</p><p class="bb_paragraph">\[What are Moldy Scrolls?]<br>Moldy scrolls have what seems to be teleportation magic inscribed on them. By using the Right Hand of Reversal at the ruins, one adventurer will become an ally.<br>*Please refer to the Drop Rates for more details on each Scroll.</p><p class="bb_paragraph">\[What is Gil?]<br>An Otherworld currency that can be obtained in the Ghost Castle of the Northcleft. They can be exchanged for items at the Fantasy Castle of Deepest Dark Jeweler Exchange.</p><p class="bb_paragraph">\[Event Period]<br>7/30/2026 (17:00) - 9/10/2026 (12:59) JST</p><p class="bb_paragraph">\[Fantasy Castle of Deepest Dark Mission Pass Introduction]<br>In conjunction with Fantasy Castle of Deepest Dark Missions, a Fantasy Castle of Deepest Dark Mission Pass will be available for purchase.</p><p class="bb_paragraph">By purchasing the pass, you can obtain additional completion rewards, including 2 each of Moldy Scroll: Darksteel Hurricane (with bonus), Moldy Scroll: Singer of the Rhapsodies (with bonus), and Moldy Scroll: The Abhorrent One of Tavnazia (with bonus), a total of 93,000 gil, and a total of 1,000 Gems of Org.</p><p class="bb_paragraph">\[Event Period]<br>7/30/2026 (17:00) - 9/9/2026 (12:59) JST</p><p class="bb_paragraph">*For reward details, please see the treasure chest icon on the Fantasy Castle of Deepest Dark Mission screen.</p><p class="bb_paragraph">*The Fantasy Castle of Deepest Dark Mission Pass can be purchased from the Jeweler under Adventurer's Passport.</p><p class="bb_paragraph">*Even if you purchase the Fantasy Castle of Deepest Dark Mission Pass, you must complete the missions during the event period and claim the rewards from the mission screen.</p><p class="bb_paragraph">--------------------------------------------------------<br>◆Limited Time Items◆<br>--------------------------------------------------------<br>\[Fantasy Moldy Scroll Set]<br>The special Fantasy Moldy Scroll Set, which includes the following items and more, will be available under Limited Time Offer at the Jeweler:<br>- Moldy Scroll That Calls Forth the Adventurers of Fantasy x1(*)<br>- Moldy Scroll: The Abhorrent One of Tavnazia (with bonus) x10<br>- Moldy Scroll: Singer of the Rhapsodies (with bonus) x10<br>- Moldy Scroll: Darksteel Hurricane (with bonus) x10</p><p class="bb_paragraph">(*)\[Moldy Scroll That Calls Forth the Adventurers of Fantasy]<br>A moldy scroll that seems to have teleportation magic inscribed on it.</p><p class="bb_paragraph">By using the Right Hand of Reversal at the ruins, one of the Adventurers of Fantasy, Prishe, Iroha, or Zeid, will become your ally, with each adventurer having an equal probability.<br>*These adventurers do not come with a bonus.</p><p class="bb_paragraph">\[Sale Period]<br>7/30/2026 (17:00) - 9/10/2026 (12:59) JST</p><p class="bb_paragraph">*For more details of each item, please check the Limited Time Offer tab at the Jeweler.</p><p class="bb_paragraph">\[Vana'diel Trade Coupon]<br>Two types of Vana'diel Trade Coupons with different durations will be available for a limited time under Adventurer's Passport at the Jeweler.</p><p class="bb_paragraph">While a Vana'diel Trade Coupon is active, the amount of gil obtained from Delivery Support in the Village of Northern Hollow will be increased to 1.5 times the normal amount.</p><p class="bb_paragraph">- Vana'diel Trade Coupon (7-Day)<br>Gem of Erin x120<br>Adventurer's Remains I x1<br>\[Sale Period]<br>7/30/2026 (17:00) - 9/3/2026 (12:59) JST</p><p class="bb_paragraph">- Vana'diel Trade Coupon (14-Day)<br>Gem of Erin x200<br>Adventurer's Remains I x2<br>\[Sale Period]<br>7/30/2026 (17:00) - 8/27/2026 (12:59) JST</p><p class="bb_paragraph">*Delivery Support becomes available after progressing to a certain point in the collab event story.</p><p class="bb_paragraph">*For details on each coupon, please check Adventurer's Passport at the Jeweler.</p><p class="bb_paragraph">--------------------------------------------------------<br>◆Adjustments to Missions After Obtaining the Final Reward◆<br>--------------------------------------------------------<br>Missions have been adjusted so that after receiving the final reward for each mission group, any remaining missions can no longer be selected.</p><p class="bb_paragraph">--------------------------------------------------------<br>◆Day of Blessing◆<br>--------------------------------------------------------<br>\[Dispatch Reward Enhancement Campaign]<br>Throughout the campaign, gold and experience obtained from dispatch requests are increased by 20% over the standard amount.</p><p class="bb_paragraph">\[Campaign Period]<br>7/30/2026 (17:00) - 8/12/2026 (12:59) JST</p><p class="bb_paragraph">\[Sale-Only Item Buyback Enhancement Campaign]<br>Throughout the campaign, sale-only items sell for 20% more than usual at the Item Shop.</p><p class="bb_paragraph">\[Campaign Period]<br>7/30/2026 (17:00) - 8/12/2026 (12:59) JST</p><p class="bb_paragraph">\[Enhancement Discount Campaign]<br>Throughout the campaign, the gold cost of Enhancement at the Blacksmith is discounted by 10%.</p><p class="bb_paragraph">\[Campaign Period]<br>7/30/2026 (17:00) - 8/12/2026 (12:59) JST</p><p class="bb_paragraph">\[Inn Discount Rate Campaign]<br>Throughout the campaign, all rooms at the Inn are discounted by 20% from the standard price.</p><p class="bb_paragraph">\[Campaign Period]<br>7/30/2026 (17:00) - 8/23/2026 (12:59) JST</p><p class="bb_paragraph">\[Day of Blessing: Experiences of the Abyss]<br>While in effect, experience earned through all Abysses and Clock Tomes is increased.</p><p class="bb_paragraph">\[Campaign Period]<br>7/30/2026 (17:00) - 8/23/2026 (12:59) JST</p><p class="bb_paragraph">--------------------------------------------------------<br>◆Fixed Issues◆<br>--------------------------------------------------------<br>- During the Helmut battle, after destroying a cave-in rock, using the Right Hand of Reversal on a different cave-in rock may cause the controls to become unresponsive.</p><p class="bb_paragraph">- In dungeons, simultaneously strafing and opening the Adventurer Details screen may cause progression to become impossible.</p><p class="bb_paragraph">- In Thief Trials, opening a treasure chest at certain coordinates may prevent forward movement.</p><p class="bb_paragraph">- While fishing, if a fish escapes while the bobber is submerged, the bobber may behave unexpectedly afterward.</p><p class="bb_paragraph">- In fish delivery requests, the number of required fish held before accepting the request is displayed under Progress on the Request List screen.</p><p class="bb_paragraph">- At the Black Barrel Tavern, some adventurers may temporarily not be displayed after a toast.</p><p class="bb_paragraph">Various other issues have been addressed.</p><p class="bb_paragraph">\[Caution]<br>*The Update button may not appear in each app store. In this case, please restart your device or the store application and try updating again after some time has passed.</p><p class="bb_paragraph">We hope you continue to enjoy playing Wizardry Variants Daphne.</p>]]> </content:encoded>
</item>

<item>
<title>July 31 Update</title>
<link>https://xinker.org/july-31-update</link>
<guid>https://xinker.org/july-31-update</guid>
<description><![CDATA[ July 31 UpdateJuly 31, 07:00-10:00 (UTC +8)I. Legion Conquest: New Campus Theme &amp; Gameplay Update!II. Battle Shop New Items: Blueprint: Quantum Blade - Yang (Bound), Blueprint: Inferno Blade - Yin (Bound), and Battlefield BadgeIII. Obelisk Cup Start Times (Asia UTC+8 / Americas UTC-4 / Europe UTC+2):1. Round of 16: Aug 8, 21:30-22:002. Quarterfinals: Aug 9, 20:30-21:003. Semifinals: Aug 15, 21:30-22:004. Finals: Aug 16, 20:30-21:005. Obelisk Cup Map rules changed from \[Conflict] to \[Safe]IV. New Upgrade Weapons: Quantum Blade - Yang, Inferno Blade - Yin, Atlas&#039;s Vengeance - Wrath, and Sharpened Feather - PredatorV. Ancestral Treasure - Dark Grove (Deep): Removed Blueprint: Nergal&#039;s Thresher - Harvester and added Blueprint: Sharpened Feather - PredatorVI. New Collectible: Backup WeaponVII. Added 10 Resonance WeaponsVIII. New Hero Talent: ArbiterIX. Campus Wheel Live NowX. Co-created Mount: Soul Chariot is now available and can be claimed after the July 31 updateXI. King&#039;s Treasure Now OpenXII. Added August Season PassXIII. Triangle Battlefield has closedXIV. Battle Adjustments &amp; Bug Fixes ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/43770674/9384701206f88cedb303680e98ea08504b9191b5.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 16:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>July, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">July 31 Update</p><p class="bb_paragraph">July 31, 07:00-10:00 (UTC +8)</p><p class="bb_paragraph">I. Legion Conquest: New Campus Theme & Gameplay Update!</p><p class="bb_paragraph">II. Battle Shop New Items: Blueprint: Quantum Blade - Yang (Bound), Blueprint: Inferno Blade - Yin (Bound), and Battlefield Badge</p><p class="bb_paragraph">III. Obelisk Cup Start Times (Asia UTC+8 / Americas UTC-4 / Europe UTC+2):</p><p class="bb_paragraph">1. Round of 16: Aug 8, 21:30-22:00</p><p class="bb_paragraph">2. Quarterfinals: Aug 9, 20:30-21:00</p><p class="bb_paragraph">3. Semifinals: Aug 15, 21:30-22:00</p><p class="bb_paragraph">4. Finals: Aug 16, 20:30-21:00</p><p class="bb_paragraph">5. Obelisk Cup Map rules changed from \[Conflict] to \[Safe]</p><p class="bb_paragraph">IV. New Upgrade Weapons: Quantum Blade - Yang, Inferno Blade - Yin, Atlas's Vengeance - Wrath, and Sharpened Feather - Predator</p><p class="bb_paragraph">V. Ancestral Treasure - Dark Grove (Deep): Removed Blueprint: Nergal's Thresher - Harvester and added Blueprint: Sharpened Feather - Predator</p><p class="bb_paragraph">VI. New Collectible: Backup Weapon</p><p class="bb_paragraph">VII. Added 10 Resonance Weapons</p><p class="bb_paragraph">VIII. New Hero Talent: Arbiter</p><p class="bb_paragraph">IX. Campus Wheel Live Now</p><p class="bb_paragraph">X. Co-created Mount: Soul Chariot is now available and can be claimed after the July 31 update</p><p class="bb_paragraph">XI. King's Treasure Now Open</p><p class="bb_paragraph">XII. Added August Season Pass</p><p class="bb_paragraph">XIII. Triangle Battlefield has closed</p><p class="bb_paragraph">XIV. Battle Adjustments & Bug Fixes</p>]]> </content:encoded>
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<title>Анонс онлайн&#45;обновления 30 июля</title>
<link>https://xinker.org/anons-onlayn-obnovleniya-30-iyulya</link>
<guid>https://xinker.org/anons-onlayn-obnovleniya-30-iyulya</guid>
<description><![CDATA[ Привет!Благодарим за поддержку Arena Breakout: Infinite! Мы хотим, чтобы игра всегда оставалась увлекательной и приятной, поэтому вносим ряд правок и улучшений. Подробности указаны ниже.Примерное время обновления:03:00 30 июля 2026 г. (UTC+0)Как обновить:Онлайн-обновление. Если во время обновления вы находитесь в рейде, вы должны выйти из игры, а затем нажать кнопку «Обновить» в программе запуска игры, чтобы завершить обновление.Содержимое обновления:Исправления и улучшения1. Исправлена проблема, из-за которой у ножа «Наследие» отсутствовала анимация смены при спринте.2. Исправлена проблема, из-за которой анимацию вложения ножа «Наследие» после первых двух атак нельзя было прервать для серии последующих ударов.3. Исправлена проблема, из-за которой значок персонажа отображался в неправильной позиции после устранения.4. Исправлены несколько ошибок, позволявших получить доступ к нестандартным локациям на картах «Аэропорт» и «Арсенал».5. Исправлена проблема, из-за которой с некоторыми контейнерами на карте «Аэропорт» нельзя было взаимодействовать.6. Улучшено визуальное качество текстур лиц персонажей при определенных графических настройках.7. Улучшено игровое обучение в режиме «Враждебный сектор: одиночное проникновение».8. Оптимизированы уведомления об ограничениях на вход. Теперь игроки, пытающиеся войти в рейд с просроченными предметами, получат более понятное уведомление.9. Исправлена проблема, из-за которой внешний вид ИИ-противника на экране мог не совпадать с фактической позицией при выглядывании вправо из-за укрытия.10. Исправлена ошибка, из-за которой голосовые реплики персонажей «Федеральный агент» и «Багровый шпионаж» были неверными при использовании второй модели лица.Другие изменения1. Изменено требование для входа в режим «Только ближний бой» в телецентре: было 150 000 стало 200 0002. Изменены множители расчета для первых мест в событии «Сброс припасов» в Аэропорту:1-е место: 1,4 → 2,02-е место: 1,2 → 1,53. Изменено положение лезвия и масштаб модели «Боевой нож: версия Resident Evil»4. Изменены базовый урон и урон для брони оружия «Боевой нож: версия Resident Evil» в соответствии с характеристиками боевого ножа.Еще раз спасибо за ваши ценные отзывы и предложения!Приятной игры!Команда Arena Breakout: Infinite30 июля 2026 года ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44984203/5726d5c05633f9267f86d4423f13cc18aad2b9c2.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 16:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Анонс, онлайн-обновления, июля</media:keywords>
<content:encoded><![CDATA[Привет!<br><br>Благодарим за поддержку Arena Breakout: Infinite! Мы хотим, чтобы игра всегда оставалась увлекательной и приятной, поэтому вносим ряд правок и улучшений. Подробности указаны ниже.<br><br>Примерное время обновления:<br>03:00 30 июля 2026 г. (UTC+0)<br><br>Как обновить:<br>Онлайн-обновление. Если во время обновления вы находитесь в рейде, вы должны выйти из игры, а затем нажать кнопку «Обновить» в программе запуска игры, чтобы завершить обновление.<br><br>Содержимое обновления:<br><br>Исправления и улучшения<br><br>1. Исправлена проблема, из-за которой у ножа «Наследие» отсутствовала анимация смены при спринте.<br>2. Исправлена проблема, из-за которой анимацию вложения ножа «Наследие» после первых двух атак нельзя было прервать для серии последующих ударов.<br>3. Исправлена проблема, из-за которой значок персонажа отображался в неправильной позиции после устранения.<br>4. Исправлены несколько ошибок, позволявших получить доступ к нестандартным локациям на картах «Аэропорт» и «Арсенал».<br>5. Исправлена проблема, из-за которой с некоторыми контейнерами на карте «Аэропорт» нельзя было взаимодействовать.<br>6. Улучшено визуальное качество текстур лиц персонажей при определенных графических настройках.<br>7. Улучшено игровое обучение в режиме «Враждебный сектор: одиночное проникновение».<br>8. Оптимизированы уведомления об ограничениях на вход. Теперь игроки, пытающиеся войти в рейд с просроченными предметами, получат более понятное уведомление.<br>9. Исправлена проблема, из-за которой внешний вид ИИ-противника на экране мог не совпадать с фактической позицией при выглядывании вправо из-за укрытия.<br>10. Исправлена ошибка, из-за которой голосовые реплики персонажей «Федеральный агент» и «Багровый шпионаж» были неверными при использовании второй модели лица.<br><br><br><br>Другие изменения<br><br>1. Изменено требование для входа в режим «Только ближний бой» в телецентре: было 150 000 стало 200 000<br>2. Изменены множители расчета для первых мест в событии «Сброс припасов» в Аэропорту:<br>1-е место: 1,4 → 2,0<br>2-е место: 1,2 → 1,5<br>3. Изменено положение лезвия и масштаб модели «Боевой нож: версия Resident Evil»<br>4. Изменены базовый урон и урон для брони оружия «Боевой нож: версия Resident Evil» в соответствии с характеристиками боевого ножа.<br><br><br>Еще раз спасибо за ваши ценные отзывы и предложения!<br>Приятной игры!<br><br>Команда Arena Breakout: Infinite<br>30 июля 2026 года]]> </content:encoded>
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<title>Version 3.0.2 Bug Fixes (July 29)</title>
<link>https://xinker.org/version-302-bug-fixes-july-29</link>
<guid>https://xinker.org/version-302-bug-fixes-july-29</guid>
<description><![CDATA[ Dear Metas,If you encounter any issues while playing, please contact us using the following methods:PC: ESC - Support &amp; Feedback - Submit SuggestionMobile: Map left-side menu - Headphones icon at bottom right - Suggestions - Submit SuggestionWe&#039;ve been gathering community feedback and actively addressing your concerns.The following issues have been fixed:July 291. Fixed an issue where the search bar on mobile was not displaying correctly.2. Fixed an issue where the text for the smart filter option was missing in the sharing interface.3. Fixed an issue where farmed animals in Eternaland were not loading properly.4. Fixed an issue where design layouts could not be saved in Eternaland.Once Human Development Team ]]></description>
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<pubDate>Thu, 30 Jul 2026 16:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Version, 3.0.2, Bug, Fixes, July, 29</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">Dear Metas,</div><p class="bb_paragraph">If you encounter any issues while playing, please contact us using the following methods:</p><p class="bb_paragraph">PC: <b>ESC - Support & Feedback - Submit Suggestion</b></p><p class="bb_paragraph">Mobile: <b>Map left-side menu - Headphones icon at bottom right - Suggestions - Submit Suggestion</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">We've been gathering community feedback and actively addressing your concerns.</p><div class="bb_h3">The following issues have been fixed:</div><p class="bb_paragraph">July 29</p><p class="bb_paragraph">1. Fixed an issue where the search bar on mobile was not displaying correctly.<br>2. Fixed an issue where the text for the smart filter option was missing in the sharing interface.<br>3. Fixed an issue where farmed animals in Eternaland were not loading properly.<br>4. Fixed an issue where design layouts could not be saved in Eternaland.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Once Human Development Team</p>]]> </content:encoded>
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<title>Steam Users Have Limited Time to Claim 2026 Roguelike Completely Free of Charge</title>
<link>https://xinker.org/steam-users-have-limited-time-to-claim-2026-roguelike-completely-free-of-charge</link>
<guid>https://xinker.org/steam-users-have-limited-time-to-claim-2026-roguelike-completely-free-of-charge</guid>
<description><![CDATA[  Steam users can currently pick up the 2026 roguelike Dome: Become Thyself completely free of charge. The game has been available as a free-to-play Steam game since the start of July, but the developer is planning to move to a paid version, giving users one last opportunity to permanently add it to their gaming libraries without cost. ]]></description>
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<pubDate>Thu, 30 Jul 2026 16:29:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Steam, Users, Have, Limited, Time, Claim, 2026, Roguelike, Completely, Free, Charge</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/steam-free-games-july-2026-dome-become-thyself.jpg" crossorigin="anonymous"> <b>Steam </b>users can currently pick up the 2026 roguelike <i>Dome: Become Thyself </i>completely free of charge. The game has been available as a free-to-play <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fsteam%2F" target="_blank" rel=" noopener">Steam</a> game since the start of July, but the developer is planning to move to a paid version, giving users one last opportunity to permanently add it to their gaming libraries without cost.<br><br>]]> </content:encoded>
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<title>《星之翼》7月30日角色平衡調整公告</title>
<link>https://xinker.org/%E6%98%9F%E4%B9%8B%E7%BF%BC7%E6%9C%8830%E6%97%A5%E8%A7%92%E8%89%B2%E5%B9%B3%E8%A1%A1%E8%AA%BF%E6%95%B4%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/%E6%98%9F%E4%B9%8B%E7%BF%BC7%E6%9C%8830%E6%97%A5%E8%A7%92%E8%89%B2%E5%B9%B3%E8%A1%A1%E8%AA%BF%E6%95%B4%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 各位團長好，爲了讓團長們有更好的遊戲體驗，我們決定在7月30日遊戲更新後對部分角色進行平衡調整，改動如下： ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44936782/3837375b9ee1042211d878e8024155b6fab7373b.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 16:20:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《星之翼》7月30日角色平衡調整公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位團長好，爲了讓團長們有更好的遊戲體驗，我們決定在7月30日遊戲更新後對部分角色進行平衡調整，改動如下：</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44936782/6063f8914dbf420c0190f108e710e0aac5e9237e.png"><img src="https://clan.akamai.steamstatic.com/images/44936782/46e803bcb44d4fd0d501fa6800f6c27049e9e733.png"></p>]]> </content:encoded>
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<title>07/30(四) 無停機伺服器更新公告</title>
<link>https://xinker.org/0730%E5%9B%9B-%E7%84%A1%E5%81%9C%E6%A9%9F%E4%BC%BA%E6%9C%8D%E5%99%A8%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/0730%E5%9B%9B-%E7%84%A1%E5%81%9C%E6%A9%9F%E4%BC%BA%E6%9C%8D%E5%99%A8%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。《星之救援者》將於7月30日(四) 進行無停機伺服器更新。更新期間可能會發生與伺服器連線中斷的現象，請各位團長留意。詳細內容請參考下方說明，以避免影響遊戲體驗。????️ 伺服器更新資訊■ 更新時間- 2026/07/30(四) 17:30 ~17:40 (UTC+9)■ 更新影響- 更新期間可能出現與伺服器中斷的情況。■ 更新事項- 進行\[過載立方] &gt; \[名次說明] &gt; \[個人檔案]詳細資訊中，作戰進度未正常顯示問題的臨時措施。  ※ 此問題將於後續修正。- 進行無法購買\[公會商店] &gt; \[管理員商店]內「公會補給品」問題的臨時措施。  ※ 此問題將於後續修正。  由於此項內容需要更新遊戲客戶端/應用程式，因此將先透過無停機更新，暫時自選單中移除。  對於造成各位團長的不便，我們深感抱歉。  針對因本次問題未能購買的道具，將透過遊戲內信件補發7月及8月份各1個，共2個給所有團長。  【注意事項】- 更新時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。- 重新登入遊戲時可能需下載更新檔，建議於Wi-Fi環境下進行下載。感謝團長們的喜愛與支持《星之救援者》營運團隊 ]]></description>
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<pubDate>Thu, 30 Jul 2026 16:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0730四, 無停機伺服器更新公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/bea22cc92aad2e833e1a5abf3184f93de2b6e2b4.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。<br><br>《星之救援者》將於7月30日(四) 進行無停機伺服器更新。<br>更新期間可能會發生與伺服器連線中斷的現象，請各位團長留意。<br>詳細內容請參考下方說明，以避免影響遊戲體驗。<br><br>????️ <b>伺服器更新資訊</b><br>■<b> 更新時間</b><br>- 2026/07/30(四) 17:30 ~17:40 (UTC+9)<br><br>■<b> 更新影響</b><br>- 更新期間可能出現與伺服器中斷的情況。<br><br><b>■ 更新事項</b><br>- 進行\[過載立方] > \[名次說明] > \[個人檔案]詳細資訊中，作戰進度未正常顯示問題的臨時措施。<br>  ※ 此問題將於後續修正。<br>- 進行無法購買\[公會商店] > \[管理員商店]內「公會補給品」問題的臨時措施。<br>  ※ 此問題將於後續修正。<br>  由於此項內容需要更新遊戲客戶端/應用程式，因此將先透過無停機更新，暫時自選單中移除。<br>  對於造成各位團長的不便，我們深感抱歉。<br>  針對因本次問題未能購買的道具，將透過遊戲內信件補發7月及8月份各1個，共2個給所有團長。  <br><br><b>【注意事項】</b><br>- 更新時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。<br>- 重新登入遊戲時可能需下載更新檔，建議於Wi-Fi環境下進行下載。<br><br>感謝團長們的喜愛與支持<br>《星之救援者》營運團隊</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/3120dd4a03d109f5bd93114133bf7db55f79f550.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>最終封測挑戰活動結束與優秀內容評選結果公告</title>
<link>https://xinker.org/%E6%9C%80%E7%B5%82%E5%B0%81%E6%B8%AC%E6%8C%91%E6%88%B0%E6%B4%BB%E5%8B%95%E7%B5%90%E6%9D%9F%E8%88%87%E5%84%AA%E7%A7%80%E5%85%A7%E5%AE%B9%E8%A9%95%E9%81%B8%E7%B5%90%E6%9E%9C%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/%E6%9C%80%E7%B5%82%E5%B0%81%E6%B8%AC%E6%8C%91%E6%88%B0%E6%B4%BB%E5%8B%95%E7%B5%90%E6%9D%9F%E8%88%87%E5%84%AA%E7%A7%80%E5%85%A7%E5%AE%B9%E8%A9%95%E9%81%B8%E7%B5%90%E6%9E%9C%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，這裡是《突擊風暴：零點》。衷心感謝所有關注並參與「最終封測挑戰活動」的創作者。經內部評選後，已從活動參加者中選出優秀作品與創作者，並公告於下方。▣ 最終封測挑戰活動入選者公告【活動期間】2026年7月9日（週四）05:00～7月29日（週三）23:59（UTC）【優秀內容入選作品與入選創作者名單】優秀內容活動入選者：可獲得125,000 SAZ積分No.CreatorPlatformType of Content1chikaniero\[YouTube]\[Long-Form]2GHOST 7\[YouTube]\[Live Stream]3Hidan7\[YouTube]\[Short-Form]4HYPERNOVAFPS\[YouTube]\[Long-Form]5JuanseGm\[Twitch]\[Live Stream]6ruhvex\[Twitch]\[Live Stream]7Taek\[YouTube]\[Long-Form]8ThuRamFPS\[YouTube]\[Long-Form]9TriLoco!\[YouTube]\[Short-Form]10YUNO\[YouTube]\[Live Stream]11あかちゃんぷれいch\[YouTube]\[Short-Form]12ぷくちゃん\[YouTube]\[Long-Form]13やっさんのゲーム部屋\[YouTube]\[Live Stream]14鬼嫁いりおto駄目夫のゲーム部屋\[YouTube]\[Short-Form]15風間ごろう\[Twitch]\[Live Stream]16枢木リツ\[Twitch]\[Live Stream]17ИМЕТАТОР\[YouTube]\[Long-Form]※ 入選者名單以創作者登錄名稱為準。【獎勵發放說明】獎勵：125,000 SAZ積分發放方式：優秀內容入選者可前往Studio頁面領取獎勵※ SAZ積分累積達100,000積分（100 USD）以上時，即可申請提領現金。詳細內容請參考FAQ。【注意事項】獎勵發放對象公布後，若確認已退出創作者計畫或違反營運政策，優秀內容的入選資格及相關獎勵可能會遭到取消。《突擊風暴：零點》創作者的所有活動及相關營運，均依照《突擊風暴：零點》創作者營運政策辦理。再次感謝所有參與本次活動的創作者，也請各位今後繼續關注並踴躍參與《突擊風暴：零點》創作者活動。謝謝。 ]]></description>
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<pubDate>Thu, 30 Jul 2026 16:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>最終封測挑戰活動結束與優秀內容評選結果公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">大家好，這裡是《突擊風暴：零點》。</p><p class="bb_paragraph"></p><p class="bb_paragraph">衷心感謝所有關注並參與「最終封測挑戰活動」的創作者。</p><p class="bb_paragraph">經內部評選後，已從活動參加者中選出優秀作品與創作者，並公告於下方。</p><p class="bb_paragraph"></p><div class="bb_h2"><b>▣ 最終封測挑戰活動入選者公告</b></div><p class="bb_paragraph"></p><div class="bb_h3"><b>【活動期間】</b></div><ul class="bb_ul"><li><p class="bb_paragraph">2026年7月9日（週四）05:00～7月29日（週三）23:59（UTC）</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>【優秀內容入選作品與入選創作者名單】</b></div><ul class="bb_ul"><li><p class="bb_paragraph">優秀內容活動入選者：可獲得125,000 SAZ積分</p></li></ul><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>No.</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Creator</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Platform</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Type of Content</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">chikaniero</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Long-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2</p></div><div class="bb_table_td"><p class="bb_paragraph">GHOST 7</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Live Stream]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">3</p></div><div class="bb_table_td"><p class="bb_paragraph">Hidan7</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Short-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">4</p></div><div class="bb_table_td"><p class="bb_paragraph">HYPERNOVAFPS</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Long-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">5</p></div><div class="bb_table_td"><p class="bb_paragraph">JuanseGm</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Twitch]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Live Stream]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">6</p></div><div class="bb_table_td"><p class="bb_paragraph">ruhvex</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Twitch]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Live Stream]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">7</p></div><div class="bb_table_td"><p class="bb_paragraph">Taek</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Long-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">8</p></div><div class="bb_table_td"><p class="bb_paragraph">ThuRamFPS</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Long-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">9</p></div><div class="bb_table_td"><p class="bb_paragraph">TriLoco!</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Short-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">10</p></div><div class="bb_table_td"><p class="bb_paragraph">YUNO</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Live Stream]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">11</p></div><div class="bb_table_td"><p class="bb_paragraph">あかちゃんぷれいch</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Short-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">12</p></div><div class="bb_table_td"><p class="bb_paragraph">ぷくちゃん</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Long-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">13</p></div><div class="bb_table_td"><p class="bb_paragraph">やっさんのゲーム部屋</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Live Stream]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">14</p></div><div class="bb_table_td"><p class="bb_paragraph">鬼嫁いりおto駄目夫のゲーム部屋</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Short-Form]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">15</p></div><div class="bb_table_td"><p class="bb_paragraph">風間ごろう</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Twitch]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Live Stream]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">16</p></div><div class="bb_table_td"><p class="bb_paragraph">枢木リツ</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Twitch]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Live Stream]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">17</p></div><div class="bb_table_td"><p class="bb_paragraph">ИМЕТАТОР</p></div><div class="bb_table_td"><p class="bb_paragraph">\[YouTube]</p></div><div class="bb_table_td"><p class="bb_paragraph">\[Long-Form]</p></div></div></div><p class="bb_paragraph">※ 入選者名單以創作者登錄名稱為準。</p><p class="bb_paragraph"></p><div class="bb_h3"><b>【獎勵發放說明】</b></div><ul class="bb_ul"><li><p class="bb_paragraph">獎勵：125,000 SAZ積分</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">發放方式：優秀內容入選者可前往<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreators.nexon.com%2Ftw%2Fstudio" target="_blank" rel=" noopener">Studio頁面</a>領取獎勵</p></li><li><p class="bb_paragraph">※ SAZ積分累積達100,000積分（100 USD）以上時，即可申請提領現金。詳細內容請參考<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fguide.nexon.com%2Fzh_tw%2Fgame%2Frp%2Fguides%2Fglobal%2Fpages%2F101" target="_blank" rel=" noopener">FAQ</a>。</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>【注意事項】</b></div><ul class="bb_ul"><li><p class="bb_paragraph">獎勵發放對象公布後，若確認已退出創作者計畫或違反營運政策，</p><p class="bb_paragraph">優秀內容的入選資格及相關獎勵可能會遭到取消。</p></li><li><p class="bb_paragraph">《突擊風暴：零點》創作者的所有活動及相關營運，均依照《突擊風暴：零點》創作者營運政策辦理。</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">再次感謝所有參與本次活動的創作者，也請各位今後繼續關注並踴躍參與《突擊風暴：零點》創作者活動。</p><p class="bb_paragraph"></p><p class="bb_paragraph">謝謝。</p>]]> </content:encoded>
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<title>搶先體驗精彩時刻挑戰活動開放公告</title>
<link>https://xinker.org/%E6%90%B6%E5%85%88%E9%AB%94%E9%A9%97%E7%B2%BE%E5%BD%A9%E6%99%82%E5%88%BB%E6%8C%91%E6%88%B0%E6%B4%BB%E5%8B%95%E9%96%8B%E6%94%BE%E5%85%AC%E5%91%8A</link>
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<description><![CDATA[ 大家好，這裡是《突擊風暴：零點》。隨著《突擊風暴：零點》搶先體驗開放，「搶先體驗精彩時刻挑戰活動」也正式展開，以下將為大家介紹本次活動。請參考下方活動說明，捕捉並分享專屬於你的《突擊風暴：零點》遊玩片段，把握獲得特別獎勵的機會！本活動僅限申請並入選為《突擊風暴：零點》創作者的使用者參與。因此若尚未申請創作者，請參考【創作者招募說明】公告。▣ 搶先體驗精彩時刻挑戰活動說明【活動期間】2026年7月30日（週四）05:00～8月26日（週三）14:59（UTC）※ 僅被選為《突擊風暴：零點》創作者的玩家，方能參與活動。【活動任務】- 為了讓首次接觸《突擊風暴：零點》的玩家能夠感受到本作的趣味，請製作包含「精彩操作畫面」或「遊戲過程中的有趣瞬間」的內容。※ 請確認以下影片製作指南後再參與。YouTube橫式長影音：長度2分鐘以上～30分鐘以下的剪輯影片直式短影音：長度30秒以上～5分鐘以下的剪輯影片直播：長達1小時以上的直播錄影內容Twitch直播：長達1小時以上的直播錄影內容X直式短影音：長度30秒以上～5分鐘以下的剪輯影片※ 每人僅可參與活動1次。※ 參與活動時，內容（影片等）必須標示「付費廣告」。※ 活動相關詳細內容可至【創作者活動】查看。※ 直播亦列入評選範圍，但建議以長影音或短影音形式的剪輯影片參加。【活動參與獎勵】若作品獲選為活動優秀作品，將可獲得125,000 SAZ積分（全球共選出20件優秀作品）※ 活動優秀作品將依照內部基準，綜合考量企劃性、完成度、吸引力等品質後進行評選。※ SAZ積分累積達100,000積分（100 USD）以上時，即可申請提領現金。詳細內容請參考【FAQ】。※ 「搶先體驗精彩時刻挑戰活動」與7月29日結束的「最終封測挑戰活動」為兩項不同的活動，最終封測挑戰活動的優秀作品評選結果及獎勵發放時間，可透過另行發布的公告事項確認。【注意事項】《突擊風暴：零點》創作者計畫僅提供活動相關服務。創作者需對其製作的內容承擔所有相關責任。活動相關內容可能會有所變動，如有變更事項，將於本公告中追加說明。《突擊風暴：零點》創作者的所有活動及相關營運，均依照《突擊風暴：零點》創作者營運政策辦理。謝謝。 ]]></description>
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<pubDate>Thu, 30 Jul 2026 16:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>搶先體驗精彩時刻挑戰活動開放公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">大家好，這裡是《突擊風暴：零點》。</p><p class="bb_paragraph"></p><p class="bb_paragraph">隨著《突擊風暴：零點》搶先體驗開放，「搶先體驗精彩時刻挑戰活動」也正式展開，以下將為大家介紹本次活動。</p><p class="bb_paragraph">請參考下方活動說明，捕捉並分享專屬於你的《突擊風暴：零點》遊玩片段，把握獲得特別獎勵的機會！</p><p class="bb_paragraph">本活動僅限申請並入選為《突擊風暴：零點》創作者的使用者參與。</p><p class="bb_paragraph">因此若尚未申請創作者，請參考<b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsaz.nexon.com%2Fzh-TW%2Fnews%2F22%2Fsudden-attack-zero-point-creator-application%3Fcategory%3Dannounce" target="_blank" rel=" noopener">【創作者招募說明】</a></b>公告。</p><p class="bb_paragraph"></p><div class="bb_h2"><b>▣ 搶先體驗精彩時刻挑戰活動說明</b></div><p class="bb_paragraph"></p><div class="bb_h3"><b>【活動期間】</b></div><ul class="bb_ul"><li><p class="bb_paragraph">2026年7月30日（週四）05:00～8月26日（週三）14:59（UTC）</p></li><li><p class="bb_paragraph">※ 僅被選為《突擊風暴：零點》創作者的玩家，方能參與活動。</p></li></ul><div class="bb_h3"><b>【活動任務】</b></div><ul class="bb_ul"><li><p class="bb_paragraph">- 為了讓首次接觸《突擊風暴：零點》的玩家能夠感受到本作的趣味，<br>請製作包含「精彩操作畫面」或「遊戲過程中的有趣瞬間」的內容。</p></li><li><p class="bb_paragraph">※ 請確認以下影片製作指南後再參與。</p></li></ul><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>YouTube</b></p></div><div class="bb_table_td"><p class="bb_paragraph">橫式長影音：長度2分鐘以上～30分鐘以下的剪輯影片</p><ul class="bb_ul"><li><p class="bb_paragraph">直式短影音：長度30秒以上～5分鐘以下的剪輯影片</p></li><li><p class="bb_paragraph">直播：長達1小時以上的直播錄影內容</p></li></ul></div></div><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Twitch</b></p></div><div class="bb_table_td"><p class="bb_paragraph">直播：長達1小時以上的直播錄影內容</p></div></div><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>X</b></p></div><div class="bb_table_td"><p class="bb_paragraph">直式短影音：長度30秒以上～5分鐘以下的剪輯影片</p></div></div></div><ul class="bb_ul"><li><p class="bb_paragraph">※ 每人僅可參與活動1次。</p></li><li><p class="bb_paragraph"><b>※ 參與活動時，內容（影片等）必須標示「付費廣告」。</b></p></li><li><p class="bb_paragraph">※ 活動相關詳細內容可至【<b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreators.nexon.com%2Ftw%2Fcampaign%3Fdead%3DINCLUDE_DEAD%26serviceIds%3D104" target="_blank" rel=" noopener">創作者活動】</a></b>查看。</p></li><li><p class="bb_paragraph">※ 直播亦列入評選範圍，但建議以長影音或短影音形式的剪輯影片參加。</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>【活動參與獎勵】</b></div><ul class="bb_ul"><li><p class="bb_paragraph">若作品獲選為活動優秀作品，將可獲得125,000 SAZ積分（全球共選出20件優秀作品）</p></li><li><p class="bb_paragraph">※ 活動優秀作品將依照內部基準，綜合考量企劃性、完成度、吸引力等品質後進行評選。</p></li><li><p class="bb_paragraph">※ SAZ積分累積達100,000積分（100 USD）以上時，即可申請提領現金。詳細內容請參考<b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsaz.nexon.com%2Fzh-TW%2Fcreator%2Ffaq" target="_blank" rel=" noopener">【FAQ】</a></b>。</p></li><li><p class="bb_paragraph">※ 「搶先體驗精彩時刻挑戰活動」與7月29日結束的「最終封測挑戰活動」為兩項不同的活動，<br>最終封測挑戰活動的優秀作品評選結果及獎勵發放時間，可透過另行發布的公告事項確認。</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>【注意事項】</b></div><ul class="bb_ul"><li><p class="bb_paragraph">《突擊風暴：零點》創作者計畫僅提供活動相關服務。</p></li><li><p class="bb_paragraph">創作者需對其製作的內容承擔所有相關責任。</p></li><li><p class="bb_paragraph">活動相關內容可能會有所變動，如有變更事項，將於本公告中追加說明。</p></li><li><p class="bb_paragraph">《突擊風暴：零點》創作者的所有活動及相關營運，均依照《突擊風暴：零點》<b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsaz.nexon.com%2Fzh-TW%2Fnews%2F23%2F-%3Fcategory%3Dannounce" target="_blank" rel=" noopener">創作者營運政策辦理</a></b>。</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">謝謝。</p>]]> </content:encoded>
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<title>最終封測黑市抽獎券活動中獎者公告</title>
<link>https://xinker.org/%E6%9C%80%E7%B5%82%E5%B0%81%E6%B8%AC%E9%BB%91%E5%B8%82%E6%8A%BD%E7%8D%8E%E5%88%B8%E6%B4%BB%E5%8B%95%E4%B8%AD%E7%8D%8E%E8%80%85%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/%E6%9C%80%E7%B5%82%E5%B0%81%E6%B8%AC%E9%BB%91%E5%B8%82%E6%8A%BD%E7%8D%8E%E5%88%B8%E6%B4%BB%E5%8B%95%E4%B8%AD%E7%8D%8E%E8%80%85%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，這裡是《突擊風暴：零點》。感謝所有參與最終封測期間舉辦的黑市抽獎券活動的玩家。以下將公布透過抽選選出的中獎者。▣ 抽獎獎勵中獎者公告（※ 中獎者暱稱以測試期間使用的遊戲內暱稱為準，而非Steam暱稱。）（※ 本次抽選依據使用的抽獎券數量計算中獎機率，使用越多中獎機率越高。）【5,000 SP中獎者（10名）】Ca****Vamp************Ji****g**Bas**Hen****Moul****Och****Nya****Mnel*******【10張鑰匙卡中獎者（100名）】Maru********20le****W**G1o**Nie**Rut**Sin****xXWay****Nice********Fl****al**Ra****30y1******ny**Mapl*********Ada****Gree********JohnS****Takam****YUS**be****kEn**tom**li****Black****fir****Jo**Pa**Sil**tyob************SUZU******Carz********ge**Ak**po****Blz**ruk0****KiR**Kushi****Kam****Rea****Sle**Ja****koro********Gree****KIN**Mich************iDu****Su****Jyen*******3**L0li******ch**MYG****ishi****mun**Ri**Arte******Sy****Mort****peng*******Kuro******M1****Mo****Mugi****Haik******YEEE********Lyc**nir****Oh****RR**Aka**Oni**IIII*******Nio**Ron**eg**Noza****Xa**Roas*********zan**Jh****Ker**Naok****we****SH**tanu****t**Ar****Maf**Revi****uGo****Aa****Aro**Ver****Pa****gok**Syak******syd**bT****▣ 獎勵領取說明黑市抽獎券活動的抽獎獎勵以及使用10張抽獎券兌換的活動武器補給箱，將於搶先體驗開放後發放。創建暱稱並登入遊戲後，系統將發送獎勵發放通知，確認該通知即可獲得獎勵道具。SNF活動符合資格玩家的獎勵也將以相同方式發放。創建暱稱並登入遊戲後，系統將發送獎勵發放通知，確認該通知即可領取獎勵道具。再次恭喜各位中獎者，也感謝所有參與活動的玩家，敬請期待後續更多精彩活動。敬請持續關注並支持《突擊風暴：零點》。謝謝。 ]]></description>
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<pubDate>Thu, 30 Jul 2026 16:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>最終封測黑市抽獎券活動中獎者公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">大家好，這裡是《突擊風暴：零點》。</p><p class="bb_paragraph"></p><p class="bb_paragraph">感謝所有參與最終封測期間舉辦的<b>黑市抽獎券活動</b>的玩家。</p><p class="bb_paragraph">以下將公布透過抽選選出的中獎者。</p><p class="bb_paragraph"></p><div class="bb_h2"><b>▣ 抽獎獎勵中獎者公告</b></div><p class="bb_paragraph">（※ 中獎者暱稱以測試期間使用的遊戲內暱稱為準，而非Steam暱稱。）</p><p class="bb_paragraph">（※ 本次抽選依據使用的抽獎券數量計算中獎機率，使用越多中獎機率越高。）</p><p class="bb_paragraph"></p><div class="bb_h3"><b>【5,000 SP中獎者（10名）】</b></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ca****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vamp************</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ji****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">g**</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bas**</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hen****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Moul****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Och****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Nya****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mnel*******</p></div></div></div><p class="bb_paragraph"></p><div class="bb_h3"><b>【10張鑰匙卡中獎者（100名）】</b></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Maru********</p></div><div class="bb_table_td"><p class="bb_paragraph">20le****</p></div><div class="bb_table_td"><p class="bb_paragraph">W**</p></div><div class="bb_table_td"><p class="bb_paragraph">G1o**</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Nie**</p></div><div class="bb_table_td"><p class="bb_paragraph">Rut**</p></div><div class="bb_table_td"><p class="bb_paragraph">Sin****</p></div><div class="bb_table_td"><p class="bb_paragraph">xXWay****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Nice********</p></div><div class="bb_table_td"><p class="bb_paragraph">Fl****</p></div><div class="bb_table_td"><p class="bb_paragraph">al**</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">30y1******</p></div><div class="bb_table_td"><p class="bb_paragraph">ny**</p></div><div class="bb_table_td"><p class="bb_paragraph">Mapl*********</p></div><div class="bb_table_td"><p class="bb_paragraph">Ada****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gree********</p></div><div class="bb_table_td"><p class="bb_paragraph">JohnS****</p></div><div class="bb_table_td"><p class="bb_paragraph">Takam****</p></div><div class="bb_table_td"><p class="bb_paragraph">YUS**</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">be****</p></div><div class="bb_table_td"><p class="bb_paragraph">kEn**</p></div><div class="bb_table_td"><p class="bb_paragraph">tom**</p></div><div class="bb_table_td"><p class="bb_paragraph">li****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Black****</p></div><div class="bb_table_td"><p class="bb_paragraph">fir****</p></div><div class="bb_table_td"><p class="bb_paragraph">Jo**</p></div><div class="bb_table_td"><p class="bb_paragraph">Pa**</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sil**</p></div><div class="bb_table_td"><p class="bb_paragraph">tyob************</p></div><div class="bb_table_td"><p class="bb_paragraph">SUZU******</p></div><div class="bb_table_td"><p class="bb_paragraph">Carz********</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ge**</p></div><div class="bb_table_td"><p class="bb_paragraph">Ak**</p></div><div class="bb_table_td"><p class="bb_paragraph">po****</p></div><div class="bb_table_td"><p class="bb_paragraph">Blz**</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ruk0****</p></div><div class="bb_table_td"><p class="bb_paragraph">KiR**</p></div><div class="bb_table_td"><p class="bb_paragraph">Kushi****</p></div><div class="bb_table_td"><p class="bb_paragraph">Kam****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Rea****</p></div><div class="bb_table_td"><p class="bb_paragraph">Sle**</p></div><div class="bb_table_td"><p class="bb_paragraph">Ja****</p></div><div class="bb_table_td"><p class="bb_paragraph">koro********</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gree****</p></div><div class="bb_table_td"><p class="bb_paragraph">KIN**</p></div><div class="bb_table_td"><p class="bb_paragraph">Mich************</p></div><div class="bb_table_td"><p class="bb_paragraph">iDu****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Su****</p></div><div class="bb_table_td"><p class="bb_paragraph">Jyen*******</p></div><div class="bb_table_td"><p class="bb_paragraph">3**</p></div><div class="bb_table_td"><p class="bb_paragraph">L0li******</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ch**</p></div><div class="bb_table_td"><p class="bb_paragraph">MYG****</p></div><div class="bb_table_td"><p class="bb_paragraph">ishi****</p></div><div class="bb_table_td"><p class="bb_paragraph">mun**</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ri**</p></div><div class="bb_table_td"><p class="bb_paragraph">Arte******</p></div><div class="bb_table_td"><p class="bb_paragraph">Sy****</p></div><div class="bb_table_td"><p class="bb_paragraph">Mort****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">peng*******</p></div><div class="bb_table_td"><p class="bb_paragraph">Kuro******</p></div><div class="bb_table_td"><p class="bb_paragraph">M1****</p></div><div class="bb_table_td"><p class="bb_paragraph">Mo****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mugi****</p></div><div class="bb_table_td"><p class="bb_paragraph">Haik******</p></div><div class="bb_table_td"><p class="bb_paragraph">YEEE********</p></div><div class="bb_table_td"><p class="bb_paragraph">Lyc**</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">nir****</p></div><div class="bb_table_td"><p class="bb_paragraph">Oh****</p></div><div class="bb_table_td"><p class="bb_paragraph">RR**</p></div><div class="bb_table_td"><p class="bb_paragraph">Aka**</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Oni**</p></div><div class="bb_table_td"><p class="bb_paragraph">IIII*******</p></div><div class="bb_table_td"><p class="bb_paragraph">Nio**</p></div><div class="bb_table_td"><p class="bb_paragraph">Ron**</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">eg**</p></div><div class="bb_table_td"><p class="bb_paragraph">Noza****</p></div><div class="bb_table_td"><p class="bb_paragraph">Xa**</p></div><div class="bb_table_td"><p class="bb_paragraph">Roas*********</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">zan**</p></div><div class="bb_table_td"><p class="bb_paragraph">Jh****</p></div><div class="bb_table_td"><p class="bb_paragraph">Ker**</p></div><div class="bb_table_td"><p class="bb_paragraph">Naok****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">we****</p></div><div class="bb_table_td"><p class="bb_paragraph">SH**</p></div><div class="bb_table_td"><p class="bb_paragraph">tanu****</p></div><div class="bb_table_td"><p class="bb_paragraph">t**</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ar****</p></div><div class="bb_table_td"><p class="bb_paragraph">Maf**</p></div><div class="bb_table_td"><p class="bb_paragraph">Revi****</p></div><div class="bb_table_td"><p class="bb_paragraph">uGo****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Aa****</p></div><div class="bb_table_td"><p class="bb_paragraph">Aro**</p></div><div class="bb_table_td"><p class="bb_paragraph">Ver****</p></div><div class="bb_table_td"><p class="bb_paragraph">Pa****</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">gok**</p></div><div class="bb_table_td"><p class="bb_paragraph">Syak******</p></div><div class="bb_table_td"><p class="bb_paragraph">syd**</p></div><div class="bb_table_td"><p class="bb_paragraph">bT****</p></div></div></div><p class="bb_paragraph"></p><div class="bb_h2"><b>▣ 獎勵領取說明</b></div><p class="bb_paragraph"><b>黑市抽獎券活動</b>的抽獎獎勵以及使用10張抽獎券兌換的活動武器補給箱，將於搶先體驗開放後發放。<br>創建暱稱並登入遊戲後，系統將發送獎勵發放通知，確認該通知即可獲得獎勵道具。</p><p class="bb_paragraph">SNF活動符合資格玩家的獎勵也將以相同方式發放。<br>創建暱稱並登入遊戲後，系統將發送獎勵發放通知，確認該通知即可領取獎勵道具。</p><p class="bb_paragraph">再次恭喜各位中獎者，也感謝所有參與活動的玩家，敬請期待後續更多精彩活動。</p><p class="bb_paragraph"></p><p class="bb_paragraph">敬請持續關注並支持《突擊風暴：零點》。<br>謝謝。</p>]]> </content:encoded>
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<title>Action RPG Stupid Never Dies launches on October 21 for PlayStation 5 and PC; to be co&#45;published by Sega</title>
<link>https://xinker.org/action-rpg-stupid-never-dies-launches-on-october-21-for-playstation-5-and-pc-to-be-co-published-by-sega</link>
<guid>https://xinker.org/action-rpg-stupid-never-dies-launches-on-october-21-for-playstation-5-and-pc-to-be-co-published-by-sega</guid>
<description><![CDATA[  The game&#039;s Opening Theme, Ending Theme, and Special Edition have also been revealed. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20989/original/smini.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 15:39:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Action, RPG, Stupid, Never, Dies, launches, October, for, PlayStation, and, PC, co-published, Sega</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20989/original/smini.jpg" crossorigin="anonymous"> The game's Opening Theme, Ending Theme, and Special Edition have also been revealed.<br><br>]]> </content:encoded>
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<title>Game Of Thrones&amp;apos; Rhaegal Is Officially Back With A Vengeance</title>
<link>https://xinker.org/game-of-thrones-rhaegal-is-officially-back-with-a-vengeance</link>
<guid>https://xinker.org/game-of-thrones-rhaegal-is-officially-back-with-a-vengeance</guid>
<description><![CDATA[  There was no shortage of controversial moments in HBO&#039;s final seasons of Game of Thrones, but arguably the most devastating and divisive of them all was the tragic slaying of Rhaegal, the second of Daenerys&#039;s dragons to suffer a horrible end. His death at the hands of Euron Greyjoy&#039;s Iron Fleet was particularly upsetting after fans were left traumatized by the Night King taking down Viserion in the previous season and returning as an undead Wight dragon in the prior episode.  ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/game-of-thrones-jon-snow-riding-rhaegal.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 15:13:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, Thrones, Rhaegal, Officially, Back, With, Vengeance</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/game-of-thrones-jon-snow-riding-rhaegal.jpg" crossorigin="anonymous"> There was no shortage of controversial moments in HBO's final seasons of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgame-of-thrones-franchise%2F" target="_blank" rel=" noopener"><i><b>Game of Thrones</b></i></a>, but arguably the most devastating and divisive of them all was the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fgame-thrones-rhaegal-dragon-die-how%2F" target="_blank" rel=" noopener">tragic slaying of Rhaegal</a>, the second of Daenerys's dragons to suffer a horrible end. His death at the hands of Euron Greyjoy's Iron Fleet was particularly upsetting after fans were left traumatized by the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fthe-night-king-game-thrones-origin-story-different-show-books%2F" target="_blank" rel=" noopener">Night King taking down Viserion</a> in the previous season and returning as an undead Wight dragon in the prior episode. <br><br>]]> </content:encoded>
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<title>Emergency Server Shutdown Notice</title>
<link>https://xinker.org/emergency-server-shutdown-notice</link>
<guid>https://xinker.org/emergency-server-shutdown-notice</guid>
<description><![CDATA[ Dear Players,We are currently experiencing network fluctuations and service irregularities on our game servers. To protect the security of your account data and ensure the long‑term stability of our servers, we have taken the urgent measure of shutting down all servers across all regions while we investigate and resolve the issue.We sincerely apologize for any inconvenience caused by this unexpected outage. We truly appreciate your understanding and patience as we work to restore service as quickly as possible. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45837257/d1cc9d794d9e6e4308734c6e029626679bcff3b9.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 14:53:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Emergency, Server, Shutdown, Notice</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear Players,</p><p class="bb_paragraph">We are currently experiencing network fluctuations and service irregularities on our game servers. To protect the security of your account data and ensure the long‑term stability of our servers, we have taken the urgent measure of shutting down all servers across all regions while we investigate and resolve the issue.</p><p class="bb_paragraph">We sincerely apologize for any inconvenience caused by this unexpected outage. We truly appreciate your understanding and patience as we work to restore service as quickly as possible.</p>]]> </content:encoded>
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<item>
<title>What are Chubby Lungs and How Did They Get All the Way to Anime Expo?</title>
<link>https://xinker.org/what-are-chubby-lungs-and-how-did-they-get-all-the-way-to-anime-expo</link>
<guid>https://xinker.org/what-are-chubby-lungs-and-how-did-they-get-all-the-way-to-anime-expo</guid>
<description><![CDATA[  Or, How These Bean-Shaped Dragons Became An Arknights Mascot ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20997/original/amini.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 14:50:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>What, are, Chubby, Lungs, and, How, Did, They, Get, All, the, Way, Anime, Expo</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20997/original/amini.jpg" crossorigin="anonymous"> Or, How These Bean-Shaped Dragons Became An Arknights Mascot<br><br>]]> </content:encoded>
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<item>
<title>Brandon Sanderson&amp;apos;s Stormlight: Champions Officially Announced</title>
<link>https://xinker.org/brandon-sandersons-stormlight-champions-officially-announced</link>
<guid>https://xinker.org/brandon-sandersons-stormlight-champions-officially-announced</guid>
<description><![CDATA[  Brandon Sanderson&#039;s plans for The Stormlight Archive are absolutely massive, with the &quot;Back Five&quot; novels expected to release over the next decade and continuing the saga roughly 10 to 15 years after the finale of his last entry, Wind and Truth. The universe continues to expand in other mediums as well, with an official Apple TV series in early development and the official Stormlight RPG already a massive hit among fans.  ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/stormlight-archive-elsecaller-official-art.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 14:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Brandon, Sandersons, Stormlight:, Champions, Officially, Announced</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/stormlight-archive-elsecaller-official-art.jpg" crossorigin="anonymous"> Brandon Sanderson's plans for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Ffranchise%2Fthe-stormlight-archive%2F" target="_blank" rel=" noopener"><i><b>The Stormlight Archive</b></i></a> are absolutely massive, with the "Back Five" novels expected to release over the next decade and continuing the saga roughly 10 to 15 years after the finale of his last entry, <i>Wind and Truth</i>. The universe continues to expand in other mediums as well, with an <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fapple-tv-stormlight-archive-tv-show-beat-rings-of-power%2F" target="_blank" rel=" noopener">official Apple TV series</a> in early development and the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fbrandon-sanderson-stormlight-stonewalkers-sequel-announcement%2F" target="_blank" rel=" noopener">official <i>Stormlight</i> RPG</a> already a massive hit among fans. <br><br>]]> </content:encoded>
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<item>
<title>Blade Runner Officially Returns In 2027 With A Brand&#45;New Story</title>
<link>https://xinker.org/blade-runner-officially-returns-in-2027-with-a-brand-new-story</link>
<guid>https://xinker.org/blade-runner-officially-returns-in-2027-with-a-brand-new-story</guid>
<description><![CDATA[  Blade Runnermay not have been the blockbuster juggernaut one would have expected from a neon-soaked cyberpunk masterpiece by one of the world&#039;s greatest directors, but it has sustained an impressive legacy nonetheless that, recently, has blossomed into a bevy of releases and new projects. There is, of course, the upcoming Amazon-produced TV series that looks set to capture the same excellence that 2049 delivered to the big screen all those years ago. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2025/12/98efd0fd-7244-4872-95e6-eb606eb13d24.jpeg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 13:40:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Blade, Runner, Officially, Returns, 2027, With, Brand-New, Story</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2025/12/98efd0fd-7244-4872-95e6-eb606eb13d24.jpeg" crossorigin="anonymous"> <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fdb%2Fmovie%2Fblade-runner%2F" target="_blank" rel=" noopener"><i>Blade Runner</i></a></b>may not have been the blockbuster juggernaut one would have expected from a neon-soaked cyberpunk masterpiece by one of the world's greatest directors, but it has sustained an impressive legacy nonetheless that, recently, has blossomed into a bevy of releases and new projects. There is, of course, the upcoming Amazon-produced TV series that looks set to capture the same excellence that <i>2049 </i>delivered to the big screen all those years ago.<br><br>]]> </content:encoded>
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<item>
<title>The Defiant is a Story&#45;Driven Shooter that Explores a Rarely Seen Side of WW2 | IGN Preview</title>
<link>https://xinker.org/the-defiant-is-a-story-driven-shooter-that-explores-a-rarely-seen-side-of-ww2-ign-preview</link>
<guid>https://xinker.org/the-defiant-is-a-story-driven-shooter-that-explores-a-rarely-seen-side-of-ww2-ign-preview</guid>
<description><![CDATA[  From the D-Day landing that opened Medal of Honor: Frontline to the Battle of the Bulge that capped off the American campaign in the original Call of Duty, it feels like videogames have already told and retold most of the major conflicts that occurred during the second world war. However, while players have previously stepped into the combat boots of soldiers on the ground in various settings from Sicily to Stalingrad, the events of China’s War of Resistance against the Japanese invasion have largely been overlooked.  That’s where The Defiant comes in. This story-driven singleplayer shooter from developer Hangzhou Hoothanes Entertainment is set to explore the prolonged and devastating conflict from the perspective of multiple Chinese soldiers. After getting hands-on with it at a recent BiliBili: First Look event in Shanghai, my first impression of The Defiant is that it’s spotlighting a setting that feels unexplored for the World War II genre, in a singleplayer-focussed style that’s a welcome throwback to a bygone era of story-driven shooters.  The Defiant is structured into four main chapters that span a significant stretch of the Second Sino-Japanese War, each centred around a different soldier and setting and featuring contrasting gameplay styles. For example, one chapter will allow you to become a Chinese spy in the neon-soaked streets of Shanghai, gathering intelligence on the Imperial Japanese Army and heavily relying on stealth and puzzle-solving to complete your underhanded objectives. In another, you’ll be tasked with reducing rail lines to rubble via the use of explosive-based sabotage in order to paralyze Japanese supply lines. The characters you play are fictional, but the battles you fight are based on real encounters and set in locations rebuilt through an exhaustive research process undertaken by the development team.  My brief hands-on demo of The Defiant took place in the snowy mountains of China’s northeast region and was extremely combat-heavy, tasking me with desperately rushing through caves and trenches and fending off overwhelming hordes of Japanese infantry seeking to steal some more turf. Armed with a Liao Type 13, a booming, bolt-action rifle produced in Manchuria during the Japanese occupation, I battled my way alongside my band of brothers through a string of intense firefights, weaving through forest trees and flaming homesteads in an effort to repel the invaders and make it to a secret camp unscathed. Such was the overwhelming nature of the onslaught, that I barely had time to read the translated subtitles of the orders being barked at me by Chinese compatriots and the threats screamed by the Japanese enemies. (I’m told that an English audio dub is planned for The Defiant’s eventual release.)  From rifles to pistols to hulking machine guns, The Defiant’s arsenal of era-accurate weapons feel uniformly fantastic to wield, backed up by bone-rattling audio design and slick reload animations. Broadly speaking it’s a pretty standard shooter setup, with the ability to carry two guns at a time plus grenades, and instead of bandages or medkits The Defiant indicates how close you are to death by the drops of blood and vignetteing at the edges of the screen. See too much red and you’ll need to seek cover and wait for your vision to clear lest you become yet another casualty of war. Given how relentless The Defiant’s enemies proved to be, I saw red more regularly than a bovine in a bull fight.  The Defiant’s arsenal of era-accurate weapons feel uniformly fantastic to wield. There were also a number of thrillingly cinematic moments during the short mission I played, such as when I fought my way to a chokepoint and was startled by an enemy soldier surging at me bayonet-first through the smoky haze. At another time I was ambushed in a ruined farmhouse by a knife-wielding assailant, and had to desperately button-mash through a quicktime event in order to fend him off and brutalize him with his own blade. Then at the very end of the level it seemed like the resistance of my squad had proven to be futile, with the enemy calmly executing my remaining comrades down on their haunches while I was forced to watch on helplessly, before an unseen ally opened fire on them from offscreen and the image faded to black, thus bringing the brief but breathless battle to a close. Outside of this short slice of the story, I was also given free reign to test a selection of The Defiant’s guns and grenades in a shooting range, with weapons ranging from basic bolt-actions and submachine guns through to scoped sniper rifles and heavy mounted belt-fed bullet-spitters. There were also basic hand grenades and potato masher types too, and even a broadsword for up close and personal attacks. The developers told me that this was just a small sample of the full arsenal that will be present in the finished game, and the weapons on offer will evolve and expand as the story shifts from one chapter to the next.  While I’m exc ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/28/thedefiant-vdp-blogroll-1785210909802.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 13:40:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Defiant, Story-Driven, Shooter, that, Explores, Rarely, Seen, Side, WW2, IGN, Preview</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/28/thedefiant-vdp-blogroll-1785210909802.jpg" crossorigin="anonymous"> From the D-Day landing that opened Medal of Honor: Frontline to the Battle of the Bulge that capped off the American campaign in the original Call of Duty, it feels like videogames have already told and retold most of the major conflicts that occurred during the second world war. However, while players have previously stepped into the combat boots of soldiers on the ground in various settings from Sicily to Stalingrad, the events of China’s War of Resistance against the Japanese invasion have largely been overlooked. <br><br> That’s where The Defiant comes in. This story-driven singleplayer shooter from developer Hangzhou Hoothanes Entertainment is set to explore the prolonged and devastating conflict from the perspective of multiple Chinese soldiers. After getting hands-on with it at a recent BiliBili: First Look event in Shanghai, my first impression of The Defiant is that it’s spotlighting a setting that feels unexplored for the World War II genre, in a singleplayer-focussed style that’s a welcome throwback to a bygone era of story-driven shooters. <br><br> The Defiant is structured into four main chapters that span a significant stretch of the Second Sino-Japanese War, each centred around a different soldier and setting and featuring contrasting gameplay styles. For example, one chapter will allow you to become a Chinese spy in the neon-soaked streets of Shanghai, gathering intelligence on the Imperial Japanese Army and heavily relying on stealth and puzzle-solving to complete your underhanded objectives. In another, you’ll be tasked with reducing rail lines to rubble via the use of explosive-based sabotage in order to paralyze Japanese supply lines. The characters you play are fictional, but the battles you fight are based on real encounters and set in locations rebuilt through an exhaustive research process undertaken by the development team. <br><br> My brief hands-on demo of The Defiant took place in the snowy mountains of China’s northeast region and was extremely combat-heavy, tasking me with desperately rushing through caves and trenches and fending off overwhelming hordes of Japanese infantry seeking to steal some more turf. Armed with a Liao Type 13, a booming, bolt-action rifle produced in Manchuria during the Japanese occupation, I battled my way alongside my band of brothers through a string of intense firefights, weaving through forest trees and flaming homesteads in an effort to repel the invaders and make it to a secret camp unscathed. Such was the overwhelming nature of the onslaught, that I barely had time to read the translated subtitles of the orders being barked at me by Chinese compatriots and the threats screamed by the Japanese enemies. (I’m told that an English audio dub is planned for The Defiant’s eventual release.) <br><br> From rifles to pistols to hulking machine guns, The Defiant’s arsenal of era-accurate weapons feel uniformly fantastic to wield, backed up by bone-rattling audio design and slick reload animations. Broadly speaking it’s a pretty standard shooter setup, with the ability to carry two guns at a time plus grenades, and instead of bandages or medkits The Defiant indicates how close you are to death by the drops of blood and vignetteing at the edges of the screen. See too much red and you’ll need to seek cover and wait for your vision to clear lest you become yet another casualty of war. Given how relentless The Defiant’s enemies proved to be, I saw red more regularly than a bovine in a bull fight. <br><br> The Defiant’s arsenal of era-accurate weapons feel uniformly fantastic to wield. There were also a number of thrillingly cinematic moments during the short mission I played, such as when I fought my way to a chokepoint and was startled by an enemy soldier surging at me bayonet-first through the smoky haze. At another time I was ambushed in a ruined farmhouse by a knife-wielding assailant, and had to desperately button-mash through a quicktime event in order to fend him off and brutalize him with his own blade. Then at the very end of the level it seemed like the resistance of my squad had proven to be futile, with the enemy calmly executing my remaining comrades down on their haunches while I was forced to watch on helplessly, before an unseen ally opened fire on them from offscreen and the image faded to black, thus bringing the brief but breathless battle to a close.<br><br> Outside of this short slice of the story, I was also given free reign to test a selection of The Defiant’s guns and grenades in a shooting range, with weapons ranging from basic bolt-actions and submachine guns through to scoped sniper rifles and heavy mounted belt-fed bullet-spitters. There were also basic hand grenades and potato masher types too, and even a broadsword for up close and personal attacks. The developers told me that this was just a small sample of the full arsenal that will be present in the finished game, and the weapons on offer will evolve and expand as the story shifts from one chapter to the next. <br><br> While I’m excited to explore this rarely seen side of World War II, what really appeals to me about The Defiant is that it’s almost entirely a solo experience. While other modern shooters like Call of Duty and Battlefield feature singleplayer modes almost as an afterthought – a short, Michael Bay-inspired blast ‘em up that can be completed in an evening and effectively designed to onboard you into months of microtransaction-heavy multiplayer – The Defiant’s main mode is set to be a chunky, 15-hour campaign that makes it seem like somewhat of a throwback to an era when EA’s Medal of Honor series was at its peak. I’ve got nothing against anyone who wants to spend their evenings racking up killstreaks, moving through military ranks, and earning prestige rewards, but absolutely none of that is for me. I prefer to immerse myself in a captivating and cinematic singleplayer war story, and that’s exactly what The Defiant is aiming to deliver.<br><br> I say <i>almost</i> entirely a singleplayer experience, because the developers revealed to me that there will also be co-op included with The Defiant at launch. However, you won’t be able to team up with a friend in the story, but rather indulge in a separate PvE mode that will feature maps and missions based on those from the main campaign. It seems like it’s still in a conceptual phase of development, though, and the team behind it is still workshopping the number of players (currently estimated to be four to eight) and what sort of match types will be featured, though based on what I’ve played it would be safe to assume that some sort of horde mode would be likely. What’s clear, though, is that co-op is being positioned as an entertaining but entirely optional side to The Defiant’s meaty story-driven main course.<br><br> There are fundamentals that still need work, however. Presently you can run and slide into cover, but you can’t jump or vault over obstacles in the terrain, which means your general mobility feels noticeably sluggish compared to the standards set by other modern shooters. I was also somewhat frustrated to find that although you can crouch in The Defiant, you can’t go prone, and occasionally there were times that I was being shot even when I was behind cover because I simply couldn’t get low enough to properly shield myself from enemy attacks. Lastly, this preview build may have featured plenty of guns and a couple of grenade types, but considering that so much of it involved taking up defensive positions against mobs of marauding Japanese soldiers, there was a notable absence of any kind of traps to lay down like the brick and ceramic landmines that Chinese forces adopted during the conflict using ancient gunpowder techniques.<br><br> However, the developers indicated to me that issues and features like these – along with quirky AI behaviours that are frequently suicidal and a HUD design that doesn’t always properly communicate the direction of incoming enemy fire – are still very much being addressed and iterated on based on player feedback, and thankfully there still seems like there’s plenty of time for the team to get these things right. The Defiant is currently in development for PC, PlayStation 5, and Xbox Series X|S, with a release date that’s still to be determined. Although it’s been in the works since 2023, I get the sense that The Defiant is still another year or two from being finished. From what I’ve seen so far, though, this could be well worth the wait for anyone keen for a substantial singleplayer shooter that will take you to areas of World War II that you’ve never seen before.<br><br> <i>Tristan Ogilvie is a senior video editor at IGN's Sydney office. He attended the BiliBili: First Look event as a guest of the organisers.</i><br><br>]]> </content:encoded>
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<item>
<title>Early Access Hotfix #121</title>
<link>https://xinker.org/early-access-hotfix-121</link>
<guid>https://xinker.org/early-access-hotfix-121</guid>
<description><![CDATA[ Welcome Adventurers,This update brings numerous bug fixes and balance changes as we open the Marketplace and Arena. We’ve also made changes to how perks are unlocked as players who exclusively play the Squire Royale mode have less means to level up. We’ll look to improve that discrepancy in the future. Thank you and see you in the dungeons!IRONMACEBugfixes:Fixed an issue where the game could crash if two players attempted to retrieve a deployed Pavise simultaneously.Fixed an issue where the game could crash if a container being looted was destroyed.Fixed an issue where the game could crash if an interactable target disappeared while the crosshair was aimed at it.Fixed an issue where the game could crash when assigning a secondary key in the Key Bind Settings.Improved stability to prevent the game from crashing during Death Cam playback.Fixed an issue where the Fighter&#039;s Disarm and Weapon Guard could fail to trigger after successfully parrying with the blade of a weapon.Fixed an issue where the Sword Mastery buff could also be applied while guarding with a shield.Fixed an issue where Rogues could climb onto the Expressman using Wall Ride.Fixed an issue where right-clicking in the Druid&#039;s Chicken Form would not play the clucking sound.Fixed an issue where the Wizard&#039;s Polymorph chicken form could perform an attack animation when left-clicking, contrary to the intended design.Fixed an issue where the Cleric&#039;s Blessed Fare would spawn Blessed Bread and Divine Water in midair when cast at the location of a player or monster.Fixed an issue where Divine Water and Blessed Bread summoned by Blessed Fare could spawn overlapping each other.Fixed an issue where the visual effects of the holy sword summoned by the Cleric&#039;s Radiant Blade could remain after its duration expired.Fixed an issue where a player who died from falling after transforming with Transmutation could be revived by Miracle.Fixed an issue where buffs granted while guarding (such as Projectile Resistance) could temporarily disappear when blocking or parrying before being reapplied.Fixed an issue where opening the Quest List with the L key while moving would stop player movement.Fixed an issue where players standing on certain elevated areas in Forgotten Castle could avoid damage from the Murder of Crows.Fixed an issue where a polymorphed crow could leave the map through the raft extraction in the Ice Caverns.Fixed an issue where some monsters would continue attacking players who were already dead.Fixed an issue where Flame Butterflies could become stuck on terrain while moving.Fixed an issue where Living Statues could fall to the ground immediately without playing their death animation.Fixed an issue where Nightmare Frost Skeleton Archers could occasionally have their attack animation canceled.Fixed an issue where location-based damage on the Frost Demon would not be applied correctly.Fixed an issue where Health could incorrectly display as 0 when moving to the next floor.Fixed an issue where the Ping Wheel would be displayed by pressing the Z or C key while spectating.Fixed an issue where the Health Bars of other members in the party would incorrectly display as 0 in the Death Cam portrait UI.Fixed an issue where players would be unable to spectate their teammates after dying in Squire Royale.Fixed an issue where party invitations could fail after declining an invite or while Auto Decline Party Invites was enabled.Fixed an issue where the quantity of stackable items might not be counted toward Loot Goblin scores in the Hall of Fame.Fixed an issue where the remaining time for the final week of the Hall of Fame season could be displayed beyond the actual season end.Fixed an issue where the Magma Wyvern might not be included in Boss Kill scores in the Hall of Fame.Fixed an issue where an unnecessary separator line could appear in reward item tooltips on the Leaderboard.Game Updates:Adventure Rank and Arena rewards for EA Season #10 have been revealed.Adjusted the unlock requirements for Perk slots. Slots 1–3 are now unlocked at Level 1, and Slot 4 is unlocked at Level 5.To prevent the misuse of whispers as an advertising method by some accounts, the usage requirement has been changed. Whispers are now available only to players who are level 5 or higher.To prevent some accounts from abusing the Party Finder as a means of advertising external websites, the party name input system has been changed. Squire Status accounts must now choose from a predefined list of party names instead of entering one manually, while Legendary Status accounts can continue to enter custom party names. Selected party names are displayed in each player&#039;s language.Removed harvestable trees from empty modules that contain no monsters in The Forgotten Castle - Ruins.Changed the Health display in the character status window from rounding to rounding up. Health will now display as 1 instead of 0 when less than 1 Health remains, making it clear that the player is still alive.The Dungeon  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42520114/2dd15778a1d669f454f7c7b543af634da0e1f187.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 13:38:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Early, Access, Hotfix, 121</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Welcome Adventurers,</p><p class="bb_paragraph">This update brings numerous bug fixes and balance changes as we open the Marketplace and Arena. We’ve also made changes to how perks are unlocked as players who exclusively play the Squire Royale mode have less means to level up. We’ll look to improve that discrepancy in the future. Thank you and see you in the dungeons!</p><p class="bb_paragraph"></p><p class="bb_paragraph">IRONMACE</p><p class="bb_paragraph"></p><div class="bb_h3">Bugfixes:</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the game could crash if two players attempted to retrieve a deployed Pavise simultaneously.</p></li><li><p class="bb_paragraph">Fixed an issue where the game could crash if a container being looted was destroyed.</p></li><li><p class="bb_paragraph">Fixed an issue where the game could crash if an interactable target disappeared while the crosshair was aimed at it.</p></li><li><p class="bb_paragraph">Fixed an issue where the game could crash when assigning a secondary key in the Key Bind Settings.</p></li><li><p class="bb_paragraph">Improved stability to prevent the game from crashing during Death Cam playback.</p></li><li><p class="bb_paragraph">Fixed an issue where the Fighter's Disarm and Weapon Guard could fail to trigger after successfully parrying with the blade of a weapon.</p></li><li><p class="bb_paragraph">Fixed an issue where the Sword Mastery buff could also be applied while guarding with a shield.</p></li><li><p class="bb_paragraph">Fixed an issue where Rogues could climb onto the Expressman using Wall Ride.</p></li><li><p class="bb_paragraph">Fixed an issue where right-clicking in the Druid's Chicken Form would not play the clucking sound.</p></li><li><p class="bb_paragraph">Fixed an issue where the Wizard's Polymorph chicken form could perform an attack animation when left-clicking, contrary to the intended design.</p></li><li><p class="bb_paragraph">Fixed an issue where the Cleric's Blessed Fare would spawn Blessed Bread and Divine Water in midair when cast at the location of a player or monster.</p></li><li><p class="bb_paragraph">Fixed an issue where Divine Water and Blessed Bread summoned by Blessed Fare could spawn overlapping each other.</p></li><li><p class="bb_paragraph">Fixed an issue where the visual effects of the holy sword summoned by the Cleric's Radiant Blade could remain after its duration expired.</p></li><li><p class="bb_paragraph">Fixed an issue where a player who died from falling after transforming with Transmutation could be revived by Miracle.</p></li><li><p class="bb_paragraph">Fixed an issue where buffs granted while guarding (such as Projectile Resistance) could temporarily disappear when blocking or parrying before being reapplied.</p></li><li><p class="bb_paragraph">Fixed an issue where opening the Quest List with the L key while moving would stop player movement.</p></li><li><p class="bb_paragraph">Fixed an issue where players standing on certain elevated areas in Forgotten Castle could avoid damage from the Murder of Crows.</p></li><li><p class="bb_paragraph">Fixed an issue where a polymorphed crow could leave the map through the raft extraction in the Ice Caverns.</p></li><li><p class="bb_paragraph">Fixed an issue where some monsters would continue attacking players who were already dead.</p></li><li><p class="bb_paragraph">Fixed an issue where Flame Butterflies could become stuck on terrain while moving.</p></li><li><p class="bb_paragraph">Fixed an issue where Living Statues could fall to the ground immediately without playing their death animation.</p></li><li><p class="bb_paragraph">Fixed an issue where Nightmare Frost Skeleton Archers could occasionally have their attack animation canceled.</p></li><li><p class="bb_paragraph">Fixed an issue where location-based damage on the Frost Demon would not be applied correctly.</p></li><li><p class="bb_paragraph">Fixed an issue where Health could incorrectly display as 0 when moving to the next floor.</p></li><li><p class="bb_paragraph">Fixed an issue where the Ping Wheel would be displayed by pressing the Z or C key while spectating.</p></li><li><p class="bb_paragraph">Fixed an issue where the Health Bars of other members in the party would incorrectly display as 0 in the Death Cam portrait UI.</p></li><li><p class="bb_paragraph">Fixed an issue where players would be unable to spectate their teammates after dying in Squire Royale.</p></li><li><p class="bb_paragraph">Fixed an issue where party invitations could fail after declining an invite or while Auto Decline Party Invites was enabled.</p></li><li><p class="bb_paragraph">Fixed an issue where the quantity of stackable items might not be counted toward Loot Goblin scores in the Hall of Fame.</p></li><li><p class="bb_paragraph">Fixed an issue where the remaining time for the final week of the Hall of Fame season could be displayed beyond the actual season end.</p></li><li><p class="bb_paragraph">Fixed an issue where the Magma Wyvern might not be included in Boss Kill scores in the Hall of Fame.</p></li><li><p class="bb_paragraph">Fixed an issue where an unnecessary separator line could appear in reward item tooltips on the Leaderboard.</p></li></ul><div class="bb_h3">Game Updates:</div><ul class="bb_ul"><li><p class="bb_paragraph">Adventure Rank and Arena rewards for EA Season #10 have been revealed.</p></li><li><p class="bb_paragraph">Adjusted the unlock requirements for Perk slots. Slots 1–3 are now unlocked at Level 1, and Slot 4 is unlocked at Level 5.</p></li><li><p class="bb_paragraph">To prevent the misuse of whispers as an advertising method by some accounts, the usage requirement has been changed. Whispers are now available only to players who are level 5 or higher.</p></li><li><p class="bb_paragraph">To prevent some accounts from abusing the Party Finder as a means of advertising external websites, the party name input system has been changed. Squire Status accounts must now choose from a predefined list of party names instead of entering one manually, while Legendary Status accounts can continue to enter custom party names. Selected party names are displayed in each player's language.</p></li><li><p class="bb_paragraph">Removed harvestable trees from empty modules that contain no monsters in The Forgotten Castle - Ruins.</p></li><li><p class="bb_paragraph">Changed the Health display in the character status window from rounding to rounding up. Health will now display as 1 instead of 0 when less than 1 Health remains, making it clear that the player is still alive.</p></li><li><p class="bb_paragraph">The Dungeon Results screen now displays the total damage dealt to other players during the match. This value does not grant additional AP.</p></li><li><p class="bb_paragraph">Added the Auto Equip Next Utility Slot on Consumption option to the settings. When enabled, the next utility item slot will be automatically equipped after all charges of the currently held utility item have been consumed.</p></li></ul><div class="bb_h3">Balance Updates:</div><p class="bb_paragraph"><b>General</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased the number of Fiendlings that appear in certain modules within the Inferno.</p></li><li><p class="bb_paragraph">Added Little Toads to certain modules in the Goblin Caves.</p></li><li><p class="bb_paragraph">Updated several attack patterns of the Magma Wyvern.</p></li><li><p class="bb_paragraph">Increased the Hall of Fame Boss Kill score for the Fire Colossus from 2 to 3.</p></li></ul><p class="bb_paragraph"><b>Classes</b></p><p class="bb_paragraph">Fighter</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased Sprint movement speed gained per stack from 10 to 15.</p></li></ul><p class="bb_paragraph">Rogue</p><ul class="bb_ul"><li><p class="bb_paragraph">Play Dead now restores Health at the same rate as resting.</p></li></ul><p class="bb_paragraph">Wizard</p><ul class="bb_ul"><li><p class="bb_paragraph">Arcane Infusion's skill duration has been increased from 6s to 8s, area damage has been increased from 5 to 15, direct hit damage has been reduced from 7 to 3, and damage radius has been reduced from 1.75m to 1.5m. Arcane Infusion's direct hit damage and area damage cannot be applied simultaneously.</p></li><li><p class="bb_paragraph">Reduced Sleep drowsy state duration from 3s to 2s and increased sleep duration from 1.25s to 2s.</p></li><li><p class="bb_paragraph">Increased Teleport debuff duration from 3s to 5s, while reducing travel distance from 8m to 6m and reducing the penalty value from -75% to -50%.</p></li></ul><p class="bb_paragraph">Barbarian</p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced Savage Roar Physical Damage Bonus reduction from 30% to 20%.</p></li></ul><p class="bb_paragraph">Druid</p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced Bear Form Action Speed from -30% to -35%.</p></li></ul><p class="bb_paragraph">Warlock</p><ul class="bb_ul"><li><p class="bb_paragraph">Shadow Touch's True Dark Magical Damage has been changed from 2 to True Magical Damage 1.</p></li></ul><p class="bb_paragraph">Cleric</p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced Judgement channeling time from 1.5s to 1.25s.</p></li></ul><p class="bb_paragraph"><b>Items</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Greatly reduced the recovery time after the second hit of the Lantern Shield riposte chain, allowing actions to be chained much more quickly. (Removed the 0.4s post-attack delay.)</p></li><li><p class="bb_paragraph">Slightly increased the weak block reaction window of the Lantern Shield to make ripostes easier to perform.</p></li><li><p class="bb_paragraph">Adjusted the Longsword parry area while guarding to be slightly closer to the crosshair.</p></li><li><p class="bb_paragraph">Adjusted the Zweihander parry area while guarding to be slightly closer to the crosshair.</p></li><li><p class="bb_paragraph">Increased the drop rate of the Grimveil Cloak.</p></li></ul>]]> </content:encoded>
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<title>Resident Evil&amp;apos;s Grace &amp;amp; Leon Will Officially Return This Halloween</title>
<link>https://xinker.org/resident-evils-grace-leon-will-officially-return-this-halloween</link>
<guid>https://xinker.org/resident-evils-grace-leon-will-officially-return-this-halloween</guid>
<description><![CDATA[  Resident Evil somehow continues to be a monolithic franchise despite what can only be described as an inconsistent run of schlocky action movies, terrible adaptations, and questionable mainline releases. It obviously recently got a brand-new mainline entry in the form of Resident Evil 9, and is also getting a film adaptation by acclaimed director Zach Cregger. However, it appears to be paying off, as the series is finally on the generational run fans have always expected from it, and those aforementioned days of terrible entries appear to be over. ]]></description>
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<pubDate>Thu, 30 Jul 2026 13:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Resident, Evils, Grace, Leon, Will, Officially, Return, This, Halloween</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/01/resident-evil-requiem-9-leon-ada-characters.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fresident-evil%2F" target="_blank" rel=" noopener"><i><b>Resident Evil</b></i></a> somehow continues to be a monolithic franchise despite what can only be described as an inconsistent run of schlocky action movies, terrible adaptations, and questionable mainline releases. It obviously recently got a brand-new mainline entry in the form of <i>Resident Evil 9</i>, and is also getting a film adaptation by acclaimed director Zach Cregger. However, it appears to be paying off, as the series is finally on the generational run fans have always expected from it, and those aforementioned days of terrible entries appear to be over.<br><br>]]> </content:encoded>
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<title>Starward — July 30 Character Balance &amp;amp; Adjustment Notice</title>
<link>https://xinker.org/starward-july-30-character-balance-adjustment-notice</link>
<guid>https://xinker.org/starward-july-30-character-balance-adjustment-notice</guid>
<description><![CDATA[ Dear Commanders,To provide a better gaming experience, we have decided to make balance adjustments to certain characters following the July 30 update. The changes are as follows: ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44936782/c88e6aead4a4f8022610dd1adab8881a1aa85289.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 12:38:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Starward, —, July, Character, Balance, Adjustment, Notice</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear Commanders,</p><p class="bb_paragraph">To provide a better gaming experience, we have decided to make balance adjustments to certain characters following the July 30 update. The changes are as follows:</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44936782/bcb0f855c9a6b16464074e78e9a931b58f5e47f7.png"><img src="https://clan.fastly.steamstatic.com/images/44936782/5858858754b87d4b7e2714b3ac9e39575d5def02.png"><img src="https://clan.fastly.steamstatic.com/images/44936782/d353bb327cb227f845e98ebf6ef2984ff0a0da6d.png"></p>]]> </content:encoded>
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<title>July 30 Live Update Announcement</title>
<link>https://xinker.org/july-30-live-update-announcement</link>
<guid>https://xinker.org/july-30-live-update-announcement</guid>
<description><![CDATA[ Hey there!Thanks for supporting Arena Breakout: Infinite! We want you to have a fun and enjoyable experience with the game, so we will be making some updates and adjustments to it. The specifics are detailed below.Estimated Update Time:July 30, 2026, 03:00 (UTC+0)How to Update:Live update. If you are in a raid during the update, you must exit the game, then click Update in the game&#039;s launcher to complete the update.Updated Content:Fixes &amp; Improvements1. Fixed an issue where the Legacy Knife had no switch animation while sprinting.2. Fixed an issue where the sheathing animation of the first two attacks with the Legacy Knife could not be interrupted to chain subsequent attacks.3. Fixed an issue where the character icon was displayed in the wrong position after elimination.4. Fixed several bugs that allowed access to unusual locations on the Airport and Armory maps.5. Fixed an issue where some containers on the Airport map were not interactable.6. Improved the visual performance of character facial textures under certain graphics settings.7. Improved gameplay guidance for the Hostile Sector: Solo Infiltration mode.8. Optimized the entry restriction prompts. Players attempting to enter a raid while carrying expired items will now receive a clearer notification.9. Fixed an issue where an AI enemy&#039;s on-screen appearance might not align with their actual position when right-peeking from behind cover.10. Fixed an issue where the voice lines for the Federal Agent and the Crimson Espionage were incorrect when the second face model was used.Other Adjustments1. Adjusted the entry requirement for TV Station Melee-Only Combat: 150,000 (previous) → 200,000 (current)2. Adjusted the settlement multipliers for the top rankings in Airport Supplies Drops:1st Place: 1.4 → 2.02nd Place: 1.2 → 1.53. Adjusted the blade orientation and model scale of Assault Dagger: Resident Evil Ver.4. Adjusted the base damage and armor damage of the Assault Dagger: Resident Evil Ver. to match the Assault Dagger.Thanks again for your valuable feedback and suggestions!Happy gaming!The Arena Breakout: Infinite TeamJuly 30, 2026 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44984203/34f921b73d12ed05be846535480440a2d9209535.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 12:09:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>July, Live, Update, Announcement</media:keywords>
<content:encoded><![CDATA[Hey there!<br><br>Thanks for supporting Arena Breakout: Infinite! We want you to have a fun and enjoyable experience with the game, so we will be making some updates and adjustments to it. The specifics are detailed below.<br><br>Estimated Update Time:<br>July 30, 2026, 03:00 (UTC+0)<br><br>How to Update:<br>Live update. If you are in a raid during the update, you must exit the game, then click Update in the game's launcher to complete the update.<br><br>Updated Content:<br><br>Fixes & Improvements<br><br>1. Fixed an issue where the Legacy Knife had no switch animation while sprinting.<br>2. Fixed an issue where the sheathing animation of the first two attacks with the Legacy Knife could not be interrupted to chain subsequent attacks.<br>3. Fixed an issue where the character icon was displayed in the wrong position after elimination.<br>4. Fixed several bugs that allowed access to unusual locations on the Airport and Armory maps.<br>5. Fixed an issue where some containers on the Airport map were not interactable.<br>6. Improved the visual performance of character facial textures under certain graphics settings.<br>7. Improved gameplay guidance for the Hostile Sector: Solo Infiltration mode.<br>8. Optimized the entry restriction prompts. Players attempting to enter a raid while carrying expired items will now receive a clearer notification.<br>9. Fixed an issue where an AI enemy's on-screen appearance might not align with their actual position when right-peeking from behind cover.<br>10. Fixed an issue where the voice lines for the Federal Agent and the Crimson Espionage were incorrect when the second face model was used.<br><br><br><br>Other Adjustments<br><br>1. Adjusted the entry requirement for TV Station Melee-Only Combat: 150,000 (previous) → 200,000 (current)<br>2. Adjusted the settlement multipliers for the top rankings in Airport Supplies Drops:<br>1st Place: 1.4 → 2.0<br>2nd Place: 1.2 → 1.5<br>3. Adjusted the blade orientation and model scale of Assault Dagger: Resident Evil Ver.<br>4. Adjusted the base damage and armor damage of the Assault Dagger: Resident Evil Ver. to match the Assault Dagger.<br><br><br>Thanks again for your valuable feedback and suggestions!<br>Happy gaming!<br><br>The Arena Breakout: Infinite Team<br>July 30, 2026]]> </content:encoded>
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<title>『BLUE REFLECTION Quartet: 少女たちのキセキ』製品アンケート実施中</title>
<link>https://xinker.org/blue-reflection-quartet-%E5%B0%91%E5%A5%B3%E3%81%9F%E3%81%A1%E3%81%AE%E3%82%AD%E3%82%BB%E3%82%AD%E8%A3%BD%E5%93%81%E3%82%A2%E3%83%B3%E3%82%B1%E3%83%BC%E3%83%88%E5%AE%9F%E6%96%BD%E4%B8%AD</link>
<guid>https://xinker.org/blue-reflection-quartet-%E5%B0%91%E5%A5%B3%E3%81%9F%E3%81%A1%E3%81%AE%E3%82%AD%E3%82%BB%E3%82%AD%E8%A3%BD%E5%93%81%E3%82%A2%E3%83%B3%E3%82%B1%E3%83%BC%E3%83%88%E5%AE%9F%E6%96%BD%E4%B8%AD</guid>
<description><![CDATA[ 『BLUE REFLECTION Quartet: 少女たちのキセキ』をプレイしていただき、ありがとうございます。本作のパッケージ版、Steam®版購入者向けに製品アンケートを実施しております。今後の開発に役立てるため、ぜひ皆様の声をお聞かせください。 ご協力をお願いいたします。▼『BLUE REFLECTION Quartet: 少女たちのキセキ』製品アンケートhttps://my.gamecity.ne.jp/product-survey/top※アンケート用シリアルナンバーはこちらより取得いただけます ]]></description>
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<pubDate>Thu, 30 Jul 2026 12:01:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>『BLUE, REFLECTION, Quartet:, 少女たちのキセキ』製品アンケート実施中</media:keywords>
<content:encoded><![CDATA[『BLUE REFLECTION Quartet: 少女たちのキセキ』をプレイしていただき、ありがとうございます。<br>本作のパッケージ版、Steam®版購入者向けに製品アンケートを実施しております。<br>今後の開発に役立てるため、ぜひ皆様の声をお聞かせください。 ご協力をお願いいたします。<br><br>▼『BLUE REFLECTION Quartet: 少女たちのキセキ』製品アンケート<br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmy.gamecity.ne.jp%2Fproduct-survey%2Ftop" target="_blank" rel=" noopener">https://my.gamecity.ne.jp/product-survey/top</a><br><br>※アンケート用シリアルナンバーは<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamecity.ne.jp%2Fappgc%2Fsteam%2Flist" target="_blank" rel=" noopener">こちら</a>より取得いただけます]]> </content:encoded>
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<title>BeamNG.drive just had a graphics overhaul so we can finally watch a family hatchback navigate a speedbump at 100mph with dynamic ambient lighting</title>
<link>https://xinker.org/beamngdrive-just-had-a-graphics-overhaul-so-we-can-finally-watch-a-family-hatchback-navigate-a-speedbump-at-100mph-with-dynamic-ambient-lighting</link>
<guid>https://xinker.org/beamngdrive-just-had-a-graphics-overhaul-so-we-can-finally-watch-a-family-hatchback-navigate-a-speedbump-at-100mph-with-dynamic-ambient-lighting</guid>
<description><![CDATA[  BeamNG.drive, a mainstay of our list of the best racing games thanks to its dedication to being a vehicular sandbox for soft-body crash-damage enthusiasts, as well as its PvP and modability, just had its biggest update. The patch includes &quot;massive graphics changes&quot;, which means shadows should be more stable, there&#039;s HDR output support on Vulkan and Direct3D 12, physically correct light attenuation, and dynamic ambient lighting... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/MJEiuUyaEbdRTw5ZCq6HA4-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 11:22:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>BeamNG.drive, just, had, graphics, overhaul, can, finally, watch, family, hatchback, navigate, speedbump, 100mph, with, dynamic, ambient, lighting</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/MJEiuUyaEbdRTw5ZCq6HA4-1280-80.jpg" crossorigin="anonymous"><br><br> BeamNG.drive, a mainstay of our list of the <a class="bb_link" href="https://www.pcgamer.com/the-best-racing-games/" target="_blank" rel="">best racing games</a> thanks to its dedication to being a vehicular sandbox for soft-body crash-damage enthusiasts, as well as its PvP and modability, just had its <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbeamng.com%2Fgame%2Fnews%2Fblog%2Fbeamng-drive-v0-39%2F" target="_blank" rel=" noopener">biggest update</a>. The patch includes "massive graphics changes", which means shadows should be more stable, there's HDR output support on Vulkan and Direct3D 12, physically correct light attenuation, and dynamic ambient lighting... <a class="bb_link" href="https://www.pcgamer.com/games/racing/beamng-drive-just-had-a-graphics-overhaul-so-we-can-finally-watch-a-family-hatchback-navigate-a-speedbump-at-100mph-with-dynamic-ambient-lighting/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Update Notes 1.0.4</title>
<link>https://xinker.org/update-notes-104</link>
<guid>https://xinker.org/update-notes-104</guid>
<description><![CDATA[ Hello, this is the DragonSword : Awakening team.Update 1.0.4 has been applied.Details of the update are as follows.■ LocalizationFixed several items where translations were unnaturalFixed an issue where certain vowels/characters were missing in the early tutorial guide text under the Thai language environment■ Combat &amp; ControlsFixed an issue where Summon Chako&#039;s rage was being consumed when Dana used Chako SpinFixed a tooltip error on Dana&#039;s jump attack skill Freezy PopFixed an issue where consecutive Air Stomps in place were not possible for Roxy&#039;s 3rd AwakeningAdjusted the cooldown of Roxy&#039;s Aerial Re-jump action in 3rd Awakening from 3s to 1.5sFixed an issue where enemies were not properly lifted when Eileen applied the Airborne status effect using Barraging SpearFixed an issue where fall damage was applied when re-mounting or boost-jumping after dismounting from the Abyssal Direwolf■ BalanceThe following items are now available for purchase from the Gold Shop:  - Lowest-Grade Monster Essence / Hide / Bone Fragment / Carapace / ClawIncreased EXP and added rewards for defeating World Bosses:  - Horg the Roamer, Andras the Cave Predator, Pakirus the Specter of Thirst: Mercenary Corps EXP 800, Adventurer&#039;s Emblem ×35  - Scraping Brack, Karon the Tyrant, Hagen the Dark Necromancer: Mercenary Corps EXP 1200, Chronograph of Ages ×3  - Hungry Eye Octavia, Lavanis Feather of Burning Ashes, Barpedin the Crushing Darkness: Mercenary Corps EXP 1600, Fragment of Memory ×50Increased the reward from Sudden Missions to Fragment of Sacred Light ×60■ QuestsFixed an issue where Adventure Quest 48. Siege got stuck on a black screen after the cutsceneFixed an issue where lip-sync was not applied to some character dialogue during Adventure Quest 39. Where the Giant SleepsFixed an issue where the NPC was not displayed during the Weldon Area Quest, though the speech bubble appearedFixed an issue where the Area Quest could not proceed if Igniter Snickrak was defeated before completing certain Area QuestsFixed an issue in Adventure Quest 59. Tomb of Greed where Johnny&#039;s icon was displayed as Lute&#039;s icon when using cookingFixed an issue where certain NPCs were not displayed during Dana&#039;s Hero QuestFixed an issue in Adventure Quest 35. Steelheart Fortress where players could not move if they failed the mini-game outside the fortressFixed an issue where players could not move if they attempted the puzzle mini-game without completing Marmot King Hog&#039;s Bond Quest [Fly, Familiar!]Removed some of the placed Harpy monsters during Adventure Quest 37. The Looming ShadowFixed an issue where certain character sounds were not affected by option settings during specific quests■ SystemFixed an issue where the skill description scroll did not work in the Hero CodexFixed an issue where Castella&#039;s voice played when entering the active character codex in the Hero CodexFixed an issue where the Depth of Field option was not being appliedFixed an issue in controller environments where refresh rate options above 120Hz could not be toggledFixed an issue where re-entering the Hunt Dungeon and Trait Dungeon lists did not automatically return to the previous list positionFixed an issue where the difficulty setting for Merc Guide → Special Challenges could not be operated with a controllerFixed an issue where the language displayed on the field did not change when the text language was changed in the optionsFixed an issue where the treasure chest&#039;s locked state was not released upon defeating Snark the Hungry Pouchfang■ GraphicsFixed an issue where the back of the character&#039;s hair appeared unnatural when Cerese wore the Ophelia&#039;s Oath costumeFixed an issue where some buildings in the town appeared abnormallyFixed an issue where the back of Charlotte&#039;s hair was displayed abnormally on her hoodFixed an issue where the character could pass through walls at specific locations in the Shadowed WoodsFixed an issue where the character fell through the ground in some areas of the world■ MiscellaneousFixed an issue where the [30-second Aerial Monster Attack] achievement was counted even when the monster fell into waterFixed an issue where certain underwater treasure chests could not be opened in specific areasFixed an issue where the first-time reward from the Tower of Trials appeared unclaimed until reconnectingFixed an issue where camera speed applied differently when moving the right stick up/down on a controllerFixed an issue where in-game mouse sensitivity was switched to controller sensitivity after using a controller in the UIFixed an issue where combat background music played even when not in combat upon moving to the harpy-roamed area in the eastern worldFixed an issue where the UI disappeared and the hero could not be controlled when moving to the Merc Guide from the dungeon reward source on the world mapFixed an intermittent issue where the room could not be found when entering multiplayer via invite codeThank you.— The DragonSword : Awakening Team ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46066795/0307ed837b969cfadbe2f1e82c6d15f89f27663a.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 10:50:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, Notes, 1.0.4</media:keywords>
<content:encoded><![CDATA[<b>Hello, this is the DragonSword : Awakening team.</b><br><br>Update 1.0.4 has been applied.<br>Details of the update are as follows.<br><br><hr><br><br><div class="bb_h3">■ Localization</div><ul class="bb_ul"><li>Fixed several items where translations were unnatural<br></li><li>Fixed an issue where certain vowels/characters were missing in the early tutorial guide text under the Thai language environment</li></ul><br><div class="bb_h3">■ Combat & Controls</div><ul class="bb_ul"><li>Fixed an issue where Summon Chako's rage was being consumed when Dana used Chako Spin<br></li><li>Fixed a tooltip error on Dana's jump attack skill Freezy Pop<br></li><li>Fixed an issue where consecutive Air Stomps in place were not possible for Roxy's 3rd Awakening<br></li><li>Adjusted the cooldown of Roxy's Aerial Re-jump action in 3rd Awakening from 3s to 1.5s<br></li><li>Fixed an issue where enemies were not properly lifted when Eileen applied the Airborne status effect using Barraging Spear<br></li><li>Fixed an issue where fall damage was applied when re-mounting or boost-jumping after dismounting from the Abyssal Direwolf</li></ul><br><div class="bb_h3">■ Balance</div><ul class="bb_ul"><li>The following items are now available for purchase from the Gold Shop:<br>  - Lowest-Grade Monster Essence / Hide / Bone Fragment / Carapace / Claw<br></li><li>Increased EXP and added rewards for defeating World Bosses:<br>  - Horg the Roamer, Andras the Cave Predator, Pakirus the Specter of Thirst: Mercenary Corps EXP 800, Adventurer's Emblem ×35<br>  - Scraping Brack, Karon the Tyrant, Hagen the Dark Necromancer: Mercenary Corps EXP 1200, Chronograph of Ages ×3<br>  - Hungry Eye Octavia, Lavanis Feather of Burning Ashes, Barpedin the Crushing Darkness: Mercenary Corps EXP 1600, Fragment of Memory ×50<br></li><li>Increased the reward from Sudden Missions to Fragment of Sacred Light ×60</li></ul><br><div class="bb_h3">■ Quests</div><ul class="bb_ul"><li>Fixed an issue where Adventure Quest 48. Siege got stuck on a black screen after the cutscene<br></li><li>Fixed an issue where lip-sync was not applied to some character dialogue during Adventure Quest 39. Where the Giant Sleeps<br></li><li>Fixed an issue where the NPC was not displayed during the Weldon Area Quest, though the speech bubble appeared<br></li><li>Fixed an issue where the Area Quest could not proceed if Igniter Snickrak was defeated before completing certain Area Quests<br></li><li>Fixed an issue in Adventure Quest 59. Tomb of Greed where Johnny's icon was displayed as Lute's icon when using cooking<br></li><li>Fixed an issue where certain NPCs were not displayed during Dana's Hero Quest<br></li><li>Fixed an issue in Adventure Quest 35. Steelheart Fortress where players could not move if they failed the mini-game outside the fortress<br></li><li>Fixed an issue where players could not move if they attempted the puzzle mini-game without completing Marmot King Hog's Bond Quest [Fly, Familiar!]<br></li><li>Removed some of the placed Harpy monsters during Adventure Quest 37. The Looming Shadow<br></li><li>Fixed an issue where certain character sounds were not affected by option settings during specific quests</li></ul><br><div class="bb_h3">■ System</div><ul class="bb_ul"><li>Fixed an issue where the skill description scroll did not work in the Hero Codex<br></li><li>Fixed an issue where Castella's voice played when entering the active character codex in the Hero Codex<br></li><li>Fixed an issue where the Depth of Field option was not being applied<br></li><li>Fixed an issue in controller environments where refresh rate options above 120Hz could not be toggled<br></li><li>Fixed an issue where re-entering the Hunt Dungeon and Trait Dungeon lists did not automatically return to the previous list position<br></li><li>Fixed an issue where the difficulty setting for Merc Guide → Special Challenges could not be operated with a controller<br></li><li>Fixed an issue where the language displayed on the field did not change when the text language was changed in the options<br></li><li>Fixed an issue where the treasure chest's locked state was not released upon defeating Snark the Hungry Pouchfang</li></ul><br><div class="bb_h3">■ Graphics</div><ul class="bb_ul"><li>Fixed an issue where the back of the character's hair appeared unnatural when Cerese wore the Ophelia's Oath costume<br></li><li>Fixed an issue where some buildings in the town appeared abnormally<br></li><li>Fixed an issue where the back of Charlotte's hair was displayed abnormally on her hood<br></li><li>Fixed an issue where the character could pass through walls at specific locations in the Shadowed Woods<br></li><li>Fixed an issue where the character fell through the ground in some areas of the world</li></ul><br><div class="bb_h3">■ Miscellaneous</div><ul class="bb_ul"><li>Fixed an issue where the [30-second Aerial Monster Attack] achievement was counted even when the monster fell into water<br></li><li>Fixed an issue where certain underwater treasure chests could not be opened in specific areas<br></li><li>Fixed an issue where the first-time reward from the Tower of Trials appeared unclaimed until reconnecting<br></li><li>Fixed an issue where camera speed applied differently when moving the right stick up/down on a controller<br></li><li>Fixed an issue where in-game mouse sensitivity was switched to controller sensitivity after using a controller in the UI<br></li><li>Fixed an issue where combat background music played even when not in combat upon moving to the harpy-roamed area in the eastern world<br></li><li>Fixed an issue where the UI disappeared and the hero could not be controlled when moving to the Merc Guide from the dungeon reward source on the world map<br></li><li>Fixed an intermittent issue where the room could not be found when entering multiplayer via invite code</li></ul><br><hr><br><br>Thank you.<br><br>— The DragonSword : Awakening Team]]> </content:encoded>
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<title>Win $200 worth of Baron of Dice tabletop swag &#45; just by watching Wargamer Direct this Thursday!</title>
<link>https://xinker.org/win-200-worth-of-baron-of-dice-tabletop-swag-just-by-watching-wargamer-direct-this-thursday</link>
<guid>https://xinker.org/win-200-worth-of-baron-of-dice-tabletop-swag-just-by-watching-wargamer-direct-this-thursday</guid>
<description><![CDATA[  We&#039;re now just one day away from the very first Wargamer Direct YouTube tabletop showcase! And, thanks to our show sponsor Baron of Dice, two lucky viewers of our incredible YouTube premiere on Thursday will win a gigantic, $200 Baron of Dice store voucher, good for anything in their enormous catalogue of themed resin dice sets, bags, trays, measuring tapes, movement gauges, and other wargaming kit! Read the full story on Wargamer: Win $200 worth of Baron of Dice tabletop swag - just by watching Wargamer Direct this Thursday! ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/wargamer-direct-2026-baron-of-dice-giveaway-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 10:49:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Win, 200, worth, Baron, Dice, tabletop, swag, just, watching, Wargamer, Direct, this, Thursday</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/wargamer-direct-2026-baron-of-dice-giveaway-900x506.jpg" crossorigin="anonymous"> We're now just one day away from the very first Wargamer Direct YouTube tabletop showcase! And, thanks to our show sponsor Baron of Dice, two lucky viewers of our incredible YouTube premiere on Thursday will win a gigantic, $200 Baron of Dice store voucher, good for anything in their enormous catalogue of themed resin dice sets, bags, trays, measuring tapes, movement gauges, and other wargaming kit!<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fwargamer-direct%2Fbaron-of-dice-giveaway" target="_blank" rel=" noopener">Win $200 worth of Baron of Dice tabletop swag - just by watching Wargamer Direct this Thursday!</a><br><br>]]> </content:encoded>
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<title>Project Motor Racing Adds Free Holden Commodore, PC Triple&#45;Screen Support in 2.1 Update</title>
<link>https://xinker.org/project-motor-racing-adds-free-holden-commodore-pc-triple-screen-support-in-21-update</link>
<guid>https://xinker.org/project-motor-racing-adds-free-holden-commodore-pc-triple-screen-support-in-21-update</guid>
<description><![CDATA[  Giants Software and Straight4 Studios have launched a new, free DLC pack alongside a “significant new update” for Project Motor Racing. Update 2.1 includes a total rebuild of the handling model for the GT3 and GT4 categories, Alpha triple-screen support on PC, and more. The ‘Aussie Rivals’ pack brings one of the greatest rivalries in motorsport to Project Motor Racing for the first time, introducing the 2013 Holden VF Commodore and a “completely reworked” 2013 Ford Falcon FG. These Australian domestic models represented the last truly local clash between Holden and Ford, before Holden transitioned to the imported ZB Commodore shell in 2018 and the death of car manufacturing in Australia saw the Supercars series subsequently shift to Chevrolet Camaro and Ford Mustang shells. This era of V8 Supercar racing has been represented in a string of Forza Motorsport games, as well as on iRacing and 2014’s Grid Autosport, but never in Gran Turismo – so this may come as particularly appetising for PS5 players. Alongside the DLC pack comes Update 2.1, which – according to Straight4 – “delivers major improvements across content, physics, online racing, immersion, presentation, and close-quarters racing.”  The update includes a complete rebuild of the GT4 and GT3 classes led by new CCO Aristotelis Vasilakos, former handling guru at Kunos Simulazioni for Assetto Corsa. It also features Alpha triple-screen support, improved collisions, and various “graphical enrichments throughout the game.” Logitech’s ‘Trueforce’ feedback has also now been enabled on all platforms. Players will now be able to join supported online sessions after they have started, without having to wait for the next full restart, and those registered for a ranked session will no longer need to stay on the registration screen while they wait. That is, once you’re registered you’ll be able to return to other areas of the game. When the ranked session is good to go, you’ll get a notification that will allow you to join directly from wherever you are. “Players have been putting in the laps, giving us the feedback, and pushing us to make PMR better,” said new Straight4 Studios CEO Kevin Boland. “Update 2.1 is the result of that process: a major GT4 and GT3 overhaul, cleaner racing, better online flow, stronger immersion features, and the free Aussie Rivals Pack, delivered as a big thank you to our community that continues to inspire and shape Project Motor Racing.” This new update follows an earlier major update for Project Motor Racing released back in March, which “aimed at resetting PMR’s foundation and bringing the sim much closer to what a serious motorsport title should feel like.” Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/30/project-motor-racing-aussie-rivals-1280-1785373906539.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 10:39:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Project, Motor, Racing, Adds, Free, Holden, Commodore, Triple-Screen, Support, 2.1, Update</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/30/project-motor-racing-aussie-rivals-1280-1785373906539.jpg" crossorigin="anonymous"> Giants Software and Straight4 Studios have launched a new, free DLC pack alongside a “significant new update” for Project Motor Racing. Update 2.1 includes a total rebuild of the handling model for the GT3 and GT4 categories, Alpha triple-screen support on PC, and more.<br><br> The ‘Aussie Rivals’ pack brings one of the greatest rivalries in motorsport to Project Motor Racing for the first time, introducing the 2013 Holden VF Commodore and a “completely reworked” 2013 Ford Falcon FG. These Australian domestic models represented the last truly local clash between Holden and Ford, before Holden transitioned to the imported ZB Commodore shell in 2018 and the death of car manufacturing in Australia saw the Supercars series subsequently shift to Chevrolet Camaro and Ford Mustang shells. This era of V8 Supercar racing has been represented in a string of Forza Motorsport games, as well as on iRacing and 2014’s Grid Autosport, but never in Gran Turismo – so this may come as particularly appetising for PS5 players.<br><br> Alongside the DLC pack comes Update 2.1, which – according to Straight4 – “delivers major improvements across content, physics, online racing, immersion, presentation, and close-quarters racing.” <br><br> The update includes a complete rebuild of the GT4 and GT3 classes led by new CCO Aristotelis Vasilakos, former handling guru at Kunos Simulazioni for Assetto Corsa. It also features Alpha triple-screen support, improved collisions, and various “graphical enrichments throughout the game.” Logitech’s ‘Trueforce’ feedback has also now been enabled on all platforms.<br><br> Players will now be able to join supported online sessions after they have started, without having to wait for the next full restart, and those registered for a ranked session will no longer need to stay on the registration screen while they wait. That is, once you’re registered you’ll be able to return to other areas of the game. When the ranked session is good to go, you’ll get a notification that will allow you to join directly from wherever you are.<br><br> “Players have been putting in the laps, giving us the feedback, and pushing us to make PMR better,” said new Straight4 Studios CEO Kevin Boland. “Update 2.1 is the result of that process: a major GT4 and GT3 overhaul, cleaner racing, better online flow, stronger immersion features, and the free Aussie Rivals Pack, delivered as a big thank you to our community that continues to inspire and shape Project Motor Racing.”<br><br> This new update follows an earlier major update for Project Motor Racing released back in March, which <a class="bb_link" href="https://www.ign.com/articles/project-motor-racing-we-let-you-down-and-we-let-ourselves-down" target="_blank" rel="">“aimed at resetting PMR’s foundation and bringing the sim much closer to what a serious motorsport title should feel like.”</a><br><br> <i>Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.</i><br><br>]]> </content:encoded>
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<title>Travel Log 2 #1: The Untold Stories</title>
<link>https://xinker.org/travel-log-2-1-the-untold-stories</link>
<guid>https://xinker.org/travel-log-2-1-the-untold-stories</guid>
<description><![CDATA[ Dear Travelers,Every Traveler in Shape of Dreams has their own reason for setting foot into the Rapids.Today, we&#039;d like to share a glimpse into the untold stories of a few of them.Three Travelers awakened within the RapidsYubar, Nachia, and Shell.They come from different worlds, bear different appearances, and begin their journeys for entirely different reasons.Yet they all share one thing in common.Each of them chooses their own path instead of the role they were meant to play.In this Travel Log, we&#039;ll reveal just a small part of the stories that led these three Travelers to that defining choice.Traveler 1: YubarYubar was never meant to be a Traveler.Though he existed within a fairy tale, he was once an absolute god who held the stars, the galaxies, and even the laws of his own world within himself.But after learning that his world might exist as part of a much greater story, he took his very first step beyond the boundaries of the world he had always known.With a small mortal body, Yubar finds wonder in the simplest sensations—the taste of earth, walking beneath the night sky, sweat, and even exhaustion.Before long, he learns of a plan to merge dreams and reality into one, and realizes that the reality he longed to witness, just as it is now, may disappear forever.The god who once knew everything now prepares to stand against another god, determined to witness the world that still lies beyond his understanding.Traveler 2: NachiaWhen Nachia opened her eyes in the forest, almost every memory she had was gone.Yet her hands still remembered how to summon the small spirits clad in leaf armor, and the staff resting beside her was snapped in two, as though it had once been shared with someone else.Rather than returning through words, Nachia&#039;s memories slowly awaken through familiar gestures, unexplained pain, and emotions that rise from somewhere deep within her.At the end of her journey, she finds that her homeland is no longer the forest she once knew. Waiting at its heart is a being with crimson eyes that burn like glowing embers.The right choice she must make as the Guardian of the Forest and the choice she cannot abandon as someone&#039;s family begin to lead her down two different paths.The moment Nachia&#039;s tears—once forever turned to stone by the Forest Guardian&#039;s power—finally soak the earth becomes a turning point. It marks the moment she ceases to be someone defined only by her duty, and becomes simply Nachia, following her own heart.Traveler 3: ShellShell was not born an empty wooden doll.He was once an assassin who believed even his own name was unnecessary. When he opened his eyes, he found himself inside a body made of wood, steel, and brass, lying beside his own corpse.This new body neither hungered nor felt pain, but it also stripped away warmth, taste, fear, joy—everything that made him human.With a collection of masks hanging from his waist to replace emotion, Shell calls himself nothing more than an &quot;empty shell,&quot; convincing himself that human emotions are merely weaknesses.But the moment he finds himself unable to abandon strangers in danger, that belief begins to crack.The moment the pronoun he once used for himself—&quot;It&quot;—changes to &quot;I,&quot; the truth of what he has been searching for finally begins to reveal itself.The three Travelers each seek something different.Yubar longs to witness a reality he never seen.Nachia searches for the one person she lost.Shell wishes for a life where he can once again feel, remember, and truly live.Though their desires differ, none of them remain bound by the roles they were given.They choose who they will become, beyond the names of god, forest guardian, or wooden doll.And those choices ultimately become intertwined with a greater plan to save the Rapids.The journey through the Rapids is far from over.Scan the QR code below to discover a hint about what comes next.                                       ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44940776/7fc323a4fd57d26c64af1e0f10e0e614286aa86a.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 10:27:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Travel, Log, 1:, The, Untold, Stories</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear Travelers,</p><p class="bb_paragraph">Every Traveler in Shape of Dreams has their own reason for setting foot into the Rapids.</p><p class="bb_paragraph">Today, we'd like to share a glimpse into the untold stories of a few of them.</p><p class="bb_paragraph">Three Travelers awakened within the Rapids</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Yubar, Nachia, and Shell.</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">They come from different worlds, bear different appearances, and begin their journeys for entirely different reasons.</p><p class="bb_paragraph">Yet they all share one thing in common.</p><p class="bb_paragraph"><b>Each of them chooses their own path instead of the role they were meant to play.</b></p><p class="bb_paragraph">In this Travel Log, we'll reveal just a small part of the stories that led these three Travelers to that defining choice.</p><div class="bb_h2"><b>Traveler 1: Yubar</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">Yubar was never meant to be a Traveler.</p><p class="bb_paragraph">Though he existed within a fairy tale, he was once an absolute god who held the stars, the galaxies, and even the laws of his own world within himself.</p><p class="bb_paragraph">But after learning that his world might exist as part of a much greater story, he took his very first step beyond the boundaries of the world he had always known.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44940776/21400e94e9c2c8ca0e1fc5e00b8078ce2e4d0b35.png"></p><p class="bb_paragraph">With a small mortal body, Yubar finds wonder in the simplest sensations—the taste of earth, walking beneath the night sky, sweat, and even exhaustion.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44940776/c523c89cf32dc8ced957ca46f18d92cbd423b713.png"></p><p class="bb_paragraph">Before long, he learns of a plan to merge dreams and reality into one, and realizes that <b>the reality he longed to witness, just as it is now, may disappear forever.</b></p><p class="bb_paragraph">The god who once knew everything now prepares to stand against another god, determined to witness the world that still lies beyond his understanding.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Traveler 2: Nachia</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">When Nachia opened her eyes in the forest, almost every memory she had was gone.</p><p class="bb_paragraph">Yet her hands still remembered how to summon the small spirits clad in leaf armor, and the staff resting beside her was snapped in two, as though it had once been shared with someone else.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44940776/c7eec76f57d897dc324b89aa35b6d4b82106c79e.png"></p><p class="bb_paragraph">Rather than returning through words, <b>Nachia's memories slowly awaken through familiar gestures, unexplained pain, and emotions that rise from somewhere deep within her</b>.</p><p class="bb_paragraph">At the end of her journey, she finds that her homeland is no longer the forest she once knew. Waiting at its heart is a being with crimson eyes that burn like glowing embers.</p><p class="bb_paragraph">The right choice she must make as the Guardian of the Forest and the choice she cannot abandon as someone's family begin to lead her down two different paths.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44940776/a1327666bf75d1749ea74b9281f3e414e9ec0b4e.png"></p><p class="bb_paragraph">The moment Nachia's tears—once forever turned to stone by the Forest Guardian's power—finally soak the earth becomes a turning point. </p><p class="bb_paragraph">It marks the moment she ceases to be someone defined only by her duty, and becomes simply <b>Nachia</b>, following her own heart.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Traveler 3: Shell</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">Shell was not born an empty wooden doll.</p><p class="bb_paragraph">He was once an assassin who believed even his own name was unnecessary. When he opened his eyes, he found himself inside a body made of wood, steel, and brass, lying beside his own corpse.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44940776/f3e37b89654a5ea6338b8b3bc910463e261f374a.png"></p><p class="bb_paragraph">This new body neither hungered nor felt pain, but it also stripped away warmth, taste, fear, joy—everything that made him human.</p><p class="bb_paragraph">With a collection of masks hanging from his waist to replace emotion, Shell calls himself nothing more than an "<b>empty shell</b>," convincing himself that human emotions are merely weaknesses.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44940776/803824abd5d35e48f8eb90aa48052af7bb480d55.png"></p><p class="bb_paragraph">But the moment he finds himself unable to abandon strangers in danger, that belief begins to crack.</p><p class="bb_paragraph">The moment the pronoun he once used for himself—<b>"It"</b>—changes to <b>"I,"</b> the truth of what he has been searching for finally begins to reveal itself.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph">The three Travelers each seek something different.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Yubar longs to witness a reality he never seen.</p><p class="bb_paragraph">Nachia searches for the one person she lost.</p><p class="bb_paragraph">Shell wishes for a life where he can once again feel, remember, and truly live.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Though their desires differ, none of them remain bound by the roles they were given.</p><p class="bb_paragraph">They choose who they will become, beyond the names of god, forest guardian, or wooden doll.</p><p class="bb_paragraph">And those choices ultimately become intertwined with a greater plan to save the Rapids.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The journey through the Rapids is far from over.</p><p class="bb_paragraph">Scan the <b>QR code</b> below to discover a hint about what comes next.</p><p class="bb_paragraph"></p><p class="bb_paragraph">                                      <img src="https://clan.fastly.steamstatic.com/images/44940776/9e1a6209f8b4fe899f3c1aea8f122e1778d93a6c.png"></p>]]> </content:encoded>
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<title>Company of Heroes 3: Final Stand launches on Steam</title>
<link>https://xinker.org/company-of-heroes-3-final-stand-launches-on-steam</link>
<guid>https://xinker.org/company-of-heroes-3-final-stand-launches-on-steam</guid>
<description><![CDATA[ Relic Entertainment launched Company of Heroes 3: Final Stand today able on Steam for $30. That’s an introductory discount for two weeks, alongside an additional 20% bundle discount for existing Company of Heroes 3 owners. Available as a standalone product, Final Stand captures the strategy and intensity of Company of Heroes’ cinematic battles in a fast-paced wave defense experience for solo and cooperative play. This is a lot like the beginning of the African campaign in the start of the Company of Heroes 3 mainline game, which launched in 2023. I played the full game and enjoyed the intense real-time strategy combat that feels like a chaotic WWII battle. Built on the tactical foundation of Company of Heroes, Final Stand expands the series’ signature combat with roguelite progression that encourages experimentation, adaptation, andreplayability. Players must dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly challenging rounds, featuring intimidating bosses and dynamic battlefield events unique to Final Stand.https://www.youtube.com/embed/UMB1ozu4Hvo?feature=oembed Launching during the franchise’s 20th anniversary celebration, Final Stand introduces an intense wave defense experience inspired by Relic’s legacy of fan-favorite survival modes, blending cinematic battlefield action with roguelite progression systems that create a new strategic experience with every run. Built for both single-player and cooperative play, Final Stand challenges players to hold the linethrough 12 escalating waves of increasingly dangerous enemy forces. Between rounds, players construct custom battlegroups by selecting randomized units and abilities that persist throughout each run, ensuring no two battles unfold the same way. Players can command one of four iconic factions:US ForcesWehrmachtBritish ForcesDeutsches Afrikakorps Each faction features its own progression path, strategic opportunities, and powerful upgrades that can dramatically alter gameplay. Beyond individual runs, players unlock persistent progression through faction-specific upgrade trees, earning powerful perks and abilities that encourage experimentation, mastery, and higher-level challenges. Key FeaturesAll-new standalone Company of Heroes wave defense experienceSingle-player and 2-player cooperative gameplayCommand 4 iconic factions with unique strategies and progression pathsRoguelite progression that creates new strategic possibilities every run36 boss units featuring unique abilities and rewards18 dynamic battlefield events8 difficulty levels ranging from newcomer to veteran5 battlegrounds purpose-built for wave defense gameplaySurvive 12 escalating waves or test your limits in Endless ModeFaction-specific progression trees with impactful upgradesUnlock 4 premium cosmetic skin packsBrand-new announcer voice performances As part of the Company’s ongoing 20th anniversary celebration, Relic recently announced Company of Heroes – Definitive Edition, with additional franchise updates and community initiatives planned throughout the year.  The post Company of Heroes 3: Final Stand launches on Steam appeared first on GamesBeat. ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 09:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Company, Heroes, Final, Stand, launches, Steam</media:keywords>
<content:encoded><![CDATA[Relic Entertainment launched <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.companyofheroes.com" target="_blank" rel=" noopener">Company of Heroes 3: Final Stand</a> today able on <a class="bb_link" href="https://store.steampowered.com/app/4836540/Company_of_Heroes_3_Final_Stand/" target="_blank" rel="">Steam</a> for $30.<br><br> That’s an introductory discount for two weeks, alongside an additional 20% bundle discount for existing Company of Heroes 3 owners.<br><br> Available as a standalone product, Final Stand captures the strategy and intensity of Company of Heroes’ cinematic battles in a fast-paced wave defense experience for solo and cooperative play. This is a lot like the beginning of the African campaign in the start of the Company of Heroes 3 mainline game, which launched in 2023. I played the full game and enjoyed the intense real-time strategy combat that feels like a chaotic WWII battle.<br><br> Built on the tactical foundation of Company of Heroes, Final Stand expands the series’ signature combat with roguelite progression that encourages experimentation, adaptation, and<br>replayability. Players must dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly challenging rounds, featuring intimidating bosses and dynamic battlefield events unique to Final Stand.<br><br><a class="bb_link" href="https://www.youtube.com/embed/UMB1ozu4Hvo?feature=oembed" target="_blank" rel="">https://www.youtube.com/embed/UMB1ozu4Hvo?feature=oembed</a> <br>Launching during the franchise’s 20th anniversary celebration, Final Stand introduces an intense wave defense experience inspired by Relic’s legacy of fan-favorite survival modes, blending cinematic battlefield action with roguelite progression systems that create a new strategic experience with every run.<br><br> Built for both single-player and cooperative play, Final Stand challenges players to hold the line<br>through 12 escalating waves of increasingly dangerous enemy forces. Between rounds, players construct custom battlegroups by selecting randomized units and abilities that persist throughout each run, ensuring no two battles unfold the same way.<br><br> Players can command one of four iconic factions:<br><br><ul class="bb_ul"><li>US Forces</li><li>Wehrmacht</li><li>British Forces</li><li>Deutsches Afrikakorps</li></ul> Each faction features its own progression path, strategic opportunities, and powerful upgrades that can dramatically alter gameplay.<br><br> Beyond individual runs, players unlock persistent progression through faction-specific upgrade trees, earning powerful perks and abilities that encourage experimentation, mastery, and higher-level challenges.<br><br> Key Features<br><br><ul class="bb_ul"><li>All-new standalone Company of Heroes wave defense experience</li><li>Single-player and 2-player cooperative gameplay</li><li>Command 4 iconic factions with unique strategies and progression paths</li><li>Roguelite progression that creates new strategic possibilities every run</li><li>36 boss units featuring unique abilities and rewards</li><li>18 dynamic battlefield events</li><li>8 difficulty levels ranging from newcomer to veteran</li><li>5 battlegrounds purpose-built for wave defense gameplay</li><li>Survive 12 escalating waves or test your limits in Endless Mode</li><li>Faction-specific progression trees with impactful upgrades</li><li>Unlock 4 premium cosmetic skin packs</li><li>Brand-new announcer voice performances</li></ul> As part of the Company’s ongoing 20th anniversary celebration, Relic recently announced Company of Heroes – Definitive Edition, with additional franchise updates and community initiatives planned throughout the year.<br><br> <br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fcompany-of-heroes-3-final-stand-launches-on-steam%2F" target="_blank" rel=" noopener">Company of Heroes 3: Final Stand launches on Steam</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Sega and GPTRACK50 will release Stupid Never Dies on October 21</title>
<link>https://xinker.org/sega-and-gptrack50-will-release-stupid-never-dies-on-october-21</link>
<guid>https://xinker.org/sega-and-gptrack50-will-release-stupid-never-dies-on-october-21</guid>
<description><![CDATA[ GPTRACK50, an independent studio founded by veteran action game developers, and Sega announced Stupid Never Dies will debut on October 21 on the PlayStation 5 and PC on Steam. Additionally, GPTRACK50 announced that they have entered into a co-publishing agreement with Sega, which will be responsible for the game’s worldwide publishing and distribution.  To celebrate, the team shared a new trailer featuring one of their most important – and hottest – characters, Phoenix Zaza Hotfeathers, a mysterious entity zombie protagonist Davy encounters during his descent. Is he a friend? Is he a foe? Who’s to say! You be the judge by watching the trailer below. Davy is not only considered the weakest among zombies—the lowest-ranked creatures in the monster world—but is also known as a complete coward. His goal is simple: to revive Julia, the frozen woman he fell in love with at first sight, and finally take her on a date. It’s kind of an emotional love story at the center of a crazy game with such a strange protagonist. As Davy’s feelings for Julia intertwine with the motivations of his eccentric companions, the story gradually unfolds into an adventure where they must confront a common enemy together. Here’s the release date trailer.  I met with leaders of the Osaka, Japan-based team and played a small part of Stupid Never Dies during Summer Game Fest week. I saw a demo of the wacky game, which includes lots of eating creatures and lots of vomiting. “We are delighted and deeply grateful to Sega for their publishing partnership and support as we bring the first of many games from GPTRACK50 to players,” said Hiroyuki Kobayashi, president of GPTRACK50, in a statement. “Stupid Never Dies is an ambitious action game that introduces a number of original gameplay systems, and working with a publisher as experienced as Sega has been invaluable. Together, our team remains committed to delivering a game that we believe players around the world will enjoy. We look forward to welcoming everyone into the world of Stupid Never Dies on October 21.” Players can purchase the game as a Standard Edition for $50. Those who want the full post-apocalyptic pop-punk experience can also purchase the Stupid Never Dies: Glorious Idiot Edition for $60, which includes the full game alongside its first DLC, TickTock Teddies: Nonsense Overload Pack. You can see the YouTube trailer for that here. Containing five original TickTock Teddies that add a slew of bonkers visual features and new remixes for the game’s background music to keep your monster-fueled dungeon dives fresh and exciting, the TickTock Teddies: Nonsense Overload Pack DLC includes:DLC Original TickTock Teddy No. 1: Big Head: Includes: Big Head Effect + New Combat Music Track Remix. Who said an underdog can’t have an ego? Use this effect to give Davy an oversized bobblehead, while triggering an exclusive composition version of the combat music.DLC Original TickTock Teddy No. 2: Chirp Chirp: Includes Footstep Sound Effect + New Home Music Track Remix. Put an extra spring in Davy’s step with a cheerfully unique footstep sound effect while Davy is in Zombie Style, while listening to a fresh new background track as you prep for battle.DLC Original TickTock Teddy No. 3: Festival: Includes Hit Sound Effect (during Davy Burst) + Davy Burst Background Music Track Remix. Make an impact as Davy decimates monsters on your way to KOM with new hit sound effects and a new remix of the background music during Davy Burst..DLC Original TickTock Teddy No. 4: Romantic: Includes New Effects for Davy Burst + Main Theme Replaces Davy Burst Background Music. Add a little extra style to Davy Burst as the graffiti-style effects are replaced with an exciting new special gimmick, adding the game’s theme song in place of the original Davy Burst background music.DLC Original TickTock Teddy No. 5: Splash: Includes Level-Up Effects + “Hurry Up” Music Track Remix. Davy gains new level-up effects to make sure monsters know that his power has grown, as a new remix of the “Hurry Up” background music plays.      And finally, as if that wasn’t enough to get you excited for the apocalypse, eager players can get an early listen to Stupid Never Dies pop-punk soundtrack, with the release of two tracks – the official theme songs for the game – on August 4.  Available to stream via Amazon Music, Apple Music, Spotify, and other major music streaming platforms, get an early taste of the game through high-energy, adrenaline-filled music that captures the spirit of its over-the-top action:Opening Theme: Stupid Never Dies (Performed by Davy &amp; Julia): A high-energy pop-punk track performed by the game’s protagonist, Davy, and heroine, Julia.Ending Theme: Restless, Reckless, Never Die, Fearless (Performed by Davy): A heartfelt song, dedicated to Julia, Davy expresses his deep feelings and determination to bring his frozen princess back to the land of the living.  In addition to the songs themselves, be sure to check out the specially d ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 09:30:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Sega, and, GPTRACK50, will, release, Stupid, Never, Dies, October</media:keywords>
<content:encoded><![CDATA[GPTRACK50, an independent studio founded by veteran action game developers, and Sega announced <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fgptrack50s-debut-title-stupid-never-dies-launches-in-fall-of-2026-interview-about-a-crazy-game%2F" target="_blank" rel=" noopener">Stupid Never Dies</a> will debut on October 21 on the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstore.playstation.com%2Fconcept%2F10013888" target="_blank" rel=" noopener">PlayStation 5</a> and <a class="bb_link" href="https://store.steampowered.com/app/3486530/Stupid_Never_Dies" target="_blank" rel="">PC</a> on Steam.<br><br> Additionally, GPTRACK50 announced that they have entered into a co-publishing agreement with Sega, which will be responsible for the game’s worldwide publishing and distribution. <br><br> To celebrate, the team shared a new trailer featuring one of their most important – and hottest – characters, Phoenix Zaza Hotfeathers, a mysterious entity zombie protagonist Davy encounters during his descent. Is he a friend? Is he a foe? Who’s to say! You be the judge by watching the trailer below.<br><br> Davy is not only considered the weakest among zombies—the lowest-ranked creatures in the monster world—but is also known as a complete coward. His goal is simple: to revive Julia, the frozen woman he fell in love with at first sight, and finally take her on a date. It’s kind of an emotional love story at the center of a crazy game with such a strange protagonist.<br><br> As Davy’s feelings for Julia intertwine with the motivations of his eccentric companions, the story gradually unfolds into an adventure where they must confront a common enemy together.<br><br> Here’s the <a class="bb_link" href="https://www.youtube.com/watch?v=U_iwVrIIo6E" target="_blank" rel="">release date trailer</a>. <br><br> I met with leaders of the Osaka, Japan-based team and played a small part of <a class="bb_link" href="https://www.youtube.com/watch?v=9JE7ETLFizc" target="_blank" rel="">Stupid Never Dies</a> during Summer Game Fest week. I saw a demo of the wacky game, which includes lots of eating creatures and lots of vomiting.<br><br> “We are delighted and deeply grateful to Sega for their publishing partnership and support as we bring the first of many games from GPTRACK50 to players,” said Hiroyuki Kobayashi, president of GPTRACK50, in a statement. “Stupid Never Dies is an ambitious action game that introduces a number of original gameplay systems, and working with a publisher as experienced as Sega has been invaluable. Together, our team remains committed to delivering a game that we believe players around the world will enjoy. We look forward to welcoming everyone into the world of Stupid Never Dies on October 21.”<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/07/image-8.png" crossorigin="anonymous"> Players can purchase the game as a Standard Edition for $50. Those who want the full post-apocalyptic pop-punk experience can also purchase the Stupid Never Dies: Glorious Idiot Edition for $60, which includes the full game alongside its first DLC, TickTock Teddies: Nonsense Overload Pack. You can see the <a class="bb_link" href="https://youtu.be/Js858PEFHSY" target="_blank" rel="">YouTube</a> trailer for that here.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/07/image-10-1024x576.png" crossorigin="anonymous"> Containing five original TickTock Teddies that add a slew of bonkers visual features and new remixes for the game’s background music to keep your monster-fueled dungeon dives fresh and exciting, the TickTock Teddies: Nonsense Overload Pack DLC includes:<br><br><ul class="bb_ul"><li><b>DLC Original TickTock Teddy No. 1: Big Head:</b> Includes: Big Head Effect + New Combat Music Track Remix.<i> </i>Who said an underdog can’t have an ego? Use this effect to give Davy an oversized bobblehead, while triggering an exclusive composition version of the combat music.</li><li><b>DLC Original TickTock Teddy No. 2: Chirp Chirp: </b>Includes Footstep Sound Effect + New Home Music Track Remix. Put an extra spring in Davy’s step with a cheerfully unique footstep sound effect while Davy is in Zombie Style, while listening to a fresh new background track as you prep for battle.</li><li><b>DLC Original TickTock Teddy No. 3: Festival:</b> Includes Hit Sound Effect (during Davy Burst) + Davy Burst Background Music Track Remix. Make an impact as Davy decimates monsters on your way to KOM with new hit sound effects and a new remix of the background music during Davy Burst..</li><li><b>DLC Original TickTock Teddy No. 4: Romantic:</b> Includes New Effects for Davy Burst + Main Theme Replaces Davy Burst Background Music. Add a little extra style to Davy Burst as the graffiti-style effects are replaced with an exciting new special gimmick, adding the game’s theme song in place of the original Davy Burst background music.</li><li><b>DLC Original TickTock Teddy No. 5: Splash:</b> Includes Level-Up Effects + “Hurry Up” Music Track Remix. Davy gains new level-up effects to make sure monsters know that his power has grown, as a new remix of the “Hurry Up” background music plays.     </li></ul> And finally, as if that wasn’t enough to get you excited for the apocalypse, eager players can get an early listen to Stupid Never Dies pop-punk soundtrack, with the release of two tracks – the official theme songs for the game – on August 4. <br><br> Available to stream via Amazon Music, Apple Music, Spotify, and other major music streaming platforms, get an early taste of the game through high-energy, adrenaline-filled music that captures the spirit of its over-the-top action:<br><br><ul class="bb_ul"><li><b>Opening Theme: Stupid Never Dies</b><b><i> (Performed by Davy & Julia)</i></b><b>:</b> A high-energy pop-punk track performed by the game’s protagonist, Davy, and heroine, Julia.</li><li><b>Ending Theme: Restless, Reckless, Never Die, Fearless</b><i> </i><b><i>(Performed by Davy)</i></b><b>: </b>A heartfelt song, dedicated to Julia, Davy expresses his deep feelings and determination to bring his frozen princess back to the land of the living. </li></ul> In addition to the songs themselves, be sure to check out the specially designed cover artwork, crafted with the same attention to detail and nostalgic nod to its flamboyant punk roots as the game itself.<br><br> <b>Watch the Official Music Videos:</b><br><br> <a class="bb_link" href="https://youtu.be/p1tu1mL_2gc" target="_blank" rel="">Opening Theme: <i>Stupid Never Dies</i></a> | <a class="bb_link" href="https://youtu.be/Rbje39fZHig" target="_blank" rel="">Ending Theme: <i>Restless, Reckless, Never Die, Fearless</i></a><br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/07/image-9-1024x512.png" crossorigin="anonymous"> <b>About </b><b><i>Stupid Never Dies</i></b><br><br> Developed by GPTRACK50, a new studio formed by veteran action game developers, Stupid Never Dies delivers a single-player 3D action RPG experience unlike anything you’ve played before.<br><br> Set in a monster-ruled otherworldly dungeon, Stupid Never Dies puts you in control of Davy, a timid zombie living at the very bottom of monster society. Defeat enemies, level up, and collect strange items to grow stronger on your quest to bring Julia, a frozen human girl, back to life.<br><br> Steal enemy abilities, customize your undead body with bizarre upgrades, and experience fast-paced combat packed with innovation.<br><br> <br><br> <i>Stupid Never Dies</i> will be available for PC via Steam and PlayStation 5 on October 21, 2026, followed by a Japan release on October 22. The game will be available for purchase as a Standard Edition for $49.99 USD, or as part of the <i>Stupid Never Dies: Glorious Idiot Edition</i> for $59.99 USD. <br><br> The game will be available in English, with English, French, German, Italian, Spanish, Japanese, Korean, Russian, Polish, Latin American Spanish, Brazilian Portuguese, Traditional Chinese, and Simplified Chinese as supported subtitle languages. <br><br> Follow <i>Stupid Never Dies</i> on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fstupidnvrd" target="_blank" rel=" noopener">X</a>, and GPTRACK50 on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FGPTRACK50" target="_blank" rel=" noopener">X</a>, <a class="bb_link" href="https://www.youtube.com/channel/UCVDrsMW8vWS5iVRjkntf6Eg" target="_blank" rel="">YouTube</a>, and the official <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gptrack50.com%2Fen%2F" target="_blank" rel=" noopener">website</a> to keep up to date with the latest news. <br><br> A full press kit, including logos, key art, screenshots, and trailers, can be found <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdrive.google.com%2Fdrive%2Ffolders%2F15PMTUGKJ3PjFKtmEPhkbrDSKfAL_-ZLC%3Fusp%3Ddrive_link" target="_blank" rel=" noopener">here</a>.<br><br><br> <b>About GPTRACK50</b><b></b><br><br> GPTRACK50 was established in Osaka, Japan, in October 2022 by President Hiroyuki Kobayashi with the mission of creating new entertainment IPs, primarily through the development of consumer video games for a global audience. The company aims to expand its original IPs beyond games, exploring cross-media opportunities such as live-action films, animation, and more.<br><br> The major past works of our staff include the Devil May Cry series, the Dragon’s Dogma series, the Resident Evil series and more.<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fsega-and-gptrack50-will-release-stupid-never-dies-on-october-21%2F" target="_blank" rel=" noopener">Sega and GPTRACK50 will release Stupid Never Dies on October 21</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Xbox Game Pass Adds Its 9th Day&#45;One Game for July 2026</title>
<link>https://xinker.org/xbox-game-pass-adds-its-9th-day-one-game-for-july-2026</link>
<guid>https://xinker.org/xbox-game-pass-adds-its-9th-day-one-game-for-july-2026</guid>
<description><![CDATA[  Xbox Game Pass has just added Mistfall Hunter to its content catalog. The unconventional genre hybrid is the subscription service&#039;s 9th day-one release and 14th overall addition for July 2026, with only one more title still scheduled to join Xbox Game Pass before the end of the month. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/07/xbox-game-pass-bright-glowing-arrow-sign-in-dark-mistfall-hunter-forest.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 09:14:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Xbox, Game, Pass, Adds, Its, 9th, Day-One, Game, for, July, 2026</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/07/xbox-game-pass-bright-glowing-arrow-sign-in-dark-mistfall-hunter-forest.jpg" crossorigin="anonymous"> Xbox Game Pass has just added <i>Mistfall Hunter</i> to its content catalog. The unconventional genre hybrid is the subscription service's 9th day-one release and 14th overall addition for July 2026, with only one more title still scheduled to join <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fxbox-game-pass%2F" target="_blank" rel=" noopener">Xbox Game Pass</a> before the end of the month.<br><br>]]> </content:encoded>
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<title>10 Greatest Sci&#45;Fi Space Opera Video Games Of All&#45;Time, Ranked</title>
<link>https://xinker.org/10-greatest-sci-fi-space-opera-video-games-of-all-time-ranked</link>
<guid>https://xinker.org/10-greatest-sci-fi-space-opera-video-games-of-all-time-ranked</guid>
<description><![CDATA[  While the space opera style of science fiction has been around for the better part of the past century, the genre has always been more closely tied to big-budget live-action franchises like Star Wars, or most recently with the blockbuster success of the Dune trilogy. You&#039;ll find plenty of movies, comics, or TV shows like Star Trek to fill the same niche, but the sheer scale of the space opera genre has been much harder to unearth in the world of video games. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/halo-campaign-evolved-pillar-of-autumn-through-wormhole-mission-start.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 09:08:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Greatest, Sci-Fi, Space, Opera, Video, Games, All-Time, Ranked</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/halo-campaign-evolved-pillar-of-autumn-through-wormhole-mission-start.jpg" crossorigin="anonymous"> While the space opera style of science fiction has been around for the better part of the past century, the genre has always been more closely tied to big-budget live-action franchises like <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fstar-wars%2F" target="_blank" rel=" noopener"><b><i>Star Wars</i></b></a>, or most recently with the blockbuster success of the <i>Dune</i> trilogy. You'll find plenty of movies, comics, or TV shows like <i>Star Trek</i> to fill the same niche, but the sheer scale of the space opera genre has been much harder to unearth in the world of video games.<br><br>]]> </content:encoded>
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<title>Xenoblade Chronicles 2 Nintendo Switch 2 Edition Impressions – Upgrade Comparisons, Boost Mode, and More</title>
<link>https://xinker.org/xenoblade-chronicles-2-nintendo-switch-2-edition-impressions-upgrade-comparisons-boost-mode-and-more</link>
<guid>https://xinker.org/xenoblade-chronicles-2-nintendo-switch-2-edition-impressions-upgrade-comparisons-boost-mode-and-more</guid>
<description><![CDATA[  We compare Xenoblade Chronicles 2 and Torna with the new Xenoblade Chronicles 2 Nintendo Switch 2 Edition going over visuals, frame rate, performance, load times, and more. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20994/original/xenoblade-chronicles-2-switch-2-edition-review-vs-switch-1-comparison-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 08:49:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Xenoblade, Chronicles, Nintendo, Switch, Edition, Impressions, –, Upgrade, Comparisons, Boost, Mode, and, More</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20994/original/xenoblade-chronicles-2-switch-2-edition-review-vs-switch-1-comparison-thumb.png" crossorigin="anonymous"> We compare Xenoblade Chronicles 2 and Torna with the new Xenoblade Chronicles 2 Nintendo Switch 2 Edition going over visuals, frame rate, performance, load times, and more.<br><br>]]> </content:encoded>
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<title>Proving Doom can actually run on anything, one programmer has made a working build for Commodore 64</title>
<link>https://xinker.org/proving-doom-can-actually-run-on-anything-one-programmer-has-made-a-working-build-for-commodore-64</link>
<guid>https://xinker.org/proving-doom-can-actually-run-on-anything-one-programmer-has-made-a-working-build-for-commodore-64</guid>
<description><![CDATA[  You can play Doom on a vape, a printer, an oscilloscope, a pregnancy test, an ATM, and inside Doom itself, but can you play it on a Commodore 64? The old 8-bit powerhouse was discontinued just a year after Doom&#039;s 1993 release, and while it was capable of small miracles for its time, it was not a natural home for first-person shooters... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/ZT4o3L3V5Pz2eKqUeCSceG-1280-80.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 08:22:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Proving, Doom, can, actually, run, anything, one, programmer, has, made, working, build, for, Commodore</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/ZT4o3L3V5Pz2eKqUeCSceG-1280-80.png" crossorigin="anonymous"><br><br> You can play Doom on a vape, a printer, an oscilloscope, a pregnancy test, an ATM, and inside Doom itself, but can you play it on a Commodore 64? The old 8-bit powerhouse was discontinued just a year after Doom's 1993 release, and while it was capable of small miracles for its time, it was not a natural home for first-person shooters... <a class="bb_link" href="https://www.pcgamer.com/games/fps/proving-doom-can-actually-run-on-anything-one-programmer-has-made-a-working-build-for-commodore-64/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Battlefield 6&amp;apos;s Record&#45;Breaking Success Earns EA CEO $38 Million Payday, But Laid&#45;Off Devs Aren&amp;apos;t Around to Celebrate</title>
<link>https://xinker.org/battlefield-6s-record-breaking-success-earns-ea-ceo-38-million-payday-but-laid-off-devs-arent-around-to-celebrate</link>
<guid>https://xinker.org/battlefield-6s-record-breaking-success-earns-ea-ceo-38-million-payday-but-laid-off-devs-arent-around-to-celebrate</guid>
<description><![CDATA[  EA’s CEO got an $8 million raise thanks to how well Battlefield 6 performed — four months after the devs responsible for making the game got laid off. Battlefield 6 was the highest-selling game of 2025, beating out Call of Duty: Black Ops 7 and NBA 2K26. It sold over seven million copies in just three days and was the best-selling title across both Xbox and PC at the time. However, in March 2026 — just five months after celebrating the most successful launch in the Battlefield franchise ever — EA laid off an undetermined number of employees across all its Battlefield teams to “better align” itself around “what matters most to our community.”  Now, come July, one of EA’s SEC filings have been released, showing that CEO Andrew Wilson’s total compensation for the 2026 fiscal year added up to $38,649,984. As pointed out by PC Gamer, this is an $8 million increase from his total compensation from the previous year, and he has Battlefield 6’s success to thank for it. The filing credits Battlefield 6’s high sales for allowing EA to meet company objectives, saying the game had a “high-quality launch” with “positive critical reviews and stable services and gameplay, with interim milestones related to future launches being met.” It also states that the game’s “highly successful launch” helped manage the company’s resilience in an “unpredictable external environment.” While reception to Battlefield 6 has had its ups and downs in recent months, it’s showing no signs of slowing on the content side, receiving a collaboration with Top Gun as part of Season 4. The collab, which drops in August, includes two fighter jets and skins of characters in the film, complete with full voice acting. In June, IGN spoke with Ariel Giovannetti, Seasonal and Competitive Creative Lead, Motive, Battlefield Studios, who assured fans that their feedback about the game is being heard and that the team was pleased with how things shook out in Season 3. “I hope the roadmap shows that we are listening, that we are working towards those goals that the community is setting for us, but at the same time we&#039;re moving responsively because Battlefield is huge,” he told us. “...our goal was to reach out to our fans, was to reach out to our current players, show them that we care, show them that the future is bright, that we are going to be applying a lot of changes, that we&#039;re going to be doing a lot of things, that is what the community wants and we&#039;re very happy with that.” This news follows EA&#039;s 2025 aquisition to a private investor group in a record-breaking $55 billion deal, made up of Saudia Arabia&#039;s Public Investment Fund, Silver Lake, and Affinity Partners, who now have a 100% ownership of the company. Image Credits: Patrick T. Fallon/Bloomberg via Getty Images Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.  ]]></description>
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<pubDate>Thu, 30 Jul 2026 07:39:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Battlefield, 6s, Record-Breaking, Success, Earns, CEO, 38, Million, Payday, But, Laid-Off, Devs, Arent, Around, Celebrate</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/29/ea-president-38-million-payday-battlefield-6-layoffs-1785364585828.jpg" crossorigin="anonymous"> EA’s CEO got an $8 million raise thanks to how well Battlefield 6 performed — four months after the devs responsible for making the game got laid off.<br><br> Battlefield 6 was the <a class="bb_link" href="https://www.ign.com/articles/battlefield-6-just-had-the-best-month-of-sales-in-the-us-of-any-game-in-the-last-three-years?_cache=pass" target="_blank" rel=""><u>highest-selling game of 2025</u></a>, beating out Call of Duty: Black Ops 7 and NBA 2K26. It sold over <a class="bb_link" href="https://news.ea.com/press-releases/press-releases-details/2025/Battlefield-6-Shatters-Records-Becoming-the-Biggest-Launch-in-Franchise-History/default.aspx" target="_blank" rel=""><u>seven million copies</u></a> in just three days and was the best-selling title across both Xbox and PC at the time.<br><br> However, in March 2026 — just five months after celebrating the most successful launch in the Battlefield franchise ever — EA <a class="bb_link" href="https://www.ign.com/articles/ea-lays-off-staff-across-all-battlefield-studios-following-record-breaking-battlefield-6-launch?_cache=pass" target="_blank" rel=""><u>laid off an undetermined number</u></a> of employees across all its Battlefield teams to “better align” itself around “what matters most to our community.” <br><br> Now, come July, one of EA’s <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fd18rn0p25nwr6d.cloudfront.net%2FCIK-0000712515%2F68ac2832-b80b-48b9-a4ac-2ceda0cf1d0b.pdf" target="_blank" rel=" noopener"><u>SEC filings</u></a> have been released, showing that CEO Andrew Wilson’s total compensation for the 2026 fiscal year added up to $38,649,984.<br><br> As pointed out by <a class="bb_link" href="https://www.pcgamer.com/gaming-industry/after-laying-off-battlefield-6-developers-ea-pays-its-ceo-usd38-million-because-battlefield-6-did-so-well/" target="_blank" rel=""><u>PC Gamer,</u></a> this is an $8 million increase from his total compensation from the previous year, and he has Battlefield 6’s success to thank for it.<br><br> The filing credits Battlefield 6’s high sales for allowing EA to meet company objectives, saying the game had a “high-quality launch” with “positive critical reviews and stable services and gameplay, with interim milestones related to future launches being met.” It also states that the game’s “highly successful launch” helped manage the company’s resilience in an “unpredictable external environment.”<br><br> While reception to Battlefield 6 has had its ups and downs in recent months, it’s showing no signs of slowing on the content side, receiving a <a class="bb_link" href="https://www.ign.com/articles/battlefield-6-to-get-top-gun-crossover-in-august?_cache=pass" target="_blank" rel=""><u>collaboration with Top Gun</u></a> as part of Season 4. The collab, which drops in August, includes two fighter jets and skins of characters in the film, complete with full voice acting.<br><br> In June, <a class="bb_link" href="https://www.ign.com/articles/battlefield-6-dev-on-the-state-of-the-game-addressing-fan-feedback-and-much-more?_cache=pass" target="_blank" rel=""><u>IGN spoke with Ariel Giovannetti</u></a>, Seasonal and Competitive Creative Lead, Motive, Battlefield Studios, who assured fans that their feedback about the game is being heard and that the team was pleased with how things shook out in Season 3.<br><br> “I hope the roadmap shows that we are listening, that we are working towards those goals that the community is setting for us, but at the same time we're moving responsively because Battlefield is huge,” he told us.<br><br> “...our goal was to reach out to our fans, was to reach out to our current players, show them that we care, show them that the future is bright, that we are going to be applying a lot of changes, that we're going to be doing a lot of things, that is what the community wants and we're very happy with that.”<br><br> This news follows EA's 2025 aquisition to a private investor group in a <a class="bb_link" href="https://www.ign.com/articles/ea-goes-private-in-55-billion-deal-with-pif-silver-lake-and-affinity-partners-andrew-wilson-to-remain-as-ceo" target="_blank" rel="">record-breaking $55 billion deal</a>, made up of Saudia Arabia's Public Investment Fund, Silver Lake, and Affinity Partners, who now have a 100% ownership of the company.<br><br> <i>Image Credits: Patrick T. Fallon/Bloomberg via Getty Images</i><br><br> <i>Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FTheeMissGlaze" target="_blank" rel=" noopener"><i>@TheeMissGlaze</i></a><i>. </i><br><br>]]> </content:encoded>
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<title>Blade &amp;amp; Sorcery &amp;quot;Unsupported&amp;quot; On Standalone Steam Frame, Developer Says</title>
<link>https://xinker.org/blade-sorcery-unsupported-on-standalone-steam-frame-developer-says</link>
<guid>https://xinker.org/blade-sorcery-unsupported-on-standalone-steam-frame-developer-says</guid>
<description><![CDATA[  A lead developer of Blade &amp; Sorcery has confirmed the PC VR version of the game will not run natively on the Steam Frame due to performance limitations. Blade &amp; Sorcery developer Wully has confirmed that the game will be marked as &quot;unsupported&quot; for standalone play on Steam Frame because the headset is simply unable to run the PC VR version well enough. They are quick to add that PC streaming works well. The quote follows:B&amp;S has been around for a long time now. The PCVR version [...] is unfortunately a bit to heavy to run standalone on the Frame, and you&#039;ll see it as &quot;unsupported&quot; so people don&#039;t get confused or disappointed. It&#039;s better for us to be transparent about its performance. Even turning the graphics down and lowering settings, it&#039;s just a bit too heavy to run via proton/fex. However, streaming from PC to the Frame works great! For those of us with our finger on the pulse of the industry (read: trudging through boring spec sheets for the last few years), the news that B&amp;S won&#039;t run natively on standalone Frame should come as no surprise. When I saw Wully&#039;s post I immediately thought, &quot;Well, yeah, that&#039;s why they made Blade &amp; Sorcery Nomad for Quest and Pico 4.&quot; But if the response on social media is to be believed, the news has surprised many in the VR space. Steam Frame and Standalone Steam Frame is often described as Valve&#039;s answer to Meta Quest, and many seem to believe it presents a generational leap in standalone VR. I can see where that belief might come from.  Like the Quest line, Steam Frame is a standalone unit, and it does indeed pack newer and more powerful guts. It runs SteamOS and uses a Qualcomm Snapdragon 8 Gen 3 processor and 16GB of RAM compared with Quest 3&#039;s Snapdragon XR2 Gen 2 and 8GB of RAM, allowing compatible VR and traditional games to run directly on the device without a PC. Valve is also creating a Steam Frame Verified system to indicate which games can run &quot;great&quot; in standalone. But Valve is very clear about what it considers the headset&#039;s primary use case: streaming games from a more powerful computer. In Valve&#039;s own words, &quot;Steam Frame is a streaming-first, wireless VR headset + controllers that can handle your whole Steam library.&quot;  The headset comes with a dedicated wireless adapter designed to provide a direct, low-latency connection between the headset and a PC, desktop or laptop, as well as devices such as the Steam Machine. With demanding PC VR games, unsupported doesn&#039;t necessarily mean unplayable on Frame. Some PC VR games will be too demanding for the Frame&#039;s mobile-class processor to deliver the experience the developers consider acceptable when running standalone, but when the game is rendered on a gaming PC and streamed to the Frame, the PC does the heavy lifting.There&#039;s Always Nomad As for Blade &amp; Sorcery, specifically, it seems almost inevitable that the built-for-standalone Blade &amp; Sorcery Nomad will be brought to Steam as a &quot;Great on Frame&quot; game. This lower-spec port of B&amp;S has nearly the same gameplay as the PC VR version, but uses lower fidelity graphics, lower quality physical simulations, and less concurrent AI enemies.  And of course, you can always stream B&amp;S to the Frame (whenever Steam Frame finally ships). ]]></description>
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<pubDate>Thu, 30 Jul 2026 06:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Blade, Sorcery, Unsupported, Standalone, Steam, Frame, Developer, Says</media:keywords>
<content:encoded><![CDATA[<img src="https://storage.ghost.io/c/2a/2f/2a2f38f0-4b71-407a-9c7e-18a9e2541980/content/images/2026/07/Blade-And-Sorcery-Oculus-Quest-scaled.jpg" crossorigin="anonymous"><br> A lead developer of Blade & Sorcery has confirmed the PC VR version of the game will not run natively on the Steam Frame due to performance limitations.<br><br> Blade & Sorcery developer Wully has confirmed that the game will be marked as "unsupported" for standalone play on Steam Frame because the headset is simply unable to run the PC VR version well enough. They are quick to add that PC streaming works well.<br><br> The quote follows:<br><br><i>B&S has been around for a long time now. The PCVR version [...] is unfortunately a bit to heavy to run standalone on the Frame, and you'll see it as "unsupported" so people don't get confused or disappointed. It's better for us to be transparent about its performance. Even turning the graphics down and lowering settings, it's just a bit too heavy to run via proton/fex. </i><br><br><i>However, streaming from PC to the Frame works great!</i><br><br> For those of us with our finger on the pulse of the industry (read: trudging through boring spec sheets for the last few years), the news that B&S won't run natively on standalone Frame should come as no surprise. When I saw Wully's post I immediately thought, "Well, yeah, that's why they made <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.meta.com%2Fexperiences%2Fblade-sorcery-nomad%2F2031826350263349%2F%3Fsrsltid%3DAfmBOoro0DfMvgBAxebZPhcbE3n70uf8JC8xl-YS878ML5RPYTq6Rv68" target="_blank" rel=" noopener">Blade & Sorcery Nomad</a> for Quest and Pico 4."<br><br> But if the response on social media is to be believed, the news has surprised many in the VR space. <br><br><div class="bb_h3">Steam Frame and Standalone</div> Steam Frame is often described as Valve's answer to Meta Quest, and many seem to believe it presents a generational leap in standalone VR. I can see where that belief might come from. <br><br> Like the Quest line, Steam Frame is a standalone unit, and it does indeed pack newer and more powerful guts. It runs SteamOS and uses a Qualcomm Snapdragon 8 Gen 3 processor and 16GB of RAM compared with Quest 3's Snapdragon XR2 Gen 2 and 8GB of RAM, allowing compatible VR and traditional games to run directly on the device without a PC. Valve is also creating a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fgreat-on-steam-frame-vr-games-valve%2F" target="_blank" rel=" noopener">Steam Frame Verified</a> system to indicate which games can run "great" in standalone.<br><br> But Valve is very clear about what it considers the headset's primary use case: streaming games from a more powerful computer. In Valve's <a class="bb_link" href="https://store.steampowered.com/hardware/steamframe" target="_blank" rel="">own words</a>, "Steam Frame is a streaming-first, wireless VR headset + controllers that can handle your whole Steam library." <br><br> The headset comes with a dedicated wireless adapter designed to provide a direct, low-latency connection between the headset and a PC, desktop or laptop, as well as devices such as the Steam Machine. With demanding PC VR games, unsupported doesn't necessarily mean unplayable on Frame. Some PC VR games will be too demanding for the Frame's mobile-class processor to deliver the experience the developers consider acceptable when running standalone, but when the game is rendered on a gaming PC and streamed to the Frame, the PC does the heavy lifting.<br><br><div class="bb_h3">There's Always Nomad</div> As for Blade & Sorcery, specifically, it seems almost inevitable that the built-for-standalone Blade & Sorcery Nomad will be brought to Steam as a "Great on Frame" game. This lower-spec port of B&S has nearly the same gameplay as the PC VR version, but uses lower fidelity graphics, lower quality physical simulations, and less concurrent AI enemies. <br><br> And of course, you can always stream B&S to the Frame (whenever Steam Frame finally ships).<br><br>]]> </content:encoded>
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<title>Three More VR Games Get &amp;quot;Great On Frame&amp;quot; Certified By Valve</title>
<link>https://xinker.org/three-more-vr-games-get-great-on-frame-certified-by-valve</link>
<guid>https://xinker.org/three-more-vr-games-get-great-on-frame-certified-by-valve</guid>
<description><![CDATA[  Deadly Delivery, Stellar Cafe, and Growrilla join the growing list of standalone VR experiences for the upcoming Steam Frame headset. With Steam Frame&#039;s imminent release, expect to see loads of VR games receive their Great on Frame certification, a stamp of approval from Valve saying the games run well as standalone applications without the need for a PC.  We have a running list of every certified game that will be continually updated, but as new entries come in batches, it is good to spotlight them so they do not get lost in the shuffle. Deadly Delivery Deadly Delivery is a chaotic co-op package horror game built around delivering parcels into haunted mines. Yes, it is as odd as it sounds. Players dodge monsters and traps to reach their quota or face permanent termination. Developer Flat Head Studio previously delivered puzzle-shooter We Are One.Growrilla VR Growrilla is a procedurally generated &#039;eat-em-up&#039; from Salmi Games, the team behind Sweet Surrender and the upcoming Drifters: Blackout Crew. You start as a small ape stealthily scavenging for food and surviving on a generated island before growing into a huge destructive giant. At this point, the game becomes all about destruction and smashing everything in sight. It started in Early Access in 2019 before its full release in 2020.Stellar Cafe Stellar Cafe is a casual interactive experience from AstroBeam, a team led by Devin Reimer, one of the co-creators of VR classic Job Simulator. Players spend several in-game days solving the existential problems of various quirky, personality-driven robots. Every robot is powered by AI, with real-time responses to anything you say into the headset&#039;s microphone. The game will be a hybrid title with both flatscreen and VR support, Steam Frame standalone included. ]]></description>
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<pubDate>Thu, 30 Jul 2026 06:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Three, More, Games, Get, Great, Frame, Certified, Valve</media:keywords>
<content:encoded><![CDATA[<img src="https://storage.ghost.io/c/2a/2f/2a2f38f0-4b71-407a-9c7e-18a9e2541980/content/images/2026/07/great-on-frame-0729--1-.png" crossorigin="anonymous"><br> Deadly Delivery, Stellar Cafe, and Growrilla join the growing list of standalone VR experiences for the upcoming Steam Frame headset.<br><br> With Steam Frame's imminent release, expect to see loads of VR games receive their Great on Frame certification, a stamp of approval from Valve saying the games run well as standalone applications without the need for a PC. <br><br> We have a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fgreat-on-steam-frame-vr-games-valve%2F" target="_blank" rel=" noopener">running list</a> of every certified game that will be continually updated, but as new entries come in batches, it is good to spotlight them so they do not get lost in the shuffle. <br><br><hr><div class="bb_h2">Deadly Delivery</div> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fdeadly-delivery-review%2F" target="_blank" rel=" noopener">Deadly Delivery</a> is a chaotic co-op package horror game built around delivering parcels into haunted mines. Yes, it is as odd as it sounds. Players dodge monsters and traps to reach their quota or face permanent termination. Developer Flat Head Studio previously delivered puzzle-shooter <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fwe-are-one-review-quest-2%2F" target="_blank" rel=" noopener">We Are One</a>.<br><br><hr><div class="bb_h2">Growrilla VR</div> Growrilla is a procedurally generated 'eat-em-up' from Salmi Games, the team behind <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fsweet-surrender-review%2F" target="_blank" rel=" noopener">Sweet Surrender</a> and the upcoming <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fdrifters-blackout-crew-is-a-new-co-op-sci-fi-extraction-shooter-coming-to-pc-vr-quest%2F" target="_blank" rel=" noopener">Drifters: Blackout Crew</a>. You start as a small ape stealthily scavenging for food and surviving on a generated island before growing into a huge destructive giant. At this point, the game becomes all about destruction and smashing everything in sight. It started in Early Access in 2019 before its full release in 2020.<br><br><hr><div class="bb_h2">Stellar Cafe</div> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fstellar-cafe-review%2F" target="_blank" rel=" noopener">Stellar Cafe</a> is a casual interactive experience from AstroBeam, a team led by Devin Reimer, one of the co-creators of VR classic Job Simulator. Players spend several in-game days solving the existential problems of various quirky, personality-driven robots. Every robot is powered by AI, with real-time responses to anything you say into the headset's microphone. The game will be a hybrid title with both flatscreen and VR support, Steam Frame standalone included.<br><br>]]> </content:encoded>
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<title>Stardew Valley &amp;quot;3DVR&amp;quot; mod looks like a whole different game, is &amp;quot;fully playable&amp;quot; and compatible with all of your existing mods</title>
<link>https://xinker.org/stardew-valley-3dvr-mod-looks-like-a-whole-different-game-is-fully-playable-and-compatible-with-all-of-your-existing-mods</link>
<guid>https://xinker.org/stardew-valley-3dvr-mod-looks-like-a-whole-different-game-is-fully-playable-and-compatible-with-all-of-your-existing-mods</guid>
<description><![CDATA[  Stardew Valley&#039;s wonderfully active modding scene has brought PC players many, many unofficial delights over the years, like the addition of a bear mount or, bless it, a mod that lets you see where all of your neighbors are on the map at any given moment. The latest marvel coming courtesy of a dedicated Stardew modder looks like a whole new game, one with a 3D world, a first-person perspective, motion controls, and VR compatibility. &quot;Play Stardew Valley in Full 3D or VR with Motion Controls,&quot; says mod author GingasVR. &quot;I&#039;m Serious. Lightweight and Compatible with Everything.&quot; It&#039;s a tempting proposition to be fully absorbed in a 3D transformation of Stardew Valley&#039;s impossibly cozy world, but GingasVR cautions that the mod is still a work-in-progress. Despite &quot;some visual weirdness,&quot; which you can see in the clip below, the mod is &quot;fully playable&quot; and &quot;won&#039;t mess up your save.&quot; According to GingasVR, you can install and uninstall it seamlessly and switch between 3D, 2D, and VR modes with hotkeys.  I’ve been working on this for months, I made a mod that lets you play Stardew Valley in VR or 3D with Motion Controls #vr #stardewvalley #gaming pic.twitter.com/fKGFVmLabrJuly 28, 2026 Even GingasVR admits this mod looks a little janky here and there, saying &quot;there&#039;s only so much you can do with C# scripting to create voxels out of sprites that are meant for 2D,&quot; but if it&#039;s really as smooth in motion as it looks, it&#039;s still mighty impressive. I don&#039;t have near enough qualifications to explain how it all works, but fundamentally, it uses procedural generation to create 3D voxels from the game&#039;s existing 2D assets. That&#039;s how GingasVR was able to make the mod in a matter of months rather than years. I&#039;d be interested to play it out of pure curiosity, and if you&#039;re so inclined, there&#039;s a video tutorial from GingasVR on how to get it all set up. It doesn&#039;t sound particularly complicated, but if you aren&#039;t used to installing mods for games, you should probably watch the guide. Stardew Valley doesn&#039;t have mod support on console for &quot;numerous reasons&quot; says creator ConcernedApe, but he&#039;s not &quot;opposed&quot; to it if it&#039;s ever possible [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/yaDgSG2JR6tEEoX2hjskV-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 06:33:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Stardew, Valley, 3DVR, mod, looks, like, whole, different, game, fully, playable, and, compatible, with, all, your, existing, mods</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/yaDgSG2JR6tEEoX2hjskV-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-stardew-valley-mods%2F" target="_blank" rel=" noopener">Stardew Valley's wonderfully active modding scene</a> has brought PC players many, many unofficial delights over the years, like the addition of a bear mount or, bless it, a mod that lets you see where all of your neighbors are on the map at any given moment. The latest marvel coming courtesy of a dedicated Stardew modder looks like a whole new game, one with a 3D world, a first-person perspective, motion controls, and VR compatibility.<br><br> "Play Stardew Valley in Full 3D or VR with Motion Controls," <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Fstardewvalley%2Fmods%2F49812%3Ftab%3Ddescription" target="_blank" rel=" noopener">says mod author GingasVR</a>. "I'm Serious. Lightweight and Compatible with Everything."<br><br> It's a tempting proposition to be fully absorbed in a 3D transformation of Stardew Valley's impossibly cozy world, but GingasVR cautions that the mod is still a work-in-progress. Despite "some visual weirdness," which you can see in the clip below, the mod is "fully playable" and "won't mess up your save." According to GingasVR, you can install and uninstall it seamlessly and switch between 3D, 2D, and VR modes with hotkeys. <br><br> I’ve been working on this for months, I made a mod that lets you play Stardew Valley in VR or 3D with Motion Controls #vr #stardewvalley #gaming <a class="bb_link" href="http://pic.twitter.com/fKGFVmLabr" target="_blank" rel="">pic.twitter.com/fKGFVmLabr</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2082123677450043553" target="_blank" rel="">July 28, 2026</a><br><br> Even GingasVR admits this mod looks a little janky here and there, saying "there's only so much you can do with C# scripting to create voxels out of sprites that are meant for 2D," but if it's really as smooth in motion as it looks, it's still mighty impressive. I don't have near enough qualifications to explain how it all works, but fundamentally, it uses procedural generation to create 3D voxels from the game's existing 2D assets. That's how GingasVR was able to make the mod in a matter of months rather than years.<br><br> I'd be interested to play it out of pure curiosity, and if you're so inclined, there's a <a class="bb_link" href="https://www.youtube.com/watch?v=Bv7ZgCPmLt8" target="_blank" rel="">video tutorial</a> from GingasVR on how to get it all set up. It doesn't sound particularly complicated, but if you aren't used to installing mods for games, you should probably watch the guide.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsimulation%2Fstardew-valley-doesnt-have-mod-support-on-console-for-numerous-reasons-says-creator-concernedape-but-hes-not-opposed-to-it-if-its-ever-possible%2F" target="_blank" rel=" noopener"><i>Stardew Valley doesn't have mod support on console for "numerous reasons" says creator ConcernedApe, but he's not "opposed" to it if it's ever possible</i></a><br><br> [/url]]]> </content:encoded>
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<title>How to unlock the new costumes for Pyra and Mythra in Xenoblade Chronicles 2 Nintendo Switch 2 Edition</title>
<link>https://xinker.org/how-to-unlock-the-new-costumes-for-pyra-and-mythra-in-xenoblade-chronicles-2-nintendo-switch-2-edition</link>
<guid>https://xinker.org/how-to-unlock-the-new-costumes-for-pyra-and-mythra-in-xenoblade-chronicles-2-nintendo-switch-2-edition</guid>
<description><![CDATA[  Our guide covers how you can unlock new styles for Pyra and Mythra in Xenoblade Chronicles 2 Nintendo Switch 2 Editions and change outfits for them. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20996/original/how-to-change-pyra-mythra-costumes-in-xenoblade-chronicles-2-on-switch-2.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 06:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>How, unlock, the, new, costumes, for, Pyra, and, Mythra, Xenoblade, Chronicles, Nintendo, Switch, Edition</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20996/original/how-to-change-pyra-mythra-costumes-in-xenoblade-chronicles-2-on-switch-2.png" crossorigin="anonymous"> Our guide covers how you can unlock new styles for Pyra and Mythra in Xenoblade Chronicles 2 Nintendo Switch 2 Editions and change outfits for them.<br><br>]]> </content:encoded>
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<title>How to unlock MOMO from Xenosaga in Xenoblade Chronicles 2 Nintendo Switch 2 Edition</title>
<link>https://xinker.org/how-to-unlock-momo-from-xenosaga-in-xenoblade-chronicles-2-nintendo-switch-2-edition</link>
<guid>https://xinker.org/how-to-unlock-momo-from-xenosaga-in-xenoblade-chronicles-2-nintendo-switch-2-edition</guid>
<description><![CDATA[  Our guide covers the quest to unlock MOMO from Xenosaga in Xenoblade Chronicles 2 on Nintendo Switch 2.  ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20995/original/xenoblade-chronicles-2-how-to-unlock-momo-xenosaga-blade-guide-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 06:29:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>How, unlock, MOMO, from, Xenosaga, Xenoblade, Chronicles, Nintendo, Switch, Edition</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20995/original/xenoblade-chronicles-2-how-to-unlock-momo-xenosaga-blade-guide-thumb.png" crossorigin="anonymous"> Our guide covers the quest to unlock MOMO from Xenosaga in Xenoblade Chronicles 2 on Nintendo Switch 2. <br><br>]]> </content:encoded>
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<title>Destiny 2 is Officially Disabling One Armor Set Permanently</title>
<link>https://xinker.org/destiny-2-is-officially-disabling-one-armor-set-permanently</link>
<guid>https://xinker.org/destiny-2-is-officially-disabling-one-armor-set-permanently</guid>
<description><![CDATA[  The official Destiny 2 account on Twitter confirmed that one armor set is being disabled due to major issues, and it won&#039;t be re-enabled ever again. Destiny 2&#039;s unceremonious death has been discussed aplenty by content creators, fans, and even other developer studios, as the game was for a long time the epitome of live-service done right. Between poor upper management decisions and the main story coming to a close with The Final Shape, Edge of Fate and Renegades failed to pull in enough players to sustain the game long-term. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/d2_zeus_armor_digitaldemon_composite_16x9_large.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 05:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Destiny, Officially, Disabling, One, Armor, Set, Permanently</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/d2_zeus_armor_digitaldemon_composite_16x9_large.jpg" crossorigin="anonymous"> The official <i><b>Destiny 2</b></i> account on Twitter confirmed that one armor set is being disabled due to major issues, and it won't be re-enabled ever again. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fdestiny-2%2F" target="_blank" rel=" noopener"><i>Destiny 2</i></a>'s unceremonious death has been discussed aplenty by content creators, fans, and even other developer studios, as the game was for a long time the epitome of live-service done right. Between poor upper management decisions and the main story coming to a close with The Final Shape, Edge of Fate and Renegades failed to pull in enough players to sustain the game long-term.<br><br>]]> </content:encoded>
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<title>Meta’s Reality Labs division for VR and wearables loses $4.62B in Q2</title>
<link>https://xinker.org/metas-reality-labs-division-for-vr-and-wearables-loses-462b-in-q2</link>
<guid>https://xinker.org/metas-reality-labs-division-for-vr-and-wearables-loses-462b-in-q2</guid>
<description><![CDATA[ Meta’s Reality Labs division reported that it lost $4.62 billion in the most recent quarter, showing the company is still investing heavily and still losing a lot of money in virtual reality and AI wearables. In the second quarter ended June 30, Meta said in its earnings report that Reality Labs generated revenue of $431 million. That was up from $370 million a year earlier. But the company’s operating loss grew to $4.53 billion a year ago. Analysts expected a second-quarter loss of $5.07 billion on revenue of $423.4 million. Mark Zuckerberg, CEO of Meta, focused on VR starting in 2014 with its acquisition of Oculus for $2 billion, and it launched its first headset in 2016. A big fan of the metaverse, Zuckerberg changed the company’s name from Facebook to Meta in 2021. He has been losing billions of dollars a quarter in the Reality Labs division, but the focus shifted from VR to AI glasses starting in late 2025.  The post Meta’s Reality Labs division for VR and wearables loses $4.62B in Q2 appeared first on GamesBeat. ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 05:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Meta’s, Reality, Labs, division, for, and, wearables, loses, 4.62B</media:keywords>
<content:encoded><![CDATA[Meta’s Reality Labs division reported that it lost $4.62 billion in the most recent quarter, showing the company is still investing heavily and still losing a lot of money in virtual reality and AI wearables.<br><br> In the second quarter ended June 30, Meta said in its <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Finvestor.atmeta.com%2Finvestor-news%2Fpress-release-details%2F2026%2FMeta-Reports-Second-Quarter-2026-Results%2Fdefault.aspx" target="_blank" rel=" noopener">earnings report</a> that Reality Labs generated revenue of $431 million. That was up from $370 million a year earlier.<br><br> But the company’s operating loss grew to $4.53 billion a year ago. Analysts expected a second-quarter loss of $5.07 billion on revenue of $423.4 million.<br><br> Mark Zuckerberg, CEO of Meta, focused on VR starting in 2014 with its acquisition of Oculus for $2 billion, and it launched its first headset in 2016. A big fan of the metaverse, Zuckerberg changed the company’s name from Facebook to Meta in 2021. He has been losing billions of dollars a quarter in the Reality Labs division, but the focus shifted from VR to AI glasses starting in late 2025. <br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fmetas-reality-labs-division-for-vr-and-wearables-loses-4-62b-in-q2%2F" target="_blank" rel=" noopener">Meta’s Reality Labs division for VR and wearables loses $4.62B in Q2</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Stranger Things Returns To Netflix In An Unexpected Way</title>
<link>https://xinker.org/stranger-things-returns-to-netflix-in-an-unexpected-way</link>
<guid>https://xinker.org/stranger-things-returns-to-netflix-in-an-unexpected-way</guid>
<description><![CDATA[  The main story of Stranger Thingswrapped up with its final, two-hour-long episode at the end of 2025, but it&#039;s become increasingly clear that Netflix won&#039;t be done with the franchise for a long time yet. After years of utilizing the IP as a marketing and merchandising powerhouse, it&#039;s no surprise that the streaming service isn&#039;t letting it go quietly. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/eleven-scared-in-stranger-things-season-1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 05:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Stranger, Things, Returns, Netflix, Unexpected, Way</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/eleven-scared-in-stranger-things-season-1.jpg" crossorigin="anonymous"> The main story of <i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Ffranchise%2Fstranger-things%2F" target="_blank" rel=" noopener"><b>Stranger Things</b></a></i>wrapped up with its final, two-hour-long episode at the end of 2025, but it's become increasingly clear that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fstranger-things-webtoon-hawkins-six-spinoff%2F" target="_blank" rel=" noopener">Netflix won't be done with the franchise</a> for a long time yet. After years of utilizing the IP as a marketing and merchandising powerhouse, it's no surprise that the streaming service isn't letting it go quietly.<br><br>]]> </content:encoded>
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<title>На фоне успехов Battlefield 6 и увольнения её разработчиков годовой бонус гендиректора Electronic Arts вырос до 38 миллионов долларов</title>
<link>https://xinker.org/na-fone-uspekhov-battlefield-6-i-uvolneniya-eyo-razrabotchikov-godovoy-bonus-gendirektora-electronic-arts-viros-do-38-millionov-dollarov</link>
<guid>https://xinker.org/na-fone-uspekhov-battlefield-6-i-uvolneniya-eyo-razrabotchikov-godovoy-bonus-gendirektora-electronic-arts-viros-do-38-millionov-dollarov</guid>
<description><![CDATA[ Американский издатель и разработчик Electronic Arts в новом отчёте для Комиссии по ценным бумагам и биржам США раскрыл объём вознаграждений для ведущих сотрудников компании по итогам 2026 финансового года. ]]></description>
<enclosure url="https://cdn.3dnews.ru/assets/external/illustrations/2026/07/29/1145943/00.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 05:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>На, фоне, успехов, Battlefield, увольнения, её, разработчиков, годовой, бонус, гендиректора, Electronic, Arts, вырос, до, миллионов, долларов</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.3dnews.ru/assets/external/illustrations/2026/07/29/1145943/00.jpg" crossorigin="anonymous">Американский издатель и разработчик Electronic Arts в новом отчёте для Комиссии по ценным бумагам и биржам США раскрыл объём вознаграждений для ведущих сотрудников компании по итогам 2026 финансового года.]]> </content:encoded>
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<title>Sony добавила в Marvel&amp;apos;s Spider&#45;Man 2 два новых костюма и поддержку обновленного апскейлера PSSR</title>
<link>https://xinker.org/sony-dobavila-v-marvels-spider-man-2-dva-novikh-kostyuma-i-podderzhku-obnovlennogo-apskeylera-pssr</link>
<guid>https://xinker.org/sony-dobavila-v-marvels-spider-man-2-dva-novikh-kostyuma-i-podderzhku-obnovlennogo-apskeylera-pssr</guid>
<description><![CDATA[  Приключенческий экшен Marvel&#039;s Spider-Man 2 получил новое контентное обновление. Патч добавил два новых костюма, режим пониженного энергопотребления, а также нативную поддержку технологии масштабирования изображения PSSR 2 на PlayStation 5 Pro. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200465/2b397f5a1a-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 05:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Sony, добавила, Marvels, Spider-Man, два, новых, костюма, поддержку, обновленного, апскейлера, PSSR</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200465/2b397f5a1a-2_1390x600.jpg" crossorigin="anonymous"> Приключенческий экшен <b>Marvel's Spider-Man 2</b> получил новое контентное обновление. Патч добавил два новых костюма, режим пониженного энергопотребления, а также нативную поддержку технологии масштабирования изображения<b> PSSR 2</b> на <b>PlayStation 5 Pro</b>.<br><br>]]> </content:encoded>
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<title>Nioh 3 получит крупное дополнение Hell Rising — выходит в августе</title>
<link>https://xinker.org/nioh-3-poluchit-krupnoe-dopolnenie-hell-rising-vikhodit-v-avguste</link>
<guid>https://xinker.org/nioh-3-poluchit-krupnoe-dopolnenie-hell-rising-vikhodit-v-avguste</guid>
<description><![CDATA[  Дополнение Hell Rising для ролевой игры Nioh 3 (наш обзор) выйдет на всех платформах уже 19 августа. Об этом объявили издательство Koei Tecmo и студия Team Ninja. Аддон будет доступен для бесплатной загрузки всем владельцам сезонного пропуска, тогда как остальные игроки смогут приобрести его отдельно в день релиза. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200466/27ddec2b42-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 05:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Nioh, получит, крупное, дополнение, Hell, Rising, —, выходит, августе</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200466/27ddec2b42-2_1390x600.jpg" crossorigin="anonymous"> Дополнение <b>Hell Rising</b> для ролевой игры <b>Nioh 3 </b>(<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamemag.ru%2Freviews%2Fnioh-3-review" target="_blank" rel=" noopener"><b>наш обзор</b></a>) выйдет на всех платформах уже <b>19 августа</b>. Об этом объявили издательство <b>Koei Tecmo</b> и студия <b>Team Ninja</b>. Аддон будет доступен для бесплатной загрузки всем владельцам сезонного пропуска, тогда как остальные игроки смогут приобрести его отдельно в день релиза.<br><br>]]> </content:encoded>
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<title>Tour Tamriel with the Prince of Madness in a New Questline</title>
<link>https://xinker.org/tour-tamriel-with-the-prince-of-madness-in-a-new-questline</link>
<guid>https://xinker.org/tour-tamriel-with-the-prince-of-madness-in-a-new-questline</guid>
<description><![CDATA[                                                                                      Season One’s Sheogorath Takes a Holiday questline is now live with an accompanying Golden Pursuits campaign to boot. Learn about the new storyline and bonus rewards you can earn as you play! Sheogorath Takes a Holiday Season One’s second new story questline, Sheogorath Takes a Holiday, is now live on all platforms and is free for all ESO players. In this series of six new story quests, you must help Noth the Unhinged and her master Sheogorath as they tour Tamriel, sample the continent’s finest cheeses, and experience mortal life. However, dark forces rally against the Lord of Madness and seek to capitalize on his newfound vulnerability—surely even Daedric Princes deserve a break sometime!  To get started, acquire the opening quest, titled “Sheogorath Takes a Holiday” free from the in-game Crown Store, or find Noth the Unhinged at the following locations:    Baandari Trading Post in Malabal TorWindhelm in EastmarchSentinel in Alik’r Desert Complete the questline, and you’ll find yourself blessed with new rewards, including the Sheogorath’s Blessed Cheese emote and the Mad God’s Tomeshell pet.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   Transform with a cheesy new emote Golden Pursuits Also going live with the launch of the new questline is a special Golden Pursuits campaign. The Sheogorath Takes a Holiday campaign runs from July 29 until August 12 and introduces a suite of new rewards for those exploring Tamriel with the Prince of Madness.  These rewards include:    Complete four activities—10,000 GoldComplete eight activities—Dramaturge’s Delirium head styleComplete 12 activities—Dramaturge’s Delirium shoulders styleComplete 15 activities—Runegathering of the Mad God customized action                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               Earn stupendous new rewards! To claim these rewards, you can complete a vast array of unique activities, all related to the new storyline. Jump into the game and visit the Golden Pursuits section of the in-game Activity Finder to check out the full list of this campaign’s activities. Assist the Lord of Madness The Sovereign of the Shivering Isles needs you! The new Sheogorath Takes a Holiday questline is now live as part of Season One and is free for all ESO players. Are you excited to encounter Uncle Sheo again? Let us know via Bluesky, X (formerly Twitter), Instagram, and Facebook. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/6349516/5a28253f14bff2f6ad6fd974714cda26aaffc2bf.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 04:54:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Tour, Tamriel, with, the, Prince, Madness, New, Questline</media:keywords>
<content:encoded><![CDATA[<img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/07/458a02b1255df84785f7ea0363e663d8.jpg" crossorigin="anonymous">                                                                                     <br><i>Season One’s Sheogorath Takes a Holiday questline is now live with an accompanying Golden Pursuits campaign to boot. Learn about the new storyline and bonus rewards you can earn as you play!</i><br><br> <div class="bb_h2">Sheogorath Takes a Holiday</div> Season One’s second new story questline, Sheogorath Takes a Holiday, is now live on all platforms and is <b>free for all ESO players</b>. In this series of six new story quests, you must help Noth the Unhinged and her master Sheogorath as they tour Tamriel, sample the continent’s finest cheeses, and experience mortal life. However, dark forces rally against the Lord of Madness and seek to capitalize on his newfound vulnerability—surely even Daedric Princes deserve a break sometime! <br> <br>To get started, acquire the opening quest, titled “Sheogorath Takes a Holiday” free from the in-game Crown Store, or find Noth the Unhinged at the following locations: <br>   <ul class="bb_ul"><li>Baandari Trading Post in Malabal Tor</li><li>Windhelm in Eastmarch</li><li>Sentinel in Alik’r Desert </li></ul>Complete the questline, and you’ll find yourself blessed with new rewards, including the Sheogorath’s Blessed Cheese emote and the Mad God’s Tomeshell pet.<br>                                                                                                                                                                                                                                                                                                                                                  <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fesosslfiles-a.akamaihd.net%2Fape%2Fuploads%2F2026%2F07%2Fe3f8e13b30f51ea531d2aeed50b7ed3b.jpg" target="_blank" rel=" noopener">                                                                                                                  <img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/07/e3f8e13b30f51ea531d2aeed50b7ed3b.jpg" crossorigin="anonymous">                                                                                            </a>                                                                                                                                                                                                                                                                                                                                                                                                   <br>Transform with a cheesy new emote<br><br> <div class="bb_h2">Golden Pursuits</div> Also going live with the launch of the new questline is a special Golden Pursuits campaign. The Sheogorath Takes a Holiday campaign runs from July 29 until August 12 and introduces a suite of new rewards for those exploring Tamriel with the Prince of Madness. <br> <br>These rewards include:<br>    <ul class="bb_ul"><li>Complete four activities—10,000 Gold</li><li>Complete eight activities—Dramaturge’s Delirium head style</li><li>Complete 12 activities—Dramaturge’s Delirium shoulders style</li><li>Complete 15 activities—Runegathering of the Mad God customized action</li></ul>                                                                                                                                                                                                                                                                                                                                              <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fesosslfiles-a.akamaihd.net%2Fape%2Fuploads%2F2026%2F07%2F96368af3ce2aa64c3fac217ca9340440.jpg" target="_blank" rel=" noopener">                                                                                                                  <img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/07/96368af3ce2aa64c3fac217ca9340440.jpg" crossorigin="anonymous">                                                                                            </a>                                                                                                                                                                                                                                                                                                                                                                                                   <br>Earn stupendous new rewards!<br> <br>To claim these rewards, you can complete a vast array of unique activities, all related to the new storyline. Jump into the game and visit the Golden Pursuits section of the in-game Activity Finder to check out the full list of this campaign’s activities.<br><br> <div class="bb_h2">Assist the Lord of Madness</div> The Sovereign of the Shivering Isles needs you! The new Sheogorath Takes a Holiday questline is now live as part of Season One and is free for all <i>ESO</i> players. Are you excited to encounter Uncle Sheo again? Let us know via <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Felderscrollsonline.com" target="_blank" rel=" noopener">Bluesky</a>, <a class="bb_link" href="https://twitter.com/TESOnline" target="_blank" rel="">X (formerly Twitter)</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Felderscrollsonline%2F" target="_blank" rel=" noopener">Instagram</a>, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Felderscrollsonline" target="_blank" rel=" noopener">Facebook</a>.]]> </content:encoded>
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<title>An overlooked Palworld ability lets you instantly revive your Pals without waiting around for 10 minutes</title>
<link>https://xinker.org/an-overlooked-palworld-ability-lets-you-instantly-revive-your-pals-without-waiting-around-for-10-minutes</link>
<guid>https://xinker.org/an-overlooked-palworld-ability-lets-you-instantly-revive-your-pals-without-waiting-around-for-10-minutes</guid>
<description><![CDATA[  You never have to mourn your friendly Pals for too long in Palworld, though developer Pocketpair certainly makes you miss them with its requisite 10 minutes of waiting for dead Pals to revive. Though, the lily-headed Lyleen, who&#039;s so full of love, doesn&#039;t think you should kick rocks until your friends come back. Players have discovered the healing creature can make fallen Pals instantly gasp back to life instead. &quot;NEVER wait 10 minutes for your pals after they die in Palworld,&quot; gaming content creator Mislead writes on Twitter about advice they shared across their social media. &quot;Get one Lyleen in your party use her partner ability to revive your WHOLE TEAM and put her in pal box and take her back out right away for a 300-second rez cooldown reset.&quot; The creator demonstrates in a video showing how a Lyleen in your party can use her Harvest Goddess skill to not only heal you massively, but bring your dead Pals completely back to life… with the caveat that Harvest Goddess has a 300-second cooldown if you need to use it more than once. Hey, retrieving Pals from the Underworld is a big responsibility. Lyleen needs to process it, OK? https://www.youtube-nocookie.com/embed/qAl5llTgnKw But if you&#039;ve already made peace with your used-up Gorirat&#039;s death and are ready to breeze past it, you can simply follow Mislead in swapping out another dead Pal for Lyleen in the Palbox, then immediately taking her out again. You&#039;ll notice that her 300-second Harvest Goddess cooldown has been overridden, and you can once again completely revive your team.  As other players note, people have been vaguely aware of Lyleen&#039;s ability to heal every Pal in their party since before Palworld 1.0 launched this month. But many have still been at a loss with what to do when faced with Palworld&#039;s 10-minute revive timer – so now it&#039;s more clear. Bring forth the Lyleen.  Palworld patch fixes broken missions, achievements, and more as Pocketpair stops Panthalus from sending you and your friends into the shadow realm. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/py9LffZvZcK27DuDYesz6d-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 04:51:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>overlooked, Palworld, ability, lets, you, instantly, revive, your, Pals, without, waiting, around, for, minutes</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/py9LffZvZcK27DuDYesz6d-1280-80.jpg" crossorigin="anonymous"> You never have to mourn your friendly Pals for too long in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fpalworld-guide%2F" target="_blank" rel=" noopener"><u>Palworld</u></a>, though developer Pocketpair certainly makes you miss them with its requisite 10 minutes of waiting for dead Pals to revive. Though, the lily-headed Lyleen, who's so full of love, doesn't think you <i>should </i>kick rocks until your friends come back. Players have discovered the healing creature can make fallen Pals instantly gasp back to life instead.<br><br> "NEVER wait 10 minutes for your pals after they die in Palworld," gaming content creator Mislead <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fmislead%2Fstatus%2F2082254334440444054" target="_blank" rel=" noopener"><u>writes on Twitter</u></a> about advice they shared across their social media. "Get one Lyleen in your party use her partner ability to revive your WHOLE TEAM and put her in pal box and take her back out right away for a 300-second rez cooldown reset."<br><br> The creator demonstrates in a video showing how a Lyleen in your party can use her Harvest Goddess skill to not only heal you massively, but bring your dead Pals completely back to life… with the caveat that Harvest Goddess has a 300-second cooldown if you need to use it more than once. Hey, retrieving Pals from the Underworld is a big responsibility. Lyleen needs to process it, OK? <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FqAl5llTgnKw" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/qAl5llTgnKw</a> But if you've already made peace with your used-up Gorirat's death and are ready to breeze past it, you can simply follow Mislead in swapping out another dead Pal for Lyleen in the Palbox, then immediately taking her out again. You'll notice that her 300-second Harvest Goddess cooldown has been overridden, and you can once again completely revive your team. <br><br> As other players note, people have been vaguely aware of Lyleen's ability to heal <a class="bb_link" href="https://www.youtube.com/watch?v=twjq3r4sBn8" target="_blank" rel=""><u>every Pal in their party</u></a> since before Palworld 1.0 launched this month. But <a class="bb_link" href="https://www.reddit.com/r/Palworld/comments/1usjomf/any_new_way_to_remove_the_10_minutes/" target="_blank" rel=""><u>many have still been at a loss</u></a> with what to do when faced with Palworld's 10-minute revive timer – so now it's more clear. Bring forth the Lyleen. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fpalworld-patch-fixes-broken-missions-achievements-and-more-as-pocketpair-stops-panthalus-from-sending-you-and-your-friends-into-the-shadow-realm%2F" target="_blank" rel=" noopener"><u><i>Palworld patch fixes broken missions, achievements, and more as Pocketpair stops Panthalus from sending you and your friends into the shadow realm</i></u></a><i>.</i><br><br> [/url]]]> </content:encoded>
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<title>New Stardew Valley Release Lets You Play in VR</title>
<link>https://xinker.org/new-stardew-valley-release-lets-you-play-in-vr</link>
<guid>https://xinker.org/new-stardew-valley-release-lets-you-play-in-vr</guid>
<description><![CDATA[  A new mod for Stardew Valley lets fans play the game both in full 3D and virtual reality, allowing players to seamlessly switch between the classic 2D and 3D modes. The VR mod for Stardew Valley is said to be easy for players to install and comes with a plethora of options. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/stardew-valley-3d-vr-mod.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 04:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Stardew, Valley, Release, Lets, You, Play</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/stardew-valley-3d-vr-mod.jpg" crossorigin="anonymous"> A new mod for <b><i>Stardew Valley</i></b> lets fans play the game both in full 3D and virtual reality, allowing players to seamlessly switch between the classic 2D and 3D modes. The VR mod for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fstardew-valley%2F" target="_blank" rel=" noopener"><i>Stardew Valley</i></a> is said to be easy for players to install and comes with a plethora of options.<br><br>]]> </content:encoded>
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<title>The Steam Machine is Better For Me Than the PS5 or Xbox Series X</title>
<link>https://xinker.org/the-steam-machine-is-better-for-me-than-the-ps5-or-xbox-series-x</link>
<guid>https://xinker.org/the-steam-machine-is-better-for-me-than-the-ps5-or-xbox-series-x</guid>
<description><![CDATA[  The Steam Machine has been out for a little over a month, and while I spent the first couple of weeks testing it against the PS5 and different graphics cards, I wasn’t sure how or even if it’d fit into my daily rotation. But then this last weekend I came down with a cold, and I fell back in love with this little computer. Plugging it into my TV while laying on the couch, turning off the meters and just playing my Steam library? Let’s just say I see the vision. I still don’t think it’s necessarily worth the high price for everyone, especially if you don’t already have a robust PC gaming library, but now, all I ever want out of this thing is to pick up whatever PC game I’m playing at my desk, and run it on the TV without tying up my network. And at that, I can’t really think of anything that does it as well as the Steam Machine, especially without taking up way too much space on my entertainment center. Performance Isn’t Everything I’ve never really been much of a console gamer. I still bought the consoles every generation, because I just think gaming hardware is neat. But whenever I buy a game, I usually just buy it on Steam, and it’s been that way for almost 20 years. The consoles, then, just kind of filled in the gaps. Most of my library on either the PlayStation 5 or the Xbox Series X is made up of a few exclusives and a bunch of games that came with various subscriptions.  But even when I do buy exclusives for the PS5 or Xbox I don&#039;t really even play them. Just looking back to last year with Death Stranding 2, I only got an hour or so in because the only way to play it was in my living room. So, I eventually forgot about it and moved on to the new thing. PC is an entirely different story. Because I can pick up whatever I’m playing on whichever device I’m using, it’s way more likely that I’m going to finish any game I buy on PC. I spend most of my time playing at my desk, but it just so happens that I primarily play RPGs that have a lot of side quests or grinding involved. I love shutting the game down at my desk, then lying in bed playing through some of the content on a handheld while watching a TV show or listening to a podcast.  Even before I started reviewing hardware professionally I always had multiple PCs. I&#039;m just built different I guess. One of the magical things about buying games on any of the PC platforms is that I can progress through them on whichever device I&#039;m using at the time. A handheld, a laptop, my tower? All of which are great in different situations and they all play the same games with the same save data. But the living room has always been an outlier for me. I&#039;ve had living room PCs in the past, but I&#039;ve always been frustrated with the need to have a keyboard and mouse stashed away just in case I had to fiddle with something. That&#039;s not to mention how much a full tower PC stands out among the much more sleek consoles. Before the Steam Machine came out, I just kind of stopped playing games on the TV at all.  It just so happens that SteamOS almost entirely negates this problem. Pretty much all of the daily maintenance for the Steam Machine can be done in ‘Gaming Mode,’ without ever needing to go to the desktop. And, even when I do need to use the desktop, like when I’m getting third party launchers or games, the Steam Controller’s trackpads make it so that I don’t have to break out a keyboard and mouse.  Over this last weekend, the Steam Machine just kind of fell into its natural place. I set the outgoing resolution to 1440p, rather than 4K, and at the distance that the couch is from the TV, it looks just fine. Would it stand up if I zoomed in and started pixel peeping? Probably not, but the whole point of living room gaming is not doing that. And, so I spent the weekend playing Resident Evil 4 Remake and Final Fantasy 7 Rebirth in a Nyquil-induced haze, and it was incredible.  I honestly couldn’t tell you whether or not I was getting a steady 60 fps or not, or whether it looked better than the PS5. But it didn’t really matter. I got to carry on my saves from my PC and didn’t have to buy another copy of either of the games just to play them on the PS5 Pro that’s now collecting dust next to the Steam Machine. At $1049, the price-to-performance ratio is still bad enough to stop me from recommending the Steam Machine to anyone that just wants to play console games. But I own thousands of games on Steam, many of which don’t even exist on the PS5 or Xbox Series X. If you’re anything like me, just having a living room box that can play your entire Steam library locally, especially when it takes up half the space of other consoles, is a dream come true.  Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra ]]></description>
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<pubDate>Thu, 30 Jul 2026 04:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Steam, Machine, Better, For, Than, the, PS5, Xbox, Series</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/06/19/steammachine-blogroll-01-1781840311265.jpg" crossorigin="anonymous"> The <a class="bb_link" href="https://www.ign.com/articles/steam-machine-review" target="_blank" rel="">Steam Machine</a> has been out for a little over a month, and while I spent the first couple of weeks <a class="bb_link" href="https://www.ign.com/articles/steam-machine-vs-ps5-how-does-valves-new-mini-pc-stack-up" target="_blank" rel="">testing it against the PS5</a> and different <a class="bb_link" href="https://www.ign.com/articles/best-graphics-card" target="_blank" rel="">graphics cards,</a> I wasn’t sure how or even if it’d fit into my daily rotation. But then this last weekend I came down with a cold, and I fell back in love with this little computer. Plugging it into my TV while laying on the couch, turning off the meters and just playing my Steam library? Let’s just say I see the vision.<br><br> I still don’t think it’s necessarily worth the high price for everyone, especially if you don’t already have a robust PC gaming library, but now, all I ever want out of this thing is to pick up whatever PC game I’m playing at my desk, and run it on the TV without tying up my network. And at that, I can’t really think of anything that does it as well as the Steam Machine, especially without taking up way too much space on my entertainment center.<br><br> <div class="bb_h2">Performance Isn’t Everything</div> I’ve never really been much of a console gamer. I still bought the consoles every generation, because I just think gaming hardware is neat. But whenever I buy a game, I usually just buy it on Steam, and it’s been that way for almost 20 years. The consoles, then, just kind of filled in the gaps. Most of my library on either the <a class="bb_link" href="https://www.ign.com/tech/playstation-5" target="_blank" rel="">PlayStation 5</a> or the <a class="bb_link" href="https://www.ign.com/articles/xbox-series-x-review" target="_blank" rel="">Xbox Series X</a> is made up of a few exclusives and a bunch of games that came with various subscriptions. <br><br> But even when I do buy exclusives for the PS5 or Xbox I don't really even play them. Just looking back to last year with <a class="bb_link" href="https://www.ign.com/articles/death-stranding-2-on-the-beach-review" target="_blank" rel="">Death Stranding 2</a>, I only got an hour or so in because the only way to play it was in my living room. So, I eventually forgot about it and moved on to the new thing.<br><br> PC is an entirely different story. Because I can pick up whatever I’m playing on whichever device I’m using, it’s way more likely that I’m going to finish any game I buy on PC. I spend most of my time playing at my desk, but it just so happens that I primarily play RPGs that have a lot of side quests or grinding involved. I love shutting the game down at my desk, then lying in bed playing through some of the content on a handheld while watching a TV show or listening to a podcast. <br><br> Even before I started reviewing hardware professionally I always had multiple PCs. I'm just built different I guess. One of the magical things about buying games on any of the PC platforms is that I can progress through them on whichever device I'm using at the time. A handheld, a laptop, my tower? All of which are great in different situations and they all play the same games with the same save data.<br><br> But the living room has always been an outlier for me.<br><br> I've had living room PCs in the past, but I've always been frustrated with the need to have a keyboard and mouse stashed away just in case I had to fiddle with something. That's not to mention how much a full tower PC stands out among the much more sleek consoles. Before the Steam Machine came out, I just kind of stopped playing games on the TV at all. <br><br> It just so happens that SteamOS almost entirely negates this problem. Pretty much all of the daily maintenance for the Steam Machine can be done in ‘Gaming Mode,’ without ever needing to go to the desktop. And, even when I do need to use the desktop, like when I’m getting third party launchers or games, the Steam Controller’s trackpads make it so that I don’t have to break out a keyboard and mouse. <br><br> Over this last weekend, the Steam Machine just kind of fell into its natural place. I set the outgoing resolution to 1440p, rather than 4K, and at the distance that the couch is from the TV, it looks <i>just fine</i>. Would it stand up if I zoomed in and started pixel peeping? Probably not, but the whole point of living room gaming is <i>not </i>doing that. And, so I spent the weekend playing Resident Evil 4 Remake and Final Fantasy 7 Rebirth in a Nyquil-induced haze, and it was incredible. <br><br> I honestly couldn’t tell you whether or not I was getting a steady 60 fps or not, or whether it looked better than the PS5. But it didn’t really matter. I got to carry on my saves from my PC and didn’t have to buy another copy of either of the games just to play them on the PS5 Pro that’s now collecting dust next to the Steam Machine.<br><br> At $1049, the price-to-performance ratio is still bad enough to stop me from recommending the Steam Machine to anyone that just wants to play console games. But I own <i>thousands </i>of games on Steam, many of which don’t even exist on the PS5 or Xbox Series X. If you’re anything like me, just having a living room box that can play your entire Steam library locally, especially when it takes up half the space of other consoles, is a dream come true. <br><br> <i>Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her </i><a class="bb_link" href="https://twitter.com/jackiecobra" target="_blank" rel=""><i>@Jackiecobra</i></a><br><br>]]> </content:encoded>
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<title>Patch 0.93.1 is now live!</title>
<link>https://xinker.org/patch-0931-is-now-live</link>
<guid>https://xinker.org/patch-0931-is-now-live</guid>
<description><![CDATA[ Another day - Another patch!This patch focuses primarily on improving multiplayer stability, while also adding an option to disable the ageing system for players who prefer to play without it :)Patch NotesAdded an option to disable the ageing system when starting a new game.Multiplayer chat history will no longer reset after returning from a match.Overhauled how multiplayer data is synchronized between players. This should significantly reduce desynchronization issues and provide a more stable overall experience.Fixed an issue where Former Doctores were not correctly added to the recruitment queue in multiplayer games, along with the related inbox messages.Updated the league tiebreaker rules. After head-to-head results, the second tiebreaker is now the highest combined Fame of all Gladiators belonging to the Ludus.Fixed an issue that could prevent VSync from working correctly.Other buttons can now be clicked while the expanded trait list is open.Deleting a save now automatically refreshes both the singleplayer and multiplayer save lists.Renaming a save to the name of an existing save will now automatically overwrite it.Fixed a rare issue that could cause the mouse cursor to disappear in the Post-Match panel.As always, thank you for your continued support! It is incredible to see so many of you playing and enjoying the game, and it is extremely motivating!Best regards,Mathias ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45809711/f062142fe14474cb017a54bc9e1358cf53316a18.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 04:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, 0.93.1, now, live</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Another day - Another patch!<br><br>This patch focuses primarily on improving multiplayer stability, while also adding an option to disable the ageing system for players who prefer to play without it :)<br><br>Patch Notes</p><ul class="bb_ul"><li><p class="bb_paragraph">Added an option to disable the ageing system when starting a new game.</p></li><li><p class="bb_paragraph">Multiplayer chat history will no longer reset after returning from a match.</p></li><li><p class="bb_paragraph">Overhauled how multiplayer data is synchronized between players. This should significantly reduce desynchronization issues and provide a more stable overall experience.</p></li><li><p class="bb_paragraph">Fixed an issue where Former Doctores were not correctly added to the recruitment queue in multiplayer games, along with the related inbox messages.</p></li><li><p class="bb_paragraph">Updated the league tiebreaker rules. After head-to-head results, the second tiebreaker is now the highest combined Fame of all Gladiators belonging to the Ludus.</p></li><li><p class="bb_paragraph">Fixed an issue that could prevent VSync from working correctly.</p></li><li><p class="bb_paragraph">Other buttons can now be clicked while the expanded trait list is open.</p></li><li><p class="bb_paragraph">Deleting a save now automatically refreshes both the singleplayer and multiplayer save lists.</p></li><li><p class="bb_paragraph">Renaming a save to the name of an existing save will now automatically overwrite it.</p></li><li><p class="bb_paragraph">Fixed a rare issue that could cause the mouse cursor to disappear in the Post-Match panel.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">As always, thank you for your continued support! It is incredible to see so many of you playing and enjoying the game, and it is extremely motivating!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Best regards,<br>Mathias</p>]]> </content:encoded>
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<title>Latest Palworld patch keeps Victor &amp;amp; Shadowbeak from accidentally teleporting out of existence, prevents Panthalus from breaking everything</title>
<link>https://xinker.org/latest-palworld-patch-keeps-victor-shadowbeak-from-accidentally-teleporting-out-of-existence-prevents-panthalus-from-breaking-everything</link>
<guid>https://xinker.org/latest-palworld-patch-keeps-victor-shadowbeak-from-accidentally-teleporting-out-of-existence-prevents-panthalus-from-breaking-everything</guid>
<description><![CDATA[  While its 1.0 launch has delivered impressive and continued success to the tune of a few million additional players, Palworld is still a bit squirrelly—particularly when it comes to bosses, who have presented some frustrating bugginess for multiplayer users... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/8KTnaYeNbTuQMaeg8psjbU-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 04:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Latest, Palworld, patch, keeps, Victor, Shadowbeak, from, accidentally, teleporting, out, existence, prevents, Panthalus, from, breaking, everything</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/8KTnaYeNbTuQMaeg8psjbU-1280-80.jpg" crossorigin="anonymous"><br><br> While its 1.0 launch has delivered impressive and continued success to the tune of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Falineaanalytics.substack.com%2Fp%2Fpalworld-10-pushes-the-hit-over-30m" target="_blank" rel=" noopener">a few million additional players</a>, Palworld is still a bit squirrelly—particularly when it comes to bosses, who have presented some frustrating bugginess for multiplayer users... <a class="bb_link" href="https://www.pcgamer.com/games/survival-crafting/latest-palworld-patch-keeps-victor-and-shadowbeak-from-accidentally-teleporting-out-of-existence-prevents-panthalus-from-breaking-everything/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Brand&#45;New Military Simulation Game with Massive Battles Already Has 89% Very Positive Reviews</title>
<link>https://xinker.org/brand-new-military-simulation-game-with-massive-battles-already-has-89-very-positive-reviews</link>
<guid>https://xinker.org/brand-new-military-simulation-game-with-massive-battles-already-has-89-very-positive-reviews</guid>
<description><![CDATA[  Steam has a new military-sim tower defense game called Sir, We Have an Orc Problem, which has earned an 89% Very Positive rating thanks to its epic battles and intense gameplay. Steam users looking for tactical PvE gameplay and massive clashes against hundreds of thousands of enemies will want to check out Sir, We Have an Orc Problem. ]]></description>
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<pubDate>Thu, 30 Jul 2026 04:09:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Brand-New, Military, Simulation, Game, with, Massive, Battles, Already, Has, 89, Very, Positive, Reviews</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/07/sir-we-have-an-orc-problem-launches-steam-very-positive-reviews-gamerant.jpg" crossorigin="anonymous"> <b>Steam</b> has a new military-sim tower defense game called <i>Sir, We Have an Orc Problem</i>, which has earned an 89% Very Positive rating thanks to its epic battles and intense gameplay. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fsteam%2F" target="_blank" rel=" noopener">Steam</a> users looking for tactical PvE gameplay and massive clashes against hundreds of thousands of enemies will want to check out <i>Sir, We Have an Orc Problem</i>.<br><br>]]> </content:encoded>
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<title>Final Fantasy VII Director Says That FFXIV Collab Aims To Energize The Franchise</title>
<link>https://xinker.org/final-fantasy-vii-director-says-that-ffxiv-collab-aims-to-energize-the-franchise</link>
<guid>https://xinker.org/final-fantasy-vii-director-says-that-ffxiv-collab-aims-to-energize-the-franchise</guid>
<description><![CDATA[ Next year is aiming to be a big one for the Final Fantasy franchise. The Final Fantasy VII Remake series ]]></description>
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<pubDate>Thu, 30 Jul 2026 04:03:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Final, Fantasy, VII, Director, Says, That, FFXIV, Collab, Aims, Energize, The, Franchise</media:keywords>
<content:encoded><![CDATA[Next year is aiming to be a big one for the Final Fantasy franchise. The Final Fantasy VII Remake series<br><br><img src="https://gameobserver.com/wp-content/uploads/2026/07/MixCollage-29-Jul-2026-03-26-PM-836.jpg" crossorigin="anonymous">]]> </content:encoded>
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<title>Steam Beta adds HDR streaming on Steam Deck OLED</title>
<link>https://xinker.org/steam-beta-adds-hdr-streaming-on-steam-deck-oled</link>
<guid>https://xinker.org/steam-beta-adds-hdr-streaming-on-steam-deck-oled</guid>
<description><![CDATA[ Valve just released the latest Steam Beta for all supported platforms, bringing with it some important fixes and improvements to Steam Deck OLED streaming.  Read the full article here: https://www.gamingonlinux.com/2026/07/steam-beta-adds-hdr-streaming-on-steam-deck-oled/ ]]></description>
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<pubDate>Thu, 30 Jul 2026 04:01:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Steam, Beta, adds, HDR, streaming, Steam, Deck, OLED</media:keywords>
<content:encoded><![CDATA[Valve just released the latest Steam Beta for all supported platforms, bringing with it some important fixes and improvements to Steam Deck OLED streaming. <img src="https://www.gamingonlinux.com/uploads/tagline_gallery/steam_plain_2025.jpg" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F07%2Fsteam-beta-adds-hdr-streaming-on-steam-deck-oled%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/07/steam-beta-adds-hdr-streaming-on-steam-deck-oled/</a><br><br>]]> </content:encoded>
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<title>Oferta de la franquicia OCTOPATH TRAVELER</title>
<link>https://xinker.org/oferta-de-la-franquicia-octopath-traveler</link>
<guid>https://xinker.org/oferta-de-la-franquicia-octopath-traveler</guid>
<description><![CDATA[ Ocho destinos se entrelazan en una aventura inolvidable. ¿Qué camino tomarás? ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/1012195/439ea75f8b53670ca02ed4957f4029f4470c195f.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 03:57:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Oferta, franquicia, OCTOPATH, TRAVELER</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Ocho destinos se entrelazan en una aventura inolvidable. ¿Qué camino tomarás?</p>]]> </content:encoded>
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<title>WWE 2K26 Mod Lets You Fight in Nuketown</title>
<link>https://xinker.org/wwe-2k26-mod-lets-you-fight-in-nuketown</link>
<guid>https://xinker.org/wwe-2k26-mod-lets-you-fight-in-nuketown</guid>
<description><![CDATA[  A new mod for WWE 2K26 lets players fight in one of the most iconic maps from the Call of Duty franchise, bringing the wrestling action to Nuketown. The WWE 2K26 mod features both a standard ring and a faithful recreation of the classic Call of Duty stage. ]]></description>
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<pubDate>Thu, 30 Jul 2026 03:42:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>WWE, 2K26, Mod, Lets, You, Fight, Nuketown</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/wwe-2k26-mod-nuketown-call-of-duty.jpg" crossorigin="anonymous"> A new mod for <b><i>WWE 2K26</i></b> lets players fight in one of the most iconic maps from the <i>Call of Duty</i> franchise, bringing the wrestling action to Nuketown. The <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fwwe-2k26%2F" target="_blank" rel=" noopener"><i>WWE 2K26</i></a> mod features both a standard ring and a faithful recreation of the classic <i>Call of Duty</i> stage.<br><br>]]> </content:encoded>
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<title>Game Update &#45; July 29, 2026</title>
<link>https://xinker.org/game-update-july-29-2026</link>
<guid>https://xinker.org/game-update-july-29-2026</guid>
<description><![CDATA[ Our first post-launch update is available now with new content, quality-of-life upgrades, and a round of fixes:- The Samurai Appa support-character skin- Keyboard control remapping - Deluxe Edition colors- Plus a range of smaller bug fixes and improvements across the board.Thank you for the feedback. Keep it coming, we’re listening. ]]></description>
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<pubDate>Thu, 30 Jul 2026 03:42:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, Update, July, 29, 2026</media:keywords>
<content:encoded><![CDATA[Our first post-launch update is available now with new content, quality-of-life upgrades, and a round of fixes:<br><br>- The Samurai Appa support-character skin<br>- Keyboard control remapping <br>- Deluxe Edition colors<br>- Plus a range of smaller bug fixes and improvements across the board.<br><br>Thank you for the feedback. Keep it coming, we’re listening.<br><br><img src="https://clan.fastly.steamstatic.com/images/45815988/59062c11769442a46d08dcdba581b9bc8d1a82b6.png">]]> </content:encoded>
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<title>Final Fantasy 7 Revelation Director Is Pushing for a Physical Edition, But Nothing Has Been Decided</title>
<link>https://xinker.org/final-fantasy-7-revelation-director-is-pushing-for-a-physical-edition-but-nothing-has-been-decided</link>
<guid>https://xinker.org/final-fantasy-7-revelation-director-is-pushing-for-a-physical-edition-but-nothing-has-been-decided</guid>
<description><![CDATA[  There&#039;s a chance that Final Fantasy 7 Revelation may not have a physical edition, but the director of the game is actively pushing to avoid that. When speaking with GamesRadar, director Naoki Hamaguchi was asked about the state of physical games and whether or not Final Fantasy 7 Revelation will receive a physical disc. Given the game is still almost a year away from release, Hamaguchi was unable to make any guarantees, but admitted that it is something important to him. “We’re still having internal discussions on what the exact SKU product lineup is going to be for Revelation,” said Hamaguchi, “So, I can’t say anything particularly definitive at this point in time. But I am working to make the arrangements to allow us to have some kind of physical edition.” He noted that platforms like Nintendo have certain rules, such as storage limits with things like game cartridges, which can make these decisions challenging. But ultimately, he hopes to have something that satisfies fans to the best of their ability. &quot;Each platform and first-party have their own specific rules and regulations that we need to take into account, and think about what format is actually going to be best for the game. These are the discussions that we&#039;re having at this point in time. I do hope that we&#039;ll be able to come up with something that is as close as possible as to what players and fans are going to want, but you&#039;ll have to look forward to future announcements for that.&quot; He also joked that fans will &quot;rip him to pieces&quot; if the game doesn&#039;t have a physical edition following these comments. As for his personal feelings, Hamaguchi noted he is optimistic that there will always be some kind of physical item, even if it&#039;s just a code in the box or game key card, and values the ability to have a physical item commemorating the game that fans can cherish. “I do feel, as a developer and as a fan, that the general trend is for things to shift away from physical towards downloadable games. But that’s obviously talking about the trend. Personally, here at something like Fan Fest or at community events for games that I’ve worked on, I really think that people bringing up things, asking for autographs. I think that’s lovely. I think it’s a wonderful culture and it would be a shame to lose that. I want that to remain.” Although PlayStation&#039;s digital-only strategy won&#039;t begin until January 2028, almost a year after Final Fantasy 7 Revelation&#039;s release, that hasn&#039;t stopped some games from going all digital beforehand. Grand Theft Auto 6 will not release on a disc when it launches in November, and reports suggest there are no plans for that to change. While GTA 6 is a unique case and the move is likely being done to avoid leaks ahead of release, it wouldn&#039;t be surprising if other companies begin to pull back on physical as PlayStation ramps up its digital future.  Will Final Fantasy 7 Revelation be the next game to go all-digital? Only time will tell. Cade Onder is a freelancer for IGN&#039;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. ]]></description>
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<pubDate>Thu, 30 Jul 2026 03:42:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Final, Fantasy, Revelation, Director, Pushing, for, Physical, Edition, But, Nothing, Has, Been, Decided</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/06/06/final-fantasy-7-revelation-mini-games-1780776380058.png" crossorigin="anonymous"> There's a chance that <a class="bb_link" href="https://www.ign.com/games/final-fantasy-vii-revelation" target="_blank" rel="">Final Fantasy 7 Revelation</a> may not have a physical edition, but the director of the game is actively pushing to avoid that.<br><br> When speaking with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Ffinal-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital%2F" target="_blank" rel=" noopener">GamesRadar</a>, director Naoki Hamaguchi was asked about the state of physical games and whether or not Final Fantasy 7 Revelation will receive a physical disc. Given the game is still <a class="bb_link" href="https://www.ign.com/articles/final-fantasy-vii-remake-part-3-called-revelation-out-simultaneously-across-all-platforms" target="_blank" rel="">almost a year away from release</a>, Hamaguchi was unable to make any guarantees, but admitted that it is something important to him.<br><br> “We’re still having internal discussions on what the exact SKU product lineup is going to be for Revelation,” said Hamaguchi, “So, I can’t say anything particularly definitive at this point in time. But I am working to make the arrangements to allow us to have some kind of physical edition.”<br><br> He noted that platforms like Nintendo have certain rules, such as storage limits with things like game cartridges, which can make these decisions challenging. But ultimately, he hopes to have something that satisfies fans to the best of their ability.<br><br> "Each platform and first-party have their own specific rules and regulations that we need to take into account, and think about what format is actually going to be best for the game. These are the discussions that we're having at this point in time. I do hope that we'll be able to come up with something that is as close as possible as to what players and fans are going to want, but you'll have to look forward to future announcements for that."<br><br> He also joked that fans will "rip him to pieces" if the game doesn't have a physical edition following these comments. As for his personal feelings, Hamaguchi noted he is optimistic that there will always be some kind of physical item, even if it's just a code in the box or game key card, and values the ability to have a physical item commemorating the game that fans can cherish.<br><br> “I do feel, as a developer and as a fan, that the general trend is for things to shift away from physical towards downloadable games. But that’s obviously talking about the trend. Personally, here at something like Fan Fest or at community events for games that I’ve worked on, I really think that people bringing up things, asking for autographs. I think that’s lovely. I think it’s a wonderful culture and it would be a shame to lose that. I want that to remain.”<br><br> Although <a class="bb_link" href="https://www.ign.com/articles/sony-just-killed-discs-physical-disc-production-to-end-january-2028-for-new-games-releasing-on-playstation-consoles" target="_blank" rel="">PlayStation's digital-only strategy won't begin until January 2028</a>, almost a year after Final Fantasy 7 Revelation's release, that hasn't stopped some games from going all digital beforehand. <a class="bb_link" href="https://www.ign.com/articles/grand-theft-auto-6-physical-copies-wont-include-a-disc-will-just-be-a-code-in-a-box" target="_blank" rel="">Grand Theft Auto 6 will not release on a disc</a> when it launches in November, and <a class="bb_link" href="https://www.ign.com/articles/no-there-is-no-gta-6-physical-disc-coming-out-at-launch-or-the-months-after-those-reports-and-social-media-posts-are-incorrect" target="_blank" rel="">reports suggest there are no plans for that to change</a>. While GTA 6 is a unique case and the move is likely being done to avoid leaks ahead of release, it wouldn't be surprising if other companies begin to pull back on physical as PlayStation ramps up its digital future. <br><br> Will Final Fantasy 7 Revelation be the next game to go all-digital? Only time will tell.<br><br> <i>Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</i><br><br>]]> </content:encoded>
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<title>Guillermo del Toro Says He Plays Angry Birds ‘Every Day’ of His Life</title>
<link>https://xinker.org/guillermo-del-toro-says-he-plays-angry-birds-every-day-of-his-life</link>
<guid>https://xinker.org/guillermo-del-toro-says-he-plays-angry-birds-every-day-of-his-life</guid>
<description><![CDATA[  Speaking with IGN as part of our IGN30 Icon Series, Guillermo del Toro opened up about his favorite games — and while he gushed about many, one definitely stood out from the rest. It’s no secret that Guillermo del Toro is a die-hard gamer. He’s spoken at length about his favorite titles, most recently retweeting a sculpture of Resident Evil 2’s Super Tyrant with an excited, “Aaaaah~.” We got the chance to sit down with the acclaimed filmmaker at San Diego Comic Con 2026, where he celebrated the 20th anniversary of Pan&#039;s Labyrinth. During our chat, del Toro waxed poetic about the many games that have impacted him over the years, citing titles like Journey, Left 4 Dead, and Monument Valley. “Death Stranding made me cry,” he told us. (It’s no surprise — he starred in the game, after all.) “Shadow of the Colossus made me introspective about so many intangible things. Bioshock, it’s a world I could get lost in for ages.” However, his most surprising favorite doesn’t feature brooding themes or a dark, shadowy world. Instead, it’s one of the most popular mobile games of all time, notably featuring an iconic, upbeat theme song and bright, happy colors: Angry Birds. “Every day of my life, every moment I have free, I’m still playing Angry Birds. I’m really good at it,” he admitted. On the more predictable end of what you’d expect from del Toro’s tastes, he also revealed that he’s a massive fan of Dead Cells, though he jokingly asked the game’s developers to make a version without respawning for the older gamers out there. “Dead Cells was really interesting to me,” he explained. “I just hate respawning, because you only get about 35 levels and then you start again. You get faster, but please, do a version without respawning for the older, for the elderly players. I’m available. Contact me and send it to me, please. I beg you!” Our full, extended interview with Guillermo del Toro will be published later this year as part of the IGN30 Icons series. In the meantime, you can check out a previous episode of the series, where we chatted with Ken Levine, creator of famed games like System Shock 2 and its spiritual successor, Bioshock. Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.  ]]></description>
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<pubDate>Thu, 30 Jul 2026 03:42:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Guillermo, del, Toro, Says, Plays, Angry, Birds, ‘Every, Day’, His, Life</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/29/image-20260729-133803-1785350085999.jpeg" crossorigin="anonymous"> Speaking with IGN as part of our IGN30 Icon Series, Guillermo del Toro opened up about his favorite games — and while he gushed about many, one definitely stood out from the rest.<br><br> It’s no secret that Guillermo del Toro is a die-hard gamer. He’s spoken at length about his favorite titles, most recently <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FRealGDT%2Fstatus%2F2078897412043653184%3Fs%3D20" target="_blank" rel=" noopener"><u>retweeting a sculpture</u></a> of <a class="bb_link" href="https://www.ign.com/games/resident-evil-2" target="_blank" rel="">Resident Evil 2</a>’s Super Tyrant with an excited, “Aaaaah~.”<br><br> We got the chance to sit down with the acclaimed filmmaker at San Diego Comic Con 2026, where he celebrated the 20th anniversary of <a class="bb_link" href="https://www.ign.com/movies/pans-labyrinth" target="_blank" rel="">Pan's Labyrinth</a>. During our chat, del Toro waxed poetic about the many games that have impacted him over the years, citing titles like Journey, <a class="bb_link" href="https://www.ign.com/games/left-4-dead" target="_blank" rel="">Left 4 Dead</a>, and Monument Valley.<br><br> “<a class="bb_link" href="https://www.ign.com/games/death-stranding" target="_blank" rel="">Death Stranding</a> made me cry,” he told us. (It’s no surprise — he starred in the game, after all.) “<a class="bb_link" href="https://www.ign.com/games/shadow-of-the-colossus" target="_blank" rel="">Shadow of the Colossus</a> made me introspective about so many intangible things. <a class="bb_link" href="https://www.ign.com/games/bioshock" target="_blank" rel="">Bioshock,</a> it’s a world I could get lost in for ages.”<br><br> However, his most surprising favorite doesn’t feature brooding themes or a dark, shadowy world. Instead, it’s one of the most popular mobile games of all time, notably featuring an iconic, upbeat theme song and bright, happy colors: <a class="bb_link" href="https://www.ign.com/games/angry-birds" target="_blank" rel="">Angry Birds</a>.<br><br> “Every day of my life, every moment I have free, I’m still playing Angry Birds. I’m really good at it,” he admitted.<br><br> On the more predictable end of what you’d expect from del Toro’s tastes, he also revealed that he’s a massive fan of <a class="bb_link" href="https://www.ign.com/articles/2018/08/11/dead-cells-review" target="_blank" rel="">Dead Cells</a>, though he jokingly asked the game’s developers to make a version without respawning for the older gamers out there.<br><br> “Dead Cells was really interesting to me,” he explained. “I just hate respawning, because you only get about 35 levels and then you start again. You get faster, but please, do a version without respawning for the older, for the elderly players. I’m available. Contact me and send it to me, please. I beg you!”<br><br> Our full, extended interview with Guillermo del Toro will be published later this year as part of the IGN30 Icons series. In the meantime, you can check out a previous episode of the series, where we <a class="bb_link" href="https://www.ign.com/videos/ken-levine-on-bioshock-judas-and-the-evolution-of-game-design-ign-30-icons" target="_blank" rel="">chatted with Ken Levine</a>, creator of famed games like <a class="bb_link" href="https://www.ign.com/articles/1999/08/21/system-shock-2-2" target="_blank" rel="">System Shock 2</a> and its spiritual successor, Bioshock.<br><br> <i>Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FTheeMissGlaze" target="_blank" rel=" noopener"><i>@TheeMissGlaze</i></a><i>. </i><br><br>]]> </content:encoded>
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<title>How To Train Your Dragon Meets Zelda In New Fantasy RPG</title>
<link>https://xinker.org/how-to-train-your-dragon-meets-zelda-in-new-fantasy-rpg</link>
<guid>https://xinker.org/how-to-train-your-dragon-meets-zelda-in-new-fantasy-rpg</guid>
<description><![CDATA[  How to Train Your Dragon has had a number of full-blown video game releases over the years, but none that have quite lived up to its incredible movie adaptations. It is a shame, as while the books and films are generally targeted toward a younger audience, there is absolutely scope for a bigger and more fulfilling adventure game that forgoes the movie tie-in curse and releases to critical and commercial success. After all, this is a franchise with a cast of memorable and colorful characters, great art, and the potential for fun, heartfelt, and action-packed narratives. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/sagas-of-lumin-key-art.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 03:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>How, Train, Your, Dragon, Meets, Zelda, New, Fantasy, RPG</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/sagas-of-lumin-key-art.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fdb%2Fmovie%2Fhow-to-train-your-dragon%2F" target="_blank" rel=" noopener"><i><b>How to Train Your Dragon</b></i></a> has had a number of full-blown video game releases over the years, but none that have quite lived up to its incredible movie adaptations. It is a shame, as while the books and films are generally targeted toward a younger audience, there is absolutely scope for a bigger and more fulfilling adventure game that forgoes the movie tie-in curse and releases to critical and commercial success. After all, this is a franchise with a cast of memorable and colorful characters, great art, and the potential for fun, heartfelt, and action-packed narratives.<br><br>]]> </content:encoded>
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<title>Which is the best version of Blue Reflection Quartet? PS5, Switch 2, Switch, PC, and PS5 Pro tested</title>
<link>https://xinker.org/which-is-the-best-version-of-blue-reflection-quartet-ps5-switch-2-switch-pc-and-ps5-pro-tested</link>
<guid>https://xinker.org/which-is-the-best-version-of-blue-reflection-quartet-ps5-switch-2-switch-pc-and-ps5-pro-tested</guid>
<description><![CDATA[  We compare Blue Reflection Quartet on PS5, Switch 2, PS5 Pro, Switch, PC, and Steam Deck going over visuals, performance, load times, and more to help find the best version for you. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20976/original/blue-reflection-quartet-ps5-vs-switch-2-review-pc-steam-deck-comparison-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 03:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Which, the, best, version, Blue, Reflection, Quartet, PS5, Switch, Switch, PC, and, PS5, Pro, tested</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20976/original/blue-reflection-quartet-ps5-vs-switch-2-review-pc-steam-deck-comparison-thumb.png" crossorigin="anonymous"> We compare Blue Reflection Quartet on PS5, Switch 2, PS5 Pro, Switch, PC, and Steam Deck going over visuals, performance, load times, and more to help find the best version for you.<br><br>]]> </content:encoded>
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<title>Returning &amp;apos;90s board game Dino Battle proves Ameritrash isn&amp;apos;t extinct!</title>
<link>https://xinker.org/returning-90s-board-game-dino-battle-proves-ameritrash-isnt-extinct</link>
<guid>https://xinker.org/returning-90s-board-game-dino-battle-proves-ameritrash-isnt-extinct</guid>
<description><![CDATA[  Dino Battle! is a classic Ameritrash board game from the 1990s created by a real heavy hitter in the genre, but I doubt that many of our readers will have heard of it at all. Co-designed by Stephen Baker, creator of HeroQuest, Space Crusade, and Heroscape, this game of dinosaur-on-dinosaur violence was published in Germany and France in 1993, but never made it to the US or UK. That&#039;s about to change, as Rebellion Unplugged has just announced a Gamefound campaign to bring the game back into print, in English, with &quot;fast-paced, &#039;beer-and-pretzels&#039; Ameritrash gameplay, faithfully updated from the beloved 1990s classic for modern players &quot;. Read the full story on Wargamer: Returning &#039;90s board game Dino Battle proves Ameritrash isn&#039;t extinct! ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/dino-battle-board-game-box-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 02:48:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Returning, 90s, board, game, Dino, Battle, proves, Ameritrash, isnt, extinct</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/dino-battle-board-game-box-900x506.jpg" crossorigin="anonymous"> Dino Battle! is a classic Ameritrash board game from the 1990s created by a real heavy hitter in the genre, but I doubt that many of our readers will have heard of it at all. Co-designed by Stephen Baker, creator of HeroQuest, Space Crusade, and Heroscape, this game of dinosaur-on-dinosaur violence was published in Germany and France in 1993, but never made it to the US or UK. That's about to change, as Rebellion Unplugged has just announced a Gamefound campaign to bring the game back into print, in English, with "fast-paced, 'beer-and-pretzels' Ameritrash gameplay, faithfully updated from the beloved 1990s classic for modern players ".<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fdino-battle%2Fameritrash-board-game-remake" target="_blank" rel=" noopener">Returning '90s board game Dino Battle proves Ameritrash isn't extinct!</a><br><br>]]> </content:encoded>
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<title>Halo: Campaign Evolved Modders Have Already Added Iron Man, Carl Johnson From GTA, and More</title>
<link>https://xinker.org/halo-campaign-evolved-modders-have-already-added-iron-man-carl-johnson-from-gta-and-more</link>
<guid>https://xinker.org/halo-campaign-evolved-modders-have-already-added-iron-man-carl-johnson-from-gta-and-more</guid>
<description><![CDATA[  Halo: Campaign Evolved already has a bunch of mods, some of which are genuine quality-of-life upgrades, while others make silly additions, such as replacing Master Chief with Iron Man and CJ from Grand Theft Auto: San Andreas. Halo: Campaign Evolved officially released earlier this week, and fans were quick to back all of its layers. Players swiftly discovered that the game has a secret ending, which seems to point to a remake of Halo 2. However, people are now using the foundation of Halo&#039;s Unreal Engine debut to mod the game to oblivion. Some of these mods are actually very helpful and make the game better, while others are, admittedly, very absurd. For starters, Halo: Campaign Evolved has a mod where you can swap out the ever-stoic Master Chief for Carl Johnson, the protagonist from Grand Theft Auto: San Andreas. It&#039;s sort of a rite of passage for games to have a playable CJ mod, as he&#039;s a very simple model to port between titles. It&#039;s also just very comical to see a regular man in a tank top and jeans running around fantastical environments, such as a sci-fi world where he can fight aliens. Halo: Campaign Evolved also boasts a third-person POV if you find the right skull modifier for it, which would probably be the ideal way to experience this mod; otherwise, you&#039;ll only be able to see his hands in gameplay. Other mods also let you play as Iron Man, Brutes, and custom Spartans. There&#039;s a wealth of additional mods that change the gameplay experience as well, including visual overhauls that make the graphics even more realistic, downgrade it to PS1 visuals, and even one that adds a dynamic day/night cycle. As for gameplay changes, some mods add weapons, tweak existing guns to be more like other Halo games, and there&#039;s even one that adds the jetpack from Halo: Reach. On consoles, players can play the game in split-screen, but that&#039;s not possible on PC... unless you download a mod that adds the feature in. Ultimately, there are already a lot of really fun ways to enhance the game on PC, and if you&#039;re looking to spice up this Halo remake, you should check out the game&#039;s page on NexusMods. Cade Onder is a freelancer for IGN&#039;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/29/iron-man-halo-1785348974441.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 02:40:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Halo:, Campaign, Evolved, Modders, Have, Already, Added, Iron, Man, Carl, Johnson, From, GTA, and, More</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/29/iron-man-halo-1785348974441.jpg" crossorigin="anonymous"> Halo: Campaign Evolved already has a bunch of mods, some of which are genuine quality-of-life upgrades, while others make silly additions, such as replacing Master Chief with Iron Man and CJ from Grand Theft Auto: San Andreas.<br><br> Halo: Campaign Evolved officially released earlier this week, and fans were quick to back all of its layers. Players swiftly discovered that the game has <a class="bb_link" href="https://www.ign.com/articles/halo-campaign-evolved-secret-ending-cutscene-suggests-a-halo-2-remake-is-on-the-way" target="_blank" rel="">a secret ending, which seems to point to a remake of Halo 2</a>. However, people are now using the foundation of Halo's Unreal Engine debut to mod the game to oblivion. Some of these mods are actually very helpful and make the game better, while others are, admittedly, very absurd.<br><br> For starters, Halo: Campaign Evolved has a mod where you can <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Fhalocampaignevolved%2Fmods%2F66%3Ftab%3Ddescription" target="_blank" rel=" noopener">swap out the ever-stoic Master Chief for Carl Johnson</a>, the protagonist from Grand Theft Auto: San Andreas. It's sort of a rite of passage for games to have a playable CJ mod, as he's a very simple model to port between titles. It's also just very comical to see a regular man in a tank top and jeans running around fantastical environments, such as a sci-fi world where he can fight aliens.<br><br> Halo: Campaign Evolved also boasts a third-person POV if you find the right skull modifier for it, which would probably be the ideal way to experience this mod; otherwise, you'll only be able to see his hands in gameplay. Other mods also let you <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Fhalocampaignevolved%2Fmods%2F107" target="_blank" rel=" noopener">play as Iron Man</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Fhalocampaignevolved%2Fmods%2F83" target="_blank" rel=" noopener">Brutes</a>, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Fhalocampaignevolved%2Fmods%2F91" target="_blank" rel=" noopener">custom Spartans</a>. There's a wealth of additional mods that change the gameplay experience as well, including visual overhauls that make the graphics even more realistic, downgrade it to PS1 visuals, and even one that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Fhalocampaignevolved%2Fmods%2F61" target="_blank" rel=" noopener">adds a dynamic day/night cycle</a>.<br><br> As for gameplay changes, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Fhalocampaignevolved%2Fmods%2F67" target="_blank" rel=" noopener">some mods add weapons</a>, tweak existing guns to be more like other Halo games, and there's even one that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Fhalocampaignevolved%2Fmods%2F88" target="_blank" rel=" noopener">adds the jetpack from Halo: Reach</a>. On consoles, players can play the game in split-screen, but that's not possible on PC... unless you download a mod that adds the feature in. Ultimately, there are already a lot of really fun ways to enhance the game on PC, and if you're looking to spice up this Halo remake, you should check out the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Fgames%2Fhalocampaignevolved%2Fmods%3Fsort%3DcreatedAt%26page%3D1" target="_blank" rel=" noopener">game's page on NexusMods</a>.<br><br> <i>Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</i><br><br>]]> </content:encoded>
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<title>The Teenage Mutant Ninja Turtles Join Sonic Racing: CrossWorlds</title>
<link>https://xinker.org/the-teenage-mutant-ninja-turtles-join-sonic-racing-crossworlds</link>
<guid>https://xinker.org/the-teenage-mutant-ninja-turtles-join-sonic-racing-crossworlds</guid>
<description><![CDATA[ Sonic Racing: CrossWorlds continues to add new faces to its already large roster of racers. Previously, Sega added characters from ]]></description>
<enclosure url="https://gameobserver.com/wp-content/uploads/2026/07/MixCollage-29-Jul-2026-12-20-PM-2525.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 02:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Teenage, Mutant, Ninja, Turtles, Join, Sonic, Racing:, CrossWorlds</media:keywords>
<content:encoded><![CDATA[Sonic Racing: CrossWorlds continues to add new faces to its already large roster of racers. Previously, Sega added characters from<br><br><img src="https://gameobserver.com/wp-content/uploads/2026/07/MixCollage-29-Jul-2026-12-20-PM-2525.jpg" crossorigin="anonymous">]]> </content:encoded>
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<title>New 9/10 Open&#45;World RPG Is Like Crimson Desert Meets Zelda: Breath Of The Wild</title>
<link>https://xinker.org/new-910-open-world-rpg-is-like-crimson-desert-meets-zelda-breath-of-the-wild</link>
<guid>https://xinker.org/new-910-open-world-rpg-is-like-crimson-desert-meets-zelda-breath-of-the-wild</guid>
<description><![CDATA[  A brand-new open-world RPG that mixes elements from several games, including Crimson Desert and Zelda: Breath of the Wild, has been enthralling players, and it may be worth checking out if you haven’t yet. It’s a great period for the genre, as several notable titles have been released, and there are more yet to come in the near future. For example, you can already try out a new sandbox RPG that mixes the themes from The Walking Dead and gameplay features seen in Valheim, ahead of its full release later this year. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/crimson-desert-key-art.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 02:08:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, 910, Open-World, RPG, Like, Crimson, Desert, Meets, Zelda:, Breath, The, Wild</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/crimson-desert-key-art.png" crossorigin="anonymous"> A brand-new open-world <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Frpg%2F" target="_blank" rel=" noopener"><b>RPG</b></a> that mixes elements from several games, including <i>Crimson Desert</i> and <i>Zelda: Breath of the Wild</i>, has been enthralling players, and it may be worth checking out if you haven’t yet. It’s a great period for the genre, as several notable titles have been released, and there are more yet to come in the near future. For example, you can already <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fardem-walking-dead-meets-valheim-free-playtest%2F" target="_blank" rel=" noopener">try out a new sandbox RPG</a> that mixes the themes from <i>The Walking Dead</i> and gameplay features seen in <i>Valheim</i>, ahead of its full release later this year.<br><br>]]> </content:encoded>
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<title>Bills Must Be Paid &#45; OUT NOW!</title>
<link>https://xinker.org/bills-must-be-paid-out-now</link>
<guid>https://xinker.org/bills-must-be-paid-out-now</guid>
<description><![CDATA[ Hey guys, we are SUPER EXCITED! Bills Must Be Paid just released and you can play it now! The last months had been quite crazy for us and a wild ride. We want to thank everyone who played the demo, wishlisted, shared feedback, reviewed and just was here to support us :)  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45988620/01916052b171306e94a7cd8b88d30c1cfb4c839d.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 01:55:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Bills, Must, Paid, OUT, NOW</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey guys, we are SUPER EXCITED! Bills Must Be Paid just released and you can play it now! </p><p class="bb_paragraph"></p><p class="bb_paragraph">The last months had been quite crazy for us and a wild ride. We want to thank everyone who played the demo, wishlisted, shared feedback, reviewed and just was here to support us :) <3</p><p class="bb_paragraph"></p><p class="bb_paragraph">We are active here, read every comment, post, or wherever/however you reach out to us.</p><p class="bb_paragraph">We hope you enjoy the game as much as we do, and as much as we enjoyed the development of it.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Your feedback is always helpful to us, just tell us what you liked or what we could improve.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Join our discord we hope to make this amazing community grow together. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><3</p><p class="bb_paragraph">Thanks! <br>Roxy & Mike</p><p class="bb_paragraph"></p><p class="bb_paragraph">Edit: </p><p class="bb_paragraph">The save from the demo will NOT transfer to the full game. </p><p class="bb_paragraph">Sorry for that guys, but the full game is a bit different with prestige / you go bankrupt if you can't pay the bills some upgrade nodes are just different. Slightly different balance and just some things work different under the hood.</p>]]> </content:encoded>
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<title>Официально: Double Fine Productions уволит треть сотрудников, чтобы выжить без Microsoft</title>
<link>https://xinker.org/ofitsialno-double-fine-productions-uvolit-tret-sotrudnikov-chtobi-vizhit-bez-microsoft</link>
<guid>https://xinker.org/ofitsialno-double-fine-productions-uvolit-tret-sotrudnikov-chtobi-vizhit-bez-microsoft</guid>
<description><![CDATA[  Руководство студии Double Fine Productions приняло решение о начале реструктуризации. Официальное заявление было опубликовано в соцсетях. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200478/0dec0316ec-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 01:55:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Официально:, Double, Fine, Productions, уволит, треть, сотрудников, чтобы, выжить, без, Microsoft</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200478/0dec0316ec-2_1390x600.jpg" crossorigin="anonymous"> Руководство студии <b>Double Fine Productions </b>приняло решение о начале реструктуризации. Официальное заявление было опубликовано в соцсетях.<br><br>]]> </content:encoded>
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<title>Brand&#45;New Far Cry Game Leaked</title>
<link>https://xinker.org/brand-new-far-cry-game-leaked</link>
<guid>https://xinker.org/brand-new-far-cry-game-leaked</guid>
<description><![CDATA[  A brand-new Far Cry game codenamed &quot;Kodiak&quot; has reportedly entered development at Ubisoft as an ambitious open-world FPS focused on emergent storytelling. Far Cry is one of Ubisoft&#039;s staple franchises, with recent rumors suggesting the publisher wants to take it in several new directions. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/pagan-min-talking-to-a-soldier-in-far-cry-4-2014.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 01:39:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Brand-New, Far, Cry, Game, Leaked</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/pagan-min-talking-to-a-soldier-in-far-cry-4-2014.jpg" crossorigin="anonymous"> A brand-new <b><i>Far Cry</i></b> game codenamed "Kodiak" has reportedly entered development at Ubisoft as an ambitious open-world FPS focused on emergent storytelling. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Ffar-cry%2F" target="_blank" rel=" noopener"><i>Far Cry</i></a> is one of Ubisoft's staple franchises, with recent rumors suggesting the publisher wants to take it in several new directions.<br><br>]]> </content:encoded>
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<title>Despite Battlefield 6 layoffs, EA paid its CEO 305x more than its average employee last year thanks to an $8 million bonus increase — and he could net another $125 million in severance as buyout looms</title>
<link>https://xinker.org/despite-battlefield-6-layoffs-ea-paid-its-ceo-305x-more-than-its-average-employee-last-year-thanks-to-an-8-million-bonus-increase-and-he-could-net-another-125-million-in-severance-as-buyout-looms</link>
<guid>https://xinker.org/despite-battlefield-6-layoffs-ea-paid-its-ceo-305x-more-than-its-average-employee-last-year-thanks-to-an-8-million-bonus-increase-and-he-could-net-another-125-million-in-severance-as-buyout-looms</guid>
<description><![CDATA[  EA managed to act a little morose earlier this year when it forced Battlefield 6 studios into &quot;realignment&quot; and laid off workers, but it seems CEO Andrew Wilson is doing fine. The executive made 305-times the average EA employee&#039;s salary in fiscal year 2026.  The publisher explains, in a newly amended annual report (thanks, Eurogamer), that &quot;the annual total compensation of our median employee was $126,612,&quot; while &quot;the annual total compensation of Mr. Wilson, was $38,649,984.&quot;  That&#039;s $8,120,149 more than Wilson made in fiscal year 2025, though the boss&#039; base salary remained at a humble $1.3 million. Ultimately, the &quot;Compensation Actually Paid&quot; to Wilson, which EA describes on page 31, totaled $77,231,168. So &quot;the ratio of these amounts is 305 to 1,&quot; EA says of the $38.6 million figure, but the full picture is even more sobering.  Additionally, the publisher notes on page 29 of its financial report, Wilson could be eligible for an additional estimate of $125 million under any &quot;qualifying termination,&quot; which includes firing &quot;in connection with a change in control.&quot; EA has no doubt strategically baked in this &quot;&#039;double-trigger&#039; severance&quot; benefit, as the publisher calls it.  A team of investors under Saudi Arabia&#039;s Public Investment Fund (PIF), Silver Lake, and the investment firm led by US President Donald Trump&#039;s son-in-law Jared Kushner, Affinity Partners, currently stands to acquire EA in a $55 billion deal recently approved by the European Commission. That $125 million could be very useful for Wilson if things dramatically change for him during or after the merger. It also sounds like Wilson was recently allowed to fly around in the company plane for fun: &quot;In fiscal year 2026, Mr. Wilson was permitted to use corporate aircraft for personal travel, subject to a 75-hour cap,&quot; writes EA. So that&#039;s nice for him, too.  Meanwhile, many laid off Battlefield 6 developers are probably still looking for work after, EA admits again, delivering a &quot;high-quality launch&quot; that &quot;achieved meeting all milestones.&quot; It&#039;s a shame they didn&#039;t benefit from that launch. Andrew Wilson, however, is still doing fine. Dragon Age veteran says a series comeback would be difficult with EA&#039;s &quot;frightening&quot; graveyard of dormant IP: &quot;I suspect that it wouldn&#039;t happen.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/EQ9oc79KVddkCDJtZJp2ZF-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 01:39:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Despite, Battlefield, layoffs, paid, its, CEO, 305x, more, than, its, average, employee, last, year, thanks, million, bonus, increase, —, and, could, net, another, 125, million, severance, buyout, looms</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/EQ9oc79KVddkCDJtZJp2ZF-1280-80.jpg" crossorigin="anonymous"> EA managed to act a little morose earlier this year when <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbattlefield%2Fbattlefield-6-devs-reportedly-hit-with-layoffs-after-what-ea-called-the-biggest-launch-in-franchise-history-and-an-estimated-20-million-units-sold%2F" target="_blank" rel=" noopener"><u>it forced Battlefield 6 studios into "realignment"</u></a> and laid off workers, but it seems CEO Andrew Wilson is doing fine. The executive made 305-times the average EA employee's salary in fiscal year 2026. <br><br> The publisher explains, in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fd18rn0p25nwr6d.cloudfront.net%2FCIK-0000712515%2F68ac2832-b80b-48b9-a4ac-2ceda0cf1d0b.pdf" target="_blank" rel=" noopener"><u>a newly amended annual report</u></a> (thanks, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.eurogamer.net%2Fea-boss-38-million-bonus-battlefield-6-layoffs" target="_blank" rel=" noopener"><u>Eurogamer</u></a>), that "the annual total compensation of our median employee was $126,612," while "the annual total compensation of Mr. Wilson, was $38,649,984." <br><br> That's $8,120,149 more than Wilson made in fiscal year 2025, though the boss' base salary remained at a humble $1.3 million. Ultimately, the "Compensation Actually Paid" to Wilson, which EA describes on page 31, totaled $77,231,168. So "the ratio of these amounts is 305 to 1," EA says of the $38.6 million figure, but the full picture is even more sobering. <br><br> Additionally, the publisher notes on page 29 of its financial report, Wilson could be eligible for an additional estimate of $125 million under any "qualifying termination," which includes firing "in connection with a change in control." EA has no doubt strategically baked in this "'double-trigger' severance" benefit, as the publisher calls it. <br><br> A team of investors under Saudi Arabia's Public Investment Fund (PIF), Silver Lake, and the investment firm led by US President Donald Trump's son-in-law Jared Kushner, Affinity Partners, currently stands to acquire EA in a $55 billion deal <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Feuropean-commission-says-eas-controversial-usd55-billion-buyout-would-not-raise-competition-concerns-and-clears-it-for-saudi-led-ownership%2F" target="_blank" rel=" noopener"><u>recently approved by the European Commission</u></a>. That $125 million could be very useful for Wilson if things dramatically change for him during or after the merger.<br><br> It also sounds like Wilson was recently allowed to fly around in the company plane for fun: "In fiscal year 2026, Mr. Wilson was permitted to use corporate aircraft for personal travel, subject to a 75-hour cap," writes EA. So that's nice for him, too. <br><br> Meanwhile, many laid off Battlefield 6 developers are probably still looking for work after, EA <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fea-hopes-you-dont-remember-all-the-battlefield-6-devs-it-laid-off-as-it-reports-record-financial-year-helped-by-the-best-performing-battlefield%2F" target="_blank" rel=" noopener"><u>admits again</u></a>, delivering a "high-quality launch" that "achieved meeting all milestones." It's a shame they didn't benefit from that launch. Andrew Wilson, however, is still doing fine.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdragon-age%2Fdragon-age-veteran-says-a-series-comeback-would-be-difficult-with-eas-frightening-graveyard-of-dormant-ip-i-suspect-that-it-wouldnt-happen%2F" target="_blank" rel=" noopener"><u><i>Dragon Age veteran says a series comeback would be difficult with EA's "frightening" graveyard of dormant IP: "I suspect that it wouldn't happen."</i></u></a><br><br> [/url]]]> </content:encoded>
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<title>BioWare&amp;apos;s Former Dragon Age Boss Says a Mass Effect&#45;Style Remaster Trilogy Is Pretty Much Impossible</title>
<link>https://xinker.org/biowares-former-dragon-age-boss-says-a-mass-effect-style-remaster-trilogy-is-pretty-much-impossible</link>
<guid>https://xinker.org/biowares-former-dragon-age-boss-says-a-mass-effect-style-remaster-trilogy-is-pretty-much-impossible</guid>
<description><![CDATA[  Don&#039;t hold your breath for remasters of the original Dragon Age trilogy - they&#039;re pretty much impossible, BioWare&#039;s former Dragon Age boss has said.  In an interview with FRVR, ex-Dragon Age series producer Mark Darrah was asked about the chances of a remastered collection of the first three Dragon Age games, similar to the Mass Effect collection. He noted that while he had previously envisioned a &quot;Champion&#039;s Trilogy&quot; that would attempt to unify all three games (since they&#039;re quite different from each other), he doesn&#039;t think it&#039;s likely anymore.  Why? Because no one currently at BioWare understands the engine those games were built on, and as a result, it also can&#039;t be outsourced because all that institutional knowledge is gone. “There is basically no one at BioWare anymore that understands the Aurora Engine,” Darrah claimed. “There’s basically no one outside of BioWare anymore that understands the Aurora engine. So unlike Mass Effect, which is Unreal… there are basically no companies that could help you.” Dragon Age began life in 2009 with the much-loved Dragon Age: Origins, and was quickly followed-up by Dragon Age 2 just two years later. The hugely successful Dragon Age: Inquisition came out in 2014. Darrah noted that the only way a Dragon Age Trilogy remaster might be feasible is if EA built an entire team with this project in mind, but that would ultimately mean they aren&#039;t working on other new projects, which isn&#039;t as savory for a big publisher like EA. Darrah had previously noted that EA isn&#039;t a big fan of remasters either, which is mostly evident in its library of titles. The Mass Effect trilogy and the remake of Dead Space are exceptions, but fans have been clamoring for revivals of other games like Dragon Age, Need for Speed, and more. Maybe one day a Dragon Age collection will come to fruition, but it doesn&#039;t sound like it would happen anytime soon. It doesn&#039;t help that Dragon Age: The Veilguard flopped as well, which may have soured EA on doing anything with the IP for the foreseeable future. Cade Onder is a freelancer for IGN&#039;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/29/da-1785345393700.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 01:39:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>BioWares, Former, Dragon, Age, Boss, Says, Mass, Effect-Style, Remaster, Trilogy, Pretty, Much, Impossible</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/29/da-1785345393700.jpg" crossorigin="anonymous"> Don't hold your breath for remasters of the original <a class="bb_link" href="https://www.ign.com/games/dragon-age-origins" target="_blank" rel="">Dragon Age</a> trilogy - they're pretty much impossible, BioWare's former Dragon Age boss has said. <br><br> In an interview with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ffrvr.com%2Fblog%2Fdragon-age-creator-says-a-mass-effect-style-remaster-trilogy-wont-happen-as-no-one-understands-the-games-unique-game-engines%2F" target="_blank" rel=" noopener">FRVR</a>, ex-Dragon Age series producer Mark Darrah was asked about the chances of a remastered collection of the first three Dragon Age games, similar to the Mass Effect collection. He noted that while he had previously envisioned a "Champion's Trilogy" that would attempt to unify all three games (since they're quite different from each other), he doesn't think it's likely anymore. <br><br> Why? Because no one currently at BioWare understands the engine those games were built on, and as a result, it also can't be outsourced because all that institutional knowledge is gone.<br><br> “There is basically no one at BioWare anymore that understands the Aurora Engine,” Darrah claimed. “There’s basically no one outside of BioWare anymore that understands the Aurora engine. So unlike Mass Effect, which is Unreal… there are basically no companies that could help you.”<br><br> Dragon Age began life in 2009 with the much-loved <a class="bb_link" href="https://www.ign.com/games/dragon-age-origins" target="_blank" rel="">Dragon Age: Origins</a>, and was quickly followed-up by <a class="bb_link" href="https://www.ign.com/games/dragon-age-ii" target="_blank" rel="">Dragon Age 2</a> just two years later. The hugely successful <a class="bb_link" href="https://www.ign.com/games/dragon-age-inquisition" target="_blank" rel="">Dragon Age: Inquisition</a> came out in 2014.<br><br> Darrah noted that the only way a Dragon Age Trilogy remaster might be feasible is if EA built an entire team with this project in mind, but that would ultimately mean they aren't working on other new projects, which isn't as savory for a big publisher like EA.<br><br> Darrah had <a class="bb_link" href="https://www.ign.com/articles/why-has-there-never-been-a-dragon-age-origins-remaster-bioware-exec-explains-past-plans-and-continued-difficulties" target="_blank" rel="">previously noted that EA isn't a big fan of remasters either</a>, which is mostly evident in its library of titles. The Mass Effect trilogy and the remake of Dead Space are exceptions, but fans have been clamoring for revivals of other games like Dragon Age, Need for Speed, and more.<br><br> Maybe one day a Dragon Age collection will come to fruition, but it doesn't sound like it would happen anytime soon. It doesn't help that Dragon Age: The Veilguard flopped as well, which may have <a class="bb_link" href="https://www.ign.com/articles/former-dragon-age-lead-writer-says-biowares-fantasy-series-is-unlikely-to-ever-return-under-ea-though-he-knows-what-hed-do-with-dragon-age-5-if-he-made-it" target="_blank" rel="">soured EA on doing anything with the IP</a> for the foreseeable future.<br><br> <i>Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</i><br><br>]]> </content:encoded>
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<title>Steam Users Have Less Than 24 Hours to Claim a Co&#45;Op Game for Free</title>
<link>https://xinker.org/steam-users-have-less-than-24-hours-to-claim-a-co-op-game-for-free</link>
<guid>https://xinker.org/steam-users-have-less-than-24-hours-to-claim-a-co-op-game-for-free</guid>
<description><![CDATA[  The latest addition to Steam&#039;s Free-to-Keep Promotion is running out the clock, with fans having less than 24 hours (as of this writing) to claim this free co-op zombie game, download it to their digital libraries, and keep it forever. The good news is that more Steam free-to-keep games are confirmed for August 2026, but PC gamers should always be sure to claim these free games while they are active. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/steam-100-percent-free-download-add-to-account-yet-another-zombie-defense-hd-game-rant.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 01:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Steam, Users, Have, Less, Than, Hours, Claim, Co-Op, Game, for, Free</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/steam-100-percent-free-download-add-to-account-yet-another-zombie-defense-hd-game-rant.jpg" crossorigin="anonymous"> The latest addition to <b>Steam</b>'s Free-to-Keep Promotion is running out the clock, with fans having less than 24 hours (as of this writing) to claim this free co-op zombie game, download it to their digital libraries, and keep it forever. The good news is that more <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fsteam%2F" target="_blank" rel=" noopener">Steam</a> free-to-keep games are confirmed for August 2026, but PC gamers should always be sure to claim these free games while they are active.<br><br>]]> </content:encoded>
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<title>Two devs made a game in 4 months, now it&amp;apos;s made $360,000 in 24 hours as Steam&amp;apos;s 15th best&#45;selling game: &amp;quot;Still a bit unbelievable&amp;quot;</title>
<link>https://xinker.org/two-devs-made-a-game-in-4-months-now-its-made-360000-in-24-hours-as-steams-15th-best-selling-game-still-a-bit-unbelievable</link>
<guid>https://xinker.org/two-devs-made-a-game-in-4-months-now-its-made-360000-in-24-hours-as-steams-15th-best-selling-game-still-a-bit-unbelievable</guid>
<description><![CDATA[  Mumpitz Games just released Sir, We Have an Orc Problem on Steam. It&#039;s a classic little tower defense game about placing upgrading turrets then watching them chew through an army of green monsters. It is also the 15th best-selling game on Steam at the time of writing, and has generated over $360,000 in revenue for its two devs since its July 28 launch – a stunning example of how quick, fun ideas can explode on Steam and potentially change the lives of creators.  In a lengthy post-mortem shared to the gamedev subreddit, Mumpitz co-lead KaTeKaPe (who I&#039;m going to call Kape) explains that the team shrunk from three people to two after the November 2025 release of Tiny Auto Knights, the studio&#039;s first Steam release. Importantly, Kape and their partner had both been &quot;programming for over 10 years and more than half of that time professionally in the games industry,&quot; so they had plenty of experience.  Tiny Auto Knights took about a year and a half to make and, with Steam, publisher, and other cuts removed, netted the team around $30,000 after nine months. &quot;So around $7k per year per dev. Not that great. After that game we decided to split up and we continued with only two devs,&quot; Kape explains. Sir, We Have an Orc Problem is doing a bit better. &quot;We made $361,657 gross revenue in the first 24 hours after releasing our 4 month game,&quot; Kape&#039;s post exclaims.  It&#039;s reviewing well on Steam, too: 89% positive after 550 reviews. It probably helps that it&#039;s only $10, or $9 with the 10% launch discount.  The game&#039;s impressive physics add a lot to the tower defense formula. Orcs clog up map choke points like a river of green, perfect for deployed abilities like bombing runs to blow thousands of &#039;em to smithereens. https://www.youtube-nocookie.com/embed/f2rrwDF0qW4 &quot;All of those numbers are still a bit unbelievable and we will surely need some more days to realize what actually just happened,&quot; they add.  &quot;There was definitely some luck involved, but I strongly believe that there is a golden era for indie games right now,&quot; Kape continues, echoing the likes of Steam sleuth Chris Zukowski. &quot;There are so many devs that just make a fun little game and somehow it sells exceptionally well. You just have to put your game out (social media, playtests, whatever) and let people see and play it. If there&#039;s some &#039;magic&#039; to it, you will know immediately. And if there isn&#039;t, you have to decide if you want to finish the game because you personally like it or if you want to move on to something else.&quot; Kape says the main inspiration for Sir, We Have an Orc Problem was another incremental tower defense game called Outhold, which, like Mumpitz&#039; latest, has reviewed very well on Steam. The idea was to take a &quot;very early, very ugly physics based tower defense prototype&quot; and crank it to 11 with tech that allows for roughly a bazillion enemies on-screen. The team showed off prototypes for the idea in social media posts, and soon &quot;people were begging us for a Steam page so they can wishlist the game.&quot; The Steam page for Sir, We Have an Orc Problem went up April 9, and after some cheap promotion and Steam Next Fest demo success, ended up with quite the queue.  &quot;We didn&#039;t spend any money on marketing, other than $200 for the Best Indie Games showcase,&quot; Kape clarifies.  Amusingly, Kape responded to a Reddit comment calling the game &quot;an amazing example of how a gamedev with no &#039;artistic&#039; ability can still make a really successful game if the gameplay shines,&quot; but not wanting to outright say &quot;your game looks bad.&quot; &quot;It kinda looks bad to be honest,&quot; Kape reckons. &quot;Maybe we can make it a bit prettier soon.&quot;  Steam indie hit Meccha Chameleon made more money than any other PC game last month apart from Fortnite, according to new data.  [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/kqfiqZagRXztRfsqiBCkch-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 01:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Two, devs, made, game, months, now, its, made, 360, 000, hours, Steams, 15th, best-selling, game:, Still, bit, unbelievable</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/kqfiqZagRXztRfsqiBCkch-1280-80.jpg" crossorigin="anonymous"> Mumpitz Games just released <a class="bb_link" href="https://store.steampowered.com/app/4594150/Sir_We_Have_an_Orc_Problem/" target="_blank" rel="">Sir, We Have an Orc Problem</a> on Steam. It's a classic little tower defense game about placing upgrading turrets then watching them chew through an army of green monsters. It is also the 15th best-selling game on Steam at the time of writing, and has generated over $360,000 in revenue for its two devs since its July 28 launch – a stunning example of how quick, fun ideas can explode on Steam and potentially change the lives of creators. <br><br> In a lengthy post-mortem <a class="bb_link" href="https://www.reddit.com/r/gamedev/comments/1v9z4vi/comment/p0hu59f/?context=3" target="_blank" rel="">shared</a> to the gamedev subreddit, Mumpitz co-lead KaTeKaPe (who I'm going to call Kape) explains that the team shrunk from three people to two after the November 2025 release of <a class="bb_link" href="https://store.steampowered.com/app/3405540/Tiny_Auto_Knights/?curator_clanid=45342685" target="_blank" rel="">Tiny Auto Knights</a>, the studio's first Steam release. Importantly, Kape and their partner had both been "programming for over 10 years and more than half of that time professionally in the games industry," so they had plenty of experience. <br><br> Tiny Auto Knights took about a year and a half to make and, with Steam, publisher, and other cuts removed, netted the team around $30,000 after nine months. "So around $7k per year per dev. Not that great. After that game we decided to split up and we continued with only two devs," Kape explains.<br><br> Sir, We Have an Orc Problem is doing <i>a bit</i> better. "We made $361,657 gross revenue in the first 24 hours after releasing our 4 month game," Kape's post exclaims. <br><br> It's reviewing well on Steam, too: 89% positive after 550 reviews. It probably helps that it's only $10, or $9 with the 10% launch discount. <br><br> The game's impressive physics add a lot to the tower defense formula. Orcs clog up map choke points like a river of green, perfect for deployed abilities like bombing runs to blow thousands of 'em to smithereens. <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2Ff2rrwDF0qW4" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/f2rrwDF0qW4</a> "All of those numbers are still a bit unbelievable and we will surely need some more days to realize what actually just happened," they add. <br><br> "There was definitely some luck involved, but I strongly believe that there is a golden era for indie games right now," Kape continues, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fa-terrifying-20-282-games-were-released-on-steam-in-2025-and-just-608-managed-to-get-1-000-reviews-expert-finds-we-might-be-in-a-bit-of-an-indie-golden-age%2F" target="_blank" rel=" noopener">echoing the likes</a> of Steam sleuth Chris Zukowski. "There are so many devs that just make a fun little game and somehow it sells exceptionally well. You just have to put your game out (social media, playtests, whatever) and let people see and play it. If there's some 'magic' to it, you will know immediately. And if there isn't, you have to decide if you want to finish the game because you personally like it or if you want to move on to something else."<br><br> Kape says the main inspiration for Sir, We Have an Orc Problem was another incremental tower defense game called <a class="bb_link" href="https://store.steampowered.com/app/3767740/Outhold/" target="_blank" rel="">Outhold</a>, which, like Mumpitz' latest, has reviewed very well on Steam. The idea was to take a "very early, very ugly physics based tower defense prototype" and crank it to 11 with tech that allows for roughly a bazillion enemies on-screen.<br><br> The team showed off prototypes for the idea in social media posts, and soon "people were begging us for a Steam page so they can wishlist the game." The Steam page for Sir, We Have an Orc Problem went up April 9, and after some cheap promotion and Steam Next Fest demo success, ended up with quite the queue. <br><br> "We didn't spend any money on marketing, other than $200 for the Best Indie Games showcase," Kape clarifies. <br><br> Amusingly, Kape responded to a Reddit <a class="bb_link" href="https://www.reddit.com/r/gamedev/comments/1v9z4vi/comment/p0hm15p/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank" rel="">comment</a> calling the game "an amazing example of how a gamedev with no 'artistic' ability can still make a really successful game if the gameplay shines," but not wanting to outright say "your game looks bad."<br><br> "It kinda looks bad to be honest," Kape reckons. "Maybe we can make it a bit prettier soon." <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fco-op%2Fsteam-indie-hit-meccha-chameleon-made-more-money-than-any-other-pc-game-last-month-apart-from-fortnite-according-to-new-data%2F" target="_blank" rel=" noopener"><i>Steam indie hit Meccha Chameleon made more money than any other PC game last month apart from Fortnite, according to new data</i></a><i>. </i><br><br> [/url]]]> </content:encoded>
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<title>OG Fallout was &amp;quot;entirely different&amp;quot; from foundational RPGs like Ultima because those games &amp;quot;expect you to be good,&amp;quot; says co&#45;creator: &amp;quot;Fallout has no such expectation&amp;quot;</title>
<link>https://xinker.org/og-fallout-was-entirely-different-from-foundational-rpgs-like-ultima-because-those-games-expect-you-to-be-good-says-co-creator-fallout-has-no-such-expectation</link>
<guid>https://xinker.org/og-fallout-was-entirely-different-from-foundational-rpgs-like-ultima-because-those-games-expect-you-to-be-good-says-co-creator-fallout-has-no-such-expectation</guid>
<description><![CDATA[  Since he&#039;s the guy who created the original concept for Fallout and led the first RPG&#039;s development, it&#039;s reasonable to put some weight on what Tim Cain thinks is most interesting about the series. In a new video, he revisits an old sentiment of his that Fallout is about exploring &quot;the ethics of a post-nuclear world.&quot; &quot;There&#039;s a famous quote of mine – I even looked it up because I said it once, like 25 years ago. &#039;My idea is to explore more of the ethics of a post-nuclear world, not to make a better plasma gun,&#039;&quot; Cain says in a new YouTube video. That quote, in fact, dates back to a 2002 chat with Fallout fansite Duck and Cover, published when the original Fallout 3 – which is better known as Van Buren, and which Cain was not directly involved with – was still in development. The older, crankier portions of the Fallout fanbase have regularly revisited that quote as a way to dunk on the Bethesda era of the series, but Cain himself is more interested in using it to explain why he likes post-apocalyptic settings so much. &quot;People have trotted that out for all kinds of things they want to support,&quot; he explains, &quot;but what I was saying there is the ultimate reason I liked [the post-apocalypse] and why I liked making Fallout was this absence of authority, allowing you to explore morality. It wasn&#039;t so we could make cool plasma weapons and power armor and all that – although that&#039;s cool. But that wasn&#039;t the reason. If Fallout&#039;s a cake, that stuff is the icing.&quot;https://www.youtube-nocookie.com/embed/QIV3d0NR4Ok The gooey cake at the heart of Fallout is, instead, &quot;that gray morality stuff,&quot; Cain argues. &quot;You will run around the world and you see some people trying to do good and rebuild civilization. You will find other people being really bad and killing people and raiding settlements and saying, &#039;We&#039;re just trying to survive.&#039; Sometimes they&#039;re not even pretending to do that. They&#039;re bad. They know it. They don&#039;t care. They don&#039;t want to work.&quot; That&#039;s the world as it exists in the game, &quot;but to the player,&quot; Cain says, &quot;I&#039;ve always wanted the game to ask, &#039;What will you do? Okay, here you are, blank slate player. What are you going to do? How are you going to behave when no one tells you what to do? Are you going to be a good person or are you going to be a bad person?&#039;&quot; While Cain says &quot;I love the Ultima series,&quot; one of the cornerstones of RPG design, those games &quot;expect you to be good. Fallout has no such expectation. It&#039;s an entirely different kind of game.&quot; The post-apocalyptic setting offers a world without any kind of moral authority – whether legal, cultural, or religious – and lets you make your choices as you will. That impetus to let players do what they want is why Fallout has a series of slides at the end showing the consequences of your actions over the course of the game. &quot;We created them and put them in because, when the game ended, we wanted the player to know we watched you,&quot; Cain says. &quot;The designers anticipated some of the horrific stuff you did, and here are some slides explaining all the horrible stuff that resulted from your actions. And good stuff, but also bad stuff.&quot; For Cain, that lack of moral judgment is essential. &quot;I love gray morality,&quot; he concludes. &quot;I love it. It makes people self-reflect. Something a lot of people don&#039;t do. I mean, just look at politics or online. I love that about the game. It also makes people want to replay, which is a big part of Fallout. Replay, make a new character, act differently.&quot; Certainly, our list of the best Fallout games can generate no controversy. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/XZ6n9h3ANwAbnLCsEKwkTL-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 01:29:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fallout, was, entirely, different, from, foundational, RPGs, like, Ultima, because, those, games, expect, you, good, says, co-creator:, Fallout, has, such, expectation</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/XZ6n9h3ANwAbnLCsEKwkTL-1280-80.jpg" crossorigin="anonymous"> Since he's the guy who created the original concept for Fallout and led the first RPG's development, it's reasonable to put some weight on what Tim Cain thinks is most interesting about the series. In a new video, he revisits an old sentiment of his that Fallout is about exploring "the ethics of a post-nuclear world."<br><br> "There's a famous quote of mine – I even looked it up because I said it once, like 25 years ago. 'My idea is to explore more of the ethics of a post-nuclear world, not to make a better plasma gun,'" Cain says in a <a class="bb_link" href="https://www.youtube.com/watch?v=c94Wzl8P_LQ" target="_blank" rel="">new YouTube video</a>. That quote, in fact, dates back to a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.duckandcover.cx%2Fcontent.php%3Fid%3D7" target="_blank" rel=" noopener">2002 chat</a> with Fallout fansite Duck and Cover, published when the original Fallout 3 – which is better known as Van Buren, and which Cain was not directly involved with – was still in development.<br><br> The older, crankier portions of the Fallout fanbase have regularly revisited that quote as a way to dunk on the Bethesda era of the series, but Cain himself is more interested in using it to explain why he likes post-apocalyptic settings so much.<br><br> "People have trotted that out for all kinds of things they want to support," he explains, "but what I was saying there is the ultimate reason I liked [the post-apocalypse] and why I liked making Fallout was this absence of authority, allowing you to explore morality. It wasn't so we could make cool plasma weapons and power armor and all that – although that's cool. But that wasn't the reason. If Fallout's a cake, that stuff is the icing."<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FQIV3d0NR4Ok" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/QIV3d0NR4Ok</a> The gooey cake at the heart of Fallout is, instead, "that gray morality stuff," Cain argues. "You will run around the world and you see some people trying to do good and rebuild civilization. You will find other people being really bad and killing people and raiding settlements and saying, 'We're just trying to survive.' Sometimes they're not even pretending to do that. They're bad. They know it. They don't care. They don't want to work."<br><br> That's the world as it exists in the game, "but to the player," Cain says, "I've always wanted the game to ask, 'What will you do? Okay, here you are, blank slate player. What are you going to do? How are you going to behave when no one tells you what to do? Are you going to be a good person or are you going to be a bad person?'"<br><br> While Cain says "I love the Ultima series," one of the cornerstones of RPG design, those games "expect you to be good. Fallout has no such expectation. It's an entirely different kind of game." The post-apocalyptic setting offers a world without any kind of moral authority – whether legal, cultural, or religious – and lets you make your choices as you will.<br><br> That impetus to let players do what they want is why Fallout has a series of slides at the end showing the consequences of your actions over the course of the game. "We created them and put them in because, when the game ended, we wanted the player to know we watched you," Cain says. "The designers anticipated some of the horrific stuff you did, and here are some slides explaining all the horrible stuff that resulted from your actions. And good stuff, but also bad stuff."<br><br> For Cain, that lack of moral judgment is essential. "I love gray morality," he concludes. "I love it. It makes people self-reflect. Something a lot of people don't do. I mean, just look at politics or online. I love that about the game. It also makes people want to replay, which is a big part of Fallout. Replay, make a new character, act differently."<br><br> <i>Certainly, our list of the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-fallout-games%2F" target="_blank" rel=" noopener"><i>best Fallout games</i></a><i> can generate no controversy.</i><br><br> [/url]]]> </content:encoded>
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<title>Popular Destiny Content Creator Officially Retiring From the Game</title>
<link>https://xinker.org/popular-destiny-content-creator-officially-retiring-from-the-game</link>
<guid>https://xinker.org/popular-destiny-content-creator-officially-retiring-from-the-game</guid>
<description><![CDATA[  A renowned Destiny 2 content creator is officially retiring in August, with a final video going live on August 18, before the YouTuber fully moves on to a different game. Destiny 2 has unfortunately met its end on June 9, when the final update for the game, called Monument of Triumph, was released. Bungie announced that Destiny 2 would face end-of-service on May 21, and that the unreleased Shattered Cycle expansion would not come out, like any other future live-service update. ]]></description>
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<pubDate>Thu, 30 Jul 2026 01:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Popular, Destiny, Content, Creator, Officially, Retiring, From, the, Game</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/popular-destiny-streamer-officially-retiring-from-the-game-gamerant-feature.jpg" crossorigin="anonymous"> A renowned <i><b>Destiny 2</b></i> content creator is officially retiring in August, with a final video going live on August 18, before the YouTuber fully moves on to a different game. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fdestiny-2%2F" target="_blank" rel=" noopener"><i>Destiny 2</i></a> has unfortunately met its end on June 9, when the final update for the game, called Monument of Triumph, was released. Bungie announced that <i>Destiny 2</i> would face end-of-service on May 21, and that the unreleased Shattered Cycle expansion would not come out, like any other future live-service update.<br><br>]]> </content:encoded>
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<title>Frieza Finally Makes Dragon Ball Return With Ultimate New Form</title>
<link>https://xinker.org/frieza-finally-makes-dragon-ball-return-with-ultimate-new-form</link>
<guid>https://xinker.org/frieza-finally-makes-dragon-ball-return-with-ultimate-new-form</guid>
<description><![CDATA[  First introduced during Dragon Ball&#039;s legendary Namek Saga, the tyrannical emperor Frieza not only destroyed Planet Vegeta and nearly wiped out the Saiyan race, but also pushed Goku to unlock the original Super Saiyan transformation in one of anime&#039;s most iconic moments. Despite suffering countless defeats, Frieza has repeatedly clawed his way back into the spotlight, returning stronger each time through new transformations and unforgettable appearances in projects like Dragon Ball Super. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2025/11/golden-frieza-looking-angry-in-dragon-ball-super.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 01:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Frieza, Finally, Makes, Dragon, Ball, Return, With, Ultimate, New, Form</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2025/11/golden-frieza-looking-angry-in-dragon-ball-super.jpg" crossorigin="anonymous"> First introduced during <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fdragon-ball%2F" target="_blank" rel=" noopener"><b><i>Dragon Ball</i>'</b></a>s legendary Namek Saga, the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fdragon-ball-frieza-things-wrong-ignore%2F" target="_blank" rel=" noopener">tyrannical emperor Frieza</a> not only destroyed Planet Vegeta and nearly wiped out the Saiyan race, but also pushed Goku to unlock the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fdragon-ball-supe-saiyan-transformations%2F" target="_blank" rel=" noopener">original Super Saiyan</a> transformation in one of anime's most iconic moments. Despite suffering countless defeats, Frieza has repeatedly clawed his way back into the spotlight, returning stronger each time through new transformations and unforgettable appearances in projects like <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fdragon-ball-gekishin-squadra-goku-black-return%2F" target="_blank" rel=" noopener"><i>Dragon Ball Super</i></a>.<br><br>]]> </content:encoded>
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<title>Marvel&amp;apos;s Spider&#45;Man 2&amp;apos;s new cel&#45;shaded suit is a lot cooler in theory than it is in action as fans tear it apart for looking like cheap CGI: &amp;quot;It reminds me of Spy Kids&amp;quot;</title>
<link>https://xinker.org/marvels-spider-man-2s-new-cel-shaded-suit-is-a-lot-cooler-in-theory-than-it-is-in-action-as-fans-tear-it-apart-for-looking-like-cheap-cgi-it-reminds-me-of-spy-kids</link>
<guid>https://xinker.org/marvels-spider-man-2s-new-cel-shaded-suit-is-a-lot-cooler-in-theory-than-it-is-in-action-as-fans-tear-it-apart-for-looking-like-cheap-cgi-it-reminds-me-of-spy-kids</guid>
<description><![CDATA[  Peter Parker got new threads in Marvel&#039;s Spider-Man 2 recently. One inspired by new Marvel movie Spider-Man: Brand New Day, the other drawing from the wallcrawler&#039;s appearance in Marvel Tokon: Fighting Souls, and the latter&#039;s art style doesn&#039;t sit quite right with Insomniac&#039;s aesthetic. As with other suits that have distinct aesthetics, the Marvel Tokon costume retains the particular coloring of the game it&#039;s drawing from. This gives it a bright, cel-shaded glow amid the realism of Insomniac&#039;s vision of New York City. And in cutscenes and transitions featuring Peter and Miles, there&#039;s a bit of a color clash. &quot;God this shit looks so fuckin goofy,&quot; says one Twitter user, sharing screenshots of Peter, unmasked in the Tokon suit. His regular, adult face looks photoshopped onto the cartoony body, and it&#039;s made worse in moments where he appears to have a serious or glum expression. God this shit looks so fuckin goofy pic.twitter.com/M9R9B8ixUSJuly 28, 2026 They follow this up with a clip of Peter and Miles heading off on a mission, and in the video, Peter puts on his regular mask, which looks even more jarring atop his newer get-up. The game switches to the Tokon mask afterward, but it&#039;s hilarious to see in motion. &quot;For some reason it reminds me of Spy Kids,&quot; says one reply, referencing the heavy use of CGI in those films. &quot;It&#039;s like if Nintendo were forced to have actor face-scans in their games,&quot; another says. Spider-Man 2 already has a few suits that contrast with the game&#039;s generally realistic aesthetic – notably the Into the Spiderverse suits, which by default even cut the frame rate of Spidey&#039;s animations to make them look in line with the animated film. It&#039;s still a visual clash, but at least we get some absurd visuals to laugh at – win-win, honestly. Spider-Man: Brand New Day box office predictions are in – and it could make Marvel history [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/ucFKdKDgXqBiraj5haUbDF-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 01:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Marvels, Spider-Man, 2s, new, cel-shaded, suit, lot, cooler, theory, than, action, fans, tear, apart, for, looking, like, cheap, CGI:, It, reminds, Spy, Kids</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/ucFKdKDgXqBiraj5haUbDF-1280-80.jpg" crossorigin="anonymous"> Peter Parker got <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fspider-man%2Fmarvels-spider-man-2-gets-surprise-update-adding-spider-man-brand-new-day-suit-and-more-as-insomniacs-game-gets-even-prettier-on-ps5-pro%2F" target="_blank" rel=" noopener">new threads</a> in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fmarvel-s-spider-man-2%2F" target="_blank" rel=" noopener">Marvel's Spider-Man 2</a> recently. One inspired by new Marvel movie <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fentertainment%2Fmarvel-movies%2Fspider-man-4-release-date-trailer-cast-plot-marvel%2F" target="_blank" rel=" noopener">Spider-Man: Brand New Day</a>, the other drawing from the wallcrawler's appearance in Marvel Tokon: Fighting Souls, and the latter's art style doesn't sit quite right with Insomniac's aesthetic.<br><br> As with other suits that have distinct aesthetics, the Marvel Tokon costume retains the particular coloring of the game it's drawing from. This gives it a bright, cel-shaded glow amid the realism of Insomniac's vision of New York City. And in cutscenes and transitions featuring Peter and Miles, there's a bit of a color clash.<br><br> "God this shit looks so fuckin goofy," says <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fstownedtrunks%2Fstatus%2F2082046686386630937" target="_blank" rel=" noopener">one Twitter user</a>, sharing screenshots of Peter, unmasked in the Tokon suit. His regular, adult face looks photoshopped onto the cartoony body, and it's made worse in moments where he appears to have a serious or glum expression.<br><br> God this shit looks so fuckin goofy <a class="bb_link" href="http://pic.twitter.com/M9R9B8ixUS" target="_blank" rel="">pic.twitter.com/M9R9B8ixUS</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2082046686386630937" target="_blank" rel="">July 28, 2026</a><br><br> They follow this up with a clip of Peter and Miles heading off on a mission, and in the video, Peter puts on his regular mask, which looks even more jarring atop his newer get-up. The game switches to the Tokon mask afterward, but it's hilarious to see in motion.<br><br> "For some reason it reminds me of Spy Kids," says <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FA1LDC%2Fstatus%2F2082144332472013222" target="_blank" rel=" noopener">one reply</a>, referencing the heavy use of CGI in those films. "It's like if Nintendo were forced to have actor face-scans in their games," another <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FJohnD_2099%2Fstatus%2F2082200114752352686" target="_blank" rel=" noopener">says</a>.<br><br> Spider-Man 2 already has a few suits that contrast with the game's generally realistic aesthetic – notably the Into the Spiderverse suits, which by default even cut the frame rate of Spidey's animations to make them look in line with the animated film. It's still a visual clash, but at least we get some absurd visuals to laugh at – win-win, honestly.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fentertainment%2Fmarvel-movies%2Fspider-man-brand-new-day-box-office-predictions-are-in-and-it-could-make-marvel-history%2F" target="_blank" rel=" noopener"><i>Spider-Man: Brand New Day box office predictions are in – and it could make Marvel history</i></a><br><br> [/url]]]> </content:encoded>
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<title>Octopath Traveler Franchise Sale</title>
<link>https://xinker.org/octopath-traveler-franchise-sale</link>
<guid>https://xinker.org/octopath-traveler-franchise-sale</guid>
<description><![CDATA[ Eight destinies intertwine in one unforgettable journey. Which path will you take? ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/1012195/9ff785279023391227511ce77b3485d12e1caf92.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 01:05:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Octopath, Traveler, Franchise, Sale</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Eight destinies intertwine in one unforgettable journey. Which path will you take?</p>]]> </content:encoded>
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<title>For One Night Only</title>
<link>https://xinker.org/for-one-night-only</link>
<guid>https://xinker.org/for-one-night-only</guid>
<description><![CDATA[ “For One Night Only” will be the biggest UK-centric games showcase ever hosted, shining a spotlight on the world-class games made by British studios and the UK’s status as a games industry powerhouse.The showcase will be filmed in London in front of a VIP audience before being live-streamed on the evening of 29th of July 2026.This event focuses on the games and companies highlighted in the showcase and other leading UK studios. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46115354/6e29b5f1c3bf02796084e88a049931965e7c8529.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 01:03:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>For, One, Night, Only</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">“For One Night Only” will be the biggest UK-centric games showcase ever hosted, shining a spotlight on the world-class games made by British studios and the UK’s status as a games industry powerhouse.</p><p class="bb_paragraph">The showcase will be filmed in London in front of a VIP audience before being live-streamed on the evening of 29th of July 2026.</p><p class="bb_paragraph">This event focuses on the games and companies highlighted in the showcase and other leading UK studios.</p>]]> </content:encoded>
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<title>Palworld Releases Brand&#45;New Update You Can Download Right Now</title>
<link>https://xinker.org/palworld-releases-brand-new-update-you-can-download-right-now</link>
<guid>https://xinker.org/palworld-releases-brand-new-update-you-can-download-right-now</guid>
<description><![CDATA[  Palworld has released a brand-new update that is available for fans to download right away, bringing numerous bug fixes for the monster-catching survival game. The newest patch is the second since Palworld dropped its massive 1.0 update in early July. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/palworld-version-1-0-2-update-patch-notes.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 01:00:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Palworld, Releases, Brand-New, Update, You, Can, Download, Right, Now</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/palworld-version-1-0-2-update-patch-notes.jpg" crossorigin="anonymous"> <b><i>Palworld</i></b> has released a brand-new update that is available for fans to download right away, bringing numerous bug fixes for the monster-catching survival game. The newest patch is the second since <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fpalworld%2F" target="_blank" rel=" noopener"><i>Palworld</i></a> dropped its massive 1.0 update in early July.<br><br>]]> </content:encoded>
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<title>Assista à análise detalhada da jogabilidade do EA SPORTS FC™ 27.</title>
<link>https://xinker.org/assista-a-analise-detalhada-da-jogabilidade-do-ea-sports-fc-27</link>
<guid>https://xinker.org/assista-a-analise-detalhada-da-jogabilidade-do-ea-sports-fc-27</guid>
<description><![CDATA[ Sinta mais controle em todos os modos de jogo do EA SPORTS FC™ 27, com defesa manual, movimentação de ataque mais inteligente e muito mais. Veja as mais recentes inovações de jogabilidade impulsionadas pela comunidade que chegam ao EA SPORTS FC™ 27.Reserve a Edição Ultimate Plus do EA SPORTS FC™ 27 até 31 de agosto para ganhar até 10.000 FC Points ao longo de 5 meses, as Temporadas 1 a 5 do Passe Premium e muito mais. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45702522/75e054b637e641e9e66222ec7fb685a4ec4e5a7b.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 00:53:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Assista, análise, detalhada, jogabilidade, SPORTS, FC™, 27.</media:keywords>
<content:encoded><![CDATA[Sinta mais controle em todos os modos de jogo do <b>EA SPORTS FC™ 27</b>, com defesa manual, movimentação de ataque mais inteligente e muito mais. Veja as mais recentes inovações de jogabilidade impulsionadas pela comunidade que chegam ao EA SPORTS FC™ 27.<br><br><div data-youtube='"K2jXNFM_cZg' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br>Reserve a Edição Ultimate Plus do EA SPORTS FC™ 27 até 31 de agosto para ganhar até 10.000 FC Points ao longo de 5 meses, as Temporadas 1 a 5 do Passe Premium e muito mais.]]> </content:encoded>
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<item>
<title>Long Time, Now See v0.39</title>
<link>https://xinker.org/long-time-now-see-v039</link>
<guid>https://xinker.org/long-time-now-see-v039</guid>
<description><![CDATA[ It&#039;s alive!!!Hello drivers, and thanks for your patience while we put together the biggest update we’ve ever delivered!Version 0.39 comes jam-packed with features, including massive graphics changes, a full UI overhaul, a new vehicle, and a ton of quality of life features.GraphicsLet’s start with shadows, which have received a massive overhaul. We’ve improved the stability of shadows while driving and moving the camera. Shadows should no longer detach or float away from objects like wheels and car bodies (Peter Pan will be so pleased). We’ve fixed VR shadows as well. They should now align properly for both eyes in VR. Besides that, we’ve also improved GTAO quality and added auto exposure.We’ve also made a number of smaller fixes and changes that should result in less flickering when the sun moves, smoother blending between different shadow cascades, and so on. Check the patch notes for more information on the improvements we’ve made to the shadow system!But that’s not nearly the only thing we’ve done, graphics-wise.We’ve added HDR output support on Vulkan and Direct3D 12, for brighter highlights, wider color ranges, and improved display accuracy on HDR-capable monitors.We also implemented physically correct light attenuation, replacing the old light falloff models with an inverse-square physical light model, resulting in more realistic lighting behavior across the board.We’ve done some work on the sky as well. Not only have we added volumetric clouds, but we’ve also added a physically-based night sky. The sky is based on real astronomical values, including Milky Way rendering and a constellation database, fully synchronized with latitude, longitude, date, and time of day.For the daytime travelers, we’ve added a multiple scattering sky model with new dynamic ambient lighting based on spherical harmonics, which will result in a more realistic and natural sky across different times of day.Many of you will be able to enjoy the improved visuals as is, while others might want to revisit their graphics options and dial them back a bit to reach a desired framerate. All of the default graphics presets will look better than before, so don&#039;t be afraid to experiment with lower settings than you&#039;re used to! If you were already running with the lowest preset, the impact should be minimal, hopefully.User InterfaceUser Interface OverhaulWe’ve made some major changes to the UI. First up, the entire Pause menu has been redesigned, offering much more flexible solutions for players, modders and us as developers. Part of the reason for the UI overhaul is to improve gamepad functionality. With the old system, gamepad navigation in the menus ranged from annoying to virtually impossible. The new system will vastly improve the experience for gamepad users, who should find it significantly easier to navigate the menus and systems in the game. We’ve also added some new functions that could come in useful, please check the patch notes for exact details of what’s changed. However, here’s a small sampler of what we’ve done.The new vehicle tab in the Pause menu will allow you to manage every vehicle you have spawned into the level, whether individually or in bulk. These quick actions should make vehicle management a less painful process.UI apps have been renamed to HUD apps to better represent their function, and we’ve made a new UI for editing the layouts which can be found in the System tab of the Pause menu. We’ve completely revamped the UI for managing Replays. The new system will use a dedicated Pause-menu workflow instead of requiring an app to be added, and recordings can be managed entirely from the Pause menu. The Options menu has been fully ported to Vue, with a new back-end that controls all its functions. You’ll now be able to apply heavy graphics settings live with feedback, while critical display changes use a confirmation countdown and will revert automatically if they’re not accepted. This is still being refined, so categories, sorting, and the placement of individual settings may change in future updates.Good news for modders! The new UI is much more moddable than before. You will be able to add Options tabs and custom buttons to the UI to bring your dreams to life!      Photo ModeThe Photo Mode has gotten a facelift this update. We’ve ported it to Vue and given it an overhaul, starting with a new UI.We’ve added in a bunch of customization parameters in a number of categories, including Camera (position, field of view, etc.), Scene (time of day, shadows, etc.), Effects (depth of field, autofocus and so on), Overlays, and Capture options such as supersampling and downscaling.The Camera, Scene, and Effects panels support presets, so you can completely or partially restore settings for later use, and presets are saved with the screenshot in a metadata JSON file that can be shared with other players. We’ve added a gallery where you can view all your images inside the game – you can also load presets from the gallery in order ]]></description>
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<pubDate>Thu, 30 Jul 2026 00:46:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Long, Time, Now, See, v0.39</media:keywords>
<content:encoded><![CDATA[It's alive!!!<br><br>Hello drivers, and thanks for your patience while we put together <b>the biggest update</b> we’ve ever delivered!<br><br>Version 0.39 comes jam-packed with features, including <b>massive graphics changes, a full UI overhaul, a new vehicle,</b> and a ton of quality of life features.<br><br><div class="bb_h2">Graphics</div><br><div data-youtube="H9ev3LBcvl4" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br>Let’s start with <b>shadows</b>, which have received a massive overhaul. We’ve improved the stability of shadows while driving and moving the camera. Shadows should no longer detach or float away from objects like wheels and car bodies (Peter Pan will be so pleased). We’ve fixed VR shadows as well. They should now align properly for both eyes in VR. Besides that, we’ve also improved GTAO quality and added auto exposure.<br><br>We’ve also made a number of smaller fixes and changes that should result in less flickering when the sun moves, smoother blending between different shadow cascades, and so on. Check the patch notes for more information on the improvements we’ve made to the shadow system!<br><br>But that’s not nearly the only thing we’ve done, graphics-wise.<br><br>We’ve added <b>HDR output</b> support on Vulkan and Direct3D 12, for brighter highlights, wider color ranges, and improved display accuracy on HDR-capable monitors.<br><br>We also implemented physically correct <b>light attenuation</b>, replacing the old light falloff models with an inverse-square physical light model, resulting in more realistic lighting behavior across the board.<br><br>We’ve done some work on the sky as well. Not only have we added <b>volumetric clouds</b>, but we’ve also added a <b>physically-based night sky</b>. The sky is based on real astronomical values, including <b>Milky Way</b> rendering and a constellation database, fully synchronized with latitude, longitude, date, and time of day.<br><br>For the daytime travelers, we’ve added a multiple scattering sky model with <b>new dynamic ambient lighting</b> based on spherical harmonics, which will result in a more realistic and natural sky across different times of day.<br><br>Many of you will be able to enjoy the improved visuals as is, while others might want to revisit their graphics options and dial them back a bit to reach a desired framerate. All of the default graphics presets will look better than before, so <b>don't be afraid to experiment</b> with lower settings than you're used to! If you were already running with the lowest preset, the impact should be minimal, hopefully.<br><br><br><div class="bb_h2">User Interface</div><br><div class="bb_h3">User Interface Overhaul</div><br><div data-youtube="EzuKHE4HDhE" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br>We’ve made some major changes to the UI. First up, the entire <b>Pause menu</b> has been redesigned, offering much more flexible solutions for players, modders and us as developers. <br><br>Part of the reason for the UI overhaul is to improve <b>gamepad functionality</b>. With the old system, gamepad navigation in the menus ranged from annoying to virtually impossible. The new system will vastly improve the experience for gamepad users, who should find it significantly <b>easier to navigate</b> the menus and systems in the game. We’ve also added some new functions that could come in useful, please check the patch notes for exact details of what’s changed. However, here’s a small sampler of what we’ve done.<br><br>The <b>new vehicle tab</b> in the Pause menu will allow you to manage every vehicle you have spawned into the level, whether individually or in bulk. These quick actions should make vehicle management a less painful process.<br><br>UI apps have been renamed to <b>HUD apps</b> to better represent their function, and we’ve made a new UI for editing the layouts which can be found in the <b>System tab</b> of the Pause menu. We’ve completely revamped the UI for managing <b>Replays</b>. The new system will use a dedicated Pause-menu workflow instead of requiring an app to be added, and recordings can be managed entirely from the Pause menu. <br><br>The <b>Options menu</b> has been fully ported to Vue, with a new back-end that controls all its functions. You’ll now be able to apply heavy graphics settings live with feedback, while critical display changes use a confirmation countdown and will revert automatically if they’re not accepted. This is still being refined, so categories, sorting, and the placement of individual settings may change in future updates.<br><br>Good news for modders! The new UI is <b>much more moddable than before</b>. You will be able to add Options tabs and custom buttons to the UI to bring your dreams to life!<br><br><img src="https://clan.akamai.steamstatic.com/images/6559579/cd56c0b238e59dc9891eeee28c249c51259cee5d.jpg"><br><a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/6e8ff0fa30d28de9ad5aee75dd57d6c276d22766.jpg" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/7f5b3a45b115064bfed34ca5de14a639dabb4ba8.jpg"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/e17d45f3b77b7296ec2a0dd4bd7407f575c2420d.jpg" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/c62c11cf83e6c786362661d0e31a1eaea9d6bf17.jpg"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/dfe7f3997ca5b12bf716fda62066f838b3af3d67.jpg" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/256d83f224d93ae742791d8a926a35dfaa387388.jpg"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/606b9ab8ec0214d7d92e5dfe33cb7f8d2865005f.jpg" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/a15f57668bbb9655ceb58d3d2d07d253e070a511.jpg"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/3773c6bc5393e7324ca921d46ebd94236c8e6cfe.jpg" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/370110c5fd68571a89ab0659b04607733b643bb7.jpg"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/a42f97d94c8df36cc1498a4dc64ff1e59586f321.jpg" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/4855d675d771ce18fc44a0109e43ffd58b5c6844.jpg"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/297251963fbf05ade267444f3ce8105a78a53df5.jpg" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/cc22315ff83336eec671967c8bf1503cce767130.jpg"></a><br><br><div class="bb_h3">Photo Mode</div><br>The <b>Photo Mode</b> has gotten a facelift this update. We’ve ported it to Vue and given it an overhaul, starting with a <b>new UI</b>.<br>We’ve added in a bunch of customization parameters in a number of categories, including Camera (position, field of view, etc.), Scene (time of day, shadows, etc.), Effects (depth of field, autofocus and so on), Overlays, and Capture options such as supersampling and downscaling.<br><br>The Camera, Scene, and Effects panels support <b>presets</b>, so you can completely or partially restore settings for later use, and presets are saved with the screenshot in a metadata JSON file that can be shared with other players. We’ve added a <b>gallery</b> where you can view all your images inside the game – you can also load presets from the gallery in order to recreate an image.<br><br>The new camera <b>flash</b> feature will help you take pictures in dark areas, while the <b>Motion Capture</b> feature will allow you to take photos with motion blur by momentarily unpausing the game to capture the motion blur. (The flash has the same settings as your phone – it can either be used only when taking the photo, or as a flashlight).<br><br><img src="https://clan.akamai.steamstatic.com/images/6559579/773711434cf8091dc1eb794ee5449f2045777a90.jpg"><br><a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/22594c2c4ff9ae65e780ae3df901656d8875c84a.jpg" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/e3dabaa668e0fd565d6e9cf4fe64fecd56f57216.jpg"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/15467e87043ee2613496bf0383c4c7535436d004.jpg" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/a0642af05ddd93d66c4b0ce25de31c774e40aaf3.jpg"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/445e9d2a395c53bef02749c74cb1666f6c95ffbf.jpg" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/e074840c2f9341b6986ed7d968bbf150d6600ee8.jpg"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/e932ddc372cb77078853459e97aa73abbe36ec53.jpg" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/0f33d14574e02e163d1edde2d43df0359db52fa8.jpg"></a><br><br><div class="bb_h2">Vehicles</div><br><div class="bb_h3">New Vehicle: Cherrier Ardente</div><br><div data-youtube="EkxpDWA6_co" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br>First up, we have the Cherrier Ardente, a new two-dour coupe addition to the FCV platform. the Ardente is a solid contender for the best-looking vehicle we've ever done, with a sculpted contemporary exterior and a sporty, driver-focused interior. It offers various customization options, including a number of custom racing and street livery options, contrast-color pillar and roof configurations, and a variety of other optional enhancements.<br><br>On the practical side, the Ardente has a number of powertrain options available, such as FWD/AWD in gasoline and diesel, as well as RWD/AWD electric variants.<br><br>But of course, the Ardente is not the only offering we have for you in the vehicle line. We’ve also done some work on a number of other vehicles. For a start, we’ve added movable sunvisors to all cars. Embrace a life free of glare!<br>We’ve also made a number of changes to other vehicles, please check the patch notes for details.<br><br><div class="bb_h3">Vehicle Lights</div><br>We’ve made a significant change to how <b>vehicle lights</b> work in this version. The light emitted by vehicle lights now has realistic patterns on all vehicles, and headlights and fog lights now project different patterns depending on the vehicle market and technology.<br><br>The brightness, range, and color of all vehicle lights are defined by the bulb type and wattage of the light bulb – a separate common part that projects light. To accompany the new vehicle light system, vehicle light materials have all been updated to now use realistic nits output values instead of the old emissive system.<br><br><a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/2833d7f6dcc739460c29e4b4aa12815b244aa5bf.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/51a896c6d7e12227c0448ae6160684f7e8cb128e.png"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/4283b9414a8163882c9a9675ed8fbed55a3a9770.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/cf625ebffd53080af3050ec99ec704c18745b5d1.png"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/57c843a76fd54f6c30c2f00552b45be979e01ca1.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/06dc1c46bdea3531d136b58c75ce516e9c96252f.png"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/cc7427f2e878397301acb68971f5ae42eeaeab24.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/8603efa2377d17ff38d1b1c058e3f1ee8f15e8fe.png"></a><br><br><div class="bb_h3">New Aerodynamic Physics System</div><br>Until now, each vehicle’s aerodynamics were simulated in isolation. Vehicles already have numerous aerodynamic surfaces, each with its own drag, lift, and stall behavior, all responding in real time to moving mechanisms, damage and even deflecting and bending back from the air pressure itself. With version 0.39, however, any moving vehicle can also <b>influence the airflow</b> experienced by nearby vehicles: slipstreaming, bump drafting and side drafting.<br><br>As with the rest of our aerodynamics, these interactions are not limited to cars. They also affect props and other objects using our physics: a truck passing close by at sufficient speed could, for example, knock over a nearby flagpole without touching it. Even if racing is not your main interest, this system opens up new possibilities for experimenting with our physics. We hope you enjoy discovering them!<br><br><div class="bb_h2">Levels</div><br><div class="bb_h3">Improvements</div><br>Moving on to maps, we’ve given some love to West Coast, USA with updated and improved building materials and LODs, and added <b>night lighting</b> to the level.<br><br>In addition, we’ve added stop sign data in East Coast, USA, and optimized foliage and groundcover.<br><br>We’ve updated the level lighting and environment setup, with updated sky, cloud, moon, fog, cubemap, and reflection setups across all levels. We also updated materials to use environment cubemaps wherever possible across all levels.<br><br><img src="https://clan.akamai.steamstatic.com/images/6559579/5fdedc6f0178c2c2008de324c71890850598fe60.png"><br><a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/0de63e45efd64c349e1a7e4f9dfb01440e7701f8.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/aa45485ce968d09932d26ee2db8cbc15c3969300.png"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/48bcef22e6dfa151bf530868576a7ad0c530001c.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/b52873a4c25f6ffcf3e1061bdff12b65a28eaa0d.png"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/03aae2417e4a86771587964eff327f75be8b5a4d.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/139499d9d3e21dfa27b6b78d2e15d52ab7667da4.png"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/13606532c35311dfe75caee028eb97249bb8f52d.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/424949cb7a1ac73bbe99b293aeba951d808909c2.png"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/6b749a0beda1de72433879c6c6686a961464e315.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/d8827ebab934203b17c6b859572189a7e0769c92.png"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/071528a9ca658846bf02c7e4bc457b80f3bed9e5.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/b7530a9daa709764c7a1959580c0624badbb524d.png"></a><br><br><div class="bb_h3">Modding</div><br>We have created a source file which provides terrain and backdrop creation functionality, all contained within Blender to help those without paid software like Substance or terrain generators. This requires some knowledge of Blender and game files.<br><br>One of the highlights is a simple method of creating backdrop meshes for maps with procedural generation. If you’d like to try it out yourself you can find the source inside a .zip in the template level, or view the resulting backdrop in the template level (you’ll need to open it via the editor).<br><br><div class="bb_h2">Gameplay</div><br><div class="bb_h3">Achievements</div><br>We've added over <b>50 new achievements</b> to the game. You can complete many of them by playing Career Mode (WIP), completing different missions in freeroam, completing the freeroam tutorial or modifying your vehicle in various ways. <br><br><div class="bb_h3">Freeroam Tutorial</div><br>On the gameplay side, we’ve added a <b>Freeroam Tutorial</b> that will introduce new players to the basics of the Freeroam mode. This tutorial can be accessed from the Main Menu – Quickstart Experiences, and will teach players about the game’s controls, as well as cameras, recovery, spawning and removing vehicles, walking mode, vehicle customization, and using the map view.<br><br><a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/9e20a3f2fea9d8f41a250514ebd9171303a69546.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/862ffe2ccdd05ce67bee1a518458208d6ba24a75.png"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/8896ec5e8effba4701fa7c5a225ff1b892e0a2ed.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/8db1ee6ca82f9bf7e6e75731d1eda0b5f1e0066d.png"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/ccc700fbcd434d1b22f4f43ac3d3420fbc096138.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/8afaaa4d499a9650f556110f85fd9201281e363b.png"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/8ccc1b5c1b1e45d6f891c801af596acdfd09d3d9.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/325699f19cd8e28d921a245d69a67ae5d0064a3a.png"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/cdf4879cf2adb3a1e1763f6b9ed971c7d0cccd01.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/076c15980ae8b5bceff241b5ea901997dd6b4c3a.png"></a><br><br><div class="bb_h2">Rally Mode</div><br>We’ve added the first <b>all-gravel Rally Loop</b>: NGRC Rally Utah 2026. This loop features four special stages over 16.4 km and a total loop distance of 30 km.<br><br>Pacenotes have gotten a major update. There are now three styles of pacenotes:<br><br> - Pro: written and <b>voiced by Alex Kihurani</b> (2024 British Rally Champion co-driver), fully bespoke to all of our stages.<br> - Enthusiast: featuring nearly <b>200 unique calls</b>, these pacenotes offer a realistic level of detail.<br> - Casual: simple pacenotes for those new to rallying, or anyone wanting a more relaxing experience.<br><br>Enthusiast and Casual can be edited to your liking, and all pacenotes are <b>fully moddable</b>.<br><br>Visual pacenotes received a small refresh. We’ve added an experimental <b>Virtual Competitors</b> feature at the end of stages and loops, with each competitor featuring unique driving traits. Lastly, the penalty and recovery system has been revamped to be less punishing and more fun.<br><br>Read about the rest of the improvements (such as difficulty tweaks, repair availability, rebalanced target times, and more) in the full Patch Notes.<br><br><a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/748472b31fd1ffd56f30c59f317e3041939b19b1.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/268421d159d0c69e38032fdd93b5afc1f0bad02b.png"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/48b674c86f9c45ec1bb89be46641425ae9d78d40.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/e5ce0a2c82dca17aebded98633bb285229238ec9.png"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/b1231fe05325c52840a9a82c58766c495e69f390.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/572a1ed0ecaa0778402c953dd7a57ce904136526.png"></a> <a class="bb_link" href="https://clan.akamai.steamstatic.com/images/6559579/12bd4e3212555b1a6e058c4f88e2b93e83fd5483.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/6559579/1b7764a5fb8af752ffed98d61740c76b8f247da6.png"></a><br><br><div class="bb_h2">Audio</div><br><div class="bb_h3">Forest Audio Editor</div><br>We’ve updated the <b>ambience</b> for all levels to improve realism and immersion. <br><br>Additionally, we’ve added a <b>Forest Audio Editor</b>. This will let you create dynamic ambiences for wind and vegetation, and allow you to choose from a pool of FMOD events representing various biomes. As you move around with the camera, the system will gather information about the surrounding environment such as forest item size, forest density, direction, and so on, and will modulate the sound accordingly.<br><br><div data-youtube="egSQGyZrNkw" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br><div class="bb_h2">Optimizations</div><br>We've dedicated a big part of our development time to optimizations, very specially in terms of <b>memory management</b>. Memory optimizations don't necessarily mean more framerate, they don't quite work that way. Here's what you can expect:<br><br> - If your hardware already exceeded the necessary amount of RAM and VRAM: memory optimizations won't benefit you.<br> - If your hardware is close to the limits: content that barely fit in memory, might now fit, and run with better framerate.<br> - If your hardware is below the limits: you may be able to load certain maps or vehicles you couldn't load before.<br><br>The lower memory use will be more evident as: lower peaks of memory use during loading screens, lower memory use after a map has loaded, lower memory use when loading multiple maps in a single session, and lower memory use when spawning multiple vehicles.<br><br>With memory optimizations covered, let's now go into the topic of framerate: we have worked on improving that too, as we've been doing for all releases in the past. Normally we're able to fight the extra quality with optimizations, so framerate stays similar. On this update however, the leap in visual quality is much greater than in previous updates. We tried to perform miracles, trying to offer all that juicy visual quality with no framerate impact. While we were able to offset a lot of the original impact, you can expect better visuals to have an impact in framerate.<br><br>In other words: Many of you will be able to enjoy the improved visuals as-is, while others will want to revisit your graphics options and dial them back a bit to reach a desired framerate. All of the default graphics presets will look better than before, so don't be afraid to experiment with "lower" settings than you're used to! If you were already running with the lowest preset, the impact should hopefully be minimal.<br><br><b>Note for modders:</b> vehicle license plates use an entirely new render engine, which is much faster, and with lower memory use too. As a trade-off for that additional performance, sadly we lost backwards compatibility with old license plate mods. It was a hard choice between optimization and mod compatibility, and ultimately we had to choose the former. If you created license plate mods, you can update them following these <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocumentation.beamng.com%2Fmodding%2Fvehicle%2Ftutorials%2Flicense-plate-tutorial%2F" target="_blank" rel=" noopener">instructions </a>.<br><br><div class="bb_h3"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbeamng.com%2Fgame%2Fnews%2Fpatch%2Fbeamng-drive-v0-39%2F%3Fmtm_campaign%3D039-promo%26mtm_source%3Dsteam" target="_blank" rel=" noopener">To see the complete list of changes, check out the patch notes here!</a></div>]]> </content:encoded>
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<title>Обновление NARAKA: BLADEPOINT от 30 июля 2026 г.</title>
<link>https://xinker.org/obnovlenie-naraka-bladepoint-ot-30-iyulya-2026-g</link>
<guid>https://xinker.org/obnovlenie-naraka-bladepoint-ot-30-iyulya-2026-g</guid>
<description><![CDATA[ Уважаемые игроки, Серверы NARAKA: BLADEPOINT будут приостановлены на техническое обслуживание с 02:00 до 07:00 30 июля 2026 г. (МСК). Рекомендуем вам заранее выйти из игры и вернуться после проведения технического обслуживания. Список изменений:Новый контентI. Новый герой: Е Сю Он познал вершину и прошел через падение. Десять лет преданности, и верность себе не угасла.Он — бог сражений, создавший династию трех чемпионств, и капитан, начавший с нуля после снежной ночи.Тридцать семь побед подряд, четырежды самый ценный игрок; покинув «Превосходную Эру», он взял Мрачного Лорда и начал заново в «Счастье», чтобы вновь подняться на вершину.Быть может, истинная слава — не только на пике, но и в той преданности, что никогда не угаснет.II. Новое оружие: Тысячеликий зонтЛегенда гласит, что один искусный мастер из Луназоры, утомленный тяжестью множества носимых при себе клинков, создал этот зонт — его спицы сплетены из тончайших механизмов, а в сердцевине сокрыта сотня лезвий.Раскрытый — рассыпает удары, подобно внезапному ливню и кружащимся лепесткам. Сложенный — возвращается к запястью, словно дракон, свернувшийся в своем логове. Нет застывшей формы — лишь неразрывная смена атаки и защиты. III. Новый режим «Приключения»: БезграничьеНа пути Приключения герои попали в «Безграничье», созданное Омнием. Преодолевая многочисленные иллюзии, они постепенно овладели способностями противостоять знамениям. В «Безграничье» героям необходимо освоить стратегии противодействия различным экстремальным знамениям, постоянно бросая вызов все более сложным комбинациям знамений, чтобы получить более высокий счет за прохождение!1. Настраиваемые знамения и очки прохождения· Убийство монстров в Безграничье приносит разное количество очков в зависимости от типа монстра.· На этапе подготовки можно настроить активные знамения для текущего матча. Каждое знамение также предоставляет множитель очков, а множители разных знамений перемножаются между собой.· В сезонном вызове добавлена новая группа заданий «Безграничье». Выполняйте их, чтобы разблокировать больше доступных знамений.2. Правила· Безграничье делится на Соло и Трио. Каждый режим включает три уровня: Целестра, Шахта Нефритовой Тени и Раздолье Кораблекрушения. Итоговый счет — это сумма очков за все три уровня.· Если в трех уровнях одного режима повторно используются герои, нефриты души или диковинки (одноименные, но разные экземпляры нефритов души или диковинок не считаются повторением), каждое повторное использование приведет к штрафному вычету очков. Старайтесь использовать разные комбинации.· В режиме Трио автоматическое добавление союзников недоступно, необходимо собрать группу заранее, прежде чем принять вызов.3. Награды за прохождение· В зависимости от исторического рекорда суммы очков за три уровня в режимах Соло или Трио можно разблокировать эксклюзивные награды Приключения: фон профиля, эффект ауры и др.· Рейтинг Безграничья еженедельно обновляется на основе суммы очков в режимах Соло и Трио, а также времени попадания в рейтинг. Игроки, занявшие места в топ-500, топ-100 и топ-10, получат ограниченные по времени титулы в качестве награды.IV. Временные события1. Огненные искрыИз искры «Счастья» возгорится пламя.Срок действия события: 30.07.2026 после обновления — 26.08.2026 23:00 (МСК)Событие:(1) Во время события ежедневно выбирайте одного напарника для совместного сражения. Выполняя ежедневные задания вызова, вы делите \[Очки опыта]. Выполняя еженедельные задания вызова, все члены команды получают \[Очки опыта]. \[Очки опыта] можно использовать для повышения уровня аккаунта вашего и вашего напарника, а также для получения соответствующих наград за прогресс. Для повышения уровня Мрачного Лорда на 1 требуется 12 ед. опыта, для остальных членов команды — 6 ед. опыта за уровень.(2) Ежедневно за открытие тайников в режиме «Выживание», поиск ресурсов в «Сквозь Разлом», прохождение «Приключения» или «Развлечения» можно получить \[Редкий материал на выбор]. Откройте его, чтобы выбрать редкий материал для себя или любого напарника. Сдавайте соответствующее количество редких материалов на выбор для продвижения прогресса создания серебряного оружия и получения наград за создание. \[Редкий материал на выбор] — лимит выпадения за матч: 4 шт., лимит выпадения за день: 10 шт., обновление ежедневно в 23:00 (МСК).(3) Во время события вы будете периодически получать сообщения и награды от напарника по команде и других контактов. Следите за обновлениями.(4) Новый режим «Развлечения» \[Схватка двух миров] откроется после обновления 13 августа 2026. Игроки смогут представлять команду Счастье, участвовать в режиме, зарабатывать очки и получать соответствующие награды.Обновление декораций острова Пэнлай:(1) Игроки могут отправиться в центр Площади Духов на острове Пэнлай и поднять кубок. Если в течение 30 минут вы займете первое место в режиме «Испытание Вестника», откроется дополнительная пасхалка!(2) Игроки могут отправиться к обеим сторонам Площади Духов на острове Пэнлай, сесть в киберспортивное кр ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/36350327/7339b7105e31f869885a7d0f6a4b281c93207204.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 00:44:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Обновление, NARAKA:, BLADEPOINT, от, июля, 2026, г.</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Уважаемые игроки,</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Серверы NARAKA: BLADEPOINT будут приостановлены на техническое обслуживание с 02:00 до 07:00 30 июля 2026 г. (МСК). Рекомендуем вам заранее выйти из игры и вернуться после проведения технического обслуживания.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Список изменений:</p><p class="bb_paragraph">Новый контент</p><p class="bb_paragraph">I. Новый герой: Е Сю</p><p class="bb_paragraph"> <img src="https://clan.fastly.steamstatic.com/images/36350327/8d533b85142e32a0cf735e213929a18a37817e6a.png"></p><p class="bb_paragraph">Он познал вершину и прошел через падение. Десять лет преданности, и верность себе не угасла.</p><p class="bb_paragraph">Он — бог сражений, создавший династию трех чемпионств, и капитан, начавший с нуля после снежной ночи.</p><p class="bb_paragraph">Тридцать семь побед подряд, четырежды самый ценный игрок; покинув «Превосходную Эру», он взял Мрачного Лорда и начал заново в «Счастье», чтобы вновь подняться на вершину.</p><p class="bb_paragraph">Быть может, истинная слава — не только на пике, но и в той преданности, что никогда не угаснет.</p><p class="bb_paragraph">II. Новое оружие: Тысячеликий зонт</p><p class="bb_paragraph">Легенда гласит, что один искусный мастер из Луназоры, утомленный тяжестью множества носимых при себе клинков, создал этот зонт — его спицы сплетены из тончайших механизмов, а в сердцевине сокрыта сотня лезвий.</p><p class="bb_paragraph">Раскрытый — рассыпает удары, подобно внезапному ливню и кружащимся лепесткам. Сложенный — возвращается к запястью, словно дракон, свернувшийся в своем логове. Нет застывшей формы — лишь неразрывная смена атаки и защиты.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">III. Новый режим «Приключения»: Безграничье</p><p class="bb_paragraph">На пути Приключения герои попали в «Безграничье», созданное Омнием. Преодолевая многочисленные иллюзии, они постепенно овладели способностями противостоять знамениям. <br>В «Безграничье» героям необходимо освоить стратегии противодействия различным экстремальным знамениям, постоянно бросая вызов все более сложным комбинациям знамений, чтобы получить более высокий счет за прохождение!</p><p class="bb_paragraph">1. Настраиваемые знамения и очки прохождения</p><p class="bb_paragraph">· Убийство монстров в Безграничье приносит разное количество очков в зависимости от типа монстра.</p><p class="bb_paragraph">· На этапе подготовки можно настроить активные знамения для текущего матча. Каждое знамение также предоставляет множитель очков, а множители разных знамений перемножаются между собой.</p><p class="bb_paragraph">· В сезонном вызове добавлена новая группа заданий «Безграничье». Выполняйте их, чтобы разблокировать больше доступных знамений.</p><p class="bb_paragraph">2. Правила</p><p class="bb_paragraph">· Безграничье делится на Соло и Трио. Каждый режим включает три уровня: Целестра, Шахта Нефритовой Тени и Раздолье Кораблекрушения. Итоговый счет — это сумма очков за все три уровня.</p><p class="bb_paragraph">· Если в трех уровнях одного режима повторно используются герои, нефриты души или диковинки (одноименные, но разные экземпляры нефритов души или диковинок не считаются повторением), каждое повторное использование приведет к штрафному вычету очков. Старайтесь использовать разные комбинации.</p><p class="bb_paragraph">· В режиме Трио автоматическое добавление союзников недоступно, необходимо собрать группу заранее, прежде чем принять вызов.</p><p class="bb_paragraph">3. Награды за прохождение</p><p class="bb_paragraph">· В зависимости от исторического рекорда суммы очков за три уровня в режимах Соло или Трио можно разблокировать эксклюзивные награды Приключения: фон профиля, эффект ауры и др.</p><p class="bb_paragraph">· Рейтинг Безграничья еженедельно обновляется на основе суммы очков в режимах Соло и Трио, а также времени попадания в рейтинг. Игроки, занявшие места в топ-500, топ-100 и топ-10, получат ограниченные по времени титулы в качестве награды.</p><p class="bb_paragraph">IV. Временные события</p><p class="bb_paragraph">1. Огненные искры</p><p class="bb_paragraph">Из искры «Счастья» возгорится пламя.</p><p class="bb_paragraph">Срок действия события: 30.07.2026 после обновления — 26.08.2026 23:00 (МСК)</p><p class="bb_paragraph">Событие:</p><p class="bb_paragraph">(1) Во время события ежедневно выбирайте одного напарника для совместного сражения. Выполняя ежедневные задания вызова, вы делите \[Очки опыта]. Выполняя еженедельные задания вызова, все члены команды получают \[Очки опыта]. \[Очки опыта] можно использовать для повышения уровня аккаунта вашего и вашего напарника, а также для получения соответствующих наград за прогресс. Для повышения уровня Мрачного Лорда на 1 требуется 12 ед. опыта, для остальных членов команды — 6 ед. опыта за уровень.<br>(2) Ежедневно за открытие тайников в режиме «Выживание», поиск ресурсов в «Сквозь Разлом», прохождение «Приключения» или «Развлечения» можно получить \[Редкий материал на выбор]. Откройте его, чтобы выбрать редкий материал для себя или любого напарника. Сдавайте соответствующее количество редких материалов на выбор для продвижения прогресса создания серебряного оружия и получения наград за создание. \[Редкий материал на выбор] — лимит выпадения за матч: 4 шт., лимит выпадения за день: 10 шт., обновление ежедневно в 23:00 (МСК).<br>(3) Во время события вы будете периодически получать сообщения и награды от напарника по команде и других контактов. Следите за обновлениями.<br>(4) Новый режим «Развлечения» \[Схватка двух миров] откроется после обновления 13 августа 2026. Игроки смогут представлять команду Счастье, участвовать в режиме, зарабатывать очки и получать соответствующие награды.</p><p class="bb_paragraph">Обновление декораций острова Пэнлай:</p><p class="bb_paragraph">(1) Игроки могут отправиться в центр Площади Духов на острове Пэнлай и поднять кубок. Если в течение 30 минут вы займете первое место в режиме «Испытание Вестника», откроется дополнительная пасхалка!<br>(2) Игроки могут отправиться к обеим сторонам Площади Духов на острове Пэнлай, сесть в киберспортивное кресло и продемонстрировать свое мастерство. В зависимости от отображаемого ранга игрока большой экран над сценой будет показывать разные эффекты, скорее покажите свою славу!</p><p class="bb_paragraph">2. Сокровище Многогранности со «Звездой» в подарок</p><p class="bb_paragraph">Время события: 30.07.2026 07:00 — 14.08.2026 07:00 (МСК)</p><p class="bb_paragraph">Правила события:</p><p class="bb_paragraph">1. Открывайте Сокровище Многогранности, и у вас появится шанс получить в подарок мифический облик прямого меча \[Звезда: Жемчужная слеза] и легендарный наряд Цзыпин Инь \[Звезда: Аромат тени].</p><p class="bb_paragraph">2. Как получить:<br>Каждое открытие Сокровища Многогранности дает возможность получить эти дополнительные награды. Эта вероятность увеличивается с каждым открытием. Наивысшая вероятность составляет 100%.</p><p class="bb_paragraph">3. Шансы для обоих предметов из коллекции «Звезда» рассчитываются отдельно и не влияют друг на друга. После получения предмета «Звезды» соответствующая вероятность обнуляется.</p><p class="bb_paragraph">4. Каждый аккаунт может получить максимум 10 шт. \[Звезда: Жемчужная слеза] и 2 шт. \[Звезда: Аромат тени].</p><p class="bb_paragraph">5. Количество косметических предметов из коллекции «Звезда», которые можно получить в подарок, ограничено.</p><p class="bb_paragraph">6. Предметы «Звезды» из Сокровища Многогранности доступны ограниченное время:</p><p class="bb_paragraph">\[Звезда: Жемчужная слеза] нельзя получить после 31 июля 2026 в 07:00 (МСК).</p><p class="bb_paragraph">\[Звезда: Аромат тени] нельзя получить после 14 августа 2026 в 07:00 (МСК).</p><p class="bb_paragraph">3. 3rd PlayStation® Tournaments #8</p><p class="bb_paragraph">Заря встает на востоке, небеса рушатся там, где сверкают клинки. 3rd PlayStation® Tournaments #8 уже доступно!<br>Время события: 30.07.2026 20:00 - 02.09.2026 20:00 (UTC)<br>Правила события: Выполняйте еженедельные задания, чтобы получить Медаль Небес — Август. Вы можете получить больше медалей по почте, заняв более высокое место. Вот количество медалей за каждое место: <br>1-е место: 300 медалей <br>2-е место: 200 медалей <br>3-е и 4-е место: 100 медалей <br>5-8 места: 50 медалей <br>Медали можно использовать для получения наград и участия в рейтинге. <br>Время: Сервер   Понедельник - Пятница (UTC)   Суббота Воскресенье (UTC) <br>NA  03:00 23:00 03:00 <br>AS  11:00 07:00 11:00 <br>SEA  11:00 07:00 11:00 <br>EU  19:00 15:00 19:00 <br>Первое соревнование (UTC): <br>NA 31.07.2026 03:00 <br>AS 31.07.2026 11:00 <br>SEA 31.07.2026 11:00 <br>EU 31.07.2026 19:00</p><p class="bb_paragraph">2. Вызов PlayStation Challenge: <br>Бросьте вызов ветру в этой гонке! PlayStation Гонка в небесах #29 уже открыта!<br>Соревнуйтесь с игроками по всему миру и поднимайтесь в рейтинге. Топ-100 самых быстрых игроков попадают в мировой рейтинг.<br>Как принять участие:<br>Начните Гонку в небесах на Острове Пэнлай, чтобы принять участие в событии.<br>Время события: 30.07.2026 00:00 - 02.09.2026 23:59 (UTC)</p><p class="bb_paragraph"> </p><p class="bb_paragraph">V. Эксклюзив сезона: Сокровище Многогранности</p><p class="bb_paragraph">1. Сокровище Многогранности доступно по цене 360 золота. При открытии есть шанс получить мифический наряд Е Сю \[The King's Avatar: Мрачный Лорд], мифический облик тысячеликого зонта \[2674: Фазовый небосвод] и другие награды.</p><p class="bb_paragraph">2. При ношении наряда \[The King's Avatar: Мрачный Лорд] убийство врагов будет сопровождаться эксклюзивным эффектом \[Шаг тени]. При входе в боевое состояние активируется особая форма: Пронзающий облака. В зависимости от состояния оружия меняется внешний вид. Эта форма недоступна для копирования.</p><p class="bb_paragraph">3. При экипировке облика оружия \[2674: Фазовый небосвод] изменяется эффект атаки нефрита души \[Смертельный дождь]. При использовании \[Тысячеликий: Превращение] появляется дополнительный эффект, а форма \[2674: Фазовый небосвод] также будет меняться.</p><p class="bb_paragraph">4. Гарантия выпадения:</p><p class="bb_paragraph">1. В каждых 100 открытиях выпадает один предмет красного (мифического) качества. Эта гарантия активируется повторно.<br>До получения всех предметов красного (мифического) качества они не будут повторяться.</p><p class="bb_paragraph">2. Гарантия выпадения легендарного предмета:<br>В первых 25 открытиях выпадает один легендарный наряд или облик оружия. В последующих каждых 25 открытиях выпадает один не разблокированный легендарный предмет. Данная гарантия может быть активирована до 14 раз.</p><p class="bb_paragraph">(3) Желаемый легендарный косметический предмет:<br>Когда выпадает мифический косметический предмет, вы получаете еще право выбрать желаемый легендарный предмет для следующего выпадения. В следующий раз при выпадении легендарного косметического предмета выпадает предмет, выбранный прежде. Право выбора можно накапливать, но каждый раз можно выбрать только 1 предмет.<br>Если гарантия желаемого предмета и гарантия выпадения легендарного предмета срабатывают одновременно, гарантия желаемого предмета срабатывает в первую очередь, а количество оставшихся раз, когда может сработать гарантия выпадения легендарного предмета, уменьшается на один.</p><p class="bb_paragraph">5. Скидка 50% на первые 10 открытий Сокровища Многогранности</p><p class="bb_paragraph">Вы получите скидку 50% при покупке первых 10 Сокровищ Многогранности. Эта скидка не суммируется с другими скидками от купонов. После покупки 10 Сокровищ Многогранности, последующие Сокровища Многогранности будут продаваться по стандартной цене.</p><p class="bb_paragraph">6. Сокровище Многогранности будет доступно 30 июля в 07:00 (МСК)!</p><p class="bb_paragraph">После открытия серверов можно заранее посмотреть награды сундука, но открыть его можно будет только после указанного времени.</p><p class="bb_paragraph">Коллекция Звезд будет доступна одновременно с сундуком.</p><p class="bb_paragraph">Изменения героев</p><p class="bb_paragraph">I. Ланни</p><p class="bb_paragraph">1. Суперспособность \[Волшебный отскок]: высота подбрасывания от взрыва волшебного мяча немного увеличена, дальность подбрасывания уменьшена.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">II. Зенда У</p><p class="bb_paragraph">1. Навык \[Перья духа]: сокращено время ошеломления от первого удара.</p><p class="bb_paragraph">2. Суперспособность \[Лук связующего духа] и \[Лук связующего духа: Закат]: множитель урона горизонтального удара после натяжения лука производного навыка \[Пронзающие стрелы] изменен с 3,0 на 2,8, множитель урона по отмеченным меткой врагам изменен с 3,5 на 3,3.</p><div class="bb_h1"><b>Изменения боя в водной зоне</b></div><p class="bb_paragraph">1. Исправлена проблема с некорректным отображением анимации при получении атаки в воде.</p><p class="bb_paragraph">2. Усилена производительность водоворота, создаваемого приемом Натиск волн в состоянии погружения.</p><p class="bb_paragraph">3. Усилена производительность коррекции ближнего боя приема Натиск волн.</p><p class="bb_paragraph">4. Оптимизировано отображение анимации при погружении под воду с использованием вертикального удара в воздухе.</p><p class="bb_paragraph">5. Исправлена ошибка, из-за которой в некоторых случаях при использовании троса для крюка-кошки в воде персонаж падал вниз.</p><p class="bb_paragraph">6. Ускорен момент перехода к плаванию после выполнения атаки в состоянии погружения.</p><p class="bb_paragraph">7. Оптимизировано отображение анимации уклонения в состоянии погружения.</p><p class="bb_paragraph">8. В состоянии погружения уклонение без нажатия клавиш направления теперь выполняется вперед.</p><p class="bb_paragraph">9. Исправлена ошибка, из-за которой в некоторых случаях уклонение в состоянии погружения не срабатывало.</p><p class="bb_paragraph">10. Исправлена ошибка, из-за которой при успешном уклонении в состоянии погружения не воспроизводился визуальный эффект подсказки.</p><p class="bb_paragraph">11. Немного ускорен момент возможности прерывания уклонения в состоянии погружения.</p><p class="bb_paragraph">12. Оптимизирован эффект отбрасывания врага после попадания атаки в состоянии скольжения по воде, повышена стабильность комбо.</p><p class="bb_paragraph">13. Исправлена ошибка, из-за которой в некоторых случаях не удавалось успешно выбраться на берег.</p><div class="bb_h1"><b>Изменения игрового процесса</b></div><p class="bb_paragraph">Специальная тренировка</p><p class="bb_paragraph">1. Добавлена тренировка героя — Е Сю. После завершения можно получить Монету героя *50.</p><p class="bb_paragraph">2. Добавлена тренировка оружия — Тысячеликий зонт. После завершения можно получить Монету героя *50.</p><div class="bb_h1"><b>Изменения вне игрового процесса</b></div><p class="bb_paragraph">I. Лобби</p><p class="bb_paragraph">1. Теперь при использовании фотостудии для отображения на главной странице можно воспроизводить пользовательскую фоновую музыку из шаблона. При синхронизации фотостудии союзника также будет воспроизводиться фоновая музыка, установленная в его фотостудии.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">II. Общая коллекция</p><p class="bb_paragraph">1. Теперь можно делиться прическами и аксессуарами.</p><p class="bb_paragraph">(1) При достижении уровня «Почетный гость» можно делиться эпическими и легендарными прическами и аксессуарами.</p><p class="bb_paragraph">(2) При достижении уровня «Коллекционер» можно делиться мифическими прическами и аксессуарами.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">III. Оптимизация вне игрового процесса</p><p class="bb_paragraph">1. Оптимизирован интерфейс гардероба коллекции из ящиков-сюрприз: предметы из одного ящика-сюрприз теперь отображаются в одном списке.</p><div class="bb_h1"><b>IV. Обновление функций фотостудии</b></div><p class="bb_paragraph"> </p><p class="bb_paragraph">1. Модуль жестов в фотостудии перенесен из вкладки героя в отдельную новую вкладку;</p><p class="bb_paragraph">2. Добавлена функция «Жест — Эмоции», позволяющая отдельно выбирать и настраивать выражение лица;</p><p class="bb_paragraph">3. После разблокировки наряда \[The King's Avatar: Мрачный Лорд] вы также получите эксклюзивный элемент сцены фотостудии \[Поток данных];</p><p class="bb_paragraph">4. Добавлен 1 новый официальный одиночный шаблон, а также 5 бесплатных объектов сцены, включая \[Лилия] и \[Синий свет].</p><div class="bb_h1"><b>Изменения режима «Сквозь Разлом»</b></div><p class="bb_paragraph">I. Оптимизация заданий</p><p class="bb_paragraph">1. Снижена сложность выполнения основного задания «Зоркий глаз». Условие изменено на «Открыть 1 Тайный ящик в режиме "Песнь бури"».</p><p class="bb_paragraph">2. Снижено необходимое количество раз для сезонного контракта «\[Песнь бури] Долгий путь — успешно отступить 3 раза на сложности Путь опасности или Путь погибели»: с 3 до 2 раз.</p><p class="bb_paragraph">3. Снижено необходимое количество матчей для сезонного контракта «\[Песнь бури] Древние архивы — успешно отступить 10 раз (с трофейной ценностью в 2 000 000 монет за матч) на сложности Путь опасности или Путь погибели»: необходимое количество матчей снижено с 10 до 6.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">II. Оптимизация внутриигрового процесса</p><p class="bb_paragraph">1. Во время выполнения задания \[Спасение: Снять печать со Столпа привязки душ] во Внутреннем мире каждый распечатанный Столп привязки душ будет дополнительно генерировать один Ящик Белого Императора: Эпический.</p><p class="bb_paragraph">2. Во время выполнения задания \[Спасение: Снять печать со Столпа привязки душ] во Внутреннем мире после пробуждения Лю Бана дополнительно появится один Ящик Белого Императора: Легендарный с повышенным шансом выпадения сезонных предметов (при этом у Ящика Белого Императора: Легендарный из головоломки «Сияющий строй» снижен шанс выпадения сезонных предметов).</p><p class="bb_paragraph">3. Оптимизация задания «Ночное исследование гробницы»</p><p class="bb_paragraph">Изменена точка задания «Ночное исследование гробницы» для дальнейшей оптимизации доступа к Жемчужине ночного сияния. Теперь глиняный воин автоматически появится через 8 мин. после начала матча, и группа, нанесшая наибольший урон глиняному воину, получит приоритетное право на открытие сундука.</p><p class="bb_paragraph">4. Оптимизация появления Змеиного стража</p><p class="bb_paragraph">При появлении Змеиного стража нанести ему урон заранее будет невозможно, а все игроки в зоне алтаря Шаохао увидят кат-сцену появления босса.</p><p class="bb_paragraph">5. Оптимизированы подсказки при использовании компаса Врат Разлома (в панели направлений дополнительно отображаются текст и анимация, указывающие, находится ли точка эвакуации выше или ниже текущей позиции).</p><p class="bb_paragraph">6. Оптимизация Духовного оленя</p><p class="bb_paragraph">Для улучшения опыта поиска в наземной зоне Внутреннего мира мы внесли следующие изменения:</p><p class="bb_paragraph">(1) Духовный олень не появляется во Внешнем мире, а обновляется только в наземной зоне Внутреннего мира.</p><p class="bb_paragraph">(2) Теперь можно скормить только предметы категории «Растения и травы», при этом повышена награда за кормление. Также с очень малой вероятностью можно погладить Духовного оленя, после чего вы получите щедрую награду.</p><p class="bb_paragraph">7. Снижена агрессивность некоторых вражеских солдат на карте.</p><p class="bb_paragraph">8. Оптимизация точек ресурсов</p><p class="bb_paragraph">(1) Улучшены ресурсы в наземной области: дополнительно обновляется один Ящик Белого Императора: Легендарный и несколько Ящиков Белого Императора: Эпический.</p><p class="bb_paragraph">(2) В зоне лагеря уезда Дан на поверхности добавлены разрушаемые объекты.</p><p class="bb_paragraph">(3) Увеличено количество появлений Торговцев из Разлома, оптимизировано расположение некоторых из них.</p><p class="bb_paragraph">(4) Увеличено количество появлений светлячков.</p><p class="bb_paragraph">(5) Оптимизировано расположение некоторых точек с ключами во Внутреннем мире, теперь точки с ключами могут выдавать Ключ Мандана.</p><p class="bb_paragraph">9. Оптимизация Врат Разлома</p><p class="bb_paragraph">(1) «Песнь бури: Внешний мир»: время закрытия Врат Разлома заданий изменено с 14 минут после начала матча на 15 минут.</p><p class="bb_paragraph">(2) Оптимизировано расположение некоторых Врат Разлома.</p><p class="bb_paragraph">10. Изменение эффекта боевого предмета «Загадочный Разлом»: в режиме «Сквозь Разлом» при перемещении Лиама Лю через «Загадочный Разлом» автоматически освобождается враг, захваченный \[Золоченым ядром].</p><p class="bb_paragraph">III. Изменения героев</p><p class="bb_paragraph">1. Лиам Лю: в режиме «Сквозь Разлом» враг, захваченный \[Золоченым ядром], автоматически освобождается при перемещении Лиама Лю.<br><br>IV. Оптимизация массовой фильтрации на складе</p><p class="bb_paragraph">1. Функция массовой фильтрации ресурсов на складе теперь поддерживает фильтрацию реликвий легендарного качества и ниже.</p><p class="bb_paragraph">V. Оптимизация отображения небесной ковки/переплавки/обновления</p><p class="bb_paragraph">1. Ковка/переплавка: при выборе снаряжения добавлено отображение названий основного оружия, дополнительного оружия и запасного оружия для быстрого поиска нужного снаряжения.</p><p class="bb_paragraph">2. Ковка: при выборе снаряжения добавлено отображение значения стойкости, что соответствует интерфейсу переплавки.</p><p class="bb_paragraph">3. Переплавка: оптимизированы правила сортировки снаряжения, теперь оно расположено по возрастанию процента стойкости для быстрого выбора снаряжения для переплавки.</p><p class="bb_paragraph">4. Обновление снаряжения: оптимизирована функция перехода при обновлении небесного снаряжения, нажатие позволяет перейти непосредственно к позиции соответствующего ящика кузнеца.<br><br>VI. Оптимизация боевого указа<br>1. Оптимизировано вспомогательное снаряжение по умолчанию в наборе «Стратегия» особого боевого указа: крюк-кошка заменена на кротовый крюк.<br><br>VII. Исправление ошибок алхимии</p><p class="bb_paragraph">1. Исправлена ошибка, из-за которой на экране выбора режима «Песнь бури» не отображался внутриматчевый прогресс алхимии.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">VIII. Оптимизация восстановления ярости при получении урона от Циньского воина: Лучника</p><p class="bb_paragraph">1. Снижено восстановление ярости при получении урона от Циньского воина: Лучника. Данное изменение вошло в силу во вторник этой недели.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">IX. Коллаборационные предметы коллекции The King's Avatar</p><p class="bb_paragraph">Период события: с 29.07.2026 23:00:00 до 03.09.2026 02:00:00 (МСК). В течение события в правом нижнем углу главного экрана появится шкала прогресса: «Коллекция коллаборации: Карта The King's Avatar». Обыскивайте контейнеры в матче, чтобы заполнять шкалу прогресса. При полном заполнении гарантированно можно найти коллаборационный предмет коллекции. После окончания события также можно получить этот коллекционный предмет из контейнеров.</p><div class="bb_h1"><b>Изменения «Приключения»</b></div><p class="bb_paragraph">I. Изменения боя</p><p class="bb_paragraph">1. Множитель урона по Астральной эгиде от \[Ветряного снаряда], создаваемого эффектом эксклюзивной диковинки Темульчина \[Бусины волчьей души], снижен с 1 до 0,33. Множитель урона по Астральной эгиде от продолжительного воздействия после попадания \[Ветряного снаряда] снижен с 4 до 1.</p><p class="bb_paragraph">2. Монстры, побежденные в Вершине Энигмы, больше не выбрасывают особые ягоды исцеления и особый защитный порошок.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">II. Анонс будущего контента</p><p class="bb_paragraph">После публикации режима «Безграничье» многие игроки интересовались прогрессом разработки другого режима (кодовое название: «Пробуждение Хаоса») и содержанием нового сезона, поэтому мы решили заранее поделиться частью планов по будущим обновлениям.</p><p class="bb_paragraph">1. Совершенно новый режим «Бесформенное бедствие» (прежнее кодовое название: «Пробуждение Хаоса») выйдет в будущей версии.</p><p class="bb_paragraph">На этот раз герои отправятся в Линьань, где по мере приближения Хаоса будут повышать уровень и случайным образом получать различные нефриты души, предметы, приемы и прочее, и сражаться с разнообразными могущественными врагами.</p><p class="bb_paragraph">При этом в «Бесформенном бедствии» герои не смогут перенести уровень Сознания и прокачку нефритов души. Нет переноса, но имеется независимая система развития, помогающая противостоять Хаосу.</p><p class="bb_paragraph">2. Полная оптимизация системы перековки в новом сезоне</p><p class="bb_paragraph">① Гарантия очков ауры: каждая перековка атрибутов и значений нефрита души накапливает «Очки Ауры». После заполнения шкалы прогресса можно напрямую получить Мистический кристалл!<br>(Перековка больше не может случайно выдать редкое свойство, гарантия редкого свойства также будет отменена. После запуска очков Ауры накопленный прогресс гарантии будет конвертирован в очки Ауры.)</p><p class="bb_paragraph">② Новый предмет Нефритовый кристалл: с помощью Нефритового кристалла можно наделить выбранное свойство, значительно повысив его числовое значение на фиксированный процент от максимального значения.<br>· Числовые значения свойств нефритов души, получаемых из подземелий, будут всегда находиться в определенном диапазоне, больше не будут появляться свойства с максимальным или близким к максимальному значением. При этом с определенной вероятностью будет выпадать Нефритовый кристалл.<br>· При использовании Нефритового кристалла для перековки, если значение свойства превысит верхний предел, излишек будет компенсирован возвратом соответствующего количества материалов для развития.</p><p class="bb_paragraph">//Комментарий разработчика: Цель этой переработки перековки — оптимизировать ваш опыт развития: 1. Благодаря новому механизму «Очки Ауры» больше нет необходимости думать о порядке перековки, что значительно снижает порог изучения и затраты на использование перековки нефритов души. 2. Благодаря новому «Нефритовому кристаллу» мы надеемся решить проблему, когда игрокам приходится копить множество нефритов души, что приводит к сложностям управления инвентарем и нехватке места, а также избавить от необходимости после каждого матча проверять значения свойств всех полученных нефритов души.</p><p class="bb_paragraph">3. Полная оптимизация еженедельных заданий в новом сезоне</p><p class="bb_paragraph">Начиная с нового сезона, больше не нужно выполнять все еженедельные задания: за каждое выполненное задание начисляются очки активности, и при достижении определенного количества очков активности вы получите все еженедельные награды.<br>Кроме того, за выполнение еженедельных заданий начисляется прогресс Несравненного кристалла, за четыре недели можно получить один Несравненный кристалл.</p><div class="bb_h1"><b>Обновление магазина</b></div><p class="bb_paragraph">I. Новые комплекты</p><p class="bb_paragraph"> </p><p class="bb_paragraph">1. Добавлен эксклюзивный комплект Ланни \[Комплект Ледяные бабочки (Ланни)]. В нем содержатся легендарный аксессуар суперспособности Ланни \[Древний остров: Лунная бабочка], легендарный аксессуар Ланни \[Древний остров: Ледяная ветвь]. Изначальная цена комплекта: 6100 золота. Текущая цена: 3500 золота. Некоторые предметы в комплекте продаются со скидкой, покупайте комплект, чтобы сэкономить еще больше.</p><p class="bb_paragraph">2. Добавлен эксклюзивный комплект Цзай \[Комплект Мягкий сон (Цзай)]. В нем содержатся легендарный наряд Цзай \[Сладкие сны: Мягкий сон], легендарная прическа Цзай \[Сладкие сны: Ленивый снег], легендарный аксессуар Цзай \[Сладкие сны: Пушистый светлячок]. Изначальная цена комплекта: 3800 золота. Текущая цена: 2400 золота. Некоторые предметы в комплекте продаются со скидкой, покупайте комплект, чтобы сэкономить еще больше. (Данный комплект и входящие в него предметы будут доступны ограниченное время с 30 июля по 13 августа)</p><p class="bb_paragraph">3. Добавлен эксклюзивный комплект Е Сю \[Комплект Вольный (Е Сю)]. В нем содержатся легендарный наряд Е Сю \[The King's Avatar: Вольный], легендарная прическа Е Сю \[The King's Avatar: Осенний след]. Изначальная цена комплекта: 2600 золота. Текущая цена: 1800 золота. Некоторые предметы в комплекте продаются со скидкой, покупайте комплект, чтобы сэкономить еще больше.</p><p class="bb_paragraph">4. Добавлен эксклюзивный комплект Ланни \[Комплект Морская бабочка (Ланни)]. В нем содержатся легендарный наряд Ланни \[Древний остров: Морская бабочка], легендарная прическа Ланни \[Древний остров: Призрачные крылья], легендарный аксессуар Ланни \[Древний остров: Крылья ста иллюзий]. Изначальная цена комплекта: 3500 золота. Текущая цена: 2200 золота. Некоторые предметы в комплекте продаются со скидкой, покупайте комплект, чтобы сэкономить еще больше.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">II. Новые скидки</p><p class="bb_paragraph"> </p><p class="bb_paragraph">1. Добавлен легендарный наряд Е Сю \[The King's Avatar: Команда Счастье]. Изначальная цена: 1800 золота. Текущая цена: 1500 золота. Групповая покупка всего за 900 золота! (Цена групповой покупки действует до 05.08.2026 23:00 по МСК)</p><p class="bb_paragraph">2. Добавлен легендарный облик тысячеликого зонта \[Солнечный отблеск]. Изначальная цена: 1500 золота. Текущая цена: 1000 золота.</p><p class="bb_paragraph">3. Добавлено легендарное объявление убийства \[The King's Avatar: Один против троих]. Изначальная цена: 600 золота. Текущая цена: 400 золота.</p><p class="bb_paragraph">4. Добавлена легендарная поза Цзай \[Полусон]. Изначальная цена: 900 золота. Текущая цена: 600 золота. (Данный товар будет доступен ограниченное время с 30 июля по 13 августа)</p><p class="bb_paragraph">5. Добавлен легендарный фон Цзай \[Ловец снов]. Изначальная цена: 600 золота. Текущая цена: 400 золота. (Данный товар будет доступен ограниченное время с 30 июля по 13 августа)</p><p class="bb_paragraph">6. Добавлена легендарная база Цзай \[Утренний иней]. Изначальная цена: 1200 золота. Текущая цена: 800 золота. (Товар доступен с 30 июля по 13 августа)</p><p class="bb_paragraph">7. Добавлена легендарная прическа Е Сю \[The King's Avatar: Одинокий лист]. Изначальная цена: 800 золота. Текущая цена: 600 золота.</p><p class="bb_paragraph">8. Добавлен эпический наряд Е Сю \[Путь тысячи замыслов]. Изначальная цена: 600 золота. Текущая цена: 400 золота.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">III. Обновление магазина предметов</p><p class="bb_paragraph"> </p><p class="bb_paragraph">1. Добавлен предмет \[Ледяной сюрприз]. Лимит: 4 покупки, цена: 360 золота.</p><p class="bb_paragraph">Можно случайным образом разблокировать один неполученный облик нунчаков из серии «Мороженое» (всего 4 облика), включая: Летняя вечеринка: Фруктовый лед, Летняя вечеринка: Кола, Летняя вечеринка: Виноград, Летняя вечеринка: Лимон. Можно купить Ледяной сюрприз до 4 раз. Если у вас уже есть все предметы коллекции, вы получите призрачный шелк*3600.</p><p class="bb_paragraph">IV. Обновление Лунного павильона</p><p class="bb_paragraph">(1) Добавлен легендарный облик метательных ножей \[Небесное перо] по цене 300 нефритовых дисков.</p><p class="bb_paragraph">(2) Добавлен легендарный аксессуар Е Сю \[The King's Avatar: Игровая гарнитура] по цене 240 нефритовых дисков.</p><p class="bb_paragraph">(3) Возвращен универсальный легендарный аксессуар \[Клятва отплытия (муж.)] по специальной цене 120 нефритовых дисков.</p><p class="bb_paragraph">(4) Возвращен универсальный легендарный аксессуар \[Клятва отплытия (жен.)] по специальной цене 120 нефритовых дисков.</p><div class="bb_h1"><b>Обновление функций фотостудии</b></div><p class="bb_paragraph"> </p><p class="bb_paragraph">1. Модуль жестов в фотостудии перенесен из вкладки героя в отдельную новую вкладку;</p><p class="bb_paragraph">2. Добавлена функция «Жест — Эмоции», позволяющая отдельно выбирать и настраивать выражение лица;</p><p class="bb_paragraph">3. После разблокировки наряда \[The King's Avatar: Мрачный Лорд] вы также получите эксклюзивный элемент сцены фотостудии \[Поток данных];</p><p class="bb_paragraph">4. Добавлен 1 новый официальный одиночный шаблон, а также 5 бесплатных объектов сцены, включая «Лилия» и «Синий свет».</p><div class="bb_h1"><b>Исправление ошибок</b></div><p class="bb_paragraph">I. Исправлена проблема с некорректным сроком действия аксессуара \[Таинственная Лучница] из наград рейтинга героя Зенды У.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>Nations Cup in Numbers</title>
<link>https://xinker.org/nations-cup-in-numbers</link>
<guid>https://xinker.org/nations-cup-in-numbers</guid>
<description><![CDATA[ The first-ever Rematch Nations Cup is in the books!Let&#039;s take a look at the biggest numbers from the tournament ????  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45343433/fa1ad6c438e1b092e3d20b18e5c8ec0c549d0a37.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 00:44:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Nations, Cup, Numbers</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The first-ever Rematch Nations Cup is in the books!</p><p class="bb_paragraph">Let's take a look at the biggest numbers from the tournament ????</p><p class="bb_paragraph"> </p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45343433/2a193ced4c86e190465c724c69dd0ee01c9c68db.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45343433/f332c36c04b0240a6a1748913cba1dd0da345c72.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45343433/92e060aeca3e37b5f9ce1f4f0daa4d2bd45ec158.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45343433/44f8e93ae440065b0bf24d886b0ed397c7793ff8.png"></p></div></div></div>]]> </content:encoded>
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<title>Project Zomboid&amp;apos;s biggest update is here, so I gave my incompatible save the apocalyptic send&#45;off it deserved</title>
<link>https://xinker.org/project-zomboids-biggest-update-is-here-so-i-gave-my-incompatible-save-the-apocalyptic-send-off-it-deserved</link>
<guid>https://xinker.org/project-zomboids-biggest-update-is-here-so-i-gave-my-incompatible-save-the-apocalyptic-send-off-it-deserved</guid>
<description><![CDATA[  In Project Zomboid, it&#039;s rare to go out with a bang. Most of my characters in the zombie survival RPG have died with terminally short notice, be it a car crash, a bite I didn&#039;t notice until getting home, or a cooking mishap with comically flammable chicken (a story for another time).  But with the game&#039;s upcoming Build 42 finally launching this week – adding animals, basements, and more than I can mention in one breath – developer The Indie Stone has confirmed that saves will not carry over, spelling an end to the survivor I&#039;ve kept alive in the update&#039;s beta branch. So why not go out in style? Rather than go gently into that good branch, my friends and I were intent on giving our latest run a worthy send-off. Which was, unanimously, shorthand for driving into Louisville and taking as many zombies down with us as possible. Highway to hell  (Image credit: The Indie Stone) Another bite?  (Image credit: The Indie Stone) We named Project Zomboid one of the best zombie games of all time This run in Project Zomboid has been unlike any other. For starters, my friend group survived an in-game month – no small feat, given we hid rotten worms in each other&#039;s beds and nearly burned down Rosewood with a stray molotov cocktail. But with our save based on an earlier version of Build 42&#039;s beta, it also offered a great taste of the update to come.  The rural town of Muldraugh has been my preferred starting point for over a decade. But a lot has changed. Cortman Medical, for example, has been transformed from a one-floor clinic to a fenced property, the clinic tucked to the side of a far larger mansion. The police station now spans multiple floors, including a basement with an evidence room and a morgue. Speaking of basements, we found our earliest ammo supplies in a doomsday prepper&#039;s basement – alongside several unlabeled tins of food that nobody was brave enough to eat.  But chief among the changes are animals. After finding a small farm on the outskirts of Muldraugh, we hunkered down with plans to build for long-term survival. There were already cows and chickens there when we arrived, and with animals being fairly intuitive to manage, we soon had a steady supply of eggs and milk, as well as a livestock trailer to rescue sheep and pigs from neighboring farms. Cortman became our armory, a nearby mechanic was restored to keep our cars in good condition, and when I wasn&#039;t picking corn or foraging for farming supplies, I was searching for basements to marvel at.   Cortman Medical in Build 42, which does not have a basement (Image credit: The Indie Stone) With so much to do, I didn&#039;t notice the passing of milestones we&#039;d usually celebrate: a week without dying, or our first out-of-town supply run. Zomboid tends to slow down for me once my base is barricaded up and its cupboards stuffed with supplies, but in Build 42&#039;s beta it seemed there was as much ahead as behind. New skills like blacksmithing and woodwork promised plenty still to do once loot dried up, while huge chunks of the map remained unexplored.  But last week (July 24) The Indie Stone announced that Build 42 was coming to the main branch of Project Zomboid on July 29 – launching as an official update for those who weren&#039;t already braving its beta. Furthermore, the stable version will include additions not seen in its beta, including big overhauls for many towns. Knowing we&#039;d jump into the flashier build as soon as it was available, we agreed that a guns-blazing trip into Louisville – an overrun city to the southwest – would be a fitting send-off for our latest adventure.  And it was! It took most of a day to drive from Muldraugh to Louisville, as the roads were choked with wrecked cars that made driving in a three-van convoy difficult. We stopped twice: first at a military checkpoint isolating Louisville from the rest of the state, where we had to leave our vehicles and fight through a horde to remove barricades from the roads, and again at the city&#039;s outskirts to sleep. The next day we travelled into Louisville proper, cutting loose from the cautious playstyle that Project Zomboid usually mandates to create as much chaos as possible – stuffing microwaves with metal cutlery to start fires, using emergency vehicle sirens to draw out hordes, and generally being post-apocalyptic nuisances.   (Image credit: The Indie Stone) When the inevitable happened, it was quick and bloody. Zombies chased me into a supply closet, and only after closing the door into pitch blackness did I realize it was occupied. Those last moments were lit by the muzzle flash of my panicked shots – say what you will about being eaten alive, at least Build 42&#039;s lighting overhaul makes it look good. My friends didn&#039;t fare any better, with one killed trying to rescue me and another while climbing a fence.  Sure, letting the save falter naturally would have given our characters a peaceful send-off. But loading into Project Zomboid, you&#039;re always given the same crystal-clear message. &quot;This is how you  ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/naNQgPwzEKUmcbFEqChtdP-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 00:39:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Project, Zomboids, biggest, update, here, gave, incompatible, save, the, apocalyptic, send-off, deserved</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/naNQgPwzEKUmcbFEqChtdP-1280-80.jpg" crossorigin="anonymous"> In Project Zomboid, it's rare to go out with a bang. Most of my characters in the zombie survival RPG have died with terminally short notice, be it a car crash, a bite I didn't notice until getting home, or a cooking mishap with comically flammable chicken (a story for another time). <br><br> But with the game's upcoming Build 42 finally launching this week – <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fplaying-project-zomboids-long-anticipated-build-42-has-turned-me-into-a-basement-dwelling-chicken-farmer%2F" target="_blank" rel=" noopener"><u>adding animals, basements, and more than I can mention in one breath</u></a> – developer The Indie Stone has confirmed that saves will not carry over, spelling an end to the survivor I've kept alive in the update's beta branch. So why not go out in style?<br><br> Rather than go gently into that good branch, my friends and I were intent on giving our latest run a worthy send-off. Which was, unanimously, shorthand for driving into Louisville and taking as many zombies down with us as possible. <br><br><div class="bb_h2">Highway to hell</div> <img src="https://cdn.mos.cms.futurecdn.net/Uh5CDWhDTdcbow7PpdvDXP.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: The Indie Stone)</u> Another bite? <img src="https://cdn.mos.cms.futurecdn.net/vWQChFeeqVbn8Uz78V9vAS.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: The Indie Stone)</u> We named Project Zomboid one of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-zombie-games%2F" target="_blank" rel=" noopener">best zombie games</a> of all time<br><br> This run in Project Zomboid has been unlike any other. For starters, my friend group survived an in-game month – no small feat, given we hid rotten worms in each other's beds and nearly burned down Rosewood with a stray molotov cocktail. But with our save based on an earlier version of Build 42's beta, it also offered a great taste of the update to come. <br><br> The rural town of Muldraugh has been my preferred starting point for over a decade. But a lot has changed. Cortman Medical, for example, has been transformed from a one-floor clinic to a fenced property, the clinic tucked to the side of a far larger mansion. The police station now spans multiple floors, including a basement with an evidence room and a morgue. Speaking of basements, we found our earliest ammo supplies in a doomsday prepper's basement – alongside several unlabeled tins of food that nobody was brave enough to eat. <br><br> But chief among the changes are animals. After finding a small farm on the outskirts of Muldraugh, we hunkered down with plans to build for long-term survival. There were already cows and chickens there when we arrived, and with animals being fairly intuitive to manage, we soon had a steady supply of eggs and milk, as well as a livestock trailer to rescue sheep and pigs from neighboring farms. Cortman became our armory, a nearby mechanic was restored to keep our cars in good condition, and when I wasn't picking corn or foraging for farming supplies, I was searching for basements to marvel at. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/R9gN8KCwHewWQREEYqrbRP.jpg" crossorigin="anonymous"><br><br> <u>Cortman Medical in Build 42, which does <i>not</i> have a basement </u><u>(Image credit: The Indie Stone)</u> With so much to do, I didn't notice the passing of milestones we'd usually celebrate: a week without dying, or our first out-of-town supply run. Zomboid tends to slow down for me once my base is barricaded up and its cupboards stuffed with supplies, but in Build 42's beta it seemed there was as much ahead as behind. New skills like blacksmithing and woodwork promised plenty still to do once loot dried up, while huge chunks of the map remained unexplored. <br><br> But last week (July 24) The Indie Stone announced that Build 42 was coming to the main branch of Project Zomboid on July 29 – launching as an official update for those who weren't already braving its beta. Furthermore, the stable version will include additions not seen in its beta, including big overhauls for many towns. Knowing we'd jump into the flashier build as soon as it was available, we agreed that a guns-blazing trip into Louisville – an overrun city to the southwest – would be a fitting send-off for our latest adventure. <br><br> And it was! It took most of a day to drive from Muldraugh to Louisville, as the roads were choked with wrecked cars that made driving in a three-van convoy difficult. We stopped twice: first at a military checkpoint isolating Louisville from the rest of the state, where we had to leave our vehicles and fight through a horde to remove barricades from the roads, and again at the city's outskirts to sleep. The next day we travelled into Louisville proper, cutting loose from the cautious playstyle that Project Zomboid usually mandates to create as much chaos as possible – stuffing microwaves with metal cutlery to start fires, using emergency vehicle sirens to draw out hordes, and generally being post-apocalyptic nuisances. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/85YTWZpBdYRsfthpjKYNHP.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: The Indie Stone)</u> When the inevitable happened, it was quick and bloody. Zombies chased me into a supply closet, and only after closing the door into pitch blackness did I realize it was occupied. Those last moments were lit by the muzzle flash of my panicked shots – say what you will about being eaten alive, at least Build 42's lighting overhaul makes it look good. My friends didn't fare any better, with one killed trying to rescue me and another while climbing a fence. <br><br> Sure, letting the save falter naturally would have given our characters a peaceful send-off. But loading into Project Zomboid, you're always given the same crystal-clear message. "<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fintroducing-my-friends-to-project-zomboid-ended-in-disaster-but-its-given-me-a-newfound-appreciation-for-the-best-zombie-survival-sim-around%2F" target="_blank" rel=" noopener"><u>This is how you died</u></a>," not how you lived happily-ever-after. Build 42 certainly offers more reasons to live (and I can't wait to dig into them properly as the update is out now), but for these hardy survivors there are no nice farms upstate – only fire, dark closets, and lots of gnashing teeth. <br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fintroducing-my-friends-to-project-zomboid-ended-in-disaster-but-its-given-me-a-newfound-appreciation-for-the-best-zombie-survival-sim-around%2F" target="_blank" rel=" noopener"><i>Introducing my friends to Project Zomboid ended in disaster, but it's given me a newfound appreciation for the best zombie survival sim around</i></a><i></i><br><br> [/url]]]> </content:encoded>
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<title>Fuga: Melodies of Steel is now available for iOS and Android</title>
<link>https://xinker.org/fuga-melodies-of-steelis-now-available-for-ios-and-android</link>
<guid>https://xinker.org/fuga-melodies-of-steelis-now-available-for-ios-and-android</guid>
<description><![CDATA[  The mobile versions of Fuga: Melodies of Steel have a launch discount as well. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20993/original/fuga-melodies-of-steel-mobile-download-out-now-discount-price-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 00:39:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fuga:, Melodies, Steel is, now, available, for, iOS, and, Android</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20993/original/fuga-melodies-of-steel-mobile-download-out-now-discount-price-thumb.png" crossorigin="anonymous"> The mobile versions of Fuga: Melodies of Steel have a launch discount as well.<br><br>]]> </content:encoded>
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<title>Ærthlings is bringing Toys&#45;to&#45;Life back from the dead</title>
<link>https://xinker.org/aerthlings-is-bringing-toys-to-life-back-from-the-dead</link>
<guid>https://xinker.org/aerthlings-is-bringing-toys-to-life-back-from-the-dead</guid>
<description><![CDATA[ In the eight months since launching the mobile toys-to-life game Ærthlings, indie studio Modern Games has sold more than 100,000 Ærthlings figures. Founder Justin Kifer says the number that matters most isn’t the total — it’s that more than half of those buyers came back for more.  Toys-to-life games like Skylanders and Disney Infinity dominated toy shelves in the early 2010s — then all but vanished after generating billions of dollars in combined revenue. Many observers in the industry interpreted this disappearance as proof the category itself had run its course. Justin Kifer, the chief executive officer and founder of Modern Games, reads it differently. He believes toys-to-life didn’t die of natural causes — it died because trading a physical toy meant giving up the character a player had built with it. Ærthlings, which launched in Australia last October before expanding to the U.S. in late March, is intended to that single problem. Eight months in, Modern Games says the fix is working. Of the over 100,000 Ærthlings figures Modern Games has sold since launch, roughly 70,000 were in Australia and more than 30,000 were in the U.S., where the product sold out on Amazon within three weeks. More than half of buyers have made a repeat purchase. A recent Kickstarter to fund a PC expansion and a second wave of toys averaged roughly $300 per backer. These numbers are notable, per Kifer in an interview with GamesBeat, “because Ærthlings is an entirely new IP competing for attention without an established franchise or a major studio’s marketing budget behind it.” Each Ærthlings toy, or “Fig,” is a blind-box collectible containing a serialized NFC tag. Scanning it “hatches” a character permanently into the game, with individualized stats and visual traits, meaning even a duplicate species comes out with a new, unique persona. Trading a Fig no longer means losing that progress. When a player trades a Fig away, they keep the character they already hatched from it and the new owner hatches a different character of their own. Every subsequent owner is then linked in what Modern Games calls a “lineage.” “It gives them benefit as each trade happens and it gets longer,” Kifer said, adding that some Figs have changed hands 60 to 70 times across Australia, the U.S. and Asia. Players earn ongoing rewards tied to their lineage even when they aren’t actively playing, he said. To prevent players from exploiting the reward system by repeatedly trading the same Figs back and forth, Modern Games built in a permanent restriction: once a Fig has been scanned and hatched, it can never be received back into another trade. “You do need to have fresh Figs coming into the ecosystem,” Kifer said, acknowledging that some players had created second accounts to trade with themselves, but that Modern Games doesn’t consider this practice a meaningful problem eight or nine months into launch. Modern Games, founded roughly six and a half years ago, built Ærthlings as an evolution of Beasts of Balance, a tabletop stacking game the studio acquired in 2020. Kifer and his wife, Amanda Kifer, are co-founders; the company’s roughly 20-person team is fully remote, with staff across the U.S., Colombia, the U.K., Slovakia, and the Philippines.  Modern Games originally designed Ærthlings for players ages 10 to 14. Its Australian data told a different story: 75 percent of the player base is 16 or older, and more than half falls between 25 and 45, a crossover between kids and adult collectors that Kifer said the studio didn’t fully anticipate. A strong community has formed quickly around the Ærthlings collectibles. Modern Games’ Discord server grew from about 20 invited members to more than 1,500 after an Australian gaming convention appearance, and fans have designed 3D-printed accessories, display cases, and handmade plush versions of the characters. Kifer said he expects competitors to enter the toys-to-life category if Ærthlings continues to grow, and that Modern Games holds patents pending on its trading and lineage system. His hope, he told GamesBeat, “is that new entrants innovate rather than copy” — something he believes didn’t happen the last time the toys-to-life category was this crowded. Beyond the collectibles and the game, Kifer said the part of Ærthlings that is often overlooked is the world built around it. The characters live on a digital version of Earth that was destroyed when a neighboring civilization, the Moonlings, accidentally crashed their moon into it. The impact scattered the Ærthlings into the real world, and scanning a Fig is framed, in-universe, as returning one of them home. “There’s a very intricately designed world that these characters live in,” Kifer said. “Our job as players of the game, as collectors of the Ærthlings, is really to put their world back together — to help them and to repopulate Earth with all of the Ærthlings, which are now in our world.” Modern Games has also released a 10-episode, 60-minute animated serie ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 00:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ærthlings, bringing, Toys-to-Life, back, from, the, dead</media:keywords>
<content:encoded><![CDATA[In the eight months since launching the mobile toys-to-life game Ærthlings, indie studio Modern Games has sold more than 100,000 Ærthlings figures. Founder Justin Kifer says the number that matters most isn’t the total — it’s that more than half of those buyers came back for more. <br><br> Toys-to-life games like Skylanders and Disney Infinity dominated toy shelves in the early 2010s — then all but vanished after generating billions of dollars in combined revenue. Many observers in the industry interpreted this disappearance as proof the category itself had run its course. Justin Kifer, the chief executive officer and founder of Modern Games, reads it differently. He believes toys-to-life didn’t die of natural causes — it died because trading a physical toy meant giving up the character a player had built with it. Ærthlings, which launched in Australia last October before expanding to the U.S. in late March, is intended to that single problem. Eight months in, Modern Games says the fix is working.<br><br> Of the over 100,000 Ærthlings figures Modern Games has sold since launch, roughly 70,000 were in Australia and more than 30,000 were in the U.S., where the product sold out on Amazon within three weeks. More than half of buyers have made a repeat purchase. A recent Kickstarter to fund a PC expansion and a second wave of toys averaged roughly $300 per backer. These numbers are notable, per Kifer in an interview with GamesBeat, “because Ærthlings is an entirely new IP competing for attention without an established franchise or a major studio’s marketing budget behind it.”<br><br> Each Ærthlings toy, or “Fig,” is a blind-box collectible containing a serialized NFC tag. Scanning it “hatches” a character permanently into the game, with individualized stats and visual traits, meaning even a duplicate species comes out with a new, unique persona. Trading a Fig no longer means losing that progress. When a player trades a Fig away, they keep the character they already hatched from it and the new owner hatches a different character of their own. Every subsequent owner is then linked in what Modern Games calls a “lineage.”<br><br> “It gives them benefit as each trade happens and it gets longer,” Kifer said, adding that some Figs have changed hands 60 to 70 times across Australia, the U.S. and Asia. Players earn ongoing rewards tied to their lineage even when they aren’t actively playing, he said.<br><br> To prevent players from exploiting the reward system by repeatedly trading the same Figs back and forth, Modern Games built in a permanent restriction: once a Fig has been scanned and hatched, it can never be received back into another trade. “You do need to have fresh Figs coming into the ecosystem,” Kifer said, acknowledging that some players had created second accounts to trade with themselves, but that Modern Games doesn’t consider this practice a meaningful problem eight or nine months into launch.<br><br> Modern Games, founded roughly six and a half years ago, built Ærthlings as an evolution of Beasts of Balance, a tabletop stacking game the studio acquired in 2020. Kifer and his wife, Amanda Kifer, are co-founders; the company’s roughly 20-person team is fully remote, with staff across the U.S., Colombia, the U.K., Slovakia, and the Philippines. <br><br> Modern Games originally designed Ærthlings for players ages 10 to 14. Its Australian data told a different story: 75 percent of the player base is 16 or older, and more than half falls between 25 and 45, a crossover between kids and adult collectors that Kifer said the studio didn’t fully anticipate.<br><br> A strong community has formed quickly around the Ærthlings collectibles. Modern Games’ Discord server grew from about 20 invited members to more than 1,500 after an Australian gaming convention appearance, and fans have designed 3D-printed accessories, display cases, and handmade plush versions of the characters.<br><br> Kifer said he expects competitors to enter the toys-to-life category if Ærthlings continues to grow, and that Modern Games holds patents pending on its trading and lineage system. His hope, he told GamesBeat, “is that new entrants innovate rather than copy” — something he believes didn’t happen the last time the toys-to-life category was this crowded.<br><br> Beyond the collectibles and the game, Kifer said the part of Ærthlings that is often overlooked is the world built around it. The characters live on a digital version of Earth that was destroyed when a neighboring civilization, the Moonlings, accidentally crashed their moon into it. The impact scattered the Ærthlings into the real world, and scanning a Fig is framed, in-universe, as returning one of them home.<br><br> “There’s a very intricately designed world that these characters live in,” Kifer said. “Our job as players of the game, as collectors of the Ærthlings, is really to put their world back together — to help them and to repopulate Earth with all of the Ærthlings, which are now in our world.”<br><br> Modern Games has also released a 10-episode, 60-minute animated series building out the story of Ærthlings, along with companion comics, and Kifer said the studio has assembled a full franchise bible it is now shopping to media partners. The company plans to launch its Ascension Series Figs and a PC expansion later this year, funded through its recent Kickstarter campaign.<br><br> For Kifer, the number that matters most isn’t in a pitch deck. It’s the players who show up to trade Figs at a local game store, or the fans who spent their own time cross-stitching Ærthlings onto fabric within days of first hearing about them.<br><br> “We just want people to fall in love with the world and the characters,” he said.<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Faerthlings-is-bringing-toys-to-life-back-from-the-dead%2F" target="_blank" rel=" noopener">Ærthlings is bringing Toys-to-Life back from the dead</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<item>
<title>Still in Steam early access after 13 years, zombie survival RPG Project Zomboid gets a price increase as devs roll out major update doubling the map size</title>
<link>https://xinker.org/still-in-steam-early-access-after-13-years-zombie-survival-rpg-project-zomboid-gets-a-price-increase-as-devs-roll-out-major-update-doubling-the-map-size</link>
<guid>https://xinker.org/still-in-steam-early-access-after-13-years-zombie-survival-rpg-project-zomboid-gets-a-price-increase-as-devs-roll-out-major-update-doubling-the-map-size</guid>
<description><![CDATA[  A few years after its last price increase, the price of Project Zomboid is going up, but it&#039;s still fair for what you&#039;re getting as far as the developers are concerned. This news is part of the latest patch notes for the hugely popular zombie survival game. &quot;As with the launch of Build 41, there will be a rise in price for Project Zomboid alongside the release of Build 42,&quot; developer The Indie Stone writes. &quot;Although not one that many would consider a huge one.&quot; Before Build 42, owning the game would cost you $19.99/£16.75, and now it&#039;ll run you $24.99/£22.49. Not huge, but still enough to be noticeable. As mentioned, the last time the price tag changed was after Build 41 went live in 2022.https://www.youtube-nocookie.com/embed/ZgZXXybMPHY The jump was around the same, going from $14.99 to $19.99. In both instances, updates brought substantial upgrades to the experience.  This time around, the map is effectively being doubled through new locations and areas, and there are new features like collapsible fencing. $5 increments every four years or so seems like a reasonable cadence for keeping a game like this ticking over while the team focuses on making it bigger and better after a staggering 13 years in Steam early access. It&#039;s not like the industry is getting any easier for indie studios. &quot;The game will continue to be what we consider to be reasonably priced and good value for the gameplay available,&quot; The Indie Stone adds. &quot;This change will apply across storefronts and regions once 42.20 launches to Stable.&quot; The new price is now standard on Steam. If this feels a bit much for you, Project Zomboid is regularly on sale through events on Valve&#039;s store.  &quot;I haven&#039;t slept in 48 hours&quot;: Devs spent 9 years, starting in &quot;my parents&#039; basement,&quot; making a Nier Automata-esque action game with the most anime plot imaginable. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/6crDw2wB3CnKMpBXKZXyA7-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 00:21:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Still, Steam, early, access, after, years, zombie, survival, RPG, Project, Zomboid, gets, price, increase, devs, roll, out, major, update, doubling, the, map, size</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/6crDw2wB3CnKMpBXKZXyA7-1280-80.jpg" crossorigin="anonymous"> A few years after its last price increase, the price of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fintroducing-my-friends-to-project-zomboid-ended-in-disaster-but-its-given-me-a-newfound-appreciation-for-the-best-zombie-survival-sim-around%2F" target="_blank" rel=" noopener">Project Zomboid</a> is going up, but it's still fair for what you're getting as far as the developers are concerned.<br><br> This news is part of the latest <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fprojectzomboid.com%2Fblog%2Fnews%2F2026%2F07%2Fb42-checklist%2F" target="_blank" rel=" noopener">patch notes</a> for the hugely popular zombie survival game. "As with the launch of Build 41, there will be a rise in price for Project Zomboid alongside the release of Build 42," developer The Indie Stone writes. "Although not one that many would consider a huge one."<br><br> Before Build 42, owning the game would cost you $19.99/£16.75, and now it'll run you $24.99/£22.49. Not huge, but still enough to be noticeable. As mentioned, the last time the price tag changed was after Build 41 went live in 2022.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FZgZXXybMPHY" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/ZgZXXybMPHY</a> The jump was around the same, going from $14.99 to $19.99. In both instances, updates brought substantial upgrades to the experience. <br><br> This time around, the map is effectively being doubled through new locations and areas, and there are new features like collapsible fencing. $5 increments every four years or so seems like a reasonable cadence for keeping a game like this ticking over while the team focuses on making it bigger and better after a staggering 13 years in Steam early access.<br><br> It's not like the industry is getting any easier for indie studios. "The game will continue to be what we consider to be reasonably priced and good value for the gameplay available," The Indie Stone adds. "This change will apply across storefronts and regions once 42.20 launches to Stable."<br><br> The new price is now standard on Steam. If this feels a bit much for you, Project Zomboid is regularly on sale through events on Valve's store. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fi-havent-slept-in-48-hours-devs-spent-9-years-starting-in-my-parents-basement-making-a-nier-automata-esque-action-game-with-the-most-anime-plot-imaginable%2F" target="_blank" rel=" noopener"><i>"I haven't slept in 48 hours": Devs spent 9 years, starting in "my parents' basement," making a Nier Automata-esque action game with the most anime plot imaginable.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Watch the EA SPORTS FC™ 27 Gameplay Deep Dive</title>
<link>https://xinker.org/watch-the-ea-sports-fc-27-gameplay-deep-dive</link>
<guid>https://xinker.org/watch-the-ea-sports-fc-27-gameplay-deep-dive</guid>
<description><![CDATA[ Feel more control across every game mode in EA SPORTS FC™ 27 through manual defending, smarter attacking movement, and more. See the new latest community-driven gameplay innovations coming to EA SPORTS FC™ 27.Pre-purchase EA SPORTS FC™ 27 Ultimate Plus Edition by 31 August to get up to 10,000 FC Points across 5 months, Seasons 1 to 5 of the Premium Pass, and more. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45702522/75e054b637e641e9e66222ec7fb685a4ec4e5a7b.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 00:17:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Watch, the, SPORTS, FC™, Gameplay, Deep, Dive</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Feel more control across every game mode in <b>EA SPORTS FC™ 27</b> through manual defending, smarter attacking movement, and more. See the new latest community-driven gameplay innovations coming to EA SPORTS FC™ 27.</p><p class="bb_paragraph"></p><div data-youtube='"K2jXNFM_cZg' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">Pre-purchase EA SPORTS FC™ 27 Ultimate Plus Edition by 31 August to get up to 10,000 FC Points across 5 months, Seasons 1 to 5 of the Premium Pass, and more.</p>]]> </content:encoded>
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<title>Assassin&amp;apos;s Creed Black Flag Resynced proves open&#45;world games were already the perfect size 13 years ago</title>
<link>https://xinker.org/assassins-creed-black-flag-resynced-proves-open-world-games-were-already-the-perfect-size-13-years-ago</link>
<guid>https://xinker.org/assassins-creed-black-flag-resynced-proves-open-world-games-were-already-the-perfect-size-13-years-ago</guid>
<description><![CDATA[  Assassin&#039;s Creed Black Flag Resynced has been a massive (and much-needed) success for Ubisoft, even if that hasn&#039;t stopped the publisher from laying off a number of its devs. Looking at the player reactions, it&#039;s evident longtime fans of the series were ready for a return to the series&#039; pre-RPG roots.  Understanding where open-world games are right now is impossible without studying what happened in the early 2010s. Skyrim proved density trumps raw size and that immersive sim elements are the key to immortality. GTA 5 became a new gold standard for modern-day sandboxes that many studios still haven&#039;t reached before GTA 6 arrives. Assassin&#039;s Creed, meanwhile, toyed with a bit of everything and began rowing towards beautiful worlds of deceptive depth and excess. Even as someone who loves to get lost even in the largest of Ubisoft&#039;s sprawling maps, Assassin&#039;s Creed Black Flag Resynced feels like the most satisfying and leanest the series has been in a very long time. Mind you, clearing its upgrade of a pirate-infested Caribbean still takes tens and tens of hours, but coming from behemoths like Crimson Desert – which are obsessed with stuffing as many mechanics and systems as possible into a disjointed package – Edward Kenway&#039;s seafaring adventure hits a sweet spot I think we didn&#039;t fully appreciate back in 2013.Land ahead  (Image credit: Ubisoft) Rogue review, captain  (Image credit: Ubisoft) Assassin&#039;s Creed Black Flag Resynced review: &quot;Far from smooth sailing, even though I love the original&quot; Assassin&#039;s Creed Black Flag&#039;s biggest trick when it came to its scope was – and still is, despite Resynced&#039;s notable additions – that most of its Caribbean map is just water. It sounds obvious, but even with points of interest emerging from time to time and entire fleets of Spaniards and Englishmen hunting down pirates, the vast majority of the map isn&#039;t the icon-filled nightmare we started getting with Assassin&#039;s Creed Unity. Even clearing Black Flag&#039;s biggest towns, such as Havana, doesn&#039;t take too long. By building the game around the core premise of a pirate simulator and raiding forts and small outposts in remote isles during most secondary tasks, &quot;cities&quot; (they aren&#039;t big) are more of a fancy set dressing for a handful of shops and key locations. Of course, they&#039;re still fun to traverse and are put to good use by scripted story missions, yet they were far from becoming &quot;black holes&quot; surrounded by even more content grind. I must underline Black Flag Resynced isn&#039;t a small or mid-sized game, but I recommend booting up one of its later relatives, such as Odyssey, and comparing how each of them uses its square kilometers. Less obvious (at least at first) is the fact you can&#039;t really fully explore any chunk of land bigger than an islet with a hidden treasure and two turtles. Assassin&#039;s Creed hadn&#039;t yet reached the &quot;you can climb anything and walk in any direction&quot; approach that made the rebooted saga so sprawling. Dense walls of vegetation and rocky formations are used to &quot;enclose&quot; handcrafted areas that are rarely bigger than they need to be. Stunning vistas abound, but they&#039;re no more than that: pretty backgrounds to look at. You can&#039;t climb every mountain. Sorry, Todd Howard.True freedom  (Image credit: Ubisoft) Even rebuilt in 2026, Black Flag avoids becoming an endless expanse as gargantuan and playful as Tears of the Kingdom or a Bethesda-style simulation like the upcoming Fable. It also escapes the gravitational pull of last year&#039;s Assassin&#039;s Creed Shadows, a lovely but eventually tiring Japan-set action RPG that feels like the end of an era. It&#039;s an interesting result, and with some remaining traits – such as the lingering deluge of cosmetics – still around, it almost feels like both developers and executives fighting against their worst impulses in an attempt to chart the series&#039; future.  There&#039;s a way to make ridiculously detailed open worlds engaging – Rockstar Games and Bethesda Game Studios figured that out ages ago – but Ubisoft isn&#039;t interested in following those schools of design. As gorgeous and well-researched as these historical romps are, Assassin&#039;s Creed exists in a different sphere, one that&#039;s concerned with more immediate thrills and &quot;snackable&quot; stealth action. At some point, probably influenced by entirely different mainstream hits, it moved away from that in an attempt to produce massive games for everyone. As a proud Origins truther, I&#039;ve been okay with those, but like many others, I&#039;ve had my fill and would like to go back. Of course, we still don&#039;t know how Assassin&#039;s Creed Codename Hexe will implement these learnings while also serving as the next big blockbuster for Ubisoft. Success aside, Black Flag Resynced is more of an experiment – but it&#039;s safe to say we&#039;ll be getting more remakes that could be more transformative. In any case, the larger message is clear: We still like to get lost in open worlds, we just don&#039;t want them to become second lives. I didn&#039;t expect to miss Black Flag&#039;s or ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/ZvEEFZc6QWXvBLwENHfcrV-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 00:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Assassins, Creed, Black, Flag, Resynced, proves, open-world, games, were, already, the, perfect, size, years, ago</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/ZvEEFZc6QWXvBLwENHfcrV-1280-80.jpg" crossorigin="anonymous"> Assassin's Creed Black Flag Resynced has been <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fassassin-s-creed%2Fat-3-5-million-sales-assassins-creed-black-flag-resynced-beat-ubisofts-full-year-expectations-in-2-weeks-with-historical-pc-performance%2F" target="_blank" rel=" noopener"><u>a massive (and much-needed) success</u></a> for Ubisoft, even if that hasn't stopped the publisher from <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fassassin-s-creed%2Fthis-is-not-how-i-imagined-it-would-end-ubisoft-to-lay-off-assassins-creed-black-flag-resynced-devs-at-its-barcelona-studio-with-one-calling-the-remakes-release-bittersweet%2F" target="_blank" rel=" noopener"><u>laying off a number of its devs</u></a>. Looking at the player reactions, it's evident longtime fans of the series were ready for a return to the series' pre-RPG roots. <br><br> Understanding where open-world games are right now is impossible without studying what happened in the early 2010s. Skyrim proved density trumps raw size and that immersive sim elements are the key to immortality. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fits-been-nearly-12-years-since-gta-5-launched-but-los-santos-still-feels-livelier-than-most-modern-rpg-sandboxes%2F" target="_blank" rel=" noopener"><u>GTA 5 became a new gold standard for modern-day sandboxes</u></a> that many studios still haven't reached before GTA 6 arrives. Assassin's Creed, meanwhile, toyed with a bit of everything and began rowing towards beautiful worlds of deceptive depth and excess.<br><br> Even as someone who loves to get lost even in the largest of Ubisoft's sprawling maps, Assassin's Creed Black Flag Resynced feels like the most satisfying and leanest the series has been in a very long time. Mind you, clearing its upgrade of a pirate-infested Caribbean still takes tens and tens of hours, but coming from behemoths like <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fcrimson-desert-guide%2F" target="_blank" rel=" noopener"><u>Crimson Desert</u></a> – which are obsessed with stuffing as many mechanics and systems as possible into a disjointed package – Edward Kenway's seafaring adventure hits a sweet spot I think we didn't fully appreciate back in 2013.<br><br><div class="bb_h2">Land ahead</div> <img src="https://cdn.mos.cms.futurecdn.net/pMGoLHDrjksibs6ALUxkXW.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Ubisoft)</u> Rogue review, captain <img src="https://cdn.mos.cms.futurecdn.net/wZQh62gv2sRDsV5zRbu4iH.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Ubisoft)</u> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fassassin-s-creed%2Fassassins-creed-black-flag-resynced-review%2F" target="_blank" rel=" noopener"><b>Assassin's Creed Black Flag Resynced review</b></a><b>: "Far from smooth sailing, even though I love the original"</b><br><br> Assassin's Creed Black Flag's biggest trick when it came to its scope was – and still is, despite Resynced's notable additions – that most of its Caribbean map is just water. It sounds obvious, but even with points of interest emerging from time to time and entire fleets of Spaniards and Englishmen hunting down pirates, the vast majority of the map isn't the icon-filled nightmare we started getting with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fassassin-s-creed%2Ffamously-buggy-assassins-creed-unity-is-one-of-the-most-underestimated-games-in-the-series-says-lead-who-admits-its-launch-was-a-huge-challenge%2F" target="_blank" rel=" noopener"><u>Assassin's Creed Unity</u></a>. Even clearing Black Flag's biggest towns, such as Havana, doesn't take too long.<br><br> By building the game around the core premise of a pirate simulator and raiding forts and small outposts in remote isles during most secondary tasks, "cities" (they aren't big) are more of a fancy set dressing for a handful of shops and key locations. Of course, they're still fun to traverse and are put to good use by scripted story missions, yet they were far from becoming "black holes" surrounded by <i>even more </i>content grind. I must underline Black Flag Resynced isn't a small or mid-sized game, but I recommend booting up one of its later relatives, such as Odyssey, and comparing how each of them uses its square kilometers.<br><br> Less obvious (at least at first) is the fact you can't really fully explore any chunk of land bigger than an islet with a hidden treasure and two turtles. Assassin's Creed hadn't yet reached the "you can climb anything and walk in any direction" approach that made the rebooted saga so sprawling. Dense walls of vegetation and rocky formations are used to "enclose" handcrafted areas that are rarely bigger than they need to be. Stunning vistas abound, but they're no more than that: pretty backgrounds to look at. You <i>can't</i> climb every mountain. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fborderlands%2Fborderlands-4-boss-raises-todd-howards-you-can-climb-that-mountain-skyrim-promise-you-see-something-anywhere-on-the-screen-a-mile-away-up-in-the-sky-you-will-be-able-to-get-there%2F" target="_blank" rel=" noopener"><u>Sorry, Todd Howard</u></a>.<br><br><div class="bb_h2">True freedom</div> <img src="https://cdn.mos.cms.futurecdn.net/NuyRGnecZiT57SoSDjxv9W.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Ubisoft)</u> Even rebuilt in 2026, Black Flag avoids becoming an endless expanse <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-legend-of-zelda%2Fi-wanted-to-make-a-beeline-for-tears-of-the-kingdoms-ending-but-its-switch-2-upgrade-has-forced-me-to-slow-down%2F" target="_blank" rel=" noopener"><u>as gargantuan and playful as Tears of the Kingdom</u></a> or <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Ffable-promises-a-bethesda-like-reactive-fantasy-world-and-i-think-it-will-be-enough-to-cover-for-the-elder-scrolls-6%2F" target="_blank" rel=" noopener"><u>a Bethesda-style simulation like the upcoming Fable</u></a>. It also escapes the gravitational pull of last year's <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fassassin-s-creed-shadows%2F" target="_blank" rel=" noopener">Assassin's Creed Shadows</a>, a lovely but eventually tiring Japan-set action RPG that feels like the end of an era. It's an interesting result, and with some remaining traits – such as the lingering deluge of cosmetics – still around, it almost feels like both developers and executives fighting against their worst impulses in an attempt to chart the series' future. <br><br> There's a way to make ridiculously detailed open worlds engaging – <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fgta-6-deserves-more-than-vice-city-and-i-hope-rockstar-takes-cues-from-red-dead-redemption-2%2F" target="_blank" rel=" noopener"><u>Rockstar Games</u></a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-elder-scrolls%2F19-years-later-oblivion-remastered-has-renewed-my-interest-in-walking-into-peoples-houses-uninvited%2F" target="_blank" rel=" noopener"><u>Bethesda Game Studios</u></a> figured that out ages ago – but Ubisoft isn't interested in following those schools of design. As gorgeous and well-researched as these historical romps are, Assassin's Creed exists in a different sphere, one that's concerned with more immediate thrills and "snackable" stealth action. At some point, probably influenced by entirely different mainstream hits, it moved away from that in an attempt to produce massive games for everyone. As a proud Origins truther, I've been okay with those, but like many others, I've had my fill and would like to go back.<br><br> Of course, we still don't know how <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fassassins-creed-codename-hexe-guide%2F" target="_blank" rel=" noopener"><u>Assassin's Creed Codename Hexe</u></a> will implement these learnings while also serving as the next big blockbuster for Ubisoft. Success aside, Black Flag Resynced is more of an experiment – but it's safe to say we'll be getting <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fassassin-s-creed%2Fforget-about-ezio-its-the-original-assassins-creed-that-needs-a-remake-the-most%2F" target="_blank" rel=" noopener"><u>more remakes that could be more transformative</u></a>. In any case, the larger message is clear: We still like to get lost in open worlds, we just don't want them to become second lives.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fassassin-s-creed%2Fi-didnt-expect-to-miss-black-flags-original-modern-day-story-in-the-remake-but-the-series-has-lost-some-sauce-by-moving-away-from-it%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/UwVJgpjqqzfQrBm457eRf.jpg" crossorigin="anonymous"><div class="bb_h3">I didn't expect to miss Black Flag's original modern day story in the remake...</div> But the series has lost some sauce by moving away from it</a> [/url]]]> </content:encoded>
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<title>Hands&#45;on with EA Sports FC 27: New corners, better crossing, and huge changes to AI defending</title>
<link>https://xinker.org/hands-on-with-ea-sports-fc-27-new-corners-better-crossing-and-huge-changes-to-ai-defending</link>
<guid>https://xinker.org/hands-on-with-ea-sports-fc-27-new-corners-better-crossing-and-huge-changes-to-ai-defending</guid>
<description><![CDATA[  Last year, EA released a trailer for EA Sports FC 26 that proclaimed to fix most of the things that the EA Sports FC community has complained about for years. The problem with releasing a trailer like that is if, later in the game cycle, those things get broken again, the community won’t be happy. The EA Sports FC community isn’t currently happy. I’m at EA Sports in Vancouver, Canada, to play the latest game in the world’s biggest football franchise, EA Sports FC 27. As is the case every year, EA is promising big changes. I sat down with two of the game’s leads, Sam Rivera and Gilliard Lopes, to discuss this year’s entry, and whether it’s ever possible to please an entire fanbase when one patch can change everything. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2026/07/fc-27-spain-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 00:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Hands-on, with, Sports, 27:, New, corners, better, crossing, and, huge, changes, defending</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/07/fc-27-spain-1024x576.jpg" crossorigin="anonymous"> Last year, EA released a trailer for EA Sports FC 26 that proclaimed to fix most of the things that the EA Sports FC community has complained about for years.<br><br> The problem with releasing a trailer like that is if, later in the game cycle, those things get broken again, the community won’t be happy. The EA Sports FC community isn’t currently happy.<br><br> I’m at EA Sports in Vancouver, Canada, to play the latest game in the world’s biggest football franchise, EA Sports FC 27. As is the case every year, EA is promising big changes. I sat down with two of the game’s leads, Sam Rivera and Gilliard Lopes, to discuss this year’s entry, and whether it’s ever possible to please an entire fanbase when one patch can change everything.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Ffeatures%2Fhands-on-with-ea-sports-fc-27-new-corners-better-crossing-and-huge-changes-to-ai-defending%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>After playing EA Sports FC 27’s new open&#45;world mode, I’m less worried about it being an NBA 2K advertising nightmare</title>
<link>https://xinker.org/after-playing-ea-sports-fc-27s-new-open-world-mode-im-less-worried-about-it-being-an-nba-2k-advertising-nightmare</link>
<guid>https://xinker.org/after-playing-ea-sports-fc-27s-new-open-world-mode-im-less-worried-about-it-being-an-nba-2k-advertising-nightmare</guid>
<description><![CDATA[  When EA Sports FC players first heard that EA was developing an open-world mode for its massively popular football simulator, minds immediately went to its basketball equivalent, NBA 2K’s The City. For those unfamiliar, one of 2K’s largest money spinners in its annual basketball title rips players off the court and forces them to plod around a clunky open world in order to complete quests that, in the past, have included such basketball staples as recording an album and hanging around with the mascot of a US insurance firm. It is, frankly, very easy to imagine how EA could take this very lucrative formula and apply it to FC. However, after playing the mode, my main concern has shifted from its potential as an advertising factory, and more towards whether I’ll be able to have enough mates online at once to take advantage of it. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2026/07/fc-27-the-grounds-pose-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 00:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>After, playing, Sports, 27’s, new, open-world, mode, I’m, less, worried, about, being, NBA, advertising, nightmare</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/07/fc-27-the-grounds-pose-1024x576.jpg" crossorigin="anonymous"> When EA Sports FC players first heard that EA was developing an open-world mode for its massively popular football simulator, minds immediately went to its basketball equivalent, NBA 2K’s The City.<br><br> For those unfamiliar, one of 2K’s largest money spinners in its annual basketball title rips players off the court and forces them to plod around a clunky open world in order to complete quests that, in the past, have included such basketball staples as recording an album and hanging around with the mascot of a US insurance firm.<br><br> It is, frankly, very easy to imagine how EA could take this very lucrative formula and apply it to FC. However, after playing the mode, my main concern has shifted from its potential as an advertising factory, and more towards whether I’ll be able to have enough mates online at once to take advantage of it.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Ffeatures%2Fafter-playing-ea-sports-fc-27s-new-open-world-mode-im-less-worried-about-it-being-an-nba-2k-advertising-nightmare%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>Halo: Campaign Evolved Codes Get Players 4 New Freebies</title>
<link>https://xinker.org/halo-campaign-evolved-codes-get-players-4-new-freebies</link>
<guid>https://xinker.org/halo-campaign-evolved-codes-get-players-4-new-freebies</guid>
<description><![CDATA[  Halo: Campaign Evolved players have a limited time to claim a few codes (and perform a simple task) to get up to 4 new freebies for the recently released remake of the campaign. Halo: Campaign Evolved marks the franchise&#039;s first appearance on PS5, so aside from Nintendo Switch handhelds, it can be played pretty much on all major hardware. And it&#039;s complete with new missions, improved pacing, and so much more. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2025/10/halo-campaign-evolved-silent-cartographer-gameplay-warthog-2.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 00:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Halo:, Campaign, Evolved, Codes, Get, Players, New, Freebies</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2025/10/halo-campaign-evolved-silent-cartographer-gameplay-warthog-2.jpg" crossorigin="anonymous"> <b><i>Halo: Campaign Evolved </i></b>players have a limited time to claim a few codes (and perform a simple task) to get up to 4 new freebies for the recently released remake of the campaign. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fhalo-campaign-evolved%2F" target="_blank" rel=" noopener"><i>Halo: Campaign Evolved</i></a> marks the franchise's first appearance on PS5, so aside from Nintendo Switch handhelds, it can be played pretty much on all major hardware. And it's complete with new missions, improved pacing, and so much more.<br><br>]]> </content:encoded>
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<title>A 1998 N64 Classic Just Got A Gorgeous Unreal Engine Remake</title>
<link>https://xinker.org/a-1998-n64-classic-just-got-a-gorgeous-unreal-engine-remake</link>
<guid>https://xinker.org/a-1998-n64-classic-just-got-a-gorgeous-unreal-engine-remake</guid>
<description><![CDATA[  The Nintendo 64 was one of the greatest consoles of all time, and I can&#039;t imagine many gaming enthusiasts refuting that. Sure, it had its fair share of duds, but the strides in mechanical, technical, and creative innovations it took pushed the entire gaming industry forward into the golden age that we all get to enjoy today. A large contributing factor to those leaps forward were, of course, the impressive games that went on to inspire and influence a generation of developers. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/nintendo-64-logo.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 00:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>1998, N64, Classic, Just, Got, Gorgeous, Unreal, Engine, Remake</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/nintendo-64-logo.jpg" crossorigin="anonymous"> The <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fnintendo%2F" target="_blank" rel=" noopener"><b>Nintendo 64</b></a> was one of the greatest consoles of all time, and I can't imagine many gaming enthusiasts refuting that. Sure, it had its fair share of duds, but the strides in mechanical, technical, and creative innovations it took pushed the entire gaming industry forward into the golden age that we all get to enjoy today. A large contributing factor to those leaps forward were, of course, the impressive games that went on to inspire and influence a generation of developers.<br><br>]]> </content:encoded>
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<title>NARAKA: BLADEPOINT Update – July 30th, 2026</title>
<link>https://xinker.org/naraka-bladepoint-update-july-30th-2026</link>
<guid>https://xinker.org/naraka-bladepoint-update-july-30th-2026</guid>
<description><![CDATA[ Dear players, The servers of NARAKA: BLADEPOINT will be suspended for maintenance from July 29th, 2026 23:00 (UTC) to July 30th, 2026 04:00 (UTC). We suggest you log out in advance and enter the game again after the maintenance. The details for this update are as follows:Brand New ContentI. New Hero: Ye Xiu He has stood at the peak and weathered the lows. Ten years of passion, unchanged at heart.The master who forged a three-peat legend. The captain who rebuilt from nothing after a snowy night.Thirty-seven straight wins. Four-time MVP. After leaving Excellent Era, he started over with Lord Grim at Team Demeter and climbed to the top once more.Perhaps true glory was never about standing at the summit. It lives in the love that never fades.II. New Weapon: Kaleidoscope ParasolLegend speaks of a cunning artisan from Lunazra who, vexed by the weight of carrying many weapons, shaped this parasol — its ribs woven of fine machinery, its core housing a hundredfold of blades.Open, it scatters like sudden rain and whirling petals. Closed, it returns to the wrist like a dragon curling back to its lair. There is no fixed state, only the seamless turn of strike and ward. III. Showdown New Gameplay: The BoundlessOn the path of Showdown, the heroes have fallen into &quot;The Boundless,&quot; a trap laid by Omnius. As they break through layer after layer of illusions, they gradually gain the power to stand against the Omens.1. Customized Omens and Scoring Rules· Defeating monsters in The Boundless rewards different amounts of score based on monster type.· During the preparation phase, you can customize the Omens activated for the match. Each Omen provides a score multiplier bonus—higher-quality Omens grant higher bonuses, and bonuses from different Omens are multiplicative.· The Boundless quests have been added to Season Challenges, completing which unlocks more new Omens.2. Challenge Rules· The Boundless is divided into two modes—Solo and Trios. Each mode contains three stages: Celestra, Shadowjade Mine, and Shipwreck Expanse. Your final score is the sum of your scores across all three stages.· Across the three stages of a mode with the same player count, reusing a Hero, Souljade, or Curio will incur a score deduction penalty each time (Souljades or Curios that share a name but are separate instances are not counted as repeats). Please try to bring different loadouts into battle.· Trios mode does not automatically fill the party, so please pre-make a team before starting the challenge.3. Gameplay Rewards· Based on your all-time highest total score across the three stages in Solo or Trios mode, you can unlock deluxe rewards such as an exclusive Showdown Profile Background and Aura Effects.· Each week, The Boundless leaderboard will also rank players based on their total Solo and Trios scores and the time they reached the leaderboard, granting limited-time Title rewards to players ranked in the Top 500, Top 100, and Top 10.IV. Limited-time Events1. A Single Fire SparkA single spark can light the battlefield.Event Duration: Jul. 30th, 2026 Update - Aug. 26th, 2026 20:00 (UTC)  Event Rules:1. During the event, choose one teammate to fight alongside you each day. Complete daily quests to share \[EXP], and complete weekly challenge quests for all team members to earn \[EXP]. \[EXP] can be used to raise Account Levels for you and your teammate and claim corresponding progress rewards. Lord Grim&#039;s each level-up requires 12 EXP, while each level-up for other team members requires 6 EXP.2. Each day, opening stashes in Survival Modes, searching for supplies in Rift Traversal, or playing Showdown or Casual Modes earns you \[Rare Material Choice Gift]. Open it to choose a Rare Material for yourself or any teammate. Submitting the required number of Rare Materials advances the Silver Weapon crafting progress and grants progress rewards.\[Rare Material Choice Gift] capped at 4 per match and 10 per day. Resets daily at 20:00 (UTC).3. During the event, you will occasionally receive messages and rewards from teammates and contacts.4. A new Casual Mode, \[Dual-Phase Brawl], launches with the August 13, 2026 update! Players can represent Team Demeter to earn points and claim rewards.Fairyland Penglai Updates(1) Players can head to the center of the Seraphic Quartet on Fairyland Penglai and lift the trophy. If you place first in The Herald mode within 30 minutes, you can trigger a special Easter egg!(2) Players can head to either side of the Seraphic Quartet on Fairyland Penglai and take a seat in the gaming chair to show off their slick moves. Depending on the rank score you display, the big screen above the scene will react differently—go show off your own glory!2. Myriad Treasure with limited-time bonus Star - CollectionsEvent Duration: Jul. 30th, 2026 04:00 (UTC) - Aug. 14th, 2026 04:00 (UTC)Event Rules1. When opening the Myriad Treasure, there&#039;s a chance to obtain the Extreme Heng Sword Skin \[Star - Tearpearl] and Legendary Ziping Yin Outfit \[Sta ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/36350327/7339b7105e31f869885a7d0f6a4b281c93207204.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 30 Jul 2026 00:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>NARAKA:, BLADEPOINT, Update, –, July, 30th, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear players,</p><p class="bb_paragraph"> </p><p class="bb_paragraph">The servers of NARAKA: BLADEPOINT will be suspended for maintenance from July 29th, 2026 23:00 (UTC) to July 30th, 2026 04:00 (UTC). We suggest you log out in advance and enter the game again after the maintenance.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">The details for this update are as follows:</p><p class="bb_paragraph">Brand New Content</p><p class="bb_paragraph">I. New Hero: Ye Xiu</p><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/36350327/8d533b85142e32a0cf735e213929a18a37817e6a.png"></p><p class="bb_paragraph">He has stood at the peak and weathered the lows. Ten years of passion, unchanged at heart.</p><p class="bb_paragraph">The master who forged a three-peat legend. The captain who rebuilt from nothing after a snowy night.</p><p class="bb_paragraph">Thirty-seven straight wins. Four-time MVP. After leaving Excellent Era, he started over with Lord Grim at Team Demeter and climbed to the top once more.</p><p class="bb_paragraph">Perhaps true glory was never about standing at the summit. It lives in the love that never fades.</p><p class="bb_paragraph">II. New Weapon: Kaleidoscope Parasol</p><p class="bb_paragraph">Legend speaks of a cunning artisan from Lunazra who, vexed by the weight of carrying many weapons, shaped this parasol — its ribs woven of fine machinery, its core housing a hundredfold of blades.</p><p class="bb_paragraph">Open, it scatters like sudden rain and whirling petals. Closed, it returns to the wrist like a dragon curling back to its lair. There is no fixed state, only the seamless turn of strike and ward.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">III. Showdown New Gameplay: The Boundless</p><p class="bb_paragraph">On the path of Showdown, the heroes have fallen into "The Boundless," a trap laid by Omnius. As they break through layer after layer of illusions, they gradually gain the power to stand against the Omens.</p><p class="bb_paragraph">1. Customized Omens and Scoring Rules</p><p class="bb_paragraph">· Defeating monsters in The Boundless rewards different amounts of score based on monster type.</p><p class="bb_paragraph">· During the preparation phase, you can customize the Omens activated for the match. Each Omen provides a score multiplier bonus—higher-quality Omens grant higher bonuses, and bonuses from different Omens are multiplicative.</p><p class="bb_paragraph">· The Boundless quests have been added to Season Challenges, completing which unlocks more new Omens.</p><p class="bb_paragraph">2. Challenge Rules</p><p class="bb_paragraph">· The Boundless is divided into two modes—Solo and Trios. Each mode contains three stages: Celestra, Shadowjade Mine, and Shipwreck Expanse. Your final score is the sum of your scores across all three stages.</p><p class="bb_paragraph">· Across the three stages of a mode with the same player count, reusing a Hero, Souljade, or Curio will incur a score deduction penalty each time (Souljades or Curios that share a name but are separate instances are not counted as repeats). Please try to bring different loadouts into battle.</p><p class="bb_paragraph">· Trios mode does not automatically fill the party, so please pre-make a team before starting the challenge.</p><p class="bb_paragraph">3. Gameplay Rewards</p><p class="bb_paragraph">· Based on your all-time highest total score across the three stages in Solo or Trios mode, you can unlock deluxe rewards such as an exclusive Showdown Profile Background and Aura Effects.</p><p class="bb_paragraph">· Each week, The Boundless leaderboard will also rank players based on their total Solo and Trios scores and the time they reached the leaderboard, granting limited-time Title rewards to players ranked in the Top 500, Top 100, and Top 10.</p><p class="bb_paragraph">IV. Limited-time Events</p><p class="bb_paragraph">1. A Single Fire Spark</p><p class="bb_paragraph">A single spark can light the battlefield.</p><p class="bb_paragraph">Event Duration: Jul. 30th, 2026 Update - Aug. 26th, 2026 20:00 (UTC)  </p><p class="bb_paragraph">Event Rules:</p><p class="bb_paragraph">1. During the event, choose one teammate to fight alongside you each day. Complete daily quests to share \[EXP], and complete weekly challenge quests for all team members to earn \[EXP]. \[EXP] can be used to raise Account Levels for you and your teammate and claim corresponding progress rewards. Lord Grim's each level-up requires 12 EXP, while each level-up for other team members requires 6 EXP.<br>2. Each day, opening stashes in Survival Modes, searching for supplies in Rift Traversal, or playing Showdown or Casual Modes earns you \[Rare Material Choice Gift]. Open it to choose a Rare Material for yourself or any teammate. Submitting the required number of Rare Materials advances the Silver Weapon crafting progress and grants progress rewards.<br>\[Rare Material Choice Gift] capped at 4 per match and 10 per day. Resets daily at 20:00 (UTC).<br>3. During the event, you will occasionally receive messages and rewards from teammates and contacts.<br>4. A new Casual Mode, \[Dual-Phase Brawl], launches with the August 13, 2026 update! Players can represent Team Demeter to earn points and claim rewards.</p><p class="bb_paragraph">Fairyland Penglai Updates</p><p class="bb_paragraph">(1) Players can head to the center of the Seraphic Quartet on Fairyland Penglai and lift the trophy. If you place first in The Herald mode within 30 minutes, you can trigger a special Easter egg!<br>(2) Players can head to either side of the Seraphic Quartet on Fairyland Penglai and take a seat in the gaming chair to show off their slick moves. Depending on the rank score you display, the big screen above the scene will react differently—go show off your own glory!</p><p class="bb_paragraph">2. Myriad Treasure with limited-time bonus Star - Collections</p><p class="bb_paragraph">Event Duration: Jul. 30th, 2026 04:00 (UTC) - Aug. 14th, 2026 04:00 (UTC)</p><p class="bb_paragraph">Event Rules</p><p class="bb_paragraph">1. When opening the Myriad Treasure, there's a chance to obtain the Extreme Heng Sword Skin \[Star - Tearpearl] and Legendary Ziping Yin Outfit \[Star - Shadow Scent].</p><p class="bb_paragraph">2. How to obtain: Each time you open an Myriad Treasure, there is a chance to obtain them as an additional reward. This chance increases as you open more Treasures. The Maximum chance is 100%</p><p class="bb_paragraph">3. The chances for the 2 Star-Collections are calculated separately and do not impact each other. After getting a Star-Collection, the corresponding chances will then reset.</p><p class="bb_paragraph">4. Each account can receive a maximum of 10 \[Star - Tearpearl] and 2 \[Star - Shadow Scent].</p><p class="bb_paragraph">5. The number of Star-Collections granted through Myriad Treasures is limited and available while stocks last.</p><p class="bb_paragraph">6. The Star-Collections granted through the Myriad Treasure are time-limited.</p><p class="bb_paragraph">\[Star - Tearpearl] cannot be obtained by opening Treasures after Jul. 31st, 2026 at 04:00 (UTC).</p><p class="bb_paragraph">\[Star - Shadow Scent] cannot be obtained by opening Treasures after Aug. 14th, 2026 at 04:00 (UTC).</p><p class="bb_paragraph">3. 3rd PlayStation® Tournaments #8</p><p class="bb_paragraph">With swords in hand, free and bold while exploring the world, unrestricted and unhampered. The 3rd PlayStation® Tournaments #8 event is available for a limited time!<br>Event Duration: Jul. 30th, 2026 20:00 (UTC) - Sep. 2nd, 2026 20:00 (UTC)<br>Event Rules:<br>Complete weekly quests during the event to claim Cloud Medal - AUG. You can claim more Medals in the mail after advancing, and the quantity awarded for each rank is as follows:<br>1st place: 300 Medals<br>2nd place: 200 Medals<br>3rd-4th place: 100 Medals<br>5th-8th place: 50 Medals<br>Medals can be used for redeeming rewards and participating in rankings.<br>Time<br>Server   Mon-Fri   Sat   Sun<br>NA 03:00 23:00 03:00<br>AS 11:00 07:00 11:00<br>SEA 11:00 07:00 11:00<br>EU 19:00 15:00 19:00<br>Start Time of the First Tournament:<br>NA: Jul 03, 2026 03:00 (UTC)<br>AS: Jul 03, 2026 11:00 (UTC)<br>SEA: Jul 03, 2026 11:00 (UTC)<br>EU: Jul 03, 2026 19:00 (UTC)</p><p class="bb_paragraph">2. PlayStation Challenge:<br>Challenge the wind in this race! PlayStation Sky-high Racing #29 is now open!<br>Compete against players worldwide and ascend the rankings by achieving a place among the Top 100 fastest in Sky-high Racing mode.<br>How to participate:<br>Start Sky-high Racing on Fairyland Penglai to participate in the event.<br>Event Duration: Jul. 30th, 2026 00:00 (UTC) - Sep. 2nd, 2026 23:59 (UTC)</p><p class="bb_paragraph"> </p><p class="bb_paragraph">V. Season Exclusive: Myriad Treasure</p><p class="bb_paragraph">1. The Myriad Treasure is priced at 360 Gold. Open for a chance to obtain rewards like Ye Xiu's Extreme Outfit \[The King's Avatar·Lord Grim] and the Kaleidoscope Parasol's Extreme Skin \[2674·Phase Canopy].</p><p class="bb_paragraph">2. While wearing \[The King's Avatar·Lord Grim], there will be a \[Shadow Walk] effect when you defeat enemies. Cannot be Imprinted: When combat begins, enters a special form: Grand Heights.</p><p class="bb_paragraph">3. Equipping Weapon Skin \[2674·Phase Canopy] changes the hit effects of \[Kaleidoscope·Shift] and the Souljade \[Throatseeker]. The appearance of \[2674·Phase Canopy] also changes accordingly.</p><p class="bb_paragraph">4. Minimum Guarantee:</p><p class="bb_paragraph">(1) Players are guaranteed to receive at least 1 Red (Extreme) reward during the process of opening at most 100 Treasures. This can be triggered multiple times.​ Red (Extreme) rewards will not repeat until all of them have been obtained.</p><p class="bb_paragraph">(2) Legendary Cosmetic Minimum Guarantee: Within the first 25 Treasures opened, you are guaranteed to get either a Hero Outfit or a Weapon Skin. Subsequently, within every 25 Treasures opened, you are guaranteed to obtain a Legendary cosmetic that you have not yet unlocked. This guarantee can be triggered up to 14 times.</p><p class="bb_paragraph">(3) Wishing Legendary Reward: If you draw an Extreme cosmetic, you can set a Legendary cosmetic which will be guaranteed when you draw a Legendary cosmetic next time. Times of guarantee can stack, but you can only set 1 cosmetic each time. If the Legendary Cosmetic Guarantee and Wishing Legendary Reward trigger simultaneously, priority is given to the Wishing Legendary Reward cosmetic and will reduce the number of remaining times that the Legendary Cosmetic Guarantee can be triggered by one.</p><p class="bb_paragraph">5. Myriad Treasure 50% Discount Voucher</p><p class="bb_paragraph">The first 10 Myriad Treasures that you buy will benefit from a 50% discount. This discount cannot be stacked with discounts from other discount vouchers. After the first 10 Myriad Treasures have been purchased, subsequent Myriad Treasures will return to their standard price.</p><p class="bb_paragraph">6. Myriad Treasure will be available on Jul. 30th, 2026 at 04:00 (UTC)!</p><p class="bb_paragraph">After the server opens, players can preview content early, but the Treasures will remain locked until the specified time.</p><p class="bb_paragraph">The Star-Collection unlocks at the same time as the Spring Lantern·Hua.</p><p class="bb_paragraph">Hero Adjustments</p><p class="bb_paragraph">I. Lannie</p><p class="bb_paragraph">1. The launch height caused by the Trick Ball explosion from the Ultimate \[Tricky Bounce] has been slightly increased, while the knockback distance has been reduced.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">II. Zenda Wu</p><p class="bb_paragraph">1. The stagger duration caused by the first stage of the Skill \[Winged Assault] has been shortened.</p><p class="bb_paragraph">2. For the derived skill \[Penetrating Arrows] of the Ultimates \[Spiritbound Bow] and \[Spiritbound Bow: Duskfall], the Damage Multiplier of the Horizontal Strike move after drawing the bow has been adjusted from 3.0 to 2.8, and the Damage Multiplier against marked enemies has been adjusted from 3.5 to 3.3.</p><div class="bb_h1"><b>Water Combat Adjustments</b></div><p class="bb_paragraph">1. Fixed an issue where a character's animation appeared abnormal when hit while in water.</p><p class="bb_paragraph">2. Enhanced the performance of the whirlpool created by Tidesurge while underwater.</p><p class="bb_paragraph">3. Enhanced the melee tracking of Tidesurge.</p><p class="bb_paragraph">4. Optimized the animation when using the airborne Vertical Strike move to dive underwater.</p><p class="bb_paragraph">5. Fixed a bug where, under certain conditions, using the Grappling Hook in water would cause the character to fall.</p><p class="bb_paragraph">6. Sped up the timing at which you can start swimming after releasing an attack move while underwater.</p><p class="bb_paragraph">7. Optimized the dodge animation while underwater.</p><p class="bb_paragraph">8. While underwater, a dodge with no directional input has been changed to a forward dodge.</p><p class="bb_paragraph">9. Fixed a bug where, under certain conditions, the dodge would not respond while underwater.</p><p class="bb_paragraph">10. Fixed a bug where the notification VFX would not play upon a successful dodge while underwater.</p><p class="bb_paragraph">11. Slightly advanced the interruptible timing of the dodge while underwater.</p><p class="bb_paragraph">12. Optimized the knockback effect when an attack move hits an enemy while Water Skimming, improving combo stability.</p><p class="bb_paragraph">13. Fixed a bug where, under certain conditions, you could not successfully climb ashore from the water.</p><div class="bb_h1"><b>In-game Adjustments</b></div><p class="bb_paragraph">I. Specialized Practice</p><p class="bb_paragraph">1. Newly added Hero Practice for Ye Xiu. Complete the Hero Practice to get Hero Coin*50.</p><p class="bb_paragraph">2. Newly added Weapon Practice for Kaleidoscope Parasol. Complete the Weapon Practice to get Hero Coin*50.</p><div class="bb_h1"><b>Out-game Adjustments</b></div><p class="bb_paragraph">I. Lobby</p><p class="bb_paragraph">1. When you now use a Photo Booth as your Home display, the custom background music set in that scheme can be played on this screen. When syncing to a teammate's Home Photo Booth, the background music configured in their Photo Booth will also play.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">II. Shared Collection</p><p class="bb_paragraph">1. Hairstyles and Accessories can now be shared.</p><p class="bb_paragraph">(1) Upon reaching Esteemed Guest, you can share Epic and Legendary Hairstyles and Accessories.</p><p class="bb_paragraph">(2) Upon reaching Collector, you can share Extreme Hairstyles and Accessories.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">III. Out-Game Optimizations</p><p class="bb_paragraph">1. Optimized how blind box Collections are displayed in the Wardrobe interface: Collections from the same blind box are now grouped under a single Collection entry.</p><div class="bb_h1"><b>IV. Photo Booth Feature Update</b></div><p class="bb_paragraph"> </p><p class="bb_paragraph">1. The Photo Booth Gesture module has been moved out of the Hero tab into a new standalone tab;</p><p class="bb_paragraph">2. Added a Gesture–Emote feature that supports selecting and adjusting facial expressions independently;</p><p class="bb_paragraph">3. After unlocking the \[The King's Avatar·Lord Grim] Outfit, you will simultaneously obtain the Photo Booth-exclusive scene component \[Data Stream];</p><p class="bb_paragraph">4. Added 1 official solo template, and 5 free scene components including \[Lily] and \[Blue Light].</p><div class="bb_h1"><b>Rift Traversal Adjustments</b></div><p class="bb_paragraph">I. Quest Optimizations</p><p class="bb_paragraph">1. Lowered the completion difficulty of the main quest "Quick Eyes, Nimble Body". The condition has been changed to: "Open a Hidden Peril Crate once in Stormchant."</p><p class="bb_paragraph">2. Lowered the required number of times for the season commission "\[Stormchant] The Long Road—Successfully extract 3 times on Looming Danger or Doomed Path difficulty", reducing it from 3 to 2.</p><p class="bb_paragraph">3. Lowered the required number of matches for the season commission "\[Stormchant] Salvaging the Past—On Looming Danger or Doomed Path difficulty, earn 2 million in loot value and extract in a single match, for a total of 10 matches", reducing it from 10 to 6.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">II. In-Game Gameplay Optimizations</p><p class="bb_paragraph">1. During the Innerworld quest \[Aid: Reveal the Soul-binding Pillars], each revealed Soul-binding Pillar will spawn one additional White Emperor Crate·Epic.</p><p class="bb_paragraph">2. During the Innerworld quest \[Aid: Reveal the Soul-binding Pillars], after awakening Liu Bang, one additional White Emperor Crate·Legendary will spawn. This White Emperor Crate·Legendary now has increased bonus output of high-value seasonal collectibles. (Meanwhile, the White Emperor Crate·Legendary from the Gleam Array Puzzle has had part of its bonus output of high-value seasonal collectibles reduced.)</p><p class="bb_paragraph">3. Night Tomb Search Quest Optimization</p><p class="bb_paragraph">To further improve access to the Nightglow Pearl, the Night Tomb Search stronghold has been adjusted: Terracotta Warriors will now automatically appear 8 minutes into a match, and the squad that deals the most damage to them will gain priority to open the chest.</p><p class="bb_paragraph">4. Snake Guardian Entrance Optimization</p><p class="bb_paragraph">When the Snake Guardian makes its entrance, it can no longer be damaged beforehand, and all players within the range of Shaohao's Altar will trigger the boss's entrance cutscene.</p><p class="bb_paragraph">5. Optimized the usage prompt for the Rift Gate Compass (the direction bar will now display additional text and animated effects indicating whether the extraction point is above or below your current position).</p><p class="bb_paragraph">6. Spirit Deer Rules Optimization</p><p class="bb_paragraph">To improve players' looting experience in the surface areas of the Innerworld, we have made the following adjustments:</p><p class="bb_paragraph">(1) The Spirit Deer will no longer appear in the Outerworld; it will only spawn in the surface areas of the Innerworld.</p><p class="bb_paragraph">(2) Only Herb-type items can now be fed to it, and the rewards gained from feeding have been increased. There is also a very small chance to trigger a Petting interaction—after petting the Spirit Deer, you will receive a hefty reward.</p><p class="bb_paragraph">7. Reduced the attack aggression of some enemies in the field.</p><p class="bb_paragraph">8. Supply Point Optimization</p><p class="bb_paragraph">(1) Increased resources in surface areas: one additional White Emperor Crate·Legendary and several White Emperor Crate·Epic will now spawn.</p><p class="bb_paragraph">(2) Added a batch of breakables to the Dang County Barrack area in the surface region.</p><p class="bb_paragraph">(3) Increased the number of Rift Dealers that spawn and optimized the positions of some Rift Dealers.</p><p class="bb_paragraph">(4) Increased the number of Fireflies that spawn.</p><p class="bb_paragraph">(5) Optimized the spawn locations of some Innerworld key points, which can now yield Mangdang Keys.</p><p class="bb_paragraph">9. Rift Gate Optimization</p><p class="bb_paragraph">(1) In the Stormchant Outerworld, the closing time of the quest-restricted Rift Gate has been changed from 14 minutes after the match starts to 15 minutes.</p><p class="bb_paragraph">(2) The spawn locations of some Rift Gates have been optimized.</p><p class="bb_paragraph">10. Combat Item—Enigmatic Rift effect adjustment: In Rift Traversal mode, when Lyam Liu teleports using the Enigmatic Rift, enemies enveloped by the \[Auric Core] will be automatically released.</p><p class="bb_paragraph">III. Hero Adjustments</p><p class="bb_paragraph">1. Lyam Liu: In Rift Traversal mode, enemies enveloped by the \[Auric Core] will be automatically released when Lyam Liu is teleported.<br><br>IV. Storeroom Batch Filter Optimization</p><p class="bb_paragraph">1. The batch-filter function for Storeroom supplies now supports filtering Relics of Legendary rarity and below.</p><p class="bb_paragraph">V. Celestia Forge/Recast/Refurbish Display Optimizations</p><p class="bb_paragraph">1. Forge/Recast: When selecting equipment, the names of the Primary Weapon, Secondary Weapon, and Spare Weapon are now displayed, making it easier to quickly locate the intended equipment.</p><p class="bb_paragraph">2. Forge: When selecting equipment, the Toughness value is now displayed, keeping it consistent with the Recast interface.</p><p class="bb_paragraph">3. Recast: Optimized the equipment sorting rules—equipment is now sorted by Toughness ratio from low to high, making it easier to quickly pick equipment to recast.</p><p class="bb_paragraph">4. Refurbish: Optimized the jump function when refurbishing Celestia equipment—clicking now takes you directly to the corresponding Fix Kit slot.<br><br>VI. Battle Edict Optimization<br>1. Optimized the default Assist Gear of the Grand Battle Edict "Strategy Set", replacing the Grappling Hook with the Mole Hook.<br><br>VII. Alchemy Bug Fixes</p><p class="bb_paragraph">1. Fixed an issue where the Stormchant mode selection screen did not display in-match Alchemy progress.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">VIII. Adjustment to Rage Recovery from Qin Soldier·Archer Hits</p><p class="bb_paragraph">1. Reduced the injury Rage recovery gained when hit by Qin Soldier·Archers. This change was already implemented this past Tuesday.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">IX. The King's Avatar Crossover Collectibles Now Available</p><p class="bb_paragraph">Event Duration: July 29th, 2026 at 20:00 (UTC) to September 2nd, 2026 at 23:00 (UTC) During the event, a new progress bar will be added to the bottom right of the Lobby interface: Crossover Collection·The King's Avatar Card. Search Lootable Containers in matches to accumulate progress on the bar. Once full, you are guaranteed to find a crossover collectible. After the event ends, you can still obtain collectibles from this series by searching Lootable Containers.</p><div class="bb_h1"><b>Showdown Adjustments</b></div><p class="bb_paragraph">I. Combat Adjustments</p><p class="bb_paragraph">1. For the \[Wind Bomb] produced by Temulch's exclusive Curio \[Wolf Soul Beads], the Astral Aegis Damage Multiplier on hit has been reduced from 1 to 0.33, and the sustained Astral Aegis Damage Multiplier after the \[Wind Bomb] hits has been reduced from 4 to 1.</p><p class="bb_paragraph">2. Monsters defeated in the Enigma Peak will no longer drop Special Healing Berries or Special Armor Powder.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">II. Preview of Upcoming Content</p><p class="bb_paragraph">Since the release of "The Boundless," many Showdown players have been keeping an eye on the development progress of another game mode (codename: Chaos Outbreak) and content related to the new season. We have therefore decided to share part of our upcoming update plans with you ahead of time.</p><p class="bb_paragraph">1. The brand-new mode "Formless Calamity" (former codename: Chaos Outbreak) will go live in a future version.</p><p class="bb_paragraph">This time, the heroes of the Showdown will arrive at Lin'an City. As Chaos gradually closes in, they will level up and randomly obtain various Souljades, items, moves, and more, facing all sorts of random, powerful enemies.</p><p class="bb_paragraph">Meanwhile, in Formless Calamity, heroes cannot carry over their Sense level or Souljade progression. Instead, it features an independent progression system to help resist the Chaos.</p><p class="bb_paragraph">2. Comprehensive Optimization of the Recast System in the New Season</p><p class="bb_paragraph">① Aura Points guarantee: Every time you recast a Souljade's attributes and values, you accumulate "Aura Points." Once the progress bar is full, you can directly claim a Flux Shard!<br>(Recast can no longer randomly roll rare attributes, and the rare-attribute pity will also be removed. After Aura Points go live, your existing pity progress will be converted into Aura Points.)</p><p class="bb_paragraph">② New item "Jade Essence": Use "Jade Essence" to imbue a chosen attribute for a one-time, substantial value boost, directly increasing the attribute by a fixed percentage of its maximum value.<br>· The attribute values of Souljades produced in dungeons will be fixed within a set range, so attributes at or near the maximum cap will no longer appear. There is also a certain chance to produce Jade Essence.<br>· When recasting with "Jade Essence," if an attribute value would exceed its cap, a corresponding amount of progression items will be refunded based on the excess as compensation.</p><p class="bb_paragraph">//Dev Note: With this Recast rework, our goal is to improve everyone's progression experience: 1. Thanks to the new Aura Points mechanic, you no longer need to consider recast order, greatly reducing the learning and usage costs of recasting Souljades. 2. With the new "Jade Essence," we hope to solve the problem where players currently need to hoard many Souljades, causing management difficulties and insufficient storage space; you also won't need to check the attribute values of every settled Souljade after each match.</p><p class="bb_paragraph">3. Comprehensive Optimization of Weekly Quests in the New Season</p><p class="bb_paragraph">Starting in the new season, you no longer need to complete all weekly quests. Completing each quest grants Activity Points, and once you reach the required amount of Activity Points, you can claim all weekly rewards.<br>In addition, completing weekly quests earns progress toward a Legend Jade; accumulating four weeks' worth grants one Legend Jade.</p><div class="bb_h1"><b>Showdown Adjustments</b></div><p class="bb_paragraph">I. New Packs</p><p class="bb_paragraph"> </p><p class="bb_paragraph">1. Added Lannie exclusive Pack \[Frostwing Epoch Pack], which contains the Legendary Ultimate Accessory \[Ancient Isle·Moonsong] and the Legendary Accessory \[Ancient Isle·Frostperch Twig]. Standard price: 6,100 Gold; Now: 3,500 Gold. Individual cosmetics have their own discounts, but the Pack discount is even bigger!</p><p class="bb_paragraph">2. Added Zai exclusive Pack \[Cocoon Slumber Pack], which contains the Legendary Outfit \[Sweet Dreams·Cocoon Slumber], Legendary Hairstyle \[Sweet Dreams·Languid Snow], and Legendary Accessory \[Sweet Dreams·Downy Firefly]. Standard price: 3,800 Gold; Now: 2,400 Gold. Individual cosmetics have their own discounts, but the Pack discount is even bigger! (This Pack and its individual items will be available for a limited time from July 30 to August 13.)</p><p class="bb_paragraph">3. Added Ye Xiu exclusive Pack \[Unspecialized Pack], which contains the Legendary Outfit \[The King's Avatar·Unspecialized] and the Legendary Hairstyle \[The King's Avatar·Autumn]. Standard price: 2,600 Gold; Now: 1,800 Gold. Individual cosmetics have their own discounts, but the Pack discount is even bigger!</p><p class="bb_paragraph">4. Added Lannie exclusive Pack \[Tidecrosser Pack], which contains the Legendary Outfit \[Ancient Isle·Tidecrosser], Legendary Hairstyle \[Ancient Isle·Wraith Wings], and Legendary Accessory \[Ancient Isle·Myriad Wings]. Standard price: 3,500 Gold; Now: 2,200 Gold. Individual cosmetics have their own discounts, but the Pack discount is even bigger!</p><p class="bb_paragraph"> </p><p class="bb_paragraph">II. New Discounts</p><p class="bb_paragraph"> </p><p class="bb_paragraph">1. Newly added Ye Xiu Legendary Outfit \[The King's Avatar·Team Demeter]. Standard price: 1,800 Gold; Now: 1,500 Gold; only 900 Gold when you join the official Team Shopping! (The Team Shopping price runs until 20:00 on August 5, 2026 (UTC))</p><p class="bb_paragraph">2. Newly added Kaleidoscope Parasol Legendary Skin \[Solar Gleam]. Standard price: 1,500 Gold; Now: 1,000 Gold.</p><p class="bb_paragraph">3. Newly added Legendary Kill Announcement \[The King's Avatar·Three in a Row]. Standard price: 600 Gold; Now: 400 Gold.</p><p class="bb_paragraph">4. Newly added Zai Legendary Pose \[Half Dream]. Standard price: 900 Gold; Now: 600 Gold. (This item will be available for a limited time from July 30 to August 13.)</p><p class="bb_paragraph">5. Newly added Zai Legendary Background \[Dreamweave Cage]. Standard price: 600 Gold; Now: 400 Gold. (This item will be available for a limited time from July 30 to August 13.)</p><p class="bb_paragraph">6. Newly added Zai Legendary Base \[Frostdawn Throne]. Standard price: 1,200 Gold; Now: 800 Gold. (This item will be available for a limited time from July 30 to August 13.)</p><p class="bb_paragraph">7. Newly added Ye Xiu Legendary Hairstyle \[The King's Avatar·Lone Leaf]. Standard price: 800 Gold; Now: 600 Gold.</p><p class="bb_paragraph">8. Newly added Ye Xiu Epic Outfit \[Myriadforge]. Standard price: 600 Gold; Now: 400 Gold.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">III. New Items in Item Store</p><p class="bb_paragraph"> </p><p class="bb_paragraph">1. Newly added item \[Icy Surprise Box], with a price of 360 Gold. Can be bought 4 times.</p><p class="bb_paragraph">After use, it randomly unlocks one Popsicle-series Nunchucks weapon Skin you don't already own (4 in total), including: Summer Party·Crushed Ice, Summer Party·Cola, Summer Party·Grape, and Summer Party·Lemon. The Icy Surprise Box can be bought 4 times. If you already own all of these Collections, you will instead receive Spectral Silk ×3,600.</p><p class="bb_paragraph">IV. New Items in the Lunar Pavilion</p><p class="bb_paragraph">1. Newly added Flying Knives Legendary Skin \[Skyfeather] with a price of 300 Jade Disks.</p><p class="bb_paragraph">2. Newly added Ye Xiu Legendary Accessory \[The King's Avatar·Esports Headset] with a price of 240 Jade Disks.</p><p class="bb_paragraph">3. Legendary Accessory \[​Voyage Oath·Male] with a price of 120 Jade Disks;</p><p class="bb_paragraph">4. Legendary Accessory \[​Voyage Oath·Female] with a price of 120 Jade Disks;</p><div class="bb_h1"><b>Photo Booth Feature Update</b></div><p class="bb_paragraph"> </p><p class="bb_paragraph">1. The Photo Booth Gesture module has been moved out of the Hero tab into a new standalone tab;</p><p class="bb_paragraph">2. Added a Gesture–Emote feature that supports selecting and adjusting facial expressions independently;</p><p class="bb_paragraph">3. After unlocking the \[The King's Avatar·Lord Grim] Outfit, you will simultaneously obtain the Photo Booth-exclusive scene component \[Data Stream];</p><p class="bb_paragraph">4. Added 1 official solo template, and 5 free scene components including \[Lily] and \[Blue Light].</p><div class="bb_h1"><b>Bug Fixes</b></div><p class="bb_paragraph">I. Fixed an issue where the validity period of the Zenda Wu Hero Leaderboard reward Accessory \[The Uncanny Archer] was abnormal.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>Project Zomboid peaks at 66k players</title>
<link>https://xinker.org/project-zomboid-peaks-at-66k-players</link>
<guid>https://xinker.org/project-zomboid-peaks-at-66k-players</guid>
<description><![CDATA[ Project Zomboid has peaked at 66,328 concurrent players on 29 July 2026.View charts and more statistics on our website. ]]></description>
<enclosure url="https://steamdb.info/app/108600.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 23:59:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Project, Zomboid, peaks, 66k, players</media:keywords>
<content:encoded><![CDATA[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsteamdb.info%2Fapp%2F108600%2Fcharts%2F%3Futm_source%3DSteam%26utm_medium%3DSteam%26utm_campaign%3DSteamRSS" target="_blank" rel=" noopener"><img src="https://steamdb.info/app/108600.png?_=2805135149" crossorigin="anonymous"></a><br>Project Zomboid has peaked at 66,328 concurrent players on 29 July 2026.<br>View charts and more statistics on our website.]]> </content:encoded>
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<title>Pavlov Shack Is Coming To Steam Frame Standalone</title>
<link>https://xinker.org/pavlov-shack-is-coming-to-steam-frame-standalone</link>
<guid>https://xinker.org/pavlov-shack-is-coming-to-steam-frame-standalone</guid>
<description><![CDATA[  Pavlov Shack is coming soon to Steam Frame standalone, in addition to the full version being playable via PC VR streaming. The Steam store listing specifies in the description that the game &quot;supports the Steam Frame hardware only,&quot; implying that unlike the other Steam Frame certified games thus far, Shack will only run as a standalone app. This should not be surprising once you understand Shack&#039;s origins. Pavlov Shack is a separate title from its PC VR sibling, built because the original Pavlov was not able to run on standalone hardware. The reductions in things like resolution and draw distance that would have been required to get Pavlov performant on Meta Quest 1 and 2 would have put those players at a competitive disadvantage, so Shack was developed instead.  Shack started as a free app that had to be sideloaded via SideQuest before the beta version went to the now defunct App Lab and eventually a full release as a paid game in 2023. The Frame port will only support crossplay with Meta Quest, maintaining the separation between the two versions of the game. The original Pavlov, to date, has never released on Quest. A community manager for Vankrupt Games did clarify on Discord that any players who already own Pavlov on SteamVR will get Shack for free.  Pavlov Shack can be wishlisted on Steam now. ]]></description>
<enclosure url="https://storage.ghost.io/c/2a/2f/2a2f38f0-4b71-407a-9c7e-18a9e2541980/content/images/2026/07/pavlov-shack.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 23:59:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Pavlov, Shack, Coming, Steam, Frame, Standalone</media:keywords>
<content:encoded><![CDATA[<img src="https://storage.ghost.io/c/2a/2f/2a2f38f0-4b71-407a-9c7e-18a9e2541980/content/images/2026/07/pavlov-shack.jpg" crossorigin="anonymous"><br> Pavlov Shack is coming soon to Steam Frame standalone, in addition to the full version being playable via PC VR streaming.<br><br> The <a class="bb_link" href="https://store.steampowered.com/app/3504270/Pavlov_Shack/" target="_blank" rel="">Steam store listing</a> specifies in the description that the game "supports the Steam Frame hardware only," implying that unlike the other <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fgreat-on-steam-frame-vr-games-valve%2F" target="_blank" rel=" noopener">Steam Frame certified</a> games thus far, Shack will only run as a standalone app. This should not be surprising once you understand Shack's origins.<br><br> Pavlov Shack is a separate title from its PC VR sibling, built because the original Pavlov was not able to run on standalone hardware. The reductions in things like resolution and draw distance that would have been required to get Pavlov performant on Meta Quest 1 and 2 would have put those players at a competitive disadvantage, so Shack was developed instead. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fpavlov-shack-player-spike-app-lab%2F" target="_blank" rel=" noopener">Shack</a> started as a free app that had to be sideloaded via SideQuest before the beta version went to the now defunct <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.uploadvr.com%2Fquest-app-lab-merged-into-meta-horizon-store%2F" target="_blank" rel=" noopener">App Lab</a> and eventually a full release as a paid game in 2023. The Frame port will only support crossplay with Meta Quest, maintaining the separation between the two versions of the game. The original Pavlov, to date, has never released on Quest.<br><br> A community manager for Vankrupt Games did clarify on Discord that any players who already own Pavlov on SteamVR will get Shack for free. <br><br> Pavlov Shack can be wishlisted on <a class="bb_link" href="https://store.steampowered.com/app/3504270/Pavlov_Shack/" target="_blank" rel="">Steam</a> now.<br><br>]]> </content:encoded>
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<title>Soulslike RPG Wuchang: Fallen Feathers is getting a sequel from its original director, who formed a new studio after his alleged firing following censorship backlash</title>
<link>https://xinker.org/soulslike-rpg-wuchang-fallen-feathers-is-getting-a-sequel-from-its-original-director-who-formed-a-new-studio-after-his-alleged-firing-following-censorship-backlash</link>
<guid>https://xinker.org/soulslike-rpg-wuchang-fallen-feathers-is-getting-a-sequel-from-its-original-director-who-formed-a-new-studio-after-his-alleged-firing-following-censorship-backlash</guid>
<description><![CDATA[  A sequel to Chinese Soulslike RPG Wuchang: Fallen Feathers is in the works at new studio Indolphinity, founded by Wuchang director Xia Siyuan after he was reportedly fired from the original, seemingly defunct team at series creator Leenzee Games.  Wuchang publisher 505 Games, which will return to publish Wuchang 2 (or whatever it ends up being called), announced the news in a joint press release with Indolphinity, officially dubbed Chengdu Recursive Dolphin Technology Co.  That press release reiterates, in case you missed it, that Digital Bros, the parent to 505 Games, acquired the IP rights to Wuchang in April 2026. This would&#039;ve been on the heels of reports that the Leenzee Games Wuchang team had been dissolved after refusing a pivot to support work, not long after Siyuan&#039;s alleged firing earlier in the year.  This whole mess followed a significant retcon to Wuchang, evidently prompted by widespread backlash from Chinese fans angry over the game&#039;s portrayal of some historically significant people and characters, which also dramatically lowered the game&#039;s Steam review score.  &quot;Under the agreement, Indolphinity will lead the creative development of the sequel, while 505 Games will fund and publish the game globally,&quot; that press release reads. Additionally, a new Digital Bros subsidiary will be established in Chengdu, China to &quot;further support development and publishing activities.&quot;  In a Twitter statement, 505 Games confirms &quot;the Wuchang sequel has officially entered its preparation phase,&quot; indicating it won&#039;t actually be released for several years. With Indolphinity also likely wrestling with the groundwork of forming a new studio – which, if we&#039;re lucky, will include rehiring a lot of the original staff from Leenzee – I&#039;d say even a 2029 release date is generous. But a real future for Wuchang is exciting news nevertheless.  &quot;Wuchang: Fallen Feathers attracted more than 131,000 concurrent players on Steam at launch and reached 5 million players worldwide across PC and console platforms, establishing itself as one of the most successful Action RPG Soulslike titles in its category,&quot; 505 Games says.   (Image credit: 505 Games) Digital Bros co-founder Raffi Galante seems to quietly hit on Wuchang&#039;s troubled launch in a comment: &quot;From the outset, our priority has been to safeguard and amplify the original creative vision, while equipping the development team with the resources and publishing expertise needed to succeed worldwide. We are committed to preserving the cultural authenticity of the IP, keeping its creative heart in China while bringing the world of WUCHANG to players across the globe.&quot;  We&#039;ve also heard directly from Siyuan, who sounds keen to get back in the saddle.  &quot;We listen closely to the real voices of players and the community, and we remain firmly devoted to our original creative aspirations and cultural foundations, striving to answer everyone&#039;s long-standing expectations with more polished quality and a more complete experience,&quot; Siyuan says. &quot;Wuchang&#039;s story is far from over. Together, Indolphinity and 505 Games set out on a new journey, unfolding an entirely new chapter of Wuchang&#039;s story that is deeply rooted in the Eastern soil.&quot; Wuchang reviewed lower than the likes of Lies of P or The First Berserker: Khazan, but it had its devotees and made a name for itself with stunning visual direction, smart iterations on Soulslike-standard systems, a compelling setting, and generally sharp, always flashy combat. I would call it an annoying game that I enjoyed and finished despite some frustrations with encounter design and game balance. Our Wuchang: Fallen Feathers review awarded it 3.5 stars.  Soulslike devs accidentally make a powerful case for discs: PS5-exclusive physical edition sells out as Sony moves to end physical editions.  [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/Uz3fHnACSFLHjNikBJkA7Y-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 23:52:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Soulslike, RPG, Wuchang:, Fallen, Feathers, getting, sequel, from, its, original, director, who, formed, new, studio, after, his, alleged, firing, following, censorship, backlash</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/Uz3fHnACSFLHjNikBJkA7Y-1280-80.jpg" crossorigin="anonymous"> A sequel to Chinese Soulslike RPG Wuchang: Fallen Feathers is in the works at new studio Indolphinity, founded by Wuchang director Xia Siyuan after he was reportedly fired from the original, seemingly defunct team at series creator Leenzee Games. <br><br> Wuchang publisher 505 Games, which will return to publish Wuchang 2 (or whatever it ends up being called), announced the news in a joint press release with Indolphinity, officially dubbed Chengdu Recursive Dolphin Technology Co. <br><br> That press release reiterates, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdigitalbros-com.b-cdn.net%2Fwp-content%2Fuploads%2F2026%2F04%2F2026.04.27-Digital-Bros-acquires-Wuchang-IP-rights_cript.pdf%3F_sp%3D02adf361-4148-4bfe-92b3-c3535c3c4d09.1785339168655" target="_blank" rel=" noopener">in case you missed it</a>, that Digital Bros, the parent to 505 Games, acquired the IP rights to Wuchang in April 2026. This would've been on the heels of reports that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction-rpg%2Fafter-102-000-mixed-steam-reviews-and-a-wild-retcon-wuchang-fallen-feathers-team-reportedly-gutted-after-losing-director-and-refusing-life-as-a-support-studio%2F" target="_blank" rel=" noopener"><u>the Leenzee Games Wuchang team had been dissolved</u></a> after refusing a pivot to support work, not long after Siyuan's alleged firing earlier in the year. <br><br> This whole mess followed <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction-rpg%2Fbizarre-wuchang-fallen-feathers-patch-un-murders-historical-chinese-characters-in-massive-retcon-makes-the-game-way-easier-and-breaks-a-whole-chapter-faint-from-exhaustion-are-they-pokemon%2F" target="_blank" rel=" noopener"><u>a significant retcon to Wuchang</u></a>, evidently prompted by widespread backlash from Chinese fans angry over the game's portrayal of some historically significant people and characters, which also dramatically lowered the game's Steam review score. <br><br> "Under the agreement, Indolphinity will lead the creative development of the sequel, while 505 Games will fund and publish the game globally," that press release reads. Additionally, a new Digital Bros subsidiary will be established in Chengdu, China to "further support development and publishing activities." <br><br> In a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2F505_Games%2Fstatus%2F2082400795060773202%3Fs%3D20" target="_blank" rel=" noopener"><u>Twitter</u></a> statement, 505 Games confirms "the Wuchang sequel has officially entered its preparation phase," indicating it won't actually be released for several years. With Indolphinity also likely wrestling with the groundwork of forming a new studio – which, if we're lucky, will include rehiring a lot of the original staff from Leenzee – I'd say even a 2029 release date is generous. But a real future for Wuchang is exciting news nevertheless. <br><br> "Wuchang: Fallen Feathers attracted more than 131,000 concurrent players on Steam at launch and reached 5 million players worldwide across PC and console platforms, establishing itself as one of the most successful Action RPG Soulslike titles in its category," 505 Games says. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/cZ3uSJUq3hoh58dVbMfcuE.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: 505 Games)</u> Digital Bros co-founder Raffi Galante seems to quietly hit on Wuchang's troubled launch in a comment: "From the outset, our priority has been to safeguard and amplify the original creative vision, while equipping the development team with the resources and publishing expertise needed to succeed worldwide. We are committed to preserving the cultural authenticity of the IP, keeping its creative heart in China while bringing the world of WUCHANG to players across the globe." <br><br> We've also heard directly from Siyuan, who sounds keen to get back in the saddle. <br><br> "We listen closely to the real voices of players and the community, and we remain firmly devoted to our original creative aspirations and cultural foundations, striving to answer everyone's long-standing expectations with more polished quality and a more complete experience," Siyuan says. "Wuchang's story is far from over. Together, Indolphinity and 505 Games set out on a new journey, unfolding an entirely new chapter of Wuchang's story that is deeply rooted in the Eastern soil."<br><br> Wuchang reviewed lower than the likes of Lies of P or The First Berserker: Khazan, but it had its devotees and made a name for itself with stunning visual direction, smart iterations on Soulslike-standard systems, a compelling setting, and generally sharp, always flashy combat. I would call it an annoying game that I enjoyed and finished despite some frustrations with encounter design and game balance. Our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction-rpg%2Fwuchang-fallen-feathers-review%2F" target="_blank" rel=" noopener"><u>Wuchang: Fallen Feathers review</u></a> awarded it 3.5 stars. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction-rpg%2Fsoulslike-devs-accidentally-make-a-powerful-case-for-discs-ps5-exclusive-physical-edition-sells-out-as-sony-moves-to-end-physical-editions%2F" target="_blank" rel=" noopener"><u><i>Soulslike devs accidentally make a powerful case for discs: PS5-exclusive physical edition sells out as Sony moves to end physical editions</i></u></a><i>. </i><br><br> [/url]]]> </content:encoded>
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<title>Project Zomboid peaks at 65k players</title>
<link>https://xinker.org/project-zomboid-peaks-at-65k-players</link>
<guid>https://xinker.org/project-zomboid-peaks-at-65k-players</guid>
<description><![CDATA[ Project Zomboid has peaked at 65,579 concurrent players on 29 July 2026.View charts and more statistics on our website. ]]></description>
<enclosure url="https://steamdb.info/app/108600.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 23:48:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Project, Zomboid, peaks, 65k, players</media:keywords>
<content:encoded><![CDATA[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsteamdb.info%2Fapp%2F108600%2Fcharts%2F%3Futm_source%3DSteam%26utm_medium%3DSteam%26utm_campaign%3DSteamRSS" target="_blank" rel=" noopener"><img src="https://steamdb.info/app/108600.png?_=1861511310" crossorigin="anonymous"></a><br>Project Zomboid has peaked at 65,579 concurrent players on 29 July 2026.<br>View charts and more statistics on our website.]]> </content:encoded>
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<title>New AMD Linux patch boosts low&#45;end gaming performance on Steam Deck</title>
<link>https://xinker.org/new-amd-linux-patch-boosts-low-end-gaming-performance-on-steam-deck</link>
<guid>https://xinker.org/new-amd-linux-patch-boosts-low-end-gaming-performance-on-steam-deck</guid>
<description><![CDATA[ As the Steam Deck slowly marches toward its fifth birthday next February, owners are likely eager for a way to extend its life rather than investing in expensive high-end competition. A new patch for AMD&#039;s Linux drivers could substantially reduce low-end frame hitches when the Steam Deck or other AMD-based gaming hardware is running in Energy Performance Preference (EPP) mode. Writing on the Linux kernel mailing list (thanks, Phoronix), kernel coder David Vernet lays out the basic problem that games often face in EPP mode. When a busy thread frequently goes to sleep for short periods, the current AMD driver can misinterpret that behavior as a signal to lower its average performance target. When those threads wake up, they start at a lower-than-desired frequency, leading to increased frame latency, stale frames, and longer frame generation times at the low-end of the distribution. Shifting the processor to &quot;performance&quot; mode fixes this problem but eliminates the energy savings that EPP mode is supposed to provide. And simply boosting the affected thread&#039;s minimum performance target permanently actually makes low-end performance worse, thanks to the complexities of CPU/GPU boost management. Read full article Comments ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 23:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, AMD, Linux, patch, boosts, low-end, gaming, performance, Steam, Deck</media:keywords>
<content:encoded><![CDATA[As the Steam Deck slowly marches toward its fifth birthday next February, owners are likely eager for a way to extend its life rather than investing in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2025%2F10%2Frog-xbox-ally-x-the-ars-technica-review%2F" target="_blank" rel=" noopener">expensive high-end competition</a>. A new patch for AMD's Linux drivers could substantially reduce low-end frame hitches when the Steam Deck or other AMD-based gaming hardware is running in Energy Performance Preference (EPP) mode.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flore.kernel.org%2Flinux-pm%2F20260728073150.54964-1-void%40manifault.com%2F" target="_blank" rel=" noopener">Writing on the Linux kernel mailing list</a> (thanks, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.phoronix.com%2Fnews%2FAMD-P-State-Better-1p-Lows" target="_blank" rel=" noopener">Phoronix</a>), kernel coder David Vernet lays out the basic problem that games often face in EPP mode. When a busy thread frequently goes to sleep for short periods, the current AMD driver can misinterpret that behavior as a signal to lower its average performance target. When those threads wake up, they start at a lower-than-desired frequency, leading to increased frame latency, stale frames, and longer frame generation times at the low-end of the distribution.<br><br> Shifting the processor to "performance" mode fixes this problem but eliminates the energy savings that EPP mode is supposed to provide. And simply boosting the affected thread's minimum performance target permanently actually makes low-end performance worse, thanks to the complexities of CPU/GPU boost management.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2026%2F07%2Fnew-amd-linux-patch-boosts-low-end-gaming-performance-on-steam-deck%2F" target="_blank" rel=" noopener">Read full article</a><br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Farstechnica.com%2Fgaming%2F2026%2F07%2Fnew-amd-linux-patch-boosts-low-end-gaming-performance-on-steam-deck%2F%23comments" target="_blank" rel=" noopener">Comments</a><br><br>]]> </content:encoded>
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<title>5 Years Later, Cool Cyberpunk Shooter The Ascent Is Getting a Major Update — and It Sounds Like a Sequel Is in the Works</title>
<link>https://xinker.org/5-years-later-cool-cyberpunk-shooter-the-ascent-is-getting-a-major-update-and-it-sounds-like-a-sequel-is-in-the-works</link>
<guid>https://xinker.org/5-years-later-cool-cyberpunk-shooter-the-ascent-is-getting-a-major-update-and-it-sounds-like-a-sequel-is-in-the-works</guid>
<description><![CDATA[  The Ascent is set for a surprise major update to coincide with the game’s fifth anniversary — and it sounds like a sequel is on the way. Neon Giant’s twin-stick action RPG impressed players upon its 2021 release for its punchy action, highly detailed environments, and beautiful cyberpunk aesthetic. In IGN’s The Ascent review, we said, “The Ascent’s satisfying gun-tastic action-RPG gameplay loop mixes with its beautiful cyberpunk aesthetic to create an overall enjoyable experience. Neither its story nor its characters are all that memorable, and its enemy encounters can stumble toward the end, but its gunplay and ultra-violence in a neon-soaked world combine to craft a co-op-friendly game you don’t see every day.” Now, publisher Krafton has announced that the upcoming update, due out in November 2026, will bring “a smoother more dependable experience for solo and co-op players, including improvements to co-op teleportation, the encounter system, save-game reliability and player-progression reliability.” And then this interesting note: “Final details will be shared closer to release alongside plans to expand The Ascent across new platforms, genres and future sequels. “ That to me sounds a lot like The Ascent 2 is in the works, and perhaps a Nintendo Switch 2 version of The Ascent is coming. But the mention of new genres is interesting, too. Could a full-blown first-person action RPG The Ascent game be a possibility? Given The Ascent has had over 12 million players, perhaps news of a sequel shouldn’t come as a surprise. “We are incredibly proud of what we built with The Ascent and grateful to the millions of players who have made the journey to Veles,” said Arcade Berg, co-founder of Neon Giant. “We have also listened closely to feedback about where the experience can be stronger. With Krafton’s support, this update marks a new chapter for the game and for our ambitions for The Ascent as a franchise.” Swedish studio Neon Giant is made up of only 20 developers, but it has a lot on its plate. Not only is it working on this The Ascent update as well as whatever’s next for the franchise, but it’s developing the promising No Law, which looks a bit like Cyberpunk 2077. I recently interviewed the team about how it’s developing No Law, which has a number of really exciting features open world fans will be keen to hear about. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/29/ss-3dc5f44c56f68f053d47a55e51751bf30c085b3c-1920x1080-1785336514633.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 23:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Years, Later, Cool, Cyberpunk, Shooter, The, Ascent, Getting, Major, Update, —, and, Sounds, Like, Sequel, the, Works</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/29/ss-3dc5f44c56f68f053d47a55e51751bf30c085b3c-1920x1080-1785336514633.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://www.ign.com/games/the-ascent" target="_blank" rel="">The Ascent</a> is set for a surprise major update to coincide with the game’s fifth anniversary — and it sounds like a sequel is on the way.<br><br> Neon Giant’s twin-stick action RPG impressed players upon its 2021 release for its punchy action, highly detailed environments, and beautiful cyberpunk aesthetic. In IGN’s <a class="bb_link" href="https://www.ign.com/articles/the-ascent-review-xbox-pc-game-pass" target="_blank" rel="">The Ascent review</a>, we said, “The Ascent’s satisfying gun-tastic action-RPG gameplay loop mixes with its beautiful cyberpunk aesthetic to create an overall enjoyable experience. Neither its story nor its characters are all that memorable, and its enemy encounters can stumble toward the end, but its gunplay and ultra-violence in a neon-soaked world combine to craft a co-op-friendly game you don’t see every day.”<br><br> Now, publisher Krafton has announced that the upcoming update, due out in November 2026, will bring “a smoother more dependable experience for solo and co-op players, including improvements to co-op teleportation, the encounter system, save-game reliability and player-progression reliability.”<br><br> And then this interesting note:<br><br> “Final details will be shared closer to release alongside plans to expand The Ascent across new platforms, genres and future sequels. “<br><br> That to me sounds a lot like The Ascent 2 is in the works, and perhaps a Nintendo Switch 2 version of The Ascent is coming. But the mention of new genres is interesting, too. Could a full-blown first-person action RPG The Ascent game be a possibility? Given The Ascent has had over 12 million players, perhaps news of a sequel shouldn’t come as a surprise.<br><br> “We are incredibly proud of what we built with The Ascent and grateful to the millions of players who have made the journey to Veles,” said Arcade Berg, co-founder of Neon Giant. “We have also listened closely to feedback about where the experience can be stronger. With Krafton’s support, this update marks a new chapter for the game and for our ambitions for The Ascent as a franchise.”<br><br> Swedish studio Neon Giant is made up of only 20 developers, but it has a lot on its plate. Not only is it working on this The Ascent update as well as whatever’s next for the franchise, but it’s developing the promising No Law, which looks a bit like Cyberpunk 2077. I recently <a class="bb_link" href="https://www.ign.com/articles/no-laws-dense-cybergrunge-city-might-just-be-the-most-alive-open-world-ever-created" target="_blank" rel="">interviewed the team about how it’s developing No Law</a>, which has a number of really exciting features open world fans will be keen to hear about.<br><br> <i>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at wyp100@proton.me.</i><br><br>]]> </content:encoded>
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<title>The Relic: First Guardian Review</title>
<link>https://xinker.org/the-relic-first-guardian-review</link>
<guid>https://xinker.org/the-relic-first-guardian-review</guid>
<description><![CDATA[  From a distance, The Relic: First Guardian looks like it could be a solid addition to the growing ranks of B-list action games that punch above their weight. The sort of recommendation you drop your friends who are looking for something to scratch that itch between big games to let them know you’re into this action-game lifestyle, for real. Upclose, The Relic is the exact opposite. It’s clearly inspired by bigger games within and around the FromSoftware lineage, but doesn’t even come close to meeting the high bars they set. It doesn’t even execute its own goals well – shoddy and broken throughout, barely propped up by its engaging combat and let down by how lackluster or straight up unacceptable every other piece of it is. Visually, The Relic does not make a good first impression nor does it make a great impression at any point afterward. Most character models are bland, either run-of-the-mill medieval European fantasy peasants, knights, and preachers; or designs bizarre enough to be curious but feeling incomplete like your Bloodborne Doll stand-in, Elisa. Faces, and especially your protagonist&#039;s mug, seem to have no actual detail on them, short of eyes that glow sometimes. And they all have a sort of low-res fuzz surrounding them akin to the infamous bloom effect from the old Fable games. The lands you explore have the mood of a dead world with how most of its settlements are ghost towns and all of its fortresses are ruins, and yet they all look nearly identical from one crumbling building to another. The few towns that do still have people in them feel almost indistinguishable from one another. The mix of geography and whatever hazy color filter is fogging everything up is the biggest indicator of which of the three main regions you’re in. The Faded Mist Forest is a dense hinterland with a minty green tint. Hillsbrad has that yellow glow like American movies in the 2010s set in foreign countries, lathered over its rolling hills while a vomit emoji green tint covers its swamps. These color filters get oppressive in burning villages, where everything has an orangey red glow that makes details like pathways to progress hard to find and the overall image quality look smudged. Then you have caves that artificially narrow your field of view by darkening the edges of the screen, really testing your peripheral vision. I did find exploring the regions to be occasionally intriguing, so long as I could avoid getting stuck on random geometry or loading waist deep into the ground at a checkpoint. There is genuine intrigue in finding a promising cave mouth or walking up a flight of stairs into a mysterious tower, which would only lead an elevator to bring you back down from the top. But sometimes it results in time spent trying to understand how a fast travel point ended up completely embedded inside a wall to be inaccessible and completely useless. It’s very easy to get pulled away from main paths and into side quests or dungeons around the corner because records left behind by lost or fallen characters. These dot the countryside, leading you into points of interest like a breadcrumb trail. These often reveal stories of loss told by your character making Batman-like deductions based on some sort of noteworthy thing in the environment like a broken cart, or told in the voice of the characters involved who conveniently left progressively revealing notes behind right before their demise. Seriously, I know every game does a version of this kind of storytelling, but The Relic really abuses this particular storytelling technique with a frequency and reckless abandon I don’t think I&#039;ve seen before. [It&#039;s] shoddy and broken throughout, barely propped up by its engaging combat. Many of these side stories, based on Korean folklore, are somewhat compelling, even moving at times. A memorable one involved a woman running out to the forest to find her husband who hadn’t returned home with the other soldiers from a battle. When you retrace her steps, you find that her grief had turned her into a monster (an admittedly common trope The Relic leans on to punctuate these stories with boss fights). They don’t all end with a bang, though. One story had me trek up a mountain reading scraps of notes from a wife waiting for her husband to return as their daughter gets more and more anxious, playing with pinwheels to pass the time. At the top of the climb was just a grassy plateau, filled almost hauntingly with pinwheels presumably left there by a daughter who eventually stopped waiting. I liked the rare occasions when a story resolved in a subversive way, and was disappointed when these kinds of stories had boss fights wedged into them awkwardly. The side stories and dungeon bosses are the best way to get loot of any meaningful value in The Relic. The rolling hills, deep forests, and dank dungeons of its world have hundreds of shiny little loot markers scattered into every nook and cranny, and almost all of them are just a scant pile of 30 ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/29/therelicfirstguardian-review-blogroll-1785336104785.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 23:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Relic:, First, Guardian, Review</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/29/therelicfirstguardian-review-blogroll-1785336104785.jpg" crossorigin="anonymous"> From a distance, The Relic: First Guardian looks like it could be a solid addition to the growing ranks of B-list action games that punch above their weight. The sort of recommendation you drop your friends who are looking for something to scratch that itch between big games to let them know you’re into this action-game lifestyle, for real. Upclose, The Relic is the exact opposite. It’s clearly inspired by bigger games within and around the FromSoftware lineage, but doesn’t even come close to meeting the high bars they set. It doesn’t even execute its own goals well – shoddy and broken throughout, barely propped up by its engaging combat and let down by how lackluster or straight up unacceptable every other piece of it is.<br><br> Visually, The Relic does not make a good first impression nor does it make a great impression at any point afterward. Most character models are bland, either run-of-the-mill medieval European fantasy peasants, knights, and preachers; or designs bizarre enough to be curious but feeling incomplete like your Bloodborne Doll stand-in, Elisa. Faces, and especially your protagonist's mug, seem to have no actual detail on them, short of eyes that glow sometimes. And they all have a sort of low-res fuzz surrounding them akin to the infamous bloom effect from the old Fable games.<br><br> The lands you explore have the mood of a dead world with how most of its settlements are ghost towns and all of its fortresses are ruins, and yet they all look nearly identical from one crumbling building to another. The few towns that do still have people in them feel almost indistinguishable from one another. The mix of geography and whatever hazy color filter is fogging everything up is the biggest indicator of which of the three main regions you’re in. The Faded Mist Forest is a dense hinterland with a minty green tint. Hillsbrad has that yellow glow like American movies in the 2010s set in foreign countries, lathered over its rolling hills while a vomit emoji green tint covers its swamps. These color filters get oppressive in burning villages, where everything has an orangey red glow that makes details like pathways to progress hard to find and the overall image quality look smudged. Then you have caves that artificially narrow your field of view by darkening the edges of the screen, really testing your peripheral vision.<br><br> I did find exploring the regions to be occasionally intriguing, so long as I could avoid getting stuck on random geometry or loading waist deep into the ground at a checkpoint. There is genuine intrigue in finding a promising cave mouth or walking up a flight of stairs into a mysterious tower, which would only lead an elevator to bring you back down from the top. But sometimes it results in time spent trying to understand how a fast travel point ended up completely embedded inside a wall to be inaccessible and completely useless. It’s very easy to get pulled away from main paths and into side quests or dungeons around the corner because records left behind by lost or fallen characters. These dot the countryside, leading you into points of interest like a breadcrumb trail. These often reveal stories of loss told by your character making Batman-like deductions based on some sort of noteworthy thing in the environment like a broken cart, or told in the voice of the characters involved who conveniently left progressively revealing notes behind right before their demise. Seriously, I know every game does a version of this kind of storytelling, but The Relic really abuses this particular storytelling technique with a frequency and reckless abandon I don’t think I've seen before.<br><br> [It's] shoddy and broken throughout, barely propped up by its engaging combat. Many of these side stories, based on Korean folklore, are somewhat compelling, even moving at times. A memorable one involved a woman running out to the forest to find her husband who hadn’t returned home with the other soldiers from a battle. When you retrace her steps, you find that her grief had turned her into a monster (an admittedly common trope The Relic leans on to punctuate these stories with boss fights). They don’t all end with a bang, though. One story had me trek up a mountain reading scraps of notes from a wife waiting for her husband to return as their daughter gets more and more anxious, playing with pinwheels to pass the time. At the top of the climb was just a grassy plateau, filled almost hauntingly with pinwheels presumably left there by a daughter who eventually stopped waiting. I liked the rare occasions when a story resolved in a subversive way, and was disappointed when these kinds of stories had boss fights wedged into them awkwardly.<br><br> The side stories and dungeon bosses are the best way to get loot of any meaningful value in The Relic. The rolling hills, deep forests, and dank dungeons of its world have hundreds of shiny little loot markers scattered into every nook and cranny, and almost all of them are just a scant pile of 30 to 50 gold. You’ll sometimes find chests guarded by bad guys or tucked at the end of a divergent path in a cave, and almost all of them have about 600 gold. If you’re thinking, “That's weirdly specific,” well, so did I for about 20 hours until I stopped touching any of those all together since I was already carrying more gold than I could responsibly spend by the third act. As someone who genuinely enjoys clearing activities and map markers in games, my 30-or-so hours with The Relic is the first time I can remember being turned off at the idea of getting loot all together.<br><br> That said, many of these stories are often overwritten and put together in a strange way that suggests it was essentially put through translation software without any other linguistic touch or localization effort. This goes for most dialogue as well; whenever I think a shopkeeper or guard whose conversation I’m eavesdropping on is done, more lines of dialogue keep pouring out clumsily. The text in the captions also regularly don’t match what you hear coming from voice lines, and this is made even worse by the generally poor voice performances across the board – I almost couldn’t believe that some of the takes I heard made it into the final game.<br><br> Fighting the looters and monsters that roam the land is where The Relic is at its most cohesive, but thats a relatively low bar that it barely clears. Each of the five available weapons are distinct from one another; while each one only has one combo string, you can’t just mash it out since each subsequent swing requires the proper timing. The sluggish responsiveness from the controls make this rhythm a chore to lock down in the early game, and I found myself dropping strings that felt right even after some practice. Only your defensive options cost stamina, encouraging you to be aggressive more freely – however, enemies rarely stagger or flinch from attacks , so you’ll spend plenty of time waiting for openings anyway. Like you, enemies can be stunned when they’ve run out of stamina through either your attacks or when you parry theirs, but it’s frustrating that they don’t have visible stamina bars so you’ll never know how close they are to a full stagger until it happens.<br><br> Each of the three regions (with the second being split into two subregions) have their own roster of key bad guys specific to them, but none of the regular fodder test your skills all that regularly on their own. In packs, they can present moments where you need to think tactically to minimize harm – archers hiding behind a double-wide brute with an axe become priority targets for your own self-recharging elemental spell bolt, for example. Groups of monsters are the most dangerous when they join the fray, due in part to the janky lock-on system and jittery camera becoming woefully unreliable. Foes can trap you and wear you down partially because you can't switch between targets fast enough or get a read on what’s going on, but that doesn’t necessarily negate actual interesting encounter design. <br><br> With the exception of a few standouts like a weird cultist who holds a brazier on his head or some unfortunate cave dwellers with mining equipment for heads, enemies don’t have the visual appeal worthy of a top tier grimdark fantasy world. They feel like they’re trying to be like some other creatures in a FromSoftware game or ape the twisted nature of that aesthetic. After a while, they just become annoyances, neither valuable for farming materials since they only drop middling amounts of gold, only good for buying basic items or low-level crafting items that I could just go buy somewhere. By the late game, I would do my best to completely avoid them out in the world, running past them to the next checkpoint while in dungeons as I ran out of patience for their nonsense.<br><br> Bosses have a bit more going for them in both these respects, as their attacks create way more of a puzzle to solve and generally look more detailed and more interesting then run of the mill mooks. But these fights are also where I had to employ the most tedious tactics in order to avoid the cheapest deaths. There are a lot of bosses – over 75 to be clear, and most of them are optional. The worst of these take advantage of The Relic’s aforementioned technical woes while also having to contend with environmental hazards, status effects they cheese on you, or relentless offense that you can’t reliably interrupt. A handful of these fights also just break completely in weird ways. For example, the boss just stopped moving completely in one of these fights, awed by my desperate dodge rolling, I’m sure. In another, the boss would sometimes just not show up at all when I respawned, leaving me in an empty room that they could occasionally fire into, which I couldn't leave without reloading my entire session.<br><br> As a consolation, weapon skills really spice up combat, adding some punchy offensive and defensive options into the mix. The more skills you unlock for each weapon, the more complete they feel with a more fleshed out moveset, and each weapon has a two-sided skill tree that firmly divides them into even more distinct playstyles. The battle staff is a good example of this, with one side making you a dangerous whirlwind in melee and the other giving you some very powerful ranged options that almost fills the role of a traditional mage. However, the massive amount of relic points required to unlock all these skills on any one path will make it hard to see the full scope of a style before very late game. You can’t grind these points either, as they only come as either rewards from certain boss fights or some quests, or can be found at specific blue shrines out in the world. With an item that is really easy to come by, you can refund any points invested and respec as you see fit. I did this many times in order to try out or switch between different playstyles if I thought a new approach was needed to get through a new boss.<br><br> Everything about this experience, including its combat, is marred in some way by its own shambolic state. Equipment have passive abilities and drawbacks, some of which have pronounced effects on combat. One of the two-handed weapons lowers the stamina cost of blocking while raising the cost to dodge. A battle staff has a small chance of replenishing all of your cooldowns when you connect with a skill. Relics are stones that modify or enhance your stats, and add an extra layer of customization. With some outside the box thinking, these can bring flair to your builds, which worked well enough to where I didn’t care much that there is no regular stat progression or leveling up at all. Most relics are basic, raising hit points or stamina, bolstering defenses, and so on, but some can offer some unique features like temporary invincibility when you take fatal damage. There's a pair of relics that interact with special attacks that seem like they would be a cool combo, but like most of the sloppy design in The Relic, it didn’t explain which special attacks they applied to or even what special attacks are at all.<br><br>]]> </content:encoded>
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<title>Logitech to ship mice with replaceable batteries in Europe only, following Nintendo</title>
<link>https://xinker.org/logitech-to-ship-mice-with-replaceable-batteries-in-europe-only-following-nintendo</link>
<guid>https://xinker.org/logitech-to-ship-mice-with-replaceable-batteries-in-europe-only-following-nintendo</guid>
<description><![CDATA[ Logitech recently told The Verge that some of its mice will soon feature replaceable lithium-ion batteries, but the new models will only be available in Europe. Like Nintendo, the company appears to be doing the bare minimum to satisfy regulators in certain markets.Read Entire Article ]]></description>
<enclosure url="https://www.techspot.com/images2/news/ts3_thumbs/2026/02/2026-02-10-ts3_thumbs-f6a.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 23:39:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Logitech, ship, mice, with, replaceable, batteries, Europe, only, following, Nintendo</media:keywords>
<content:encoded><![CDATA[<img src="https://www.techspot.com/images2/news/ts3_thumbs/2026/02/2026-02-10-ts3_thumbs-f6a.jpg" crossorigin="anonymous">Logitech recently told The Verge that some of its mice will soon feature replaceable lithium-ion batteries, but the new models will only be available in Europe. Like Nintendo, the company appears to be doing the bare minimum to satisfy regulators in certain markets.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.techspot.com%2Fnews%2F113278-logitech-ship-mice-replaceable-batteries-europe-only-following.html" target="_blank" rel=" noopener">Read Entire Article</a><br><br>]]> </content:encoded>
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<title>Framework Laptop 13 Pro reviews: Premium modular computing comes at a cost</title>
<link>https://xinker.org/framework-laptop-13-pro-reviews-premium-modular-computing-comes-at-a-cost</link>
<guid>https://xinker.org/framework-laptop-13-pro-reviews-premium-modular-computing-comes-at-a-cost</guid>
<description><![CDATA[  The Framework Laptop 13 Pro has earned strong early reviews for pairing a premium all-metal chassis, longer battery life, and Intel Panther Lake performance with its signature repairable, upgradeable design. Reviewers praise it as Framework&#039;s most refined laptop yet, though its premium price, warm-running CPU, and average display remain common criticisms.Read Entire Article ]]></description>
<enclosure url="https://www.techspot.com/images2/news/ts3_thumbs/2026/07/2026-07-28-ts3_thumbs-eed.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 23:39:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Framework, Laptop, Pro, reviews:, Premium, modular, computing, comes, cost</media:keywords>
<content:encoded><![CDATA[<img src="https://www.techspot.com/images2/news/ts3_thumbs/2026/07/2026-07-28-ts3_thumbs-eed.jpg" crossorigin="anonymous"> The Framework Laptop 13 Pro has earned strong early reviews for pairing a premium all-metal chassis, longer battery life, and Intel Panther Lake performance with its signature repairable, upgradeable design. Reviewers praise it as Framework's most refined laptop yet, though its premium price, warm-running CPU, and average display remain common criticisms.<br><br><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.techspot.com%2Fproducts%2Flaptops%2Fframework-laptop-13-pro.330231%2F" target="_blank" rel=" noopener">Read Entire Article</a><br><br>]]> </content:encoded>
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<title>The Reviews Are In ???????? Accolades Trailer!</title>
<link>https://xinker.org/the-reviews-are-in-accolades-trailer</link>
<guid>https://xinker.org/the-reviews-are-in-accolades-trailer</guid>
<description><![CDATA[ Aye, I figured you&#039;d come by... and this time the kind words aren&#039;t just ours.The critics have been diving into the Abyssal Pool, and they&#039;ve had some lovely things to say. We gathered the highlights into one short trailer.Watch it here:Here&#039;s what critics have been saying ????&quot;A sublime diving experience.&quot;~ VDGMS, 8/10 ????&quot;Captures the combination of wonder and terror of the deep better than almost any other game I&#039;ve played.&quot;~ Bloody Disgusting, 4/5 ????&quot;A tense, immersive, and intelligently constructed game. Exactly the kind of gem we were hoping for.&quot;~ Insert Coins, 8/10 ????&quot;A progression that becomes increasingly addictive the deeper you delve.&quot;~ Vandal, 84/100 ????&quot;A great 2D survival horror game.&quot;~ DualShockers, 8/10 ????&quot;One of the more distinctive indie horror experiences in recent memory.&quot;~ NoobFeed, 85/100 ????&quot;A unique and compact roguelike that continuously holds your suspense.&quot;~ Gameliner, 4.5/5 ????And here is what y&#039;all have been saying ????You&#039;ve been diving, reviewing, and telling everyone who&#039;ll listen what waits at the bottom of the Abyssal Pool. Thank you, for every score, every review, and every chuckle-worthy write-up.But the reviews we care about most are yours. If DIVE or DIE has sunk its hooks into you, leaving a review on Steam genuinely helps a small team like ours more than you&#039;d think. The good, the constructive, and the funny ones, we read them all. ????https://store.steampowered.com/app/3590290/DIVE_or_DIE__Children_of_Rain/?beta=0Come see what all the fuss is about. The water&#039;s fine. Mostly. ????️????????️~ Théo, Achille &amp; Julien ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45994179/0d940e5587d60137947ca575ed28de57e665e308.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 23:33:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Reviews, Are, ????????, Accolades, Trailer</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><i>Aye, I figured you'd come by...</i> and this time the kind words aren't just ours.</p><p class="bb_paragraph">The critics have been diving into the Abyssal Pool, and they've had some lovely things to say. We gathered the highlights into one short trailer.</p><div class="bb_h3">Watch it here:</div><div data-youtube='"gjdAimRYVQA' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h3">Here's what critics have been saying ????</div><ul class="bb_ul"><li><p class="bb_paragraph"><i>"A sublime diving experience."</i><br>~ VDGMS, <b>8/10 ????</b></p></li><li><p class="bb_paragraph"><i>"Captures the combination of wonder and terror of the deep better than almost any other game I've played."</i><br>~ Bloody Disgusting, <b>4/5 ????</b></p></li><li><p class="bb_paragraph"><i>"A tense, immersive, and intelligently constructed game. Exactly the kind of gem we were hoping for."</i><br>~ Insert Coins, <b>8/10 ????</b></p></li><li><p class="bb_paragraph"><i>"A progression that becomes increasingly addictive the deeper you delve."</i><br>~ Vandal, <b>84/100 ????</b></p></li><li><p class="bb_paragraph"><i>"A great 2D survival horror game."</i><br>~ DualShockers, <b>8/10 ????</b></p></li><li><p class="bb_paragraph"><i>"One of the more distinctive indie horror experiences in recent memory."</i><br>~ NoobFeed, <b>85/100 ????</b></p></li><li><p class="bb_paragraph"><i>"A unique and compact roguelike that continuously holds your suspense."</i><br>~ Gameliner, <b>4.5/5 ????</b></p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">And here is what y'all have been saying ????</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45994179/e8527c429423d8e83b90de4a7a195e13692b5aef.png"></p><p class="bb_paragraph">You've been diving, reviewing, and telling everyone who'll listen what waits at the bottom of the Abyssal Pool. Thank you, for every score, every review, and every chuckle-worthy write-up.</p><p class="bb_paragraph">But the reviews we care about most are yours. If DIVE or DIE has sunk its hooks into you, leaving a review on Steam genuinely helps a small team like ours more than you'd think. </p><p class="bb_paragraph">The good, the constructive, and the funny ones, we read them all. ????</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3590290/DIVE_or_DIE__Children_of_Rain/?beta=0" target="_blank" rel="">https://store.steampowered.com/app/3590290/DIVE_or_DIE__Children_of_Rain/?beta=0</a>Come see what all the fuss is about. The water's fine. Mostly. </p><p class="bb_paragraph">????️????????️</p><p class="bb_paragraph"><i>~ Théo, Achille & Julien</i></p>]]> </content:encoded>
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<title>One Of 2025&amp;apos;s Best RPGs Is Officially Getting A Sequel</title>
<link>https://xinker.org/one-of-2025s-best-rpgs-is-officially-getting-a-sequel</link>
<guid>https://xinker.org/one-of-2025s-best-rpgs-is-officially-getting-a-sequel</guid>
<description><![CDATA[  2025 was a stacked year for RPGs, with some impressive games covering just about every corner of the genre. Want a classic JRPG style adventure with the grand sweep of the best Final Fantasy games? Clair Obscur: Expedition 33 has you covered. More in the mood for something building on the Bethesda tradition? Kingdom Come: Deliverance 2 is an instant classic. ]]></description>
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<pubDate>Wed, 29 Jul 2026 23:18:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>One, 2025s, Best, RPGs, Officially, Getting, Sequel</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2025/07/wuchang-fallen-feathers-field-background-setting.jpg" crossorigin="anonymous"> 2025 was a stacked year for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Frpg%2F" target="_blank" rel=" noopener"><b>RPG</b></a>s, with some impressive games covering just about every corner of the genre. Want a classic JRPG style adventure with the grand sweep of the best <i>Final Fantasy </i>games? <i>Clair Obscur: Expedition 33 </i>has you covered. More in the mood for something building on the Bethesda tradition? <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fkingdom-come-deliverance-2-review-pc%2F" target="_blank" rel=" noopener"><i>Kingdom Come: Deliverance 2 </i>is an instant classic</a>.<br><br>]]> </content:encoded>
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<title>&amp;quot;Basically no one at BioWare&amp;quot; knows how Dragon Age works anymore, says studio veteran, so don&amp;apos;t expect a remaster like Mass Effect&amp;apos;s even if one would sell &amp;quot;super well&amp;quot;</title>
<link>https://xinker.org/basically-no-one-at-bioware-knows-how-dragon-age-works-anymore-says-studio-veteran-so-dont-expect-a-remaster-like-mass-effects-even-if-one-would-sell-super-well</link>
<guid>https://xinker.org/basically-no-one-at-bioware-knows-how-dragon-age-works-anymore-says-studio-veteran-so-dont-expect-a-remaster-like-mass-effects-even-if-one-would-sell-super-well</guid>
<description><![CDATA[  The Mass Effect Legendary Edition in 2021 provided the perfect modern way to enjoy BioWare&#039;s beloved sci-fi trilogy. Sadly, it&#039;s unlikely we&#039;ll ever see the first three Dragon Age games get the same treatment, according to Mark Darrah, who co-directed the first game and directed the second. That&#039;s not for want of trying either, as Darrah tells FRVR there was an internal campaign to re-release the original Dragon Age installments, but logistics just weren&#039;t in anyone&#039;s favor. &quot;I think what you want is a Champion’s Edition,&quot; he says. &quot;My plan was like, we&#039;re going to do a &#039;Champion’s Trilogy,&#039;&quot; he recalls. &quot;These are three games with three different important figures. And we&#039;re going to group them in, collect them together [...], we&#039;re going to retroactively turn it into a trilogy.&quot;https://www.youtube-nocookie.com/embed/rGbgcmNxFh4 The term Champion&#039;s Edition stems from Street Fighter; the re-release of the second installment, Street Fighter 2: Champion Edition, is the third most successful arcade game ever. On its face, packaging Dragon Age Origins, 2, and Inquisition together seems like a sound idea, but there are a lot of technical hurdles. The first two use the Eclipse Engine, while the third was developed using Frostbite, and they don&#039;t feed into each other as directly as the Mass Effect games. The Mass Effect trilogy was made using the Unreal Engine for all three installments, and each sequel was built to incorporate your character from its predecessor. Dragon Age 2 allows you to do that directly from Origins, but to do it for Inquisition, you had to upload your save to an outside app. It&#039;s cumbersome, and even if BioWare or parent company EA wanted to make this happen, finding support would be hard because the underlying tech is outdated within the industry. &quot;There is basically no one at BioWare anymore that understands the Aurora Engine [the basis for Eclipse],&quot; Darrah says. &quot;There&#039;s basically no one outside of BioWare anymore that understands the Aurora engine. So unlike Mass Effect, which is Unreal, there are basically no companies that could help you.&quot; It doesn&#039;t help that the last game in the series, Dragon Age: The Veilguard, performed underwhelmingly in terms of sales following a turbulent, decade-long development cycle. There won&#039;t be much impetus to invest in the franchise right now, no matter how strong the case might be for nostalgia. A shame, because after Baldur&#039;s Gate 3, there are generations of fans who&#039;d probably love these fantasy RPGs. Darrah thinks so, too. &quot;Could a Dragon Age remaster sell really well? Yeah,&quot; he says. &quot;I think it sells super well because even at the time, Dragon Age Origins wasn&#039;t the most attractive game. There&#039;s a lot you could do there to make it [...] a lot better looking.&quot; Dragon Age veteran says a series comeback would be difficult with EA&#039;s &quot;frightening&quot; graveyard of dormant IP: &quot;I suspect that it wouldn&#039;t happen.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/AoKERtDa8Pz6pCBBWumCYH-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 23:18:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Basically, one, BioWare, knows, how, Dragon, Age, works, anymore, says, studio, veteran, dont, expect, remaster, like, Mass, Effects, even, one, would, sell, super, well</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/AoKERtDa8Pz6pCBBWumCYH-1280-80.jpg" crossorigin="anonymous"> The <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fmass-effect%2F" target="_blank" rel=" noopener">Mass Effect</a> Legendary Edition in 2021 provided the perfect modern way to enjoy BioWare's beloved sci-fi trilogy. Sadly, it's unlikely we'll ever see the first three <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fgames%2Frpg%2Fdragon-age%2F" target="_blank" rel=" noopener">Dragon Age</a> games get the same treatment, according to Mark Darrah, who co-directed the first game and directed the second.<br><br> That's not for want of trying either, as Darrah <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ffrvr.com%2Fblog%2Fdragon-age-creator-says-a-mass-effect-style-remaster-trilogy-wont-happen-as-no-one-understands-the-games-unique-game-engines%2F" target="_blank" rel=" noopener">tells FRVR</a> there was an internal campaign to re-release the original Dragon Age installments, but logistics just weren't in anyone's favor. "I think what you want is a Champion’s Edition," he says.<br><br> "My plan was like, we're going to do a 'Champion’s Trilogy,'" he recalls. "These are three games with three different important figures. And we're going to group them in, collect them together [...], we're going to retroactively turn it into a trilogy."<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FrGbgcmNxFh4" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/rGbgcmNxFh4</a> The term Champion's Edition stems from Street Fighter; the re-release of the second installment, Street Fighter 2: Champion Edition, is the third most successful arcade game ever. On its face, packaging Dragon Age Origins, 2, and Inquisition together seems like a sound idea, but there are a lot of technical hurdles.<br><br> The first two use the Eclipse Engine, while the third was developed using Frostbite, and they don't feed into each other as directly as the Mass Effect games. The Mass Effect trilogy was made using the Unreal Engine for all three installments, and each sequel was built to incorporate your character from its predecessor.<br><br> Dragon Age 2 allows you to do that directly from Origins, but to do it for Inquisition, you had to upload your save to an outside app. It's cumbersome, and even if BioWare or parent company EA wanted to make this happen, finding support would be hard because the underlying tech is outdated within the industry.<br><br> "There is <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdragon-age%2Fbioware-dev-says-maybe-20-people-left-at-the-studio-have-used-an-old-dragon-age-engine-so-its-harder-to-remaster-than-mass-effect-never-say-never-i-guess%2F" target="_blank" rel=" noopener">basically no one at BioWare anymore</a> that understands the Aurora Engine [the basis for Eclipse]," Darrah says. "There's basically no one outside of BioWare anymore that understands the Aurora engine. So unlike Mass Effect, which is Unreal, there are basically no companies that could help you."<br><br> It doesn't help that the last game in the series, Dragon Age: The Veilguard, performed underwhelmingly <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdragon-age%2Fas-ea-hints-the-veilguards-low-sales-could-be-due-to-a-lack-of-live-service-elements-former-dragon-age-lead-calls-out-silly-demands-to-fundamentally-change-the-dna-of-what-people-loved%2F" target="_blank" rel=" noopener">in terms of sales</a> following a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdragon-age%2Feven-after-ea-let-dragon-age-the-veilguard-out-of-multiplayer-hell-bioware-reportedly-still-had-to-rush-to-target-as-wide-a-market-as-possible-which-feels-like-the-opposite-approach-of-great-rpgs%2F" target="_blank" rel=" noopener">turbulent, decade-long development cycle</a>. There won't be much impetus to invest in the franchise right now, no matter how strong the case might be for nostalgia. A shame, because after <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fbaldur-s-gate-3%2F" target="_blank" rel=" noopener">Baldur's Gate 3</a>, there are generations of fans who'd probably love these fantasy RPGs.<br><br> Darrah thinks so, too. "Could a Dragon Age remaster sell really well? Yeah," he says. "I think it sells super well because even at the time, Dragon Age Origins wasn't the most attractive game. There's a lot you could do there to make it [...] a lot better looking."<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdragon-age%2Fdragon-age-veteran-says-a-series-comeback-would-be-difficult-with-eas-frightening-graveyard-of-dormant-ip-i-suspect-that-it-wouldnt-happen%2F" target="_blank" rel=" noopener"><i>Dragon Age veteran says a series comeback would be difficult with EA's "frightening" graveyard of dormant IP: "I suspect that it wouldn't happen."</i></a><br><br> [/url]]]> </content:encoded>
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<title>Studio Reset Reveals Supernatural Mystery Game: The Eventide</title>
<link>https://xinker.org/studio-reset-reveals-supernatural-mystery-game-the-eventide</link>
<guid>https://xinker.org/studio-reset-reveals-supernatural-mystery-game-the-eventide</guid>
<description><![CDATA[ The newly formed Studio Reset revealed their first game on July 29: The Eventide, a single-player supernatural mystery adventure, currently ]]></description>
<enclosure url="https://gameobserver.com/wp-content/uploads/2026/07/Eventide_keyArt.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 23:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Studio, Reset, Reveals, Supernatural, Mystery, Game:, The, Eventide</media:keywords>
<content:encoded><![CDATA[The newly formed Studio Reset revealed their first game on July 29: The Eventide, a single-player supernatural mystery adventure, currently<br><br><img src="https://gameobserver.com/wp-content/uploads/2026/07/Eventide_keyArt.png" crossorigin="anonymous">]]> </content:encoded>
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<title>New Open&#45;World Survival RPG Is Basically Project Zomboid In Space</title>
<link>https://xinker.org/new-open-world-survival-rpg-is-basically-project-zomboid-in-space</link>
<guid>https://xinker.org/new-open-world-survival-rpg-is-basically-project-zomboid-in-space</guid>
<description><![CDATA[  Project Zomboid remains one of the greatest open-world survival games, and easily one of the best zombie games of all time. It is a masterpiece in emergent storytelling, roleplaying, and survival mechanics, a brutal, endless, and extremely ambitious experience that allows players to craft their own narrative and come away from the nightmare of an adventure with memorable stories. Few games can dare top its excellence, but that doesn&#039;t mean that developers won&#039;t stop trying. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/dandelion-void-key-art.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 23:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Open-World, Survival, RPG, Basically, Project, Zomboid, Space</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/dandelion-void-key-art.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fproject-zomboid%2F" target="_blank" rel=" noopener"><i><b>Project Zomboid</b></i></a> remains one of the greatest open-world survival games, and easily one of the best zombie games of all time. It is a masterpiece in emergent storytelling, roleplaying, and survival mechanics, a brutal, endless, and extremely ambitious experience that allows players to craft their own narrative and come away from the nightmare of an adventure with memorable stories. Few games can dare top its excellence, but that doesn't mean that developers won't stop trying.<br><br>]]> </content:encoded>
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<title>New Steam Free&#45;to&#45;Keep Game for August 2026 Officially Revealed Ahead of Time</title>
<link>https://xinker.org/new-steam-free-to-keep-game-for-august-2026-officially-revealed-ahead-of-time</link>
<guid>https://xinker.org/new-steam-free-to-keep-game-for-august-2026-officially-revealed-ahead-of-time</guid>
<description><![CDATA[  Steam&#039;s Free-to-Keep Promotion has confirmed another game for August 2026 via backend info on Steamdb, bringing the total number of games confirmed for the month up to two. Overall, this indicates Steam users may get fewer free games from the Promotion this month, although it is definitely possible and likely that more publishers sign up for it throughout the month. ]]></description>
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<pubDate>Wed, 29 Jul 2026 23:09:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Steam, Free-to-Keep, Game, for, August, 2026, Officially, Revealed, Ahead, Time</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/steam-add-to-account-free-lightning-game-rant-4.jpg" crossorigin="anonymous"> <b>Steam</b>'s Free-to-Keep Promotion has confirmed another game for August 2026 via backend info on Steamdb, bringing the total number of games confirmed for the month up to two. Overall, this indicates <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fsteam%2F" target="_blank" rel=" noopener">Steam</a> users may get fewer free games from the Promotion this month, although it is definitely possible and likely that more publishers sign up for it throughout the month.<br><br>]]> </content:encoded>
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<title>Soul of Anatolia: New Assets to Build the World With</title>
<link>https://xinker.org/soul-of-anatolia-new-assets-to-build-the-world-with</link>
<guid>https://xinker.org/soul-of-anatolia-new-assets-to-build-the-world-with</guid>
<description><![CDATA[ Today, we&#039;d like to give you a glimpse of our work on the Soul of Anatolia DLC for Euro Truck Simulator 2 by showcasing some of the new assets we&#039;ve been creating to make this map expansion unique!Because the DLC is still very much a work in progress, it&#039;s not quite the right time to start previewing specific locations, as our map designers are still bringing them to life. Instead, we&#039;d like to share a selection of the 3D models that our assets team has been hard at work creating, displayed in a placeholder setting for now.Keep in mind that the assets we&#039;re showcasing today are just a glimpse of what&#039;s still to come. The assets team continues making new models throughout the entire development process, so what you&#039;re seeing here represents only a fraction of what will eventually make its way into the final product.Based on our research team and close collaboration between our map and assets teams, these models are created to reflect the architecture and character of the region. In this map expansion, you will encounter plenty of different cities, each with its own unique architecture, so we need to capture a wide spectrum of buildings, from the big and small, modern and older city buildings to rural houses you would see when visiting the western part of Türkiye in real life.Over time, they are being integrated into the map by the team working on this DLC, helping shape its towns, cities, and other locations across the map expansion. In total, we plan to create around 300 new generic assets, similar to the ones you see here, as well as our usual landmark assets, which are created for more significant buildings to make them instantly recognizable. You can look forward to seeing these in future blog posts. If you are excited to be cruising in this map expansion, don&#039;t forget to support us by adding the Soul of Anatolia DLC to your Steam wishlist.Also, remember to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow, as you&#039;ll receive updates from our games straight to your feed. Or subscribe to our newsletter to stay informed. Until next time, we wish you safe travels!https://store.steampowered.com/app/4400930/Euro_Truck_Simulator_2__Soul_of_Anatolia/ ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4419325/e3d353174a68e34755d43408204a27f36bda568a.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 23:03:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Soul, Anatolia:, New, Assets, Build, the, World, With</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Today, we'd like to give you a glimpse of our work on the <a class="bb_link" href="https://store.steampowered.com/app/4400930/Euro_Truck_Simulator_2__Soul_of_Anatolia/" target="_blank" rel="">Soul of Anatolia DLC</a> for <a class="bb_link" href="https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/" target="_blank" rel="">Euro Truck Simulator 2</a> by showcasing some of the new assets we've been creating to make this map expansion unique!</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4036972/38188426692d46bac3124c5f65cff1677d6e224f.jpg"></p><p class="bb_paragraph">Because the DLC is still very much a work in progress, it's not quite the right time to start previewing specific locations, as our map designers are still bringing them to life. Instead, we'd like to share a selection of the 3D models that our assets team has been hard at work creating, displayed in a placeholder setting for now.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4036972/1b630bb884bd1f59913fe4ab05fe25ce7c6bc9db.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/2c44e9486b61b73b85f0e345d05efa4c048ec2af.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/e52cff75a61028387c90ab2524d49995e52dd8f8.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/f5bf4fcd3443049d9e8ce3c7ece33cec4284f940.jpg"></p><p class="bb_paragraph">Keep in mind that the assets we're showcasing today are just a glimpse of what's still to come. The assets team continues making new models throughout the entire development process, so what you're seeing here represents only a fraction of what will eventually make its way into the final product.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4036972/ec673cba0d36b4905865a8c6c0a24ff18dbadc28.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/d182398270794da19cc988beb90ee4924a1f8f65.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/62287a423a8ca846c0867eec6442a379db83d42c.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/a32566fe3d2f15c6d0f9388d278bc65e5dbee844.jpg"></p><p class="bb_paragraph">Based on our research team and close collaboration between our map and assets teams, these models are created to reflect the architecture and character of the region. In this map expansion, you will encounter plenty of different cities, each with its own unique architecture, so we need to capture a wide spectrum of buildings, from the big and small, modern and older city buildings to rural houses you would see when visiting the western part of Türkiye in real life.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4036972/26c1c3e1744ffcd1c4a7a3703c2fc6ce3c100713.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/5a21201a9d371c2ffd4a96211846709c4600672b.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/4d4ba2be898bdeaeb4af4c48d3e4b4ec2f43151b.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/a39c23be40770af0f579d6ef0adc22358df1191e.jpg"></p><p class="bb_paragraph">Over time, they are being integrated into the map by the team working on this DLC, helping shape its towns, cities, and other locations across the map expansion. In total, we plan to create around 300 new generic assets, similar to the ones you see here, as well as our usual landmark assets, which are created for more significant buildings to make them instantly recognizable. You can look forward to seeing these in future blog posts.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4036972/71322c429fa83c5af33b779ecbea203df538390f.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/236c9c8df8134f8fbb8d0122a902af7fd584b181.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/f5cbdafcafff965d52ff46d06b179ee79bac3b74.jpg"></p><p class="bb_paragraph"> If you are excited to be cruising in this map expansion, don't forget to support us by <a class="bb_link" href="https://store.steampowered.com/app/4400930/#game_area_purchase" target="_blank" rel="">adding the Soul of Anatolia DLC to your Steam wishlist</a>.</p><p class="bb_paragraph">Also, remember to give our <a class="bb_link" href="https://twitter.com/SCSsoftware" target="_blank" rel="">X/Twitter</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fscs.software%2F" target="_blank" rel=" noopener">Instagram</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Fscssoft" target="_blank" rel=" noopener">Facebook</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fscssoft.com" target="_blank" rel=" noopener">Bluesky</a>, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40scssoftware" target="_blank" rel=" noopener">TikTok</a> a follow, as you'll receive updates from our games straight to your feed. Or <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.scssoft.com%2Fnewsletter" target="_blank" rel=" noopener">subscribe to our newsletter</a> to stay informed. Until next time, we wish you safe travels!</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4400930/Euro_Truck_Simulator_2__Soul_of_Anatolia/" target="_blank" rel="">https://store.steampowered.com/app/4400930/Euro_Truck_Simulator_2__Soul_of_Anatolia/</a></p>]]> </content:encoded>
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<title>An Xbox outage left physical games unplayable, tech lead says Microsoft is working to make sure that never happens again</title>
<link>https://xinker.org/an-xbox-outage-left-physical-games-unplayable-tech-lead-says-microsoft-is-working-to-make-sure-that-never-happens-again</link>
<guid>https://xinker.org/an-xbox-outage-left-physical-games-unplayable-tech-lead-says-microsoft-is-working-to-make-sure-that-never-happens-again</guid>
<description><![CDATA[  The recent Xbox outage preventing some players from accessing their physical games should not have happened according to chief technology officer Scott Van Vliet, who says the company is looking into this part of the outages.  We had a nice reminder of why the all-digital future is looking bright over the last week, as we saw a PlayStation outage which prevented people from playing the shiny new Marvel Tokon: Fighting Souls beta, and then a nice little Xbox outage because you wouldn&#039;t want to be left out no matter which console you play on. Obviously none of this was supposed to happen, but while the digital game issues were inevitable, Xbox owners found that some physical games were also rendered unplayable. Van Vliet acknowledged the outage earlier this week, pledging &quot;we&#039;ll do better&quot; so that similar future failings &quot;can&#039;t ruin your night again.&quot; However, he&#039;s now spoken about the elephant in the room – that even the physical media wasn&#039;t safe. Speaking to The Verge, Van Vliet says &quot;we&#039;re looking into reports&quot; and that &quot;disc-based entitlement checks should not prevent players from accessing their games and this is by design.&quot; Given that Xbox consoles install the game to your hard drive now regardless of whether it is physical or digital – with the disc itself acting as a way of proving to the console that you do in fact own the game – there is a digital element to it, but Van Vliet says &quot;offline mode is also designed to rely on those saved entitlements,&quot; and that a fix to prevent this happening is coming in a future update.  Granted, this is only going to get worse in an era of Nintendo&#039;s Game-Key Cards and the Xbox-released physical copies that are basically the same thing. But at least we get the benefits of an all-digital future like no early retailer price-cuts and the ability for publishers to revoke your game license whenever! Xbox is reportedly testing a feature to digitize physical game collections as PlayStation decides to phase out discs. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/W7jzFeUuRH8HgnHh3Byw5m-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 23:00:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Xbox, outage, left, physical, games, unplayable, tech, lead, says, Microsoft, working, make, sure, that, never, happens, again</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/W7jzFeUuRH8HgnHh3Byw5m-1280-80.jpg" crossorigin="anonymous"> The recent Xbox outage preventing some players from accessing their physical games should not have happened according to chief technology officer Scott Van Vliet, who says the company is looking into this part of the outages. <br><br> We had a nice reminder of why the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fplatforms%2Fplaystation%2Fplaystation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs%2F" target="_blank" rel=" noopener"><u>all-digital</u></a> future is looking bright over the last week, as we saw <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-playstation-store-and-network-are-down-a-great-sign-for-sonys-all-digital-no-disc-future%2F" target="_blank" rel=" noopener"><u>a PlayStation outage</u></a> which prevented people from playing the shiny new Marvel Tokon: Fighting Souls beta, and then a nice little <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fxbox-is-down-just-days-after-playstation-outage-and-it-affects-both-digital-and-disc-based-games%2F" target="_blank" rel=" noopener"><u>Xbox outage</u></a> because you wouldn't want to be left out no matter which console you play on. Obviously none of this was supposed to happen, but while the digital game issues were inevitable, Xbox owners found that some physical games were also rendered unplayable.<br><br> Van Vliet acknowledged the outage earlier this week, pledging <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fxbox-is-back-online-tech-lead-pledges-well-do-better-so-similar-failures-cant-ruin-your-night-again-after-outage-stopped-fans-playing-digital-and-physical-games" target="_blank" rel=" noopener"><u>"we'll do better" so that similar future failings "can't ruin your night again."</u></a> However, he's now spoken about the elephant in the room – that even the physical media wasn't safe. Speaking to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.theverge.com%2Fgames%2F972416%2Fxbox-outage-game-disc-entitlement-check-issue" target="_blank" rel=" noopener"><u>The Verge</u></a>, Van Vliet says "we're looking into reports" and that "disc-based entitlement checks should not prevent players from accessing their games and this is by design."<br><br> Given that Xbox consoles install the game to your hard drive now regardless of whether it is physical or digital – with the disc itself acting as a way of proving to the console that you do in fact own the game – there is a digital element to it, but Van Vliet says "offline mode is also designed to rely on those saved entitlements," and that a fix to prevent this happening is coming in a future update. <br><br> Granted, this is only going to get worse in an era of Nintendo's Game-Key Cards and the Xbox-released physical copies that are basically the same thing. But at least we get the benefits of an all-digital future like no early retailer price-cuts and the ability for publishers to revoke your game license whenever!<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fxbox-is-reportedly-testing-a-feature-to-digitize-physical-game-collections-as-playstation-decides-to-phase-out-discs%2F" target="_blank" rel=" noopener"><i>Xbox is reportedly testing a feature to digitize physical game collections as PlayStation decides to phase out discs.</i></a><i></i><br><br> [/url]]]> </content:encoded>
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<title>Select Physical Resident Evil Games on PS5 Are Back to $16 at Amazon</title>
<link>https://xinker.org/select-physical-resident-evil-games-on-ps5-are-back-to-16-at-amazon</link>
<guid>https://xinker.org/select-physical-resident-evil-games-on-ps5-are-back-to-16-at-amazon</guid>
<description><![CDATA[  During Amazon’s Gaming Week sale a few months ago, we spotted a selection of physical Resident Evil PS5 games - Resident Evil 2 remake, Resident Evil 3 remake, Resident Evil 4 remake, and Resident Evil 7 - on sale for just $16 each at the retailer. If you missed out on those excellent offers then, we have very good news: they&#039;re all back! While these aren’t the lowest prices ever for these games - that would be just a dollar less at $15, according to price tracker camelcamelcamel’s pages for RE2, RE3, RE4, and RE7 - they’re still the lowest points we’ve seen in a while for some of them. According to their store pages, this is a 30-day low for RE7 and RE4 remake, and a 90-day low for the remake of RE2.  If you don&#039;t already have these games in your library, this is an excellent time to grab them. And while the deal price is a very nice thing to see, in general, we think very highly of each of them as well. In terms of their reviews, each earned high scores from us (RE7 received a 7.7, while RE2 and RE3 received 9s and RE4 a glowing 10), and three of them are among our 10 favorite Resident Evil games of all time. Plus, RE2 remake continues to see huge success. It was recently revealed the game has surpassed Resident Evil 5 to become the highest-selling entry in the series, so it&#039;s certainly not losing steam all these years later. Considering we’re still a little ways away from the next big sale event this year, these are deals well worth making a move on. They may not stay around $16 for long, either, so grab your favorites now before the discounts are all gone. Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2022/06/15/re4-leon-01-1655311626044.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 22:40:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Select, Physical, Resident, Evil, Games, PS5, Are, Back, 16, Amazon</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2022/06/15/re4-leon-01-1655311626044.png" crossorigin="anonymous"> During <a class="bb_link" href="https://www.ign.com/articles/select-resident-evil-games-have-dropped-to-just-16-as-part-of-amazons-2026-gaming-week-sale" target="_blank" rel="">Amazon’s Gaming Week sale</a> a few months ago, we spotted a selection of physical Resident Evil PS5 games - <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2FQxeKZp" target="_blank" rel=" noopener">Resident Evil 2 remake</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2Fz7Rvwn" target="_blank" rel=" noopener">Resident Evil 3 remake</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2Fzj8rJM" target="_blank" rel=" noopener">Resident Evil 4 remake</a>, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2F9wBpPA" target="_blank" rel=" noopener">Resident Evil 7</a> - on sale for just $16 each at the retailer. If you missed out on those excellent offers then, we have very good news: they're all back!<br><br> While these aren’t the lowest prices ever for these games - that would be just a dollar less at $15, according to price tracker camelcamelcamel’s pages for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcamelcamelcamel.com%2Fproduct%2FB0DKW2H52M" target="_blank" rel=" noopener">RE2</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcamelcamelcamel.com%2Fproduct%2FB0DKWQ5WSZ" target="_blank" rel=" noopener">RE3</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcamelcamelcamel.com%2Fproduct%2FB0BJTKYLCB" target="_blank" rel=" noopener">RE4</a>, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcamelcamelcamel.com%2Fproduct%2FB0DKW9TJ23" target="_blank" rel=" noopener">RE7</a> - they’re still the lowest points we’ve seen in a while for some of them. According to their store pages, this is a 30-day low for RE7 and RE4 remake, and a 90-day low for the remake of RE2. <br><br> If you don't already have these games in your library, this is an excellent time to grab them. And while the deal price is a very nice thing to see, in general, we think very highly of each of them as well. In terms of their reviews, each earned high scores from us (<a class="bb_link" href="https://www.ign.com/articles/2017/01/23/resident-evil-7-biohazard-review" target="_blank" rel="">RE7 received a 7.7</a>, while <a class="bb_link" href="https://www.ign.com/articles/2019/01/22/resident-evil-2-review" target="_blank" rel="">RE2</a> and <a class="bb_link" href="https://www.ign.com/articles/resident-evil-3-final-review" target="_blank" rel="">RE3</a> received 9s and <a class="bb_link" href="https://www.ign.com/articles/resident-evil-4-remake-review" target="_blank" rel="">RE4</a> a glowing 10), and three of them are among our <a class="bb_link" href="https://www.ign.com/articles/best-resident-evil-games" target="_blank" rel="">10 favorite Resident Evil games of all time</a>.<br><br> Plus, RE2 remake continues to see huge success. It was recently revealed the game has <a class="bb_link" href="https://www.ign.com/articles/after-15-years-resident-evil-5-has-finally-been-dethroned-as-the-series-best-selling-game" target="_blank" rel="">surpassed Resident Evil 5 to become the highest-selling entry in the series</a>, so it's certainly not losing steam all these years later.<br><br> Considering we’re still a little ways away from the <a class="bb_link" href="https://www.ign.com/articles/all-upcoming-sales-events" target="_blank" rel="">next big sale event this year</a>, these are deals well worth making a move on. They may not stay around $16 for long, either, so grab your favorites now before the discounts are all gone.<br><br> <i>Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.</i><br><br>]]> </content:encoded>
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<title>You can now play Stardew Valley in 3D or VR, thanks to this new mod</title>
<link>https://xinker.org/you-can-now-play-stardew-valley-in-3d-or-vr-thanks-to-this-new-mod</link>
<guid>https://xinker.org/you-can-now-play-stardew-valley-in-3d-or-vr-thanks-to-this-new-mod</guid>
<description><![CDATA[  Mod creator &#039;GingasVR&#039; has created a download that took &quot;months of work&quot; and allows gamers to experience Stardew Valley in VR or 3D. Read the full story on PCGamesN: You can now play Stardew Valley in 3D or VR, thanks to this new mod ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/stardew-valley-vr-mod.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 22:29:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>You, can, now, play, Stardew, Valley, VR, thanks, this, new, mod</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/stardew-valley-vr-mod.jpg" crossorigin="anonymous"> Mod creator 'GingasVR' has created a download that took "months of work" and allows gamers to experience Stardew Valley in VR or 3D.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fstardew-valley%2Fvr-3d-mod" target="_blank" rel=" noopener">You can now play Stardew Valley in 3D or VR, thanks to this new mod</a><br><br>]]> </content:encoded>
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<title>???? 07.29/30 Patch Notes</title>
<link>https://xinker.org/072930-patch-notes</link>
<guid>https://xinker.org/072930-patch-notes</guid>
<description><![CDATA[ READ NOW:https://forum.nexon.com/MapleStoryMGlobal/board_view?board=2690&amp;thread=3510967 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45898534/57797d2239ec5a3fa32d3122db4fcf0fb32211d1.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 22:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, 07.2930, Patch, Notes</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45898534/57797d2239ec5a3fa32d3122db4fcf0fb32211d1.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">READ NOW:</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2FMapleStoryMGlobal%2Fboard_view%3Fboard%3D2690%26thread%3D3510967" target="_blank" rel=" noopener">https://forum.nexon.com/MapleStoryMGlobal/board_view?board=2690&thread=3510967</a></p>]]> </content:encoded>
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<title>&amp;quot;We nailed it&amp;quot;: Resonance A Plague Tale Legacy&amp;apos;s designer on pairing &amp;quot;brutal&amp;quot; tone with the &amp;quot;fun of killing five or six soldiers&amp;quot;</title>
<link>https://xinker.org/we-nailed-it-resonance-a-plague-tale-legacys-designer-on-pairing-brutal-tone-with-the-fun-of-killing-five-or-six-soldiers</link>
<guid>https://xinker.org/we-nailed-it-resonance-a-plague-tale-legacys-designer-on-pairing-brutal-tone-with-the-fun-of-killing-five-or-six-soldiers</guid>
<description><![CDATA[  While the first two Plague Tale games had a lead character in Amicia de Rune, she wouldn&#039;t have got far without support. The friends and family she drew into her orbit not only filled in gaps in her skillset, they also underlined that she was a single element in a wider social drama. It&#039;s an analogy of sorts for these games as a whole. Examine their mechanics and systems closely and you&#039;ll note that the pieces are mostly standard-issue, albeit well-crafted, third-person stealth-adventure fare. But they are part of something bigger, slotting together with plot, script, location design, music and more to produce a harmonious ensemble. Now here&#039;s Resonance: A Plague Tale Legacy – a slightly unwieldy title which aims to emphasise that this is more spinoff than direct followup. With Amicia&#039;s tale told, we&#039;re given a new charge in the form of Sophia (one of the companion characters in A Plague Tale: Requiem) and sent back along the timeline to 1333, 15 years prior to the events of the previous games. As we sit down to play through a full chapter of Resonance we&#039;re thus faced with a change of personality, time and backstory, but most of all, it transpires, a change in how we play a Plague Tale game. With all these shifts, can everything still pull in the same direction?Into the Macula  (Image credit: Focus Entertainment) Subscribe to Edge  (Image credit: Future, Focus Entertainment) This article originally appeared in Edge magazine #425. For more in-depth features and interviews on classic games delivered to your door or digital device, subscribe to Edge or buy an issue! As far as the setting goes, the change could have been much more pronounced. The dark, mystical power known as the Macula that afflicted Amicia&#039;s brother Hugo and brought forth millions of ravenous rats exists everywhere in this universe, so plague tales could potentially pop up in any time and place. Indeed, a teaser at the end of Requiem suggested the possibility of a modern-day treatment of the fiction. Was there ever a plan to make that game instead? Asobo studio head and Resonance creative director David Dedeine responds with a simple &quot;no&quot; – the aim was merely to emphasise the transhistorical nature of the Macula. Not that he rules out a more future-facing project. &quot;We hope one day we will do A Plague Tale 3,&quot; he says, underlining that Resonance is more sidestep than continuation. &quot;And it might be the case that we see how the Macula would express itself in a contemporary world.&quot; For now, though, we&#039;re planted firmly in medieval Europe, albeit no longer trudging around French forts, farmland and battlefields. Sophia, a life-hardened smuggler and pirate when we met her in Requiem, is in her early 20s here, yet already far from wet behind the ears. With a protégé named Leni in tow, she&#039;s on the run from the Venetian army, which has decimated the gang of plunderers she belongs to. Sophia is also bothered by visions relating to the Minotaur of Greek legend, which has led her to the island that was, supposedly, its place of residence. Much of the game will unfold here, it seems, giving it a tighter focus, although it&#039;s certainly not a monotonous location. Playing through what will be the fourth chapter in the final game, we wind our way through an enormous ruin, where Sophia and Leni must work through &#039;trials&#039; left for visitors many hundreds of years before. Fortunately, Sophia has a curious metal orb which acts as a key of sorts to unlock various doors and mechanisms. If this sounds like the plot of an Indiana Jones film, this chapter of Resonance does have something of that feel. There are even moments that recall The Last Crusade as we consult a diary containing sketches that point to clues in the environment. In game terms, this means a departure from Innocence and Requiem&#039;s sneaking and crafting routines that riffed on The Last Of Us, bringing us closer to the kind of adventure you might stumble across in Uncharted or Tomb Raider. It&#039;s a concerted change, with a character who&#039;s also more comfortable crossing cutlasses than skulking in shadows. &quot;As a starting point, we wanted to move on from the pure stealth gameplay,&quot; Dedeine says. &quot;What we have tried to do is really shift into something more action-driven.&quot; It&#039;s a different challenge in terms of expressing the overall Plague Tale DNA, he adds, in which the interactive elements become one with the narrative direction. &quot;The dynamics between the characters cannot be the same, so you need to find different types of layers of story.&quot;  (Image credit: Focus Entertainment) Once we&#039;ve picked our way into the ruins, a cycle of puzzles, combat and exploration begins in earnest. If we stand in the rays of sunlight that beam through portholes in the great domed roofs, our orb refracts the light to reveal hidden painted symbols like a UV torch. It then acts as an interface when we insert it into a dais with a dial to input our findings. If these trials are largely matters of observation, others demand ner ]]></description>
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<pubDate>Wed, 29 Jul 2026 22:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>We, nailed, it:, Resonance, Plague, Tale, Legacys, designer, pairing, brutal, tone, with, the, fun, killing, five, six, soldiers</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/xmb4ABd4zFcwKhVpXjuDsQ-1280-80.jpg" crossorigin="anonymous"> While the first two Plague Tale games had a lead character in Amicia de Rune, she wouldn't have got far without support. The friends and family she drew into her orbit not only filled in gaps in her skillset, they also underlined that she was a single element in a wider social drama. It's an analogy of sorts for these games as a whole. Examine their mechanics and systems closely and you'll note that the pieces are mostly standard-issue, albeit well-crafted, third-person stealth-adventure fare. But they are part of something bigger, slotting together with plot, script, location design, music and more to produce a harmonious ensemble.<br><br> Now here's Resonance: A Plague Tale Legacy – a slightly unwieldy title which aims to emphasise that this is more spinoff than direct followup. With Amicia's tale told, we're given a new charge in the form of Sophia (one of the companion characters in A Plague Tale: Requiem) and sent back along the timeline to 1333, 15 years prior to the events of the previous games. As we sit down to play through a full chapter of Resonance we're thus faced with a change of personality, time and backstory, but most of all, it transpires, a change in how we play a Plague Tale game. With all these shifts, can everything still pull in the same direction?<br><br><div class="bb_h2">Into the Macula</div> <img src="https://cdn.mos.cms.futurecdn.net/rBoySs6Rz52MyWoFd77f4R.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Focus Entertainment)</u> Subscribe to Edge <img src="https://cdn.mos.cms.futurecdn.net/mVfeVyhfYEwJWpVSzUhjLa.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future, Focus Entertainment)</u> This article originally appeared in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fedge%2F" target="_blank" rel=" noopener">Edge magazine</a> #425. For more in-depth features and interviews on classic games delivered to your door or digital device, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.awin1.com%2Fawclick.php%3Fawinmid%3D2961%26awinaffid%3D103504%26clickref%3Dgrd-gb-8868918064725134016%26p%3Dhttps%253A%252F%252Fwww.magazinesdirect.com%252Faz-magazines%252F6936449%252Fedge-magazine-subscription.thtml" target="_blank" rel=" noopener">subscribe to Edge</a> or <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.awin1.com%2Fawclick.php%3Fawinmid%3D2961%26awinaffid%3D103504%26clickref%3Dgrd-gb-1170274047968029324%26p%3Dhttps%253A%252F%252Fwww.magazinesdirect.com%252Faz-magazines%252F6936949%252Fedge-magazine-single-issue.thtml" target="_blank" rel=" noopener">buy an issue</a>!<br><br> As far as the setting goes, the change could have been much more pronounced. The dark, mystical power known as the Macula that afflicted Amicia's brother Hugo and brought forth millions of ravenous rats exists everywhere in this universe, so plague tales could potentially pop up in any time and place. Indeed, a teaser at the end of Requiem suggested the possibility of a modern-day treatment of the fiction. Was there ever a plan to make that game instead? Asobo studio head and Resonance creative director David Dedeine responds with a simple "no" – the aim was merely to emphasise the transhistorical nature of the Macula. Not that he rules out a more future-facing project. "We hope one day we will do A Plague Tale 3," he says, underlining that Resonance is more sidestep than continuation. "And it might be the case that we see how the Macula would express itself in a contemporary world."<br><br> For now, though, we're planted firmly in medieval Europe, albeit no longer trudging around French forts, farmland and battlefields. Sophia, a life-hardened smuggler and pirate when we met her in Requiem, is in her early 20s here, yet already far from wet behind the ears. With a protégé named Leni in tow, she's on the run from the Venetian army, which has decimated the gang of plunderers she belongs to. Sophia is also bothered by visions relating to the Minotaur of Greek legend, which has led her to the island that was, supposedly, its place of residence. Much of the game will unfold here, it seems, giving it a tighter focus, although it's certainly not a monotonous location. Playing through what will be the fourth chapter in the final game, we wind our way through an enormous ruin, where Sophia and Leni must work through 'trials' left for visitors many hundreds of years before. Fortunately, Sophia has a curious metal orb which acts as a key of sorts to unlock various doors and mechanisms.<br><br> If this sounds like the plot of an Indiana Jones film, this chapter of Resonance does have something of that feel. There are even moments that recall The Last Crusade as we consult a diary containing sketches that point to clues in the environment. In game terms, this means a departure from Innocence and Requiem's sneaking and crafting routines that riffed on The Last Of Us, bringing us closer to the kind of adventure you might stumble across in Uncharted or Tomb Raider. It's a concerted change, with a character who's also more comfortable crossing cutlasses than skulking in shadows. "As a starting point, we wanted to move on from the pure stealth gameplay," Dedeine says. "What we have tried to do is really shift into something more action-driven." It's a different challenge in terms of expressing the overall Plague Tale DNA, he adds, in which the interactive elements become one with the narrative direction. "The dynamics between the characters cannot be the same, so you need to find different types of layers of story."<br><br> <img src="https://cdn.mos.cms.futurecdn.net/7Ku5LTUUFYKoPbGrRBwJZU.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Focus Entertainment)</u> Once we've picked our way into the ruins, a cycle of puzzles, combat and exploration begins in earnest. If we stand in the rays of sunlight that beam through portholes in the great domed roofs, our orb refracts the light to reveal hidden painted symbols like a UV torch. It then acts as an interface when we insert it into a dais with a dial to input our findings. If these trials are largely matters of observation, others demand nerves of steel. Deeper into the level we find that the ancient trial-setters were particularly fond of spike traps, which still function rather too well for comfort. One trek across a long, pressure-padded floor with only a single safe path is surprisingly tense, the orb illuminating the correct route, except where your light source is blotted out by obstacles, leaving you to memorise a section and step forward blindly. The instant, fatal punishment for a mistake is liable to make you jump, infecting your next attempt with a touch of doubt.<br><br> Not all chapters will be stacked with puzzles and traps like this, explains lead level designer Valérian Robert. They're there because it's designed to be a trial, and "it has to be brutal, so you can die in a lot of different ways". It's a sign that, as in previous games, the makers of Resonance are working hard to marry action and tone. While progress isn't truly difficult, by the end of the chapter we're having to put some thought into solutions, and being impaled is a real possibility. Nor are Sophia and Leni quick to give up clues with their chatter, although they may chime in eventually. "We didn't want to backseat players," Robert says. "We wanted players to think by themselves, and maybe if they find it a bit too hard, they can have some help." Action-adventure games of this type can become boring if you don't have to do a great deal, Dedeine adds: "We realised pretty fast that when it was like this, you don't feel like you are [on] an actual adventure. The story and the background and the graphics are not enough to give you the breadth of the adventure."<br><br> Combat follows a similar ethos. Before we get into the level proper, we're offered a tutorial to bring us up to speed regarding what's expected, which thrusts us into some close-quarters duels. Sophia's weapon of choice is a scimitar, but using it is not merely a case of hacking enemies into submission. Landing successive blows sends enemies into a stun state – the ideal opportunity to pull off a charged dagger strike that will finish weaker ones or bite a chunk out of the life bars of those with stronger constitutions. Guarding and dodging are important for working openings, and the quickest route to a stun is to pull off a parry. There's some colour-coding here as well – yellow-tinged attacks can be parried but not blocked, while red ones must be dodged. Sophia's grapnel, meanwhile, is especially handy for yanking archers from elevated platforms or reeling in foes, while a hefty boot sends most assailants staggering.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/RAcQ6M8c8vykwRwdwwVbpQ.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Focus Entertainment)</u> With Venetian soldiers soon teeming around the ruins (to a man, they have English accents), it's not long before our first real fight – a quick and vicious affair. Well-practised thanks to her bandit background, Sophia fights like a cornered tiger as enemies gather around her. Her sword swings mean business, while incidental actions are pleasingly direct – a bottle on the ground can be grabbed and spiked at a soldier's head with a single button press. At the same time, she's far from invincible, and death can follow swiftly if you lose the duck-and-jab rhythm or get caught off guard by yellow or red attacks.<br><br> As with the puzzles, Dedeine tells us, "when you act correctly, it's easy, but if you are doing it wrong, you can be killed brutally, because that's the tone of the Plague Tale games in general." By the end of the chapter, we're asked to link all we've been taught together and, indeed, the speed with which you can end a group of soldiers is highly satisfying, but it's hardly guaranteed as you juggle several enemies at once. Pulling an archer down is easier said than done when there's a mob around you, especially when its leader is built like an ox and on a rampage with a heavy club.<br><br><div class="bb_h2">Ancient combat</div> <img src="https://cdn.mos.cms.futurecdn.net/j7PfmAkxJHecomatARMa4R.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Focus Entertainment)</u> If not exactly realistic, there's a palpable sense of weight and aggression to these encounters. That could be crucial in order to maintain the thrill of fighting throughout the game, since the mechanics won't increase in intricacy a great deal. With a title of this scope, Dedeine says, "you don't have the space and the time to make a very deep combat game. We wanted to be sophisticated enough to be interesting and rewarding, but not too complex either in terms of skill or in terms of RPG [elements]." Still, we can expect Sophia to learn techniques that take her beyond brawling. "We introduce at specific moments some sort of supernatural powers," Dedeine says, avoiding any specifics. But even here, Sophia won't become a superhero. "We would have broken the universe's rules if we had gone too far," Dedeine says. "We had to find the right balance between what could be believable and the fun of killing five or six soldiers," Robert adds. "I think we nailed it."<br><br> We wanted to demonstrate this whole civilisation, and how big and extraordinary it was.<br><br> Together, the combat, puzzles and traps, along with some light exploration and relic finding, are already a pleasing combination. The new direction clearly works. Still, once again, there is nothing revolutionary here – somewhat reductively, we might call it Tomb Raider meets God Of War in the Middle Ages. Some puzzles, such as a series involving rotating mirrors reflecting beams of light, could generously be called classics of the form, while responding to flashes of red and yellow in combat is hardly new territory. That's in addition to common genre tropes such as wall sidling, zip-lining and navigating crumbling platforms as we spelunk deeper into the ruins. In this sense, Resonance shares the family trait of leaning on tried-and-tested formulae. As ever with Plague Tale, though, that is literally only part of the story. The combat and puzzles are one arm of a narrative experience, selected to feel at home within this adventure. Around them is a suite of artistic flourishes that elevates the journey.<br><br> One thing that catches our attention as we push through the ancient construct is its scale. At one point we step into a huge amphitheatre whose central stage is sunk down perhaps hundreds of metres below. Within it stands a kaiju-sized sculpture of a proud soldier. With the wear and tear on this place, we're sometimes poking about where nobody intended us to go, ducking through cracks to get behind the scenes, only to emerge again facing another implausible feat of engineering. "The scale of the structures was one of the pillars [we decided on] at the very beginning of development," Robert says. "We wanted to demonstrate this whole civilisation, and how big and extraordinary it was. We wanted players to experience this kind of shock when they see the gigantic statues." The intention becomes clear as the level culminates around an enormous effigy of the Minotaur itself, its arms animated by unseen mechanisms as you solve the puzzle around it.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/zgy7M6UgQk4dNLuYf7tNmU.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Focus Entertainment)</u> More subtly impressive is Sophia herself, in many ways the polar opposite as a character of Amicia's naïvete, vulnerability and sense of privilege. Dedeine: "When we created her in Requiem, I think the team fell in love with her initially, and it was obvious for us to push her further. Based on her past and the level of involvement she had, she was the perfect character to start the new approach." In the ruins, she is keen to push forward, as awestruck as we are, and even a little blasé about the danger. She's also well prepared for a scrap and not averse to using deadly force. "The biggest difference is Amicia was forced to confront violence to protect herself and her brother," says lead writer Carol-Ann Bañuls, "but Sophia was born into it." In terms of writing the character as a protagonist, there was already plenty to work with from Requiem, Bañuls continues: "We knew she was in control of her emotions [and] strong, so we just had to follow the thread of her story to understand where she came from. She kind of talked by herself. She was so well written in Requiem, it was the easiest thing to do in Resonance."<br><br> With Sophia – at least, when she's partnered by Leni – Resonance takes on a different tone to that of Amicia and Hugo's traumatic expeditions. There has always been back-and-forth conversation between characters in these games, but here it feels lighter as the women comment on mosaics and statues and the mechanisms they find. "In this level, Sophia and Leni are still discovering the island, so we wanted to keep [their perspective] close to the player's, this sense of discovery," Bañuls says. It reinforces the sense that we're involved in an Uncharted-style adventure, as the pair approach combat with something close to arrogance and aren't exactly wracked with guilt about offing their opponents.<br><br> We shouldn't expect this levity to carry right through the tale, however. One of the reasons for taking this spinoff approach to the new game, Dedeine says, is that the team wanted "to breathe a little bit" after the grime and darkness of Requiem. And yet the shadows couldn't be kept at bay for long. "The lore of the Macula – and appetite in the team for all the drama – actually came back into the story during development." Our demo chapter is one of the lightest tonally in the game, he adds, "but there are levels which are even darker, I would say, than the ones in Requiem. So we have more contrast." Despite their humorous banter early on, then, Sophia and Leni are no Nathan Drake and Sully, which suggests there are further layers to unveil. "[Sophia] is the kind of character you admire for her strength," Bañuls says, "but you fall in love with her when you start to see the cracks in the armour."<br><br> <img src="https://cdn.mos.cms.futurecdn.net/LwhMMDzAqLwP7rjosNLBZU.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Focus Entertainment)</u> Tomb with a view <img src="https://cdn.mos.cms.futurecdn.net/orSweN3ofGmABiyGz9xDke.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Focus Entertainment)</u> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fresonance-plague-tale-legacy-makes-serious-moves-for-the-uncharted-and-tomb-raider-crown%2F" target="_blank" rel=" noopener">Plague Tale's prequel makes serious moves for the Uncharted and Tomb Raider crown – after one chapter of Resonance I'm eager for more adventuring</a><br><br> Balancing all these elements has been a challenge for Resonance's developers, it seems, with combat and traversal and character personalities and relationships all needing to meld together. "There is a lot of back and forth between the writing and the design as a whole," Robert says, even for the chapter we play, which he explains has undergone the least alteration from the original plan. For example, the introduction of music to a level may give an area a different flavour, so the dialogue needs to be changed to adapt. "We write with the controller in our hands at all times," Bañuls says. "You just have to replay and replay the map." As experienced as Asobo may have become in making these games, then, not everything can be predicted. "Sometimes you have a good surprise," Dedeine says. "Sometimes there are things that everyone was happy with and finally it doesn't work. You need to remove them."<br><br> Towards the end of our demo, it's Leni who feels that something isn't working, not least with Sophia herself. In a cutscene, Sophia is spellbound by a bizarre vision that almost leads to her stepping off a precipice, but Leni pulls her back at the last second. And, after a few too many deadly traps, the reality of their predicament starts to kick in, Leni wondering what on earth Sophia has dragged her into. Yet she doesn't know the half of it, and perhaps nor do we, as things are about to get stranger still. In another vision we segue back to ancient Greece and suddenly we're in control of none other than Minotaur slayer Theseus, about to enter a combat trial where we must fend off fellow soldiers in a free-for-all until it's time to begin some kind of ceremony.<br><br> When we ask about the ancient Greek part of the tale, our interviewees think for a while to decide what they're allowed to say at this stage – clearly this side of the game is crucial to the story's box of secrets. "With the Greek mythology, what motivated us to go in this direction was the fact that the story of the Minotaur and the mythology was the perfect setting for us to offer a new experience to the player," Bañuls finally says diplomatically. As for how closely they've followed the original myth, that's somewhat comparable to how they treated the real Great Plague in Innocence and Requiem. "We revisited the mythology and what was grounded in the reality," Dedeine says. "Why this myth has been told to the people, and what the reality was behind it." Artistic licence will be involved too, especially in linking the past back to Sophia. "What I can say is that the title of the game is connected to that," Dedeine offers. "There is a resonance between the main character and Theseus, and that's what the story will unveil."<br><br> <img src="https://cdn.mos.cms.futurecdn.net/ywp8XQLGbFQHnsYj9AhauQ.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Focus Entertainment)</u> Something else remains a mystery at this point, but here Dedeine can set us straight. "There are no rats," he announces. "Let's break [the news]. There are no rats in Resonance. They are gone." This feels like a shift away from one of the series' signature features, but it's easy to appreciate the rationale. "At the end of Requiem, we did lots of gameplay with the rats," Dedeine says, "and at some point, when you know that you are at the end of a mechanic, you need to stop it. Otherwise we would have bored everyone." There were never going to be rats in Resonance, then, and it does feel as though they belong with Amicia and her style of play. The presence of the Macula will be felt in another form, Dedeine teases, which he can't reveal yet. "There is another expression of what the rats were in Requiem and Innocence, and it's something different. Light and shadow are [still] important because it's the lore, but there is something, I would say, more interactive and interesting than what the rats were doing in terms of gameplay."<br><br> We can only guess for now, but whatever it is, we're optimistic based on what we've seen, heard and done in Resonance. For all the change, it is still all about the ensemble of features, all supporting one another, aiming to produce more than the sum of their parts. And in the spirit of celebrating the support acts, as we complete the final trial in our demo and Sophia and Leni head deeper into the ruin for more, we'll leave the last words to our companion. "The second trial. Let's hope it's as easy as the first," she quips sarcastically, recognising the difficulties they've overcome. Yes, and as enjoyable, too.<br><br> <i>Want more creepy adventures? Check out our </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-horror-games%2F" target="_blank" rel=" noopener"><i>best horror games</i></a><i> recommendations!</i><br><br> [/url]]]> </content:encoded>
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<title>1.1.7 版本更新公告 — 手柄操作优化</title>
<link>https://xinker.org/117-%E7%89%88%E6%9C%AC%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A-%E6%89%8B%E6%9F%84%E6%93%8D%E4%BD%9C%E4%BC%98%E5%8C%96</link>
<guid>https://xinker.org/117-%E7%89%88%E6%9C%AC%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A-%E6%89%8B%E6%9F%84%E6%93%8D%E4%BD%9C%E4%BC%98%E5%8C%96</guid>
<description><![CDATA[ 各位大侠好，首先感谢大家对《侠影录》的支持与反馈！我们正持续优化大侠们的游戏体验！以下是本次更新的主要内容：手柄操作优化：优化了指向性技能的手柄操作新增在手柄操作模式下，背包界面物品分类切换的按键提示新增在手柄操作模式下，击败BOSS后再次挑战的按键提示新增在手柄操作模式下，副本结算界面的按键提示Boss AI 优化：BOSS “呼延葬” 的霸体时间大幅度降低，技能释放的间隔时间延长其他优化：Buff“飞剑”的触发条件更改，装备“背剑诀”时，使用蓄力攻击可直接触发飞剑效果修复：修复剧情黑屏时无法正常跳过对话的Bug（以下Bug可能需要根据不同设备做针对性优化，如新版本仍出现类似问题请加入bug群：729193406，由我们为您解决）修复了太华山副本中击败BOSS后黑屏卡死的Bug修复传送至镇狱毒司地图加载错误的Bug启动相关：同时，我们发现部分玩家在启动游戏时遇到了一些问题，在这里我们也准备了对应的解决方案：游戏频繁黑屏 / 闪退升级显卡驱动到最新版本确保切换到独立显卡已经是最新显卡驱动，独立显卡，依然闪退若使用手柄可以更新手柄驱动,或改为键鼠输入重新尝试下关闭云存档功能游戏无法正常启动由于Windows自己的安全中心默认拦截，需要在【智能应用控制】选项中将其关闭游戏更新后出现了黑屏 / 闪退 / 游戏崩溃 / 无法启动 等问题目前我们排查到因修改器/插件/mod导致的游戏崩溃和黑屏闪退，如大侠遇到类似情况，可尝试关闭修改器或删除mod，重新检查游戏完整性后再启动游戏因云存档尚未同步，在其他电脑进行游戏后最新的自动存档崩溃且无法找回可以进入存档位置 C:\\Users\\用户名\\AppData\\LocalLow\\yougou\\xiayinglu\\zhengshiban\\Avatar_0\\AutoSave删除最新存档，进入游戏即可加载更接近当前进度的自动存档如果上述方案尝试后仍存在问题，可以加入我们的bug群：729193406，由我们为您解决未来更新重点：除此以外，我们还计划在未来版本更新中操作手感优化Boss AI逻辑重构和机制优化更多奇遇和内容之前收集到的各类战斗和交互的反馈我们也已经一一记下，这些问题可能需要花一些时间来处理，我们已经吸取建议并加急寻找优化方案，会在后续版本中尽快落实。如有其他反馈与建议请进入QQ群与我们联系：1074840507也可以通过问卷提交：https://x9w7qu366w.feishu.cn/share/base/form/shrcnCXoK2rvg5xZA4IVzIwR6fr我们会有专人对大侠们的反馈进行收集、整理，尽我们所能回应大侠们的期待也欢迎关注我们的社交平台获取更新资讯B站：https://space.bilibili.com/399027475官方QQ群加群链接：https://qun.qq.com/certify-share/s/VD9FNDPYBv?_nsp=1小黑盒：https://www.xiaoheihe.cn/bbs/user_profile_share?user_id=5d6a6c87a92a&amp;h_src=heyboxapp ]]></description>
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<pubDate>Wed, 29 Jul 2026 22:00:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>1.1.7, 版本更新公告, —, 手柄操作优化</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位大侠好，</p><p class="bb_paragraph">首先感谢大家对《侠影录》的支持与反馈！我们正持续优化大侠们的游戏体验！</p><p class="bb_paragraph">以下是本次更新的主要内容：</p><p class="bb_paragraph"></p><div class="bb_h3">手柄操作优化：</div><ul class="bb_ul"><li><p class="bb_paragraph">优化了指向性技能的手柄操作</p></li><li><p class="bb_paragraph">新增在手柄操作模式下，背包界面物品分类切换的按键提示</p></li><li><p class="bb_paragraph">新增在手柄操作模式下，击败BOSS后再次挑战的按键提示</p></li><li><p class="bb_paragraph">新增在手柄操作模式下，副本结算界面的按键提示</p></li></ul><div class="bb_h3">Boss AI 优化：</div><ul class="bb_ul"><li><p class="bb_paragraph">BOSS “呼延葬” 的霸体时间大幅度降低，技能释放的间隔时间延长</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">其他优化：</div><ul class="bb_ul"><li><p class="bb_paragraph">Buff“飞剑”的触发条件更改，装备“背剑诀”时，使用蓄力攻击可直接触发飞剑效果</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">修复：</div><ul class="bb_ul"><li><p class="bb_paragraph">修复剧情黑屏时无法正常跳过对话的Bug</p></li></ul><p class="bb_paragraph">（以下Bug可能需要<b>根据不同设备做针对性优化，</b>如新版本仍出现类似问题<b>请加入bug群：729193406</b>，由我们为您解决）</p><ul class="bb_ul"><li><p class="bb_paragraph">修复了太华山副本中击败BOSS后黑屏卡死的Bug</p></li><li><p class="bb_paragraph">修复传送至镇狱毒司地图加载错误的Bug</p></li></ul><hr><div class="bb_h3">启动相关：</div><p class="bb_paragraph">同时，我们发现部分玩家在启动游戏时遇到了一些问题，在这里我们也准备了对应的解决方案：</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>游戏频繁黑屏 / 闪退</b></p><ul class="bb_ul"><li><p class="bb_paragraph">升级显卡驱动到最新版本</p></li><li><p class="bb_paragraph">确保切换到独立显卡</p></li></ul></li><li><p class="bb_paragraph"><b>已经是最新显卡驱动，独立显卡，依然闪退</b></p><ul class="bb_ul"><li><p class="bb_paragraph">若使用手柄可以更新手柄驱动,或改为键鼠输入重新尝试下</p></li><li><p class="bb_paragraph">关闭云存档功能</p></li></ul></li><li><p class="bb_paragraph"><b>游戏无法正常启动</b></p><ul class="bb_ul"><li><p class="bb_paragraph">由于Windows自己的安全中心默认拦截，需要在【智能应用控制】选项中将其关闭</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>游戏更新后出现了黑屏 / 闪退 / 游戏崩溃 / 无法启动 等问题</b></p><ul class="bb_ul"><li><p class="bb_paragraph">目前我们排查到因修改器/插件/mod导致的游戏崩溃和黑屏闪退，如大侠遇到类似情况，可尝试关闭修改器或删除mod，重新检查游戏完整性后再启动游戏</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>因云存档尚未同步，在其他电脑进行游戏后最新的自动存档崩溃且无法找回</b></p><ul class="bb_ul"><li><p class="bb_paragraph">可以进入存档位置 C:\\Users\\用户名\\AppData\\LocalLow\\yougou\\xiayinglu\\zhengshiban\\Avatar_0\\AutoSave</p><p class="bb_paragraph">删除最新存档，进入游戏即可加载更接近当前进度的自动存档</p><p class="bb_paragraph"></p></li></ul></li></ul><p class="bb_paragraph">如果上述方案尝试后仍存在问题，可以加入我们的bug群：729193406，由我们为您解决</p><hr><div class="bb_h3">未来更新重点：</div><p class="bb_paragraph">除此以外，我们还计划在未来版本更新中</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>操作手感优化</b></p></li><li><p class="bb_paragraph"><b>Boss AI逻辑重构和机制优化</b></p></li><li><p class="bb_paragraph"><b>更多奇遇和内容</b></p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph">之前收集到的各类战斗和交互的反馈我们也已经一一记下，这些问题可能需要花一些时间来处理，我们已经吸取建议并加急寻找优化方案，会在后续版本中尽快落实。</p><p class="bb_paragraph">如有其他反馈与建议请进入QQ群与我们联系：1074840507</p><p class="bb_paragraph">也可以通过问卷提交：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx9w7qu366w.feishu.cn%2Fshare%2Fbase%2Fform%2FshrcnCXoK2rvg5xZA4IVzIwR6fr" target="_blank" rel=" noopener">https://x9w7qu366w.feishu.cn/share/base/form/shrcnCXoK2rvg5xZA4IVzIwR6fr</a></p><p class="bb_paragraph">我们会有专人对大侠们的反馈进行收集、整理，尽我们所能回应大侠们的期待</p><hr><p class="bb_paragraph">也欢迎关注我们的社交平台获取更新资讯</p><p class="bb_paragraph"><b>B站：</b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fspace.bilibili.com%2F399027475" target="_blank" rel=" noopener">https://space.bilibili.com/399027475</a></p><p class="bb_paragraph"><b>官方QQ群加群链接：</b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fqun.qq.com%2Fcertify-share%2Fs%2FVD9FNDPYBv%3F_nsp%3D1" target="_blank" rel=" noopener">https://qun.qq.com/certify-share/s/VD9FNDPYBv?_nsp=1</a></p><p class="bb_paragraph"><b>小黑盒：</b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.xiaoheihe.cn%2Fbbs%2Fuser_profile_share%3Fuser_id%3D5d6a6c87a92a%26h_src%3Dheyboxapp" target="_blank" rel=" noopener">https://www.xiaoheihe.cn/bbs/user_profile_share?user_id=5d6a6c87a92a&h_src=heyboxapp</a></p>]]> </content:encoded>
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<title>Clair Obscur: Expedition 33 Studio Plans &amp;apos;To Go A Bit Crazy&amp;apos; With Its Next Game</title>
<link>https://xinker.org/clair-obscur-expedition-33-studio-plans-to-go-a-bit-crazy-with-its-next-game</link>
<guid>https://xinker.org/clair-obscur-expedition-33-studio-plans-to-go-a-bit-crazy-with-its-next-game</guid>
<description><![CDATA[  In a recent interview, Sandfall Interactive shed some new light on how the team is approaching its next project following last year&#039;s Clair Obscur: Expedition 33. Though no plot or gameplay details have been revealed just yet, Sandfall CEO and Clair Obscur: Expedition 33&#039;s Creative Director did just tease that the team is &quot;going to go a bit crazy&quot; with its next game. ]]></description>
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<pubDate>Wed, 29 Jul 2026 21:48:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Clair, Obscur:, Expedition, Studio, Plans, To, Bit, Crazy, With, Its, Next, Game</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2025/10/maelle-in-black-and-white-in-clair-obscur-expedition-33.jpg" crossorigin="anonymous"> In a recent interview, Sandfall Interactive shed some new light on how the team is approaching its next project following last year's <i><b>Clair Obscur: Expedition 33</b></i>. Though no plot or gameplay details have been revealed just yet, Sandfall CEO and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fclair-obscur-expedition-33%2F" target="_blank" rel=" noopener"><i>Clair Obscur: Expedition 33</i></a>'s Creative Director did just tease that the team is "going to go a bit crazy" with its next game.<br><br>]]> </content:encoded>
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<title>Dragon Ball: Sparking Zero Limit Breaking Neo Will Cost $30</title>
<link>https://xinker.org/dragon-ball-sparking-zero-limit-breaking-neo-will-cost-30</link>
<guid>https://xinker.org/dragon-ball-sparking-zero-limit-breaking-neo-will-cost-30</guid>
<description><![CDATA[  Dragon Ball: Sparking Zero’s Super Limit Breaking Neo expansion has gone live in New Zealand, confirming that it will cost nearly half the price of the base game. ]]></description>
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<pubDate>Wed, 29 Jul 2026 21:48:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dragon, Ball:, Sparking, Zero, Limit, Breaking, Neo, Will, Cost, 30</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/07/dragonballsparkingzerogttrunkssupersaiyan.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fthegamer.com%2Ftag%2Fdragon-ball-sparking-zero%2F" target="_blank" rel=" noopener">Dragon Ball: Sparking Zero</a>’s Super Limit Breaking Neo expansion has gone live in New Zealand, confirming that it will cost nearly half the price of the base game.<br><br>]]> </content:encoded>
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<title>Jagex’s Old School RuneScape unveils new region Wyrmscraig</title>
<link>https://xinker.org/jagexs-old-school-runescape-unveils-new-region-wyrmscraig</link>
<guid>https://xinker.org/jagexs-old-school-runescape-unveils-new-region-wyrmscraig</guid>
<description><![CDATA[ Jagex, the RuneScape company, said that the mists have lifted across the treacherous waters of the Unquiet Ocean to reveal a perilous new area for players to forge new adventures: Wyrmscraig. Created by OSRS player and creator ScreteMonge (also known as Gnome), his concept was selected from over 1,000 entries to the community Player-Designed Island Competition earlier this year. This new area introduces a new sailing destination brimming with new content, including a new quest, new activities, and a new repeatable boss, The Mad Angel, and more. Far across the south-west sea of Gielinor lies the secluded island of Wyrmscraig. Known to the locals as Cuil An Domainh, its rugged mountainous terrain and highly aggressive wildlife make for the perfect place for adventurers to explore. Upon arriving on its rocky shores, players will encounter the remote village of Auchrie, occupied by a tenacious community who have built a secluded life for themselves despite the harsh environment, making them wary of the rare traveller to wash ashore.  Travelling to Wyrmscraig and scaling its rocky shores will give access to exciting activities, making the difficult journey worthwhile for the most determined adventurers: New Quest: Fallen From Grace and New Repeatable Boss: An introduction to the island where players explore the village of Auchurie, they learn of the enigmatic Guardian of its people, The Mad Angel, whose presence may just be myth. Adventurers must learn what led this once benevolent protector to descend into madness and ascend the steps of Ardeaglais to discover the truth of her existence. Upon completion of this quest, Adventurers can test their might against the new repeatable boss, The Mad Angel, to earn themselves the valuable weapon, Hallowfell. New Slayer Master: Mortimer: Accessible once players have started to progress through Fallen From Grace and unlockable with 100 Combat and 70 Slayer (or 99 Slayer respectively), this new high-level slayer master puts control into players’ hands. Instead of the traditional single task assignment, Mortimer offers slayers a choice of two, with the ability to unlock three assignments to choose from as the relationship progresses; however, assignments will be more expensive to skip. As players progress, they’ll unlock powerful modifiers that appear alongside the task, granting extra rewards or benefits, depending on the assignment.  New Activity: Golem Crafting: After completing the Fallen From Grace quest, players unlock the ability to craft new protectors for the islands people – golems. As an alternative training method to glassblowing, crafters will mine the rocky terrain for sunstone, then sculpt the golem’s stone figure, and finally adorn it with clothing for bonus crafting experience. New Activity: Goat Hunting: A brand-new hunter training activity; players will need to cull the out-of-control goat population on the island by herding their prey into spike-filled pits, using spike traps that can be found on the island. Each goat successfully herded towards their doom will grant hunter experience, with a greater amount of additional hunter XP granted for every goat processed as well as the unique goat hunter pet Mr McGroot. Old School RuneScape is available now on PC, Steam, iOS, and Android, complete with cross-platform progression and play on PC and mobile.  Jagex is based in Cambridge, United Kingdom. The company’s MMORPG franchise, Runescape is played around the world and has welcomed over 300 million player accounts across PC and mobile platforms. RuneScape is in its 25th year, and the company is accelerating its strategy to expand into a broader ecosystem of forever games. The post Jagex’s Old School RuneScape unveils new region Wyrmscraig appeared first on GamesBeat. ]]></description>
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<pubDate>Wed, 29 Jul 2026 21:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Jagex’s, Old, School, RuneScape, unveils, new, region, Wyrmscraig</media:keywords>
<content:encoded><![CDATA[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.jagex.com" target="_blank" rel=" noopener">Jagex</a>, the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fwhere-will-jagexs-new-leadership-take-runescape-as-it-approaches-its-25th-year-jon-bellamy-interview%2F" target="_blank" rel=" noopener">RuneScape</a> company, said that the mists have lifted across the treacherous waters of the Unquiet Ocean to reveal a perilous new area for players to forge new adventures: Wyrmscraig.<br><br> Created by <i>OSRS</i> player and creator ScreteMonge (also known as Gnome), his concept was selected from over 1,000 entries to the community Player-Designed Island Competition earlier this year. This new area introduces a new sailing destination brimming with new content, including a new quest, new activities, and a new repeatable boss, The Mad Angel, and more.<br><br> Far across the south-west sea of Gielinor lies the secluded island of Wyrmscraig. Known to the locals as Cuil An Domainh, its rugged mountainous terrain and highly aggressive wildlife make for the perfect place for adventurers to explore. Upon arriving on its rocky shores, players will encounter the remote village of Auchrie, occupied by a tenacious community who have built a secluded life for themselves despite the harsh environment, making them wary of the rare traveller to wash ashore. <br><br> Travelling to Wyrmscraig and scaling its rocky shores will give access to exciting activities, making the difficult journey worthwhile for the most determined adventurers:<br><br><img src="https://ci3.googleusercontent.com/meips/ADKq_NaeFtor5hVxT2opxTsl4Pb3Y300xfX0O45UAVSbvhipQVjbeSweSPnDF4SqBipBKtzu0KvWb2szzTDYaGW329S7O951PmK_WZcneQGU7tL9G87yNYk6H25KSF9Jw8ZU2xzcokTuFpo5LXUxGw95IswqptFJdHZnKjQSjnwS3UiH4GjOaY0w=s0-d-e1-ft#https://drive.tiny.cloud/1/ggf8bwzagojfb4qeq2jai4ft6bp20j75mp4u5mhwezq5f4cb/100ad552-e34f-476c-ba31-667eb0ca5e1c" crossorigin="anonymous"> <b>New Quest: Fallen From Grace and New Repeatable Boss: </b>An introduction to the island where players explore the village of Auchurie, they learn of the enigmatic Guardian of its people, The Mad Angel, whose presence may just be myth. Adventurers must learn what led this once benevolent protector to descend into madness and ascend the steps of Ardeaglais to discover the truth of her existence. Upon completion of this quest, Adventurers can test their might against the new repeatable boss, The Mad Angel, to earn themselves the valuable weapon, Hallowfell.<br><br> <b>New Slayer Master: Mortimer:</b> Accessible once players have started to progress through Fallen From Grace and unlockable with 100 Combat and 70 Slayer (or 99 Slayer respectively), this new high-level slayer master puts control into players’ hands. Instead of the traditional single task assignment, Mortimer offers slayers a choice of two, with the ability to unlock three assignments to choose from as the relationship progresses; however, assignments will be more expensive to skip. As players progress, they’ll unlock powerful modifiers that appear alongside the task, granting extra rewards or benefits, depending on the assignment. <br><br><img src="https://ci3.googleusercontent.com/meips/ADKq_NY3CfvmjibIk77AhaD091Rj7tC7pwwT1cu4BnCBqLFw87ND57ymqVklN9E-G2GWcfFpilyEaeec-zfU3zN-D1xL70IoOvDPkTGcxUSyGJqefMjpr7owI9rVMB9VUbjkzKZALW1I4G_dHy7Y6B-ewQXGC_q-1NC53JRW-Ica5VDgn_A-9cSu=s0-d-e1-ft#https://drive.tiny.cloud/1/ggf8bwzagojfb4qeq2jai4ft6bp20j75mp4u5mhwezq5f4cb/da46e328-0f61-47f8-9c1e-4ba6aa22a3aa" crossorigin="anonymous"> <b>New Activity:</b> <b>Golem Crafting: </b>After completing the Fallen From Grace quest, players unlock the ability to craft new protectors for the islands people – golems. As an alternative training method to glassblowing, crafters will mine the rocky terrain for sunstone, then sculpt the golem’s stone figure, and finally adorn it with clothing for bonus crafting experience.<br><br> <b>New Activity: Goat Hunting: </b>A brand-new hunter training activity; players will need to cull the out-of-control goat population on the island by herding their prey into spike-filled pits, using spike traps that can be found on the island. Each goat successfully herded towards their doom will grant hunter experience, with a greater amount of additional hunter XP granted for every goat processed as well as the unique goat hunter pet Mr McGroot.<br><br><img src="https://ci3.googleusercontent.com/meips/ADKq_NbhfOLRCicLMRfMkV7M5gswwDA6Vc0Kj8-p5b4h40yQeR_tAqFpJKWMcHkd-OdkGshFqRyAXqx8QDjSea2g2YWEiVfFX21SRM-Vdf6Uihvjg_4tdoTfaMF9Ae0cpMMnPWjWc64yaE3Lq6OMyt-bn6Zwti0PeKlh5I0dJUwy0dVLmDla7yAY=s0-d-e1-ft#https://drive.tiny.cloud/1/ggf8bwzagojfb4qeq2jai4ft6bp20j75mp4u5mhwezq5f4cb/a94ca68e-d1ea-4b2c-9208-8ffd99d87cdc" crossorigin="anonymous"> Old School RuneScape is available now on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fu15209703.ct.sendgrid.net%2Fls%2Fclick%3Fupn%3Du001.ccgs6cDmqBRpWmPH-2B0gu82yy6hNqJv3MfHUAwWMdgeFIIkjAvH2njm6nss-2BLlAFtdQAv_ZVcT3Qba7w0-2BKRNdYunPQLwQHFxt5ykkmuF8q7IY5fciEpWH9OYPhqI9G9CNV3A6HZ-2FVi6zd3OLVPnT4zjBsOLgbcJXMN4Skyua5I0Ml-2BkU1lavreiU2ME2JS6RUMgR7bsKWQX1BRuUd0soN1LkfkRFetrrqfKrjcTn0MzHOdQDqdmFxLrSP9Y0-2BEIUFk64Yi3XCqS924S-2FUBQFMV-2FcgVNWm0K-2BsJHDHFMAjpflQdiFmYgWm-2BAqeqhycrnUhGAB0alBwoeEO6RW-2BSM0c7FFj2PzaK1y41kON1ZCbdK-2B9VKjuDRVxtlL9lyEjTjS3giRJgKH6VwlO1DeDNDFx49Nop8asfvwusKYVGx1j3xzE-2BiKs9bnmpivqSS1NrN2k488YhV47ndKd0NdhJeGoWsOM0RSSKjGAl4Jyf6SdtiIcfdp0R5zBOa-2B-2Fr8a-2FIUc6F3H7lc3ejZx4-2BBznFtUAd490hC1GZ3CwmpjB9wABE8m8pGZmJQga73YK-2BGdkaiuTuq3LbQxVjOJpLIQXVmZofDubOg-3D-3D" target="_blank" rel=" noopener">PC</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fu15209703.ct.sendgrid.net%2Fls%2Fclick%3Fupn%3Du001.ccgs6cDmqBRpWmPH-2B0gu81-2BxBWpoO13W1-2FJkr1waHxoEvOpwxKfMIreRbUtnFzeRMlZnZYAGgZ4-2FOc5lXCMtNlWkCJZFpAcsrwM040q-2FaoU-3DwEWz_ZVcT3Qba7w0-2BKRNdYunPQLwQHFxt5ykkmuF8q7IY5fciEpWH9OYPhqI9G9CNV3A6HZ-2FVi6zd3OLVPnT4zjBsOLgbcJXMN4Skyua5I0Ml-2BkU1lavreiU2ME2JS6RUMgR7bsKWQX1BRuUd0soN1LkfkRFetrrqfKrjcTn0MzHOdQDqdmFxLrSP9Y0-2BEIUFk64Yi3XCqS924S-2FUBQFMV-2FcgVNWm0K-2BsJHDHFMAjpflQdiFmYgWm-2BAqeqhycrnUhGAB0alBwoeEO6RW-2BSM0c7FFj2PzaK1y41kON1ZCbdK-2B9VKjuDRVxtlL9lyEjTjS3giRJgKH6VwlO1DeDNDFx49Nop8asfvwusKYVGx1j3xzE-2BiKs9bnmpivqSS1NrN2k488Ybcu2w6QqjggXisBk0G40zAHdddeU1wZ2KlohP-2B1Vj2X4uOlqYdOWwYIFl2SCHrgRbAEwZcSjQLUEMDdtJzxBqKspSKZ8HNLoDXuqyFAWOJguKTrf5j5rt-2FowSZW68AKHZi9GDSD3rFIt4vpdU4-2Fl5g-3D-3D" target="_blank" rel=" noopener">Steam</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fu15209703.ct.sendgrid.net%2Fls%2Fclick%3Fupn%3Du001.ccgs6cDmqBRpWmPH-2B0gu8xDkCfbSs05ycT-2B3iFBQBsptggV1pwv3PEOaZbH9pLAD-2FuuJgQkNszNHbZmljePoRHc-2FzlWCDG4hfC9CXemED14-3DghAb_ZVcT3Qba7w0-2BKRNdYunPQLwQHFxt5ykkmuF8q7IY5fciEpWH9OYPhqI9G9CNV3A6HZ-2FVi6zd3OLVPnT4zjBsOLgbcJXMN4Skyua5I0Ml-2BkU1lavreiU2ME2JS6RUMgR7bsKWQX1BRuUd0soN1LkfkRFetrrqfKrjcTn0MzHOdQDqdmFxLrSP9Y0-2BEIUFk64Yi3XCqS924S-2FUBQFMV-2FcgVNWm0K-2BsJHDHFMAjpflQdiFmYgWm-2BAqeqhycrnUhGAB0alBwoeEO6RW-2BSM0c7FFj2PzaK1y41kON1ZCbdK-2B9VKjuDRVxtlL9lyEjTjS3giRJgKH6VwlO1DeDNDFx49Nop8asfvwusKYVGx1j3xzE-2BiKs9bnmpivqSS1NrN2k488YjGxM6OTPQRCF1D1lSOmOD6w99p5BtnUEgwnDmDdel-2F9BhR-2FOlXRh9q0l0dsxE9Gq5jQ3D8pqW4690SJhrtxts0swMG0B0zPYy-2F-2FH-2FCX0rGd5VNR88Z63A08-2BrN0jnVtcJI3DHTedtpHmGA2oRghXKg-3D-3D" target="_blank" rel=" noopener">iOS</a>, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fu15209703.ct.sendgrid.net%2Fls%2Fclick%3Fupn%3Du001.ccgs6cDmqBRpWmPH-2B0gu82D-2F47t0J7G0qJotT4QjT2vum4LekYIrkVp4v-2BA3qeHe1ar-2FLsEf-2FaENZJ5IZTHzTFYdTZwx14vDI9VK51FASN-2BkLLKV-2BKu9g0oRStvuwDYEVbPF_ZVcT3Qba7w0-2BKRNdYunPQLwQHFxt5ykkmuF8q7IY5fciEpWH9OYPhqI9G9CNV3A6HZ-2FVi6zd3OLVPnT4zjBsOLgbcJXMN4Skyua5I0Ml-2BkU1lavreiU2ME2JS6RUMgR7bsKWQX1BRuUd0soN1LkfkRFetrrqfKrjcTn0MzHOdQDqdmFxLrSP9Y0-2BEIUFk64Yi3XCqS924S-2FUBQFMV-2FcgVNWm0K-2BsJHDHFMAjpflQdiFmYgWm-2BAqeqhycrnUhGAB0alBwoeEO6RW-2BSM0c7FFj2PzaK1y41kON1ZCbdK-2B9VKjuDRVxtlL9lyEjTjS3giRJgKH6VwlO1DeDNDFx49Nop8asfvwusKYVGx1j3xzE-2BiKs9bnmpivqSS1NrN2k488YMho9m58xYVlnQvKp-2BoYf0gcTWIwFq-2Fx-2FW-2B54fef7OCT0ErP7fcRKhxubv2k7sKFi1J3BE0kgQjEPuC3u5yoloTglnv4hgx190jC-2F-2BZC9BdNdpt9YOg4UcXoUiy0-2BHnyvO-2FW-2BYMs-2BhBw1HhBEQnF-2F9g-3D-3D" target="_blank" rel=" noopener">Android</a>, complete with cross-platform progression and play on PC and mobile. <br><br> Jagex is based in Cambridge, United Kingdom. The company’s MMORPG franchise, Runescape is played around the world and has welcomed over 300 million player accounts across PC and mobile platforms. RuneScape is in its 25th year, and the company is <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fwhere-will-jagexs-new-leadership-take-runescape-as-it-approaches-its-25th-year-jon-bellamy-interview%2F" target="_blank" rel=" noopener">accelerating its strategy</a> to expand into a broader ecosystem of forever games.<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fjagexs-old-school-runescape-unveils-new-region-wyrmscraig%2F" target="_blank" rel=" noopener">Jagex’s Old School RuneScape unveils new region Wyrmscraig</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Monopoly Go! launches Looney Tunes integration</title>
<link>https://xinker.org/monopoly-go-launches-looney-tunes-integration</link>
<guid>https://xinker.org/monopoly-go-launches-looney-tunes-integration</guid>
<description><![CDATA[ Scopely’s Monopoly Go! is bringing Bugs Bunny, Daffy Duck, Wile E. Coyote, and the rest of the Looney Tunes gang into its mobile game world starting today, July 29. The Looney Tunes integration, officially licensed by Warner Bros. Interactive Entertainment, folds Looney Tunes characters and their classic rivalries into Monopoly Go!’s ongoing farm-themed season. Players can now encounter Looney Tunes-branded events, collectibles, and challenges built around the franchise’s signature slapstick humor. This season of Monopoly Go! introduces two new features: Infinite Harvest and Porky’s Cafe. Infinite Harvest is an always-on mode where players grow crops as they roll the dice, harvesting them for rewards or letting them keep growing for bigger payouts; Looney Tunes characters including Bugs Bunny, Tweety, and Wile E. Coyote show up with surprises as farms expand. Porky’s Cafe has players collecting Ingredient Stickers to fill recipe requests from Looney Tunes characters, using duplicate stickers to complete orders and unlock cosmetics and other rewards. Scopely President of Games Victor Diaz-Roig described the Looney Tunes partnership was a chance to let the franchise “take something familiar and turn it upside down” in a press release. The collaboration also comes with new trailers featuring Eric Bauza, the Emmy-winning voice actor behind Bugs Bunny, Daffy Duck and Tweety. In the press release, Bauza said pairing the characters with Monopoly Go! felt natural, given that both share “larger-than-life personalities, timeless comedy and a little perfectly timed trouble.” Beyond the two new modes, Looney Tunes characters will appear throughout the season’s existing event types. Partners lets friends team up to build Looney Tunes-inspired attractions; Racers pits players against each other in character-themed races inspired by classic Looney Tunes chase sequences; and Adventures offers cooperative levels themed around famous Looney Tunes rivalries. A limited-time Deluxe Drop will also unlock Looney Tunes-themed collectibles and surprises. On the rewards side, the season adds two nine-sticker themed sets that players can complete by trading with friends to unlock exclusive cosmetics. Additional Looney Tunes-themed tokens, dice, shields, and emojis can be earned through sticker sets, album completion, mini-games, Porky’s Cafe, and leagues. All players can also claim a free Daffy-themed shield starting today. Happy Harvest Season and its Looney Tunes tie-in will run in Monopoly Go! from July 29 through September 23. Monopoly Go!, developed by Scopely in partnership with Hasbro, has surpassed 300 million downloads and won more than 90 industry awards, including Google Play’s 2023 User’s Choice award and Pocket Gamer’s 2024 Game of the Year. The game says players have collectively passed Go more than 240 billion times and completed more than 9 billion boards since launch. Scopely, founded in 2011, also publishes Pokémon Go, Stumble Guys, Star Trek Fleet Command, WWE Champions and the Scrabble and Yahtzee With Buddies franchises. The company says it has generated more than $15 billion in lifetime revenue. Monopoly Go! is free to download on iOS and Android. The post Monopoly Go! launches Looney Tunes integration appeared first on GamesBeat. ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 21:31:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Monopoly, Go, launches, Looney, Tunes, integration</media:keywords>
<content:encoded><![CDATA[Scopely’s Monopoly Go! is bringing Bugs Bunny, Daffy Duck, Wile E. Coyote, and the rest of the Looney Tunes gang into its mobile game world starting today, July 29.<br><br> The Looney Tunes integration, officially licensed by Warner Bros. Interactive Entertainment, folds Looney Tunes characters and their classic rivalries into Monopoly Go!’s ongoing farm-themed season. Players can now encounter Looney Tunes-branded events, collectibles, and challenges built around the franchise’s signature slapstick humor.<br><br> This season of Monopoly Go! introduces two new features: Infinite Harvest and Porky’s Cafe. Infinite Harvest is an always-on mode where players grow crops as they roll the dice, harvesting them for rewards or letting them keep growing for bigger payouts; Looney Tunes characters including Bugs Bunny, Tweety, and Wile E. Coyote show up with surprises as farms expand. Porky’s Cafe has players collecting Ingredient Stickers to fill recipe requests from Looney Tunes characters, using duplicate stickers to complete orders and unlock cosmetics and other rewards.<br><br> Scopely President of Games Victor Diaz-Roig described the Looney Tunes partnership was a chance to let the franchise “take something familiar and turn it upside down” in a press release.<br><br> The collaboration also comes with new trailers featuring Eric Bauza, the Emmy-winning voice actor behind Bugs Bunny, Daffy Duck and Tweety. In the press release, Bauza said pairing the characters with Monopoly Go! felt natural, given that both share “larger-than-life personalities, timeless comedy and a little perfectly timed trouble.”<br><br> Beyond the two new modes, Looney Tunes characters will appear throughout the season’s existing event types. Partners lets friends team up to build Looney Tunes-inspired attractions; Racers pits players against each other in character-themed races inspired by classic Looney Tunes chase sequences; and Adventures offers cooperative levels themed around famous Looney Tunes rivalries. A limited-time Deluxe Drop will also unlock Looney Tunes-themed collectibles and surprises.<br><br> On the rewards side, the season adds two nine-sticker themed sets that players can complete by trading with friends to unlock exclusive cosmetics. Additional Looney Tunes-themed tokens, dice, shields, and emojis can be earned through sticker sets, album completion, mini-games, Porky’s Cafe, and leagues. All players can also claim a free Daffy-themed shield starting today.<br><br> Happy Harvest Season and its Looney Tunes tie-in will run in Monopoly Go! from July 29 through September 23.<br><br> Monopoly Go!, developed by Scopely in partnership with Hasbro, has surpassed 300 million downloads and won more than 90 industry awards, including Google Play’s 2023 User’s Choice award and Pocket Gamer’s 2024 Game of the Year. The game says players have collectively passed Go more than 240 billion times and completed more than 9 billion boards since launch.<br><br> Scopely, founded in 2011, also publishes Pokémon Go, Stumble Guys, Star Trek Fleet Command, WWE Champions and the Scrabble and Yahtzee With Buddies franchises. The company says it has generated more than $15 billion in lifetime revenue.<br><br> Monopoly Go! is free to download on iOS and Android.<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fmonopoly-go-launches-looney-tunes-integration%2F" target="_blank" rel=" noopener">Monopoly Go! launches Looney Tunes integration</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Launch Time Details</title>
<link>https://xinker.org/launch-time-details</link>
<guid>https://xinker.org/launch-time-details</guid>
<description><![CDATA[ Hello! This is TEAM HORAY.Thank you to everyone who has been looking forward to Sephiria&#039;s full release.Sephiria is leaving Early Access and moving into its full 1.0 launch on July 31st, 2026.The launch times for each region are as follows: Asia: July 31st, 16:00 (KST/JST), 15:00 (CST) Europe: July 31st, 09:00 (CEST), 08:00 (BST) Americas: July 31st, 03:00 (EDT), 00:00 (PDT)Sephiria will also have a big launch discount to celebrate the release.Please note in advance that once the discount ends and Steam&#039;s price-change cooldown (1 month) has passed, the price will be increased.Thank you! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44768384/8f76e6ea74a2d3da06695bfff01f67b35df5717d.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 21:27:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Launch, Time, Details</media:keywords>
<content:encoded><![CDATA[Hello! This is TEAM HORAY.<br><br>Thank you to everyone who has been looking forward to Sephiria's full release.<br>Sephiria is leaving Early Access and moving into its <b>full 1.0 launch on July 31st, 2026</b>.<br>The launch times for each region are as follows:<br><br><br><img src="https://clan.fastly.steamstatic.com/images/44768384/6e18b9b88e2a678405e6dfb8045dfe30dc5f1dd6.png"><br><ul class="bb_ul"><li> Asia: July 31st, 16:00 (KST/JST), 15:00 (CST)<br></li><li> Europe: July 31st, 09:00 (CEST), 08:00 (BST)<br></li><li> Americas: July 31st, 03:00 (EDT), 00:00 (PDT)</li></ul><br>Sephiria will also have a big launch discount to celebrate the release.<br><br>Please note in advance that once the discount ends and Steam's price-change cooldown (1 month) has passed, <b><u>the price will be increased</u></b>.<br><br>Thank you!]]> </content:encoded>
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<title>???? Novos itens na Loja de Pontos Steam de Zenless Zone Zero! ????</title>
<link>https://xinker.org/novos-itens-na-loja-de-pontos-steam-de-zenless-zone-zero</link>
<guid>https://xinker.org/novos-itens-na-loja-de-pontos-steam-de-zenless-zone-zero</guid>
<description><![CDATA[ Olá, Proxies!É possível usar seus Pontos Steam para trocar por itens exclusivos de personalização do Zenless Zone Zero e criar o próprio Arquivo de Proxies!O conteúdo disponível nesta edição inclui:① Moldura de Avatar Animada&quot;Eous&quot;② Avatar animado&quot;Fada&quot; &quot;Belle&quot; &quot;Wise&quot; &quot;Eous&quot;③ Plano de fundo de perfil animado&quot;Random Play de Portas Abertas!&quot;④ Fundo de mini perfil animado&quot;Na vizinhança da Esfera Negra&quot;⑤ Figurinha animada&quot;Dança Total&quot; &quot;Sistema Sobrecarregado&quot; &quot;Bem Perto&quot;Vá à Loja de Pontos Steam e desbloqueie itens de personalização de Zenless Zone Zero:https://store.steampowered.com/points/shop/app/4162040Entre no nosso Discord para interagir com outros Proxies: https://discord.gg/zenlesszonezero ]]></description>
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<pubDate>Wed, 29 Jul 2026 21:18:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, Novos, itens, Loja, Pontos, Steam, Zenless, Zone, Zero, ????</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Olá, Proxies!<br><br>É possível usar seus Pontos Steam para trocar por itens exclusivos de personalização do Zenless Zone Zero e criar o próprio Arquivo de Proxies!<br><br>O conteúdo disponível nesta edição inclui:<br>① Moldura de Avatar Animada<br>"Eous"<br>② Avatar animado<br>"Fada" "Belle" "Wise" "Eous"<br>③ Plano de fundo de perfil animado<br>"Random Play de Portas Abertas!"<br>④ Fundo de mini perfil animado<br>"Na vizinhança da Esfera Negra"<br>⑤ Figurinha animada<br>"Dança Total" "Sistema Sobrecarregado" "Bem Perto"<br><br>Vá à Loja de Pontos Steam e desbloqueie itens de personalização de Zenless Zone Zero:<br><a class="bb_link" href="https://store.steampowered.com/points/shop/app/4162040" target="_blank" rel="">https://store.steampowered.com/points/shop/app/4162040</a><br><br>Entre no nosso Discord para interagir com outros Proxies: <br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fzenlesszonezero" target="_blank" rel=" noopener">https://discord.gg/zenlesszonezero</a></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46096005/7bf3c691e6c50af59c8151c69a8db0b01341f703.jpg"></p>]]> </content:encoded>
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<title>Anúncio de Penalidade por Conduta Irregular &#45; 29 de Julho</title>
<link>https://xinker.org/anuncio-de-penalidade-por-conduta-irregular-29-de-julho</link>
<guid>https://xinker.org/anuncio-de-penalidade-por-conduta-irregular-29-de-julho</guid>
<description><![CDATA[ Olá a todos! Como a equipe de segurança de Arena Breakout: Infinite, estamos bem cientes da importância da estabilidade e segurança do jogo para os jogadores. Por isso, temos uma política de tolerância zero para qualquer quebra de regras no jogo (como o uso de plug-ins e aplicativos não autorizados e intencionalmente colaborar com um jogador que está usando plug-ins). No momento que ficarmos sabendo de uma potencial violação das regras, investigaremos imediatamente e implementaremos uma punição séria se necessário (incluindo, mas não se limitando a um banimento por dez anos, o banimento do seu dispositivo e um aviso descrevendo a situação, dentro e fora do jogo). Arena Breakout: Infinite já implementou uma política de banimento em tempo real. Todas as contas suspeitas e dados de histórico serão investigados e, se for comprovada uma violação de regra, haverá banimento ou o banimento atual será estendido. Além disso, apreciamos denúncias feitas por jogadores caso percebam a violação de uma regra. Isso pode ser feito pela função Denunciar no jogo e em nossas redes sociais. Vamos trabalhar juntos para criar uma experiência de jogo justa, igualitária e divertida.   Compensação neste período(13 de Julho- 26 de Julho): Jogadores compensados: 88.699 Valor em Koen: 112.26bilhões Penalidades neste período(13 de Julho- 26 de Julho): Banimentos por uso de trapaça: 11.688 Banimentos de 10 anos: 1.217 Banimentos de dispositivo/IP: 999 Banimentos: 9.472  Mau comportamento: 106 Fraco fairplay: 106  Confiscos de Koen: 2.133 Jogar com hackers: 2.133  informações bloqueadas: 84.092Consulte nossas regras de conduta e desfrute do jogo. O que segue é uma lista de algumas das contas contra as quais tomamos providências na ocasião.*A lista não segue nenhuma ordem específica.Th********azOs***ayma*****Tvab******enSe*****keEn********moef***inTy****zuuS***erSn**********69ду**ня17**********anja******6612********wa1***2【G******ovGe*******VSпу***зоaq*******zuGE****21TR***itKî***înLI**A1Mo*****enZh**********vaDM**G8AL****IAz***0xo****xoFx*********57hh**idSE*****ROPa***87st**89pi*****podu***ATIn******edOz*****ekbl*****odJa******ea******wrxa**31fa********14Sa*******iosi*****74CC**KK11**********reOm*****stMa*********eyff******faTo*****a_Ma******onxb***kxar***hg36**********on46**********orE***Y09**********or86**********iudc******n™你那***怎么Xa*********geUA****itAl***20Pe*********3kAm******72ga****ikta****isS**LSw********x)Cu******i™H***DMi****07Gu*****TVEi*******a.TQ********ERAI***isAn****xxLu*******umCw**********diZe******ozNu***rubo*****00Le*******45ся***14Go*****OL我**马ча***пеZy**szKa**iepo**ysฮิ***าะＥｘ**ｉａKO**30M**rc***aCh******ekMu*********tiel***rasu**********9146**********reMe*****ffje******TVSk*****toNo**********inRo********70Ba**********ma1Z**o1As**********dEMa********obKs*****95pi*****22Al*****88Hu******ou上***るRa***ntM***3UB****AKbr********ngM.**osZ**KP0****алla****ei12**********eg72**********ad黄**马93********03ma***30Qu*****shJo*****loA***sXi*****SJMi*******kaLe******obПО**АНe***o.F****m.Re**********bzGA***BRHo*********on空气***大街IX*****VDKr******oiCh*******kkSh**enMy*****nXK**IAn****alLi**ruIE*****OOоs****tvAl****okDr********TV睡***cpe********02AC******ngSm*******laМа**анZi***idal******20  Equipe de Segurança do Arena Breakout: Infinite 29 de Julho de 2026 ]]></description>
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<pubDate>Wed, 29 Jul 2026 21:18:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Anúncio, Penalidade, por, Conduta, Irregular, Julho</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Olá a todos!</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Como a equipe de segurança de Arena Breakout: Infinite, estamos bem cientes da importância da estabilidade e segurança do jogo para os jogadores. Por isso, temos uma política de tolerância zero para qualquer quebra de regras no jogo (como o uso de plug-ins e aplicativos não autorizados e intencionalmente colaborar com um jogador que está usando plug-ins). No momento que ficarmos sabendo de uma potencial violação das regras, investigaremos imediatamente e implementaremos uma punição séria se necessário (incluindo, mas não se limitando a um banimento por dez anos, o banimento do seu dispositivo e um aviso descrevendo a situação, dentro e fora do jogo).</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Arena Breakout: Infinite já implementou uma política de banimento em tempo real. Todas as contas suspeitas e dados de histórico serão investigados e, se for comprovada uma violação de regra, haverá banimento ou o banimento atual será estendido. Além disso, apreciamos denúncias feitas por jogadores caso percebam a violação de uma regra. Isso pode ser feito pela função Denunciar no jogo e em nossas redes sociais. Vamos trabalhar juntos para criar uma experiência de jogo justa, igualitária e divertida.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">Compensação neste período(13 de Julho- 26 de Julho):</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Jogadores compensados: 88.699</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Valor em Koen: 112.26bilhões</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Penalidades neste período(13 de Julho- 26 de Julho):</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Banimentos por uso de trapaça: 11.688</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Banimentos de 10 anos: 1.217</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Banimentos de dispositivo/IP: 999</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Banimentos: 9.472</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">Mau comportamento: 106</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Fraco fairplay: 106</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">Confiscos de Koen: 2.133</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Jogar com hackers: 2.133</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">informações bloqueadas: 84.092</p><p class="bb_paragraph">Consulte nossas regras de conduta e desfrute do jogo.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">O que segue é uma lista de algumas das contas contra as quais tomamos providências na ocasião.</p><p class="bb_paragraph">*A lista não segue nenhuma ordem específica.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Th********az</p></div><div class="bb_table_td"><p class="bb_paragraph">Os***ay</p></div><div class="bb_table_td"><p class="bb_paragraph">ma*****Tv</p></div><div class="bb_table_td"><p class="bb_paragraph">ab******en</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Se*****ke</p></div><div class="bb_table_td"><p class="bb_paragraph">En********mo</p></div><div class="bb_table_td"><p class="bb_paragraph">ef***in</p></div><div class="bb_table_td"><p class="bb_paragraph">Ty****zu</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">uS***er</p></div><div class="bb_table_td"><p class="bb_paragraph">Sn**********69</p></div><div class="bb_table_td"><p class="bb_paragraph">ду**ня</p></div><div class="bb_table_td"><p class="bb_paragraph">17**********an</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ja******66</p></div><div class="bb_table_td"><p class="bb_paragraph">12********wa</p></div><div class="bb_table_td"><p class="bb_paragraph">1***2</p></div><div class="bb_table_td"><p class="bb_paragraph">【G******ov</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ge*******VS</p></div><div class="bb_table_td"><p class="bb_paragraph">пу***зо</p></div><div class="bb_table_td"><p class="bb_paragraph">aq*******zu</p></div><div class="bb_table_td"><p class="bb_paragraph">GE****21</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">TR***it</p></div><div class="bb_table_td"><p class="bb_paragraph">Kî***în</p></div><div class="bb_table_td"><p class="bb_paragraph">LI**A1</p></div><div class="bb_table_td"><p class="bb_paragraph">Mo*****en</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Zh**********va</p></div><div class="bb_table_td"><p class="bb_paragraph">DM**G8</p></div><div class="bb_table_td"><p class="bb_paragraph">AL****IA</p></div><div class="bb_table_td"><p class="bb_paragraph">z***0</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">xo****xo</p></div><div class="bb_table_td"><p class="bb_paragraph">Fx*********57</p></div><div class="bb_table_td"><p class="bb_paragraph">hh**id</p></div><div class="bb_table_td"><p class="bb_paragraph">SE*****RO</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pa***87</p></div><div class="bb_table_td"><p class="bb_paragraph">st**89</p></div><div class="bb_table_td"><p class="bb_paragraph">pi*****po</p></div><div class="bb_table_td"><p class="bb_paragraph">du***AT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">In******ed</p></div><div class="bb_table_td"><p class="bb_paragraph">Oz*****ek</p></div><div class="bb_table_td"><p class="bb_paragraph">bl*****od</p></div><div class="bb_table_td"><p class="bb_paragraph">Ja******</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ea******wr</p></div><div class="bb_table_td"><p class="bb_paragraph">xa**31</p></div><div class="bb_table_td"><p class="bb_paragraph">fa********14</p></div><div class="bb_table_td"><p class="bb_paragraph">Sa*******io</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">si*****74</p></div><div class="bb_table_td"><p class="bb_paragraph">CC**KK</p></div><div class="bb_table_td"><p class="bb_paragraph">11**********re</p></div><div class="bb_table_td"><p class="bb_paragraph">Om*****st</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ma*********ey</p></div><div class="bb_table_td"><p class="bb_paragraph">ff******fa</p></div><div class="bb_table_td"><p class="bb_paragraph">To*****a_</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma******on</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">xb***kx</p></div><div class="bb_table_td"><p class="bb_paragraph">ar***hg</p></div><div class="bb_table_td"><p class="bb_paragraph">36**********on</p></div><div class="bb_table_td"><p class="bb_paragraph">46**********or</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">E***Y</p></div><div class="bb_table_td"><p class="bb_paragraph">09**********or</p></div><div class="bb_table_td"><p class="bb_paragraph">86**********iu</p></div><div class="bb_table_td"><p class="bb_paragraph">dc******n™</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">你那***怎么</p></div><div class="bb_table_td"><p class="bb_paragraph">Xa*********ge</p></div><div class="bb_table_td"><p class="bb_paragraph">UA****it</p></div><div class="bb_table_td"><p class="bb_paragraph">Al***20</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pe*********3k</p></div><div class="bb_table_td"><p class="bb_paragraph">Am******72</p></div><div class="bb_table_td"><p class="bb_paragraph">ga****ik</p></div><div class="bb_table_td"><p class="bb_paragraph">ta****is</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S**L</p></div><div class="bb_table_td"><p class="bb_paragraph">Sw********x)</p></div><div class="bb_table_td"><p class="bb_paragraph">Cu******i™</p></div><div class="bb_table_td"><p class="bb_paragraph">H***D</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mi****07</p></div><div class="bb_table_td"><p class="bb_paragraph">Gu*****TV</p></div><div class="bb_table_td"><p class="bb_paragraph">Ei*******a.</p></div><div class="bb_table_td"><p class="bb_paragraph">TQ********ER</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">AI***is</p></div><div class="bb_table_td"><p class="bb_paragraph">An****xx</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu*******um</p></div><div class="bb_table_td"><p class="bb_paragraph">Cw**********di</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ze******oz</p></div><div class="bb_table_td"><p class="bb_paragraph">Nu***ru</p></div><div class="bb_table_td"><p class="bb_paragraph">bo*****00</p></div><div class="bb_table_td"><p class="bb_paragraph">Le*******45</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ся***14</p></div><div class="bb_table_td"><p class="bb_paragraph">Go*****OL</p></div><div class="bb_table_td"><p class="bb_paragraph">我**马</p></div><div class="bb_table_td"><p class="bb_paragraph">ча***пе</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Zy**sz</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka**ie</p></div><div class="bb_table_td"><p class="bb_paragraph">po**ys</p></div><div class="bb_table_td"><p class="bb_paragraph">ฮิ***าะ</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ｅｘ**ｉａ</p></div><div class="bb_table_td"><p class="bb_paragraph">KO**30</p></div><div class="bb_table_td"><p class="bb_paragraph">M**r</p></div><div class="bb_table_td"><p class="bb_paragraph">c***a</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ch******ek</p></div><div class="bb_table_td"><p class="bb_paragraph">Mu*********ti</p></div><div class="bb_table_td"><p class="bb_paragraph">el***ra</p></div><div class="bb_table_td"><p class="bb_paragraph">su**********91</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">46**********re</p></div><div class="bb_table_td"><p class="bb_paragraph">Me*****ff</p></div><div class="bb_table_td"><p class="bb_paragraph">je******TV</p></div><div class="bb_table_td"><p class="bb_paragraph">Sk*****to</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">No**********in</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro********70</p></div><div class="bb_table_td"><p class="bb_paragraph">Ba**********ma</p></div><div class="bb_table_td"><p class="bb_paragraph">1Z**o1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">As**********dE</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma********ob</p></div><div class="bb_table_td"><p class="bb_paragraph">Ks*****95</p></div><div class="bb_table_td"><p class="bb_paragraph">pi*****22</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Al*****88</p></div><div class="bb_table_td"><p class="bb_paragraph">Hu******ou</p></div><div class="bb_table_td"><p class="bb_paragraph">上***る</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra***nt</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">M***3</p></div><div class="bb_table_td"><p class="bb_paragraph">UB****AK</p></div><div class="bb_table_td"><p class="bb_paragraph">br********ng</p></div><div class="bb_table_td"><p class="bb_paragraph">M.**os</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Z**K</p></div><div class="bb_table_td"><p class="bb_paragraph">P0****ал</p></div><div class="bb_table_td"><p class="bb_paragraph">la****ei</p></div><div class="bb_table_td"><p class="bb_paragraph">12**********eg</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">72**********ad</p></div><div class="bb_table_td"><p class="bb_paragraph">黄**马</p></div><div class="bb_table_td"><p class="bb_paragraph">93********03</p></div><div class="bb_table_td"><p class="bb_paragraph">ma***30</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Qu*****sh</p></div><div class="bb_table_td"><p class="bb_paragraph">Jo*****lo</p></div><div class="bb_table_td"><p class="bb_paragraph">A***s</p></div><div class="bb_table_td"><p class="bb_paragraph">Xi*****SJ</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mi*******ka</p></div><div class="bb_table_td"><p class="bb_paragraph">Le******ob</p></div><div class="bb_table_td"><p class="bb_paragraph">ПО**АН</p></div><div class="bb_table_td"><p class="bb_paragraph">e***o</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">.F****m.</p></div><div class="bb_table_td"><p class="bb_paragraph">Re**********bz</p></div><div class="bb_table_td"><p class="bb_paragraph">GA***BR</p></div><div class="bb_table_td"><p class="bb_paragraph">Ho*********on</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">空气***大街</p></div><div class="bb_table_td"><p class="bb_paragraph">IX*****VD</p></div><div class="bb_table_td"><p class="bb_paragraph">Kr******oi</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch*******kk</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sh**en</p></div><div class="bb_table_td"><p class="bb_paragraph">My*****nX</p></div><div class="bb_table_td"><p class="bb_paragraph">K**I</p></div><div class="bb_table_td"><p class="bb_paragraph">An****al</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Li**ru</p></div><div class="bb_table_td"><p class="bb_paragraph">IE*****OO</p></div><div class="bb_table_td"><p class="bb_paragraph">оs****tv</p></div><div class="bb_table_td"><p class="bb_paragraph">Al****ok</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dr********TV</p></div><div class="bb_table_td"><p class="bb_paragraph">睡***c</p></div><div class="bb_table_td"><p class="bb_paragraph">pe********02</p></div><div class="bb_table_td"><p class="bb_paragraph">AC******ng</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sm*******la</p></div><div class="bb_table_td"><p class="bb_paragraph">Ма**ан</p></div><div class="bb_table_td"><p class="bb_paragraph">Zi***id</p></div><div class="bb_table_td"><p class="bb_paragraph">al******20</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">Equipe de Segurança do Arena Breakout: Infinite</p><p class="bb_paragraph"> </p><p class="bb_paragraph">29 de Julho de 2026</p>]]> </content:encoded>
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<title>[Anúncio] Retorno de Sistema de Recompensas Visual: 2026. 07. 29</title>
<link>https://xinker.org/anuncio-retorno-de-sistema-de-recompensas-visual-2026-07-29</link>
<guid>https://xinker.org/anuncio-retorno-de-sistema-de-recompensas-visual-2026-07-29</guid>
<description><![CDATA[ Olá, Heróis de Vermécia!1. Evento Retorno de Sistema de Recompensa Visual (29 de Julho de 2026 (Qua) 06:00 - 19 de Agosto de 2026 (Qua) 06:00 (UTC+0)) - Alma Sombria - Romance Natalino - Oceano Azul - Cão de Caça Negro - Tenebris2. Venda do Pacote de Celebração do 5º Aniversário (22 de Julho de 2026 (Qua) Após a Manutenção - 12 de Agosto de 2026 (Qua) Antes da Manutenção (UTC+0))1) Mini Pacote do 5º Aniversário (Limite de Compra: 3) - Pergaminho de Abertura x10 - Joia de Carta x22) Pacote de Celebração do 5º Aniversário 1 (Limite de Compra: 3)- Pergaminhos de Abertura x100- Baú Avançado de Invocação de Runa de Habilidade x3- Pergaminho de Redefinição de Atributo Secundário de Runa x12) Pacote de Celebração do 5º Aniversário 2 (Limite de Compra: 3)- Pergaminhos de Abertura x150- Baú Avançado de Invocação de Runa de Habilidade x5- Pergaminho de Redefinição de Atributo Secundário de Runa x12) Pacote de Celebração do 5º Aniversário 3 (Limite de Compra: 3)- Pergaminhos de Abertura x250- Baú Avançado de Invocação de Runa de Habilidade x10- Pergaminho de Redefinição de Atributo Secundário de Runa x33. Evento de Buff do 5º Aniversário1) Evento de Buff 2 (31 de Julho de 2026 (Sex) 06:00 - 3 de Agosto de 2026 (Seg) 06:00 (UTC+0)) - EXP +30%, GP +30%, Chance de Drop de Itens +15%, Chance de Fortificação de Equipamento +20%2) Evento de Buff 3 (7 de Agosto de 2026 (Sex) 06:00 - 10 de Agosto de 2026 (Qua) 06:00 (UTC+0)) - EXP +30%, GP +30%, Chance de Drop de Itens +15%, Chance de Fortificação de Equipamento +20% - Missões Excluídas do Evento: Circo dos Pesadelos, Expresso do Mundo dos Mortos 301, Rebelião das Mascotes, Vilarejo Assombrado, O Eclipse, O Retorno de Talin, Calabouço do Rei Gosma, Floresta dos Desafios, Torre Sombria, Porta Dimensional - O bônus de EXP/GP pode ser aplicado até 400%. - O bônus de Chance de drop de Itens pode ser aplicado até 100%.4. Diário de Presença Especial do Festival do 5º Aniversário (22 de Julho de 2026 (Qua) Após a Manutenção - 14 de Outubro de 2026 (Qua) Antes da Manutenção (UTC+0)) - Durante 28 dias, jogadores podem se conectar no jogo para receber uma Recompensa de Presença diária. - Os jogadores podem adquirir [Evento] Caixa de Conjunto Visual Selecionável de Celebração do 5º Aniversário, [Evento] Caixa de Arma Visual Selecionável de Celebração do 5º Aniversário, [Evento] Caixa de Mascote de Sistema de Recompensas Selecionável de Celebração do 5º Aniversário, [Evento] Caixa de Runa Épica T5 (Fúria) Especial Selecionável, [Evento] Pergaminho de Abertura, [Evento] Caixa de Conjunto Visual Selecionável de Celebração do 5º Aniversário (7 Dias), Baú Avançado de Invocação de Runa de Habilidade, Pergaminho de Alteração de Atributo Único, Pergaminho de Proteção de Fortificação, Pergaminho de Propriedades de GP, GC Clube Premium (1 Dia), e várias outras recompensas.    Dia    Recompensa    1    [Evento] Caixa de Traje Visual de Sistema de Recompensa do 5º Aniversário Selecionável (7 Dias)    2    Clube GC Premium (1 Dia)    3    [Evento] Pergaminho de Abertura    4    Baú Avançado de Invocação de Runa    5    [Evento] Pergaminho de Abertura    6    Pergaminho de Propriedades de GP    7    [Evento] Caixa de Arma Visual de Sistema de Recompensa do 5º Aniversário Selecionável    8    [Evento] Caixa de Traje Visual de Sistema de Recompensa do 5º Aniversário Selecionável (7 Dias)    9    Pergaminho de Proteção de Fortificação (+0~+15)    10    [Evento] Pergaminho de Abertura    11    Caixa Avançada de Invocação de Runa de Habilidade    12    [Evento] Pergaminho de Abertura    13    Pergaminho de Alteração de Atributo Único    14    [Evento] Caixa de Mascote de Sistema de Recompensa do 5º Aniversário Selecionável    15    [Evento] Caixa de Traje Visual de Sistema de Recompensa do 5º Aniversário Selecionável (7 Dias)    16    Pergaminho de Proteção de Fortificação (+16)    17    [Evento] Pergaminho de Abertura    18    Baú Avançado de Invocação de Runa    19    [Evento] Pergaminho de Abertura    20    Pergaminho de Propriedades de GP    21    [Evento] Caixa de Runa Épica T5 (Fúria) Selecionável    22    [Evento] Caixa de Traje Visual de Sistema de Recompensa do 5º Aniversário Selecionável (7 Dias)    23    Pergaminho de Proteção de Fortificação (+17)    24    [Evento] Pergaminho de Abertura    25    Caixa Avançada de Invocação de Runa de Habilidade    26    [Evento] Pergaminho de Abertura    27    Pergaminho de Alteração de Atributo Único    28    [Evento] Caixa de Traje Visual de Sistema de Recompensa do 5º Aniversário Selecionável - Cartas de Mascote não podem ser movidas para o Armazém após a aquisição. Por favor selecione com cuidado o personagem que abrirá a Caixa de Mascote. - Jogadores podem selecionar 1 Conjunto Visual do Sistema de Recompensas das Temporadas 6 a 8 com a [Evento] Caixa de Conjunto Visual Selecionável de Celebração do 5º Aniversário. - Jogadores podem selecionar 1 Arma Visual do Sistema de Recompensas das Temporadas 6 a 8 com a [Evento] Caixa de Arma Visual Selecionável de ]]></description>
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<pubDate>Wed, 29 Jul 2026 21:18:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Anúncio, Retorno, Sistema, Recompensas, Visual:, 2026., 07.</media:keywords>
<content:encoded><![CDATA[Olá, Heróis de Vermécia!<br><br><br><b><evento></evento></b><br>1. Evento Retorno de Sistema de Recompensa Visual (29 de Julho de 2026 (Qua) 06:00 - 19 de Agosto de 2026 (Qua) 06:00 (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/740d47bac39aa20e37179ff8c12420ea3c6b820d.png"><br> - Alma Sombria<br><img src="https://clan.fastly.steamstatic.com/images/40811643/52adaef3b3624d2cf3369feafd0f30dabd32cae4.png"><br> - Romance Natalino<br><img src="https://clan.fastly.steamstatic.com/images/40811643/7150356c1f1915b3c5f191fc3ab456ca0d6178cf.png"><br> - Oceano Azul<br><img src="https://clan.fastly.steamstatic.com/images/40811643/629d131af0b8c674546abfde9032bdebc06b56c3.png"><br> - Cão de Caça Negro<br><img src="https://clan.fastly.steamstatic.com/images/40811643/5d924af1fbf9e2e3c197475700c4ff48ca62e834.png"><br> - Tenebris<br><br>2. Venda do Pacote de Celebração do 5º Aniversário (22 de Julho de 2026 (Qua) Após a Manutenção - 12 de Agosto de 2026 (Qua) Antes da Manutenção (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/48531c9a04aabf830a77a7b70e895e3dd150f37f.png"><br>1) Mini Pacote do 5º Aniversário (Limite de Compra: 3)<br> - Pergaminho de Abertura x10<br> - Joia de Carta x2<br><br>2) Pacote de Celebração do 5º Aniversário 1 (Limite de Compra: 3)<br>- Pergaminhos de Abertura x100<br>- Baú Avançado de Invocação de Runa de Habilidade x3<br>- Pergaminho de Redefinição de Atributo Secundário de Runa x1<br><br>2) Pacote de Celebração do 5º Aniversário 2 (Limite de Compra: 3)<br>- Pergaminhos de Abertura x150<br>- Baú Avançado de Invocação de Runa de Habilidade x5<br>- Pergaminho de Redefinição de Atributo Secundário de Runa x1<br><br>2) Pacote de Celebração do 5º Aniversário 3 (Limite de Compra: 3)<br>- Pergaminhos de Abertura x250<br>- Baú Avançado de Invocação de Runa de Habilidade x10<br>- Pergaminho de Redefinição de Atributo Secundário de Runa x3<br><br>3. Evento de Buff do 5º Aniversário<br>1) Evento de Buff 2 (31 de Julho de 2026 (Sex) 06:00 - 3 de Agosto de 2026 (Seg) 06:00 (UTC+0))<br> - EXP +30%, GP +30%, Chance de Drop de Itens +15%, Chance de Fortificação de Equipamento +20%<br>2) Evento de Buff 3 (7 de Agosto de 2026 (Sex) 06:00 - 10 de Agosto de 2026 (Qua) 06:00 (UTC+0))<br> - EXP +30%, GP +30%, Chance de Drop de Itens +15%, Chance de Fortificação de Equipamento +20%<br> - Missões Excluídas do Evento: Circo dos Pesadelos, Expresso do Mundo dos Mortos 301, Rebelião das Mascotes, Vilarejo Assombrado, O Eclipse, O Retorno de Talin, Calabouço do Rei Gosma, Floresta dos Desafios, Torre Sombria, Porta Dimensional<br> - O bônus de EXP/GP pode ser aplicado até 400%.<br> - O bônus de Chance de drop de Itens pode ser aplicado até 100%.<br><br>4. Diário de Presença Especial do Festival do 5º Aniversário (22 de Julho de 2026 (Qua) Após a Manutenção - 14 de Outubro de 2026 (Qua) Antes da Manutenção (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/2cbc1f3d9ed5cc47fae115d0191f65f6e45d12a6.png"><br> - Durante 28 dias, jogadores podem se conectar no jogo para receber uma Recompensa de Presença diária.<br> - Os jogadores podem adquirir [Evento] Caixa de Conjunto Visual Selecionável de Celebração do 5º Aniversário, [Evento] Caixa de Arma Visual Selecionável de Celebração do 5º Aniversário, [Evento] Caixa de Mascote de Sistema de Recompensas Selecionável de Celebração do 5º Aniversário, [Evento] Caixa de Runa Épica T5 (Fúria) Especial Selecionável, [Evento] Pergaminho de Abertura, [Evento] Caixa de Conjunto Visual Selecionável de Celebração do 5º Aniversário (7 Dias), Baú Avançado de Invocação de Runa de Habilidade, Pergaminho de Alteração de Atributo Único, Pergaminho de Proteção de Fortificação, Pergaminho de Propriedades de GP, GC Clube Premium (1 Dia), e várias outras recompensas.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Dia</div>    <div class="bb_table_th">Recompensa</div></div><div class="bb_table_tr">    <div class="bb_table_td">1</div>    <div class="bb_table_td">[Evento] Caixa de Traje Visual de Sistema de Recompensa do 5º Aniversário Selecionável (7 Dias)</div></div><div class="bb_table_tr">    <div class="bb_table_td">2</div>    <div class="bb_table_td">Clube GC Premium (1 Dia)</div></div><div class="bb_table_tr">    <div class="bb_table_td">3</div>    <div class="bb_table_td">[Evento] Pergaminho de Abertura</div></div><div class="bb_table_tr">    <div class="bb_table_td">4</div>    <div class="bb_table_td">Baú Avançado de Invocação de Runa</div></div><div class="bb_table_tr">    <div class="bb_table_td">5</div>    <div class="bb_table_td">[Evento] Pergaminho de Abertura</div></div><div class="bb_table_tr">    <div class="bb_table_td">6</div>    <div class="bb_table_td">Pergaminho de Propriedades de GP</div></div><div class="bb_table_tr">    <div class="bb_table_td">7</div>    <div class="bb_table_td">[Evento] Caixa de Arma Visual de Sistema de Recompensa do 5º Aniversário Selecionável</div></div><div class="bb_table_tr">    <div class="bb_table_td">8</div>    <div class="bb_table_td">[Evento] Caixa de Traje Visual de Sistema de Recompensa do 5º Aniversário Selecionável (7 Dias)</div></div><div class="bb_table_tr">    <div class="bb_table_td">9</div>    <div class="bb_table_td">Pergaminho de Proteção de Fortificação (+0~+15)</div></div><div class="bb_table_tr">    <div class="bb_table_td">10</div>    <div class="bb_table_td">[Evento] Pergaminho de Abertura</div></div><div class="bb_table_tr">    <div class="bb_table_td">11</div>    <div class="bb_table_td">Caixa Avançada de Invocação de Runa de Habilidade</div></div><div class="bb_table_tr">    <div class="bb_table_td">12</div>    <div class="bb_table_td">[Evento] Pergaminho de Abertura</div></div><div class="bb_table_tr">    <div class="bb_table_td">13</div>    <div class="bb_table_td">Pergaminho de Alteração de Atributo Único</div></div><div class="bb_table_tr">    <div class="bb_table_td">14</div>    <div class="bb_table_td">[Evento] Caixa de Mascote de Sistema de Recompensa do 5º Aniversário Selecionável</div></div><div class="bb_table_tr">    <div class="bb_table_td">15</div>    <div class="bb_table_td">[Evento] Caixa de Traje Visual de Sistema de Recompensa do 5º Aniversário Selecionável (7 Dias)</div></div><div class="bb_table_tr">    <div class="bb_table_td">16</div>    <div class="bb_table_td">Pergaminho de Proteção de Fortificação (+16)</div></div><div class="bb_table_tr">    <div class="bb_table_td">17</div>    <div class="bb_table_td">[Evento] Pergaminho de Abertura</div></div><div class="bb_table_tr">    <div class="bb_table_td">18</div>    <div class="bb_table_td">Baú Avançado de Invocação de Runa</div></div><div class="bb_table_tr">    <div class="bb_table_td">19</div>    <div class="bb_table_td">[Evento] Pergaminho de Abertura</div></div><div class="bb_table_tr">    <div class="bb_table_td">20</div>    <div class="bb_table_td">Pergaminho de Propriedades de GP</div></div><div class="bb_table_tr">    <div class="bb_table_td">21</div>    <div class="bb_table_td">[Evento] Caixa de Runa Épica T5 (Fúria) Selecionável</div></div><div class="bb_table_tr">    <div class="bb_table_td">22</div>    <div class="bb_table_td">[Evento] Caixa de Traje Visual de Sistema de Recompensa do 5º Aniversário Selecionável (7 Dias)</div></div><div class="bb_table_tr">    <div class="bb_table_td">23</div>    <div class="bb_table_td">Pergaminho de Proteção de Fortificação (+17)</div></div><div class="bb_table_tr">    <div class="bb_table_td">24</div>    <div class="bb_table_td">[Evento] Pergaminho de Abertura</div></div><div class="bb_table_tr">    <div class="bb_table_td">25</div>    <div class="bb_table_td">Caixa Avançada de Invocação de Runa de Habilidade</div></div><div class="bb_table_tr">    <div class="bb_table_td">26</div>    <div class="bb_table_td">[Evento] Pergaminho de Abertura</div></div><div class="bb_table_tr">    <div class="bb_table_td">27</div>    <div class="bb_table_td">Pergaminho de Alteração de Atributo Único</div></div><div class="bb_table_tr">    <div class="bb_table_td">28</div>    <div class="bb_table_td">[Evento] Caixa de Traje Visual de Sistema de Recompensa do 5º Aniversário Selecionável</div></div></div> - Cartas de Mascote não podem ser movidas para o Armazém após a aquisição. Por favor selecione com cuidado o personagem que abrirá a Caixa de Mascote.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/1ef49c5eb35bed6edb21f584ed29ce8565bf9824.png"><br> - Jogadores podem selecionar 1 Conjunto Visual do Sistema de Recompensas das Temporadas 6 a 8 com a [Evento] Caixa de Conjunto Visual Selecionável de Celebração do 5º Aniversário.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/f9803edbb2675d928413e361d220cc3e80e99635.png"><br> - Jogadores podem selecionar 1 Arma Visual do Sistema de Recompensas das Temporadas 6 a 8 com a [Evento] Caixa de Arma Visual Selecionável de Celebração do 5º Aniversário.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/1c1b0caa5ba30f6aaadc4f059e3bfc1ee3c6c9dd.png"><br> - Jogadores podem selecionar 1 Mascote do Sistema de Recompensas das Temporadas 6 a 8 com a [Evento] Caixa de Mascote de Sistema de Recompensas Selecionável de Celebração do 5º Aniversário.<br> - Lista de Sistema de Recompensas do Festival do 5º Aniversário<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Temporada</div>    <div class="bb_table_th">Visual</div>    <div class="bb_table_th">Mascote</div></div><div class="bb_table_tr">    <div class="bb_table_td">Temporada 8</div>    <div class="bb_table_td">Jardim de Cristal</div>    <div class="bb_table_td">Lisian</div></div><div class="bb_table_tr">    <div class="bb_table_td">Temporada 8</div>    <div class="bb_table_td">Romantasia</div>    <div class="bb_table_td">Eris</div></div><div class="bb_table_tr">    <div class="bb_table_td">Temporada 7</div>    <div class="bb_table_td">Executor Divino</div>    <div class="bb_table_td">Karen</div></div><div class="bb_table_tr">    <div class="bb_table_td">Temporada 7</div>    <div class="bb_table_td">Sussurro das Estrelas</div>    <div class="bb_table_td">Regulus</div></div><div class="bb_table_tr">    <div class="bb_table_td">Temporada 6</div>    <div class="bb_table_td">Ordem & Cavaleiro Real</div>    <div class="bb_table_td">Max</div></div><div class="bb_table_tr">    <div class="bb_table_td">Temporada 6</div>    <div class="bb_table_td">Caçador da Luz Estelar & Guardiã Estelar</div>    <div class="bb_table_td">Berry</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/9fb364fe80797f585373d1fb8874d10db86f44f9.png"><br> - Jogadores podem selecionar 1 Runa Épica T5 Especial (Fúria) com atributos primários fixos com a [Evento] Caixa de Runa Épica T5 (Fúria) Especial Selecionável.<br> - Lista de Runa Épica T5 (Fúria) Selecionáveis<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">[Evento] Caixa de Runa Épica T5 (Fúria) Selecionável</div>    <div class="bb_table_th">Atributo Primário</div>    <div class="bb_table_th">Raridade</div>    <div class="bb_table_th">Nível</div></div><div class="bb_table_tr">    <div class="bb_table_td">Runa Épica T5 Fúria (Circular)</div>    <div class="bb_table_td">Ataque</div>    <div class="bb_table_td">Épica</div>    <div class="bb_table_td">T5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Runa Épica T5 Fúria (Triangular)</div>    <div class="bb_table_td">Ataque</div>    <div class="bb_table_td">Épica</div>    <div class="bb_table_td">T5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Runa Épica T5 Fúria (Quadrada)</div>    <div class="bb_table_td">Ataque</div>    <div class="bb_table_td">Épica</div>    <div class="bb_table_td">T5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Runa Épica T5 Fúria (Pentagonal)</div>    <div class="bb_table_td">Dano Crítico</div>    <div class="bb_table_td">Épica</div>    <div class="bb_table_td">T5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Runa Épica T5 Fúria (Hexagonal)</div>    <div class="bb_table_td">Resistência à Contaminação</div>    <div class="bb_table_td">Épica</div>    <div class="bb_table_td">T5</div></div></div><br>5. Evento de Sorteio de Mercadorias do 5º Aniversário (22 de Julho de 2026 (Qua) Após a Manutenção - 2 de Setembro de 2026 (Qua) Antes da Manutenção)<br><img src="https://clan.fastly.steamstatic.com/images/40811643/64431f21b7ca289d21367e3efa9ecc8acd5226b5.png"><br> - Durante o período do evento, é possível pressionar o [Evento de Sorteio de Mercadorias do 5º Aniversário] para se mover à janela do evento.<br><br><img src="https://clan.fastly.steamstatic.com/images/40811643/713f6f09acece2a90a47aa979252e6f0fac3b1f8.png"><br>1) Como Adquirir o [[Evento] Ticket de Sorteio de Mercadoria do 5º Aniversário]<br> - É possível adquirir até 5 Tickets de Sorteio de Mercadoria do 5º Aniversário ao se conectar.<br> - É possível adquirir 5 Tickets de Sorteio de Mercadoria do 5º Aniversário adicionais ao concluir Missões Diárias.<br>[Evento Sorteio de Mercadorias do 5º Aniversário] Conclua uma Missão Especial 1 vez: Recompensa de 5 [Evento] Tickets de Sorteio de Mercadoria do 5º Aniversário<br> - Ao adquirir um Ticket de Sorteio , uma janela de notificação especial irá aparecer. É possível verificar a sua quantidade de tickets atual na janela do Evento Sorteio de Mercadorias do 5º Aniversário.<br><br>2) Como Participar do Sorteio de Mercadorias do 5º Aniversário e Notas Importantes<br><img src="https://clan.fastly.steamstatic.com/images/40811643/3d69778f80de7e7eb146721c68ba739f1e14aa9f.png"><br> - Na janela do evento, é possível verificar quantos [Tickets de Sorteio de Mercadoria do 5º Aniversário] você possui e utilizá-los no Conjunto de Mercadorias do 5º Aniversário de sua escolha.<br> - É possível participar do Conjunto de Mercadorias tantas vezes como desejar. Também é possível verificar a quantidade de participações própria assim como a dos demais jogadores.<br> - Cada Conjunto de Mercadorias requer uma quantidade diferente de Tickets de Sorteio, então não se esqueça de checar se possui a quantidade necessária para participar.<br><br>3) Tickets de Sorteio Necessários e Quantidade de Ganhadores por cada Conjunto de Mercadorias<br> - Um total de 60 ganhadores será selecionado através de um sorteio para receber as mercadorias do 5º Aniversário.<br> - Todas as imagens das mercadorias são apenas uma referência e prévia, eles poderão ser diferentes dos produtos em tempo real.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/1c4ef12568897461ebd5a9324444e4f33705cd0b.png"><br><br>[Prévia das Mercadorias do 5º Aniversário do GrandChase Classic]<br>① Bolsa Ecológica do Luffy (NOVO)<br> - Uma bolsa ecológica resistente com uma estampa adorável de Luffy.<br><br>② Acrílico de Glitter (NOVO)<br> - Um mini acrílico em bloco cheio de glitter. Pode ser usado também como chaveiro.<br> - São 3 designs no total: Elesis/Lire/Arme, Iris/Ereb, e Ereb no Céu Noturno.<br><br>③ Chaveiro de Tecla (NOVO)<br> - Um chaveiro que faz um click satisfatório de teclado quando você pressiona a tecla.<br> - Disponível em 2 designs: Elesis/Lire/Arme e Iris/Luffy/Ereb.<br><br>④ Stand Acrílico de Despertar<br> - Um Stand Acrílico 3D com uma Ilustração de Personagem Despertado.<br> - Jogadores receberão um personagem aleatório dentre os 23 disponíveis.<br><br>⑤ Manta de Personagem<br> - Uma manta que contém todos os personagens que GrandChase Classic.<br> - Jogadores podem usar para se aquecer ou como decoração.<br><br>⑥ Mini Almofada<br> - Uma mini almofada que possui as 3 mascotes de GrandChase (Mini Elesis, Gon, Texugo).<br> - Jogadores podem usar como decoração ou como almofada para o pulso.<br><br>⑦ Chaveiro Acrílico do Uno<br> - Um chaveiro que mostra o Uno de um jeito fofo.<br><br>⑧ Stand em Acrílico (Montagem Necessária)<br>Jogadores poderão conhecer personagens da GrandChase em uma visão tridimensional nas Stands de Acrílico.<br>Monte as Stands de Acrílico e deixe os personagens onde quiser.<br><br>⑨ Pano de Limpeza de Microfibra<br>Pano de Limpeza de Microfibra com um design minimalista de 22 personagens.<br><br>5) Recompensas de Participação<br> - A cada 5 Tickets de Sorteio consumidos, você receberá 1 [[Evento] Caixa de Celebração do 5º Aniversário] pelo correio.<br>Exemplo) Ao participar de um Conjunto de Mercadorias que consumem 10 Tickets de Sorteio, você será recompensado com 2 [[Evento] Caixas de Celebração do 5º Aniversário].<br><img src="https://clan.fastly.steamstatic.com/images/40811643/30490c056ab414a139b4e896d88d4d3a69802dd3.png"><br> - Ao abrir a [[Evento] Caixa de Celebração do 5º Aniversário], é possível adquirir um dos seguintes itens de acordo com certas chances.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Conteúdo</div>    <div class="bb_table_th">Quantidade</div></div><div class="bb_table_tr">    <div class="bb_table_td">Pergaminho de Propriedade Única</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Evento] Caixa de Mini Personagem Selecionável do 5º Aniversário</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Ticket de Entrada de Missão de Raid</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Evento] Caixa de Cartas de Kricktria Premium</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Baú Avançado de Invocação de Runa</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Caixa de Pergaminho de Proteção de Fortificação</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Pergaminho de Propriedades de GP</div>    <div class="bb_table_td">2</div></div><div class="bb_table_tr">    <div class="bb_table_td">Joia de Carta</div>    <div class="bb_table_td">3</div></div><div class="bb_table_tr">    <div class="bb_table_td">Oração de Lisnar</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Fragmento de Visual Chase</div>    <div class="bb_table_td">100</div></div><div class="bb_table_tr">    <div class="bb_table_td">Cupom de 1 Milhão de GP</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Ticket de Missão Rápida</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Ticket de Missão Rápida de Kricktria</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Evento] Caixa de Cartas de Monstro dos Amigos Adoráveis</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Evento] Caixa de Cartas de Monstros do Espaço Infinito</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Evento] Caixa de Cartas de Monstros do Abismo Ilimitado</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Evento] Caixa de Cartas de Monstros da Voz do Mundo</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Evento] Bolo do 5º Aniversário</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Evento] Bebida de Festa do 5º Aniversário</div>    <div class="bb_table_td">5</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/8ac75f2fb717ccdec1024d102d4087dc6cf02a2d.png"><br> - [Evento] Caixa de Mini Personagem do 5º Aniversário Selecionável: É possível selecionar um Mini Personagem Visual para o personagem de sua escolha.<br> - [Evento] Caixa de Cartas Premium de Kricktria: É possível adquirir 1 de entre as seguintes cartas de acordo com certas chances: [A Divindade Corrompida Gaian], [O Criador Astaroth] ou [A Bruxa do Caos].<br> - [Evento] Caixa de Cartas de Monstro dos Amigos Adoráveis: É possível adquirir 1 das seguintes cartas de acordo com certas chances.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">Krako Jr.</div>    <div class="bb_table_td">Twinky</div>    <div class="bb_table_td">Griffis</div>    <div class="bb_table_td">Kumi</div></div><div class="bb_table_tr">    <div class="bb_table_td">Lilith</div>    <div class="bb_table_td">Gaicoz Jr.</div>    <div class="bb_table_td">DK-Mark 3</div>    <div class="bb_table_td">Selion</div></div><div class="bb_table_tr">    <div class="bb_table_td">Zidler Jr.</div>    <div class="bb_table_td">Elesis</div>    <div class="bb_table_td">Lothos Jr.</div>    <div class="bb_table_td">Madeleine</div></div><div class="bb_table_tr">    <div class="bb_table_td">Tammy</div>    <div class="bb_table_td">Sherlockão</div>    <div class="bb_table_td">Cerberus</div>    <div class="bb_table_td">Cazeaje Jr.</div></div><div class="bb_table_tr">    <div class="bb_table_td">Thanatos Jr.</div>    <div class="bb_table_td">Nerissa</div>    <div class="bb_table_td">Françoise</div>    <div class="bb_table_td">Chester</div></div><div class="bb_table_tr">    <div class="bb_table_td">Mary Jane</div>    <div class="bb_table_td">Duel Jr.</div>    <div class="bb_table_td">Clara</div>    <div class="bb_table_td">Sid</div></div><div class="bb_table_tr">    <div class="bb_table_td">PePe</div>    <div class="bb_table_td">Gon</div>    <div class="bb_table_td">Gosma</div>    <div class="bb_table_td">Ninko</div></div><div class="bb_table_tr">    <div class="bb_table_td">Murin</div>    <div class="bb_table_td">Luna</div>    <div class="bb_table_td">Diabinho</div>    <div class="bb_table_td">Urso Preto</div></div><div class="bb_table_tr">    <div class="bb_table_td">Pinky & Pinko</div>    <div class="bb_table_td">Sarimanok</div>    <div class="bb_table_td">Cupido</div>    <div class="bb_table_td">Casanova</div></div><div class="bb_table_tr">    <div class="bb_table_td">Kungji</div>    <div class="bb_table_td">Pixie</div>    <div class="bb_table_td">Lunatic</div>    <div class="bb_table_td">CaoCao</div></div><div class="bb_table_tr">    <div class="bb_table_td">Goldie</div>    <div class="bb_table_td">Sakura</div>    <div class="bb_table_td">Dokebi</div>    <div class="bb_table_td">Texugo</div></div><div class="bb_table_tr">    <div class="bb_table_td">Nekobot</div>    <div class="bb_table_td">MingMing</div>    <div class="bb_table_td">Icy</div>    <div class="bb_table_td">Ninkoro</div></div><div class="bb_table_tr">    <div class="bb_table_td">Cuca</div>    <div class="bb_table_td">Nyami</div>    <div class="bb_table_td">Haetae</div>    <div class="bb_table_td">Sidtri</div></div><div class="bb_table_tr">    <div class="bb_table_td">Gorgon</div>    <div class="bb_table_td">Lino</div>    <div class="bb_table_td">Chaserrot</div>    <div class="bb_table_td">Nix</div></div><div class="bb_table_tr">    <div class="bb_table_td">Ppiro</div>    <div class="bb_table_td">Emily</div>    <div class="bb_table_td">Elena</div>    <div class="bb_table_td">Tomo</div></div><div class="bb_table_tr">    <div class="bb_table_td">Monkey P. Ruivo</div>    <div class="bb_table_td">Hanana</div>    <div class="bb_table_td">Coelho Lunar</div>    <div class="bb_table_td"></div></div></div> - [Evento] Caixa de Cartas de Monstros do Espaço Infinito: É possível adquirir 1 das seguintes cartas de acordo com certas chances.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">Claustro Infinito - Golem do Tempo</div>    <div class="bb_table_td">Claustro Infinito - Morid</div>    <div class="bb_table_td">Claustro Infinito - Urka</div>    <div class="bb_table_td">Claustro Infinito - Duel (I)</div></div><div class="bb_table_tr">    <div class="bb_table_td">Claustro Infinito - Duel (II)</div>    <div class="bb_table_td">Claustro Infinito - Duel (III)</div>    <div class="bb_table_td">Claustro Infinito - Tarik</div>    <div class="bb_table_td">Claustro Infinito - Criação Instável</div></div><div class="bb_table_tr">    <div class="bb_table_td">Claustro Infinito - Sistema de Controle do Trono</div>    <div class="bb_table_td">Claustro Infinito - Rofnus</div>    <div class="bb_table_td">Claustro Infinito - Skeram</div>    <div class="bb_table_td">Claustro Infinito - Bruxa do Caos</div></div><div class="bb_table_tr">    <div class="bb_table_td">Claustro Infinito - Astaroth, o Criador</div>    <div class="bb_table_td">Claustro Infinito - Dragão Guerreiro</div>    <div class="bb_table_td">Claustro Infinito - Encantrix</div>    <div class="bb_table_td">Claustro Infinito - Duel (IV)</div></div></div> - [Evento] Caixa de Cartas de Monstros do Abismo Ilimitado: É possível adquirir 1 das seguintes cartas de acordo com certas chances.<br>* No entanto, o [Dominador Abissal] não está incluso.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Ceifador</div>    <div class="bb_table_td">[Abismo] Ente Antigo</div>    <div class="bb_table_td">[Abismo] Antoinette</div>    <div class="bb_table_td">[Abismo] Gadosen</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Bultaros</div>    <div class="bb_table_td">[Abismo] ZIG</div>    <div class="bb_table_td">[Abismo] Periett</div>    <div class="bb_table_td">[Abismo] Setesh</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Escaravelho do Deserto</div>    <div class="bb_table_td">[Abismo] Chromos</div>    <div class="bb_table_td">[Abismo] Aldeon</div>    <div class="bb_table_td">[Abismo] Crookan</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Skeram</div>    <div class="bb_table_td">[Abismo] Scorpra</div>    <div class="bb_table_td">[Abismo] Zekars Harrier</div>    <div class="bb_table_td">[Abismo] Zalos</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Rofnus</div>    <div class="bb_table_td">[Abismo] Crevma</div>    <div class="bb_table_td">[Abismo] Seareton</div>    <div class="bb_table_td">[Abismo] Guardião do Templo</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Tirano Belile</div>    <div class="bb_table_td">[Abismo] Rocher</div>    <div class="bb_table_td">[Abismo] Magma Mon</div>    <div class="bb_table_td">[Abismo] Esqueleto Mutante</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Observador</div>    <div class="bb_table_td">[Abismo] Escorpius</div>    <div class="bb_table_td">[Abismo] Venese</div>    <div class="bb_table_td">[Abismo] Sharkaron</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Taitaros</div>    <div class="bb_table_td">[Abismo] Escudeiro Negro</div>    <div class="bb_table_td">[Abismo] Lanceiro Negro</div>    <div class="bb_table_td">[Abismo] Tormenta Negra</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Mognum</div>    <div class="bb_table_td">[Abismo] Blutus</div>    <div class="bb_table_td">[Abismo] Kungji</div>    <div class="bb_table_td">[Abismo] Grande Kungji</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Guardião Kungji</div>    <div class="bb_table_td">[Abismo] Assassino Sombrio</div>    <div class="bb_table_td">[Abismo] Ferreiro Goblin</div>    <div class="bb_table_td">[Abismo] Goblin Berserker</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Lagarto Gigante</div>    <div class="bb_table_td">[Abismo] Dragão do Deserto</div>    <div class="bb_table_td">[Abismo] Escavador Goblin</div>    <div class="bb_table_td">[Abismo] Lobisomem</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Daliah</div>    <div class="bb_table_td">[Abismo] Golem</div>    <div class="bb_table_td">[Abismo] Assassino Encapuzado</div>    <div class="bb_table_td">[Abismo] Mestre Feiticeiro Demoníaco</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Lagarto Berserker</div>    <div class="bb_table_td">[Abismo] Rei Xamã Lok-Lok</div>    <div class="bb_table_td">[Abismo] Troll</div>    <div class="bb_table_td">[Abismo] Lobisomem Guerreiro</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Vingador Encapuzado</div>    <div class="bb_table_td">[Abismo] Espadachim Encapuzado</div>    <div class="bb_table_td">[Abismo] Escorpião-Rei</div>    <div class="bb_table_td">[Abismo] Lich</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Tempestade Furiosa Harrier</div>    <div class="bb_table_td">[Abismo] Tempestade Arenosa Harrier</div>    <div class="bb_table_td">[Abismo] Anão Guardião Harrier</div>    <div class="bb_table_td">[Abismo] Anão Engenheiro Harrier</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Anão Atirador Harrier</div>    <div class="bb_table_td">[Abismo] Anão Guarda Real Harrier</div>    <div class="bb_table_td">[Abismo] Dente de Sabre Harrier</div>    <div class="bb_table_td">[Abismo] Guarda Real Élfica Harrier</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Maga de Elite Élfica Harrier</div>    <div class="bb_table_td">[Abismo] Hammer Mon</div>    <div class="bb_table_td">[Abismo] Ciclope Harrier</div>    <div class="bb_table_td">[Abismo] Elfa Negra Arqueira Harrier</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Elfa Negra Cavaleira Harrier</div>    <div class="bb_table_td">[Abismo] Meowpedra</div>    <div class="bb_table_td">[Abismo] Mestre Assassino Harrier</div>    <div class="bb_table_td">[Abismo] Mestre Espadachim Demoníaco</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Gagoil</div>    <div class="bb_table_td">[Abismo] Hera</div>    <div class="bb_table_td">[Abismo] Guardião de Elite Harrier</div>    <div class="bb_table_td">[Abismo] Escudeiro Nevado Harrier</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Lanceiro Nevado Harrier</div>    <div class="bb_table_td">[Abismo] Tempestade Nevada Harrier</div>    <div class="bb_table_td">[Abismo] Elfa Assassina Harrier</div>    <div class="bb_table_td">[Abismo] Sentinela Ciclope Harrier</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Espírito do Cavaleiro Highlander Harrier</div>    <div class="bb_table_td">[Abismo] Apóstolo da Revelação Harrier</div>    <div class="bb_table_td">[Abismo] Infantaria de Aço</div>    <div class="bb_table_td">[Abismo] Goblin Operário</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Goblin Talentoso</div>    <div class="bb_table_td">[Abismo] Ganancioso Stavrogin</div>    <div class="bb_table_td">[Abismo] Apóstolo do Templo</div>    <div class="bb_table_td">[Abismo] Apóstolo Sombrio</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abismo] Robô Sentinela de Elite</div>    <div class="bb_table_td"></div>    <div class="bb_table_td"></div>    <div class="bb_table_td"></div></div></div> - [Evento] Caixa de Cartas de Monstros da Voz do Mundo: É possível adquirir 1 das seguintes cartas de acordo com certas chances.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">Arme & Lass</div>    <div class="bb_table_td">Sieghart & Mari</div>    <div class="bb_table_td">Lire & Lass</div>    <div class="bb_table_td">Elesis & Jin</div></div><div class="bb_table_tr">    <div class="bb_table_td">Elesis & Lass</div>    <div class="bb_table_td">Lire & Dio</div>    <div class="bb_table_td">Elesis & Lass</div>    <div class="bb_table_td">Criados</div></div><div class="bb_table_tr">    <div class="bb_table_td">Rey & James</div>    <div class="bb_table_td">Amy & Jin</div>    <div class="bb_table_td">Escolar</div>    <div class="bb_table_td">Caos</div></div><div class="bb_table_tr">    <div class="bb_table_td">Dio & Parasita</div>    <div class="bb_table_td">Lupus & Lass</div>    <div class="bb_table_td">Ronan & Harpe</div>    <div class="bb_table_td">Herói</div></div><div class="bb_table_tr">    <div class="bb_table_td">O Quebra-nozes, Zero</div>    <div class="bb_table_td">Dio & Duel</div>    <div class="bb_table_td">Ano Novo</div>    <div class="bb_table_td">Avatar</div></div><div class="bb_table_tr">    <div class="bb_table_td">Tecnomaga</div>    <div class="bb_table_td">Encantrix</div>    <div class="bb_table_td">Lutador</div>    <div class="bb_table_td">Polaris</div></div><div class="bb_table_tr">    <div class="bb_table_td">Superstar</div>    <div class="bb_table_td">Lutador</div>    <div class="bb_table_td">Avatar</div>    <div class="bb_table_td">Maga</div></div><div class="bb_table_tr">    <div class="bb_table_td">Arqueira</div>    <div class="bb_table_td">Alquimista</div>    <div class="bb_table_td">Iluminado</div>    <div class="bb_table_td">Andarilho</div></div><div class="bb_table_tr">    <div class="bb_table_td">Andarilho</div>    <div class="bb_table_td">Retalhador</div>    <div class="bb_table_td">Nova</div>    <div class="bb_table_td">Peregrino</div></div><div class="bb_table_tr">    <div class="bb_table_td">Guardiã</div>    <div class="bb_table_td">Profano</div>    <div class="bb_table_td">Vingador</div>    <div class="bb_table_td">Rastreador</div></div><div class="bb_table_tr">    <div class="bb_table_td">Guardiã</div>    <div class="bb_table_td">Arcano</div>    <div class="bb_table_td">Iluminado</div>    <div class="bb_table_td">La Geas</div></div><div class="bb_table_tr">    <div class="bb_table_td">Drakar</div>    <div class="bb_table_td">Arcano</div>    <div class="bb_table_td">Executor</div>    <div class="bb_table_td">Caçadora</div></div><div class="bb_table_tr">    <div class="bb_table_td">Dançarina</div>    <div class="bb_table_td">Mercenário</div>    <div class="bb_table_td">Gladiadora</div>    <div class="bb_table_td">Especialista</div></div><div class="bb_table_tr">    <div class="bb_table_td">Duelista</div>    <div class="bb_table_td">Druida</div>    <div class="bb_table_td">Harpe</div>    <div class="bb_table_td">Duel & Edna</div></div><div class="bb_table_tr">    <div class="bb_table_td">Edna</div>    <div class="bb_table_td">Duel & Edna</div>    <div class="bb_table_td">James & Alfred</div>    <div class="bb_table_td">Esfinge</div></div><div class="bb_table_tr">    <div class="bb_table_td">Bastião</div>    <div class="bb_table_td">Bastião</div>    <div class="bb_table_td">Sebastian</div>    <div class="bb_table_td">Protótipo Zero</div></div><div class="bb_table_tr">    <div class="bb_table_td">Guarda Real do Lass</div>    <div class="bb_table_td">Oz von Max Reinhardt</div>    <div class="bb_table_td">Misty</div>    <div class="bb_table_td">Elscud Sieghart</div></div><div class="bb_table_tr">    <div class="bb_table_td">Flora</div>    <div class="bb_table_td">Brodi</div>    <div class="bb_table_td">Bíblia Claire</div>    <div class="bb_table_td">James</div></div><div class="bb_table_tr">    <div class="bb_table_td">Violet</div>    <div class="bb_table_td">Alfred</div>    <div class="bb_table_td">Comandante Lothos</div>    <div class="bb_table_td">Lilian Arquemeece</div></div><div class="bb_table_tr">    <div class="bb_table_td">Errante</div>    <div class="bb_table_td">Asmodeus</div>    <div class="bb_table_td">Despertada</div>    <div class="bb_table_td">Caótica</div></div><div class="bb_table_tr">    <div class="bb_table_td">Escolhida</div>    <div class="bb_table_td"></div>    <div class="bb_table_td"></div>    <div class="bb_table_td"></div></div></div> - [Evento] Bolo do 5º Aniversário: É possível equipá-lo nos Atalhos Rápidos como poção que recupera 50% de HP ao consumir.<br> - [Evento] Bebida de Festa do 5º Aniversário: É possível equipá-lo nos Atalhos Rápidos como poção que recupera 50% de MP ao consumir.<br><br>6) Recompensas por Consumo de Tickets de Sorteio Acumulado<br> - É possível resgatar recompensas de acordo com a quantidade total de Tickets de Sorteio gastos.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Tickets de Entrada Usados</div>    <div class="bb_table_th">Item</div>    <div class="bb_table_th">Quantidade</div></div><div class="bb_table_tr">    <div class="bb_table_td">15</div>    <div class="bb_table_td">[Evento] Caixa de Título High-Five</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">30</div>    <div class="bb_table_td">[Evento] Caixa de Mini Personagem Selecionável do 5º Aniversário</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">45</div>    <div class="bb_table_td">Pergaminho de Alteração de Atributo Único</div>    <div class="bb_table_td">3</div></div><div class="bb_table_tr">    <div class="bb_table_td">60</div>    <div class="bb_table_td">[Evento] Caixa de Mini Personagem Selecionável do 5º Aniversário</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">75</div>    <div class="bb_table_td">[Evento] Caixa de Emote do 5º Aniversário - Dupla de Solene</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">90</div>    <div class="bb_table_td">Pergaminho de Redefinição de Atributo Secundário de Runa</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">105</div>    <div class="bb_table_td">[Evento] Caixa de Mini Personagem Selecionável do 5º Aniversário</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">120</div>    <div class="bb_table_td">[Evento] Caixa de Emote do 5º Aniversário - Trio de Vermécia</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">135</div>    <div class="bb_table_td">Pergaminho de Propriedade Única</div>    <div class="bb_table_td">2</div></div><div class="bb_table_tr">    <div class="bb_table_td">150</div>    <div class="bb_table_td">Grand Chaser V</div>    <div class="bb_table_td">1</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/d2e84a0a764e922c0708c6db3ab2ba090996c0cc.png"><br> - [Evento] Caixa do Título High-Five: É possível utilizá-la para adquirir o Título High-Five.<br>* Títulos adquiridos não podem ser movidos ao armazém.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Atributo</div>    <div class="bb_table_th">Valor</div></div><div class="bb_table_tr">    <div class="bb_table_td">Ataque</div>    <div class="bb_table_td">150</div></div><div class="bb_table_tr">    <div class="bb_table_td">Defesa</div>    <div class="bb_table_td">210</div></div><div class="bb_table_tr">    <div class="bb_table_td">HP</div>    <div class="bb_table_td">210</div></div><div class="bb_table_tr">    <div class="bb_table_td">Ganho de EXP</div>    <div class="bb_table_td">12.50%</div></div><div class="bb_table_tr">    <div class="bb_table_td">Velocidade de Movimento</div>    <div class="bb_table_td">2.00%</div></div><div class="bb_table_tr">    <div class="bb_table_td">Resistência à Contaminação</div>    <div class="bb_table_td">1.00%</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/560239122f5ae7a0686e46934f0af702616276d8.gif"><br> - [Evento] Caixa de Emote do 5º Aniversário - Dupla de Solene: É possível adquirir os Emotes de 5º Aniversário da Iris e do Ereb.<br> - [Evento] Caixa de Emote do 5º Aniversário - Trio de Vermécia: É possível adquirir os Emotes de 5º Aniversário da Elesis, Lire e Arme.<br> - Grand Chaser V: Uma Carta de Rank A que pode ser equipada nos espaços de Parte de Baixo/Sapatos. (Ataque Especial +785 / Resistência à Contaminação +0.52%)<br><br>6. Evento Doki Do-que Você Quer! (22 de Julho de 2026 (Qua) Após a Manutenção - 12 de Agosto de 2026 (Qua) Antes da Manutenção)<br><img src="https://clan.fastly.steamstatic.com/images/40811643/f9e48ee0283fdf9c31a2660f4eb81e30f0b1bb58.png"><br>O que irá selecionar hoje? Suas seleções irão moldar o futuro!<br>Doki Do-que Você Quer!<br><br><img src="https://clan.fastly.steamstatic.com/images/40811643/3d137c0b899854bcce01519569f8e6bcdce2fd96.png"><br>(1) Tipos de Voto<br> - Votos são separados em ‘Voto Semanal’ e ‘Voto Diário’.<br>① Voto Semanal: Pergunta Revelada Toda Quarta-feira 06:00 (UTC+0)<br>② Voto Diário: Pergunta Revelada Todo Dia 06:00 (UTC+0)<br><br>(2) Progressão de Voto<br> - Jogadores podem participar na votação 1 vez por pergunta.<br> - Jogadores poderão votar ao clicar no botão [Voto] e selecionando uma das opções.<br> - A quantidade exata de votos não será revelada enquanto a votação estiver em progresso, mas jogadores podem ver uma mensagem indicando a diferença na porcentagem de votos entre cada opção.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/60aa35b3f4d2449669103738d740465cf4029e1e.png"><br> - Cada período de Voto dura até 10 minutos antes da próxima pergunta ser revelada, e jogadores não podem participar em votações que já foram concluídas.<br><br>(3) Recompensas de Participação na Votação<br> - Participe na Votação para receber uma [Evento] Caixa de Celebração do 5º Aniversário.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/30490c056ab414a139b4e896d88d4d3a69802dd3.png"><br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Tipo de Voto</div>    <div class="bb_table_th">Caixas Adquiridas</div></div><div class="bb_table_tr">    <div class="bb_table_td">Voto Semanal</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Voto Diário</div>    <div class="bb_table_td">2</div></div></div><br>(4) Recompensas de Resultado da Votação<br>Após a votação encerrar, a opção com o maior número de votos receberá recompensas adicionais.<br> - O item vencedor será enviado no correio.<br> - As Recompensas de Resultado da Votação serão distribuídas a todos os jogadores que se conectarem durante o período do evento, mesmo que não tenham participado da votação.<br> - As Recompensas de Resultado da Votação serão deletadas automaticamente durante a manutenção de 2 de Setembro de 2026 (UTC+0). A lista final de items que serão deletados será exibida após as Recompensas de Resultado da Votação no Anúncio de 12 de Agosto de 2026 (UTC+0).<br><br>(5) Recompensas de Contagem de Participação de Votação<br> - Jogadores receberão recompensas de acordo com a Contagem de Participações na Votação mostrado na parte inferior da Interface de Evento.<br> - Jogadores receberão todas as recompensas após participarem de 20 votações.<br> - Recompensas de Contagem de Participações na Votação<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Participação Acumulada</div>    <div class="bb_table_th">Recompensa</div>    <div class="bb_table_th">Quantidade</div></div><div class="bb_table_tr">    <div class="bb_table_td">2</div>    <div class="bb_table_td">[Evento] Caixa de Apoio de Runa de Atributo</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">4</div>    <div class="bb_table_td">Caixa de Cartas de Monstro de Kricktria</div>    <div class="bb_table_td">10</div></div><div class="bb_table_tr">    <div class="bb_table_td">6</div>    <div class="bb_table_td">[Evento] Caixa de Apoio de Runa de Habilidade</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">8</div>    <div class="bb_table_td">[Evento] Caixa de Mini Personagem Selecionável do 5º Aniversário</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">10</div>    <div class="bb_table_td">Ticket de Missão Rápida de Kricktria</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">12</div>    <div class="bb_table_td">[Evento] Caixa de Elite de Apoio de Runa de Atributo</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">14</div>    <div class="bb_table_td">Pergaminho de Propriedades de GP</div>    <div class="bb_table_td">2</div></div><div class="bb_table_tr">    <div class="bb_table_td">16</div>    <div class="bb_table_td">[Evento] Caixa de Elite de Apoio de Runa de Habilidade</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">18</div>    <div class="bb_table_td">Ticket de Entrada de Missão Raid</div>    <div class="bb_table_td">2</div></div><div class="bb_table_tr">    <div class="bb_table_td">20</div>    <div class="bb_table_td">[Evento] Caixa de Acessório de Caos e Desordem Selecionável</div>    <div class="bb_table_td">1</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/5a0c644fa46ffaa504fa18a2077642973d7882e2.png"><br> - Jogadores poderão adquirir todos os conteúdos da [[Evento] Caixa de Elite de Apoio de Runa de Habilidade].<br> - Conteúdos da [Evento] Caixa de Elite de Apoio de Runa de Habilidade: Caixa Elite de Invocação de Runa de Habilidade x10, Pedra Sombria x700, Cupom de 1.000.000 GP x2<br><img src="https://clan.fastly.steamstatic.com/images/40811643/3c03a686a764e01869ba28aed213660a2ea966d6.png"><br>- Jogadores podem adquirir todos os conteúdos de [[Evento] Caixa Avançada de Apoio de Runa de Habilidade].<br> - Conteúdos da [Evento] Caixa Avançada de Apoio de Runa de Habilidade: Caixa Avançada de Invocação de Runa de Habilidade x10, Pedra Sombria x700, Cupom de 1.000.000 GP x1<br><img src="https://clan.fastly.steamstatic.com/images/40811643/b0c05e16d4ae0b4c0687db6e4ff2bec318763870.png"><br> - Jogadores poderão adquirir todos os conteúdos da [[Evento] Caixa Elite de Invocação de Runa de Atributo].<br> - Conteúdos da [Evento] Caixa de Elite de Apoio de Runa de Habilidade: Caixa Elite de Invocação de Runa de Habilidade x10, Pedra Sombria x700, Cupom de 1.000.000 GP x2<br><img src="https://clan.fastly.steamstatic.com/images/40811643/fe008f03375afdcd8e4e3ae0cc7248f2a15adcfa.png"><br> - Jogadores poderão adquirir todos os conteúdos da [[Evento] Caixa Avançada de Apoio de Runa de Atributo].<br>[Evento] Caixa de Apoio de Runa de Atributo contém: Baú Avançado de Invocação de Runa x10, Pedra Sombria x700, Cupom de 1.000.000 GP x1<br><img src="https://clan.fastly.steamstatic.com/images/40811643/16a0f0f5788ad7cf21b92358752e20ea4e1d5183.png"><br> - [Evento] Caixa de Acessório de Caos e Desordem Selecionável: Jogadores podem selecionar 1 dos itens para receber: Brincos de Outro Mundo do Caos, Piercing de Outro Mundo do Caos. (Exceto Ereb)<br><br>7. Diário de Presença do Evento de Apoio da Isolet (22 de Julho de 2026 (Qua) Após a Manutenção - 12 de Agosto de 2026 (Qua) Antes da Manutenção (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/bdb2dbd7704040d1564f10f2ba3df8b8baab9b91.png"><br> - Jogadores poderão obter recompensas ao se conectarem por 30 minutos diariamente durante 15 dias.<br> - Os jogadores podem adquirir Caixa de Suprimentos de Serdin, Pergaminho de Redefinição de Atributo Secundário de Runa, [Evento] Caixa com Selo da Colheita (1 Dia), Pergaminho de Alteração de Atributo Único, Pergaminho de Propriedades de GP, Clube GC Premium, e muitos outros itens.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/584f058324112fd997554b086c70a7cd9ff2b582.png"><br> - Jogadores podem adquirir um dos conteúdos da [Caixa de Suprimentos de Serdin] com chances fixas.<br> - Conteúdos da [Caixa de Suprimentos de Serdin]: Pergaminho de Alteração de Atributo Único x1, Pergaminho de Propriedades de GP x1, Pergaminho de Proteção de Fortificação (+17) x1, Pergaminho de Proteção de Fortificação (+16) x1, Pergaminho de Proteção de Fortificação (+0-15) x1, Baú Avançado de Invocação de Runa x2, Baú Avançado de Invocação de Runa de Habilidade x2<br><br>8. Evento de Pedra, Papel e Tesoura (1 de Julho de 2026 (Qua) Após a Manutenção - 12 de Agosto de 2026 (Qua) Antes da Manutenção (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/8410e2c14f8412517fafe763fcda541a46948f63.png"><br> - Os jogadores podem navegar à tela do evento clicando o ícone do evento [Pedra, Papel e Tesoura] no topo da tela do Mapa Mundial durante o evento.<br> - No início da manutenção de 12 de Agosto, o evento [Pedra, Papel e Tesoura] acabará. Por favor lembre-se de resgatar as suas recompensas antes da manutenção começar.<br><br>1) Estrutura do Estágio<br><img src="https://clan.fastly.steamstatic.com/images/40811643/48e18f5cc8c6f1cbfd0f0a912449f20cf2caf3d2.png"><br> - Jogadores podem jogar o minigame de Pedra, Papel e Tesoura ao se conectar.<br> - Selecione o estágio e pressione o botão [Desafio] para iniciar o minigame.<br> - [Modo Desafio]: Modo onde você conclui estágios para progredir. São 9 estágios no total, e 3 estágios ficam disponíveis por semana.<br>[Modo Infinito]: Modo onde você se desafia para alcançar a maior série de vitórias consecutivas possível. O modo fica disponível após concluir o Estágio 3 na Semana 1.<br><br>2) Minigame de Pedra, Papel e Tesoura<br><img src="https://clan.fastly.steamstatic.com/images/40811643/8689ef1eb858ba7657a7c8d12a35c4167e8df0f7.png"><br> - Como Jogar<br>① Pressione o botão [Desafio] para iniciar a partida.<br>② Selecione [Pedra], [Papel], ou [Tesoura] dentro do limite de tempo.<br>③ Se vencer, poderá desafiar o próximo oponente.<br>④ Se perder, precisará começar de novo.<br> - Dica! Estude os padrões do seu oponente com cuidado para vencer!<br><br>3) Recompensas de Estágio do Modo Desafio<br> - Os jogadores podem receber uma recompensa de conclusão única ao derrotar todos os oponentes do estágio do Modo Desafio.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Semana 1</div>    <div class="bb_table_th">Recompensa</div>    <div class="bb_table_th">Quantidade</div></div><div class="bb_table_tr">    <div class="bb_table_td">1</div>    <div class="bb_table_td">[Evento] Caixa de Emote do Pedra, Papel, Tesoura</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">2</div>    <div class="bb_table_td">Ticket de Missão Rápida</div>    <div class="bb_table_td">10</div></div><div class="bb_table_tr">    <div class="bb_table_td">3</div>    <div class="bb_table_td">Pergaminho de Propriedade Única</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_th">Semana 2</div>    <div class="bb_table_th">Recompensa</div>    <div class="bb_table_th">Quantidade</div></div><div class="bb_table_tr">    <div class="bb_table_td">1</div>    <div class="bb_table_td">Caixa de Cartas de Monstro de Solene</div>    <div class="bb_table_td">20</div></div><div class="bb_table_tr">    <div class="bb_table_td">2</div>    <div class="bb_table_td">Ticket de Missão Rápida de Kricktria</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">3</div>    <div class="bb_table_td">Pergaminho de Redefinição de Atributo Secundário de Runa</div>    <div class="bb_table_td">3</div></div><div class="bb_table_tr">    <div class="bb_table_th">Semana 3</div>    <div class="bb_table_th">Recompensa</div>    <div class="bb_table_th">Quantidade</div></div><div class="bb_table_tr">    <div class="bb_table_td">1</div>    <div class="bb_table_td">[Evento] Caixa de Cartas de Combinação</div>    <div class="bb_table_td">20</div></div><div class="bb_table_tr">    <div class="bb_table_td">2</div>    <div class="bb_table_td">Ticket de Entrada de Raid</div>    <div class="bb_table_td">2</div></div><div class="bb_table_tr">    <div class="bb_table_td">3</div>    <div class="bb_table_td">Pergaminho de Propriedade Única</div>    <div class="bb_table_td">3</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/19101368460eb30f3fd7a3c835ab7cef9ffdb167.gif"><br> - Emote do Pedra, Papel, Tesoura<br><br>4) Recompensas de Vitória Consecutiva no Modo Infinito<br><img src="https://clan.fastly.steamstatic.com/images/40811643/ed94f3230390c4288ca48d2a5a88bc75d5c55c1b.png"><br> - [Recompensas de Vitória Consecutiva] fica disponível ao alcançar objetivos específicos de vitórias consecutivas no Modo Infinito;<br> - Clique no ícone de uma recompensa ativa para resgatar a recompensa única.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Vitórias Consecutivas</div>    <div class="bb_table_th">Recompensa</div>    <div class="bb_table_th">Quantidade</div></div><div class="bb_table_tr">    <div class="bb_table_td">10</div>    <div class="bb_table_td">[Evento] Caixa da Mascote Pequena Elesis</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">15</div>    <div class="bb_table_td">Pergaminho de Proteção de Fortificação (+16)</div>    <div class="bb_table_td">10</div></div><div class="bb_table_tr">    <div class="bb_table_td">20</div>    <div class="bb_table_td">Pergaminho de Proteção de Fortificação (+17)</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">25</div>    <div class="bb_table_td">Carta Visual da Pequena Elesis Azul Real</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">30</div>    <div class="bb_table_td">[Evento] Título do Rei do Pedra, Papel, Tesoura</div>    <div class="bb_table_td">1</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/f3ceb32a8cd8bff3cbe177f9b6782c440582b1bc.gif"><br> - Visual da Pequena Elesis Azul Real<br><img src="https://clan.fastly.steamstatic.com/images/40811643/241e84346559abe2c8439dd8e3412224d2ff9b62.png"><br> - Título do Rei do Pedra, Papel, Tesoura<br><br>9. Evento Caminho da Maestria - Evento de Sentinela em Alerta (10 de Junho de 2026 Após a Manutenção - 12 de Agosto de 2026 Antes da Manutenção (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/43ecc4218290d5b2797b02103a4d8d5d9895fb1e.png"><br> - As categorias [Expert] e [Mestre] da Aba "Vazio (Apocalipse)" serão ativadas.<br> - Jogadores podem ir para a janela de evento ao clicar no botão [Caminho da Maestria] no Mapa do Mundo durante o período do evento.<br> - Quando a manutenção de 12 de Agosto começar, o evento [Caminho da Maestria] junto de quaisquer [Recompensas de Missão], [Recompensas de Pontuação Acumulada] e [Criação de Item de Evento] será encerrado. Por favor lembre-se de resgatar as recompensas antes da manutenção.<br><br>1) Desafios de Evento<br><img src="https://clan.fastly.steamstatic.com/images/40811643/1200e8674c108112e1b83b9a9d8b991920bd90ef.png"><br> - Qualquer personagem pode participar dos Desafios de Evento, Desafios de Evento são divididos entre Iniciante, Desafio, Expert e Mestre.<br><br><img src="https://clan.fastly.steamstatic.com/images/40811643/42b9dcbd38e684861fa887f1f4bc68c89614f9e9.png"><br> - Clique no botão [Guia] para ver detalhes dos conteúdos.<br> - Clique no botão [Atalho] para acessar o conteúdo relacionado rapidamente.<br><br><img src="https://clan.fastly.steamstatic.com/images/40811643/7cd9c65cd228de60e83cb756fb9b52a9b17841ba.png"><br> - Ao concluir um desafio, clique no botão [Receber Recompensa] para receber os pontos de desafio e recompensas.<br> - Pontos obtidos através de conclusões dos desafios são acumulados.<br> - Desafios ainda podem ser concluídos mesmo após todas as recompensas de pontos cumulativos serem adquiridas.<br><br>2) Recompensas Cumulativas<br><img src="https://clan.fastly.steamstatic.com/images/40811643/959713135da15920b86f0a4ced55ee6bc37e0187.png"><br> - Assim que pontos suficientes forem acumulados, [Recompensas de Pontos Cumulativos] ficarão disponíveis. Clique no ícone da recompensa ativada para obter as recompensas.<br> - Recompensas de pontos cumulativos são enviados pelo correio.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Estágio</div>    <div class="bb_table_th">Pontos Acumulados</div>    <div class="bb_table_th">Item</div>    <div class="bb_table_th">Quantidade</div></div><div class="bb_table_tr">    <div class="bb_table_td">1</div>    <div class="bb_table_td">100</div>    <div class="bb_table_td">Baú Avançado de Invocação de Runa</div>    <div class="bb_table_td">10</div></div><div class="bb_table_tr">    <div class="bb_table_td">2</div>    <div class="bb_table_td">200</div>    <div class="bb_table_td">Ticket de Missão Rápida</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">3</div>    <div class="bb_table_td">300</div>    <div class="bb_table_td">Caixa Elite de Invocação de Runa de Habilidade</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">4</div>    <div class="bb_table_td">400</div>    <div class="bb_table_td">Pergaminho de Propriedades de GP</div>    <div class="bb_table_td">2</div></div><div class="bb_table_tr">    <div class="bb_table_td">5</div>    <div class="bb_table_td">500</div>    <div class="bb_table_td">Caixa Elite de Invocação de Runa</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">6</div>    <div class="bb_table_td">600</div>    <div class="bb_table_td">Pergaminho de Propriedade Única (Nv.85)</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">7</div>    <div class="bb_table_td">700</div>    <div class="bb_table_td">[Evento] Emblema do Mestre</div>    <div class="bb_table_td">30</div></div><div class="bb_table_tr">    <div class="bb_table_td">8</div>    <div class="bb_table_td">800</div>    <div class="bb_table_td">Caixa de Cartas de Kricktria Premium</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">9</div>    <div class="bb_table_td">900</div>    <div class="bb_table_td">Pergaminho de Propriedade Lendária Selecionável</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">10</div>    <div class="bb_table_td">1000</div>    <div class="bb_table_td">[Evento] Caixa Selecionável de Visual Especial de Despertar</div>    <div class="bb_table_td">1</div></div></div><br>3) Equipamentos de Evento<br><img src="https://clan.fastly.steamstatic.com/images/40811643/97ac57644867267bfe52dcb8a3f77ea9d4dcd952.png"><br> - Equipamentos temporários de alta performance serão dados para apoiar evolução durante o período do evento.<br> - Equipamento de Evento: [Evento] Arma do Chaser Mestre, [Evento] Casco de Tartaruga do Chaser Mestre (Temporário, Total 2)<br><img src="https://clan.fastly.steamstatic.com/images/40811643/dac9ab1fa660bb0aeab31eb531f2f9f17959fbf5.png"><br> - Equipamentos de [Evento] Chaser Mestre podem ser trocados por itens úteis na aba [Criação] → [Criação] → [Evento] antes do fim do evento.<br> - Jogadores poderão criar ‘Caixa Selecionável de Arma do Devorador do Vazio’ ao usar a ‘[Evento] Arma do Chaser Mestre’ e ‘[Evento] Emblema do Mestre’ como materiais.<br> - Jogadores poderão criar ‘[Evento] Caixa de Apoio do Caminho da Maestria’ ao usar a ‘[Evento] Casco de Tartaruga do Chaser Mestre’ e ‘[Evento] Emblema do Mestre’ como materiais.<br> - Jogadores podem criar 'Pergaminho de Redefinição de Atributo Secundário de Runa' ou 'Fragmento de Visual Chaser' a partir do '[Evento] Emblema do Conquistador'.<br> - Jogadores também poderão trocar ‘[Evento] Emblema do Mestre’ x1 ou ‘[Evento] Emblema do Conquistador’ x1 por ‘Baú Avançado de Invocação de Runa’ x1.<br> - '[Evento] Chaser Mestre’, ‘[Evento] Emblema do Mestre’, e ‘[Event] Emblema do Conquistador’ serão deletados no início da manutenção de 12 de Agosto de 2026 (UTC+0). Por favor lembre-se de usá-los na [Criação] de itens antes da manutenção.<br><br><br>Continuaremos nos esforçando para criar a melhor experiência possível.<br>Obrigado.<br>]]> </content:encoded>
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<item>
<title>Discover The Pixel Perfect Update!</title>
<link>https://xinker.org/discover-the-pixel-perfect-update</link>
<guid>https://xinker.org/discover-the-pixel-perfect-update</guid>
<description><![CDATA[ Hey, Valley Villagers!Get ready to power up your Valley with our latest update: Pixel Perfect, now available on all platforms!In this update, you&#039;ll get to team up with the Forgotten once again to investigate a series of mysterious glitchy arcade machines appearing throughout the Valley. Follow the clues, uncover the source of the chaos, and help bring Ralph from Disney&#039;s Wreck-It Ralph to the Valley.A Glitchy MysteryTo begin your journey, both the Forgotten and Peter Pan will need to be unlocked, and you need to have completed the quest &quot;The Music&#039;s on the Walls.&quot;As you investigate strange glitches appearing throughout the Valley, a mysterious arcade machine begins showing up in unexpected places. Complete the machine&#039;s strange requests to uncover its mysterious origins. What starts as a strange glitch quickly grows into a much bigger mystery. By following the clues, you&#039;ll discover the truth behind the arcade machine and help reunite Ralph with his friends in the Valley.Arcade Adventures AwaitOnce Ralph settles back in, you&#039;ll help him get back into the swing of Valley life.Help Ralph conduct a Bad-Anon meeting, reconnect with Vanellope, make new friends, and settle into his new home. As you level up your Friendship with Ralph, you&#039;ll take part in arcade-inspired adventures, friendly competitions, scavenger hunts, and even help repair some unexpected chaos after Ralph accidentally causes a few glitches of his own.Of course, no update centered around Friendship would be complete without some exciting new ways to spend time with your favorite Villagers.Best Friends ForeverFriendship is getting a major upgrade in Pixel Perfect!As of this update, Friendship Level 10 is evolving into something brand new: Best Friends! Strengthen your bonds with your favorite Villagers to unlock special perks, enhanced bonuses, and exciting new ways to spend time together throughout the Valley.Want to learn more? Be sure to check out our dedicated Your Guide to Best Friends blog for a complete breakdown of the feature. Pop City Star PathIt&#039;s time to take center stage with the Pop City Star Path!Transform your Valley with city-core items, vibrant lighting, stylish performance outfits, and rewards inspired by the excitement of live music.Unlock standout rewards including luminous stage pieces, show-stopping fashions inspired by Marie and Berlioz from Disney&#039;s The Aristocats, and a lovable calico cat companion. Whether you&#039;re creating the perfect performance space or dressing for your next DreamSnaps entry, this Star Path is ready to steal the spotlight.A Pixel Perfect Premium ShopThe Premium Shop is getting a stylish refresh with plenty of new ways to personalize your Valley.Bring a splash of summer to your favorite Biomes with the new Deluxe Tropical Valley Bundle, featuring vibrant new looks for all iconic Valley locations. You&#039;ll also be able to light up your skies with the all-new Meteor Shower Sky Environmental Effect, perfect for creating magical DreamSnaps moments.Additional highlights include the Scholarly Owl and Fantasia Broomstick companions, a new Village Schoolhouse House Style and matching Village Schoolhouse Kit, plus select Premium Shop bundles that now include premade Decoration Presets to help bring your dream designs to life even faster!New Ways to Decorate Your ValleyPixel Perfect introduces several highly requested decorating improvements designed to give you more creative freedom than ever before.Expand your decorating possibilities with new Biome-inspired crafting recipes, beginning with a collection of whimsical furniture pieces themed around the Peaceful Meadow. You&#039;ll also be able to Quick Save your decorating progress while still in Edit Mode, helping ensure your latest creations are never lost.Owners of Disney Dreamlight Valley: The Storybook Vale will also be able to unlock three brand-new Floating Islands inspired by the Bind, Mythopia, and Everafter, using Story Magic, with even more room to build and decorate.Olaf&#039;s Grand Exhibition ExpandsOlaf&#039;s Grand Exhibition continues to grow with two brand-new rooms opening their doors as of this update.Journey through the Sunlit Plateau- and Frosted Heights-themed Exhibition rooms, each featuring new collections to complete and rewards to unlock.Continue celebrating your adventures throughout the Valley while showcasing even more of your favorite memories and accomplishments!Valley EventsThere are plenty of exciting events arriving throughout the Pixel Perfect update:Summer Sizzle Event (August 5 – August 18)Collect marshmallows, share delicious treats with friends, and complete daily quests to unlock brand-new rewards, including picnic baskets that can be gifted for Friendship XP or sold for Star Coins, as well as a kit that lets you build a boating dock for the first time ever! Parks Floating Festival (August 19 – September 8)Explore a magical Floating Island inspired by Disney Parks, solve weekly puzzles, and earn enchanting rewards.Memory Mania (Septembe ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/42317391/a001f25be47fa7146c9951708bd86876adcaa921.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 21:13:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Discover, The, Pixel, Perfect, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey, Valley Villagers!</p><p class="bb_paragraph">Get ready to power up your Valley with our latest update: Pixel Perfect, now available on all platforms!</p><p class="bb_paragraph">In this update, you'll get to team up with the Forgotten once again to investigate a series of mysterious glitchy arcade machines appearing throughout the Valley. Follow the clues, uncover the source of the chaos, and help bring Ralph from Disney's <i>Wreck-It Ralph</i> to the Valley.</p><p class="bb_paragraph"></p><div data-youtube='"fJI6QZlP2FE' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h2">A Glitchy Mystery</div><p class="bb_paragraph">To begin your journey, both the Forgotten and Peter Pan will need to be unlocked, and you need to have completed the quest "The Music's on the Walls."</p><p class="bb_paragraph">As you investigate strange glitches appearing throughout the Valley, a mysterious arcade machine begins showing up in unexpected places. Complete the machine's strange requests to uncover its mysterious origins. </p><p class="bb_paragraph">What starts as a strange glitch quickly grows into a much bigger mystery. By following the clues, you'll discover the truth behind the arcade machine and help reunite Ralph with his friends in the Valley.</p><div class="bb_h2">Arcade Adventures Await</div><p class="bb_paragraph">Once Ralph settles back in, you'll help him get back into the swing of Valley life.</p><p class="bb_paragraph">Help Ralph conduct a Bad-Anon meeting, reconnect with Vanellope, make new friends, and settle into his new home. As you level up your Friendship with Ralph, you'll take part in arcade-inspired adventures, friendly competitions, scavenger hunts, and even help repair some unexpected chaos after Ralph accidentally causes a few glitches of his own.</p><p class="bb_paragraph">Of course, no update centered around Friendship would be complete without some exciting new ways to spend time with your favorite Villagers.</p><div class="bb_h2">Best Friends Forever</div><p class="bb_paragraph">Friendship is getting a major upgrade in Pixel Perfect!</p><p class="bb_paragraph">As of this update, Friendship Level 10 is evolving into something brand new: Best Friends! Strengthen your bonds with your favorite Villagers to unlock special perks, enhanced bonuses, and exciting new ways to spend time together throughout the Valley.</p><p class="bb_paragraph">Want to learn more? Be sure to check out our dedicated <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdisneydreamlightvalley.com%2Fnews%2FBestFriends2026" target="_blank" rel=" noopener">Your Guide to Best Friends blog </a>for a complete breakdown of the feature. </p><p class="bb_paragraph"><img src="https://ddv.assets.gameloft.com/assets/DDV_26181_S_UPD_24_Star_Path_Banner_A01_ON_01_LS_1920x1080_EN_a98f8ac43d.png" crossorigin="anonymous"></p><div class="bb_h2">Pop City Star Path</div><p class="bb_paragraph">It's time to take center stage with the Pop City Star Path!</p><p class="bb_paragraph">Transform your Valley with city-core items, vibrant lighting, stylish performance outfits, and rewards inspired by the excitement of live music.</p><p class="bb_paragraph">Unlock standout rewards including luminous stage pieces, show-stopping fashions inspired by Marie and Berlioz from Disney's<i> The Aristocats, </i>and a lovable calico cat companion. </p><p class="bb_paragraph">Whether you're creating the perfect performance space or dressing for your next DreamSnaps entry, this Star Path is ready to steal the spotlight.</p><div class="bb_h2">A Pixel Perfect Premium Shop</div><p class="bb_paragraph">The Premium Shop is getting a stylish refresh with plenty of new ways to personalize your Valley.</p><p class="bb_paragraph">Bring a splash of summer to your favorite Biomes with the new Deluxe Tropical Valley Bundle, featuring vibrant new looks for all iconic Valley locations. You'll also be able to light up your skies with the all-new Meteor Shower Sky Environmental Effect, perfect for creating magical DreamSnaps moments.</p><p class="bb_paragraph">Additional highlights include the Scholarly Owl and Fantasia Broomstick companions, a new Village Schoolhouse House Style and matching Village Schoolhouse Kit, plus select Premium Shop bundles that now include premade Decoration Presets to help bring your dream designs to life even faster!</p><div class="bb_h2">New Ways to Decorate Your Valley</div><p class="bb_paragraph">Pixel Perfect introduces several highly requested decorating improvements designed to give you more creative freedom than ever before.</p><p class="bb_paragraph">Expand your decorating possibilities with new Biome-inspired crafting recipes, beginning with a collection of whimsical furniture pieces themed around the Peaceful Meadow. You'll also be able to Quick Save your decorating progress while still in Edit Mode, helping ensure your latest creations are never lost.</p><p class="bb_paragraph">Owners of Disney Dreamlight Valley: The Storybook Vale will also be able to unlock three brand-new Floating Islands inspired by the Bind, Mythopia, and Everafter, using Story Magic, with even more room to build and decorate.</p><div class="bb_h2">Olaf's Grand Exhibition Expands</div><p class="bb_paragraph">Olaf's Grand Exhibition continues to grow with two brand-new rooms opening their doors as of this update.</p><p class="bb_paragraph">Journey through the Sunlit Plateau- and Frosted Heights-themed Exhibition rooms, each featuring new collections to complete and rewards to unlock.</p><p class="bb_paragraph">Continue celebrating your adventures throughout the Valley while showcasing even more of your favorite memories and accomplishments!</p><p class="bb_paragraph"><img src="https://ddv.assets.gameloft.com/assets/DDV_26222_S_UPD_24_Blog_Assets_Update_Event_Banners_A_01_OFF_01_TW_LS_1920x1080_EN_1_4c84092c5a.png" crossorigin="anonymous"></p><div class="bb_h2">Valley Events</div><p class="bb_paragraph">There are plenty of exciting events arriving throughout the Pixel Perfect update:</p><div class="bb_h3"><b>Summer Sizzle Event (August 5 – August 18)</b></div><p class="bb_paragraph">Collect marshmallows, share delicious treats with friends, and complete daily quests to unlock brand-new rewards, including picnic baskets that can be gifted for Friendship XP or sold for Star Coins, as well as a kit that lets you build a boating dock for the first time ever! </p><div class="bb_h3"><b>Parks Floating Festival (August 19 – September 8)</b></div><p class="bb_paragraph">Explore a magical Floating Island inspired by Disney Parks, solve weekly puzzles, and earn enchanting rewards.</p><div class="bb_h3"><b>Memory Mania (September 16 – September 29)</b></div><p class="bb_paragraph">Join Joy from Disney and Pixar's <i>Inside Out </i>for the return of Memory Mania. Complete new quests, spot differences in Memories, and unlock a brand-new companion.</p><p class="bb_paragraph">We can't wait for you to welcome Ralph to your Valley and experience everything Pixel Perfect has to offer. Don't forget to connect with us on our official social media to share your in-game adventures by tagging us in your content.   </p><ul class="bb_ul"><li><p class="bb_paragraph">Facebook: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgmlft.co%2FDDV-Facebook" target="_blank" rel=" noopener">https://gmlft.co/DDV-Facebook</a></p></li><li><p class="bb_paragraph">Instagram: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgmlft.co%2FDDV-Instagram" target="_blank" rel=" noopener">https://gmlft.co/DDV-Instagram</a>m  </p></li><li><p class="bb_paragraph">X: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgmlft.co%2FDDV-X" target="_blank" rel=" noopener">https://gmlft.co/DDV-X</a>  </p></li><li><p class="bb_paragraph">YouTube: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgmlft.co%2FDDV-YouTube" target="_blank" rel=" noopener">https://gmlft.co/DDV-YouTube</a>  </p></li><li><p class="bb_paragraph">TikTok: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgmlft.co%2FDDV-TikTok" target="_blank" rel=" noopener">https://gmlft.co/DDV-TikTok</a></p></li></ul><p class="bb_paragraph">As always, should you run into any issues while playing Disney Dreamlight Valley, we first recommend that you check out our known issues <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftrello.com%2Fb%2FWY5gDde3%2Fdisney-dreamlight-valley-issue-tracker-board" target="_blank" rel=" noopener">here</a>. If you don’t see the issue you’re running into, you can get in touch with our Support team via our contact form. Stumped by a certain quest or objective? Check out our friendly Discord Community for some Disney Dreamlight Valley tips and tricks!</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Marvel Tokon Fighting Souls Announces Launch Changes Based On Beta Feedback</title>
<link>https://xinker.org/marvel-tokon-fighting-souls-announces-launch-changes-based-on-beta-feedback</link>
<guid>https://xinker.org/marvel-tokon-fighting-souls-announces-launch-changes-based-on-beta-feedback</guid>
<description><![CDATA[  Following the end to a massive open beta weekend, Arc System Works details some of the big changes that will be coming to Marvel Tokon: Fighting Souls at launch. There&#039;s plenty of excitement surrounding Arc System Works&#039; upcoming fighter, one that was seemingly heightened after a big open beta. However, things weren&#039;t perfect for Marvel Tokon: Fighting Souls and ArcSys is announcing some big changes coming at launch based on player feedback. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/marvel-tokon-opening-animation-frame.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 21:10:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Marvel, Tokon, Fighting, Souls, Announces, Launch, Changes, Based, Beta, Feedback</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/marvel-tokon-opening-animation-frame.jpg" crossorigin="anonymous"> Following the end to a massive open beta weekend, Arc System Works details some of the big changes that will be coming to <b><i>Marvel Tokon: Fighting Souls</i></b> at launch. There's plenty of excitement surrounding Arc System Works' upcoming fighter, one that was seemingly heightened after a big open beta. However, things weren't perfect for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fmarvel-tokon-fighting-souls%2F" target="_blank" rel=" noopener"><i>Marvel Tokon: Fighting Souls</i></a> and ArcSys is announcing some big changes coming at launch based on player feedback.<br><br>]]> </content:encoded>
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<title>Dungeons &amp;amp; Dragons Meets Stardew Valley In New RPG You Can Play Free Now</title>
<link>https://xinker.org/dungeons-dragons-meets-stardew-valley-in-new-rpg-you-can-play-free-now</link>
<guid>https://xinker.org/dungeons-dragons-meets-stardew-valley-in-new-rpg-you-can-play-free-now</guid>
<description><![CDATA[  Thanks to the power of imagination and Dungeons &amp; Dragons somewhat flexible rules, the TTRPG can be made to feel as cozy and relaxing as one would like, with players putting down their longswords and bows in favor of a lute, hoe, or watering can. Ostensibly, should one really want to, they can transform D&amp;D into a farming life sim akin to Stardew Valley and its ilk, which is plenty of fun, especially for those with a large party with which to roleplay. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/dungeons-and-dragons-bard-art.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 21:10:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dungeons, Dragons, Meets, Stardew, Valley, New, RPG, You, Can, Play, Free, Now</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/dungeons-and-dragons-bard-art.jpg" crossorigin="anonymous"> Thanks to the power of imagination and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fdungeons-and-dragons%2F" target="_blank" rel=" noopener"><i><b>Dungeons & Dragons</b></i></a> somewhat flexible rules, the TTRPG can be made to feel as cozy and relaxing as one would like, with players putting down their longswords and bows in favor of a lute, hoe, or watering can. Ostensibly, should one really want to, they can transform <i>D&D</i> into a farming life sim akin to <i>Stardew Valley</i> and its ilk, which is plenty of fun, especially for those with a large party with which to roleplay.<br><br>]]> </content:encoded>
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<title>Inhuman Resources: A Literary Machination – In good company</title>
<link>https://xinker.org/inhuman-resources-a-literary-machination-in-good-company</link>
<guid>https://xinker.org/inhuman-resources-a-literary-machination-in-good-company</guid>
<description><![CDATA[  Something that I liked was that the choices you make don’t just influence the path you take, they also determine your character’s development. You have three stats, those being physical, social, and technological, and when you make certain decisions, those stats can increase. A simple example is early on, in which you’ll decide on a hobby to pursue, with each one dictating which stat will improve. ]]></description>
<enclosure url="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/05/20210951/f65ddc94-62dd-46a5-8c10-bc8ed44edcf8-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 21:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Inhuman, Resources:, Literary, Machination, –, good, company</media:keywords>
<content:encoded><![CDATA[<img src="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/05/20210951/f65ddc94-62dd-46a5-8c10-bc8ed44edcf8-1024x576.jpg" crossorigin="anonymous"><br> Something that I liked was that the choices you make don’t just influence the path you take, they also determine your character’s development. You have three stats, those being physical, social, and technological, and when you make certain decisions, those stats can increase. A simple example is early on, in which you’ll decide on a hobby to pursue, with each one dictating which stat will improve.]]> </content:encoded>
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<title>Final Fantasy 7 Revelation director wants &amp;quot;some kind of physical edition&amp;quot; for the RPG, but he can&amp;apos;t promise it as Sony becomes the latest to &amp;quot;shift away&amp;quot; toward digital</title>
<link>https://xinker.org/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital</link>
<guid>https://xinker.org/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital</guid>
<description><![CDATA[  Final Fantasy 7 Revelation launches early in 2027, a year ahead of the planned end of physical PlayStation discs. But given the broader shift the industry is making toward digital games – GTA 6 is certainly the most prominent example – you&#039;d be forgiven for wondering if the final part of the remake trilogy is going to be part of that all-digital future that so many of us are dreading. While Square Enix has not yet made the final decision on whether Final Fantasy 7 Revelation will launch on a disc, director Naoki Hamaguchi tells GamesRadar+ that he&#039;s actively pushing for it. In an interview at the recent Final Fantasy 14 Fan Festival in Berlin, he explains the challenges facing physical media these days. &quot;We&#039;re still having internal discussions on what the exact SKU product lineup is going to be for Revelation,&quot; Hamaguchi explains, &quot;so I can&#039;t say anything particularly definitive at this point in time. But I am working to make the arrangements to allow us to have some kind of physical edition.&quot; That&#039;s the most concrete bit of the answer, but Hamaguchi also offered some of his philosophy on physical media during our interview. &quot;I do feel, as a developer and as a fan, that the general trend is for things to shift away from physical towards downloadable games,&quot; he says. &quot;But that&#039;s obviously talking about the trend. Personally, here at something like Fan Fest or at community events for games that I&#039;ve worked on, I really think that people bringing up things, asking for autographs – I think that&#039;s lovely. I think it&#039;s a wonderful culture and it would be a shame to lose that. I want that to remain.&quot;https://www.youtube-nocookie.com/embed/PH3ox5krci8 For his part, Hamaguchi believes that even if we lose proper game discs, he feels like &quot;like there will always be some kind of physical or packaged edition.&quot; Hamaguchi suggests, &quot;Maybe you&#039;ll have a box with the code inside it, or maybe key cards like Nintendo&#039;s doing, or a boot disc or something. I feel like there&#039;ll always be something, and I hope there will be.&quot; The Final Fantasy 7 remake series, of course, hearkens back to the PS1 era, where the idea of a game coming on not just one disc but several felt like an indicator of an epic adventure. Final Fantasy 7 Remake itself came on multiple discs when it launched on PS4, just as Rebirth did on its PS5 launch. While many publishers are content to offer discs with basic installers for meaty games, forcing you to download the rest online, the FF7 remake trilogy has, so far, gone above and beyond to give disc fans a premium experience. &quot;Obviously, say, if you&#039;re talking to Nintendo, there&#039;s considerations about the storage limits on key cards and things like that, and then other platforms about how much you can put onto a disc,&quot; Hamaguchi explains. &quot;Each platform and first-party have their own specific rules and regulations that we need to take into account, and think about what format is actually going to be best for the game. These are the discussions that we&#039;re having at this point in time. I do hope that we&#039;ll be able to come up with something that is as close as possible as to what players and fans are going to want, but you&#039;ll have to look forward to future announcements for that.&quot; But Hamaguchi knows how fans are going to react if he tells a media outlet like us that he wants to release Revelation in a physical format. &quot;If you publish this, and then we announce all the products later and there is no physical edition, then they&#039;re going to rip me to pieces,&quot; he says with a laugh. Naoki Hamaguchi talks Final Fantasy 7 Revelation, Final Fantasy 14, and physical media plans: &quot;It&#039;s a wonderful culture and it would be a shame to lose that.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/4MueEDwK53ZeNsJffueF5-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 21:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Final, Fantasy, Revelation, director, wants, some, kind, physical, edition, for, the, RPG, but, cant, promise, Sony, becomes, the, latest, shift, away, toward, digital</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/4MueEDwK53ZeNsJffueF5-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Ffinal-fantasy-7-revelation-guide%2F" target="_blank" rel=" noopener">Final Fantasy 7 Revelation</a> launches early in 2027, a year ahead of the planned end of physical PlayStation discs. But given the broader shift the industry is making toward digital games – <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgta-6-guide%2F" target="_blank" rel=" noopener">GTA 6</a> is certainly the most prominent example – you'd be forgiven for wondering if the final part of the remake trilogy is going to be part of that all-digital future that so many of us are dreading.<br><br> While Square Enix has not yet made the final decision on whether Final Fantasy 7 Revelation will launch on a disc, director Naoki Hamaguchi tells GamesRadar+ that he's actively pushing for it. In an interview at the recent Final Fantasy 14 Fan Festival in Berlin, he explains the challenges facing physical media these days.<br><br> "We're still having internal discussions on what the exact SKU product lineup is going to be for Revelation," Hamaguchi explains, "so I can't say anything particularly definitive at this point in time. But I am working to make the arrangements to allow us to have some kind of physical edition."<br><br> That's the most concrete bit of the answer, but Hamaguchi also offered some of his philosophy on physical media during our interview. "I do feel, as a developer and as a fan, that the general trend is for things to shift away from physical towards downloadable games," he says.<br><br> "But that's obviously talking about the trend. Personally, here at something like Fan Fest or at community events for games that I've worked on, I really think that people bringing up things, asking for autographs – I think that's lovely. I think it's a wonderful culture and it would be a shame to lose that. I want that to remain."<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FPH3ox5krci8" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/PH3ox5krci8</a> For his part, Hamaguchi believes that even if we lose proper game discs, he feels like "like there will always be some kind of physical or packaged edition." Hamaguchi suggests, "Maybe you'll have a box with the code inside it, or maybe key cards like Nintendo's doing, or a boot disc or something. I feel like there'll always be something, and I hope there will be."<br><br> The Final Fantasy 7 remake series, of course, hearkens back to the PS1 era, where the idea of a game coming on not just one disc but several felt like an indicator of an epic adventure. Final Fantasy 7 Remake itself came on multiple discs when it launched on PS4, just as Rebirth did on its PS5 launch. While many publishers are content to offer discs with basic installers for meaty games, forcing you to download the rest online, the FF7 remake trilogy has, so far, gone above and beyond to give disc fans a premium experience.<br><br> "Obviously, say, if you're talking to Nintendo, there's considerations about the storage limits on key cards and things like that, and then other platforms about how much you can put onto a disc," Hamaguchi explains. "Each platform and first-party have their own specific rules and regulations that we need to take into account, and think about what format is actually going to be best for the game. These are the discussions that we're having at this point in time. I do hope that we'll be able to come up with something that is as close as possible as to what players and fans are going to want, but you'll have to look forward to future announcements for that."<br><br> But Hamaguchi knows how fans are going to react if he tells a media outlet like us that he wants to release Revelation in a physical format. "If you publish this, and then we announce all the products later and there is no physical edition, then they're going to rip me to pieces," he says with a laugh.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Fnaoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that%2F" target="_blank" rel=" noopener"><i>Naoki Hamaguchi talks Final Fantasy 7 Revelation, Final Fantasy 14, and physical media plans: "It's a wonderful culture and it would be a shame to lose that."</i></a><br><br> [/url]]]> </content:encoded>
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<title>Naoki Hamaguchi talks Final Fantasy 7 Revelation, Final Fantasy 14, and physical media plans: &amp;quot;It&amp;apos;s a wonderful culture and it would be a shame to lose that&amp;quot;</title>
<link>https://xinker.org/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that</link>
<guid>https://xinker.org/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that</guid>
<description><![CDATA[  It&#039;s finally happening. The Final Fantasy 7 Remake series is coming to Final Fantasy 14. Over the last decade, its addition felt like a question of when rather than if. Final Fantasy 14 is designed, in part, to be a theme park that pays tribute to the wider series, with references and nods aplenty. We&#039;ve seen plenty of crossovers over the years – from Final Fantasy 16 and Nier to other franchises like Monster Hunter – and Final Fantasy 14&#039;s own producer and director Naoki &#039;Yoshi-P&#039; Yoshida has spoken about the possibility before, saying the timing needed to be right. So how did it finally happen, and why now, exactly? Speaking to Final Fantasy 7 Revelation boss Naoki Hamaguchi at Final Fantasy 14&#039;s Berlin leg of Fan Fest, it&#039;s one of the first questions I ask. Hamaguchi tells me that discussions kicked off about a year ago during a conversation with Yoshi-P about the release dates for Evercold and Revelation, and it all went from there. &quot;Is there something we can do to use the fact that they&#039;re close together to bring some energy to the Final Fantasy franchise as a whole?&quot; Hamaguchi tells us of the question he and Yoshi-P pondered. &quot;That&#039;s really how things started.&quot;Have you heard of . . .  (Image credit: Square Enix) Fast forward to today, and we have a better idea of what that collaboration looks like. Final Fantasy 14 is getting a Final Fantasy 7-themed raid called Beyond the Lifestream that involves the supervision of veterans of the OG JRPG – that being, writer Kazushige Nojima and the man responsible for Cloud&#039;s look, Tetsuya Nomura. Amusingly, Final Fantasy 14&#039;s version of the Gold Saucer is getting a revamp to look more like it does in Final Fantasy 7 Rebirth, complete with a typing game that&#039;ll get an FF7 theme to start. Speaking to his own role in the collaboration, Hamaguchi says that, similar to Yoshi-P, he&#039;s there to guide the team&#039;s excitement into something realistic and achievable. &quot;We have to be really careful that it&#039;s not impacting the [Final Fantasy] 14 patch release schedule,&quot; he says, &quot;because then we&#039;re putting the cart before the horse.&quot; As for what a successful collaboration looks like, Hamaguchi says Final Fantasy 7 fans jumping into Final Fantasy 14 and becoming Warriors of Light would be great, especially if Evercold and the crossover brought some of that momentum to the launch of Final Fantasy 7 Revelation itself. &quot;I suppose the ultimate aim is to see that throughline of excitement and enjoyment,&quot; Hamaguchi adds. There&#039;s certainly a solid sense of anticipation around both games already. Final Fantasy 14&#039;s Evercold reveal has certainly left some of the MMO heads on this very website feeling hopeful, and Hamaguchi tells me it&#039;s been &quot;really wonderful&quot; to see players pick up Final Fantasy Remake and Rebirth on PC, Xbox, and Nintendo Switch 2 following the reveal of Revelation.Duty complete  (Image credit: Square Enix) Of course, excitement can lead to additional pressure. Final Fantasy 7 Revelation is the final entry in a trilogy that essentially splits one game into three. While I enjoyed what Rebirth offers in terms of combat and the open world, I ask Hamaguchi how the team is freshening up the game, especially in light of his recent comments about open-world fatigue. Hamaguchi tells me there are two ways in which they&#039;re doing that. The first is adding a greater sense of exploration to the world map. Pointing to the Grasslands in Final Fantasy Rebirth, Hamaguchi says it&#039;s very large and expansive, but also very &quot;flat.&quot; The remedy is more verticality. Hamaguchi can&#039;t reveal everything, though he does say you can dive into the map from the Highwind, and your chocobo will also be able to fly, which Hamaguchi hopes will make &quot;certain parts less frustrating.&quot; Another way the Final Fantasy 7 Revelation team is keeping things fresh is by making sure the &quot;goal and reward&quot; of side content is clearer, especially following feedback from Rebirth. &quot;One of the things I think people got a little bit tired of – or maybe that&#039;s when they stepped away from the game – was on the world map, there is a lot of content,&quot; Hamaguchi says. &quot;And sometimes you&#039;d get rewards like materia if you finish that content. But for those people who just wanted to get those materia or rewards, they might feel like they have to do certain mini-games, even if they don&#039;t really want to.&quot; To remedy this, Hamaguchi says that content in Final Fantasy 7 Revelation will match the reward to what you&#039;re doing – rewards that&#039;ll aid you in battle will be achieved through battle, a new Queen&#039;s Blood card will be earned through Queen&#039;s Blood, and so on. The hope is that the clarity will allow players to ignore the content they don&#039;t want to engage with.Finding the right FITS  (Image credit: Square Enix) When it comes to combat, one of Final Fantasy 7 Revelation&#039;s standout new features is the FITS system – that being, Function Integrated Tactical Suitwear. It essentially acts as a new job system that allows the likes of Cloud and  ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/hJkuMije2LB6t7yJwtsk28-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 21:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Naoki, Hamaguchi, talks, Final, Fantasy, Revelation, Final, Fantasy, 14, and, physical, media, plans:, Its, wonderful, culture, and, would, shame, lose, that</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/hJkuMije2LB6t7yJwtsk28-1280-80.jpg" crossorigin="anonymous"> It's finally happening. The Final Fantasy 7 Remake series is coming to Final Fantasy 14.<br><br> Over the last decade, its addition felt like a question of when rather than if. Final Fantasy 14 is designed, in part, to be a theme park that pays tribute to the wider series, with references and nods aplenty. We've seen plenty of crossovers over the years – from Final Fantasy 16 and Nier to other franchises like Monster Hunter – and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Ffinal-fantasy-14s-yoshi-p-teases-crossovers-with-ff16-ff7-remake-and-more%2F" target="_blank" rel=" noopener">Final Fantasy 14's own producer and director Naoki 'Yoshi-P' Yoshida has spoken about the possibility before</a>, saying the timing needed to be right.<br><br> So how did it finally happen, and why now, exactly? Speaking to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Ffinal-fantasy-7-revelation-guide%2F" target="_blank" rel=" noopener">Final Fantasy 7 Revelation</a> boss Naoki Hamaguchi at Final Fantasy 14's Berlin leg of Fan Fest, it's one of the first questions I ask.<br><br> Hamaguchi tells me that discussions kicked off about a year ago during a conversation with Yoshi-P about the release dates for Evercold and Revelation, and it all went from there.<br><br> "Is there something we can do to use the fact that they're close together to bring some energy to the Final Fantasy franchise as a whole?" Hamaguchi tells us of the question he and Yoshi-P pondered. "That's really how things started."<br><br><div class="bb_h2">Have you heard of . . .</div> <img src="https://cdn.mos.cms.futurecdn.net/LkXM6g537BKQQCuDAKxRCC.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Square Enix)</u> Fast forward to today, and we have a better idea of what that collaboration looks like.<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Fthe-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved%2F" target="_blank" rel=" noopener"> Final Fantasy 14 is getting a Final Fantasy 7-themed raid</a> called Beyond the Lifestream that involves the supervision of veterans of the OG JRPG – that being, writer Kazushige Nojima and the man responsible for Cloud's look, Tetsuya Nomura. Amusingly, Final Fantasy 14's version of the Gold Saucer is getting a revamp to look more like it does in Final Fantasy 7 Rebirth, complete with a typing game that'll get an FF7 theme to start.<br><br> Speaking to his own role in the collaboration, Hamaguchi says that, similar to Yoshi-P, he's there to guide the team's excitement into something realistic and achievable. "We have to be really careful that it's not impacting the [Final Fantasy] 14 patch release schedule," he says, "because then we're putting the cart before the horse."<br><br> As for what a successful collaboration looks like, Hamaguchi says Final Fantasy 7 fans jumping into Final Fantasy 14 and becoming Warriors of Light would be great, especially if Evercold and the crossover brought some of that momentum to the launch of Final Fantasy 7 Revelation itself. "I suppose the ultimate aim is to see that throughline of excitement and enjoyment," Hamaguchi adds.<br><br> There's certainly a solid sense of anticipation around both games already. Final Fantasy 14's Evercold reveal has certainly left <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2F7-000-hours-in-final-fantasy-14-tired-me-out-with-dawntrail-but-evercolds-healer-reworks-duo-duties-and-new-meta-might-win-me-back%2F" target="_blank" rel=" noopener">some of the MMO heads on this very website feeling hopeful</a>, and Hamaguchi tells me it's been "really wonderful" to see players pick up Final Fantasy Remake and Rebirth on PC, Xbox, and Nintendo Switch 2 following the reveal of Revelation.<br><br><div class="bb_h2">Duty complete</div> <img src="https://cdn.mos.cms.futurecdn.net/5QAsvXjbSrF6NCkKwqStLH.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Square Enix)</u> Of course, excitement can lead to additional pressure. Final Fantasy 7 Revelation is the final entry in a trilogy that essentially splits one game into three. While I enjoyed what Rebirth offers in terms of combat and the open world, I ask Hamaguchi how the team is freshening up the game, especially in light of his <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Ffinal-fantasy-7-revelation-director-says-open-world-fatigue-is-real-and-since-the-world-is-even-bigger-than-it-was-in-rebirth-square-enix-specially-focused-on-guiding-players%2F" target="_blank" rel=" noopener">recent comments about open-world fatigue.</a><br><br> Hamaguchi tells me there are two ways in which they're doing that. The first is adding a greater sense of exploration to the world map. Pointing to the Grasslands in Final Fantasy Rebirth, Hamaguchi says it's very large and expansive, but also very "flat."<br><br> The remedy is more verticality. Hamaguchi can't reveal everything, though he does say you can dive into the map from the Highwind, and your chocobo will also be able to fly, which Hamaguchi hopes will make "certain parts less frustrating."<br><br> Another way the Final Fantasy 7 Revelation team is keeping things fresh is by making sure the "goal and reward" of side content is clearer, especially following feedback from Rebirth.<br><br> "One of the things I think people got a little bit tired of – or maybe that's when they stepped away from the game – was on the world map, there is a lot of content," Hamaguchi says. "And sometimes you'd get rewards like materia if you finish that content. But for those people who just wanted to get those materia or rewards, they might feel like they have to do certain mini-games, even if they don't really want to."<br><br> To remedy this, Hamaguchi says that content in Final Fantasy 7 Revelation will match the reward to what you're doing – rewards that'll aid you in battle will be achieved through battle, a new Queen's Blood card will be earned through Queen's Blood, and so on. The hope is that the clarity will allow players to ignore the content they don't want to engage with.<br><br><div class="bb_h2">Finding the right FITS</div> <img src="https://cdn.mos.cms.futurecdn.net/dMVhXZdjMftmVaZCVxhUMe.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Square Enix)</u> When it comes to combat, one of Final Fantasy 7 Revelation's standout new features is the FITS system – that being, Function Integrated Tactical Suitwear. It essentially acts as a new job system that allows the likes of Cloud and Tifa to play as something like a Black Mage as opposed to the brawlers people might typically typecast them as.<br><br> Despite the visual flair of a new outfit, Hamaguchi says the biggest influence on the new feature was the job system as a Final Fantasy staple overall, though he can't say there was "zero influence" taken from the likes of Final Fantasy X-2 or Lightning Returns: Final Fantasy 13.<br><br> The new feature hasn't been without its troubles, though, as Hamaguchi jokes that adding the FITS system reminded him about "how hard it is to develop games these days."<br><br> "When you look at some of the early Final Fantasy games that have job systems, you could put a lot in there," Hamaguchi says. And while the developers behind ongoing games like Final Fantasy 14 have done "fantastic work" in adding a variety of classes over the years, bringing something like 20-30 classes to a standalone title at launch would be "insanely difficult."<br><br> Hamaguchi also jokes that, while there are many open-world games out there, few allow your party to follow you around. "Even though we only have four FITS, we have a lot of characters, so it was quite a lot of work."<br><br> Another thing that makes Final Fantasy 7 Revelation stand out from the other two installments is a proper endgame. While players seeking a challenge in Final Fantasy 7 Remake and Rebirth are typically directed towards playing NewGame+, Revelation brings the challenge to your first playthrough, ready to tackle once you're powerful enough to do so.<br><br> Being the third entry in a trilogy, I ask Hamaguchi how the team is using that to shape how it's approaching the endgame and anticipated moments like fighting superbosses like Ruby and Emerald Weapon.<br><br> "Obviously, what we're making is an RPG," Hamaguchi answers. "And I think one of the things that's fun about RPGs is having the characters you've leveled, you've customized, and you've brought them up where they are, and using them to overcome difficult situations.<br><br> "So, say you had this fight against a Weapon, a giant enemy, or something that's really exciting or cool. And you go into it, and it's just a completely new mechanic or mini-game. I think there are quite a few players who would come away from that feeling quite disappointed that it wasn't a reflection of the effort that they put into building something up to that point.<br><br> "But the general goal for our team when we're thinking about making these Weapon fights is that we want to have the Final Fantasy 7 Remake series combat system at the base. What we've been building up over these three games. Perhaps there'll be some extra gadgets, some other things adding something new and unique to the Weapon battle, but we want to have that foundation there as well.<br><br> "So there may be some mini-games involved in parts of them, say at the beginning of one of the fights or something like that, to mix things up a little bit. But the core battle is really focused on the characters that you have come through the rest of the game with as an RPG."<br><br><div class="bb_h2">On the case</div> <img src="https://cdn.mos.cms.futurecdn.net/PKcMKRBrjGU9FRgt3qRCVc.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Square Enix)</u> I think it's a wonderful culture and it would be a shame to lose that.<br><br> Naoki Hamaguchi on physical media<br><br> While there are plenty of exciting developments within Final Fantasy 7 Revelation itself, those unfolding outside of the game and Square Enix are difficult to ignore. As Final Fantasy 7 Revelation nears completion, one of the more prominent conversations currently occurring across the industry is about physical media. Rockstar made headlines when it was revealed that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgta-6-guide%2F" target="_blank" rel=" noopener">GTA 6</a> would be <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fgta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk%2F" target="_blank" rel=" noopener">a code-in-a-box at launch</a>, though <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fplatforms%2Fplaystation%2Fplaystation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs%2F" target="_blank" rel=" noopener">Sony's call to end PlayStation disc production</a> in 2028 has swiftly dwarfed that in online chatter.<br><br> Given some of the conversations I've seen in Final Fantasy 7's fandom about whether Revelation will release on a physical disc, I ask Hamaguchi for his thoughts on the topic and whether there's any news he can share.<br><br> Hamaguchi starts by saying that some of his thoughts have been touched upon as part of Nintendo Switch 2's game-key cards – <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Fnintendo-switch-2s-game-key-cards-are-part-of-a-larger-trend-that-we-cant-avoid-final-fantasy-7-rebirth-director-says-as-physical-media-is-becoming-less-and-less-part-of-the-industry%2F" target="_blank" rel=" noopener">you can read about that here</a>, as part of an interview we did with Hamaguchi last year. He then says that, as a developer and as a fan, it seems to be the trend that we're shifting away from physical to digital.<br><br> When it comes to his personal feelings, though, Hamaguchi says he's a fan of physical media, and events like Final Fantasy 14 Fen Fest are one of the many reasons why.<br><br> "I really think that people bringing up things, asking for autographs – I think that's lovely," he tells us. "I think it's a wonderful culture and it would be a shame to lose that. I want that to remain."<br><br> As for his personal prediction of where things go from here, Hamaguchi says he feels that "there will always be some kind of physical or packaged edition, even if download codes become the main way that games work."<br><br> "I feel like there will always be something," Hamaguchi says, "and I hope there will be."<br><br> Looking ahead to Final Fantasy 7 Revelation, Hamaguchi says the team is "still having internal discussions on what the exact SKU product lineup is going to be," so he can't say anything "definitive" at the time of writing. That said, he is trying his best to "allow us to have some kind of physical edition."<br><br> "Obviously, say, if you're talking to Nintendo, there's considerations about the storage limits on key cards and things like that, and then other platforms about how much you can put onto a disc," Hamaguchi explains. "Each platform and first-party have their own specific rules and regulations that we need to take into account, and think about what format is actually going to be best for the game. <br><br> "These are the discussions that we're having at this point in time. I do hope that we'll be able to come up with something that is as close as possible as to what players and fans are going to want, but you'll have to look forward to future announcements for that."<br><br> Given that Final Fantasy 7 marked the series' debut on disc, it's certainly odd to think of a different FF7 game going without. That said, Final Fantasy 7 launched on disc because the cartridge was no longer the best format for the game, and these days, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Fsquare-enixs-multiplatform-plan-is-already-working-but-it-still-wants-to-follow-up-a-dragon-quest-roguelike-and-dissidia-final-fantasy-with-more-mobile-games-based-on-major-ips-and-automate-70-percent-of-qa-with-ai%2F" target="_blank" rel=" noopener">given Square Enix's own strategy pivot,</a> that would mean making the game as accessible as possible across multiple platforms. As the industry settles into a way of working that's more about getting the most out of average hardware rather than pushing hardware's limits further, it'll be interesting to see what compromises Final Fantasy 7 Revelation can manage.<br><br> Still, I remain cautiously optimistic for what Final Fantasy 7 Revelation brings. Rebirth improved on Remake in a big way that has me curious to see what part three of the trilogy has in store, and everything we've seen and heard so far hits the right notes.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Fi-want-this-guy-to-make-final-fantasy-17-yoshi-p-embarrasses-final-fantasy-7-remake-lead-with-the-highest-praise-you-can-get-from-players-live-on-stage-at-ff14-fan-fest%2F" target="_blank" rel=" noopener"><i>"I want this guy to make Final Fantasy 17": Yoshi-P embarrasses Final Fantasy 7 Remake lead with the "highest praise you can get" from players live on stage at FF14 Fan Fest.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Дневник разработчиков: Балансировка оружия и отрядов</title>
<link>https://xinker.org/dnevnik-razrabotchikov-balansirovka-oruzhiya-i-otryadov</link>
<guid>https://xinker.org/dnevnik-razrabotchikov-balansirovka-oruzhiya-i-otryadov</guid>
<description><![CDATA[ Приветствуем вас, полководцы,В этой статье мы хотим поделиться промежуточными итогами недавних изменений баланса оружия и отрядов, а также рассказать о наших дальнейших планах.Эта серия будет регулярно обновляться — мы хотим поддерживать диалог с игроками и прислушиваться к вашим отзывам.НодатиПричины измененийПри работе над Нодати мы взяли за основу механику Поглощения здоровья и переработали ротацию навыков, в центре которой находятся пассивные способности «Жажда крови» и «Кровавая Ярость».Возьмём «Кровавый клинок» в качестве примера: мы скорректировали распределение эффекта Поглощения здоровья и усилили функциональную роль каждого навыка в ротации, повысив тем самым эффективность использования этой механики.Что касается Рун, мы заметили, что влияние руны «Героический удар» на мощь оружия вышло за разумные пределы. В этом обновлении часть её числовых характеристик была перенесена в Специализацию героя, чтобы сила оружия оставалась в контролируемых рамках как при наличии руны, так и без неё.Кроме того, мы оптимизировали переходы между анимациями, логику захвата цели и определение урона, а также точечно улучшили числовые показатели навыков. Цель — сделать так, чтобы самостоятельно собранные комбинации навыков эффективно работали на поле боя как против героев, так и против отрядов.Текущая ситуацияИзменения действуют около недели. По сравнению с прошлой неделей: средний урон по героям за бой вырос примерно на 50%, по отрядам — более чем на 30%. По среднему получаемому урону Нодати занимает второе место среди всего оружия, уступая лишь Мечу и щиту. Особенно заметный прирост показателей наблюдается у игроков среднего и низкого уровня — это говорит о том, что порог вхождения снизился и больше игроков могут в полной мере ощутить потенциал этого оружия.Тем не менее проблема руны «Героический удар» пока не решена полностью. Как временный сезонный предмет, она изначально была призвана балансировать силу сезона, подчёркивать его особенности и улучшать ощущения от боевой ротации. Однако накопление характеристик на протяжении нескольких версий привело к тому, что доля выбора этой руны и её влияние в ряде популярных стилей игры продолжают расти. Из-за этого порог вхождения в Нодати в начале сезона или для вернувшихся игроков по-прежнему остаётся достаточно высоким.Дальнейшие планыМы уже получили отзывы с поля боя от ряда полководцев и продолжим корректировать ощущения от игры и силу Нодати на их основе. Например, мы оцениваем возможность улучшения обратной связи от Пробития Блока при использовании «Удара мастера» в состоянии «Кровавой Ярости», чтобы приблизить его к привычному ритму действий игроков. Мы также надеемся, что опытные игроки на Нодати продолжат делиться с нами своими мыслями об этом оружии.МушкетПричины измененийТекущие изменения Мушкета направлены на уничтожение героев — цель состоит в том, чтобы вернуть игрокам боевой опыт, соответствующий истинной природе этого оружия.На уровне управления мы оптимизировали боевую камеру, траектории снарядов при стрельбе по близким целям и затухание энергии боеприпасов, чтобы улучшить боевые характеристики и ощущения при схватках с вражескими героями.В части борьбы с отрядами мы упростили логику броска боеприпасов, увеличили множитель урона «Гранаты», сократили время перезарядки «Железных шипов» и добавили новую механику: теперь этот навык не только ограничивает скорость передвижения вражеских отрядов, но и накладывает замедление на вражеских героев, повышая точность попаданий других навыков.В плане выживаемости мы добавили эффект отбрасывания к обычной атаке (ПКМ), снизили расход выносливости на перекат, а также сократили время перезарядки «Подножки» и «Кульбита». Эти изменения призваны дать Мушкету возможность вести бой на средней и ближней дистанции: риск выше, но и отдача соответствующая.Текущая ситуацияПоскольку обычный выстрел вновь занял позицию источника высокого урона на средней и ближней дистанции, всё больше игроков выбирают полное вложение в Ловкость и берут навыки для уничтожения героев — «Залп картечи» и «Быструю перезарядку». По данным статистики, средний урон по героям и среднее количество убийств героев за бой заметно выросли.Эффект отбрасывания от обычной атаки в сочетании с сокращёнными временами перезарядки «Кульбита» и «Подножки», а также улучшенными ощущениями от управления позволяют Мушкету поддерживать низкий уровень смертности в текущей мете и непрерывно наносить урон на передовой.Дальнейшие планыНа данный момент новых изменений не планируется. Мы продолжим следить за боевой статистикой и отзывами игроков и при необходимости оценим дальнейшие шаги. Если у мастеров Мушкета есть новые идеи — делитесь с нами.ГлефаПричины измененийГлефа — оружие, которое многие игроки серьёзно изучают с самого начала игры. Однако по мере выхода и балансировки другого оружия её показатели и ощущения от игры потребовали определённого усиления в нынешних условиях.С точки зрения набора навыков «Пыл битвы» и «Вспышка ярости» формируют атакующую и защитную стороны Глефы и я ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/35323464/aecb817d3d65b5469272bbb0a4c929b1d97daed3.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 21:05:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Дневник, разработчиков:, Балансировка, оружия, отрядов</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Приветствуем вас, полководцы,</p><p class="bb_paragraph">В этой статье мы хотим поделиться промежуточными итогами недавних изменений баланса оружия и отрядов, а также рассказать о наших дальнейших планах.</p><p class="bb_paragraph">Эта серия будет регулярно обновляться — мы хотим поддерживать диалог с игроками и прислушиваться к вашим отзывам.</p><hr><div class="bb_h2"><b>Нодати</b></div><div class="bb_h3"><b>Причины изменений</b></div><p class="bb_paragraph">При работе над Нодати мы взяли за основу механику Поглощения здоровья и переработали ротацию навыков, в центре которой находятся пассивные способности «Жажда крови» и «Кровавая Ярость».</p><p class="bb_paragraph">Возьмём «Кровавый клинок» в качестве примера: мы скорректировали распределение эффекта Поглощения здоровья и усилили функциональную роль каждого навыка в ротации, повысив тем самым эффективность использования этой механики.</p><p class="bb_paragraph">Что касается Рун, мы заметили, что влияние руны «Героический удар» на мощь оружия вышло за разумные пределы. В этом обновлении часть её числовых характеристик была перенесена в Специализацию героя, чтобы сила оружия оставалась в контролируемых рамках как при наличии руны, так и без неё.</p><p class="bb_paragraph">Кроме того, мы оптимизировали переходы между анимациями, логику захвата цели и определение урона, а также точечно улучшили числовые показатели навыков. Цель — сделать так, чтобы самостоятельно собранные комбинации навыков эффективно работали на поле боя как против героев, так и против отрядов.</p><div class="bb_h3"><b>Текущая ситуация</b></div><p class="bb_paragraph">Изменения действуют около недели. По сравнению с прошлой неделей: средний урон по героям за бой вырос примерно на 50%, по отрядам — более чем на 30%. По среднему получаемому урону Нодати занимает второе место среди всего оружия, уступая лишь Мечу и щиту. Особенно заметный прирост показателей наблюдается у игроков среднего и низкого уровня — это говорит о том, что порог вхождения снизился и больше игроков могут в полной мере ощутить потенциал этого оружия.</p><p class="bb_paragraph">Тем не менее проблема руны «Героический удар» пока не решена полностью. Как временный сезонный предмет, она изначально была призвана балансировать силу сезона, подчёркивать его особенности и улучшать ощущения от боевой ротации. Однако накопление характеристик на протяжении нескольких версий привело к тому, что доля выбора этой руны и её влияние в ряде популярных стилей игры продолжают расти. Из-за этого порог вхождения в Нодати в начале сезона или для вернувшихся игроков по-прежнему остаётся достаточно высоким.</p><div class="bb_h3"><b>Дальнейшие планы</b></div><p class="bb_paragraph">Мы уже получили отзывы с поля боя от ряда полководцев и продолжим корректировать ощущения от игры и силу Нодати на их основе. Например, мы оцениваем возможность улучшения обратной связи от Пробития Блока при использовании «Удара мастера» в состоянии «Кровавой Ярости», чтобы приблизить его к привычному ритму действий игроков. Мы также надеемся, что опытные игроки на Нодати продолжат делиться с нами своими мыслями об этом оружии.</p><hr><div class="bb_h2"><b>Мушкет</b></div><div class="bb_h3"><b>Причины изменений</b></div><p class="bb_paragraph">Текущие изменения Мушкета направлены на уничтожение героев — цель состоит в том, чтобы вернуть игрокам боевой опыт, соответствующий истинной природе этого оружия.</p><p class="bb_paragraph">На уровне управления мы оптимизировали боевую камеру, траектории снарядов при стрельбе по близким целям и затухание энергии боеприпасов, чтобы улучшить боевые характеристики и ощущения при схватках с вражескими героями.</p><p class="bb_paragraph">В части борьбы с отрядами мы упростили логику броска боеприпасов, увеличили множитель урона «Гранаты», сократили время перезарядки «Железных шипов» и добавили новую механику: теперь этот навык не только ограничивает скорость передвижения вражеских отрядов, но и накладывает замедление на вражеских героев, повышая точность попаданий других навыков.</p><p class="bb_paragraph">В плане выживаемости мы добавили эффект отбрасывания к обычной атаке (ПКМ), снизили расход выносливости на перекат, а также сократили время перезарядки «Подножки» и «Кульбита». Эти изменения призваны дать Мушкету возможность вести бой на средней и ближней дистанции: риск выше, но и отдача соответствующая.</p><div class="bb_h3"><b>Текущая ситуация</b></div><p class="bb_paragraph">Поскольку обычный выстрел вновь занял позицию источника высокого урона на средней и ближней дистанции, всё больше игроков выбирают полное вложение в Ловкость и берут навыки для уничтожения героев — «Залп картечи» и «Быструю перезарядку». По данным статистики, средний урон по героям и среднее количество убийств героев за бой заметно выросли.</p><p class="bb_paragraph">Эффект отбрасывания от обычной атаки в сочетании с сокращёнными временами перезарядки «Кульбита» и «Подножки», а также улучшенными ощущениями от управления позволяют Мушкету поддерживать низкий уровень смертности в текущей мете и непрерывно наносить урон на передовой.</p><div class="bb_h3"><b>Дальнейшие планы</b></div><p class="bb_paragraph">На данный момент новых изменений не планируется. Мы продолжим следить за боевой статистикой и отзывами игроков и при необходимости оценим дальнейшие шаги. Если у мастеров Мушкета есть новые идеи — делитесь с нами.</p><hr><div class="bb_h2"><b>Глефа</b></div><div class="bb_h3"><b>Причины изменений</b></div><p class="bb_paragraph">Глефа — оружие, которое многие игроки серьёзно изучают с самого начала игры. Однако по мере выхода и балансировки другого оружия её показатели и ощущения от игры потребовали определённого усиления в нынешних условиях.</p><p class="bb_paragraph">С точки зрения набора навыков «Пыл битвы» и «Вспышка ярости» формируют атакующую и защитную стороны Глефы и являются её ключевыми особенностями. На этой основе мы пересмотрели роль каждого навыка и опробовали различные стили игры, чтобы чётче разграничить их функции и обеспечить прямое соответствие боевым потребностям игроков.</p><p class="bb_paragraph">В плане ощущений от игры мы оптимизировали переходы между анимациями и логику захвата цели для всех навыков, чтобы удары стабильно попадали в цель, а выполнение комбо стало более плавным.</p><div class="bb_h3"><b>Текущая ситуация</b></div><p class="bb_paragraph">После последнего раунда изменений общие показатели урона Глефы заметно выросли. Однако способность поглощать урон пока не достигла уровня, ожидаемого от оружия тяжёлой брони. По структуре навыков Глефа отличается широкими замахами и относительно медленными стартовыми анимациями, что создаёт нестабильность попаданий. Решение этой проблемы исключительно за счёт увеличения урона навыков может усилить поляризацию силы героев.</p><div class="bb_h3"><b>Дальнейшие планы</b></div><p class="bb_paragraph">Мы планируем дополнительно повысить урон Глефы до уровня, соответствующего позиционированию оружия тяжёлой брони. Конкретный способ — усиление существующих или добавление новых пассивных механик, которые обеспечат игрокам более стабильную защитную поддержку и окна для нанесения урона в ходе боя. Это позволит боевому процессу не зависеть полностью от применения одного навыка и даст больше пространства для манёвра.</p><hr><div class="bb_h2"><b>Полуторный Меч</b></div><div class="bb_h3"><b>Текущая ситуация</b></div><p class="bb_paragraph">Дизайн, при котором риск и вознаграждение уравновешены, — это основа для создания игроками собственного уникального опыта. Полуторный Меч стал первым оружием с системой Специализации на свободной настройке, опирающейся на три типа брони — Лёгкую, Среднюю и Тяжёлую — с целью подчеркнуть преимущества каждого типа при одновременном балансировании рисков и вознаграждений.</p><p class="bb_paragraph">Однако текущие данные показывают, что соотношение вознаграждения и риска у игроков в Средней броне в рамках системы Специализации имеет тенденцию к расширению: при уроне, не уступающем Лёгкой броне, они обладают устойчивостью к ошибкам, близкой к Тяжёлой броне. Это расходится с замыслом дизайна.</p><div class="bb_h3"><b>Дальнейшие планы</b></div><p class="bb_paragraph">Мы продолжим придерживаться принципа равенства риска и вознаграждения и пересмотрим распределение урона, защиты и мобильности в системе Специализации Полуторного Меча, чтобы Лёгкая, Средняя и Тяжёлая броня сохраняли уникальные преимущества при наличии чётких ограничений.</p><p class="bb_paragraph">Конкретные направления изменений: сокращение продолжительности «неуязвимости» во время уклонения и ограничение расхода выносливости на него; корректировка урона и снижения брони у Полуторного Меча в Средней броне; повышение отдачи от Тяжёлой брони, чтобы она демонстрировала характеристики, ожидаемые от стандартного оружия в ближнем бою в полном доспехе.</p><hr><div class="bb_h2"><b>Стража Белых Перьев</b></div><div class="bb_h3"><b>Причины изменений</b></div><p class="bb_paragraph">Благодаря особому состоянию «Последний рубеж» Стража Белых Перьев способна выдерживать и поглощать огромное количество урона, сохраняя боевой порядок. При поддержке текущих сезонных тегов требования к Лидерству дополнительно снизились, что сделало их общую эффективность чрезмерно высокой и поставило обороняющихся в более выгодное положение при борьбе за Поселения. Данные бэкенда также показывают, что урон Стражи Белых Перьев среди отрядов с большим щитом находится на уровне ниже среднего, тогда как способность поглощать урон лидирует с большим отрывом. Такое распределение отклонилось от замысла дизайна. Поэтому мы в первую очередь сократили временное окно, в течение которого «Последний рубеж» поглощает большое количество урона.</p><p class="bb_paragraph">Кроме того, после выхода Стражи Белых Перьев мы продолжали исправлять пограничные случаи и проблемы, выходящие за рамки задуманного дизайна. Например, непрерывное нажатие клавиши X для построения постоянно обновляло эффект иммунитета к контролю. В любых действиях по построению за пределами активного навыка «Строй Белых Перьев» — будь то сам процесс построения или удержание строя — иммунитет к контролю не должен активироваться, поэтому мы исправили это.</p><div class="bb_h3"><b>Текущая ситуация</b></div><p class="bb_paragraph">Как в Осадах, так и в Рейтинговых боях показатели защитного поглощения урона Стражи Белых Перьев в 1,5 раза превышают показатели занимающих второе место. Это свидетельствует о том, что совокупного урона героев и отрядов на текущем поле боя недостаточно для прорыва оборонительного строя Стражи — особенно на фоне общего снижения урона отрядов в начале сезона.</p><p class="bb_paragraph">В условиях текущих правил режима чрезмерно высокие показатели защиты дают преимущество обороняющейся стороне. Если атакующие долгое время не могут прорвать оборонительные позиции, темп боя замедляется, ситуация впадает в Стагнацию, что негативно сказывается на игровом опыте обеих сторон.</p><p class="bb_paragraph">Наш подход к изменениям Стражи Белых Перьев неизменно строится вокруг одного принципа: сохранить особенность поглощения урона в состоянии «Последний рубеж», одновременно обеспечив с помощью различных механик восстановления отсутствие резкого сокращения численности после окончания этого состояния, чтобы Стража могла стабильно выполнять роль поглотителя урона при борьбе за Поселения.</p><div class="bb_h3"><b>Дальнейшие планы</b></div><p class="bb_paragraph">Продолжительность состояния «Последний рубеж», активируемого навыком «Да здравствует Хань», будет скорректирована. Для балансировки постоянного снижения урона и общих боевых данных базовое значение защиты в «Строе Белых Перьев» и «Сокрушительном ударе» будет снижено, однако эффект расхода блока также будет ослаблен. Общее направление: сохранить способность поглощать урон, но повысить требования к управлению, необходимые для поддержания этой способности.</p><hr><div class="bb_h2"><b>Рыцари королевы</b></div><div class="bb_h3"><b>Текущая ситуация</b></div><p class="bb_paragraph">Текущие показатели атакующего урона Рыцарей королевы, особенно по отрядам, превышают большинство отрядов ближнего боя и даже большинство кавалерийских отрядов, уступая лишь некоторым механическим дальнобойным отрядам и отдельным кавалерийским подразделениям.</p><p class="bb_paragraph">Их основной навык урона «Пройти насквозь» почти треть времени своего действия покрывает эффектом «неуязвимости», позволяя избегать значительного урона, причём эта «неуязвимость» в настоящее время не имеет контрмер. Это позволяет им поддерживать высокий урон, одновременно уклоняясь от большого количества повреждений, а общая выживаемость превышает ожидания дизайна.</p><div class="bb_h3"><b>Дальнейшие планы</b></div><p class="bb_paragraph">Продолжительность «неуязвимости» навыка «Пройти насквозь» будет снижена, защитные характеристики также будут незначительно ослаблены. Цель изменений — обеспечить Рыцарям королевы чёткие контрмеры на поле боя, а не одновременное сочетание чрезмерно высокого урона и выживаемости.</p><hr><div class="bb_h2"><b>Заключение</b></div><p class="bb_paragraph">Это был наш обзор изменений оружия и отрядов, а также описание дальнейших направлений работы. На следующей неделе мы начнём поэтапно открывать PTR-серверы для тестирования этих изменений и с нетерпением ждём помощи и отзывов от опытных игроков.</p><p class="bb_paragraph">Балансировка боя — это непрерывная работа, а эффективность изменений необходимо проверять в реальных матчах. Поэтому мы будем регулярно публиковать наши внутренние размышления и рабочие направления, поддерживая общение с игроками. Мы также продолжим следить за обсуждениями и отзывами в сообществе. CBL вот-вот стартует, и сильнейшие игроки уже собрались — мы будем наблюдать за выступлением каждого класса и отряда в матчах, а также приглашать капитанов, командиров, игроков и стримеров на круглые столы для совместного обсуждения и развития.</p><p class="bb_paragraph">Если у вас есть мысли или предложения по изложенному выше — делитесь с нами. Мы внимательно читаем всё. Спасибо вам.</p><p class="bb_paragraph">— Команда боевого геймдизайна</p>]]> </content:encoded>
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<title>Объявление о техническом обслуживании от 30 июля</title>
<link>https://xinker.org/obyavlenie-o-tekhnicheskom-obsluzhivanii-ot-30-iyulya</link>
<guid>https://xinker.org/obyavlenie-o-tekhnicheskom-obsluzhivanii-ot-30-iyulya</guid>
<description><![CDATA[ Приветствуем вас, Полководцы!30 июля мы проведём обновление с техническим обслуживанием:APAC: 14:00–17:00 (UTC+8)EU/AMS: 7:00–10:00 (UTC+1)Ожидается, что обслуживание продлится около 3 часов, а по его завершении будет выдана компенсация. Пожалуйста, планируйте своё игровое время соответствующим образом.Более подробная информация будет представлена в последующих объявлениях. Благодарим вас за поддержку Conqueror&#039;s Blade: Троецарствие! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46226789/1f174a077ffe92b2d90bcfc15174460c3459a9be.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 21:05:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Объявление, техническом, обслуживании, от, июля</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Приветствуем вас, Полководцы!</p><p class="bb_paragraph">30 июля мы проведём обновление с техническим обслуживанием:</p><p class="bb_paragraph">APAC: 14:00–17:00 (UTC+8)</p><p class="bb_paragraph">EU/AMS: 7:00–10:00 (UTC+1)</p><p class="bb_paragraph">Ожидается, что обслуживание продлится около 3 часов, а по его завершении будет выдана компенсация. Пожалуйста, планируйте своё игровое время соответствующим образом.</p><p class="bb_paragraph">Более подробная информация будет представлена в последующих объявлениях. Благодарим вас за поддержку Conqueror's Blade: Троецарствие!</p>]]> </content:encoded>
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<title>Объявление об исправлении ошибок от 29 июля</title>
<link>https://xinker.org/obyavlenie-ob-ispravlenii-oshibok-ot-29-iyulya</link>
<guid>https://xinker.org/obyavlenie-ob-ispravlenii-oshibok-ot-29-iyulya</guid>
<description><![CDATA[ Полководцы,сегодня мы завершили очередную партию исправлений ошибок и оптимизаций игрового процесса. Ниже приведены исправления, выполненные сегодня.Исправлена проблема с некорректной проверкой степени Резонанса Духа в заданиях Свитка Сказаний. Отряды, полученные вследствие этой ошибки, будут позднее откачены, после чего мы выдадим компенсацию на всех серверах.Исправлена проблема с пропущенными Наградами главы Свитка Сказаний. Мы повторно отправим награды всем затронутым Полководцам позднее.Исправлена проблема, при которой личный состав подготовки к Территориальной войне не мог должным образом войти на линию фронта.Исправлена проблема, при которой Фракция полководцев могла отправлять подкрепления слишком быстро.Исправлена проблема, при которой предметы с 0 прочности можно было выставить на Рынок.Исправлена проблема с некорректными лимитами наград за Учения в Лояне.Исправлена проблема, при которой игроки могли уносить с собой предметы, подобранные во время боя, при отступлении с поля боя.Исправлена проблема, при которой событие Свитка Сказаний «Одинокий Всадник» не завершалось после достижения Заставы Дунлин.Исправлена проблема, при которой некоторых игроков с определённой вероятностью ошибочно телепортировало в Чаншань. Некоторые проблемы всё ещё находятся в проработке. Мы продолжим информировать вас о ходе работ в последующих объявлениях.Проблемы, находящиеся в стадии срочного исправления:Отряды, сформированные из Пограничников, не могут корректно получить своё снаряжение.Невозможность присоединиться к линиям фронта Мирового PVP в ходе сражения для оказания поддержки.Ряд Товаров в Сезонном магазине не удаётся купить.Некорректное количество чертежей, необходимых для изготовления Эпических Парных мечей.Невозможность открыть линии фронта во время Территориальных войн в Фуши и Гаону.Испытания Клана иногда считаются некорректно.После достижения требуемого Уровня Звания для задания игрокам необходимо перезайти в игру для его выполнения.Экран победы иногда ошибочно срабатывает при гибели.Некорректная валюта наград в событии пожертвования припасов.NPC Рыночного обмена не могут корректно вести торговлю.Аномальное распределение очков навыков у Обречённого авангарда и Метателей Огня. Благодарим всех Полководцев за постоянную обратную связь и поддержку в эти дни. Каждая предоставленная вами информация служит важной основой для продвижения наших исправлений. Команда продолжит ускорять расследование и оптимизацию, чтобы обеспечить вам более стабильный и плавный игровой процесс. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46226789/5e83f0206f5a2762894d7597f4f39b5c25fc7e5c.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 21:05:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Объявление, об, исправлении, ошибок, от, июля</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Полководцы,</p><p class="bb_paragraph">сегодня мы завершили очередную партию исправлений ошибок и оптимизаций игрового процесса. Ниже приведены исправления, выполненные сегодня.</p><ol><li><p class="bb_paragraph">Исправлена проблема с некорректной проверкой степени Резонанса Духа в заданиях Свитка Сказаний. Отряды, полученные вследствие этой ошибки, будут позднее откачены, после чего мы выдадим компенсацию на всех серверах.</p></li><li><p class="bb_paragraph">Исправлена проблема с пропущенными Наградами главы Свитка Сказаний. Мы повторно отправим награды всем затронутым Полководцам позднее.</p></li><li><p class="bb_paragraph">Исправлена проблема, при которой личный состав подготовки к Территориальной войне не мог должным образом войти на линию фронта.</p></li><li><p class="bb_paragraph">Исправлена проблема, при которой Фракция полководцев могла отправлять подкрепления слишком быстро.</p></li><li><p class="bb_paragraph">Исправлена проблема, при которой предметы с 0 прочности можно было выставить на Рынок.</p></li><li><p class="bb_paragraph">Исправлена проблема с некорректными лимитами наград за Учения в Лояне.</p></li><li><p class="bb_paragraph">Исправлена проблема, при которой игроки могли уносить с собой предметы, подобранные во время боя, при отступлении с поля боя.</p></li><li><p class="bb_paragraph">Исправлена проблема, при которой событие Свитка Сказаний «Одинокий Всадник» не завершалось после достижения Заставы Дунлин.</p></li><li><p class="bb_paragraph">Исправлена проблема, при которой некоторых игроков с определённой вероятностью ошибочно телепортировало в Чаншань.</p></li></ol><p class="bb_paragraph"> </p><p class="bb_paragraph">Некоторые проблемы всё ещё находятся в проработке. Мы продолжим информировать вас о ходе работ в последующих объявлениях.</p><p class="bb_paragraph">Проблемы, находящиеся в стадии срочного исправления:</p><ol><li><p class="bb_paragraph">Отряды, сформированные из Пограничников, не могут корректно получить своё снаряжение.</p></li><li><p class="bb_paragraph">Невозможность присоединиться к линиям фронта Мирового PVP в ходе сражения для оказания поддержки.</p></li><li><p class="bb_paragraph">Ряд Товаров в Сезонном магазине не удаётся купить.</p></li><li><p class="bb_paragraph">Некорректное количество чертежей, необходимых для изготовления Эпических Парных мечей.</p></li><li><p class="bb_paragraph">Невозможность открыть линии фронта во время Территориальных войн в Фуши и Гаону.</p></li><li><p class="bb_paragraph">Испытания Клана иногда считаются некорректно.</p></li><li><p class="bb_paragraph">После достижения требуемого Уровня Звания для задания игрокам необходимо перезайти в игру для его выполнения.</p></li><li><p class="bb_paragraph">Экран победы иногда ошибочно срабатывает при гибели.</p></li><li><p class="bb_paragraph">Некорректная валюта наград в событии пожертвования припасов.</p></li><li><p class="bb_paragraph">NPC Рыночного обмена не могут корректно вести торговлю.</p></li><li><p class="bb_paragraph">Аномальное распределение очков навыков у Обречённого авангарда и Метателей Огня.</p></li></ol><p class="bb_paragraph"> </p><p class="bb_paragraph">Благодарим всех Полководцев за постоянную обратную связь и поддержку в эти дни. Каждая предоставленная вами информация служит важной основой для продвижения наших исправлений. Команда продолжит ускорять расследование и оптимизацию, чтобы обеспечить вам более стабильный и плавный игровой процесс.</p>]]> </content:encoded>
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<item>
<title>Weapon and Unit Balance Adjustments &#45; Developer Log</title>
<link>https://xinker.org/weapon-and-unit-balance-adjustments-developer-log</link>
<guid>https://xinker.org/weapon-and-unit-balance-adjustments-developer-log</guid>
<description><![CDATA[ Hello Warlords,In this article, we’ll be sharing a summary of our recent Weapon and Unit balance adjustments, alongside a look into our future design direction.This series will be continuously updated, as we want to maintain an open dialogue with the community and listen to everyone&#039;s feedback.NodachiReason for AdjustmentFor our recent Nodachi updates, we took the Life Drain mechanic as a starting point and reworked the combat cycle centered around the Bloodlust and Blood Rage passives.Taking Blood Blade as an example: we redistributed the effects of the Life Drain attribute to strengthen the utility of different skills in the rotation, significantly improving the overall effectiveness of life stealing.Regarding Runes, we noticed that the impact of the Heroic Strike rune on the weapon&#039;s overall power had gone beyond a reasonable scope. In this adjustment, we shifted some of its stats directly into the Hero&#039;s Specialty. This ensures that the Nodachi&#039;s power remains in a controllable and healthy range, whether the rune is equipped or not.Additionally, we optimized animation transition frames, engagement logic, and damage detection logic, alongside targeted buffs to specific skill stats. Our goal is to ensure that your custom skill combos excel on the battlefield, both for killing Heroes and clearing Units.Current StatusThese adjustments have been live for about a week. Compared to last week&#039;s data, the average damage dealt to Heroes has increased by around 50%, and average damage to Units is up by over 30%. In terms of Damage Absorption, the Nodachi now ranks second among all weapons, sitting just behind the Sword &amp; Shield. Notably, the performance of low-to-mid-level players saw a significant boost, proving that these adjustments have lowered the skill floor and allowed more players to experience what this weapon has to offer.However, the issue with the Heroic Strike rune hasn’t been fully resolved. As a limited-time seasonal performance booster, it was originally designed to balance seasonal strength, highlight unique traits, and enhance the combat cycle experience. Yet, after accumulating stats over several updates, the pick rate and impact of this rune in mainstream playstyles have continued to climb. This has kept the entry barrier for the Nodachi relatively high at the start of a season or for returning players.Future DirectionWe’ve already received plenty of battlefield feedback from you, and we’ll be further tweaking the feel and power of the Nodachi based on those comments. For instance, we’re looking into optimizing the Guard Break feedback when casting Dragon&#039;s Leap during Blood Rage, tuning it to match the operational rhythm you&#039;re already used to. We also hope Nodachi masters will continue to share their thoughts and discuss the weapon with us.MusketReason for AdjustmentOur recent tweaks to the Musket focused heavily on its Hero-killing capabilities, aiming to bring players back to the core combat experience of the weapon.On a control level, we optimized the combat camera, close-range target ballistics, and ammo energy drop-off to improve overall handling and performance when dueling enemy Heroes.For clearing Units, we simplified the logical execution for throwing explosives, buffed the damage multiplier of Blackpowder Grenade, reduced the cooldown of Caltrops, and added a new mechanic: this skill now slows down both enemy Units and Heroes, helping you land your other abilities more consistently.For survivability, we added a knockback crowd-control effect to right-click basic attacks, reduced the stamina cost of rolling, and shortened the cooldowns for Close Combat and Skirmisher. These adjustments were made to give the Musket a highly viable close-to-mid-range combat option: the risks are higher, but the rewards are meant to match.Current StatusAs basic attacks return to their roots as a high-output, close-to-mid-range tool, more players are opting for full Agility builds and running Hero-killing skills like Scatter Shot and Fine Gunpowder. Looking at the data, both average damage dealt to Heroes and average Hero kills per match have seen a massive rise.The new knockback effect on basic attacks, combined with the reduced cooldowns and optimized handling for Skirmisher and Close Combat, has helped the Musket maintain a notably low death rate in the current meta. It can now comfortably sustain its damage output right on the front lines.Future DirectionWe don&#039;t have any specific tweaks planned for the immediate future, but we’ll keep a close eye on live combat data and player feedback to evaluate our next steps. If any of you Musket veterans have new ideas, please let us know!GlaiveReason for AdjustmentThe Glaive is a weapon many players have dedicated themselves to mastering since they first started the game. However, as other weapons have been continuously released and adjusted, its stats and gameplay feel needed a buff to keep up with the modern battlefield.Looking at its skill tree, God of Batt ]]></description>
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<pubDate>Wed, 29 Jul 2026 20:54:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Weapon, and, Unit, Balance, Adjustments, Developer, Log</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello Warlords,</p><p class="bb_paragraph">In this article, we’ll be sharing a summary of our recent Weapon and Unit balance adjustments, alongside a look into our future design direction.</p><p class="bb_paragraph">This series will be continuously updated, as we want to maintain an open dialogue with the community and listen to everyone's feedback.</p><hr><div class="bb_h2"><b>Nodachi</b></div><div class="bb_h3"><b>Reason for Adjustment</b></div><p class="bb_paragraph">For our recent Nodachi updates, we took the Life Drain mechanic as a starting point and reworked the combat cycle centered around the Bloodlust and Blood Rage passives.</p><p class="bb_paragraph">Taking Blood Blade as an example: we redistributed the effects of the Life Drain attribute to strengthen the utility of different skills in the rotation, significantly improving the overall effectiveness of life stealing.</p><p class="bb_paragraph">Regarding Runes, we noticed that the impact of the Heroic Strike rune on the weapon's overall power had gone beyond a reasonable scope. In this adjustment, we shifted some of its stats directly into the Hero's Specialty. This ensures that the Nodachi's power remains in a controllable and healthy range, whether the rune is equipped or not.</p><p class="bb_paragraph">Additionally, we optimized animation transition frames, engagement logic, and damage detection logic, alongside targeted buffs to specific skill stats. Our goal is to ensure that your custom skill combos excel on the battlefield, both for killing Heroes and clearing Units.</p><div class="bb_h3"><b>Current Status</b></div><p class="bb_paragraph">These adjustments have been live for about a week. Compared to last week's data, the average damage dealt to Heroes has increased by around 50%, and average damage to Units is up by over 30%. In terms of Damage Absorption, the Nodachi now ranks second among all weapons, sitting just behind the Sword & Shield. Notably, the performance of low-to-mid-level players saw a significant boost, proving that these adjustments have lowered the skill floor and allowed more players to experience what this weapon has to offer.</p><p class="bb_paragraph">However, the issue with the Heroic Strike rune hasn’t been fully resolved. As a limited-time seasonal performance booster, it was originally designed to balance seasonal strength, highlight unique traits, and enhance the combat cycle experience. Yet, after accumulating stats over several updates, the pick rate and impact of this rune in mainstream playstyles have continued to climb. This has kept the entry barrier for the Nodachi relatively high at the start of a season or for returning players.</p><div class="bb_h3"><b>Future Direction</b></div><p class="bb_paragraph">We’ve already received plenty of battlefield feedback from you, and we’ll be further tweaking the feel and power of the Nodachi based on those comments. For instance, we’re looking into optimizing the Guard Break feedback when casting Dragon's Leap during Blood Rage, tuning it to match the operational rhythm you're already used to. We also hope Nodachi masters will continue to share their thoughts and discuss the weapon with us.</p><hr><div class="bb_h2"><b>Musket</b></div><div class="bb_h3"><b>Reason for Adjustment</b></div><p class="bb_paragraph">Our recent tweaks to the Musket focused heavily on its Hero-killing capabilities, aiming to bring players back to the core combat experience of the weapon.</p><p class="bb_paragraph">On a control level, we optimized the combat camera, close-range target ballistics, and ammo energy drop-off to improve overall handling and performance when dueling enemy Heroes.</p><p class="bb_paragraph">For clearing Units, we simplified the logical execution for throwing explosives, buffed the damage multiplier of Blackpowder Grenade, reduced the cooldown of Caltrops, and added a new mechanic: this skill now slows down both enemy Units and Heroes, helping you land your other abilities more consistently.</p><p class="bb_paragraph">For survivability, we added a knockback crowd-control effect to right-click basic attacks, reduced the stamina cost of rolling, and shortened the cooldowns for Close Combat and Skirmisher. These adjustments were made to give the Musket a highly viable close-to-mid-range combat option: the risks are higher, but the rewards are meant to match.</p><div class="bb_h3"><b>Current Status</b></div><p class="bb_paragraph">As basic attacks return to their roots as a high-output, close-to-mid-range tool, more players are opting for full Agility builds and running Hero-killing skills like Scatter Shot and Fine Gunpowder. Looking at the data, both average damage dealt to Heroes and average Hero kills per match have seen a massive rise.</p><p class="bb_paragraph">The new knockback effect on basic attacks, combined with the reduced cooldowns and optimized handling for Skirmisher and Close Combat, has helped the Musket maintain a notably low death rate in the current meta. It can now comfortably sustain its damage output right on the front lines.</p><div class="bb_h3"><b>Future Direction</b></div><p class="bb_paragraph">We don't have any specific tweaks planned for the immediate future, but we’ll keep a close eye on live combat data and player feedback to evaluate our next steps. If any of you Musket veterans have new ideas, please let us know!</p><hr><div class="bb_h2"><b>Glaive</b></div><div class="bb_h3"><b>Reason for Adjustment</b></div><p class="bb_paragraph">The Glaive is a weapon many players have dedicated themselves to mastering since they first started the game. However, as other weapons have been continuously released and adjusted, its stats and gameplay feel needed a buff to keep up with the modern battlefield.</p><p class="bb_paragraph">Looking at its skill tree, God of Battles and Heat of Battle form the offensive and defensive core of the Glaive, defining its identity. Building on this, we redefined the roles of each skill and experimented with different playstyles. We want each skill to have a distinct utility that directly answers a player's needs in the heat of combat.</p><p class="bb_paragraph">In terms of gameplay feel, we optimized the transition frames and engagement logic across all skills to ensure attacks connect reliably and combos flow a lot smoother.</p><div class="bb_h3"><b>Current Status</b></div><p class="bb_paragraph">Following the latest updates, the Glaive's overall damage numbers have seen a highly respectable increase. However, its Damage Absorption hasn't quite reached the level expected of a Heavy Armour weapon. Because the Glaive relies on wide, sweeping motions with slower wind-ups, landing hits can sometimes be precarious. Relying entirely on raw skill damage buffs to solve this issue could end up pushing the Hero's power level to an unhealthy extreme.</p><div class="bb_h3"><b>Future Direction</b></div><p class="bb_paragraph">We plan to further boost the Glaive's damage output to better align with its Heavy Armour identity. The specific approach will involve enhancing existing or introducing new passive mechanics. This will provide more stable defensive support and damage windows during engagements, ensuring the combat flow isn't entirely dependent on landing one single skill and opening up more breathing room for outplays.</p><hr><div class="bb_h2"><b>Bastard Sword</b></div><div class="bb_h3"><b>Current Status</b></div><p class="bb_paragraph">Balancing risk and reward is the foundation of creating tailored player experiences. The Bastard Sword was the very first weapon to feature a customizable Specialty system. By focusing on the three armor types—Light, Medium, and Heavy Armour—it aims to highlight unique strengths while balancing out risks and rewards.</p><p class="bb_paragraph">Looking at current data, we’ve noticed that the "reward-to-risk ratio" for Medium Armour players using the Specialty system is trending too high. They are dealing damage on par with Light Armour users, while enjoying error margins close to that of Heavy Armour. This deviates from our original design intentions.</p><div class="bb_h3"><b>Future Direction</b></div><p class="bb_paragraph">Moving forward, we will stick to the core principle of balanced risk and reward by reapportioning the damage, defense, and mobility across the Bastard Sword Specialty system. We want to ensure that Light, Medium, and Heavy Armours each possess distinct advantages while maintaining clear, identifiable limitations.</p><p class="bb_paragraph">Specific adjustments will include: reducing the "invincibility" window during dodges and capping the stamina cost of dodging; tweaking the damage output and armor penetration for the Medium Armour Bastard Sword; and increasing the rewards for the Heavy Armour playstyle, allowing it to perform up to the standard expected of a Heavy Armour weapon in all-armour combat.</p><hr><div class="bb_h2"><b>White Plume Guards</b></div><div class="bb_h3"><b>Reason for Adjustment</b></div><p class="bb_paragraph">Thanks to their unique Last Stand state, the White Plume Guards can absorb ridiculous amounts of damage while holding their lines. Factoring in the current season's tags, their Leadership cost dropped even further, giving them an incredibly high overall cost efficiency. This put defenders at a massive advantage when contesting a Settlement. Backend data also revealed that while their damage output ranks in the lower-middle tier among Shield Units, their Damage Absorption leads by a massive, unintended margin. Because this distribution strayed far from our design goals, we prioritized shortening the time window during which their Last Stand state can absorb major damage.</p><p class="bb_paragraph">Furthermore, we’ve been continually fixing edge cases and unintended interactions since their launch. For example, repeatedly tapping the 'X' key to Form Up would constantly refresh their crowd-control immunity. Entering formations outside of using the active skill White Plume Formation—whether during the process of moving or holding the normal formation—should not grant CC immunity, so we've patched this out.</p><div class="bb_h3"><b>Current Status</b></div><p class="bb_paragraph">Whether in Siege Battles or Ranked Battles, the defensive hit-absorption of the White Plume Guards is currently 1.5 times higher than the second-place unit. This proves that the overall damage output from Heroes and Units is currently not enough to break through the White Plume Guards' defensive lines, especially given the global reduction to Unit damage output at the start of the season.</p><p class="bb_paragraph">Under current mode rules, defensive stats that sit this far above the average heavily favor the defending team. If attackers cannot break through a defensive position for extended periods, the match pacing drags, resulting in Stagnation and hurting the gameplay experience for everyone involved.</p><p class="bb_paragraph">Our logic for tweaking the White Plume Guards remains focused on one core idea: preserving the damage-absorbing identity of their Last Stand state, while ensuring they don't experience a steep drop-off in numbers once the state ends (using various recovery tools). We want them to remain a reliable frontline tank when contesting a Settlement, just not an unbreakable one.</p><div class="bb_h3"><b>Future Direction</b></div><p class="bb_paragraph">The duration of the Last Stand state triggered by the Long Live the Han skill will be reverted. To balance out their baseline damage reduction against their overall match performance, the base damage reduction provided by White Plume Formation and Shattering Bash will be lowered, but the block drain penalty will be slightly reduced. Overall, the goal is to keep their damage absorption potential intact, but raise the mechanical skill floor required to sustain it.</p><hr><div class="bb_h2"><b>Queen's Knights</b></div><div class="bb_h3"><b>Current Status</b></div><p class="bb_paragraph">The current damage output of the Queen's Knights, especially against other Units, is higher than most Melee Infantry and even beats out the majority of Cavalry, trailing only behind certain mechanic-heavy Ranged Units and a few specific Cavalry Units.</p><p class="bb_paragraph">Their primary damage skill, Run 'Em Through, provides them with an "invincibility" effect for nearly a third of its duration, allowing them to bypass substantial amounts of incoming damage. Currently, there is basically no counterplay to this invulnerability. This allows them to dish out immense pain while dodging most of the retaliation, resulting in an overall survival rate that far exceeds our design expectations.</p><div class="bb_h3"><b>Future Direction</b></div><p class="bb_paragraph">The duration of the invincibility effect on Run 'Em Through will be reduced, and their defensive capabilities will take a slight nerf. The goal here is to ensure the Queen's Knights have clear tactical counters on the battlefield, rather than boasting excessively high numbers in both output and survivability at the same time.</p><hr><div class="bb_h2"><b>Conclusion</b></div><p class="bb_paragraph">That wraps up this update on Weapon and Unit adjustments and our future design directions. Next week, we’ll be kicking off our Vanguard PTR testing for these changes, and we look forward to the help and feedback from all you veteran players.</p><p class="bb_paragraph">Combat balance is an ongoing, dedicated effort, and the true impact of any adjustment always needs to be tested in live matches. Because of this, we’ll regularly share our internal thoughts and development direction to maintain open, honest communication with all of you. We’ll also keep a close eye on community discussions. With the Conqueror's Blade League (CBL) approaching and top competitors already gathering, we’ll be watching the performance of every Class and Unit closely. We will also be inviting captains, commanders, competitors, and streamers to join us for roundtable discussions so we can improve the game together.</p><p class="bb_paragraph">If you have any thoughts or suggestions about anything covered above, please don't hesitate to let us know. We really do read every comment. Thank you everyone!</p><p class="bb_paragraph">— The Game Design Team</p>]]> </content:encoded>
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<title>Play D&amp;amp;D with the best parts of VTTs AND real minis with this bizarro games console</title>
<link>https://xinker.org/play-dd-with-the-best-parts-of-vtts-and-real-minis-with-this-bizarro-games-console</link>
<guid>https://xinker.org/play-dd-with-the-best-parts-of-vtts-and-real-minis-with-this-bizarro-games-console</guid>
<description><![CDATA[  For as long as there have been digital versions of battle-maps, industrious nerds have been trying to connect their physical D&amp;D miniatures with their virtual tabletops, using ceiling-mounted projectors or monitors inlaid into their tables. The dream is to enjoy all the features of a VTT battlemap, like animation, fog of war, and special effects, during in-person RPG sessions - and that dream looks closer than ever, thanks to &#039;Board Tabletop&#039;, a new app for the physical / digital hybrid Board games console that is now available in open beta. Read the full story on Wargamer: Play D&amp;D with the best parts of VTTs AND real minis with this bizarro games console ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/board-tabletop-dnd-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 20:48:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Play, D&amp;D, with, the, best, parts, VTTs, AND, real, minis, with, this, bizarro, games, console</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/board-tabletop-dnd-900x506.jpg" crossorigin="anonymous"> For as long as there have been digital versions of battle-maps, industrious nerds have been trying to connect their physical D&D miniatures with their virtual tabletops, using ceiling-mounted projectors or monitors inlaid into their tables. The dream is to enjoy all the features of a VTT battlemap, like animation, fog of war, and special effects, during in-person RPG sessions - and that dream looks closer than ever, thanks to 'Board Tabletop', a new app for the physical / digital hybrid Board games console that is now available in open beta.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fboard%2Fdnd-virtual-tabletop" target="_blank" rel=" noopener">Play D&D with the best parts of VTTs AND real minis with this bizarro games console</a><br><br>]]> </content:encoded>
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<title>Forgotten MTG card that powers a killer new combo suddenly spikes 360%</title>
<link>https://xinker.org/forgotten-mtg-card-that-powers-a-killer-new-combo-suddenly-spikes-360</link>
<guid>https://xinker.org/forgotten-mtg-card-that-powers-a-killer-new-combo-suddenly-spikes-360</guid>
<description><![CDATA[  The Magic: The Gathering card Plunge Into Darkness is rapidly spiking, leaping from $10.60 to $49 in just the past three days. Meanwhile, foils have soared from an already costly 58 bucks to a ridiculous $217. Read the full story on Wargamer: Forgotten MTG card that powers a killer new combo suddenly spikes 360% ]]></description>
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<pubDate>Wed, 29 Jul 2026 20:48:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Forgotten, MTG, card, that, powers, killer, new, combo, suddenly, spikes, 360</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/magic-the-gathering-plunge-into-darkness-price-spike-900x506.jpg" crossorigin="anonymous"> The Magic: The Gathering card Plunge Into Darkness is rapidly spiking, leaping from $10.60 to $49 in just the past three days. Meanwhile, foils have soared from an already costly 58 bucks to a ridiculous $217.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fmagic-the-gathering%2Fplunge-into-darkness-price-spike" target="_blank" rel=" noopener">Forgotten MTG card that powers a killer new combo suddenly spikes 360%</a><br><br>]]> </content:encoded>
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<title>Two Baldur&amp;apos;s Gate 3 players are trying to kill every NPC and stuff them in a chest. Larian approves</title>
<link>https://xinker.org/two-baldurs-gate-3-players-are-trying-to-kill-every-npc-and-stuff-them-in-a-chest-larian-approves</link>
<guid>https://xinker.org/two-baldurs-gate-3-players-are-trying-to-kill-every-npc-and-stuff-them-in-a-chest-larian-approves</guid>
<description><![CDATA[  Two Baldur&#039;s Gate 3 players have been killing every NPC, and Larian CEO Swen Vincke is impressed by their in-game chaos. Don&#039;t try this IRL. Read the full story on PCGamesN: Two Baldur&#039;s Gate 3 players are trying to kill every NPC and stuff them in a chest. Larian approves ]]></description>
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<pubDate>Wed, 29 Jul 2026 20:30:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Two, Baldurs, Gate, players, are, trying, kill, every, NPC, and, stuff, them, chest., Larian, approves</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/baldurs-gate-3-player-killing-all-npcs-larian-swen-vinke-response.jpg" crossorigin="anonymous"> Two Baldur's Gate 3 players have been killing every NPC, and Larian CEO Swen Vincke is impressed by their in-game chaos. Don't try this IRL.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fbaldurs-gate-3%2Fkilling-all-npcs-larian-response" target="_blank" rel=" noopener">Two Baldur's Gate 3 players are trying to kill every NPC and stuff them in a chest. Larian approves</a><br><br>]]> </content:encoded>
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<title>July 30 Maintenance Announcement</title>
<link>https://xinker.org/july-30-maintenance-announcement</link>
<guid>https://xinker.org/july-30-maintenance-announcement</guid>
<description><![CDATA[ Greetings, Warlords!We will be conducting a maintenance update on:APAC: 14:00 to 17:00 (UTC+8)EU/AMS: July 30 from 7:00 to 10:00 (UTC+1).The maintenance is expected to last for 3 hours, and compensation will be distributed once it concludes. Please plan your playtime accordingly.Further details will be shared in upcoming announcements. Thank you for your support of Conqueror&#039;s Blade: Three Kingdoms! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46226789/1f174a077ffe92b2d90bcfc15174460c3459a9be.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 20:24:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>July, Maintenance, Announcement</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Greetings, Warlords!</p><p class="bb_paragraph">We will be conducting a maintenance update on:</p><p class="bb_paragraph">APAC: 14:00 to 17:00 (UTC+8)</p><p class="bb_paragraph">EU/AMS: July 30 from 7:00 to 10:00 (UTC+1).</p><p class="bb_paragraph">The maintenance is expected to last for 3 hours, and compensation will be distributed once it concludes. Please plan your playtime accordingly.</p><p class="bb_paragraph">Further details will be shared in upcoming announcements. Thank you for your support of <i>Conqueror's Blade: Three Kingdoms</i>!</p>]]> </content:encoded>
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<title>Brandon Sanderson’s New Stormlight Release Gets Surprise Update</title>
<link>https://xinker.org/brandon-sandersons-new-stormlight-release-gets-surprise-update</link>
<guid>https://xinker.org/brandon-sandersons-new-stormlight-release-gets-surprise-update</guid>
<description><![CDATA[  Brandon Sanderson is one of the most prolific modern authors around, balancing several different projects at once across just about every medium you can think of. His iconic Stormlight Archive is more alive than ever, with the recent announcement of his beloved co-authored duology getting an official eBook version, Hoid&#039;s Storybook Collection in ongoing development, an Apple TV series in the works, and five more books planned to complete the saga.  ]]></description>
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<pubDate>Wed, 29 Jul 2026 20:20:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Brandon, Sanderson’s, New, Stormlight, Release, Gets, Surprise, Update</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/stormlight-elsecaller-cover-image-main-characters-with-lurker.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Ffranchise%2Fthe-stormlight-archive%2F" target="_blank" rel=" noopener"><b>Brandon Sanderson</b></a> is one of the most prolific modern authors around, balancing several different projects at once across just about every medium you can think of. His iconic <i>Stormlight Archive</i> is more alive than ever, with the recent announcement of his beloved co-authored duology getting <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fbrandon-sanderson-stormlight-archive-elsecaller-king-lopen-ebook-release%2F" target="_blank" rel=" noopener">an official eBook version</a>, <i>Hoid's Storybook Collection</i> in ongoing development, an Apple TV series in the works, and five more books planned to complete the saga. <br><br>]]> </content:encoded>
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<title>Список изменений обновления от 30 июля</title>
<link>https://xinker.org/spisok-izmeneniy-obnovleniya-ot-30-iyulya</link>
<guid>https://xinker.org/spisok-izmeneniy-obnovleniya-ot-30-iyulya</guid>
<description><![CDATA[ Приветствуем, полководцы!Технические работы на этой неделе будут проводиться в онлайн-режиме, без отключения серверов. Желаем всем полководцам приятной игры!Обновление включает в себя следующее:I. Исправление ошибок и оптимизацииИсправлена ошибка, из-за которой Стража Белых Перьев могла ошибочно получать иммунитет к эффектам контроля при многократном нажатии клавиши \[X].Уточнены описания условий разблокировки некоторых достижений в системе \[Карточка игрока].Улучшена логика обнаружения разблокировки достижений в системе \[Карточка игрока], чтобы награды выдавались своевременно.Исправлена ошибка, из-за которой \[Сфера иллюзий] - \[Рыцари дома Йорков — Сокол] не могла быть корректно выставлена на Аукцион.Исправлена ошибка, из-за которой у \[Сфера иллюзий] - \[Рыцари дома Йорков — Сокол] продолжали воспроизводиться звуковые эффекты даже при отключенном системном звуке. ]]></description>
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<pubDate>Wed, 29 Jul 2026 20:15:06 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Список, изменений, обновления, от, июля</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Приветствуем, полководцы!</p><p class="bb_paragraph">Технические работы на этой неделе будут проводиться в онлайн-режиме, без отключения серверов. Желаем всем полководцам приятной игры!</p><p class="bb_paragraph">Обновление включает в себя следующее:</p><p class="bb_paragraph">I. Исправление ошибок и оптимизации</p><ul class="bb_ul"><li><p class="bb_paragraph">Исправлена ошибка, из-за которой Стража Белых Перьев могла ошибочно получать иммунитет к эффектам контроля при многократном нажатии клавиши \[X].</p></li><li><p class="bb_paragraph">Уточнены описания условий разблокировки некоторых достижений в системе \[Карточка игрока].</p></li><li><p class="bb_paragraph">Улучшена логика обнаружения разблокировки достижений в системе \[Карточка игрока], чтобы награды выдавались своевременно.</p></li><li><p class="bb_paragraph">Исправлена ошибка, из-за которой \[Сфера иллюзий] - \[Рыцари дома Йорков — Сокол] не могла быть корректно выставлена на Аукцион.</p></li><li><p class="bb_paragraph">Исправлена ошибка, из-за которой у \[Сфера иллюзий] - \[Рыцари дома Йорков — Сокол] продолжали воспроизводиться звуковые эффекты даже при отключенном системном звуке.</p></li></ul>]]> </content:encoded>
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<title>???? Новинки в стиле Zenless Zone Zero в магазине очков Steam! ????</title>
<link>https://xinker.org/novinki-v-stile-zenless-zone-zero-v-magazine-ochkov-steam</link>
<guid>https://xinker.org/novinki-v-stile-zenless-zone-zero-v-magazine-ochkov-steam</guid>
<description><![CDATA[ Привет, прокси!Обменяйте очки Steam на эксклюзивные элементы персонализации в стиле Zenless Zone Zero и создайте уникальный профиль прокси!В настоящий момент доступны:① Анимированная рамка аватараЭос② Анимированные аватарыФея, Белль, Вайз, Эос③ Анимированный фон профиля«Random Play открыт»④ Анимированный фон мини-профиля«По соседству с каверной»⑤ Анимированные стикеры«Сила танца», «Система перегружена», «Где-то рядом»Перейдите в магазин предметов за очки Steam и разблокируйте уникальные предметы в стиле Zenless Zone Zero: https://store.steampowered.com/points/shop/app/4162040Присоединяйтесь к нашему Discord, чтобы общаться с другими прокси: https://discord.gg/zenlesszonezero ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46096005/8b8d14551e5efacb2d80ccdacc1f16d2030ea8b1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 20:15:06 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, Новинки, стиле, Zenless, Zone, Zero, магазине, очков, Steam, ????</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Привет, прокси!<br><br>Обменяйте очки Steam на эксклюзивные элементы персонализации в стиле Zenless Zone Zero и создайте уникальный профиль прокси!<br><br>В настоящий момент доступны:<br>① Анимированная рамка аватара<br>Эос<br>② Анимированные аватары<br>Фея, Белль, Вайз, Эос<br>③ Анимированный фон профиля<br>«Random Play открыт»<br>④ Анимированный фон мини-профиля<br>«По соседству с каверной»<br>⑤ Анимированные стикеры<br>«Сила танца», «Система перегружена», «Где-то рядом»<br><br>Перейдите в магазин предметов за очки Steam и разблокируйте уникальные предметы в стиле Zenless Zone Zero: <br><a class="bb_link" href="https://store.steampowered.com/points/shop/app/4162040" target="_blank" rel="">https://store.steampowered.com/points/shop/app/4162040</a><br><br>Присоединяйтесь к нашему Discord, чтобы общаться с другими прокси: <br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fzenlesszonezero" target="_blank" rel=" noopener">https://discord.gg/zenlesszonezero</a></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46096005/5f31d7c6914f2a8d8685dd39f86472c4ab1c8e2e.jpg"></p>]]> </content:encoded>
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<title>Флагман Xbox впервые на консолях Sony: Microsoft объявила о выпуске Halo: Campaign Evolved</title>
<link>https://xinker.org/flagman-xbox-vpervie-na-konsolyakh-sony-microsoft-obyavila-o-vipuske-halo-campaign-evolved</link>
<guid>https://xinker.org/flagman-xbox-vpervie-na-konsolyakh-sony-microsoft-obyavila-o-vipuske-halo-campaign-evolved</guid>
<description><![CDATA[  Microsoft объявила о выпуске Halo: Campaign Evolved. Вечером 28 июля ремейк сюжетной кампании Halo: Combat Evolved стал доступен на PlayStation 5, Xbox Series X|S и ПК. ]]></description>
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<pubDate>Wed, 29 Jul 2026 20:15:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Флагман, Xbox, впервые, на, консолях, Sony:, Microsoft, объявила, выпуске, Halo:, Campaign, Evolved</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200474/14ad826d18-2_1390x600.jpg" crossorigin="anonymous"> <b>Microsoft</b> объявила о выпуске <b>Halo: Campaign Evolved</b>. Вечером <b>28 июля</b> ремейк сюжетной кампании <b>Halo: Combat Evolved </b>стал доступен на<b> PlayStation 5</b>, <b>Xbox Series X|S</b> и <b>ПК</b>.<br><br>]]> </content:encoded>
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<title>v9.2.8 Update Notice</title>
<link>https://xinker.org/v928-update-notice</link>
<guid>https://xinker.org/v928-update-notice</guid>
<description><![CDATA[ Greetings from Com2uS!v9.2.8 has been updated on Steam today, and an auto update will be held to install the new version.The process won&#039;t take long, but you may experience a sudden crash if you are logged in when the update begins.Please make sure to come back to the Village and end your game safely to save your game data before the update starts.========================\[Update Schedule per Server]Global - 4:45 AM PDTEurope - 1:45 AM CEST Asia - 7:30 PM TST Korea - 8:00 PM KST Japan - 8:30 PM JST China - 7:30 PM CST===================================================※ You won&#039;t be able to enter \[World Arena and World Guild Battle] during \[4am - 4:45am PDT], and other content can be played normally.​​​​========================v9.2.8 Update Details========================▶ Skill Balance Patch\[More Info]▶ \[Summon Dice] New Items, Characters, and Achievements- Seven new items have been added. The new items can be unlocked through new achievements.* The collection list has been expanded from 30 to 37 due to the addition of new items. You can obtain Mystical Scroll x1 for each added collection you complete.- Three new playable characters have been added. The new characters will be revealed sequentially, one per week, starting from Aug. 3.- Six new skills that can be upgraded with Skill Points have been added. The new skills will be available immediately after the v9.2.8 update.- Five new bosses have been added. The new bosses will appear at a random rate for each stage.* The existing achievement \[Perfect Subjugation: Defeat all bosses in the game once each] has been changed to \[Defeat 22+ different bosses] due to the addition of new bosses.▶ \[Preset] Attack Deck Monster Info Share Feature - A feature has been added to share the info of Monsters included in your attack deck.- You can share the info of Monsters included in the deck in Normal Chat and Guild Chat via the button at the top right of the attack deck edit screen. You can also share it with your Friends via the Community menu.▶ \[Monster Info] Relic Engraving Statistics- A Relic engraving statistics feature has been added to let you check the Relic engraving status of Summoners on the same server at a glance.- You can check the Relic engraving statistics in the Monster Info and Manage Relic screens.▶ Early Gameplay Improvements- \[Summoner&#039;s Way] Some Progression quests have been revamped.: The \[Apply Set Effect] quest reward has been upgraded from 2★ Wind Fairy x1 to x3.: The \[Level Up Skill] quest will be completed immediately if Light Fairy Queen&#039;s skills are already leveled up before starting the quest.* Completed quests will not be reset. If a quest in progress has been revamped, the quest will proceed with the changed content.- Sealed Shrine and Enhancing Monster Storage have been improved.: You can now install the Sealed Shrine and Enhancing Monster Storage regardless of whether you have built the Monster Storage.▶ Collab Special Profile Background &amp; Fern Transmogrification- Don&#039;t miss out on the opportunity to claim special rewards only available during the collab period.\[Collab Special Profile Background]: An exclusive profile background where you can place up to 4 Monsters, including your Rep Monster.: Go to \[Summoner&#039;s Tower &gt; Profile &gt; Placement Settings] to change the background and place Monsters.\[Collab Special Transmogrification]: Go to \[Transmogrification Building] to check the Transmogrification.▶ Additional TV Anime Frieren Collab Character Emojis▶ \[Chat] Favorite Emojis Feature- A Favorites feature has been added so you can conveniently use your frequently used emojis.- The list is linked with the emoji list set as Favorites in the World Arena, and you can change your Favorites list via \[Settings].▶ Other Improvements and Changes- \[Monster Info &gt; Usage] The Attack Speed order of Monsters has been added to the deck info.- \[Summonhenge] After using all of a certain scroll or Monster Piece, your selection will no longer reset, and the next scroll or Monster Piece will be selected automatically.- The skill icons for Fern&#039;s \[Zoltraak · Barrage] and \[Zoltraak · Bombardment] have been swapped to match their skill animations.- Monsters whose appearance changes only in battle will now be displayed in their battle form on the defense placement screen.- The focus on the previously selected Rune will now be maintained when you return to the Rune list screen after using a Gem or Grindstone.- The quantity of Gems/Grindstones you own will now be displayed during Repeat Enchantment.▶ \[Siege Battle] Test Battle Special Rule Setting Removal- With the closing of Siege Battle Season 21 and its Tournament, the special rule setting feature used in Season 21 will be removed from the Siege Battle test battle. It will be added back with new special rules in time for the Siege Battle Tournament Season 22, so please stay tuned.▶ World Arena 2vs2 Team Battle- Schedule: Aug. 3, 12:00 AM - Aug. 16, 8:00 AM PDT- The World Arena 2vs2 Team Battle  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44752586/016e31796f563d18c76ee77966e548de9eb5d4db.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 20:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>v9.2.8, Update, Notice</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Greetings from Com2uS!</p><p class="bb_paragraph"></p><p class="bb_paragraph">v9.2.8 has been updated on Steam today, and an auto update will be held to install the new version.</p><p class="bb_paragraph">The process won't take long, but you may experience a sudden crash if you are logged in when the update begins.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Please make sure to come back to the Village and end your game safely to save your game data before the update starts.</p><p class="bb_paragraph">========================</p><p class="bb_paragraph"><b>\[Update Schedule per Server]</b></p><p class="bb_paragraph">Global - 4:45 AM PDT</p><p class="bb_paragraph">Europe - 1:45 AM CEST </p><p class="bb_paragraph">Asia - 7:30 PM TST </p><p class="bb_paragraph">Korea - 8:00 PM KST </p><p class="bb_paragraph">Japan - 8:30 PM JST </p><p class="bb_paragraph">China - 7:30 PM CST</p><p class="bb_paragraph">===================================================</p><p class="bb_paragraph">※ You won't be able to enter \[World Arena and World Guild Battle] during \[4am - 4:45am PDT], and other content can be played normally.​​​​</p><p class="bb_paragraph"></p><p class="bb_paragraph">========================</p><p class="bb_paragraph"><b>v9.2.8 Update Details</b></p><p class="bb_paragraph">========================</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>▶ Skill Balance Patch</b></p><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.withhive.com%2Fnotice%2F313%2F93594" target="_blank" rel=" noopener">\[More Info]</a></b></p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><b>▶ \[Summon Dice] New Items, Characters, and Achievements</b></p><p class="bb_paragraph">- Seven new items have been added. The new items can be unlocked through new achievements.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://hive-fn.qpyou.cn/hubweb/contents/2EN_1785231257.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">* The collection list has been expanded from 30 to 37 due to the addition of new items. You can obtain Mystical Scroll x1 for each added collection you complete.</p><p class="bb_paragraph"></p><p class="bb_paragraph">- Three new playable characters have been added. The new characters will be revealed sequentially, one per week, starting from Aug. 3.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://hive-fn.qpyou.cn/hubweb/contents/2EN_1785231270.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">- Six new skills that can be upgraded with Skill Points have been added. The new skills will be available immediately after the v9.2.8 update.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://hive-fn.qpyou.cn/hubweb/contents/2EN_1785231283.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">- Five new bosses have been added. The new bosses will appear at a random rate for each stage.</p><p class="bb_paragraph">* The existing achievement \[Perfect Subjugation: Defeat all bosses in the game once each] has been changed to \[Defeat 22+ different bosses] due to the addition of new bosses.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://hive-fn.qpyou.cn/hubweb/contents/2EN_1785231296.png" crossorigin="anonymous"></p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><b>▶ \[Preset] Attack Deck Monster Info Share Feature </b></p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><img src="https://hive-fn.qpyou.cn/hubweb/contents/1_1785231311.%ED%94%84%EB%A6%AC%EC%85%8B%EA%B3%B5%EC%9C%A0_%EC%98%81%EB%AC%B8_1785231311.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">- A feature has been added to share the info of Monsters included in your attack deck.</p><p class="bb_paragraph">- You can share the info of Monsters included in the deck in Normal Chat and Guild Chat via the button at the top right of the attack deck edit screen. You can also share it with your Friends via the Community menu.</p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><b>▶ \[Monster Info] Relic Engraving Statistics</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://hive-fn.qpyou.cn/hubweb/contents/2_1785231323.%EC%9C%A0%EB%AC%BC%EA%B0%81%EC%9D%B8%ED%86%B5%EA%B3%84_%EC%98%81%EB%AC%B8_1785231323.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">- A Relic engraving statistics feature has been added to let you check the Relic engraving status of Summoners on the same server at a glance.</p><p class="bb_paragraph">- You can check the Relic engraving statistics in the Monster Info and Manage Relic screens.</p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><b>▶ Early Gameplay Improvements</b></p><p class="bb_paragraph"><b>- \[Summoner's Way] Some Progression quests have been revamped.</b></p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><img src="https://hive-fn.qpyou.cn/hubweb/contents/2EN_1785231336.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">: The \[Apply Set Effect] quest reward has been upgraded from 2★ Wind Fairy x1 to x3.</p><p class="bb_paragraph">: The \[Level Up Skill] quest will be completed immediately if Light Fairy Queen's skills are already leveled up before starting the quest.</p><p class="bb_paragraph">* Completed quests will not be reset. If a quest in progress has been revamped, the quest will proceed with the changed content.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>- Sealed Shrine and Enhancing Monster Storage have been improved.</b></p><p class="bb_paragraph">: You can now install the Sealed Shrine and Enhancing Monster Storage regardless of whether you have built the Monster Storage.</p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><b>▶ Collab Special Profile Background & Fern Transmogrification</b></p><p class="bb_paragraph">- Don't miss out on the opportunity to claim special rewards only available during the collab period.</p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><b>\[Collab Special Profile Background]</b></p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><img src="https://hive-fn.qpyou.cn/hubweb/contents/3_1785231350.%ED%94%84%EB%A1%9C%ED%95%84_%EC%98%81%EB%AC%B8_1785231350.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">: An exclusive profile background where you can place up to 4 Monsters, including your Rep Monster.</p><p class="bb_paragraph">: Go to \[Summoner's Tower > Profile > Placement Settings] to change the background and place Monsters.</p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><b>\[Collab Special Transmogrification]</b></p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><img src="https://hive-fn.qpyou.cn/hubweb/contents/4_1785231365.%ED%98%95%EC%83%81%EB%B3%80%ED%99%98_%EC%98%81%EB%AC%B8_1785231365.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">: Go to \[Transmogrification Building] to check the Transmogrification.</p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><b>▶ Additional TV Anime Frieren Collab Character Emojis</b></p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><img src="https://hive-fn.qpyou.cn/hubweb/contents/5_1785231376.%EC%9D%B4%EB%AA%A8%ED%8B%B0%EC%BD%98%EC%B6%94%EA%B0%80_%EC%98%81%EB%AC%B8_1785231376.png" crossorigin="anonymous"></p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><b>▶ \[Chat] Favorite Emojis Feature</b></p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><img src="https://hive-fn.qpyou.cn/hubweb/contents/6_1785231388.%EC%A6%90%EA%B2%A8%EC%B0%BE%EA%B8%B0%EC%9D%B4%EB%AA%A8%ED%8B%B0%EC%BD%98_%EC%98%81%EB%AC%B8_1785231388.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">- A Favorites feature has been added so you can conveniently use your frequently used emojis.</p><p class="bb_paragraph">- The list is linked with the emoji list set as Favorites in the World Arena, and you can change your Favorites list via \[Settings].</p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><b>▶ Other Improvements and Changes</b></p><p class="bb_paragraph">- \[Monster Info > Usage] The Attack Speed order of Monsters has been added to the deck info.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://hive-fn.qpyou.cn/hubweb/contents/7_1785231401.%EA%B3%B5%EA%B2%A9%EC%86%8D%EB%8F%84_%EC%98%81%EB%AC%B8_1785231401.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">- \[Summonhenge] After using all of a certain scroll or Monster Piece, your selection will no longer reset, and the next scroll or Monster Piece will be selected automatically.</p><p class="bb_paragraph">- The skill icons for Fern's \[Zoltraak · Barrage] and \[Zoltraak · Bombardment] have been swapped to match their skill animations.</p><p class="bb_paragraph">- Monsters whose appearance changes only in battle will now be displayed in their battle form on the defense placement screen.</p><p class="bb_paragraph">- The focus on the previously selected Rune will now be maintained when you return to the Rune list screen after using a Gem or Grindstone.</p><p class="bb_paragraph">- The quantity of Gems/Grindstones you own will now be displayed during Repeat Enchantment.</p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><b>▶ \[Siege Battle] Test Battle Special Rule Setting Removal</b></p><p class="bb_paragraph">- With the closing of Siege Battle Season 21 and its Tournament, the special rule setting feature used in Season 21 will be removed from the Siege Battle test battle. It will be added back with new special rules in time for the Siege Battle Tournament Season 22, so please stay tuned.</p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><b>▶ World Arena 2vs2 Team Battle</b></p><p class="bb_paragraph">- Schedule: Aug. 3, 12:00 AM - Aug. 16, 8:00 AM PDT</p><p class="bb_paragraph">- The World Arena 2vs2 Team Battle achievements have been refreshed. You can complete them anew and claim rewards.</p><p class="bb_paragraph">- The matchmaking environment has been improved to reduce wait times.</p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><b>▶ \[Temple of Chaos] August Boss</b></p><p class="bb_paragraph">- Temple of Chaos is a monthly dungeon open for one week each month, from 12:00 AM on the first Sunday until 12:00 AM on the following Sunday (server time).</p><p class="bb_paragraph">: Battle Period: Aug. 2, 12:00 AM - Aug. 9, 12:00 AM (server time)</p><p class="bb_paragraph">- The August boss will be of Light Attribute, and its skills are as follows.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://hive-fn.qpyou.cn/hubweb/contents/2EN_1785231415.png" crossorigin="anonymous"></p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><b>▶ Game Errors Fixed</b></p><p class="bb_paragraph">- Fixed an issue where Hacker's cubes were displayed abnormally for a moment during its animation on Sky Island.</p><p class="bb_paragraph">- Fixed an issue where the sorting order of identical Monsters in the Monster management, Monster Storage, and battle preparation screens was changed to recently acquired Monsters after the update.</p><p class="bb_paragraph">- Fixed an issue where Monsters without markings were sorted first when sorting by Marking in the Monster management, Monster Storage, and battle preparation screens.</p><p class="bb_paragraph">- Fixed an issue where the Attack Speed of Monsters was not displayed when entering the Monster Storage from the battle preparation screen while SPD Display Mode was toggled ON.</p><p class="bb_paragraph">- \[Siege Battle > Battle Record] Fixed an issue where the Siege Battle Tournament round info was not displayed properly.</p><p class="bb_paragraph">- Fixed an issue where the direction of Fern's skill effects was displayed awkwardly in the World Boss battle.</p><p class="bb_paragraph">- \[Profile > Share Preset] Fixed an issue where the Artifact info was not included in the shared preset if Artifacts engraved on a Monster were not engraved in the Monster Inventory.</p><p class="bb_paragraph">- (Windows) Fixed an issue where the set sub property order changed when switching between sub property search and sub property detailed search on the Manage Rune page.</p><p class="bb_paragraph">- Fixed an issue where the "Don't show this again for 1 day or 7 days" option did not apply and the battle reservation pop-up for Scout Battle continued to appear during Repeat Battle.</p><p class="bb_paragraph"><b></b></p><p class="bb_paragraph"><b>※ v9.2.9 Update Pre-Notice</b></p><p class="bb_paragraph">- \[Manage Rune/Artifact] The feature to load previous Siege Battle Runes/Artifacts will be removed.</p><p class="bb_paragraph">: As the deck preset feature becomes stabilized, the \[Manage Rune/Artifact > Settings > Load Previous Siege Battle Runes/Artifacts] menu, which was temporarily provided to load Siege Battle Rune/Artifact info before the deck preset update, will be removed in the v9.2.9 update scheduled for August.</p><p class="bb_paragraph">: If you need your previous Siege Battle Rune/Artifact info, we kindly ask you to save the info in advance before the v9.2.9 update.</p><p class="bb_paragraph">: We will inform you of this removal again in the v9.2.9 update notice.​​</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Pokémon And Yu&#45;Gi&#45;Oh Finally Get The Crossover They Deserve</title>
<link>https://xinker.org/pokemon-and-yu-gi-oh-finally-get-the-crossover-they-deserve</link>
<guid>https://xinker.org/pokemon-and-yu-gi-oh-finally-get-the-crossover-they-deserve</guid>
<description><![CDATA[  Growing up, my friends and I would fight over which TCG we should play between Pokémon and Yu-Gi-Oh. We all had a fascination with Pokémon as a result of having played the games, but Yu-Gi-Oh held a special place in my heart thanks to the phenomenal anime and great card designs. It was a debate that was had until we turned 12, at which point my friends abandoned their affection for trading card games, Pokémon, and Yu-Gi-Oh altogether, leaving me behind with a whole lot of cards and no one to play with. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/yu-gi-oh-pokemon-yugi-ash.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 20:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Pokémon, And, Yu-Gi-Oh, Finally, Get, The, Crossover, They, Deserve</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/yu-gi-oh-pokemon-yugi-ash.jpg" crossorigin="anonymous"> Growing up, my friends and I would fight over which TCG we should play between <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fpokemon%2F" target="_blank" rel=" noopener"><b><i>Pokémon</i></b></a> and <i>Yu-Gi-Oh</i>. We all had a fascination with <i>Pokémon </i>as a result of having played the games, but <i>Yu-Gi-Oh</i> held a special place in my heart thanks to the phenomenal anime and great card designs. It was a debate that was had until we turned 12, at which point my friends abandoned their affection for trading card games, <i>Pokémon</i>, and <i>Yu-Gi-Oh </i>altogether, leaving me behind with a whole lot of cards and no one to play with.<br><br>]]> </content:encoded>
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<title>Patch Notes v1.1.3 — Branch Point Shortcuts and More</title>
<link>https://xinker.org/patch-notes-v113-branch-point-shortcuts-and-more</link>
<guid>https://xinker.org/patch-notes-v113-branch-point-shortcuts-and-more</guid>
<description><![CDATA[ * You can now enter previously reached branch points directly from the Act Select screen.* Some text has been partially revised in several languages.* Progression is now possible with the numeric keypad Enter key as well as the main Enter key.* Increased cursor movement speed when using the Left Stick.* Reduced cursor movement speed when using the D-Pad.* The animation of one character appearing in Act 3 is scheduled to be revised.* Additional quality-of-life features are under consideration. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45700817/e4ab4845389c1f4bb855e177c32340e7f1a1968b.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 20:07:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, Notes, v1.1.3, —, Branch, Point, Shortcuts, and, More</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><general></general></div><p class="bb_paragraph">* You can now enter previously reached branch points directly from the Act Select screen.</p><p class="bb_paragraph">* Some text has been partially revised in several languages.<br></p><div class="bb_h1"><keyboard></keyboard></div><p class="bb_paragraph">* Progression is now possible with the numeric keypad Enter key as well as the main Enter key.<br></p><div class="bb_h1"><controller></controller></div><p class="bb_paragraph">* Increased cursor movement speed when using the Left Stick.</p><p class="bb_paragraph">* Reduced cursor movement speed when using the D-Pad.<br></p><div class="bb_h1"><planned for v1.1.4></planned></div><p class="bb_paragraph">* The animation of one character appearing in Act 3 is scheduled to be revised.</p><p class="bb_paragraph">* Additional quality-of-life features are under consideration.</p>]]> </content:encoded>
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<title>‘These actions are not taken lightly’: Double Fine has laid off 23 staff after going independent</title>
<link>https://xinker.org/these-actions-are-not-taken-lightly-double-fine-has-laid-off-23-staff-after-going-independent</link>
<guid>https://xinker.org/these-actions-are-not-taken-lightly-double-fine-has-laid-off-23-staff-after-going-independent</guid>
<description><![CDATA[  Double Fine Productions has announced that it has laid off 23 members of its development staff. The studio – founded in 2000 by former LucasArts veteran Tim Schafer – was acquired by Microsoft in 2019 and developed Rad, Psychonauts 2, Keeper and Kiln after that. Following news last month that Xbox planned to cut thousands of jobs as part of what CEO Asha Sharma called “the most significant restructure in Xbox history”, however, a number of Microsoft-owned studios faced closure. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2026/07/double-fine-productions-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 20:02:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>‘These, actions, are, not, taken, lightly’:, Double, Fine, has, laid, off, staff, after, going, independent</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/07/double-fine-productions-1024x576.jpg" crossorigin="anonymous"> Double Fine Productions has announced that it has laid off 23 members of its development staff.<br><br> The studio – founded in 2000 by former LucasArts veteran Tim Schafer – was acquired by Microsoft in 2019 and developed Rad, Psychonauts 2, Keeper and Kiln after that.<br><br> Following news last month that Xbox planned to cut thousands of jobs as part of what CEO Asha Sharma called “the most significant restructure in Xbox history”, however, a number of Microsoft-owned studios faced closure.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fthese-actions-are-not-taken-lightly-double-fine-has-laid-off-23-staff-after-going-independent%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>The massive Project Zomboid Build 42 is out now</title>
<link>https://xinker.org/the-massive-project-zomboid-build-42-is-out-now</link>
<guid>https://xinker.org/the-massive-project-zomboid-build-42-is-out-now</guid>
<description><![CDATA[ Project Zomboid just had a big free upgrade with Build 42 now out in the stable branch, bringing with it an overhaul to various parts of the game.  Read the full article here: https://www.gamingonlinux.com/2026/07/the-massive-project-zomboid-build-42-is-out-now/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/132291990id29471gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 19:49:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, massive, Project, Zomboid, Build, out, now</media:keywords>
<content:encoded><![CDATA[Project Zomboid just had a big free upgrade with Build 42 now out in the stable branch, bringing with it an overhaul to various parts of the game. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/132291990id29471gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F07%2Fthe-massive-project-zomboid-build-42-is-out-now%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/07/the-massive-project-zomboid-build-42-is-out-now/</a><br><br>]]> </content:encoded>
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<title>Onion Games shares new Stray Children and Moon Steam Deck gameplay videos</title>
<link>https://xinker.org/onion-games-shares-new-stray-children-and-moon-steam-deck-gameplay-videos</link>
<guid>https://xinker.org/onion-games-shares-new-stray-children-and-moon-steam-deck-gameplay-videos</guid>
<description><![CDATA[  Onion Games showcases both Stray Children and Moon in off-screen Steam Deck gameplay videos. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20991/original/stray-children-steam-deck-gameplay-new.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 19:49:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Onion, Games, shares, new, Stray, Children, and, Moon, Steam, Deck, gameplay, videos</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/20991/original/stray-children-steam-deck-gameplay-new.png" crossorigin="anonymous"> Onion Games showcases both Stray Children and Moon in off-screen Steam Deck gameplay videos.<br><br>]]> </content:encoded>
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<title>The Corsair HS35 V3 gaming headset is so lightweight that it may have just solved my summer migraine woes</title>
<link>https://xinker.org/the-corsair-hs35-v3-gaming-headset-is-so-lightweight-that-it-may-have-just-solved-my-summer-migraine-woes</link>
<guid>https://xinker.org/the-corsair-hs35-v3-gaming-headset-is-so-lightweight-that-it-may-have-just-solved-my-summer-migraine-woes</guid>
<description><![CDATA[  The Corsair HS35 V3 Wireless gaming headset is currently on my testing bench, and its 250g weight is the saving grace of my summer. For whatever reason, the hot weather likes to be a major migraine trigger, and I&#039;ve been struggling the last couple of months as here in Scotland we&#039;ve already seen temperatures up to 29 degrees (that&#039;s 84.2 Fahrenheit for those of you outside the UK). That might not seem that hot to some, but here, where we&#039;re used to gray skies, rain, and have buildings designed to store heat, it&#039;s not a pleasant experience, and it can be made all the worse when one of the best gaming headsets is putting extra pressure on your head. Yet, testing the HS35 V3 right now seems like fate as it doesn&#039;t just sound great, but it&#039;s so lightweight that my head has never felt better.   Corsair HS35 V3 Wireless Gaming Headset With Mic – White asdasdasdasd The HS35 V3 feels so light; had it not been for the fact that there&#039;s no ANC on board, I&#039;d easily forget it was on my head altogether. It helps too that the suspended headband doesn&#039;t dig into my skull, which is unfortunately a pretty common experience with plenty of other pairs. Nothing is worse then experience the sweltering heat of a hot day while testing a new headset (like that of the recent Turtle Beach Stealth Pro II) only to have it putting needless pressure on the top of my skull. Hot weather likes to plague me with migraines regardless, making my head extremely sensitive to any changes in the temperature, so adding an uncomfortable bit of tech into the mix is a good recipe to truly ruin my day. Fortunately, the HS35 V3 has done quite the opposite, and I feel far more chipper that I don&#039;t have to deal with any comfort issues.  The suspended headband, which is made up of a stretchy piece of fabric that&#039;s pulled tight to sit on top of my head, is also aided by the ultra-plush ear cushions. With these two features working in tandem, I&#039;ve had an extremely pleasant week testing the headset so far that I&#039;m considering taking it in place of my everyday headphones - something I don&#039;t typically do. Gaming headsets have a specific &#039;gamer&#039; look to them that I don&#039;t like sporting in public, but I&#039;m willing to make the sacrifice of looking a bit silly if it means I get to be comfortable.  (Image credit: Future/Rosalie Newcombe) This isn&#039;t technically the lightest headset I&#039;ve ever tested. That award would go to the Logitech G325 Lightspeed, which was only 212g compared to the Corsair HS35 V3&#039;s 250g. However, I not only prefer how the HS35 V3 feels on the head, but how it looks in comparison to Logitech&#039;s lightweight pair. Logitech chose not to include a physical microphone with its G325 Lightspeed headset, which I get, as that choice likely contributed to its light form factor. However, beamforming microphones personally give me a bit of an ick, as I prefer a physical boom arm that I can adjust as needs be. If I&#039;m getting comments from my friends that I&#039;m too loud while playing Marvel Rivals, it&#039;s far easier to just move the mic away from my mouth than it is to pull up any mic settings on my PS5, so a physical mic is always the better choice in my eyes.  (Image credit: Future/Rosalie Newcombe) I&#039;m still in the early stages of testing for now, and I still have plenty of time to see how the HS35 V3 Wireless truly compares to the rest of the headsets I&#039;ve looked at in 2026. Yet judging from its comfortable fit, physical microphone, and the fact that it has 50mm neodymium audio drivers and Dolby Atmos in its corner, it&#039;s looking pretty promising.View all Corsair gaming headsets at Amazon If you can handle a little extra weight, I&#039;ve also rounded up the best PC headsets for gaming, the best PS5 headsets, and the best Xbox Series X headsets for your setup. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/mrMZbBpbpMJUbYknzyENqP-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 19:49:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Corsair, HS35, gaming, headset, lightweight, that, may, have, just, solved, summer, migraine, woes</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/mrMZbBpbpMJUbYknzyENqP-1280-80.jpg" crossorigin="anonymous"> The Corsair HS35 V3 Wireless gaming headset is currently on my testing bench, and its 250g weight is the saving grace of my summer. For whatever reason, the hot weather likes to be a major migraine trigger, and I've been struggling the last couple of months as here in Scotland we've already seen temperatures up to 29 degrees (that's 84.2 Fahrenheit for those of you outside the UK).<br><br> That might not seem that hot to some, but here, where we're used to gray skies, rain, and have buildings designed to store heat, it's not a pleasant experience, and it can be made all the worse when one of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-gaming-headsets%2F" target="_blank" rel=" noopener">best gaming headsets</a> is putting extra pressure on your head. Yet, testing the HS35 V3 right now seems like fate as it doesn't just sound great, but it's so lightweight that my head has never felt better.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amazon.com%2FCorsair-HS35-Wireless-Gaming-Headset%2Fdp%2FB0GY57QM6L%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/3sXrehFXVVXpkpCEy5AarK.jpg" crossorigin="anonymous"></a> Corsair HS35 V3 Wireless Gaming Headset With Mic – White asdasdasdasd<br><br><br><br> The HS35 V3 feels so light; had it not been for the fact that there's no ANC on board, I'd easily forget it was on my head altogether. It helps too that the suspended headband doesn't dig into my skull, which is unfortunately a pretty common experience with plenty of other pairs.<br><br> Nothing is worse then experience the sweltering heat of a hot day while testing a new headset (like that of the recent <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fheadsets-headphones%2Fturtle-beach-stealth-pro-ii-review%2F" target="_blank" rel=" noopener">Turtle Beach Stealth Pro II</a>) only to have it putting needless pressure on the top of my skull. Hot weather likes to plague me with migraines regardless, making my head extremely sensitive to any changes in the temperature, so adding an uncomfortable bit of tech into the mix is a good recipe to truly ruin my day. Fortunately, the HS35 V3 has done quite the opposite, and I feel far more chipper that I don't have to deal with any comfort issues. <br><br> The suspended headband, which is made up of a stretchy piece of fabric that's pulled tight to sit on top of my head, is also aided by the ultra-plush ear cushions. With these two features working in tandem, I've had an extremely pleasant week testing the headset so far that I'm considering taking it in place of my everyday headphones - something I don't typically do. Gaming headsets have a specific 'gamer' look to them that I don't like sporting in public, but I'm willing to make the sacrifice of looking a bit silly if it means I get to be comfortable.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/sgfagrDmtEuMvYUpyG5ztg.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future/Rosalie Newcombe)</u> This isn't technically the lightest headset I've ever tested. That award would go to the Logitech <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fheadsets-headphones%2Flogitech-g325-lightspeed-review%2F" target="_blank" rel=" noopener">G325 Lightspeed,</a> which was only 212g compared to the Corsair HS35 V3's 250g. However, I not only prefer how the HS35 V3 feels on the head, but how it looks in comparison to Logitech's lightweight pair. <br><br>Logitech chose not to include a physical microphone with its G325 Lightspeed headset, which I get, as that choice likely contributed to its light form factor. However, beamforming microphones personally give me a bit of an ick, as I prefer a physical boom arm that I can adjust as needs be. If I'm getting comments from my friends that I'm too loud while playing Marvel Rivals, it's far easier to just move the mic away from my mouth than it is to pull up any mic settings on my PS5, so a physical mic is always the better choice in my eyes.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/A97JKmtp5tLNwkWaJBfAJU.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future/Rosalie Newcombe)</u> I'm still in the early stages of testing for now, and I still have plenty of time to see how the HS35 V3 Wireless truly compares to the rest of the headsets I've looked at in 2026. Yet judging from its comfortable fit, physical microphone, and the fact that it has 50mm neodymium audio drivers and Dolby Atmos in its corner, it's looking pretty promising.<br><br><ul class="bb_ul"><li><b>View all Corsair gaming headsets </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amazon.com%2Fs%3Fk%3Dcorsair%2Bheadset%26crid%3D1BN6TB2SDBBJA%26sprefix%3Dcorsair%2Bheads%252Caps%252C251%26ref%3Dnb_sb_noss_2" target="_blank" rel=" noopener"><b>at Amazon</b></a></li></ul> <i>If you can handle a little extra weight, I've also rounded up the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-pc-headset-for-gaming%2F" target="_blank" rel=" noopener"><i>best PC headsets for gaming</i></a><i>, the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fheadsets-headphones%2Fthe-best-ps5-headset-tested%2F" target="_blank" rel=" noopener"><i>best PS5 headsets</i></a><i>, and the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fheadsets-headphones%2Fthe-best-xbox-series-x-headset%2F" target="_blank" rel=" noopener"><i>best Xbox Series X headsets</i></a><i> for your setup.</i><br><br> [/url]]]> </content:encoded>
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<title>Subnautica 2 is responsible for Krafton&amp;apos;s &amp;apos;record second quarter performance&amp;apos; despite the messy legal battle and accusations of sabotage</title>
<link>https://xinker.org/subnautica-2-is-responsible-for-kraftons-record-second-quarter-performance-despite-the-messy-legal-battle-and-accusations-of-sabotage</link>
<guid>https://xinker.org/subnautica-2-is-responsible-for-kraftons-record-second-quarter-performance-despite-the-messy-legal-battle-and-accusations-of-sabotage</guid>
<description><![CDATA[  Subnautica 2 might be a chill survival game, but the journey to May&#039;s early access launch was filled with drama, legal battles and accusations of sabotage. Just recalling it all is giving me a massive headache, which I&#039;m now going to give to you... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/KbJPyvmjX2BkWN5q2Qz62b-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 19:40:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Subnautica, responsible, for, Kraftons, record, second, quarter, performance, despite, the, messy, legal, battle, and, accusations, sabotage</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/KbJPyvmjX2BkWN5q2Qz62b-1280-80.jpg" crossorigin="anonymous"><br><br> <a class="bb_link" href="https://www.pcgamer.com/uk/subnautica-2/" target="_blank" rel="">Subnautica 2</a> might be a chill survival game, but the journey to May's early access launch was filled with drama, legal battles and accusations of sabotage. Just recalling it all is giving me a massive headache, which I'm now going to give to you... <a class="bb_link" href="https://www.pcgamer.com/games/survival-crafting/subnautica-2-is-responsible-for-kraftons-record-second-quarter-performance-despite-the-messy-legal-battle-and-accusations-of-sabotage/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Project Zomboid Shadow Drops Massive Build 42 Free Update Today</title>
<link>https://xinker.org/project-zomboid-shadow-drops-massive-build-42-free-update-today</link>
<guid>https://xinker.org/project-zomboid-shadow-drops-massive-build-42-free-update-today</guid>
<description><![CDATA[  Turn up “What Was Lost”, prepare for long days scavenging and long nights crafting, building and now even rearing animals in this huge new content update for hit survival simulator Project Zomboid. Build 42 has landed today, so you can download and dive into all the juicy new systems (and marvel at the new graphics) […] ]]></description>
<enclosure url="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/07/29114430/Project-Zomboid-News-42_Featured.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 19:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Project, Zomboid, Shadow, Drops, Massive, Build, Free, Update, Today</media:keywords>
<content:encoded><![CDATA[<img src="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/07/29114430/Project-Zomboid-News-42_Featured.jpg" crossorigin="anonymous"><br> Turn up “What Was Lost”, prepare for long days scavenging and long nights crafting, building and now even rearing animals in this huge new content update for hit survival simulator Project Zomboid. Build 42 has landed today, so you can download and dive into all the juicy new systems (and marvel at the new graphics) […]]]> </content:encoded>
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<title>Abutton reveals Guns &amp;amp; Dragons gameplay in new trailer and announces playtest</title>
<link>https://xinker.org/abutton-reveals-guns-dragons-gameplay-in-new-trailer-and-announces-playtest</link>
<guid>https://xinker.org/abutton-reveals-guns-dragons-gameplay-in-new-trailer-and-announces-playtest</guid>
<description><![CDATA[ Abutton Inc., a Korean studio comprised of veteran developers from the studio behind Dave the Diver and Counter-Strike Online, has released a new trailer showcasing the gameplay from the upcoming fantasy FPS Guns &amp; Dragons. According to a press release, Guns &amp; Dragons is built around “fast-paced ranged combat, evolving character builds, and weapons pushed beyond their limits.” The game invites players to bring guns, bows, and increasingly questionable arcane engineering into a vibrant magitech fantasy world. Guns &amp; Dragons is being developed for Windows PC through Steam and the Epic Games Store. The game is set in a magitech fantasy world where up to 3 players grab their guns or bows and delve into caverns, dungeons, and even quaint villages to blast through hordes of enemy monsters with evolving weapon builds. Between runs, players can expand their bases and develop gear infused with arcane technology that becomes ever-more powerful. https://www.youtube.com/embed/bV66JA71LLY?feature=oembed The first Guns &amp; Dragons Steam Playtest begins on July 30th at 12 a.m. PDT (9 a.m. CEST / 4 p.m. KST) and will remain available through August 10th. Anyone interested in participating will be able to opt in by clicking on the “Request Access” button on the game’s official Steam page in the coming days. “Guns &amp; Dragons has been a labor of passion! We wanted to capture the excitement of designing ever more ridiculous weaponry and having players test how far they can push those designs,” said Park Jun-woo, game director at Abutton, in a press release. “Combat in the game is designed to be responsive and challenging, but when it comes to weapon build evolution, there’s just something magical about giving players the freedom to experiment. We’re excited to finally reveal Guns &amp; Dragons and have players try it out for themselves on the first-ever playtest starting July 30th.” Abutton will also showcase Guns &amp; Dragons at ChinaJoy 2026, taking place from July 31 through August 3, 2026. Attendees will have an opportunity to see the game in action and learn more about its fast-paced combat, colorful magitech setting, and evolving weapon systems. Guns &amp; Dragons is in active development for Windows PCs, with more details about game mechanics, playtest opportunities, and its availability planned for a later date.   The post Abutton reveals Guns &amp; Dragons gameplay in new trailer and announces playtest appeared first on GamesBeat. ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 19:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Abutton, reveals, Guns, Dragons, gameplay, new, trailer, and, announces, playtest</media:keywords>
<content:encoded><![CDATA[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.abutton.com%2F" target="_blank" rel=" noopener">Abutton Inc.</a>, a Korean studio comprised of veteran developers from the studio behind Dave the Diver and Counter-Strike Online, has released a new trailer showcasing the gameplay from the upcoming fantasy FPS Guns & Dragons.<br><br> According to a press release, Guns & Dragons is built around “fast-paced ranged combat, evolving character builds, and weapons pushed beyond their limits.” The game invites players to bring guns, bows, and increasingly questionable arcane engineering into a vibrant magitech fantasy world. Guns & Dragons is being developed for Windows PC through Steam and the Epic Games Store.<br><br> The game is set in a magitech fantasy world where up to 3 players grab their guns or bows and delve into caverns, dungeons, and even quaint villages to blast through hordes of enemy monsters with evolving weapon builds. Between runs, players can expand their bases and develop gear infused with arcane technology that becomes ever-more powerful. <br><br><a class="bb_link" href="https://www.youtube.com/embed/bV66JA71LLY?feature=oembed" target="_blank" rel="">https://www.youtube.com/embed/bV66JA71LLY?feature=oembed</a> The first Guns & Dragons Steam Playtest begins on July 30th at 12 a.m. PDT (9 a.m. CEST / 4 p.m. KST) and will remain available through August 10th. Anyone interested in participating will be able to opt in by clicking on the “Request Access” button on the game’s official Steam page in the coming days.<br><br> “Guns & Dragons has been a labor of passion! We wanted to capture the excitement of designing ever more ridiculous weaponry and having players test how far they can push those designs,” said Park Jun-woo, game director at Abutton, in a press release. “Combat in the game is designed to be responsive and challenging, but when it comes to weapon build evolution, there’s just something magical about giving players the freedom to experiment. We’re excited to finally reveal Guns & Dragons and have players try it out for themselves on the first-ever playtest starting July 30th.”<br><br> Abutton will also showcase Guns & Dragons at ChinaJoy 2026, taking place from July 31 through August 3, 2026. Attendees will have an opportunity to see the game in action and learn more about its fast-paced combat, colorful magitech setting, and evolving weapon systems.<br><br> Guns & Dragons is in active development for Windows PCs, with more details about game mechanics, playtest opportunities, and its availability planned for a later date. <br><br> <br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fabutton-reveals-guns-dragons-gameplay-in-new-trailer-and-announces-playtest%2F" target="_blank" rel=" noopener">Abutton reveals Guns & Dragons gameplay in new trailer and announces playtest</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Pragmata&amp;apos;s chances of getting a sequel are high, Capcom exec says as the new action hit exceeds expectations with 2.5 million copies sold and counting</title>
<link>https://xinker.org/pragmatas-chances-of-getting-a-sequel-are-high-capcom-exec-says-as-the-new-action-hit-exceeds-expectations-with-25-million-copies-sold-and-counting</link>
<guid>https://xinker.org/pragmatas-chances-of-getting-a-sequel-are-high-capcom-exec-says-as-the-new-action-hit-exceeds-expectations-with-25-million-copies-sold-and-counting</guid>
<description><![CDATA[  In what&#039;s becoming another strong year for Capcom, Pragmata stands out as a notable success. So much so, the third-person shooter is likely set for another installment, according to a higher-up at the long-running developer and publisher. The company&#039;s first-quarter profits actually came in above estimates, according to a report from Bloomberg, and Pragmata was a strong contributor in that regard. The sci-fi adventure has sold over two-and-a-half million copies so far, an impressive turnaround for a game that only came out in April and isn&#039;t based on any existing properties. Capcom corporate office Yoshikazu Shimauchi – the company&#039;s head of finance, accounting, IT, and the PR and IR division – mentions that Pragmata actually exceeded expectations, which isn&#039;t something you hear very often in this industry. As such, Bloomberg reports that Shimauchi stated that the possibility of a sequel is high, lining up with Capcom&#039;s previous comments about turning the game into a series. https://www.youtube-nocookie.com/embed/TzBtbtOghV0 Shimauchi puts Pragmata&#039;s sales reception down to a strong marketing campaign and having a distinctive protagonist in Diana, the female android you have to protect as part of the main narrative. It always helps to have a good face for your release, especially if it&#039;s slightly odd or creepy. As a horror fan, it doesn&#039;t hurt that Diana immediately made me think of M3GAN, the killer android who became a slasher icon in 2013. I actually thought screenshots of Pragmata were a M3GAN-themed mod for something at first glance, before learning it was its own game. Such curiosity was enough to push me to add the project to my wishlist. The ending leaves room for another installment, and the baseline concept – futuristic super-soldier protecting a small robot – is something that could be replicated in various scenarios ad infinitum. Wherever Pragmata 2 goes, there&#039;s clearly an audience ready to play it. Bayonetta creator says Capcom might be thriving thanks to a constant push to create new IP like Pragmata. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/dnShJkXK9B6sQJQjXgzS6m-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 19:29:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Pragmatas, chances, getting, sequel, are, high, Capcom, exec, says, the, new, action, hit, exceeds, expectations, with, 2.5, million, copies, sold, and, counting</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/dnShJkXK9B6sQJQjXgzS6m-1280-80.jpg" crossorigin="anonymous"> In what's becoming another strong year for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Ftag%2Fcapcom%2F" target="_blank" rel=" noopener">Capcom</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fpragmata%2F" target="_blank" rel=" noopener">Pragmata</a> stands out as a notable success. So much so, the third-person shooter is likely set for another installment, according to a higher-up at the long-running developer and publisher.<br><br> The company's first-quarter profits actually came in above estimates, according to a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bloomberg.com%2Fnews%2Farticles%2F2026-07-29%2Fcapcom-shares-surge-after-record-catalog-sales-1q-profit-beat" target="_blank" rel=" noopener">report from Bloomberg</a>, and Pragmata was a strong contributor in that regard. The sci-fi adventure has sold over <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fcapcom-cant-stop-winning-pointing-to-pragmatas-2-5-million-copies-sold-as-it-records-a-huge-increase-in-year-on-year-profits%2F" target="_blank" rel=" noopener">two-and-a-half million copies so far</a>, an impressive turnaround for a game that only came out in April and isn't based on any existing properties.<br><br> Capcom corporate office Yoshikazu Shimauchi – the company's head of finance, accounting, IT, and the PR and IR division – mentions that Pragmata actually exceeded expectations, which isn't something you hear very often in this industry. As such, Bloomberg reports that Shimauchi stated that the possibility of a sequel is high, lining up with Capcom's previous comments about <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fcapcom-says-it-out-loud-pragmata-has-done-so-well-that-it-will-consider-the-possibility-of-developing-it-into-a-series%2F" target="_blank" rel=" noopener">turning the game into a series</a>. <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FTzBtbtOghV0" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/TzBtbtOghV0</a> Shimauchi puts Pragmata's sales reception down to a strong marketing campaign and having a distinctive protagonist in Diana, the female android you have to protect as part of the main narrative. It always helps to have a good face for your release, especially if it's slightly odd or creepy.<br><br> As a horror fan, it doesn't hurt that Diana immediately made me think of M3GAN, the killer android who became a slasher icon in 2013. I actually thought screenshots of Pragmata were a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fm3gan%2F" target="_blank" rel=" noopener">M3GAN</a>-themed mod for something at first glance, before learning it was its own game. Such curiosity was enough to push me to add the project to my wishlist.<br><br> The ending leaves room for another installment, and the baseline concept – futuristic super-soldier protecting a small robot – is something that could be replicated in various scenarios ad infinitum. Wherever Pragmata 2 goes, there's clearly an audience ready to play it.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fbayonetta-creator-says-capcom-might-be-thriving-thanks-to-a-constant-push-to-create-new-ip-like-pragmata%2F" target="_blank" rel=" noopener"><i>Bayonetta creator says Capcom might be thriving thanks to a constant push to create new IP like Pragmata.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Build 42.20.0 Stable Released</title>
<link>https://xinker.org/build-42200-stable-released</link>
<guid>https://xinker.org/build-42200-stable-released</guid>
<description><![CDATA[ As part of our preparations for the release of Build 42 Stable, we&#039;ve also released a small security patch for Builds 41 and 42.19.We&#039;d like to thank Jorge Escabias for responsibly disclosing this vulnerability and bringing it to our attention before it could be exploited. We greatly appreciate the time and effort involved in reporting issues like this, which helps us keep the game secure for everyone.There is a small chance this change may affect some mods. If you encounter any compatibility issues after the update, we would ask that mod authors please report them in the mod_portal channel on our Discord so we can investigate.How do I switch back to Build 41?Right-click PZ in your Steam library.Select &quot;Properties&quot;.Under &quot;Game Version &amp; Betas&quot; select &quot;legacy41&quot;.B42 Feature ListThe patch notes below cover the changes between 42.19 and 42.20. For an overview of the features and additions introduced between Build 41 and Build 42, check out our feature list here. Please note that Build 42 has seen an enormous number of changes throughout development, so this should be considered a highlights overview rather than a complete list.NEWMap Glowup:Many area across the map have received a substantial overhaul from the mapping teamAdded a plethora of new tiles, buildings, and locations for these areas and elsewhereImplemented performance optimizations surrounding these new areas and featuresVarious new room definitions and containers have been added and adjusted across a wide range of locationsAdded &quot;Extra Large&quot; Tree Types:XL and XXL trees and updated worldgen biomes to include them&quot;Wood&quot; loot generated by cutting down trees increased for Extra Large treesXL tree overhang can be hidden using right-click when driving or scouting aheadChallenge Mode Revamp:Two New Challenge Modes replace &quot;Cabin in the Woods&quot; in rotation: &quot;28 Minutes Later&quot; and &quot;Top of the World&quot;Adjusted spawn coordinates for &quot;Winter is Coming&quot; and &quot;A Really CDDA&quot; challenge modesRemoved the ability to respawn in &quot;A Really CDDA&quot; challengeChallenge Modes menu UI videos and descriptions updatedUpdated the Main Menu artworkMain menu SFX is temporarily disabledAdded epilepsy warning screen on startupRemoved Unstable warning message from the main menuAdded filter search boxes to the Discovered Recipes and Media UI.The UI now also sorts alphabetically with discovered recipes on topBALANCEIncreased the amount of meat cuts gained from large animals when using the butcher hookRebalanced vehicle speed/towing to improve towing experience; trailers can now detach when turning sharpness/speed is too highIncreased the max limit for &quot;Zombie count before deletion&quot; Sandbox option from 500 to 5000Adjusted WouldInfectionFactor from 1.0 to 2.0 in Extinction modeMinor adjustments to the sand biome adjusting sand/dirt/clay balanceCONTROLLERChanged gamepad preset default to &quot;Original&quot; which sets running/sprinting bound to buttonsAdded gamepad focus and button rendering support for PrintMediaMoved gamepadBinding.lua from /shared to /client to prevent client-side bindings from being overridden on server joinAdded controller support in the trading interfaceImproved campfire interaction reliability when using a controllerFixed errors occurring when accessing the vehicle seat menu with controllerFixed an issue that could cause random brandishing or interruptions while standing or running with controllerFixed a red checkerboard momentarily displaying when swapping between controller types in the config UIFixed the cursor not disabling after casting a fishing rod while using a controllerFixed respawning during a challenge on controller giving a stack errorFixed a lua crash that could occur when reading a brochure a second timeFixed OpenMap button not closing brochuresFixed an issue where controller input could cause the Multiplayer server list screen to lose focus and allow unintended menu navigationFixed being unable to interact with crops on controllerMPRe-Worked and Re-Enabled anti-cheats&quot;antiCheatItem&quot; removed as now server-sideNoClip and PacketException currently WIPImproved anti-cheat loggingAdded ServerOption &quot;Show coordinates&quot; to show/hide coordinates line on all connected clientsAdded ping values for each player in the Players and Users List tabsImproved load times between pressing &quot;Click to Start&quot; and the player spawning into the worldImproved network performance during vehicle collisions with zombiesReworked transferring stackable itemsThis should significantly reduce the time required to transfer large stacks of itemsAdded separate trading interfaces for each splitscreen player.Added a list of all tradable items to the trading interface.Fixed zombie culling triggering incorrectly, causing severe drops in zombie populationsFixed an issue where special characters in server names could cause errors or prevent proper server file creation.Fixed an exploit that allowed item spawning via animal attachment commands.Fixed an exploit that could allow users to spawn arbitrary items i ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4460946/be25c67682df3fceaa92af00c430498786b1c8b2.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 19:27:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Build, 42.20.0, Stable, Released</media:keywords>
<content:encoded><![CDATA[As part of our preparations for the release of Build 42 Stable, we've also released a small security patch for Builds 41 and 42.19.<br><br>We'd like to thank Jorge Escabias for responsibly disclosing this vulnerability and bringing it to our attention before it could be exploited. We greatly appreciate the time and effort involved in reporting issues like this, which helps us keep the game secure for everyone.<br><br>There is a small chance this change may affect some mods. If you encounter any compatibility issues after the update, we would ask that mod authors please report them in the mod_portal channel on our Discord so we can investigate.<br><br><br><div class="bb_h3">How do I switch back to Build 41?</div>Right-click PZ in your Steam library.<br>Select "Properties".<br>Under "Game Version & Betas" select "legacy41".<br><br><br><div class="bb_h3">B42 Feature List</div><br>The patch notes below cover the changes between 42.19 and 42.20. For an overview of the features and additions introduced between Build 41 and Build 42, check out our feature list <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fprojectzomboid.com%2Fblog%2Ffeatures-overview-build-42-20%2F" target="_blank" rel=" noopener">here</a>. Please note that Build 42 has seen an enormous number of changes throughout development, so this should be considered a highlights overview rather than a complete list.<br><br><div class="bb_h3">NEW</div><ul class="bb_ul"><li>Map Glowup:<br><ul class="bb_ul"><li>Many area across the map have received a substantial overhaul from the mapping team<br></li><li>Added a plethora of new tiles, buildings, and locations for these areas and elsewhere<br></li><li>Implemented performance optimizations surrounding these new areas and features<br></li><li>Various new room definitions and containers have been added and adjusted across a wide range of locations</li></ul></li><li>Added "Extra Large" Tree Types:<br><ul class="bb_ul"><li>XL and XXL trees and updated worldgen biomes to include them<br></li><li>"Wood" loot generated by cutting down trees increased for Extra Large trees<br></li><li>XL tree overhang can be hidden using right-click when driving or scouting ahead</li></ul></li><li>Challenge Mode Revamp:<br><ul class="bb_ul"><li>Two New Challenge Modes replace "Cabin in the Woods" in rotation: "28 Minutes Later" and "Top of the World"<br></li><li>Adjusted spawn coordinates for "Winter is Coming" and "A Really CDDA" challenge modes<br></li><li>Removed the ability to respawn in "A Really CDDA" challenge<br></li><li>Challenge Modes menu UI videos and descriptions updated</li></ul></li><li>Updated the Main Menu artwork<br><ul class="bb_ul"><li>Main menu SFX is temporarily disabled</li></ul></li><li>Added epilepsy warning screen on startup<br></li><li>Removed Unstable warning message from the main menu<br></li><li>Added filter search boxes to the Discovered Recipes and Media UI.<br><ul class="bb_ul"><li>The UI now also sorts alphabetically with discovered recipes on top</li></ul></li></ul><div class="bb_h3">BALANCE</div><ul class="bb_ul"><li>Increased the amount of meat cuts gained from large animals when using the butcher hook<br></li><li>Rebalanced vehicle speed/towing to improve towing experience; trailers can now detach when turning sharpness/speed is too high<br></li><li>Increased the max limit for "Zombie count before deletion" Sandbox option from 500 to 5000<br></li><li>Adjusted WouldInfectionFactor from 1.0 to 2.0 in Extinction mode<br></li><li>Minor adjustments to the sand biome adjusting sand/dirt/clay balance</li></ul><div class="bb_h3">CONTROLLER</div><ul class="bb_ul"><li>Changed gamepad preset default to "Original" which sets running/sprinting bound to buttons<br></li><li>Added gamepad focus and button rendering support for PrintMedia<br></li><li>Moved gamepadBinding.lua from /shared to /client to prevent client-side bindings from being overridden on server join<br></li><li>Added controller support in the trading interface<br></li><li>Improved campfire interaction reliability when using a controller<br></li><li>Fixed errors occurring when accessing the vehicle seat menu with controller<br></li><li>Fixed an issue that could cause random brandishing or interruptions while standing or running with controller<br></li><li>Fixed a red checkerboard momentarily displaying when swapping between controller types in the config UI<br></li><li>Fixed the cursor not disabling after casting a fishing rod while using a controller<br></li><li>Fixed respawning during a challenge on controller giving a stack error<br></li><li>Fixed a lua crash that could occur when reading a brochure a second time<br></li><li>Fixed OpenMap button not closing brochures<br></li><li>Fixed an issue where controller input could cause the Multiplayer server list screen to lose focus and allow unintended menu navigation<br></li><li>Fixed being unable to interact with crops on controller</li></ul><div class="bb_h3">MP</div><ul class="bb_ul"><li>Re-Worked and Re-Enabled anti-cheats<br><ul class="bb_ul"><li>"antiCheatItem" removed as now server-side<br></li><li>NoClip and PacketException currently WIP</li></ul></li><li>Improved anti-cheat logging<br></li><li>Added ServerOption "Show coordinates" to show/hide coordinates line on all connected clients<br></li><li>Added ping values for each player in the Players and Users List tabs<br></li><li>Improved load times between pressing "Click to Start" and the player spawning into the world<br></li><li>Improved network performance during vehicle collisions with zombies<br></li><li>Reworked transferring stackable items<br><ul class="bb_ul"><li>This should significantly reduce the time required to transfer large stacks of items</li></ul></li><li>Added separate trading interfaces for each splitscreen player.<br></li><li>Added a list of all tradable items to the trading interface.<br></li><li>Fixed zombie culling triggering incorrectly, causing severe drops in zombie populations<br></li><li>Fixed an issue where special characters in server names could cause errors or prevent proper server file creation.<br></li><li>Fixed an exploit that allowed item spawning via animal attachment commands.<br></li><li>Fixed an exploit that could allow users to spawn arbitrary items in the world.<br></li><li>Fixed an exploit that allowed arbitrary item spawning via modData<br></li><li>Fixed an exploit that allowed users to gain XP illegitimately<br></li><li>Fixed an exploit that allowed users to manipulate items spawned while foraging<br></li><li>Fixed a map exploit that allowed copying dedicated server map data<br></li><li>Fixed some anti-cheat false positives<br></li><li>Fixed the no-Steam game client not obtaining the public server list if it was unreachable on launch<br></li><li>Fixed zombies desyncing when not visible<br></li><li>Fixed remote zombies appearing out of sync due to incorrect animation timing<br></li><li>Fixed an issue where remote players would immediately appear to land while falling.<br></li><li>Fixed server option HidePlayersBehindYou not correctly applying when disabled<br></li><li>Fixed XP boost provided by skill books not being calculated properly in some cases<br></li><li>Fixed timed actions not queuing properly when installing/uninstalling vehicle parts if tools are in the backpack<br></li><li>Fixed a client-side issue causing knocked down players to appear rotated 180 degrees<br></li><li>Fixed "Day/Night Zombie Speed Effect" only affecting zombies in your immediate area<br></li><li>Fixed wet towels not drying<br></li><li>Fixed Whiskey+Water mixed containers sometimes losing water after teleporting and dropping them<br></li><li>Fixed the owner transfer confirmation button tooltip text being incorrect when attempting to transfer ownership to a non-faction member<br></li><li>Fixed the "Create Faction" button tooltip text being incorrect if factions are disabled in server options<br></li><li>Fixed the crafting queue not stopping if required tools break<br></li><li>Fixed antique stoves not affecting core temperature<br></li><li>Fixed an issue where dumbbells could become unusable after interrupting the bicep curls exercise.<br></li><li>Fixed an issue where crafting multiple Molotov cocktails in quick succession could consume items incorrectly.<br></li><li>Fixed an issue where local chat was not displayed over characters, radios, or walkie talkies.<br></li><li>Fixed garage doors opening and then immediately closing on the first interaction<br></li><li>Fixed hand craft actions not working<br></li><li>Fixed building animations playing for the wrong player in split-screen co-op<br></li><li>Fixed placing furniture failing for distant locations when the movables cheat is enabled<br></li><li>Fixed an issue where remote players moving while crouched could appear frozen in place.<br></li><li>Fixed map chunks failing to load while the player is driving a vehicle<br></li><li>Fixed an issue where trading could remove items from the wrong player.<br></li><li>Fixed trading interface layout issues when using different font sizes.<br></li><li>Fixed issues with object selection when right-clicking on objects in splitscreen<br></li><li>Fixed characters with "All Thumbs" perk being unable to transfer some items from one container to another<br></li><li>Fixed the player's map visited data not saving after a server restart<br></li><li>Fixed an issue where remote players could appear to vault or jump over low fences when simply walking near corners<br></li><li>Fixed an issue that could cause servers to hang during chunk generation<br></li><li>Fixed the vehicle's trunk taking damage when driving over zombie crawlers<br></li><li>Fixed an issue where remote players could appear frozen while dragging corpses, despite continuing to move normally.<br></li><li>Fixed an issue where corpses could appear to be dropped unexpectedly while being dragged by remote players outside of the vision cone<br></li><li>Fixed being unable to bury corpses or drop them into a container while dragging<br></li><li>Fixed players occasionally becoming stuck in Hit Reaction state during PvP interactions.<br></li><li>Fixed a client side exception that could occur when the client fails to create a zombie<br></li><li>Fixed the shoot animation not playing for remote characters when a gun has no bullets<br></li><li>Fixed instances where players could detect the presence of an invisible player (admin) nearby<br></li><li>Fixed hidden shared map symbols reappearing after relogin<br></li><li>Fixed dyed clothes not changing colour for remote players<br></li><li>Fixed being able to overwrite CombatSpeed mid-game<br></li><li>Fixed bomb throwing animation not playing for remote players<br></li><li>Fixed warnings being spammed in console when the player shoots zombies with a shotgun<br></li><li>Fixed a client side exception when the remote player on another chunk renames a container<br></li><li>Fixed an issue where corpses could incorrectly remain visible after being moved into containers.<br></li><li>Fixed the same building showing different loot for different players<br></li><li>Fixed another case of animal skeletons reappearing in the player's inventory after relogin<br></li><li>Fixed killed zombies duplicating after relogin<br></li><li>Fixed notes left by players not being saved correctly<br></li><li>Fixed being unable to perform a medical check in split-screen<br></li><li>Fixed remote players' flashlight appearing to remain active after the battery is empty/removed<br></li><li>Fixed "Enable melee PVP in Factions" also enabling firearm PVP damage<br></li><li>Fixed dice roll and card pick results not showing for other players<br></li><li>Fixed players not gaining Tracking XP when sneaking near wild animals<br></li><li>Fixed not being able to properly disassemble double door gates or garage doors<br></li><li>Fixed dropping a corpse midway through the grab corpse animation on controller freezing the player<br></li><li>Fixed multiple stack errors occurring when connecting a split screen player 2 to a MP session<br></li><li>Fixed an error that would occur when queuing two of the same protective gear<br></li><li>Fixed a server-side exception that could occur during dedicated server startup<br></li><li>Fixed a server-side exception that could occur when synchronizing custom light settings<br></li><li>Fixed a case of animals duplicating when picked up<br></li><li>Fixed being unable to pick up fallen zombie hats/glasses<br></li><li>Fixed being unable to pick up items dropped using Disassemble<br></li><li>Fixed chickens in a hutch disappearing after relog<br></li><li>Fixed chickens sometimes disappearing after being placed inside a hutch<br></li><li>Fixed footwear condition not appropriately syncing with the server<br></li><li>Fixed throwing a corpse onto basement stairs resulting in the body having an incorrect Z coordinate and not being interactable<br></li><li>Fixed player names overlapping when multiple players enter a vehicle<br></li><li>Fixed all players lagging/stuttering when a player builds or interacts with gates<br></li><li>Fixed rare issue where interacting with drying racks could cause world objects to disappear<br></li><li>Fixed the "Dry self" action not consuming all of a towel's remaining value<br></li><li>Fixed world and inventory items disappearing in SP saves after a player gets kicked in MP<br></li><li>Fixed a client-side exception that could occur when players were close together<br></li><li>Fixed incorrect message being displayed when attempting to claim a safehouse from a distance<br></li><li>Fixed an issue where certain cells within a chunk would not load for some clients<br></li><li>Fixed player clothing not receiving damage when jogging through hedges/bushes/trees<br></li><li>Fixed a performance issue related to puddle geometry<br></li><li>Fixed removing mineral deposits not allowing items to be picked up<br></li><li>Fixed holsters unequipping weapons and changing positions on the hotbar after relogging<br></li><li>Fixed scratch ticket results not displaying until after moved from the inventory<br></li><li>Fixed an issue where remote players could incorrectly appear to hop over low fences<br></li><li>Fixed zombified players undressing after death<br></li><li>Fixed "Reclaim Sling Bag" not working when the item is on the floor<br></li><li>Fixed occasional graphical issues with the crafting animation for remote players<br></li><li>Fixed water containers not updating correctly after watering plants<br></li><li>Fixed a graphical issue where traits would duplicate momentarily in the Character Info panel after reading a book<br></li><li>Fixed being able to fire weapons without ammo when the player has a high ping<br></li><li>Fixed animals on a rope being unable to pass an open fence gate<br></li><li>Fixed an issue where a player could become corrupted after attempting to pick up an animal that is playing the death animation</li></ul><div class="bb_h3">FIXES</div><ul class="bb_ul"><li>Fix to Modding API to restore functionality that was lost following security patch in 42.14<br><ul class="bb_ul"><li>Additional Modding API documentation is planned in the future</li></ul></li><li>Fixed a rare crash that would occur for users with certain AMD GPUs<br></li><li>Fixed a crash on the MacOS build<br></li><li>Fixed desktop icons on Linux/MacBook not appearing properly<br></li><li>Fixed being unable to get up quickly while holding a weapon<br></li><li>Fixed the loot transfer window closing when exiting the pause menu<br></li><li>Fixed items not auto-transferring when attempting to enter a vehicle seat containing more than 5.0 encumbrance<br></li><li>Fixed lights not properly consuming generator power<br></li><li>Fixed hypothermia applying damage incorrectly and killing players too fast<br></li><li>Fixed Animal Info panel not opening and throwing errors<br></li><li>Fixed cases where point-blank shots could miss due to muzzle position being inside the target<br></li><li>Fixed 2 tile wide/long zones appearing as a blue line on the ground<br></li><li>Fixed high cupboards not becoming transparent when they block view of the player<br></li><li>Fixed animal stress instantly jumping to 100 when in range of an active car engine<br></li><li>Fixed ISDesignationZonePanel not displaying the full size of a multi-part zone<br></li><li>Fixed Mechanics UI showing duplicate install options for vehicle parts in backpacks<br></li><li>Fixed zombies freezing/walking away when being thrown over objects<br></li><li>Fixed an issue where crafting tooltips would show each item individually when packing stacks like ammo or nails.<br></li><li>Fixed placeholder text being displayed when viewing the Animal Info page of some animals<br></li><li>Fixed the racking bolt action rifle animation being out of sync with the sound<br></li><li>Fixed overlapping text occurring in the context menu for some font sizes<br></li><li>Fixed some incorrect tooltip text formatting for barbecues<br></li><li>Fixed "Drop Corpse Into" function ignoring Organized/Disorganized traits<br></li><li>Fixed an issue where Inventory and Loot panels had to be manually opened after loading a save or starting a new game.<br></li><li>Fixed sensor bombs ignoring timers and immediately exploding after placement<br></li><li>Fixed an error that would occur when checking fuel in camp fires<br></li><li>Fixed floating artifacts in crafted denim shirt models<br></li><li>Fixed another case of zombies phasing through short fences/windows/railings if stunned during climbing animation<br></li><li>Fixed players incorrectly being able to throw corpses from a distance when right-clicking a window<br></li><li>Fixed screwdriver appearing twice in the Mechanics UI when uninstalling parts<br></li><li>Fixed dyed clothes not updating colour when placing them on the ground<br></li><li>Fixed an error that would sometimes occur when double clicking possible ingredients in the crafting menu<br></li><li>Fixed crafting progress bar not showing for bulk crafts after the first has completed<br></li><li>Fixed world generation not correctly applying all intended simplex noise layers<br></li><li>Fixed multi-tile feeding troughs becoming unusable after being picked up and placed<br></li><li>Fixed an issue where incorrect surface heights on tiles caused placed items to clip<br></li><li>Fixed an issue causing zombies to deal excessive thump damage<br></li><li>Fixed an issue where being too close to vehicles allowed bullets to incorrectly pass through them<br></li><li>Fixed incorrect context menu text being displayed for Base.Shoulderpads_Football<br></li><li>Fixed an issue where zones could be incorrectly removed when using multiple map mods<br></li><li>Fixed vehicle engine power being incorrectly set to the maximum script value instead of its calculated value<br></li><li>Fixed vehicles with active alarms, engines, or sirens not updating correctly outside loaded areas<br><ul class="bb_ul"><li>When a vehicle is updating outside the loaded area of the map, the object is a VirtualVehicle, not a BaseVehicle</li></ul></li><li>Fixed attached sprites on translucent cutaway walls drawing on top of foreground objects<br></li><li>Fixed the player briefly becoming highlighted when mousing over the inventory button<br></li><li>Fixed some words/phrases not being translatable<br><ul class="bb_ul"><li>Note that this is a WIP. Some words/phrases may still be non-translatable</li></ul></li><li>Fixed food names not updating to the decayed versions when placed in the world<br></li><li>Fixed Crafting and Building UI Favourites tab not displaying or filtering correctly<br></li><li>Fixed an issue where players could incorrectly grab corpses from trunks from in vehicles<br></li><li>Fixed being unable to start the drying process if the drying rack is installed on a player built floor<br></li><li>Fixed some cases of multi-tile boulders not spawning all of their tiles correctly<br><ul class="bb_ul"><li>Other edge cases are still being addressed</li></ul></li><li>Fixed brick walls, door, and window frames that couldn't be plastered<br></li><li>Fixed depth map issues for a wide variety of tiles<br></li><li>Fixed various tile property issues such as vaulting through unopenable windows<br></li><li>Fixed some elements of the UI disappearing when searching within workstations<br><ul class="bb_ul"><li>If an invalid search string is entered "No Recipes Available" will display instead of empty ingredient inputs</li></ul></li><li>Fixed the world object context menu appearing and allowing interactions while map is open<br></li><li>Fixed being able to butcher already butchered animals after placing it in a Livestock Trailer</li></ul><div class="bb_h3">SFX</div><ul class="bb_ul"><li>Added new SFX for metal saw crafting animation<br></li><li>Added new SFX for FixWeapon, Welding, and Packing/Unpacking animations<br></li><li>Added new SFX for Add/Remove bottles from water dispensers<br></li><li>Fixed coughing after smoking not triggering SFX<br></li><li>Fixed VOIP audio cutting out under heavy SFX load<br></li><li>Fixed container corner pieces not having appropriate SFX<br></li><li>Fixed repeated FMOD errors caused by 192 kHz audio devices<br></li><li>Fixed some zombie bodyfalls not registering the correct surface and playing incorrect SFX<br></li><li>Fixed occlusion parameter not working as expected on Remote Events for multiplayer<br></li><li>Fixed incorrect SFX playing when vaulting over metal/glass fences<br></li><li>Fixed Apply Alcohol to Bandages and Rags SFX not properly syncing to the animation<br></li><li>Fixed the incorrect SFX being played when shooting another player during PVP</li></ul><div class="bb_h3">TECHNICAL/DEBUG</div><ul class="bb_ul"><li>Build 42 now correctly applies its default option settings when migrating from Build 41<br></li><li>Re-added compatibility launch mode<br></li><li>Removed extra debug info added for unstable<br></li><li>Improved ZNet logging consistency and configuration for servers<br></li><li>Improved reliability of packet logging for servers<br></li><li>Added object pool statistics for improved monitoring and diagnostics for servers<br></li><li>Fixed "SERVER STARTED" log message not printing properly<br></li><li>Removed 225% default zoom option for Steam Deck<br></li><li>Fixed certain exceptions not being reported when running Lua code<br></li><li>Included XML files in the CheckSum verification</li></ul><br><br><br><i>As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums <a class="bb_link" href="https://steamcommunity.com/app/108600/discussions/0/588433527532466816/" target="_blank" rel="">here</a></i>.]]> </content:encoded>
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<title>GTA Online Pulls Major Feature With No Warning</title>
<link>https://xinker.org/gta-online-pulls-major-feature-with-no-warning</link>
<guid>https://xinker.org/gta-online-pulls-major-feature-with-no-warning</guid>
<description><![CDATA[  With Grand Theft Auto 6 only months away at this point, players are getting themselves prepared for an epic new experience with the next-best thing by diving into GTA Online. Seeing as the next major installment in the franchise will usher in a new era for GTA Online, it&#039;s widely expected that Rockstar&#039;s next online experience will eventually become the franchise&#039;s primary multiplayer destination. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/gta-online-characters-discussing-gambling.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 19:19:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>GTA, Online, Pulls, Major, Feature, With, Warning</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/gta-online-characters-discussing-gambling.jpg" crossorigin="anonymous"> With <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgrand-theft-auto-6%2F" target="_blank" rel=" noopener"><i><b>Grand Theft Auto 6</b></i></a> only months away at this point, players are getting themselves prepared for an epic new experience with the next-best thing by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fgta-online-future-confirmed-gta-6%2F" target="_blank" rel=" noopener">diving into <i>GTA Online</i></a>. Seeing as the next major installment in the franchise will usher in a new era for <i>GTA Online</i>, it's widely expected that Rockstar's next online experience will eventually become the franchise's primary multiplayer destination.<br><br>]]> </content:encoded>
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<title>The TMNT DLC pack is now available for Sonic Racing CrossWorlds</title>
<link>https://xinker.org/the-tmnt-dlc-pack-is-now-available-for-sonic-racing-crossworlds</link>
<guid>https://xinker.org/the-tmnt-dlc-pack-is-now-available-for-sonic-racing-crossworlds</guid>
<description><![CDATA[  The fifth of Sonic Racing: CrossWorlds’ paid DLC packs is available now. The Teenage Mutant Ninja Turtles Pack is based on the designs from the Mutant Mayhem series of TMNT movies and cartoons. The pack includes Leonardo, Donatello, Raphael and Michelangelo as playable characters, as well as a new Pizzafire Van vehicle. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2026/07/sonic-racing-crossworlds-leonardo-tmnt-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 19:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, TMNT, DLC, pack, now, available, for, Sonic, Racing, CrossWorlds</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/07/sonic-racing-crossworlds-leonardo-tmnt-1024x576.jpg" crossorigin="anonymous"> The fifth of Sonic Racing: CrossWorlds’ paid DLC packs is available now.<br><br> The Teenage Mutant Ninja Turtles Pack is based on the designs from the Mutant Mayhem series of TMNT movies and cartoons.<br><br> The pack includes Leonardo, Donatello, Raphael and Michelangelo as playable characters, as well as a new Pizzafire Van vehicle.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fthe-tmnt-dlc-pack-is-now-available-for-sonic-racing-crossworlds%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>Official New Fable Event Confirmed for August 26</title>
<link>https://xinker.org/official-new-fable-event-confirmed-for-august-26</link>
<guid>https://xinker.org/official-new-fable-event-confirmed-for-august-26</guid>
<description><![CDATA[  February 2027 is shaping up to be a big month for video games next year, and developer Playground Games/publisher Xbox&#039;s release of Fable is one of the biggest reasons why. And now fans know when they can expect another look at the upcoming Xbox video game, ahead of its release on February 23.  ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/06/fable-press-image-2.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 19:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Official, New, Fable, Event, Confirmed, for, August</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/06/fable-press-image-2.jpg" crossorigin="anonymous"> February 2027 is shaping up to be a big month for video games next year, and developer Playground Games/publisher Xbox's release of <i><b>Fable</b></i> is one of the biggest reasons why. And now fans know when they can expect another look at the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fxbox-games-new-upcoming-releases-2026%2F" target="_blank" rel=" noopener">upcoming Xbox video game</a>, ahead of its release on February 23. <br><br>]]> </content:encoded>
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<title>Halo: Campaign Evolved Players Uncover Hidden PC Split&#45;Screen Mode</title>
<link>https://xinker.org/halo-campaign-evolved-players-uncover-hidden-pc-split-screen-mode</link>
<guid>https://xinker.org/halo-campaign-evolved-players-uncover-hidden-pc-split-screen-mode</guid>
<description><![CDATA[  In their attempt to add a split-screen mode from scratch, modders have discovered that Halo: Campaign Evolved already has split-screen functionality baked into its config files. The only thing preventing PC players from experiencing Halo: Campaign Evolved&#039;s split-screen mode is a simple mod that brings forward the code already sitting in the game&#039;s files. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/04/halo-campaign-evolved-key-art.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 19:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Halo:, Campaign, Evolved, Players, Uncover, Hidden, Split-Screen, Mode</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/04/halo-campaign-evolved-key-art.jpg" crossorigin="anonymous"> In their attempt to add a split-screen mode from scratch, modders have discovered that <i><b>Halo: Campaign Evolved</b></i> already has split-screen functionality baked into its config files. The only thing preventing PC players from experiencing <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fhalo-campaign-evolved%2F" target="_blank" rel=" noopener"><i>Halo: Campaign Evolved</i></a>'s split-screen mode is a simple mod that brings forward the code already sitting in the game's files.<br><br>]]> </content:encoded>
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<title>Clair Obscur: Expedition 33 director prefers JPRGs to the likes of Skyrim, Fallout, and Baldur&amp;apos;s Gate because their linear narratives allow for &amp;quot;a stronger story&amp;quot; and &amp;quot;more memorable characters&amp;quot;</title>
<link>https://xinker.org/clair-obscur-expedition-33-director-prefers-jprgs-to-the-likes-of-skyrim-fallout-and-baldurs-gate-because-their-linear-narratives-allow-for-a-stronger-story-and-more-memorable-characters</link>
<guid>https://xinker.org/clair-obscur-expedition-33-director-prefers-jprgs-to-the-likes-of-skyrim-fallout-and-baldurs-gate-because-their-linear-narratives-allow-for-a-stronger-story-and-more-memorable-characters</guid>
<description><![CDATA[  The director of JRPG-inspired GOTY sensation Clair Obscur: Expedition 33 says he prefers linear stories to the sprawling open narratives of Baldur&#039;s Gate, Fallout, and Skyrim. Speaking to Automaton Media, Expedition 33 director Guillaume Broche admits that &quot;&#039;RPG&#039; is a very big term&quot; that includes a wide variety of games, but says that when he considers Western RPGs, he thinks &quot;more of games like Baldur&#039;s Gate, Fallout, or Skyrim, where the character you play changes the story and you kind of become the protagonist yourself.&quot; In those games, &quot;you make choices that affect how other characters react and how the story&#039;s ending plays out.&quot; As a general rule, &quot;Western RPGs let you make your own story.&quot; But in Japanese RPGs, he says, &quot;the story being told is quite linear,&quot; and that&#039;s something Broche prefers. &quot;You get a protagonist, you get the characters,&quot; he explains. &quot;I feel like it allows you to tell a stronger story and make more memorable characters.&quot; It&#039;s a fair assessment of the games he cites – Tav, the Dragonborn, and Fallout 3&#039;s Lone Wanderer are all fairly blank slates when compared to Maelle, Gustave, and Verso. That focus on player choice and character agency, Broche says, is the main distinguishing factor between JPRGs and their Western counterparts; &quot;there are a lot of very good Western RPGs where you feel like you are directing the story yourself because of the choices you get to make. In JRPGs, you do get some smaller choices, but in general, the story is linear, the ending is the ending, and the beginning is the beginning, from A to Z. I feel like that&#039;s the main distinguishing factor.&quot; After Clair Obscur Expedition 33, Sandfall Interactive is &quot;going to go a bit crazy&quot; with its next game: &quot;We want to let ourselves dream again and be creative.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/MfdbxuPPfh4CagufzvJHmh-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 19:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Clair, Obscur:, Expedition, director, prefers, JPRGs, the, likes, Skyrim, Fallout, and, Baldurs, Gate, because, their, linear, narratives, allow, for, stronger, story, and, more, memorable, characters</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/MfdbxuPPfh4CagufzvJHmh-1280-80.jpg" crossorigin="anonymous"> The director of JRPG-inspired GOTY sensation Clair Obscur: Expedition 33 says he prefers linear stories to the sprawling open narratives of Baldur's Gate, Fallout, and Skyrim.<br><br> Speaking to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fautomaton-media.com%2Fen%2Finterviews%2Fclair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences%2F" target="_blank" rel=" noopener">Automaton Media</a>, Expedition 33 director Guillaume Broche admits that "'RPG' is a very big term" that includes a wide variety of games, but says that when he considers Western RPGs, he thinks "more of games like Baldur's Gate, Fallout, or <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fskyrim%2F" target="_blank" rel=" noopener">Skyrim</a>, where the character you play changes the story and you kind of become the protagonist yourself."<br><br> In those games, "you make choices that affect how other characters react and how the story's ending plays out." As a general rule, "Western RPGs let you make your own story." But in Japanese RPGs, he says, "the story being told is quite linear," and that's something Broche prefers.<br><br> "You get a protagonist, you get the characters," he explains. "I feel like it allows you to tell a stronger story and make more memorable characters." It's a fair assessment of the games he cites – Tav, the Dragonborn, and Fallout 3's Lone Wanderer are all fairly blank slates when compared to Maelle, Gustave, and Verso.<br><br> That focus on player choice and character agency, Broche says, is the main distinguishing factor between JPRGs and their Western counterparts; "there are a lot of very good Western RPGs where you feel like you are directing the story yourself because of the choices you get to make. In JRPGs, you do get some smaller choices, but in general, the story is linear, the ending is the ending, and the beginning is the beginning, from A to Z. I feel like that's the main distinguishing factor."<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fafter-clair-obscur-expedition-33-sandfall-interactive-is-going-to-go-a-bit-crazy-with-its-next-game-we-want-to-let-ourselves-dream-again-and-be-creative%2F" target="_blank" rel=" noopener"><i>After Clair Obscur Expedition 33, Sandfall Interactive is "going to go a bit crazy" with its next game: "We want to let ourselves dream again and be creative."</i></a><i></i><br><br> [/url]]]> </content:encoded>
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<title>I love my Steam Machine but there&amp;apos;s lots of work Valve need to do</title>
<link>https://xinker.org/i-love-my-steam-machine-but-theres-lots-of-work-valve-need-to-do</link>
<guid>https://xinker.org/i-love-my-steam-machine-but-theres-lots-of-work-valve-need-to-do</guid>
<description><![CDATA[ The Steam Machine has released and as Valve go through the list more people will get it, but it was pushed out clearly a bit too early.  Read the full article here: https://www.gamingonlinux.com/2026/07/i-love-my-steam-machine-but-theres-lots-of-work-valve-need-to-do/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/231878349id29470gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 18:58:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>love, Steam, Machine, but, theres, lots, work, Valve, need</media:keywords>
<content:encoded><![CDATA[The Steam Machine has released and as Valve go through the list more people will get it, but it was pushed out clearly a bit too early. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/231878349id29470gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F07%2Fi-love-my-steam-machine-but-theres-lots-of-work-valve-need-to-do%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/07/i-love-my-steam-machine-but-theres-lots-of-work-valve-need-to-do/</a><br><br>]]> </content:encoded>
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<title>Baldur&amp;apos;s Gate 3 boss praises the RPG&amp;apos;s most brutal run yet, as 2 players ruin their game to stuff every NPC inside a single crate: &amp;quot;We should&amp;apos;ve made that an achievement&amp;quot;</title>
<link>https://xinker.org/baldurs-gate-3-boss-praises-the-rpgs-most-brutal-run-yet-as-2-players-ruin-their-game-to-stuff-every-npc-inside-a-single-crate-we-shouldve-made-that-an-achievement</link>
<guid>https://xinker.org/baldurs-gate-3-boss-praises-the-rpgs-most-brutal-run-yet-as-2-players-ruin-their-game-to-stuff-every-npc-inside-a-single-crate-we-shouldve-made-that-an-achievement</guid>
<description><![CDATA[  Two friends playing Baldur&#039;s Gate 3 have been massacring their way through the RPG, and their antics have now been spotted by Larian boss Swen Vincke who seemingly approves of the death and destruction. A Baldur&#039;s Gate 3 player who goes by the name matt on Twitter posted about how he and a friend had been more hostile than helpful in their current playthrough of the Dungeons &amp; Dragons RPG. Rather than trying to complete quests and gather a party of merry men, matt has been murdering everyone he meets and stuffing their bodies into a chest at camp. my friend and i have been doing a bg3 run where we just kill every single person we come across and store their body at camp, and we’re nearing the end of act 1 and our game lags when we open the chest from the amount of bodiesJuly 22, 2026 Matt attached an image to his tweet that shows hundreds of bodies dumped in the chest, with a disturbingly small scrollbar at the side showing there are many more inside. He even claims that his game lags every time he opens the chest, thanks to the sheer number of corpses entombed there. Worse still, the pair are still in the game&#039;s first act. The friends&#039; antics have caught the eye of Larian Studios&#039; CEO Swen Vincke, who seemingly approves of the needless death and destruction of his game&#039;s many lovingly crafted characters. In fact, he thinks their murderous playthrough is worthy of a reward. The studio&#039;s founder writes, &quot;we should&#039;ve made that an achievement – real funny.&quot; We should&#039;ve made that an achievement - real funny https://t.co/lqUzjsSaZPJuly 29, 2026 Given the sheer number of characters that would need to be slain in order to claim this achievement, we&#039;re pretty glad this wasn&#039;t implemented. Baldur&#039;s Gate 4 should just be an &quot;oversized expansion pack for Baldur&#039;s Gate 3,&quot; BioWare veteran says: &quot;Get Larian to agree to license out the Divinity Engine.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/NpUxhnk6UuFKDkZMY3wMgh-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 18:58:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Baldurs, Gate, boss, praises, the, RPGs, most, brutal, run, yet, players, ruin, their, game, stuff, every, NPC, inside, single, crate:, We, shouldve, made, that, achievement</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/NpUxhnk6UuFKDkZMY3wMgh-1280-80.jpg" crossorigin="anonymous"> Two friends playing Baldur's Gate 3 have been massacring their way through the RPG, and their antics have now been spotted by Larian boss Swen Vincke who seemingly approves of the death and destruction.<br><br> A Baldur's Gate 3 player who goes by the name matt on Twitter posted about how he and a friend had been more hostile than helpful in their current playthrough of the Dungeons & Dragons RPG. Rather than trying to complete quests and gather a party of merry men, matt has been murdering everyone he meets and stuffing their bodies into a chest at camp.<br><br> my friend and i have been doing a bg3 run where we just kill every single person we come across and store their body at camp, and we’re nearing the end of act 1 and our game lags when we open the chest from the amount of bodies<a class="bb_link" href="https://twitter.com/cantworkitout/status/2079720882344284307" target="_blank" rel="">July 22, 2026</a><br><br> Matt attached an image to his tweet that shows hundreds of bodies dumped in the chest, with a disturbingly small scrollbar at the side showing there are many more inside. He even claims that his game lags every time he opens the chest, thanks to the sheer number of corpses entombed there. Worse still, the pair are still in the game's first act.<br><br> The friends' antics have caught the eye of Larian Studios' CEO Swen Vincke, who seemingly approves of the needless death and destruction of his game's many lovingly crafted characters. In fact, he thinks their murderous playthrough is worthy of a reward.<br><br> The studio's founder writes, "we should've made that an achievement – real funny."<br><br> We should've made that an achievement - real funny <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FlqUzjsSaZP" target="_blank" rel=" noopener">https://t.co/lqUzjsSaZP</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2082367140301054451" target="_blank" rel="">July 29, 2026</a><br><br> Given the sheer number of characters that would need to be slain in order to claim this achievement, we're pretty glad this wasn't implemented.<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldur-s-gate%2Fbaldurs-gate-4-should-just-be-an-oversized-expansion-pack-for-baldurs-gate-3-bioware-veteran-says-get-larian-to-agree-to-license-out-the-divinity-engine%2F" target="_blank" rel=" noopener"><u><i>Baldur's Gate 4 should just be an "oversized expansion pack for Baldur's Gate 3," BioWare veteran says: "Get Larian to agree to license out the Divinity Engine."</i></u></a><i></i><br><br> [/url]]]> </content:encoded>
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<title>GTA Online Update Bans Australians From Gambling</title>
<link>https://xinker.org/gta-online-update-bans-australians-from-gambling</link>
<guid>https://xinker.org/gta-online-update-bans-australians-from-gambling</guid>
<description><![CDATA[  GTA Online has suddenly banned the casino’s gambling features for Australian players, despite it still being legal with the game’s age rating. ]]></description>
<enclosure url="https://static0.thegamerimages.com/wordpress/wp-content/uploads/wm/2026/07/gta-online-australia.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 18:50:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>GTA, Online, Update, Bans, Australians, From, Gambling</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/wm/2026/07/gta-online-australia.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fthegamer.com%2Ftag%2Fgta-online%2F" target="_blank" rel=" noopener">GTA Online</a> has suddenly banned the casino’s gambling features for Australian players, despite it still being legal with the game’s age rating.<br><br>]]> </content:encoded>
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<title>Amazon&amp;apos;s Warhammer 40k series recruits horror maestro Mike Flanagan, suggesting Henry Cavill WON&amp;apos;T play a Space Marine.</title>
<link>https://xinker.org/amazons-warhammer-40k-series-recruits-horror-maestro-mike-flanagan-suggesting-henry-cavill-wont-play-a-space-marine</link>
<guid>https://xinker.org/amazons-warhammer-40k-series-recruits-horror-maestro-mike-flanagan-suggesting-henry-cavill-wont-play-a-space-marine</guid>
<description><![CDATA[  According to a statement in Games Workshop&#039;s latest financial report, Amazon has recruited the film production company United Artists, and the renowned horror screenwriter and director Mike Flanagan, to its project to create films and TV series set in the Warhammer 40k universe. &quot;Initial outlines&quot; are complete, and Flanagan &quot;should soon be moving on to script&quot;. Read the full story on Wargamer: Amazon&#039;s Warhammer 40k series recruits horror maestro Mike Flanagan, suggesting Henry Cavill WON&#039;T play a Space Marine. ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/warhammer-40k-henry-cavill-inquisitor-eisenhorn-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 18:50:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Amazons, Warhammer, 40k, series, recruits, horror, maestro, Mike, Flanagan, suggesting, Henry, Cavill, WONT, play, Space, Marine.</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/07/warhammer-40k-henry-cavill-inquisitor-eisenhorn-900x506.jpg" crossorigin="anonymous"> According to a statement in Games Workshop's latest financial report, Amazon has recruited the film production company United Artists, and the renowned horror screenwriter and director Mike Flanagan, to its project to create films and TV series set in the Warhammer 40k universe. "Initial outlines" are complete, and Flanagan "should soon be moving on to script".<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fwarhammer-40k%2Famazon-series-mike-flanagan" target="_blank" rel=" noopener">Amazon's Warhammer 40k series recruits horror maestro Mike Flanagan, suggesting Henry Cavill WON'T play a Space Marine.</a><br><br>]]> </content:encoded>
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<title>Pragmata 2 Likely After Sales Success, Publisher Capcom Says</title>
<link>https://xinker.org/pragmata-2-likely-after-sales-success-publisher-capcom-says</link>
<guid>https://xinker.org/pragmata-2-likely-after-sales-success-publisher-capcom-says</guid>
<description><![CDATA[  Pragmata, Capcom&#039;s sci-fi adventure with an android girl sidekick, looks likely to get a sequel. That&#039;s according to Capcom corporate officer Yoshikazu Shimauchi, who stated that the chances of a Pragmata follow-up were high during a discussion of the company&#039;s impressive latest financial results (thanks, Bloomberg). As reported yesterday, Pragmata has now shifted 2.51 million units worldwide in just three months, which is certainly a solid figure for a new franchise. Already, there had been positive noises that Pragmata might get a sequel. This latest comment from Shimauchi seems to all but confirm it. &quot;We&#039;re to a point now where we’ve got another IP that Capcom — and god bless them, has an arsenal — that we can continue to go down,&quot; Capcom USA&#039;s chief operating officer Rob Dyer previously suggested, stopping short of officially confirming a sequel. Still, Dyer said that the game&#039;s lengthy six-year development time had been &quot;worth the effort.&quot; Aside from Pragmata, Capcom is currently enjoying sales success across its Resident Evil and Monster Hunter franchises, with strong back catalog sales boosting profits, as well as a strong response to this year&#039;s Resident Evil Requiem. Shares in the company rose 19% following the reporting of its latest financial results, which were even more successful than expected. Resident Evil Requiem has now sold 8 million copies, a figure that will undoubtedly rise far further as the game gets discounted over time and receives its highly-anticipated post-launch expansion. Resident Evil 4 Remake, meanwhile, is now on an impressive 16 million copies sold. The Resident Evil 2 remake is now the best-selling Resident Evil of all time, with 19.75 million copies sold — enough to slip past Resident Evil 5&#039;s final total of 19.01 million. An all-new science fiction action-adventure with its own unique hacking twist, Pragmata is set in the near future as protagonists Hugh and his android companion Diana must work together as they make their way through the cold lunar research station. &quot;Punchy shooting action and a creative hacking-puzzle gameplay mechanic make combat the true highlight,&quot; we wrote in IGN&#039;s Pragmata review. &quot;The story may seem like an afterthought, but its sci-fi drama gives enough to see it all the way through and experience this satisfying third-person shooter.&quot; Tom Phillips is IGN&#039;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social ]]></description>
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<pubDate>Wed, 29 Jul 2026 18:39:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Pragmata, Likely, After, Sales, Success, Publisher, Capcom, Says</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/05/07/ss-9699288b90d0aad320e998f107b59edd27e9ea61-1920x1080-1778147420246.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://www.ign.com/games/pragmata" target="_blank" rel="">Pragmata</a>, Capcom's sci-fi adventure with an android girl sidekick, looks likely to get a sequel.<br><br> That's according to Capcom corporate officer Yoshikazu Shimauchi, who stated that the chances of a Pragmata follow-up were high during a discussion of the company's impressive latest financial results (thanks, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bloomberg.com%2Fnews%2Farticles%2F2026-07-29%2Fcapcom-shares-surge-after-record-catalog-sales-1q-profit-beat" target="_blank" rel=" noopener">Bloomberg</a>).<br><br> As <a class="bb_link" href="https://www.ign.com/articles/after-15-years-resident-evil-5-has-finally-been-dethroned-as-the-series-best-selling-game" target="_blank" rel="">reported yesterday</a>, Pragmata has now shifted 2.51 million units worldwide in just three months, which is certainly a solid figure for a new franchise. Already, there had been positive noises that Pragmata might get a sequel. This latest comment from Shimauchi seems to all but confirm it.<br><br> "We're to a point now where we’ve got another IP that Capcom — and god bless them, has an arsenal — that we can continue to go down," Capcom USA's chief operating officer Rob Dyer <a class="bb_link" href="https://www.ign.com/articles/pragmata-tops-2-million-sales-in-16-days" target="_blank" rel="">previously suggested</a>, stopping short of officially confirming a sequel. Still, Dyer said that the game's lengthy six-year development time had been "worth the effort."<br><br> Aside from Pragmata, Capcom is currently enjoying sales success across its Resident Evil and Monster Hunter franchises, with strong back catalog sales boosting profits, as well as a strong response to this year's Resident Evil Requiem. Shares in the company rose 19% following the reporting of its latest financial results, which were even more successful than expected.<br><br> Resident Evil Requiem has now sold 8 million copies, a figure that will undoubtedly rise far further as the game gets discounted over time and receives its highly-anticipated post-launch expansion. Resident Evil 4 Remake, meanwhile, is now on an impressive 16 million copies sold. The <a class="bb_link" href="https://www.ign.com/games/resident-evil-2" target="_blank" rel="">Resident Evil 2</a> remake is now the best-selling Resident Evil of all time, with 19.75 million copies sold — enough to slip past Resident Evil 5's final total of 19.01 million.<br><br> An all-new science fiction action-adventure with its own unique hacking twist, Pragmata is set in the near future as protagonists Hugh and his android companion Diana must work together as they make their way through the cold lunar research station.<br><br> "Punchy shooting action and a creative hacking-puzzle gameplay mechanic make combat the true highlight," we wrote in <a class="bb_link" href="https://www.ign.com/games/pragmata" target="_blank" rel="">IGN's Pragmata review</a>. "The story may seem like an afterthought, but its sci-fi drama gives enough to see it all the way through and experience this satisfying third-person shooter."<br><br> <i>Tom Phillips is IGN's News Editor. You can reach Tom at <a href="mailto:tom_phillips@ign.com">tom_phillips@ign.com</a> or find him on Bluesky </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Ftomphillipseg.bsky.social" target="_blank" rel=" noopener">@tomphillipseg.bsky.social</a><br><br>]]> </content:encoded>
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<title>Valve expects all Steam Machine reservations to be fulfilled &amp;quot;by the end of the year&amp;quot;</title>
<link>https://xinker.org/valve-expects-all-steam-machine-reservations-to-be-fulfilled-by-the-end-of-the-year</link>
<guid>https://xinker.org/valve-expects-all-steam-machine-reservations-to-be-fulfilled-by-the-end-of-the-year</guid>
<description><![CDATA[  The Steam Machine is still a hot commodity despite its price point, and Valve has finally given an update on when reserved units will ship. Read the full story on PCGamesN: Valve expects all Steam Machine reservations to be fulfilled &quot;by the end of the year&quot; ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/steam-machine-reservations-fulfiled-end-of-this-year-valve-confirms.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 18:29:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Valve, expects, all, Steam, Machine, reservations, fulfilled, by, the, end, the, year</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/steam-machine-reservations-fulfiled-end-of-this-year-valve-confirms.jpg" crossorigin="anonymous"> The Steam Machine is still a hot commodity despite its price point, and Valve has finally given an update on when reserved units will ship.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fsteam-machine%2Freservations-purchasable-end-2026" target="_blank" rel=" noopener">Valve expects all Steam Machine reservations to be fulfilled "by the end of the year"</a><br><br>]]> </content:encoded>
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<title>Update Notice (07/30)</title>
<link>https://xinker.org/update-notice-0730</link>
<guid>https://xinker.org/update-notice-0730</guid>
<description><![CDATA[ There will be an update scheduled on 07/30 from 11:00 to 17:00 (UTC+9). Please note that the duration is subject to change without prior notice.※ You can still access the game as normal during the update.1. Introducing 4.5th Anniv. Character RukiaEvent duration: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)Event description: During this period, players will have higher chances of obtaining Rukia from the Gacha pool Blue Dreams!Saionji Rukia is in fact the seventh Beacon (CV: Ueda Reina) from the Dark Zone. As the last of her energy fades away, she entrusts you with one final wish: to help her bid farewell to her past.- After awakening Rukia, complete the Lantern Farewell mission to unlock her Lantern Spirit Form—a special form sustained by her remaining power. This form features exclusive voice lines and a unique hand model.- Rukia has two distinct forms, each with a unique signature move.- In her Lantern Spirit Form, Rukia responds with a special voice line when touched.- To celebrate Rukia&#039;s arrival in Riichi City, players can enjoy a limited-time discount when exchanging Rukia via Gacha Store, which costs 200 Gacha Stamps. In future reruns, there will be no discount, and exchanging this character will require 260 Gacha Stamps.2. Introducing Floral Elegy EventEvent duration: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)Event description:(1) As the event progresses, players can explore unlocked story chapters in the Lantern Dreams section and claim corresponding rewards in the Whispered Verses section.(2) Players can join matches to earn Velvet Wicks and exchange them for various rewards in the Twilight Belfry section.(3) Players can also earn Velvet Wicks by completing event tasks in the Whispered Verses section.(4) Experience the unique 12 Tiles minigame, where players begin with only 12 tiles in hand. Be the first to complete a valid 13-tile hand to claim victory!3. Introducing Limited-Time Game Mode 12 TilesDuration: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)Description:(1) 12 Tiles is a 3-player mode where each player begins with only 12 tiles in hand.(2) In addition, each player has an invisible Wild Tile that can substitute for any tile to complete a winning hand.(3) The general gameplay follows the standard 3-player Riichi Mahjong rules. The first player to complete a valid winning hand (4 groups + 1 pair) wins the round.※ For more details, please check the event page.4. Introducing Luck VS Skill EventEvent duration: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)Event description: During the event, players can join a camp (Luck or Skill) and compete in Riichi Mahjong or 16 Tiles Ranked Matches to earn Camp Points for their camp. At the end of the event, players will receive camp ranking rewards and individual ranking rewards via in-app email.5. Outfits &amp; Packs Limited-Time Offer!Available: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)After the update, the following exclusive outfits will be available in the Shop and the outfit packs can be found in the Featured section. Don&#039;t miss out!◆ Saionji Rukia - Sweet Cake Party (SP)◆ Lorelei - Witch&#039;s Blue Oath (SP)◆ Shivani - Pirate Pool DebutSweet Cake Party Excl. Outfit Pack◆ Saionji Rukia - Sweet Cake Party (SP)◆ Tabletop - Sweet Drift◆ Tiles - Strawberry CakeWitch&#039;s Blue Oath Excl. Outfit Pack◆ Lorelei - Witch&#039;s Blue Oath (SP)◆ Tabletop - Ocean&#039;s Gaze◆ Tiles - Touch of the DeepPirate Pool Debut Excl. Outfit Pack◆ Shivani - Pirate Pool Debut◆ Tabletop - First Splash◆ Tiles - Swim Ring6. Rose Dream Audiovisual Pack Limited-Time OfferAvailable: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)During this period, players can purchase the Rose Dream Audiovisual Pack via the Featured section, which includes:◆ Lobby Background - Dreamy Salon◆ Lobby BGM - Silent Lullaby◆ In-Game BGM - Puppet Game◆ Riichi BGM - Witch&#039;s Dance※ Players can also purchase the Lobby Background and BGMs separately in the Shop. They will remain available after the sale ends.7. Starry Sky Decor. Pack Limited-Time OfferAvailable: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)During this period, players can purchase the Starry Sky Decoration Pack via the Featured section, which includes:◆ Tabletop - Milky Way (Animated)◆ Table Frame - Starlight (Animated)◆ Riichi Stick - Celestial Globe (Animated)◆ Tiles - Stellar Sigil8. Introducing Anniv. Targeted Gacha EventEvent duration: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)Event description:(1) During the event, players can select a Gacha pool (Glistening Twilight or Blazing Dawn) and choose two characters from it to receive a rate boost.(2) Current eligible targets include all permanent characters released before the 4.5th anniversary.(3) This event will end immediately once both rate-up tar ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42810873/080b0005dab6817dd78075fa98c7879e9101cccb.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 18:29:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, Notice, 0730</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">There will be an update scheduled on 07/30 from 11:00 to 17:00 (UTC+9). Please note that the duration is subject to change without prior notice.</p><p class="bb_paragraph">※ You can still access the game as normal during the update.</p><p class="bb_paragraph">1. Introducing 4.5th Anniv. Character Rukia</p><p class="bb_paragraph">Event duration: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)</p><p class="bb_paragraph">Event description: During this period, players will have higher chances of obtaining Rukia from the Gacha pool Blue Dreams!</p><p class="bb_paragraph">Saionji Rukia is in fact the seventh Beacon (CV: Ueda Reina) from the Dark Zone. As the last of her energy fades away, she entrusts you with one final wish: to help her bid farewell to her past.</p><p class="bb_paragraph">- After awakening Rukia, complete the Lantern Farewell mission to unlock her Lantern Spirit Form—a special form sustained by her remaining power. This form features exclusive voice lines and a unique hand model.</p><p class="bb_paragraph">- Rukia has two distinct forms, each with a unique signature move.</p><p class="bb_paragraph">- In her Lantern Spirit Form, Rukia responds with a special voice line when touched.</p><p class="bb_paragraph">- To celebrate Rukia's arrival in Riichi City, players can enjoy a limited-time discount when exchanging Rukia via Gacha Store, which costs 200 Gacha Stamps. In future reruns, there will be no discount, and exchanging this character will require 260 Gacha Stamps.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42810873/c5851d8f5b25ecb4452fc0cd529af24cf74c1558.png"></p><p class="bb_paragraph">2. Introducing Floral Elegy Event</p><p class="bb_paragraph">Event duration: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)</p><p class="bb_paragraph">Event description:</p><p class="bb_paragraph">(1) As the event progresses, players can explore unlocked story chapters in the Lantern Dreams section and claim corresponding rewards in the Whispered Verses section.</p><p class="bb_paragraph">(2) Players can join matches to earn Velvet Wicks and exchange them for various rewards in the Twilight Belfry section.</p><p class="bb_paragraph">(3) Players can also earn Velvet Wicks by completing event tasks in the Whispered Verses section.</p><p class="bb_paragraph">(4) Experience the unique 12 Tiles minigame, where players begin with only 12 tiles in hand. Be the first to complete a valid 13-tile hand to claim victory!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42810873/080b0005dab6817dd78075fa98c7879e9101cccb.png"></p><p class="bb_paragraph">3. Introducing Limited-Time Game Mode 12 Tiles</p><p class="bb_paragraph">Duration: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)</p><p class="bb_paragraph">Description:</p><p class="bb_paragraph">(1) 12 Tiles is a 3-player mode where each player begins with only 12 tiles in hand.</p><p class="bb_paragraph">(2) In addition, each player has an invisible Wild Tile that can substitute for any tile to complete a winning hand.</p><p class="bb_paragraph">(3) The general gameplay follows the standard 3-player Riichi Mahjong rules. The first player to complete a valid winning hand (4 groups + 1 pair) wins the round.</p><p class="bb_paragraph">※ For more details, please check the event page.</p><p class="bb_paragraph">4. Introducing Luck VS Skill Event</p><p class="bb_paragraph">Event duration: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)</p><p class="bb_paragraph">Event description: During the event, players can join a camp (Luck or Skill) and compete in Riichi Mahjong or 16 Tiles Ranked Matches to earn Camp Points for their camp. At the end of the event, players will receive camp ranking rewards and individual ranking rewards via in-app email.</p><p class="bb_paragraph">5. Outfits & Packs Limited-Time Offer!</p><p class="bb_paragraph">Available: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)</p><p class="bb_paragraph">After the update, the following exclusive outfits will be available in the Shop and the outfit packs can be found in the Featured section. Don't miss out!</p><p class="bb_paragraph">◆ Saionji Rukia - Sweet Cake Party (SP)</p><p class="bb_paragraph">◆ Lorelei - Witch's Blue Oath (SP)</p><p class="bb_paragraph">◆ Shivani - Pirate Pool Debut</p><p class="bb_paragraph">Sweet Cake Party Excl. Outfit Pack</p><p class="bb_paragraph">◆ Saionji Rukia - Sweet Cake Party (SP)</p><p class="bb_paragraph">◆ Tabletop - Sweet Drift</p><p class="bb_paragraph">◆ Tiles - Strawberry Cake</p><p class="bb_paragraph">Witch's Blue Oath Excl. Outfit Pack</p><p class="bb_paragraph">◆ Lorelei - Witch's Blue Oath (SP)</p><p class="bb_paragraph">◆ Tabletop - Ocean's Gaze</p><p class="bb_paragraph">◆ Tiles - Touch of the Deep</p><p class="bb_paragraph">Pirate Pool Debut Excl. Outfit Pack</p><p class="bb_paragraph">◆ Shivani - Pirate Pool Debut</p><p class="bb_paragraph">◆ Tabletop - First Splash</p><p class="bb_paragraph">◆ Tiles - Swim Ring</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42810873/bc77e56963bbfc0671b84783813545b5ede10073.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42810873/df8dc9d42d500abdb2c148d8e05c172130d3030f.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42810873/5645ab4ed2af5b81119a68f44a6cf3d0b90fae8f.png"></p><p class="bb_paragraph">6. Rose Dream Audiovisual Pack Limited-Time Offer</p><p class="bb_paragraph">Available: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)</p><p class="bb_paragraph">During this period, players can purchase the Rose Dream Audiovisual Pack via the Featured section, which includes:</p><p class="bb_paragraph">◆ Lobby Background - Dreamy Salon</p><p class="bb_paragraph">◆ Lobby BGM - Silent Lullaby</p><p class="bb_paragraph">◆ In-Game BGM - Puppet Game</p><p class="bb_paragraph">◆ Riichi BGM - Witch's Dance</p><p class="bb_paragraph">※ Players can also purchase the Lobby Background and BGMs separately in the Shop. They will remain available after the sale ends.</p><p class="bb_paragraph">7. Starry Sky Decor. Pack Limited-Time Offer</p><p class="bb_paragraph">Available: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)</p><p class="bb_paragraph">During this period, players can purchase the Starry Sky Decoration Pack via the Featured section, which includes:</p><p class="bb_paragraph">◆ Tabletop - Milky Way (Animated)</p><p class="bb_paragraph">◆ Table Frame - Starlight (Animated)</p><p class="bb_paragraph">◆ Riichi Stick - Celestial Globe (Animated)</p><p class="bb_paragraph">◆ Tiles - Stellar Sigil</p><p class="bb_paragraph">8. Introducing Anniv. Targeted Gacha Event</p><p class="bb_paragraph">Event duration: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)</p><p class="bb_paragraph">Event description:</p><p class="bb_paragraph">(1) During the event, players can select a Gacha pool (Glistening Twilight or Blazing Dawn) and choose two characters from it to receive a rate boost.</p><p class="bb_paragraph">(2) Current eligible targets include all permanent characters released before the 4.5th anniversary.</p><p class="bb_paragraph">(3) This event will end immediately once both rate-up targets are obtained.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42810873/83e068fa09ac13030dbae0861a4dc3d4c2f66f47.png">9. Introducing Anniv. Outfit Pick Event</p><p class="bb_paragraph">Event duration: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)</p><p class="bb_paragraph">Event description:</p><p class="bb_paragraph">(1) During the event, players can select two outfits they do not own and purchase them in Shop >> Outfits >> Trending.</p><p class="bb_paragraph">※ If a player only has one unowned outfit left, they may still join this event and purchase that single outfit.</p><p class="bb_paragraph">(2) Outfits (including SP and regular) available in this event are limited to the following criteria:</p><p class="bb_paragraph">- Released before the 4.5th anniversary.</p><p class="bb_paragraph">- Belonging to a permanent character released before the 4.5th anniversary.</p><p class="bb_paragraph">(3) This event will end immediately once all selected outfits are purchased.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42810873/c22a95d33f306719c31712601e6ecf873571f75a.png">10. Lorelei & Shivani Limited-Time Rate Up!</p><p class="bb_paragraph">Event duration: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)</p><p class="bb_paragraph">Event description: During this period, players will have higher chances of obtaining Lorelei and Shivani from the new Gacha pool League Stars XXXI.</p><p class="bb_paragraph">11. Anniv. Character Vielle Limited-Time Rerun!</p><p class="bb_paragraph">Event duration: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)</p><p class="bb_paragraph">Event description: During this period, players will have higher chances of obtaining the anniv. character Vielle in the limited-time Gacha pool As Wings Unfold!</p><p class="bb_paragraph">The following outfit and pack will also be available!</p><p class="bb_paragraph">◆ Vielle - Stream's Lullaby</p><p class="bb_paragraph">Stream's Lullaby Excl. Outfit Pack</p><p class="bb_paragraph">◆ Vielle - Stream's Lullaby</p><p class="bb_paragraph">◆ Tabletop - Angelic Voice</p><p class="bb_paragraph">◆ Tiles - Angel's Wings</p><p class="bb_paragraph">12. Lotus Pond Decor. Pack Limited-Time Offer</p><p class="bb_paragraph">Available: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)</p><p class="bb_paragraph">During this period, players can purchase the Lotus Pond Decoration Pack via the Featured section, which includes:</p><p class="bb_paragraph">◆ Tabletop - Rippling Pond (Animated)</p><p class="bb_paragraph">◆ Table Frame - Serene Lotus (Animated)</p><p class="bb_paragraph">◆ Riichi Stick - Drifting Boat (Animated)</p><p class="bb_paragraph">◆ Tiles - Emerald Leaves</p><p class="bb_paragraph">13. Lure of the Night Audiovisual Pack Limited-Time Offer</p><p class="bb_paragraph">Available: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)</p><p class="bb_paragraph">During this period, players can purchase the Lure of the Night Audiovisual Pack via the Featured section, which includes:</p><p class="bb_paragraph">◆ Lobby Background - Everdream Bar</p><p class="bb_paragraph">◆ Lobby BGM - Taste of Lips</p><p class="bb_paragraph">◆ In-Game BGM - Blurry Lights</p><p class="bb_paragraph">◆ Riichi BGM - Drunk till Dawn</p><p class="bb_paragraph">14. Anniversary Packs will be available in the Shop, offering up to 45% off on Lucky Tokens!</p><p class="bb_paragraph">◆ Anniv. Pack - Basic</p><p class="bb_paragraph">◆ Anniv. Pack - Classic</p><p class="bb_paragraph">◆ Anniv. Pack - Deluxe</p><p class="bb_paragraph">Available: the end of maintenance on 2026/07/30 (Thu.) - 2026/09/09 (Wed.) 10:59 (UTC+9)</p><p class="bb_paragraph">15. A watermark toggle will be added to SFW Mode. When turned on, the corresponding watermark will be displayed in the top-left corner of the screen.</p><p class="bb_paragraph">16. Mahjong Academy Practice Match Result Display Optimization</p><p class="bb_paragraph">We will extend the display time for the Practice Match results screen. Players will be able to tap on Yakus to view detailed description popups, helping them review games faster and learn more effectively!</p><p class="bb_paragraph">17. Other optimizations.</p>]]> </content:encoded>
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<item>
<title>July 29 Bug Fix Announcement</title>
<link>https://xinker.org/july-29-bug-fix-announcement</link>
<guid>https://xinker.org/july-29-bug-fix-announcement</guid>
<description><![CDATA[ Warlords,Today, we have completed another batch of bug fixes and experience optimizations. Please find the fixes completed today below.Fixed an issue with incorrect Spirit Resonance checks in Romance Scroll quests. We will later roll back the Units obtained through this error and distribute server-wide compensation.Fixed an issue where Romance Scroll Chapter Rewards were missing. We will later resend the rewards to all affected Warlords.Fixed an issue where Territory War preparation personnel were unable to properly enter the frontline.Fixed an issue where the Warlord Faction could quickly provide reinforcements.Fixed an issue where items with 0 durability could be listed on the Market.Fixed an issue with incorrect reward limits for Luoyang Drills.Fixed an issue where players could take items picked up during a battle with them when retreating from the battlefield.Fixed an issue where the Romance Scroll event &quot;The Solitary Rider&quot; failed to complete after reaching Dongling Pass.Fixed an issue where certain players had a chance of being incorrectly teleported to Changshan. Some issues are still being addressed. We will continue to keep you updated on our progress through future announcements.Issues currently under urgent repair:Units formed with Frontiersmen are unable to obtain their equipment properly.Inability to join World PVP frontlines mid-battle to provide support.Certain goods in the Seasonal Store cannot be purchased.Incorrect blueprint quantity required when crafting Epic Twin Swords.Unable to open frontlines during Territory Wars in Fushi and Gaonu.Clan Challenges occasionally count incorrectly.After reaching the required Rank Level for a quest, players must relog to complete it.The victory screen occasionally triggers erroneously upon death.Incorrect reward currency from the supplies donation event.Market Exchange NPCs unable to trade properly.Abnormal skill point allocation for Deathsworn Vanguard and Incendiaries. Thank you to all Warlords for your continued feedback and support over these past days. Every piece of information you provide is a vital basis for advancing our fixes. The team will continue to expedite our investigation and optimization efforts to bring you a more stable and smooth gaming experience. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46226789/5e83f0206f5a2762894d7597f4f39b5c25fc7e5c.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 18:29:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>July, Bug, Fix, Announcement</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Warlords,</p><p class="bb_paragraph">Today, we have completed another batch of bug fixes and experience optimizations. Please find the fixes completed today below.</p><ol><li><p class="bb_paragraph">Fixed an issue with incorrect Spirit Resonance checks in Romance Scroll quests. We will later roll back the Units obtained through this error and distribute server-wide compensation.</p></li><li><p class="bb_paragraph">Fixed an issue where Romance Scroll Chapter Rewards were missing. We will later resend the rewards to all affected Warlords.</p></li><li><p class="bb_paragraph">Fixed an issue where Territory War preparation personnel were unable to properly enter the frontline.</p></li><li><p class="bb_paragraph">Fixed an issue where the Warlord Faction could quickly provide reinforcements.</p></li><li><p class="bb_paragraph">Fixed an issue where items with 0 durability could be listed on the Market.</p></li><li><p class="bb_paragraph">Fixed an issue with incorrect reward limits for Luoyang Drills.</p></li><li><p class="bb_paragraph">Fixed an issue where players could take items picked up during a battle with them when retreating from the battlefield.</p></li><li><p class="bb_paragraph">Fixed an issue where the Romance Scroll event "The Solitary Rider" failed to complete after reaching Dongling Pass.</p></li><li><p class="bb_paragraph">Fixed an issue where certain players had a chance of being incorrectly teleported to Changshan.</p></li></ol><p class="bb_paragraph"> </p><p class="bb_paragraph">Some issues are still being addressed. We will continue to keep you updated on our progress through future announcements.</p><p class="bb_paragraph">Issues currently under urgent repair:</p><ol><li><p class="bb_paragraph">Units formed with Frontiersmen are unable to obtain their equipment properly.</p></li><li><p class="bb_paragraph">Inability to join World PVP frontlines mid-battle to provide support.</p></li><li><p class="bb_paragraph">Certain goods in the Seasonal Store cannot be purchased.</p></li><li><p class="bb_paragraph">Incorrect blueprint quantity required when crafting Epic Twin Swords.</p></li><li><p class="bb_paragraph">Unable to open frontlines during Territory Wars in Fushi and Gaonu.</p></li><li><p class="bb_paragraph">Clan Challenges occasionally count incorrectly.</p></li><li><p class="bb_paragraph">After reaching the required Rank Level for a quest, players must relog to complete it.</p></li><li><p class="bb_paragraph">The victory screen occasionally triggers erroneously upon death.</p></li><li><p class="bb_paragraph">Incorrect reward currency from the supplies donation event.</p></li><li><p class="bb_paragraph">Market Exchange NPCs unable to trade properly.</p></li><li><p class="bb_paragraph">Abnormal skill point allocation for Deathsworn Vanguard and Incendiaries.</p></li></ol><p class="bb_paragraph"> </p><p class="bb_paragraph">Thank you to all Warlords for your continued feedback and support over these past days. Every piece of information you provide is a vital basis for advancing our fixes. The team will continue to expedite our investigation and optimization efforts to bring you a more stable and smooth gaming experience.</p>]]> </content:encoded>
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<title>Dreamsend: Wintersong is a 2.5D cyberpunk fantasy strategy RPG worth keeping an eye on</title>
<link>https://xinker.org/dreamsend-wintersong-is-a-25d-cyberpunk-fantasy-strategy-rpg-worth-keeping-an-eye-on</link>
<guid>https://xinker.org/dreamsend-wintersong-is-a-25d-cyberpunk-fantasy-strategy-rpg-worth-keeping-an-eye-on</guid>
<description><![CDATA[ Recently announced by developer Anthony Nguyen, Dreamsend: Wintersong is an indie 2.5D cyberpunk fantasy strategy RPG that looks real interesting.  Read the full article here: https://www.gamingonlinux.com/2026/07/dreamsend-wintersong-is-a-2-5d-cyberpunk-fantasy-strategy-rpg-worth-keeping-an-eye-on/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/803922558id29469gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 18:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dreamsend:, Wintersong, 2.5D, cyberpunk, fantasy, strategy, RPG, worth, keeping, eye</media:keywords>
<content:encoded><![CDATA[Recently announced by developer Anthony Nguyen, Dreamsend: Wintersong is an indie 2.5D cyberpunk fantasy strategy RPG that looks real interesting. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/803922558id29469gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F07%2Fdreamsend-wintersong-is-a-2-5d-cyberpunk-fantasy-strategy-rpg-worth-keeping-an-eye-on%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/07/dreamsend-wintersong-is-a-2-5d-cyberpunk-fantasy-strategy-rpg-worth-keeping-an-eye-on/</a><br><br>]]> </content:encoded>
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<title>A sequel to Wuchang: Fallen Feathers is being developed by its director’s new studio</title>
<link>https://xinker.org/a-sequel-to-wuchang-fallen-feathers-is-being-developed-by-its-directors-new-studio</link>
<guid>https://xinker.org/a-sequel-to-wuchang-fallen-feathers-is-being-developed-by-its-directors-new-studio</guid>
<description><![CDATA[  A sequel to Wuchang: Fallen Feathers is currently in development, it’s been announced. The original game, developed by Chinese studio Leenzee, was released last year to a generally positive reception, with a Metacritic score of 74 across all formats. An report from Chinese publication Gamersky in April, however, claimed that the game’s director and producer Xia Siyuan had been fired from Leenzee, and that a large proportion of the development team had been laid off after refusing to switch to an outsourcing model. The same report claimed that Xia had formed a new studio in order to continue making games. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2026/07/wuchang-fallen-feathers-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 18:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>sequel, Wuchang:, Fallen, Feathers, being, developed, its, director’s, new, studio</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/07/wuchang-fallen-feathers-1024x576.jpg" crossorigin="anonymous"> A sequel to Wuchang: Fallen Feathers is currently in development, it’s been announced.<br><br> The original game, developed by Chinese studio Leenzee, was released last year to a generally positive reception, with a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fwuchang-fallen-feathers" target="_blank" rel=" noopener">Metacritic</a> score of 74 across all formats.<br><br> An report from Chinese publication <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamersky.com%2Fnews%2F202604%2F2121873.shtml" target="_blank" rel=" noopener">Gamersky</a> in April, however, claimed that the game’s director and producer Xia Siyuan had been fired from Leenzee, and that a large proportion of the development team had been laid off after refusing to switch to an outsourcing model. The same report claimed that Xia had formed a new studio in order to continue making games.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fa-sequel-to-wuchang-fallen-feathers-is-being-developed-by-its-directors-new-studio%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>New Pirate Game on Steam is Black Flag Resynced Meets Cities: Skylines</title>
<link>https://xinker.org/new-pirate-game-on-steam-is-black-flag-resynced-meets-cities-skylines</link>
<guid>https://xinker.org/new-pirate-game-on-steam-is-black-flag-resynced-meets-cities-skylines</guid>
<description><![CDATA[  For years, pirate games have usually fallen into one of two camps. Many gamers focus on bringing the whole pirate fantasy to life, a la Assassin&#039;s Creed Black Flag Resynced or Windrose, while others focused on a specific slice of that fantasy like Skull and Bones, which focused on naval combat moreso than living the life of a buccaneer. Meanwhile, it&#039;s hard to say that there&#039;s ever been a city builder game like Cities: Skylines focused on pirates. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/corsair_cove_no_ui_1920x1080.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 18:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Pirate, Game, Steam, Black, Flag, Resynced, Meets, Cities:, Skylines</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/corsair_cove_no_ui_1920x1080.jpg" crossorigin="anonymous"> For years, pirate games have usually fallen into one of two camps. Many gamers focus on bringing the whole pirate fantasy to life, a la <i>Assassin's Creed Black Flag Resynced</i> or <i>Windrose</i>, while others focused on a specific slice of that fantasy like <i>Skull and Bones</i>, which focused on naval combat moreso than living the life of a buccaneer. Meanwhile, it's hard to say that there's ever been a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fbest-games-like-cities-skylines%2F" target="_blank" rel=" noopener">city builder game like <i>Cities: Skylines</i></a> focused on pirates.<br><br>]]> </content:encoded>
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<title>0.12.1 is now live!</title>
<link>https://xinker.org/0121-is-now-live</link>
<guid>https://xinker.org/0121-is-now-live</guid>
<description><![CDATA[ AgilityWith the 0.12.1 release, we&#039;re delighted to be introducing a long-overdue addition to RuneScape: Dragonwilds - Agility! Our latest skill will allow you to build up your stamina and sculpt yourself into a speed machine.  Across Ashenfall, you&#039;ll find SIX new stations with flags for you to interact with. There, you&#039;ll find a leaderboard of times, and a trail of orbs to gather along a fixed course. From there, you&#039;ll be able to continually repeat the courses over and over, improving your time, getting XP with every lap.You&#039;ll earn rewards for completing Agility courses, and mastery of the courses will net you Gold Medals. You can throw those on your walls, like Pristine Fish from Fishing, as trophies to show everyone who&#039;s the boss of the course. Mastering the region&#039;s agility course will also grant you a gilded trimmed version of the regional cape as an extra reward.Firstly, let&#039;s talk about passives: You&#039;ll be able to gain XP passively while running across the world, too - but you won&#039;t get XP on mounts. Stop cheating and get those knees up! As you level up through the Agility Skill tree, you will passively consume less Stamina while you sprint. At levels 50 and 75, you&#039;ll also unlock passive increases to your maximum carry weight. You&#039;ll also be able to use Agility Shortcuts to make use of Kebbit Burrows situated across the world. They&#039;ll be dotted on your map, and you can dig them up to open up tunnels to cut across side routes in the world. In early Agility levels, you might take damage when failing to squeeze through unharmed, so be careful using the shortcuts on low HP.At higher levels, you&#039;ll start to break your falls from higher up by rolling out of them to avoid taking as much damage. Fatal falls will still kill you though. The skill tree also, of course, comes with its own Skill Spells and unlocks.Windstep is now an Agility skill spell, rather than a Runecrafting skill spell.At higher levels, Windstep will also cause you to send out a blast of air when you land, sending enemies to the floor.So, you can run further, carry more and scoot across the world in shortcuts. But that&#039;s being fast - not agile.How about... an aerial dash? A short, horizontal dash to cross small gaps and add extra evasive manoeuvres during combat? Sounds good. What if we gave you... a second jump? You&#039;ll be able to jump, jump again in mid-air and then dash horizontally to get over and around enemies. Pretty cool, right?You&#039;ll also be able to use a new skill spell - Recall.Leave a runic marker on the ground, and then recast to teleport back to the initial marking spot - great for quickly grabbing something urgently and getting out of danger. If you fall to your death while tethered, you&#039;ll also teleport back, and the tether will be consumed. All of this is built to make you faster, leaner and meaner - and we&#039;ll be factoring it in moving forwards in how we design exploration, puzzles and more. So don&#039;t start thinking you&#039;ll be able to make an Agility Pure account - it&#039;s time to do some cardio.The Great Body RobberyOur longest Secondary Quest to date can be found in Bloodblight Swamp - an unfortunate experiment has rendered the Good* Doctor* Fenkenstrain in a bit of a pickle. You&#039;ll need to help him out. Your rewards are a new club weapon that&#039;s shockingly good, and a buildable decoration: the Pylon. This functional decoration will generate an area of effect in a radius around it that intercepts lightning strikes to allow you to build in places known for... inclement weather. * = The validity of this claim is highly disputed.Combat and Movement ImprovementsWe&#039;re introducing the Ascension Cores feature to the Mystic Forge - use those cores to upgrade Masterwork and Vestige weapons to higher tiers using the relevant cores!We&#039;re adding a radial hotwheel for both Controller and Keyboard + Mouse users to speed up selecting primary items, as well as adding the quick cast shortcut for either a spell OR an item.Swapping to a 2H weapon and then back to a 1H weapon will automatically re-equip your off-hand item too. Stability changes are coming to make jumping more consistent in suboptimal networking conditions that led to losing the ability to jump in some circumstances.You&#039;ll be able to cycle through your runes/arrows in mid combat to save you having to open your inventory.Jumping will cost 10 stamina, down from 20 - reducing further when Agility levels are reached.Leggings of Lightness, Mounts and Windstep should each be unaffected by this, so your general mobility won&#039;t change!We&#039;re making good progress on improving performance, additional ambient VFX and tons of optimisation for Fog, trees, grass and even the coastline. All of that is intended to make the experience more stable/smooth for you to focus on what you do best. Smacking the living daylights out of goblins.We&#039;re also adding more to the existing jump to improve its &quot;ledge forgiveness&quot; - as in, if you walk off a ledge, there&#039;s a small window of time for you to jump befor ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45564297/11861221f4d18fb84a73950a1447edfcfb5d519a.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 18:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0.12.1, now, live</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Agility</div><p class="bb_paragraph">With the 0.12.1 release, we're delighted to be introducing a long-overdue addition to RuneScape: Dragonwilds - Agility! Our latest skill will allow you to build up your stamina and sculpt yourself into a speed machine.  Across Ashenfall, you'll find SIX new stations with flags for you to interact with. There, you'll find a leaderboard of times, and a trail of orbs to gather along a fixed course. From there, you'll be able to continually repeat the courses over and over, improving your time, getting XP with every lap.</p><p class="bb_paragraph">You'll earn rewards for completing Agility courses, and mastery of the courses will net you Gold Medals. You can throw those on your walls, like Pristine Fish from Fishing, as trophies to show everyone who's the boss of the course. Mastering the region's agility course will also grant you a gilded trimmed version of the regional cape as an extra reward.</p><p class="bb_paragraph">Firstly, let's talk about passives: </p><p class="bb_paragraph">You'll be able to gain XP passively while running across the world, too - but you won't get XP on mounts. Stop cheating and get those knees up! As you level up through the Agility Skill tree, you will passively consume less Stamina while you sprint. </p><p class="bb_paragraph">At levels 50 and 75, you'll also unlock passive increases to your maximum carry weight. </p><p class="bb_paragraph">You'll also be able to use Agility Shortcuts to make use of Kebbit Burrows situated across the world. They'll be dotted on your map, and you can dig them up to open up tunnels to cut across side routes in the world. In early Agility levels, you might take damage when failing to squeeze through unharmed, so be careful using the shortcuts on low HP.</p><p class="bb_paragraph">At higher levels, you'll start to break your falls from higher up by rolling out of them to avoid taking as much damage. Fatal falls will still kill you though. </p><p class="bb_paragraph">The skill tree also, of course, comes with its own Skill Spells and unlocks.</p><p class="bb_paragraph">Windstep is now an Agility skill spell, rather than a Runecrafting skill spell.</p><p class="bb_paragraph">At higher levels, Windstep will also cause you to send out a blast of air when you land, sending enemies to the floor.</p><p class="bb_paragraph">So, you can run further, carry more and scoot across the world in shortcuts. But that's being fast - not agile.</p><p class="bb_paragraph">How about... an aerial dash? A short, horizontal dash to cross small gaps and add extra evasive manoeuvres during combat? </p><p class="bb_paragraph">Sounds good. What if we gave you... a second jump? You'll be able to jump, jump again in mid-air and then dash horizontally to get over and around enemies. Pretty cool, right?</p><p class="bb_paragraph">You'll also be able to use a new skill spell - <b><i>Recall</i></b>.</p><p class="bb_paragraph">Leave a runic marker on the ground, and then recast to teleport back to the initial marking spot - great for quickly grabbing something urgently and getting out of danger. If you fall to your death while tethered, you'll also teleport back, and the tether will be consumed. </p><p class="bb_paragraph">All of this is built to make you faster, leaner and meaner - and we'll be factoring it in moving forwards in how we design exploration, puzzles and more. So don't start thinking you'll be able to make an Agility Pure account - it's time to do some cardio.</p><div class="bb_h2">The Great Body Robbery</div><p class="bb_paragraph">Our longest Secondary Quest to date can be found in Bloodblight Swamp - an unfortunate experiment has rendered the Good* Doctor* Fenkenstrain in a bit of a pickle. You'll need to help him out. Your rewards are a new club weapon that's shockingly good, and a buildable decoration: the Pylon. This functional decoration will generate an area of effect in a radius around it that intercepts lightning strikes to allow you to build in places known for... inclement weather. </p><p class="bb_paragraph"><i>* = The validity of this claim is highly disputed.</i></p><div class="bb_h2">Combat and Movement Improvements</div><ul class="bb_ul"><li><p class="bb_paragraph">We're introducing the Ascension Cores feature to the Mystic Forge - use those cores to upgrade Masterwork and Vestige weapons to higher tiers using the relevant cores!</p></li><li><p class="bb_paragraph">We're adding a radial hotwheel for both Controller and Keyboard + Mouse users to speed up selecting primary items, as well as adding the quick cast shortcut for either a spell OR an item.</p></li><li><p class="bb_paragraph">Swapping to a 2H weapon and then back to a 1H weapon will automatically re-equip your off-hand item too. </p></li><li><p class="bb_paragraph">Stability changes are coming to make jumping more consistent in suboptimal networking conditions that led to losing the ability to jump in some circumstances.</p></li><li><p class="bb_paragraph">You'll be able to cycle through your runes/arrows in mid combat to save you having to open your inventory.</p></li><li><p class="bb_paragraph">Jumping will cost 10 stamina, down from 20 - reducing further when Agility levels are reached.</p><ul class="bb_ul"><li><p class="bb_paragraph">Leggings of Lightness, Mounts and Windstep should each be unaffected by this, so your general mobility won't change!</p></li></ul></li><li><p class="bb_paragraph">We're making good progress on improving performance, additional ambient VFX and tons of optimisation for Fog, trees, grass and even the coastline. All of that is intended to make the experience more stable/smooth for you to focus on what you do best. Smacking the living daylights out of goblins.</p></li><li><p class="bb_paragraph">We're also adding more to the existing jump to improve its "ledge forgiveness" - as in, if you walk off a ledge, there's a small window of time for you to jump before you cartoonishly plummet to your demise. </p></li></ul><div class="bb_h2">Visual Fidelity</div><p class="bb_paragraph">We've done a bit of a pass over the starting areas (Brynmoor and Ghornfell) with an emphasis on visual improvements, performance and clarity. We've improved how trees will look nicer at a distance, the visual clarity of moss and fog, our existing grass and foliage to include more flowers, and we've improved performance at lower ends of the settings.</p><p class="bb_paragraph">We've revisited night sky visuals, volumetric fog across the world, storm weather visuals and we've also added additional ambient VFX across the region and along the coastline. </p><div class="bb_h3">Known Issues</div><ul class="bb_ul"><li><p class="bb_paragraph">Power Level 7 (PL7) Shards do <b><u>not</u></b> exist in the World, but the recipe to convert PL7 Shards to Cores does exist in the Mystic Forge. This is <b><i><u>not intentional.</u></i></b> We will be removing the recipe with our 1.0 update.</p></li><li><p class="bb_paragraph">PL7 Cores are <b><i><u>only</u></i></b> obtained from the Nightmare Crucible <b>directly</b> and not through converting shards.</p></li></ul><div class="bb_h3">Bug Fixes</div><ul class="bb_ul"><li><p class="bb_paragraph">We're resolving an issue where Axes were dealing incorrect damage to trees. </p><ul class="bb_ul"><li><p class="bb_paragraph">We misplaced a decimal. Oops! </p></li><li><p class="bb_paragraph">We'll be reverting this to its intended value with 0.12.1, alongside several other bugfixes to woodcutting, including Splinter and Axetral Projection removing stumps.</p></li><li><p class="bb_paragraph">This was giving people disproportionate XP based on the damage dealt - we're putting values back to where they should be! </p></li></ul></li><li><p class="bb_paragraph">Fixed an issue where Axtral Projection upgrades would not chop down all intended/highlighted trees.</p></li><li><p class="bb_paragraph">Fixed an issue where Splinter would destroy tree stumps if used on an adjacent log.</p></li><li><p class="bb_paragraph">Fixed an issue where the Yew Farming Plots did not snap in building modes correctly. </p></li><li><p class="bb_paragraph">Fixed an issue where Rune Vents would appear full for clients in multiplayer worlds even when depleted. </p></li><li><p class="bb_paragraph">Fixed an issue introduced in Umbral Sands where game music would loop repeatedly, primarily triggered upon respawning.</p></li><li><p class="bb_paragraph">Fixed an bug where summoning Buddy in a wall would cause the game to crash. </p><ul class="bb_ul"><li><p class="bb_paragraph">Get it? Bug? Becau- oh, forget it. </p></li></ul></li><li><p class="bb_paragraph">Resolved an issue where a part of the Burning Spire zone where the player could fall through Lava. </p></li><li><p class="bb_paragraph">Fixed an issue where returning to the main menu after dying would respawn the player back at the location of death. </p></li><li><p class="bb_paragraph">Fixed an issue where Potion Effects would be removed between game sessions/on logout. </p></li><li><p class="bb_paragraph">Fixed an issue where Lodestone teleports placed on the edges of the map could only be used one-way as they would fail to be displayed on the map.</p></li><li><p class="bb_paragraph">Fixed an issue where the search area on the map for the "Saga of the Adventurer" Quest Step was incorrectly aligned.</p></li><li><p class="bb_paragraph">Fixed an issue where Wild Jade Vines would die to poison in the Toxic Swamp. </p></li><li><p class="bb_paragraph">Resolved an issue where Ascension Cores weren't displayed correctly in the Mystic Forge of the crafting menu.</p></li><li><p class="bb_paragraph">Fixed an issue with the TokTz-Mej-Tal staff would not consume runes on attack.</p></li><li><p class="bb_paragraph">Fixed an issue with some items would display a white square placeholder depiction.</p></li><li><p class="bb_paragraph">Resolved an issue where the Right Stick on controllers would not turn the camera within a 30% radius in some contexts.</p></li><li><p class="bb_paragraph">Fixed an issue where some shaded areas would let Scorch stack up to 500% without triggering.</p><ul class="bb_ul"><li><p class="bb_paragraph">That's probably going to leave a mark.</p></li></ul></li><li><p class="bb_paragraph">Tweaked the lighting in the Velgar Arena to improve visibility when fighting him at night.</p></li><li><p class="bb_paragraph">Fixed an issue where the Spellwheel would not show descriptions for spells as a client in Multiplayer worlds.</p></li><li><p class="bb_paragraph">Fixed an issue where the Fire Cape would refill Stamina even if the enemy was not afflicted with burns.</p></li><li><p class="bb_paragraph">Fixed an issue where the Kharidian Inner Corner 45° Stairs would be unclimbable.</p></li><li><p class="bb_paragraph">Fixed an issue where players could walk under a specific Sand Dune.</p></li><li><p class="bb_paragraph">Fixed an issue where an Air Anima vent was situated inside a pillar within the Umbral Sands.</p></li><li><p class="bb_paragraph">Fixed an issue where the Chamber barrier in the Contact! quest would be invisible at very low, low and medium graphics settings.</p></li><li><p class="bb_paragraph">Fixed an issue with the Special Attack of Hammer weapons which could stunlock Lesser Dragons.</p></li><li><p class="bb_paragraph">Fixed an issue where the "Shrimp Catcher" quest completion would not contribute to the Achievement "Brynmoor Helper".</p></li><li><p class="bb_paragraph">Fixed an issue where the Kalphite Queen would respawn in an invisible state after being defeated. </p></li><li><p class="bb_paragraph">Fixed an issue where the Kalphite Queen's Sting Attack would become angulated. </p></li><li><p class="bb_paragraph">Fixed an issue where the dunes behind the Kalphite Queen Vault had missing collision.</p></li><li><p class="bb_paragraph">Fixed an issue where the ground atop the Cave of Screams was missing collission. </p></li><li><p class="bb_paragraph">Fixed an issue where there was a small invisible barrier blocking pathing in the Dunes of Uzzer when moving on foot.</p></li><li><p class="bb_paragraph">Fixed an issue where Quicksand and its VFX were showing in areas that weren't actually quicksand.</p></li><li><p class="bb_paragraph">Fixed an issue where a Sanguine Urn icon was incorrectly placed in the Bloodblight Swamp.</p></li><li><p class="bb_paragraph">Fixed an issue where users could get stuck in a small spot in the Burning Spire. </p></li><li><p class="bb_paragraph">Fixed an issue where Desert Weed did not have any healthy growth stage assets when planted. It looks as healthy as it is, now!</p></li><li><p class="bb_paragraph">Fixed an issue where part of a rock surface in the Burning Spire would behave like lava and damage the player when walking on it.</p></li><li><p class="bb_paragraph">Fixed an issue where the Menaphite Desert Cape was missing a Journal Entry.</p></li><li><p class="bb_paragraph">Fixed an issue where the Rapid Growth Skill Spell had a placeholder icon in the Spellbook</p></li><li><p class="bb_paragraph">Fixed an issue where collision remained on the Zi Core quest item after it had been collected. </p></li><li><p class="bb_paragraph">Fixed an issue where Korean Subtitles were not showing correctly during the opening cutscene.</p></li><li><p class="bb_paragraph">Fixed an issue where the Skills Necklace has an unclear description in the interface. </p></li><li><p class="bb_paragraph">Fixed an issue where Localised text for the Construction Skill bonuses was not displayed correctly.</p></li><li><p class="bb_paragraph">Fixed an issue where completing a quest for Lagra, Alcarrid's Butcher would not yield rewards if the player's inventory was full.</p></li><li><p class="bb_paragraph">Fixed an issue with the Yew Shortbow when fully drawn back causing visual clutter. </p></li><li><p class="bb_paragraph">Fixed an issue where the Fishing Minigame could not have the keybinds rebound.</p></li><li><p class="bb_paragraph">Fixed an issue where Bones to Peaches would not mention the stack limit is limited to 10.</p></li><li><p class="bb_paragraph">Fixed an issue where the Blue Dragon was incorrectly labelled as "Lesser Blue Dragon" instead.</p></li><li><p class="bb_paragraph">Fixed an issue where Stamina would instantly regenerate after jumping when wearing the full set of Wizard Robes.</p></li><li><p class="bb_paragraph">Fixed an issue with a typo in the Hall of Heroes Journal Entry. </p></li><li><p class="bb_paragraph">Fixed an issue where Miniaturized Mushrooms in the Dunes of Uzzer could not be gathered.</p></li><li><p class="bb_paragraph">Fixed an issue where Torches in the doorways in Umbral Sands were unnaturally bright. </p></li><li><p class="bb_paragraph">Fixed an issue where attempting to cast Fishnado on a Net Fishing Spot would show an incorrect error message: "Your fish has escaped!" </p></li><li><p class="bb_paragraph">Fixed an issue where Green Dragons' flame attack VFX were not aligned to their mouths properly. </p></li></ul>]]> </content:encoded>
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<title>July 30 Online Update Log</title>
<link>https://xinker.org/july-30-online-update-log</link>
<guid>https://xinker.org/july-30-online-update-log</guid>
<description><![CDATA[ Greetings, Warlords!This week&#039;s maintenance will be conducted online, with no server downtime. We wish all warlords an enjoyable gaming experience!The update will contain the following:I. Bug Fixes &amp; OptimizationsFixed an issue where the White Plume Guards could incorrectly gain crowd control immunity on repeated \[X] key presses.Refined the descriptions for certain achievement unlock conditions in the \[Player Card] system.Improved the achievement unlock detection logic in the \[Player Card] system, ensuring rewards are granted promptly.Fixed an issue where the \[Illusion Orb] - \[Yorkist Household Knights - Falcon] could not be properly listed on the Market.Fixed an issue where the \[Illusion Orb] - \[Yorkist Household Knights - Falcon] could still play sound effects even when the system sound was turned off. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/35323464/62c3fb3df346b540b9a2e9357e4b4bbb3c241058.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 18:01:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>July, Online, Update, Log</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Greetings, Warlords!</p><p class="bb_paragraph"><b>This week's maintenance will be conducted online, with no server downtime. We wish all warlords an enjoyable gaming experience!</b></p><p class="bb_paragraph">The update will contain the following:</p><p class="bb_paragraph"><b>I. Bug Fixes & Optimizations</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the White Plume Guards could incorrectly gain crowd control immunity on repeated \[X] key presses.</p></li><li><p class="bb_paragraph">Refined the descriptions for certain achievement unlock conditions in the \[Player Card] system.</p></li><li><p class="bb_paragraph">Improved the achievement unlock detection logic in the \[Player Card] system, ensuring rewards are granted promptly.</p></li><li><p class="bb_paragraph">Fixed an issue where the \[Illusion Orb] - \[Yorkist Household Knights - Falcon] could not be properly listed on the Market.</p></li><li><p class="bb_paragraph">Fixed an issue where the \[Illusion Orb] - \[Yorkist Household Knights - Falcon] could still play sound effects even when the system sound was turned off.</p></li></ul>]]> </content:encoded>
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<title>Co&#45;op group climbing game Sunset Summit from the devs of DEVOUR arrives August</title>
<link>https://xinker.org/co-op-group-climbing-game-sunset-summit-from-the-devs-of-devour-arrives-august</link>
<guid>https://xinker.org/co-op-group-climbing-game-sunset-summit-from-the-devs-of-devour-arrives-august</guid>
<description><![CDATA[ Brothers Joe and Andrew Fender, the devs behind the indie mega hit DEVOUR, have revealed that Sunset Summit will arrive on August 21st.  Read the full article here: https://www.gamingonlinux.com/2026/07/co-op-group-climbing-game-sunset-summit-from-the-devs-of-devour-arrives-august/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/2112342496id29468gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 18:00:06 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Co-op, group, climbing, game, Sunset, Summit, from, the, devs, DEVOUR, arrives, August</media:keywords>
<content:encoded><![CDATA[Brothers Joe and Andrew Fender, the devs behind the indie mega hit DEVOUR, have revealed that Sunset Summit will arrive on August 21st. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/2112342496id29468gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F07%2Fco-op-group-climbing-game-sunset-summit-from-the-devs-of-devour-arrives-august%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/07/co-op-group-climbing-game-sunset-summit-from-the-devs-of-devour-arrives-august/</a><br><br>]]> </content:encoded>
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<title>Halo: Campaign Evolved Modders Enable Hidden Split&#45;Screen On PC</title>
<link>https://xinker.org/halo-campaign-evolved-modders-enable-hidden-split-screen-on-pc</link>
<guid>https://xinker.org/halo-campaign-evolved-modders-enable-hidden-split-screen-on-pc</guid>
<description><![CDATA[  Sitting on the couch with your friend and tearing through the Flood until 2am is a Halo rite of passage. Even if you were holding an unplugged controller for ten minutes, only to realize you were standing completely still at the start of the level. Just me? Okay, moving on. Point is, local co-op is a pillar of the franchise, but for whatever reason, Campaign Evolved launched without it on PC. ]]></description>
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<pubDate>Wed, 29 Jul 2026 18:00:06 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Halo:, Campaign, Evolved, Modders, Enable, Hidden, Split-Screen</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/07/stock-halo-campaign-evolved-warthog-driving-along-the-beach.jpg" crossorigin="anonymous"> Sitting on the couch with your friend and tearing through the Flood until 2am is a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.thegamer.com%2Ftag%2Fhalo%2F" target="_blank" rel=" noopener">Halo</a> rite of passage. Even if you were holding an unplugged controller for ten minutes, only to realize you were standing completely still at the start of the level. Just me? Okay, moving on. Point is, local co-op is a pillar of the franchise, but for whatever reason, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.thegamer.com%2Ftag%2Fhalo-campaign-evolved%2F" target="_blank" rel=" noopener">Campaign Evolved</a> launched without it on PC.<br><br>]]> </content:encoded>
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<title>Palworld patch fixes broken missions, achievements, and more as Pocketpair stops Panthalus from sending you and your friends into the shadow realm</title>
<link>https://xinker.org/palworld-patch-fixes-broken-missions-achievements-and-more-as-pocketpair-stops-panthalus-from-sending-you-and-your-friends-into-the-shadow-realm</link>
<guid>https://xinker.org/palworld-patch-fixes-broken-missions-achievements-and-more-as-pocketpair-stops-panthalus-from-sending-you-and-your-friends-into-the-shadow-realm</guid>
<description><![CDATA[  Pocketpair has just released the v1.0.2 patch for its creature collecting survival crafting game Palworld. The patch mostly focuses on bug fixes and performance issues, including some major disconnection issues that affected players taking on the Panthalus boss fight together. Palworld escaped early access at the beginning of July, but as with all modern games, there are still a few bugs that need ironing out. Luckily for fans of the collecting and crafting game, it&#039;s not anything too serious, but Pocketpair is still updating the game to give everyone the best experience. The v1.0.2 patch fixes a number of bugs including a softlock that occurred when dialogue was skipped as The First Islander and Captured Adventurer missions were fading out. The Predator Hunter achievement and achievements related to collecting Pal Effigies have been fixed on all platforms, and some Lifmunk Effigy achievement bugs have been ironed out on Xbox. https://t.co/gbBliVHmayJuly 29, 2026 There are also some updates to control options that make it easier to select key bindings and carry over previous settings. A number of graphical issues based on The World Tree area have also been fixed so things shouldn&#039;t get as visually funky in this region. Possibly the biggest changes for players involve two of the game&#039;s boss fights. The tower boss Victor &amp; Shadowbeak would sometimes disappear completely after they teleported, and now they should remain part of the battle no matter which spell they use. Some people playing in co-op also got booted out when fighting Panthalus, while some folks&#039; games crashed completely, but you can now take it on in your friend&#039;s world without fear of ejection. Palworld&#039;s v1.0.2 patch is live now so you can already dive in and reap the benefits. Yes, the Palworld devs see your cursed NSFW mods: &quot;I don&#039;t think this is official.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/S4V8zhFekkwCGxP4qDFXCC-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 18:00:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Palworld, patch, fixes, broken, missions, achievements, and, more, Pocketpair, stops, Panthalus, from, sending, you, and, your, friends, into, the, shadow, realm</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/S4V8zhFekkwCGxP4qDFXCC-1280-80.jpg" crossorigin="anonymous"> Pocketpair has just released the v1.0.2 patch for its creature collecting survival crafting game <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fpalworld-guide%2F" target="_blank" rel=" noopener">Palworld</a>. The patch mostly focuses on bug fixes and performance issues, including some major disconnection issues that affected players taking on the Panthalus boss fight together.<br><br> Palworld escaped early access at the beginning of July, but as with all modern games, there are still a few bugs that need ironing out. Luckily for fans of the collecting and crafting game, it's not anything too serious, but Pocketpair is still updating the game to give everyone the best experience.<br><br> The v1.0.2 patch fixes a number of bugs including a softlock that occurred when dialogue was skipped as The First Islander and Captured Adventurer missions were fading out. The Predator Hunter achievement and achievements related to collecting Pal Effigies have been fixed on all platforms, and some Lifmunk Effigy achievement bugs have been ironed out on Xbox.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FgbBliVHmay" target="_blank" rel=" noopener">https://t.co/gbBliVHmay</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2082302333648851093" target="_blank" rel="">July 29, 2026</a><br><br> There are also some updates to control options that make it easier to select key bindings and carry over previous settings. A number of graphical issues based on The World Tree area have also been fixed so things shouldn't get as visually funky in this region.<br><br> Possibly the biggest changes for players involve two of the game's boss fights. The tower boss Victor & Shadowbeak would sometimes disappear completely after they teleported, and now they should remain part of the battle no matter which spell they use. Some people playing in co-op also got booted out when fighting Panthalus, while some folks' games crashed completely, but you can now take it on in your friend's world without fear of ejection.<br><br> Palworld's v1.0.2 patch is live now so you can already dive in and reap the benefits.<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fyes-the-palworld-devs-see-your-cursed-nsfw-mods-i-dont-think-this-is-official%2F" target="_blank" rel=" noopener"><u><i>Yes, the Palworld devs see your cursed NSFW mods: "I don't think this is official."</i></u></a><i></i><br><br> [/url]]]> </content:encoded>
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<title>Steam Dev Makes 2026 Turn&#45;Based RPG 100% Free</title>
<link>https://xinker.org/steam-dev-makes-2026-turn-based-rpg-100-free</link>
<guid>https://xinker.org/steam-dev-makes-2026-turn-based-rpg-100-free</guid>
<description><![CDATA[  Another Steam developer has decided to make their recently released game free, giving away the retro-style RPG Mystic Depths: The Corrupted King to all users. In terms of visuals and world design, Mystic Depths: The Corrupted King appears to be an interesting choice for Steam users who enjoy old-school RPGs like the early Final Fantasy titles. ]]></description>
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<pubDate>Wed, 29 Jul 2026 17:51:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Steam, Dev, Makes, 2026, Turn-Based, RPG, 100, Free</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/07/mystic-depths-corrupted-king-free-to-keep-steam-july-2026-gamerant.jpg" crossorigin="anonymous"> Another <b>Steam</b> developer has decided to make their recently released game free, giving away the retro-style RPG <i>Mystic Depths: The Corrupted King</i> to all users. In terms of visuals and world design, <i>Mystic Depths: The Corrupted King</i> appears to be an interesting choice for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fsteam%2F" target="_blank" rel=" noopener">Steam</a> users who enjoy old-school RPGs like the early <i>Final Fantasy</i> titles.<br><br>]]> </content:encoded>
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<title>It’s fixed! №116</title>
<link>https://xinker.org/its-fixed-116</link>
<guid>https://xinker.org/its-fixed-116</guid>
<description><![CDATA[ Today, we’ve rounded up and will be covering some of the fixes and improvements that we’ve made to the game today and over the past weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website. If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.Managing Aiming PointsThe recent major update introduced the ability to set aiming points in the game. To make it easier for players to get to grips with this new feature, we&#039;ve added on-screen hints to the tactical map showing which key combinations control these points. You&#039;ll only see these hints if your aircraft is capable of setting aiming points in the first place (i.e., it&#039;s equipped with GNSS-guided weapons or has an advanced enough navigational system). While we were at it, we also fixed a related bug: previously, the feature only worked if the aircraft currently had GNSS-guided munitions mounted. However, aiming points are also useful for navigation and for other weapon types, so the mechanic now works regardless of the current loadout. Adding key bindings for aiming point control created conflicts with certain free-look actions, so to avoid this, we removed the new default bindings. However, key bindings were still needed to make full use of the mechanic, particularly for assigning weapons to aiming points. Since we know not everyone has enough spare keys to bind, we&#039;ve planned the interface to be the main means of controlling the mechanic from the start and so now we’ve made it possible to assign munitions to aiming points without needing separate key bindings at all, they can be assigned simply by using the tactical map. To assign a weapon to a point, just right-click on it (a hint about this now appears at the side of the map), then use the left and right mouse buttons to select as many suitable munitions as you like from the menu that appears, where handy counters show both the current and maximum available amounts. Radar Display ImprovementsWith the introduction of electronic support measures (ESM) functionality, the radar/IRST display gained an additional feature: showing ESM data. However, not everyone finds it convenient to bind a separate key or fly with a radar display showing its full set of buttons. So we&#039;ve added two small new buttons to the minimal radar display view — one to toggle the ESM screen on and off, and another to switch between radar and IRST modes, both of which previously required either a key binding or enabling the display&#039;s full button set. Enjoy! Also, for aircraft that use their weapons as the ESM sensor, the display will now automatically exit ESM mode once all missiles have been expended (as at this point it is non-functional), so you no longer need to switch back to radar mode manually. Radar Mode PresetsA logic error in the interface meant that, for a number of aircraft, the game was unable to match certain radar modes with their corresponding ranges, causing both to be skipped and left out of the preset list on the respawn and test flight screens. All values are now back in place, so you can once again fully configure your radar the way you want before spawning in. Distorted DecoratorsWhen decorators are mounted on vehicles, they get rotated in space based on the slope of the armor at the mounting point. As with everywhere else in 3D graphics, this is done using transformation matrices (without getting too deep into linear algebra, these are essentially tables of numbers that point coordinates get multiplied by in order to rotate objects). A bug meant that when mounting on heavily curved armor, this transformation matrix could be calculated incorrectly, resulting in the new X, Y, and Z axes not being perpendicular to each other, which made the decorator appear warped. This has now been fixed, so decorators should display correctly as intended even on especially curved armor. Déjà Vu!The last major update introduced a bug where when moving in reverse, friction force was added to the force produced by the tracks or wheels instead of being subtracted from it, which allowed vehicles to reach some rather unseemly speeds. Some players compared it to a racing game and joked about adding a eurobeat soundtrack, while others filed reports. We&#039;re grateful to everyone, both for their vigilance and for their great sense of humor! That’s not allCheck out the full list of fixes and improvements in the update notes below! Here’s some more: keyboard arrow keys can be assigned to actions again, the &quot;Attention to the Map&quot; command works again when clicking the minimap if the cursor is being shown not via the Alt key, fuel jettison after using rocket boosters works again, trees no longer disappear from optics when zooming in, and the in-battle chat window width has returned to its previous value.Previous Updates:Update 2.57.1.50Update 2.57.1.43Update 2.57.1.38If you&#039;ve spotted a bug in the game, please use our convenient tool to file a ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4649813/461e4839ec4b850b399f9fc36493a85ff2d66a42.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 17:49:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>It’s, fixed, №116</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/83cf1e3f7754857ca37a946c1a21e3346ed40787.jpg"></p><p class="bb_paragraph">Today, we’ve rounded up and will be covering some of the fixes and improvements that we’ve made to the game today and over the past weeks. If you’d like to catch up on every fixed bug, then be sure to check out the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwarthunder.com%2Fen%2Fgame%2Fchangelog%2F" target="_blank" rel=" noopener"><u>changelog section on our website</u></a>.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">If you’ve found a bug that you’d like to report, you can do so on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.gaijin.net%2Fissues%2Fp%2Fwarthunder" target="_blank" rel=" noopener"><u>our community bug reporting platform</u></a>.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>Managing Aiming Points</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/3e7268c2907700b9f0aac2dae96b98e13cc6fa28.jpg"></p><p class="bb_paragraph">The recent major update introduced the ability to set aiming points in the game. To make it easier for players to get to grips with this new feature, we've added on-screen hints to the tactical map showing which key combinations control these points. You'll only see these hints if your aircraft is capable of setting aiming points in the first place (i.e., it's equipped with GNSS-guided weapons or has an advanced enough navigational system). While we were at it, we also fixed a related bug: previously, the feature only worked if the aircraft currently had GNSS-guided munitions mounted. However, aiming points are also useful for navigation and for other weapon types, so the mechanic now works regardless of the current loadout.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Adding key bindings for aiming point control created conflicts with certain free-look actions, so to avoid this, we removed the new default bindings. However, key bindings were still needed to make full use of the mechanic, particularly for assigning weapons to aiming points. Since we know not everyone has enough spare keys to bind, we've planned the interface to be the main means of controlling the mechanic from the start and so now we’ve made it possible to assign munitions to aiming points without needing separate key bindings at all, they can be assigned simply by using the tactical map. To assign a weapon to a point, just right-click on it (a hint about this now appears at the side of the map), then use the left and right mouse buttons to select as many suitable munitions as you like from the menu that appears, where handy counters show both the current and maximum available amounts.</p><p class="bb_paragraph"> </p><div class="bb_h1"><b>Radar Display Improvements</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/74f28e787d0db2f5e60b891828cc1335cdc4887c.jpg"></p><p class="bb_paragraph">With the introduction of electronic support measures (ESM) functionality, the radar/IRST display gained an additional feature: showing ESM data. However, not everyone finds it convenient to bind a separate key or fly with a radar display showing its full set of buttons. So we've added two small new buttons to the minimal radar display view — one to toggle the ESM screen on and off, and another to switch between radar and IRST modes, both of which previously required either a key binding or enabling the display's full button set. Enjoy!</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Also, for aircraft that use their weapons as the ESM sensor, the display will now automatically exit ESM mode once all missiles have been expended (as at this point it is non-functional), so you no longer need to switch back to radar mode manually.</p><p class="bb_paragraph"> </p><div class="bb_h1"><b>Radar Mode Presets</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/743cee454c3101d2356c381ea87bd811ce5256c2.jpg"></p><p class="bb_paragraph">A logic error in the interface meant that, for a number of aircraft, the game was unable to match certain radar modes with their corresponding ranges, causing both to be skipped and left out of the preset list on the respawn and test flight screens. All values are now back in place, so you can once again fully configure your radar the way you want before spawning in.</p><p class="bb_paragraph"> </p><div class="bb_h1"><b>Distorted Decorators</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/0c02beec303d7cb583d3c02c379de33cccb534b5.jpg"></p><p class="bb_paragraph">When decorators are mounted on vehicles, they get rotated in space based on the slope of the armor at the mounting point. As with everywhere else in 3D graphics, this is done using transformation matrices (without getting too deep into linear algebra, these are essentially tables of numbers that point coordinates get multiplied by in order to rotate objects). A bug meant that when mounting on heavily curved armor, this transformation matrix could be calculated incorrectly, resulting in the new X, Y, and Z axes not being perpendicular to each other, which made the decorator appear warped. This has now been fixed, so decorators should display correctly as intended even on especially curved armor.</p><p class="bb_paragraph"> </p><div class="bb_h1"><b>Déjà Vu!</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/b1adc7f61feb48729b52bfebcc3a00d687df8219.jpg"></p><p class="bb_paragraph">The last major update introduced a bug where when moving in reverse, friction force was added to the force produced by the tracks or wheels instead of being subtracted from it, which allowed vehicles to reach some rather unseemly speeds. Some players compared it to a racing game and joked about adding a eurobeat soundtrack, while others filed reports. We're grateful to everyone, both for their vigilance and for their great sense of humor!</p><p class="bb_paragraph"> </p><div class="bb_h1"><b>That’s not all</b></div><p class="bb_paragraph">Check out the full list of fixes and improvements in the update notes below! Here’s some more: keyboard arrow keys can be assigned to actions again, the "Attention to the Map" command works again when clicking the minimap if the cursor is being shown not via the Alt key, fuel jettison after using rocket boosters works again, trees no longer disappear from optics when zooming in, and the in-battle chat window width has returned to its previous value.</p><p class="bb_paragraph"></p><div class="bb_h3">Previous Updates:</div><ul class="bb_ul"><li><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/games/236390/announcements/detail/687512567808000334" target="_blank" rel="">Update 2.57.1.50</a></p></li><li><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/games/236390/announcements/detail/687512084637811322" target="_blank" rel="">Update 2.57.1.43</a></p></li><li><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/games/236390/announcements/detail/687512084637810838" target="_blank" rel="">Update 2.57.1.38</a></p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">If you've spotted a bug in the game, please use our convenient tool to file a report.</p><p class="bb_paragraph"></p><div class="bb_h2">Today's Update 2.57.1.52</div><p class="bb_paragraph"></p><div class="bb_h3"><b>Aircraft</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>F-14B, F-14D</b> — a bug that caused the targeting pod to always be displayed in the X-ray view even when not equipped has been fixed. (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.gaijin.net%2Fissues%2Fp%2Fwarthunder%2Fi%2F4E699paVqogA" target="_blank" rel=" noopener"><u><b>Report</b></u></a>).</p></li><li><p class="bb_paragraph"><b>FR-1 Fireball</b> — a bug that caused the rockets to hang in the air when the wing was torn off has been fixed.</p></li><li><p class="bb_paragraph"><b>IA.58A Pucara</b> — the dynamics of the Pampero rocket have been corrected, the greatly overestimated speed of the rocket has been reduced.</p></li><li><p class="bb_paragraph"><b>Su-30SM, Su-30SM2</b> — a limitation on the concurrent use of the underfuselage UPAB-1500 guided bomb and R-77-1 and R-27ER missiles has been introduced. (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.gaijin.net%2Fissues%2Fp%2Fwarthunder%2Fi%2FjvwkrRGaFuZE" target="_blank" rel=" noopener"><u><b>Report</b></u></a>). A bug that caused the T220 targeting pod display on the left MFD when not installed has been fixed. (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.gaijin.net%2Fissues%2Fp%2Fwarthunder%2Fi%2FG97eGOLXFQXJ" target="_blank" rel=" noopener"><u><b>Report</b></u></a>).</p></li><li><p class="bb_paragraph"><b>Su-25SM3</b> — the release sequence of the ZB-500 incendiary bombs has been corrected. (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.gaijin.net%2Fissues%2Fp%2Fwarthunder%2Fi%2Feu1d6lru3H2c" target="_blank" rel=" noopener"><u><b>Report</b></u></a>).</p></li><li><p class="bb_paragraph"><b>Su-25 (all variants)</b> — the pilot model in the cockpit has been corrected to the version in the ZSh-7AP helmet.</p></li><li><p class="bb_paragraph"><b>Su-27SM</b> — a bug that caused the Kh-31AD and R-27ER missiles to overlap on the ground display in the hangar has been fixed. (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.gaijin.net%2Fissues%2Fp%2Fwarthunder%2Fi%2Fa5A9Akk65IU3" target="_blank" rel=" noopener"><u><b>Report</b></u></a>).</p></li><li><p class="bb_paragraph"><b>Su-30MKM (Japan)</b> — a bug that caused the RVV-SD missile pylons to not display has been fixed. (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.gaijin.net%2Fissues%2Fp%2Fwarthunder%2Fi%2Fii3r2kkdlPkN" target="_blank" rel=" noopener"><u><b>Report</b></u></a>).</p></li><li><p class="bb_paragraph"><b>MB-326B</b> — a bug that caused one of the ejecting pilots to not display in the parachute has been fixed.(<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.gaijin.net%2Fissues%2Fp%2Fwarthunder%2Fi%2F3Sg4lzLJBYAR" target="_blank" rel=" noopener"><u><b>Report</b></u></a>).</p></li><li><p class="bb_paragraph"><b>S.O.4050 Vautour IIN, S.O.4050 Vautour IIN (Late), S.O.4050 Vautour II (Israel)</b> — the names of the aircraft have been corrected. (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.gaijin.net%2Fissues%2Fp%2Fwarthunder%2Fi%2F4KyuI7mLBNBw" target="_blank" rel=" noopener"><u><b>Report</b></u></a>).</p></li><li><p class="bb_paragraph"><b>F-84G (all variants)</b> — a bug that caused the wrong number of HVAR rockets to display in the on-hover tooltip in the secondary weapons menu has been fixed.</p></li><li><p class="bb_paragraph"><b>UH-1B, UH-1C (all variants), AB 205 A-1</b> — a bug that caused the category for the right-side M134 Minigun machine guns to display as a text key in the secondary weapons preset editing window has been fixed. (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.gaijin.net%2Fissues%2Fp%2Fwarthunder%2Fi%2F7DcW2MNedpeJ" target="_blank" rel=" noopener"><u><b>Report</b></u></a>).</p></li><li><p class="bb_paragraph"><b>Orion UAV</b> — a bug that caused the name of the UAV to display as a text key in the interface of radars with the NCTR capability has been fixed. (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.gaijin.net%2Fissues%2Fp%2Fwarthunder%2Fi%2FExELGjXKfYt0" target="_blank" rel=" noopener"><u><b>Report</b></u></a>).</p></li></ul><p class="bb_paragraph"> </p><div class="bb_h3"><b>Ground Vehicles</b></div><ul class="bb_ul"><li><p class="bb_paragraph">A bug that sometimes caused destroyed objects to appear intact for players who joined the battle in-progress has been fixed.</p></li></ul><p class="bb_paragraph"> </p><div class="bb_h3"><b>Naval Vessels</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Suffren</b> — the aiming angle limits for the third main caliber turret (which previously fired through the secondary caliber turrets) has been fixed. (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.gaijin.net%2Fissues%2Fp%2Fwarthunder%2Fi%2F5dMt4xt7cJL3" target="_blank" rel=" noopener"><u><b>Report</b></u></a>).</p></li></ul><p class="bb_paragraph"> </p><div class="bb_h3"><b>Interface</b></div><ul class="bb_ul"><li><p class="bb_paragraph">A bug that caused the IRST status indicator to not be shown on the rectangular AA radar display has been fixed. (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.gaijin.net%2Fissues%2Fp%2Fwarthunder%2Fi%2FpYIx5UyvTAJZ" target="_blank" rel=" noopener"><u><b>Report</b></u></a>).</p></li><li><p class="bb_paragraph">A bug that sometimes caused the aircraft radar screen to display outside of the screen bounds in the replays has been fixed. (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.gaijin.net%2Fissues%2Fp%2Fwarthunder%2Fi%2Ff9rtTyRCYtBs" target="_blank" rel=" noopener"><u><b>Report</b></u></a>).</p></li><li><p class="bb_paragraph">A bug that caused missiles and bombs to be displayed in the shell comparison screen, which compares shells’ ballistics and penetration, has been fixed.</p></li><li><p class="bb_paragraph">A bug that caused the text in the ARM stat cards to jump when hovering over the bands has been fixed.</p></li><li><p class="bb_paragraph">A bug that caused some of the missions to be absent in the mission editor for attack aircraft and bombers has been fixed. The missions were: the bombing of ships, tanks, artillery, aircraft carriers; the protection of ships, tanks, artillery from bombers; the protection of ships/tanks and assault on tanks.</p></li><li><p class="bb_paragraph">A bug that caused the “Mark as Favorite” hotkey to not function when navigating the decals menu with the control stick has been fixed.</p></li><li><p class="bb_paragraph">Now the cursor is returned back to the Events & Tournaments block when closing the Events & Tournaments window while using the controller.</p></li><li><p class="bb_paragraph">A bug that caused text keys to appear on the bottom of the screen when using manual controls for the 7th and 8th engines.</p></li><li><p class="bb_paragraph">A new point named “Other Licenses” has been added to the “?” dropdown menu in the hangar where licenses for the products used in the game can be seen. Credits have been moved to this window as well.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"></div>]]> </content:encoded>
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<title>Join the Solo Deathmatch Discord Challenge and win G&#45;Coin!</title>
<link>https://xinker.org/join-the-solo-deathmatch-discord-challenge-and-win-g-coin</link>
<guid>https://xinker.org/join-the-solo-deathmatch-discord-challenge-and-win-g-coin</guid>
<description><![CDATA[ Solo Deathmatch has arrived on the Battlegrounds! Now it’s your turn to become a one-player army—and you could secure some G-Coin in the process.???? YOUR CHALLENGEHead to the Arcade, play Solo Deathmatch, and share a screenshot or video alongside your feedback about the mode.⏱️ MISSION PERIODSubmit your entry by Monday, 3 August 2026 at 10:00.???? HOW TO ENTERJoin the official PUBG: BATTLEGROUNDS Discord:Head to the submissions channel.Post an entry containing:A screenshot or video of you playing Solo DeathmatchYour in-game name (IGN)Your platformYour feedback about Solo DeathmatchExample:IGN: TecKPlatform: Steam Screenshot or videoFeedback: (Example: I would like to have more spawn kits, but it is a fun, fast-paced mode!)???? MISSION REWARD50 randomly selected eligible participants will each receive 1,000 G-Coin.⚠️ IMPORTANT INFORMATIONOnly gameplay and entries created during the mission period will be accepted.Entries must clearly show Solo Deathmatch being played.Your submitted content must match the provided IGN and platform.You may only enter using your own gameplay.Multiple entries will not increase your chances of winning and may result in disqualification.By participating, you grant the PUBG team permission to use your submission across official social channels. We will aim to credit creators wherever possible.Join us on Discord, share your Solo Deathmatch experience, and secure your chance to win!See you on the Battlegrounds! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/27971017/b8aeaed395eab231d6fa4ebbdc055915e604baef.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 17:42:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Join, the, Solo, Deathmatch, Discord, Challenge, and, win, G-Coin</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>Solo Deathmatch</b> has arrived on the <b>Battlegrounds</b>! Now it’s your turn to become a one-player army—and you could secure some <b>G-Coin</b> in the process.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???? YOUR CHALLENGE</b></p><p class="bb_paragraph">Head to the Arcade, play Solo Deathmatch, and share a screenshot or video alongside your feedback about the mode.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>⏱️ MISSION PERIOD</b></p><p class="bb_paragraph">Submit your entry by Monday, 3 August 2026 at 10:00.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???? HOW TO ENTER</b></p><ol><li><p class="bb_paragraph">Join the official <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fbattlegrounds" target="_blank" rel=" noopener">PUBG: BATTLEGROUNDS Discord</a>:</p></li><li><p class="bb_paragraph">Head to the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F207018395139309569%2F1531954858477879316" target="_blank" rel=" noopener">submissions channel</a>.</p></li><li><p class="bb_paragraph">Post an entry containing:</p></li></ol><ul class="bb_ul"><li><p class="bb_paragraph">A screenshot or video of you playing Solo Deathmatch</p></li><li><p class="bb_paragraph">Your in-game name (IGN)</p></li><li><p class="bb_paragraph">Your platform</p></li><li><p class="bb_paragraph">Your feedback about Solo Deathmatch</p></li></ul><p class="bb_paragraph"><b>Example:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">IGN: TecK</p></li><li><p class="bb_paragraph">Platform: Steam </p></li><li><p class="bb_paragraph">Screenshot or video</p></li><li><p class="bb_paragraph">Feedback: (Example: I would like to have more spawn kits, but it is a fun, fast-paced mode!)</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???? MISSION REWARD</b></p><ul class="bb_ul"><li><p class="bb_paragraph">50 randomly selected eligible participants will each receive <b>1,000 G-Coin</b>.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>⚠️ IMPORTANT INFORMATION</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Only gameplay and entries created during the mission period will be accepted.</p></li><li><p class="bb_paragraph">Entries must clearly show Solo Deathmatch being played.</p></li><li><p class="bb_paragraph">Your submitted content must match the provided IGN and platform.</p></li><li><p class="bb_paragraph">You may only enter using your own gameplay.</p></li><li><p class="bb_paragraph">Multiple entries will not increase your chances of winning and may result in disqualification.</p></li><li><p class="bb_paragraph">By participating, you grant the PUBG team permission to use your submission across official social channels. We will aim to credit creators wherever possible.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">Join us on Discord, share your Solo Deathmatch experience, and secure your chance to win!</p><p class="bb_paragraph">See you on the Battlegrounds!</p>]]> </content:encoded>
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<title>Double Fine get layoffs after split from Microsoft</title>
<link>https://xinker.org/double-fine-get-layoffs-after-split-from-microsoft</link>
<guid>https://xinker.org/double-fine-get-layoffs-after-split-from-microsoft</guid>
<description><![CDATA[ Double Fine have announced that 23 members of their team have been let go, as they need to cut down on expenses to keep the studio alive.  Read the full article here: https://www.gamingonlinux.com/2026/07/double-fine-get-layoffs-after-split-from-microsoft/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/1398664685id29467gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 17:40:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Double, Fine, get, layoffs, after, split, from, Microsoft</media:keywords>
<content:encoded><![CDATA[Double Fine have announced that 23 members of their team have been let go, as they need to cut down on expenses to keep the studio alive. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/1398664685id29467gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F07%2Fdouble-fine-get-layoffs-after-split-from-microsoft%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/07/double-fine-get-layoffs-after-split-from-microsoft/</a><br><br>]]> </content:encoded>
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<title>Crazy Taxi World Tour is getting a closed network test in September, applications open now</title>
<link>https://xinker.org/crazy-taxi-world-tour-is-getting-a-closed-network-test-in-september-applications-open-now</link>
<guid>https://xinker.org/crazy-taxi-world-tour-is-getting-a-closed-network-test-in-september-applications-open-now</guid>
<description><![CDATA[  Sega has announced a closed network test for Crazy Taxi: World Tour. The test will take place on September 11-13 and will be available on Xbox Series X/S, PlayStation 5 and PC. Applications for the test are open now on the game’s official website, and are running until the end of August. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2026/07/s_ctwt_cnt_logo_bg_1920x1080-fa73dcfb.jpg-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 17:29:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Crazy, Taxi, World, Tour, getting, closed, network, test, September, applications, open, now</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/07/s_ctwt_cnt_logo_bg_1920x1080-fa73dcfb.jpg-1024x576.jpg" crossorigin="anonymous"> Sega has announced a closed network test for Crazy Taxi: World Tour.<br><br> The test will take place on September 11-13 and will be available on Xbox Series X/S, PlayStation 5 and PC.<br><br> Applications for the test are open now on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.sega.com%2Fcrazy-taxi%2Fcrazy-taxi-world-tour%3Ftab%3Dclosed-network-test" target="_blank" rel=" noopener">the game’s official website</a>, and are running until the end of August.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fcrazy-taxi-world-tour-is-getting-a-closed-network-test-in-september-applications-open-now%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>Valve make it clear no one is skipping ahead in the list for a Steam Machine</title>
<link>https://xinker.org/valve-make-it-clear-no-one-is-skipping-ahead-in-the-list-for-a-steam-machine</link>
<guid>https://xinker.org/valve-make-it-clear-no-one-is-skipping-ahead-in-the-list-for-a-steam-machine</guid>
<description><![CDATA[ A fair amount of people don&#039;t quite understand how the Steam Machine reservation and waitlist works - so Valve reminded people no one is skipping the line.  Read the full article here: https://www.gamingonlinux.com/2026/07/valve-make-it-clear-no-one-is-skipping-ahead-in-the-list-for-a-steam-machine/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/tagline_gallery/steammachine2025.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 17:22:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Valve, make, clear, one, skipping, ahead, the, list, for, Steam, Machine</media:keywords>
<content:encoded><![CDATA[A fair amount of people don't quite understand how the Steam Machine reservation and waitlist works - so Valve reminded people no one is skipping the line. <img src="https://www.gamingonlinux.com/uploads/tagline_gallery/steammachine2025.jpg" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F07%2Fvalve-make-it-clear-no-one-is-skipping-ahead-in-the-list-for-a-steam-machine%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/07/valve-make-it-clear-no-one-is-skipping-ahead-in-the-list-for-a-steam-machine/</a><br><br>]]> </content:encoded>
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<title>???? New Zenless Zone Zero Items in the Steam Points Shop! ????</title>
<link>https://xinker.org/new-zenless-zone-zero-items-in-the-steam-points-shop</link>
<guid>https://xinker.org/new-zenless-zone-zero-items-in-the-steam-points-shop</guid>
<description><![CDATA[ Dear Proxies,Feel free to exchange your Steam Points for exclusive Zenless Zone Zero personalized cosmetics and craft your very own Proxy profile!This period&#039;s new items include:① Animated Avatar FrameEous② Animated AvatarsFairy, Belle, Wise, Eous③ Animated Profile BackgroundRandom Play: Open for Business④ Animated Mini-Profile BackgroundCoexisting With the Hollows⑤ Animated StickersLet&#039;s Dance!, System Overload, It&#039;s NearbyHead to the Steam Points Shop now to unlock Zenless Zone Zero personalization items: https://store.steampowered.com/points/shop/app/4162040Join our Discord and connect with other Proxies: https://discord.gg/zenlesszonezero  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46096005/033460649d98045610e5b8bd1ff11adf6b61c06c.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 17:01:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, New, Zenless, Zone, Zero, Items, the, Steam, Points, Shop, ????</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear Proxies,<br><br>Feel free to exchange your Steam Points for exclusive Zenless Zone Zero personalized cosmetics and craft your very own Proxy profile!<br><br>This period's new items include:<br>① Animated Avatar Frame<br>Eous<br>② Animated Avatars<br>Fairy, Belle, Wise, Eous<br>③ Animated Profile Background<br>Random Play: Open for Business<br>④ Animated Mini-Profile Background<br>Coexisting With the Hollows<br>⑤ Animated Stickers<br>Let's Dance!, System Overload, It's Nearby<br><br>Head to the Steam Points Shop now to unlock Zenless Zone Zero personalization items: <br><a class="bb_link" href="https://store.steampowered.com/points/shop/app/4162040" target="_blank" rel="">https://store.steampowered.com/points/shop/app/4162040</a><br><br>Join our Discord and connect with other Proxies: <br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fzenlesszonezero" target="_blank" rel=" noopener">https://discord.gg/zenlesszonezero</a> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46096005/7016424e28cc3561fb78024a229ea8d4a841f49c.jpg"></p>]]> </content:encoded>
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<title>Patch 1.02 &#45; Block Ability &amp;amp; Hotfixes</title>
<link>https://xinker.org/patch-102-block-ability-hotfixes</link>
<guid>https://xinker.org/patch-102-block-ability-hotfixes</guid>
<description><![CDATA[ Hello explorers,   It&#039;s been a couple of weeks since the launch of The Mound: Omen of Cthulhu. We hope you&#039;ve been enjoying the special kind of chaos that can only be brought by cosmic entities beyond our understanding and if you think you&#039;ve started to understand how things work, then we&#039;re going to have to do something about that. Foreshadowing aside, we&#039;ve had a lot of feedback about the tools players have at their disposal to deal with the Mound. This is a short patch, but with some big changes. The largest of which is the addition of a block ability, that will help you avoid getting overrun by the creatures coming for you. We&#039;re aware that this could have a big effect on the balance and difficulty of the game. So we&#039;re going to be monitoring how it lands, so sound off in the comments section about how it feels in-game. 1.02 Patch NotesCritical / Important:Fix for players seeing low performance in Ultra Settings when re-launching the gameFix for multiple enemies of the same class spawning in some missionsProgress recovery tool for all platforms based on achievement / trophies progress.New block functionFixed Saints not loading after missions (which was introduced in patch 1)Fixed no knives appearing when playing the game in Single-PlayerImprovements / Minor changes:Reduced Saints blessing costsSlight increase for tokens given for contract tiersRescuing a character in the mainland means a contract is successful regardless of whether or not the treasure was returnedMigo enemy captures players for less time in Single-PlayerFixed weapon appearance in ultrawide configurationsCaptain now uses some dialogue lines which were previously not being usedFix for torches losing flameImprovements to local voice (some issues remain that we&#039;re looking into)ConsoleFix for losing progress on PS5Last Chance Launch Offer!As a reminder, our launch discount, the 20% off on Steam generated by our community, ends today. It&#039;s your last chance to get in on this offer!There&#039;s more to come for the Mound, and the dev team is hard at work. Making changes based on your feedback (hello block ability). So if you like what you see, join the expedition, and we&#039;ll see you on the island. https://store.steampowered.com/app/2569760/The_Mound_Omen_of_Cthulhu/Share your thoughts in the forums or on our Discord - we&#039;re listening.The Mound: Omen of Cthulhu - out now on Steam, PS5 and Xbox Series X|S.???? Join the GalleonRedditTiktok Twitter Discord ]]></description>
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<pubDate>Wed, 29 Jul 2026 16:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, 1.02, Block, Ability, Hotfixes</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45528915/dd57d5bfc9288f3a974658106717f7ff8c33b182.jpg"></p><p class="bb_paragraph">Hello explorers,   </p><p class="bb_paragraph">It's been a couple of weeks since the launch of The Mound: Omen of Cthulhu. We hope you've been enjoying the special kind of chaos that can only be brought by cosmic entities beyond our understanding and if you think you've started to understand how things work, then we're going to have to do something about that. </p><p class="bb_paragraph">Foreshadowing aside, we've had a lot of feedback about the tools players have at their disposal to deal with the Mound. This is a short patch, but with some big changes. The largest of which is the addition of a block ability, that will help you avoid getting overrun by the creatures coming for you. </p><p class="bb_paragraph">We're aware that this could have a big effect on the balance and difficulty of the game. So we're going to be monitoring how it lands, so sound off in the comments section about how it feels in-game. </p><div class="bb_h2"><b>1.02 Patch Notes</b></div><p class="bb_paragraph"><b>Critical / Important:</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><u>Fix for players seeing low performance in Ultra Settings when re-launching the game</u></p></li><li><p class="bb_paragraph"><u>Fix for multiple enemies of the same class spawning in some missions</u></p></li><li><p class="bb_paragraph">Progress recovery tool for all platforms based on achievement / trophies progress.</p></li><li><p class="bb_paragraph">New block function</p></li><li><p class="bb_paragraph">Fixed Saints not loading after missions (which was introduced in patch 1)</p></li><li><p class="bb_paragraph">Fixed no knives appearing when playing the game in Single-Player</p></li></ul><p class="bb_paragraph"><b>Improvements / Minor changes:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced Saints blessing costs</p></li><li><p class="bb_paragraph">Slight increase for tokens given for contract tiers</p></li><li><p class="bb_paragraph">Rescuing a character in the mainland means a contract is successful regardless of whether or not the treasure was returned</p></li><li><p class="bb_paragraph">Migo enemy captures players for less time in Single-Player</p></li><li><p class="bb_paragraph">Fixed weapon appearance in ultrawide configurations</p></li><li><p class="bb_paragraph">Captain now uses some dialogue lines which were previously not being used</p></li><li><p class="bb_paragraph">Fix for torches losing flame</p></li><li><p class="bb_paragraph">Improvements to local voice (some issues remain that we're looking into)</p></li></ul><p class="bb_paragraph"><b>Console</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fix for losing progress on PS5</p></li></ul><hr><div class="bb_h2">Last Chance Launch Offer!</div><p class="bb_paragraph"><b>As a reminder,</b> our launch discount, the 20% off on Steam generated by our community, ends today. It's your last chance to get in on this offer!<br><br>There's more to come for the Mound, and the dev team is hard at work. Making changes based on your feedback (hello block ability). So if you like what you see, join the expedition, and we'll see you on the island. </p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2569760/The_Mound_Omen_of_Cthulhu/" target="_blank" rel="">https://store.steampowered.com/app/2569760/The_Mound_Omen_of_Cthulhu/</a></p><hr><p class="bb_paragraph">Share your thoughts in the forums or on our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FdcGxnjt" target="_blank" rel=" noopener">Discord</a> - we're listening.</p><p class="bb_paragraph"><i>The Mound: Omen of Cthulhu - out now on Steam, PS5 and Xbox Series X|S.</i></p><p class="bb_paragraph"></p><div class="bb_h3">???? Join the Galleon</div><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.reddit.com%2Fr%2FTheMoundOmenofCthulhu%2F%20style%3Dpill" target="_blank" rel=" noopener">Reddit</a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40playthemound%20style%3Dpill" target="_blank" rel=" noopener">Tiktok</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FPlayTheMound%20style%3Dpill" target="_blank" rel=" noopener">Twitter</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FFM3cZacJT7%20style%3Dpill" target="_blank" rel=" noopener">Discord</a><img src="https://clan.akamai.steamstatic.com/images/45528915/77e3c95843979a807ebf02c9373b69aa9ad54ac4.gif"></p>]]> </content:encoded>
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<title>Silent Hill: Townfall Might Be Exactly What the Series Needs | IGN Preview</title>
<link>https://xinker.org/silent-hill-townfall-might-be-exactly-what-the-series-needs-ign-preview</link>
<guid>https://xinker.org/silent-hill-townfall-might-be-exactly-what-the-series-needs-ign-preview</guid>
<description><![CDATA[  There&#039;s always a foggy town that instills a certain fear, cryptic puzzles within that tense atmosphere, and an underlying trauma to ground the chilling horror. I had an inkling that Silent Hill: Townfall could nail the series&#039; particular style of horror, and after getting three hours of hands-on time with it, I&#039;m thrilled to say my intuition was spot on. This being in first-person definitely sparked the thought of what P.T. could have been, because my time with Townfall showed that the more intimate interaction with the environment can bring you closer to both the story it&#039;s trying to tell and the gameplay elements that give rise to such dread. I came in thinking Townfall would be just another direction the series could explore, and came away eager for whatever comes after the end of my preview demo. Silent Hill: Townfall is developed by Screen Burn, which was previously known as NoCode, the crew that made the space-thriller Observation and has a direct lineage with Alien Isolation. Director Jon McKellan worked on it (and directed its DLC) and it&#039;s a pretty clear inspiration for Townfall in terms of it being first-person and the way it builds tension through feeling vulnerable as the player, having to rely on stealth before using combat as a last ditch effort. This is also a Silent Hill that&#039;s representative of the studio itself. Townfall takes place in the 1990s in a fictional setting called St. Amelia, and closely reflects seaside towns of Scotland, where the team is from. While these ports tend to be quite foggy to begin with, its density is intensified as you uncover how a close-knit community fell apart from what seems to be a disease and mutation that ravaged its people and turned them into monstrous mutants. Playing as Simon Ordell, you&#039;re a fish-out-of-water as an American mysteriously washed ashore in a Scottish town. He&#039;s got an IV hooked up to his hand, and he&#039;s searching for a nurse named Zoe Ellis who lives in St. Amelia. She reaches out to him through a radio device he relies on called the CRTV, guiding him through vague, desperate voicelines – and when you get to her house, you see a portrait of Simon in her upstairs hallway; something weird is going on here. Alien: Isolation is a pretty clear inspiration for Townfall. When I asked McKellan about this dynamic of having an American lead character, he said there&#039;s a good reason for it. While he couldn&#039;t give more away because of spoilers, he said it&#039;ll help players connect to him, being an outsider exploring the town to unravel a mystery that Simon is just as much in the dark about.Analog Boy in a Digital World The CRTV is the main crux of Townfall&#039;s gameplay – every Silent Hill uses a radio as a key item, and Townfall follows suit, but there are key differences here that bring you closer to the world itself. First, it&#039;s your visual guide for where to go. You can pull it up at any time and after tuning it for your next objective, the CRTV screen shows short disconnected clips of the buildings or alleyways you should see on your path to progress. This pushed me to really pay attention to the environment in a way having objective markers or a minimap could never really do. Simon has a physical map of the town you can pull out as well, which he&#039;ll automatically mark up based on story progress and clues you uncover in lieu of having a traditional quest log. I already felt like I had a deeper connection with the cobblestone streets and narrow alleys of St. Amelia just from the demo. My favorite thing about the CRTV, however, is the way it&#039;s used to solve puzzles. I remember the pharmacy section so distinctly because it felt like a riddle and scavenger hunt that you&#039;re eager to solve because you think you already know how to get to the solution. I had to devise the four-number combination to open a lock for a key item; seems like pretty standard stuff, right? After having to color-tune the CRTV, it kept showing a series of seemingly unrelated closeups of objects within the pharmacy. Each clip and object represented a number on the lock, and upon closer inspection without explanation or hand-holding, I was able to determine what these clues were communicating. It&#039;s that level of trust Townfall has that you can figure out what it&#039;s trying to tell you. There&#039;s one in an earlier section that&#039;s like an escape room that tees up this idea, where you have to look at photos on the wall, journal entries, and markings on a calendar to unlock the door and get out. This particular style of puzzle design lends itself extremely well to the first-person perspective because it&#039;s able to let the subtleties in the environment be part of the solution. Something McKellan also emphasized in our conversation is that the puzzles themselves are designed to be part of the story, too, where the clues and solutions tell you about the characters or what happened in the town to help develop your understanding without having to say things out loud.  Now, Townfall wouldn&#039;t be much ]]></description>
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<pubDate>Wed, 29 Jul 2026 15:38:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Silent, Hill:, Townfall, Might, Exactly, What, the, Series, Needs, IGN, Preview</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/28/sh-townfall-blogroll-1785279883716.jpg" crossorigin="anonymous"> There's always a foggy town that instills a certain fear, cryptic puzzles within that tense atmosphere, and an underlying trauma to ground the chilling horror. I had an inkling that Silent Hill: Townfall could nail the series' particular style of horror, and after getting three hours of hands-on time with it, I'm thrilled to say my intuition was spot on. This being in first-person definitely sparked the thought of what P.T. could have been, because my time with Townfall showed that the more intimate interaction with the environment can bring you closer to both the story it's trying to tell and the gameplay elements that give rise to such dread. I came in thinking Townfall would be just another direction the series could explore, and came away eager for whatever comes after the end of my preview demo.<br><br> Silent Hill: Townfall is developed by Screen Burn, which was previously known as NoCode, the crew that made the space-thriller Observation and has a direct lineage with Alien Isolation. Director Jon McKellan worked on it (and directed its DLC) and it's a pretty clear inspiration for Townfall in terms of it being first-person and the way it builds tension through feeling vulnerable as the player, having to rely on stealth before using combat as a last ditch effort. This is also a Silent Hill that's representative of the studio itself.<br><br> Townfall takes place in the 1990s in a fictional setting called St. Amelia, and closely reflects seaside towns of Scotland, where the team is from. While these ports tend to be quite foggy to begin with, its density is intensified as you uncover how a close-knit community fell apart from what seems to be a disease and mutation that ravaged its people and turned them into monstrous mutants. Playing as Simon Ordell, you're a fish-out-of-water as an American mysteriously washed ashore in a Scottish town. He's got an IV hooked up to his hand, and he's searching for a nurse named Zoe Ellis who lives in St. Amelia. She reaches out to him through a radio device he relies on called the CRTV, guiding him through vague, desperate voicelines – and when you get to her house, you see a portrait of Simon in her upstairs hallway; something weird is going on here.<br><br> Alien: Isolation is a pretty clear inspiration for Townfall. When I asked McKellan about this dynamic of having an American lead character, he said there's a good reason for it. While he couldn't give more away because of spoilers, he said it'll help players connect to him, being an outsider exploring the town to unravel a mystery that Simon is just as much in the dark about.<br><br><div class="bb_h3">Analog Boy in a Digital World</div> The CRTV is the main crux of Townfall's gameplay – every Silent Hill uses a radio as a key item, and Townfall follows suit, but there are key differences here that bring you closer to the world itself. First, it's your visual guide for where to go. You can pull it up at any time and after tuning it for your next objective, the CRTV screen shows short disconnected clips of the buildings or alleyways you should see on your path to progress. This pushed me to really pay attention to the environment in a way having objective markers or a minimap could never really do. Simon has a physical map of the town you can pull out as well, which he'll automatically mark up based on story progress and clues you uncover in lieu of having a traditional quest log. I already felt like I had a deeper connection with the cobblestone streets and narrow alleys of St. Amelia just from the demo.<br><br> My favorite thing about the CRTV, however, is the way it's used to solve puzzles. I remember the pharmacy section so distinctly because it felt like a riddle and scavenger hunt that you're eager to solve because you think you already know how to get to the solution. I had to devise the four-number combination to open a lock for a key item; seems like pretty standard stuff, right? After having to color-tune the CRTV, it kept showing a series of seemingly unrelated closeups of objects within the pharmacy. Each clip and object represented a number on the lock, and upon closer inspection without explanation or hand-holding, I was able to determine what these clues were communicating. It's that level of trust Townfall has that you can figure out what it's trying to tell you.<br><br> There's one in an earlier section that's like an escape room that tees up this idea, where you have to look at photos on the wall, journal entries, and markings on a calendar to unlock the door and get out. This particular style of puzzle design lends itself extremely well to the first-person perspective because it's able to let the subtleties in the environment be part of the solution. Something McKellan also emphasized in our conversation is that the puzzles themselves are designed to be part of the story, too, where the clues and solutions tell you about the characters or what happened in the town to help develop your understanding without having to say things out loud. <br><br> Now, Townfall wouldn't be much of a horror game if the lingering dread wasn't backed by a creeping threat. In this early chapter, I only had 2x4 planks and a super-loud revolver with limited ammo to defend myself from the mutated monsters sprinkled throughout the streets. So, stealth is the main weapon, really. And that's where the CRTV comes in again. Enemies show up as radio signals and you have to manually tune it to mark them on the CRTV, which lets you see them on the screen and through walls when pointing it in their direction. Once they're marked, you can cycle through them quickly without having to manually tune it again, but keeping track of which enemy was which on the frequency bar became a bit of a pain when four or five of them were within range. However, I found this to be a sensible way to even the playing field with stealth, letting me monitor patrol patterns from safety before making a dash for it. If you think this makes things sound too easy, well, it doesn't – instead, it eases the sort of trial-and-error nature of stealth-focused games while still challenging. You can take calculated risks or plan a course of action without having to bang your head against the wall as often.<br><br> It's all the more important because combat isn't exactly Townfall's strength. Not that I expected it to be, but it's a last resort for a reason. You have a basic attack and block with melee weapons, which aren't quite as responsive as I'd hoped and enemy attacks are a little tough to read. First-person melee combat is hard to get right, and the revolver Simon finds early on only has so many rounds (and it's loud as hell, alerting everything in range) – but as long as Townfall keeps the balance I saw in the demo, I don't think it'll be a problem. There are several closets and sheds throughout town you can run and hide in as well, so getting caught and chased doesn't always have to result in combat. This isn't meant to be Resident Evil, after all, and thanks to Simon just being a regular guy who has no idea what's going on, it makes sense in the grand scheme.<br><br><div class="bb_h3">A Small Town Connection</div> The aforementioned pharmacy section is connected to a series of puzzles scattered around town that'll have you pulling up your map pretty frequently to make sure you're making the correct turns at every street. As inconvenient as it is, I enjoy the fact that something like finding a house whose address you got from a note is part of what you do here. It may get confusing on where to go exactly and, if that leads to mistakenly backtracking, the pacing can drag, making it all the more important to pay attention to what Simon marks on the map.<br><br> When the sky inexplicably turns a deep red and the mutated beings come out in droves, however, navigating the town's backyards and apartment complex to make it to the hospital is more of a zombie-riddled maze. Bobbing and weaving between monsters, creating distractions, or trying to land desperate shots become the emphasis. It's not necessarily my favorite part of Townfall, but it balances out the more unnerving quietness that preceded it. It's intense and it can be exhausting, but the good kind. <br><br> Any horror game worth its salt is going to drain you, and I came away from Townfall with that feeling. But it's that broader message tucked underneath the horrors that I'm looking forward to most. The story opening with abandoned protest signs calling out an organization called the CEG makes it pretty clear that this small town was overrun by corporate interests, and it led to something catastrophic that mutated its people.<br><br> I explored more about Zoe Ellis in this demo – her mental breakdown, how she feels about letting down her colleagues at the hospital and clinic, and her regrets of not being able to save her people. It's apparent in the emails, notes, and letters left behind that tell you about her relationships to the townsfolk, and in the main puzzle solution in the section I played which centered around her perceived failures. These kinds of motifs have been what made Silent Hill strong in the past. I'm quite fond of the direction Silent Hill has been going recently, leaning into the idea of being an anthology series where different parts of the world get to tell their kinds of stories wrapped in a consistent theme and style of horror. The Silent Hill 2 remake deftly modernized a classic, and most recently Silent Hill f explored the struggles of womanhood in Japan in the 1960s. There's certainly more to unravel, including how Simon relates to everything happening in Townfall, and I can't wait to see how it all comes together and fits into the series.<br><br> Few games deliver that foreboding, lingering dread quite like a good Silent Hill, and it seems like developer Screen Burn has understood the assignment. The terrifying contrast between the bloodstained, rusted corridors of a hospital and the deeply unsettling fog of the original Silent Hill on PS1; those are images that still stick with me to this day. It's probably the most horrifying experience I've ever had in a game – well, I was a kid at the time, but it paved the way for what I actually find scary. It's a confluence of psychological and analog horror that evokes things like number stations or the video series Local 58 that I'm picking up bits of from Townfall. Few games deliver that foreboding, lingering dread quite like a good Silent Hill, and it seems Screen Burn has understood the assignment. <br><br> We'll be able to find out the truth about St. Amelia, if we can survive it, when Silent Hill: Townfall launches on September 24 for PlayStation 5 and PC.<br><br> <i>Michael Higham is an editor at IGN who regularly contributes with reviews, previews, features, and news in written and video form. He's usually entrusted with covering long RPGs and tech products, but he's got range when it comes to games. You'll also catch him at events and hosting video content, including </i><a class="bb_link" href="https://youtube.com/playlist?list=PL99PCYdTX-vcBZW5aQAHlTHZr08eO4Vnj&si=pKiQPXYM7V9j1CXJ" target="_blank" rel=""><i>IGN's weekly podcast Unlocked</i></a><i>.</i><br><br>]]> </content:encoded>
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<title>新活動「耀眼夏日晴空演唱會(後半)」開始！</title>
<link>https://xinker.org/%E6%96%B0%E6%B4%BB%E5%8B%95%E8%80%80%E7%9C%BC%E5%A4%8F%E6%97%A5%E6%99%B4%E7%A9%BA%E6%BC%94%E5%94%B1%E6%9C%83%E5%BE%8C%E5%8D%8A%E9%96%8B%E5%A7%8B</link>
<guid>https://xinker.org/%E6%96%B0%E6%B4%BB%E5%8B%95%E8%80%80%E7%9C%BC%E5%A4%8F%E6%97%A5%E6%99%B4%E7%A9%BA%E6%BC%94%E5%94%B1%E6%9C%83%E5%BE%8C%E5%8D%8A%E9%96%8B%E5%A7%8B</guid>
<description><![CDATA[ 感謝您支持「DEAD OR ALIVE Xtreme Venus Vacation」。自07/29(三)起，將舉辦以下的活動。 「耀眼夏日晴空演唱會(後半)」開始！ 「珍寶穿搭抽卡(梅格)」開始！ 「風潮穿搭抽卡・後半」開始！ 「懷舊穿搭抽卡(打開心房)」開始！ 「附贈技能覺醒寶石的V心石套組」、「附贈永恆的海玻璃吊墜盒的V心石包」、「攀岩包」、「新任島主支援包(體力)」、「新任島主應援♥懷舊Ｖ心石包」開始！單擊鏈接以跳到相關公告。以下也在同時舉辦！ 「懷舊穿搭抽卡①～④」 ～ 2026/08/05(三) 18:59 UTC今後也請您多多支持「DEAD OR ALIVE Xtreme Venus Vacation」。 ]]></description>
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<pubDate>Wed, 29 Jul 2026 15:25:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>新活動「耀眼夏日晴空演唱會後半」開始！</media:keywords>
<content:encoded><![CDATA[感謝您支持「DEAD OR ALIVE Xtreme Venus Vacation」。<br><br>自07/29(三)起，將舉辦以下的活動。<br><ul class="bb_ul"><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fevent_gl_0818_260729_1_0_862a471359d4b2a439ce5e3cfcdcffbf6c1776669c76d1c3d4a889f148025c8c_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「耀眼夏日晴空演唱會(後半)」</a>開始！<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fgacha_gl_0818_260729_1_0_735dbad6b555c79fbe29fbbed3f033f9ebf2020c03da8178408a959d766cbe47_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「珍寶穿搭抽卡(梅格)」</a>開始！<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fgacha_gl_0818_260729_2_0_cda597890d014ebb1c553368517191db79e76fa191b9ebf075d3e168cac91c72_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「風潮穿搭抽卡・後半」</a>開始！<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fgacha_gl_0818_260729_3_0_4f962bb66d33ac2fcc1afc496e104417ad83046e4053cb33d9b4fa6e2f90dc13_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「懷舊穿搭抽卡(打開心房)」</a>開始！<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Finfo_gl_0818_260729_1_0_0522cdbe879e318ffb942b1be85e4776983506fb9f3a53ab533c97551930cf17_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「附贈技能覺醒寶石的V心石套組」、「附贈永恆的海玻璃吊墜盒的V心石包」、「攀岩包」、「新任島主支援包(體力)」、「新任島主應援♥懷舊Ｖ心石包」</a>開始！</li></ul>單擊鏈接以跳到相關公告。<br><br>以下也在同時舉辦！<ul class="bb_ul"><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fgacha_gl_0817_260722_3_0_22826a132ddfdb287afb36e70ddf5c26bc9468185c7125303e471d613b18db51_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「懷舊穿搭抽卡①～④」</a> ～ 2026/08/05(三) 18:59 UTC</li></ul><br><br>今後也請您多多支持「DEAD OR ALIVE Xtreme Venus Vacation」。]]> </content:encoded>
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<item>
<title>Arena Breakout: Infinite Bans Notice &#45;  July 29th</title>
<link>https://xinker.org/arena-breakout-infinite-bans-notice-july-29th</link>
<guid>https://xinker.org/arena-breakout-infinite-bans-notice-july-29th</guid>
<description><![CDATA[ Hey everyone! As the security team of Arena Breakout: Infinite, we are highly aware of how important the game&#039;s stability and security is to players. That is why we have a 0% tolerance policy for any instances of rule breaking that occurs within the game (including but not limited to using plug-ins or unauthorized apps and intentionally collaborating with a player who&#039;s using plug-ins). The instant we become aware of a potential rule violation, we will immediately investigate it and implement a serious penalty if needed(including but not limited to a ten-year ban, your device being banned, and a bulletin about being circulated both in and out of the game). Let it be known that Arena Breakout: Infinite has already implemented a real-time banning policy. All suspicious accounts and historical data will be investigated and, if found guilty of a rule violation, either be banned or have their current ban extended. Additionally, we welcome players to make reports themselves if they see anyone breaking the rules. This can be done by using the Report function in the game and on our social media. Let&#039;s all work together to create a fair, equal, and enjoyable game experience. Compensation this period(July 13 - July 26):  Players Compensated: 88,699 Koen Value: 112.26Billion Penalties this period(July 13 - July 26): Bans for Cheating: 11,688 10-Year Bans: 1217 Device/IP Bans: 999 Bans: 9472  Bad Behavior: 106 Griefing: 106  Koen Confiscations: 2133 Playing with Hackers: 2133  information blocked: 84,092 Please follow our rules of conduct and enjoy the game. The following is a list of some of the accounts we have taken action against on this occasion.*These are listed in no particular order.Th********azOs***ayma*****Tvab******enSe*****keEn********moef***inTy****zuuS***erSn**********69ду**ня17**********anja******6612********wa1***2【G******ovGe*******VSпу***зоaq*******zuGE****21TR***itKî***înLI**A1Mo*****enZh**********vaDM**G8AL****IAz***0xo****xoFx*********57hh**idSE*****ROPa***87st**89pi*****podu***ATIn******edOz*****ekbl*****odJa******ea******wrxa**31fa********14Sa*******iosi*****74CC**KK11**********reOm*****stMa*********eyff******faTo*****a_Ma******onxb***kxar***hg36**********on46**********orE***Y09**********or86**********iudc******n™你那***怎么Xa*********geUA****itAl***20Pe*********3kAm******72ga****ikta****isS**LSw********x)Cu******i™H***DMi****07Gu*****TVEi*******a.TQ********ERAI***isAn****xxLu*******umCw**********diZe******ozNu***rubo*****00Le*******45ся***14Go*****OL我**马ча***пеZy**szKa**iepo**ysฮิ***าะＥｘ**ｉａKO**30M**rc***aCh******ekMu*********tiel***rasu**********9146**********reMe*****ffje******TVSk*****toNo**********inRo********70Ba**********ma1Z**o1As**********dEMa********obKs*****95pi*****22Al*****88Hu******ou上***るRa***ntM***3UB****AKbr********ngM.**osZ**KP0****алla****ei12**********eg72**********ad黄**马93********03ma***30Qu*****shJo*****loA***sXi*****SJMi*******kaLe******obПО**АНe***o.F****m.Re**********bzGA***BRHo*********on空气***大街IX*****VDKr******oiCh*******kkSh**enMy*****nXK**IAn****alLi**ruIE*****OOоs****tvAl****okDr********TV睡***cpe********02AC******ngSm*******laМа**анZi***idal******20 Arena Breakout: Infinite&#039;s Security Team July 29, 2026 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44984203/3cd4810a13aff03890ef5c505daf87920689a1b5.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 14:39:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Arena, Breakout:, Infinite, Bans, Notice, July, 29th</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey everyone!</p><p class="bb_paragraph"> </p><p class="bb_paragraph">As the security team of Arena Breakout: Infinite, we are highly aware of how important the game's stability and security is to players. That is why we have a 0% tolerance policy for any instances of rule breaking that occurs within the game (including but not limited to using plug-ins or unauthorized apps and intentionally collaborating with a player who's using plug-ins). The instant we become aware of a potential rule violation, we will immediately investigate it and implement a serious penalty if needed(including but not limited to a ten-year ban, your device being banned, and a bulletin about being circulated both in and out of the game).</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Let it be known that Arena Breakout: Infinite has already implemented a real-time banning policy. All suspicious accounts and historical data will be investigated and, if found guilty of a rule violation, either be banned or have their current ban extended. Additionally, we welcome players to make reports themselves if they see anyone breaking the rules. This can be done by using the Report function in the game and on our social media. Let's all work together to create a fair, equal, and enjoyable game experience.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Compensation this period(July 13 - July 26):</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">Players Compensated: 88,699</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Koen Value: 112.26Billion</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Penalties this period(July 13 - July 26):</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Bans for Cheating: 11,688</p><p class="bb_paragraph"> </p><p class="bb_paragraph">10-Year Bans: 1217</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Device/IP Bans: 999</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Bans: 9472</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">Bad Behavior: 106</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Griefing: 106</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">Koen Confiscations: 2133</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Playing with Hackers: 2133</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">information blocked: 84,092</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Please follow our rules of conduct and enjoy the game.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>The following is a list of some of the accounts we have taken action against on this occasion.</b></p><p class="bb_paragraph"><b>*These are listed in no particular order.</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Th********az</p></div><div class="bb_table_td"><p class="bb_paragraph">Os***ay</p></div><div class="bb_table_td"><p class="bb_paragraph">ma*****Tv</p></div><div class="bb_table_td"><p class="bb_paragraph">ab******en</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Se*****ke</p></div><div class="bb_table_td"><p class="bb_paragraph">En********mo</p></div><div class="bb_table_td"><p class="bb_paragraph">ef***in</p></div><div class="bb_table_td"><p class="bb_paragraph">Ty****zu</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">uS***er</p></div><div class="bb_table_td"><p class="bb_paragraph">Sn**********69</p></div><div class="bb_table_td"><p class="bb_paragraph">ду**ня</p></div><div class="bb_table_td"><p class="bb_paragraph">17**********an</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ja******66</p></div><div class="bb_table_td"><p class="bb_paragraph">12********wa</p></div><div class="bb_table_td"><p class="bb_paragraph">1***2</p></div><div class="bb_table_td"><p class="bb_paragraph">【G******ov</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ge*******VS</p></div><div class="bb_table_td"><p class="bb_paragraph">пу***зо</p></div><div class="bb_table_td"><p class="bb_paragraph">aq*******zu</p></div><div class="bb_table_td"><p class="bb_paragraph">GE****21</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">TR***it</p></div><div class="bb_table_td"><p class="bb_paragraph">Kî***în</p></div><div class="bb_table_td"><p class="bb_paragraph">LI**A1</p></div><div class="bb_table_td"><p class="bb_paragraph">Mo*****en</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Zh**********va</p></div><div class="bb_table_td"><p class="bb_paragraph">DM**G8</p></div><div class="bb_table_td"><p class="bb_paragraph">AL****IA</p></div><div class="bb_table_td"><p class="bb_paragraph">z***0</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">xo****xo</p></div><div class="bb_table_td"><p class="bb_paragraph">Fx*********57</p></div><div class="bb_table_td"><p class="bb_paragraph">hh**id</p></div><div class="bb_table_td"><p class="bb_paragraph">SE*****RO</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pa***87</p></div><div class="bb_table_td"><p class="bb_paragraph">st**89</p></div><div class="bb_table_td"><p class="bb_paragraph">pi*****po</p></div><div class="bb_table_td"><p class="bb_paragraph">du***AT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">In******ed</p></div><div class="bb_table_td"><p class="bb_paragraph">Oz*****ek</p></div><div class="bb_table_td"><p class="bb_paragraph">bl*****od</p></div><div class="bb_table_td"><p class="bb_paragraph">Ja******</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ea******wr</p></div><div class="bb_table_td"><p class="bb_paragraph">xa**31</p></div><div class="bb_table_td"><p class="bb_paragraph">fa********14</p></div><div class="bb_table_td"><p class="bb_paragraph">Sa*******io</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">si*****74</p></div><div class="bb_table_td"><p class="bb_paragraph">CC**KK</p></div><div class="bb_table_td"><p class="bb_paragraph">11**********re</p></div><div class="bb_table_td"><p class="bb_paragraph">Om*****st</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ma*********ey</p></div><div class="bb_table_td"><p class="bb_paragraph">ff******fa</p></div><div class="bb_table_td"><p class="bb_paragraph">To*****a_</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma******on</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">xb***kx</p></div><div class="bb_table_td"><p class="bb_paragraph">ar***hg</p></div><div class="bb_table_td"><p class="bb_paragraph">36**********on</p></div><div class="bb_table_td"><p class="bb_paragraph">46**********or</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">E***Y</p></div><div class="bb_table_td"><p class="bb_paragraph">09**********or</p></div><div class="bb_table_td"><p class="bb_paragraph">86**********iu</p></div><div class="bb_table_td"><p class="bb_paragraph">dc******n™</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">你那***怎么</p></div><div class="bb_table_td"><p class="bb_paragraph">Xa*********ge</p></div><div class="bb_table_td"><p class="bb_paragraph">UA****it</p></div><div class="bb_table_td"><p class="bb_paragraph">Al***20</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pe*********3k</p></div><div class="bb_table_td"><p class="bb_paragraph">Am******72</p></div><div class="bb_table_td"><p class="bb_paragraph">ga****ik</p></div><div class="bb_table_td"><p class="bb_paragraph">ta****is</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S**L</p></div><div class="bb_table_td"><p class="bb_paragraph">Sw********x)</p></div><div class="bb_table_td"><p class="bb_paragraph">Cu******i™</p></div><div class="bb_table_td"><p class="bb_paragraph">H***D</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mi****07</p></div><div class="bb_table_td"><p class="bb_paragraph">Gu*****TV</p></div><div class="bb_table_td"><p class="bb_paragraph">Ei*******a.</p></div><div class="bb_table_td"><p class="bb_paragraph">TQ********ER</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">AI***is</p></div><div class="bb_table_td"><p class="bb_paragraph">An****xx</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu*******um</p></div><div class="bb_table_td"><p class="bb_paragraph">Cw**********di</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ze******oz</p></div><div class="bb_table_td"><p class="bb_paragraph">Nu***ru</p></div><div class="bb_table_td"><p class="bb_paragraph">bo*****00</p></div><div class="bb_table_td"><p class="bb_paragraph">Le*******45</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ся***14</p></div><div class="bb_table_td"><p class="bb_paragraph">Go*****OL</p></div><div class="bb_table_td"><p class="bb_paragraph">我**马</p></div><div class="bb_table_td"><p class="bb_paragraph">ча***пе</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Zy**sz</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka**ie</p></div><div class="bb_table_td"><p class="bb_paragraph">po**ys</p></div><div class="bb_table_td"><p class="bb_paragraph">ฮิ***าะ</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ｅｘ**ｉａ</p></div><div class="bb_table_td"><p class="bb_paragraph">KO**30</p></div><div class="bb_table_td"><p class="bb_paragraph">M**r</p></div><div class="bb_table_td"><p class="bb_paragraph">c***a</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ch******ek</p></div><div class="bb_table_td"><p class="bb_paragraph">Mu*********ti</p></div><div class="bb_table_td"><p class="bb_paragraph">el***ra</p></div><div class="bb_table_td"><p class="bb_paragraph">su**********91</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">46**********re</p></div><div class="bb_table_td"><p class="bb_paragraph">Me*****ff</p></div><div class="bb_table_td"><p class="bb_paragraph">je******TV</p></div><div class="bb_table_td"><p class="bb_paragraph">Sk*****to</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">No**********in</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro********70</p></div><div class="bb_table_td"><p class="bb_paragraph">Ba**********ma</p></div><div class="bb_table_td"><p class="bb_paragraph">1Z**o1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">As**********dE</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma********ob</p></div><div class="bb_table_td"><p class="bb_paragraph">Ks*****95</p></div><div class="bb_table_td"><p class="bb_paragraph">pi*****22</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Al*****88</p></div><div class="bb_table_td"><p class="bb_paragraph">Hu******ou</p></div><div class="bb_table_td"><p class="bb_paragraph">上***る</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra***nt</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">M***3</p></div><div class="bb_table_td"><p class="bb_paragraph">UB****AK</p></div><div class="bb_table_td"><p class="bb_paragraph">br********ng</p></div><div class="bb_table_td"><p class="bb_paragraph">M.**os</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Z**K</p></div><div class="bb_table_td"><p class="bb_paragraph">P0****ал</p></div><div class="bb_table_td"><p class="bb_paragraph">la****ei</p></div><div class="bb_table_td"><p class="bb_paragraph">12**********eg</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">72**********ad</p></div><div class="bb_table_td"><p class="bb_paragraph">黄**马</p></div><div class="bb_table_td"><p class="bb_paragraph">93********03</p></div><div class="bb_table_td"><p class="bb_paragraph">ma***30</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Qu*****sh</p></div><div class="bb_table_td"><p class="bb_paragraph">Jo*****lo</p></div><div class="bb_table_td"><p class="bb_paragraph">A***s</p></div><div class="bb_table_td"><p class="bb_paragraph">Xi*****SJ</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mi*******ka</p></div><div class="bb_table_td"><p class="bb_paragraph">Le******ob</p></div><div class="bb_table_td"><p class="bb_paragraph">ПО**АН</p></div><div class="bb_table_td"><p class="bb_paragraph">e***o</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">.F****m.</p></div><div class="bb_table_td"><p class="bb_paragraph">Re**********bz</p></div><div class="bb_table_td"><p class="bb_paragraph">GA***BR</p></div><div class="bb_table_td"><p class="bb_paragraph">Ho*********on</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">空气***大街</p></div><div class="bb_table_td"><p class="bb_paragraph">IX*****VD</p></div><div class="bb_table_td"><p class="bb_paragraph">Kr******oi</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch*******kk</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sh**en</p></div><div class="bb_table_td"><p class="bb_paragraph">My*****nX</p></div><div class="bb_table_td"><p class="bb_paragraph">K**I</p></div><div class="bb_table_td"><p class="bb_paragraph">An****al</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Li**ru</p></div><div class="bb_table_td"><p class="bb_paragraph">IE*****OO</p></div><div class="bb_table_td"><p class="bb_paragraph">оs****tv</p></div><div class="bb_table_td"><p class="bb_paragraph">Al****ok</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dr********TV</p></div><div class="bb_table_td"><p class="bb_paragraph">睡***c</p></div><div class="bb_table_td"><p class="bb_paragraph">pe********02</p></div><div class="bb_table_td"><p class="bb_paragraph">AC******ng</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sm*******la</p></div><div class="bb_table_td"><p class="bb_paragraph">Ма**ан</p></div><div class="bb_table_td"><p class="bb_paragraph">Zi***id</p></div><div class="bb_table_td"><p class="bb_paragraph">al******20</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph">Arena Breakout: Infinite's Security Team</p><p class="bb_paragraph"> </p><p class="bb_paragraph">July 29, 2026</p>]]> </content:encoded>
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<title>[Announcement] Seal Breaker Coordi Encore Event: 2026. 07. 29</title>
<link>https://xinker.org/announcement-seal-breaker-coordi-encore-event-2026-07-29</link>
<guid>https://xinker.org/announcement-seal-breaker-coordi-encore-event-2026-07-29</guid>
<description><![CDATA[ Hello, Heroes of Bermesiah!1. Seal Breaker Coordi Encore Event (July 29, 2026 (Wed) 06:00 - August 19, 2026 (Wed) 06:00 (UTC+0)) - Raven Soul - White Romance - Blue Ocean - Black Hound - Tenebris2. 5th Anniversary Celebration Package Sale (July 22, 2026 (Wed) After Maintenance - August 12, 2026 (Wed) Before Maintenance (UTC+0))1) 5th Anniversary Mini Package (Purchase Limit: 3) - Seal Breaker Scroll X10 - Card Gem x22) 5th Anniversary Celebration Package 1 (Purchase Limit: 3)- Seal Breaker Scroll x100- Advanced Skill Rune Summon Box x3- Rune Secondary Stat Reset Scroll x13) 5th Anniversary Celebration Package 2 (Purchase Limit: 3)- Seal Breaker Scroll x150- Advanced Skill Rune Summon Box x5- Rune Secondary Stat Reset Scroll x13) 5th Anniversary Celebration Package 3 (Purchase Limit: 3)- Seal Breaker Scroll x250- Advanced Skill Rune Summon Box x10- Rune Secondary Stat Reset Scroll x33. 5th Anniversary Buff Event1) Buff Event 2 (July 31, 2026 (Fri) 06:00 - August 3, 2026 (Mon) 06:00 (UTC+0)) - EXP +30%, GP +30%, Item Drop Rate +15% in Dungeons, Equipment Reinforcement Rate +20%2) Buff Event 3 (August 7, 2026 (Fri) 06:00 - August 10, 2026 (Wed) 06:00 (UTC+0)) - EXP +30%, GP +30%, Item Drop Rate +15% in Dungeons, Equipment Reinforcement Rate +20% - Event Excluded Dungeons: Nightmare Circus, Monster Train 301, Hungry Pets’ Revolt, Moonlight Village, Angry Bosses, Talin’s Revenge, King Slime Dungeon, Trial Forest, Trial Tower, Dimension Door- EXP/GP bonus rate applies up to 400%.- Item Drop Rate increase effect applies up to 100%.4. 5th Anniversary Festival Special Attendance Log (July 22, 2025 (Wed) After Maintenance - October 14, 2025 (Wed) Before Maintenance (UTC+0))- For 28 days, players can log in to the game to receive a daily Login Reward.- Players can acquire [Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box, [Event] 5th Anniversary Celebration Seal Breaker Coordi Weapon Select Box, [Event] 5th Anniversary Celebration Seal Breaker Pet Select Box, [Event] Special T5 Epic (Fury) Rune Select Box, [Event] Seal Breaker Scroll, [Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box (7 Days), Advanced Skill Rune Summon Box, Single Property Value Change Scroll, Reinforcement Protection Scroll, GP Item Property Scroll, Premium GC Club (1 Day), and other various rewards.    Day    Reward    1    [Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box (7 Days)    2    Premium GC Club (1 Day)    3    [Event] Seal Breaker Scroll    4    Advanced Rune Summon Box    5    [Event] Seal Breaker Scroll    6    GP Item Property Scroll    7    [Event] 5th Anniversary Celebration Seal Breaker Coordi Weapon Select Box    8    [Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box (7 Days)    9    Reinforcement Protection Scroll (+0~+15)    10    [Event] Seal Breaker Scroll    11    Advanced Skill Rune Summon Box    12    [Event] Seal Breaker Scroll    13    Single Property Value Change Scroll    14    [Event] 5th Anniversary Celebration Seal Breaker Pet Select Box    15    [Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box (7 Days)    16    Reinforcement Protection Scroll (+16)    17    [Event] Seal Breaker Scroll    18    Advanced Rune Summon Box    19    [Event] Seal Breaker Scroll    20    GP Item Property Scroll    21    [Event] Special Epic T5 (Fury) Rune Select Box    22    [Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box (7 Days)    23    Reinforcement Protection Scroll (+17)    24    [Event] Seal Breaker Scroll    25    Advanced Skill Rune Summon Box    26    [Event] Seal Breaker Scroll    27    Single Property Value Change Scroll    28    [Event] 5th Anniversary Seal Breaker Coordi Outfit Select Box- Pet Cards cannot be moved to the Warehouse after acquisition. Please be careful selecting the character when opening the Pet Box.- Players can select 1 Season 6-8 Seal Breaker Coordi Set to acquire from [Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box.- Players can select 1 Season 6-8 Seal Breaker Coordi Weapon to acquire from [Event] 5th Anniversary Seal Breaker Coordi Weapon Select Box.- Players can select 1 Season 6-8 Seal Breaker Coordi Pet to acquire from [Event] 5th Anniversary Celebration Seal Breaker Pet Select Box.- 5th Anniversary Festival Seal Breaker List    Season    Coordi Name    Pet Name    Season 8    Crystal Garden    Lisian    Season 8    Romantasy    Eris    Season 7    Divine Executor    Karen    Season 7    Star’s Whisper    Regulus    Season 6    Royal Knight &amp; Order     Max    Season 6    Star Chaser &amp; Guardian    Berry- Players can select 1 Special T5 Epic Fury Rune with fixed primary stats to acquire from [Event] Special T5 Epic (Fury) Rune Select Box.- T5 Epic (Fury) Rune Select List    [Event] Special Epic T5 (Fury) Rune Select Box    Primary Stat    Rank    Tier    Epic T5 Fury Rune Box (Circle)    Attack    Epic    T5    Epic T5 Fury Rune Box  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/40811643/da295bc9cf8efa9b0850459a0eeedf2493d63c80.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 14:26:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Announcement, Seal, Breaker, Coordi, Encore, Event:, 2026., 07.</media:keywords>
<content:encoded><![CDATA[Hello, Heroes of Bermesiah!<br><br><br><b><event></event></b><br>1. Seal Breaker Coordi Encore Event (July 29, 2026 (Wed) 06:00 - August 19, 2026 (Wed) 06:00 (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/740d47bac39aa20e37179ff8c12420ea3c6b820d.png"><br> - Raven Soul<br><img src="https://clan.fastly.steamstatic.com/images/40811643/52adaef3b3624d2cf3369feafd0f30dabd32cae4.png"><br> - White Romance<br><img src="https://clan.fastly.steamstatic.com/images/40811643/7150356c1f1915b3c5f191fc3ab456ca0d6178cf.png"><br> - Blue Ocean<br><img src="https://clan.fastly.steamstatic.com/images/40811643/629d131af0b8c674546abfde9032bdebc06b56c3.png"><br> - Black Hound<br><img src="https://clan.fastly.steamstatic.com/images/40811643/5d924af1fbf9e2e3c197475700c4ff48ca62e834.png"><br> - Tenebris<br><br>2. 5th Anniversary Celebration Package Sale (July 22, 2026 (Wed) After Maintenance - August 12, 2026 (Wed) Before Maintenance (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/248f0f74eb5321a1f0e9b596d79417cfa2c0dc3c.png"><br>1) 5th Anniversary Mini Package (Purchase Limit: 3)<br> - Seal Breaker Scroll X10<br> - Card Gem x2<br><br>2) 5th Anniversary Celebration Package 1 (Purchase Limit: 3)<br>- Seal Breaker Scroll x100<br>- Advanced Skill Rune Summon Box x3<br>- Rune Secondary Stat Reset Scroll x1<br><br>3) 5th Anniversary Celebration Package 2 (Purchase Limit: 3)<br>- Seal Breaker Scroll x150<br>- Advanced Skill Rune Summon Box x5<br>- Rune Secondary Stat Reset Scroll x1<br><br>3) 5th Anniversary Celebration Package 3 (Purchase Limit: 3)<br>- Seal Breaker Scroll x250<br>- Advanced Skill Rune Summon Box x10<br>- Rune Secondary Stat Reset Scroll x3<br><br>3. 5th Anniversary Buff Event<br>1) Buff Event 2 (July 31, 2026 (Fri) 06:00 - August 3, 2026 (Mon) 06:00 (UTC+0))<br> - EXP +30%, GP +30%, Item Drop Rate +15% in Dungeons, Equipment Reinforcement Rate +20%<br>2) Buff Event 3 (August 7, 2026 (Fri) 06:00 - August 10, 2026 (Wed) 06:00 (UTC+0))<br> - EXP +30%, GP +30%, Item Drop Rate +15% in Dungeons, Equipment Reinforcement Rate +20%<br> - Event Excluded Dungeons: Nightmare Circus, Monster Train 301, Hungry Pets’ Revolt, Moonlight Village, Angry Bosses, Talin’s Revenge, King Slime Dungeon, Trial Forest, Trial Tower, Dimension Door<br>- EXP/GP bonus rate applies up to 400%.<br>- Item Drop Rate increase effect applies up to 100%.<br><br>4. 5th Anniversary Festival Special Attendance Log (July 22, 2025 (Wed) After Maintenance - October 14, 2025 (Wed) Before Maintenance (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/7abff556d67d67f5fc7851cef662be3bf3ccefc2.png"><br>- For 28 days, players can log in to the game to receive a daily Login Reward.<br>- Players can acquire [Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box, [Event] 5th Anniversary Celebration Seal Breaker Coordi Weapon Select Box, [Event] 5th Anniversary Celebration Seal Breaker Pet Select Box, [Event] Special T5 Epic (Fury) Rune Select Box, [Event] Seal Breaker Scroll, [Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box (7 Days), Advanced Skill Rune Summon Box, Single Property Value Change Scroll, Reinforcement Protection Scroll, GP Item Property Scroll, Premium GC Club (1 Day), and other various rewards.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Day</div>    <div class="bb_table_th">Reward</div></div><div class="bb_table_tr">    <div class="bb_table_td">1</div>    <div class="bb_table_td">[Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box (7 Days)</div></div><div class="bb_table_tr">    <div class="bb_table_td">2</div>    <div class="bb_table_td">Premium GC Club (1 Day)</div></div><div class="bb_table_tr">    <div class="bb_table_td">3</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">4</div>    <div class="bb_table_td">Advanced Rune Summon Box</div></div><div class="bb_table_tr">    <div class="bb_table_td">5</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">6</div>    <div class="bb_table_td">GP Item Property Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">7</div>    <div class="bb_table_td">[Event] 5th Anniversary Celebration Seal Breaker Coordi Weapon Select Box</div></div><div class="bb_table_tr">    <div class="bb_table_td">8</div>    <div class="bb_table_td">[Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box (7 Days)</div></div><div class="bb_table_tr">    <div class="bb_table_td">9</div>    <div class="bb_table_td">Reinforcement Protection Scroll (+0~+15)</div></div><div class="bb_table_tr">    <div class="bb_table_td">10</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">11</div>    <div class="bb_table_td">Advanced Skill Rune Summon Box</div></div><div class="bb_table_tr">    <div class="bb_table_td">12</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">13</div>    <div class="bb_table_td">Single Property Value Change Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">14</div>    <div class="bb_table_td">[Event] 5th Anniversary Celebration Seal Breaker Pet Select Box</div></div><div class="bb_table_tr">    <div class="bb_table_td">15</div>    <div class="bb_table_td">[Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box (7 Days)</div></div><div class="bb_table_tr">    <div class="bb_table_td">16</div>    <div class="bb_table_td">Reinforcement Protection Scroll (+16)</div></div><div class="bb_table_tr">    <div class="bb_table_td">17</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">18</div>    <div class="bb_table_td">Advanced Rune Summon Box</div></div><div class="bb_table_tr">    <div class="bb_table_td">19</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">20</div>    <div class="bb_table_td">GP Item Property Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">21</div>    <div class="bb_table_td">[Event] Special Epic T5 (Fury) Rune Select Box</div></div><div class="bb_table_tr">    <div class="bb_table_td">22</div>    <div class="bb_table_td">[Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box (7 Days)</div></div><div class="bb_table_tr">    <div class="bb_table_td">23</div>    <div class="bb_table_td">Reinforcement Protection Scroll (+17)</div></div><div class="bb_table_tr">    <div class="bb_table_td">24</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">25</div>    <div class="bb_table_td">Advanced Skill Rune Summon Box</div></div><div class="bb_table_tr">    <div class="bb_table_td">26</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">27</div>    <div class="bb_table_td">Single Property Value Change Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">28</div>    <div class="bb_table_td">[Event] 5th Anniversary Seal Breaker Coordi Outfit Select Box</div></div></div>- Pet Cards cannot be moved to the Warehouse after acquisition. Please be careful selecting the character when opening the Pet Box.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/1ef49c5eb35bed6edb21f584ed29ce8565bf9824.png"><br>- Players can select 1 Season 6-8 Seal Breaker Coordi Set to acquire from [Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/f9803edbb2675d928413e361d220cc3e80e99635.png"><br>- Players can select 1 Season 6-8 Seal Breaker Coordi Weapon to acquire from [Event] 5th Anniversary Seal Breaker Coordi Weapon Select Box.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/1c1b0caa5ba30f6aaadc4f059e3bfc1ee3c6c9dd.png"><br>- Players can select 1 Season 6-8 Seal Breaker Coordi Pet to acquire from [Event] 5th Anniversary Celebration Seal Breaker Pet Select Box.<br>- 5th Anniversary Festival Seal Breaker List<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Season</div>    <div class="bb_table_th">Coordi Name</div>    <div class="bb_table_th">Pet Name</div></div><div class="bb_table_tr">    <div class="bb_table_td">Season 8</div>    <div class="bb_table_td">Crystal Garden</div>    <div class="bb_table_td">Lisian</div></div><div class="bb_table_tr">    <div class="bb_table_td">Season 8</div>    <div class="bb_table_td">Romantasy</div>    <div class="bb_table_td">Eris</div></div><div class="bb_table_tr">    <div class="bb_table_td">Season 7</div>    <div class="bb_table_td">Divine Executor</div>    <div class="bb_table_td">Karen</div></div><div class="bb_table_tr">    <div class="bb_table_td">Season 7</div>    <div class="bb_table_td">Star’s Whisper</div>    <div class="bb_table_td">Regulus</div></div><div class="bb_table_tr">    <div class="bb_table_td">Season 6</div>    <div class="bb_table_td">Royal Knight & Order </div>    <div class="bb_table_td">Max</div></div><div class="bb_table_tr">    <div class="bb_table_td">Season 6</div>    <div class="bb_table_td">Star Chaser & Guardian</div>    <div class="bb_table_td">Berry</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/9fb364fe80797f585373d1fb8874d10db86f44f9.png"><br>- Players can select 1 Special T5 Epic Fury Rune with fixed primary stats to acquire from [Event] Special T5 Epic (Fury) Rune Select Box.<br>- T5 Epic (Fury) Rune Select List<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">[Event] Special Epic T5 (Fury) Rune Select Box</div>    <div class="bb_table_th">Primary Stat</div>    <div class="bb_table_th">Rank</div>    <div class="bb_table_th">Tier</div></div><div class="bb_table_tr">    <div class="bb_table_td">Epic T5 Fury Rune Box (Circle)</div>    <div class="bb_table_td">Attack</div>    <div class="bb_table_td">Epic</div>    <div class="bb_table_td">T5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Epic T5 Fury Rune Box (Triangle)</div>    <div class="bb_table_td">Attack</div>    <div class="bb_table_td">Epic</div>    <div class="bb_table_td">T5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Epic T5 Fury Rune Box (Square)</div>    <div class="bb_table_td">Attack</div>    <div class="bb_table_td">Epic</div>    <div class="bb_table_td">T5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Epic T5 Fury Rune Box (Pentagon)</div>    <div class="bb_table_td">Critical Strike Damage</div>    <div class="bb_table_td">Epic</div>    <div class="bb_table_td">T5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Epic T5 Fury Rune Box (Hexagon)</div>    <div class="bb_table_td">Taint Resistance</div>    <div class="bb_table_td">Epic</div>    <div class="bb_table_td">T5</div></div></div><br>5. 5th Anniversary Merch Giveaway Event (July 22, 2026 (Wed) After Maintenance - September 2, 2026 (Wed) Before Maintenance)<br><img src="https://clan.fastly.steamstatic.com/images/40811643/64431f21b7ca289d21367e3efa9ecc8acd5226b5.png"><br> - During the event period, players can press the [5th Anniversary Merch Giveaway Event] to move to the event pop up window.<br><br><img src="https://clan.fastly.steamstatic.com/images/40811643/713f6f09acece2a90a47aa979252e6f0fac3b1f8.png"><br>1) How to Acquire [[Event] 5th Anniversary Merch Entry Ticket]<br> - Players can acaquire 5 5th Anniversary Merch Entry Tickets upon login.<br> - Players can earn 5 additional 5th Anniversary Merch Entry Tickets upon clearing Daily Missions.<br>[5th Anniversary Merch Giveaway Event] Clear Special Dungeon 1 Time: Rewards [Event] 5th Anniversary Merch Entry Ticket x5<br> - Upon acquiring an Entry Ticket, a dedicated notification pop up will appear. Players can also check your current ticket count in the 5th Anniversary Merch Giveaway event pop-up.<br><br>2) How to Enter the 5th Anniversary Merch Giveaway and Important Notes<br><img src="https://clan.fastly.steamstatic.com/images/40811643/f41c8e136ab9f63c21eb4e398a2993b95ee1e8b8.png"><br> - In the event pop up, players can check how many [5th Anniversary Merch Giveaway Entry Tickets] they have and enter the 5th Anniversary Merch Set of their choice.<br> - Players may enter each Merch Set multiple times. Players can also view your own number of entries and the total number of entries submitted by all players.<br> - Each Merch Set requires a different number of Entry Tickets, so please be sure to check the required amount before entering.<br><br>3) Required Entry Tickets and Number of Winners for Each Merch Set<br> - A total of 60 winners will be selected by raffle to receive 5th Anniversary merchandise.<br> - All merchandise images are for reference only and may differ from the actual products.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/c41e1db31102289ee6a55db13765513e129d232d.png"><br><br><b>[GrandChase Classic 5th Anniversary Merch Preview]</b><br>① Luffy Eco Bag <b>(NEW)</b><br> - A sturdy canvas tote bag featuring an adorable Luffy print.<br><br>② Water Glitter Acrylic <b>(NEW)</b><br> - A block-style mini acrylic filled with sparkling glitter inside. It can also be used as a keychain.<br> - There are a total of 3 designs: Elesis & Lire & Arme, Iris & Ereb, and Night Sky Ereb.<br><br>③ Keycap Keyring <b>(NEW)</b><br> - A keyring that has a satisfying keyboard click every time you press the keycap.<br> - Available in two designs: Elesis/Lire/Arme and Iris/Luffy/Ereb.<br><br>④ Awakening Acrylic Stand<br>  - A 3D Acrylic Stand that has the Awakening Character Illustration.<br>  - Players will receive a random character out of the 23 characters available.<br><br>⑤ Character Blanket<br>  - A blanket that contains all the characters of GrandChase Classic.<br>  - Players can use this as a warmer or as a display.<br><br>⑥ Mini Cushion <br>  - A mini cushion that has the 3 pets of GrandChase (Little Elesis, Gon, Rocco). <br>  - Players can use this as a display or a wrist cushion.<br><br>⑦ Uno Acrylic Keyring<br>  - A keyring that shows Uno in a cute manner.<br><br>⑧ Acrylic Stand (Assemble Required)<br>Players can meet GrandChase characters in a 3-dimensional Acrylic Stand.<br>Assemble the Acrylic Stand and place characters in preferred positions.<br><br>⑨ Microfiber Cleaning Cloth<br>Microfiber Cleaning Cloth designed with 22 characters' minimal design.<br><br>5) Entry Rewards<br> - For every 5 Entry Tickets spent, players will receive 1 [[Event] 5th Anniversary Celebration Box] via mail.<br>Ex) Entering the 5th Anniversary Special Merch Set once consumes 10 Entry Tickets and rewards 2 [[Event] 5th Anniversary Celebration Boxes].<br><img src="https://clan.fastly.steamstatic.com/images/40811643/30490c056ab414a139b4e896d88d4d3a69802dd3.png"><br> - When opening the [[Event] 5th Anniversary Celebration Box], players will acquire one of the following items based on set chances.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Contents</div>    <div class="bb_table_th">Quantity</div></div><div class="bb_table_tr">    <div class="bb_table_td">Single Property Scroll</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] 5th Anniversary Character Mini Doll Select Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Raid Dungeon Entry Ticket</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] Premium Kricktria Card Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Advanced Rune Summon Box</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Reinforcement Protection Scroll Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">GP Item Property Scroll</div>    <div class="bb_table_td">2</div></div><div class="bb_table_tr">    <div class="bb_table_td">Card Gem</div>    <div class="bb_table_td">3</div></div><div class="bb_table_tr">    <div class="bb_table_td">Lisnar's Prayer</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Chase Coordi Fragment</div>    <div class="bb_table_td">100</div></div><div class="bb_table_tr">    <div class="bb_table_td">1 Million GP Coupon</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Hero Dungeon Sweep Ticket</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Kricktria Dungeon Sweep Ticket</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] Cute Friends Monster Card Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] Infinite Space Monster Card Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] Boundless Abyss Monster Card Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] World’s Voice Monster Card Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] 5th Anniversary Shortcake</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] 5th Anniversary Party Drink</div>    <div class="bb_table_td">5</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/ca2a4d90ca8027c069cf6b12f1f63ff506b36c45.png"><br> - [Event] 5th Anniversary Character Mini Doll Select Box: Players can select the Mini Doll Coordi Item for the charater of their choice.<br> - [Event] Premium Kricktria Card Box: Players can acquire 1 of the following cards on a set chance: [Corrupted Saint Gaian], [Ashtaroth the Creator], or [Chaotic Witch].<br> - [Event] Cute Friends Monster Card Box: Players can acquire 1 of the following cards on a set chance.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">Krustaccio</div>    <div class="bb_table_td">Winky</div>    <div class="bb_table_td">Abingdon</div>    <div class="bb_table_td">Kumi</div></div><div class="bb_table_tr">    <div class="bb_table_td">Lilith</div>    <div class="bb_table_td">Squire Gaikoz</div>    <div class="bb_table_td">DK-MARK3</div>    <div class="bb_table_td">Sellion</div></div><div class="bb_table_tr">    <div class="bb_table_td">Ringmaster</div>    <div class="bb_table_td">Elesis</div>    <div class="bb_table_td">Knight Master Pet</div>    <div class="bb_table_td">Madeleine</div></div><div class="bb_table_tr">    <div class="bb_table_td">Tammy</div>    <div class="bb_table_td">Sherlock Hound</div>    <div class="bb_table_td">Havoc</div>    <div class="bb_table_td">Kaze'doggeh</div></div><div class="bb_table_tr">    <div class="bb_table_td">Thanny Boy</div>    <div class="bb_table_td">Nerissa</div>    <div class="bb_table_td">Claudia</div>    <div class="bb_table_td">Chester</div></div><div class="bb_table_tr">    <div class="bb_table_td">Mary Jane</div>    <div class="bb_table_td">Duelly</div>    <div class="bb_table_td">Clara</div>    <div class="bb_table_td">Sidt</div></div><div class="bb_table_tr">    <div class="bb_table_td">Pepe</div>    <div class="bb_table_td">Gon</div>    <div class="bb_table_td">Slime</div>    <div class="bb_table_td">Ninko</div></div><div class="bb_table_tr">    <div class="bb_table_td">Myurin</div>    <div class="bb_table_td">Luna</div>    <div class="bb_table_td">Arkham</div>    <div class="bb_table_td">Cuddles</div></div><div class="bb_table_tr">    <div class="bb_table_td">Fluffy & Buffy</div>    <div class="bb_table_td">Sarimanok</div>    <div class="bb_table_td">Cupid</div>    <div class="bb_table_td">Casanova</div></div><div class="bb_table_tr">    <div class="bb_table_td">Kungji</div>    <div class="bb_table_td">Blue Fairy</div>    <div class="bb_table_td">Bastet</div>    <div class="bb_table_td">Chaos Pepe</div></div><div class="bb_table_tr">    <div class="bb_table_td">Goldy</div>    <div class="bb_table_td">Saku</div>    <div class="bb_table_td">Dokaebi</div>    <div class="bb_table_td">Rocco</div></div><div class="bb_table_tr">    <div class="bb_table_td">Aero Kitty</div>    <div class="bb_table_td">Ming Ming</div>    <div class="bb_table_td">Ice Pixie</div>    <div class="bb_table_td">Ninkoro</div></div><div class="bb_table_tr">    <div class="bb_table_td">Koo'ka</div>    <div class="bb_table_td">Mittens</div>    <div class="bb_table_td">Tian Long</div>    <div class="bb_table_td">Sidtri</div></div><div class="bb_table_tr">    <div class="bb_table_td">Gorgon</div>    <div class="bb_table_td">Peng Peng</div>    <div class="bb_table_td">Feste</div>    <div class="bb_table_td">Lucretia</div></div><div class="bb_table_tr">    <div class="bb_table_td">Helper Bot</div>    <div class="bb_table_td">Emily</div>    <div class="bb_table_td">Elena</div>    <div class="bb_table_td">Thommo</div></div><div class="bb_table_tr">    <div class="bb_table_td">Monkeybeard</div>    <div class="bb_table_td">Hanana</div>    <div class="bb_table_td">Moon Child</div>    <div class="bb_table_td"></div></div></div> - [Event] Infinite Space Monster Card Box: Players can acquire 1 of the following cards on a set chance.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">Infinite Cloister - Golem of Time</div>    <div class="bb_table_td">Infinite Cloister - Morid</div>    <div class="bb_table_td">Infinite Cloister - Urkah</div>    <div class="bb_table_td">Infinite Cloister - Duell (I)</div></div><div class="bb_table_tr">    <div class="bb_table_td">Infinite Cloister - Duell (II)</div>    <div class="bb_table_td">Infinite Cloister - Duell (III)</div>    <div class="bb_table_td">Infinite Cloister - Tarik</div>    <div class="bb_table_td">Infinite Cloister - Unstable Creation</div></div><div class="bb_table_tr">    <div class="bb_table_td">Infinite Cloister - Throne Control System</div>    <div class="bb_table_td">Infinite Cloister - Rofnus</div>    <div class="bb_table_td">Infinite Cloister - Skeram</div>    <div class="bb_table_td">Infinite Cloister - Chaotic Witch</div></div><div class="bb_table_tr">    <div class="bb_table_td">Infinite Cloister - Ashtaroth the Creator</div>    <div class="bb_table_td">Infinite Cloister - Dragon Knight</div>    <div class="bb_table_td">Infinite Cloister - Harbinger</div>    <div class="bb_table_td">Infinite Cloister - Duell (IV)</div></div></div> - [Event] Boundless Abyss Monster Card Box: Players can acquire 1 of the following cards on a set chance.<br>* However, [Abyssal Dominator] is not included.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Death Collector</div>    <div class="bb_table_td">[Abyss] Guardian Ent</div>    <div class="bb_table_td">[Abyss] Audrey</div>    <div class="bb_table_td">[Abyss] Gardosen</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Mynos</div>    <div class="bb_table_td">[Abyss] Starkiln</div>    <div class="bb_table_td">[Abyss] Lord Perseo</div>    <div class="bb_table_td">[Abyss] Sethek</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Sand Ruler</div>    <div class="bb_table_td">[Abyss] Quoronnos</div>    <div class="bb_table_td">[Abyss] Aldeon</div>    <div class="bb_table_td">[Abyss] Crookan</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Skeram</div>    <div class="bb_table_td">[Abyss] Scorpra</div>    <div class="bb_table_td">[Abyss] Zekars</div>    <div class="bb_table_td">[Abyss] Zalos</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Rofnus</div>    <div class="bb_table_td">[Abyss] Crevma</div>    <div class="bb_table_td">[Abyss] Searetone</div>    <div class="bb_table_td">[Abyss] Temple Guardian</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Tyrant Belile</div>    <div class="bb_table_td">[Abyss] Fytros</div>    <div class="bb_table_td">[Abyss] Magmok</div>    <div class="bb_table_td">[Abyss] Mutated Skeleton</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Beholder</div>    <div class="bb_table_td">[Abyss] Scorpis</div>    <div class="bb_table_td">[Abyss] Vanessa</div>    <div class="bb_table_td">[Abyss] Aron</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Tartarus</div>    <div class="bb_table_td">[Abyss] Black Knight Shield Bearer</div>    <div class="bb_table_td">[Abyss] Black Knight Spearman</div>    <div class="bb_table_td">[Abyss] Black Tempest</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Wooden</div>    <div class="bb_table_td">[Abyss] Brutus</div>    <div class="bb_table_td">[Abyss] Kungji</div>    <div class="bb_table_td">[Abyss] Big Kungji</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Guardian Kungji</div>    <div class="bb_table_td">[Abyss] Black Wood Assassin</div>    <div class="bb_table_td">[Abyss] Fire Hammer Smith</div>    <div class="bb_table_td">[Abyss] Fire Hammer Berserker</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Frillzard</div>    <div class="bb_table_td">[Abyss] Giant Frillzard</div>    <div class="bb_table_td">[Abyss] Fire Hammer Driller</div>    <div class="bb_table_td">[Abyss] Garou</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Dahlia</div>    <div class="bb_table_td">[Abyss] Golem</div>    <div class="bb_table_td">[Abyss] Hooded Scorpion</div>    <div class="bb_table_td">[Abyss] Commander 'The Dark Staff'</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Lacerta Berserker</div>    <div class="bb_table_td">[Abyss] Arch-Mage RokLok</div>    <div class="bb_table_td">[Abyss] Troll</div>    <div class="bb_table_td">[Abyss] Garou Berserker</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Hooded Jackal</div>    <div class="bb_table_td">[Abyss] Hooded Hound</div>    <div class="bb_table_td">[Abyss] Scorping</div>    <div class="bb_table_td">[Abyss] Lich</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Raid Storm</div>    <div class="bb_table_td">[Abyss] Sand Storm</div>    <div class="bb_table_td">[Abyss] Harrier Dwarf Overseer</div>    <div class="bb_table_td">[Abyss] Harrier Dwarf Engineer</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Harrier Dwarf Rifleman</div>    <div class="bb_table_td">[Abyss] Harrier Dwarf Royal Guard</div>    <div class="bb_table_td">[Abyss] Harrier Icefang</div>    <div class="bb_table_td">[Abyss] Harrier Royal Elven Guard</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Harrier Elite Elven Mage</div>    <div class="bb_table_td">[Abyss] Iron Guard</div>    <div class="bb_table_td">[Abyss] Harrier Cyclops</div>    <div class="bb_table_td">[Abyss] Harrier Dark Elven Magic Archer</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Harrier Dark Elven Horseman</div>    <div class="bb_table_td">[Abyss] Miston</div>    <div class="bb_table_td">[Abyss] Harrier Assassin Master</div>    <div class="bb_table_td">[Abyss] Commander 'The Dark Sword'</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Gargoyle</div>    <div class="bb_table_td">[Abyss] Hera</div>    <div class="bb_table_td">[Abyss] Harrier Elite Gatekeeper</div>    <div class="bb_table_td">[Abyss] Harrier Black Knight Shield Bearer</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Harrier Black Knight Spearman</div>    <div class="bb_table_td">[Abyss] Harrier Black Tempest</div>    <div class="bb_table_td">[Abyss] Harrier Elven Assassin</div>    <div class="bb_table_td">[Abyss] Harrier Cyclops Sentry</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Harrier Highlander's Illusion</div>    <div class="bb_table_td">[Abyss] Harrier Apostle of Revelation</div>    <div class="bb_table_td">[Abyss] Iron Infantry</div>    <div class="bb_table_td">[Abyss] Goblin Worker</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Goblin Jester</div>    <div class="bb_table_td">[Abyss] Greedy Stavrogin</div>    <div class="bb_table_td">[Abyss] Temple Apostle</div>    <div class="bb_table_td">[Abyss] Shadow Apostle</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Elite Sentry Robot</div>    <div class="bb_table_td"></div>    <div class="bb_table_td"></div>    <div class="bb_table_td"></div></div></div> - [Event] World’s Voice Monster Card Box: Players can acquire 1 of the following cards on a set chance.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">Arme & Lass</div>    <div class="bb_table_td">Seighart & Mari</div>    <div class="bb_table_td">Lire & Lass</div>    <div class="bb_table_td">Elesis & Jin</div></div><div class="bb_table_tr">    <div class="bb_table_td">Elesis & Lass</div>    <div class="bb_table_td">Lire & Dio</div>    <div class="bb_table_td">Elesis & Lass</div>    <div class="bb_table_td">Maid & Butler</div></div><div class="bb_table_tr">    <div class="bb_table_td">Ley & Jeeves</div>    <div class="bb_table_td">Amy & Jin</div>    <div class="bb_table_td">School Uniform</div>    <div class="bb_table_td">Chaos</div></div><div class="bb_table_tr">    <div class="bb_table_td">Dio & Parasite</div>    <div class="bb_table_td">Rufus & Lass</div>    <div class="bb_table_td">Ronan & Harpe</div>    <div class="bb_table_td">Hero</div></div><div class="bb_table_tr">    <div class="bb_table_td">Nutcracker Zero</div>    <div class="bb_table_td">Dio & Duell</div>    <div class="bb_table_td">Happy New Year</div>    <div class="bb_table_td">Prime Knight</div></div><div class="bb_table_tr">    <div class="bb_table_td">Rune Caster</div>    <div class="bb_table_td">Harbinger</div>    <div class="bb_table_td">Fighter</div>    <div class="bb_table_td">Polaris</div></div><div class="bb_table_tr">    <div class="bb_table_td">Starlet</div>    <div class="bb_table_td">Fighter</div>    <div class="bb_table_td">Prime Knight</div>    <div class="bb_table_td">Magician</div></div><div class="bb_table_tr">    <div class="bb_table_td">Archer</div>    <div class="bb_table_td">Alchemist</div>    <div class="bb_table_td">Rama</div>    <div class="bb_table_td">Thief</div></div><div class="bb_table_tr">    <div class="bb_table_td">Wanderer</div>    <div class="bb_table_td">Lass (Striker)</div>    <div class="bb_table_td">Nova</div>    <div class="bb_table_td">Seeker</div></div><div class="bb_table_tr">    <div class="bb_table_td">Arch Ranger</div>    <div class="bb_table_td">Stygian</div>    <div class="bb_table_td">Dark Assassin</div>    <div class="bb_table_td">Soul Stalker</div></div><div class="bb_table_tr">    <div class="bb_table_td">Arch Ranger</div>    <div class="bb_table_td">Dragon Knight</div>    <div class="bb_table_td">Rama</div>    <div class="bb_table_td">Geas</div></div><div class="bb_table_tr">    <div class="bb_table_td">Drakar</div>    <div class="bb_table_td">Spell Knight</div>    <div class="bb_table_td">Executioner</div>    <div class="bb_table_td">Crossbowman</div></div><div class="bb_table_tr">    <div class="bb_table_td">Dancer</div>    <div class="bb_table_td">Assassin</div>    <div class="bb_table_td">Sword Master</div>    <div class="bb_table_td">Arbiter</div></div><div class="bb_table_tr">    <div class="bb_table_td">Gunslinger</div>    <div class="bb_table_td">Druid</div>    <div class="bb_table_td">Harpe</div>    <div class="bb_table_td">Duell & Edna</div></div><div class="bb_table_tr">    <div class="bb_table_td">Edna</div>    <div class="bb_table_td">Duell & Edna</div>    <div class="bb_table_td">Jeeves & Alfred</div>    <div class="bb_table_td">Sphinx</div></div><div class="bb_table_tr">    <div class="bb_table_td">Bastion Mary</div>    <div class="bb_table_td">Bastion Mary</div>    <div class="bb_table_td">Sebastian</div>    <div class="bb_table_td">Zero Archetype</div></div><div class="bb_table_tr">    <div class="bb_table_td">Lass Fan Girls</div>    <div class="bb_table_td">Oz Pone Max Reinhardt</div>    <div class="bb_table_td">Rita</div>    <div class="bb_table_td">Elscud Sieghart</div></div><div class="bb_table_tr">    <div class="bb_table_td">Flora</div>    <div class="bb_table_td">Brody</div>    <div class="bb_table_td">Klara Libri</div>    <div class="bb_table_td">Jeeves </div></div><div class="bb_table_tr">    <div class="bb_table_td">Violet</div>    <div class="bb_table_td">Alfred</div>    <div class="bb_table_td">Knight Master</div>    <div class="bb_table_td">Lillian Arquemeece</div></div><div class="bb_table_tr">    <div class="bb_table_td">Vanisher</div>    <div class="bb_table_td">Dusk Bringer </div>    <div class="bb_table_td">Awakened Card</div>    <div class="bb_table_td">Chaotic</div></div><div class="bb_table_tr">    <div class="bb_table_td">Chosen</div>    <div class="bb_table_td"></div>    <div class="bb_table_td"></div>    <div class="bb_table_td"></div></div></div> - [Event] 5th Anniversary Shortcake: Can be equipped in the Quickslot as a potion that heals 50% HP upon use.<br> - [Event] 5th Anniversary Party Drink: Can be equipped in the Quickslot as a potion that heals 50% MP upon use.<br><br>6) Accumulated Entry Ticket Used Reward<br> - Players can claim rewards based on the total number of Entry Tickets spent.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Cumulative Entry Tickets Used</div>    <div class="bb_table_th">Item Name</div>    <div class="bb_table_th">Quantity</div></div><div class="bb_table_tr">    <div class="bb_table_td">15</div>    <div class="bb_table_td">[Event] High-Five Title Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">30</div>    <div class="bb_table_td">[Event] 5th Anniversary Character Mini Doll Select Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">45</div>    <div class="bb_table_td">Single Property Value Change Scroll</div>    <div class="bb_table_td">3</div></div><div class="bb_table_tr">    <div class="bb_table_td">60</div>    <div class="bb_table_td">[Event] 5th Anniversary Character Mini Doll Select Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">75</div>    <div class="bb_table_td">[Event] 5th Anniversary Emoticon Box - Solene Duo</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">90</div>    <div class="bb_table_td">Rune Secondary Stat Reset Scroll</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">105</div>    <div class="bb_table_td">[Event] 5th Anniversary Character Mini Doll Select Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">120</div>    <div class="bb_table_td">[Event] 5th Anniversary Emoticon Box - Bermesiah Trio</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">135</div>    <div class="bb_table_td">Single Property Scroll</div>    <div class="bb_table_td">2</div></div><div class="bb_table_tr">    <div class="bb_table_td">150</div>    <div class="bb_table_td">Grand Chaser V</div>    <div class="bb_table_td">1</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/043365f96b1fc98e19e549c39c1538064ada6900.png"><br> - [Event] High-Five Title Box: Can be used to acquire a High-Five title.<br>*Acquired titles cannot be moved to the warehouse.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Stat</div>    <div class="bb_table_th">Value</div></div><div class="bb_table_tr">    <div class="bb_table_td">Attack</div>    <div class="bb_table_td">150</div></div><div class="bb_table_tr">    <div class="bb_table_td">Defense</div>    <div class="bb_table_td">210</div></div><div class="bb_table_tr">    <div class="bb_table_td">Vitality</div>    <div class="bb_table_td">210</div></div><div class="bb_table_tr">    <div class="bb_table_td">EXP Gain</div>    <div class="bb_table_td">12.50%</div></div><div class="bb_table_tr">    <div class="bb_table_td">Movement Speed</div>    <div class="bb_table_td">2.00%</div></div><div class="bb_table_tr">    <div class="bb_table_td">Taint Resistance</div>    <div class="bb_table_td">1.00%</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/560239122f5ae7a0686e46934f0af702616276d8.gif"><br> - [Event] 5th Anniversary Emoticon Box - Solene Duo: Can aquire 5th Anniversary Iris, 5th Anniversary Ereb Emoticons.<br> - [Event] 5th Anniversary Emoticon Box - Bermesiah Trio: Can acquire 5th Anniversary Elesis, 5th Anniversary Lire, 5th Anniversary Arme Emoticons.<br> - Grand Chaser V: A Relic Rank Card that can be equipped in the Lower Armor/Shoes slots. (Special Attack +785 / Taint Resistance +0.52%)<br><br>6. Doki Doki Wachu Want! Event (July 22, 2026 (Wed) After Maintenance - August 12, 2026 (Wed) Before Maintenance (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/f9e48ee0283fdf9c31a2660f4eb81e30f0b1bb58.png"><br>What will you select today? Your selections will shape the future!<br>Doki Doki Whachu Want!<br><br><img src="https://clan.fastly.steamstatic.com/images/40811643/7b138bea3cc8816725ad5c42b300ef4801c1a420.png"><br>(1) Vote Types<br>- Votes are separated into ‘Weekly Vote’ and ‘Daily Vote’.<br>① Weekly Vote: Question Revealed Every Wednesday 06:00 (UTC+0)<br>② Daily Vote: Question Revealed Every Day 06:00 (UTC+0)<br><br>(2) Vote Progression<br>- Players can participate in the vote 1 time per question.<br>- Players can vote by clicking on the [Vote] button and selecting one of the choices.<br>- The exact vote count is not revealed while voting is in progress, but players can view a message indicating the difference in vote percentage between each option.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/80a7d49f29c67ea7c454d0d4c41d5578bd510569.png"><br>- Each Vote period lasts until 10 minutes before the next question is revealed, and players cannot participate in votes that have been concluded.<br><br>(3) Voting Participation Rewards<br> - Participate in the vote to receive an [Event] 5th Anniversary Celebration Box.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/30490c056ab414a139b4e896d88d4d3a69802dd3.png"><br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Vote Type</div>    <div class="bb_table_th">Box Acquire Count</div></div><div class="bb_table_tr">    <div class="bb_table_td">Weekly Vote</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Daily Vote</div>    <div class="bb_table_td">2</div></div></div><br>(4) Voting Result Rewards<br>After the voting period ends, the option with the highest number of votes will acquire additional rewards.<br> - The winning item will be sent to the mailbox.<br> - Voting Result Rewards will be distributed to all players who log in during the event period, even if they did not participate in the vote.<br> - Voting Result Rewards will automatically deleted during maintenance on September 2, 2026 (UTC+0). The final list of items to be deleted will be shown after the Voting Result Rewards on the August 12, 2026 (UTC+0) Announcement.<br><br>(5) Vote Participation Count Rewards<br>- Players will receive rewards based on the Vote Participation Count found in the bottom of the Event UI.<br>- Players will receive rewards all rewards after participating in a total of 20 votes.<br>- Vote Participation Count Rewards<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Cumulative Count</div>    <div class="bb_table_th">Reward Item</div>    <div class="bb_table_th">Quantity</div></div><div class="bb_table_tr">    <div class="bb_table_td">2</div>    <div class="bb_table_td">[Event] Stat Rune Support Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">4</div>    <div class="bb_table_td">Kricktria Monster Card Box</div>    <div class="bb_table_td">10</div></div><div class="bb_table_tr">    <div class="bb_table_td">6</div>    <div class="bb_table_td">[Event] Skill Rune Support Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">8</div>    <div class="bb_table_td">[Event] 5th Anniversary Character Mini Doll Select Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">10</div>    <div class="bb_table_td">Kricktria Dungeon Sweep Ticket</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">12</div>    <div class="bb_table_td">[Event] Premium Skill Rune Support Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">14</div>    <div class="bb_table_td">GP Item Property Scroll</div>    <div class="bb_table_td">2</div></div><div class="bb_table_tr">    <div class="bb_table_td">16</div>    <div class="bb_table_td">[Event] Premium Skill Rune Support Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">18</div>    <div class="bb_table_td">Raid Dungeon Entry Ticket</div>    <div class="bb_table_td">2</div></div><div class="bb_table_tr">    <div class="bb_table_td">20</div>    <div class="bb_table_td">[Event] Chaos and Disorder Accessory Select Box</div>    <div class="bb_table_td">1</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/5a0c644fa46ffaa504fa18a2077642973d7882e2.png"><br>- Players can acquire all contents of the [[Event] Premium Skill Rune Support Box].<br>- [Event] Premium Skill Rune Support Box contents: Premium Skill Rune Summon Box x10, Darkstone x700, 1,000,000 GP Coupon x2<br><img src="https://clan.fastly.steamstatic.com/images/40811643/3c03a686a764e01869ba28aed213660a2ea966d6.png"><br>- Players can acquire all contents of the [[Event] Advanced Skill Rune Support Box].<br>- [Event] Advanced Skill Rune Support Box contents: Advanced Skill Rune Summon Box x10, Darkstone x700, 1,000,000 GP Coupon x1<br><img src="https://clan.fastly.steamstatic.com/images/40811643/b0c05e16d4ae0b4c0687db6e4ff2bec318763870.png"><br>- Players can acquire all contents of the [[Event] Premium Stat Rune Support Box].<br>- [Event] Premium Skill Rune Support Box contents: Premium Skill Rune Summon Box x10, Darkstone x700, 1,000,000 GP Coupon x2<br><img src="https://clan.fastly.steamstatic.com/images/40811643/fe008f03375afdcd8e4e3ae0cc7248f2a15adcfa.png"><br>- Players can acquire all contents of the [[Event] Advanced Stat Rune Support Box].<br>- [Event] Stat Rune Support Box contents: Advanced Rune Summon Chest x10, Darkstone x700, 1,000,000 GP Coupon x1<br><img src="https://clan.fastly.steamstatic.com/images/40811643/16a0f0f5788ad7cf21b92358752e20ea4e1d5183.png"><br> - [Event] Chaos and Disorder Accessory Select Box: Players can select and acquire 1 of the following: Another World Earring of Chaos, Another World Piercing of Chaos. (Excluding Ereb)<br><br>7. Isolet’s Support Event Attendance Log (July 22, 2026 (Wed) After Maintenance - August 12, 2026 (Wed) Before Maintenance (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/bdb2dbd7704040d1564f10f2ba3df8b8baab9b91.png"><br> - For 15 days, players can log in to the game for 30 minutes to receive a daily Login Reward.<br>- Players can acquire Serdin Supply Box, Rune Secondary Stat Reset Scroll, [Event] Imprint of Harvest (1 Day) Box, Single Property Value Change Scroll, GP Item Property Scroll, Premium GC Club, and other various items.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/584f058324112fd997554b086c70a7cd9ff2b582.png"><br>- Players can acquire one of the contents of [Serdin Supply Box] at a set rate.<br>- [Serdin Supply Box] Contents: Single Property Change Scroll x1, GP Item Property Scroll x1, Reinforcement Protection Scroll (+17) x1, Reinforcement Protection Scroll (+16) x1, Reinforcement Protection Scroll (+0-15) x1, Advanced Rune Summon Box x2, Advanced Skill Rune Summon Box x2<br><br>8. Rock, Paper, Scissors Event (July 1, 2026 (Wed) After Maintenance - August 12, 2026 (Wed) Before Maintenance (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/8410e2c14f8412517fafe763fcda541a46948f63.png"><br> - Players can navigate to the event screen by clicking the [Rock, Paper, Scissors] event icon buttoin at the top of the screen in the World Map during the event period.<br> - When maintenance begins on August 12, 2026 (UTC+0) the ongoing [Rock, Paper, Scissors] event will end. Please make sure to claim all rewards before the maintenance starts.<br><br>1) Stage Structure<br><img src="https://clan.fastly.steamstatic.com/images/40811643/48e18f5cc8c6f1cbfd0f0a912449f20cf2caf3d2.png"><br> - Players can play the Rock, Paper, Scissors minigame upon logging in.<br> - Select a stage and press the [Challenge] button to begin the minigame.<br> - [Challenge Mode]: A mode where you progress by clearing stages. There are 9 stages in total, and 3 stages become available each week.<br>[Infinite Mode]: A mode where you challenge yourself to achieve the longest win streak possible. Infinite Mode becomes available after clearing Stage 3 during Week 1.<br><br>2) Rock, Paper, Scissors Minigame<br><img src="https://clan.fastly.steamstatic.com/images/40811643/8689ef1eb858ba7657a7c8d12a35c4167e8df0f7.png"><br> - How to Play<br>① Press the [Challenge] button to begin the match.<br>② Select either [Scissors], [Rock], or [Paper] within the time limit.<br>③ If you win, you may challenge the next opponent.<br>④ If you lose, you must start over from the beginning.<br> - Tip! Study your opponent's traits and patterns carefully to gain the upper hand!<br><br>3) Challenge Mode Stage Rewards<br> - Players can receive a one time clear reward for defeating all opponents in the Challenge Mode stage.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Week 1</div>    <div class="bb_table_th">Reward</div>    <div class="bb_table_th">Quantity</div></div><div class="bb_table_tr">    <div class="bb_table_td">1</div>    <div class="bb_table_td">[Event] Rock, Paper, Scissors Emoticon Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">2</div>    <div class="bb_table_td">Hero Dungeon Sweep Ticket</div>    <div class="bb_table_td">10</div></div><div class="bb_table_tr">    <div class="bb_table_td">3</div>    <div class="bb_table_td">Single Property Value Change Scroll</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_th">Week 2</div>    <div class="bb_table_th">Reward</div>    <div class="bb_table_th">Quantity</div></div><div class="bb_table_tr">    <div class="bb_table_td">1</div>    <div class="bb_table_td">Solene Monster Card Box</div>    <div class="bb_table_td">20</div></div><div class="bb_table_tr">    <div class="bb_table_td">2</div>    <div class="bb_table_td">Kricktria Dungeon Sweep Ticket</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">3</div>    <div class="bb_table_td">Rune Secondary Stat Reset Scroll</div>    <div class="bb_table_td">3</div></div><div class="bb_table_tr">    <div class="bb_table_th">Week 3</div>    <div class="bb_table_th">Reward</div>    <div class="bb_table_th">Quantity</div></div><div class="bb_table_tr">    <div class="bb_table_td">1</div>    <div class="bb_table_td">[Event] Monster Card Fusion Box</div>    <div class="bb_table_td">20</div></div><div class="bb_table_tr">    <div class="bb_table_td">2</div>    <div class="bb_table_td">Raid Entry Ticket</div>    <div class="bb_table_td">2</div></div><div class="bb_table_tr">    <div class="bb_table_td">3</div>    <div class="bb_table_td">Single Property Value Change Scroll</div>    <div class="bb_table_td">3</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/19101368460eb30f3fd7a3c835ab7cef9ffdb167.gif"><br> - Rock, Paper, Scissors Emoticon<br><br>4) Infinite Mode Win Streak Rewards<br><img src="https://clan.fastly.steamstatic.com/images/40811643/ed94f3230390c4288ca48d2a5a88bc75d5c55c1b.png"><br> - [Win Streak Rewards] become available upon reaching specific win streak milestones in Infinite Mode.<br> - Click an activated reward icon to claim its one time reward.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Win Streak</div>    <div class="bb_table_th">Reward</div>    <div class="bb_table_th">Quantity</div></div><div class="bb_table_tr">    <div class="bb_table_td">10</div>    <div class="bb_table_td">[Event] Little Elesis Pet Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">15</div>    <div class="bb_table_td">Reinforcement Protection Scroll (+16)</div>    <div class="bb_table_td">10</div></div><div class="bb_table_tr">    <div class="bb_table_td">20</div>    <div class="bb_table_td">Reinforcement Protection Scroll (+17)</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">25</div>    <div class="bb_table_td">Royal Blue Little Elesis Costume Card</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">30</div>    <div class="bb_table_td">[Event] King of Rock, Paper, Scissors Title Box</div>    <div class="bb_table_td">1</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/f3ceb32a8cd8bff3cbe177f9b6782c440582b1bc.gif"><br> - Royal Blue Little Elesis Costume<br><img src="https://clan.fastly.steamstatic.com/images/40811643/241e84346559abe2c8439dd8e3412224d2ff9b62.png"><br> - King of Rock, Paper, Scissors Title<br><br>9. Master Road Event - Sentry Alert Stance Event (June 10, 2026 (Wed) After Maintenance - August 12, 2026 (Wed) Before Maintenance (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/43ecc4218290d5b2797b02103a4d8d5d9895fb1e.png"><br> - [Expert] and [Master] catagories for the "Void (Apocalypse)" Tab will be activated.<br> - Players can navigate to the event screen by clicking the [Master Road] event icon button at the top of the screen in the World Map during the event period.<br>- When maintenance begins on August 12, the ongoing [Master Road] event along with any unclaimed [Mission Rewards], [Cumulative Score Rewards], and [Refinery Event Item Crafting] will all end. Please make sure to claim rewards before the maintenance starts.<br><br>1) Event Mission<br><img src="https://clan.fastly.steamstatic.com/images/40811643/c27f09c52967a154e80c8de04ee93ef9ecb4c014.png"><br> - Any character can participate in the Event Mission. The Event Mission consists of Beginner, Challenge, Expert, and Master Missions.<br><br><img src="https://clan.fastly.steamstatic.com/images/40811643/e352e9d40fb81a91895efdf29b4a38978b4db774.png"><br> - The [Guide] button will allow players to view content details.<br> - The [Shortcut] button will allow players to quickly access related content.<br><br><img src="https://clan.fastly.steamstatic.com/images/40811643/0f3aff2e96bf4f2d1339b7c8993a236219eaa9f2.png"><br> - Upon clearing a mission, click the [Receive Reward] button to receive mission points and rewards.<br> - Points acquired through mission clears are cumulative.<br> - Missions can still be completed even after all cumulative point rewards have been acquired.<br><br>2) Accumulated Rewards<br><img src="https://clan.fastly.steamstatic.com/images/40811643/46776a0676f162338416c9e18072d3186302123c.png"><br> - Once enough points are accumulated, [Accumulated Point Rewards] become available. Click the activated reward icon to claim rewards.<br> - Accumulated Point Rewards will be sent by mail.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Stage</div>    <div class="bb_table_th">Accumulated Points</div>    <div class="bb_table_th">Item Name</div>    <div class="bb_table_th">Quantity</div></div><div class="bb_table_tr">    <div class="bb_table_td">1</div>    <div class="bb_table_td">100</div>    <div class="bb_table_td">Advanced Rune Summon Box</div>    <div class="bb_table_td">10</div></div><div class="bb_table_tr">    <div class="bb_table_td">2</div>    <div class="bb_table_td">200</div>    <div class="bb_table_td">Hero Dungeon Sweep Ticket</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">3</div>    <div class="bb_table_td">300</div>    <div class="bb_table_td">Premium Skill Rune Summon Box</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">4</div>    <div class="bb_table_td">400</div>    <div class="bb_table_td">GP Item Property Scroll</div>    <div class="bb_table_td">2</div></div><div class="bb_table_tr">    <div class="bb_table_td">5</div>    <div class="bb_table_td">500</div>    <div class="bb_table_td">Premium Rune Summon Box</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">6</div>    <div class="bb_table_td">600</div>    <div class="bb_table_td">Single Property Scroll (Lv.85)</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">7</div>    <div class="bb_table_td">700</div>    <div class="bb_table_td">[Event] Master Token</div>    <div class="bb_table_td">30</div></div><div class="bb_table_tr">    <div class="bb_table_td">8</div>    <div class="bb_table_td">800</div>    <div class="bb_table_td">[Premium] Kricktria Card Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">9</div>    <div class="bb_table_td">900</div>    <div class="bb_table_td">Legendary Property Select Scroll</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">10</div>    <div class="bb_table_td">1000</div>    <div class="bb_table_td">[Event] Special Awakening Coordi Select Box</div>    <div class="bb_table_td">1</div></div></div><br>3) Event Equipment<br><img src="https://clan.fastly.steamstatic.com/images/40811643/97ac57644867267bfe52dcb8a3f77ea9d4dcd952.png"><br> - Limited Time Event Equipment with great value will be provided to support growth during the event period.<br> - Event Equipment: [Event] Master Chase Weapon, [Event] Master Chaser Turtle Shell (Limited Time, Total 2)<br><img src="https://clan.fastly.steamstatic.com/images/40811643/dac9ab1fa660bb0aeab31eb531f2f9f17959fbf5.png"><br> - [Event] Master Chaser Equipment can be exchanged for useful items at [Refinery] → [Crafting] → [Event] tab before the event ends.<br> - Players can craft ‘Voidal Devourer Weapon Select Box’ by using ‘[Event] Master Chaser Weapon’ and ‘[Event] Master Token’ as materials.<br> - Players can craft ‘[Event] Master Road Support Box’ by using ‘[Event] Master Chaser Turtle Shell’ and ‘[Event] Master Token’ as materials.<br>- Players can craft 'Rune Secondary Stat Reset Scroll' or 'Chaser Coordi Fragment' from '[Event] Conqueror Token'.<br> - Players can also exchange ‘[Event] Master Token’ x1 or ‘[Event] Conqueror Token’ x1 for ‘Advanced Rune Summon Chest’ x1.<br>- '[Event] Master Chaser Equipment’, ‘[Event] Master Token’, and ‘[Event] Conqueror Token’ will be deleted at the start of maintenance on August 12, 2026 (UTC+0). Please craft items at the [Forge] before maintenance starts.<br><br><br>We will strive to create the best experience possible.<br>Thank you.<br>]]> </content:encoded>
</item>

<item>
<title>[Announcement] Sanctions for Violation of Operating Policies: 2026. 07. 29</title>
<link>https://xinker.org/announcement-sanctions-for-violation-of-operating-policies-2026-07-29</link>
<guid>https://xinker.org/announcement-sanctions-for-violation-of-operating-policies-2026-07-29</guid>
<description><![CDATA[ Hello, Heroes of Bermesiah!GrandChase Classic considers abnormal gameplay to be extremely harmful to the order kept within the game.Such acts could hamper the game and ruin the players&#039; experience. This is why we severely punish offenders and restrict them from game service.We ask players to review our Operation Policy for GrandChase Classic to avoid abnormal gameplay.https://store.steampowered.com/news/app/985810/view/4473858302400266247※ If you wish to contest the restriction placed on the gameplay service, please contact us with a ticket in the support center.These are the sanctions placed up to the previous day on players who have violated our Operating Policies.Sanctions on Use of Illegal Tools: 15 (Permanent Ban)    Tu***eS    Fu***so    Lout***sama    Bi***e    Lys***er    Mata***acel    Ta***s    BaBy***dOiL    Gre***tt    Kanka***ekoe    Mi***l    Ni**o    Wa***i    Lis***rm    ADSA***fds    Sanctions on Abnormal Gameplay: 58 (15 Days / 30 Days / 90 Days / Permanent Ban (based on number of violations), items confiscated)    Tu***eS    Ry***im    뭉탱이로***유링게슝    Arr***aBR    Sc*r    USER_***5988    V*s    Gonz***sLu    Kun***ts    Bee***oth    O*7    Zi*y    Ai***ha    ab***an    zL**t    Th***sx    Gre***tt    Kir***d97    xGua***nim    BaBy***dOiL    Mi**e    Tab***na    Lu**y    Makal***erLH    xL**f    ManoB***stra    Mxteu***eira    Ni**o    Ou***ue    Pa**n    ju***t    xRob***ood    USER_***0193    a7*n    Ludi***oBR    hul***po    xEl***nT    asc***xo    Nit***en    Od**s    T*T    MIAKH***FA99    To***s    Scot***and    FA***27    Has***ci    Le**o    Did***iL    fell***sre    ast***rr    Craz***her    CaP***aBa    Ezr***sam    Sol***om    폭*    Cr***y    Hall***cist    sy***T        We will strive to create a healthy game environment in GrandChase Classic.Thank you. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/40811643/5ba6c47015b372a7290f215bf4a5628def1da25a.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 14:16:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Announcement, Sanctions, for, Violation, Operating, Policies:, 2026., 07.</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.fastly.steamstatic.com/images/40811643/8749eb1450dfbfd0a7f69fdfec4fb2592e304139.png"><br><br>Hello, Heroes of Bermesiah!<br><br>GrandChase Classic considers abnormal gameplay to be extremely harmful to the order kept within the game.<br>Such acts could hamper the game and ruin the players' experience. This is why we severely punish offenders and restrict them from game service.<br>We ask players to review our Operation Policy for GrandChase Classic to avoid abnormal gameplay.<br><a class="bb_link" href="https://store.steampowered.com/news/app/985810/view/4473858302400266247" target="_blank" rel="">https://store.steampowered.com/news/app/985810/view/4473858302400266247</a><br><br>※ If you wish to contest the restriction placed on the gameplay service, please contact us with a ticket in the support center.<br><br>These are the sanctions placed up to the previous day on players who have violated our Operating Policies.<br><br><sanctions for violation of operating policies><br>Sanctions on Use of Illegal Tools: 15 (Permanent Ban)<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">Tu***eS</div>    <div class="bb_table_td">Fu***so</div>    <div class="bb_table_td">Lout***sama</div>    <div class="bb_table_td">Bi***e</div></div><div class="bb_table_tr">    <div class="bb_table_td">Lys***er</div>    <div class="bb_table_td">Mata***acel</div>    <div class="bb_table_td">Ta***s</div>    <div class="bb_table_td">BaBy***dOiL</div></div><div class="bb_table_tr">    <div class="bb_table_td">Gre***tt</div>    <div class="bb_table_td">Kanka***ekoe</div>    <div class="bb_table_td">Mi***l</div>    <div class="bb_table_td">Ni**o</div></div><div class="bb_table_tr">    <div class="bb_table_td">Wa***i</div>    <div class="bb_table_td">Lis***rm</div>    <div class="bb_table_td">ADSA***fds</div>    <div class="bb_table_td"></div></div></div><br>Sanctions on Abnormal Gameplay: 58 (15 Days / 30 Days / 90 Days / Permanent Ban (based on number of violations), items confiscated)<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">Tu***eS</div>    <div class="bb_table_td">Ry***im</div>    <div class="bb_table_td">뭉탱이로***유링게슝</div>    <div class="bb_table_td">Arr***aBR</div></div><div class="bb_table_tr">    <div class="bb_table_td">Sc*r</div>    <div class="bb_table_td">USER_***5988</div>    <div class="bb_table_td">V*s</div>    <div class="bb_table_td">Gonz***sLu</div></div><div class="bb_table_tr">    <div class="bb_table_td">Kun***ts</div>    <div class="bb_table_td">Bee***oth</div>    <div class="bb_table_td">O*7</div>    <div class="bb_table_td">Zi*y</div></div><div class="bb_table_tr">    <div class="bb_table_td">Ai***ha</div>    <div class="bb_table_td">ab***an</div>    <div class="bb_table_td">zL**t</div>    <div class="bb_table_td">Th***sx</div></div><div class="bb_table_tr">    <div class="bb_table_td">Gre***tt</div>    <div class="bb_table_td">Kir***d97</div>    <div class="bb_table_td">xGua***nim</div>    <div class="bb_table_td">BaBy***dOiL</div></div><div class="bb_table_tr">    <div class="bb_table_td">Mi**e</div>    <div class="bb_table_td">Tab***na</div>    <div class="bb_table_td">Lu**y</div>    <div class="bb_table_td">Makal***erLH</div></div><div class="bb_table_tr">    <div class="bb_table_td">xL**f</div>    <div class="bb_table_td">ManoB***stra</div>    <div class="bb_table_td">Mxteu***eira</div>    <div class="bb_table_td">Ni**o</div></div><div class="bb_table_tr">    <div class="bb_table_td">Ou***ue</div>    <div class="bb_table_td">Pa**n</div>    <div class="bb_table_td">ju***t</div>    <div class="bb_table_td">xRob***ood</div></div><div class="bb_table_tr">    <div class="bb_table_td">USER_***0193</div>    <div class="bb_table_td">a7*n</div>    <div class="bb_table_td">Ludi***oBR</div>    <div class="bb_table_td">hul***po</div></div><div class="bb_table_tr">    <div class="bb_table_td">xEl***nT</div>    <div class="bb_table_td">asc***xo</div>    <div class="bb_table_td">Nit***en</div>    <div class="bb_table_td">Od**s</div></div><div class="bb_table_tr">    <div class="bb_table_td">T*T</div>    <div class="bb_table_td">MIAKH***FA99</div>    <div class="bb_table_td">To***s</div>    <div class="bb_table_td">Scot***and</div></div><div class="bb_table_tr">    <div class="bb_table_td">FA***27</div>    <div class="bb_table_td">Has***ci</div>    <div class="bb_table_td">Le**o</div>    <div class="bb_table_td">Did***iL</div></div><div class="bb_table_tr">    <div class="bb_table_td">fell***sre</div>    <div class="bb_table_td">ast***rr</div>    <div class="bb_table_td">Craz***her</div>    <div class="bb_table_td">CaP***aBa</div></div><div class="bb_table_tr">    <div class="bb_table_td">Ezr***sam</div>    <div class="bb_table_td">Sol***om</div>    <div class="bb_table_td">폭*</div>    <div class="bb_table_td">Cr***y</div></div><div class="bb_table_tr">    <div class="bb_table_td">Hall***cist</div>    <div class="bb_table_td">sy***T</div>    <div class="bb_table_td"></div>    <div class="bb_table_td"></div></div></div><br>We will strive to create a healthy game environment in GrandChase Classic.<br>Thank you.<br><br></sanctions>]]> </content:encoded>
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<title>The Walking Dead Fan&#45;Favorite Character Officially Returns In New Season</title>
<link>https://xinker.org/the-walking-dead-fan-favorite-character-officially-returns-in-new-season</link>
<guid>https://xinker.org/the-walking-dead-fan-favorite-character-officially-returns-in-new-season</guid>
<description><![CDATA[  The Walking Dead is still one of AMC&#039;s biggest franchises despite the original series concluding in 2022, with the zombie universe now carried almost entirely by character-driven spin-offs. The biggest releases on the horizon include The Walking Dead: Dead City Season 3, which recently premiered, and the fourth and final season of The Walking Dead: Daryl Dixon, set to bring Norman Reedus and Melissa McBride&#039;s long-running story to a close later this year. ]]></description>
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<pubDate>Wed, 29 Jul 2026 14:07:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Walking, Dead, Fan-Favorite, Character, Officially, Returns, New, Season</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/04/the-walking-dead-still-featuring-a-zombie-reaching-out-in-the-grass.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Ffranchise%2Fthe-walking-dead%2F" target="_blank" rel=" noopener"><i><b>The Walking Dead</b></i></a> is still one of AMC's biggest franchises despite the original series concluding in 2022, with the zombie universe now carried almost entirely by character-driven spin-offs. The biggest releases on the horizon include <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fthe-walking-dead-dead-city-season-3-review%2F" target="_blank" rel=" noopener"><i>The Walking Dead: Dead City</i> Season 3</a>, which recently premiered, and the fourth and final season of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fthe-walking-dead-daryl-dixon-season-4-release-window%2F" target="_blank" rel=" noopener"><i>The Walking Dead: Daryl Dixon</i></a>, set to bring Norman Reedus and Melissa McBride's long-running story to a close later this year.<br><br>]]> </content:encoded>
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<title>Justice League: Darkseid Officially Arrives 2027</title>
<link>https://xinker.org/justice-league-darkseid-officially-arrives-2027</link>
<guid>https://xinker.org/justice-league-darkseid-officially-arrives-2027</guid>
<description><![CDATA[  DC fans spent years hoping to see Superman and the Justice Leagueface off against one of the most powerful threats in comic book history, Darkseid. That payoff finally arrived in Zack Snyder&#039;s Justice League, where Darkseid&#039;s long-awaited live-action debut introduced the franchise&#039;s true overarching villain rather than focusing solely on Steppenwolf&#039;s invasion. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/04/darkseid-s-eyes-glow-bright-in-zack-snyder-s-justice-league.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 29 Jul 2026 13:39:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Justice, League:, Darkseid, Officially, Arrives, 2027</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/04/darkseid-s-eyes-glow-bright-in-zack-snyder-s-justice-league.jpg" crossorigin="anonymous"> DC fans spent years hoping to see Superman and the <i><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fjustice-league%2F" target="_blank" rel=" noopener">Justice League</a></b></i>face off against one of the most powerful threats in comic book history, Darkseid. That payoff finally arrived in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fdb%2Fmovie%2Fzack-snyder-s-justice-league%2F" target="_blank" rel=" noopener"><i>Zack Snyder's Justice League</i></a>, where Darkseid's long-awaited live-action debut introduced the franchise's true overarching villain rather than focusing solely on Steppenwolf's invasion.<br><br>]]> </content:encoded>
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